EP4063781A1 - Reproduction d'un corps ejectable - Google Patents
Reproduction d'un corps ejectable Download PDFInfo
- Publication number
- EP4063781A1 EP4063781A1 EP22161755.8A EP22161755A EP4063781A1 EP 4063781 A1 EP4063781 A1 EP 4063781A1 EP 22161755 A EP22161755 A EP 22161755A EP 4063781 A1 EP4063781 A1 EP 4063781A1
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- EP
- European Patent Office
- Prior art keywords
- ignition
- throwing
- ignition signal
- signal
- interface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Images
Classifications
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F42—AMMUNITION; BLASTING
- F42B—EXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
- F42B5/00—Cartridge ammunition, e.g. separately-loaded propellant charges
- F42B5/02—Cartridges, i.e. cases with charge and missile
- F42B5/145—Cartridges, i.e. cases with charge and missile for dispensing gases, vapours, powders, particles or chemically-reactive substances
- F42B5/15—Cartridges, i.e. cases with charge and missile for dispensing gases, vapours, powders, particles or chemically-reactive substances for creating a screening or decoy effect, e.g. using radar chaff or infrared material
- F42B5/155—Smoke-pot projectors, e.g. arranged on vehicles
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
Definitions
- the invention relates to a throwing body replica for introduction into a throwing cup of a military throwing facility.
- the invention also relates to a method for operating a military throwing installation with such a throwing body simulation.
- Further objects of the invention are a modular system for the formation of different projectile replicas and a projectile for dropping military projectiles.
- the throwing systems which are also used in the invention, are arranged on the object to be protected in order, for example, to throw off throwing bodies during use and thus to protect the vehicle or building in the immediate vicinity.
- throwing bodies Different types are used as throwing bodies. For example, smoke grenades can be dropped in order to camouflage an object to be protected behind a smoke screen, or explosive devices, such as HE grenades, can be fired at nearby opponents.
- the projectiles are designed as cartridge-shaped cartridges and have a propellant charge and an active agent, such as a smoke or explosive.
- these In order to equip the throwing system with appropriate throwing bodies, these have several throwing cups, which are loaded with appropriate throwing bodies by a crew member before or during use.
- the projectiles are placed in the projectile cup and can be thrown out of it.
- Such a throwing system is, for example, in the EP 1 128 152 B1 disclosed.
- the throwing system has several throwing cups into which throwing bodies can be introduced and thrown out of them.
- Another throwing system is also in the DE 10 2012 101 037 B3 or the DE 37 06 213 A1 disclosed.
- an electrical ignition signal in particular a high-current impulse
- the projectile is ignited via the ignition signal of the throwing system, in that a propellant charge of the projectile ignites through the ignition signal, and the projectile is thrown out of the projectile cup accordingly.
- the ignition signal should be checked regularly.
- a review of the ignition signal should in particular with regard to its functionality as part of a test, so whether an ignition signal by an operator throwing system can be initiated at all or whether the throwing system may have a defect, with regard to its strength in the context of a measurement, i.e. whether the ignition signal transmits the energy sufficient to ignite a projectile at all, and with regard to its temporal triggering in the context of training, i.e. when it is through an operator of the throwing system is triggered in order to be able to throw off throwing objects particularly effectively.
- the object of the invention is to provide a device with which the ignition signal of a military launcher can be used by a user for testing, measuring and/or training purposes.
- a throwing body replica for insertion into a throwing cup of a military throwing system with an ignition interface for tapping an electrical ignition signal from the throwing system and with a user interface for outputting an optical, electrical, acoustic and/or haptic user signal depending on the ignition signal .
- an ignition signal of a military throwing system can easily be used, in particular checked, for testing, measuring and/or training purposes.
- the replica throwing body can be modeled on a throwing body that can be dropped via the throwing cup of the launching facility.
- the throwing body simulation can be introduced into the throwing cup of the throwing facility.
- the ignition interface of the projectile simulation is modeled on the ignition interface of the projectile to be simulated, preferably with regard to its shape and dimensions.
- the ignition interface is due the similarities between the replica throwing body and the replica throwing body are then arranged in the throwing cup in such a way that the ignition signal can be tapped off via this.
- the user interface enables a user signal to be output as a function of the ignition signal picked up, so that a corresponding check can be carried out on the basis of the output user signal.
- the check with the throwing object simulation can be carried out, for example, as part of a check as to whether an ignition signal can be initiated at all via the throwing system, a measurement of how strong an initiated ignition signal can be picked up, or training as to when an ignition signal is to be initiated.
- the throwing body simulation is designed without propellant and/or without active substance. Since the projectile replica is not dropped by the launcher, propellant, such as an ignition charge, and/or an active agent, such as a smoke agent and/or an explosive, can be dispensed with. The active body replica remains in the launcher after the ignition signal.
- propellant such as an ignition charge
- an active agent such as a smoke agent and/or an explosive
- the user interface has one or more signaling means for signaling the user signal.
- a user signal can be signaled to a user in a simple manner by one or more signaling means, so that the user can draw conclusions about the ignition signal picked up.
- the signaling device or devices can be designed as an optical signaling device, for example with at least one light source, such as a light-emitting diode, or an indicator, such as a display.
- the signaling device or devices can alternatively or additionally be designed as an acoustic signaling device, for example with an alarm or a loudspeaker.
- the signaling device or devices can alternatively or additionally be designed as a haptic signaling device, e.g.
- the user interface has a plurality of signaling means, which each signal different information in the form of user signals depending on the ignition signal. It is thus conceivable that, for example, the tapping of the ignition signal can be signaled via a signaling means and the polarity of the ignition interface can be signaled via another signaling means.
- At least one signaling means has a lighting means for emitting light.
- the illuminant can be designed as a light-emitting diode (LED).
- Light-emitting diodes can be particularly energy-efficient. It is possible for a signaling means to have several lighting means, for example LEDs. This allows the luminosity to be increased in order to clarify the displayed user signal.
- the illuminant can emit light of different colors, as a result of which user signals can be displayed in different colors. The different colors can enable a user, for example, to draw conclusions about the ignition signal picked up.
- a signaling means it is possible for a signaling means to have several lamps of different colors and/or for several signaling means to have lamps of different colors, so that, for example, one signaling means can display the color red and another signaling means can display the color green.
- the signaling means with at least one light source it is possible for the signaling means with at least one light source to have a beam angle of at least 90°, preferably at least 135° and particularly preferably at least 180°.
- the optical signaling means it is conceivable for the optical signaling means to have a diffuser for distributing the light emitted by the at least one lighting means.
