JP2001259134A - Game machine - Google Patents

Game machine

Info

Publication number
JP2001259134A
JP2001259134A JP2000076989A JP2000076989A JP2001259134A JP 2001259134 A JP2001259134 A JP 2001259134A JP 2000076989 A JP2000076989 A JP 2000076989A JP 2000076989 A JP2000076989 A JP 2000076989A JP 2001259134 A JP2001259134 A JP 2001259134A
Authority
JP
Japan
Prior art keywords
vibration
vibrating member
gaming machine
lid
vibrating
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000076989A
Other languages
Japanese (ja)
Inventor
Akihito Torii
顕仁 鳥居
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2000076989A priority Critical patent/JP2001259134A/en
Publication of JP2001259134A publication Critical patent/JP2001259134A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To realize effect sound and vibration of higher production effect regarding a game machine controlling the vibration of an electrical vibrating means of an operating part according to the moving result of a shot game ball in a game board. SOLUTION: A frame 216 of a speaker 214 is engaged with a step part 363 formed at the end part of a vibrating member 36, and the speaker 214 is positioned in a cavity part 300 formed by a front cover 34. The speaker 214 is mechanically connected to the vibrating member 36. A high rigidity material is used for the vibrating member 36. The front cover 34 is so structured that the vibrating member 36 comes in contact with a player's hand and fingers when the player is seated and puts his or her hand and fingers on an operating knob 30. Cushioning members 37 are disposed around the vibrating member 36 so as to be interposed between the vibrating member 36 and the cover member 38. A material of high elasticity such as urethane resin or foam rubber is used as the cushioning members 37.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は遊技機に関し、特
に、発射された遊技球の遊技盤内での移動結果にしたが
って操作部の電気的振動手段の振動を制御する遊技機に
関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine, and more particularly, to a gaming machine that controls the vibration of an electric vibrating means of an operation unit in accordance with the movement of a fired game ball in a game board.

【0002】[0002]

【従来の技術】振動部材を用いて遊技時の演出効果を高
める工夫を凝らした各種パチンコ機が知られている。
2. Description of the Related Art Various types of pachinko machines are known which use a vibrating member to enhance the effect of a game.

【0003】例えば特開平6−7791号公報は、遊技
球発射用操作ノブ(以下、操作ノブと略記する)や座席
にソレノイドを用いた振動体を設け、このソレノイドに
電気的信号を付与し、この信号に応じた刺激によって遊
技者に大当たりを体感させる技術を開示している。
For example, Japanese Patent Application Laid-Open No. Hei 6-7791 discloses an operation knob for launching a game ball (hereinafter abbreviated as an operation knob) or a vibration member using a solenoid provided on a seat, and an electric signal is applied to the solenoid. A technique for causing a player to experience a big hit by a stimulus according to this signal is disclosed.

【0004】特開平8−191925号公報は、操作ノ
ブおよび座席の一方または両方に電動式振動体を設け、
この振動体によって遊技者の知覚を刺激する技術を開示
している。
Japanese Unexamined Patent Publication No. Hei 8-191925 discloses an electric knob provided on one or both of an operation knob and a seat.
A technique for stimulating a player's perception with this vibrator is disclosed.

【0005】特開平8−252356号公報は、視覚障
害者がパチンコ機で遊技する際にも遊技状態を知覚可能
とし、健常者と同様に楽しむための技術を開示してい
る。
[0005] Japanese Patent Application Laid-Open No. 8-252356 discloses a technique for enabling visually impaired persons to perceive a game state even when playing with a pachinko machine, and having the same enjoyment as a healthy person.

【0006】特開平9−99137号公報は、電気的な
報知または演出が可能な複数の電気的エレメント(スピ
ーカ、振動発生器、発光表示部材)を操作ノブ内部に設
け、これらに音声の発生と振動の発生と表示を行わせる
技術を開示している。
Japanese Unexamined Patent Publication No. 9-99137 discloses a method in which a plurality of electric elements (speaker, vibration generator, light emitting display member) capable of providing an electric notification or effect are provided inside an operation knob, and these elements generate sound. A technology for generating and displaying vibration is disclosed.

