JPH1119336A - Computer game controller - Google Patents

Computer game controller

Info

Publication number
JPH1119336A
JPH1119336A JP9174002A JP17400297A JPH1119336A JP H1119336 A JPH1119336 A JP H1119336A JP 9174002 A JP9174002 A JP 9174002A JP 17400297 A JP17400297 A JP 17400297A JP H1119336 A JPH1119336 A JP H1119336A
Authority
JP
Japan
Prior art keywords
permanent magnet
electromagnet
computer game
arm
game controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9174002A
Other languages
Japanese (ja)
Inventor
Tetsuzo Nakazawa
徹三 中澤
Takashi Sato
隆司 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mitsumi Electric Co Ltd
Original Assignee
Mitsumi Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mitsumi Electric Co Ltd filed Critical Mitsumi Electric Co Ltd
Priority to JP9174002A priority Critical patent/JPH1119336A/en
Publication of JPH1119336A publication Critical patent/JPH1119336A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback

Landscapes

  • Position Input By Displaying (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a computer game controller provided with a vibration function. SOLUTION: A vibration device 7, mounted on the inside of the housing 2 of this computer game controller 1, comprises a permanent magnet 17 fixed to a rotatable arm 16 and a fixed electro-magnet 18 facing to the permanent magnet 17. The arm 16 provided with a rubber suspension 19 makes the permanent magnet 17 displace from the front surface of the electro-magnet 18. On the basis of the game software program, an electro-magnet driving circuit drives the electro-magnet 18 to make the permanent magnet 17 vibrate in the right and left direction. The reaction of the permanent magnet 17 makes the vibration device 7 and the housing 2 vibrate to give the vibration to operator's hands.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、コンピュータゲ
ームコントローラに関するものであり、特に、振動機能
を設けたコンピュータゲームコントローラに関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a computer game controller, and more particularly, to a computer game controller having a vibration function.

【0002】[0002]

【従来の技術及び発明が解決しようとする課題】自動車
や航空機等の運転シミュレーション装置や、所謂アーケ
ード向けコンピュータゲーム機には、コントローラのス
テアリングホイールや操縦桿等に振動を与える振動装置
を設けたものが知られている。振動装置の代表的なもの
は、コントローラ内に設けたモータの軸に偏心錘を取付
け、コントローラの操作に応じてモータの回転を制御
し、偏心錘の回転によって生じる振動をステアリングホ
イールや操縦桿等に伝達するものがある。これにより、
例えば、シミュレーション画面内において自動車が悪路
に進入した場合や、航空機が乱気流に進入した場合、或
いは、銃を発射した場合等にステアリングホイールや操
縦桿を介して操作者の手に振動を与えて、実際の操作感
覚を疑似体験させることができる。
2. Description of the Related Art A driving simulation device for an automobile or an aircraft or a so-called arcade computer game machine is provided with a vibration device for applying vibration to a steering wheel or a control stick of a controller. It has been known. A typical example of a vibration device is to attach an eccentric weight to the shaft of a motor provided in the controller, control the rotation of the motor according to the operation of the controller, and generate vibration caused by the rotation of the eccentric weight, such as a steering wheel or a control stick There is something to communicate. This allows
For example, when a car enters a rough road in the simulation screen, when an aircraft enters turbulence, or when a gun is fired, vibration is given to the operator's hand via a steering wheel or a control stick. It is possible to make the user feel the actual operation feeling.

