HK1049390A1 - 遊戲設備以及處理遊戲者圖像的方法和程序 - Google Patents
遊戲設備以及處理遊戲者圖像的方法和程序Info
- Publication number
- HK1049390A1 HK1049390A1 HK03101499.1A HK03101499A HK1049390A1 HK 1049390 A1 HK1049390 A1 HK 1049390A1 HK 03101499 A HK03101499 A HK 03101499A HK 1049390 A1 HK1049390 A1 HK 1049390A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- person
- program
- game device
- processing image
- image
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/037—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor using the raster scan of a cathode-ray tube [CRT] for detecting the position of the member, e.g. light pens cooperating with CRT monitors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Image Analysis (AREA)
- Length Measuring Devices By Optical Means (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001199003A JP3417555B2 (ja) | 2001-06-29 | 2001-06-29 | ゲーム装置、人物画像処理方法及びプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1049390A1 true HK1049390A1 (zh) | 2003-05-09 |
Family
ID=19036354
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK03101499.1A HK1049390A1 (zh) | 2001-06-29 | 2003-02-28 | 遊戲設備以及處理遊戲者圖像的方法和程序 |
Country Status (7)
Country | Link |
---|---|
US (1) | US8257176B2 (zh) |
EP (2) | EP2028582A1 (zh) |
JP (1) | JP3417555B2 (zh) |
KR (1) | KR100549159B1 (zh) |
HK (1) | HK1049390A1 (zh) |
MY (1) | MY129035A (zh) |
TW (1) | TW570833B (zh) |
Families Citing this family (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6881147B2 (en) | 2003-06-06 | 2005-04-19 | Nyko Technologies, Inc. | Video game controller with integrated microphone and speaker |
JP4433948B2 (ja) * | 2004-09-02 | 2010-03-17 | 株式会社セガ | 背景画像取得プログラム、ビデオゲーム装置、背景画像取得方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
JP3919790B2 (ja) | 2005-03-14 | 2007-05-30 | 株式会社コナミデジタルエンタテインメント | メッセージ画像表示装置、メッセージ画像表示装置の制御方法及びプログラム |
KR100696178B1 (ko) * | 2005-09-13 | 2007-03-20 | 한국전자통신연구원 | 광 도파로 마스터 및 그 제조 방법 |
JP4833674B2 (ja) * | 2006-01-26 | 2011-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
JP4929061B2 (ja) * | 2007-06-04 | 2012-05-09 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090088249A1 (en) * | 2007-06-14 | 2009-04-02 | Robert Kay | Systems and methods for altering a video game experience based on a controller type |
WO2009136207A1 (en) * | 2008-05-09 | 2009-11-12 | Mbda Uk Limited | Display of 3-dimensional objects |
US20090310027A1 (en) * | 2008-06-16 | 2009-12-17 | James Fleming | Systems and methods for separate audio and video lag calibration in a video game |
JP2010011891A (ja) * | 2008-07-01 | 2010-01-21 | Sega Corp | ゲーム制御プログラムおよびゲーム装置 |
WO2010006054A1 (en) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock and band experience |
WO2010031041A2 (en) * | 2008-09-15 | 2010-03-18 | Mattel, Inc. | Video game system with safety assembly and method of play |
JP2010142592A (ja) * | 2008-12-22 | 2010-07-01 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8568234B2 (en) | 2010-03-16 | 2013-10-29 | Harmonix Music Systems, Inc. | Simulating musical instruments |
WO2011155958A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
JP6732463B2 (ja) * | 2016-02-05 | 2020-07-29 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5241608A (en) * | 1988-11-25 | 1993-08-31 | Eastman Kodak Company | Method for estimating velocity vector fields from a time-varying image sequence |
US5442168A (en) | 1991-10-15 | 1995-08-15 | Interactive Light, Inc. | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
US5483261A (en) | 1992-02-14 | 1996-01-09 | Itu Research, Inc. | Graphical input controller and method with rear screen image detection |
JP2998096B2 (ja) | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
US6176782B1 (en) * | 1997-12-22 | 2001-01-23 | Philips Electronics North America Corp. | Motion-based command generation technology |
JPH10154238A (ja) | 1996-09-25 | 1998-06-09 | Matsushita Electric Ind Co Ltd | 動作生成装置 |
US6009210A (en) * | 1997-03-05 | 1999-12-28 | Digital Equipment Corporation | Hands-free interface to a virtual reality environment using head tracking |
KR100347960B1 (ko) | 1999-09-14 | 2002-08-09 | 김운용 | 비디오 게임장치 및 그 제어방법 |
JP2001199003A (ja) | 2000-01-18 | 2001-07-24 | Nkk Corp | 耐溶剤性に優れた有機複合被覆鋼板 |
JP3420221B2 (ja) * | 2001-06-29 | 2003-06-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
JP3611807B2 (ja) * | 2001-07-19 | 2005-01-19 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
-
2001
- 2001-06-29 JP JP2001199003A patent/JP3417555B2/ja not_active Expired - Lifetime
-
2002
- 2002-06-05 TW TW091112061A patent/TW570833B/zh not_active IP Right Cessation
- 2002-06-25 MY MYPI20022365A patent/MY129035A/en unknown
- 2002-06-25 US US10/178,515 patent/US8257176B2/en not_active Expired - Fee Related
- 2002-06-28 EP EP08019334A patent/EP2028582A1/en not_active Withdrawn
- 2002-06-28 KR KR1020020037009A patent/KR100549159B1/ko not_active IP Right Cessation
- 2002-06-28 EP EP02254589A patent/EP1271294A3/en not_active Withdrawn
-
2003
- 2003-02-28 HK HK03101499.1A patent/HK1049390A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
EP1271294A3 (en) | 2008-03-26 |
TW570833B (en) | 2004-01-11 |
EP1271294A2 (en) | 2003-01-02 |
US8257176B2 (en) | 2012-09-04 |
KR100549159B1 (ko) | 2006-02-03 |
JP2003010542A (ja) | 2003-01-14 |
US20030003992A1 (en) | 2003-01-02 |
KR20030003103A (ko) | 2003-01-09 |
EP2028582A1 (en) | 2009-02-25 |
MY129035A (en) | 2007-03-30 |
JP3417555B2 (ja) | 2003-06-16 |
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