【0007】さらに、上記各公報の技術の他に、図5に
示すような操作ノブが知られている。図5において、パ
チンコ機本体50に固着された操作ノブ51は、大別し
て遊技球の玉飛び調整用の回転操作部52、回転操作部
52をパチンコ機本体50に固定するベース部53、回
転操作部52が有する回転機構(図示せず)をカバーす
る前面カバー54からなる。
Further, in addition to the techniques disclosed in the above publications, an operation knob as shown in FIG. 5 is known. In FIG. 5, the operation knob 51 fixed to the pachinko machine main body 50 is roughly divided into a rotation operation section 52 for adjusting ball jump of a game ball, a base section 53 for fixing the rotation operation section 52 to the pachinko machine main body 50, and a rotation operation. The front cover 54 covers a rotation mechanism (not shown) of the section 52.

【0008】図5のパチンコ機は、パチンコ機本体50
に設けられた振動体55、前面カバー54内の空隙部に
設けられた振動体56を備える。振動体56は、前面カ
バー54の内部スペースが狭い場合に、操作ノブ51に
近接してパチンコ機本体50に配設されるものである。
両振動体55,56はソレノイド(図示せず)による電
磁駆動方式を採用している。
The pachinko machine shown in FIG.
And a vibrating body 56 provided in a gap in the front cover 54. The vibrating body 56 is disposed on the pachinko machine main body 50 in proximity to the operation knob 51 when the internal space of the front cover 54 is small.
The two vibrators 55 and 56 employ an electromagnetic drive system using a solenoid (not shown).

【0009】図6は、電磁駆動方式による振動の一例を
示す波形図である。図6において60はソレノイドの駆
動波形を、61は当該ソレノイド駆動によって得られる
振動波形をそれぞれ表している。
FIG. 6 is a waveform diagram showing an example of vibration by the electromagnetic drive system. In FIG. 6, reference numeral 60 denotes a driving waveform of the solenoid, and 61 denotes a vibration waveform obtained by driving the solenoid.

【0010】[0010]

【発明が解決しようとする課題】上述した従来の技術に
は、それぞれ以下のような課題があった。
The above prior arts have the following problems, respectively.

【0011】すなわち、第1および第2の公報の技術で
は、単調な振動しか発生させることができなかった。ま
た、第3の公報の技術では、視覚障害者に提供できる臨
場感は充分なものではなかった。
That is, in the techniques of the first and second publications, only a monotonous vibration can be generated. In addition, the technique disclosed in the third publication does not provide a sense of reality that can be provided to a visually impaired person.

【0012】さらに第4の公報の技術では、操作ノブ内
部に複数の電気的エレメントを設けているためにスピー
カの大きさには制限があり、したがって発生する音声に
も制限があり迫力に欠ける音声しか提供することができ
なかった。同様に、図5に図示したパチンコ機では、前
面カバー内に設けた振動体の大きさに制限があり、した
がって発生する振動にも制限があり単調な振動(図6参
照)しか提供することができなかった。
Further, according to the technique disclosed in the fourth publication, since a plurality of electric elements are provided inside the operation knob, the size of the speaker is limited, and thus the generated sound is also limited, and the sound which is not powerful is lacking. Could only be offered. Similarly, in the pachinko machine shown in FIG. 5, the size of the vibrating body provided in the front cover is limited, so that the generated vibration is also limited, and only the monotonous vibration (see FIG. 6) can be provided. could not.

【0013】そこで、本発明は上記の課題を解決するた
めになされたものであって、その目的は、上記の各課題
を解決してより演出効果の高い振動効果を得ることので
きる遊技機を提供することである。
SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to provide a gaming machine which can solve the above-mentioned problems and obtain a vibration effect with a higher effect. To provide.

【0014】[0014]

【課題を解決するための手段】上記の目的を達成するた
めに請求項1の発明は、遊技球発射手段を操作するため
の操作手段と電気的振動手段を有する操作部と、前記操
作手段により操作された前記遊技球発射手段から発射さ
れた遊技球の遊技盤内における移動結果にしたがって前
記電気的振動手段の振動を制御する制御手段とを備えた
遊技機において、前記操作部は、前記電気的振動手段と
しての電気−音響変換手段と、前記電気−音響変換手段
の音響出力に応じて機械的に振動するように前記電気−
音響変換手段に固着して前記操作手段の近傍に配設され
た振動部材とを備えた遊技機を提供する。
According to a first aspect of the present invention, there is provided an operation unit having an operation unit for operating a game ball launching unit, an operation unit having an electric vibration unit, and the operation unit. Control means for controlling the vibration of the electric vibrating means in accordance with the result of the movement of the game balls fired from the operated game ball firing means in the game board, wherein the operation unit comprises: Electro-acoustic conversion means as a mechanical vibration means, and the electro-acoustic conversion means so as to mechanically vibrate according to the acoustic output of the electro-acoustic conversion means.
A game machine comprising: a vibration member fixed to a sound conversion means and arranged near the operation means.

