JP2000167135A - Game machine - Google Patents

Game machine

Info

Publication number
JP2000167135A
JP2000167135A JP10349623A JP34962398A JP2000167135A JP 2000167135 A JP2000167135 A JP 2000167135A JP 10349623 A JP10349623 A JP 10349623A JP 34962398 A JP34962398 A JP 34962398A JP 2000167135 A JP2000167135 A JP 2000167135A
Authority
JP
Japan
Prior art keywords
winning
game
prize
state
winning opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10349623A
Other languages
Japanese (ja)
Inventor
Takatoshi Takemoto
孝俊 武本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP10349623A priority Critical patent/JP2000167135A/en
Publication of JP2000167135A publication Critical patent/JP2000167135A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game machine which can make the motion of a prize winning device full of variety and set plural starting conditions of pattern games to raise the game interest. SOLUTION: When a prescribed number of game balls got into a primary prize winning device 112, a secondary prize winning device 212 comes into a prize winning possible condition and, when a game ball got into the secondary prize winning device 212, prize winning into a first kind prize winning port 313 and a second kind prize winning port 314 is enabled. The game machine is made so that a pattern game can be played when a game ball got into not only the primary prize winning device 112 but also the second kind prize winning port 314, and plural starting conditions of the pattern game are set.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技盤面へ打ち出
された遊技球が始動入賞口に入賞すると、前記遊技盤面
に設けられた可変表示部で絵柄遊技を行い、絵柄遊技で
特賞図柄が揃うと、特賞状態が発生するようにした遊技
機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game game played on a variable display portion provided on a game board surface when a game ball hitting the game board surface wins a starting winning prize hole, and a special prize design is completed in the picture game. And a gaming machine in which a special prize state is generated.

【0002】[0002]

【従来の技術】最近の遊技機では、遊技盤面に可変表示
部を設け、可変表示部としての液晶画面や回転ドラムで
絵柄遊技を行い、絵柄遊技において、液晶画面等に表示
される各種絵柄の視覚的面白さや、絵柄の変化後の表示
結果から生じ得る特賞状態の発生への期待感から役物と
して特に脚光を浴びている。
2. Description of the Related Art In recent gaming machines, a variable display section is provided on a game board, and a pattern game is performed on a liquid crystal screen or a rotating drum as a variable display section. It is particularly spotlighted as an accessory because of its visual amusement and the expectation of the occurrence of a prize state that can occur from the display result after the change of the picture.

【0003】かかる可変表示部を備えた遊技機では、遊
技盤面にある始動入賞口へ遊技球が入賞すると、液晶画
面に各種絵柄がスクロール表示されたり、あるいは回転
ドラムが回転して各種絵柄が連続的に変化し、その変化
後に特定図柄が(7,7,7)の如く揃うと、特賞状態
が発生し、大口入賞口が繰り返し開閉動作するという利
益が遊技者に付与されるようになっている。
In a gaming machine equipped with such a variable display section, when a game ball wins a starting winning opening on a game board, various patterns are scroll-displayed on a liquid crystal screen, or various patterns are continuously displayed by rotating a rotating drum. When the specific symbols are aligned as (7,7,7) after the change, a special prize state occurs, and the benefit that the large winning opening repeatedly opens and closes is given to the player. I have.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、前述し
た従来の遊技機では、遊技盤面に設けられている一つの
始動入賞口が、可変表示部で絵柄遊技を行うための単な
る入賞口になっていて、見た目の変化が乏しい。また、
絵柄遊技の開始条件は、前記一つの始動入賞口への遊技
球の入賞以外になく、特賞状態の発生確率が予定されて
いる下では、遊技者は、前記一つの始動入賞口に遊技球
を入賞させて、絵柄遊技を行う単一な過程を何度も繰り
返すことを余儀なくされ、遊技自体が単調になり、遊技
の興趣を高めることができないという問題点があった。
However, in the above-mentioned conventional gaming machine, one starting winning port provided on the game board is merely a winning port for performing a picture game on the variable display section. The appearance changes poorly. Also,
The start condition of the pattern game is not a prize of the game ball to the one starting winning port, and under the condition that the occurrence probability of the special prize state is scheduled, the player places the game ball in the one starting winning port. There has been a problem that a single process of performing a pattern game with a prize has to be repeated many times, the game itself becomes monotonous, and it is not possible to enhance the interest of the game.

【0005】本発明は、以上のような従来技術が有する
問題点に着目してなされたもので、一次入賞装置に遊技
球が所定数入賞すると、二次入賞装置が入賞可能状態に
なり、二次入賞装置に遊技球が入賞すると、第1種入賞
口や第2種入賞口に入賞するようにして、入賞装置の動
きを変化に富んだものにし、また、一次入賞装置ばかり
でなく第2種入賞口に遊技球が入賞すると、絵柄遊技が
行われるようにして、絵柄遊技の開始条件を複数設け
て、遊技の興趣を高めることができる遊技機を提供する
ことを目的としている。
The present invention has been made in view of the above-mentioned problems of the prior art. When a predetermined number of game balls are won in the primary winning device, the secondary winning device is placed in a state capable of winning. When a game ball wins in the next prize device, the first prize port or the second prize port is won, so that the movement of the prize device is varied, and not only the primary prize device but also the second prize device. It is an object of the present invention to provide a gaming machine capable of increasing the interest of a game by providing a plurality of conditions for starting a pattern game by performing a pattern game when a game ball is won in a seed winning opening.

【0006】[0006]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、次の各項の発明に存
する。 [1]遊技盤面(11)へ打ち出された遊技球が始動入
賞口に入賞すると、前記遊技盤面(11)に設けられた
可変表示部(40)で絵柄遊技を行い、絵柄遊技で特賞
図柄が揃うと、特賞状態が発生するようにした遊技機で
あり、遊技盤面(11)に一次入賞装置(112)、二
次入賞装置(212)および、三次入賞装置(312)
を設けたものにおいて、前記一次入賞装置(112)
は、一対の可動大片(113)が開いて入賞し易くなる
開き状態と一対の可動大片(113)が閉じて入賞し難
くなる閉じ状態とに変位可能に構成して成り、前記二次
入賞装置(212)を内蔵して成り、前記二次入賞装置
(212)は、一対の可動小片(213)が開放する入
賞可能状態と一対の可動小片(213)が閉鎖する入賞
不能状態とに変位可能に構成して成り、前記三次入賞装
置(312)を内蔵して成り、前記一次入賞装置(11
2)に遊技球が所定数入賞すると、前記入賞不能状態か
ら前記入賞可能状態に変位し、前記三次入賞装置(31
2)は、第1種入賞口(313)および、第2種入賞口
(314)から成り、前記第1種入賞口(313)は、
該第1種入賞口(313)に遊技球が入賞すると、前記
一次入賞装置(112)を所定回数前記閉じ状態から前
記開き状態に変位させ、前記第2種入賞口(314)
は、該第2種入賞口(314)に遊技球が入賞すると、
前記二次入賞装置(212)を所定回数入賞不能状態か
ら入賞可能状態に変位させ、前記可変表示部(40)
は、前記一次入賞装置(112)あるいは前記第2種入
賞口(314)に遊技球が入賞すると、絵柄遊技を行
い、絵柄遊技で特賞図柄が揃うと、特賞状態を発生させ
ることを特徴とする遊技機。
The gist of the present invention to achieve the above object lies in the following inventions. [1] When a game ball hit on the game board surface (11) wins the starting winning prize, a pattern game is performed on the variable display section (40) provided on the game board surface (11), and a special prize symbol is formed in the pattern game. When the game machines are arranged, a special prize state is generated, and a primary prize device (112), a secondary prize device (212), and a tertiary prize device (312) are provided on a game board (11).
The primary prize winning device (112)
Is configured to be displaceable between an open state in which a pair of movable pieces (113) are opened to easily win a prize and a closed state in which the pair of movable large pieces (113) are closed to make it difficult to win a prize. (212), and the secondary prize device (212) can be displaced between a prize-possible state in which the pair of movable pieces (213) is opened and a non-prize-winning state in which the pair of movable pieces (213) are closed. The tertiary prize winning device (312) is built in, and the primary prize winning device (11
When a predetermined number of game balls are won in 2), the prize is displaced from the prize impossible state to the prize possible state, and the tertiary prize device (31) is set.
2) consists of a first kind winning opening (313) and a second kind winning opening (314), and the first kind winning opening (313) is
When a game ball wins in the first kind winning opening (313), the primary winning device (112) is displaced from the closed state to the open state a predetermined number of times, and the second kind winning opening (314) is formed.
When a game ball wins in the second kind winning opening (314),
The secondary prize device (212) is displaced from a prize impossible state a predetermined number of times to a prize possible state by the variable display unit (40).
Is characterized in that when a game ball wins in the primary winning device (112) or the second kind winning opening (314), a pattern game is performed, and a special prize state is generated when a special prize design is completed in the pattern game. Gaming machine.

