JPH119838A - Computer game controller - Google Patents

Computer game controller

Info

Publication number
JPH119838A
JPH119838A JP9172206A JP17220697A JPH119838A JP H119838 A JPH119838 A JP H119838A JP 9172206 A JP9172206 A JP 9172206A JP 17220697 A JP17220697 A JP 17220697A JP H119838 A JPH119838 A JP H119838A
Authority
JP
Japan
Prior art keywords
motor
weight
computer game
game controller
vibration
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9172206A
Other languages
Japanese (ja)
Inventor
Takemitsu Ono
武光 小野
Takashi Sato
隆司 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mitsumi Electric Co Ltd
Original Assignee
Mitsumi Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mitsumi Electric Co Ltd filed Critical Mitsumi Electric Co Ltd
Priority to JP9172206A priority Critical patent/JPH119838A/en
Publication of JPH119838A publication Critical patent/JPH119838A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback

Abstract

PROBLEM TO BE SOLVED: To provide a computer game controller provided with a vibrating function. SOLUTION: A DC motor 10 is fitted through a sponge rubber piece 13 in the inside of the housing 2 of a computer game controller 1. One end of a loop type helical spring 11 is fitted to the shaft of the DC motor 10 and a weight 12 is fitted to the other end thereof. A motor-drive circuit drives the DC motor 10 on the basis of a software program of the computer game to rotate the weight 12 and give vibration to a player through a vibrator 7 and the housing 2 by means of the centrifugal force of the weight.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、コンピュータゲ
ームコントローラに関するものであり、特に、振動機能
を設けたコンピュータゲームコントローラに関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a computer game controller, and more particularly, to a computer game controller having a vibration function.

【0002】[0002]

【従来の技術及び発明が解決しようとする課題】自動車
や航空機等の運転シミュレーション装置や、所謂アーケ
ード向けコンピュータゲーム機には、コントローラのス
テアリングホイールや操縦桿等に振動を与える振動装置
を設けたものが知られている。振動装置の代表的なもの
は、コントローラ内に設けたモータの軸に偏心錘を取付
け、コントローラの操作に応じてモータの回転を制御
し、偏心錘の回転によって生じる振動をステアリングホ
イールや操縦桿等に伝達するものがある。これにより、
例えば、シミュレーション画面内において自動車が悪路
に進入した場合や、航空機が乱気流に進入した場合、或
いは、銃を発射した場合等にステアリングホイールや操
縦桿を介して操作者の手に振動を与えて、実際の操作感
覚を疑似体験させることができる。
2. Description of the Related Art A driving simulation device for an automobile or an aircraft or a so-called arcade computer game machine is provided with a vibration device for applying vibration to a steering wheel or a control stick of a controller. It has been known. A typical example of a vibration device is to attach an eccentric weight to the shaft of a motor provided in the controller, control the rotation of the motor according to the operation of the controller, and generate vibration caused by the rotation of the eccentric weight, such as a steering wheel or a control stick. There is something to communicate. This allows
For example, when a car enters a rough road in the simulation screen, when an aircraft enters turbulence, or when a gun is fired, vibration is given to the operator's hand via a steering wheel or a control stick. It is possible to make the user feel the actual operation feeling.

【0003】ところで、家庭用コンピュータゲーム機に
おいても、ゲームの内容に応じてコントローラを振動さ
せることができれば、ゲームの興趣が高まると考えられ
るが、スペースの制約が少ないシミュレータ装置やアー
ケード向けコンピュータゲーム機とは異なり、小型軽量
化が要求されるコンピュータゲームコントローラに従来
の構造の振動装置を組込むことにはスペースの点で困難
性がある。また、錘の寸法や偏心量を小さくすれば、小
型のコントローラハウジングへの組込みは不可能ではな
いが、振動発生能力の低下により十分な振動効果を得る
ことができないという問題が生じる。
In a home computer game machine, if the controller can be vibrated in accordance with the content of the game, it is thought that the interest of the game will be increased. However, a simulator device or an arcade computer game machine with less space restrictions is considered. In contrast, incorporating a vibrating device having a conventional structure into a computer game controller that requires a reduction in size and weight is difficult in terms of space. In addition, if the size and the amount of eccentricity of the weight are reduced, it is not impossible to assemble the weight into a small controller housing, but there is a problem that a sufficient vibration effect cannot be obtained due to a reduction in vibration generation capability.

