EP3075423A1 - Jeu magnetique - Google Patents

Jeu magnetique Download PDF

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Publication number
EP3075423A1
EP3075423A1 EP15161930.1A EP15161930A EP3075423A1 EP 3075423 A1 EP3075423 A1 EP 3075423A1 EP 15161930 A EP15161930 A EP 15161930A EP 3075423 A1 EP3075423 A1 EP 3075423A1
Authority
EP
European Patent Office
Prior art keywords
plate
game device
perforated
frame
perforated plate
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP15161930.1A
Other languages
German (de)
English (en)
Inventor
Klaus Teuber
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Catan GmbH
Original Assignee
Catan GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Catan GmbH filed Critical Catan GmbH
Priority to EP15161930.1A priority Critical patent/EP3075423A1/fr
Priority to US14/691,231 priority patent/US20160287980A1/en
Priority to CA2888719A priority patent/CA2888719A1/fr
Publication of EP3075423A1 publication Critical patent/EP3075423A1/fr
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00694Magnetic board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0088Indoor games using small moving playing bodies, e.g. balls, discs or blocks using magnetic power
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/047Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0078Labyrinth games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/0034Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface
    • A63F2003/00343Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface underneath a transparent surface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/0034Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface
    • A63F2003/00347Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable
    • A63F2003/00356Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a replaceable part of the playing surface the playing surface as a whole being replaceable by insertion through a slit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00359Modular units
    • A63F2003/00362Modular units with connections between modules
    • A63F2003/00378Modular units with connections between modules sliding in a groove
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00406Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00899Instruments for handling a playing piece
    • A63F2003/00927Instruments for handling a playing piece magnetic
    • A63F2003/0093Instruments for handling a playing piece magnetic acting through a cover, e.g. transparent cover