【0007】[2]遊技盤面(11)へ打ち出された遊
技球が始動入賞口に入賞すると、前記遊技盤面(11)
に設けられた可変表示部(40)で絵柄遊技を行い、絵
柄遊技で特賞図柄が揃うと、特賞状態が発生するように
した遊技機であり、遊技盤面(11)に一次入賞装置
(112)、二次入賞装置(212)および、三次入賞
装置(312)を設けたものにおいて、前記一次入賞装
置(112)は、一対の可動大片(113)が開いて入
賞し易くなる開き状態と一対の可動大片(113)が閉
じて入賞し難くなる閉じ状態とに変位可能に構成して成
り、前記二次入賞装置(212)を内蔵して成り、前記
二次入賞装置(212)は、一対の可動小片(213)
が開放する入賞可能状態と一対の可動小片(213)が
閉鎖する入賞不能状態とに変位可能に構成して成り、前
記三次入賞装置(312)を内蔵して成り、前記一次入
賞装置(112)に遊技球が所定数入賞すると、前記入
賞不能状態から前記入賞可能状態に変位し、前記三次入
賞装置(312)は、第1種入賞口(313)および、
第2種入賞口(314)から成り、前記第1種入賞口
(313)は、該第1種入賞口(313)に遊技球が入
賞すると、前記一次入賞装置(112)を所定回数前記
閉じ状態から前記開き状態に変位させ、前記第2種入賞
口(314)は、該第2種入賞口(314)に遊技球が
入賞すると、前記二次入賞装置(212)を所定回数入
賞不能状態から入賞可能状態に変位させ、前記可変表示
部(40)は、前記第2種入賞口(314)に遊技球が
入賞した場合に行われる絵柄遊技が、前記一次入賞装置
(112)に遊技球が入賞した場合に行われる絵柄遊技
より、図柄を速く変動させて表示することを特徴とする
遊技機。
[2] When the game ball hit on the game board surface (11) wins the starting winning opening, the game board surface (11)
Is a game machine in which a pattern game is performed by a variable display unit (40) provided in the game machine and a special prize state is generated when the special prize symbols are arranged in the pattern game. , A secondary prize device (212) and a tertiary prize device (312), the primary prize device (112) includes an open state in which a pair of movable large pieces (113) are opened to facilitate winning, and The movable large piece (113) is configured to be displaceable to a closed state where it is difficult to win by closing, and the secondary winning apparatus (212) is built in. The secondary winning apparatus (212) includes a pair of Movable pieces (213)
Is configured so as to be displaceable between a winning possible state in which the prize is open and a non-winning state in which the pair of movable pieces (213) are closed, and includes the tertiary prize winning device (312) therein, and the primary prize winning device (112) When a predetermined number of game balls are won, the prize is displaced from the prize impossible state to the prize possible state.
The first-type winning port (313) is closed by a predetermined number of times when a game ball wins in the first-type winning port (313). The second kind winning opening (314) is displaced from the state to the open state, and when the game ball wins in the second kind winning opening (314), the secondary winning device (212) is set in a state in which a predetermined number of times cannot be won. And the variable display section (40) displays a picture game to be performed when a game ball wins in the second-type winning port (314) by the game ball on the primary winning device (112). A game machine characterized in that a symbol is changed and displayed faster than a symbol game performed when a prize is won.

【0008】[3]前記絵柄遊技中に前記第2種入賞口
(314)に入賞した入賞球は、前記絵柄遊技終了後に
絵柄遊技を行う権利を保留する保留玉として処理される
ことを特徴とする[2]に記載の遊技機。
[3] The winning ball that has won the second-type winning opening (314) during the pattern game is processed as a holding ball for holding the right to play the pattern game after the completion of the pattern game. The gaming machine according to [2].

【0009】[4]前記可変表示部(40)は、絵柄遊
技において特賞状態が発生する特賞確率を前記第2種入
賞口(314)に遊技球が入賞した場合の方を、前記一
次入賞装置(112)に遊技球が入賞した場合より高く
して行うことを特徴とする[2]に記載の遊技機。
[4] The variable display section (40) sets the probability of a special prize state in a picture game to be a primary prize device when a game ball wins in the second-type winning opening (314). The gaming machine according to [2], wherein the game is performed at a higher height than when a game ball wins in (112).

【0010】[5]前記第2種入賞口(314)の両側
には、前記一対の第1種入賞口(313)がそれぞれ配
されていることを特徴とする[1]または[2]に記載
の遊技機。
[5] The pair of first-type winning openings (313) are disposed on both sides of the second-type winning opening (314), respectively, [1] or [2]. The gaming machine described.

【0011】次に前記各項に記載された発明の作用につ
いて説明する。本発明の一の構成によれば、一次入賞装
置(112)に二次入賞装置(212)を内蔵させ、か
つ、二次入賞装置(212)に第1種入賞口(313)
および第2種入賞口(314)を内蔵させて、入賞装置
の動きを変化に富んだものにしている。
Next, the operation of the invention described in each of the above items will be described. According to one configuration of the present invention, the secondary winning device (212) is built in the primary winning device (112), and the first-type winning opening (313) is included in the secondary winning device (212).
In addition, a second-type winning port (314) is incorporated to make the movement of the winning device rich.

【0012】すなわち、一次入賞装置(112)に遊技
球が入賞すると、可変表示部(40)が稼働して絵柄遊
技が行われ、絵柄遊技で特賞図柄が揃うと特賞状態が発
生する。このとき、一次入賞装置(112)内の二次入
賞装置(212)は入賞不能状態にある。
That is, when a game ball wins in the primary prize device (112), the variable display section (40) is operated to perform a picture game, and when a special prize design is completed in the picture game, a special prize state occurs. At this time, the secondary prize device (212) in the primary prize device (112) is in a non-prize state.