【0004】そこで、効果的な振動発生性能を有し、且
つ小型のコンピュータゲームコントローラを提供するた
めに解決すべき技術的課題が生じてくるのであり、本発
明は上記課題を解決することを目的とする。
[0004] Therefore, there arises a technical problem to be solved in order to provide a small-sized computer game controller having an effective vibration generation performance, and an object of the present invention is to solve the above problem. And

【0005】[0005]

【課題を解決するための手段】この発明は、上記目的を
達成するために提案するものであり、コンピュータゲー
ムコントローラのハウジング内に、スポンジゴムやバネ
等の弾性支持体を介してモータを取付け、前記モータの
回転軸につる巻きバネの一端を結合し、前記つる巻きバ
ネの先端部に錘を取付け、モータ制御回路により前記モ
ータを駆動して前記錘を回転させることにより、前記ハ
ウジングに振動を発生させることができるようにしたコ
ンピュータゲームコントローラを提供するものである。
SUMMARY OF THE INVENTION The present invention proposes to achieve the above object. A motor is mounted in a housing of a computer game controller via an elastic support such as sponge rubber or a spring. By coupling one end of a helical spring to the rotating shaft of the motor, attaching a weight to the tip of the helical spring, and driving the motor by a motor control circuit to rotate the weight, vibration is applied to the housing. An object of the present invention is to provide a computer game controller capable of generating the same.

【0006】[0006]

【発明の実施の形態】以下、この発明の実施の一形態を
図に従って詳述する。図1はコンピュータゲームコント
ローラ1を示し、ハウジング2には左右両側から手前側
に延びるグリップ部3が形成され、ハウジング2の上面
右側にスタート/ストップ、セレクト等の各種のファン
クションキー4が配置され、左側に十字キー5が配置さ
れている。左右のグリップ部3の裏面前部にはトリガキ
ー6が設けられ、グリップ部3の先端部内に振動装置7
が組み込まれている。尚、ハウジング2の前縁部中央の
8はコンピュータ接続ケーブルであり、ハウジング2内
の9は回路基板である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below in detail with reference to the drawings. FIG. 1 shows a computer game controller 1. A housing 2 is formed with a grip portion 3 extending from both left and right sides to the front side, and various function keys 4 such as start / stop and select are arranged on the right side of the upper surface of the housing 2. The cross key 5 is arranged on the left side. A trigger key 6 is provided at the front of the back surface of the left and right grip portions 3, and a vibration device 7 is provided in the distal end portion of the grip portion 3.
Is incorporated. The center 8 of the front edge of the housing 2 is a computer connection cable, and 9 in the housing 2 is a circuit board.

【0007】振動装置7は、直流モータ10の回転軸に
つる巻きバネ11を取付け、つる巻きバネ11の先端部
に錘12を取付けたものであり、直流モータ10の外周
面にスポンジゴム13を接着して、ハウジング2内に一
体成形したモータマウント部2aに挿入してある。
The vibrating device 7 has a helical spring 11 attached to the rotating shaft of a DC motor 10 and a weight 12 attached to the tip of the helical spring 11. A sponge rubber 13 is attached to the outer peripheral surface of the DC motor 10. It is bonded and inserted into a motor mount 2a integrally formed in the housing 2.

【0008】図2は、円弧状のつる巻きバネ11を示
し、一端にコイル部11aを成形し、他端に錘12を取
付けるためのループ部11bを成形してある。コイル部
11aの内径は直流モータ10の回転軸の外径よりもや
や小さく、ループ部11bの内径は、図3に示すリベッ
ト形錘12の軸部12aの外径とほぼ等しくなってい
る。
FIG. 2 shows an arcuate helical spring 11, in which a coil part 11a is formed at one end and a loop part 11b for attaching a weight 12 is formed at the other end. The inner diameter of the coil portion 11a is slightly smaller than the outer diameter of the rotating shaft of the DC motor 10, and the inner diameter of the loop portion 11b is substantially equal to the outer diameter of the shaft portion 12a of the rivet-shaped weight 12 shown in FIG.

【0009】つる巻きバネ11のループ部11bに錘1
2の軸部12aを挿入し、上下から錘12をかしめてル
ープ部11bに固定し、コイル部11aを直流モータ1
0の回転軸に圧入してつる巻きバネ11及び錘12が直
流モータ10に取付けられる。
The weight 1 is attached to the loop portion 11b of the helical spring 11.
2 shaft portion 12a is inserted, and the weight 12 is caulked from above and below and fixed to the loop portion 11b.
The helical spring 11 and the weight 12 which are press-fitted into the 0 rotation shaft are attached to the DC motor 10.

【0010】直流モータ10は、回路基板9のモータ駆
動回路(図示せず)に接続され、制御回路(図示せず)
がコンピュータゲームソフトウェアのプログラムに基づ
いてモータ駆動回路へ制御信号を出力する。モータ駆動
回路は、制御信号に応じて直流電流を出力して直流モー
タ10を駆動する。
The DC motor 10 is connected to a motor drive circuit (not shown) of the circuit board 9 and has a control circuit (not shown).
Outputs a control signal to a motor drive circuit based on a computer game software program. The motor drive circuit outputs a DC current according to the control signal to drive the DC motor 10.