- the visual signaling means it is possible for the visual signaling means to have a display for displaying a user signal.
- the user interface advantageously has an electrical connection for connecting a measuring device.
- This allows temporarily connect an external measuring device to the dummy object in order to read out, record and/or check the user signal or the ignition signal of the throwing system.
- the user interface can be in the form of a measurement interface.
- the connection can be designed as a bayonet connection, in particular as a BNC connection (Bayonet Neill Concelman connection), threaded connection, plug-in connection or as a threaded plug-in connection. It is possible for the connection to be in the form of a coaxial connection.
- the connection can be closed by a protective element, such as a protective cap, against external influences, such as dirt or moisture.
- the protective element can be plugged and/or screwed to the connection.
- the protective element can be designed to be captive. It is possible for an oscilloscope in particular to be connectable as a measuring device via the electrical connection.
- the ignition interface has one or more electrical contacts for contacting an ignition signal generator of the throwing system that emits the ignition signal.
- the electrical contact or contacts can be made of electrically conductive material, in particular metals such as copper.
- the electrical contact or contacts can have a corrosion-resistant alloy, which can ensure the ability to make contact.
- the one or more electrical contacts can be arranged at the point of ignition in such a way that contact can be made automatically via the one or more electrical contacts with the ignition pulse generator when the projectile simulation is introduced.
- the electrical contact or electrical contacts can advantageously be designed as contact rings making contact in the radial direction.
- the contact rings can be partially or completely circumferential contact rings.
- the ignition interface has a first electrical contact and a second electrical contact for contacting an ignition signal generator of the launcher, with the first and second electrical contacts forming a pole pair for picking up the ignition signal.
- the two electrical contacts allow two electrical connection points to be implemented for the ignition signal transmitter. One electrical contact can form the positive pole and the other electrical contact can form the negative pole.
- the ignition interface has a first electrical contact, a second electrical contact and a third electrical contact for contacting an ignition signal generator of the throwing system, the first and second electrical contacts being the first pair of poles for picking up a first ignition signal from the ignition signal generator and the first and third electrical contacts are designed as a second pair of poles for picking up a second ignition signal from the ignition signal generator.
- multi-contact throwing cups can also be contacted, which, for example, can initiate a first ignition signal via a first pair of contacts of the ignition signal generator and a second ignition signal via a second pair of contacts of the ignition signal generator.
- Such multi-contact throwing cups can enable the launching of different types of projectiles, such as smoke projectiles and explosive projectiles. It is possible that the ignition signal can be picked off either via the first pair of poles or via the second pair of poles.
- a switch can be provided for this purpose, for example, which can be switched by actuating a switch.
- the user interface has at least one signaling means, via which the polarity of a pole pair and/or pole pairs can be signaled, in particular displayed, depending on the ignition signal picked up.
- the polarity of the throwing device or the ignition signal generator can be checked with the throwing body simulation, in that the direction of current influence of the picked-up ignition signal can be signaled by the signaling means.
- the signaling means can signal a first user signal, e.g. in the form of green light, for a first polarity of the pole pair or pairs, and for the corresponding other polarity of the pole pair or pairs to signal a second user signal, e.g. in the form of red light .
- Several signaling means can also be provided, which signal the polarity of the pole pair(s).
- the ignition interface has one or more insulating rings, which can optionally be exchanged for electrical contacts.
- the insulating ring or rings can be made of non-conductive material, in particular plastic.
- the geometry of the insulating ring or rings can essentially be the same as the electrical contacts designed as contact rings.
- the insulating ring or rings can be partially or completely circumferential.
- the ignition interface has an essentially cylindrical base body, on the outer surface of which the electrical contacts and/or the insulating rings are arranged one behind the other in the axial direction.
- the base body can be designed in the manner of an engine piston.
- the cylindrical base body can be closed towards one end and open towards an opposite end.
- a cavity can be formed inside the base body.
- the Ignition interface can be designed as an igniter simulation through the cylindrical base body. This can essentially be modeled on a detonator of a projectile.
- the ignition interface configured as an igniter simulation and/or the processing electronics can be exchangeable.
- the projectile simulation can be adaptable to different projectile systems by means of an exchangeable ignition interface and/or processing electronics.
- an internal resistance of the projectile simulation can be specifically adapted to the operating requirements of a launcher by replacing the ignition interface and/or the processing electronics, in particular an electrical component of the processing electronics.
- the internal resistance of the projectile model can be selected to be equal to the internal resistance of a projectile that can actually be fired with a specific projectile before it is fired, in order to meet the operating requirements of the projectile.
- the electrical contacts and/or the insulating rings on the housing can be spaced apart from one another in the axial direction by means of spacers.
- the spacers can be made of non-conductive material, such as plastic.
- the spacers can be flatter than the electrical contacts designed as contact rings and/or the insulating rings. This allows the ignition interface to be made more compact by reducing the spacing between the contacts and/or insulating rings is low. It is possible for the spacers to be ring-shaped.
- the cylindrical base body advantageously has a change in diameter on the end face, which serves as a stop for at least one electrical contact, an insulating ring and/or a spacer in the axial direction.
- the ignition interface can be installed in a particularly easy manner.
- the electrical contact or contacts and/or the insulating ring or rings and/or the spacer or spacers can be pushed onto the base body one after the other in the main axial direction of the base body.
- the electrical contacts and/or insulating rings and/or spacers can be slid onto the cylindrical base body one behind the other in the axial direction from an end face, in particular an end face opposite the change in diameter. In this way, the ease of assembly can be further increased.
- a particularly advantageous development of the invention provides processing electronics for processing the ignition signal picked up via the ignition interface into the user signal output via the user interface.
- the ignition signal can be processed by the processing electronics and a modified user signal can be transmitted to the user interface.
- the processing electronics can be designed as a printed circuit board.
- the processing electronics can have various electrical components, such as capacitors, resistors and/or a microcontroller.
- the processing electronics electrically connect the ignition interface to the user interface.
- the ignition signal picked up via the ignition interface can be transmitted electrically to the user interface.
- the processing electronics can transmit different, in particular processed, user signals to the user interface.
- the processing electronics are designed in such a way that the duration of the signaling of the user signal via the signaling device or devices can be extended compared to the actual duration of the ignition signal picked up via the ignition interface.
- short ignition signals can also be output as user signals via the user interface for a longer period of time. It is thus possible, for example, for an ignition signal picked up as a short ignition pulse to be able to be signaled as a user signal over a longer period of time by a signaling means.
