CN108697929B - Game device - Google Patents

Game device Download PDF

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Publication number
CN108697929B
CN108697929B CN201780009272.XA CN201780009272A CN108697929B CN 108697929 B CN108697929 B CN 108697929B CN 201780009272 A CN201780009272 A CN 201780009272A CN 108697929 B CN108697929 B CN 108697929B
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CN
China
Prior art keywords
prize
game device
arm member
section
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201780009272.XA
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Chinese (zh)
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CN108697929A (en
Inventor
土手真悟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Exclamation Co
Original Assignee
Exclamation Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Exclamation Co filed Critical Exclamation Co
Priority to CN201911127747.2A priority Critical patent/CN111054053A/en
Publication of CN108697929A publication Critical patent/CN108697929A/en
Application granted granted Critical
Publication of CN108697929B publication Critical patent/CN108697929B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0033Display or decorative devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps

Abstract

A game device according to the present invention is a game device having an opening through which a prize falls, the game device including: an operation unit that receives input information; a prize support portion provided on the opening so as to support the prize, the prize support portion being actuated when the operation portion receives the input information; an operation instruction section corresponding to the prize supporting section that is displaced; and an operation control unit for controlling the operations of the prize supporting unit and the operation instruction unit. Thus, a game device having high game performance can be provided, which can effectively utilize the space in the housing.

Description

game device
Technical Field
The present invention relates to a game device, and more particularly to a game device for playing a prize acquisition game.
Background
Conventionally, there is a doll device (game device) as a game device for playing a prize acquisition game. The doll device is provided with: a prize holder on which a prize is placed, an opening through which the prize falls, and a catching arm that moves the prize from the prize holder to the opening (for example, patent document 1). The gripper arm has a function of holding a prize article or the like and dropping it to the opening, but if the position of the opening is fixed, the operation becomes monotonous. Therefore, attempts have been made to improve the game performance (without bothering the player) by configuring the arrangement of the prize holder to be changeable and changing the position and shape of the opening (for example, patent document 2).
The doll device described in patent document 2 includes a prize frame, an opening, and a grasping arm, and is configured to be capable of changing the height and the inclination of the prize frame. Thus, the manager of the doll device can freely change the position and shape of the opening, and the player can operate the catching arm according to the change, thereby improving the game performance. However, there is a limit to the adjustment of the height and inclination of the prize table, and it is difficult to maintain a high game quality. Further, in such a doll device, the movable range of the gripper arm spans a large part of the space inside the housing. Therefore, in such a doll device, it is difficult to effectively utilize the space in the housing.
In order to effectively utilize the space in the casing, there is a prize acquisition game device that does not include a grip arm (for example, patent document 3). The prize acquisition device is provided with: the prize device includes a hook member provided on the opening, a prize suspended from the hook member by a rope, and a cutting device cutting the rope to drop the prize to the opening. In such a prize acquisition game device, since the operation of the cutter device is monotonous as in the case of the operation of the grasping arm, there is room for further improvement from the viewpoint of not annoyance to the player.
Documents of the prior art
Patent document
Patent document 1: japanese patent laid-open No. 2000-84236
patent document 2: japanese patent laid-open publication No. 2016-
Patent document 3: japanese patent laid-open publication No. 2004-229751
Disclosure of Invention
Problems to be solved by the invention
The invention provides a game device which can effectively utilize the space in a casing and has high game performance.
Means for solving the problems
The above object is achieved by the present invention described in the following (1) to (11).
(1) A game device having an opening through which a prize falls, comprising:
An operation unit that receives input information;
A prize support portion provided on the opening so as to support the prize, the prize support portion being operable when the operation portion receives the input information;
An operation instruction section corresponding to the prize supporting section that is displaced; and
and an operation control unit for controlling the operations of the prize supporting unit and the operation instruction unit.
(2) The game device according to the above (1), wherein the operation instruction section is constituted by a plurality of blocks having a lighting device,
The lighting devices of the plurality of blocks blink according to a predetermined program.
(3) The game device according to the above (2), wherein the prize supporting section includes a plurality of arm members,
The plurality of blocks are provided so as to correspond to the plurality of arm members.
(4) The game device according to the above (3), wherein a defining portion defining the opening is provided,
The plurality of arm members are provided along an inner surface of the defining portion,
The plurality of blocks are provided on the upper surface of the defining portion so as to surround the plurality of arm members.
