JP2003250991A - Device for operating game machine, and vibration generating device for the game machine - Google Patents

Device for operating game machine, and vibration generating device for the game machine

Info

Publication number
JP2003250991A
JP2003250991A JP2002056782A JP2002056782A JP2003250991A JP 2003250991 A JP2003250991 A JP 2003250991A JP 2002056782 A JP2002056782 A JP 2002056782A JP 2002056782 A JP2002056782 A JP 2002056782A JP 2003250991 A JP2003250991 A JP 2003250991A
Authority
JP
Japan
Prior art keywords
vibration
vibration generating
motor
game
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2002056782A
Other languages
Japanese (ja)
Inventor
Muneto Hirose
心人 広瀬
Tsutomu Katsumata
勉 勝又
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Omron Corp
Original Assignee
Omron Corp
Omron Tateisi Electronics Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Omron Corp, Omron Tateisi Electronics Co filed Critical Omron Corp
Priority to JP2002056782A priority Critical patent/JP2003250991A/en
Publication of JP2003250991A publication Critical patent/JP2003250991A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine operating device by which a desired vibration is obtained without using a mechanical vibration generating means for eccentrically rotating a motor, etc., and also to provide a vibration generating device for a game machine. <P>SOLUTION: A player touches a game operation part arranged in the game machine, and operates a game by the game machine operating device. The device includes: a vibration generating motor which is incorporated in the game operation part to generate the vibration; and an irregular signal giving means for giving an irregular exciting signal to the vibration generating motor by which the vibration generating motor performs an output in a step-out state. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】この発明は、例えばパチンコ
遊技機に備えられるような遊技機の操作装置に関し、さ
らに詳しくは遊技機本来の操作機能に加えて遊技性を高
め得る振動機能(バイブレータ機能)を持たせた遊技機の
操作装置および遊技機の振動発生装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an operating device for a gaming machine such as that provided in a pachinko gaming machine, and more specifically, a vibration function (vibrator function) capable of enhancing the game playability in addition to the original operating function of the gaming machine. The present invention relates to a game machine operating device and a vibration generating device of the game machine.

【0002】[0002]

【従来の技術】以下、パチンコ遊技機を例にとって説明
する。通常、パチンコ遊技機の前面には、遊技操作用に
回動許容して取付けられたハンドル部を取付けており、
このハンドル部は遊技者が片手で握り易い半球面形状を
有し、この外周面に突出する指掛け部を遊技者が回動操
作することによりパチンコ玉の飛距離を調整して遊技利
用している。
2. Description of the Related Art A pachinko gaming machine will be described below as an example. Normally, on the front of the pachinko gaming machine, a handle part that allows rotation for game operation is attached,
The handle portion has a hemispherical shape that is easy for the player to hold with one hand, and the player rotates the finger hook portion protruding to the outer peripheral surface to adjust the flight distance of the pachinko ball for use in the game. .

【0003】近年、このようなパチンコ遊技機の遊技利
用性能を高めるため、ハンドル部の回動操作機能だけで
なく、このハンドル部に振動を付与して、遊技途中に当
り確率が高まったことを予告したり、遊技臨場感を高め
るための振動付与装置(体感装置)を付設したものが知ら
れている。
In recent years, in order to improve the gaming utilization performance of such a pachinko gaming machine, not only the turning operation function of the handle portion, but also vibration is applied to the handle portion to increase the probability of hitting during the game. It is known that a vibration imparting device (experience sensing device) is additionally provided to give a notice or to enhance the realistic sensation of the game.

【0004】この場合、振動構造は、図5に示すよう
に、小型の直流モータ51の主軸52に偏心錘53を取
付けて回転させることにより、偏心回転する偏心錘53
が主軸52を介してモータ自身に不安定な振動を発生さ
せる振動付与装置54となり、この振動付与装置54を
ハンドル部に内蔵してモータを回転駆動することにより
ハンドル部の握り面に振動を伝えて遊技者に振動を体感
検知させている。
In this case, as shown in FIG. 5, the vibrating structure has an eccentric weight 53 which is eccentrically rotated by attaching an eccentric weight 53 to a main shaft 52 of a small DC motor 51 and rotating the eccentric weight 53.
Serves as a vibration imparting device 54 that generates an unstable vibration in the motor itself via the main shaft 52. The vibration imparting device 54 is built into the handle portion and the motor is rotationally driven to transmit the vibration to the grip surface of the handle portion. This allows the player to sense the vibration.

