JP2001224757A - Game machine - Google Patents

Game machine

Info

Publication number
JP2001224757A
JP2001224757A JP2000041856A JP2000041856A JP2001224757A JP 2001224757 A JP2001224757 A JP 2001224757A JP 2000041856 A JP2000041856 A JP 2000041856A JP 2000041856 A JP2000041856 A JP 2000041856A JP 2001224757 A JP2001224757 A JP 2001224757A
Authority
JP
Japan
Prior art keywords
payout
prize
game medium
prize game
lamp
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000041856A
Other languages
Japanese (ja)
Inventor
Masahiro Mizuno
雅裕 水野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
Original Assignee
Maruhon Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maruhon Industry Co Ltd filed Critical Maruhon Industry Co Ltd
Priority to JP2000041856A priority Critical patent/JP2001224757A/en
Publication of JP2001224757A publication Critical patent/JP2001224757A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To enable a player to confirm a result with a lit on lamp that premium game media are smoothly carried out in a game machine which continuously executes feeding motion of premium game media to plural premium game media. SOLUTION: A premium lamp is kept lighting on during a continuous feeding period and lit off when the continuous feeding motion is finished. A seal which is printed of words 'Now feeding premium balls' is adhered on the surface of a feeding display lamp cover to make a player more easily confirm, or a lamp cover made of molding with uneven from of letters is used. It is also preferable that only letters 'feeding' are lit on with LEDs, or the like, for display and special symbols are displayed on an LCD screen.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、賞遊技媒体の連続
払出を行う遊技機に関し、特に賞遊技媒体の払い出しを
報知する払出表示ランプの点灯制御に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine for continuously paying out prize game media, and more particularly to lighting control of a payout display lamp for notifying the payout of prize game media.

【0002】[0002]

【従来の技術】従来の例えばパチンコ機等の遊技機は、
遊技盤に設けられた入賞口に遊技球が入ることによって
入賞が発生し、入賞口毎に賞球数が設定される。そし
て、入賞した遊技球すなわち入賞球が、異なる賞球数毎
に入賞球検知手段によって検知され、例えば賞球数が5
個と15個の2種類の場合に、賞球数5個の入賞球の賞
球情報(入賞球数等)がテーブルに記憶される。そし
て、検知された入賞球は全て集合樋により一箇所に集め
られて、1個づつ入賞球処理装置に送られ、入賞球処理
装置から1個ずつ排出されて、その排出される入賞球1
個毎に、賞球払出装置により、例えば賞球数5個のテー
ブルにデータがある場合は5個、また、5個のテーブル
にデータがなく15個のテーブルにデータがある場合は
15個の賞球が、入賞球毎に区切られて払い出される。
また、入賞球処理装置を設けない遊技機では、記憶され
たデータに基づいて所定の賞球が払い出されるが、その
場合も、それぞれの払い出しは1回毎に区切られる。そ
して、その入賞球の払い出しを報知する手段として、払
出表示ランプ(賞球ランプ)が設けられ、入賞球処理装
置の有る遊技機では、入賞球処理装置から入賞球が1個
ずつ排出される毎に点灯するよう、あるいは賞球払出装
置の払出動作の開始または終了を契機として点灯するよ
うランプ制御が行われ、また、入賞球処理装置の無い遊
技機では、賞球払出装置の払出動作の開始または終了の
時点で点灯するようランプ制御が行われている。
2. Description of the Related Art Conventional gaming machines such as pachinko machines,
A prize is generated when a game ball enters a prize port provided on the game board, and the number of prize balls is set for each prize port. Then, a winning game ball, ie, a winning ball, is detected by the winning ball detecting means for each different number of winning balls, for example, when the number of winning balls is 5
In the case of the two types of prize balls, the prize ball information (the number of prize balls, etc.) of the five prize balls is stored in the table. Then, all the detected prize balls are collected at one place by the collecting gutter, sent to the prize ball processing device one by one, discharged from the prize ball processing device one by one, and the discharged prize balls 1 are discharged.
For each piece, the prize ball dispensing device uses, for example, five when there is data in a table with five prize balls, and fifteen when there is no data in five tables and there is data in fifteen tables. Prize balls are paid out by being divided for each winning ball.
In a gaming machine not provided with a prize ball processing device, a predetermined prize ball is paid out based on stored data, but in this case, each payout is also divided once. A payout display lamp (prize ball lamp) is provided as a means for notifying the payout of the prize ball. In a gaming machine having a prize ball processing device, every time a prize ball is discharged from the prize ball processing device one by one. Lamp control is performed so as to be turned on at the start or end of the payout operation of the prize ball payout device. In a gaming machine without a winning ball processing device, the start of the payout operation of the prize ball payout device is started. Alternatively, lamp control is performed so that the lamp is turned on at the time of termination.

