EP4241037A1 - Appareil d'entraînement comprenant une arme - Google Patents

Appareil d'entraînement comprenant une arme

Info

Publication number
EP4241037A1
EP4241037A1 EP21799000.1A EP21799000A EP4241037A1 EP 4241037 A1 EP4241037 A1 EP 4241037A1 EP 21799000 A EP21799000 A EP 21799000A EP 4241037 A1 EP4241037 A1 EP 4241037A1
Authority
EP
European Patent Office
Prior art keywords
weapon
user
training
display device
projectile
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP21799000.1A
Other languages
German (de)
English (en)
Inventor
Marcel THOMA
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Meritis Ag
Original Assignee
Meritis Ag
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Meritis Ag filed Critical Meritis Ag
Publication of EP4241037A1 publication Critical patent/EP4241037A1/fr
Pending legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A17/00Safety arrangements, e.g. safeties
    • F41A17/08Safety arrangements, e.g. safeties for inhibiting firing in a specified direction, e.g. at a friendly person or at a protected area
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J9/00Moving targets, i.e. moving when fired at
    • F41J9/14Cinematographic targets, e.g. moving-picture targets

Definitions

  • the invention relates to a training device with a weapon according to the preambles of patent claims 1, 3, 5 and 12.
  • a shooting range is either a shooting range on an open-air site (shooting range) or a shooting range in a shooting hall or shooting cellar.
  • Weapons are either handguns, rifles or bow weapons.
  • the shooter fires a shot at a target, which can vary in shape, depiction and distance.
  • the target is used to test a shooter's shooting skill or the aiming and hitting accuracy of a firearm.
  • the target is evaluated optically with the eye or by an electronic evaluation machine.
  • US 2007/0045339 A1 discloses an electronic detection device for a projectile from a weapon, two lasers being arranged in front of the target, which detect the projectile and then display it graphically.
  • a backstop is a device that a firing range behind the targets, which catches projectiles that go through or miss.
  • the bullet trap is designed, for example, as a metal funnel, as a chain bullet trap or as a sand or earth wall.
  • Laser-assisted weapons are used, for example, in tactical training, which is carried out as a realistic firearms simulation (duel simulation).
  • the simulation is used for the training and exercise of a police officer, a soldier or a person who works in the security service.
  • the training device can also be used for hobbies or in the private sphere.
  • the game is known as laser tag, with users reenacting a realistic combat situation indoors or outdoors.
  • Such training devices are becoming more and more popular in order to train the safe handling of a weapon under real conditions. This is about safe use with a real weapon, but also training with a weapon under real operating conditions.
  • DE 10 2016 104 186 A1 discloses a simulator for training a helicopter crew.
  • the user wears virtual reality glasses during training.
  • the user's field of view is recorded by a video camera.
  • the user's hand movements are recorded with the aid of a hand-tracking device.
  • the collected data is then displayed with an image generator in the virtual environment of the virtual reality glasses.
  • the user only sees virtual representations.
  • WO 2010/075481 A1 discloses a virtual reality interface system with a depth measurement camera, a treadmill, and a device for determining the position or for checking the viewing direction and for determining the alignment of the weapon telescopic sight, and a computer that processes and displays all data.
  • So-called augmented reality pistols are also known.
  • the toy gun has a holder for a smartphone.
  • an app is required which establishes a connection between the pistol and the smartphone.
  • Several games are stored in the app, whereby the visual games are combined or mixed with the real environment using augmented reality technology.
  • the transmission between the pistol, in particular the trigger, and the smartphone takes place via a Bluetooth connection.
  • the known training devices have the disadvantage that the virtual scenes are not realistically presented to the training user.
  • a virtual environment is displayed with the virtual reality glasses, the user's hand and/or the user's weapons only appear as an avatar in the virtual environment.
  • the object of the present invention is therefore to provide a realistic training device with which the trainee can continue to see the real environment and, in addition, virtual images in the form of targets and objects are displayed.
  • the invention is characterized by the technical teaching of claims 1, 3, 5 and 12 in order to solve the task at hand.
