JP2001120741A - Operating handle to shoot pachinko balls of pachinko machine - Google Patents

Operating handle to shoot pachinko balls of pachinko machine

Info

Publication number
JP2001120741A
JP2001120741A JP30108599A JP30108599A JP2001120741A JP 2001120741 A JP2001120741 A JP 2001120741A JP 30108599 A JP30108599 A JP 30108599A JP 30108599 A JP30108599 A JP 30108599A JP 2001120741 A JP2001120741 A JP 2001120741A
Authority
JP
Japan
Prior art keywords
case member
operation handle
game machine
pachinko
generating means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP30108599A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP30108599A priority Critical patent/JP2001120741A/en
Publication of JP2001120741A publication Critical patent/JP2001120741A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a means of an operating handle to shoot pachinko balls of a pachinko machine that can be vibrated without a usual vibrating motor, and to save the manufacturing cost of a pachinko machine. SOLUTION: An operation handle to shoot pachinko balls of a pachinko machine provides a liver 7 to control a flying distance in gap between a front case member 5 and a rear case member 6, and it can rotate easily. It also provides a vibration generation means 9 in it in such a manner that a permanent magnet 13 is opposite to an electromagnetic coil 15 and they are close each other.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は遊技状況に従い振動
する振動発生手段が設けられたパチンコ遊技機の打球発
射操作ハンドルに関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a hit ball shooting operation handle of a pachinko game machine provided with vibration generating means for vibrating according to a game situation.

【0002】[0002]

【従来の技術】パチンコ遊技機の打球発射操作ハンドル
の内部に小型のモータと偏心ウェイトとによって構成さ
れた振動発生手段を設け、大当たり等の特定遊技態様の
発生時等に該モータを回転させることにより該ハンドル
を振動させ、該ハンドルを握る遊技者の手に振動を伝達
することにより、特定遊技態様をより効果的に演出し得
るようにしたパチンコ遊技機は従来から知られている。
2. Description of the Related Art Vibration generating means composed of a small motor and an eccentric weight is provided inside a hit ball launching operation handle of a pachinko game machine, and the motor is rotated when a specific game mode such as a big hit occurs. A pachinko gaming machine has been known in which a specific game mode can be more effectively produced by causing the handle to vibrate and transmitting the vibration to the hand of the player holding the handle.

【0003】[0003]

【発明が解決しようとする課題】ところで、従来のパチ
ンコ遊技機では、上記ハンドルの振動が遊技機本体に伝
わり悪影響を与えることがあった。例えば、球発射レー
ル等に振動が伝わると打球供給装置から発射レール上に
供給された遊技球が微振動により静止しないうちに弾発
され飛距離にバラツキが生じたり、遊技球の特定領域へ
の入球確率に影響を及ぼすなどの問題が生じるものであ
った。
By the way, in the conventional pachinko game machine, the vibration of the handle may be transmitted to the game machine main body and have an adverse effect. For example, when vibration is transmitted to a ball launching rail or the like, the game ball supplied from the hit ball supply device onto the launching rail is repelled by the micro-vibration before it stops, and the flying distance varies, Problems such as influencing the probability of entry occur.

【0004】また、従来の振動発生手段は専らモータと
偏心ウェイトとからなるもの(以下、振動モータとい
う。)であり、遊技中に適宜振動を発生させるために、
該モータの電源をオン,オフさせる制御回路、或いは、
振動数を変化させるために該モータの回転数を制御し得
る電子回路等が必要であり、そのための専用回路基板を
具備しなけらばならなくなるので、パチンコ遊技機の製
造コストが大幅に高くなるという問題もある。
[0004] The conventional vibration generating means is exclusively composed of a motor and an eccentric weight (hereinafter referred to as a vibration motor).
A control circuit for turning on / off the power of the motor, or
In order to change the frequency, an electronic circuit or the like capable of controlling the number of rotations of the motor is required, and it is necessary to provide a dedicated circuit board for that purpose, so that the manufacturing cost of the pachinko game machine is greatly increased. There is also a problem.