【0013】一次入賞装置(112)に遊技球が所定数
(例えば10個)入賞すると、一次入賞装置(112)
内にあって、二次入賞装置(212)が入賞不能状態か
ら入賞可能状態になる。二次入賞装置(212)に入賞
した遊技球は、二次入賞装置(212)内の第1種入賞
口(313)あるいは、第2種入賞口(314)に入賞
する。
When a predetermined number (for example, 10) of game balls are won in the primary winning device (112), the primary winning device (112).
And the secondary prize device (212) changes from the non-winning state to the prize-winning state. The game ball that has won the secondary prize device (212) wins the first type prize port (313) or the second type prize port (314) in the secondary prize device (212).

【0014】遊技球が第1種入賞口(313)に入賞す
ると、一次入賞装置(112)を所定回数閉じ状態から
開き状態に変位させ、一次入賞装置(112)に遊技球
が入賞し易くなり、しいては、二次入賞装置(212)
を入賞可能状態に変位する可能性が増し、さらに、第1
種入賞口(313)に入賞する可能性が増して、遊技者
にとって有利な状態で循環するようになる。
When the game ball wins the first kind winning opening (313), the primary winning device (112) is displaced from the closed state to the open state a predetermined number of times, and the game ball can easily win the primary winning device (112). And finally, a secondary winning device (212).
Is more likely to be displaced into a winning state, and the first
The possibility of winning the seed winning opening (313) is increased, so that the player circulates in an advantageous state.

【0015】一方、遊技球が第2種入賞口(314)に
入賞すると、可変表示部(40)が可動して絵柄遊技が
行われる。したがって、一次入賞装置(112)ばかり
でなく、第2種入賞口(314)に遊技球が入賞した場
合にも絵柄遊技が行われるので、絵柄遊技が遊技者の予
測を超えて頻繁に行われる場合が生じ、遊技の興趣を高
めることができる。
On the other hand, when the game ball wins the second-type winning opening (314), the variable display section (40) moves to play a picture game. Therefore, not only the primary prize device (112) but also a game ball is won when a game ball wins in the second kind winning opening (314), so that the pattern game is frequently performed exceeding the prediction of the player. In some cases, the interest in the game can be enhanced.

【0016】また、本発明の別の構成によれば、一次入
賞装置(112)に遊技球が入賞した場合と、第2種入
賞口(314)に遊技球が入賞した場合とで、行われる
絵柄遊技に変化をもたせ、遊技の興趣をより高めるよう
にしたものである。
Further, according to another configuration of the present invention, the game is performed when a game ball wins in the primary winning device (112) and when a game ball wins in the second-type winning opening (314). This is to change the pattern game to enhance the interest of the game.

【0017】すなわち、第2種入賞口(314)に遊技
球が入賞した場合には、一次入賞装置(112)に遊技
球が入賞した場合より、絵柄遊技において、可変表示部
(40)は図柄を速く変動させて表示する。それによ
り、結果として特賞状態の発生する確率が高くなり、絵
柄遊技の面白味を増すことができる。
That is, when a game ball wins in the second-type winning opening (314), the variable display section (40) in the pattern game is displayed more in the pattern game than when the game ball wins in the primary winning device (112). Is displayed by fluctuating quickly. As a result, the probability of occurrence of the special prize state is increased, and the interest of the picture game can be increased.

【0018】さらに、本発明の別の構成によれば、絵柄
遊技中に、第2種入賞口(314)に遊技球が入賞した
場合に、入賞した遊技球は保留玉として処理され、絵柄
遊技終了後に、保留玉の数に応じた絵柄遊技が行われ
る。
Further, according to another configuration of the present invention, when a game ball wins in the second-type winning opening (314) during a pattern game, the winning game ball is processed as a holding ball, and the pattern game is played. After the end, a pattern game corresponding to the number of reserved balls is performed.

【0019】それにより、第2種入賞口(314)に入
賞した遊技球が無駄にならないで、遊技球を三次入賞装
置(312)の第2種入賞口(314)に入賞させると
いう基本的な遊技の楽しみを増すことができる。
Thus, the game balls that have won the second-type winning opening (314) are not wasted, and the game balls are made to enter the second-type winning opening (314) of the tertiary winning device (312). The fun of the game can be increased.

【0020】さらに、本発明の別の構成によれば、一次
入賞装置(112)に遊技球が入賞した場合と、第2種
入賞口(314)に遊技球が入賞した場合とで、行われ
る絵柄遊技において、特賞状態の発生する特賞確率を変
えるようにして、遊技の興趣をより高めるようにしたも
のである。
Further, according to another configuration of the present invention, the game is performed when a game ball wins in the primary winning device (112) and when a game ball wins in the second-type winning opening (314). In a picture game, a special prize probability in which a special prize state occurs is changed to further enhance the interest of the game.

【0021】すなわち、第2種入賞口(314)に遊技
球が入賞した場合の方が、一次入賞装置(112)に遊
技球が入賞した場合より絵柄遊技における特賞確率を高
くして、特賞状態の発生する期待度を高めて、遊技の面
白味を増すことができる。
That is, when a game ball is won in the second-type winning port (314), the special prize probability in the pattern game is made higher than when the game ball is won in the primary prize device (112), and the special prize state is established. It is possible to increase the degree of expectation of occurrence of the game and increase the fun of the game.

【0022】具体的には、一次入賞装置(112)に遊
技球が入賞すると、「0〜499」までの500個の整
数範囲のいずれか一つの乱数を生成(抽出)し、生成さ
れた乱数が2個の特賞乱数「11,33」のいずれかで
ある場合に特賞状態が発生する。このとき、特賞状態が
発生する特賞確率は1/250(=特賞乱数の個数/整
数範囲の個数)になる。
Specifically, when a game ball wins in the primary prize device (112), any one random number in the range of 500 integers from "0 to 499" is generated (extracted), and the generated random number is generated. Is one of two special random numbers “11, 33”, a special prize state occurs. At this time, the prize probability that the prize state occurs will be 1/250 (= the number of prize random numbers / the number in the integer range).

【0023】一方、第2種入賞口(314)に遊技球が
入賞した場合には、特賞状態の発生する特賞確率を高く
する。特賞確率を高くするには、特賞確率の算出式の分
子となる、特賞乱数の個数を例えば2個から20個に多
くしたり、特賞確率の算出式の分母となる、整数範囲の
個数を例えば「0〜499」から「0〜49」の如く少
なくして行う。このとき、特賞確率は1/25と高くな
る。
On the other hand, when a game ball has won the second-type winning opening (314), the probability of a special prize state occurring is increased. To increase the prize probability, the number of prize random numbers used as a numerator of the prize probability calculation formula is increased from, for example, 2 to 20 or the denominator of the prize probability calculation formula is set to an integer range. This is performed by reducing the number from "0 to 499" to "0 to 49". At this time, the special prize probability is as high as 1/25.

【0024】さらに、本発明の別の構成によれば、第2
種入賞口(314)の両側に第1種入賞口(313)を
それぞれ配して、二次入賞装置(212)に入賞した遊
技球を第1種入賞口(313)および第2種入賞口(3
14)にそれぞれ入賞すべく狙い打ちする際に、遊技者
にとって高い技量が必要になるようにした。
Further, according to another configuration of the present invention, the second
The first kind winning opening (313) is arranged on both sides of the kind winning opening (314), respectively, and the game balls which have won the secondary winning device (212) are provided with the first kind winning opening (313) and the second kind winning opening. (3
When aiming to win each of 14), a high skill is required for the player.

