EP0745412A1 - Vorrichtung und Verfahren zum Spielen eines Spieles oder Spielereignisses - Google Patents

Vorrichtung und Verfahren zum Spielen eines Spieles oder Spielereignisses Download PDF

Info

Publication number
EP0745412A1
EP0745412A1 EP96303867A EP96303867A EP0745412A1 EP 0745412 A1 EP0745412 A1 EP 0745412A1 EP 96303867 A EP96303867 A EP 96303867A EP 96303867 A EP96303867 A EP 96303867A EP 0745412 A1 EP0745412 A1 EP 0745412A1
Authority
EP
European Patent Office
Prior art keywords
game
participants
participant
control unit
skill level
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP96303867A
Other languages
English (en)
French (fr)
Other versions
EP0745412B1 (de
Inventor
Mark K. Berner
David B Lockton
David Robert Weston
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Two Way Media Ltd
Original Assignee
Two Way TV Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Two Way TV Ltd filed Critical Two Way TV Ltd
Publication of EP0745412A1 publication Critical patent/EP0745412A1/de
Application granted granted Critical
Publication of EP0745412B1 publication Critical patent/EP0745412B1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/64Miscellaneous game characteristics used for radio or television, e.g. television shows; used in front of an audience
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the present invention relates to a method and associated apparatus for playing a common game or game event.
  • apparatus for playing a common game or game event comprising means for providing the game and/or game event and transmitting the game or game event to each of the participants; control unit means for receiving game play inputs by each participant, producing game scores in response to the game play inputs and transmitting the game scores to a central processor; means for determining one of a plurality of skill levels of each of the participants for a particular game; means for storing the skill level of each participant for each type of game and/or game event; and a central processor for receiving the game scores from the control unit comprising means for grouping participants together having similar skill levels and communicating relative game scores to the participants only for that particular skill level.
  • the present invention provides a means of allowing participants in a common game to compete only against other players having a similar skill level. This ensures that the motivational factor is maintained.
  • each participant may all play with a common control unit, but preferably each participant is located remotely from the other participants and each participant or group of participants has a separate respective control unit.
  • each control unit preferably filters and displays only those results messages which pertain to the skill level of the respective associated participant.
  • the apparatus further comprises means for promoting or demoting to a relatively higher or lower skill level the more successful or unsuccessful players of each game.
  • the system preferably provides a congratulatory message to a participant who is promoted to a higher skill level. This provides an added incentive to the game participants.
  • Each participant may have a single skill level associated with a plurality of games.
  • the means for storing the skill level stores a plurality of skill levels for each participant, each skill level being associated with a particular one of a plurality of games or game events.
  • the means for providing the game and/or game event broadcasts the game and/or game event to the control unit in the form of a broadcast signal.
  • the control unit comprises a stand alone device complete with a displaying mechanism (for example an LCD).
  • the control unit may comprise a set-top box which overlays graphics and text onto a participant's tv screen or monitor on top of the broadcast signal, in which case one or more players can use the unit simultaneously.
  • a method of providing a common game or game event the game or game event being played simultaneously by a plurality of participants, the method comprising generating the game and/or game event; transmitting the game or game event to each of the participants; receiving game play inputs from each participant; producing game scores in response to the game play inputs; transmitting the game scores to a central processor; determining one of a plurality of skill levels of each of the participants for a particular game; storing the skill level of each participant for each type of game and/or game event; receiving the game scores and grouping the participants together having similar skill levels; and communicating relative game scores to the participants only for that particular skill level.
  • FIG. 1 illustrates the overall communication and control network used with the present invention and includes a central computer system (CCS) 11 which regulates or controls the overall system both as to the common game and its events for example, football, Wipeout, Fifteen to One, Horse Racing, or an off-line specialised game specifically directed to the player or customer, CCS 11 also controls things of a supervisory nature such as initialising game parameters and score ranges.
  • CCS central computer system
  • central computer system 11 broadcasts game data and results via link 13 by a suitable transmission medium which may conveniently be a TV serial distribution network such as the terrestrial broadcast network or cable system, or other link (such as the Internet or Digital Satellite) which is connected to radio and/or TV stations 14.
  • a suitable transmission medium which may conveniently be a TV serial distribution network such as the terrestrial broadcast network or cable system, or other link (such as the Internet or Digital Satellite) which is connected to radio and/or TV stations 14.
  • the customer or participant-player would also have their television receiver 17 which receives a TV signal via link 32, or from control unit 12 via link 80.
  • the link 16 (which transmits game data and results), this includes either a vertical blanking interval (VBI) of a TV signal on which perhaps the game itself is being transmitted to the user or on a separate radio FM-SCA channel or other data format such as a cable modem.
  • VBI vertical blanking interval
  • Game data includes lockout signals involving player predictions as described in the '546 patent.
  • the present invention contemplates a number of broadcasts but in particular both the use of football or horse racing broadcast live by television or TV game shows or a particular common game such as a trivia quiz which is initially generated or broadcast by the central computer system 11.
  • the trivia quiz would be received on the display screen of the control unit 12 (not shown) which also includes game inputs (not shown) where the customer may respond; for example, as briefly discussed above, in a football or horse racing predicting a future event, or in the case of a TV game, giving a proper answer.
  • each participant may have a single control unit with a single input device.
  • one or more control units may have a number of input devices (e.g. four), each input device having an associated participant. That is, a control unit may be associated with a group of participants.
  • Control unit 12 as described in the '546 patent may internally score the player and then at the end of the game, by an internal modem in control unit 12 (not shown but described in the '546 patent), game scores may be uploaded to the central computer system 11, by the links 18 and 19 which extend in the preferred embodiment through the telephone network 21 (or other data transmission network such as the Internet or Digital Satellite). As shown by the line 19, at the same time a telephone transaction or connection is made with the central computer system 11, other information such as skill level (that is tier advancement) may be downloaded to the control unit 12 and stored there in memory 20. This information may be downloaded via lines 18,19 (indicated by the dotted arrow heads 18',19') or via the alternative pathway 13,14,16. Thus in the preferred embodiment, control unit 12 will have permanently stored in it the skill level of a particular participant using the control unit; and moreover for that particular type of game.
  • control unit may effect its skill level automatically according to some predetermined calculations for a game or group of games which in itself may be downloaded either over the phone line or the broadcast transmission path.
  • Other embodiments may trade off the speed and reduced data transmission requirements gained by determining the ranked score internally to the control unit, by eliminating the need to store the skill levels within the control unit and allow the calculation to take place in the CCS 11 and broadcast individually to each control unit.