【0005】そこで本発明は、製造コストを増大させる
ことなく、パチンコ遊技機の打球発射操作ハンドルに比
較的簡易に振動発生手段が設けられるようにするととも
に、その操作ハンドルの振動を可及的に遊技機本体に伝
達しないようにするものである。
[0005] Therefore, the present invention allows a ball generating operation handle of a pachinko gaming machine to be provided with vibration generating means in a relatively simple manner without increasing the manufacturing cost, and to reduce the vibration of the operation handle as much as possible. This is to prevent transmission to the gaming machine body.

【0006】[0006]

【課題を解決するための手段】上記課題を達成するため
本発明は、前側ケース部材と後側ケース部材との間隙に
飛距離を調節するための操作レバーを回転自在に設けて
なるパチンコ遊技機の打球発射操作ハンドルにおいて、
該操作ハンドルの内部に永久磁石と電磁コイルとを接近
状態で対向させてなる振動発生手段を設けたことを特徴
とする。また本発明は上記打球発射操作ハンドルにおい
て、前側ケース部材の内面に振動発生手段を固着したこ
とを特徴とする。また本発明は上記打球発射操作ハンド
ルにおいて、後側ケース部材に前側ケース部材を弾性部
材を介在させて接合したことを特徴とする。さらに本発
明は上記打球発射操作ハンドルにおいて、遊技機本体の
前面に後側ケース部材を弾性部材を介在させて接合した
ことを特徴とする。
SUMMARY OF THE INVENTION In order to achieve the above object, the present invention provides a pachinko game machine in which an operation lever for adjusting a flight distance is provided rotatably in a gap between a front case member and a rear case member. In the hit ball launch operation handle,
Vibration generating means in which a permanent magnet and an electromagnetic coil are opposed to each other in a close state is provided inside the operation handle. Further, the present invention is characterized in that in the hitting ball firing operation handle, a vibration generating means is fixed to an inner surface of the front case member. Further, the present invention is characterized in that in the hitting ball shooting operation handle, a front case member is joined to a rear case member via an elastic member. Further, the present invention is characterized in that in the hitting ball shooting operation handle, a rear case member is joined to a front surface of the gaming machine main body with an elastic member interposed therebetween.

【0007】[0007]

【発明の実施の形態】次に図面に従い本発明の実施形態
を説明する。図1はこのパチンコ遊技機の正面図、図2
はその打球発射操作ハンドルの外観斜視図である。図
中、1は遊技盤、2は景品球が排出される上皿、3は下
皿、4は打球発射操作ハンドルである。該操作ハンドル
4は、図3の分解状態の縦断面図に示したように、とも
にプラスチックにより成形された、中空曲面状の前側ケ
ース部材5と、後側ケース部材6と、該ケース部材5,
6の間に設けらた飛距離を調節するための操作レバー7
とからなる。該ケース部材5,6は、下皿3の一端面と
連続する湾曲面状で上面に滑らかなU字形の曲面状窪み
8が形成された形態である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a front view of the pachinko gaming machine, and FIG.
FIG. 4 is an external perspective view of the hit ball firing operation handle. In the figure, 1 is a game board, 2 is an upper plate from which a prize ball is discharged, 3 is a lower plate, and 4 is a hit ball shooting operation handle. As shown in the longitudinal sectional view of the disassembled state of FIG. 3, the operation handle 4 has a hollow curved front case member 5, a rear case member 6, and a case member 5, both of which are molded of plastic.
Operation lever 7 provided between 6 for adjusting the flight distance
Consists of The case members 5, 6 are in a form in which a smooth U-shaped curved depression 8 is formed on the upper surface of a curved surface continuous with one end surface of the lower plate 3.