  • the training device has a display device which is designed as an augmented reality (AR) device, with the weapon being designed as a firearm which fires at least one projectile, with the projectile being detected by at least one laser, evaluated and visually projected onto the Display device is shown.
  • AR augmented reality
  • the projectile is thus detected behind the target by one or more lasers and the trajectory and exact position are determined. This data is saved for further processing.
  • a laser is understood to mean both the physical effect and the device with which laser beams are generated.
  • the laser generates radiation such as microwaves, infrared, visible light, or ultraviolet light X-ray radiation.
  • lasers with a transit time measurement eg LIDAR are used.
  • lasers are used, for example, in which the laser signal is detected by a sensor.
  • the at least one laser then projects a flat laser network, which is detected by sensors located opposite. If a projectile now flies through the laser network, the laser network is interrupted at this point, which is then recorded by the sensors. This allows the exact x-y-z coordinates of the bullet to be determined. If a further laser with a further laser network and at least one sensor is arranged behind it, the ballistics of the projectile can be determined on the basis of the trajectory through the two laser networks.
  • the display device according to the invention which is designed as an augmented reality device, has the significant advantage that the trainee continues to see the real environment at least partially, but has additional images superimposed on the display device.
  • the additional information is preferably potential targets or objects at which the weapon is fired or which may not be shot at.
  • the trainee is still able to see and use his real weapon. There is thus a live shot at a virtual target. The result of the shot is then displayed to the trainee on the display device.
  • Augmented Reality is the computer-aided extension of the perception of reality.
  • augmented reality is understood to mean the visual representation of information, with the addition of images or videos, computer-generated additional information or virtual objects are displayed to the user by means of overlays and/or overlays.
  • the embodiment according to the invention it is now possible to display targets and scenarios with the display device (e.g. augmented reality glasses) as part of a shooting training session.
  • the type of goals is adapted to the needs of the user.
  • Different targets can thus be displayed with the display device and different shooting training sessions can be carried out with, for example, sharp weapons, training weapons (e.g. blue and red guns) or color marking ammunition.
  • the training device according to the invention is suitable for every industry, such as authorities with armed personnel (police, border guards, etc.), the military, civil security forces, hunters, but also private individuals and marksmen.
  • photos, targets, objects, animals, videos with people or scenarios are displayed as targets with the display device or displayed in the user's field of vision.
  • the representation takes place in 2D or 3D models.
  • it is possible to project interactive content onto the display device by placing a person in another room in a blue/green box or other type of background. That person's actions are then projected live onto the display device.
  • the training device according to the invention can be used for different types of training. These can, for example, be training sessions outdoors or in a building, each with a sharp weapon or a simulation weapon.
  • the display device is preferably in the form of glasses (AR glasses), a head-up display (eg head-mounted display (HMD)), a smartphone, a tablet or a holography system.
  • the head-mounted display (HMD) includes two displays (or two parts of a single display), with each eye dedicated to its own display.
  • the display device it is also possible for the display device to include only one screen, which simultaneously displays two images, one for each of the two eyes, on one screen. Glasses then have a filter function so that only one of the two images is displayed to each eye.
  • a standard 2D screen or mobile device with a 3D viewer or 3D CAD system can be used.
  • the weapon is designed as a live firearm that shoots at least one projectile against a bullet trap, with the flying projectile being detected by at least one laser, evaluated in a targeted manner by evaluating the ballistic trajectory and displayed visually on the user-worn display device.
  • the entire image projections are measured digitally, i.e. each point of a target or person can be determined in three or two dimensions.
  • the data from the training device are processed either by the display device and/or by a computer unit.
