EP0834163A1 - Appareil de divertissement actionne par pieces de monnaie - Google Patents

Appareil de divertissement actionne par pieces de monnaie

Info

Publication number
EP0834163A1
EP0834163A1 EP96920695A EP96920695A EP0834163A1 EP 0834163 A1 EP0834163 A1 EP 0834163A1 EP 96920695 A EP96920695 A EP 96920695A EP 96920695 A EP96920695 A EP 96920695A EP 0834163 A1 EP0834163 A1 EP 0834163A1
Authority
EP
European Patent Office
Prior art keywords
entertainment device
valuables
collecting container
game
entertainment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP96920695A
Other languages
German (de)
English (en)
Inventor
Ullrich Schulze
Horst Niederlein
Horst Heinen
Udo Merkel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19547196A external-priority patent/DE19547196A1/de
Application filed by NSM AG filed Critical NSM AG
Publication of EP0834163A1 publication Critical patent/EP0834163A1/fr
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots

Definitions

  • the invention relates to a money-operated entertainment device with a symbol game device, which displays a symbol combination indicating a profit or loss on revolving bodies behind reading windows, a money processing device with an associated profit dispensing device, which has at least one collecting container for valuable items ⁇ stands of any kind, the level of which can be seen from outside the entertainment device, and a computer-controlled control unit for game sequence control.
  • Game devices provided with a symbol game device generally have three circulating bodies which can be designed as rollers, disks, folding card carousels or the like. On the surface which can be seen from the outside through the reading window, the revolving bodies bear profit symbols. The circulating bodies are stopped one after the other and after all the circulating bodies have come to a standstill, the symbols or symbol combinations displayed in the reading windows indicate a gain or loss. Of course, symbols can also be used instead of the circulating bodies. Put light fields are used. Money and / or point and / or special game wins are promised in different amounts.
  • actuating elements for the player on these entertainment devices, which usually act on the course of the individual circulating bodies.
  • the player can start one or more circulation bodies, which gives the player a real influence on the game.
  • the player can restart one of the circulating bodies within a certain period of time in order to give him the opportunity to achieve a more profitable symbol combination.
  • stop buttons are for the other circulating bodies provided in order to allow the player to stop a rotating body, which gives the player the impression that he can influence the game and thus the combination of symbols resulting from the game.
  • an optical display element or a corresponding key assigned to the respective circulating body suddenly lights up and goes out again suddenly. Within this short period of time, the player can decide whether to stop the circulating body.
  • known game devices often have a risk game device designed as an additional game device, which can be actuated via a button when a win has already been achieved.
  • the profit already achieved and the achievable profit are visually highlighted on a risk ladder which displays various profit values on profit display elements.
  • a random generator in the gaming device decides whether the profit already made is lost or increased. When the profit is increased, it is displayed again as the profit achieved and the profit that can now be achieved is again highlighted. By actuating the risk button, the profit achieved can be risked again. If the random generator decides that the profit is lost, a display field "0" assigned to the risk manager lights up and a new game can begin, ie the circulating bodies can be put into circulation again. So when a risk game is carried out there is always one Ent- Divorce over increase or total loss of the profit used.
  • a further game incentive with additional profitability is a jackpot game arrangement which is formed from a light bar comprising various profit display elements.
  • a certain display element When a certain win is achieved in the symbol game device, a certain display element is illuminated which bears a symbol relating to the win achieved. If a certain number of profit display elements of the light bar is illuminated, the additional profit is given.
  • the light bar of the jackpot game arrangement can, however, also consist of neutral, illuminated display elements, which are illuminated in turn when a win occurs in the symbol game device and trigger the additional win when the light bar is fully illuminated.
  • coin-operated game devices are known in which a plurality of coins are thrown in, which fall into a box-shaped mirror cabinet and then through a horizontally continuously movable and motor-driven, bulldozer-like slide into an output. Shells can be transferred when a certain amount of coins has accumulated in the range of movement of the slide and has reached a falling edge at the front end of the mirror cabinet. In the process, the coins in front of the coins thrown into the mirror cabinet are constantly pushed to the falling edge and to the dispensing tray. However, the amount of coins falling into the dispenser tray does not depend on a profit achieved in a gaming device, but only on the level of the mirror cabinet. Such play equipment therefore has little incentive for a player to play.
  • the object is achieved in that the collecting container is designed as a receiving plate and is assigned to this unloading device for the valuables.
  • the receiving plate for the valuables is disk-shaped, box-shaped or bowl-shaped.
  • the unloading device is a driven dispensing slide that can be moved back and forth over the receiving plate.
  • the unloading device is a driven wiper blade that can be rotated or swiveled via the receiving plate. By moving the wiper blade step by step, a number of valuables are moved on a disk-shaped collecting container to a dispensing opening.
  • the unloading device is a scraper which is arranged in a fixed manner over the receiving plate, the receiving plate being able to be rotated by a drive motor and thus the receiving plate being the valuable objects against the resistance of the fixed scraper to the dispensing opening transported.