- the projectile model has an energy store, via which one or more of the signaling means can be supplied with electricity at least partially.
- the energy store can ensure that sufficient energy can be provided for signaling the signaling means, especially in the event that the duration of the signaling of the user signal via the signaling means is longer than the duration of the ignition signal picked up via the ignition point.
- the energy store can preferably be designed as an electrical energy store. It is possible for the energy store to be in the form of a capacitor, supercapacitor, accumulator and/or battery. The energy store can be designed to be rechargeable.
- the energy store is advantageously designed as part of the processing electronics. It is conceivable that the processing electronics Energy storage regulates, especially during charging and / or discharging. The processing electronics can distribute the energy from the energy store to the user interface, in particular to the signaling device or devices, as required. Furthermore, it is conceivable that the energy store supplies the electrical components of the processing electronics at least partially with energy.
- the energy store can be charged at least partially via the electrical ignition signal of the throwing system and/or via a charging socket for connection to an external power source and/or via one or more of the electrical contacts of the ignition interface. In this way, a rechargeable energy store can be created.
- the ignition signal can be buffered energetically by the energy store before it is transmitted to the user interface.
- the charging socket is designed as part of the ignition interface and is arranged on an at least partially closed end face of the cylindrical base body of the ignition interface.
- This arrangement of the charging socket means that the energy store can be charged when the dummy projectile is not in use, ie when the dummy projectile is not placed in a throwing cup.
- An external power source can be connected to the charging socket via an electrical line.
- the charging socket can be designed as a screw and/or plug-in connection and/or as a bayonet connection.
- the charging socket can end with the end face of the base body or be arranged recessed in the base body, so that the charging socket does not protrude beyond the front contour of the base body.
- the processing electronics on a separator via which the electrical connection between at least two of the electrical contacts of the ignition interface can be interrupted in such a way that no ignition signal can be tapped off via the ignition interface.
- the flow of current through the throwing body simulation can be interrupted, for example, in order to prevent an after-current for the detection of ignition failures of the throwing system through the throwing body simulation.
- the separator serves to simulate a squib of the simulated projectile. In a projectile, the squib can enable a propellant to be ignited by the squib acting as a resistor for the ignition signal picked up, heating it and igniting the propellant.
- the squib is destroyed when the propellant is ignited, with another ignition signal from the launcher, for example in the form of a wake, igniting the propellant and thus indirectly also the throwing off of the projectile by the launcher can be registered.
- another ignition signal from the launcher for example in the form of a wake
- Ignition failures can be registered by the throwing system via the second ignition signal.
- the disconnector can interrupt the current flow through the throwable object. In this way, if there is another ignition signal from the throwing system, a throw can be registered, although the throwing body replica remains in the throwing cup after the ignition signal.
- the separator can be triggered by the ignition signal picked up via the ignition interface and/or initiated by a controller. It is possible for the disconnector to be in the form of an electrical fuse.
- the isolator can be designed as a single-use isolator, for example a fuse, or as a resettable isolator, for example as an electrical switch or in the manner of a circuit breaker or a circuit breaker.
- the isolator can be reset manually via a reset element, the reset element in particular designed as part of the user interface.
- the restoring element can have a dual function and, in addition to the restoring functionality, also act as a signaling means.
- the reset element can, for. B. be designed as a lever or button.
- the processing electronics have a switch through which the ignition signal can be tapped either via the first or via the second pair of poles of the ignition interface. This makes it possible to pick up different ignition signals selectively via the first or second pair of poles and thus, for example, to check a first and a second ignition signal of a multi-contact throwing cup. It is possible that a first firing signal for firing a first type of projectile, such as smoke projectiles, can be tapped off via the first pair of poles. A second firing signal for firing another type of projectile, such as explosive grenades, can be tapped off via the second pair of poles.
- a first firing signal for firing a first type of projectile such as smoke projectiles
- a second firing signal for firing another type of projectile such as explosive grenades
- the switch can be actuated manually via a switch actuation, the switch actuation being configured in particular as part of the user interface.
- a user can optionally specify via which pair of poles an ignition signal is to be tapped.
- the switch actuation can be designed as a lever or button.
- the projectile simulation has a housing in which at least part of the user interface and/or the processing electronics and/or the ignition interface is accommodated is.
- the housing can protect the user interface and/or the processing electronics and/or the ignition interface from environmental influences such as moisture, dirt, etc.
- the housing can be essentially cylindrical, in particular tubular.
- the housing can be designed in one piece.
- the user interface and the processing electronics form a first assembly unit and the ignition interface forms a second assembly unit, the assembly units being connectable to one another, in particular via the housing. It is possible for the user interface and the processing electronics to be connected, in particular screwed, and thus form the first assembly unit.
- the first assembly unit can be releasably connected, in particular screwed, to the housing.
- the second assembly unit can also be detachably connected to the housing, in particular screwed. It is possible for the first and/or second assembly unit to be connected to the housing via a flange connection.
- the main axes of the first assembly unit, the housing and the second assembly unit can be arranged in a manner oriented coaxially to one another.
- the user interface and the ignition interface are arranged on opposite sides of the housing, in particular in the manner of a cover.
- the user interface and the ignition interface can be detachably connected to the housing via a flange connection.
- the projectile simulation is hardened.
- the throwing body replica can also be used under rough conditions, e.g. during a training mission as a training cartridge, by making it resistant and resistant to external influences such as environmental influences, vibrations, etc., is protected.
- a military-hardened projectile replica which is protected in particular against electromagnetic interference, vibrations, the effects of sand and/or dust, can also be used away from protected installations, such as test or maintenance facilities, in training areas and in real-world maneuvers without affecting their function being affected by the conditions prevailing there.
- the user interface, the ignition interface and/or the housing can be sealed off from one another, for example using seals.
- the user interface, the ignition interface and/or the housing can be connected to one another in a vibration-proof manner.
- the processing electronics can be arranged in a protective manner in the housing in relation to the housing and/or the user interface.
- the throwing body replica is designed as a training cartridge for use during military training of soldiers on the throwing system, as a test cartridge for checking the functionality of the throwing system and/or as a measuring cartridge for measuring signals, in particular ignition signals, from the throwing system.
- the different cartridges each have a firing system-specific ignition interface and a cartridge-specific user interface. It is possible for the various cartridges to have processing electronics with a cross-section, ie essentially the same design.