(5) The game apparatus according to the above (3) or (4), wherein the plurality of blocks are constituted by corresponding blocks corresponding to the arm member and non-corresponding blocks not corresponding to the arm member,
the corresponding blocks and the non-corresponding blocks are alternately arranged.
(6) The game device according to any one of the above (2) to (5), wherein the operation control unit controls the lighting devices of the plurality of blocks to sequentially flash, and lights only the lighting device that lights when the operation unit receives the input signal.
(7) The game device according to any one of the above (2) to (6), wherein the operation control unit controls a part or all of the lighting devices of the plurality of blocks to blink at the same time.
(8) The game device according to the above (5), wherein the operation control unit controls the lighting devices of the two or more corresponding blocks and the lighting device of the non-corresponding block provided between the two or more corresponding blocks to blink simultaneously.
(9) The game device according to the above (5), wherein the operation control unit controls the lighting device of the corresponding block and the lighting device of the non-corresponding block adjacent to each other to blink at the same time.
(10) a method of controlling a game device having an opening through which a prize falls, comprising:
Controlling an operation instruction section so that the operation instruction section corresponds to a prize support section that supports the prize on the opening;
a step of receiving input information; and
Displacing the prize supporting section according to the input information.
(11) A game program for a game device having an opening through which a prize falls, the game program causing a computer to execute the steps of:
Controlling an operation instruction section so that the operation instruction section corresponds to a prize support section that supports the prize on the opening;
A step of receiving input information; and
displacing the prize supporting section according to the input information.
Effects of the invention
According to the present invention, a game device having high game performance can be provided, which can effectively utilize the space in the housing.
Drawings
Fig. 1 is a perspective view showing a game device according to a first embodiment of the present invention.
fig. 2 is a block diagram showing the configuration of a game device according to the first embodiment of the present invention.
Fig. 3 shows a prize supporting section and an operation instructing section of a game device according to a first embodiment of the present invention, and includes a perspective view (a) showing a first state of the prize supporting section and a perspective view (b) showing a second state of the prize supporting section.
Fig. 4 is a perspective view showing an example of use of the prize supporting section of the game device according to the first embodiment of the present invention.
Fig. 5 is a flowchart showing the overall flow of the game in the game device according to the first embodiment of the present invention.
fig. 6 shows a prize supporting section and an operation instructing section of a game device according to a second embodiment of the present invention, and includes a perspective view (a) showing a first state of the prize supporting section and a perspective view (b) showing a second state of the prize supporting section.
Fig. 7 shows a delimiting part, a prize supporting part and an operation instructing part of a game device according to a third embodiment of the present invention, and includes a perspective view (a) showing that the prize supporting part is in a first state and a perspective view (b) showing that the prize supporting part is in a second state.
Fig. 8 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a fourth embodiment of the present invention.
Fig. 9 is a perspective view showing a game device according to a fifth embodiment of the present invention.
Fig. 10 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a sixth embodiment of the present invention.
Fig. 11 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a seventh embodiment of the present invention.
Fig. 12 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to an eighth embodiment of the present invention.
Fig. 13 is a plan view showing a regulation section, a prize supporting section, and an operation instruction section of a game device according to a ninth embodiment of the present invention.
Fig. 14 is a perspective view showing an operation section, a regulation section, and a prize supporting section of a game device according to a tenth embodiment of the present invention.
Fig. 15 is a schematic view showing a limiting section and a prize supporting section of the game device of the present invention, and showing an example of displacement of the prize supporting section.
Fig. 16 is a schematic view showing a prize supporting section composed of two layers, and showing a prize supporting section and a regulation section of a game device of the present invention.
Detailed Description
Hereinafter, a game device according to the present invention will be described in detail based on preferred embodiments shown in the drawings. For convenience of explanation, the upper side in fig. 1, 3, 4, 15, and 16 is "up", the lower side is "down", the left side is "left", the right side is "right", the front side in the paper is "front", and the back side in the paper is "back".