  • the wiper blade or the receiving plate can be rotated about its axis of rotation in certain angular steps, for example, by means of a stepper motor that can be controlled by the computer of the entertainment device.
  • a further embodiment of the invention results from the fact that the unloading device is realized by a driven tilting bearing of the receiving plate, so that the receiving plate can be folded down when a certain profit is achieved.
  • the unloading device or the discharge slide is formed by the receiving divider itself, since the valuable objects slip off the receiving plate due to their own weight.
  • the unloading device is realized by dividing the receiving plate into at least two individual areas that can be moved relative to one another. As a result, two foldable areas of the receiving plate are formed, each of which can be controlled randomly by the computer of the entertainment device.
  • the unloading device is a magnetizable iron core which is arranged to be movable above the valuables lying on the receiving plate.
  • magnetizable coin types or other magnetizable objects are grasped by the unloading device and transferred to the entertainment device for output.
  • Such an unloading device can be a gripping device which is arranged to be movable above the objects of value lying on the receiving plate and which, for example, has three mechanically movable gripping arms, the gripping device itself can be designed to be magnetizable.
  • the valuables can be transferred from the collecting container via a guide channel into an output tray which is accessible to the player. Furthermore, the valuables can be transferred individually or in partial amounts from the collecting container via the guide channel into the dispensing tray.
  • the objects of value are expediently coins, banknotes, tokens, value cards, such as receipts or telephone cards, and / or goods, each of which contains a certain type or several types in the collecting container. In this way, the same or different valuables can be offered to the player as a prize.
  • the valuables are output from the collecting container when a predetermined or a randomly determined fill level is reached.
  • the valuables from the collecting container can also be output in the reading system of the symbol game device depending on the occurrence of a specific symbol or a specific symbol combination.
  • an additional prize game device can be provided in the entertainment device, in which a profit achieved in the symbol game device can be played out, depending on the result achieved in the additional prize game device, an output of the valuables from the Collection container takes place. This measure makes the game happening even more varied and interesting for the player.
  • Such an additional win game device can be a risk game device or a play device.
  • the collecting container can be filled with at least one object of value.
  • the collecting container can be filled with valuables up to a predetermined or randomly determined total value.
  • a mirror cabinet is associated with the receiving plate. Due to the mirroring in the mirror cabinet, the player is given a larger number of valuables in the collecting container, which increases the incentive to play.
  • a lighting device can be assigned to the receiving plate in order to increase the optical effect of the collecting container and to animate the player to continue the game.
  • the collecting container is designed according to the invention as a coin guideway of any configuration with an unloading device arranged at the lower end, the coin guideway in at least a partial area is covered by a plurality of depicted or real coins.
  • the partial area of the coin guideway is expanded compared to the remaining area of the coin guideway.
  • the unloading device is an electromagnetically actuatable slide element, the valuables of the collecting container being output when a predetermined or randomly determined fill level is reached.
  • the collecting container is designed as a jackpot device.
  • objects of value can be accumulated in the jackpot device as winnings which are issued when the jackpot win value is reached. In this way, the player can enjoy the jackpot emptying faster and more safely.
  • a series profit store with an associated display for the jackpot device for collecting the profits in series is expediently provided for this purpose.
  • the output of the valuables from the jackpot device can be achieved by refilling up to the amount of the jackpot profit value.
  • the topping up can be carried out by credit in a coin and / or a profit store. If, for example, a profit for an amount below the payable total amount of valuables of the If the jackpot device is located and the coin store or the profit store is empty, the player must add the difference to the total amount of the jackpot device himself, ie continue to throw valuables into the entertainment device and thus fill up the jackpot in order to suddenly pay the total amount the collection container of the jackpot facility.
  • jackpot device assumes that a profit amount exceeding the predetermined amount of valuables is immediately issued or refilled into the collecting container. The latter can also be done through several additional amounts of valuables.
  • the profit amount topped up in the collecting container and exceeding the predetermined amount of valuables is output together with the predetermined amount of valuables.
  • the collecting container is pre-filled with a predetermined amount and then in the further course of the game a win is displayed in a coin display by means of games or series games and if a predetermined amount has been reached, this is output in the form of valuable objects or the amount beyond that of valuables transferred into the collecting container. If, therefore, a profit amount of valuables is greater than the predetermined profit amount or, for example, also the predetermined filling level of the collecting container, then the collecting container is refilled to the higher profit amount and this is then output in the form of the valuable objects.
  • a further advantageous embodiment consists in that the winnings achieved in the symbol game device or in additional winnings game devices can be accumulated in valuable objects in the jackpot device and can be spent when the jackpot win value is reached. This gives the player the benefit of the jackpot.