【0003】ところで、家庭用コンピュータゲーム機に
おいても、ゲームの内容に応じてコントローラを振動さ
せることができれば、ゲームの興趣が高まると考えられ
るが、スペースの制約が少ないシミュレータ装置やアー
ケード向けコンピュータゲーム機とは異なり、小型軽量
化が要求されるコンピュータゲームコントローラに従来
の構造の振動装置を組込むことにはスペースの点で困難
性がある。また、錘の寸法や偏心量を小さくすれば、小
型のコントローラハウジングへの組込みが可能になる
が、振動が微弱となって十分な振動効果を得ることがで
きないという問題が生じる。
In a home computer game machine, if the controller can be vibrated in accordance with the content of the game, it is thought that the interest of the game will be increased. However, a simulator device or an arcade computer game machine with less space restrictions is considered. In contrast, incorporating a vibrating device having a conventional structure into a computer game controller that requires a reduction in size and weight is difficult in terms of space. In addition, if the size and the amount of eccentricity of the weight are reduced, the weight can be incorporated into a small controller housing. However, there is a problem that the vibration becomes weak and a sufficient vibration effect cannot be obtained.

【0004】そこで、効果的な振動性能を有し、且つ小
型のコンピュータゲームコントローラを提供するために
解決すべき技術的課題が生じてくるのであり、本発明は
上記課題を解決することを目的とする。
[0004] Therefore, there arises a technical problem to be solved in order to provide a small computer game controller having an effective vibration performance, and the present invention has an object to solve the above problem. I do.

【0005】[0005]

【課題を解決するための手段】この発明は、上記目的を
達成するために提案するものであり、コンピュータゲー
ムコントローラのハウジング内にアームを回動自在に枢
着し、前記アームに永久磁石を取付け、前記ハウジング
に前記永久磁石に対向する電磁石を固定し、前記アーム
にゴムやバネ等の弾性支持体を介装して前記永久磁石を
電磁石に対して変位した回転位置に保持し、電磁石駆動
回路から前記電磁石にパルス電流を供給することによ
り、前記永久磁石を吸引/解除して前記アームを揺動さ
せ、前記ハウジングに振動を発生させることができるよ
うにしたコンピュータゲームコントローラを提供するも
のである。
SUMMARY OF THE INVENTION The present invention is proposed to achieve the above object. An arm is rotatably pivoted in a housing of a computer game controller, and a permanent magnet is attached to the arm. An electromagnet facing the permanent magnet, fixing an electromagnet facing the permanent magnet to the housing, and holding the permanent magnet at a rotational position displaced with respect to the electromagnet by interposing an elastic support such as rubber or a spring on the arm; The present invention provides a computer game controller capable of generating a vibration in the housing by supplying a pulse current to the electromagnet to attract / release the permanent magnet to swing the arm. .

【0006】[0006]

【発明の実施の形態】以下、この発明の実施の一形態を
図に従って詳述する。図1はコンピュータゲームコント
ローラ1を示し、ハウジング2には左右両側から手前側
に延びるグリップ部3が形成され、ハウジング2の上面
右側にスタート/ストップ、セレクト等の各種のファン
クションキー4が配置され、左側に十字キー5が配置さ
れている。左右のグリップ部3の裏面前部にはトリガキ
ー6が設けられ、グリップ部3の先端部内に振動装置7
が組み込まれている。尚、ハウジング2の前縁部中央の
8はコンピュータ接続ケーブルであり、ハウジング2内
の9は回路基板である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below in detail with reference to the drawings. FIG. 1 shows a computer game controller 1. A housing 2 is formed with a grip portion 3 extending from both left and right sides to the front side, and various function keys 4 such as start / stop and select are arranged on the right side of the upper surface of the housing 2. The cross key 5 is arranged on the left side. A trigger key 6 is provided at the front of the back surface of the left and right grip portions 3, and a vibration device 7 is provided in the distal end portion of the grip portion 3.
Is incorporated. The center 8 of the front edge of the housing 2 is a computer connection cable, and 9 in the housing 2 is a circuit board.