【0005】[0005]

【発明が解決しようとする課題】しかし、この場合はモ
ータのほかに偏心錘を要して重量が増大し、また偏心錘
を回転許容させるための配置スペースを要してハンドル
部が大型化し、さらに偏心回転するためにモータの動き
を阻害する偏荷重が掛って磨耗が激しく、該モータの寿
命が短くなるという難点を有していた。また、このよう
な機械的に構成された振動付与装置では一定の振動であ
ったり、強弱の振動だけしか得られず、振動そのものが
単調であり、多様な振動が得られなかった。また、スピ
ーカ駆動方式による振動発生方法が考えられるが、この
場合は振動出力が小さく、十分な振動が得られなかっ
た。
However, in this case, in addition to the motor, an eccentric weight is required to increase the weight, and an arranging space for allowing the eccentric weight to rotate is required, and the handle portion is increased in size. Further, since the eccentric rotation causes an eccentric load that impedes the movement of the motor, wear is severe and the life of the motor is shortened. Further, in such a mechanical vibration-applying device, only constant or strong and weak vibrations are obtained, and the vibration itself is monotonous, and various vibrations cannot be obtained. Further, although a method of generating vibration by a speaker driving method can be considered, in this case, the vibration output is small and sufficient vibration cannot be obtained.

【0006】そこでこの発明は、モータ本来の一定速度
で回転する動きに電気的な変化を与えることに着目し、
このモータに電気的な変化信号を与えて変則的に回転さ
せれば、任意の振動が得られるため、モータを偏心回転
させるなどの機械的な振動発生手段を用いずに所望の振
動を得ることができる遊技機の操作装置および遊技機の
振動発生装置を提供することを目的とする。
Therefore, the present invention pays attention to the fact that an electric change is given to the movement of the motor which rotates at a constant speed.
Since an arbitrary vibration can be obtained by applying an electrical change signal to this motor and rotating it irregularly, the desired vibration can be obtained without using mechanical vibration generating means such as eccentric rotation of the motor. It is an object of the present invention to provide an operating device for a gaming machine and a vibration generating device for a gaming machine that can perform the above.

【0007】[0007]

【課題を解決するための手段】この発明は、遊技機に備
えられた遊技操作部を遊技者が触って遊技操作する遊技
機の操作装置であって、前記遊技操作部に内蔵して振動
を発生させる振動発生モータと、前記振動発生モータを
脱調状態に出力させる変則的な励磁信号を前記振動発生
モータに付与する変則信号付与手段とを備えたことを特
徴とする。
SUMMARY OF THE INVENTION The present invention is an operating device for a gaming machine, in which a player operates a game by touching a gaming operating part provided in the gaming machine, and the vibration is built in the gaming operating part. It is characterized by further comprising: a vibration generating motor to be generated; and an irregular signal applying means for imparting an irregular excitation signal to the vibration generating motor to output the vibration generating motor to a step out state.

【0008】ここで、遊技操作部とは、遊技者が触って
遊技操作する部位であり、例えばパチンコ遊技機の場合
であれば、遊技者が握って回動操作するハンドル部に相
当する。また、遊技機能を備えた携帯電話の場合であれ
ば、片手で持って使用する携帯電話本体に相当する。さ
らに、ゲーム機の場合であれば、そのコントローラに相
当する。
Here, the game operation section is a section which the player touches to operate the game, and in the case of a pachinko game machine, for example, corresponds to a handle section which the player grasps and turns. Further, in the case of a mobile phone having a game function, it corresponds to a mobile phone main body that is used with one hand. Further, in the case of a game machine, it corresponds to the controller.

【0009】前記振動発生モータとは、非接触で長寿命
化が図れ、電気的な回転制御に適した小型のパルスモー
タで構成することができる。
The vibration generating motor can be constituted by a small pulse motor which is non-contact and has a long life and is suitable for electrical rotation control.

【0010】前記変則信号付与手段とは、モータの駆動
回路に振動を発生指令するための変則的な励磁信号を付
与する上位の制御部を含む電気回路で構成することがで
きる。
The anomalous signal applying means can be constituted by an electric circuit including a higher-order control section for applying an anomalous excitation signal for instructing the motor drive circuit to generate vibration.

【0011】この結果、遊技機の操作装置に振動を発生
させる場合は、変則信号付与手段から変則的な励磁信号
を振動発生モータに付与するだけで、振動発生モータは
脱調状態になって回転し、このときに脱調状態に応じた
振動が得られる。
As a result, when a vibration is generated in the operating device of the gaming machine, the vibration generating motor is in a step-out state and rotates only by applying an irregular excitation signal to the vibration generating motor from the irregular signal applying means. However, at this time, vibration corresponding to the step-out state is obtained.

