EP1150276A2 - Bilddarstellungsverfahren, Spielvorrichtung und computerlesbares Aufzeichnungsmedium für ein Bilddarstellungsprogram - Google Patents

Bilddarstellungsverfahren, Spielvorrichtung und computerlesbares Aufzeichnungsmedium für ein Bilddarstellungsprogram Download PDF

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Publication number
EP1150276A2
EP1150276A2 EP01303014A EP01303014A EP1150276A2 EP 1150276 A2 EP1150276 A2 EP 1150276A2 EP 01303014 A EP01303014 A EP 01303014A EP 01303014 A EP01303014 A EP 01303014A EP 1150276 A2 EP1150276 A2 EP 1150276A2
Authority
EP
European Patent Office
Prior art keywords
flame
display mode
processing
display
image data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP01303014A
Other languages
English (en)
French (fr)
Other versions
EP1150276A3 (de
Inventor
Kazunobu Konami Comp. Entert. Japan Inc. Uehara
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Computer Entertainment Japan Inc
Konami Computer Entertainment Co Ltd
Original Assignee
Konami Computer Entertainment Japan Inc
Konami Computer Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Computer Entertainment Japan Inc, Konami Computer Entertainment Co Ltd filed Critical Konami Computer Entertainment Japan Inc
Publication of EP1150276A2 publication Critical patent/EP1150276A2/de
Publication of EP1150276A3 publication Critical patent/EP1150276A3/de
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/39Control of the bit-mapped memory
    • G09G5/391Resolution modifying circuits, e.g. variable screen formats
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2310/00Command of the display device
    • G09G2310/02Addressing, scanning or driving the display screen or processing steps related thereto
    • G09G2310/0229De-interlacing
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/04Changes in size, position or resolution of an image
    • G09G2340/0407Resolution change, inclusive of the use of different resolutions for different screen areas
    • G09G2340/0414Vertical resolution change