【0025】すなわち、二次入賞装置(212)を入賞
可能状態にして、高い特賞確率での絵柄遊技を繰り返し
て行うべく、遊技球を第1種入賞口(313)と第2種
入賞口(314)とに交互に入賞させる、遊技者の高い
技量が必要になり、遊技者の技量が高くなるに応じて特
賞状態を短期間に数多く発生させることができ、遊技の
興趣をさらに高めることができる。
That is, in order to make the secondary prize device (212) be in a prize-possible state and to repeatedly perform a pattern game with a high special prize probability, a game ball is set to a first-type prize port (313) and a second-type prize port ( 314), a high skill of the player to be alternately won is required, and as the skill of the player increases, a large number of special prize states can be generated in a short period of time, thereby further enhancing the interest of the game. it can.

【0026】[0026]

【発明の実施の形態】以下、図面に基づき本発明を代表
する一の実施形態を説明する。図1および図2に示すよ
うに、本実施の形態にかかるパチンコ機である遊技機1
0は、遊技盤面11のほぼ中央には、可変表示部40が
設けられ、可変表示部40の下方に大口入賞口が開設さ
れている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS One embodiment of the present invention will be described below with reference to the drawings. As shown in FIGS. 1 and 2, a gaming machine 1 which is a pachinko machine according to the present embodiment.
In 0, a variable display section 40 is provided substantially at the center of the game board surface 11, and a large winning opening is opened below the variable display section 40.

【0027】可変表示部40と大口入賞口との間にチャ
ッカである一次入賞装置112、二次入賞装置212お
よび、三次入賞装置312が設けられている。
A primary prize device 112, a secondary prize device 212, and a tertiary prize device 312, which are chuckers, are provided between the variable display section 40 and a large winning port.

【0028】一次入賞装置112は、一対の可動大片1
13を有し、二次入賞装置212は、一対の可動小片2
13を有している。一対の可動大片113の間の隙間に
二次入賞装置212が配設されている。三次入賞装置3
12は、第1種入賞口313および、第2種入賞口31
4から成り、第2種入賞口314の左右両側に第2種入
賞口314がそれぞれ配設されている。
The primary winning device 112 includes a pair of movable pieces 1
13, the secondary prize device 212 includes a pair of movable pieces 2
13. A secondary winning device 212 is provided in a gap between the pair of movable large pieces 113. Tertiary winning device 3
12 is a first kind winning opening 313 and a second kind winning opening 31
The second kind winning opening 314 is provided on each of the left and right sides of the second kind winning opening 314.

【0029】一次入賞装置112の一対の可動大片11
3は、入賞がし難い閉じ状態と、入賞がし易い開き状態
とに揺動する。一次入賞装置112に遊技球が所定数
(例えば10個)入賞すると、二次入賞装置212の一
対の可動小片213が閉じた入賞不能状態から開いた入
賞可能状態に変位する。
The pair of movable pieces 11 of the primary winning device 112
3 swings between a closed state where it is difficult to win and an open state where it is easy to win. When a predetermined number (for example, 10) of game balls are won in the primary prize device 112, the pair of movable pieces 213 of the secondary prize device 212 is displaced from a closed non-prizeable state to an open prizeable state.

【0030】遊技球が一次入賞装置112あるいは、第
2種入賞口314に入賞すると、それぞれ絵柄遊技が開
始され、後述の乱数生成部32が乱数を生成(抽出)
し、生成された乱数に係る図柄情報を後述の表示処理部
34が可変表示部40に送り、可変表示部40が図柄情
報に係る図柄を表示する。
When a game ball wins the primary prize device 112 or the second-type prize port 314, a picture game is started, and the random number generation unit 32 described later generates (extracts) a random number.
Then, the display processing unit 34 described later sends the symbol information relating to the generated random numbers to the variable display unit 40, and the variable display unit 40 displays the symbol relating to the symbol information.

【0031】遊技球が一次入賞装置112に入賞した場
合の絵柄遊技の方が、第2種入賞口314に入賞した場
合の絵柄遊技より、可変表示部40が図柄を速く変動す
るように表示する。
The variable display section 40 displays the symbols so that the symbols change faster in the pattern game when the game ball has won the primary prize device 112 than in the pattern game when the player has won the second-type winning port 314. .

【0032】可変表示部40は、液晶パネルであり、T
FT型液晶またはDSTN型液晶により構成されてい
る。
The variable display section 40 is a liquid crystal panel.
It is composed of an FT type liquid crystal or a DSTN type liquid crystal.

【0033】可変表示部40の稼動中に、一次入賞装置
112に入賞した遊技球はそれぞれ保留玉として処理さ
れ、乱数生成部32が生成(抽出)した乱数は一時的に
保存され、絵柄遊技終了後に、保存された乱数に基づい
て絵柄遊技が行われる。また、一次入賞装置112に遊
技球が入賞すると、入賞球に「1」が加算される(n=
n+1)。
During the operation of the variable display unit 40, the game balls that have won the primary prize device 112 are processed as holding balls, and the random numbers generated (extracted) by the random number generation unit 32 are temporarily stored, and the pattern game ends. Later, a picture game is performed based on the stored random numbers. When a game ball wins in the primary winning device 112, “1” is added to the winning ball (n =
n + 1).

【0034】一次入賞装置112に遊技球が入賞した際
に、保留玉が4個を超えていた場合には、一次入賞装置
112に入賞した遊技球は保留玉として処理されないで
廃棄され、乱数生成部32も乱数を生成しない。この場
合にも、入賞球に「1」が加算される(n=n+1)。
If the number of the retained balls exceeds four when a game ball is won in the primary winning device 112, the game ball won in the primary winning device 112 is discarded without being processed as a reserved ball, and a random number is generated. The unit 32 also does not generate random numbers. Also in this case, “1” is added to the winning sphere (n = n + 1).

【0035】一次入賞装置112に遊技球が所定数N1
(例えば10個)入賞した場合に(n>=N1)、二次
入賞装置212は、その一対の可動小片213が閉鎖し
た入賞不能状態から開放した入賞可能状態に変位する。
A predetermined number N1 of game balls are set in the primary winning device 112.
When a prize is won (for example, 10) (n> = N1), the secondary prize device 212 is displaced from a closed prize impossible state in which the pair of movable pieces 213 are closed to an open prize possible state.

【0036】二次入賞装置212に入賞した入賞球は、
三次入賞装置312の第1種入賞口313あるいは、第
2種入賞口314のいずれかに入賞するようになる。左
側の第1種入賞口313に遊技球が入賞した場合には、
一次入賞装置112が所定回数(4回)開閉を繰り返
す。また、右側の第1種入賞口313に遊技球が入賞し
た場合には、一次入賞装置112が所定回数(8回)開
閉を繰り返す。
The winning ball which has won the secondary winning device 212 is:
The first prize port 313 or the second prize port 314 of the tertiary prize device 312 is won. When a game ball wins in the first kind winning opening 313 on the left side,
The primary winning device 112 repeats opening and closing a predetermined number of times (four times). When a game ball wins in the first kind winning opening 313 on the right side, the primary winning device 112 repeats opening and closing a predetermined number of times (eight times).

【0037】一方、中央の第2種入賞口314に遊技球
が入賞した場合には、二次入賞装置212が4回開閉を
繰り返すとともに、絵柄遊技を行う権利を得る。絵柄遊
技中に二次入賞装置212に入賞した入賞球は、保留玉
として処理される。なお、保留玉の制限はなく、保留玉
が4個を超えていた場合に、第2種入賞口314に入賞
した遊技球も保留玉として処理される。
On the other hand, when a game ball has won the second-type winning opening 314 in the center, the secondary winning device 212 repeats opening and closing four times and obtains a right to play a picture game. The winning ball that has won the secondary winning device 212 during the picture game is processed as a reserved ball. There is no limit on the number of reserved balls, and when the number of reserved balls exceeds four, game balls that have won the second-type winning opening 314 are also processed as reserved balls.

