JP2000024211A - Game machine - Google Patents

Game machine

Info

Publication number
JP2000024211A
JP2000024211A JP10259616A JP25961698A JP2000024211A JP 2000024211 A JP2000024211 A JP 2000024211A JP 10259616 A JP10259616 A JP 10259616A JP 25961698 A JP25961698 A JP 25961698A JP 2000024211 A JP2000024211 A JP 2000024211A
Authority
JP
Japan
Prior art keywords
special prize
game
announcement
symbol
opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10259616A
Other languages
Japanese (ja)
Inventor
Takatoshi Takemoto
孝俊 武本
Junko Suzuki
純子 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP10259616A priority Critical patent/JP2000024211A/en
Publication of JP2000024211A publication Critical patent/JP2000024211A/en
Pending legal-status Critical Current

Links

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  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To increase joy of a game, and increase fun of a pattern game by forcedly letting a player to separately hit game balls to a game panel surface to improve technique of the player and achieve a high special value in a relatively short time when precision of separately hitting the game balls is improved. SOLUTION: As a pattern game is started, opening number release parts 146-446 correspond to special prize pattern release parts 144-444, a repeated number of times of a changeable winning hole is displayed, a player pays attention to a component pattern related to a special prize pattern of the largest opening number of times of the changeable winning hole, for example, and he hits game balls onto a game panel surface toward a passage winning part 50 corresponding to the component pattern as a target.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技盤面に設けら
れた可変表示部が絵柄を可変表示して絵柄遊技を行い、
絵柄遊技で特賞状態になると、入賞し易い特別価値が発
生するようにし、遊技盤面に複数の通過入賞部を設けた
遊技機に関する。
BACKGROUND OF THE INVENTION The present invention relates to a variable display section provided on a game board for performing a pattern game by variably displaying a pattern.
The present invention relates to a gaming machine in which a special value which is easy to win is generated when a picture game is in a special prize state, and a plurality of passing prize portions are provided on a game board surface.

【0002】[0002]

【従来の技術】従来の遊技機としては、例えば、セブン
機と呼ばれるパチンコゲーム機は、遊技盤面に打ち出さ
れた遊技球が遊技盤面に設けられた始動入賞口に入賞す
ると、中央液晶部である可変表示部が数字あるいは、図
柄を可変表示し、例えば数字3桁が一度に表示され、
「777」の如く揃う特賞状態(大当たり状態)になっ
たか、「345」の如く揃わないハズレ状態になったか
を単に楽しむ絵柄遊技を行い、特賞状態(大当たり状
態)になると、特別価値が発生して、可変入賞口が所定
回数開閉を繰り返し、可変入賞口に入賞し易いようにし
ていた。
2. Description of the Related Art As a conventional game machine, for example, a pachinko game machine called a seven machine is provided with a central liquid crystal portion when a game ball hit on a game board surface wins a start winning port provided on the game board surface. The variable display section displays numbers or symbols variably, for example, three digits are displayed at once,
A picture game is performed to simply enjoy whether the player has entered a special prize state (big hit state) such as "777" or a lost state such as "345". When the special prize state (big hit state) is reached, a special value is generated. Thus, the variable winning opening is repeatedly opened and closed a predetermined number of times so that the variable winning opening can be easily won.

【0003】また、一般に、パチンコゲーム機は、例え
ば、絵柄遊技を200回行うと、1回特賞状態になると
いうように、所定の大当たり確率がゲーム機や遊技場ご
とに管理されている。
In general, a pachinko game machine manages a predetermined jackpot probability for each game machine or amusement arcade such that, for example, when a picture game is performed 200 times, a special prize state is achieved once.

【0004】[0004]

【発明が解決しようとする課題】しかしながら、このよ
うな従来の技術では、絵柄遊技が単調であり、遊技者
は、単調な絵柄遊技を多数回行い、所定の大当たり確率
に基づき、やがて訪れる特賞状態(大当たり状態)を待
つのみであり、いかに多くの絵柄遊技を行うかのみに関
心があり、多くの絵柄遊技を行うべく、始動入賞口をね
らって遊技球を遊技盤面に打ち出すことのみに注意が払
われ、例えば、始動入賞口にねらいを合わせてハンドル
を固定したりするため、遊技者の技量などは問われない
で、遊技本来の楽しみが失われ、絵柄遊技を面白味のな
いものにしているという問題点があった。
However, in such a conventional technique, the pattern game is monotonous, and the player plays the monotonous pattern game many times, and based on a predetermined jackpot probability, the special prize state that will come soon It is only waiting for (big hit state) and interested only in how many pattern games are played, and in order to play many pattern games, attention is paid only to launching game balls on the game board surface aiming at the starting winning opening For example, since the aim is fixed to the starting winning opening and the handle is fixed, regardless of the skill of the player, the original fun of the game is lost, making the pattern game uninteresting There was a problem.