Definitions

  • the present invention relates to an image displaying method in a game system and the like, especially belongs to a technical field of an image displaying method for constituting an image by processing image data for each flame and outputting them to a display device.
  • the quality of a game picture has been improved with the improvement of the processing performance of a game machine.
  • the game picture is constituted by outputting image data to be displayed on the monitor of the NTSC television system by each flame.
  • 60 flames of flame image data are generated in one second corresponding to an NTSC interlace scanning.
  • the present invention is made to solve these problems. It is an object of the present invention to provide with an image display method capable of displaying a high-quality picture without making any disorder on the picture even when the processing load increases.
  • an image displaying method for displaying an image by outputting image data by each flame to display device, wherein it is possible to set alternatively a first display mode which outputs image data to the display device with a different pixel arrangement for each flame and a second display mode which outputs image data to the display device with an identical pixel arrangement for each flame, judging a scale of a processing load performed within one flame, and setting the first display mode when the load is judged to be light or setting the second display mode when the load is judged to be heavy.
  • the second embodiment of the present invention is a game system displaying an image by outputting image data to a display device for each flame, comprising a display mode setting device for setting alternatively a first display mode outputting image data to the display device with a different pixel arrangement for each flame and a second display mode outputting image data to the display device with an identical pixel arrangement for each flame, wherein the display mode setting device judges a scale of processing load performed within one flame, sets the first display mode when the load is judged to be light, or sets second display mode when the load is judged to be heavy.
  • the third embodiment of the present invention is a computer readable storage medium storing an image display program formed so as to make a computer, performing an image display processing to display an image by outputting image data to a display device by each flame, function as; being able to set alternatively a first display mode which outputs image data to the display device with a different pixel arrangement for each flame and a second display mode which outputs image data to the display device with an identical pixel arrangement for each flame, and judging a processing load performed within one flame and setting the first display mode when the load is judged to be light or setting the second display mode when the load is judged to be heavy.
  • an image is displayed by setting the first display mode when the load is light and by setting the second display mode when the load is heavy during outputting the image data to the display device by each flame. Accordingly, the resolution is improved artificially as different pixel arrangement for each flame in normal situation.
  • the processing load is lightened if the processing is too busy to be performed. Therefor, the disorder of picture quality is prevented by arranging identical pixel for each flame and an image is displayed with a well-balanced adjustment between the quantity of processing and the quality of the picture.
  • the fourth embodiment of the present invention is an image displaying method characterized by that the first display mode constitutes image data by arranging pixel data at different pixel positions each other for an odd number flame and an even number flame.
  • the fifth embodiment of the present invention is a game system characterized by that the display mode setting device makes the first display mode constitute image data by arranging pixel data at different pixel positions each other for an odd number flame and an even number flame.
  • the sixth embodiment of the present invention is a computer readable storage medium storing an image displaying program according to claim 10 in the invention according to claim 9 is characterized by that the first display mode constitutes image data by arranging pixel data at different pixel positions each other for an odd number flame and an even number flame.
  • the seventh embodiment of the present invention is an image display method characterized by that the switching operation to the first display mode is performed if the processing time is continuously less than the reference value during predetermined number of flames in the case where the second display mode is set.
  • the eighth embodiment of the present invention is a game system characterized by that the display mode setting device sets a switching to the first display mode when the processing time is continuously less than the reference value during predetermined number of flames in the case where the second display mode is set.
  • the ninth embodiment of the present invention is a computer readable storage medium storing an image displaying program characterized by that the program is formed so as to make the computer switch to the first display mode when the processing time is continuously less than the reference value during predetermined number of flames in the case where said second display mode is set.
  • a the switching operation is not immediately conducted even when the processing load is lightened during the setting to the second display mode, and the switching operation is conducted after the consecutive situation where the processing load is light, a steady switching operation can be realized.
  • FIG. 1 is a block diagram showing a brief constitution of the game system of this embodiment.
  • the game system shown in FIG.1 comprises a CPU 11, a ROM 12, a RAM 13, an interface 14, a controller 15, an external memory 16, a paint processing portion 17, a flame buffer 18, a monitor 19, a DVD-ROM drive 20, a sound processing portion 21 and a speaker 22.
  • the system makes the required game be operated by setting the DVD-ROM 10 storing a game program and game data on the DVD-ROM drive 20.
  • CPU 11 controls the operation of whole game system and gives/receives control signals and data by being connected to each constitutional element.
  • the ROM 12 and the RAM 13 are used as storing devices.
  • the operating system program and various kinds of data required for the operation control of the whole game system are stored in the ROM 12.
  • a memory area is provided on the RAM 13 for tentatively storing game program readout from the DVD-ROM 10, or data necessary for the game proceeding.
  • the controller 15 connected via the interface 14 functions as an operation device for the player's operation during the game.
  • the controller 15 comprises operation members such as a cross key 15a for inputting vertical and horizontal direction and a push button key 15b. Signals corresponding to the operation status of these operation members are output to the CPU 11.
  • external memory 16 is connected attachably to/ detachably from CPU 11 via an interface 14 and is used for rewritablly storing the data which indicates the progress of the game.
  • the player of the game can record a desired data on the external memory 16 by commanding it with the controller 15 as required.
  • the DVD-ROM 10 is a storage medium storing program for executing the game and various kind of collateral data such as image data and sound data relating to the game.
  • the DVD-ROM drive 20 reads out required programs and data by conducting read-out motion on the inserted DVD-ROM 10 under the control of the CPU 11.
  • the paint processing portion 17 conducts painting process for image data which is read out from DVD-ROM 10 and processed by the CPU 11. As the display of the image data is made by each flame, the flame image data for each flame is generated at the paint processing portion. Flame image data is constituted by allegation of the pixel data included in the image area of pixel number H for the horizontal direction and pixel number V for the vertical direction. The paint processing portion 17 performs display processing by generating 60 flame image data one by one per one second according to the NTSC system.