【0038】また、一次入賞装置112、二次入賞装置
212、第1種入賞口313および、第2種入賞口31
4への入賞をそれぞれ検出すべく、光電センサ(または
近接スイッチ)が設けられている。
The primary prize device 112, the secondary prize device 212, the first-class prize port 313, and the second-class prize port 31
A photoelectric sensor (or proximity switch) is provided to detect the winning of each of the four.

【0039】遊技球が一次入賞装置112あるいは第2
種入賞口314に入賞すると、乱数生成部32が乱数を
生成するが、乱数生成部32が特賞乱数を生成する確率
は、例えば1/250である。
The game ball is the first winning device 112 or the second
When the seed winning opening 314 is won, the random number generation unit 32 generates a random number. The probability that the random number generation unit 32 generates a special random number is, for example, 1/250.

【0040】また、遊技球が一次入賞装置112あるい
は第2種入賞口314に入賞すると、可変表示部40
は、3個横方向に並んだ表示要素が右側、中側および左
側の順に表示停止する。
When a game ball wins the primary winning device 112 or the second-type winning opening 314, the variable display section 40
Stops display of three horizontally arranged display elements in the order of right, middle and left.

【0041】各表示要素は、それぞれ0〜9までの1桁
の数字を可変表示するものであるが、可変表示する図柄
は、数字に限らないことはいうまでもない。
Each of the display elements variably displays a single digit number from 0 to 9, but it goes without saying that the symbols variably displayed are not limited to numbers.

【0042】遊技球が一次入賞装置112あるいは第2
種入賞口314に入賞して、乱数生成部32が特賞乱数
を生成した場合に、可変表示部40で行う絵柄遊技にお
いては、縦横あるいは斜めの方向のいずれかの表示要素
が「3,3,3」あるいは、「7,7,7」の如く、同
一数字を表示する。
The game ball is the primary winning device 112 or the second
In the case of winning a seed winning opening 314 and the random number generation unit 32 generating a special random number, in the pattern game performed on the variable display unit 40, the display element in either the vertical, horizontal, or diagonal direction is “3, 3, The same numeral is displayed, such as "3" or "7, 7, 7".

【0043】可変表示部40で行われる絵柄遊技で特賞
図柄が表示されると、大口入賞口の可動板21が開き、
入賞の容易な特賞状態が発生する。大口入賞口は、遊技
球が所定数(例えば10個)入賞すると、可動板21が
閉じるように構成されている。可動板21の開閉動作は
ソレノイド22が行う。入賞球の計数は、入賞計数機2
3および、入賞検知スイッチ24が行う。
When the special prize symbol is displayed in the pattern game performed on the variable display section 40, the movable plate 21 of the large winning opening is opened,
A special prize state in which winning is easy occurs. The large winning opening is configured such that the movable plate 21 is closed when a predetermined number (for example, 10) of game balls are won. The operation of opening and closing the movable plate 21 is performed by the solenoid 22. The winning balls are counted by the winning counter 2
3 and the winning detection switch 24.

【0044】また、大口入賞口は所定回数開閉を繰り返
す。大口入賞口が開閉を繰り返す所定回数は、例えば1
6回(K1=16)である。
The large winning opening is repeatedly opened and closed a predetermined number of times. The predetermined number of times the large winning opening repeatedly opens and closes is, for example, 1
Six times (K1 = 16).

【0045】遊技機の制御部は、遊技処理部31、乱数
生成部32、表示処理部34、ROM(read only memo
ry)および、RAM(random access memory)を有して
いる。
The control unit of the gaming machine includes a game processing unit 31, a random number generation unit 32, a display processing unit 34, a ROM (read only memo).
ry) and a random access memory (RAM).

【0046】制御部には主記憶部としてROMが接続さ
れ、ROMには、絵柄遊技プログラム、および図柄の表
示データが記録されている。ROMは遊技機ごとに、あ
るいは同一機であっても時間帯ごとに異なり、適宜書き
換えられる。また、絵柄遊技を実行する際に各種データ
を随時書込むためのRAMが接続されている。
A ROM is connected to the control unit as a main storage unit, and a pattern game program and display data of symbols are recorded in the ROM. The ROM is different for each gaming machine, or even for the same machine, for each time zone, and is appropriately rewritten. Further, a RAM for writing various data at any time when executing a picture game is connected.

【0047】遊技球の払出は、賞球払出手段(無限カウ
ンタ)で行う。賞球払出手段は、賞球払出計数機26、
払出設定手段27および、演算手段28から成る。
The payout of game balls is performed by award ball payout means (infinite counter). The prize ball payout means includes a prize ball payout counter 26,
It comprises payout setting means 27 and calculation means 28.

【0048】遊技盤面11の下方には払い出された遊技
球を貯留し、球発射装置(図示せず)へ遊技球を送るた
めの上皿13が設けられている。上皿13に貯留された
遊技球を球発射装置の動作を調節して遊技盤面内に打ち
出すためのハンドル15が遊技機の右下部に設けられて
いる。
Below the game board surface 11, there is provided an upper plate 13 for storing the paid out game balls and sending the game balls to a ball launching device (not shown). A handle 15 for adjusting the operation of the ball launching device to launch the game balls stored in the upper plate 13 into the game board surface is provided at a lower right portion of the game machine.

【0049】ハンドル15の横には、上皿13に遊技球
が満杯になったときに遊技球を流して貯留したり、ゲー
ムを止めるときに上皿13内に残っている遊技球をおろ
すための下皿14が設けられている。
Next to the handle 15, when the game balls are filled on the upper plate 13, the game balls are flown and stored, or when the game is stopped, the game balls remaining in the upper plate 13 are lowered. The lower plate 14 is provided.

【0050】次に本実施の形態の作用を図3に基づいて
説明する。図3は、絵柄遊技のフロー図である。
Next, the operation of the present embodiment will be described with reference to FIG. FIG. 3 is a flowchart of a picture game.

【0051】遊技者はハンドル11を回転操作すること
により遊技盤面11上に遊技球を打ち出し、一次入賞装
置112あるいは、入賞可能状態にある二次入賞装置へ
の入賞を目指す。
The player launches a game ball on the game board surface 11 by rotating the handle 11 to aim at the primary prize device 112 or the secondary prize device in a prize-enabled state.

【0052】図3に示すように、一次入賞装置112に
遊技球が入賞しない場合に(ステップS301:N)、
二次入賞装置212に遊技球が入賞したかを判断する
(ステップS302)。二次入賞装置212に遊技球が
入賞した場合に(ステップS302:Y)、第1種入賞
口313に遊技球が入賞したかを判断し(ステップS3
03)、第1種入賞口313に入賞した場合に(ステッ
プS303:Y)、左側の第1種入賞口313に遊技球
が入賞したかを判断する(ステップS304)。
As shown in FIG. 3, when a game ball does not win in the primary winning device 112 (step S301: N),
It is determined whether a game ball has won the secondary winning device 212 (step S302). When a game ball wins in the secondary winning device 212 (step S302: Y), it is determined whether a game ball wins in the first kind winning opening 313 (step S3).
03), when the first-type winning opening 313 is won (step S303: Y), it is determined whether a game ball has been won in the first-type winning opening 313 on the left side (step S304).