【0008】9は前側ケース部材5の内面に突設された
4本の取付軸10にビス11によって固着される振動発
生手段である。該振動発生手段9は、取付板12に円盤
形の永久磁石13を固着するとともに、該取付板12の
一部を切り起してU字形に折り曲げて弾性片14を形成
し、該弾性片の先端に電磁コイル15を設けることで、
永久磁石13と電磁コイル15とを接近状態で対向させ
てなる。なお、16は該振動発生手段9の取付板12と
前側ケース部材5の内面との間に介在させたウレタン,
ゴム等の弾性部材である。
Reference numeral 9 denotes vibration generating means fixed to four mounting shafts 10 projecting from the inner surface of the front case member 5 by screws 11. The vibration generating means 9 fixes a disk-shaped permanent magnet 13 to the mounting plate 12 and cuts and raises a part of the mounting plate 12 to bend it into a U-shape to form an elastic piece 14. By providing the electromagnetic coil 15 at the tip,
The permanent magnet 13 and the electromagnetic coil 15 are opposed to each other in a close state. Reference numeral 16 denotes urethane interposed between the mounting plate 12 of the vibration generating means 9 and the inner surface of the front case member 5,
It is an elastic member such as rubber.

【0009】そして、操作レバー7の支軸17を後側ケ
ース部材6の軸孔18に貫挿することで該操作レバー7
を回転自在に支持し、該操作レバーの外周部を該前側ケ
ース部材5と後側ケース部材6との隙間より突出させる
とともに、該前側ケース部材5と後側ケース部材6の周
縁部の対向縁にウレタン,ゴム等の弾性部材19を介在
させ、該各ケース部材内面に一体に形成された取付用中
空軸20を合着させビス21を貫挿螺合することにより
組み立てられる。
Then, the support shaft 17 of the operation lever 7 is inserted into the shaft hole 18 of the rear case member 6 to thereby
Is rotatably supported, the outer peripheral portion of the operation lever is projected from a gap between the front case member 5 and the rear case member 6, and the opposing edges of the peripheral edges of the front case member 5 and the rear case member 6. An elastic member 19 made of urethane, rubber, or the like is interposed therebetween, a hollow shaft 20 for attachment formed integrally with the inner surface of each of the case members is attached, and screws 21 are inserted and screwed together.

【0010】また、後側ケース部材6は、遊技機本体の
前面板22との間にウレタン,ゴム等の弾性部材23を
介在させビス24を螺合することにより接合される。な
お、25は操作レバー7の回転角度を検出するために遊
技機本体内に設けられたロータリーエンコーダで、その
電気信号に従い打球発射装置(図示省略)が作動するこ
とで、打球の飛距離が遊技者の意図するように自由に調
節される。
The rear case member 6 is joined to the front plate 22 of the game machine body by interposing an elastic member 23 such as urethane or rubber and screwing a screw 24 therebetween. Reference numeral 25 denotes a rotary encoder provided in the game machine main body for detecting the rotation angle of the operation lever 7, and a hitting / launching device (not shown) operates according to an electric signal of the rotary encoder, so that the hitting distance of the hitting ball is reduced. Is freely adjusted as intended by the person.

【0011】また、図1に示したように、26は上皿2
に設けられたスピーカである。遊技盤1面上には、ラン
プ27,28、始動入賞口29、大入賞口30等が設け
られているほか、カラー液晶ディスプレイからなる図柄
変動表示装置31が設けられている。また、大入賞口3
0には後述するソレノイド37の作動により開閉する長
方形状の扉板32が設けられ、該大入賞口30の内部中
央にはさらにVゾーンと称される特定入賞口33が設け
られている。そして、始動入賞口29に入賞した打球を
検出する始動スイッチ34、大入賞口30に入賞した打
球を検出する大入賞口スイッチ35、特定入賞口33に
入賞した打球を検出する継続スイッチ36等が該遊技盤
1内に設けられている。
Also, as shown in FIG.
Speaker. On one game board, lamps 27 and 28, a starting winning port 29, a large winning port 30 and the like are provided, and a symbol variation display device 31 composed of a color liquid crystal display is provided. In addition, large winning a prize mouth 3
0 has a rectangular door plate 32 which is opened and closed by the operation of a solenoid 37 to be described later. A special winning opening 33 called a V zone is further provided in the center of the inside of the big winning opening 30. A start switch 34 for detecting a hit ball winning the starting winning opening 29, a large winning opening switch 35 for detecting a hit ball winning the special winning opening 30, a continuous switch 36 for detecting a hit ball winning the specific winning opening 33, and the like. It is provided in the game board 1.