  • MIS management information system
  • central computer system 11 also in conjunction with central computer system 11 is a management information system (MIS) 22 which through the link 23 to the central computer system provides for overall operational control of the central computer system.
  • MIS management information system
  • the flow chart of Figure 2 illustrates the operation of the customer control unit 12 which includes processing capabilities such as microprocessor and memory capability (not shown; however, see the '546 patent).
  • the decision is made as whether to enter a game by, for example, selecting the game from the listings menu or in another embodiment energising the control unit and allowing it to automatically receive information from the down link 16 (see Figure 1).
  • block 27 asks whether a promotion flag has been set. As will be discussed below, this means a promotion from one skill level or tier to another. After this flag has been set, then on the display screen of the control unit there is displayed as shown in block 28 "Congratulations on your tier promotion".
  • the message may be generated either in or after the game play effecting the promotion. Then a path goes to block 29 where the customer's current tier level is displayed.
  • the tier level for a particular game is permanently stored.
  • the central computer system 11 would also include this information. But the fact that the customer control unit has knowledge of the tier level for each game is an advantage for the following three reasons:
  • the player in block 31 plays the particular game (be it football, horse racing, quiz show etc.) and the control unit as described in the '546 patent will score the player.
  • the telephone uplink Blocks 18,19,21 may send score tier information to the CCS Block 11.
  • the central computer system 11 when the central computer system 11 receives sufficient score information, it will determine the final results and transmit them to the control units 12.
  • the preferred embodiment being the transmission of a histogram of percentile ranking, although other data formats could be used.
  • the user's control unit 12 will filter only those results messages which pertain to that particular skill level of tier.
  • the relative game scores are effectively communicated by way of display, that is, only for that particular skill level.
  • Figure 3 shows a table of various skill levels or tiers where all members or players start off at the challenger level, then advance to qualifier; champion; master and legend.
  • first challenger level there may also be a number of sub-levels (for instance seven levels indicated at 1-7) for each major level.
  • sub-levels for instance seven levels indicated at 1-7) for each major level.
  • FIG 4 in block 41 when there is a brand new customer (that is, a player has entered the game for the first time) that game, and for that matter all the other games, are initialised at the lowest tier level 1. This may also happen if a control unit is changed. This decision would be made at the central computer system 11 in conjunction with the management information system 22 or by the control unit itself.
  • each control unit may have a single tier level, applicable for all games.
  • the tier level associated with the control unit may vary in accordance with the game or generic game type being played.
  • each input device may have an associated tier level.
  • the preferred method of tier change is shown in Figure 5.
  • the transmissions broadcast by the CCS 11 are received by the control unit 12. If the message is a score result 70 then the control unit decides at 71 if the score for that unit when compared with the values for tier updating for that particular game and the past performance of the user for that game affect the tier level. If so the tier level is updated at 72.
  • This embodiment allows the tier level to be affected without the need for telephone calls to take place. The process is transparent to the user and occurs when any game is played.
  • FIG. 6 An alternative method of tier information change is shown in the flow chart of Figure 6 where either any telephone transaction, as shown in block 43, is made by a control unit with the central station, or individual messages are broadcast to each home unit, then in block 44 the question is asked whether a tier update or promotion has been requested by the CCS. Details of this are shown in Figure 6. But in general a tier adjustment occurs if the customer or player participant in a previous game has performed above a certain level. Next, if a tier adjustment occurs as sensed in block 46, then a flag is set at 47 (see step 27 in Figure 2). Finally, in block 48, the user's control unit 20 will be upgraded with the new tier level.
  • Figure 7 illustrates the CCS functionally with regards to scoring. Once games become active a storage area is set aside at 51 for each different tier level. The scoring routine then waits for connections from control units 52. Once a control unit connects to the CCS 53 the scores are received from the control unit along with the corresponding tier level for the players using the unit 54. Once the scores for the home unit have been received they are stored in the corresponding tier storage area 55. When sufficient scores have been received by the CCS to satisfy the scoring criteria for the game and/or game event the CCS generates the results and these are stored in 56. They are then transmitted to the control units using the transmission path.
  • Figure 8 illustrates the procedure for Tier Adjustment.
  • a set of criteria for each game would be established to control the adjustment of tier levels for any players for any games.
  • An example of criteria for tier adjustment might be that if the player achieved a score within the top five percent within a given tier, then they might be advanced to the next tier. Conversely a player score within the lowest five percent of a tier may result in a tier demotion. Consistency of scoring over a number of games may also be taken into account.
  • the control unit will decide itself if and when tier adjustment should occur. Following the participation in a game 61A, and the transmission of the control unit's scores to the CCS 62A, once this has been done the Control Unit waits for the results broadcast from the CCS 63A. Once this has been received the Control Unit can then decide whether or not the current Player's scores make them eligible for a tier adjustment 64A. If this is the case then the tier adjustment is made and stored in the Control Unit's permanent memory storage at 65A and the results of the adjustment are displayed to the user. Following this step the overall results for the game are displayed to put the Control Units standing into context at 67A.
  • management information system 22 typically in most cases, customers or players compete only against other customers in that tier. However, there is the capability to allow competition between players in any range of tiers. Thus with this flexibility, there may be occasional "open" tournaments as well as stratified tournaments. In addition, the MIS can handle a multitude of different situations for any given game at any given time. There are many different ways in which the event might be tiered.
  • the early game can be an open game where all tiers are lumped together; in contrast, at 8:00pm when there are likely to be many players in stiff competition, then the event could be scheduled for all the available skill levels or tiers.
  • the CCS is notified of the tiering scheme as well as the management information system so they can both perform their tasks accordingly.
  • the MIS has been designed to facilitate the effort in determining individual advancements. They system also easily allows for modifications by the competition committee. For example, if a limitation on the number of players to advance is desired, or a special exception should be made, there is this capability.
  • the present invention provides that the customer/players play games or compete against other members of similar skill level. They are challenged by their level of competition and moreover they are rewarded as they move up the tier ladder. Furthermore, they are not frustrated by comparing their scores to that of top tier level or legend players. They are encouraged by seeing their scores improve against players who are of similar experience and skill.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)
EP96303867A 1995-05-30 1996-05-30 Vorrichtung und Verfahren zum Spielen eines Spieles oder Spielereignisses Expired - Lifetime EP0745412B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US453403 1995-05-30
US08/453,403 US5813913A (en) 1995-05-30 1995-05-30 Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level

