EP1286734A2 - Spiel - Google Patents
SpielInfo
- Publication number
- EP1286734A2 EP1286734A2 EP01943129A EP01943129A EP1286734A2 EP 1286734 A2 EP1286734 A2 EP 1286734A2 EP 01943129 A EP01943129 A EP 01943129A EP 01943129 A EP01943129 A EP 01943129A EP 1286734 A2 EP1286734 A2 EP 1286734A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- pieces
- page
- screen surface
- game pieces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0823—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
Definitions
- the invention relates to a patience game with rotatably mounted game pieces.
- the aim of the game is to bring the pieces into a certain position. However, this is made more difficult by the rigid connection of the pieces in pairs and the limited rotation of the pieces.
- DE 3143735 AI describes a rotary toy consisting of a base plate and rotating bodies.
- the rotating bodies can be moved on circular paths that are specified by the base plate. Overlaps of the circular paths on the base plate allow the rotating bodies to be changed from one circular path to an adjacent one.
- This game also requires intelligence if a certain arrangement of the rotating bodies can be found, which was previously marked by a corresponding imprint.
- DE 29620201 describes a puzzle game in which a circular
- Play parts are rotatably recessed in a base plate.
- a printed image or pattern can be destroyed and restored by turning the stones. Since the stones can be moved independently of each other, the solution is very simple and a high level of play is not expected.
- the task is therefore to create a new game of patience, in which a printed image or pattern can be easily destroyed by moving game pieces, but their restoration is made more difficult by the stones' mutual movement hindrance.
- the object is achieved by a game that consists of at least two rotatably mounted or rotatably arranged game pieces, the diameter of which exceeds the distance between the game pieces and wherein at least one part is removed from at least one game piece, which at least the overlapping surface of the adjacent, overlapping tile.
- the game according to the invention can be both a spatial and a virtual game, in which the game pieces can be represented virtually on a display of a data processing system by means of a computer program.
- the game pieces are rotatably mounted on a base plate by means of one axis each. This arrangement ensures a constant distance between the pieces.
- the axes of the game pieces penetrate the base plate.
- Game pieces are arranged on both sides of the base plate on the axes, with the diameter of the rotatably mounted game pieces the distance between the game pieces on a side of the base plate referred to as the setting side exceeds and at least one part is removed from at least one token, which contains at least the overlapping surface of the adjacent, overlapping token and where on the other side of the base plate referred to as the result side, the diameter of the tokens is smaller than the distance between the tokens and the tokens with are printed on a pattern.
- the game pieces on the result page preferably have similar lines or surface elements which, when the game pieces are at an appropriate angle, lead to symmetrical patterns which appear offset from the position of the axes of rotation.
- a printed image on the results page several solutions are possible.
- three adjacent game pieces are each arranged in an equilateral triangle, so that the closest possible arrangement of the game pieces can be achieved.
- the number of cutouts on the game pieces is varied on the setting side, so that on the one hand the level of difficulty of the game is increased and on the other hand the largest possible number of symmetrical patterns can be set.
- the game consists of 19 pieces each on the setting and result side, which are arranged in a regular hexagon.
- the game according to the invention is implemented in a computer which is connected to at least one data input device and at least one display as the screen surface.
- the game pieces as data in the computer are shown in the screen surface as pictures.
- the data input device is used to change the data, so that the game pieces move on the screen surface in accordance with the input.
- the representations of the pieces rotate according to the input via
- At least one player is thus able to track the movements of the pieces as a whole according to his input.
- a game as an external storage device as a data carrier with data for a computer, which is connected to at least one data input device and a display as the screen surface, represents a further preferred embodiment of the solution according to the invention.
- the game can thus be implemented on any computer by means of the data carrier.
- a particular advantage is that even if the game has been canceled, it can be followed up spatially separated. As a result, the user is not dependent on location and / or device. This situation can be of particular importance, particularly in games with a large number of tokens.
- the representations of the game pieces on the result page result in graphical patterns with correct positions of the representations of the game pieces on the settings page, so that different solutions are also given.
- the game value is significantly expanded.
- the result is both a graphic representation on the settings page and one on the results page.
- the possibilities of a simultaneous or successive display of the game pieces of the settings page and the result page are given on a screen surface. This means that there are other possible applications when using the game. Of course, there is also the possibility of displaying the representations of the game pieces on several screen surfaces, so that observation without active action of the game process is possible.
- the game score can advantageously not only be a starting position, but game scores provided or broken off via a random generator can be continued.
- Fig. 1 shows an illustration of the basic principle of the game according to the invention.
- Two game pieces A and B are rotatably arranged so that their diameter exceeds the distance between the two game pieces. To prevent the pieces from overlapping, a part is removed from each piece that contains the overlapping surface of the other piece. Depending on the angular position, the rotation of the other piece can be prevented. This results in different game positions:
- a token A is blocked by token B.
