JP2000167127A - Game machine - Google Patents

Game machine

Info

Publication number
JP2000167127A
JP2000167127A JP10349622A JP34962298A JP2000167127A JP 2000167127 A JP2000167127 A JP 2000167127A JP 10349622 A JP10349622 A JP 10349622A JP 34962298 A JP34962298 A JP 34962298A JP 2000167127 A JP2000167127 A JP 2000167127A
Authority
JP
Japan
Prior art keywords
prize
game
winning
ball
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10349622A
Other languages
Japanese (ja)
Inventor
Takatoshi Takemoto
孝俊 武本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP10349622A priority Critical patent/JP2000167127A/en
Publication of JP2000167127A publication Critical patent/JP2000167127A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game machine which makes the movement of a prize winning device full of variety and restores basic amusement that a game ball is gotten into a primary prize winning device or a secondary prize winning device in a prize winning possible condition. SOLUTION: When a prescribed number of prize winning game balls has gotten in a primary prize winning device 112, a secondary prize winning device 212 in the primary prize winning device 112 is switched from a prize winning impossible condition to a prize winning possible condition to deliver a prescribed number of prize balls when a game ball is gotten in the secondary prize winning device 212. When a prize winning ball gotten in the primary prize winning device 112 is not treated as a retained ball, it is a disadvantage for a player, but the prize winning ball like that is added as a prize winning ball same as an ordinary prize winning ball into the primary prize winning device and, when the number of prize winning balls reached a prescribed number, the second prize winning device 212 is switched to a prize winning possible condition to enable a player to get a prescribed number of prize balls.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技盤面へ打ち出
された遊技球が始動入賞口に入賞すると、前記遊技盤面
に設けられた可変表示部で絵柄遊技を行い、絵柄遊技で
特賞図柄が揃うと、特賞状態が発生するようにした遊技
機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game game played on a variable display portion provided on a game board surface when a game ball hitting the game board surface wins a starting winning prize hole, and a special prize design is completed in the picture game. And a gaming machine in which a special prize state is generated.

【0002】[0002]

【従来の技術】最近の遊技機では、遊技盤面に可変表示
部を設け、可変表示部としての液晶画面や回転ドラムで
絵柄遊技を行い、絵柄遊技において、液晶画面等に表示
される各種絵柄の視覚的面白さや、絵柄の変化後の表示
結果から生じ得る特賞状態の発生への期待感から役物と
して特に脚光を浴びている。
2. Description of the Related Art In recent gaming machines, a variable display section is provided on a game board, and a pattern game is performed on a liquid crystal screen or a rotating drum as a variable display section. It is particularly spotlighted as an accessory because of its visual amusement and the expectation of the occurrence of a prize state that can occur from the display result after the change of the picture.

【0003】かかる可変表示手段を備えた遊技機では、
遊技盤面にある始動入賞口へ遊技球が入賞すると、液晶
画面に各種絵柄がスクロール表示されたり、あるいは回
転ドラムが回転して各種絵柄が連続的に変化し、その変
化後に特定図柄が(7,7,7)の如く揃うと、特賞状
態が発生し、大口入賞口が繰り返し開閉動作するという
利益が遊技者に付与されるようになっている。
In a gaming machine provided with such variable display means,
When a game ball wins in the start winning prize port on the game board surface, various patterns are scroll-displayed on the liquid crystal screen, or various patterns are continuously changed by rotating the rotating drum, and after the change, the specific symbol is changed to (7, When they are aligned as in (7, 7), a special prize state is generated, and the benefit that the large winning opening repeatedly opens and closes is provided to the player.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、前述し
た従来の遊技機では、始動入賞口が、可変表示部で絵柄
遊技を行うための単なる入賞口になっていて、見た目の
変化が乏しい。また、絵柄遊技中に遊技球が始動入賞口
に入賞すると、その入賞球は保留玉として処理され、絵
柄遊技終了後に絵柄遊技を行う権利を得るが、遊技球が
始動入賞口に入賞した際に、保留玉が例えば4個を超え
ている場合には、その入賞球は保有玉として処理されず
に捨てられてしまい、遊技者の不利益になる。不利益に
ならないように遊技者は始動入賞口への遊技球の入賞を
控えるようになるため、遊技球を入賞口に入賞させると
いう基本的な遊技の楽しみが失われ、遊技の興趣を高め
ることができないという問題点があった。
However, in the above-mentioned conventional gaming machine, the starting winning opening is merely a winning opening for performing a picture game on the variable display section, and the appearance of the winning winning opening is poor. Also, if a game ball wins the starting winning opening during a pattern game, the winning ball is processed as a holding ball, and the right to play a pattern game is obtained after the end of the pattern game, but when the game ball wins the starting winning opening. If the number of reserved balls exceeds four, for example, the winning ball is discarded without being processed as a possessed ball, which is disadvantageous for the player. Players will refrain from winning game balls in the starting winning opening so as not to be disadvantaged, so the basic pleasure of playing a game ball in the winning opening will be lost and the interest of the game will be enhanced There was a problem that can not be.

【0005】本発明は、以上のような従来技術が有する
問題点に着目してなされたもので、一次入賞装置に遊技
球が所定数入賞すると、二次入賞装置が入賞可能状態に
なり、二次入賞装置に遊技球が入賞すると所定賞球数の
賞球が払い出されるようにして、入賞装置の動きを変化
に富んだものにし、また、遊技球を一次入賞装置あるい
は、入賞可能状態にある二次入賞装置に入賞させるとい
う基本的な遊技の楽しみを復活させて、遊技の興趣を高
めることができる遊技機を提供することを目的としてい
る。
The present invention has been made in view of the above-mentioned problems of the prior art. When a predetermined number of game balls are won in the primary winning device, the secondary winning device is placed in a state capable of winning. When a game ball is won in the next winning device, a predetermined number of prize balls are paid out, so that the movement of the winning device is varied, and the game ball is in a primary winning device or in a winning state. It is an object of the present invention to provide a gaming machine capable of revitalizing the basic pleasure of playing a game by causing a secondary winning device to win a prize, and enhancing the interest of the game.