【0015】また、請求項2の発明は、請求項1に記載
の遊技機において、前記操作部は、遊技機本体に固定さ
れる固定部材と、前記操作手段として前記固定部材に装
着される回転操作部と、前記回転操作部が有する回転機
構をカバーする蓋状体を備え、前記振動部材は前記蓋状
体の一部を構成し、前記操作部はさらに、前記蓋状体の
前記振動部材と他の部分の間に介在し、前記振動部材か
ら前記他の部分へ振動が伝わるのを抑制する緩衝部材を
備えた遊技機を提供する。
According to a second aspect of the present invention, in the gaming machine according to the first aspect, the operating section includes a fixing member fixed to the game machine main body, and a rotating member mounted on the fixing member as the operating means. An operating unit, a lid that covers a rotating mechanism of the rotary operating unit, wherein the vibrating member forms a part of the lid, and the operating unit further includes the vibrating member of the lid. A game machine provided with a buffer member interposed between the vibration member and another portion to suppress transmission of vibration from the vibration member to the other portion.

【0016】また、請求項3の発明は、請求項2に記載
の遊技機において、前記電気−音響変換手段は前記振動
部材に直接取り付けられ、前記蓋状体の空隙部内に位置
し、前記電気−音響変換手段と前記振動部材の間の空気
圧変化によって前記振動部材を振動させる遊技機を提供
する。
According to a third aspect of the present invention, in the gaming machine according to the second aspect, the electro-acoustic conversion means is directly attached to the vibrating member and is located in a gap of the lid-like body. -To provide a gaming machine that vibrates the vibrating member by a change in air pressure between a sound converting means and the vibrating member.

【0017】[0017]

【発明の実施の形態】以下、図面を参照して本発明の実
施形態を詳細に説明する。
Embodiments of the present invention will be described below in detail with reference to the drawings.

【0018】図1は、本発明に係る遊技機の一実施形態
の斜視図を示す。パチンコ機の全般的な機械構造はたと
えば、特開平11−319252号公報に示されるよう
なものと同様とすることができるので、詳細な説明は本
発明に関わる構成部のみに留める。
FIG. 1 is a perspective view of one embodiment of a gaming machine according to the present invention. Since the overall mechanical structure of the pachinko machine can be the same as that disclosed in, for example, Japanese Patent Application Laid-Open No. 11-319252, the detailed description will be limited to only the components related to the present invention.

【0019】図1において、パチンコ機1は枠体11を
筐体とし、本体12のフレーム13内には遊技盤14が
配設されている。遊技盤14には、特別図柄表示装置1
00が設けられ、ここに遊技盤イメージパターンが変動
表示される。遊技盤イメージパターンは、操作ノブ30
によって遊技球発射装置(図示せず)を操作することで
発射された遊技球の遊技盤14内での移動結果、すなわ
ち入賞結果にしたがって変動表示される。また同時に、
表示灯113が点灯制御される。
In FIG. 1, the pachinko machine 1 has a frame 11 as a housing, and a game board 14 is provided in a frame 13 of the main body 12. The game board 14 has a special symbol display device 1
00 is provided, and the game board image pattern is variably displayed here. The game board image pattern is the operation knob 30
By operating a game ball launching device (not shown), the game balls launched are displayed in a fluctuating manner in accordance with the movement result within the game board 14, ie, the winning result. At the same time,
The lighting of the indicator lamp 113 is controlled.

【0020】遊技盤14には、イメージパターンが予め
定めた特定の数字の組み合わせとなったとき、すなわち
特賞状態になった時に、入賞口が開放する変動入賞装
置、特賞状態中に遊技球が入賞する、特賞状態が継続さ
れる特定領域(図示せず)、特定の入賞口に遊技球が入
賞すると異なる数字が変動しながら表示される普通図柄
表示装置(ともに図示せず)等が設けられている。
The game board 14 has a variable winning device in which a winning opening is opened when an image pattern is a combination of predetermined specific numbers, that is, when a special prize state is set, and a game ball is won during the special prize state. A special symbol display device (both not shown) is provided in which a special area (not shown) in which a special prize state is continued, a different symbol is displayed while a different number fluctuates when a game ball wins in a specific winning opening, and the like. I have.