【0012】また、このパチンコ遊技機の裏面には図6
のブロック図に示したようにCPU,RAM,ROMお
よびI/Oからなる遊技制御回路(メイン)基板38が
設けられ、該基板に上記始動スイッチ34,大入賞口ス
イッチ35,継続スイッチ36,ソレノイド37が該遊
技制御回路基板38に接続されているほか、図柄制御回
路基板39を介して前記図柄変動表示装置31が接続さ
れ、ランプ制御回路40を介して前記ランプ27,28
が接続され、音声発生制御回路41を介して前記スピー
カ26および振動発生手段9が接続されている。そして
該音声発生制御回路41の音源ROM42に音声,効果
音等の波形データとともに波形,周波数等の振動用デー
タが記憶される。
FIG. 6 shows the back of the pachinko gaming machine.
As shown in the block diagram, a game control circuit (main) board 38 comprising a CPU, a RAM, a ROM, and an I / O is provided on the board, and the start switch 34, the special winning opening switch 35, the continuation switch 36, the solenoid 37 is connected to the game control circuit board 38, the symbol variation display device 31 is connected via a symbol control circuit board 39, and the lamps 27 and 28 are connected via a lamp control circuit 40.
Are connected, and the speaker 26 and the vibration generating means 9 are connected via a sound generation control circuit 41. The sound source ROM 42 of the sound generation control circuit 41 stores waveform data such as sound and sound effects, and vibration data such as waveforms and frequencies.

【0013】このため、始動スイッチ34が作動すると
図柄変動表示装置31に0〜9の数字、および、キャラ
クタの図柄が3列にて上から下へ流れるように循環表示
され、数秒後に左側列,右側列,中央列の順に停止し、
その停止図柄が数百分の1の確率をもって偶然にも「0
00」,「111」,「222」………「777」のよ
うに横一列に同一図柄が揃うと、大当たり状態となり、
ソレノイド37の作動で扉板32が開かれ大入賞口30
に打球がきわめて入り易い状況をもたらすと同時に、ラ
ンプ制御回路40の作動によりランプ27,28が点滅
し、音声発生制御回路41は音源ROM42に予め記憶
された音声,効果音等をスピーカー26より再生すると
ともに、該音源ROM42に記憶されている振動用デー
タに基づき60Hz〜70Hz程度の低周波を振動発生
手段9の電磁コイル15に出力する。このため弾性片1
4に支持された電磁コイル15がその周波数に従って励
起し永久磁石13の磁極に吸引,反発することから該電
磁コイル15がその低周波数にて振動する。該電磁コイ
ル15の振動は前側ケース部材5を振動させることか
ら、該前側ケース部材5を触って操作レバー7を操作し
ている遊技者の手に伝達され、大当たり状態となったこ
とを音声,効果音とともに遊技者に触感により伝達でき
る。
For this reason, when the start switch 34 is operated, the numbers 0 to 9 and the symbols of the characters are displayed in a three-line circulating manner on the symbol variation display device 31 so as to flow from top to bottom. Stop in the right column, then in the center column,
The stop symbol happens to be "0" with a probability of one hundredth
"00", "111", "222" ... When the same symbols are lined up in a row like "777", a big hit state is reached.
The door plate 32 is opened by the operation of the solenoid 37, and the big winning opening 30 is opened.
At the same time, the operation of the lamp control circuit 40 causes the lamps 27 and 28 to blink, and the sound generation control circuit 41 reproduces the sound, sound effect, and the like stored in the sound source ROM 42 from the speaker 26 at the same time. At the same time, a low frequency of about 60 Hz to 70 Hz is output to the electromagnetic coil 15 of the vibration generating means 9 based on the vibration data stored in the sound source ROM 42. Therefore, the elastic piece 1
The electromagnetic coil 15 supported by 4 excites according to the frequency and attracts and repels the magnetic poles of the permanent magnet 13, so that the electromagnetic coil 15 vibrates at the low frequency. Since the vibration of the electromagnetic coil 15 causes the front case member 5 to vibrate, the vibration is transmitted to the hands of the player operating the operation lever 7 by touching the front case member 5, and a sound indicating that a big hit state has occurred is output. It can be transmitted to the player by tactile sensation together with sound effects.