- FIGS. 2 and 3 In the game shown in FIGS. 2 and 3, three adjacent pieces are rotatably arranged in an equilateral triangle, so that the closest possible arrangement of the pieces can be achieved.
- the pieces are on one in figure 2 and 3 base plate, not shown, arranged rotatably by means of an axis, the axes penetrating the base plate and game pieces being fastened to the axes on both sides of the base plate.
- the game pieces form a settings page (Fig. 2) and a result page (Fig. 3).
- the pieces on the result page are printed with a pattern or a picture.
- the aim of the game according to FIGS. 2 and 3 is to bring the game pieces into a position in which the image on the result page is correctly visible or there is a particular symmetry of the pattern.
- this is made more difficult by the rigid paired connection of the pieces on the result and settings page and the limited rotation of the pieces on the settings page.
- Fig. 2 shows the game pieces on the settings page.
- Three adjacent pieces are rotatably arranged in an equilateral triangle so that their diameter exceeds the distance between the pieces.
- the number of cutouts in the game pieces is increased and varied. On the one hand, this increases the level of difficulty of the game and, on the other hand, allows a larger number of settings for the game pieces connected via the axis of the result page.
- Fig. 3 shows the pieces of the result page, the diameter of which is smaller than the distance of the pieces to each other. Similar lines or surface elements are applied to the game pieces, which, when the game pieces are set at an appropriate angle, lead to symmetrical patterns, which preferably appear offset from the position of the axes of rotation. In contrast to a printed image on the results page, several solutions are possible.
- Fig. 4 shows a preferred variant of the game with 19 pieces each on the results page (Fig. 4a) and settings page (Fig. 4b). A hexagonal base plate is also shown in FIG. 4a under the game pieces.
- the use of gradients for the circular patterns on the tiles on the result page makes it difficult to set overall symmetrical patterns.
- this is implemented in a computer.
- the computer is connected to at least one data input device and a display as the screen surface. Representations in the
- Representations in the screen surface of game pieces on the result page are second data in at least one memory of the computer.
- Game pieces on the settings page in the screen surface are shown in such a way that their diameter exceeds their distance and at least one part is removed from at least one game piece, which contains at least the overlapping surface of the adjacent, overlapping game piece. 1 shows as one
- Angular position prevents the rotation of the other piece.
- game positions There are different game positions:
- token A is blocked by token B
- token B is blocked by token A (shown in FIG. 1).
- An input by means of the data input device in the form of, for example, a keyboard, a mouse and / or a joystick, changes the first data and, at the same time, the second data by means of the computer in such a way that at least one of the tokens on the settings page and the assigned token on the results page are rotated by an equal angle greater than 0 in the screen surface.
- the data input device in the form of, for example, a keyboard, a mouse and / or a joystick, changes the first data and, at the same time, the second data by means of the computer in such a way that at least one of the tokens on the settings page and the assigned token on the results page are rotated by an equal angle greater than 0 in the screen surface.
- three adjacent game pieces are each arranged in an equilateral triangle, game pieces on the settings page in FIG. 2 and game pieces on the result page in FIG. 3.
- the checkers on the result page have a pattern or a picture.
- FIG. 2 shows the game pieces on the settings page. Three adjacent pieces can be rotated in an equilateral triangle so that their diameter exceeds the distance between the pieces. Compared to the illustration in FIG. 1, the number of cutouts in the game pieces is increased and varied. On the one hand, this increases the level of difficulty of the game and, on the other hand, allows a larger number of settings for the equivalent rotating game pieces on the result page. 3 shows the game pieces on the result page, the diameter of which is smaller than the distance between the game pieces.
- the game pieces have similar lines or surface elements which, when the game pieces are at an appropriate angle, lead to symmetrical patterns, which preferably appear offset from the position of the axes of rotation.
- FIG. 4 shows a preferred variant of the game, each with 19 game styles on the results page (FIG. 4a) and settings page (FIG. 4b).
- the use of gradients for the circular patterns on the tiles on the result page makes it difficult to set overall symmetrical patterns.
- the representations of the game pieces on the settings page and the results page can be shown either together and simultaneously or in succession in a screen surface.
- the representations of the game pieces on the settings page in the at least one screen surface can be a representation of a starting position and / or a random position and / or a position changed from a starting position by at least one input via the at least one input device.
- the starting position can be an invariable component in a memory.
- a random position according to the conditions for the game can be achieved by connecting to a random generator that is part of the computer.
- the game is part of an external storage device. This is, for example, a floppy disk, a compact disc or a digital versatile disc. These are characterized by the fact that they can be releasably connected to a computer in such a way that data can be exchanged.
- Representations in the screen surface of game stones on the settings page are first data and representations in the screen surface of game stones on the results page represent second data of the external storage device.
- the game stones of the settings page in the screen surface are represented in such a way that their diameter exceeds their distance and from at least one game stone at least a part is removed, which at least contains the overlapping surface of the adjacent, overlapping tile.