【0006】[0006]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、次の各項の発明に存
する。 [1]遊技盤面(11)へ打ち出された遊技球が始動入
賞口に入賞すると、前記遊技盤面(11)に設けられた
可変表示部(40)で絵柄遊技を行い、絵柄遊技で特賞
図柄が揃うと、特賞状態が発生するようにした遊技機で
あり、賞球払出手段を有し、遊技盤面(11)に一次入
賞装置(112)および、二次入賞装置(212)を設
けたものにおいて、前記一次入賞装置(112)は、前
記二次入賞装置(212)を内蔵して成り、前記二次入
賞装置(212)は、一対の可動小片(213)が開放
する入賞可能状態と一対の可動小片(213)が閉鎖す
る入賞不能状態とに変位可能に構成して成り、前記一次
入賞装置(112)に遊技球が所定数入賞すると、前記
入賞不能状態から前記入賞可能状態に変位し、前記賞球
払出手段は、二次入賞装置(212)に遊技球が入賞す
ると、所定賞球数の賞球を払い出し、前記可変表示部
(40)は、前記一次入賞装置(112)に遊技球が入
賞すると、絵柄遊技を行い、絵柄遊技で特賞図柄が揃う
と、特賞状態が発生するようにしたことを特徴とする遊
技機。
The gist of the present invention to achieve the above object lies in the following inventions. [1] When a game ball hit on the game board surface (11) wins a start winning prize, a pattern game is performed on the variable display section (40) provided on the game board surface (11), and a special prize symbol is formed in the pattern game. A game machine in which a special prize state is generated when the game machines are arranged. The game machine has a prize ball payout means, and is provided with a primary prize device (112) and a secondary prize device (212) on a game board (11). The primary prize device (112) includes the secondary prize device (212) therein. The secondary prize device (212) has a prize-enabled state in which a pair of movable pieces (213) are opened, and a pair of prize-winning states. The movable piece (213) is configured to be displaceable to a closed non-winning state, and when a predetermined number of game balls wins in the primary winning device (112), the movable small piece (213) is displaced from the non-winning state to the winning possible state, The prize ball payout means is a secondary When a game ball wins the prize device (212), a predetermined number of prize balls are paid out, and when the game ball wins the primary winning device (112), the variable display unit (40) performs a pattern game, A gaming machine characterized in that a special prize state occurs when a special prize design is completed in a picture game.

【0007】[2]遊技盤面(11)へ打ち出された遊
技球が始動入賞口に入賞すると、前記遊技盤面(11)
に設けられた可変表示部(40)で絵柄遊技を行い、絵
柄遊技で特賞図柄が揃うと、特賞状態が発生するように
した遊技機であり、賞球乱数生成部(33)および、賞
球払出手段を有し、遊技盤面(11)に一次入賞装置
(112)および、二次入賞装置(212)を設けたも
のにおいて、前記一次入賞装置(112)は、前記二次
入賞装置(212)を内蔵して成り、前記二次入賞装置
(212)は、一対の可動小片(213)が開放する入
賞可能状態と一対の可動小片(213)が閉鎖する入賞
不能状態とに変位可能に構成して成り、前記一次入賞装
置(112)に遊技球が所定数入賞すると、前記入賞不
能状態から前記入賞可能状態に変位し、前記賞球乱数生
成部(33)は、二次入賞装置(212)に遊技球が入
賞すると、賞球乱数を生成し、前記賞球払出手段は、前
記賞球乱数に対応する所定賞球数の賞球を払い出し、前
記可変表示部(40)は、前記一次入賞装置(112)
に遊技球が入賞すると、絵柄遊技を行い、絵柄遊技で特
賞図柄が揃うと、特賞状態が発生するようにしたことを
特徴とする遊技機。
[2] When the game ball hit on the game board surface (11) wins the starting winning opening, the game board surface (11)
A game machine in which a pattern game is played on a variable display unit (40) provided in the game machine, and a special prize state is generated when the special prize symbols are arranged in the pattern game. A prize ball random number generation unit (33) and a prize ball In a game machine having payout means and a primary prize device (112) and a secondary prize device (212) provided on a game board (11), the primary prize device (112) is different from the secondary prize device (212). The secondary winning device (212) is configured to be displaceable between a winning possible state in which the pair of movable pieces (213) is opened and a non-winning state in which the pair of movable pieces (213) is closed. When a predetermined number of game balls have won the primary prize device (112), the prize ball random number generation unit (33) is displaced from the prize impossible state to the prize possible state, and the secondary prize device (212) When the game ball wins, the prize ball random number Generated, the prize ball dispensing means pays out a predetermined prize ball number of prize balls corresponding to the prize ball random number, the variable display unit (40), said primary winning device (112)
A game machine characterized in that when a game ball wins, a pattern game is performed, and when a special prize design is completed in the pattern game, a special prize state is generated.

【0008】[3]前記一次入賞装置(112)は、一
対の可動大片(113)を有しており、該一対の可動大
片(113)は、遊技球が入賞し難い閉じ状態と、遊技
球が入賞し易い開き状態とに変位可能に構成されている
ことを特徴とする[1]または[2]に記載の遊技機。
[3] The primary winning device (112) has a pair of movable pieces (113). The pair of movable pieces (113) are in a closed state where it is difficult for game balls to win, and The gaming machine according to [1] or [2], wherein the gaming machine is configured to be displaceable into an open state where it is easy to win.

【0009】[4]前記賞球乱数あるいは、前記所定賞
球数は、前記遊技盤面(11)上の表示部(40)に表
示されることを特徴とする[1]または[2]に記載の
遊技機。
[4] The prize ball random number or the predetermined prize ball number is displayed on a display section (40) on the game board surface (11), [1] or [2]. Gaming machine.

【0010】次に前記各項に記載された発明の作用につ
いて説明する。本発明の一の構成によれば、一次入賞装
置(112)に二次入賞装置(212)を内蔵させて、
入賞装置の動きを変化に富んだものにしている。
Next, the operation of the invention described in each of the above items will be described. According to one configuration of the present invention, the secondary winning device (212) is built in the primary winning device (112),
The movement of the prize winning device is varied.