- the user interface of the training cartridge can have optical signaling means for signaling the user signal. It is possible for the signaling means of the training cartridge to display the user signal for at least 5s, preferably at least 10s and particularly preferably between 20s and 40s. Due to the time-limited output of the user signal Fogging, for example through a smoke screen, can be simulated via the optical signaling means by the release of a smoke grenade. A user, for example a trainer and/or a soldier being trained, can be able to output the user signal for the period of time for which a real smoke screen would exist due to the launch of a smoke grenade.
- the user interface of the training cartridge can have a manually operable reset means, via which a separator of the training cartridge can be reset. A reloading process of the throwing body simulation into a throwing cup can be simulated and trained via the restoring means.
- the user interface of the test cartridge can have a first signaling means which signals a user signal in response to a tapped ignition signal.
- the first signaling means can be designed as an optical signaling means with a light source or as a haptic signaling means.
- the user interface of the test cartridge can have a second, in particular optical, signaling device, via which the polarity of one or more pole pairs can be displayed as a function of the ignition signal picked up. It is also conceivable that two signaling means are provided for this.
- the user interface of the test cartridge can have a manually actuable reset means, via which a separator of the test cartridge can be reset. The separator of the test cartridge can be triggered depending on an ignition signal, so that further tapping of ignition signals via the ignition interface can be prevented.
- the test cartridge can also have a switch actuation, via which a switch of the test cartridge, through which the ignition signal can be tapped either via a first or via a second pair of poles of the ignition interface, can be actuated.
- the user interface of the measurement cartridge can have an electrical connection.
- the ignition signal picked up can be output unprocessed as a user signal.
- the user signal corresponds to the ignition signal, as a result of which signal corruption can be avoided.
- a direct analysis of the ignition signal can thus be possible. It is possible for the ignition signal to be transmitted directly from the ignition interface to the user interface, for example by means of a direct electrical connection. It is also possible for the processing electronics to be able to forward the ignition signal unprocessed, with electrical components such as capacitors, resistors or the like being able to be bypassed in this forwarding.
- a modular system for forming different throwing body simulations for inclusion in a throwing cup of a military throwing system with several throwing system-specific ignition interfaces, several purpose-specific user interfaces and common processing electronics is also proposed to solve the above-mentioned task, with optional depending on the throwing system an ignition interface and, depending on the application, a user interface can be connected to the common processing electronics to form a projectile model.
- the projectile simulations that can be formed using such a modular system can have one or more of the features mentioned in connection with the projectile simulation. Accordingly, the advantages discussed above apply equally to the modular system.
- the moldable projectile replicas can in particular be designed as a training, testing or measuring cartridge.
- a launching system for dropping military projectiles is provided with at least one launcher for receiving a military launcher, an ignition signal transmitter arranged in the launcher for igniting the launcher placed in the launcher by means of an ignition signal, and a launcher installed in the launcher instead of the launcher Proposed throwing body simulation, wherein the throwing body simulation has an ignition interface for tapping the electrical ignition signal and a user interface for outputting an optical, electrical, acoustic and/or haptic user signal depending on the ignition signal.
- the throwing body simulation of the throwing system can have one or more features mentioned in connection with the throwing body simulation; the advantages discussed above apply accordingly.
- a method for operating a military throwing system with a throwing body simulation in which the throwing body simulation is introduced into a throwing cup of the military throwing system, an electrical ignition signal of the throwing system is tapped via the ignition interface of the throwing body simulation and an optical, electrical, acoustic and/or haptic user signal depending on the ignition signal is output via the user interface of the projectile simulation.
- the dummy projectile can have one or more of the features mentioned above.
- the throwing facility can also have one or more of the features mentioned above. The benefits discussed above apply.
- the signaling of the user signal via the signaling means or means by the processing electronics is timed compared to the duration of the signal via the ignition interface tapped ignition signal is extended.
- ignition signals that are short in time for example short ignition pulses, can also be output as a user signal, which can make it easier for a user, for example, to recognize a signal that is signaled via a signaling means.
- the separator of the processing electronics triggers as a reaction to the ignition signal picked up via the ignition interface and interrupts the electrical connection between at least two electrical contacts of the ignition interface in particular such that no further ignition signal is picked up via the ignition interface.
- another electrical ignition signal can no longer flow through the projectile model.
- An error message from the launcher can be avoided in particular in the event that the launcher checks the ignition failure of launchers by means of a post-current.
- a further ignition signal in particular in the form of an after-current, is initiated after the first ignition signal by the launcher to check a misfired launcher and the electrical connection interrupted by the disconnector is registered by the launcher as a release of the replica launcher .
- the throwing body is conveyed out of the throwing body when it is thrown, with a squib through which the first ignition signal flows being destroyed. This can be registered by another ignition signal from the launcher. Since the throwing object replica remains in the throwing cup after the first ignition signal and is not thrown off, the throwing can be simulated by the separator.
- the second ignition signal can have a lower current strength than the first ignition signal. In particular, the current intensity of the second ignition signal is at least 5 times lower, preferably at least 10 times lower.
- the isolator is reset manually via the reset element, in particular by pressing or tilting, and the electrical connection between the electrical contacts of the ignition interface is restored. As a result, an ignition signal can then be picked up again, for example in order to pick up another ignition signal.
- the release of a projectile is simulated via the triggering separator and the reloading process is simulated via the resetting of the separator.
- a training mission is simulated with a dummy projectile designed as a training cartridge, during which the signaling device(s) of the dummy projectile activates an ignition signal generator of the launcher for at least 5 seconds, preferably for 10 to 30 seconds and particularly preferably for 16 to 24 seconds Seconds, signal, in particular display, the signaling means being operated at least partially by energy from the energy store, and/or the reloading of a throwing body is simulated by manually resetting the separator via the restoring element of the throwing body simulation.
- the throwing system is checked with a throwing body replica configured as a test cartridge, with one or more signaling means of the throwing body simulation signaling, in particular displaying, the actuation of the throwing facility, in particular an ignition signal generator of the throwing facility, and/or one or more signaling means of the throwing body simulation indicating the polarity of the first Signal pair of poles and / or the second pair of poles depending on the tapped ignition signal, in particular display, and / or the separator in response to the ignition signal the throwing system triggers, so that the electrical connection between at least two electrical contacts of the ignition interface is interrupted.
- the switch of the user interface is actuated in the projectile simulation designed as a test cartridge and the ignition signal is picked up via the switch of the processing electronics either via the first or via the second pair of poles of the ignition interface.
- different types of throwing bodies can be simulated with the throwing body simulation. It is thus possible, for example, for the ignition signal for firing smoke grenades to be tapped off via the first pair of poles and for the firing signal for firing explosive devices to be tapped off via the second pair of poles.