【0053】二次入賞装置212に遊技球が入賞しない
場合(ステップS302:N)、一次入賞装置112に
遊技球が入賞したかの判断(ステップS301)に戻
る。
When the game ball does not win in the secondary winning device 212 (step S302: N), the process returns to the determination whether the game ball has won the primary winning device 112 (step S301).

【0054】二次入賞装置212に入賞した遊技球が左
側の第1種入賞口313に入賞した場合に(ステップS
304:Y)、一次入賞装置112が入賞し易い開き状
態に変位する(ステップS305)。このとき、開き回
数に「1」を加算する(h1=h1+1)。
When the game ball that has won the secondary winning device 212 has won the first-type winning opening 313 on the left side (step S).
304: Y), the primary prize device 112 is displaced to an open state where it is easy to win (step S305). At this time, “1” is added to the number of times of opening (h1 = h1 + 1).

【0055】一次入賞装置112が開き状態に変位して
から所定時間が経過すると(ステップS306:Y)、
一次入賞装置112が入賞し難い閉じ状態に変位する
(ステップS307)。そして、一次入賞装置112が
所定回数(4回)開閉したかを判断する(ステップS3
08)。一次入賞装置112が所定回数開閉していれば
(ステップS308:Y)、終了する。
When a predetermined time has elapsed since the primary winning device 112 was displaced to the open state (step S306: Y),
The primary prize device 112 is displaced to a closed state where it is difficult to win (step S307). Then, it is determined whether the primary winning device 112 has been opened and closed a predetermined number of times (four times) (step S3).
08). If the primary winning device 112 has been opened and closed a predetermined number of times (step S308: Y), the process ends.

【0056】一次入賞装置112が所定回数開閉してい
なければ(ステップS308:N)、遊技盤面11が再
び開き状態になる(ステップS305)。
If the primary winning device 112 has not been opened and closed a predetermined number of times (step S308: N), the game board surface 11 is again opened (step S305).

【0057】一方、二次入賞装置212に入賞した遊技
球が右側の第1種入賞口313に入賞した場合には(ス
テップS304:N)、ステップS305〜ステップS
308と同じく、一次入賞装置112が所定回数開閉を
繰り返す(ステップS311〜S314)。このとき、
一次入賞装置112は8回開閉を繰り返す(ステップS
314)。
On the other hand, when the game ball that has won the secondary winning device 212 has won the first-type winning opening 313 on the right side (step S304: N), steps S305 to S305 are performed.
Similarly to 308, the primary winning device 112 repeats opening and closing a predetermined number of times (steps S311 to S314). At this time,
The primary winning device 112 repeats opening and closing eight times (step S
314).

【0058】第2種入賞口314に遊技球が入賞して、
第1種入賞口313に遊技球が入賞しない場合には(ス
テップS303:N)、絵柄遊技が開始され、乱数生成
部が乱数を生成し(ステップS309)、可変表示部4
0が稼働する。このとき、可変表示部40は図柄を通常
の絵柄遊技より速く変動表示する(ステップS31
0)。次に、生成された乱数が特賞乱数であるかを判断
する(ステップS319)。
A game ball wins in the second kind winning opening 314,
When the game ball does not win in the first kind winning opening 313 (step S303: N), the picture game is started, the random number generation unit generates a random number (step S309), and the variable display unit 4
0 runs. At this time, the variable display unit 40 fluctuates and displays the symbol faster than a normal symbol game (step S31).
0). Next, it is determined whether the generated random number is a special random number (step S319).

【0059】一次入賞装置112に遊技球が入賞した場
合に(ステップS301:Y)、一次入賞装置112の
一対の可動大片113が閉じ状態であれば、開き状態に
なり、入賞し易くなるとともに、一次入賞装置112に
遊技球が所定数入賞したかを判断する(ステップS31
6)。
When a game ball wins in the primary winning device 112 (step S301: Y), if the pair of movable large pieces 113 of the primary winning device 112 is in the closed state, it is opened, and it becomes easy to win. It is determined whether a predetermined number of game balls have won the primary winning device 112 (step S31).
6).

【0060】一次入賞装置112に遊技球が所定数入賞
した場合に(ステップS316:Y)、二次入賞装置2
12の一対の可動小片213が入賞不能状態から入賞可
能状態に変位し(ステップS315)、乱数生成部32
が乱数を生成し(ステップS317)、可変表示部40
が稼働する(ステップS318)。
When a predetermined number of game balls have won the primary prize device 112 (step S316: Y), the secondary prize device 2
The twelve movable pieces 213 are displaced from the non-winning state to the winning state (step S315), and the random number generation unit 32
Generates a random number (step S317),
Operates (step S318).

【0061】一次入賞装置112に遊技球が所定数入賞
していない場合に(ステップS316:N)、乱数生成
部32が乱数を生成し(ステップS317)、可変表示
部40が稼働する(ステップS318)。このとき、可
変表示部40は図柄を通常の絵柄遊技の速度で変動表示
する。次に、生成された乱数が特賞乱数であるかを判断
する(ステップS319)。
If a predetermined number of game balls have not been won in the primary winning device 112 (step S316: N), the random number generation unit 32 generates a random number (step S317), and the variable display unit 40 operates (step S318). ). At this time, the variable display section 40 variably displays the symbol at the speed of the normal symbol game. Next, it is determined whether the generated random number is a special random number (step S319).

【0062】可変表示部40の3つの表示要素が「3,
3,3」の如く特賞図柄で揃った場合、すなわち、乱数
生成部32が特賞乱数を生成した場合に(ステップS3
19:Y)、特賞状態が発生する。
The three display elements of the variable display section 40 are “3,
3,3 ", that is, when the random number generation unit 32 generates a special random number (step S3).
19: Y), a special prize state occurs.

【0063】可変表示部40の3つの表示要素が特賞図
柄で揃わない場合、すなわち、乱数生成部32が特賞乱
数を生成しない場合に(ステップS319:N)、一次
入賞装置112に遊技球が入賞したかの判断(ステップ
S301)に戻る。
When the three display elements of the variable display section 40 are not aligned with the special prize symbol, that is, when the random number generation section 32 does not generate the special prize random number (step S319: N), the game ball is won in the primary prize device 112. The process returns to the determination (step S301).

【0064】特賞状態が発生すると、可動片21が開
き、大口入賞口が閉鎖した入賞不能状態から開放した入
賞可能状態に変位する(ステップS320)。
When the special prize state occurs, the movable piece 21 is opened, and the large winning opening is displaced from the closed non-prizeable state to the open prize possible state (step S320).

【0065】大口入賞口に遊技球が所定数(10個)入
賞したかを繰り返し判断し(ステップS321)、大口
入賞口に遊技球が所定数入賞した場合に(ステップS3
21:Y)、大口入賞口が閉鎖して入賞不能状態になり
(ステップS322)、大口入賞口が所定回数(例えば
K1=16)開閉を繰り返したかを判断する(k>=K
1)(ステップS323)。
It is repeatedly determined whether or not a predetermined number (10) of game balls have won the large winning opening (step S321). If a predetermined number of game balls have won the large winning opening (step S3).
21: Y), the large winning opening is closed and the winning is impossible (step S322), and it is determined whether the large winning opening has been repeatedly opened and closed a predetermined number of times (for example, K1 = 16) (k> = K).
1) (Step S323).

【0066】大口入賞口が所定回数開閉を繰り返してい
ない場合に(ステップS323:N)、大口入賞口が再
び開放され、入賞可能状態に変位し、特賞状態が繰り返
される。
If the large winning opening has not been repeatedly opened and closed a predetermined number of times (step S323: N), the large winning opening is opened again, displaced to a winning possible state, and the special winning state is repeated.