【0011】すなわち、一次入賞装置(112)に遊技
球が入賞すると、可変表示部(40)が稼働して絵柄遊
技が行われ、絵柄遊技で特賞図柄が揃うと特賞状態が発
生する。また、一次入賞装置(112)への入賞球は加
算されていく。このとき、一次入賞装置(112)内の
二次入賞装置(212)は入賞不能状態にある。
That is, when a game ball wins in the primary prize device (112), the variable display section (40) operates to perform a picture game, and when a special prize design is completed in the picture game, a special prize state occurs. Further, the winning balls to the primary winning device (112) are added. At this time, the secondary prize device (212) in the primary prize device (112) is in a non-prize state.

【0012】絵柄遊技中に一次入賞装置(112)に遊
技球が入賞した場合に、一次入賞装置(112)への入
賞球は保留玉として処理される。しかしながら、保留玉
が例えば4個を超えると、一次入賞装置(112)への
入賞球は保留玉として処理されずに無駄になり遊技者に
不利益となる。
When a game ball wins in the primary prize device (112) during a picture game, the prize ball in the primary prize device (112) is processed as a reserved ball. However, if the number of reserved balls exceeds, for example, four, the winning balls to the primary prize device (112) will not be processed as reserved balls and will be wasted and disadvantageous to the player.

【0013】一次入賞装置(112)に遊技球が所定数
(例えば10個)入賞すると、一次入賞装置(112)
内にあって、二次入賞装置(212)が入賞不能状態か
ら入賞可能状態になる。二次入賞装置(212)に遊技
球が入賞すると所定賞球数(例えば、130個)の賞球
が払い出される。
When a predetermined number (for example, 10) of game balls are won in the primary winning device (112), the primary winning device (112).
And the secondary prize device (212) changes from the non-winning state to the prize-winning state. When a game ball wins in the secondary winning device (212), a predetermined number (for example, 130) of award balls are paid out.

【0014】すなわち、一次入賞装置(112)への入
賞球が保留玉として処理されない場合に、遊技者に不利
益となるが、そのような入賞球は、一次入賞装置(11
2)への通常の入賞球と同じ入賞球として加算され、入
賞球が所定数に達すれば、二次入賞装置(212)が入
賞可能状態になり、所定賞球数の賞球が得られるので、
遊技球を入賞装置に入賞させるという基本的な遊技の楽
しみを増すことができる。
[0014] That is, if the winning ball to the primary winning device (112) is not processed as a pending ball, it is disadvantageous for the player, but such a winning ball is the primary winning device (11).
If the number of prize balls reaches a predetermined number, the secondary prize device (212) enters a prizeable state, and a predetermined number of prize balls are obtained. ,
It is possible to increase the pleasure of a basic game in which a game ball is made to win a winning device.

【0015】また、本発明の別の構成によれば、二次入
賞装置(212)に遊技球が入賞して払い出される賞球
の賞球数に変化をもたせ、遊技の興趣をより高めるよう
にしたものである。
Further, according to another configuration of the present invention, the secondary prize device (212) is provided with a change in the number of prize balls to be paid out when a game ball is won so as to further enhance the interest of the game. It was done.

【0016】すなわち、二次入賞装置(212)に遊技
球が入賞すると、賞球乱数生成部(33)は乱数を生成
し、生成された乱数に基づいて所定賞球数が算出され
る。賞球払出手段は、算出された所定賞球数の賞球を払
い出す。
That is, when a game ball wins in the secondary winning device (212), a winning ball random number generation unit (33) generates a random number and calculates a predetermined number of winning balls based on the generated random number. The winning ball payout means pays out the calculated predetermined number of winning balls.

【0017】例えば、1〜100までの整数を乱数とし
て生成し、1,3,5,7,9,11,33,55,7
7,99,の乱数が生成されると、所定賞球数が400
個になり、その他の乱数が生成されると、所定賞球数が
100個になるようにすれば、一次入賞装置(112)
に遊技球が所定数(例えば10個)入賞するごとに、1
00〜400個までの賞球が得られ、前記所定数の入賞
ごとに平均して130個の賞球が得られることになり、
基本的な遊技の楽しみがさらに増し、また、特賞状態が
終了してから次の特賞状態が発生するまでの間に持ち玉
が減少するのを防止することができる。
For example, integers from 1 to 100 are generated as random numbers, and 1, 3, 5, 7, 9, 11, 33, 55, 7
When a random number of 7,99 is generated, the predetermined prize ball number becomes 400
And the other random numbers are generated. If the predetermined number of prize balls becomes 100, the primary prize device (112)
Each time a predetermined number (for example, 10) of game balls win,
From 00 to 400 prize balls are obtained, and 130 prize balls are obtained on average for each of the predetermined number of prizes,
Basic game enjoyment is further increased, and it is possible to prevent a decrease in possession balls between the end of the special prize state and the occurrence of the next special prize state.

【0018】さらに、本発明の別の構成によれば、一次
入賞装置(112)の一対の可動大片(113)は、遊
技球が入賞し難い閉じ状態と、遊技球が入賞し易い開き
状態とに変位する。一対の可動大片(113)の開き状
態は、比較的短時間に一次入賞装置(112)に遊技球
を所定数(例えば10個)入賞させることができる状態
であり、遊技者にとって極めて有利な状態になるととも
に、一対の可変大片の変化が面白く、遊技者の射幸心を
煽ることができる。
Further, according to another configuration of the present invention, the pair of movable large pieces (113) of the primary winning device (112) are in a closed state where the game balls are hard to win and an open state where the game balls are easy to win. Is displaced. The open state of the pair of movable large pieces (113) is a state in which the primary prize device (112) can win a predetermined number (for example, 10) of game balls in a relatively short time, which is a state extremely advantageous to the player. , And the change of the pair of variable large pieces is interesting, which can inspire the gambling of the player.

【0019】さらに、本発明の別の構成によれば、遊技
球が二次入賞装置(212)に入賞すると、賞球乱数生
成部(33)が賞球乱数を生成する。生成された賞球乱
数あるいは、賞球乱数に基づいて算出された所定賞球数
は、遊技盤面(11)上の表示部(40)に表示され
る。表示部(40)は、可変表示部(40)であっても
よい。
Further, according to another configuration of the present invention, when the game ball wins the secondary winning device (212), the winning ball random number generating section (33) generates the winning ball random number. The generated prize ball random number or the predetermined prize ball number calculated based on the prize ball random number is displayed on the display unit (40) on the game board (11). The display unit (40) may be a variable display unit (40).