【0005】本発明は、このような従来の技術が有する
問題点に着目してなされたもので、遊技球のねらいを始
動入賞口の1箇所にしないで、遊技球を遊技盤面へ打ち
分けざるを得ないようにして、遊技者の技量が向上し
て、遊技球を打ち分ける精度が高くなれば、比較的短時
間に、高い特別価値が得られるようにして、遊技本来の
楽しみが増して、絵柄遊技の面白味を増すことができる
ようにした遊技機を提供することを目的としている。
The present invention has been made in view of such problems of the prior art, and does not separate the game balls on the game board surface without aiming the game balls at one place of the starting winning opening. If the skill of the player improves and the accuracy of hitting the game ball increases, the special value can be obtained in a relatively short time, and the original fun of the game increases. It is another object of the present invention to provide a game machine capable of increasing the fun of a picture game.

【0006】[0006]

【課題を解決するための手段】かかる目的を達成するた
めの本発明の要旨とするところは、次の各項の発明に存
する。[1]遊技盤面(11)に設けられた可変表示部
(44)が絵柄を可変表示して絵柄遊技を行い、絵柄遊
技で特賞状態になると、可変入賞口が所定回数開閉を繰
り返して遊技者に有利な特別価値が発生するようにし、
遊技盤面(11)に複数の通過入賞部(50)を設けた
遊技機であって、前記可変表示部(44)は複数の特賞
図柄発表部(144〜444)および、複数の開閉回数
発表部(146〜446)を有し、前記各開閉回数発表
部(146〜446)は、前記各特賞図柄発表部(14
4〜444)に対応していて、前記可変入賞口の繰り返
し回数を表示し、前記各特賞図柄発表部(144〜44
4)は、複数の表示欄(144a〜444a)から構成
されていて、絵柄遊技が開始されると、発表すべき特賞
図柄の構成図柄を前記各表示欄(144a〜444a)
にそれぞれ表示し、前記構成図柄が表示された表示欄
(144a〜444a)は、前記構成図柄に対応する通
過入賞部(50)に遊技球が通過すると、点灯し、前記
特賞図柄発表部(144〜444)を構成する全ての表
示欄(144a〜444a)が点灯すると、前記特賞図
柄発表部(144〜444)に対応する開閉回数発表部
(146〜446)に表示された開閉回数分だけ、前記
可変入賞口が開閉を繰り返し可能にしたことを特徴とす
る遊技機。
The gist of the present invention to achieve the above object lies in the following inventions. [1] The variable display section (44) provided on the game board surface (11) variably displays a picture to perform a picture game, and when a special prize state is reached in the picture game, the variable winning opening is repeatedly opened and closed a predetermined number of times to obtain a player. Special value in favor of
A game machine provided with a plurality of passing prize winning portions (50) on a game board surface (11), wherein the variable display portion (44) includes a plurality of special prize symbol announcement portions (144 to 444) and a plurality of opening / closing number announcement portions. (146 to 446), and each of the opening / closing number announcement units (146 to 446) includes the respective special prize symbol announcement unit (14).
4 to 444), and displays the number of repetitions of the variable winning award, and displays each of the special prize symbol announcement sections (144 to 44).
4) is composed of a plurality of display columns (144a to 444a), and when a picture game is started, the configuration symbols of the special prize symbols to be announced are displayed in the display columns (144a to 444a).
The display columns (144a to 444a) in which the configuration symbols are displayed are turned on when a game ball passes through the passing prize winning section (50) corresponding to the configuration symbols, and the special symbol announcement section (144) is displayed. When all the display fields (144a to 444a) that constitute the special prize symbol announcement section (144 to 444) are turned on, the number of times of opening and closing displayed in the opening and closing number announcement section (146 to 446) corresponding to the special prize symbol announcement section (144 to 444) is displayed. A gaming machine characterized in that the variable winning opening can be repeatedly opened and closed.

【0007】次に、前記各項に記載された発明の作用に
ついて説明する。本発明の一つの構成では、絵柄遊技が
開始されると、各特賞図柄発表部(144〜444)
は、その各表示欄(144a〜444a)に発表すべき
特賞図柄の構成図柄をそれぞれ表示する。このとき、各
開閉回数発表部(146〜446)は、各特賞図柄発表
部(144〜444)に対応していて、可変入賞口の繰
り返し回数を表示する。
Next, the operation of the invention described in each of the above items will be described. In one configuration of the present invention, when a picture game is started, each special prize symbol announcement section (144 to 444).
Displays the constituent symbols of the special prize symbols to be announced in the respective display columns (144a to 444a). At this time, each opening / closing number announcement unit (146 to 446) corresponds to each special prize symbol announcement unit (144 to 444), and displays the number of times the variable winning opening is repeated.