  • the first display mode is an arrangement where the pixel location is dislocated each other by half-pixel size in the vertical direction between odd number flames and even number flames, and they correspond to different pictures respectively. Accordingly, the resolution can actually be doubled by the flame image data of the odd number flame and the even number flame. On the other hand, the pixel location of the odd number flame is same as that of the even number flame, and the resolution equals half of that of the first display mode.
  • FIG. 2 a pixel arrangement of the flame image data for the odd number flame and the even number flame is respectively shown.
  • pixels number V in vertical direction and pixels number H in horizontal direction, V x H of pixel data p in total, are arranged. It is apparent that their pixel location is dislocated by half size of a pixel each other in vertical direction as indicated with the dotted line by comparing the odd number flame with the even number flame. Accordingly, in the case where the odd number flame and the even number flame are displayed alternately, pixel numbers in the vertical direction are increased to 2H, resulting in the improvement of the resolution.
  • the odd number flame and the even number flame are arranged at the same location with no difference in pixel arrangement of flame image data. Accordingly, the resolution of the image by the second display mode is actually half of that by the first display mode.
  • the flame buffer 18 stores 1 flame size of flame image data generated by paint processing portion 17. Accordingly, the paint processing portion has a capacity for storing the flame image data comprising at least V x H of pixel data.
  • the flame image data stored in the flame buffer 18 is read out by 60 flames per one second from flame buffer 18 and is output to the monitor 19. As the monitor 19, a home-use television set referenced to the NTSC system can be used.
  • the sound processing portion 21 converts the sound data read out from the DVD-ROM 10 into analogue sound signal and outputs it to the speaker 22. Further, the sound processing portion 21 generates sound effect and musical sound required during the game and converts them into analogue signal and then outputs it to the speaker 22 in compliance with the command made by the CPU 11.
  • FIG. 3 is a flow chart showing a display processing for displaying a game screen on the monitor 19.
  • switching operation to/from above described first display mode or the second display mode is made corresponding to the scale of the processing load controlled by the CPU 11.
  • the processing controlled by the CPU 11 performs each processing unit one by one as a loop so as to be synchronized with one flame.
  • these processing unit comprises a judgement routine of the content of the operation by the controller 15, a consideration routine of the character, display control routine, and various kind of other processing.
  • step S1 a required time for a unit processing within one flame is detected. If the processing performed in each flame includes a plurality of unit processing, the time required for each unit processing may be detected. For example, the time required for each unit processing can be detected by providing a clock device controlled by the CPU 11.
  • step S2 the cumulative processing time Ta required for each unit processing is calculated. The cumulative processing time Ta may be directly detected by means of the clock device.
  • step S3 the cumulative processing time Ta within one flame is compared with the predetermined reference value Tr.
  • This reference value may be set as approximately same as a time for one flame.
  • step S4 it is judged whether the above described first display mode is currently being set in display processing.
  • step S5 it is judged whether the above described second display mode is currently being set in display processing.
  • step S9 the process proceeds to step S9.
  • step S9 the process also proceeds to step S9. Namely, both cases correspond to the case where the current display mode is kept as it is.
  • step S4 if it is judged that the first display mode is not set but the second display mode is set (step S4 ; NO ), then it is judged whether the situation of Ta ⁇ Tr is consecutively made in M flames in step S6.
  • the purpose of this process is to wait for the stability of the status at a certain level even if the processing load is lightened in the setting process to the second display mode.
  • the consecutive flame number M in step S6 may be settled appropriately by considering the rapidness and the stability of switching.
  • step S6 If a continuous M flames of the condition Ta ⁇ Tr is made as a result of the judgement in step S6 (step S6 ; YES ), the process proceeds to step S9 after switching to the first display mode in step S7. Namely, in this case, as it is judged that there is an enough margin in processing load, a priority is set on the picture quality and display processing with the flame image data in which pixel position of odd number flames is dislocated from that of even number flames as described above is performed hereafter. On the other hand, if the number of flames in which the condition Ta ⁇ Tr is made is less than M as a result of judgement in S6 ( step S6 ; NO), the process proceeds to step S9.
  • step S5 it is judged that not the second display mode but the first display mode is settled as a result of step S5, ( step S5 ; NO ) , the process proceeds to step S9 after switching to the second display mode in step S8. Namely, in this case, as it is judged that there is not an enough margin in processing load, for lightening the processing load, the display processing with the flame image data in which the pixel positions of odd number flames and even number flames are arranged in the common position as described above is performed hereafter.
  • step S9 a paint processing for object flame is performed by the first display mode or the second display mode. Namely, the flame image data to be stored in flame buffer 18 is read out and output on the monitor 19 as a game picture of one flame size. Then, in step 10, it is judged weather the display processing of the game picture is finished. If it is judged that the processing is continued (step S10 ; NO ) , steps after S1 are repeated. If it is judged that the processing is finished ( step S10 ; YES ),the process in FIG. 3 is finalized.
  • the switching from the first display mode to the second display mode or from the second display mode to the first display mode is performed. If the whole processing scale expands and it becomes impossible to catch up the paint processing, then the second display mode which requires lighter load for paint processing is settled. On the other hand, if the whole processing scale shrinks and there is an enough margin for paint processing, the first display mode which provides with a better picture quality is applied. Accordingly, the disorder of the picture displayed on the monitor 19 can be prevented beforehand and a high quality picture can be realized.
  • the invention is not limited to the embodiment.
  • the invention also can be applied to other forms of systems with image display processing.
  • the CD-ROM, the floppy disc, the hard disc, and various kind of storage medium can be used in addition to the DVD-ROM.
  • a high quality image display is realized without the disorder on the screen even if the processing load increases during the image displaying.
EP01303014A 2000-04-28 2001-03-29 Bilddarstellungsverfahren, Spielvorrichtung und computerlesbares Aufzeichnungsmedium für ein Bilddarstellungsprogram Withdrawn EP1150276A3 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2000130254A JP2001312260A (ja) 2000-04-28 2000-04-28 画像表示方法、ゲームシステム及び画像表示プログラムを記録したコンピュータ読み取り可能な記録媒体
JP2000130254 2000-04-28