  • At least one jackpot game arrangement comprising a plurality of illuminable, possibly individualized display elements is provided, depending on the occurrence of a predetermined, randomly determined or key-controlled determined in the jackpot game arrangement Event, the valuables are issued in whole or in part from the collection container. With this measure, the player can get a profit from the bin by the occurrence of an event in the jackpot game arrangement.
  • the jackpot game arrangement is preferably assigned a plurality of collecting containers in the form of stacked coin tubes.
  • At least one additional prize game device is provided according to the invention, in which a profit achieved in the symbol game device can be played out, depending on the occurrence of a randomly determined, predetermined in the additional prize game device or button-controlled event, an output of the value items in total or in part from the collecting container. This enables the player to receive a profit from the collecting container when a special event occurs in the additional prize game device.
  • several collecting containers in the form of coin stacking tubes are expediently assigned to the additional game device.
  • a collecting container is spatially arranged next to the at least one additional prize game device.
  • the additional prize game device is preferably a risk game device consisting of a plurality of illuminable display elements which are populated with possible events.
  • the events shown on the display elements of the risk game device are points, free spins, special games, super special games, money or similar winnings. Depending on the points won, for example, in the risk game device, these are thus converted into a set of valuables and transferred into the respective collecting container arranged spatially next to the risk game device. In this way, the player can visually perceive the fill level of the collecting container of the corresponding risk game device at a certain point in time.
  • the collecting container of the risk game device can be used as a function of the period of time Risk game are triggered. The longer the risk game lasts, ie without a loss of the profit already achieved in the symbol game device, the greater the amount of the container filled with valuables. If the player has reached a certain level on the risk ladder of the risk game device, the respective collecting container is triggered under computer control and the valuables accumulated therein are issued in full or in part.
  • the collecting container is filled with computer objects from at least one memory of the money processing device with valuable objects up to a fixed, predetermined, randomly determined or key-controlled fixed total amount after the valuable objects have been issued.
  • a further possibility of refilling the collecting container expediently consists in the collecting container being dependent on the occurrence of a fixed, randomly determined or button-controlled event in the symbol game device and or in the jackpot game arrangement and / or in the additional winnings game device can be filled with at least one object of value from a memory of the money processing device.
  • the object is achieved according to the invention in that at least one jackpot game arrangement consisting of a display is provided in the amounts of winnings obtained in the symbol game device or in the additional profit game device are added up to value objects, with an output of the event depending on the occurrence of a fixed, randomly determined or button-controlled event determined in the jackpot game arrangement Valuables are removed from the collecting container in whole or in part.
  • a display that accumulates the winnings is used, which is preferably an LED display.
  • points, special games, super special games, monetary values or the like are added up and filled in the form of valuable objects in the associated collecting container.
  • the jackpot game arrangement comprises a payout display which is assigned different payout factors, the respective payout factor for the output of the valuables being predetermined or determined randomly.
  • the content of the collecting container of the jackpot game arrangement to be output can be enlarged or reduced or kept by certain factors.
  • each of the collecting containers can be filled with the items of value in a computer-controlled or button-controlled manner in a targeted or random manner.
  • at least one input slot is provided for the valuables.
  • a valuables checker is arranged after the insertion slot, after passing through which the valuable objects found to be good can be transferred directly into the collecting container. As a result, the valuables thrown in by the player are transferred directly to the collecting container after their validity check.
  • a valuables checker in the presence of a plurality of collecting containers, is arranged after the insertion slot, after passing through which the valuables found to be good can be transferred directly into the collecting containers by means of a key-operated or computer-controlled switch.
  • a key-operated or computer-controlled switch On the one hand, it can be left to the player to choose, in a button-controlled manner, in which of the collection containers the valuables are to be stored. This gives the player the possibility of influencing the filling process of the collecting containers themselves. He can therefore specifically fill one or more collection containers according to his ideas.
  • the control of the switch can also be carried out by the control unit of the entertainment device, for example according to a predefined sequence or randomly controlled. In this case, the player has no influence on the filling process of the collecting containers.
  • an input slot for the valuables is assigned to each of the collecting containers.
  • several insertion slots are provided, namely one for each collection container Slot.
  • the player can fill the collection containers with valuables at will.
  • a further embodiment of this invention consists in the fact that the insertion slot is followed by a valuables processing device, from which the valuables found to be good can be transferred to the collecting container or containers by means of a transport device.