【0008】すなわち、遊技者は、例えば、可変入賞口
の開閉回数が最多の特賞図柄に係る構成図柄に注意を払
い、その構成図柄に対応する通過入賞部(50)をねら
って遊技球を遊技盤面(11)に打ち出すようになる。
反面、遊技者には、より高い遊技球の打ち分け技量が要
求される。絵柄遊技においては、特賞図柄発表部(14
4〜444)を構成する全ての表示欄(144a〜44
4a)が点灯すると、特賞状態となり、特賞図柄発表部
(144〜444)に対応する開閉回数発表部(146
〜446)に表示された開閉回数分だけ、可変入賞口が
開閉を繰り返す。
That is, for example, the player pays attention to the configuration symbol related to the special prize symbol having the largest number of opening and closing times of the variable winning opening, and aims at the passing prize portion (50) corresponding to the configuration symbol to play the game ball. It comes out on the board (11).
On the other hand, the player is required to have a higher skill of hitting a game ball. In the pattern game, the special prize design announcement section (14
4 to 444) (144a to 44)
When 4a) is turned on, a special prize state is set, and the opening / closing frequency announcement section (146) corresponding to the special prize symbol announcement section (144 to 444).
To 446), the variable winning opening repeatedly opens and closes by the number of times of opening and closing displayed in (446).

【0009】[0009]

【発明の実施の形態】以下、図面に基づき本発明の一実
施の形態を説明する。各図は本発明の一実施の形態を示
している。図1〜図3に示すように、遊技機の遊技盤面
11の中央部には、セブン機である第1種パチンコゲー
ム機の中央役物が配設されている。中央役物は、保留玉
表示部41、可変表示部44および、開閉回数発表部1
46〜446を有している。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described below with reference to the drawings. Each drawing shows an embodiment of the present invention. As shown in FIGS. 1 to 3, a central role of a first-type pachinko game machine, which is a Seven machine, is provided at the center of the game board surface 11 of the game machine. The central accessory is a reserved ball display section 41, a variable display section 44, and an opening / closing number announcement section 1.
46 to 446.

【0010】可変表示部44は4段に分かれていて、各
段は、特賞図柄発表部144〜444により構成されて
いる。1段目〜3段目の特賞図柄発表部144〜344
は、3つの表示欄144a〜344aを有し、4段目の
特賞図柄発表部444は、4つの表示欄444aを有し
ていて、特賞図柄を発表するための液晶表示部である。
[0010] The variable display section 44 is divided into four stages, and each stage is constituted by special prize symbol announcement sections 144 to 444. First to third stage special prize design announcement units 144 to 344
Has three display fields 144a to 344a, and the fourth-stage special prize design announcement section 444 has four display sections 444a and is a liquid crystal display section for presenting a special prize design.

【0011】各表示欄144a〜444aは、後記始動
入賞口に遊技球が入賞すると、特賞図柄の構成図柄
(「0」〜「9」までの数字あるいは、「☆」の特別図
柄)を表示し、かつ、後述する所定条件が満たされると
点灯する。
Each of the display fields 144a to 444a displays a special design symbol (a number from “0” to “9” or a special symbol “☆”) when a game ball wins in the starting winning opening described later. In addition, the light is turned on when a predetermined condition described later is satisfied.

【0012】したがって、特賞図柄は、構成図柄
(「0」〜「9」までの数字あるいは、「☆」の特別図
柄)の3あるいは4つから構成されている。特別図柄
「☆」は、「0」〜「9」の全ての数字に相当してい
る。開閉回数発表部146〜446は、各特賞図柄発表
部144〜444に対応していて、後記アタッカーの開
閉回数を表示する、同じく液晶表示部である。
Therefore, the special prize symbol is composed of three or four constituent symbols (numbers from "0" to "9" or special symbols of "*"). The special symbol “☆” corresponds to all the numbers “0” to “9”. The opening / closing frequency announcement sections 146 to 446 are also liquid crystal display sections that correspond to the respective special prize symbol announcement sections 144 to 444 and display the opening / closing frequency of the attacker described below.

【0013】特賞図柄発表部144〜444の左側に
は、特賞図柄発表部144〜444の画面が切り替わる
際に、外れの「don’t」あるいは、当たりの「lu
cky!」のいずれかを表示する状態表示部が設けられ
ている。各段において、特賞図柄発表部144〜444
と開閉回数発表部146〜446との間には、「!」の
表示をする大当たり状態である特賞状態表示部が設けら
れている(図3参照)。
On the left side of the special prize symbol announcement units 144 to 444, when the screen of the special prize symbol announcement units 144 to 444 is switched, "don't" or "lu" which is lost.
cky! Is displayed. In each stage, the special prize design announcement section 144-444
A special prize state display section, which is a big hit state for displaying “!”, Is provided between the opening and closing number announcement sections 146 to 446 (see FIG. 3).