  • the computing unit can be designed, for example, as a computer, a server or a cloud.
  • the computer unit is preferably located in the vicinity of the display device. However, it is also possible for the computer unit to be located in a data center or in a cloud. Furthermore, it is also possible for the functions of the computer unit to be executed by software that is executed in the display device.
  • a weapon is understood to mean a live ammunition weapon, a training ammunition weapon, a training weapon such as a blue or redgun weapon, a laser-based weapon, or an imitation weapon.
  • the following different types of training can be carried out with the training device according to the invention.
  • hit detection is carried out using a laser.
  • the bullet or projectile is detected by the first and/or second laser signal. Since two laser signals are used, an angle calculation and the associated 3D calculation of the ballistics is possible. It is thus possible to determine the exact behavior of a projectile when it is fired from the weapon until it reaches the target.
  • ballistics refers to the shape and behavior of ballistic bodies (e.g. projectiles) during the phases of acceleration, flight and impact. With the help of at least two lasers placed one behind the other, the external ballistics in particular can now be determined and calculated, which includes the behavior of the fired projectile during flight and target ballistics, i.e. the effect of the projectile on the target.
  • ballistic bodies e.g. projectiles
  • the external ballistics in particular can now be determined and calculated, which includes the behavior of the fired projectile during flight and target ballistics, i.e. the effect of the projectile on the target.
  • the two laser arrays for generating the two laser signals directly in front of or behind the target, i.e. in front of the backstop.
  • the two lasers it is also possible for the two lasers to be arranged in space. As a result, intermediate destinations or destinations in space can also be recorded, for example.
  • the data from the lasers are compared with the digital image that is projected onto the display device. There is thus a comparison of the xyz coordinates of the digital image with the xyz data of the recorded projectile.
  • the trajectory and hit are calculated and displayed visually on the trainee's display. Optionally, the hit is also displayed on a monitor for the instructor.
  • the ballistics are calculated either with the display device and/or with a computer unit. The calculation is based on bullet weight, muzzle velocity, twist length and ballistic coefficient. The other values, such as visor height, wind direction and zeroing distance can be set in advance.
  • At least one position detector is arranged on the weapon and/or on the body of the trainee. If a trainee moves outside the previously defined safety area (e.g. outside the shooting range) or aims the weapon at targets outside the safety area, the training is automatically interrupted. The trainee then receives an optical and/or acoustic message. It is also possible that the trainee wears a device that emits an electrical impulse to the trainer when leaving the security area with the weapon, in the event of a security violation or a virtual hit.
  • the weapons used are pure training weapons, with which no projectiles are fired. These can be weapons, for example, which electrically or with gas or air pressure simulate the firing of a cartridge, i.e. in particular the recoil. It is also possible that pure plastic training weapons are used without a function. Real weapons that shoot blanks can also be used.
  • the firing or the triggering of a shot is determined by means of a microphone attached to the weapon, which identifies the bang of the blank cartridge as a signal and transmits it to the system together with an identification of the shooter.
  • the shot is fired or detected by a pressure sensor on the trigger (in front of the trigger or behind the trigger).
  • the weapon and/or the trainee preferably has a position sensor which calculates and transmits the alignment of the weapon and the shooter.
  • the system merges the two data records and displays the hits on the Display device of the trainee.
  • the hit is also displayed on a monitor for the instructor.
  • an optional laser can be mounted on the weapon and hit detection can be ensured with a camera.
  • the weapons used are special training weapons that fire colored projectiles. When hitting a hard surface, the projectiles burst and leave a dot of color.
  • Hits are recognized either by means of the laser network, in which at least one or two laser signals arranged one behind the other are projected, which detect the projectile of the color marking ammunition and calculate the trajectory and the hit position.
