HK1252363A1 - 信息處理裝置、信息處理方法和程序 - Google Patents
信息處理裝置、信息處理方法和程序Info
- Publication number
- HK1252363A1 HK1252363A1 HK18111649.2A HK18111649A HK1252363A1 HK 1252363 A1 HK1252363 A1 HK 1252363A1 HK 18111649 A HK18111649 A HK 18111649A HK 1252363 A1 HK1252363 A1 HK 1252363A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- information processing
- program
- processing device
- processing method
- information
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/316—User authentication by observing the pattern of computer usage, e.g. typical user behaviour
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/1694—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being a single or a set of motion sensors for pointer control or gesture input obtained by sensing movements of the portable computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/44—Program or device authentication
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/50—Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems
- G06F21/55—Detecting local intrusion or implementing counter-measures
- G06F21/552—Detecting local intrusion or implementing counter-measures involving long-term monitoring or reporting
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/60—Protecting data
- G06F21/64—Protecting data integrity, e.g. using checksums, certificates or signatures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2200/00—Indexing scheme relating to G06F1/04 - G06F1/32
- G06F2200/16—Indexing scheme relating to G06F1/16 - G06F1/18
- G06F2200/163—Indexing scheme relating to constructional details of the computer
- G06F2200/1637—Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015222674A JP5926435B1 (ja) | 2015-11-13 | 2015-11-13 | 情報処理装置、情報処理方法及びプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1252363A1 true HK1252363A1 (zh) | 2019-05-24 |
Family
ID=56069561
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK18111649.2A HK1252363A1 (zh) | 2015-11-13 | 2018-09-11 | 信息處理裝置、信息處理方法和程序 |
Country Status (6)
Country | Link |
---|---|
US (1) | US10909224B2 (zh) |
JP (1) | JP5926435B1 (zh) |
KR (1) | KR102031177B1 (zh) |
CN (1) | CN108463274B (zh) |
HK (1) | HK1252363A1 (zh) |
WO (1) | WO2017081949A1 (zh) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2018008096A1 (ja) * | 2016-07-05 | 2018-01-11 | マクセル株式会社 | 情報表示装置およびプログラム |
KR101948123B1 (ko) * | 2017-01-10 | 2019-02-14 | 라인 가부시키가이샤 | 자동입력 탐지 방법 및 시스템 |
JP6841735B2 (ja) * | 2017-08-17 | 2021-03-10 | 日本電信電話株式会社 | 判定装置、判定方法および判定プログラム |
CN108187346A (zh) * | 2018-01-30 | 2018-06-22 | 努比亚技术有限公司 | 一种防止应用外挂的方法、终端及存储介质 |
Family Cites Families (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002343074A (ja) | 2001-05-21 | 2002-11-29 | Matsushita Electric Ind Co Ltd | ハードディスクシステム装置およびそのレンタル方法 |
JP4385863B2 (ja) | 2004-06-23 | 2009-12-16 | 株式会社セガ | オンラインゲーム不正検出方法 |
JP4494908B2 (ja) * | 2004-09-03 | 2010-06-30 | 株式会社コナミデジタルエンタテインメント | 数値記録装置、数値記録方法、ならびに、プログラム |
US8622837B2 (en) * | 2006-03-20 | 2014-01-07 | Sony Computer Entertainment America Llc | Managing game metrics and authorizations |
CN101071456A (zh) * | 2007-04-29 | 2007-11-14 | 腾讯科技(深圳)有限公司 | 一种网络游戏作弊监控方法及系统 |
JP5603597B2 (ja) | 2007-09-21 | 2014-10-08 | 株式会社村田製作所 | 落下検知装置、磁気ディスク装置および携帯電子機器 |
US20100328074A1 (en) * | 2009-06-30 | 2010-12-30 | Johnson Erik J | Human presence detection techniques |
US9417695B2 (en) * | 2010-04-08 | 2016-08-16 | Blackberry Limited | Tactile feedback method and apparatus |
GB2482190A (en) * | 2010-07-23 | 2012-01-25 | New Transducers Ltd | Methods of generating a desired haptic sensation in a touch sensitive device |
US8938787B2 (en) * | 2010-11-29 | 2015-01-20 | Biocatch Ltd. | System, device, and method of detecting identity of a user of a mobile electronic device |
US9526006B2 (en) * | 2010-11-29 | 2016-12-20 | Biocatch Ltd. | System, method, and device of detecting identity of a user of an electronic device |
JP5706173B2 (ja) * | 2011-01-26 | 2015-04-22 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法および情報処理システム |
CN102682230B (zh) * | 2011-03-18 | 2016-04-27 | 中国电信股份有限公司 | 针对互联网远程控制的安全防护方法和装置 |
KR20120139262A (ko) | 2011-06-17 | 2012-12-27 | 엔에이치엔(주) | 게임 그룹별 랭킹 제공 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
JP5887181B2 (ja) | 2012-03-30 | 2016-03-16 | ミネベア株式会社 | 電子機器の入力装置 |
KR101389352B1 (ko) * | 2012-04-23 | 2014-09-23 | 주식회사 네오위즈인터넷 | 외부 충격에 의한 진동을 입력으로 하는 게임방법, 게임장치 및 기록매체 |
CN103530490B (zh) * | 2012-07-06 | 2015-08-19 | 腾讯科技(深圳)有限公司 | 一种模拟器类联网游戏的外挂识别方法和系统 |
US9046949B2 (en) * | 2012-10-12 | 2015-06-02 | Panasonic Intellectual Property Management Co., Ltd. | Electronic device |
GB2520069A (en) * | 2013-11-08 | 2015-05-13 | Univ Newcastle | Identifying a user applying a touch or proximity input |
US9336373B2 (en) * | 2014-04-15 | 2016-05-10 | Verizon Patent And Licensing Inc. | User biometric pattern learning and prediction |
JP5799158B2 (ja) * | 2014-12-22 | 2015-10-21 | グリー株式会社 | 制御方法、制御プログラム及びコンピュータ |
US9612680B2 (en) * | 2015-01-28 | 2017-04-04 | Qualcomm Incorporated | Optimizing the use of sensors to improve pressure sensing |
-
2015
- 2015-11-13 JP JP2015222674A patent/JP5926435B1/ja active Active
-
2016
- 2016-09-26 WO PCT/JP2016/078271 patent/WO2017081949A1/ja active Application Filing
- 2016-09-26 KR KR1020187016742A patent/KR102031177B1/ko active IP Right Grant
- 2016-09-26 CN CN201680078681.0A patent/CN108463274B/zh active Active
-
2018
- 2018-05-14 US US15/978,967 patent/US10909224B2/en active Active
- 2018-09-11 HK HK18111649.2A patent/HK1252363A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
KR20180084898A (ko) | 2018-07-25 |
JP2017086629A (ja) | 2017-05-25 |
CN108463274B (zh) | 2021-04-02 |
KR102031177B1 (ko) | 2019-10-11 |
US20180333644A1 (en) | 2018-11-22 |
WO2017081949A1 (ja) | 2017-05-18 |
US10909224B2 (en) | 2021-02-02 |
JP5926435B1 (ja) | 2016-05-25 |
CN108463274A (zh) | 2018-08-28 |
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