【0014】可変表示部44の下方にはスタートチャッ
カである始動入賞口が配設されている。始動入賞口は、
そこに入賞する入賞球を始動入賞検知スイッチ25が検
知すると、可変表示部44を動作させるためのチャッカ
である。
A start winning port, which is a start chucker, is provided below the variable display section 44. The starting winning opening is
When the start winning detection switch 25 detects a winning ball winning there, it is a chucker for operating the variable display unit 44.

【0015】始動入賞口36の下方にはアタッカーが配
設され、アタッカーは、前後方向に開閉する可動板21
を有し、例えば、各特賞図柄発表部144〜444にお
いて、特賞図柄が表示されている各表示欄144a〜4
44aが全て点灯する特賞状態(大当たり状態)にな
り、特別価値が発生すると、前記表示されている開閉回
数(例えば、5、10、20回)開閉を繰り返す打球入
賞装置である。アタッカーは、可動板21を開閉駆動す
るソレノイド22、入賞球を計数するための入賞計数機
23および、入賞球を検出する入賞検知スイッチ24を
有している。
An attacker is provided below the start winning opening 36. The attacker is provided with a movable plate 21 that opens and closes in the front-rear direction.
For example, in each of the special prize symbol presentation units 144 to 444, each of the display columns 144a to 144 in which the special prize symbol is displayed.
This is a hit ball prize winning device in which a special prize state (big hit state) in which all 44a are turned on and a special value is generated repeats opening and closing of the displayed opening and closing times (for example, 5, 10, 20 times). The attacker has a solenoid 22 for driving the movable plate 21 to open and close, a winning counter 23 for counting winning balls, and a winning detection switch 24 for detecting winning balls.

【0016】遊技盤面11の左端部および右端部には、
パチンコ球が入ると、所定数のパチンコ球が払い出され
る通常の入賞口12が配されている。パチンコ球の払出
は、賞球払出手段(無限カウンタ)で行う。賞球払出手
段は、賞球払出計数機26、払出設定手段27および、
演算手段28から成る。
At the left end and right end of the game board surface 11,
When a pachinko ball enters, a normal winning port 12 is provided in which a predetermined number of pachinko balls are paid out. The payout of pachinko balls is performed by award ball payout means (infinite counter). The prize ball payout means includes a prize ball payout counter 26, a payout setting means 27,
It consists of arithmetic means 28.

【0017】遊技盤面11の下方には払い出されたパチ
ンコ球を貯留し、球発射装置(図示せず)へパチンコ球
を送るための上皿13が設けられている。上皿13に貯
留されたパチンコ球を球発射装置の動作を調節して遊技
盤面内に打ち出すためのハンドル15が遊技機の右下部
に設けられている。
Below the game board surface 11, there is provided an upper plate 13 for storing the paid-out pachinko balls and sending the pachinko balls to a ball launching device (not shown). A handle 15 for adjusting the operation of the ball launching device to hit the pachinko balls stored in the upper plate 13 into the game board surface is provided at a lower right portion of the gaming machine.

【0018】ハンドル15の横には、上皿13にパチン
コ球が満杯になったときにパチンコ球を流して貯留した
り、ゲームを止めるときに上皿13内に残っているパチ
ンコ球をおろすための下皿14が設けられている。
Next to the handle 15, when the pachinko balls are full on the upper plate 13, the pachinko balls are flown and stored, or when the game is stopped, the pachinko balls remaining in the upper plate 13 are lowered. The lower plate 14 is provided.

【0019】遊技盤面11の中央上部には、複数(10
箇)の通過入賞部50が横一列に並設されている。各通
過入賞部50は、左端から右端の方へ順番に「1」、
「2」…「9」、「0」の構成図柄に対応している。例
えば、左端の通過入賞部50に遊技球が通過すると、構
成図柄「1」を表示している表示欄144a〜444a
が点灯すべく、例えば磁気センサである通過検出部(図
示省略)を有している。
At the center upper portion of the game board surface 11, a plurality (10
The passing prize winning sections 50 are arranged side by side in a row. Each passing prize section 50 is “1” in order from the left end to the right end,
"2"... "9" and "0" correspond to the configuration symbols. For example, when a game ball passes through the passing prize winning section 50 at the left end, display fields 144a to 444a displaying a configuration symbol "1" are displayed.
Has a passage detection unit (not shown) which is, for example, a magnetic sensor.

【0020】各通過入賞部50は、4段目の特賞図柄発
表部444の各表示欄444aに係る特賞図柄に対応す
る場合に点滅し、遊技者が狙い撃ちし易いように構成さ
れている。
Each of the passing prize winning portions 50 blinks when corresponding to a special prize symbol related to each display column 444a of the fourth-stage prize symbol announcement portion 444, so that the player can easily aim and shoot.