Publications (2)

Publication Number Publication Date
EP0745412A1 true EP0745412A1 (de) 1996-12-04
EP0745412B1 EP0745412B1 (de) 2000-03-15

Family

ID=23800440

Family Applications (1)

Application Number Title Priority Date Filing Date
EP96303867A Expired - Lifetime EP0745412B1 (de) 1995-05-30 1996-05-30 Vorrichtung und Verfahren zum Spielen eines Spieles oder Spielereignisses

Country Status (8)

Country Link
US (1) US5813913A (de)
EP (1) EP0745412B1 (de)
AT (1) ATE190516T1 (de)
DE (1) DE69607059T2 (de)
DK (1) DK0745412T3 (de)
ES (1) ES2145383T3 (de)
GR (1) GR3033522T3 (de)
PT (1) PT745412E (de)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
WO1999042187A1 (en) * 1998-02-20 1999-08-26 Intermercial A.S Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program
EP0904814A3 (de) * 1997-09-26 1999-12-29 Erfolg Ltd. Kommunikationsspielsystem
EP0974921A4 (de) * 1996-06-10 2000-01-26 Nurali Nurislamovich Latypov Verfahren zum teilnehmen für entfernte teilnehmer in einem interaktiven und kopetitiven wettberberben
EP0988876A1 (de) * 1998-08-28 2000-03-29 Two Way TV Limited Verfahren und Vorrichtung zur Abfrage von entfernten Datenquellen
EP1052588A2 (de) * 1999-05-10 2000-11-15 Battle Top Co., Ltd. Rangverwendungsdienstsystem und -verfahren für online Spiele
NL1012994C2 (nl) * 1999-09-07 2001-03-08 Gamegate Com B V Werkwijze en systeem voor het aanbieden van een computerspel.
GB2331686B (en) * 1997-06-27 2001-11-28 Nds Ltd Interactive game system
WO2002019579A2 (de) * 2000-08-31 2002-03-07 Nets Ag Leitverfahren und leitsystem, verfahren und system zum auswerten, verteilen und austauschen von nachrichten
WO2003013679A1 (en) * 2001-08-03 2003-02-20 Nokia Corporation A method, system and terminal for synchronising a plurality of terminals
WO2002080555A3 (en) * 2000-11-03 2003-05-01 Walt Disney Prod System and method for enhanced broadcasting and interactive television
EP1113639A3 (de) * 1999-08-18 2004-03-24 Nokia Corporation Verfahren und Vorrichtung zur Durchführung eines Computerspieles in einem Mobieles endgerät
US6934708B2 (en) 1998-08-28 2005-08-23 Two Way Tv Limited Method and apparatus for sampling remote data sources
US7231404B2 (en) 2003-01-31 2007-06-12 Nokia Corporation Datacast file transmission with meta-data retention
US7343487B2 (en) 2001-10-10 2008-03-11 Nokia Corporation Datacast distribution system