  • the weapon and/or the trainee have a position sensor which calculates and transmits the position data of the weapon and the shooter.
  • the training device consists of the following components:
  • Computer unit which compares, calculates and visually displays the position data from sensors with the digital data of the target display.
  • Display device such as AR glasses • Position sensors
  • the training device is used for training on a shooting range (so-called CQB training facilities) in buildings or in the field for dynamic training.
  • automatic target representations can be triggered on the display device by means of sensors (light barriers, thermal image, printing plates). For example, if a trainee enters a room, a target image is automatically transmitted to the display device. The transmission takes place automatically via a radio network or Bluetooth when the sensor is activated (e.g. crossing the light barrier). These sensors are wirelessly connected to the system.
  • targets or objects without sensors can be displayed based on the position identification of the trainee.
  • the sensors can be installed stationary in training centers or used mobile for temporary facilities and are connected to the control system via radio link or cable.
  • a firing range and a safety range are defined with the training device.
  • a security area is For example, it is always necessary when real projectiles are fired with the weapon during the training session.
  • a commercially available, sharp weapon is preferably used. This can be a service weapon, for example.
  • the training device is used, for example, in a closed room, a shooting range or a shooting range. In these environments, it must be ensured that the live projectile is caught by a bullet trap or the like and that no people or objects in the vicinity of the user are hit. Since the user is in a stressful situation during the training session, it can happen that the live projectile misses the actual target or a shot is unintentionally fired in a different direction. This is prevented with the training power and the definition of a firing range and a safety range.
  • a firing range is the area within which the live projectile may be fired.
  • the shot area preferably corresponds to the size of the backstop behind it.
  • the target is shown by the display device within the firing range. Furthermore, the lasers, which are used to detect the projectile, are located in the firing range.
  • the two areas can be defined using coordinates (e.g. satellite position coordinates);
  • the two areas are defined by angles.
  • the firing range extends over 90° and the safety range over 270°;
  • the two areas are defined using tags.
  • at least one RFID tag is arranged on each of the two side surfaces of the bullet trap. It is of course also possible for several tags to be arranged within a room or on a shooting range;
  • the user and/or the weapon is equipped with a sensor with which the position is determined.
  • the sensor can be designed, for example, as a position sensor or as an acceleration sensor.
  • the alignment of the weapon can be determined with at least one sensor, with a computing unit defining a firing range and a safety range and checking the current alignment of the weapon with regard to the ranges.
  • the weapon preferably has a sensor in the form of a tracker. This allows more than one weapon to be used on the same target at the same time. Furthermore, an exact evaluation of hits can be made with regard to reaction time, muzzle angle, shot time, hit point, effect and number of shots.
  • the training device has, for example, a control unit that controls the orientation of the weapon, with the control unit detecting and reporting when the previously defined safety area is left.
  • the control unit is designed separately and is integrated into the computing unit.
  • the data is evaluated by the computing unit and a corresponding action is carried out which can be perceived by the user.
  • the promotions can be different and can also be combined with each other. This can be an acoustic or optical signal and/or a tactile action, for example.
  • the user of the training device is thus informed by various devices that he or the weapon is within the firing range or outside of the firing range, i.e. in the safety range.
  • the following examples show various options and devices for the shooting and security area.
  • the weapon is aimed at a target within the firing range, this is indicated to the user by means of an optical signal (eg green) with the display device displayed. If the weapon is moved outside the firing range, ie into the safety area, the user receives a new optical signal (eg red). The transitions between the firing range and the safety range can be indicated to the user, for example, with a further optical signal (eg orange).
  • an optical signal eg green
  • a new optical signal eg red