【0012】さらに、振動度合いを変える場合は、励磁
信号を変えるだけでよく、この励磁信号の調整(周波数
の変更)によって様々な振動パターンが得られる。例え
ば、低周波数領域では、叩いているような間欠的な振動
を発生させることができ、高周波数領域では細かく震え
るような振動を発生させることができ、共振周波数領域
では、大きな振動を発生させることができる。
Further, when changing the degree of vibration, it suffices to change the excitation signal, and various vibration patterns can be obtained by adjusting the excitation signal (changing the frequency). For example, in the low frequency range, intermittent vibration such as tapping can be generated, in the high frequency range, vibration that vibrates finely can be generated, and in the resonance frequency range, large vibration can be generated. You can

【0013】このため、遊技途中で電気的に励磁信号を
変えれば、所望の振動に切換えることができ、複数種類
の振動パターンを組合せた遊技利用が図れ、総体的に遊
技性を高めることができる。
Therefore, if the excitation signal is electrically changed during the game, it is possible to switch to a desired vibration, and it is possible to use the game in which a plurality of types of vibration patterns are combined, and to improve the game performance as a whole. .

【0014】このように、振動の発生に際して、モータ
を偏心回転させて振動を発生させる機械的な振動発生付
与手段ではなく、モータ本来の回転する動きを、電気的
な信号の変化で振動を発生させる構成のため、正規のモ
ータをそのまま利用でき、また電気的な調整によって振
動パターンを変えれるため体感に必要な十分な振動が得
られる。また、偏心錘を要しないため軽量であり、また
配置スペースが少なくて済み、さらに偏心回転に伴うモ
ータの寿命低下を抑制できる利点が得られる。
As described above, when the vibration is generated, not the mechanical vibration generation applying means for eccentrically rotating the motor to generate the vibration, but the original rotational movement of the motor is generated by the change of the electrical signal. Due to the configuration, a regular motor can be used as it is, and the vibration pattern can be changed by electrical adjustment, so that sufficient vibration necessary for the sensation can be obtained. In addition, since the eccentric weight is not required, the weight is light, the space for disposing the motor is small, and further, the life of the motor can be prevented from being shortened due to eccentric rotation.

【0015】また、遊技機の操作装置に組込む際、例え
ばパチンコ遊技機のハンドル部に適用する場合は、その
内部に振動発生モータとその回路とを内蔵すればよく、
小型で嵩張らないため既存のハンドル部に容易に組込む
ことができる。
Further, when incorporated in an operating device of a gaming machine, for example, when applied to a handle portion of a pachinko gaming machine, a vibration generating motor and its circuit may be incorporated therein.
Since it is small and not bulky, it can be easily incorporated into the existing handle.

【0016】[0016]

【発明の実施の形態】この発明の一実施の形態を以下図
面に基づいて説明する。図面は電動式パチンコ台の前面
に取付けられる振動発生機能付きハンドル部を示し、図
1において、この振動発生機能付きハンドル部11は、
片手で握り易い大きさの円柱形状を有する握り部を前後
方向に2分する前面側のハンドル前フレーム12と、後
面側のハンドル後フレーム13と、その前後面間に介在
して、外周面に指掛け部14を備えた飛距離調整用の回
動リング15と、内部に組込まれた振動発生装置16と
を備えて構成される。
BEST MODE FOR CARRYING OUT THE INVENTION An embodiment of the present invention will be described below with reference to the drawings. The drawing shows a handle portion with a vibration generating function attached to the front surface of an electric pachinko machine. In FIG. 1, the handle portion 11 with a vibration generating function is
A front handlebar frame 12 that divides a grip having a cylindrical shape that is easy to hold with one hand into two parts in the front-rear direction, a rear handlebar frame 13 and a front handlebar frame 13 that is interposed between the front and rear faces to form an outer peripheral surface. It comprises a rotary ring 15 for adjusting the flight distance, which is provided with a finger hook portion 14, and a vibration generator 16 incorporated therein.

【0017】上述のハンドル前フレーム12は、回動リ
ング15を介してハンドル後フレーム13に一体に連結
され、また回動リング15は飛距離調整用に回動許容し
て取付けられ、ハンドル後フレーム13を介して電動式
パチンコ台の前面17に突出した状態に取付けられてい
る。
The above-mentioned handle front frame 12 is integrally connected to the handle rear frame 13 via the rotating ring 15, and the rotating ring 15 is rotatably attached for adjusting the flight distance. It is attached to the front surface 17 of the electric pachinko machine via 13 so as to project.