Families Citing this family (128)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA1245361A (en) * 1984-06-27 1988-11-22 Kerry E. Thacher Tournament data system
US5779549A (en) 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US7033276B2 (en) * 1996-04-22 2006-04-25 Walker Digital, Llc Method and system for adapting casino games to playing preferences
US20060287069A1 (en) * 1996-04-22 2006-12-21 Walker Jay S Method and system for adapting casino games to playing preferences
US7192352B2 (en) * 1996-04-22 2007-03-20 Walker Digital, Llc System and method for facilitating play of a video game via a web site
JP3755204B2 (ja) * 1996-09-20 2006-03-15 カシオ計算機株式会社 通信装置、通信制御方法及び通信システム
US7243363B1 (en) * 1997-07-10 2007-07-10 Sony Computer Entertainment, Inc. Entertainment system, picture display apparatus, information processing apparatus and synchronization control method
WO1999038590A1 (fr) * 1998-01-29 1999-08-05 Sega Enterprises, Ltd. Systeme de jeu
US20040127290A1 (en) * 1998-09-18 2004-07-01 Walker Jay S. Electronic amusement device and method for propagating a performance adjustment signal
US6735487B1 (en) 1999-07-01 2004-05-11 Ods Properties, Inc. Interactive wagering system with promotions
US7054831B2 (en) 1999-07-07 2006-05-30 Eric Koenig System and method for combining interactive game with interactive advertising
US6524189B1 (en) * 1999-07-09 2003-02-25 Nokia Corporation Multi-player game system using mobile telephone and game unit
US6893347B1 (en) * 1999-07-09 2005-05-17 Nokia Corporation Method and apparatus for playing games between the clients of entities at different locations
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US6352479B1 (en) * 1999-08-31 2002-03-05 Nvidia U.S. Investment Company Interactive gaming server and online community forum
JP2001137556A (ja) * 1999-11-12 2001-05-22 Akihiro Mino スポーツ予想ゲーム装置、方法、記録媒体及び伝送媒体
US6879347B1 (en) 1999-12-30 2005-04-12 Gateway, Inc. Method and apparatus for communicating state information using vertical blanking interval
JP4020567B2 (ja) * 2000-05-15 2007-12-12 株式会社コナミデジタルエンタテインメント ゲーム機およびそのゲーム環境設定ネットワークシステム
US7390264B2 (en) * 2000-05-17 2008-06-24 Walker Digital, Llc Method and system to incorporate game play into product transactions
US7753772B1 (en) 2000-05-25 2010-07-13 Walker Digital, Llc Systems and methods wherein a player indicates an item that may be received based on a game event outcome associated with the player
US6565084B1 (en) * 2000-06-02 2003-05-20 Milestone Entertainment Games, and methods for improved game play in games of chance and games of skill
US10173128B2 (en) 2000-06-02 2019-01-08 Milestone Entertainment Llc Games, and methods for improved game play in games of chance and games of skill
US7168617B2 (en) * 2000-06-07 2007-01-30 Walker Digital, Llc Game presentation in a retail establishment
US6634550B1 (en) 2000-06-07 2003-10-21 Walker Digital, Llc Game presentation in a retail establishment
US20020037767A1 (en) * 2000-08-17 2002-03-28 Steven Ebin Gambling system and method through a computer network
US6604997B2 (en) * 2000-08-17 2003-08-12 Worldwinner.Com, Inc. Minimizing the effects of chance
US7201653B2 (en) * 2000-09-07 2007-04-10 Benny Radom Book of wishes game
US7798896B2 (en) 2000-09-27 2010-09-21 Milestone Entertainment Llc Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
US6648760B1 (en) * 2000-09-27 2003-11-18 Midway Amusement Games, Llc Skill mapping method and apparatus
US8393946B2 (en) 2001-09-26 2013-03-12 Milestone Entertainment Llc Apparatus and method for game play in an electronic environment
US8727853B2 (en) 2000-09-27 2014-05-20 Milestone Entertainment, LLC Methods and apparatus for enhanced play in lottery and gaming environments
US6488280B1 (en) 2000-09-27 2002-12-03 Milestone Entertainment Games, and methods and apparatus for game play in games of chance
US6811484B2 (en) * 2001-09-26 2004-11-02 Milestone Entertainment Llc Games, and methods and apparatus for game play in games of chance
US6447396B1 (en) * 2000-10-17 2002-09-10 Nearlife, Inc. Method and apparatus for coordinating an interactive computer game with a broadcast television program
US20020068633A1 (en) * 2000-12-01 2002-06-06 Schlaifer Roger L. Real-time odds-based gaming
US20020143901A1 (en) * 2001-04-03 2002-10-03 Gtech Rhode Island Corporation Interactive media response processing system
US6468155B1 (en) * 2001-05-08 2002-10-22 Skillgames, Inc. Systems and methods to facilitate games of skill for prizes played via a communication network
GB0120135D0 (en) * 2001-08-17 2001-10-10 Massey Graham P A system for playing interactive games
US9626837B2 (en) 2001-09-26 2017-04-18 Milestone Entertainment Llc System for game play in an electronic environment
WO2003089078A1 (en) 2002-04-19 2003-10-30 Walker Digital, Llc Method and apparatus for linked play gaming with combined outcomes and shared indicia
US6616143B1 (en) * 2002-05-22 2003-09-09 Fritz Egner System and method of conducting a lottery based game show
US20030232637A1 (en) * 2002-06-12 2003-12-18 Mcdougal Hilbert M. Computer skills challenge game methodology
US20060202427A1 (en) * 2002-06-12 2006-09-14 Mcdougal Hilbert M Computer skills challenge game methodology
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US7204374B2 (en) * 2003-01-08 2007-04-17 Marek James E Tool holder
US20050113164A1 (en) 2003-07-11 2005-05-26 The Edugaming Corporation Method and system for dynamically leveling game play in electronic gaming environments
US20060089193A1 (en) * 2003-07-11 2006-04-27 The Edugaming Corporation DVD game architecture
US20050125830A1 (en) * 2003-12-03 2005-06-09 Mikko Halttunen Methods and apparatuses for transmitting data in a television broadcast
JP3708537B1 (ja) * 2004-04-09 2005-10-19 コナミ株式会社 ゲーム方法およびゲームシステム
US20050239551A1 (en) * 2004-04-26 2005-10-27 Scott Griswold System and method for providing interactive games
US8376855B2 (en) 2004-06-28 2013-02-19 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US8870639B2 (en) * 2004-06-28 2014-10-28 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US10226698B1 (en) 2004-07-14 2019-03-12 Winview, Inc. Game of skill played by remote participants utilizing wireless devices in connection with a common game event
US20060030407A1 (en) * 2004-07-16 2006-02-09 Dixon Thayer Multiple player real-time on-line sports competition system
JP2006051220A (ja) * 2004-08-12 2006-02-23 Aruze Corp ゲームシステム及びサーバ
US9773373B2 (en) 2004-09-01 2017-09-26 Milestone Entertainment Llc Systems for implementing enhanced gaming and prizing parameters in an electronic environment
US11875642B2 (en) 2004-09-01 2024-01-16 Milestone Entertainment, LLC Systems for implementing enhanced gaming and prizing parameters in an electronic environment
US7455586B2 (en) 2004-09-21 2008-11-25 Igt Method and system for gaming and brand association
US7677970B2 (en) * 2004-12-08 2010-03-16 Microsoft Corporation System and method for social matching of game players on-line
JP4213659B2 (ja) * 2004-12-20 2009-01-21 株式会社東芝 非水電解質電池および正極活物質
US7378659B2 (en) * 2005-03-04 2008-05-27 General Electric Company Systems and methods to localize optical emission in radiation detectors
US7554089B2 (en) * 2005-03-04 2009-06-30 General Electric Company Systems and methods to localize optical emission in radiation detectors
WO2006104534A2 (en) * 2005-03-25 2006-10-05 The Motley Fool, Inc. Scoring items based on user sentiment and determining the proficiency of predictors
US20060217994A1 (en) * 2005-03-25 2006-09-28 The Motley Fool, Inc. Method and system for harnessing collective knowledge