  • the transitions between the firing range and the safety range can be indicated to the user, for example, with a further optical signal (eg orange).
  • the user can only trigger or use the weapon within the firing range. Once the weapon is moved into the safe zone, no more projectiles can be fired. This is achieved, for example, with a locking device on the weapon's trigger or an electronically controlled firing mechanism. During training, the weapon is unlocked. As soon as the user moves the weapon from the firing zone into the safe zone, the locking device is activated, which prevents a projectile from being fired.
  • training will be interrupted if the user leaves the safe area or aims the weapon at targets outside the safe area.
  • a device for detecting the shot and safety area wears at least one pad that emits an impulse.
  • the impulse can be, for example, a stimulating current or a vibration signal, which causes the user to experience muscular contracting pain or stimulation.
  • the user receives a pulse via the pad.
  • Figure 1 schematic representation of a training user in a
  • FIG. 2 schematic representation of a user with a display device
  • FIG. 3 Representation of a pair of glasses with a display device
  • FIG. 4 schematic plan view of a training room with AR targets
  • Figure 5 Representation of the user and his security area
  • the training device 1 with a user 2 is shown in FIG.
  • the user 2 is in a training room 19 with a ceiling 16 and a floor 15.
  • the user 2 carries a weapon 3, which is designed as a firearm and shoots live projectiles 7.
  • the user 2 wears a helmet 4 on his head, which has a display device 5 .
  • the display device 5 is an augmented reality (AR) device or glasses, which is designed as a head-up display 6 .
  • the display device 5 or the head-up display is arranged on the helmet 4 in the area of the user's field of vision 17 . This means that the user 2 looks through the display device 5 . As a result, the user not only sees the real environment, but the user 2 is additionally shown virtual images with the augmented reality (AR) device in the field of view 17 .
  • AR augmented reality
  • the augmented reality (AR) device superimposes the visual target 13 (dashed representation) on the user 2 in his field of vision 17 , which target is designed as a target 23 .
  • the user 2 thus perceives not only the real training room 19 , the real weapon 3 , his real hand and equipment etc. within his field of vision 17 , but also the visually represented target 13 , which is in the form of a target 23 .
  • the user 2 fires one or more shots, as a result of which a projectile 7 flies along the trajectory, i.e. the ballistics 8, and is caught by the bullet trap 14.
  • a second laser 11 is arranged behind the first laser 15 of the training room 19 and projects a second laser signal 12.
  • the two Lasers 9, 10 are arranged one after the other at a distance from one another.
  • a laser network is formed from several lasers and sensors, which is arranged in the area of the bullet trap.
  • the fired projectile 7 flies along the trajectory through the first laser signal 10 and then through the second laser signal 12 and is thus detected by both lasers 9, 11.
  • the ballistics 8 of the projectile 7 can now be determined. It is now possible to determine a hit on the virtual target 13 on the basis of this data. This means that a hit from a real projectile 7 in a virtual target 13, ie on the target 23, is determined.
  • Both the ballistics 8 of the projectile 7 and the data from the augmented reality (AR) device are recorded by a computer unit, evaluated and displayed on the display device 5 of the user 2 . It is also possible for the data presented to be displayed on an external monitor, so that external parties or third parties have the opportunity to follow the shooting training.
  • AR augmented reality
  • the display device 5 represents the target 13 to be hit virtually, with the current position of the virtual target 13 being recorded when a shot is fired from the weapon 3 .
  • the ballistics data 8 of the projectile 7 then follow.
  • the user 2 with a helmet 4 is shown in FIG.
  • the display device 5 is in the form of a head-up display 6 .
  • the display device 5 can also be designed as glasses 18 or just as a display, which is arranged on the user 2 with a detachable attachment.
  • FIG. 3 shows the display device 5, which is designed as augmented reality (AR) glasses.
  • the glasses 18 consist of a curved or straight frame element, with a display 5 being arranged in the field of vision 17 of the user 2 .
  • recordings can be made over the whole area or individually.
  • FIG. 4 shows the course of training with the training device 1 as an example.
  • the training with the training device 1 takes place in a training room 19, which is divided by several walls.