【0018】この振動発生機能付きハンドル部11の内
部は、仕切壁18を介して前部収納部19と後部収納部
(図示せず)とに仕切って設け、この前部収納部19のハ
ンドル前フレーム12を開放した仕切壁18の前面側に
小型の振動発生モータMと振動発生回路20とを搭載
し、仕切壁18の後面側に相当する後部収納部には図示
しない飛距離調整装置を内蔵している。
Inside the handle portion 11 with the vibration generating function, a front storage portion 19 and a rear storage portion are provided via a partition wall 18.
(Not shown), and a small vibration generating motor M and a vibration generating circuit 20 are mounted on the front side of the partition wall 18 in which the handle front frame 12 of the front storage portion 19 is opened. A flight distance adjusting device (not shown) is built in a rear storage portion corresponding to the rear surface side of 18.

【0019】上述の振動発生モータMは、非接触で長寿
命化が図れる小型のパルスモータを用い、モータ振動促
進用の薄片の支持板21を介して内方空間部に介在する
ように支持し、該モータMが振動したときに、支持板2
1および仕切壁18を介してハンドル部の内方からハン
ドル部の外周面に向けてモータからの振動が効率よく伝
わる。
The above-mentioned vibration generating motor M is a small pulse motor which is non-contact and has a long life, and is supported so as to be interposed in the inner space through a thin supporting plate 21 for promoting motor vibration. , The support plate 2 when the motor M vibrates
Vibration from the motor is efficiently transmitted from the inside of the handle portion to the outer peripheral surface of the handle portion via the partition wall 18 and the partition wall 18.

【0020】また、振動発生回路20は、電動式パチン
コ台の全体の動きを制御する上位の本体制御回路(図2
参照)からの振動発生用の指令信号に基づいて振動発生
モータMを駆動制御し、またその信号内容に基づいて振
動発生モータMの振動発生度合いを可変制御する。この
とき、振動発生パターンを定めたモジュールを同回路2
0に持たせておくこともでき、この場合は上位での制御
負荷を減らすことができる。
Further, the vibration generating circuit 20 is a host main body control circuit (FIG. 2) for controlling the entire movement of the electric pachinko machine.
The vibration generation motor M is drive-controlled based on the command signal for vibration generation from the reference motor), and the vibration generation degree of the vibration generation motor M is variably controlled based on the content of the signal. At this time, the module that defines the vibration generation pattern is installed in the circuit 2.
It can be set to 0, and in this case, the control load on the upper level can be reduced.

【0021】図2は振動発生用の制御回路ブロック図を
示し、電動式パチンコ台の図示しないメイン制御基板に
備えられて同パチンコ台の全体の動作を制御する本体制
御回路22と、振動発生機能付きハンドル部11に内蔵
される振動発生装置16との間を、電源ラインL1と、
制御ラインL2と、GNDラインL3とを用いて配線接
続しており、これらのラインL1〜L3を介して上述の
本体制御回路22側から振動発生モータMに電源が供給
され、また制御指令信号が振動発生回路20に入力さ
れ、さらに本体制御回路22および振動発生装置16を
含む振動発生機能付きハンドル部11で生じた静電気が
GNDラインL3により排除される。
FIG. 2 is a block diagram of a control circuit for generating vibrations. The main body control circuit 22 is provided on a main control board (not shown) of the electric pachinko machine and controls the entire operation of the pachinko machine, and a vibration generating function. Between the vibration generator 16 built in the attached handle portion 11 and the power supply line L1,
The control line L2 and the GND line L3 are connected by wiring, and power is supplied to the vibration generating motor M from the main body control circuit 22 side via these lines L1 to L3, and a control command signal is transmitted. The GND line L3 eliminates static electricity that is input to the vibration generating circuit 20 and is further generated in the handle portion 11 with the vibration generating function including the main body control circuit 22 and the vibration generating device 16.

【0022】図3は振動発生装置16の電気回路図を示
し、この振動発生装置16の電気回路図は図示の如く構
成し、上位の本体制御回路22からモータを脱調させる
ために与えられた励磁信号の入力部23と振動発生モー
タMとの間を振動発生回路20を介して接続したもので
あって、この振動発生回路20は入力部23と振動発生
モータMとの間を各抵抗R1,R2と第1FETとで接
続される第1の信号ラインL31と、インバータ25と
各抵抗R3,R4と第2FETとで接続される第2の信
号ラインL32との両ラインL31、L32で並列接続
している。また、振動発生モータMには、振動発生用の
5Vまたは12V程度の電圧を印加して駆動する。
FIG. 3 shows an electric circuit diagram of the vibration generating device 16. The electric circuit diagram of the vibration generating device 16 is constructed as shown in FIG. 3 and is provided to step out the motor from the host main body control circuit 22. The excitation signal input section 23 and the vibration generating motor M are connected via a vibration generating circuit 20. The vibration generating circuit 20 connects the input section 23 and the vibration generating motor M to each resistor R1. , R2 and the first FET connected to the first signal line L31, and the inverter 25 and the resistors R3 and R4 to the second signal line L32 connected to the second FET. is doing. The vibration generating motor M is driven by applying a voltage of about 5V or 12V for generating vibration.