【0021】図2は遊技機の制御系の回路構成を示す。
なお、図1と同様の個所には同一の符号を付し、詳細な
説明を省略する。
FIG. 2 shows a circuit configuration of a control system of the gaming machine.
The same parts as those in FIG. 1 are denoted by the same reference numerals, and detailed description will be omitted.

【0022】図2において、200は主制御部として機
能するCPUである。CPU200はROM201およ
びRAM202を内蔵するCPUチップを使用するが、
ROMおよびRAMはバス接続してもよい。
In FIG. 2, reference numeral 200 denotes a CPU that functions as a main control unit. The CPU 200 uses a CPU chip including a ROM 201 and a RAM 202,
The ROM and the RAM may be connected by a bus.

【0023】ROM201には遊技機を制御する各種プ
ログラムが記憶されている。このプログラムの中に、遊
技球の移動結果にしたがった上記各種入賞状態に応じて
演出効果を高めるための表示制御および音声/振動制御
プログラムが含まれている。ROM201にはさらに、
遊技機を制御するための各種のパラメータの値が格納さ
れているが本発明とは関係がないので、詳細な説明を省
略する。
The ROM 201 stores various programs for controlling the gaming machine. The program includes a display control and a sound / vibration control program for enhancing the effect according to the various winning states according to the movement result of the game ball. In the ROM 201,
Although the values of various parameters for controlling the gaming machine are stored, they are not relevant to the present invention, and a detailed description thereof will be omitted.

【0024】RAM202はCPU200に対する入出
力データや演算処理のためのデータ等を記憶する。
The RAM 202 stores input / output data for the CPU 200, data for arithmetic processing, and the like.

【0025】203は入力ポートであり、後述の各回路
からの信号を入力し、CPU200に転送する。204
は特別図柄始動スイッチであり、特定の入賞口に設置さ
れる。該入賞口に遊技球が入賞することを契機として特
別図柄表示装置100に表示されるイメージパターンの
数字が特定の数字の組み合わせになった場合CPU20
0の指示で、変動入賞装置の入賞口が開放する。
Reference numeral 203 denotes an input port, which inputs a signal from each circuit described later and transfers it to the CPU 200. 204
Is a special symbol start switch, which is installed at a specific winning opening. When the number of the image pattern displayed on the special symbol display device 100 becomes a specific combination of numbers when the game ball wins the winning opening, the CPU 20
By the instruction of 0, the winning opening of the variable winning device is opened.

【0026】205は普通図柄作動スイッチであり、特
定の入賞口に遊技球が入賞すると、普通図柄表示装置が
作動し、CPU200からの指示で入賞装置、たとえ
ば、チューリップが開放される。206は特定領域スイ
ッチであり、前述の特定領域内に設けられ、特定領域へ
の遊技球の入賞により作動する。
Reference numeral 205 denotes a normal symbol operation switch. When a game ball wins a specific winning opening, the normal symbol display device is activated, and a prize device, for example, a tulip is opened by an instruction from the CPU 200. Reference numeral 206 denotes a specific area switch, which is provided in the above specific area and operates when a game ball wins in the specific area.

【0027】207は遊技状態に応じて遊技機各部を作
動させる従来から周知のその他スイッチ群である。
Reference numeral 207 denotes a conventionally well-known other group of switches for operating each part of the gaming machine according to the gaming state.

【0028】208は図2の回路全体に電源を供給する
電源回路である。209は変動入力装置であり、CPU
200からの指示で入賞口が開放/閉止する。210は
その他、従来から周知の遊技機に設置された装置(回路
を含む)である。
Reference numeral 208 denotes a power supply circuit for supplying power to the entire circuit of FIG. Reference numeral 209 denotes a variable input device, which is a CPU.
The winning opening is opened / closed by an instruction from 200. 210 is a device (including a circuit) installed in a conventionally known game machine.

【0029】211は、遊技に関連する演出効果として
複数の表示灯113を選択的に点灯/消灯させる制御を
行う表示灯制御部である。表示灯制御部211はCPU
200の指示で当該制御を行うか、別のCPUを内蔵
し、この内蔵CPUの指示で当該制御を行うこともでき
る。
Reference numeral 211 denotes an indicator light control unit for performing control for selectively turning on / off the plurality of indicator lights 113 as an effect related to the game. The indicator light control unit 211 is a CPU
The control may be performed by the instruction of 200, or another CPU may be built in, and the control may be performed by the instruction of the built-in CPU.