< first embodiment >
1. Game device
fig. 1 is a perspective view showing a game device according to a first embodiment of the present invention. Fig. 2 is a block diagram showing the configuration of a game device according to the first embodiment of the present invention. Fig. 2 shows only the configuration necessary for explaining the functions of the game device. Fig. 3 shows a prize supporting section and an operation instructing section of a game device according to a first embodiment of the present invention, and includes a perspective view (a) showing a first state of the prize supporting section and a perspective view (b) showing a second state of the prize supporting section. Fig. 4 is a perspective view showing an example of use of the prize supporting section of the game device according to the first embodiment of the present invention.
as shown in fig. 1 and 2, the game device 1 includes: a housing 2; an operation unit 3 provided at a lower portion of the housing 2; a limiting part 4 which is arranged in the shell 2 and limits an opening 10 for falling the prize; a prize supporting portion 5 provided on an inner peripheral surface of the defining portion 4; and an operation instructing portion 6 provided on an upper surface of the defining portion 4. The game device 1 includes a detection unit 7, a storage unit 8, and a control unit 9 in the casing 2.
(case)
The casing 2 is composed of a cylindrical upper body part 21 and a cylindrical lower body part 22 having a bottom, and has a function of installing or housing each component of the game device 1. The main body upper portion 21 is constituted by a transparent cylindrical side peripheral wall surface 211 and an upper wall surface 212 which closes the upper opening thereof, in which a prize is placed. That is, the space defined by the upper body portion 21 is a space (game space) in which a prize acquisition game is played. The side peripheral wall surface 211 may be substantially transparent (colorless and transparent, colored and transparent, and translucent) so that the player can visually recognize the game space. Further, a window (door) configured to be openable and closable may be provided on the side peripheral wall surface 211. This allows the manager of the game device 1 to enter the game space through the window portion, thereby facilitating the prize replenishment and maintenance. The case 2 is made of a hard resin material, a metal material, a ceramic material, or the like.
A display stand 213 composed of two shelves vertically disposed from the inside of the side peripheral wall surface 211 is provided in the upper portion of the main body upper portion 21. Prizes for display are arranged on the display shelf 213. Thus, the player can be advertised an available prize. Further, since such a display shelf 213 is present, when a prize is acquired, the manager of the game device 1 can easily replenish the prize. In the game device 1 of the present embodiment, since the grip arm is not provided, the range of the arrangement and shape of the display stand 213 can be improved more than that of the conventional doll device. For example, the display shelf 213 may be configured to automatically replenish a next prize when a prize is acquired. As described above, the game device 1 according to the present embodiment can effectively utilize the game space.
Further, a belt-like covering member 23 is provided at the upper end of the side peripheral wall surface 211, and can be used as a label. Pillars 24 are provided on the left and right sides of the upper body 21, and the pillars 24 connect the upper body 21 and the lower body 22. In addition, the support post 24 can also be used as a label.
the main body lower portion 22 has an internal space communicating with the game space via a later-described regulation portion 4. The internal space is used for temporarily storing a falling prize or storing a storage unit 8 or a control unit 9 described later. A prize discharge box 25 is provided on the front surface of the main body lower portion 22, and a prize discharge port 251 of a substantially square shape communicating with the internal space of the main body lower portion 22 is provided on the front surface of the prize discharge box 25. This allows the falling prize to be taken out through the prize outlet 251. Although not shown, a coin inlet, a shielding plate for preventing entry into the game space through the prize outlet 251, and the like are provided in the lower body 22 or the prize outlet box 25. An operation unit 3 is provided above the prize drawing box 25.
(operation section)
The operation unit 3 is constituted by a circular button 31 provided on the upper portion of the prize delivery box 25. The operation unit 3 has a function of receiving input information from a player, and the player executes various instructions for obtaining a prize to the operation unit 3. Specifically, the player presses the button 31 to stop the operation of the operation instructing unit 6 described later at a desired timing. In the present embodiment, the number of the buttons 31 is one. Thereby, players (young children, elderly people, etc.) of various ages can easily operate the game device 1. The number of the buttons 31 is not particularly limited, and may be two or more. The operation unit 3 may include an operation lever depending on the configuration of the game device 1 (for example, a configuration including a grab arm).