【0020】賞球乱数などが表示されることにより、遊
技の興趣を高めることができるとともに、払い出される
べき賞球の所定賞球数を確実に予測することができ、遊
技が進行し易くなる。
By displaying the random number of the prize ball, the interest of the game can be enhanced, and the predetermined number of prize balls to be paid out can be reliably predicted, so that the game can easily proceed.

【0021】[0021]

【発明の実施の形態】以下、図面に基づき本発明を代表
する一の実施形態を説明する。図1および図2に示すよ
うに、本実施の形態にかかるパチンコ機である遊技機1
0は、遊技盤面11のほぼ中央には、可変表示部40が
設けられ、可変表示部40の下方に大口入賞口が開設さ
れている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS One embodiment of the present invention will be described below with reference to the drawings. As shown in FIGS. 1 and 2, a gaming machine 1 which is a pachinko machine according to the present embodiment.
In 0, a variable display section 40 is provided substantially at the center of the game board surface 11, and a large winning opening is opened below the variable display section 40.

【0022】可変表示部40と大口入賞口との間にチャ
ッカである一次入賞装置112および、二次入賞装置2
12が設けられている。
A primary prize device 112 serving as a chucker between the variable display portion 40 and a large winning opening, and a secondary prize device 2
12 are provided.

【0023】一次入賞装置112は、一対の可動大片1
13を有し、二次入賞装置212は、一対の可動小片2
13を有している。一対の可動大片113の間の隙間に
二次入賞装置212が配設されている。
The primary winning device 112 includes a pair of movable large pieces 1.
13, the secondary prize device 212 includes a pair of movable pieces 2
13. A secondary winning device 212 is provided in a gap between the pair of movable large pieces 113.

【0024】一次入賞装置112の一対の可動大片11
3は、入賞がし難い閉じ状態と、入賞がし易い開き状態
とに揺動する。一次入賞装置112に遊技球が所定数
(例えば10個)入賞すると、二次入賞装置212の一
対の可動小片213が閉じた入賞不能状態から開いた入
賞可能状態に変位する。
A pair of movable large pieces 11 of the primary winning device 112
3 swings between a closed state where it is difficult to win and an open state where it is easy to win. When a predetermined number (for example, 10) of game balls are won in the primary prize device 112, the pair of movable pieces 213 of the secondary prize device 212 is displaced from a closed non-prizeable state to an open prizeable state.

【0025】遊技球が一次入賞装置112に入賞する
と、後述の乱数生成部32が乱数を生成(抽出)し、生
成された乱数に係る図柄情報を後述の表示処理部34が
可変表示部40に送り、可変表示部40が図柄情報に係
る図柄を表示する。
When the game ball wins the primary prize device 112, a random number generation unit 32 described later generates (extracts) a random number, and the display processing unit 34 described later displays symbol information on the generated random number on the variable display unit 40. The variable display unit 40 displays a symbol related to symbol information.

【0026】遊技球が二次入賞装置212に入賞する
と、後述の賞球乱数生成部33が乱数を生成(抽出)
し、生成された乱数に係る所定賞球数が算出され、表示
処理部34は所定賞球数情報を可変表示部40に送り、
可変表示部40は所定賞球数を表示する。
When a game ball wins the secondary prize device 212, a prize ball random number generation unit 33 described later generates (extracts) a random number.
Then, the predetermined prize ball number related to the generated random number is calculated, and the display processing unit 34 sends the predetermined prize ball number information to the variable display unit 40,
The variable display section 40 displays a predetermined number of prize balls.

【0027】可変表示部40は、液晶パネルであり、T
FT型液晶またはDSTN型液晶により構成されてい
る。
The variable display section 40 is a liquid crystal panel.
It is composed of an FT type liquid crystal or a DSTN type liquid crystal.

【0028】可変表示部40の稼動中に、一次入賞装置
112に入賞した遊技球はそれぞれ保留玉として処理さ
れ、乱数生成部32が生成(抽出)した乱数は一時的に
保存され、絵柄遊技終了後に、保存された乱数に基づい
て絵柄遊技が行われる。また、一次入賞装置112に遊
技球が入賞すると、入賞球に「1」が加算される(n=
n+1)。
During the operation of the variable display unit 40, the game balls that have won the primary prize device 112 are processed as holding balls, and the random numbers generated (extracted) by the random number generation unit 32 are temporarily stored, and the pattern game ends. Later, a picture game is performed based on the stored random numbers. When a game ball wins in the primary winning device 112, “1” is added to the winning ball (n =
n + 1).

【0029】一次入賞装置112に遊技球が入賞した際
に、保留玉が4個を超えていた場合には、一次入賞装置
112に入賞した遊技球は保留玉として処理されないで
廃棄され、乱数生成部32も乱数を生成しない。この場
合にも、入賞球に「1」が加算される(n=n+1)。
If the number of reserved balls exceeds four when a game ball wins in the primary winning device 112, the game ball won in the primary winning device 112 is discarded without being processed as a reserved ball, and a random number is generated. The unit 32 also does not generate random numbers. Also in this case, “1” is added to the winning sphere (n = n + 1).

【0030】一次入賞装置112に遊技球が所定数N1
(例えば10個)入賞した場合に(n>=N1)、二次
入賞装置212は、その一対の可動小片213が閉鎖し
た入賞不能状態から開放した入賞可能状態に変位すると
ともに、賞球乱数生成部33が賞球乱数を生成する。賞
球乱数に基づいて所定賞球数が算出される。
A predetermined number N1 of game balls are set in the primary winning device 112.
When a prize is won (for example, 10 pieces) (n> = N1), the secondary prize device 212 shifts from the closed prize impossible state where the pair of movable pieces 213 is closed to the open prize possible state and generates a prize ball random number. The unit 33 generates a prize ball random number. The predetermined prize ball number is calculated based on the prize ball random numbers.