【0003】[0003]

【発明が解決しようとする課題】従来の遊技機の賞球払
出制御は、上述のように入賞球毎に1回ずつ区切って賞
球払出を行うものであるため、短時間に大量の入賞球が
発生する大当たり等の場合に払い出しに時間がかかりす
ぎるという問題がある。そこで、賞球払出時間を短縮す
るため、入賞球処理装置を使用せずに、例えば入賞球に
基づいて賞球数を累積加算することによって総賞球数を
演算し、総賞球数を逐次更新しながら連続して払い出し
たり、入賞球数をテーブルに記憶して、その記憶したデ
ータに基づいて連続的に賞球数をセットすることによ
り、払い出しを実質連続させるなど、複数の入賞球に対
する賞球を連続して払い出すことも提案されている。し
かしながら、このように連続払出を行う場合は、入賞球
処理装置を使用しないので、入賞球が1個ずつ排出され
る毎にランプを点灯させるという従来の方法を適用する
ことは不可能である。また、払出動作の開始または終了
を契機として点灯させる方法は、連続した払い出しを遊
技客がランプ点灯で確認できるというものではないた
め、使用不可能である。
In the conventional prize ball payout control of a gaming machine, as described above, prize ball payout is performed once for each prize ball, so that a large number of prize balls are paid in a short time. There is a problem that it takes too much time to pay out in the case of a jackpot or the like in which is generated. Therefore, in order to shorten the prize ball payout time, without using the prize ball processing device, for example, the total prize ball number is calculated by cumulatively adding the prize ball number based on the prize ball, and the total prize ball number is sequentially calculated. By continuously paying out while updating, storing the number of winning balls in a table, and continuously setting the number of winning balls based on the stored data, the payout is made substantially continuous. It has also been proposed to continuously pay out prize balls. However, in such a case of continuous payout, the winning ball processing device is not used, so that it is impossible to apply the conventional method of turning on a lamp every time one winning ball is discharged. Further, the method of turning on the light at the start or end of the payout operation cannot be used because the player cannot confirm the continuous payout by turning on the lamp.

【0004】したがって、複数の入賞遊技媒体に対する
賞遊技媒体払出動作を連続して行う遊技機において、賞
遊技媒体の払い出しが順調に行われていることをランプ
点灯によって遊技客が確認できるようにすることが課題
である。
Accordingly, in a gaming machine which continuously performs a prize game medium payout operation for a plurality of winning game media, a player can confirm by a lamp lighting that a prize game medium is paid out smoothly. That is the challenge.

【0005】[0005]

【課題を解決するための手段】本発明は上記課題を解決
するため、賞遊技媒体連続払出の期間中払出表示ランプ
を点灯させた状態で維持するようにしたものである。
SUMMARY OF THE INVENTION In order to solve the above-mentioned problems, the present invention is to keep the payout display lamp turned on during the continuous payout of prize game media.

【0006】すなわち、請求項1に係る発明は、入賞遊
技媒体を検知する入賞遊技媒体検知手段と、入賞遊技媒
体に対する賞遊技媒体の払い出しを行う賞遊技媒体払出
装置と、入賞遊技媒体に関する賞遊技媒体情報に基づい
て賞遊技媒体払出装置を制御する賞遊技媒体払出制御手
段と、賞遊技媒体払出装置による賞遊技媒体の払い出し
を報知する払出表示ランプと、該払出表示ランプの点灯
を制御するランプ制御手段とを備え、賞遊技媒体払出制
御手段は、複数の入賞遊技媒体に対する賞遊技媒体を連
続して払い出すよう賞遊技媒体払出制御装置を制御する
遊技機において、ランプ制御手段は、賞遊技媒体払出装
置が賞遊技媒体を連続して払い出している期間中払出表
示ランプを点灯させるよう制御することを特徴とする遊
技機である。こうして賞遊技媒体連続払出の期間中払出
表示ランプを点灯させることにより、遊技客は払い出し
が順調に行われていることを確認することができる。
That is, the invention according to claim 1 is a prize game medium detecting means for detecting a prize game medium, a prize game medium payout device for paying out a prize game medium to the prize game medium, and a prize game relating to the prize game medium. Award game medium payout control means for controlling the award game medium payout device based on the medium information; a payout display lamp for notifying the payout of the award game medium by the award game medium payout device; and a lamp for controlling lighting of the payout display lamp. Control means for controlling the prize game medium payout control device so as to continuously pay out prize game media for a plurality of prize game media, the ramp control means comprising: A gaming machine characterized in that the payout display lamp is controlled to be turned on while the medium payout device continuously pays out the prize game media. By lighting the payout display lamp during the continuous payout of the prize game media in this manner, the player can confirm that the payout is being carried out smoothly.