【0021】遊技機の制御部は、特賞遊技処理部31、
特賞表示処理部32および、特賞図柄生成部33を有し
ている。特賞遊技処理部31は、4段の特賞図柄発表部
144〜444の少なくとも一つにおいて、全ての表示
欄が特賞状態になると、それに対応して発表された開閉
回数だけ開閉を繰り返すようアタッカーを制御するもの
である。また遊技機の制御部は、遊技盤面11に打ち出
された玉の数であるアウト玉数n1あるいは、通過入賞
部50への通過入賞玉数n2が所定数N1,N2を超え
ているか(n1>N1あるいは、n2>N2)を判断す
る。
The control unit of the gaming machine includes a special prize game processing unit 31,
It has a special prize display processing unit 32 and a special prize symbol generation unit 33. The special prize game processing unit 31 controls the attacker to repeat opening and closing by the number of times of opening and closing announced corresponding to the prize state when at least one of the four stages of special prize symbol announcement units 144 to 444 is in the state of the special prize. Is what you do. In addition, the control unit of the gaming machine determines whether the number of out balls n1 which is the number of balls hit on the game board surface 11 or the number of passing prize balls n2 to the passing prize unit 50 exceeds a predetermined number N1, N2 (n1>). N1 or n2> N2).

【0022】特賞表示処理部32は、各通過入賞部50
が通過信号を出力すると、通過入賞部50に対応する構
成図柄を表示している表示欄144a〜444aに点灯
信号を出力するものである。表示欄144a〜444a
の点灯は、点灯に係る表示欄144a〜444aの輝度
を非点灯に係るものより高くし、あるいは、構成図柄の
表示色の変化(「緑」〜「赤」)により行われる。
The special prize display processing section 32 is provided with each passing prize section 50.
Outputs a passing signal, a lighting signal is output to display columns 144a to 444a displaying the constituent symbols corresponding to the passing winning unit 50. Display fields 144a to 444a
Is turned on by making the luminance of the display columns 144a to 444a related to lighting higher than that related to non-lighting, or by changing the display color of the constituent symbols ("green" to "red").

【0023】また、特賞表示処理部32は、始動入賞口
への遊技球の入賞信号により、発表中の特賞図柄に代え
て新たな特賞図柄を発表すべく、特賞図柄生成部33が
生成した特賞図柄(特別図柄を含む)を特賞図柄発表部
144〜444に出力するものである。
The special prize display processing unit 32 generates a special prize generated by the special prize design generating unit 33 so as to announce a new special prize design in place of the present special prize design in response to a winning signal of a game ball to the starting winning prize port. The symbols (including the special symbols) are output to the special prize symbol announcement units 144 to 444.

【0024】特賞図柄生成部33が生成すべき特賞図柄
は、特別図柄「☆」を含まない場合に、遊技機の制御部
が生成する乱数表(非特別図柄に係る乱数表)に基づい
て、ROMに記録された図柄データから読み取られるも
のである。
The special prize symbol to be generated by the special prize symbol generation unit 33 is based on a random number table (a random number table related to a non-special symbol) generated by the control unit of the gaming machine when the special symbol “☆” is not included. It is read from the symbol data recorded in the ROM.

【0025】一方、各表示欄144a〜444aにおい
て、一つの表示欄を除いて他の全ての表示欄が点灯する
リーチ状態の際に、始動入賞口に入賞して、発表中の特
賞図柄に代えて新たな特賞図柄が発表された場合に、一
以上の特賞図柄発表部144〜444の複数の表示欄1
44a〜444aの少なくとも1つが、特別図柄「☆」
を表示すべく、特賞図柄生成部33が生成すべき特賞図
柄は、遊技機の制御部が生成する乱数表(特別図柄に係
る乱数表)に基づいて、ROMに記録された図形データ
から読み取られるものである。
On the other hand, in each of the display fields 144a to 444a, in a reach state in which all the display fields except one display field are lit, a winning prize is won in the starting winning prize port, and the special prize pattern being announced is replaced. When a new special prize design is announced, a plurality of display fields 1 of one or more special prize design presentation units 144 to 444 are displayed.
At least one of 44a to 444a has a special symbol "☆"
Is displayed from the graphic data recorded in the ROM based on the random number table (the random number table relating to the special symbol) generated by the control unit of the gaming machine. Things.

【0026】特別図柄「☆」が表示される段は、種々設
定可能であるが、本実施の形態においては、1段目ある
いは2段目に設定されている(図3参照)。また、通過
入賞部50を通過した遊技球が、下方の始動入賞口に落
ちてくる割合は、3/10〜4/10になるよう、釘が
配列されている。
The stage where the special symbol "☆" is displayed can be variously set, but in the present embodiment, it is set to the first stage or the second stage (see FIG. 3). The nails are arranged such that the rate at which the game balls passing through the passing winning unit 50 fall into the lower starting winning opening is 3/10 to 4/10.