- a measuring device is connected to the electrical connection of the user interface and the ignition signal is measured with the measuring device.
- the ignition signal of the throwing installation is measured with a projectile model designed as a measuring cartridge, in that the ignition signal is measured using a measuring device. This makes it possible to read out, store, measure and/or otherwise check the ignition signal.
- the electric ignition signal can be output unchanged as an electric user signal.
- the user signal can accordingly be a useful signal for the projectile simulation designed as a measuring cartridge.
- FIG. 12 shows a throwing system 28 which can be arranged on military vehicles, such as tanks, in order to protect the vehicle from enemy units by throwing projectiles 30 .
- military vehicles such as tanks
- smoke grenades can be dropped by the launcher 28 in order to smoke the vehicle and thus protect it from being shot at.
- explosive devices such as explosive grenades can also be dropped in order to shoot at nearby enemy units.
- the projectile 28 has four projectiles 29, in each of which a projectile 30 can be accommodated.
- a number of throwing cups 29 other than four is also possible.
- the one shown in Fig. Throwing bodies 30, not shown, are designed in such a way that they correspond to the throwing cups 29.
- the projectiles 30 are introduced into the projectile cups 29 before or during use and can be fired from them by initiating an ignition signal Z.
- the ignition signal Z is initiated by an ignition signal transmitter 31 of the throwing system 28 arranged in the throwing cup 29 when a user in the vehicle actuates the throwing system 28 accordingly.
- the throwing body simulation 1 is largely based on the military throwing body 30, particularly in terms of its geometric configuration, so that it can be correspondingly inserted into the throwing cup 29.
- the propellant-free projectile simulation 1 has an ignition interface 2 and a user interface 12 .
- An ignition signal Z of the throwing system 28 can be tapped off via the ignition interface 2 when the throwing body simulation 1 is arranged in the throwing cup 29 .
- the user interface 12 enables a user signal N to be output as a function of the ignition signal Z tapped off, so that a user can register the user signal N accordingly.
- the ignition interface 2 which is detailed in the Figures 4a to 4c is shown has two electrical contacts 3 for contacting an ignition signal generator 31 of the launcher 28 .
- the contacts 3 are designed as conductive contact rings and make contact in the radial direction.
- the contacts 3 each form a pole, so that both contacts 3 together form a pair of poles 4 .
- One of the contacts 3 functions as a positive pole and the other contact 3 as a negative pole for picking up the electrical ignition signal.
- the ignition interface 2 has two insulating rings 5.
- the isolating rings 5 are essentially of the same geometry as the contact rings, but are made of non-conductive material, such as plastic.
- the ignition interface 2 has a base body 6 for arranging the electrical contacts 3 and the insulating rings 5 .
- the base body 6 is cylindrical in the manner of an engine piston. Accordingly, the cylindrical base body 6 is designed to be open towards one end face 6.4 and closed towards an opposite end face 6.4. Inside, the base body 6 has a cavity 6.5.
- the contacts 3 designed as contact rings are arranged one behind the other on the outer surface 6.1 of the base body 6 in the axial direction 6.2, cf. Figure 4a .
- the insulating rings 5 are equally arranged on the outer surface of the base body 6 6.1.
- the contacts 3 and the insulating rings 5 can be slid onto the base body 6 from an end face 6.4 of the base body 6 for assembly without further aids.
- the base body 6 has a change in diameter 7 on one end face 6.4, on which the lowermost ring of the contacts 3 or the insulating rings 5 or a spacer 8 comes to rest.
- the change in diameter 7, ie the increased diameter, acts as an assembly stop.
- a spacer 8 is arranged, which in Figure 4a recognizable in Figure 4c however, are not shown.
- the exemplary embodiment has a total of four spacers 8 .
- a fixing ring 9 is used, which is pushed onto the base body 6 in the same way.
- the fixing ring 9 can be arranged on the base body 6 in a detachable manner, for example by clamping or screwing, or also in a non-detachable manner, for example by gluing.
- ignition interface 2 has two contacts 3, it is possible to exchange the contacts 3 and the insulating rings 5 against each other as desired. In this way, the ignition interface 2 can be easily adapted to the respective throwing cup 29 of the throwing installation 28 . For example, it is possible to replace one of the insulating rings 5 with another contact 3 designed as a contact ring, in order to adapt the throwing object simulation 1 to a multi-contact throwing cup 29 which can throw different types of throwing objects 30 . It is conceivable that this exchange can also be carried out later without special tools.
- the charging socket 10 is arranged on the closed end face 6.4 of the base body 6 and closes with this end face from 6.4. As a result, the ammunition body replica can be positioned without the charging socket 10 coming into contact with a substrate.
- An electrical power source can be connected to the charging socket 10, for example via a cable, in order to charge an energy store 11 of the ammunition body simulation.
- throwing body simulations 1 can be connected and charged to a common electrical power source, such as a charging station.
- the charging station can charge one or more dummy objects 1.
- the charging station can be stationary and/or transportable. Other power sources for charging are also conceivable.
- the charging socket 10 is designed as a bayonet connection, with other configurations, for example as a plug-in and/or screw connection, being just as possible.
- the charging socket 10 can be covered by a protective cap to protect it from environmental influences. The functioning or task of the energy store 11 will be described below in a different context.
- the user interface 12 enables an optical user signal N to be output as a function of the ignition signal. Basically it is possible that the user interface 12 can also output electrical, acoustic and/or haptic user signals N. For example, it is conceivable for the user interface 12 to have an alarm, which outputs an acoustic user signal N as a function of the ignition signal Z. Likewise, a haptic user signal N could be output by a toggle switch that can be moved between different positions. The user signal N can also be output as an electrical user signal N and read out, for example, through a connection 15 using a measuring device.
- the user interface 12 has a signaling means 13 .
- the visual signaling means 13 can display the user signal N to a user.
- the signaling means 13 has a lighting means 14, not shown in detail, in Form of a light emitting diode.
- several identical or different lighting means 14 can also be provided in order, for example, to increase the luminosity.
- the lighting means 14 emits light as a function of the ignition signal Z, so that the user signal N is correspondingly optically displayed via the signaling means 14 .
- the user can use the signaling to register, for example, that an ignition signal Z has been picked up.
- the ammunition body simulation according to FIG 3 a processing electronics 18 on.
- the processing electronics 18 are spatially arranged between the ignition interface 2 and the user interface 12 and electrically connect them to one another.