【0007】また、請求項2に係る発明は、上記構成の
遊技機において、払出表示ランプの表面に賞遊技媒体払
出の動作中であることを示す文字表示を設けたものであ
り、請求項3に係る発明は、賞遊技媒体払出の動作中で
あることを遊技者に認識させるためLEDや液晶画面等
で文字表示を行うようにしたものである。こうすること
で、賞遊技媒体払出中であることの確認が一層容易とな
る。
According to a second aspect of the present invention, in the gaming machine having the above structure, a character display is provided on the surface of the payout display lamp to indicate that the prize game medium is being paid out. According to the invention, characters are displayed on an LED, a liquid crystal display, or the like in order to make the player recognize that the prize game medium is being paid out. This makes it easier to confirm that the prize game medium is being paid out.

【0008】[0008]

【発明の実施の形態】以下、図面を用いて本発明の実施
の形態の具体的に説明する。
Embodiments of the present invention will be specifically described below with reference to the drawings.

【0009】図1に示す遊技機(パチンコ遊技機)は、
遊技盤1の前面(遊技盤面)に遊技領域が設定され、そ
の略中央には、所定の検出信号に基づいて図柄を変動表
示する特別図柄表示器2が設けられ、この特別図柄表示
器2の中央最頂部に天入賞口3が設けられている。そし
て、特別図柄表示部2のほぼ真下には、特別図柄表示部
2の図柄変動開始のための始動信号を検出する始動スイ
ッチ(後述の第1種始動口スイッチ)を備えた第1種始
動口4が設けられ、この第1種始動口4の直ぐ下には、
上記特別表示器2の図柄が所定の態様となることによっ
て開放する大入賞口5が設けられている。さらに、上記
第1種始動口4の左右両側には左袖入賞口6と右袖入賞
口7が、また、上記大入賞口5の左右両側には左下入賞
口8と右下入賞口9が設けられている。そして、遊技盤
1の背面には、遊技盤面の上記各入賞口に流入(入賞)
した入賞球(入賞遊技媒体)を検出する入賞球検出スイ
ッチ(第1種始動口スイッチ、大入賞口スイッチ、左袖
入賞口スイッチ、右袖入賞口スイッチ、左下入賞口スイ
ッチ、右下入賞口スイッチ、天入賞口スイッチ)、大入
賞口ソレノイド等の電動装置、入賞球が通過する通路等
を設けた集合板が取り付けられている。
The gaming machine (pachinko gaming machine) shown in FIG.
A game area is set on the front surface (game board surface) of the game board 1, and a special symbol display 2 for variably displaying a symbol based on a predetermined detection signal is provided substantially in the center thereof. At the top of the center, a prize winning opening 3 is provided. A first-type start port provided with a start switch (a first-type start port switch to be described later) that detects a start signal for starting a symbol change of the special symbol display section 2 almost directly below the special symbol display section 2. 4 is provided. Immediately below the first type starting port 4,
A special winning opening 5 which is opened when the symbol of the special display 2 is in a predetermined mode is provided. Further, a left sleeve winning opening 6 and a right sleeve winning opening 7 are provided on the left and right sides of the first type starting opening 4, and a lower left winning opening 8 and a lower right winning opening 9 are provided on both the left and right sides of the large winning opening 5. Is provided. Then, on the back of the game board 1, the above-mentioned winning openings on the game board surface flow (winning).
A winning ball detection switch (a first-class starting port switch, a large winning port switch, a left sleeve winning port switch, a right sleeve winning port switch, a lower left winning port switch, a lower right winning port switch, a lower right winning port switch for detecting a winning ball (winning game medium). , A winning prize opening switch), an electric device such as a winning prize opening solenoid, and a collecting plate provided with a passage through which a winning ball passes.

【0010】また、遊技内容等に伴い点灯、点滅、消灯
するLEDランプとして、遊技機前面の最上部に枠LE
D11が設けられ、遊技盤面に、左コーナーLED12、球
切れLED13、センター左上LED14、左風車LED1
5、センター奥LED16、左ゲートLED17、左サイド
LED18、特別図柄記憶表示LED19-1,19-2,19-3
19-4、左チャッカーLED20、大入賞口上LED21、大
入賞口左LED22、大入賞口中LED23、普通図柄記憶
表示LED24-1,24-2,24-3,24-4、右コーナーLED
25、払出異常LED26、センター右上LED27、右風車
LED28、センター下LED29、右ゲートLED30、右
サイドLED31、右チャッカーLED32、大入賞口右L
ED33等が設けられている。このうち、球切れLED13
以外のLEDランプは、賞球払出を報知するもので、請
求項等に記載の上記払出表示ランプに相当する。
[0010] In addition, as an LED lamp which is turned on, blinks and turns off according to the game content, etc., a frame LE
D11 is provided, on the game board surface, left corner LED12, ball cut LED13, center upper left LED14, left windmill LED1
5, center back LED 16, the left gate LED 17, the left side LED 18, special symbol memory display LED19 -1, 19 -2, 19 -3 ,
19 -4, left chucker LED 20, a special winning Prompt LED 21, winning opening left LED 22, a special winning mouth LED 23, a normal symbol storage display LED24 -1, 24 -2, 24 -3 , 24 -4, right corner LED
25, Dispense abnormal LED26, Center upper right LED27, Right windmill LED28, Center lower LED29, Right gate LED30, Right side LED31, Right chucker LED32, Big winning opening right L
ED33 and the like are provided. Among them, LED13
The other LED lamps are for notifying the prize ball payout, and correspond to the payout display lamps described in claims and the like.