Definitions

  • the invention relates to a magnetic game device with a frame in which one or more perforated plates are arranged and which has a back plate, so that the perforated plate and back plate parallel to each other, are arranged opposite to each other and form the perforated plate the front and the back plate, the back of the magnetic game device the magnetic game device has at least one magnetic guide figure and at least one magnetic game piece, wherein the back plate and the perforated plate have no or a sufficiently small distance, so that when the guide figure is guided over the back plate, the play figure follows the movement of the guide figure, wherein the perforated plate has recesses of sufficient dimension that allow passage of the character through the recesses.
  • Such magnetic game devices are for example from the US 3,116,929 known.
  • a game character is moved over an aperture plate fixedly connected to the frame by means of a guide magnet, the aim of the game is to guide the character over a predetermined path on the perforated plate and thereby prevent the character falls into one of the holes.
  • the disadvantage of this game is that the player leading the character sees the perforated plate and thus can dodge the holes in the simplest way.
  • the perforated plate is permanently installed in the frame and has a regular and easy-to-remember pattern. Such games are therefore ultimately suitable only for children, but not for teenagers or adults.
  • Object of the present invention is therefore to propose a generic magnetic game device that is suitable to be played with several people and the labyrinth is easily changed.
  • the game should be sophisticated and therefore not only suitable for children, but especially for adults.
  • the essence of the invention provides that the perforated plate is variably insertable into the frame in such a way that the perforated plate faces a back plate placed in or attached to the frame and that the back plate is opaque, it being provided that the play figure is on the back plate remote side of the perforated plate is moved by guiding the guide figure over the side facing away from the perforated plate side of the back plate.
  • the leading character moving player is denied the view of the perforated plate, which is why he is dependent on a player who sees the perforated plate, who gives him instructions for moving the leader so that it does not get into one of the openings or recesses in the perforated plate.
  • a perforated plate is to be understood according to the invention provided with recesses plate, wherein the recesses in the perforated plate are sufficiently large to allow that the character can pass through the recesses.
  • the perforated plate can have any shape. Preference is given to rectangular, more preferably square perforated plates. The number and shape of the recesses can also be set arbitrarily. Preferably, the perforated plate has a high number of Recesses with different and irregular shapes. This creates a challenging labyrinth that is difficult to remember even after repeated play by the leader moving and not seeing the maze player. In addition, it is conceivable that the perforated plates to increase the level of difficulty has elevations that do not allow the passage of the character in certain places. Preferably, several, particularly preferably four perforated plates are used.
  • the back plate is disposed within the frame, more preferably at the outer region of the frame depth and thus forms the rear wall of the frame.
  • the back plate can be firmly connected to the frame. Since the back plate is opaque, the player leading the character has no way to see the perforated plate.
  • opposite means according to the invention that the back plate and the perforated plate are arranged substantially parallel to each other.
  • the leader and the character must be constructed of magnetic materials that allow for mutual movement. In particular, it makes sense that the leader has a permanent magnet. Accordingly, the game character must at least partially consist of a ferromagnetic material or a permanent magnet. In the latter case, attention must be paid to the correct polarity of the magnets, so that the magnets attract each other and not repel, i. unlike poles must face each other.
  • the guide figure is at least partially made of a ferromagnetic material. Instead of a permanent magnet, an electromagnet could in principle also be used.
  • the perforated plates can be inserted into the frame and are interchangeable. In this way, a large number of different game situations are provided, so that in the long run the game remains interesting for the users.
  • the possibilities of variation can be increased by the fact that in each case a plurality of perforated plates are inserted into the frame, for example two or four, resulting in different combination options.
  • the perforated plates can be designed so that they can be inserted in two or four different directions in the frame, this also increases the number of possible game options.
  • Especially when providing multiple perforated plates is important to design the transition from a perforated plate to the adjacent perforated plate as flush as possible, so that no unwanted obstacles for the character are generated. This can be achieved, for example, in that the slots receiving the perforated plates and adjacent areas are adapted to the thickness of the perforated plates.
  • the frame is rectangular or square.
  • the frame for inserting perforated plates on slots, wherein it is provided that the perforated plates are inserted via the slots in the frame.
  • the slots are mounted on two opposite sides of the frame and extend substantially over the entire frame side. The slots are attached to the frame interior facing surface of the respective frame sides. Thereby, a perforated plate can be inserted into the slots of two opposite frame sides and is thus held on both sides in a stable position and spaced from the back plate.
  • a maze can be changed by changing the order or positions of the inserted orifice plates.
  • Another way to vary the labyrinth is that a perforated plate is inserted through different perforated plate sides in the frame. Particularly effective are perforated plates with an irregular hole pattern.
  • At least one bar is inserted into the frame, wherein the bar has slots for inserting perforated plates in the frame.
  • the number of perforated plates to be inserted into the frame and thus the variability of the labyrinth can be increased.
  • the increase in the number of perforated plates is (with unchanged frame inner surface) associated with the need to use smaller plates.
  • perforated plates that do not extend over the entire frame width however, there is the problem that they can not be held on both sides of the slots of two opposite sides of the frame in position.
  • the problem is solved by slots having slats which are inserted into the frame, wherein in an advantageous embodiment, the strip is fixedly connected to the back plate or to the frame and runs substantially parallel to the slotted frame sides.
  • perforated plates can be inserted with one side in the slot of a frame side and with the other side in the slot of the bar and thus kept in a stable position and the back plate in space.
  • perforated plates are inserted between two strips.
  • the strip may have contact surfaces for the perforated plates to ensure a spacing of the perforated plates from the back plate and to prevent lateral displacement of the perforated plates.