【0027】次に、本発明の実施の形態の作用を説明す
る。図4に示すように、特賞図柄発表部144〜444
が特賞図柄を発表中である場合に、遊技盤面11に打ち
出された遊技球が始動入賞口に入賞すると(ステップS
101:Y)、特賞図柄発表部144〜444が発表中
の特賞図柄に代えて新たな特賞図柄を発表するが、発表
に際して、各表示欄144a〜444aがリーチ状態で
あるかを判断し、リーチ状態でなければ(ステップS1
02:N)、特賞図柄発表部144〜444および、開
閉回数発表部146〜446が、特賞図柄および、開閉
回数をそれぞれ発表する(ステップS103)。
Next, the operation of the embodiment of the present invention will be described. As shown in FIG. 4, the special prize symbol presentation units 144 to 444 are provided.
Is presenting a special prize symbol, and a game ball hit on the game board surface 11 wins the starting winning opening (step S).
101: Y), the special prize design announcement units 144 to 444 announce a new special prize design in place of the present prize design. At the time of presentation, it is determined whether or not each of the display columns 144a to 444a is in a reach state. If not (step S1
02: N), the special prize symbol announcement units 144 to 444 and the opening / closing frequency announcement units 146 to 446 announce the special prize symbol and the opening / closing frequency, respectively (step S103).

【0028】リーチ状態であれば(ステップS102:
Y)、特賞図柄発表部144〜444および、開閉回数
発表部146〜446が、特別図柄「☆」を含む特賞図
柄および、開閉回数をそれぞれ発表する(ステップS1
04)。
In the reach state (step S102:
Y), the special prize design announcement units 144 to 444 and the opening / closing frequency announcement units 146 to 446 announce the special prize design including the special symbol “☆” and the opening / closing frequency, respectively (step S1).
04).

【0029】特賞図柄発表部144〜444および、開
閉回数発表部146〜446が、特賞図柄および、開閉
回数をそれぞれ発表した後に、再度、始動入賞口への入
賞が判断され、始動入賞口に入賞すれば(ステップS1
05:Y)、再度、特賞図柄および、開閉回数のそれぞ
れの発表が行われる(ステップS102〜S104)。
After the special prize symbol announcement units 144 to 444 and the opening / closing times announcement units 146 to 446 respectively announce the special prize symbol and the opening / closing times, it is determined again that the winning prize is to the starting winning opening, and the winning prize opening is won. Then (Step S1
05: Y), the announcement of the special prize symbol and the number of times of opening and closing are again performed (steps S102 to S104).

【0030】始動入賞口に入賞しなければ(ステップS
105:N)、遊技球が通過入賞部50に入賞したかを
判断し、通過入賞部50に入賞しなければ(ステップS
106:N)、ステップS105に戻り、始動入賞口へ
の入賞が判断される。
If there is no winning in the starting winning opening (step S
105: N), it is determined whether or not the game ball has won the passing winning unit 50, and if it does not win the passing winning unit 50 (step S).
106: N), the process returns to step S105, and it is determined whether or not a winning in the starting winning opening is achieved.

【0031】通過入賞部50に入賞すれば(ステップS
106:Y)、アウト玉数n1が所定数N1を超えたか
を判断し、また、通過入賞玉数n2が所定数を超えたか
を判断し、アウト玉数n1が所定数N1を超え(ステッ
プS107:Y)、あるいは、通過入賞玉数n2が所定
数N2を超えれば(ステップS108:Y)、特賞図柄
の発表が中止される(ステップS112)。このとき、
図5に示すように、状態表示部は、外れの「don’
t」を表示し、遊技者の確認を促す。
If a prize is won in the passing prize section 50 (step S
106: Y), it is determined whether or not the number of outgoing balls n1 exceeds a predetermined number N1, and whether or not the number of passing winning balls n2 exceeds a predetermined number, and the outgoing ball number n1 exceeds the predetermined number N1 (step S107). : Y) Or, if the number of passing winning balls n2 exceeds a predetermined number N2 (step S108: Y), the announcement of the special prize symbol is stopped (step S112). At this time,
As shown in FIG. 5, the status display section displays the “don '
t "is displayed to prompt the player to confirm.

【0032】アウト玉数n1が所定数N1を超えず(ス
テップS107:N)、かつ、通過入賞玉数n2が所定
数N2を超えなければ(ステップS108:N)、通過
入賞部50に対応する構成図柄に係る表示欄144a〜
444aが点灯する(ステップS109)。
If the number of outgoing balls n1 does not exceed the predetermined number N1 (step S107: N), and if the number of passing winning balls n2 does not exceed the predetermined number N2 (step S108: N), it corresponds to the passing winning section 50. Display fields 144a-
444a is turned on (step S109).

【0033】次に、可変表示部44の各段を構成する各
特賞図柄発表部144〜444において、全ての表示欄
144a〜444aが点灯したかを判断し、全ての表示
欄144a〜444aが点灯すれば(ステップS11
0:Y)、特別価値が発生する。
Next, in each of the special prize symbol presentation units 144 to 444 constituting each stage of the variable display unit 44, it is determined whether all the display columns 144a to 444a are turned on, and all the display columns 144a to 444a are turned on. Then (Step S11
0: Y), a special value is generated.