【0011】遊技盤面上の入賞領域である各入賞口に入
賞した入賞球は全て、遊技盤1の背面に設けられた入賞
球検出スイッチの何れかによって検出される。これら検
出スイッチのうち大入賞口スイッチは、賞球(賞遊技媒
体)15個払出の入賞球を検出し、他の検出スイッチ
(第1種始動口スイッチ、左袖入賞口スイッチ、右袖入
賞口スイッチ、左下入賞口スイッチ、右下入賞口スイッ
チ、天入賞口スイッチ)は賞球5個払出の入賞球を検出
する。つまり、上記入賞口にうち、大入賞口5は賞球数
15個の設定とされ、残りの天入賞口3、第1種始動口
4、左袖入賞口6、右袖入賞口7、左下入賞口8及び右
下入賞口9は、賞球数5個の設定とされている。
All the winning balls that have won each winning opening, which is a winning area on the game board surface, are detected by any of the winning ball detection switches provided on the back of the game board 1. Of these detection switches, the special winning opening switch detects a winning prize ball of paying out 15 prize balls (prize game media), and detects other detection switches (first-type starting opening switch, left sleeve winning opening switch, right sleeve winning opening switch). Switch, lower left winning opening switch, lower right winning opening switch, natural winning opening switch) detects a winning ball of paying out 5 prize balls. That is, among the above winning ports, the large winning port 5 is set to have 15 prize balls, and the remaining natural winning port 3, the first kind starting port 4, the left sleeve winning port 6, the right sleeve winning port 7, the lower left winning port 7, and the lower left. The winning opening 8 and the lower right winning opening 9 are set with five prize balls.

【0012】大入賞口5は、特別図柄表示器2の図柄が
所定の態様となった場合に、大入賞口ソレノイドによっ
て開放されるものであって、この大入賞口5が開放して
いる遊技状態を大当たりと称し、大入賞口5が閉じてい
る遊技状態を通常遊技状態と称している。
The special winning opening 5 is opened by the special winning opening solenoid when the symbol of the special symbol display 2 is in a predetermined mode, and a game in which the special winning opening 5 is open. The state is called a jackpot, and the gaming state in which the special winning opening 5 is closed is called a normal gaming state.

【0013】遊技機は、入賞領域への遊技球(遊技媒
体)の入賞に伴い遊技者に賞品としての遊技球すなわち
賞球を払い出す賞球払出装置(図示せず)を備えてい
る。この賞球払出装置は、スクリューと、駆動源である
払出モータ(ステッピングモータ)とで構成されたもの
であって、裏セット機構板(図示せず)に配設され、そ
のスクリュー下方の排出通路には賞球払出センサ(賞遊
技媒体払出検知手段)(図示せず)が設けられている。
The gaming machine includes a prize ball payout device (not shown) that pays out a game ball as a prize, ie, a prize ball, to a player when a game ball (game medium) enters a prize area. This prize ball payout device is constituted by a screw and a payout motor (stepping motor) as a driving source, is disposed on a back set mechanism plate (not shown), and has a discharge passage below the screw. Is provided with a prize ball payout sensor (prize game medium payout detecting means) (not shown).

【0014】遊技機の裏セット機構板には、また、各種
制御基板が配設されている。図3はそれら各種基板等の
制御系ブロックダイヤ図である。図において、41は遊技
内容に伴う上記LEDランプ等の点灯、点滅、消灯を制
御するランプ制御基板、42は遊技内容等に伴う効果音等
の制御を行う音声制御基板、43は遊技媒体の発射や払い
出し等を制御する払出制御基板、44は図柄変動を制御す
る図柄制御基板(特別図柄制御基板)、45は遊技盤面に
於ける遊技内容等の制御をする主基板、46は各基板へ電
力を供給する電源基板である。
Various control boards are also provided on the back set mechanism plate of the gaming machine. FIG. 3 is a block diagram of a control system for these various substrates and the like. In the drawing, reference numeral 41 denotes a lamp control board for controlling lighting, blinking, and extinguishing of the LED lamp and the like according to the game content, reference numeral 42 denotes a voice control board for controlling sound effects and the like according to the game content, and reference numeral 43 denotes launch of the game medium A payout control board for controlling payout and payout, a symbol control board (special symbol control board) 44 for controlling symbol fluctuation, a main board 45 for controlling game contents on a game board surface, and a power supply 46 for each board. Is a power supply board for supplying the power.