- the ignition interface 2 has a contact pin for each electrical contact 3 and insulating ring 5, cf. 3 and 4a .
- the processing electronics 18 are in the form of a printed circuit board and have a number of different electronic components.
- the processing electronics 18 initially have the energy store 11 already mentioned above.
- the energy store 11 of the exemplary embodiment is designed as a supercapacitor, with capacitors, batteries and accumulators being equally conceivable.
- the energy store 11 can be charged via the charging socket 10 of the ignition interface 2 using an external power source.
- the energy store 11 can also be charged at least partially via the electrical ignition signal Z. It is also conceivable that the energy store 11 can be charged via the electrical contacts 3 of the ignition point, for example by providing a further electrical contact 3 for this purpose instead of an insulating ring 5 .
- the signaling means 13 of the user interface 12 can be supplied with power via the energy store 11 embodied here by way of example as a supercapacitor. This makes it possible for ignition signals Z that are short in time to be output as user signal N for a sufficiently long time.
- the processing electronics 18 are designed in such a way that the duration of the signaling of the user signal N via the signaling means 13 can be extended compared to the duration of the ignition signal Z.
- the energy for the signaling of the user signal N is at least partially made available by the energy store 11 .
- the processing electronics 18 also have a separator 20, via which the electrical connection between the poles, ie the electrical contacts 3, of the ignition interface 2 can be interrupted. In this way, ignition signal Z can no longer be tapped off via ignition interface 2 .
- the disconnector 20 can be triggered as soon as an ignition signal Z is picked up via the ignition interface 2.
- the interruption of the electrical connection through the disconnector 20 can have the following advantage.
- the separator 20 is designed as a fuse.
- a second, often weaker, signal Z in particular in the form of a wake, is triggered by the ignition signal generator 31.
- the first ignition signal Z can be a high-current pulse, z. B. with at least three amps, from the launcher 28 are initiated.
- the throwing system 28 can then determine whether a throwing body 30 has been fired or is still in the throwing cup 29, for example if the throwing body 30 misfired.
- the second ignition signal Z can be used to detect ignition failures, that is to say projectiles 30 which misfired.
- the second ignition signal Z can be initiated in the form of a post-current, for example with less than 100 milliamps.
- Ignition of the throwing body 30 can be simulated by the separator 20 of the throwing body simulation 1 in that the second ignition signal Z of the throwing system 28 can no longer be routed through the throwing body simulation 1 like a thrown throwing body 30 .
- the dummy projectile 1 remains within the projectile cup 29.
- the firing or the ignition can be simulated by triggering the separator 20.
- the throwing system 28 does not register any errors due to an assumed misfire and/or due to an ignition failure.
- the throwing body replica 1 is considered to have been ignited by the tripped separator 20.
- user interface 12 has a reset element 17, cf. 2 and 3 .
- the restoring element 17 is configured as a button that can be actuated by pressure, although other configurations, such as a toggle switch, are also conceivable. It is also possible to reset the separator 20 by pulling it out of and then inserting it into a throwing cup 29 .
- the restoring element 17 is protected from external environmental influences by a rubber sleeve.
- the reset element 17 is coaxial to the main axis of the user interface 12 and the ignition interface 2.
- the user interface 12 and the processing electronics 18 are connected to one another as a first assembly unit 22 .
- the user interface 12 can be detachably connected to the processing electronics 18, in particular by screwing.
- the ignition interface 2 forms a second assembly unit 23 which can be connected to the first assembly unit 22 via a housing 21 .
- the assembly units 22, 23 are screwed to the housing 21 in a detachable manner.
- the assembly units 22, 23 allow a particularly easy assembly of the throwing body replica 1.
- the housing 21 is designed as a tubular housing 21 .
- the processing electronics 18 are accommodated inside the housing 21 in the assembled state, cf. 2 so that it is protected from environmental influences.
- the user interface 12 is arranged on the housing 21 in the manner of a cover on one end face via a flange connection.
- the ignition interface 2 is arranged in the manner of a cover on the housing 21 on an opposite end face via a flange connection.
- the dummy projectile 1 is hardened, ie it is particularly robust against influences such as environmental influences, moisture, vibrations, etc. As a result, the projectile model 1 can also be used under rough conditions, for example in a training session.
- the housing 21, the user interface 12 and the ignition interface 2 can be formed at least partially from hardened material.
- FIG. 5 Three different embodiments of the throwing body simulation 1 according to the invention are in figure 5 shown.
- the first exemplary embodiment shown on the left in the illustration corresponds to the exemplary embodiment in FIG Figures 2 to 4c .
- the dummy projectile 1 of the first exemplary embodiment is designed as a training cartridge 24 .
- the training cartridge 24 is suitable for training on the throwing device 28 in that it can be introduced into a throwing cup 29 instead of a throwing body 30 and can signal the actuation of the throwing device 28 during a training session.
- Exercises can be carried out as live training in the field. It is possible, for example, for a soldier being trained to actuate throwing device 28 and an instructor and/or an opposing exercise participant, ie another soldier being trained, the triggering of the ignition signal Z via the signaling means 13 of the training cartridge 24 is displayed.
- a soldier inside a military vehicle operates the launcher 28 and a trainer at a distance from the vehicle perceives the user signal N output as a function of the ignition signal Z initiated by the soldier.
- the trainer can assess the operation of the launcher 28 by the soldier, for example whether the soldier operated the launcher 28 at a favorable point in time.
- the opposing exercise participant cannot determine which of the ammunition body simulations 1 have already been actuated. As soon as the output of the user signal N ends, the opposing exercise participant can no longer tell which of the ammunition body simulations 1 have already been actuated. As a result, the opposing exercise participant remains in the dark about the state of charge of the launcher 28, as would be the case in a real operation with launchers 30.
- the tapped off ignition signal Z can be lengthened by the processing electronics 18, so that it is longer in time
- User signal N can be output via the signaling means 13. It has proven itself in practice if the user signal N is output via the optical signaling means 13 for at least 15 s, preferably for at least 20 s and particularly preferably for 20 s to 40 s. This period of time corresponds approximately to the smoke time of a smoke grenade 30 dropped by a launcher 28 and is sufficient for an instructor and/or other exercise participant to register the signal and see how long the vehicle would be smoked.
- the total area of the signaling means 13 in the training cartridge can be at least 5 cm 2 in total. As an alternative to one signaling means 13, it is also possible to provide a large number of signaling means 13, such as four signaling means 13, for signaling the user signal N.
- the energy for the output of the user signal N can be made available at least partially from the energy store 11 .