  • the valuables are not transferred directly to the collecting containers, but rather first reach the valuables processing device and are subjected to the validity check. Falsified valuables are sorted out and, for valuables that are found to be good, are forwarded via the transport device to the corresponding collecting container. If several collecting containers are present, the valuables leaving the transport device can be transferred into the collecting containers via the switch controlled by keys or computers.
  • a multi-function key for controlling the switch is provided, with the actuation of which the player has the option of choosing which collection container the valuables or valuables should get into.
  • the player can also be given the option of using key controls to determine for himself whether the valuables are to be transferred to the collection container (s) or directly into the payment tray.
  • the object of the invention is achieved by an entertainment device in which the collecting container is assigned a covering device with which the visible surface of the collecting container can be completely or partially covered, in that the hidden amount of valuable objects in the collecting container is covered by an externally operable prediction device can be determined and, depending on the prediction accuracy achieved, an additional profit may result.
  • a quantity of valuable objects in a collection container predicted by the player using the prediction device is compared with the actual quantity, and if the correctness or certain approximation to the predicted value, the player receives a certain additional gain.
  • the amount of the additional profit depends on the deviation of the prediction from the actual filling quantity of the collecting container, i.e. that the more accurate the prediction of the player, the higher the additional profit.
  • the highest gain is thus given with an exact prediction of the filling level of the collecting container hidden by the covering device.
  • An additional win is the granting of free spins, special games, super special games or the like or a win of valuable objects, playing time or the like.
  • the prediction device comprises a display and an actuating element.
  • the actuating element can be a multifunction key.
  • the actuating element consists of a keypad with the numbers 0 to 9, so that the player can use this keyboard to enter the prediction value, which is then shown in the display.
  • the covering device is moved in such a way that the actual filling quantity of the collecting container becomes visible.
  • the cover device can preferably be driven by an electric motor.
  • Another alternative solution to the problem is characterized in accordance with the invention in that the collecting container is inserted in a modularly interchangeable manner in a housing of the entertainment device.
  • the collection container can be easily removed and exchanged, which is advantageous for repair, cleaning and emptying purposes.
  • the collecting container can be removed at times when the entertainment device is not being monitored, so as not to give any incentive to break into the entertainment device.
  • the collecting container is expediently connected to a projecting axis which is fixed in a holder on the housing side by means of a detachable clip connection.
  • FIG. 1 shows a front view of an entertainment device according to the invention with a visible collecting container for valuables
  • 2 shows an enlarged perspective view of a collecting container for valuables according to FIG. 1,
  • FIG. 3 shows an alternative embodiment of the collecting container of the entertainment device in a sectional side view according to FIG. 1,
  • FIG. 4 shows a plan view of the collecting container of the entertainment device according to FIG. 3,
  • FIG. 5 shows a further alternative embodiment of the collecting container of the entertainment device in a sectional side view according to FIG. 1,
  • FIG. 6 shows another sectional side view according to FIG. 5 in the open state of the collecting container
  • FIGS. 5 and 6 show an alternative embodiment of the collecting container of the entertainment device according to FIGS. 5 and 6,
  • FIG. 8 shows a further alternative embodiment of the collecting container of the entertainment device according to FIG. 1,
  • FIGS. 9 shows a further alternative embodiment of the collecting container of the entertainment device according to FIGS. 1 and 8,
  • FIG. 10 shows a front view of an alternative entertainment device according to the invention according to FIG. 1
  • 11 shows a front view of an entertainment device according to the invention in an alternative embodiment according to FIG. 1
  • FIGS. 8 and 9 are front views of a rotatable collecting container according to FIGS. 8 and 9,
  • FIG. 13 is a sectional side view of the collecting container of FIG. 12,
  • FIG. 14 is a front view of another entertainment device according to the invention.
  • 16 shows a schematic illustration of another filling variant for several collecting containers
  • FIG. 17 shows a schematic illustration of a further filling variant for a plurality of collecting containers
  • FIG. 18 shows a schematic illustration of a coverable collecting container.
  • the housing 2 of the symbol game device 1 of the entertainment device provided with a computer-controlled control unit for controlling game play control with the possibility of winning has 3 reading windows 4 on its front, ter which three side-by-side, disc-shaped circulation body 5 of the symbol game device 1 are provided.
  • a computer-controlled control unit for controlling game play control with the possibility of winning has 3 reading windows 4 on its front, ter which three side-by-side, disc-shaped circulation body 5 of the symbol game device 1 are provided.
  • roller-shaped circulation bodies or so-called folding card carousels can also be used.
  • the computer of the entertainment device determines the entire course of the game, including the determination of winnings and the winnings issue.
  • the control and computing functions are carried out in accordance with the programs of the computer, which can be adapted to all the required functions.