【0015】ランプ制御基板41、音声制御基板42、払出
制御基板43及び図柄制御基板44は、主基板45からの制御
コマンドを受けて各種状態に応じた制御信号を出力す
る。すなわち、ランプ制御基板41は、主基板45からの制
御コマンドを受けてランプ制御分配基板47に制御信号を
出力し、ランプ制御分配基板47に繋がれた全ランプの点
灯、点滅、消灯を制御する。そして、音声制御基板42
は、主基板45からの制御コマンドを受けてスピーカ中継
基板48に制御信号を出力し、スピーカ中継基板48に繋が
れたスピーカの音声出力を制御する。また、払出制御基
板43は、主基板45からの制御コマンドを受けて払出中継
基板49に制御信号を出力し、払出中継基板49に接続され
た賞球払出装置(賞遊技媒体払出機構部)を制御すると
ともに、発射装置駆動基板40を介して発射装置を制御す
る。また、図柄制御基板44は、主基板45からの制御コマ
ンドを受けて図柄表示器を制御する。
The lamp control board 41, the voice control board 42, the payout control board 43, and the symbol control board 44 receive control commands from the main board 45 and output control signals according to various states. That is, the lamp control board 41 receives a control command from the main board 45, outputs a control signal to the lamp control distribution board 47, and controls lighting, blinking, and extinguishing of all lamps connected to the lamp control distribution board 47. . And the voice control board 42
Receives the control command from the main board 45, outputs a control signal to the speaker relay board 48, and controls the sound output of the speaker connected to the speaker relay board 48. Further, the payout control board 43 receives a control command from the main board 45, outputs a control signal to the payout relay board 49, and controls the prize ball payout device (prize game medium payout mechanism) connected to the payout relay board 49. While controlling, the launching device is controlled via the launching device drive board 40. Further, the symbol control board 44 receives a control command from the main board 45 and controls the symbol display.

【0016】賞球払出装置は、上記各入賞球検出スイッ
チからの検出信号が盤面中継基板41を介して主基板45に
入力され、主基板45から払出制御基板43に払出制御コマ
ンドが出力されることにより、払出中継基板49を介して
制御される。
In the winning ball payout device, a detection signal from each of the winning ball detection switches is input to the main board 45 via the board relay board 41, and a payout control command is output from the main board 45 to the payout control board 43. This is controlled via the payout relay board 49.

【0017】賞球払出の制御では、例えば入賞球が検知
されるたびに累積加算を行って、払い出すべき総賞球数
を演算し、払い出すべき総賞球数を連続して払い出す。
具体的には次のとおりである。
In the control of prize ball payout, for example, every time a prize ball is detected, cumulative addition is performed, the total number of prize balls to be paid out is calculated, and the total number of prize balls to be paid out is continuously paid out.
The details are as follows.

【0018】各入賞口3〜9に入賞した遊技球は、上記
各入賞球検出スイッチによって検出され、その検出信号
は中継基板(盤面中継基板41)を介して主基板55へ送ら
れる。
The game balls that have won each of the winning ports 3 to 9 are detected by the above-described winning ball detection switches, and the detection signals are sent to the main board 55 via the relay board (panel relay board 41).

【0019】入賞球検出スイッチからの検出信号によ
り、主基板45では各入賞口検出スイッチ毎に設定された
賞球数データを自らの払出数記憶エリアにセットすると
共に、その賞球数に対応する2バイトデータの賞球コマ
ンドをストローブ信号と共に払出制御基板43へ送信す
る。
Based on the detection signal from the prize ball detection switch, the main board 45 sets the prize ball number data set for each prize port detection switch in its own payout number storage area and corresponds to the number of prize balls. The 2-byte data award ball command is transmitted to the payout control board 43 together with the strobe signal.

【0020】払出制御基板43では、送られた2バイトデ
ータが正常データであるか否かの判定を行い、正常デー
タであれば、そのデータを自らの払出数記憶エリアに書
き込み、払出中継基板49を介して、賞球払出装置の払出
モーターへ駆動信号を送信する。
The payout control board 43 determines whether or not the transmitted 2-byte data is normal data. If the data is normal data, the payout control board 43 writes the data into its own payout number storage area. , A drive signal is transmitted to the payout motor of the prize ball payout device.