【0011】直流モータ10が起動すると、つる巻きバ
ネ11を介して取付けられた錘12は回転軸の周囲を回
転し、直流モータ10は錘12の遠心力によって錘12
の方向に引っ張られ、スポンジゴム13が変形する範囲
内で偏心回転し、スポンジゴム13を介してモータマウ
ント部2a及びハウジング2に振動が伝達され、操作者
の手に振動を与える。
When the DC motor 10 is started, the weight 12 attached via the helical spring 11 rotates around the rotation axis, and the DC motor 10 is moved by the centrifugal force of the weight 12.
And the eccentric rotation is performed within a range where the sponge rubber 13 is deformed, and the vibration is transmitted to the motor mount portion 2a and the housing 2 via the sponge rubber 13 to give a vibration to the operator's hand.

【0012】また、モータ駆動電圧制御回路(図示せ
ず)により駆動電圧を制御して直流モータ10の回転数
を変化させることによって、振動周波数及び振動加速度
を変化させることができる。これらの制御は、コンピュ
ータゲームソフトウェアのプログラムに依存するもので
あるが、例えば、自動車運転シミュレーションゲームに
おいて、走行路面の状態や走行速度に応じてコントロー
ラに発生する振動の周期や加速度を変化させることによ
って、より実際の運転感覚に近い疑似体験を与えること
ができる。
The vibration frequency and the vibration acceleration can be changed by controlling the drive voltage by a motor drive voltage control circuit (not shown) to change the rotation speed of the DC motor 10. These controls depend on a computer game software program.For example, in a car driving simulation game, by changing the cycle and acceleration of vibration generated in the controller according to the state of the running road surface and the running speed. , It is possible to give a simulated experience closer to the actual driving feeling.

【0013】実験の結果、モータ10の回転軸につる巻
きバネ11を介して錘12を振動自在に結合した振動装
置7は、偏心錘をモータの回転軸に剛結合した従来の振
動装置よりも、印加電圧変化に対する振動の変化率及び
振動加速度変化の応答速度が向上し、振動の大小変化を
つけやすく、また、錘の重量を著しく軽量化することが
可能であることが確認できた。
As a result of the experiment, the vibration device 7 in which the weight 12 is oscillatably connected to the rotation shaft of the motor 10 via the helical spring 11 is more than the conventional vibration device in which the eccentric weight is rigidly connected to the rotation shaft of the motor. In addition, it was confirmed that the rate of change of vibration and the response speed of change in vibration acceleration with respect to the change in applied voltage were improved, the magnitude of the vibration was easily changed, and the weight of the weight could be significantly reduced.

【0014】尚、この発明は、この発明の技術的範囲内
において種々の改変が可能であり、バネの形状や取付け
手段等は種々の形状並びに手段に置換えることができ、
上記の実施形態に限定するものではない。また、図1で
は左右のグリップ部3内にそれぞれ振動装置7を設けて
いるが、左右いずれか、或いはハウジング2の中央部に
一個の振動装置7を配置してもよく、この発明がそれら
の改変されたものに及ぶことは当然である。
The present invention can be variously modified within the technical scope of the present invention, and the shape of the spring and the mounting means can be replaced with various shapes and means.
The present invention is not limited to the above embodiment. Although the vibration devices 7 are provided in the left and right grip portions 3 in FIG. 1, one vibration device 7 may be disposed on either the left or right or in the center of the housing 2. It goes without saying that it extends to modified ones.

【0015】[0015]

【発明の効果】以上説明したように、本発明は錘とモー
タとをつる巻きバネによって連結し、錘を回転駆動して
コントローラ全体に振動を発生させるものであり、錘と
モータの回転軸を剛結合した従来の振動装置よりも、印
加電圧変化に対する振動の変化率ならびに応答速度が向
上し、且つ、従来形よりも著しく振動発生性能が向上す
ることから、錘の軽量化が可能となり、小型軽量で振動
発生性能が良好なコンピュータゲームコントローラを提
供できる。
As described above, according to the present invention, the weight and the motor are connected by a helical spring, and the weight is rotationally driven to generate vibration in the entire controller. Compared to the rigidly coupled conventional vibration device, the rate of change of vibration and the response speed to the applied voltage change are improved, and the vibration generation performance is significantly improved compared to the conventional type. A computer game controller that is lightweight and has good vibration generation performance can be provided.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の実施形態を示し、コンピュータゲーム
コントローラの一部切欠正面図。
FIG. 1 is a partially cutaway front view of a computer game controller, showing an embodiment of the present invention.

【図2】振動装置のつる巻きバネを示し、(a)は正面
図、(b)は側面図である。
FIGS. 2A and 2B show a helical spring of the vibration device, wherein FIG. 2A is a front view and FIG. 2B is a side view.