US8066568B2 (en) * 2005-04-19 2011-11-29 Microsoft Corporation System and method for providing feedback on game players and enhancing social matchmaking
US8221238B1 (en) 2005-04-19 2012-07-17 Microsoft Corporation Determination of a reputation of an on-line game player
US8038535B2 (en) 2005-05-17 2011-10-18 Electronic Arts Inc. Collaborative online gaming system and method
US10721543B2 (en) 2005-06-20 2020-07-21 Winview, Inc. Method of and system for managing client resources and assets for activities on computing devices
WO2007002284A2 (en) * 2005-06-20 2007-01-04 Airplay Network, Inc. Method of and system for managing client resources and assets for activities on computing devices
EP1911286A4 (de) * 2005-08-01 2009-11-18 Airplay Network Inc Live-fernsehshow mit echtzeiteingaben von einer zuschauerschaft
US9511287B2 (en) * 2005-10-03 2016-12-06 Winview, Inc. Cellular phone games based upon television archives
US8149530B1 (en) 2006-04-12 2012-04-03 Winview, Inc. Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US9919210B2 (en) 2005-10-03 2018-03-20 Winview, Inc. Synchronized gaming and programming
US8705195B2 (en) 2006-04-12 2014-04-22 Winview, Inc. Synchronized gaming and programming
US20070118804A1 (en) * 2005-11-16 2007-05-24 Microsoft Corporation Interaction model assessment, storage and distribution
US10556183B2 (en) 2006-01-10 2020-02-11 Winview, Inc. Method of and system for conducting multiple contest of skill with a single performance
US9056251B2 (en) 2006-01-10 2015-06-16 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US8002618B1 (en) 2006-01-10 2011-08-23 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US11082746B2 (en) 2006-04-12 2021-08-03 Winview, Inc. Synchronized gaming and programming
US8241100B2 (en) 2006-10-11 2012-08-14 Milestone Entertainment Llc Methods and apparatus for enhanced interactive game play in lottery and gaming environments
US9508225B2 (en) 2006-10-11 2016-11-29 Milestone Entertainment Llc Methods and apparatus for enhanced interactive game play in lottery and gaming environments
US20080270163A1 (en) * 2006-12-26 2008-10-30 Green Jermon D System, program and method for experientially inducing user activity
US20080268929A1 (en) * 2007-03-30 2008-10-30 Youbeqb Game representing real sporting event with play call feature
US8137112B2 (en) * 2007-04-12 2012-03-20 Microsoft Corporation Scaffolding support for learning application programs in a computerized learning environment
US20080254438A1 (en) * 2007-04-12 2008-10-16 Microsoft Corporation Administrator guide to student activity for use in a computerized learning environment
US8251704B2 (en) * 2007-04-12 2012-08-28 Microsoft Corporation Instrumentation and schematization of learning application programs in a computerized learning environment
US20080254433A1 (en) * 2007-04-12 2008-10-16 Microsoft Corporation Learning trophies in a computerized learning environment
US20080254432A1 (en) * 2007-04-13 2008-10-16 Microsoft Corporation Evaluating learning progress and making recommendations in a computerized learning environment
US20080254431A1 (en) * 2007-04-12 2008-10-16 Microsoft Corporation Learner profile for learning application programs
US7849043B2 (en) * 2007-04-12 2010-12-07 Microsoft Corporation Matching educational game players in a computerized learning environment
US8147322B2 (en) 2007-06-12 2012-04-03 Walker Digital, Llc Multiplayer gaming device and methods
IL184224A0 (en) * 2007-06-26 2008-01-20 Charles & Paul Ltd Prize allocation and notification regarding electronic games ranking
US20090258685A1 (en) * 2007-10-10 2009-10-15 Gabriel Gaidos Method for merging live sports game data with Internet based computer games
US8813112B1 (en) 2007-10-23 2014-08-19 Winview, Inc. Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US8357034B2 (en) 2007-11-08 2013-01-22 Igt Gaming system and method providing third party promotions
US8535134B2 (en) 2008-01-28 2013-09-17 Milestone Entertainment Llc Method and system for electronic interaction in a multi-player gaming system
US20090295086A1 (en) * 2008-05-30 2009-12-03 Needle Lawrence S Sporting event game apparatus
US9716918B1 (en) 2008-11-10 2017-07-25 Winview, Inc. Interactive advertising system
US8157653B2 (en) * 2009-01-08 2012-04-17 Sony Computer Entertainment America Inc. Automatic player information generation for interactive entertainment
KR100964455B1 (ko) * 2009-11-03 2010-06-16 김영준 일괄식 진행에 의한 토너먼트 온라인 게임 시스템
WO2012054529A1 (en) 2010-10-18 2012-04-26 Pre Play Sports, Llc Systems and methods for scoring competitive strategy predictions of users on a play-by-play basis
US20120142429A1 (en) 2010-12-03 2012-06-07 Muller Marcus S Collaborative electronic game play employing player classification and aggregation
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8460090B1 (en) 2012-01-20 2013-06-11 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
JP2015511834A (ja) 2012-02-06 2015-04-23 ホットヘッド ゲームズ インコーポレイテッド 仮想競争グループ管理システム及び方法
US9195369B2 (en) 2012-02-06 2015-11-24 Hothead Games, Inc. Virtual opening of boxes and packs of cards
US8784190B2 (en) 2012-02-23 2014-07-22 Igt Gaming system and method providing optimized incentives to delay expected termination of a gaming session
US8834261B2 (en) 2012-02-23 2014-09-16 Igt Gaming system and method providing one or more incentives to delay expected termination of a gaming session
JP6162929B2 (ja) * 2012-06-01 2017-07-12 任天堂株式会社 投稿情報共有システム
US10456686B2 (en) 2012-09-05 2019-10-29 Zynga Inc. Methods and systems for adaptive tuning of game events
US8758127B2 (en) 2012-11-08 2014-06-24 Audible, Inc. In-vehicle gaming system for a driver
US9592440B1 (en) 2013-01-09 2017-03-14 Kabam, Inc. Battle-attribute-based arrangement of map areas
US20150145214A1 (en) * 2013-11-22 2015-05-28 Bekir Sami Batok Multi-platform tv quiz show
US9776091B1 (en) 2014-05-16 2017-10-03 Electronic Arts Inc. Systems and methods for hardware-based matchmaking
US10561944B2 (en) * 2014-09-10 2020-02-18 Zynga Inc. Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
US9675889B2 (en) 2014-09-10 2017-06-13 Zynga Inc. Systems and methods for determining game level attributes based on player skill level prior to game play in the level
US9993735B2 (en) 2016-03-08 2018-06-12 Electronic Arts Inc. Multiplayer video game matchmaking optimization
US10729975B1 (en) 2016-03-30 2020-08-04 Electronic Arts Inc. Network connection selection processing system
US9919213B2 (en) 2016-05-03 2018-03-20 Hothead Games Inc. Zoom controls for virtual environment user interfaces
US10004991B2 (en) 2016-06-28 2018-06-26 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10010791B2 (en) 2016-06-28 2018-07-03 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments
US11551529B2 (en) 2016-07-20 2023-01-10 Winview, Inc. Method of generating separate contests of skill or chance from two independent events
US10595090B2 (en) 2016-09-02 2020-03-17 Sony Corporation System and method for optimized and efficient interactive experience
US10286327B2 (en) 2016-10-21 2019-05-14 Electronic Arts Inc. Multiplayer video game matchmaking system and methods
US10091281B1 (en) 2016-12-01 2018-10-02 Electronics Arts Inc. Multi-user application host-system selection system
US11308765B2 (en) 2018-10-08 2022-04-19 Winview, Inc. Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input
CN109800047B (zh) * 2019-01-18 2022-03-18 网易(杭州)网络有限公司 游戏中技能的切换方法及装置、存储介质及电子设备
WO2023114272A1 (en) * 2021-12-15 2023-06-22 Burn Ghost Inc. Systems, methods, and media for an electronic skill games platform