【0007】振動装置7は、ハウジングに設けた振動装
置取付け座2aに弾性ゴム10を介して振動自在に取付
けてあり、図2に示すように、振動装置7のベースフレ
ーム11には、アーム取付けボス12、サスペンション
支持リブ13、電磁石取付け座14が成形されている。
アーム取付けボス12には丸棒形弾性ゴムブロック15
を嵌着してこの弾性ゴムブロック15にアーム16を挿
着し、アーム16の先端部に永久磁石17を取付けてい
る。
The vibrating device 7 is mounted on a vibrating device mounting seat 2a provided in a housing via an elastic rubber 10 so as to be able to vibrate freely. As shown in FIG. The boss 12, the suspension support rib 13, and the electromagnet mounting seat 14 are formed.
A round bar-shaped elastic rubber block 15 is provided on the arm mounting boss 12.
And an arm 16 is inserted into the elastic rubber block 15, and a permanent magnet 17 is attached to the tip of the arm 16.

【0008】永久磁石17は、電磁石取付け座14に固
定した電磁石18に対峙しているが、サスペンション支
持リブ13に取付けたカップ形弾性ゴムサスペンション
19がアーム16の中間部左側面に当接して、永久磁石
17の一方の極(本実施形態では左側N極)が電磁石1
8に対向する待機位置にアーム16を維持している。
The permanent magnet 17 faces the electromagnet 18 fixed to the electromagnet mounting seat 14, but the cup-shaped elastic rubber suspension 19 mounted on the suspension support rib 13 abuts on the left side surface of the intermediate portion of the arm 16, One pole of the permanent magnet 17 (the north pole on the left side in this embodiment) is the electromagnet 1
The arm 16 is maintained at a standby position opposite to the arm 8.

【0009】電磁石18は、回路基板の電磁石駆動回路
(図示せず)に接続され、制御回路(図示せず)がコン
ピュータゲームソフトウェアのプログラムに基づいて電
磁石駆動回路へ制御信号を出力する。電磁石駆動回路の
直流出力極性は、電磁石18のアーム対向面がN極とな
るように設定し、制御信号に応じて単極性パルス電流を
出力して電磁石18を駆動する。
The electromagnet 18 is connected to an electromagnet drive circuit (not shown) on a circuit board, and a control circuit (not shown) outputs a control signal to the electromagnet drive circuit based on a computer game software program. The DC output polarity of the electromagnet drive circuit is set so that the arm-facing surface of the electromagnet 18 becomes the N pole, and the electromagnet 18 is driven by outputting a unipolar pulse current according to the control signal.

【0010】電磁石18に通電すると、電磁石18のN
極に永久磁石17のN極が反発してS極が引きつけら
れ、永久磁石17を取り付けたアーム16が図において
時計方向へ回動し、弾性ゴムブロック15は捩じられ、
ゴムサスペンション19は圧縮される。このとき、電磁
石18を固定したベースフレーム11には反時計方向の
回転力が作用して振動装置7を支持している弾性ゴム1
0を圧縮し、パルス電流がオフすると、アーム16はゴ
ムサスペンション19並びに弾性ゴムブロック15の弾
性復元力によって待機位置に戻り、パルス電流のオン/
オフによって振動装置7が振動する。この振動がハウジ
ング2に伝達されて操作者の手に振動を与える。
When power is supplied to the electromagnet 18, the N
The N pole of the permanent magnet 17 repels the pole and the S pole is attracted, the arm 16 to which the permanent magnet 17 is attached rotates clockwise in the figure, and the elastic rubber block 15 is twisted,
The rubber suspension 19 is compressed. At this time, a counterclockwise rotational force acts on the base frame 11 to which the electromagnet 18 is fixed, and the elastic rubber 1 supporting the vibrating device 7.
When the pulse current is turned off and the pulse current is turned off, the arm 16 returns to the standby position by the elastic restoring force of the rubber suspension 19 and the elastic rubber block 15 and turns on / off the pulse current.
The vibration device 7 vibrates when turned off. This vibration is transmitted to the housing 2 and gives vibration to the operator's hand.