【0031】賞球乱数生成部33は、例えば、1〜10
0までの整数を乱数として生成し、賞球乱数生成部33
が1,3,5,7,9,11,33,55,77,9
9,の乱数を生成すると、所定賞球数400が算出さ
れ、賞球乱数生成部33がその他の乱数を生成すると、
所定賞球数100が算出される。
The prize ball random number generation unit 33 includes, for example, 1 to 10
An integer up to 0 is generated as a random number, and a winning ball random number generation unit 33
Is 1,3,5,7,9,11,33,55,77,9
When the random numbers of 9 and 9 are generated, the predetermined prize ball number 400 is calculated. When the prize ball random number generation unit 33 generates other random numbers,
The predetermined number of prize balls 100 is calculated.

【0032】可変表示部40の始動は、一次入賞装置1
12への遊技球の入賞を条件として、行われる。また、
一次入賞装置112および、二次入賞装置212への入
賞をそれぞれ検出すべく、光電センサ(または近接スイ
ッチ)が設けられている。
The start of the variable display unit 40 is started by the primary prize device 1.
12 is performed on condition that a game ball is won. Also,
A photoelectric sensor (or proximity switch) is provided to detect a winning in the primary winning device 112 and the secondary winning device 212, respectively.

【0033】遊技球が一次入賞装置112に入賞する
と、乱数生成部32が乱数を生成するが、乱数生成部3
2が特賞乱数を生成する確率は、例えば1/250であ
る。
When the game ball wins the primary prize device 112, the random number generator 32 generates a random number.
The probability that 2 will generate a special random number is, for example, 1/250.

【0034】また、遊技球が一次入賞装置112に入賞
すると、可変表示部40は、3個横方向に並んだ表示要
素が右側、中側および左側の順に表示停止する。
When a game ball wins the primary prize device 112, the variable display section 40 stops displaying three horizontally arranged display elements in the order of right, middle and left.

【0035】各表示要素は、それぞれ0〜9までの1桁
の数字を可変表示するものであるが、可変表示する図柄
は、数字に限らないことはいうまでもない。
Each display element variably displays a single-digit number from 0 to 9, but it goes without saying that the symbols variably displayed are not limited to numbers.

【0036】遊技球が一次入賞装置112に入賞して、
乱数生成部32が特賞乱数を生成した場合に、可変表示
部40で行う絵柄遊技においては、縦横あるいは斜めの
方向のいずれかの表示要素が「3,3,3」あるいは、
「7,7,7」の如く、同一数字を表示する。
When the game ball wins the primary winning device 112,
When the random number generation unit 32 generates the special random number, in the pattern game performed on the variable display unit 40, the display element in either the vertical or horizontal or diagonal direction is “3, 3, 3” or
The same number is displayed, such as "7, 7, 7".

【0037】可変表示部40で行われる絵柄遊技で特賞
図柄が表示されると、大口入賞口の可動板21が開き、
入賞の容易な特賞状態が発生する。大口入賞口は、遊技
球が所定数(例えば10個)入賞すると、可動板21が
閉じるように構成されている。可動板21の開閉動作は
ソレノイド22が行う。入賞球の計数は、入賞計数機2
3および、入賞検知スイッチ24が行う。
When the special prize symbol is displayed in the pattern game performed on the variable display section 40, the movable plate 21 of the large winning opening is opened,
A special prize state in which winning is easy occurs. The large winning opening is configured such that the movable plate 21 is closed when a predetermined number (for example, 10) of game balls are won. The operation of opening and closing the movable plate 21 is performed by the solenoid 22. The winning balls are counted by the winning counter 2
3 and the winning detection switch 24.

【0038】また、大口入賞口は所定回数開閉を繰り返
す。大口入賞口が開閉を繰り返す所定回数は、例えば1
6回(K1=16)である。
The large winning opening is repeatedly opened and closed a predetermined number of times. The predetermined number of times the large winning opening repeatedly opens and closes is, for example, 1
Six times (K1 = 16).

【0039】遊技機の制御部は、遊技処理部31、乱数
生成部32、賞球乱数生成部33、表示処理部34、R
OM(read only memory)および、RAM(random acc
essmemory)を有している。
The control unit of the gaming machine includes a game processing unit 31, a random number generation unit 32, a prize ball random number generation unit 33, a display processing unit 34,
OM (read only memory) and RAM (random acc
essmemory).

【0040】制御部には主記憶部としてROMが接続さ
れ、ROMには、絵柄遊技プログラム、および図柄の表
示データが記録されている。ROMは遊技機ごとに、あ
るいは同一機であっても時間帯ごとに異なり、適宜書き
換えられる。また、絵柄遊技を実行する際に各種データ
を随時書込むためのRAMが接続されている。
A ROM is connected to the control unit as a main storage unit, and the ROM stores a pattern game program and display data of symbols. The ROM is different for each gaming machine, or even for the same machine, for each time zone, and is appropriately rewritten. Further, a RAM for writing various data at any time when executing a picture game is connected.

【0041】遊技球の払出は、賞球払出手段(無限カウ
ンタ)で行う。賞球払出手段は、賞球払出計数機26、
払出設定手段27および、演算手段28から成る。
The payout of game balls is performed by award ball payout means (infinite counter). The prize ball payout means includes a prize ball payout counter 26,
It comprises payout setting means 27 and calculation means 28.

【0042】遊技盤面11の下方には払い出された遊技
球を貯留し、球発射装置(図示せず)へ遊技球を送るた
めの上皿13が設けられている。上皿13に貯留された
遊技球を球発射装置の動作を調節して遊技盤面内に打ち
出すためのハンドル15が遊技機の右下部に設けられて
いる。
An upper plate 13 is provided below the game board surface 11 for storing the paid out game balls and sending the game balls to a ball launching device (not shown). A handle 15 for adjusting the operation of the ball launching device to launch the game balls stored in the upper plate 13 into the game board surface is provided at a lower right portion of the game machine.

【0043】ハンドル15の横には、上皿13に遊技球
が満杯になったときに遊技球を流して貯留したり、ゲー
ムを止めるときに上皿13内に残っている遊技球をおろ
すための下皿14が設けられている。
Next to the handle 15, when the game balls are filled on the upper plate 13, the game balls are flown and stored, and when the game is stopped, the game balls remaining in the upper plate 13 are lowered. The lower plate 14 is provided.

【0044】次に本実施の形態の作用を図3に基づいて
説明する。図3は、絵柄遊技のフロー図である。
Next, the operation of the present embodiment will be described with reference to FIG. FIG. 3 is a flowchart of a picture game.

