EP2866909A1 - Instrument de jeu en forme de disque - Google Patents

Instrument de jeu en forme de disque

Info

Publication number
EP2866909A1
EP2866909A1 EP13742377.8A EP13742377A EP2866909A1 EP 2866909 A1 EP2866909 A1 EP 2866909A1 EP 13742377 A EP13742377 A EP 13742377A EP 2866909 A1 EP2866909 A1 EP 2866909A1
Authority
EP
European Patent Office
Prior art keywords
housing
game device
rotary body
magnet
ferromagnetic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP13742377.8A
Other languages
German (de)
English (en)
Inventor
Urs Robustelli
Gregor Altenburger
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Limmat Produkt GmbH
Original Assignee
Limmat Produkt GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Limmat Produkt GmbH filed Critical Limmat Produkt GmbH
Publication of EP2866909A1 publication Critical patent/EP2866909A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/14Curling stone; Shuffleboard; Similar sliding games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • A63F5/041Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • A63F2009/0417Two-sided dice, e.g. coins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0484Dice with pictures or figures

Definitions

  • the invention relates to a game machine.
  • Cube is known as play equipment as well as other play equipment in a variety of forms, e.g. Rectangular or spherical, which indicate or indicate the currently rolling numbers, colors, symbols or images, etc., after a throw when they reach their resting state.
  • the task is to create another game device, in particular a game device, which
  • the game device comprises a housing having at least one viewing opening and a rotatably mounted in the housing and rotatably mounted in this body, which is formed with an imbalance and visible through the viewing port and provided in the field of view with at least zv / ei different markings, there are new game options.
  • the imbalance of the rotating body offset this during movement of the game device, for example after tee of the game device with a miniaturized hockey stick, from a current starting position relative to the housing quickly and long-lasting rotation.
  • At the stop at the end of the rotation of the rotary body is again in the idle state and in a certain position relative to the housing, with this second layer of the first layer can, but does not have to.
  • the second resting state can correspond exactly to the first resting state, comparable to a cube, which by chance after a litter again shows the same number of points as the first litter.
  • the imbalance is for example by a unilaterally arranged on the rotational body weight
  • the housing is formed substantially cylindrical with a top and a bottom and has a diameter of top and bottom, which is greater than the height of the housing, and in particular, when the housing is disc-shaped in the proportions of an ice hockey puck, are also extended game possibilities provided.
  • the game device To use the game device as a miniaturized puck in a miniature ice hockey game, e.g. a table hockey game.
  • one viewing opening is provided on the upper side and on the underside of the housing, in particular opposite one another, and / or at least one viewing opening is provided on the cylindrical one
  • Rotational body with at least two or, depending on
  • Embodiment a variety of characters, symbols and / or colors provided by the / the
  • Signs, symbols or colors which in turn may differ from those of the original situation, but need not. For example, in this way it is possible to determine from players assigned to one of several players who has the right, as the next player to hit the game device or move the game device. This can happen, for example, until one of the players involved succeeds in hitting / pushing the gaming device over a goal line, for example in a miniaturized goal, and the game continues or ends with a changed score, analogous to a real ice hockey match.
  • the housing of the game device is in two parts and preferably closable by means of closure elements and apparently formed.
  • the gaming machine is apparent, e.g. for cleaning, maintenance or repair purposes, and then re-closable, whereby the interior of the game device or the housing is protected from contamination. Also, it can be so
  • closure elements are designed as a clamp closure with resilient clamping means.