【0011】また、制御回路により電磁石駆動回路の出
力パルス周波数やオン・オフデューティ比、出力電圧を
制御することによって、振動装置が発生する振動周波数
や振動加速度を変化させることができる。これらの制御
は、コンピュータゲームソフトウェアのプログラムに依
存するものであるが、例えば、自動車運転シミュレーシ
ョンゲームにおいて、走行路面の状態や走行速度に応じ
てコントローラに発生する振動の周期や加速度を変化さ
せることによって、より実際の運転感覚に近い疑似体験
を与えることができる。
By controlling the output pulse frequency, on / off duty ratio, and output voltage of the electromagnet drive circuit by the control circuit, the vibration frequency and vibration acceleration generated by the vibration device can be changed. These controls depend on a computer game software program.For example, in a car driving simulation game, by changing the cycle and acceleration of vibration generated in the controller according to the state of the running road surface and the running speed. , It is possible to give a simulated experience closer to the actual driving feeling.

【0012】尚、この発明は上記の実施形態に限定する
ものではなく、例えば、振動装置を構成するアーム16
や電磁石18をハウジング2内に直接取付けても上記の
実施形態のものと同様の作用効果を得ることができる。
また、図1では左右のグリップ部3内にそれぞれ振動装
置7を設けているが、左右いずれか、或いはハウジング
2の中央部に一個の振動装置7を配置してもよく、この
発明の技術的範囲内において種々の改変が可能であり、
この発明がそれらの改変されたものに及ぶことは当然で
ある。
Note that the present invention is not limited to the above-described embodiment.
Also, even if the electromagnet 18 is directly mounted in the housing 2, the same operation and effect as those of the above embodiment can be obtained.
In FIG. 1, the vibration devices 7 are provided in the left and right grip portions 3, respectively. However, one vibration device 7 may be arranged on either the left or right or in the center of the housing 2. Various modifications are possible within the scope,
Of course, the invention extends to those modifications.

【0013】[0013]

【発明の効果】以上説明したように、本発明は電磁石と
永久磁石を組み合わせて振動装置を構成し、電磁石を駆
動して永久磁石を往復運動させることにより、コントロ
ーラ全体に振動を発生させるものであり、応答速度が速
く、且つ高い振動発生能力を有し、振動周波数や振幅の
制御が容易な小型のコンピュータゲームコントローラを
提供できる。
As described above, the present invention forms a vibration device by combining an electromagnet and a permanent magnet, and drives the electromagnet to reciprocate the permanent magnet, thereby generating vibration in the entire controller. In addition, it is possible to provide a small-sized computer game controller having a high response speed, a high vibration generation capability, and easy control of a vibration frequency and an amplitude.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の実施形態を示し、コンピュータゲーム
コントローラの一部切欠正面図。
FIG. 1 is a partially cutaway front view of a computer game controller, showing an embodiment of the present invention.

【図2】コンピュータゲームコントローラの振動装置の
正面断面図。
FIG. 2 is a front sectional view of a vibration device of the computer game controller.

【符号の説明】[Explanation of symbols]

1 コンピュータゲームコントローラ 2 ハウジング 2a 振動装置取付け座 3 グリップ部 7 振動装置 10 弾性ゴム 11 ベースフレーム 15 弾性ゴムブロック 16 アーム 17 永久磁石 18 電磁石 19 ゴムサスペンション DESCRIPTION OF SYMBOLS 1 Computer game controller 2 Housing 2a Vibration device mounting seat 3 Grip part 7 Vibration device 10 Elastic rubber 11 Base frame 15 Elastic rubber block 16 Arm 17 Permanent magnet 18 Electromagnet 19 Rubber suspension