【0067】大口入賞口が所定回数開閉を繰り返してい
る場合に(ステップS323:Y)、大口入賞口は再び
開放することがなく、特賞状態は終了する(エンド)。
When the large winning opening is repeatedly opened and closed a predetermined number of times (step S323: Y), the large winning opening is not opened again, and the special prize state ends (END).

【0068】なお、前記実施の形態では、第2種入賞口
314に遊技球が入賞した場合に可変表示部40がその
図柄を通常の絵柄遊技の場合より速く変動表示するもの
を示したが、図4の絵柄遊技のフロー図に示すように、
第2種入賞口314に遊技球が入賞した場合に、単に一
次入賞装置112に遊技球が入賞した場合に比して、乱
数生成部が特賞乱数を高い確率で生成するように、すな
わち特賞確率を高くするように設定してもよい。
In the above-described embodiment, the variable display unit 40 displays the symbol in a manner that the symbol is fluctuated faster than in the case of a normal pattern game when a game ball is won in the second-type winning port 314. As shown in the flow diagram of the pattern game in FIG.
When a game ball wins in the second-type winning opening 314, the random number generation unit generates a special random number with a higher probability than when a game ball wins simply in the primary winning device 112, that is, a special prize probability. May be set to be higher.

【0069】また、第2種入賞口314に遊技球が入賞
した場合の絵柄遊技と、一次入賞装置112に遊技球が
入賞した場合の通常の絵柄遊技とで、可変表示部40の
表示態様を異ならせて、遊技者の注意を促すようにして
もよい。
The display mode of the variable display section 40 is changed between a picture game when a game ball wins in the second-type winning port 314 and a normal picture game when a game ball wins in the primary winning device 112. It may be made different to call attention of the player.

【0070】[0070]

【発明の効果】以上説明したように、本発明の一の構成
によれば、一次入賞装置に遊技球が所定数入賞すると、
二次入賞装置が入賞可能状態になり、二次入賞装置に遊
技球が入賞すると、第1種入賞口や第2種入賞口に入賞
するようにしたので、入賞装置の動きが変化に富んだも
のになり、また、一次入賞装置ばかりでなく第2種入賞
口に遊技球が入賞すると、絵柄遊技が行われるように
し、絵柄遊技の開始条件を複数設けたので、遊技の興趣
を高めることができる。
As described above, according to one configuration of the present invention, when a predetermined number of game balls win in the primary winning device,
When the secondary prize device is ready for winning and a game ball wins in the secondary prize device, the first prize port and the second prize port are won, so that the movement of the prize device is varied. When a game ball wins not only in the primary winning device but also in the second-type winning opening, a pattern game is performed and a plurality of conditions for starting the pattern game are provided, so that the interest of the game can be enhanced. it can.

【0071】また、本発明の別の構成によれば、一次入
賞装置に遊技球が入賞した場合に行われる絵柄遊技の方
が、第2種入賞口に遊技球が入賞した場合に行われる絵
柄遊技より、可変表示部がその図柄を速く変動させて表
示するようにしたので、結果的に特賞状態の発生する確
率が高くなり、絵柄遊技の面白味を増すことができる。
Further, according to another configuration of the present invention, a pattern game performed when a game ball wins in the primary prize apparatus is a pattern game performed when a game ball wins in a second-type winning opening. Since the variable display unit changes and displays the symbol faster than in the game, the probability of the occurrence of the special prize state increases as a result, and the fun of the pattern game can be increased.

【0072】さらに、本発明の別の構成によれば、絵柄
遊技中に、第2種入賞口に遊技球が入賞した場合に、入
賞した遊技球は保留玉として処理され、絵柄遊技終了後
に、保留玉の数に応じた絵柄遊技が行われるようにした
ので、第2種入賞口に入賞した遊技球が無駄にならない
で、遊技球を三次入賞装置の第2種入賞口に入賞させる
という基本的な遊技の楽しみを増すことができる。
Further, according to another configuration of the present invention, when a game ball wins in the second-type winning opening during a pattern game, the winning game ball is processed as a reserved ball, and after the pattern game is over, Since the pattern game corresponding to the number of the reserved balls is performed, the game balls that have won the second-type winning opening are not wasted, and the game balls are allowed to win in the second-type winning opening of the tertiary winning device. The fun of traditional games.

【0073】さらに、本発明の別の構成によれば、一次
入賞装置に遊技球が入賞した場合と、第2種入賞口に遊
技球が入賞した場合とで、行われる絵柄遊技において、
特賞状態の発生する特賞確率を変えるようにしたので、
遊技の興趣をより高めることができる。
Further, according to another configuration of the present invention, in the case where a game ball wins in the primary winning device and in the case where a game ball wins in the second-type winning opening, in a pattern game performed,
As we changed the special prize probability that the special prize state occurs,
It is possible to enhance the interest of the game.

【0074】さらに、本発明の別の構成によれば、第2
種入賞口の両側に第1種入賞口をそれぞれ配して、第1
種入賞口および第2種入賞口にそれぞれ入賞させるべく
狙い打ちする際に、遊技者の高い技量を要求したので、
遊技者の技量が高くなるに応じて特賞状態を短期間に数
多く発生させることができ、遊技の興趣をさらに高める
ことができる。
Further, according to another configuration of the present invention, the second
The first kind winning opening is arranged on both sides of the kind winning opening, respectively,
When aiming to win the kind winning opening and the second kind winning opening, respectively, a high skill of the player was required,
As the skill of the player increases, a large number of special prize states can be generated in a short period of time, and the interest of the game can be further enhanced.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施の形態に係る遊技機を示す正面
図である。
FIG. 1 is a front view showing a gaming machine according to one embodiment of the present invention.

【図2】本発明の一実施の形態に係る遊技機の機能ブロ
ック図である。
FIG. 2 is a functional block diagram of the gaming machine according to one embodiment of the present invention.

【図3】本発明の一実施の形態に係る絵柄遊技のフロー
図である。
FIG. 3 is a flowchart of a picture game according to the embodiment of the present invention.

【図4】本発明の他の実施の形態に係る絵柄遊技のフロ
ー図である。
FIG. 4 is a flowchart of a picture game according to another embodiment of the present invention.

【符号の説明】[Explanation of symbols]

10…遊技機 11…遊技盤面 11a…入口 21…可動板 22…ソレノイド 23…入賞計数機 24…入賞検知スイッチ 26…賞球払出計数機 27…払出設定手段 28…演算手段 31…遊技処理部 32…乱数生成部 33…賞球乱数生成部 34…表示処理部 40…可変表示部 112…一次入賞装置 113…可動大片 212…二次入賞装置 213…可動小片 312…三次入賞装置 313…第1種入賞口 314…第2種入賞口 DESCRIPTION OF SYMBOLS 10 ... Game machine 11 ... Game board surface 11a ... Entrance 21 ... Movable plate 22 ... Solenoid 23 ... Winning counter 24 ... Winning detection switch 26 ... Winning ball payout counter 27 ... Payout setting means 28 ... Calculating means 31 ... Game processing section 32 ... random number generation unit 33 ... prize ball random number generation unit 34 ... display processing unit 40 ... variable display unit 112 ... primary winning device 113 ... movable large piece 212 ... secondary winning device 213 ... movable small piece 312 ... tertiary winning device 313 ... first type Winning prize 314… Type 2 winning prize