  • the gaming device is made in one piece or, once assembled, the top and bottom of the housing are no longer obviously linked, e.g. by pressing, welding or gluing.
  • the rotary body and the housing have at least one
  • the stop element is designed so that it has a magnet and a ferromagnetic counterpart and / or a magnetic counterpart.
  • a plurality of stop elements are provided so that an am
  • ferromagnetic and magnetic counterparts are alternately arranged in a circle on an inner side of the housing.
  • the magnet is in Rotary body arranged in a recessed magnetic shaft.
  • Rotary body from a precisely defined initial position relative to the housing in rotation, e.g. by a blow with the one already mentioned
  • the one or more stop elements are formed by parts with mechanical positive locking on the rotary body and the housing, preferably as Auflageringe on the rotary body and Auflageringe on the housing, which are formed with mutual wave-shaped parts. Advantages arise here in particular in that after reaching the idle state, the game device or the exactly defined end position of the rotating body and thus the relative position of the characters, symbols or colors to the housing not by a magnetic environment
  • a guide axis of the rotary body is in one Guide recess of the housing out, in particular not tilted laterally. It is in one
  • Embodiment variant stored a rotating body tip in the guide recess, resulting in minimal friction.
  • the rotating body tip is connected to one or more rolling bearings, e.g.
  • Position of the game device or the rotating body can not tilt and yet is easily rotatable.
  • cylindrical outer wall of the game device is also cambered outwards in another embodiment, which ensures that the game device falls on the flat outer surfaces of the housing top or bottom side, should
  • Game device happen to lie on the cylindrical outer wall just before reaching the rest position. This Spielschhaiten is also supported by the game device in a further advantageous
  • Embodiment is formed with a top side and / or underside protruding sliding edge.
  • the sliding edge is advantageously formed outwardly shaped and rounded, that he himself a
  • Sliding edge may cause marks, symbols or colors printed or inserted on the top and / or bottom of the case to scratch or become damaged or worn as the game is used.
  • Embodiments are also housing recesses or recesses provided in which signs, symbols or colors can be applied protected or inserted. Brief description of the drawings
  • FIG. 1 is a perspective view of a gaming machine
  • FIG. 2 is a sectional view of the gaming machine
  • FIG. 3 is a perspective view of a body of revolution
  • FIG. 4 a shows a perspective view of an inner side of a cylindrical housing upper part
  • FIG. 4b shows a perspective view on an inner side of a cylindrical housing lower part
  • Figure 5a is an exploded view of a
  • Game device with opposite to a magnet along a housing circumference arranged counterparts
  • FIG. 5b is a top view of the cylindrical housing upper part of the gaming device according to FIG. 5a,
  • Figure 5c is a sectional view through the
  • 6a is an exploded view of a game device with respect to the magnet on a lower flat surface of the inside of the housing arranged counterparts,
  • Figure 6b is a top view of the cylindrical housing upper part of the game device according to Figure 6a.
  • Figure 6c is a sectional view through the
  • Figure 1 shows a perspective view of a game device 1, which is a from a
  • Housing base 2 and an upper housing part. 3
  • the case is also with a post outside cambered cylindrical outer wall 5 formed and with sliding edges 6, 6 'on both sides of the
  • Play device 1 Further, the slide edges 6, 6 'in the embodiment shown with projections 7, 7' outwardly formed by means of which on the outer cylindrical wall 5 signs, symbols or colors protected applied or inserted, care being taken to this if possible not in the area of the largest
  • Figure 2 shows a sectional view of the
  • Game device 1 with the housing and the rotating body 10, which is rotatably mounted about an axis x-x as a gyro in the game device 1 can be used.
  • Unbalance weight 16 ( Figure 3), the rotary body 10 can be offset by a movement of the game device 1 in rotation about its axis of rotation x-x.