(limitation section)
the defining portion 4 is provided between the main body upper portion 21 and the main body lower portion 22 of the housing 2 along their inner peripheral surfaces. The defining portion 4 is formed of an annular frame body, and defines a circular opening 10 (circular in plan view) at a central portion thereof. The opening 10 is configured to communicate the game space of the upper body portion 21 with the internal space of the lower body portion 22. In addition, the vicinity of the opening 10 can also be used as a play space. The number, size, and shape of the openings 10 are not particularly limited. Specifically, the number of the openings 10 may be two or more. The opening 10 may have a closed shape in plan view, and may have, for example, an elliptical shape, a polygonal shape, a rectangular shape, a curved shape (for example, a shape defined by a designed curve), or the like. When the opening 10 is circular, the diameter thereof is preferably 40cm to 120cm, more preferably 50cm to 100 cm. Further, the shape of the defining portion 4 is not particularly limited as long as the opening 10 of a desired shape can be defined. The defining portion 4 may be formed of a hard resin material, a metal material, a ceramic material, or the like, however, the defining portion 4 need not be provided separately as long as the housing 2 (the main body lower portion 22) and the defining portion 4 are formed integrally. In this case, the housing 2 (the main body lower portion 22) functions as the regulation portion 4.
Further, a coupling portion 41 is provided on the inner peripheral surface of the regulation portion 4, and the coupling portion 41 has a function of coupling a prize support portion 5 described later. The coupling portion 41 includes: a pair of side plates 411 that are provided upright from the inner peripheral surface of the limiting section 4 and rotatably hold one end (base end) of the prize supporting section 5; and a locking portion (not shown) that locks (fits) the prize supporting portion 5 in a predetermined state (see fig. 3). Thus, the defining portion 4 has a function of defining the opening 10 and a function of supporting the prize supporting portion 5.
(prize supporting part)
The prize supporting portion 5 is constituted by a plurality of (16 in the present embodiment) arm members 51 that support prizes. Each arm member 51 is elongated and has the same length. The number of arm members 51 is not particularly limited, and may be an odd number or an even number, or may be more or less than 16. Further, the lengths of the arm members 51 may be different from each other. Since the prize support portion 5 has the arm member 51 having different lengths, the kinds of methods (placing methods) for placing the prize can be increased, and the game quality can be improved. The prize supporting portion 5 may be formed of a hard resin material, a metal material, a ceramic material, or the like.
As shown in fig. 3(a), the base end of the arm member 51 is connected to the coupling portion 41 of the limiting portion 4, and the arm member 51 is provided along the plane direction of the opening 10 from the base end to the tip end thereof. In other words, the arm member 51 is provided at the defining portion 4 with its base end, extending in the radial direction of the opening 10. Thereby, the arm member 51 is in a state (first state) capable of supporting the prize. In addition, a recess (not shown) into which the locking portion of the coupling portion 41 is fitted is provided at the base end portion of the arm member 51, and the arm member 51 can maintain the first state because the locking portion and the recess are fitted.
When the engagement (engagement) of the engagement portion of the coupling portion 41 is released from the first state, the arm member 51 pivots downward with the base end portion thereof as a fulcrum, and is in a state (second state) along the vertical direction as shown in fig. 3 b. In fig. 3(b), the three arm members 51 are in the second state. Thus, the arm member 51 is configured to be displaceable from the first state to the second state. Such displacement may be performed for each arm member 51, or may be performed simultaneously for a plurality of arm members 51 (for example, three adjacent arm members 51). In the former case, since the arm members 51 are displaced one by one, the player can enjoy the prize acquisition process for a long time. On the other hand, in the latter case, since the plurality of arm members 51 are displaced at once, the player can more easily obtain the prize, that is, the difficulty of the game can be reduced.
further, the outer diameter (width and/or thickness) of the arm member 51 is gradually reduced from the base end thereof to the leading end thereof. This increases the gap between the arm members 51, and makes it easy for the player to associate the prize falling, thereby increasing the chance of the player playing the game apparatus 1. Further, since the contact area between the tip end portion of the arm member 51 and the prize is reduced, the support of the prize becomes relatively unstable. As a result, when the arm member 51 is displaced from the first state to the second state, the prize is easily moved, and the possibility that the prize is accidentally moved or the prize is greatly moved so as to shake is increased, so that the player can enjoy the fun and the player can visually recognize that the prize can be obtained. Further, an anti-slip member may be provided on an upper surface of the front end portion of the arm member 51. Such an anti-slip member can suppress or prevent the prize from accidentally falling when small prizes are placed one by one on the tip end portion of each arm member 51, for example, and can reliably support the prize.