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2161629A (en) * 1984-06-27 1986-01-15 Klayh John Arnold Tournament data system
US4592546A (en) * 1984-04-26 1986-06-03 David B. Lockton Game of skill playable by remote participants in conjunction with a live event
WO1989006405A1 (en) * 1988-01-11 1989-07-13 Countrywide Competitions Limited Games machine
US4877408A (en) * 1988-02-09 1989-10-31 Hartsfield Ben W Competitive computer educational game
WO1994003247A1 (en) * 1992-08-04 1994-02-17 Kabushiki Kaisha Ace Denken Playing system and playing apparatus

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4592546A (en) * 1984-04-26 1986-06-03 David B. Lockton Game of skill playable by remote participants in conjunction with a live event
GB2161629A (en) * 1984-06-27 1986-01-15 Klayh John Arnold Tournament data system
WO1989006405A1 (en) * 1988-01-11 1989-07-13 Countrywide Competitions Limited Games machine
US4877408A (en) * 1988-02-09 1989-10-31 Hartsfield Ben W Competitive computer educational game
WO1994003247A1 (en) * 1992-08-04 1994-02-17 Kabushiki Kaisha Ace Denken Playing system and playing apparatus
EP0655265A1 (de) * 1992-08-04 1995-05-31 Kabushiki Kaisha Ace Denken Spielsystem und spielgerät

Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0974921A4 (de) * 1996-06-10 2000-01-26 Nurali Nurislamovich Latypov Verfahren zum teilnehmen für entfernte teilnehmer in einem interaktiven und kopetitiven wettberberben
EP0974921A1 (de) * 1996-06-10 2000-01-26 Nurali Nurislamovich Latypov Verfahren zum teilnehmen für entfernte teilnehmer in einem interaktiven und kopetitiven wettberberben
GB2339130A (en) * 1997-05-21 2000-01-12 William Robert Constantine Competition method and means
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
GB2339130B (en) * 1997-05-21 2002-07-03 William Robert Constantine Competition method and means
GB2331686B (en) * 1997-06-27 2001-11-28 Nds Ltd Interactive game system
EP0904814A3 (de) * 1997-09-26 1999-12-29 Erfolg Ltd. Kommunikationsspielsystem
WO1999042187A1 (en) * 1998-02-20 1999-08-26 Intermercial A.S Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program
EP0988876A1 (de) * 1998-08-28 2000-03-29 Two Way TV Limited Verfahren und Vorrichtung zur Abfrage von entfernten Datenquellen
US6934708B2 (en) 1998-08-28 2005-08-23 Two Way Tv Limited Method and apparatus for sampling remote data sources
EP1052588A3 (de) * 1999-05-10 2002-05-02 Battle Top Co., Ltd. Rangverwendungsdienstsystem und -verfahren für online Spiele
EP1052588A2 (de) * 1999-05-10 2000-11-15 Battle Top Co., Ltd. Rangverwendungsdienstsystem und -verfahren für online Spiele
EP1113639A3 (de) * 1999-08-18 2004-03-24 Nokia Corporation Verfahren und Vorrichtung zur Durchführung eines Computerspieles in einem Mobieles endgerät
NL1012994C2 (nl) * 1999-09-07 2001-03-08 Gamegate Com B V Werkwijze en systeem voor het aanbieden van een computerspel.
WO2002019579A2 (de) * 2000-08-31 2002-03-07 Nets Ag Leitverfahren und leitsystem, verfahren und system zum auswerten, verteilen und austauschen von nachrichten
WO2002019579A3 (de) * 2000-08-31 2002-12-27 Nets Ag Leitverfahren und leitsystem, verfahren und system zum auswerten, verteilen und austauschen von nachrichten
JP2004519951A (ja) * 2000-11-03 2004-07-02 ザ ウォルト ディズニー カンパニー エンハンスされた放送を行うためのシステムおよび方法、ならびに相互対話テレビ
WO2002080555A3 (en) * 2000-11-03 2003-05-01 Walt Disney Prod System and method for enhanced broadcasting and interactive television
JP2009044743A (ja) * 2000-11-03 2009-02-26 Walt Disney Co エンハンスされた放送を行うためのシステムおよび方法、ならびに相互対話テレビ
EP2299713A1 (de) * 2000-11-03 2011-03-23 The Walt Disney Company System und verfahren für einen verbessertes Rundfunk- und interaktives Fernsehen
WO2003013679A1 (en) * 2001-08-03 2003-02-20 Nokia Corporation A method, system and terminal for synchronising a plurality of terminals
US7343487B2 (en) 2001-10-10 2008-03-11 Nokia Corporation Datacast distribution system
US7437549B2 (en) 2001-10-10 2008-10-14 Nokia Corporation Datacast distribution system
US7231404B2 (en) 2003-01-31 2007-06-12 Nokia Corporation Datacast file transmission with meta-data retention
US7853620B2 (en) 2003-01-31 2010-12-14 Nokia Corporation Datacast file transmission with meta-data retention

Also Published As

Publication number Publication date
PT745412E (pt) 2000-09-29
ES2145383T3 (es) 2000-07-01
US5813913A (en) 1998-09-29
DE69607059T2 (de) 2000-12-14
DE69607059D1 (de) 2000-04-20
ATE190516T1 (de) 2000-04-15
DK0745412T3 (da) 2000-07-31
EP0745412B1 (de) 2000-03-15
GR3033522T3 (en) 2000-09-29

Similar Documents

Publication Publication Date Title
EP0745412B1 (de) Vorrichtung und Verfahren zum Spielen eines Spieles oder Spielereignisses
US8025571B2 (en) Television interactive gaming having local storage of game portal
US10500503B2 (en) Systems and methods for using an interactive television program guide to access fantasy sports contests
EP0745948B1 (de) Verfahren und Gerät zum Spielen und Anzeigen eines Geschicklichkeitsspieles oder eines Glücksspieles
US20180243655A1 (en) Systems and methods for providing advertisements in a fantasy sports contest application
US8176518B1 (en) Systems and methods for providing fantasy sports contests based on subevents
US5846132A (en) Interactive system allowing simulated or real time participation in a league
JP4160153B2 (ja) 対話型予想ゲーム制御システム
US7614944B1 (en) Systems and methods for providing multi-level fantasy sports contests in fantasy sports contest applications
US6824469B2 (en) System and method for awarding prizes
US5860862A (en) Interactive system allowing real time participation
US6935945B2 (en) Internet game show in which visual clue is progressively exposed to contestants
US20020142842A1 (en) Console-based system and method for providing multi-player interactive game functionality for use with interactive games
US20070202937A1 (en) Method and System for a Game of Knowledge For Multiple Players Including Wagering
US20020119823A1 (en) Method and apparatus for interactive audience participation in a live event
WO1997037734A9 (en) Interactive system allowing simulated or real time participation in a league
WO2001033482A2 (en) System and method for displaying real-time information based on real-life events
JP2003135857A (ja) 遊技サーバ及び遊技提供方法
US20050251830A1 (en) Method of solving a conflict
US20030093786A1 (en) Interactive television method and device
JP3892266B2 (ja) 遊技サーバ、遊技提供方法、遊技端末装置及び遊技サーバの負荷を調整する方法
KR20000054460A (ko) 인터넷상에서의 게임이 접목된 멀티미디어 광고디스플레이 방법 및 그 제어장치
JP3819277B2 (ja) 遊技サーバ、遊技提供方法及び遊技端末装置
AU2002306932B2 (en) Console-based system and method for providing multi-player interactive game functionality for use with interactive games
JP2003126557A (ja) 遊技サーバ、遊技提供方法及び遊技端末装置