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EP1150276A2 true EP1150276A2 (de) 2001-10-31
EP1150276A3 EP1150276A3 (de) 2003-01-22

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EP01303014A Withdrawn EP1150276A3 (de) 2000-04-28 2001-03-29 Bilddarstellungsverfahren, Spielvorrichtung und computerlesbares Aufzeichnungsmedium für ein Bilddarstellungsprogram

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EP (1) EP1150276A3 (de)
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Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8439733B2 (en) 2007-06-14 2013-05-14 Harmonix Music Systems, Inc. Systems and methods for reinstating a player within a rhythm-action game
US8444464B2 (en) 2010-06-11 2013-05-21 Harmonix Music Systems, Inc. Prompting a player of a dance game
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8550908B2 (en) 2010-03-16 2013-10-08 Harmonix Music Systems, Inc. Simulating musical instruments
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US8686269B2 (en) 2006-03-29 2014-04-01 Harmonix Music Systems, Inc. Providing realistic interaction to a player of a music-based video game
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US10357714B2 (en) 2009-10-27 2019-07-23 Harmonix Music Systems, Inc. Gesture-based user interface for navigating a menu

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JP5093206B2 (ja) * 2009-09-30 2012-12-12 ブラザー工業株式会社 カラオケ装置
JP5799342B2 (ja) * 2011-03-12 2015-10-21 株式会社オリンピア 遊技機
JP5411386B1 (ja) * 2013-08-12 2014-02-12 株式会社 ディー・エヌ・エー ゲームを提供するサーバ及び方法
JP5545687B1 (ja) * 2013-11-07 2014-07-09 株式会社 ディー・エヌ・エー ゲームを提供するサーバ及び方法
JP6360711B2 (ja) * 2014-05-07 2018-07-18 株式会社 ディー・エヌ・エー ゲームを提供するサーバ及び方法
JP6837802B2 (ja) * 2016-10-12 2021-03-03 株式会社コーエーテクモゲームス ゲームプログラム及び記録媒体

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Cited By (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8686269B2 (en) 2006-03-29 2014-04-01 Harmonix Music Systems, Inc. Providing realistic interaction to a player of a music-based video game
US8444486B2 (en) 2007-06-14 2013-05-21 Harmonix Music Systems, Inc. Systems and methods for indicating input actions in a rhythm-action game
US8439733B2 (en) 2007-06-14 2013-05-14 Harmonix Music Systems, Inc. Systems and methods for reinstating a player within a rhythm-action game
US8690670B2 (en) 2007-06-14 2014-04-08 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8678895B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for online band matching in a rhythm action game
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US8663013B2 (en) 2008-07-08 2014-03-04 Harmonix Music Systems, Inc. Systems and methods for simulating a rock band experience
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US10421013B2 (en) 2009-10-27 2019-09-24 Harmonix Music Systems, Inc. Gesture-based user interface
US10357714B2 (en) 2009-10-27 2019-07-23 Harmonix Music Systems, Inc. Gesture-based user interface for navigating a menu
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8550908B2 (en) 2010-03-16 2013-10-08 Harmonix Music Systems, Inc. Simulating musical instruments
US8636572B2 (en) 2010-03-16 2014-01-28 Harmonix Music Systems, Inc. Simulating musical instruments
US8874243B2 (en) 2010-03-16 2014-10-28 Harmonix Music Systems, Inc. Simulating musical instruments
US9278286B2 (en) 2010-03-16 2016-03-08 Harmonix Music Systems, Inc. Simulating musical instruments
US8568234B2 (en) 2010-03-16 2013-10-29 Harmonix Music Systems, Inc. Simulating musical instruments
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US8444464B2 (en) 2010-06-11 2013-05-21 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation

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EP1150276A3 (de) 2003-01-22
US20010036861A1 (en) 2001-11-01
JP2001312260A (ja) 2001-11-09

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