- the energy store 11 can be charged via the charging socket 10 of the ignition interface 2 before use.
- the separator 20 In connection with the training cartridge 24, the separator 20 already described above, which prevents errors in the launcher 28 due to an alleged misfire, has yet another function.
- the separator 20 is triggered when an ignition signal Z is tapped off via the ignition interface 2 and interrupts the electrical connection between the contacts 3 of the ignition point.
- the ignition signal Z that is tapped off is output as a light from the signaling means 13 for a specific time. If a further ignition is initiated by the throwing system 28, the ignition signal Z is no longer tapped by the ignition point due to the interrupted electrical connection and accordingly no user signal N is output.
- the reset element 17 In order to be able to display a user signal N again via the signaling means 13, the reset element 17 must first be actuated. Through actuation of the reset element 17, the separator 20 can be reset and the projectile simulation 1 can be used again. The actuation of the reset element 17 can thus simulate a reloading process.
- each dummy projectile 1 designed as a training cartridge 24 can initially simulate an ignition process before the separator 20 of the dummy projectile 1 has to be reset via the reset element 17 .
- the reloading process during the battle can also be simulated and trained accordingly.
- the charge state of the launcher 28 can be simulated by the separator 20 .
- the separator 20 For example, during practice sessions, it can be displayed which throwing cups 29 are still loaded or have already been thrown and must be reloaded accordingly. It is conceivable that the resetting of the separator 20 via the resetting element 17 changes the state of charge of the throwing system 28 in that a loaded throwing cup 29 is displayed to the trainee.
- the training cartridge 24 is fully hardened for use in training operations.
- the in the representation of figure 5 Projectile model 1 shown on the right is designed as a measuring cartridge 26 .
- the essential structure of the measuring cartridge 26 is the same as the structure described above in connection with the first exemplary embodiment, which is why only the differences will be discussed below.
- the projectile simulation 1 differs from the first exemplary embodiment in the design of the user interface 12.
- the ignition interface 2 on the other hand, has the same design.
- the processing electronics 18 are also designed in the same way, but can also be designed differently.
- Projection object simulation 1 embodied as a measuring cartridge 26 has an electrical connection 15 for the output of an electrical user signal N.
- a measuring device such as an oscilloscope, can be connected to the electrical connection 15 .
- the user signal N can be tapped via the electrical connection 15 as a function of the ignition signal Z in order, for example, to read out the ignition signal Z, record it, measure it and/or check it in some other way. It is possible here that the ignition signal Z can be output as a user signal N without processing by the processing electronics 18 of the projectile simulation 1 .
- the ignition signal Z can be output as a user signal N either untransformed or transformed, for example lengthened.
- the measuring cartridge 26 makes it possible to check the ignition signal Z of the launcher 28 , in particular the ignition signal transmitter 31 .
- the electrical connection 15 is designed as a BNC connection.
- the external measuring device can be connected via a bayonet connection.
- connection 15 In order to protect the connection 15 from external influences, for example from dirt or moisture during storage, it is covered with a protective cap.
- the protective cap is captively secured to the user interface 12 by a chain, which is only partially shown in the illustration.
- test cartridge 25 The in the representation of figure 5
- the projectile model 1 depicted in the center is designed as a test cartridge 25 .
- the essential structure of the test cartridge 25 is the same as that described above in connection with the first embodiment (training cartridge 24) and the second embodiment (Measurement cartridge 26) explained structure, which is why only the differences will be discussed below.
- the ignition cartridge has three electrical contacts 3 designed as contact rings.
- the first and second electrical contacts 3.1, 3.2 form a first pair of poles 4, with one of the contacts 3.1, 3.2 forming the positive pole and the other contact forming the negative pole.
- the first and third electrical contacts 3.1, 3.3 form a second pair of poles 4.
- Different types of multi-contact throwing cups 29 can be used be fired or dropped by projectiles 30 in that the ignition signal generator 31 can transmit different ignition signals Z to the projectile body 30 via different ignition signal generator contacts.
- ignition signals Z can optionally be tapped off via the first or the second pair of poles 4.
- the processing electronics 18 have a switch 19 for selecting via which of the pole pairs 4 the ignition signal Z is to be tapped.
- the switch 19 allows the ignition signal Z to be picked up either via the first pair of poles 4 or via the second pair of poles 4 .
- the switch 19 makes it possible for the simulation projectile 1 to simulate different types of projectiles, for example smoke projectiles 30 or explosive projectiles 30 such as explosive grenades.
- the switch 19 can enable the use of the throwing device simulation 1 for 2-contact or 3-contact throwing systems.
- the switch 19 can be actuated via a switch actuator 16, cf. figure 5 .
- the switch actuator 16 is configured as part of the user interface 12 .
- the switch actuation 16 is designed as a toggle switch and can be moved back and forth between different positions.
- the user interface 12 of the in figure 5 The dummy projectile 1 shown in the center has two signaling means 13.1, 13.2 for checking the polarity of the first or second test pair.
- the signaling means 13.1, 13.2 of the projectile simulation 1 are designed as optical signaling means 13, each with at least one light source 14 in the form of an LED.
- the color of the LEDs of the signaling means 13.1, 13.2 are different in order to signal correct or incorrect polarity of the pole pairs 4 by means of an ignition signal Z that has been picked up. One LED is red, the other LED is green.
- the polarity of the ignition signal transmitter 31 is correct by checking the polarity of the test pairs. In the event that, for example, the ignition signal generator 31 has the wrong polarity, i.e.
- the polarity is reversed, the ignition signal Z is tapped in the direction not intended from the ignition interface 2 of the projectile model 1 and a wrong polarity is signaled accordingly via the signaling means 13.2, e.g. by the red lights up.
- the user signal N is signaled via the signaling means 13.1, for example by the green LED lighting up.
- the polarity of the projectile system 28, in particular of the ignition signal transmitter 31, can be checked with the projectile model 1 configured as a test cartridge 25.
- the pole test can also be provided if the projectile model 1 has only two contacts 3 and therefore only one pair of poles 4 .
- the user interface 12 also has another signaling means 13.3.
- the optical signaling means 13 also has a lighting means 14 in the form of an LED and is designed similarly to the signaling means 13 of the first embodiment.
- the signaling means 13.3 enables signaling as to whether an ignition signal Z has been picked up. It is possible that the duration of the signaling of the user signal N is extended compared to the duration of the ignition signal Z.
- a signaling duration of up to 10 s is provided here, preferably between 1 s and 3 s and particularly preferably between 1 s and 2 s.