【0023】この振動発生装置16の振動発生動作は、
上位の本体制御回路22から電源が供給されるととも
に、設定された振動発生用の励磁信号(周波数)が入力さ
れ、この入力された励磁信号は第1の信号ラインL31
を介して振動発生モータMに送信し、これに対し第2の
信号ラインL32側にあっては、インバータ25によっ
て逆信号を与えて送信タイミングをずらせて励磁信号を
振動発生モータMに送信する。
The vibration generating operation of the vibration generator 16 is as follows.
Power is supplied from the host main body control circuit 22 and the set excitation signal (frequency) for generating vibration is input, and the input excitation signal is the first signal line L31.
To the vibration generating motor M, and on the other hand, on the side of the second signal line L32, an inverse signal is given by the inverter 25 to shift the transmission timing and the excitation signal is transmitted to the vibration generating motor M.

【0024】この結果、振動発生モータMは正規の励磁
信号とタイミングのずれた励磁信号とを交互に受信し、
変則的な信号供給に基づいて振動発生モータMは不規則
で間欠的に動くなどの非円滑に回転することになり、こ
れにより振動発生モータMは脱調状態になって回転し続
け、この脱調状態の回転に基づいて振動が発生し、脱調
状態の大きさや種類に応じた振動が得られる。
As a result, the vibration generating motor M alternately receives the regular excitation signal and the excitation signal whose timing is deviated,
On the basis of the irregular signal supply, the vibration generating motor M rotates irregularly and intermittently such as non-smoothly rotating. As a result, the vibration generating motor M continues to rotate in the step-out state, Vibration is generated based on the rotation of the out-of-step state, and vibration according to the size and type of the out-of-step state is obtained.

【0025】さらに、振動度合いを変える場合は、励磁
信号の周波数を変えるだけでよく、この周波数を変える
ことによって様々な振動パターンが得られる。
Furthermore, when changing the degree of vibration, it suffices to change the frequency of the excitation signal, and various vibration patterns can be obtained by changing this frequency.

【0026】例えば、図4(A)に示すように、低周波数
領域の励磁信号を与えた場合は、この波形間隔の長い発
振波形に比例して振動間隔が長くなり、間欠的に叩いて
いるような振動を発生させることができる。
For example, as shown in FIG. 4 (A), when an excitation signal in the low frequency region is applied, the oscillation interval becomes longer in proportion to the oscillation waveform having the longer waveform interval, and the tapping is performed intermittently. Such vibration can be generated.

【0027】また、図4(B)に示すように、高周波数領
域の励磁信号を与えた場合は、この波形間隔の短い発振
波形に比例して振動間隔が短くなり、細かく震えるよう
な振動を発生させることができる。このほかにも、図示
しない共振周波数領域の励磁信号を与えれば、共振作用
に基づいて大きな振動を発生させることができる。
Further, as shown in FIG. 4 (B), when an excitation signal in the high frequency region is given, the vibration interval becomes short in proportion to the oscillation waveform having the short waveform interval, and vibrations such as fine vibrations are generated. Can be generated. In addition to this, if an exciting signal in the resonance frequency region (not shown) is given, a large vibration can be generated based on the resonance action.

【0028】このため、励磁信号を変化させれば、所望
の振動に切換えることができ、複数種類の振動パターン
を組合せた遊技利用が図れる。
Therefore, if the excitation signal is changed, it is possible to switch to a desired vibration, and it is possible to use a game in which a plurality of kinds of vibration patterns are combined.

【0029】上述の複数種類の振動パターンとしては、
強・弱の振動を含む強弱振動の組合せパターン、次第に
振動を強くするパターンあるいは次第に振動を弱くする
パターンなどの所望の振動パターンを設定することがで
きる。
As the above-mentioned plural kinds of vibration patterns,
It is possible to set a desired vibration pattern such as a combination pattern of strong and weak vibrations including strong and weak vibrations, a pattern of gradually increasing vibration or a pattern of gradually weakening vibration.