【0034】このとき、図6に示すように、1段目の特
賞図柄発表部144の各表示欄144aが、特別図柄
「☆」を含めて全て点灯すると、状態表示部は、当たり
の「lucky!」を表示し、特賞状態表示部は、大当
たりの「!」を表示する。
At this time, as shown in FIG. 6, when all the display columns 144a of the first stage special prize symbol announcement section 144 are lit including the special symbol "☆", the status display section displays the winning "lucky". !! ", and the special prize state display section displays a jackpot"! ".

【0035】特別価値が発生すると、点灯に係る表示欄
144a〜444aに対応する開閉回数発表部146〜
446の開閉回数分だけ、アタッカーが開閉を繰り返す
(ステップS111)。その後、特賞図柄の発表が中止
される(ステップS112)。
When the special value is generated, the opening / closing number announcement units 146 to 146 corresponding to the display columns 144a to 444a related to lighting are provided.
The attacker repeats opening and closing by the number of times of opening and closing of 446 (step S111). Thereafter, the announcement of the special prize design is stopped (step S112).

【0036】全ての表示欄144a〜444aが点灯し
ていなければ(ステップS110:N)、ステップS1
05に戻り、始動入賞口への入賞が判断される。絵柄遊
技においては、始動入賞口に入賞せず(ステップS10
5:N)、アウト玉数n1および、通過入賞玉数n2が
各所定数N1,N2を超えなければ(ステップS10
7:N,S108:N)、通過入賞部50に対応する構
成図柄に係る表示欄144a〜444aが次々に点灯し
ていき、ステップS105からステップS110を繰り
返す。
If all the display fields 144a to 444a are not lit (step S110: N), step S1 is executed.
Returning to 05, a winning in the starting winning opening is determined. In the picture game, the winning prize opening is not won (step S10).
5: N), the number of outgoing balls n1 and the number of passing winning balls n2 do not exceed the predetermined numbers N1 and N2 (step S10).
7: N, S108: N), the display fields 144a to 444a related to the design symbols corresponding to the passing prize portion 50 are lit one after another, and steps S105 to S110 are repeated.

【0037】なお、前記実施の形態においては、可変表
示部44を4段の特賞図柄発表部144〜444を有し
て成るものを示したが、少なくとも一以上の特賞図柄発
表部を備えて成るものであれば良い。
In the above-described embodiment, the variable display section 44 is shown as having the four-stage prize symbol announcement sections 144 to 444. However, the variable display section 44 is provided with at least one or more prize symbol announcement sections. Anything is fine.

【0038】また、発表中の特賞図柄発表部144〜4
44がリーチ状態であれば、特別図柄「☆」を含む特賞
図柄を発表するものを示したが、リーチ状態に関係な
く、特別図柄「☆」を含む特賞図柄を発表するようにし
ても良い。
Also, the special prize symbol presenting units 144 to 4 being announced.
If 44 is the reach state, a special prize design including the special symbol “☆” is shown, but a special prize design including the special design “☆” may be announced regardless of the reach state.

【0039】[0039]

【発明の効果】以上説明したように、本発明の一つの構
成では、絵柄遊技が開始されると、各開閉回数発表部
は、各特賞図柄発表部に対応していて、可変入賞口の繰
り返し回数を表示し、遊技者は、例えば、可変入賞口の
開閉回数が最多の特賞図柄に係る構成図柄に注意を払
い、その構成図柄に対応する通過入賞部をねらって遊技
球を遊技盤面に打ち出すようになるので、遊技者には、
より高い遊技球の打ち分け技量が要求され、遊技球を打
ち分ける精度がさらに高くなれば、高い特別価値を比較
的容易に獲得することができ、遊技本来の楽しみをさら
に増すことができる。
As described above, in one configuration of the present invention, when a picture game is started, each opening / closing number announcement section corresponds to each special prize symbol announcement section, and the variable winning opening is repeated. The number of times is displayed, and the player pays attention to, for example, the configuration symbol related to the special prize symbol having the largest number of opening and closing times of the variable winning opening, and launches the game ball on the game board surface in order to aim at the passing prize portion corresponding to the configuration symbol. So, for the player,
If a higher skill in hitting the game balls is required and the accuracy of hitting the game balls is further increased, a high special value can be obtained relatively easily, and the original enjoyment of the game can be further increased.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施の形態に係る遊技機のブロック
図である。
FIG. 1 is a block diagram of a gaming machine according to one embodiment of the present invention.

【図2】本発明の一実施の形態に係る遊技機の正面図で
ある。
FIG. 2 is a front view of the gaming machine according to one embodiment of the present invention.

【図3】本発明の一実施の形態に係る遊技機の可変表示
部44の正面図である。
FIG. 3 is a front view of a variable display unit 44 of the gaming machine according to one embodiment of the present invention.