- the user interface 12 also has a resetting element 17 for resetting a separator 20 .
- the separator 20 makes it possible, in particular, to avoid faults in the launcher 28, as already described above.
- a haptic user signal N it is also possible for a haptic user signal N to be output via the reset element 17, for example by moving the reset element 17 as a switch 19 from one position to another as soon as the disconnector 20 is triggered due to the ignition signal Z picked up.
- the restoring element 17 can also function as a signaling means 13 .
- the dummy projectile 1 initially has the processing electronics 18 .
- Components of the user interface 12, such as signaling means 13, switch actuations 16, reset elements 17, etc., can be connected to the processing electronics 18 as required. It is conceivable that the processing electronics 18 for this known connection options, such as jack plugs or similar.
- the user interface 12 initially has three signaling means 13 which are each connected to the processing electronics 18 .
- the signaling means 13 each have at least one lighting means 14, which is not shown in the illustration.
- the signaling means 13.1, 13.2 are used to signal whether the polarity of the ignition signal generator 31 is correct, as has already been discussed above.
- the signaling means 13.3 indicates whether an ignition signal Z is or was picked up at all via the ignition interface 2.
- the user interface 12 also has the switch actuator 16 which is also connected to the processing electronics 18 .
- the switch 19 which is designed as part of the processing electronics 18 , can be actuated accordingly via the switch actuation 16 .
- the switch 19 can be arranged directly on a printed circuit board of the processing electronics 18 .
- the switch 19 can be used to switch back and forth between the pole pairs 4 of the ignition interface 2, so that an ignition signal Z can be tapped either via the contacts 3.1, 3.2 or contacts 3.1, 3.3. It is possible for the user interface 12 to have at least one further signaling means 13 which signals via which pair of poles 4 an ignition signal Z is tapped. It is also possible for the switch actuation 16 itself to function as a signaling means 13, for example by labeling the respective positions of the switch actuation 16 accordingly (e.g. position one: first pair of poles 4, position two: second pair of poles 4).
- the user interface 12 also has the reset element 17 .
- the reset element 17 is connected to the separator 20 of the processing electronics 18 tied together. In this way, the separator 20 can be reset via the reset element 17 .
- the isolator 20 is triggered as soon as an ignition signal Z is picked up via the ignition interface 2, so that initially no further ignition signal Z can be picked off via the ignition interface 2.
- the separator 20 is designed as part of the processing electronics 18 .
- the separator 20 can be arranged directly on a printed circuit board of the processing electronics 18, cf. 3 , Or be otherwise connected to the electrical contacts 3 to interrupt their current flow.
- the processing electronics 18 also have the energy store 11 .
- the energy store 11 can be embodied as part of the processing electronics 18 and can be arranged directly on a printed circuit board of the processing electronics 18, or can be embodied as a separate component which is electrically connected to the processing electronics 18, for example.
- the ignition interface 2 of the projectile simulation 1, which is electrically connected to the processing electronics 18, has the charging socket 10.
- the charging socket 10 is connected to the energy store 11 in such a way that it can be charged via the charging socket 10 using an external energy source.
- the signaling means 13 can be at least partially supplied with energy via the energy store 11 .
- the ignition interface 2 also has three electrical contacts 3.1, 3.2, 3.3.
- the electrical contacts 3.1, 3.2 form the first pair of poles 4.
- the electrical contacts 3.1, 3.3 form the second pair of poles 4.
- An ignition signal Z can be tapped either via the first or second pair of poles 4. This can be set via switch 19, which can be actuated via switch actuation 16.
- the block diagram according to 6 shows an example of a possible structure of the projectile simulation 1 configured as a test cartridge. It is self-evident that a wide variety of types of user interfaces 12 and ignition interfaces 2 can be connected to the processing electronics 18 and that the invention is not limited to the examples shown here. Furthermore, the processing electronics 18 can also have a microcontroller which can carry out simple operations.
- the throwing body simulation 1 corresponds to the exemplary embodiments described above, but the formation of other throwing body simulations 1 is also conceivable.
- the modular system 27 initially includes an ignition interface 2.
- the ignition interface 2 is designed specifically for the launcher. Depending on the launcher 28, the ignition interface 2 is to be selected, for example larger or smaller diameter ignition interfaces 2 can be selected or adapted, for example insulating rings 5 can be exchanged for electrical contacts 3.
- the modular system 27 also includes processing electronics 18.
- the processing electronics 18 are the same for all types of throwing body simulations 1. In this respect, it is a matter of cross-sectional processing electronics 18.
- the advantage here is the reduction of components in production and that the projectile simulation 1 can be easily converted. It is also conceivable to provide individual processing electronics 18 .
- the processing electronics 18 with a user interface 12 for the formation of a test cartridge 25 designed as a projectile simulation 1 connected.
- the processing electronics 18 and the user interface 12 form an assembly unit 22. It is possible for the user interface 12 to be interchangeable depending on the application. For this purpose, the processing electronics 18 are detached from the user interface 12 and exchanged with a differently configured user interface 12, for example to form a training cartridge 24 or a measuring cartridge 26.
- a housing 21 of the modular system 27 is configured the same for all throwing body simulation 1 .
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FR2746911B1 (fr) | 1996-04-02 | 1998-05-22 | Giat Ind Sa | Dispositif de test de fonctionnement d'un lanceur de munitions |
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CN101796369A (zh) | 2007-07-05 | 2010-08-04 | 美吉特培训系统公司 | 从仿真弹药无线读写数据的方法 |
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DE3706213A1 (de) | 1987-02-26 | 1988-09-08 | Wegmann & Co | Wurfbecher fuer wurfkoerper, wie nebelkerzen und dergleichen |
EP1128152B1 (fr) | 2000-02-23 | 2006-05-17 | Krauss-Maffei Wegmann GmbH & Co. KG | Système lançeur pour charges fumigènes et explosives monté sur un véhicule de combat |
JP4069379B2 (ja) * | 2003-01-20 | 2008-04-02 | 豊和工業株式会社 | 発煙弾発射装置を用いた発煙装置 |
DE102005054275A1 (de) * | 2005-11-11 | 2007-05-16 | Rheinmetall Waffe Munition | Selbstschutzanlage für Gefechtsfahrzeuge oder anderer zu schützender Objekte |
DE102012101037B3 (de) | 2012-02-08 | 2013-08-01 | Krauss-Maffei Wegmann Gmbh & Co. Kg | Wurfanlage, Fahrzeug und Verfahren zum Abschuss eines Wurfkörpers |
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