  • the rotary bodies 5 are brought to a standstill after the start of the game at the beginning of the game during or at the end of the game by a random number generator assigned to the control unit in a plurality of possible latching positions.
  • the rest positions are assigned symbols 6 on the circumference of the circulating bodies 5, which serve to display the game result in the reading windows 4. From the displayed symbols 6, the player can read the game result, in particular also whether a win has resulted from a combination of the displayed symbols 6 according to a profit plan explained on the front side 3.
  • the entertainment device In the lower area of the entertainment device there are several actuators 7 with which the symbols 6 displayed in the symbol game device 1 can be held or started again. Underneath these actuators 7 there is an output tray 8 for profits achieved.
  • In the upper area of the entertainment device are a Coin insertion slot 9, a token insertion slot 10, a banknote input slot 11 and a user card input slot 12 of a money processing device (not shown in more detail) with corresponding memories for coins, tokens and banknotes.
  • a credit display 13 is arranged on the left-hand side below the symbol game device 1, the displayed credit of which can be called up in the dispensing tray 8 by actuating a return button 14 located next to the coin insertion slot 9.
  • the profit achieved in the symbol game device 1 can be computer-controlled or key-controlled, if necessary with a corresponding rededication of the profit by the control unit, ie, for example, a cash prize is converted into a be ⁇ certain number of special games converted, as an insert into an additional game device 16, which is designed as a risk game device with illuminated display elements 17, are transmitted.
  • the display elements 17 of the two risk game devices arranged on the right and left of the front side 3 of the entertainment device are each occupied differently in the lower area with increasing cash wins and in the upper area in increasing order with the numbers of special game wins.
  • a collecting container 20 for valuables for example coins 21, is embedded in the front 3 of the housing 2 of the entertainment device and is visible behind a viewing window of the front 3 of the housing 2.
  • This collecting container 20 is shown in perspective in an enlarged view in FIG. 2 and is designed as a box-shaped mirror cabinet 22, the entire inner surfaces of which are faceted in the manner of mirrors.
  • the lower wall of the collecting container 20 of the mirror cabinet 22 represents a receiving plate 23 and is also mirrored.
  • the coins 21 lying on the receiving plate 23 of the collecting container 20 are reproduced as mirrored coins 24 by the mirrored surfaces of the mirror cabinet 22 in the walls of the mirror cabinet 22.
  • other valuables can be used instead of the coins 21. 26
  • One of the rear walls 25 of the collecting container 20 forms an unloading device 26, which is a movable discharge slide 27.
  • the unloading device 26 is formed by the wall 25 of the mirror cabinet 22 closest to the receiving plate 23, so that the dispensing slide 27 of the unloading device 26 can push the coins 21 located on the receiving plate 23 forward to the front edge of the receiving plate 23.
  • a guide channel 28 is assigned to the front edge of the receiving plate 23 of the collecting container 20 designed as a box-shaped mirror cabinet 22, via which the coins 21 or other valuables when the output slide 27 of the unloading device 26 is advanced from the receiving plate 23 of the collecting container 10 in the output tray 8 ge.
  • the discharge slide 27 of the unloading device 26 is actuated via a drive consisting of an electromagnet 29 and a lever linkage 30, the design of which, however, is not important for the essence of the present invention and is within the skill and knowledge of the average person skilled in the art .
  • the coins 21 or other valuables arrive, for example, from the coin insertion slot 9 or the token insertion slot 10 or from a memory located in the entertainment device via a feed channel (not shown) or a switch in computer-controlled manner into the collecting container 20.
  • the collecting container 20 is further computer-controlled, depending on the occurrence of a certain symbol 6 or ner certain symbol combination in the reading windows 4 of the symbol game device 1 filled with at least one coin 21 or another object of value.
  • a further possibility of filling the collecting container 20 consists in the fact that at least one coin 21 is introduced into the collecting container 20 under computer control when certain winnings occur in the additional winnings game device 16.
  • the collecting container 20 In the embodiment of the collecting container 20 illustrated in FIGS. 3 and 4, the latter is designed in the shape of a shell and is designed for receiving valuables in the form of equivalent coins 21, the coins 21 lying flat on the receiving plate 23 of the collecting container 20
  • the collecting container 20 is of sufficient height so that several layers of coins 21 can lie one above the other.
  • the collecting container 20 is inserted horizontally, as shown in FIG. 3, instead of the mirror cabinet 22 in the entertainment device according to FIG. 1.
  • the walls of the bowl-shaped collecting container 20 can also be mirrored on the inside if necessary.
  • the rear wall 25 of the bowl-shaped collecting container 20 is provided with a passage opening 30 through which the unloading device 26 passes.
  • the rear end of the unloading device 26 is connected in a manner not shown to the lever linkage 30 and to the electromagnet 29, as explained in FIG. 1, and can thereby be moved forwards and backwards in the direction of the arrow according to FIGS. 3 and 4 .
  • the discharge slide 27 is arranged, which is considered horizontal horizontal rod is formed.
  • the side of the collecting container 20 opposite the dispensing slide 27 has a slot-shaped, horizontally running opening 31 through which the coins 21 lying on the receiving plate 23 of the collecting container 20 by actuating the dispensing slide 27 of the unloading device 26 in the direction of the arrow in the guide channel 28 for payment into the Output tray 8 are transferred.
  • the number of lifting movements of the unloading device 26 can be computer-controlled or randomly controlled, depending on a profit achieved in the symbol game device 1 or the risk game device 16.