【0021】払出モーターは、満杯異常・賞球切れ異常
の状態でないことを確認の上、作動を開始し、遊技球を
1個ずつ排出通路側に払い出す。そして、払い出された
遊技球は、排出通路に設置された賞球払出センサーによ
って検出され、その検出信号は主基板45及び払出制御基
板43へ送信される。
The payout motor starts its operation after confirming that it is not in the state of the full abnormality or the out of prize ball abnormality, and pays out the game balls one by one to the discharge passage side. The paid out game balls are detected by a prize ball payout sensor installed in the discharge passage, and the detection signal is transmitted to the main board 45 and the payout control board 43.

【0022】主基板45及び払出制御基板43では、賞球払
出センサから信号が送信される都度、それぞれの払出数
記憶エリアの数値を1減算し、記憶エリアの数値が0に
なるまで払出モーターへ駆動信号を送り続ける。
In the main board 45 and the payout control board 43, each time a signal is transmitted from the prize ball payout sensor, the numerical value of the payout number storage area is decremented by one, and the payout motor is reduced until the numerical value of the storage area becomes zero. Continue sending drive signals.

【0023】そして、記憶エリアの数値が0になると、
駆動信号の送信が停止され、それにより払出モーターが
停止し、賞球払出装置は待機状態となる。
When the value of the storage area becomes 0,
The transmission of the drive signal is stopped, whereby the payout motor is stopped, and the winning ball payout device enters a standby state.

【0024】散発的に入賞球が発生した場合はこのよう
にして1回ずつ完結する態様で賞球が払い出される。ま
た、入賞球が連続的に発生した場合の制御及び動作は次
のとおりである。
When a prize ball occurs sporadically, the prize ball is paid out in such a manner as to be completed once each time. The control and operation when the winning balls are continuously generated are as follows.

【0025】主基板45及び払出制御基板43の払出数記憶
エリアの数値が0となる前に新たな入賞球が発生した場
合には、残存する数値に、新たな入賞球に対する賞球数
を加算して、払い出すべき必要数(総賞球数)を求め、
その演算結果をそれぞれの払出数記憶エリアに上書きす
る。この処理は、主基板45と払出制御基板43とで同様に
行う。
If a new winning ball is generated before the numerical value of the number-of-payout storage area of the main board 45 and the payout control board 43 becomes 0, the number of prize balls for the new winning ball is added to the remaining numerical value. Then, calculate the required number (total prize balls) to be paid out,
The calculation result is overwritten in each payout number storage area. This process is similarly performed for the main board 45 and the payout control board 43.

【0026】新たな入賞球が発生すれば、その都度対応
する賞球数分を加算する一方、賞球払出センサから信号
が送信される都度1減算しながら、記憶エリアの数値が
0になるまで払出モーターの駆動を継続し、記憶エリア
の数値が0になるまで払出モーターを作動させ、記憶エ
リアの数値が0になったら停止させる。こうして、各入
賞球に対応した賞球数毎に区切るのではなく、連続的に
払出モーターが駆動され、連続的に賞球の払い出しが行
われる。
When a new prize ball is generated, the number corresponding to the number of prize balls is added each time, while 1 is subtracted each time a signal is transmitted from the prize ball payout sensor until the numerical value in the storage area becomes 0. The drive of the payout motor is continued, and the payout motor is operated until the numerical value of the storage area becomes 0, and stopped when the numerical value of the storage area becomes 0. In this manner, the payout motor is continuously driven, and the payout of the prize balls is continuously performed, instead of dividing the prize balls by the number of prize balls corresponding to the respective prize balls.

【0027】そして、この遊技機における、賞球ランプ
すなわち払出表示ランプ(上記各LEDランプ)の点灯
制御では、賞球ランプすなわち払出表示ランプ(上記各
LEDランプ)を、賞球連続払出の期間中点灯させた状
態に維持する。そして、連続払出動作が終了すると消灯
させる。
In the lighting control of the prize ball lamp, that is, the payout display lamp (each of the LED lamps) in the gaming machine, the prize ball lamp, that is, the payout display lamp (each of the LED lamps) is turned on during the continuous prize ball payout period. Keep it lit. Then, when the continuous payout operation is completed, the light is turned off.

【0028】この場合、より遊技者に認識しやすいよう
に、例えば図3に示すように払出表示ランプカバー10の
表面に「賞球払出中」の文字を印刷したシールを貼った
り、文字の形に凹凸をつけた成形品のランプカバーを用
いるがよい。また、LED等で払出中のみ文字を点灯表
示するようにしてもよく、特別図柄等の液晶画面に表示
してもよい。
In this case, for example, as shown in FIG. 3, a sticker on which the character "Payout is being paid out" is pasted on the surface of the payout display lamp cover 10 so that the player can easily recognize the character. It is preferable to use a lamp cover made of a molded article having irregularities. In addition, the characters may be lit and displayed only during the dispensing using an LED or the like, or may be displayed on a liquid crystal screen such as a special symbol.