【0014】そして、大入賞口30に打球が10個入る
かまたは29秒経過すると扉板32は一旦は閉じるがそ
の間に特定入賞口33に打球が入ったことが検出される
と、また扉板32が開いて打球を再び入り易くする。こ
のような扉板32の開閉は最高で16回繰り返され、そ
の大当たり状態の間に遊技者は多数の賞球を得ることが
できる。
When ten hit balls enter the special winning opening 30 or 29 seconds elapse, the door plate 32 is closed once, but if it is detected that a hit ball enters the specific winning opening 33 during that time, the door plate is re-opened. 32 opens to make it easier to reenter the ball. Such opening and closing of the door plate 32 is repeated up to 16 times, and the player can obtain many prize balls during the big hit state.

【0015】前側ケース部材5は後側ケース部材6に弾
性部材19を介在させて組み付けてあり、また該後側ケ
ース部材6は遊技機本体の前面板22に弾性部材23を
介在させ組み付けてあるので、該前側ケース部材5の振
動はこれらに伝達し難く、またこれらに制約されること
なく振動するので、前側ケース部材5のみを効率よく振
動させることができる。
The front case member 5 is assembled to the rear case member 6 with an elastic member 19 interposed therebetween, and the rear case member 6 is assembled to the front plate 22 of the game machine main body with an elastic member 23 interposed therebetween. Therefore, the vibration of the front case member 5 is hard to be transmitted to these members, and the vibration of the front case member 5 is not limited thereto. Therefore, only the front case member 5 can be efficiently vibrated.

【0016】なお、この振動発生手段9を作動させる時
期は、上記のように大当たりが発生したときだけでな
く、例えば図柄変動表示装置31の停止図柄が2つ揃っ
たとき(リーチ状態と称される)としてもよい。またそ
の振動の強さや周期等は、音源ROM42に予め記憶さ
れる振動用データによって自由に設定できる。
The timing of activating the vibration generating means 9 is not only when a big hit occurs as described above, but also when, for example, two stop symbols of the symbol variation display device 31 are aligned (referred to as a reach state). ). In addition, the vibration intensity and cycle can be freely set by vibration data stored in the sound source ROM 42 in advance.

【0017】なおこの実施形態に示した振動発生手段9
は、取付板12に永久磁石13を固着し、弾性片14に
より電磁コイル15を支持したが、電磁コイルを取付板
12側に固着し、永久磁石を弾性片14により支持させ
てもよい。また、操作レバー7の回転角度に従い打球の
飛距離を調節する構造についても、この実施形態に示し
たロータリーエンコーダを用いたものに限らず、種々の
構造があり得ることは言うまでもない。
The vibration generating means 9 shown in this embodiment
Although the permanent magnet 13 is fixed to the mounting plate 12 and the electromagnetic coil 15 is supported by the elastic piece 14, the electromagnetic coil may be fixed to the mounting plate 12 and the permanent magnet may be supported by the elastic piece 14. Further, the structure for adjusting the flight distance of the hit ball in accordance with the rotation angle of the operation lever 7 is not limited to the structure using the rotary encoder shown in this embodiment, and it goes without saying that there may be various structures.