Further, the arm members 51 are provided continuously in the circumferential direction of the opening 10 at predetermined intervals from each other (in a plan view, the equal sides of the isosceles triangle are respectively formed between the adjacent arm members 51). Thus, in the first state, the distal ends of the arm members 51 face each other toward the center of the opening 10. Further, in a top view, the arm members 51 define a circular small opening at the center of the opening 10, and 16 fan-shaped (substantially isosceles triangular shape) small openings are defined between the arm members 51. In this way, the prize support 5 is provided so as to divide the opening 10 into a plurality of small openings. That is, the prize supporting section 5 is provided so as not to close the entire opening 10, particularly the central portion of the opening 10. By placing the prize on the prize support portion 5 having such a structure, the player can easily get the association of the prize falling, and the chance of the player playing the game device 1 can be increased. Further, since a small opening is formed in the center portion of the opening 10, the support of the prize becomes relatively unstable. As a result, when the arm member 51 is displaced from the first state to the second state, the prize is easily moved, and the possibility that the prize is accidentally moved or the prize is greatly moved so as to shake is increased, so that the player can enjoy the fun and the player can visually recognize that the prize can be obtained. Further, since the small opening is formed in the center of the opening 10, the manager can easily place the prize, and can easily form the style of the arm member 51 shown in fig. 4 (the manager can easily shift the specific arm member 51 from the first state to the second state before starting the game).
In the present embodiment, one prize (teddy bear) is provided so as to close the center portion (small opening) of the opening 10 to be supported by the tip end side of each arm member 51 (fig. 1), but the shape, size, arrangement, and placing method of the prize are not particularly limited. For example, a small prize may be provided on each arm member 51, a plurality of medium prizes may be placed on three to five or so arm members 51, and only one large prize having a width substantially equal to the diameter of the opening 10 (for example, a width of 40cm to 50 cm) may be placed on the arm member 51. Further, a prize may be hung from each arm member 51 by a string or the like. Thus, the manager of the game device 1 can adopt various placement methods. Therefore, the player can be made to continue enjoying. In addition, these placement methods may be used in combination.
Here, as shown in fig. 1, in the case where the prize is supported by the plurality of arm members 51, even if one arm member 51 is displaced to the second state, the prize is not dropped because the prize is supported by the remaining arm member 51 in the first state. Specifically, when one arm member 51 is displaced to the second state, there are cases where the center of gravity of the prize is moved, and there are cases where the prize is not moved or hardly moved. Therefore, the player can give a stimulus when the player thinks about the arm member 51 to be displaced in order to cause the prize to fall (shortest path) in the shortest time (the smallest number of times). For example, depending on the shape, size, arrangement, and the like of the prize, the adjacent arm members 51 may be displaced sequentially to make the shortest path, or the opposite arm member 51 may be displaced to make the shortest path. As described above, in the game device 1 of the present embodiment, the player displaces the arm member 51 from the first state to the second state while considering the size or shape of the prize, and changes the exposed area of the opening 10 (the size of the opening 10) in a plan view. Thus, the player can actively change the size of the opening 10, as compared with a conventional game device in which the administrator changes the arrangement or size of the opening. As a result, the player can continue to enjoy fun.
Also, there may be a case where the shortest path is unclear. Specifically, since the prize supporting section 5 includes the plurality of arm members 51, the prize placing method may include the arm member 51 that seems to support the prize but does not actually support the prize (including the arm member that comes into contact with the prize but is hardly weighted by the prize). Such an arm member 51 does not move or hardly moves the prize center of gravity even when it is displaced from the first state to the second state. In this way, it is not clear which arm member 51 the weight applied by the prize is applied to, and the player can continue to enjoy fun. As described above, as the outer diameter of the arm member 51 gradually decreases from the base end to the tip end thereof, the area of the tip end of the arm member 51 that contacts the prize decreases, and the degree of support thereof becomes less clear. This can significantly exhibit the above-described effects.
in this way, the prize support portion 5 has a function of supporting the prize like a prize holder and a function of physically touching the prize like a grasping arm that moves the prize to the opening 10. Therefore, the conventional doll device requires at least a prize holder and a grasping arm, and the game device 1 of the present embodiment may include only the prize support portion 5. Therefore, in the game device 1 of the present embodiment, for example, the display shelf 213 can be provided in the area (game space) of the movable range of the grab arm, and the game space can be effectively used. In addition, the size of the play set 1 may be made more compact than existing doll devices.