【0030】212は、遊技に関連する演出効果として
音響および振動を出力するためのスピーカ214を駆動
制御する効果音制御部である。効果音制御部212はC
PU200の指示で当該制御を行うか、別のCPUを内
蔵し、この内蔵CPUの指示で当該制御を行うこともで
きる。
Reference numeral 212 denotes a sound effect control unit that drives and controls a speaker 214 for outputting sound and vibration as effect effects related to the game. The sound effect control unit 212
The control may be performed according to an instruction from the PU 200, or another CPU may be built in, and the control may be performed according to an instruction from the built-in CPU.

【0031】ここで、図1に戻って操作ノブ30につい
て詳細に説明する。
Here, returning to FIG. 1, the operation knob 30 will be described in detail.

【0032】操作ノブ30は、大別して遊技球の玉飛び
調整用の回転操作部32、回転操作部32をパチンコ機
本体12に固定するベース部33、回転操作部32が有
する回転機構(図示せず)をカバーする蓋状の前面カバ
ー34からなる。回転操作部32には突部からなる指掛
け部35が複数配設され、遊技者がここに指を掛けて回
転操作することで、遊技球発射装置(図示せず)から回
転調整位置に応じて遊技球が発射される。
The operation knob 30 is roughly divided into a rotation operation portion 32 for adjusting ball jump of a game ball, a base portion 33 for fixing the rotation operation portion 32 to the pachinko machine main body 12, and a rotation mechanism (shown in the figure) of the rotation operation portion 32. And a lid-shaped front cover 34 that covers The rotation operation unit 32 is provided with a plurality of finger hooks 35 formed of protrusions. When a player puts his / her finger on the rotation operation unit 35 to perform a rotation operation, the player operates a game ball launching device (not shown) in accordance with a rotation adjustment position. A game ball is fired.

【0033】前面カバー34は、一体的に曲面を形成す
る振動部材36、緩衝部材37、およびカバー部材38
を備え、その内部に空隙を有する。
The front cover 34 includes a vibrating member 36, a cushioning member 37, and a cover member 38 which integrally form a curved surface.
And has a void therein.

【0034】ここで、図3の一部切載側面図を参照し
て、本発明に特徴的な操作ノブ30の内部構造について
説明する。図3において図1中と同一エレメントには同
一符号を付し、その説明を適宜省略する。
Here, the internal structure of the operation knob 30 characteristic of the present invention will be described with reference to a partially cut-away side view of FIG. 3, the same elements as those in FIG. 1 are denoted by the same reference numerals, and description thereof will be omitted as appropriate.

【0035】図3において、振動部材36の端部に形成
された段部363にスピーカ214のフレーム216が
係合し、スピーカ214は前面カバー34が形成する空
隙部300に位置する。これにより、スピーカ214は
振動部材36と機械的に結合する。スピーカ214に
は、例えばコーン型スピーカを使用する。振動部材36
には、剛性の高いものを使用する。前面カバー34は、
遊技者が着席して操作ノブ30に手指を掛けたときに、
振動部材36が遊技者の手指に触れるよう図示のような
構造となっている。
In FIG. 3, the frame 216 of the speaker 214 is engaged with a step 363 formed at the end of the vibration member 36, and the speaker 214 is located in the gap 300 formed by the front cover 34. Thereby, the speaker 214 is mechanically connected to the vibration member 36. As the speaker 214, for example, a cone type speaker is used. Vibration member 36
Use a highly rigid material. The front cover 34
When the player sits down and puts his finger on the operation knob 30,
The structure shown in the drawing is such that the vibration member 36 touches the fingers of the player.

【0036】一方、振動部材36の周囲に、カバー部材
38との間に介在するように緩衝部材37が配設されて
いる。緩衝部材37には、例えばウレタン樹脂や発泡性
のゴム等、弾性の高いものを使用する。これにより、振
動部材36はカバー部材38に対して機械的に自由度を
持つことができる。
On the other hand, a buffer member 37 is disposed around the vibration member 36 so as to be interposed between the vibration member 36 and the cover member 38. As the buffer member 37, a highly elastic material such as urethane resin or foamable rubber is used. Thereby, the vibration member 36 can have a degree of freedom mechanically with respect to the cover member 38.