  • the slots and contact surfaces usually accommodate only a small part, namely only the edge of the perforated plates, it is advantageous to provide the back plate with elevations that support the perforated plates, especially in the central region.
  • the perforated plate and the back plate are arranged vertically, so that the player leading the leading figure and the player who has the perforated plate in view and gives instructions to his fellow players sit directly opposite. According to the invention, even slight deviations from an exactly vertical orientation are still considered vertical, but the angle of the hole or back plate to the vertical should not be more than 30 °, preferably not more as 20 °, more preferably not more than 10 °. Possibly. The inclination of hole and back plate can also be adjusted.
  • the orifice plate and the backplate are spaced apart, the distance between the orifice plate and the backplate being greater than the height of the figurine, i. in at least one dimension, the playing figure should be smaller than the distance between the perforated plate and back plate. In a substantially disc or coin-shaped character this should be the height of the disc / coin.
  • the game character can of course be smaller in all dimensions than the distance from the perforated plate and back plate In this way, a game character that has fallen into a hole, no longer be moved back to the perforated plate by means of the magnetic leader, but initially remains in the space between the plates.
  • the game piece is no longer magnetically attracted, whereupon it falls by gravity into the gap down and ready there for the next game or the next turn for recording by a player.
  • the character should be in terms of their form so that they do not tilt when falling through the gap, but largely unobstructed.
  • the magnetic game device has a pedestal which is connected to the lower part of the frame, which may be a detachable connection.
  • the connection between base and frame is made such that the lower part of the frame is inserted into the base. In this way a simple and quick installation and disassembly is guaranteed.
  • the base has a cavity, wherein the cavity is connected to the intermediate space such that a playing figure falling through the gap passes into the cavity.
  • the bottom at the lower end of the cavity may have a slope which guides the play figure in the direction of the opening.
  • the gradient is intended to be that the game character continues to move down until the character comes in the area of the opening, so that a player can reach through the opening to remove the character. In this way, an integrated into the base catch basin for the character is provided.
  • a slope is an inclined plane into consideration, with curved surfaces are also conceivable.
  • the back plate has a layer of a ferromagnetic material, for example an iron foil. It is also conceivable a foil from another attractable by a magnet material.
  • the layer extends over the entire backplate; it is also possible to manufacture the entire back plate from the ferromagnetic material.
  • the layer can also be attached, for example, by gluing to the back plate. The layer allows the leader to adhere to the backplate. The leader moving the player is thus not dependent on holding the leader throughout the game on the back plate.
  • the magnetic game machine is excellently suited as a team game, wherein at least two players cooperate in such a way that the first player who does not see the perforated plate moves the player by means of the leader and the second player who sees the perforated plate instructs the first player where the player is To move character to not get into one of the recesses in the perforated plate.
  • Target may be z.
  • the perforated plate can also be provided with marked fields, on which a player can guess, whereupon the team is rewarded or punished (eg by point credit or point deduction).
  • the magnetic game device is also particularly suitable for a competition of several teams, which is about which team reaches the goal first with his character. This places a high demand on the skill and the team and communication skills of the players.
  • Fig. 1a shows a front view of an advantageous embodiment of the magnetic game device 1.
  • a frame 2 four perforated plates 3 are used.
  • the recesses 4 in the perforated plates 3 are sufficiently large to allow a toy figure 5 to pass.
  • the frame 2 is inserted into a base 6 and the magnetic game 1 thereby set up vertically.
  • Fig. 1b shows the sectional view according to section A.
  • Fig. 1a Herein, the frame 2 fixed to the opaque back plate 7 can be seen, which has a distance from the perforated plates 3, so that between the back plate 7 and the perforated plates 3 is a gap 8. The distance between the back plate 7 and the perforated plates 3 exceeds the height of the character 5.
  • a strip 9 fixedly connected to the rear plate 7 has contact surfaces for the perforated plates 3, so that the perforated plates 3 maintain the distance to the backplate 7 true and also can not be moved laterally. Furthermore, it can be seen that the perforated plates 3 are inserted into the frame 2 via slots 10 in the frame sides.
  • the toy figure 5 By means of a guide figure 11, which is a permanent magnet and which adheres magnetically to the rear plate 7 due to an iron plate attached to the back plate 7, the toy figure 5 is moved.
  • the character 5 follows the movements of the leader 11.
  • Fig. 1c shows the sectional view according to section B from Fig. 1a ,
  • the game character 5 is located on a perforated plate 3.
  • the game character 5 by means of the leader 11 leading player is behind the back plate 7 and can not see at what points the perforated plate 3 is provided with recesses 4.
  • the leading player is to move the playing piece 5 so that it is not guided into a recess 4. If this is not successful, the playing figure 5 falls into the recess / opening 4 and thus into the intermediate space 8 (see FIG Fig. 1 b) , Since the distance between the rear plate 7 and the perforated plate 3 is greater than the height of the playing piece 5, the playing figure 5 falls in the space 8 down when the leader 11 is released from the back plate 7.
  • Fig. 2 shows a fallen through the gap 8 and in a catch basin in the base 6 for receiving by a player ready game figure 5.
  • the base 6 has a cavity which is connected to the gap 8, so that the fallen game character 5 enter the cavity can. Due to a curved surface 12, the fallen game figure 5 slips to the catch basin, where it then comes to a standstill.
  • Fig. 3 shows an exploded view of an exemplary embodiment of the magnetic game device 1.
  • the perforated plates 3 can be inserted into the frame 2. Because of this, one can also guess how many possibilities there are to create different mazes in the simplest and fastest way. This can be achieved, for example, by rotating one or more perforated plates 3 (approximately by 90 °, 180 ° or 270 °).
  • z. B the positions of all or some perforated plates 3 are reversed.
  • the perforated plates 3 are inserted from above into the frame 2. Conceivable, however, are z. B. also lateral insertion points.
EP15161930.1A 2015-03-31 2015-03-31 Jeu magnetique Withdrawn EP3075423A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP15161930.1A EP3075423A1 (fr) 2015-03-31 2015-03-31 Jeu magnetique
US14/691,231 US20160287980A1 (en) 2015-03-31 2015-04-20 Magnetic game device
CA2888719A CA2888719A1 (fr) 2015-03-31 2015-04-22 Un dispositif de jeu magnetique