【0029】以上、本発明の実施の形態の一例を説明し
たが、本発明はそれらに限定されるものではなく、発明
の技術的範囲を逸脱しない限り適宜構成を変更して実施
することができる。例えば、上記実施の形態は、パチン
コ遊技機の場合を図示して説明したものであるが、本発
明は、パチンコ遊技機に限らず、スロットマシン等の他
の遊技機にも適用できるものである。
The embodiments of the present invention have been described above. However, the present invention is not limited to these embodiments, and can be carried out by appropriately changing the configuration without departing from the technical scope of the invention. . For example, in the above embodiment, the case of the pachinko gaming machine is illustrated and described, but the present invention is not limited to the pachinko gaming machine, but can be applied to other gaming machines such as slot machines. .

【0030】また、賞球連続払出の方法は、例えば賞球
数別に入賞球数を記憶し、その記憶したデータに基づい
て、一回の賞球払出が完了するとほぼ同時に次の払い出
すべき賞球数をセットすることにより、賞球払出の駆動
源が作動を継続し、見かけ上は区切りがなく、実質的に
連続払出となるようなものであってもよい。
The prize ball continuous payout method is, for example, to store the number of prize balls for each prize ball number and, based on the stored data, to complete the one prize ball payout almost simultaneously with the next prize to be paid out. By setting the number of balls, the driving source of the prize ball payout may continue to operate, and the payout may be substantially continuous without apparent breaks.

【0031】また、上記実施の形態においては、賞遊技
媒体の払い出し単位個数を5個及び15個としたが、そ
の数に限定されるものではない。
In the above embodiment, the payout unit numbers of the prize game media are set to 5 and 15, but the present invention is not limited to the numbers.

【0032】[0032]

【発明の効果】以上の説明から明らかなように本発明に
よれば、複数の入賞遊技媒体に対する賞遊技媒体払出動
作を連続して行う遊技機において、連続払出状態をラン
プ表面の文字やLEDや液晶画面等で報知するようにで
き、払い出しが順調に行われていることが遊技客に解る
ようにできる。連続払出中を示す文字をランプ表面に設
ける場合、例えば「賞球払出中」の文字を印刷したシー
ルを貼るだけで対応でき、あるいは、文字の形に凹凸を
つけた成形品のランプカバーを用いることで対応でき
る。また、LEDや液晶画面で報知する場合、常態では
LEDや液晶画面には表示されていない文字を払出装置
の駆動時のみ表示することで遊技客が一層認識しやすく
なる。
As is apparent from the above description, according to the present invention, in a gaming machine for continuously performing a prize game medium payout operation for a plurality of prize game media, a continuous payout state is determined by a character on a lamp surface, an LED, or the like. The notification can be made on a liquid crystal screen or the like, so that the player can know that the payout is being performed smoothly. In the case of providing characters on the lamp surface indicating that continuous dispensing is being performed, for example, it can be handled simply by sticking a seal printed with the character `` distributing prize balls '', or use a molded lamp cover with irregularities in the shape of the characters That can be dealt with. In addition, in the case of notifying by the LED or the liquid crystal screen, characters which are not normally displayed on the LED or the liquid crystal screen are displayed only when the payout device is driven, so that the player can more easily recognize.

【図面の簡単な説明】[Brief description of the drawings]

【図1】実施の形態に係る遊技機の正面図、FIG. 1 is a front view of a gaming machine according to an embodiment,

【図2】実施の形態に係る遊技機の制御系のブロックダ
イヤ図、
FIG. 2 is a block diagram of a control system of the gaming machine according to the embodiment;

【図3】実施の形態の遊技盤の前面図(a)およびその
A部拡大図(b)である。
FIG. 3 is a front view (a) of the game board according to the embodiment and an enlarged view of a portion A thereof (b).

【符号の説明】[Explanation of symbols]

1 遊技盤 10 払出表示ランプカバー 11 枠LED 12 左コーナーLED 14 センター左上LED 15 左風車LED 16 センター奥LED 17 左ゲートLED 18 左サイドLED 19-1、19-2、19-3、19-4 特別図柄記憶表示LED 20 左チャッカーLED 21 大入賞口上LED 22 大入賞口左LED 23 大入賞口中LED 24-1,24-2,24-3,24-4 普通図柄記憶表示LED 25 右コーナーLED 26 払出異常LED 27 センター右上LED 28 右風車LED 29 センター下LED 30 右ゲートLED 31 右サイドLED 32 右チャッカーLED 33 大入賞口右LED 41 ランプ制御基板 43 払出制御基板 45 主基板1 Game board 10 Payout display lamp cover 11 Frame LED 12 Left corner LED 14 Center left upper LED 15 Left windmill LED 16 Center depth LED 17 Left gate LED 18 Left side LED 19 -1 , 19 -2 , 19 -3 , 19 -4 special symbol memory display LED 20 left chucker LED 21 special winning Prompt LED 22 winning opening left LED 23 special winning mouth LED 24 -1, 24 -2, 24 -3, 24 -4 normal symbol storage display LED 25 right corner LED 26 Discharge abnormal LED 27 Center upper right LED 28 Right windmill LED 29 Center lower LED 30 Right gate LED 31 Right side LED 32 Right chucker LED 33 Big winning opening right LED 41 Lamp control board 43 Payout control board 45 Main board