  • the stop element is preferably formed by a magnet 17, for example, in a recessed magnet shaft in Rotary body may be arranged, and of at least one corresponding, ferromagnetic counterpart 18, for example in the form of a rod or a plate of iron on an inner side of the housing 2, 3 or in
  • FIG. 3 shows a perspective view of a rotation body 10 as already mentioned in FIG. Here, on its top and bottom, depending on the variant, e.g. a subdivided into sectors character, symbol or color circle 19, 19 'attached, which are visible through the viewing window 9, 9' from outside the game device 1.
  • the magnet 17, which is also shown in FIG. 3, is aligned and adapted in terms of magnet strength such that it becomes ferromagnetic when the rotary body 10 rotates about the axis z-z (FIG. 2)
  • Figure 4a shows a perspective view of the inside of a cylindrical housing upper part 3
  • Figure 4b is a perspective view of an inside of a cylindrical housing base 2.
  • the ferromagnetic counterparts 18 are shown, which are designed such that they as mentioned by means of the magnet 17, the rotary body 10 relative to the housing 2, 3 align such that in the viewing window 9, 9 'at the moment of rest position a whole character, a full color or a whole symbol
  • slot-shaped openings 20 engage.
  • the locking connection can be released by hand, whereby the case is again obvious.
  • FIG. 5a shows, for better illustration, an exploded view of a game device 1 'which is opposite to the magnet 17 with ferromagnetic and magnetic counterparts 18, 18' for forming the game
  • Stop elements is formed, wherein the counterparts 18, 18 'are arranged in a circle in the interior of the housing base 2 at regular intervals alternately.
  • magnet 17 and ferromagnetic counterparts 18 are attractive to each other, and magnet 17 and magnetic counterparts 18 'are arranged to repel one another.
  • Game machine 1 'itself e.g. is struck away on a miniature ice hockey rink, also not shown. After the game device 1 '
  • Playing surface comes to rest, also decreases the rotational movement of the rotating body 1 'mainly due to friction gradually from rotating speed.
  • one of the ferromagnetic counterparts 18 and the magnet 17 form a line with the circular center 21.
  • Embodiments are the characters, symbols and / or colors in hollow areas 23 of the rotating body 10 from outside the game device 1 'through the viewing ports 9, 9' visible on both sides introduced, with no
  • Disc (s) 22 are provided. In yet another variant, not shown, is on the
  • a second, not shown disc 22 is arranged opposite side of the rotary body 10. That the two disks 22 are arranged on a lower and an upper surface of the rotating body 10 and form with this a so-called sandwich. In this sandwich variant, only the outsides of the two discs 22 with characters, symbols and / or colors
  • the disc 22 is also by means of guides 22 'and 22' 'relative to the rotary body 10 against relative rotation or
  • FIG. 5b shows a top view of the cylindrical housing upper part 3 of the gaming device 1 'according to FIG. 5a, whereby a "B" is shown in the viewing window 9 by way of example, which is why a player "B” can play next or the game device 1' is allowed to move ,
  • FIG. 5 c shows a sectional view through the game device 1 'according to FIG. 5 a, wherein this is shown cut along an axis AA according to FIG. 5 b.
  • this figure 5c is in particular a ball bearing 24th shown, which the rotary body 10 a
  • Figure 6a shows an exploded view of a game device 1 '' with respect to the magnet 17 on a lower flat surface of the inside of the housing 2 arranged in a circle around the circular center 21
  • Rotation body 10 behaves when playing with the game device 1 '' in the same manner as described in Figure 5a.
  • Embodiment variant is also a combination of the arrangement described in Figure 5a and Figure 6a
  • FIG. 6b shows a top view of the cylindrical housing upper part 2 of the gaming machine 1 "according to FIG. 6a, whereby an" A "is shown in the viewing window 9 by analogy with the description of FIG. 5b, for which reason a player" A "thus plays or responds next The game device 1 '' may move.
  • FIG. 6b shows a sectional view through the game device 1 "according to FIG. 6a along an axis C-C according to FIG. 6b.
  • rotational body tips (12, 12 ') are in particular rotational body tips (12, 12 ')