【0030】このような振動パターンを電動式パチンコ
台の当り確率に組込む際、例えば遊技途中に当り確率が
高まったことを予告するため、30%、50%、100
%別の当り確率、あるいは外れ確率に応じた任意のリー
チアクションとしての振動を発生させて射幸性や遊技性
を高めることができる。
When incorporating such a vibration pattern into the hit probability of the electric pachinko machine, for example, in order to give a notice that the hit probability has increased during the game, 30%, 50%, 100
It is possible to increase the gambling and playability by generating vibration as an arbitrary reach action according to the probability of hitting by% or the probability of deviation.

【0031】上述の実施の形態では、変則的な励磁信号
を振動発生モータMに付与した時間帯だけ振動させる例
を示したが、これに限らず、次のように構成することも
できる。
In the above embodiment, an example in which an irregular excitation signal is vibrated only during the time period given to the vibration generating motor M is shown, but the invention is not limited to this, and the following configuration is also possible.

【0032】最初から振動発生モータMに高負荷を与え
た状態で回転させておき、その後に変則的な励磁信号を
与えても脱調させることができる。この場合は、モータ
の回転途中からでも脱調させることができ、励磁信号の
応答速度が速くなる。このように構成しても、電気的に
制御して振動を発生させる振動発生機能は変らず、既述
した実施の形態の振動発生動作と同様な作用効果が得ら
れる。
Even if the vibration generating motor M is rotated from the beginning with a high load applied, and then an irregular excitation signal is applied, the vibration can be lost. In this case, the motor can be stepped out even during the rotation of the motor, and the response speed of the excitation signal is increased. Even with such a configuration, the vibration generating function of electrically controlling to generate vibration does not change, and the same operational effect as the vibration generating operation of the above-described embodiment can be obtained.

【0033】このように、振動の発生に際して、偏心回
転作用を行わせる機械的な振動発生付与手段ではなく、
振動発生モータ本来の回転する動きを、電気的な信号の
変化で、振動を発生させる構成のため、正規のモータを
そのまま利用でき、また電気的な調整によって振動パタ
ーンを任意に変更できるため、体感に必要な感度まで高
めて遊技者の手に的確に振動を与えることができる。ま
た、振動発生モータMを偏心回転させないため、モータ
の寿命低下を抑制できる利点が得られる。
As described above, when the vibration is generated, the mechanical vibration generating means for performing the eccentric rotation action is used,
Vibration generation motor Because the structure that generates the vibration of the original rotating motion by changing the electrical signal, a regular motor can be used as it is, and the vibration pattern can be arbitrarily changed by electrical adjustment, so you can experience it. It is possible to increase the sensitivity necessary for, and to give vibration to the player's hand accurately. Further, since the vibration generating motor M is not eccentrically rotated, there is an advantage that the reduction in the life of the motor can be suppressed.

【0034】さらに、電動式パチンコ台のハンドル部1
1に振動発生装置16を組込む場合、その内部に振動発
生モータMと振動発生回路20とを内蔵するだけでよ
く、小型で嵩張らず、既存のハンドル部に容易に組込む
ことができる。
Further, the handle portion 1 of the electric pachinko machine
When the vibration generating device 16 is incorporated in 1, the vibration generating motor M and the vibration generating circuit 20 need only be incorporated therein, and it is small and not bulky, and can be easily incorporated into the existing handle portion.

【0035】このように構成された電動式パチンコ台の
ハンドル部11に振動を発生させる際は、電動式パチン
コ台に備えられた本体制御回路22から変則的な励磁信
号(10Hz〜1KHz程度の周波数)を、ハンドル部1
1に内蔵する振動発生装置16に送信すればよく、その
変則的な励磁信号が振動発生モータMに付与されると、
振動発生モータMは脱調を起して回転し、この脱調状態
の回転に伴って振動を発生する。また、このときは脱調
状態の大きさや種類に応じた振動を出力する。
When vibration is generated in the handle portion 11 of the electric pachinko machine configured as described above, an irregular excitation signal (frequency of about 10 Hz to 1 KHz is output from the main body control circuit 22 provided in the electric pachinko machine. ), Handle part 1
1 may be transmitted to the vibration generator 16 built into the vibration generator 16, and when the irregular excitation signal is given to the vibration generator M,
The vibration generating motor M rotates in a step-out state, and generates vibration in accordance with the rotation in this step-out state. At this time, vibration is output according to the size and type of the step-out condition.