  • the mode of operation and functioning of the unloading device 26 according to FIGS. 3 and 4 corresponds to the embodiment shown in FIG. 1 and explained for this purpose.
  • the collecting container 20 is also of shell-shaped design.
  • the unloading device 26 is not formed by an output slide, but by the receiving plate 23, which is the bottom wall of the bowl-shaped collecting container 20. It is provided that the receiving plate 23 is articulated on the rear wall 25 of the collecting container 20. The articulated arrangement is formed by a pivot-like tilting bearing 32.
  • the receiving plate 23 is folded down so that the coins 21 or other valuable objects located thereon, by their own weight, lead into the guide channel 28 Slide output tray 8.
  • FIGS. 5 and 6 corresponds to a one-piece design of the receiving plate 23.
  • FIG. 7 shows a two-part design of the receiving plate 23, in which, for example, either the left or the right one is controlled randomly by the computer of the entertainment device Part of the receiving plate 23 can be folded down.
  • a disc-shaped collecting container 20 can also be provided in the entertainment device for receiving the coins 21 or other valuables, the receiving plate 23 being designed as a disc, which is at least partially with a wall 25 is surrounded.
  • the disk-shaped collecting containers 20 shown in FIGS. 8 and 9 are inserted horizontally into the entertainment device instead of the mirror cabinet shown in FIG. 1.
  • a radially extending unloading device 26 which, according to FIG. 8, is a rotatable or pivotable wiper blade 34 which extends to near the wall 25 of the collecting container 20.
  • the wiper blade 34 is driven by a stepper motor, not shown in detail. The movement of the wiper blade 34 takes place step-wise depending on a profit achieved in the symbol game device 1 or the additional profit game device 16, for example. This can be achieved by predetermined or randomly controlled angle steps, for example half steps.
  • a certain number of coins 21 is transferred through an opening 31 formed on the outer circumference of the disk-shaped collecting container 20 into the guide channel 28 to the dispensing tray 8.
  • the opening 31 is delimited by corresponding bends 35 of the wall 25 of the disk-shaped collecting container 23.
  • the coins 21 are moved in a similar manner in accordance with the alternative embodiment according to FIG. 9.
  • the unloading device 26 is a stripper 36 which is fixedly arranged over the receiving plate 23.
  • the receiving plate 23 is, as indicated by the arrow, set in rotation by means of a drive motor, not shown, for example a stepping motor.
  • the disc-shaped receiving plate 23 can also be rotated, as in FIG. 8, in certain angular steps as a function of a game result achieved in the symbol game device 1 or the additional game device.
  • the stripper 36 extends from the central axis 33 of the disk-shaped collecting container 20 outwards to the wall 25 of the collecting container 20. In the same way as in the embodiment according to FIG. 8, the coins 21 become the guide channel via the opening 31 delimited by the bends 35 28 transferred to the output tray 8 for output.
  • FIG. 10 shows a further alternative embodiment of the entertainment device according to the invention, in which a collecting container 20 is provided which loads a coin guideway 37. configuration.
  • the coin guideway 37 can be partially circular, as can be clearly seen in FIG. 10.
  • the reference numerals used in this embodiment otherwise correspond to those in the embodiment according to FIG. 1.
  • the additional prize game device has been omitted because one embodiment of the entertainment device according to the invention is that the coins 21 are issued as a function of a profit achieved in the symbol game device 1.
  • an electromagnet 29 which can be controlled by the computer of the entertainment device and which is connected to a lever linkage 30 which actuates a slide 39 which blocks the lower end of the coin guideway 37 and which for a predetermined time actuates the Coin guideway 37 opens to some or all of the to guide coins located in the coin guideway 37 via the guide channel 28 into the dispenser tray 8 of the entertainment device.
  • the coin guideway 37 can have the most varied of shapes.
  • it can have an elliptical or square shape and can be arranged in a disk arrangement behind the front 3 of the housing 2 of the entertainment device in a vertical arrangement.
  • all of the embodiments of the collecting container 20 shown in FIGS. 1 to 9 can be used in the alternative embodiment according to FIG. 10.
  • FIG. 1 Another alternative embodiment of the entertainment device is shown in FIG.
  • This entertainment device has two jackpot game arrangements 50, each consisting of a plurality of illuminated display elements 41, which are combined to form a profit ladder 40 and are assigned increasing numbers of special game winnings.
  • the corresponding jackpot game arrangement 50 is filled up, ie a display element 41 associated with the game event is activated or illuminated or triggered , ie the profit already indicated by an illuminated display element 41 is given.
  • Each jackpot game arrangement 50 is assigned two collecting containers 20 on the side next to the profit ladder 40, each of which is designed as a coin stacking tube 42 in which valuables 21 in the form of other stacked coins.
  • each coin stacking tube 42 is released or blocked by an electromagnet 29 which can be controlled by the computer of the entertainment device in connection with a lever linkage 30 and a slide 46, as is shown on the coin stacking tube 42 on the left of the left jackpot.
  • Game arrangement 50 is Darge ⁇ represents.
  • the individual coin stacking tubes 42 are filled with valuables 21 in a computer-controlled manner from at least one memory of the money processing device up to a predetermined total amount.
  • a given display element 41 for example the display element 41 with the assignment of 50 special games of the left jackpot game arrangement 50
  • the total value of the valuables 21 from the associated coin stacking tube 42 becomes, for example paid out of the left coin stacking tube 42 of the left jackpot game arrangement 50, with the corresponding slide 46 being withdrawn via the guide channel 28 into the dispenser tray 8. If necessary, either the special games defined by the illuminated display element 41 are given or the jackpot game arrangement 50 continues to play.