【0045】遊技者はハンドル11を回転操作すること
により遊技盤面11上に遊技球を打ち出し、一次入賞装
置112あるいは、入賞可能状態にある二次入賞装置へ
の入賞を目指す。
The player launches a game ball on the game board surface 11 by rotating the handle 11 to aim at the primary prize device 112 or the secondary prize device in a prize-enabled state.

【0046】図3に示すように、一次入賞装置112に
遊技球が入賞しない場合に(ステップS301:N)、
二次入賞装置212に遊技球が入賞したかを判断する
(ステップS302)。二次入賞装置212に遊技球が
入賞した場合に(ステップS302:Y)、賞球乱数生
成部33が賞球乱数を生成(抽出)し(ステップS30
3)、賞球乱数に基づいて所定賞球数が算出され、可変
表示部40が所定賞球数を表示する(ステップS30
4)。このとき、二次入賞装置212が入賞不能状態に
変位する。賞球払出手段が所定賞球数の賞球を払い出す
(ステップS305)。
As shown in FIG. 3, when a game ball does not win in the primary winning device 112 (step S301: N),
It is determined whether a game ball has won the secondary winning device 212 (step S302). When a game ball wins in the secondary winning device 212 (step S302: Y), the winning ball random number generation unit 33 generates (extracts) a winning ball random number (step S30).
3) The predetermined prize ball number is calculated based on the prize ball random number, and the variable display unit 40 displays the predetermined prize ball number (step S30).
4). At this time, the secondary prize device 212 is displaced into a non-winning state. The winning ball payout means pays out a predetermined number of winning balls (step S305).

【0047】二次入賞装置212に遊技球が入賞しない
場合に(ステップS302:N)、一次入賞装置に入賞
したかの判断(ステップS301)に戻る。
When the game ball does not win in the secondary winning device 212 (step S302: N), the process returns to the determination of whether or not the primary winning device has won (step S301).

【0048】遊技盤面11上に打ち出された遊技球が一
次入賞装置112に入賞した場合に(ステップS30
1:Y)、一次入賞装置112の一対の可動大片113
が閉じ状態であれば、開き状態になり、入賞し易くなる
とともに、一次入賞装置112に遊技球が所定数入賞し
たかを判断する(ステップS307)。
When a game ball hit on the game board surface 11 wins the primary prize device 112 (step S30).
1: Y), a pair of movable large pieces 113 of the primary winning device 112
If is closed, it is opened, and it is easy to win, and it is determined whether or not a predetermined number of game balls have won the primary winning device 112 (step S307).

【0049】一次入賞装置112に遊技球が所定数入賞
した場合に(ステップS307:Y)、二次入賞装置2
12の一対の可動小片213が入賞不能状態から入賞可
能状態に変位し(ステップS306)、乱数生成部32
が乱数を生成し(ステップS308)、可変表示部40
が可変表示する(ステップS309)。
When a predetermined number of game balls have been won in the primary winning device 112 (step S307: Y), the secondary winning device 2
The twelve movable pieces 213 are displaced from the non-winning state to the winning state (step S306), and the random number generation unit 32
Generates a random number (step S308), and
Is variably displayed (step S309).

【0050】一次入賞装置112に遊技球が所定数入賞
していない場合に(ステップS307:N)、乱数生成
部32が乱数を生成し(ステップS308)、可変表示
部40が可変表示する(ステップS309)。
When a predetermined number of game balls have not been won in the primary winning device 112 (step S307: N), the random number generator 32 generates a random number (step S308), and the variable display unit 40 variably displays (step S308). S309).

【0051】可変表示部40の3つの表示要素が「3,
3,3」の如く特賞図柄で揃った場合、すなわち、乱数
生成部32が特賞乱数を生成した場合に(ステップS3
10:Y)、特賞状態が発生する。
The three display elements of the variable display section 40 are "3,
3,3 ", that is, when the random number generation unit 32 generates a special random number (step S3).
10: Y), a special prize state occurs.

【0052】可変表示部40の3つの表示要素が特賞図
柄で揃わない場合、すなわち、乱数生成部32が特賞乱
数を生成しない場合に(ステップS310:N)、一次
入賞装置112に遊技球が入賞したかの判断(ステップ
S301)に戻る。
When the three display elements of the variable display unit 40 are not aligned with the special prize symbol, that is, when the random number generation unit 32 does not generate the special prize random number (step S310: N), the game ball wins the primary prize device 112. The process returns to the determination (step S301).

【0053】特賞状態が発生すると、可動片21が開
き、大口入賞口が閉鎖した入賞不能状態から開放した入
賞可能状態に変位する(ステップS311)。
When the special prize state occurs, the movable piece 21 is opened, and the large winning opening is displaced from the closed non-prizeable state to the open possible prize state (step S311).

【0054】大口入賞口に遊技球が所定数(10個)入
賞したかを繰り返し判断し(ステップS312)、大口
入賞口に遊技球が所定数入賞した場合に(ステップS3
12:Y)、大口入賞口が閉鎖して入賞不能状態になり
(ステップS313)、大口入賞口が所定回数(例えば
K1=16)開閉を繰り返したかを判断する(k>=K
1)(ステップS314)。
It is repeatedly determined whether or not a predetermined number (10) of game balls have won the large winning opening (step S312). If a predetermined number of game balls have won the large winning opening (step S3).
12: Y), the large winning opening is closed and the winning is impossible (step S313), and it is determined whether the large winning opening has been repeatedly opened and closed a predetermined number of times (for example, K1 = 16) (k> = K).
1) (Step S314).

【0055】大口入賞口が所定回数開閉を繰り返してい
ない場合に(ステップS314:N)、大口入賞口が再
び開放され、入賞可能状態に変位し、特賞状態が繰り返
される。
If the large winning opening has not been repeatedly opened and closed a predetermined number of times (step S314: N), the large winning opening is opened again, displaced into a winable state, and the special winning state is repeated.

【0056】大口入賞口が所定回数開閉を繰り返してい
る場合に(ステップS314:Y)、大口入賞口は再び
開放することがなく、特賞状態は終了する(エンド)。
If the large winning opening is repeatedly opened and closed a predetermined number of times (step S314: Y), the large winning opening is not opened again, and the special prize state ends (END).