【0037】上記構成のパチンコ機において、操作ノブ
30を操作して遊技することで例えばリーチとなったと
きに、効果音制御部212の制御下でスピーカ214が
駆動制御され、効果音および振動が発生される。すなわ
ち、効果音制御部212からの制御信号によってスピー
カ214が駆動されることで効果音が発生し、この効果
音によるスピーカ214の振動がフレーム216、段部
363、さらに振動部材36へと伝搬され、振動部材3
6が機械的に振動する。さらに加えて、振動部材36は
スピーカ214と振動部材36の間の空気圧変化によっ
ても振動する。この振動は遊技者の手指によって体感さ
れる。
In the pachinko machine having the above-described configuration, when a game is reached by operating the operation knob 30, for example, when a reach is achieved, the speaker 214 is driven and controlled under the control of the sound effect control section 212, so that the sound effect and vibration are reduced. Generated. That is, when the speaker 214 is driven by the control signal from the sound effect control unit 212, a sound effect is generated, and the vibration of the speaker 214 due to the sound effect is transmitted to the frame 216, the step 363, and the vibration member 36. , Vibrating member 3
6 vibrates mechanically. In addition, the vibration member 36 also vibrates due to a change in air pressure between the speaker 214 and the vibration member 36. This vibration is felt by the fingers of the player.

【0038】したがって、本実施形態によれば同一の制
御信号にしたことによって効果音と機械的振動が発生さ
れ、また、この機械的振動は効果音にしたがって発生さ
れるため、効果音と機械的振動をマッチしたものとする
ことができる。
Therefore, according to the present embodiment, a sound effect and a mechanical vibration are generated by using the same control signal, and the mechanical vibration is generated according to the sound effect. The vibration can be matched.

【0039】また、操作ノブ30内の空隙部300には
1個のスピーカ214のみを設けるため、スペースが許
容する範囲で最大限大きなスピーカを配設することがで
きる。したがって、より迫力に富んだ高品位な効果音の
再生を行うことができる。
Further, since only one speaker 214 is provided in the space 300 in the operation knob 30, a speaker as large as possible can be provided as far as the space allows. Therefore, more powerful and high-quality sound effects can be reproduced.

【0040】図4は、上記構成による再生音声波形の一
例を示すもので、低音から高音までの広帯域音声を再生
できる様子を表わしている。これにより、バラエティー
に富んだ、臨場感溢れる効果音と振動を遊技者に伝えて
演出効果を高めることができる。
FIG. 4 shows an example of a reproduced sound waveform according to the above configuration, and shows a state in which a wide band sound from a low frequency to a high frequency can be reproduced. As a result, a variety of sound effects and vibrations full of a sense of reality can be transmitted to the player to enhance the effect.

【0041】さらに、スピーカ214からの効果音のレ
ベルを可変すると同時に振動レベルも可変され、振動レ
ベルの調整が容易である。
Further, the vibration level is changed at the same time as the level of the sound effect from the speaker 214 is changed, so that the adjustment of the vibration level is easy.

【0042】なお、緩衝部材37を設けたことで、振動
部材36の振動が他の部分に伝搬するのを抑制すること
ができる。したがって、操作ノブ30のカバー部材3
8、回転操作部32、あるいは回転機構にがたつき等が
生じることがなく、また、スピーカ214からの効果音
による振動を効率良く振動部材36に伝搬することがで
きる。
By providing the buffer member 37, the propagation of the vibration of the vibration member 36 to other parts can be suppressed. Therefore, the cover member 3 of the operation knob 30
8, no rattling or the like occurs in the rotation operation unit 32 or the rotation mechanism, and the vibration by the sound effect from the speaker 214 can be efficiently transmitted to the vibration member 36.