  • FIGS. 12 and 13 show an easily removable or exchangeable visible collecting container 20 with valuables 21 therein, according to FIGS. 8 and 9, which is centrally connected on its underside to a projecting axis 43.
  • the axis 43 is fixed in a housing-side holder 44 by means of a detachable clip connection 45. placed. By loosening the clip connection 45, the collecting container can be easily removed or replaced.
  • FIG. 14 A further alternative embodiment of the entertainment device according to the invention is shown in FIG. 14.
  • a risk game device 47 designed as an additional game device 16 is arranged.
  • This risk game device 47 comprises, on the right and left on the front screen 3, risk conductors consisting of a plurality of illuminable display elements 17.
  • the display elements 17 of the left-hand risk ladder are provided with money wins in ascending order in the lower area and with point wins in ascending order in the upper area.
  • the display elements 17 of the right risk ladder of the risk game device 47 are only occupied with special games in ascending order from bottom to top.
  • Each risk manager of the risk game device 47 is assigned a collecting container 20 in a spatially adjacent manner, in which the valuables 21 are accommodated. The collection containers are for this
  • a jackpot game arrangement 50 is also provided, which essentially consists of a collecting container 20 and, instead of a jackpot ladder, an additive LED display 48. Also includes the jackpot game arrangement 50 a payout display 49, which is arranged below the display 48. Different payout factors are shown on this payout display 49, which are predefined by the system or determined by the microprocessor of the entertainment device in a randomly controlled manner. In accordance with the payment factors, the quantity of items of value 21 is increased, held or decreased.
  • the winnings achieved in the symbol game device 1 or in the risk gaming device 47 are accumulated as valuable objects 21 and, depending on the occurrence of a certain event, are wholly or partly output from the collecting container 20 via the guide channel 28 into the output tray 8.
  • Valuable items 21 are taken over, for example, in the case of a profitable symbol combination in the symbol game device 1.
  • the profitable symbol combination here “7-7 - 7”, is shown in a competition display 51 on the front screen 3 of the housing 2 of the entertainment device.
  • the collecting containers 20 can be filled in a computer-controlled or button-controlled manner in a targeted manner or depending on the case.
  • an insertion slot 10, 11 for inserting valuables 21 is preferably arranged on the front screen 3 of the entertainment device.
  • a valuables checker 52 is arranged downstream of this insertion slot 10, 11.
  • This valuables checker 52 is followed by branching channels 53 for the valuables 21, each of the channels 53 in one of the valuables.
  • stands 21 receiving collecting container 20 opens.
  • a switch 55 which can be pivoted about an axis 54 and through which it is controlled in which of the channels 53 the respective object of value 21 should fall.
  • a multi-function key 56 is provided below the central collecting container 20 and can be actuated by the player. The player is thereby given the possibility, by actuating the multifunction key 56, to determine in which of the channels 53 and thus the associated collecting container 20 the valuable item 21 is to be transferred. Here too, when a specific, previously described event occurs, all or part of the valuables 21 located in the collecting container 20 are transferred to the corresponding output tray and output.
  • Another possibility for filling the collection containers 20 is that, according to FIG. 16, an individual insertion slot 10, 11 for the valuables 21 is assigned to each of the collection containers 20.
  • a valuables checker 52 is also arranged downstream of these insertion slots 10, 11, so that the valuables 21 found to be good can be transferred to the collecting container 20 underneath.
  • the player can determine which of the collecting containers 20 should be filled with valuables 21 by selecting the corresponding insertion slot 10, 11.
  • the valuables 21 are thrown in via an insertion slot 10, 11, which are then fed into a downpipe 57 via a valuables downpipe Valuables processing device 58 fall.
  • the valuables examiner 52 located in the valuables processing device 58 sorts out valuables falsifications.
  • the valuables 21 found to be good are transported from the valuables processing device 58 to the channels 53 for the valuables 21.
  • the switch 55 which can be swiveled about the axis 54 and controlled by the microprocessor of the entertainment device, the valuables 21 arrive in a predetermined or random manner in the respective collecting container 20.
  • the switch 55 can also be actuated by means of the multifunction key 56 actuated by the player.
  • the visible surface of the collecting container 20 is covered.
  • the cover device 61 shown as a dash-dot-dash line, is moved up and down in the direction of the arrow by an electric motor 62, which is controlled by the control unit of the entertainment device, so that the cover device 61 completely covers the visible surface of the collecting container 20 or partially covered.
  • a prediction device is also arranged, which comprises an LED display 64 and a multifunction button 56. By pressing the multifunction button 56, the value shown in the display 64 can be counted up and down. tes done by the player.
  • the player actuates the multifunction key 56 until a predicted value determined by him appears on the display 64.
  • a key panel 65 can be arranged on the front screen 3 of the entertainment device, with which the player can enter the predicted value determined by him into the display 64. If the player's prediction is correct within certain limits, an additional win will be given.
  • the additional winnings include the granting of free spins, special games, super special games or the like. In addition, a profit of valuables, playing time or the like can be given as additional profit.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