【0018】[0018]

【発明の効果】このように本発明は、前側ケース部材と
後側ケース部材との間隙に飛距離を調節するための操作
レバーを回転自在に設けてなるパチンコ遊技機の打球発
射操作ハンドルにおいて、該操作ハンドルの内部に永久
磁石と電磁コイルとを接近状態で対向させてなる振動発
生手段を設けたので、従来の振動モータを使用せずし
て、低コスト化が可能となる。また、パチンコ遊技機が
従来から通常に具備している音声発生制御回路からの指
令により該振動発生手段を作動させることができるの
で、制御が容易になるとともに製造コストを一層軽減で
きる。さらには、弾性部材を介在させたことによって操
作ハンドルの振動が遊技機本体に伝達し難いようにした
ので発射球等に与える悪影響が防止できるなどの効果が
ある。
As described above, the present invention relates to a hitting ball firing operation handle of a pachinko game machine having a rotatable operation lever for adjusting a flight distance in a gap between a front case member and a rear case member. Since the vibration generating means in which the permanent magnet and the electromagnetic coil are opposed to each other in a close state is provided inside the operation handle, the cost can be reduced without using a conventional vibration motor. Further, since the vibration generating means can be operated by a command from a sound generation control circuit which is conventionally provided in a pachinko gaming machine, control becomes easy and manufacturing cost can be further reduced. Further, the vibration of the operation handle is made difficult to transmit to the game machine main body by the interposition of the elastic member, so that an adverse effect on the shooting sphere or the like can be prevented.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の実施形態を示し
た正面図。
FIG. 1 is a front view showing an embodiment of a pachinko gaming machine according to the present invention.

【図2】本発明の実施形態を示すパチンコ遊技機の打球
発射操作ハンドルの斜視図。
FIG. 2 is a perspective view of a hit ball firing operation handle of the pachinko gaming machine showing the embodiment of the present invention.

【図3】図2の打球発射操作ハンドルの分解状態の縦断
面図。
FIG. 3 is a longitudinal sectional view of the hit ball launch operation handle of FIG. 2 in an exploded state.

【図4】図2の打球発射操作ハンドルの縦断面図。FIG. 4 is a longitudinal sectional view of the hit ball firing operation handle of FIG. 2;

【図5】図4のA−A線断面図。FIG. 5 is a sectional view taken along line AA of FIG. 4;

【図6】本発明の実施形態を示すパチンコ遊技機のブロ
ック図。
FIG. 6 is a block diagram of a pachinko gaming machine showing an embodiment of the present invention.

【符号の説明】[Explanation of symbols]

4 打球発射操作ハンドル 5 前側ケース部材 6 後側ケース部材 7 操作レバー 9 振動発生手段 12 取付板 13 永久磁石 14 弾性片 15 電磁コイル 16 弾性部材 19 弾性部材 22 前面板 23 弾性部材 26 スピーカ Reference Signs List 4 hitting launch operation handle 5 front case member 6 rear case member 7 operation lever 9 vibration generating means 12 mounting plate 13 permanent magnet 14 elastic piece 15 electromagnetic coil 16 elastic member 19 elastic member 22 front plate 23 elastic member 26 speaker