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 コンピュータゲームコントローラのハウ
ジング内にアームを回動自在に枢着し、前記アームに永
久磁石を取付け、前記ハウジングに前記永久磁石に対向
する電磁石を固定し、前記アームにゴムやバネ等の弾性
支持体を介装して前記永久磁石を電磁石に対して変位し
た回転位置に保持し、電磁石駆動回路から前記電磁石に
パルス電流を供給することにより、前記永久磁石を吸引
/解除して前記アームを揺動させ、前記ハウジングに振
動を発生させることができるようにしたコンピュータゲ
ームコントローラ。
An arm is rotatably mounted in a housing of a computer game controller, a permanent magnet is mounted on the arm, an electromagnet facing the permanent magnet is fixed to the housing, and a rubber or a spring is mounted on the arm. The permanent magnet is held at a rotational position displaced with respect to the electromagnet by interposing an elastic support member such as the like, and a pulse current is supplied to the electromagnet from an electromagnet drive circuit to attract / release the permanent magnet. A computer game controller capable of swinging the arm to generate vibration in the housing.
【請求項2】 上記電磁石駆動回路の出力パルスの周波
数、デューティ比、電圧等を制御する制御回路を設けた
請求項1記載のコンピュータゲームコントローラ。
2. The computer game controller according to claim 1, further comprising a control circuit for controlling a frequency, a duty ratio, a voltage, and the like of an output pulse of the electromagnet drive circuit.
JP9174002A 1997-06-30 1997-06-30 Computer game controller Pending JPH1119336A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9174002A JPH1119336A (en) 1997-06-30 1997-06-30 Computer game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9174002A JPH1119336A (en) 1997-06-30 1997-06-30 Computer game controller

Publications (1)

Publication Number Publication Date
JPH1119336A true JPH1119336A (en) 1999-01-26

Family

ID=15970939

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9174002A Pending JPH1119336A (en) 1997-06-30 1997-06-30 Computer game controller

Country Status (1)

Country Link
JP (1) JPH1119336A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001113048A (en) * 1999-10-14 2001-04-24 Sony Corp Operating device for game machine
JP2003199974A (en) * 2000-09-28 2003-07-15 Immersion Corp Direction contact feedback for tactile feedback interface device
JP2003228453A (en) * 1999-09-28 2003-08-15 Immersion Corp Control method for enhanced haptic stimulus by enhanced haptic feedback device
US6628264B1 (en) * 1999-08-27 2003-09-30 Sony Computer Entertainment Inc. Entertainment system, entertainment apparatus, recording medium, and program
US7769417B2 (en) * 2002-12-08 2010-08-03 Immersion Corporation Method and apparatus for providing haptic feedback to off-activating area
JP2014527451A (en) * 2011-08-30 2014-10-16 マイクロソフト コーポレーション Ergonomic game controller
JP2016209361A (en) * 2015-05-11 2016-12-15 京楽産業.株式会社 Game machine

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6628264B1 (en) * 1999-08-27 2003-09-30 Sony Computer Entertainment Inc. Entertainment system, entertainment apparatus, recording medium, and program
JP2003228453A (en) * 1999-09-28 2003-08-15 Immersion Corp Control method for enhanced haptic stimulus by enhanced haptic feedback device
JP2001113048A (en) * 1999-10-14 2001-04-24 Sony Corp Operating device for game machine
JP2003199974A (en) * 2000-09-28 2003-07-15 Immersion Corp Direction contact feedback for tactile feedback interface device
JP2009183751A (en) * 2000-09-28 2009-08-20 Immersion Corp Directional haptic feedback for haptic feedback interface devices
US9134795B2 (en) 2000-09-28 2015-09-15 Immersion Corporation Directional tactile feedback for haptic feedback interface devices
US7769417B2 (en) * 2002-12-08 2010-08-03 Immersion Corporation Method and apparatus for providing haptic feedback to off-activating area
US8073501B2 (en) * 2002-12-08 2011-12-06 Immersion Corporation Method and apparatus for providing haptic feedback to non-input locations
JP2014527451A (en) * 2011-08-30 2014-10-16 マイクロソフト コーポレーション Ergonomic game controller
JP2016209361A (en) * 2015-05-11 2016-12-15 京楽産業.株式会社 Game machine

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