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 入賞遊技媒体を検知する入賞遊技媒体検
知手段と、入賞遊技媒体に対する賞遊技媒体の払い出し
を行う賞遊技媒体払出装置と、入賞遊技媒体に関する賞
遊技媒体情報に基づいて上記賞遊技媒体払出装置を制御
する賞遊技媒体払出制御手段と、上記賞遊技媒体払出装
置による賞遊技媒体の払い出しを報知する払出表示ラン
プと、該払出表示ランプの点灯を制御するランプ制御手
段とを備え、上記賞遊技媒体払出制御手段は、複数の入
賞遊技媒体に対する賞遊技媒体を連続して払い出すよう
上記賞遊技媒体払出制御装置を制御する遊技機におい
て、 上記ランプ制御手段は、上記賞遊技媒体払出装置が賞遊
技媒体を連続して払い出している期間中点灯させるよう
上記払出表示ランプを制御することを特徴とする遊技
機。
1. A prize game medium detecting means for detecting a prize game medium, a prize game medium payout device for paying out a prize game medium to the prize game medium, and the prize game based on the prize game medium information on the prize game medium. A prize game medium payout control means for controlling the medium payout apparatus, a payout display lamp for notifying the payout of the prize game medium by the prize game medium payout apparatus, and a lamp control means for controlling lighting of the payout display lamp, In the gaming machine, wherein the prize game medium payout control means controls the prize game medium payout control device so as to continuously pay out prize game media for a plurality of prize game media, the ramp control means comprises: A gaming machine, wherein the payout indicator lamp is controlled so as to light up during a period in which the apparatus continuously pays out award game media.
【請求項2】 上記払出表示ランプは、ランプ表面に賞
遊技媒体払出の動作中であることを示す文字表示が設け
られている請求項1記載の遊技機。
2. The gaming machine according to claim 1, wherein the payout display lamp has a character display on its surface indicating that a prize game medium is being paid out.
【請求項3】 賞遊技媒体払出の動作中は、その動作中
であることを遊技者に認識させるための文字表示がなさ
れる請求項1記載の遊技機。
3. The gaming machine according to claim 1, wherein during the operation of paying out the prize gaming medium, a character display is displayed to make the player recognize that the operation is being performed.
JP2000041856A 2000-02-18 2000-02-18 Game machine Pending JP2001224757A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000041856A JP2001224757A (en) 2000-02-18 2000-02-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000041856A JP2001224757A (en) 2000-02-18 2000-02-18 Game machine

Publications (1)

Publication Number Publication Date
JP2001224757A true JP2001224757A (en) 2001-08-21

Family

ID=18565009

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000041856A Pending JP2001224757A (en) 2000-02-18 2000-02-18 Game machine

Country Status (1)

Country Link
JP (1) JP2001224757A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013048742A (en) * 2011-08-31 2013-03-14 Daito Giken:Kk Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013048742A (en) * 2011-08-31 2013-03-14 Daito Giken:Kk Game machine

Similar Documents

Publication Publication Date Title
JP2002301197A (en) Game stand
JP2006238951A (en) Game machine
JP2006238950A (en) Game machine
JP2017006432A (en) Game machine
JP2008154853A (en) Game machine
JP2020081658A (en) Game machine
JP2019141479A (en) Game machine
JP2007020884A (en) Game machine
JP2009005967A (en) Game machine
JP2007029474A (en) Game machine
JP2007054424A (en) Game machine
JP2001224757A (en) Game machine
JP6667892B1 (en) Gaming machine
JP2007151715A (en) Game machine
JP2012080986A (en) Game machine
JP2001224758A (en) Game machine
JP2001224759A (en) Game machine
JP6609843B2 (en) Game machine
JP2006238949A (en) Game machine
JP2001224800A (en) Game machine
JP2006238948A (en) Game machine
JP2008079929A (en) Game machine
JP2008264395A (en) Game machine
JP6775252B2 (en) Game machine
JP2018089098A (en) Game machine

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040316

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7422

Effective date: 20040513

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20040514

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20040720