L'appareil de divertissement décrit pourvu d'un dispositif de jeu à symboles (1) qui affiche une combinaison gagnante ou perdante de symboles sur des corps rotatifs (5) derrière des fenêtres d'affichage (4) comprend un dispositif de traitement d'argent associé à un distributeur de gains (8) qui comprend au moins un récipient collecteur (20) d'objets de valeur (21) de n'importe quel type voulu et dont le niveau de remplissage est visible de l'extérieur de l'appareil de divertissement, ainsi qu'une unité informatique qui commande le déroulement du jeu. Le récipient collecteur (20) est constitué d'un plateau de réception (23) associé à un dispositif de décharge (26) des objets de valeur (21). Le récipient collecteur (20) ou plateau de réception (23) d'objets de valeur (21) peut avoir la forme d'un disque, d'une caisse ou d'une cuve.
EP96920695A 1995-06-22 1996-06-17 Appareil de divertissement actionne par pieces de monnaie Ceased EP0834163A1 (fr)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
DE19522738 1995-06-22
DE19522738 1995-06-22
DE19533526 1995-09-11
DE19533526 1995-09-11
DE19547196A DE19547196A1 (de) 1995-06-22 1995-12-18 Geldbetätigtes Unterhaltungsgerät
DE19547196 1995-12-18
PCT/DE1996/001101 WO1997001159A1 (fr) 1995-06-22 1996-06-17 Appareil de divertissement actionne par pieces de monnaie

Publications (1)

Publication Number Publication Date
EP0834163A1 true EP0834163A1 (fr) 1998-04-08

Family

ID=27215221

Family Applications (1)

Application Number Title Priority Date Filing Date
EP96920695A Ceased EP0834163A1 (fr) 1995-06-22 1996-06-17 Appareil de divertissement actionne par pieces de monnaie

Country Status (2)

Country Link
EP (1) EP0834163A1 (fr)
WO (1) WO1997001159A1 (fr)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4214750A (en) * 1978-07-31 1980-07-29 Takeshi Shimizu Octopus catching game kit
US4484592A (en) * 1980-05-27 1984-11-27 Bally Manufacturing Corporation Amusement apparatus with high capacity token storage
GB2272383B (en) * 1992-11-12 1995-09-06 Crompton Leisure Machines Limi Amusement machine
DE4422369A1 (de) * 1993-09-04 1995-03-09 Nsm Ag Geldbetätigtes Unterhaltungsgerät

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO9701159A1 *

Also Published As

Publication number Publication date
WO1997001159A1 (fr) 1997-01-09

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