【0036】さらに、本体制御回路22から指令された
振動発生用の励磁信号によって振動発生モータMの振動
の度合いを変えることができ、所望の振動を得るための
励磁信号を振動発生装置16に送信する。これにより、
振動発生モータMを様々な振動パターンに出力させるこ
とができ、遊技者に当り確率が高まったなどの当り予告
情報を体感させたり、遊技途中での期待感を高めるなど
のサービス性の高い遊技性を持たせることができる。
Further, the degree of vibration of the vibration generating motor M can be changed by the vibration generating excitation signal instructed by the main body control circuit 22, and the excitation signal for obtaining the desired vibration is transmitted to the vibration generator 16. To do. This allows
The vibration generating motor M can be output in various vibration patterns, so that the player can experience the advance notice information that the winning probability has increased, and the expectation during the game can be enhanced. Can have

【0037】上述のように、振動発生装置に変則的な励
磁信号を付与するだけで、振動発生モータを振動させる
ことができ、さらに振動の度合いを変える場合は、励磁
信号を変えるだけで、微振動から大きな振動に至るま
で、あるいは間欠的な振動などを得ることができ、これ
らの振動パターンを組合せれば、様々な振動パターンを
得ることができる。このため、モータを偏心回転させる
ことなく、電気的に制御するだけで、所望の振動を得る
ことができる。また、振動発生装置をハンドル部に組込
む際は、その内部に振動発生モータとその振動発生回路
とを内蔵すればよく、小型で嵩張らないため、既存のハ
ンドル部に容易に組込むことができる。
As described above, it is possible to vibrate the vibration generating motor simply by giving an irregular excitation signal to the vibration generator, and when changing the degree of vibration, it is necessary to change the excitation signal only. Various vibration patterns can be obtained by combining vibration patterns from vibrations to large vibrations or intermittent vibrations. Therefore, the desired vibration can be obtained only by electrically controlling the motor without eccentric rotation. Further, when the vibration generating device is incorporated into the handle portion, the vibration generating motor and the vibration generating circuit thereof may be incorporated therein, which is small and not bulky, and thus can be easily incorporated into the existing handle portion.

【0038】この発明の構成と、上述の一実施の形態と
の対応において、この発明の遊技操作部は、実施の形態
の振動発生機能付きハンドル部11に対応し、以下同様
に、変則信号付与手段および可変振動発生回路は、本体
制御回路22および振動発生回路20に対応するも、こ
の発明は請求項に示される技術思想に基づいて応用する
ことができ、上述の一実施の形態の構成のみに限定され
るものではない。
In the correspondence between the structure of the present invention and the above-described one embodiment, the game operating portion of the present invention corresponds to the handle portion 11 with the vibration generating function of the embodiment, and similarly, the irregular signal is given. The means and the variable vibration generating circuit correspond to the main body control circuit 22 and the vibration generating circuit 20, but the present invention can be applied based on the technical idea shown in the claims, and only the configuration of the above-described one embodiment is applicable. It is not limited to.

【0039】[0039]

【発明の効果】この発明によれば、モータに機械的な部
材を組合せた振動発生手段ではなく、モータ本来の回転
する動きを電気的な信号の変化で制御して振動を発生さ
せる構成のため、モータをそのまま利用でき、また電気
的な調整によって様々な振動パターンに容易に変更でき
るため体感に必要な十分な振動が得られる。また、偏心
錘などの部材を要しないため配置スペースが少なくて済
み、遊技操作部にコンパクトに効率よく組込むことがで
き、さらにモータを偏心回転させないためモータの寿命
延長が図れる。
According to the present invention, not a vibration generating means in which a mechanical member is combined with a motor but a structure for generating a vibration by controlling the original rotating motion of the motor by a change in an electrical signal. The motor can be used as it is, and various vibration patterns can be easily changed by electrical adjustment, so that sufficient vibration necessary for the sensation can be obtained. In addition, since a member such as an eccentric weight is not required, the arrangement space is small, the game operation unit can be compactly and efficiently incorporated, and the motor life is extended because the motor is not eccentrically rotated.

【図面の簡単な説明】[Brief description of drawings]

【図1】 この発明の振動発生機能付きハンドル部の振
動発生装置を示す外観斜視図。
FIG. 1 is an external perspective view showing a vibration generating device of a handle portion with a vibration generating function according to the present invention.

【図2】 この発明の振動発生用の制御回路ブロック
図。
FIG. 2 is a block diagram of a control circuit for generating vibration according to the present invention.

【図3】 この発明の振動発生装置の電気回路図。FIG. 3 is an electric circuit diagram of the vibration generator of the present invention.

【図4】 この発明の振動発生装置の励磁信号出力状態
を示す説明図。
FIG. 4 is an explanatory diagram showing an excitation signal output state of the vibration generator according to the present invention.