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 前側ケース部材と後側ケース部材との間
隙に飛距離を調節するための操作レバーを回転自在に設
けてなるパチンコ遊技機の打球発射操作ハンドルにおい
て、該操作ハンドルの内部に永久磁石と電磁コイルとを
接近状態で対向させてなる振動発生手段を設けたことを
特徴とするパチンコ遊技機の打球発射操作ハンドル。
1. A hitting ball firing operation handle of a pachinko game machine having a rotatable operation lever for adjusting a flight distance in a gap between a front case member and a rear case member. A ball hitting operation handle of a pachinko game machine, wherein vibration generating means is provided in which a magnet and an electromagnetic coil are opposed to each other in a close state.
【請求項2】 前側ケース部材の内面に振動発生手段を
固着した請求項1に記載のパチンコ遊技機の打球発射操
作ハンドル。
2. The hit ball firing operation handle of a pachinko game machine according to claim 1, wherein a vibration generating means is fixed to an inner surface of the front case member.
【請求項3】 後側ケース部材に前側ケース部材を弾性
部材を介在させて接合したことを特徴とする請求項1ま
たは2に記載のパチンコ遊技機の打球発射操作ハンド
ル。
3. The hit ball shooting operation handle of a pachinko game machine according to claim 1, wherein the front case member is joined to the rear case member via an elastic member.
【請求項4】 遊技機本体の前面に後側ケース部材を弾
性部材を介在させて接合したことを特徴とする請求項1
〜3に記載のパチンコ遊技機の打球発射操作ハンドル。
4. The game machine according to claim 1, wherein a rear case member is joined to a front surface of the game machine main body with an elastic member interposed therebetween.
4. The hitting ball shooting operation handle of the pachinko gaming machine according to any one of <1> to <3>.
JP30108599A 1999-10-22 1999-10-22 Operating handle to shoot pachinko balls of pachinko machine Pending JP2001120741A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP30108599A JP2001120741A (en) 1999-10-22 1999-10-22 Operating handle to shoot pachinko balls of pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP30108599A JP2001120741A (en) 1999-10-22 1999-10-22 Operating handle to shoot pachinko balls of pachinko machine

Publications (1)

Publication Number Publication Date
JP2001120741A true JP2001120741A (en) 2001-05-08

Family

ID=17892694

Family Applications (1)

Application Number Title Priority Date Filing Date
JP30108599A Pending JP2001120741A (en) 1999-10-22 1999-10-22 Operating handle to shoot pachinko balls of pachinko machine

Country Status (1)

Country Link
JP (1) JP2001120741A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002035250A (en) * 2000-07-26 2002-02-05 Kyoraku Sangyo Pachinko game machine
JP2004057240A (en) * 2002-07-24 2004-02-26 Kyoraku Sangyo Launching handle in pinball game machine
JP2009142431A (en) * 2007-12-13 2009-07-02 Mrd Co Ltd Structure of operation portion of game machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0596045A (en) * 1991-10-08 1993-04-20 Heiwa Corp Discharge device of pinball machine
JPH07148312A (en) * 1993-11-30 1995-06-13 Fuji Shoji Kk Operating device for shooting of pachinko game machine
JPH08252356A (en) * 1995-03-15 1996-10-01 Asama:Kk Pachinko game machine
JPH0999137A (en) * 1995-10-03 1997-04-15 Sophia Co Ltd Game machine
JPH09327561A (en) * 1996-06-07 1997-12-22 Takeya Co Ltd Pachinko island base

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0596045A (en) * 1991-10-08 1993-04-20 Heiwa Corp Discharge device of pinball machine
JPH07148312A (en) * 1993-11-30 1995-06-13 Fuji Shoji Kk Operating device for shooting of pachinko game machine
JPH08252356A (en) * 1995-03-15 1996-10-01 Asama:Kk Pachinko game machine
JPH0999137A (en) * 1995-10-03 1997-04-15 Sophia Co Ltd Game machine
JPH09327561A (en) * 1996-06-07 1997-12-22 Takeya Co Ltd Pachinko island base

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002035250A (en) * 2000-07-26 2002-02-05 Kyoraku Sangyo Pachinko game machine
JP2004057240A (en) * 2002-07-24 2004-02-26 Kyoraku Sangyo Launching handle in pinball game machine
JP2009142431A (en) * 2007-12-13 2009-07-02 Mrd Co Ltd Structure of operation portion of game machine

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