【0043】[0043]

【発明の効果】本発明によれば、遊技球発射手段を操作
するための操作手段と電気的振動手段を有する操作部
は、電気的振動手段としての電気−音響変換手段と、電
気−音響変換手段の音響出力に応じて機械的に振動する
ように電気−音響変換手段に固着して操作手段の近傍に
配設された振動部材とを備えるため、従前より用いられ
ている電気−音響変換手段を制御して操作部から音響を
発生させると同時に機械的振動を発生させることができ
る。すなわち、遊技球の移動にしたがって音響と機械的
振動の調和がとれた効果的な演出を、特別な追加の機構
等を必要としない簡単な構成で実現できる効果がある。
According to the present invention, the operating section having the operating means for operating the game ball launching means and the electric vibrating means comprises the electric-acoustic converting means as the electric vibrating means, and the electric-acoustic converting means. A vibrating member fixedly attached to the electro-acoustic converting means so as to vibrate mechanically in accordance with the acoustic output of the means, and a vibrating member disposed in the vicinity of the operating means, so that the electro-acoustic converting means conventionally used And mechanical vibration can be generated at the same time as generating sound from the operation unit. That is, there is an effect that an effective effect in which the sound and the mechanical vibration are harmonized according to the movement of the game ball can be realized with a simple configuration that does not require a special additional mechanism or the like.

【0044】また、回転操作部の回転機構をカバーする
蓋状体の一部を振動部材が構成し、蓋状体の振動部材か
ら他の部分へ振動が伝わるのを抑制する緩衝部材を両者
の間に介在させたので、振動部材の振動によって操作部
自体が振動してがたついたりすることがない。さらに、
遊技者が操作手段を操作する際に振動部材に触れるよう
にその近傍に振動部材が位置するため、振動を効率良く
遊技者に伝えることができる効果がある。
Further, a vibrating member constitutes a part of the lid that covers the rotating mechanism of the rotary operation part, and a cushioning member for suppressing transmission of vibration from the vibrating member of the lid to other parts is provided. Since it is interposed therebetween, the operation unit itself does not vibrate and rattle due to the vibration of the vibration member. further,
Since the vibration member is located near the vibration member so that the player touches the vibration member when operating the operation means, there is an effect that vibration can be efficiently transmitted to the player.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係る遊技機(パチンコ機)の一実施形
態の外観斜視図である。
FIG. 1 is an external perspective view of an embodiment of a gaming machine (pachinko machine) according to the present invention.

【図2】本発明に係る遊技機の一実施形態の制御系の回
路構成を示すブロック図である。
FIG. 2 is a block diagram showing a circuit configuration of a control system of the gaming machine according to one embodiment of the present invention.

【図3】本発明に係る遊技機の一実施形態の要部の構造
図である。
FIG. 3 is a structural view of a main part of an embodiment of the gaming machine according to the present invention.

【図4】本発明に係る遊技機の一実施形態による再生波
形の一例を示す波形図である。
FIG. 4 is a waveform diagram showing an example of a reproduced waveform according to an embodiment of the gaming machine according to the present invention.

【図5】従来の遊技機の一例の要部の構造図である。FIG. 5 is a structural view of a main part of an example of a conventional gaming machine.

【図6】従来の遊技機による再生波形の一例を示す波形
図である。
FIG. 6 is a waveform diagram showing an example of a reproduction waveform of a conventional gaming machine.

【符号の説明】[Explanation of symbols]

12 パチンコ機本体 30 操作ノブ 32 回転操作部 33 ベース部 34 前面カバー 36 振動部材 37 緩衝部材 38 カバー部材 214 スピーカ 12 Pachinko machine main body 30 Operation knob 32 Rotation operation part 33 Base part 34 Front cover 36 Vibration member 37 Buffer member 38 Cover member 214 Speaker