【0057】以上のように、二次入賞装置212に遊技
球が入賞した場合に、賞球乱数生成部33が賞球乱数を
生成し、生成された賞球乱数に基づいて所定賞球数を算
出し、所定賞球数等を表示するものを示したが、図4の
絵柄遊技のフロー図に示すように、二次入賞装置212
に遊技球が入賞した場合に、所定賞球数を一律に130
個として払い出すようにしてもよい。
As described above, when a game ball is won in the secondary winning device 212, the prize ball random number generation unit 33 generates a prize ball random number, and calculates a predetermined prize ball number based on the generated prize ball random number. Although the calculation and the display of the predetermined number of prize balls and the like are shown, as shown in the flow chart of the picture game in FIG.
When the game ball wins, the predetermined prize ball number is uniformly 130
You may pay out as an individual.

【0058】なお、前記実施の形態においては、一次入
賞装置112の一対の可動大片113を閉じ状態と開き
状態とに可変可能に構成したが、閉じ状態または開き状
態のいずれか一方の状態に固定して可変不能に構成して
もよい。
In the above-described embodiment, the pair of movable large pieces 113 of the primary winning device 112 is configured to be variable between a closed state and an open state, but is fixed to one of the closed state and the open state. It may be configured to be unchangeable.

【0059】また、賞球乱数あるいは、所定賞球数を可
変表示部40に表示するものを示したが、賞球乱数用の
表示部として、遊技盤面11に特別に設けるようにして
もよい。
Although the award ball random number or the predetermined award ball number is displayed on the variable display section 40, the display section for the award ball random number may be specially provided on the game board surface 11.

【0060】[0060]

【発明の効果】以上説明したように、本発明の一の構成
によれば、一次入賞装置に遊技球が所定数入賞すると、
一次入賞装置内の二次入賞装置が入賞不能状態から入賞
可能状態になり、二次入賞装置に遊技球が入賞すると所
定賞球数の賞球が払い出されるようにしたので、一次入
賞装置への入賞球が保留玉として処理されない場合に、
遊技者に不利益となるが、そのような入賞球は、一次入
賞装置への通常の入賞球と同じ入賞球として加算され、
入賞球が所定数に達すれば、二次入賞装置が入賞可能状
態になり、所定賞球数の賞球が得られ、遊技球を入賞装
置に入賞させるという基本的な遊技の楽しみを増すこと
ができる。
As described above, according to one configuration of the present invention, when a predetermined number of game balls win in the primary winning device,
The secondary prize device in the primary prize device is changed from a non-prizeable state to a prizeable state, and a predetermined number of prize balls are paid out when a game ball wins in the secondary prize device. If the winning ball is not processed as a pending ball,
At the disadvantage of the player, such prize balls are added as the same prize balls as normal prize balls to the primary prize device,
When the number of winning balls reaches a predetermined number, the secondary prize device becomes ready for prize, a prize ball of a predetermined number of prize balls is obtained, and it is possible to increase the pleasure of the basic game that a game ball is awarded to the prize device. it can.

【0061】また、本発明の別の構成によれば、二次入
賞装置に遊技球が入賞すると、賞球乱数生成部は乱数を
生成し、生成された乱数に応じた所定賞球数の賞球が払
い出され、払い出される賞球の所定賞球数を増減させ
て、入賞装置に遊技球を入賞させるという基本的な遊技
の楽しみがさらに増し、また、特賞状態が終了してから
次の特賞状態が発生するまでの間に持ち玉が減少するの
を防止することができる。
Further, according to another configuration of the present invention, when a game ball wins in the secondary winning device, the award ball random number generation unit generates a random number and generates a predetermined number of award balls according to the generated random number. Balls are paid out, the number of predetermined prize balls to be paid out is increased or decreased, and the basic game enjoyment of making the prize device win a game ball further increases. It is possible to prevent the number of possessed balls from decreasing until the special prize state occurs.

【0062】さらに、本発明の別の構成によれば、一次
入賞装置の一対の可動大片は、遊技球が入賞し難い閉じ
状態と、遊技球が入賞し易い開き状態とに変位し、一対
の可動大片の開き状態は、比較的短時間に一次入賞装置
に遊技球を所定数入賞させることができる状態であり、
遊技者にとって極めて有利な状態になるとともに、一対
の可変大片の変化が面白く、遊技者の射幸心を煽ること
ができる。
Further, according to another configuration of the present invention, the pair of movable large pieces of the primary prize device are displaced into a closed state where the game balls are hard to win and an open state where the game balls are easy to win, and The open state of the movable large piece is a state in which the primary winning device can make a predetermined number of game balls win in a relatively short time,
The state becomes extremely advantageous for the player, and the change of the pair of variable large pieces is interesting, which can inspire the player's ambition.

【0063】さらに、本発明の別の構成によれば、払い
出される賞球の所定賞球数が遊技盤面上の表示部に表示
されるようにしたので、遊技の興趣を高めることができ
るとともに、払い出されるべき賞球の所定賞球数を確実
に予測することができ、遊技を進行し易くすることがで
きる。
Further, according to another configuration of the present invention, the predetermined number of prize balls to be paid out is displayed on the display unit on the game board, so that the interest of the game can be enhanced and The predetermined number of prize balls to be paid out can be reliably predicted, and the game can be facilitated.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施の形態に係る遊技機を示す正面
図である。
FIG. 1 is a front view showing a gaming machine according to one embodiment of the present invention.

【図2】本発明の一実施の形態に係る遊技機の機能ブロ
ック図である。
FIG. 2 is a functional block diagram of the gaming machine according to one embodiment of the present invention.

【図3】本発明の一実施の形態に係る絵柄遊技のフロー
図である。
FIG. 3 is a flowchart of a picture game according to the embodiment of the present invention.

【図4】本発明の他の実施の形態に係る絵柄遊技のフロ
ー図である。
FIG. 4 is a flowchart of a picture game according to another embodiment of the present invention.