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE CH DE DK ES FR GB GR IE IT LI LU MC NL PT SE

17P Request for examination filed

Effective date: 19970603

GRAG Despatch of communication of intention to grant

Free format text: ORIGINAL CODE: EPIDOS AGRA

17Q First examination report despatched

Effective date: 19990324

GRAG Despatch of communication of intention to grant

Free format text: ORIGINAL CODE: EPIDOS AGRA

GRAH Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOS IGRA

GRAH Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOS IGRA

GRAH Despatch of communication of intention to grant a patent

Free format text: ORIGINAL CODE: EPIDOS IGRA

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: TWO WAY TV LIMITED

GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): AT BE CH DE DK ES FR GB GR IE IT LI LU MC NL PT SE

REF Corresponds to:

Ref document number: 190516

Country of ref document: AT

Date of ref document: 20000415

Kind code of ref document: T

REG Reference to a national code

Ref country code: CH

Ref legal event code: EP

RIC1 Information provided on ipc code assigned before grant

Free format text: 7A 63F 13/12 A

REG Reference to a national code

Ref country code: CH

Ref legal event code: NV

Representative=s name: ISLER & PEDRAZZINI AG

ITF It: translation for a ep patent filed
REF Corresponds to:

Ref document number: 69607059

Country of ref document: DE

Date of ref document: 20000420

ET Fr: translation filed
REG Reference to a national code

Ref country code: IE

Ref legal event code: FG4D

REG Reference to a national code

Ref country code: ES

Ref legal event code: FG2A

Ref document number: 2145383

Country of ref document: ES

Kind code of ref document: T3

REG Reference to a national code

Ref country code: DK

Ref legal event code: T3

REG Reference to a national code

Ref country code: PT

Ref legal event code: SC4A

Free format text: AVAILABILITY OF NATIONAL TRANSLATION

Effective date: 20000614

PLBE No opposition filed within time limit

Free format text: ORIGINAL CODE: 0009261

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT

26N No opposition filed
REG Reference to a national code

Ref country code: GB

Ref legal event code: IF02

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: AT

Payment date: 20030514

Year of fee payment: 8

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DK

Payment date: 20030520

Year of fee payment: 8

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: GR

Payment date: 20030529

Year of fee payment: 8

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: PT

Payment date: 20030530

Year of fee payment: 8

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: MC

Payment date: 20030602

Year of fee payment: 8

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: AT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20040530

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: MC

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20040531

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DK

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20040601

REG Reference to a national code

Ref country code: GB

Ref legal event code: 732E

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: PT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20041130

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: GR

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20041203

REG Reference to a national code

Ref country code: DK

Ref legal event code: EBP

REG Reference to a national code

Ref country code: CH

Ref legal event code: PUE

Owner name: TWO WAY MEDIA LIMITED

Free format text: TWO WAY TV LIMITED#BEAUMONT HOUSE, KENSINGTON VILLAGE#AVONMORE ROAD, LONDON W14 8TS (GB) -TRANSFER TO- TWO WAY MEDIA LIMITED#19 BOLSOVER STREET#LONDON W1W 5NA (GB)

REG Reference to a national code

Ref country code: PT

Ref legal event code: MM4A

Free format text: LAPSE DUE TO NON-PAYMENT OF FEES

Effective date: 20041130

NLS Nl: assignments of ep-patents

Owner name: TWO WAY MEDIA LIMITED

REG Reference to a national code

Ref country code: FR

Ref legal event code: TP

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: NL

Payment date: 20070503

Year of fee payment: 12

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: SE

Payment date: 20070508

Year of fee payment: 12

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: IE

Payment date: 20070514

Year of fee payment: 12

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: LU

Payment date: 20070530

Year of fee payment: 12

Ref country code: CH

Payment date: 20070530

Year of fee payment: 12

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: ES

Payment date: 20070621

Year of fee payment: 12

REG Reference to a national code

Ref country code: CH

Ref legal event code: PCAR

Free format text: ISLER & PEDRAZZINI AG;POSTFACH 1772;8027 ZUERICH (CH)

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: IT

Payment date: 20070514

Year of fee payment: 12

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: BE

Payment date: 20070709

Year of fee payment: 12

BERE Be: lapsed

Owner name: *TWO WAY MEDIA LTD

Effective date: 20080531

REG Reference to a national code

Ref country code: CH

Ref legal event code: PL

REG Reference to a national code

Ref country code: GB

Ref legal event code: 732E

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: NL

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20081201

Ref country code: LI

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080531

Ref country code: CH

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080531

REG Reference to a national code

Ref country code: IE

Ref legal event code: MM4A

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: BE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080531

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: IE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080530

REG Reference to a national code

Ref country code: FR

Ref legal event code: TP

REG Reference to a national code

Ref country code: ES

Ref legal event code: FD2A

Effective date: 20080531

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: IT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080530

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: ES

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080531

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: LU

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080530

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20080531

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DE

Payment date: 20120531

Year of fee payment: 17

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20131203

REG Reference to a national code

Ref country code: DE

Ref legal event code: R119

Ref document number: 69607059

Country of ref document: DE

Effective date: 20131203

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: GB

Payment date: 20140425

Year of fee payment: 19

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: FR

Payment date: 20140424

Year of fee payment: 19

GBPC Gb: european patent ceased through non-payment of renewal fee

Effective date: 20150530

REG Reference to a national code

Ref country code: FR

Ref legal event code: ST

Effective date: 20160129

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: GB

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20150530

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: FR

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20150601