In the game device 1 of the present invention, the prize support portion 5 is provided in the opening 10, compared to a conventional doll device in which a prize shelf for placing a prize and an opening for dropping the prize are provided separately (at different positions on the same plane). Thus, the area corresponding to the conventional prize holder and the area corresponding to the opening are concentrated, and the size and shape of the opening 10 are less restricted. Therefore, the game device 1 of the present embodiment can be made compact in size and can be adapted to various prizes.
As described above, the game device 1 according to the present embodiment can be made compact as compared with conventional doll devices, and can be adapted to various prizes, so that the player can continue to enjoy the process of obtaining the prizes. Therefore, the game device 1 of the present embodiment can effectively utilize the game space and can exhibit high game performance.
Further, as shown in fig. 4, before the game is started, if the manager of the game apparatus 1 puts the three or four arm members 51 into the first state and puts the other arm members 51 into the second state in advance, it is possible to more easily obtain the prize. Thus, the manager can easily adjust the difficulty of the game. Further, the prize support portion 5 may be detachably provided with respect to the defining portion 4. Thus, for example, the arm member 51 having different attachment lengths or outer diameters or the arm member 51 having various kinds of show members (for example, a plurality of ratchet portions) can be replaced, and thus the type of prize placement method and the game difficulty range can be increased. As a result, the administrator can freely set the game configuration, and the player can continue to enjoy the game. Further, if the prize supporting portion 5 is configured as in configuration example 2 or configuration example 3 described later, the administrator can set the arm member 51 to a state other than the first state and the second state. Specifically, the manager may set each arm member 51 in advance such that the angle of the arm member 51 with respect to the coupling portion 41 (the angle with respect to the planar direction of the opening 10) is different from each other (for example, the adjacent arm members 51 are in the B state and the C state of fig. 15). This further increases the possibility of accidental movement of the prize, and makes it possible to visually create a visual association with the player that the prize can be acquired. Further, as shown in fig. 16, if the plurality of coupling portions 41 are provided in advance at different positions in the vertical direction (height direction) of the regulation portion 4, it is also possible to configure to provide the prize supporting portion 5 in two stages (two-stage configuration) or to make the heights of the arm members 51 in the first state different from each other. This can improve the game play performance of the game device 1, and can make the player enjoy more fun. In the case where the prize supporting portion 5 is formed in two layers, the connecting portion 41 may be provided so that the upper and lower arm members 51 do not interfere with each other. After the game is started, the arm member 51 to be displaced is instructed by the operation instructing section 6.
(operation instruction section)
The operation instructing section 6 is constituted by a plurality of (32 in the present embodiment) blocks 61 provided on the defining section 4. The number of the blocks 61 is not particularly limited, and may be an odd number or an even number, or may be more or less than 32. The blocks 61 are continuously provided around the prize support 5 and the opening 10 in the circumferential direction of the opening 10. That is, the operation instructing section 6 and the prize supporting section 5 (between the constituent members of the movable section) are concentrically provided.
The plurality of blocks 61 is constituted by 16 corresponding blocks 61a and 16 non-corresponding blocks 61b, wherein the 16 corresponding blocks 61a are provided adjacent to the arm members 51 and correspond to the arm members 51, and the 16 non-corresponding blocks 61b are provided between the arm members 51 and are provided so as not to correspond to the arm members 51. That is, the corresponding blocks 61a and the non-corresponding blocks 61b are alternately arranged.
Each block 61 has a substantially rectangular parallelepiped shape, and a lighting device (for example, an LED device) 611 is provided inside thereof. In fig. 3, a lighting device 611 provided inside one block 61 is shown. The lighting devices 611 of the other (31) blocks 61 in fig. 3 and the lighting devices 611 of the blocks 61 in fig. 4 are not shown. Each lighting device 611 is configured by a plurality of (8 in the present embodiment) LEDs. The lighting and blinking of the lighting device 611 are controlled by a control unit 9 described later. Specifically, the lighting device 611 of each block 61 is controlled to blink or blink randomly according to a predetermined program, for example, to blink sequentially in a clockwise direction or a counterclockwise direction. Thereby, the lighting device 611 of the block 61 sequentially blinks in a predetermined direction, and the player operates the operation unit 3 at the moment when the lighting device 611 of the block 61 corresponding to the arm member 51 to be displaced lights up (presses the button 31). By lighting only the lighting device 611 that lights up when pressed down, the presence or absence of the arm member 51 (presence or absence of the arm member 51 to be displaced) corresponding to the block 61 of the lighting device 611 that lights up can be indicated to the player by the operation indication part 6. In this way, the operation instructing section 6 corresponds to the prize supporting section 5, and has a function of instructing the player to operate the operation section 3 and a function of instructing the player whether or not the arm member 51 is to be displaced. The lighting device 611 of the block 61 that lights up when the player operates can be detected by the detection unit 7.