【符号の説明】[Explanation of symbols]

10…遊技機 11…遊技盤面 11a…入口 21…可動板 22…ソレノイド 23…入賞計数機 24…入賞検知スイッチ 26…賞球払出計数機 27…払出設定手段 28…演算手段 31…遊技処理部 32…乱数生成部 33…賞球乱数生成部 34…表示処理部 40…可変表示部 112…一次入賞装置 113…可動大片 212…二次入賞装置 213…可動小片 DESCRIPTION OF SYMBOLS 10 ... Game machine 11 ... Game board surface 11a ... Inlet 21 ... Movable plate 22 ... Solenoid 23 ... Winning counter 24 ... Winning detection switch 26 ... Winning ball payout counter 27 ... Payout setting means 28 ... Calculation means 31 ... Game processing section 32 ... random number generation unit 33 ... prize ball random number generation unit 34 ... display processing unit 40 ... variable display unit 112 ... primary winning device 113 ... movable large piece 212 ... secondary winning device 213 ... movable small piece

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】遊技盤面へ打ち出された遊技球が始動入賞
口に入賞すると、前記遊技盤面に設けられた可変表示部
で絵柄遊技を行い、絵柄遊技で特賞図柄が揃うと、特賞
状態が発生するようにした遊技機であり、賞球払出手段
を有し、遊技盤面に一次入賞装置および、二次入賞装置
を設けたものにおいて、 前記一次入賞装置は、前記二次入賞装置を内蔵して成
り、 前記二次入賞装置は、一対の可動小片が開放する入賞可
能状態と一対の可動小片が閉鎖する入賞不能状態とに変
位可能に構成して成り、前記一次入賞装置に遊技球が所
定数入賞すると、前記入賞不能状態から前記入賞可能状
態に変位し、 前記賞球払出手段は、二次入賞装置に遊技球が入賞する
と、所定賞球数の賞球を払い出し、 前記可変表示部は、前記一次入賞装置に遊技球が入賞す
ると、絵柄遊技を行い、絵柄遊技で特賞図柄が揃うと、
特賞状態が発生するようにしたことを特徴とする遊技
機。
When a game ball hit on the game board wins a starting winning opening, a pattern game is performed on a variable display section provided on the game board, and when a special prize design is completed in the pattern game, a special prize state is generated. A gaming machine having a prize ball payout means, a primary prize device and a secondary prize device provided on a game board surface, wherein the primary prize device incorporates the secondary prize device. The secondary winning device is configured to be displaceable between a winning possible state in which a pair of movable pieces are opened and a non-winning state in which a pair of movable pieces are closed, and a predetermined number of game balls are provided in the primary winning device. When a prize is won, the prize ball dispensing means is displaced from the non-prizeable state to the prizeable state, and when a game ball wins in the secondary winning device, a predetermined number of prize balls are paid out, and the variable display unit includes: A game ball enters the primary winning device. When you win, you play a pattern game, and when the special prize design is completed in the pattern game,
A gaming machine wherein a special prize state is generated.
【請求項2】遊技盤面へ打ち出された遊技球が始動入賞
口に入賞すると、前記遊技盤面に設けられた可変表示部
で絵柄遊技を行い、絵柄遊技で特賞図柄が揃うと、特賞
状態が発生するようにした遊技機であり、賞球乱数生成
部および、賞球払出手段を有し、遊技盤面に一次入賞装
置および、二次入賞装置を設けたものにおいて、 前記一次入賞装置は、前記二次入賞装置を内蔵して成
り、 前記二次入賞装置は、一対の可動小片が開放する入賞可
能状態と一対の可動小片が閉鎖する入賞不能状態とに変
位可能に構成して成り、前記一次入賞装置に遊技球が所
定数入賞すると、前記入賞不能状態から前記入賞可能状
態に変位し、 前記賞球乱数生成部は、二次入賞装置に遊技球が入賞す
ると、賞球乱数を生成し、 前記賞球払出手段は、前記賞球乱数に対応する所定賞球
数の賞球を払い出し、前記可変表示部は、前記一次入賞
装置に遊技球が入賞すると、絵柄遊技を行い、絵柄遊技
で特賞図柄が揃うと、特賞状態が発生するようにしたこ
とを特徴とする遊技機。
2. When a game ball hit on the game board surface wins a start winning prize, a pattern game is performed on a variable display portion provided on the game board surface, and when a special prize design is completed in the pattern game, a special prize state occurs. A gaming machine having a prize ball random number generation unit and a prize ball payout means, and having a primary prize device and a secondary prize device provided on a game board, wherein the primary prize device is The secondary prize device is built-in, and the secondary prize device is configured to be displaceable between a prize-possible state in which a pair of movable pieces are opened and a non-prizeable state in which a pair of movable pieces are closed, and the primary prize is provided. When a predetermined number of game balls are won in the device, the state is displaced from the non-winning state to the possible winning state, and the winning ball random number generation unit generates a winning ball random number when the game ball wins in the secondary winning device, The prize ball payout means includes the prize ball random number Pays out a predetermined number of prize balls corresponding to, and the variable display unit performs a pattern game when a game ball wins in the primary prize device, and a special prize state occurs when a special prize design is completed in the pattern game. A gaming machine characterized by:
【請求項3】前記一次入賞装置は、一対の可動大片を有
しており、該一対の可動大片は、遊技球が入賞し難い閉
じ状態と、遊技球が入賞し易い開き状態とに変位可能に
構成されていることを特徴とする請求項1または2に記
載の遊技機。
3. The primary prize winning device has a pair of movable large pieces, and the pair of movable large pieces can be displaced between a closed state where the game balls are difficult to win and an open state where the game balls are easy to win. The gaming machine according to claim 1, wherein the gaming machine is configured as follows.
【請求項4】前記賞球乱数あるいは、前記所定賞球数
は、前記遊技盤面上の表示部に表示されることを特徴と
する請求項1または2に記載の遊技機。
4. The gaming machine according to claim 1, wherein the award ball random number or the predetermined award ball number is displayed on a display unit on the game board.
JP10349622A 1998-12-09 1998-12-09 Game machine Pending JP2000167127A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10349622A JP2000167127A (en) 1998-12-09 1998-12-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10349622A JP2000167127A (en) 1998-12-09 1998-12-09 Game machine

Publications (1)

Publication Number Publication Date
JP2000167127A true JP2000167127A (en) 2000-06-20

Family

ID=18404991

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10349622A Pending JP2000167127A (en) 1998-12-09 1998-12-09 Game machine

Country Status (1)

Country Link
JP (1) JP2000167127A (en)

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