HK1019563A1 - Competition video game machine, character movementcontrol method in competition video game, and rec ording medium on which character movement control program is recorded - Google Patents
Competition video game machine, character movementcontrol method in competition video game, and rec ording medium on which character movement control program is recordedInfo
- Publication number
- HK1019563A1 HK1019563A1 HK99104664A HK99104664A HK1019563A1 HK 1019563 A1 HK1019563 A1 HK 1019563A1 HK 99104664 A HK99104664 A HK 99104664A HK 99104664 A HK99104664 A HK 99104664A HK 1019563 A1 HK1019563 A1 HK 1019563A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- video game
- character
- competition video
- movementcontrol
- recorded
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP09318382A JP3119608B2 (ja) | 1997-11-19 | 1997-11-19 | 競争ビデオゲーム装置、競争ビデオゲームにおけるキャラクタ移動制御方法及びキャラクタ移動制御プログラムが記録された記録媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1019563A1 true HK1019563A1 (en) | 2000-02-18 |
Family
ID=18098534
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK99104664A HK1019563A1 (en) | 1997-11-19 | 1999-10-21 | Competition video game machine, character movementcontrol method in competition video game, and rec ording medium on which character movement control program is recorded |
Country Status (5)
Country | Link |
---|---|
US (1) | US6203426B1 (ja) |
EP (1) | EP0919266B1 (ja) |
JP (1) | JP3119608B2 (ja) |
DE (1) | DE69835491T2 (ja) |
HK (1) | HK1019563A1 (ja) |
Families Citing this family (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11300039A (ja) * | 1998-04-24 | 1999-11-02 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
JP4114029B2 (ja) * | 1999-07-16 | 2008-07-09 | 株式会社セガ | 画像処理装置、画像処理方法及び記録媒体 |
EP1080754A3 (en) * | 1999-09-02 | 2004-07-07 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
JP3312018B2 (ja) * | 2000-01-14 | 2002-08-05 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2001314645A (ja) * | 2000-05-02 | 2001-11-13 | Konami Co Ltd | キャラクタ制御方法、ビデオゲーム装置、及び記録媒体 |
AU2002232928A1 (en) * | 2000-11-03 | 2002-05-15 | Zoesis, Inc. | Interactive character system |
JP4957938B2 (ja) * | 2001-09-19 | 2012-06-20 | 株式会社セガ | ゲームプログラム、ゲーム装置及びネットワークサーバ |
GB2380418A (en) | 2001-10-05 | 2003-04-09 | Nokia Corp | Mobile phone game with timing bar graphic |
JP3435155B2 (ja) * | 2002-01-18 | 2003-08-11 | コナミ株式会社 | ゲーム装置及びプログラム |
US8133115B2 (en) * | 2003-10-22 | 2012-03-13 | Sony Computer Entertainment America Llc | System and method for recording and displaying a graphical path in a video game |
JP3765422B2 (ja) * | 2004-04-28 | 2006-04-12 | コナミ株式会社 | 画像生成装置、加速度表示方法、および、プログラム |
JP3822218B2 (ja) * | 2004-09-21 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
US20060071933A1 (en) | 2004-10-06 | 2006-04-06 | Sony Computer Entertainment Inc. | Application binary interface for multi-pass shaders |
US7636126B2 (en) * | 2005-06-22 | 2009-12-22 | Sony Computer Entertainment Inc. | Delay matching in audio/video systems |
GB0514669D0 (en) * | 2005-07-18 | 2005-08-24 | Spittle Mark C | Game playing apparatus |
US7965859B2 (en) | 2006-05-04 | 2011-06-21 | Sony Computer Entertainment Inc. | Lighting control of a user environment via a display device |
US7880746B2 (en) * | 2006-05-04 | 2011-02-01 | Sony Computer Entertainment Inc. | Bandwidth management through lighting control of a user environment via a display device |
FR2920304B1 (fr) | 2007-09-04 | 2010-06-25 | Oreal | Utilisation cosmetique de lysat bifidobacterium species pour le traitement de la secheresse. |
FR2920305B1 (fr) | 2007-09-04 | 2010-07-30 | Oreal | Utilisation d'un lysat de bifidobacterium species pour le traitement de peaux sensibles. |
US8585000B2 (en) * | 2008-05-22 | 2013-11-19 | Mainstream Energy Corporation | Universal end clamp |
FR2940908B1 (fr) | 2009-01-12 | 2012-08-24 | Oreal | Association cosmetique d'un microorganisme et d'un derive phytosphingosine |
FR2942719B1 (fr) | 2009-03-04 | 2011-08-19 | Oreal | Utilisation de microorganismes probiotiques pour limiter les irritations cutanees |
US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
US9342817B2 (en) | 2011-07-07 | 2016-05-17 | Sony Interactive Entertainment LLC | Auto-creating groups for sharing photos |
JP5611914B2 (ja) * | 2011-09-14 | 2014-10-22 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2554578A1 (fr) | 1983-11-04 | 1985-05-10 | Videocolor | Procede de mesure des deformations d'une mire et appareil mettant en oeuvre le procede |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
US5667459A (en) * | 1994-11-10 | 1997-09-16 | Su; Li-Ping | Computerized exercise game machine |
JPH08280936A (ja) | 1995-04-11 | 1996-10-29 | Namco Ltd | ゲーム装置 |
JP2774951B2 (ja) * | 1995-06-22 | 1998-07-09 | 株式会社ナムコ | シミュレータの操作入力装置 |
JP3527569B2 (ja) | 1995-07-12 | 2004-05-17 | 株式会社ナムコ | ゲーム装置の操作方法及びゲーム装置 |
US5872575A (en) * | 1996-02-14 | 1999-02-16 | Digital Media Interactive | Method and system for the creation of and navigation through a multidimensional space using encoded digital video |
-
1997
- 1997-11-19 JP JP09318382A patent/JP3119608B2/ja not_active Expired - Fee Related
-
1998
- 1998-11-16 US US09/193,090 patent/US6203426B1/en not_active Expired - Lifetime
- 1998-11-19 DE DE69835491T patent/DE69835491T2/de not_active Expired - Lifetime
- 1998-11-19 EP EP98121573A patent/EP0919266B1/en not_active Expired - Lifetime
-
1999
- 1999-10-21 HK HK99104664A patent/HK1019563A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JP3119608B2 (ja) | 2000-12-25 |
EP0919266A3 (en) | 2001-04-18 |
EP0919266B1 (en) | 2006-08-09 |
DE69835491T2 (de) | 2007-04-05 |
EP0919266A2 (en) | 1999-06-02 |
US6203426B1 (en) | 2001-03-20 |
DE69835491D1 (de) | 2006-09-21 |
JPH11151377A (ja) | 1999-06-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20101119 |