CN111921194B - 虚拟环境画面的显示方法、装置、设备及存储介质 - Google Patents
虚拟环境画面的显示方法、装置、设备及存储介质Info
- Publication number
- CN111921194B CN111921194B CN202010870309.1A CN202010870309A CN111921194B CN 111921194 B CN111921194 B CN 111921194B CN 202010870309 A CN202010870309 A CN 202010870309A CN 111921194 B CN111921194 B CN 111921194B
- Authority
- CN
- China
- Prior art keywords
- action
- control
- action control
- virtual
- type
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010870309.1A CN111921194B (zh) | 2020-08-26 | 2020-08-26 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
| JP2022560942A JP7477640B2 (ja) | 2020-08-26 | 2021-08-20 | 仮想環境画面の表示方法、装置及びコンピュータプログラム |
| PCT/CN2021/113710 WO2022042435A1 (zh) | 2020-08-26 | 2021-08-20 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
| KR1020227040140A KR102787628B1 (ko) | 2020-08-26 | 2021-08-20 | 가상 환경 픽처를 디스플레이하기 위한 방법 및 장치, 디바이스, 및 저장 매체 |
| US17/883,323 US12201904B2 (en) | 2020-08-26 | 2022-08-08 | Method and apparatus for a control interface in a virtual environment |
| JP2024067203A JP2024099643A (ja) | 2020-08-26 | 2024-04-18 | 仮想環境画面の表示方法、装置及びコンピュータプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010870309.1A CN111921194B (zh) | 2020-08-26 | 2020-08-26 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN111921194A CN111921194A (zh) | 2020-11-13 |
| CN111921194B true CN111921194B (zh) | 2025-11-21 |
Family
ID=73305521
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202010870309.1A Active CN111921194B (zh) | 2020-08-26 | 2020-08-26 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12201904B2 (https=) |
| JP (2) | JP7477640B2 (https=) |
| KR (1) | KR102787628B1 (https=) |
| CN (1) | CN111921194B (https=) |
| WO (1) | WO2022042435A1 (https=) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN111921194B (zh) | 2020-08-26 | 2025-11-21 | 腾讯科技(深圳)有限公司 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
| CN112402960B (zh) * | 2020-11-19 | 2022-11-04 | 腾讯科技(深圳)有限公司 | 虚拟场景中状态切换方法、装置、设备及存储介质 |
| CN113398564B (zh) * | 2021-07-12 | 2024-02-13 | 网易(杭州)网络有限公司 | 虚拟角色控制方法、装置、存储介质及计算机设备 |
| CN113476823B (zh) * | 2021-07-13 | 2024-02-27 | 网易(杭州)网络有限公司 | 虚拟对象控制方法、装置、存储介质及电子设备 |
| CN113713372B (zh) * | 2021-09-09 | 2024-02-09 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法和装置、存储介质及电子设备 |
| CN113926181A (zh) * | 2021-10-21 | 2022-01-14 | 腾讯科技(深圳)有限公司 | 虚拟场景的对象控制方法、装置及电子设备 |
| CN120586391A (zh) * | 2022-01-13 | 2025-09-05 | 腾讯科技(深圳)有限公司 | 虚拟载具和虚拟对象的控制方法、装置、设备及介质 |
| CN118767426A (zh) * | 2023-04-21 | 2024-10-15 | 网易(杭州)网络有限公司 | 虚拟对象的控制方法、装置和电子设备 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109078326A (zh) * | 2018-08-22 | 2018-12-25 | 网易(杭州)网络有限公司 | 游戏的控制方法和装置 |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7749089B1 (en) * | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
| JP5137932B2 (ja) * | 2009-11-17 | 2013-02-06 | 株式会社ソニー・コンピュータエンタテインメント | 通信システム、端末装置、通信処理方法、通信処理プログラム、通信処理プログラムが記憶された記憶媒体、拡張機器 |
| KR102109054B1 (ko) | 2013-04-26 | 2020-05-28 | 삼성전자주식회사 | 애니메이션 효과를 제공하는 사용자 단말 장치 및 그 디스플레이 방법 |
| CN106326304A (zh) * | 2015-06-30 | 2017-01-11 | 阿里巴巴集团控股有限公司 | 一种页面显示方法及装置 |
| CN105549888B (zh) * | 2015-12-15 | 2019-06-28 | 芜湖美智空调设备有限公司 | 组合控件生成方法和装置 |
| CN106126064A (zh) | 2016-06-24 | 2016-11-16 | 乐视控股(北京)有限公司 | 一种信息处理方法及设备 |
| KR101866198B1 (ko) * | 2016-07-06 | 2018-06-11 | (주) 덱스인트게임즈 | 터치스크린 기반의 게임제공방법 및 프로그램 |
| US20190282895A1 (en) * | 2018-03-13 | 2019-09-19 | Microsoft Technology Licensing, Llc | Control sharing for interactive experience |
| CN108536368B (zh) * | 2018-03-30 | 2021-06-15 | 努比亚技术有限公司 | 按键使用方法、终端及计算机可读存储介质 |
| CN108499105B (zh) * | 2018-04-16 | 2022-02-25 | 腾讯科技(深圳)有限公司 | 在虚拟环境中进行视角调整的方法、装置及存储介质 |
| CN109568949B (zh) * | 2018-09-20 | 2022-09-06 | 厦门吉比特网络技术股份有限公司 | 一种游戏的空中稳定攻击方法和装置 |
| CN109701274B (zh) | 2018-12-26 | 2019-11-08 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
| US20200298110A1 (en) * | 2019-03-20 | 2020-09-24 | Eric Alan Koziel | Universal Game Controller Remapping Device |
| JP7024766B2 (ja) * | 2019-08-16 | 2022-02-24 | 株式会社セガ | 情報処理装置、プログラム及び情報処理方法 |
| CN110727522A (zh) * | 2019-09-29 | 2020-01-24 | 联想(北京)有限公司 | 一种控制方法及电子设备 |
| CN111209000B (zh) | 2020-01-08 | 2024-01-26 | 网易(杭州)网络有限公司 | 自定义控件的处理方法、装置、电子设备及存储介质 |
| CN111921194B (zh) * | 2020-08-26 | 2025-11-21 | 腾讯科技(深圳)有限公司 | 虚拟环境画面的显示方法、装置、设备及存储介质 |
-
2020
- 2020-08-26 CN CN202010870309.1A patent/CN111921194B/zh active Active
-
2021
- 2021-08-20 KR KR1020227040140A patent/KR102787628B1/ko active Active
- 2021-08-20 JP JP2022560942A patent/JP7477640B2/ja active Active
- 2021-08-20 WO PCT/CN2021/113710 patent/WO2022042435A1/zh not_active Ceased
-
2022
- 2022-08-08 US US17/883,323 patent/US12201904B2/en active Active
-
2024
- 2024-04-18 JP JP2024067203A patent/JP2024099643A/ja active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109078326A (zh) * | 2018-08-22 | 2018-12-25 | 网易(杭州)网络有限公司 | 游戏的控制方法和装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024099643A (ja) | 2024-07-25 |
| US12201904B2 (en) | 2025-01-21 |
| JP7477640B2 (ja) | 2024-05-01 |
| KR20230007392A (ko) | 2023-01-12 |
| WO2022042435A1 (zh) | 2022-03-03 |
| JP2023523157A (ja) | 2023-06-02 |
| KR102787628B1 (ko) | 2025-03-28 |
| CN111921194A (zh) | 2020-11-13 |
| US20220379214A1 (en) | 2022-12-01 |
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