【図3】振動装置の錘を示し、(a)は正面図、(b)
は底面図である。
3A and 3B show a weight of the vibration device, FIG. 3A is a front view, and FIG.
Is a bottom view.

【符号の説明】[Explanation of symbols]

1 コンピュータゲームコントローラ 2 ハウジング 2a モータマウント部 3 グリップ部 7 振動装置 10 直流モータ 11 つる巻きバネ 12 錘 13 スポンジゴム DESCRIPTION OF SYMBOLS 1 Computer game controller 2 Housing 2a Motor mount part 3 Grip part 7 Vibration device 10 DC motor 11 Vine spring 12 Weight 13 Sponge rubber

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 コンピュータゲームコントローラのハウ
ジング内に、スポンジゴムやバネ等の弾性支持体を介し
てモータを取付け、前記モータの回転軸につる巻きバネ
の一端を結合し、前記つる巻きバネの先端部に錘を取付
け、モータ制御回路により前記モータを駆動して前記錘
を回転させることにより、前記ハウジングに振動を発生
させることができるようにしたコンピュータゲームコン
トローラ。
1. A motor is mounted in a housing of a computer game controller via an elastic support such as sponge rubber or a spring, and one end of a helical spring is connected to a rotating shaft of the motor, and a tip of the helical spring is provided. A computer game controller, wherein a vibration is generated in the housing by attaching a weight to the unit and driving the motor by a motor control circuit to rotate the weight.
【請求項2】 上記モータは直流モータであり、前記直
流モータの回転数を調節する駆動電圧制御回路を設けた
請求項1記載のコンピュータゲームコントローラ。
2. The computer game controller according to claim 1, wherein said motor is a DC motor, and a drive voltage control circuit for adjusting a rotation speed of said DC motor is provided.
JP9172206A 1997-06-27 1997-06-27 Computer game controller Pending JPH119838A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9172206A JPH119838A (en) 1997-06-27 1997-06-27 Computer game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9172206A JPH119838A (en) 1997-06-27 1997-06-27 Computer game controller

Publications (1)

Publication Number Publication Date
JPH119838A true JPH119838A (en) 1999-01-19

Family

ID=15937563

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9172206A Pending JPH119838A (en) 1997-06-27 1997-06-27 Computer game controller

Country Status (1)

Country Link
JP (1) JPH119838A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005524158A (en) * 2002-04-25 2005-08-11 イマージョン コーポレイション Tactile feedback using rotary harmonic motion mass
EP2172252A2 (en) 2008-10-03 2010-04-07 Nintendo Co., Limited Hand-held information processing apparatus
CN102861432A (en) * 2012-08-31 2013-01-09 上海久娱网络科技有限公司 Game equipment force feedback system

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005524158A (en) * 2002-04-25 2005-08-11 イマージョン コーポレイション Tactile feedback using rotary harmonic motion mass
JP2010191959A (en) * 2002-04-25 2010-09-02 Immersion Corp Haptic feedback using rotary harmonic moving mass
EP2172252A2 (en) 2008-10-03 2010-04-07 Nintendo Co., Limited Hand-held information processing apparatus
US8081428B2 (en) 2008-10-03 2011-12-20 Nintendo Co., Ltd. Hand-held information processing apparatus
CN102861432A (en) * 2012-08-31 2013-01-09 上海久娱网络科技有限公司 Game equipment force feedback system

Similar Documents

Publication Publication Date Title
JP5171878B2 (en) Control method of bodily sensation stimulation of vibration sensation feedback device
US7507158B2 (en) Force feedback mechanism for gamepad device
KR100931083B1 (en) Tactile Feedback with Rotating Harmonically Massed Mass
JP4387086B2 (en) Directional contact feedback for haptic feedback interface devices
JP2003199974A6 (en) Directional contact feedback for haptic feedback interface devices
WO2001024158A1 (en) Controlling haptic sensations for vibrotactile feedback interface devices
JPH0441025B2 (en)
CN112827184A (en) Trigger capable of adaptively adjusting force feedback and man-machine interaction equipment
JP3794072B2 (en) Computer input device
JP4166584B2 (en) Game machine hitting device
JPH119838A (en) Computer game controller
WO2000045923A1 (en) Children's ride-on vehicle having a vibrating engine model
JPH1119336A (en) Computer game controller
JPH11470A (en) Computer game controller
JPH11472A (en) Computer game controller
JP2003250991A (en) Device for operating game machine, and vibration generating device for the game machine
JP3408727B2 (en) Oscillating device and operation device with vibration function of game machine
JP2003019263A (en) Shot operating device of game machine
JPH11469A (en) Computer game controller
JP2001259134A (en) Game machine
JP3466414B2 (en) Game console operating device
JPH11471A (en) Computer game controller
JP3078355U (en) Desktop vibration joystick
KR200200283Y1 (en) Vibration mouse
JP2000033183A (en) Game machine for video game with gyroscope function