- the game pieces on the result page in the screen are shown in such a way that their diameter does not exceed their distance.
- At least one of the tokens on the settings page and the assigned tokens of the results page in the screen surface can each be rotated through an equal angle greater than 0, wherein an overlap of the tokens on the settings page is not possible. This results in a game in accordance with the preferred variant of the game described above.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10025520A DE10025520C2 (de) | 2000-05-17 | 2000-05-17 | Spiel |
DE10025520 | 2000-05-17 | ||
PCT/DE2001/001940 WO2001087437A2 (de) | 2000-05-17 | 2001-05-17 | Spiel |
Publications (1)
Publication Number | Publication Date |
---|---|
EP1286734A2 true EP1286734A2 (de) | 2003-03-05 |
Family
ID=7643260
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP01943129A Withdrawn EP1286734A2 (de) | 2000-05-17 | 2001-05-17 | Spiel |
Country Status (6)
Country | Link |
---|---|
US (1) | US20040041343A1 (de) |
EP (1) | EP1286734A2 (de) |
AU (1) | AU2001265809A1 (de) |
CA (1) | CA2409335A1 (de) |
DE (1) | DE10025520C2 (de) |
WO (1) | WO2001087437A2 (de) |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US636109A (en) * | 1899-08-16 | 1899-10-31 | Hiester Azarus Bowers | Puzzle. |
US3655194A (en) * | 1970-04-27 | 1972-04-11 | Daniel H Pierson | Board game apparatus |
US3637215A (en) * | 1970-12-22 | 1972-01-25 | William Keister | Locking disc puzzle |
DE3129494A1 (de) * | 1981-07-27 | 1983-09-29 | Harald 7151 Auenwald Stanger | Solitaer-puzzlespiel |
JPS5843491U (ja) * | 1981-09-14 | 1983-03-23 | 株式会社トミー | ボ−ル送りパズル玩具 |
DE3143735A1 (de) * | 1981-11-04 | 1983-05-19 | Michael 7800 Freiburg Lieke | "dehspielzeug" |
DE3146801A1 (de) * | 1981-11-26 | 1983-06-01 | Gerd 5810 Witten Braun | Geduldspiel mit ineinander verschachtelten kreisen |
DE8307792U1 (de) * | 1983-03-17 | 1983-06-16 | Kobbert, Max J., Prof. Dr., 4400 Münster | Scheibenpuzzle |
US4735417A (en) * | 1987-06-25 | 1988-04-05 | Gould Murray J | Puzzle |
DE8812425U1 (de) * | 1988-10-01 | 1988-11-10 | Hirth, Hubert, 7570 Baden-Baden | Gesellschaftsspiel |
GB8824214D0 (en) * | 1988-10-15 | 1988-11-23 | Halliday W | Game |
WO1990006793A1 (en) * | 1988-12-12 | 1990-06-28 | Ede Pszotka | Logical toy |
DE29620201U1 (de) * | 1996-11-20 | 1997-01-23 | Sommerlatte, Frank, 70186 Stuttgart | Kombinatorisches Geduldsspiel |
DE29713242U1 (de) * | 1997-07-25 | 1997-11-06 | Ring, Hartmut, Prof. Dr., 57548 Kirchen | Spielgerät |
-
2000
- 2000-05-17 DE DE10025520A patent/DE10025520C2/de not_active Expired - Fee Related
-
2001
- 2001-05-17 EP EP01943129A patent/EP1286734A2/de not_active Withdrawn
- 2001-05-17 AU AU2001265809A patent/AU2001265809A1/en not_active Abandoned
- 2001-05-17 WO PCT/DE2001/001940 patent/WO2001087437A2/de active Application Filing
- 2001-05-17 CA CA002409335A patent/CA2409335A1/en not_active Abandoned
- 2001-05-17 US US10/276,554 patent/US20040041343A1/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of WO0187437A3 * |
Also Published As
Publication number | Publication date |
---|---|
DE10025520A1 (de) | 2001-11-29 |
DE10025520C2 (de) | 2002-06-27 |
CA2409335A1 (en) | 2002-11-15 |
AU2001265809A1 (en) | 2001-11-26 |
US20040041343A1 (en) | 2004-03-04 |
WO2001087437A3 (de) | 2002-04-11 |
WO2001087437A2 (de) | 2001-11-22 |
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Legal Events
Date | Code | Title | Description |
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PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
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17P | Request for examination filed |
Effective date: 20021217 |
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AK | Designated contracting states |
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AX | Request for extension of the european patent |
Extension state: AL LT LV MK RO SI |
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GRAP | Despatch of communication of intention to grant a patent |
Free format text: ORIGINAL CODE: EPIDOSNIGR1 |
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STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
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18D | Application deemed to be withdrawn |
Effective date: 20080711 |