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP15161930.1A EP3075423A1 (fr) 2015-03-31 2015-03-31 Jeu magnetique

Publications (1)

Publication Number Publication Date
EP3075423A1 true EP3075423A1 (fr) 2016-10-05

Family

ID=53682413

Family Applications (1)

Application Number Title Priority Date Filing Date
EP15161930.1A Withdrawn EP3075423A1 (fr) 2015-03-31 2015-03-31 Jeu magnetique

Country Status (3)

Country Link
US (1) US20160287980A1 (fr)
EP (1) EP3075423A1 (fr)
CA (1) CA2888719A1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD926258S1 (en) * 2018-09-17 2021-07-27 Smart N.V. Board game

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3116929A (en) 1962-03-12 1964-01-07 Calvin C Kernodle Magnetic game apparatus
US3829088A (en) * 1972-08-31 1974-08-13 Palmer A Co Combination game and educational device
US4667960A (en) 1985-04-03 1987-05-26 Giancarlo Stefanini Multiple maze game
US5738355A (en) * 1997-02-18 1998-04-14 Gibson; Kevin D. Game
DE20203265U1 (de) * 2002-02-28 2002-05-08 Logo Lern Spiel Verlag Gmbh Geschicklichkeitsspiel
CN203494146U (zh) * 2013-10-21 2014-03-26 赵钦燕 新型磁力迷宫玩具

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3116929A (en) 1962-03-12 1964-01-07 Calvin C Kernodle Magnetic game apparatus
US3829088A (en) * 1972-08-31 1974-08-13 Palmer A Co Combination game and educational device
US4667960A (en) 1985-04-03 1987-05-26 Giancarlo Stefanini Multiple maze game
US5738355A (en) * 1997-02-18 1998-04-14 Gibson; Kevin D. Game
DE20203265U1 (de) * 2002-02-28 2002-05-08 Logo Lern Spiel Verlag Gmbh Geschicklichkeitsspiel
CN203494146U (zh) * 2013-10-21 2014-03-26 赵钦燕 新型磁力迷宫玩具

Also Published As

Publication number Publication date
CA2888719A1 (fr) 2016-09-30
US20160287980A1 (en) 2016-10-06

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