【図4】本発明の一実施の形態に係る遊技機のフロー図
である。
FIG. 4 is a flowchart of the gaming machine according to one embodiment of the present invention.

【図5】本発明の一実施の形態に係る遊技機の作用説明
図である。
FIG. 5 is an operation explanatory view of the gaming machine according to one embodiment of the present invention.

【図6】本発明の一実施の形態に係る遊技機の作用説明
図である。
FIG. 6 is an operation explanatory view of the gaming machine according to one embodiment of the present invention.

【符号の説明】[Explanation of symbols]

11…遊技盤面 12…入賞口 13…上皿 14…下皿 15…ハンドル 21…可動板 22…ソレノイド 23…入賞計数機 24…入賞検知スイッチ 25…始動入賞検知スイッチ 26…賞球払出計数機 27…払出設定手段 31…特賞遊技処理部 32…特賞表示処理部 33…特賞図柄生成部 44…可変表示部 50…通過入賞部 144〜444…特賞図柄発表部 144a〜444a…表示欄 146〜446…開閉回数発表部 DESCRIPTION OF SYMBOLS 11 ... Game board surface 12 ... Winning opening 13 ... Upper plate 14 ... Lower plate 15 ... Handle 21 ... Movable plate 22 ... Solenoid 23 ... Winning counter 24 ... Winning detection switch 25 ... Start winning detection switch 26 ... Prize ball payout counter 27 ... Payout setting means 31 ... Special prize game processing section 32 ... Special prize display processing section 33 ... Special prize symbol generation section 44 ... variable display section 50 ... passing prize winning section 144-444 ... special prize symbol announcement section 144a-444a ... display fields 146-446 ... Opening / closing frequency announcement section

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】遊技盤面に設けられた可変表示部が絵柄を
可変表示して絵柄遊技を行い、絵柄遊技で特賞状態にな
ると、可変入賞口が所定回数開閉を繰り返して遊技者に
有利な特別価値が発生するようにし、遊技盤面に複数の
通過入賞部を設けた遊技機であって、 前記可変表示部は複数の特賞図柄発表部および、複数の
開閉回数発表部を有し、 前記各開閉回数発表部は、前記各特賞図柄発表部に対応
していて、前記可変入賞口の繰り返し回数を表示し、 前記各特賞図柄発表部は、複数の表示欄から構成されて
いて、絵柄遊技が開始されると、発表すべき特賞図柄の
構成図柄を前記各表示欄にそれぞれ表示し、 前記構成図柄が表示された表示欄は、前記構成図柄に対
応する通過入賞部に遊技球が通過すると、点灯し、前記
特賞図柄発表部を構成する全ての表示欄が点灯すると、
前記特賞図柄発表部に対応する開閉回数発表部に表示さ
れた開閉回数分だけ、前記可変入賞口が開閉を繰り返し
可能にしたことを特徴とする遊技機。
1. A variable display portion provided on a game board performs a pattern game by variably displaying a pattern, and when a special prize state is established in the pattern game, the variable winning opening is repeatedly opened and closed a predetermined number of times to provide a special advantage advantageous to the player. A gaming machine in which a value is generated and a plurality of passing winning portions are provided on a game board surface, wherein the variable display portion has a plurality of special prize symbol announcement portions and a plurality of opening / closing number announcement portions, and each of the opening and closing The number announcement section corresponds to each of the special prize symbol announcement sections, and displays the number of repetitions of the variable prize openings. Each of the special prize symbol announcement sections is composed of a plurality of display columns, and the pattern game starts. Then, the configuration symbol of the special prize symbol to be announced is displayed in each of the display columns, and the display column in which the configuration symbol is displayed is lit when a game ball passes through a passing winning portion corresponding to the configuration symbol. And constitute the special prize design announcement section When all the display fields to light up,
A gaming machine characterized in that the variable winning opening can be repeatedly opened and closed by the number of times of opening and closing displayed on the opening and closing number announcement section corresponding to the special prize symbol announcement section.
JP10259616A 1998-09-14 1998-09-14 Game machine Pending JP2000024211A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10259616A JP2000024211A (en) 1998-09-14 1998-09-14 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10259616A JP2000024211A (en) 1998-09-14 1998-09-14 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP10195600A Division JP2000024226A (en) 1998-07-10 1998-07-10 Game machine

Publications (1)

Publication Number Publication Date
JP2000024211A true JP2000024211A (en) 2000-01-25

Family

ID=17336563

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10259616A Pending JP2000024211A (en) 1998-09-14 1998-09-14 Game machine

Country Status (1)

Country Link
JP (1) JP2000024211A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007132524A1 (en) * 2006-05-16 2007-11-22 Fujitsu Limited Difference extracting program, method and device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007132524A1 (en) * 2006-05-16 2007-11-22 Fujitsu Limited Difference extracting program, method and device

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