  • the user 2 wears a display device 5 in the area of his field of vision 17, with which virtual targets 13 are shown to him with the augmented reality (AR) device.
  • AR augmented reality
  • the user 2 enters the training room 19 through the entrance 20 and runs through the sensor field 22a, which is generated by two sensors 21a. Passing through the sensor field 22 is detected by the sensors 21 and communicated to the processing unit 25 by radio.
  • the computing unit 25 now sends data to the display device 5 of the user 2.
  • the data is a representation of a virtual target 13a, which is represented as a human opponent 24a according to FIG.
  • the computer unit 25 can also specify when and where the opponent 24a is to be displayed on the display device 5 of the user 2 .
  • the user 2 In order to eliminate the opponent 24a, the user 2 must now fire a live shot with his weapon 4 in the direction of the virtual target 13a.
  • the projectile 7 fired is now detected by the two lasers 9 , 11 and the data is sent to the processing unit 25 .
  • the projectile 7 is caught by a bullet trap, not shown.
  • the computing unit 25 calculates the ballistics 8 of the projectile 7 and can thereby determine whether the user 2 has hit the virtual opponent 24a or not.
  • the result of the shot (hit) is displayed to the user 2 on his display device 5 .
  • the user 2 now continues to walk within the training room 19 and crosses another sensor field 22b, which is emitted by the sensors 21b.
  • the sensors 21b report this back to the computer unit 25, which sends a further virtual target 13b to the display device 5 of the user 2.
  • the computer unit 25 also indicates when and where the virtual target 13b is presented to the user 2 in the form of another personal opponent 24b.
  • the training device 1 with a safety area 27 and a firing area 28 is shown in FIG.
  • the term safety area 27 is understood to mean a defined area within which no projectile may be fired. This means that the security area 27 is a kind of protected area and is excluded from shooting practice.
  • the safety area 27 is, for example, an area where there are other people who could be accidentally hit by the projectile.
  • the user 2 carries a weapon 3 which fires a real projectile 7 .
  • the display device 5 with the augmented reality (AR) device is located in the field of view 17 of the user 2 .
  • the display device 5 is in the form of glasses (mixed reality glasses), with the user 2 seeing the surroundings as if through normal glasses or reading glasses, but holographic, virtual targets 13 are additionally displayed in the field of view 17 .
  • the safety area 27 extends over an angle of 270° and the firing area 28 over an angle of 90°.
  • the firing range 28 can also be marked by two tags 29 which are each located at the two ends of the bullet trap 14 .
  • the user 2 and/or the weapon 3 has a position sensor.
  • the computing unit 25 will now use the position sensor and the two tags 29 to determine the firing range 28 and the safety range 27 and carry out the respective actions should the user 2 move his weapon 3 outside of the firing range 27 .
  • the actions can be, for example, an optical and/or acoustic message or an impulse or another haptic signal.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un appareil d'entraînement (1) pour au moins un utilisateur (2), comprenant une arme (3) et constitué d'un dispositif servant à détecter un impact et d'un dispositif d'affichage (6) servant à afficher des cibles virtuelles (13), dans lequel : le dispositif d'affichage (6), porté par l'utilisateur, se présente sous la forme d'un dispositif à réalité augmentée (AR), qui affiche visuellement à l'utilisateur (2) au moins la cible (13) devant être frappée ; l'arme (3) se présente sous la forme d'une arme à feu, qui tire sur au moins un projectile (7) ; et le projectile (7) est détecté par au moins un laser (9, 11), évalué et affiché visuellement sur le dispositif d'affichage (6).
EP21799000.1A 2020-11-06 2021-10-22 Appareil d'entraînement comprenant une arme Pending EP4241037A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102020129255.4A DE102020129255A1 (de) 2020-11-06 2020-11-06 Trainingsvorrichtung mit einer Waffe
PCT/EP2021/079338 WO2022096288A1 (fr) 2020-11-06 2021-10-22 Appareil d'entraînement comprenant une arme

Publications (1)

Publication Number Publication Date
EP4241037A1 true EP4241037A1 (fr) 2023-09-13

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP21799000.1A Pending EP4241037A1 (fr) 2020-11-06 2021-10-22 Appareil d'entraînement comprenant une arme

Country Status (4)

Country Link
EP (1) EP4241037A1 (fr)
CA (1) CA3198008A1 (fr)
DE (1) DE102020129255A1 (fr)
WO (1) WO2022096288A1 (fr)

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CA3198008A1 (fr) 2022-05-12
DE102020129255A1 (de) 2022-05-12
WO2022096288A1 (fr) 2022-05-12

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