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】 遊技球発射手段を操作するための操作手
段と電気的振動手段を有する操作部と、前記操作手段に
より操作された前記遊技球発射手段から発射された遊技
球の遊技盤内での移動結果にしたがって前記電気的振動
手段の振動を制御する制御手段とを備えた遊技機におい
て、 前記操作部は、 前記電気的振動手段としての電気−音響変換手段と、 前記電気−音響変換手段の音響出力に応じて機械的に振
動するように前記電気−音響変換手段に固着して前記操
作手段の近傍に配設された振動部材とを備えたことを特
徴とする遊技機。
1. An operation section having an operation means for operating a game ball launching means and an electric vibration means, and a game board of a game ball fired from the game ball launching means operated by the operation means. A game machine comprising: control means for controlling the vibration of the electric vibration means according to the movement result of: (a), the operation section comprises: an electro-acoustic conversion means as the electric vibration means; And a vibrating member fixed to the electro-acoustic conversion means so as to vibrate mechanically in accordance with the sound output of the operation means and disposed near the operation means.
【請求項2】 請求項1に記載の遊技機において、 前記操作部は、遊技機本体に固定される固定部材と、前
記操作手段として前記固定部材に装着される回転操作部
と、前記回転操作部が有する回転機構をカバーする蓋状
体を備え、 前記振動部材は前記蓋状体の一部を構成し、 前記操作部はさらに、前記蓋状体の前記振動部材と他の
部分の間に介在し、前記振動部材から前記他の部分へ振
動が伝わるのを抑制する緩衝部材を備えたことを特徴と
する遊技機。
2. The gaming machine according to claim 1, wherein the operation unit is a fixing member fixed to the game machine main body, a rotation operation unit mounted on the fixing member as the operation means, and the rotation operation. A lid that covers a rotation mechanism of the lid, the vibrating member forms a part of the lid, and the operating unit is further provided between the vibrating member and another part of the lid. A gaming machine, comprising: a buffer member interposed therebetween for suppressing transmission of vibration from the vibration member to the other portion.
【請求項3】 請求項2に記載の遊技機において、 前記電気−音響変換手段は前記振動部材に直接取り付け
られ、前記蓋状体の空隙部内に位置し、前記電気−音響
変換手段と前記振動部材の間の空気圧変化によって前記
振動部材を振動させることを特徴とする遊技機。
3. The gaming machine according to claim 2, wherein said electro-acoustic conversion means is directly attached to said vibrating member, located in a gap of said lid, and said electro-acoustic conversion means and said vibration. A gaming machine wherein the vibrating member is vibrated by a change in air pressure between members.
JP2000076989A 2000-03-17 2000-03-17 Game machine Pending JP2001259134A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000076989A JP2001259134A (en) 2000-03-17 2000-03-17 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000076989A JP2001259134A (en) 2000-03-17 2000-03-17 Game machine

Publications (1)

Publication Number Publication Date
JP2001259134A true JP2001259134A (en) 2001-09-25

Family

ID=18594636

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000076989A Pending JP2001259134A (en) 2000-03-17 2000-03-17 Game machine

Country Status (1)

Country Link
JP (1) JP2001259134A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004057240A (en) * 2002-07-24 2004-02-26 Kyoraku Sangyo Launching handle in pinball game machine
JP2004081594A (en) * 2002-08-27 2004-03-18 Kyoraku Sangyo Ball launching operation handle of pachinko game machine
WO2006127374A1 (en) * 2005-05-26 2006-11-30 Solutions For Thought, Llc Vibrating transducer with wobbling motor
US7268290B2 (en) 2002-11-27 2007-09-11 Solutions For Thought, Llc Tactile metronome
US7285101B2 (en) 2005-05-26 2007-10-23 Solutions For Thought, Llc Vibrating transducer with provision for easily differentiated multiple tactile stimulations
US8520866B2 (en) 2006-12-15 2013-08-27 Nokia Corporation Apparatus, method, and computer program product providing sound-produced tactile feedback

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08252356A (en) * 1995-03-15 1996-10-01 Asama:Kk Pachinko game machine
JPH0999137A (en) * 1995-10-03 1997-04-15 Sophia Co Ltd Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08252356A (en) * 1995-03-15 1996-10-01 Asama:Kk Pachinko game machine
JPH0999137A (en) * 1995-10-03 1997-04-15 Sophia Co Ltd Game machine

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004057240A (en) * 2002-07-24 2004-02-26 Kyoraku Sangyo Launching handle in pinball game machine
JP2004081594A (en) * 2002-08-27 2004-03-18 Kyoraku Sangyo Ball launching operation handle of pachinko game machine
US7268290B2 (en) 2002-11-27 2007-09-11 Solutions For Thought, Llc Tactile metronome
US7304230B2 (en) 2002-11-27 2007-12-04 Solutions For Thought, Llc Multiple channel metronome
US7390955B2 (en) 2002-11-27 2008-06-24 Solutions For Thought, Llc Metronome with wireless transducer
US7422564B2 (en) 2002-11-27 2008-09-09 Solutions For Thought, Llc Tactile rhythm generator
WO2006127374A1 (en) * 2005-05-26 2006-11-30 Solutions For Thought, Llc Vibrating transducer with wobbling motor
US7285101B2 (en) 2005-05-26 2007-10-23 Solutions For Thought, Llc Vibrating transducer with provision for easily differentiated multiple tactile stimulations
US8520866B2 (en) 2006-12-15 2013-08-27 Nokia Corporation Apparatus, method, and computer program product providing sound-produced tactile feedback

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