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】遊技盤面へ打ち出された遊技球が始動入賞
口に入賞すると、前記遊技盤面に設けられた可変表示部
で絵柄遊技を行い、絵柄遊技で特賞図柄が揃うと、特賞
状態が発生するようにした遊技機であり、遊技盤面に一
次入賞装置、二次入賞装置および、三次入賞装置を設け
たものにおいて、 前記一次入賞装置は、一対の可動大片が開いて入賞し易
くなる開き状態と一対の可動大片が閉じて入賞し難くな
る閉じ状態とに変位可能に構成して成り、前記二次入賞
装置を内蔵して成り、 前記二次入賞装置は、一対の可動小片が開放する入賞可
能状態と一対の可動小片が閉鎖する入賞不能状態とに変
位可能に構成して成り、前記三次入賞装置を内蔵して成
り、前記一次入賞装置に遊技球が所定数入賞すると、前
記入賞不能状態から前記入賞可能状態に変位し、 前記三次入賞装置は、第1種入賞口および、第2種入賞
口から成り、 前記第1種入賞口は、該第1種入賞口に遊技球が入賞す
ると、前記一次入賞装置を所定回数前記閉じ状態から前
記開き状態に変位させ、 前記第2種入賞口は、該第2種入賞口に遊技球が入賞す
ると、前記二次入賞装置を所定回数入賞不能状態から入
賞可能状態に変位させ、 前記可変表示部は、前記一次入賞装置あるいは前記第2
種入賞口に遊技球が入賞すると、絵柄遊技を行い、絵柄
遊技で特賞図柄が揃うと、特賞状態を発生させることを
特徴とする遊技機。
1. When a game ball hit on the game board surface wins a start winning prize, a pattern game is performed on a variable display portion provided on the game board surface, and when a special prize design is completed in the pattern game, a special prize state occurs. A gaming machine with a primary prize device, a secondary prize device, and a tertiary prize device provided on a game board, wherein the primary prize device is in an open state in which a pair of movable large pieces are opened to facilitate a prize. And a movable state in which the pair of movable pieces are closed to make it difficult to win. The secondary winning apparatus has a built-in secondary winning apparatus, and the secondary winning apparatus has a pair of movable pieces that are open. It is configured to be displaceable between a possible state and a non-winning state in which the pair of movable pieces are closed, and includes the tertiary prize device built therein. The prize is possible from Displaced into a state, the tertiary winning device comprises a first-class winning opening and a second-class winning opening, and the first-class winning opening is provided when a game ball wins in the first-class winning opening. The device is displaced from the closed state to the open state a predetermined number of times, and the second-type winning port is capable of winning the secondary winning device from a non-winning state a predetermined number of times when a game ball wins in the second-type winning port. And the variable display unit is configured to change the primary winning device or the second
A gaming machine characterized in that when a game ball is awarded in a seed winning opening, a pattern game is performed, and when a special prize design is completed in the pattern game, a special prize state is generated.
【請求項2】遊技盤面へ打ち出された遊技球が始動入賞
口に入賞すると、前記遊技盤面に設けられた可変表示部
で絵柄遊技を行い、絵柄遊技で特賞図柄が揃うと、特賞
状態が発生するようにした遊技機であり、遊技盤面に一
次入賞装置、二次入賞装置および、三次入賞装置を設け
たものにおいて、 前記一次入賞装置は、一対の可動大片が開いて入賞し易
くなる開き状態と一対の可動大片が閉じて入賞し難くな
る閉じ状態とに変位可能に構成して成り、前記二次入賞
装置を内蔵して成り、 前記二次入賞装置は、一対の可動小片が開放する入賞可
能状態と一対の可動小片が閉鎖する入賞不能状態とに変
位可能に構成して成り、前記三次入賞装置を内蔵して成
り、前記一次入賞装置に遊技球が所定数入賞すると、前
記入賞不能状態から前記入賞可能状態に変位し、 前記三次入賞装置は、第1種入賞口および、第2種入賞
口から成り、 前記第1種入賞口は、該第1種入賞口に遊技球が入賞す
ると、前記一次入賞装置を所定回数前記閉じ状態から前
記開き状態に変位させ、 前記第2種入賞口は、該第2種入賞口に遊技球が入賞す
ると、前記二次入賞装置を所定回数入賞不能状態から入
賞可能状態に変位させ、 前記可変表示部は、前記第2種入賞口に遊技球が入賞し
た場合に行われる絵柄遊技が、前記一次入賞装置に遊技
球が入賞した場合に行われる絵柄遊技より、図柄を速く
変動させて表示することを特徴とする遊技機。
2. When a game ball hit on the game board surface wins a start winning prize port, a pattern game is performed on a variable display portion provided on the game board surface, and when a special prize design is completed in the pattern game, a special prize state occurs. A gaming machine with a primary prize device, a secondary prize device, and a tertiary prize device provided on a game board, wherein the primary prize device is in an open state in which a pair of movable large pieces are opened to facilitate a prize. And a movable state in which the pair of movable pieces are closed to make it difficult to win. The secondary winning apparatus has a built-in secondary winning apparatus, and the secondary winning apparatus has a pair of movable pieces that are open. It is configured to be displaceable between a possible state and a non-winning state in which the pair of movable pieces are closed, and includes the tertiary prize device built therein. The prize is possible from Displaced into a state, the tertiary winning device comprises a first-class winning opening and a second-class winning opening, and the first-class winning opening is provided when a game ball wins in the first-class winning opening. The device is displaced from the closed state to the open state a predetermined number of times, and the second-type winning opening is capable of winning the secondary winning device from a non-winning state a predetermined number of times when a game ball wins in the second-type winning opening. Displaced to a state, the variable display unit, the pattern game performed when the game ball wins the second kind winning opening, the pattern game performed when the game ball wins the primary winning device, the pattern game A gaming machine characterized by quickly changing the display.
【請求項3】前記絵柄遊技中に前記第2種入賞口に入賞
した入賞球は、前記絵柄遊技終了後に絵柄遊技を行う権
利を保留する保留玉として処理されることを特徴とする
請求項2に記載の遊技機。
3. The winning ball which has won the second kind winning opening during the pattern game is processed as a holding ball for holding a right to play a pattern game after the completion of the pattern game. A gaming machine according to claim 1.
【請求項4】前記可変表示部は、絵柄遊技において特賞
状態が発生する特賞確率を前記第2種入賞口に遊技球が
入賞した場合の方を、前記一次入賞装置に遊技球が入賞
した場合より高くして行うことを特徴とする請求項2に
記載の遊技機。
4. The variable display section according to claim 1, wherein a probability of a special prize state occurring in a picture game is determined when a game ball wins in the second-type winning opening, and when a game ball wins in the primary winning device. 3. The gaming machine according to claim 2, wherein the height is increased.
【請求項5】前記第2種入賞口の両側には、前記一対の
第1種入賞口がそれぞれ配されていることを特徴とする
請求項1または2に記載の遊技機。
5. The gaming machine according to claim 1, wherein the pair of first-type winning ports are respectively arranged on both sides of the second-type winning port.
JP10349623A 1998-12-09 1998-12-09 Game machine Pending JP2000167135A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10349623A JP2000167135A (en) 1998-12-09 1998-12-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10349623A JP2000167135A (en) 1998-12-09 1998-12-09 Game machine

Publications (1)

Publication Number Publication Date
JP2000167135A true JP2000167135A (en) 2000-06-20

Family

ID=18404998

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10349623A Pending JP2000167135A (en) 1998-12-09 1998-12-09 Game machine

Country Status (1)

Country Link
JP (1) JP2000167135A (en)

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