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne un instrument de jeu (1') comprenant un boîtier (2, 3) présentant au moins une ouverture de regard (9, 9') et un corps de révolution (10) disposé dans le boîtier (2, 3), monté rotatif dans ce boîtier, muni d'un balourd (16, 17), visible à travers l'ouverture de regard (9, 9'), et présentant dans la région visible au moins deux marquages de types différents. Le boîtier (2, 3) est sensiblement cylindrique et présente un bord supérieur et un bord inférieur. Le diamètre du côté supérieur et du côté inférieur est plus grand que la hauteur du boîtier (2, 3). Le boîtier (2, 3) est notamment en forme de disque dans les proportions d'un palet de hockey sur glace.
EP13742377.8A 2012-06-29 2013-06-27 Instrument de jeu en forme de disque Withdrawn EP2866909A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CH00922/12A CH706659A1 (de) 2012-06-29 2012-06-29 Scheibenförmiges Spielgerät.
PCT/CH2013/000116 WO2014000117A1 (fr) 2012-06-29 2013-06-27 Instrument de jeu en forme de disque

Publications (1)

Publication Number Publication Date
EP2866909A1 true EP2866909A1 (fr) 2015-05-06

Family

ID=48900715

Family Applications (1)

Application Number Title Priority Date Filing Date
EP13742377.8A Withdrawn EP2866909A1 (fr) 2012-06-29 2013-06-27 Instrument de jeu en forme de disque

Country Status (5)

Country Link
US (1) US20150148155A1 (fr)
EP (1) EP2866909A1 (fr)
CA (1) CA2877966A1 (fr)
CH (1) CH706659A1 (fr)
WO (1) WO2014000117A1 (fr)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015112539A1 (fr) 2014-01-21 2015-07-30 28 Engineering Llc Palet de hockey
USD999838S1 (en) * 2021-12-03 2023-09-26 Melissa & Doug, Llc Disc toy

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE582362C (de) * 1931-12-03 1933-08-14 Friedrich Kudlorz Drehspiel mit zwei konzentrischen, mit Zahlen o. dgl. versehenen Drehscheiben und magnetischer Einstellvorrichtung
US3046018A (en) * 1959-11-20 1962-07-24 Sebastian J Serpico Magnetic letter spinning game
US3118138A (en) * 1960-01-08 1964-01-14 Patent Button Co Electromagnetic indicator
CH390763A (de) * 1961-09-01 1965-04-15 Kurt Dr Kauffmann Glücksspiel

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE517880C (de) * 1931-02-10 Hans Gebhardt Roulettartiges Gesellschaftsspiel
US1430062A (en) * 1920-11-26 1922-09-26 Voe Albert Harrison De Toy
US2851889A (en) * 1955-03-15 1958-09-16 Damond Emile Rotatable vibration generators
US3530617A (en) * 1968-07-02 1970-09-29 Kurt Schwarz Vibration driven vehicle
CH604790A5 (en) * 1975-10-10 1978-09-15 Em Spielwaren Ag Manually operated random number indicator
US4817956A (en) * 1985-09-10 1989-04-04 Fogliani Umberto C Game playing move selector and game apparatus
DE8609773U1 (de) * 1986-04-10 1986-07-31 Frank, Horst, 6072 Dreieich Spielkreisel
US4844467A (en) * 1988-07-20 1989-07-04 Michael Gyenge Chance selection device
US4886271A (en) * 1988-10-31 1989-12-12 Brown Robert L Random number selection device for lotteries and games
US5261666A (en) * 1993-03-25 1993-11-16 Chen Pan B S Game device
US5472193A (en) * 1994-11-30 1995-12-05 Everman; Michael R. Gyroscopically stabilized hockey puck
US6217468B1 (en) * 1999-10-04 2001-04-17 Daryn Goodwin Hockey puck with outer shock absorbing enclosure and spaced apart multiple inner core segments
US6644453B2 (en) * 2002-02-11 2003-11-11 Borgwarner Inc. Waved friction plate and assembly
US8033547B1 (en) * 2009-11-06 2011-10-11 Funderbolt Studios Inc. Die structure
US20130069312A1 (en) * 2010-05-28 2013-03-21 Kimberley Edward Letchford Game Receptacle with a Spinning Device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE582362C (de) * 1931-12-03 1933-08-14 Friedrich Kudlorz Drehspiel mit zwei konzentrischen, mit Zahlen o. dgl. versehenen Drehscheiben und magnetischer Einstellvorrichtung
US3046018A (en) * 1959-11-20 1962-07-24 Sebastian J Serpico Magnetic letter spinning game
US3118138A (en) * 1960-01-08 1964-01-14 Patent Button Co Electromagnetic indicator
CH390763A (de) * 1961-09-01 1965-04-15 Kurt Dr Kauffmann Glücksspiel

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO2014000117A1 *

Also Published As

Publication number Publication date
WO2014000117A1 (fr) 2014-01-03
US20150148155A1 (en) 2015-05-28
CA2877966A1 (fr) 2014-01-03
CH706659A1 (de) 2013-12-31

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