【図5】 従来の振動付与装置のモータと偏心錘を示す
説明図。
FIG. 5 is an explanatory view showing a motor and an eccentric weight of a conventional vibration imparting device.

【符号の説明】[Explanation of symbols]

11…振動発生機能付きハンドル部 16…振動発生装置 20…振動発生回路 22…本体制御回路 M…振動発生モータ 11 ... Handle part with vibration generation function 16 ... Vibration generator 20 ... Vibration generating circuit 22 ... Main body control circuit M: Vibration generation motor

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】遊技機に備えられた遊技操作部を遊技者が
触って遊技操作する遊技機の操作装置であって、前記遊
技操作部に内蔵して振動を発生させる振動発生モータ
と、前記振動発生モータを脱調状態に出力させる変則的
な励磁信号を前記振動発生モータに付与する変則信号付
与手段と、を備えた遊技機の操作装置。
1. An operating device for a gaming machine, in which a player operates a game by operating a gaming operating part provided in the gaming machine, the vibration generating motor being built in the gaming operating part to generate vibration, and An operating device for a gaming machine, comprising: an irregular signal providing means for providing the vibration generating motor with an irregular excitation signal for outputting the vibration generating motor in a step-out state.
【請求項2】変則信号付与手段は、振動発生モータを脱
調状態に出力させる変則的な励磁信号を、前記振動発生
モータに高負荷を与えた状態で付与することを特徴とす
る請求項1記載の遊技機の操作装置。
2. The anomalous signal applying means applies an anomalous excitation signal for outputting the vibration generating motor in a step-out state in a state where a high load is applied to the vibration generating motor. An operating device for the gaming machine described.
【請求項3】遊技者が触って遊技操作する遊技操作部に
備えられる遊技機の振動発生装置であって、前記遊技操
作部に内蔵して振動を発生させる振動発生モータと、前
記遊技操作部に内蔵して前記振動発生モータを脱調状態
に出力させる可変振動発生回路と、を備えた遊技機の振
動発生装置。
3. A vibration generating device for a gaming machine, which is provided in a game operating section touched and operated by a player, the vibration generating motor being built in the game operating section to generate vibration, and the game operating section. A vibration generating device for a gaming machine, comprising: a variable vibration generating circuit which is built into the device and outputs the vibration generating motor in a step-out state.
JP2002056782A 2002-03-04 2002-03-04 Device for operating game machine, and vibration generating device for the game machine Pending JP2003250991A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002056782A JP2003250991A (en) 2002-03-04 2002-03-04 Device for operating game machine, and vibration generating device for the game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002056782A JP2003250991A (en) 2002-03-04 2002-03-04 Device for operating game machine, and vibration generating device for the game machine

Publications (1)

Publication Number Publication Date
JP2003250991A true JP2003250991A (en) 2003-09-09

Family

ID=28667208

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002056782A Pending JP2003250991A (en) 2002-03-04 2002-03-04 Device for operating game machine, and vibration generating device for the game machine

Country Status (1)

Country Link
JP (1) JP2003250991A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006222826A (en) * 2005-02-14 2006-08-24 Fujitsu Ltd Personal digital assistant with speech function
JP2016025952A (en) * 2015-10-07 2016-02-12 株式会社三洋物産 Game machine
JP2016034433A (en) * 2014-07-31 2016-03-17 株式会社大都技研 Game machine
JP2017164619A (en) * 2017-07-03 2017-09-21 株式会社三洋物産 Game machine
JP2019042558A (en) * 2018-12-19 2019-03-22 株式会社三洋物産 Game machine
JP2020192135A (en) * 2019-05-29 2020-12-03 株式会社三共 Game machine
JP2020192134A (en) * 2019-05-29 2020-12-03 株式会社三共 Game machine

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006222826A (en) * 2005-02-14 2006-08-24 Fujitsu Ltd Personal digital assistant with speech function
JP2016034433A (en) * 2014-07-31 2016-03-17 株式会社大都技研 Game machine
JP2016025952A (en) * 2015-10-07 2016-02-12 株式会社三洋物産 Game machine
JP2017164619A (en) * 2017-07-03 2017-09-21 株式会社三洋物産 Game machine
JP2019042558A (en) * 2018-12-19 2019-03-22 株式会社三洋物産 Game machine
JP2020192135A (en) * 2019-05-29 2020-12-03 株式会社三共 Game machine
JP2020192134A (en) * 2019-05-29 2020-12-03 株式会社三共 Game machine
JP7271315B2 (en) 2019-05-29 2023-05-11 株式会社三共 game machine
JP7271314B2 (en) 2019-05-29 2023-05-11 株式会社三共 game machine

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