In the present embodiment, the corresponding blocks 61a and the arm members 51 are provided in one-to-one correspondence, but the present invention is not limited to this. For example, one corresponding block 61a may be provided corresponding to a plurality of (for example, 2 to 8) arm members 51 provided in series. One corresponding block 61a corresponding to the plurality of arm members 51 is larger than the corresponding blocks 61a corresponding to the arm members 51 one by one. When such a large counter block 61a is selected by the operation of the player (the button 31 is pressed during the lighting of the lighting device 611), it is possible to displace it together with the plurality of arm members 51 corresponding to the large counter block 61 a. This gives the player a feeling of drawing a prize, and improves the game quality.
Further, a plurality of (for example, 2 to 8) block bodies 61 corresponding to the respective arm members 51 one by one may be configured as one group that lights up and blinks at the same time. According to such a configuration, when the grouped blocks 61 are selected by the operation of the player (the button 31 is pressed during the lighting of the lighting devices 611), the plurality of arm members 51 can be moved together, and the above-described effects can be exhibited.
(detection section)
The detection unit 7 is constituted by various sensors (not shown) having a function of detecting the motion of each component of the game device 1, and is configured to detect the motion of each component. For example, since the detection unit 7 is constituted by a camera provided in the main body lower portion 22, it is possible to detect that the prize has fallen. Further, since the detection section 7 is constituted by a weight sensor, a pressure-sensitive sensor, a photoelectric sensor, or the like provided on the arm member 51, it is possible to detect the state (the first state or the second state) of the arm member 51 and the falling of the prize. Further, since the detection unit 7 is constituted by a camera provided in the game space of the main body upper portion 21, it is also possible to detect the falling of the lighted block body 61 (the lighted lighting device 611 that is being lighted) and the prize. The structure of the detection unit 7 is not particularly limited as long as it includes various sensors capable of exhibiting such functions. In addition, the administrator of the game device 1 can manage whether the prize has fallen, and in this case, the detection unit 7 can be omitted.
The components constituting the game device 1 described above may be formed integrally. For example, the regulation section 4 and the prize supporting section 5 may be formed integrally, and the coupling section 41 and the arm member 51 may be formed integrally. The game device 1 of the present invention may not have the detection unit 7.
As described above, the game device 1 includes: a case 2, an operation section 3, a limiting section 4, a prize supporting section 5, an operation instructing section 6, and a detection section 7. Further, the game device 1 has a storage section 8 and a control section 9 provided in the main body lower section 22 of the housing 2. Hereinafter, the storage unit 8 and the control unit 9 will be described, and another configuration example of the prize supporting unit 5 and an operation method of the game device according to the present embodiment will be described in detail.
(storage section)
The storage unit 8 includes: a ROM that stores game programs, sound information, and the like executed by the CPU, and a RAM that temporarily stores the results of operations executed by the CPU. Specifically, the storage unit 8 stores, for example, a pattern (blinking pattern) such as the speed (blinking speed) and the direction (blinking direction) of the sequential blinking of the lighting devices 611 of the block body 61. The storage section 8 may store the state of the prize supporting section 5 (whether the arm member 51 is in the first state or the second state), the combination of the arm members 51 in the first state at the start of the game (see fig. 4), and the like. The storage section 8 stores the plurality of arm members 51 provided in the prize supporting section 5 and the plurality of block bodies 61 provided in the operation instructing section 6 in a corresponding relationship. Specifically, the storage unit 8 stores them in correspondence relationships (correspondence tables) shown in table 1 below, for example.
[ TABLE 1 ]
TABLE 1
Multiple arm members A plurality of blocks
1 1
2
2 3
4
3 5
6
4 7
8
5 9
10
6 11
12
7 13
14
8 15
16
9 17
18
10 19
20
11 21
22
12 23
24
13 25
26
14 27
28
15 29
30
16 31
32
that is, the storage section 8 stores the arm members 51 to which the numbers 1 to 16 are attached and the blocks 61 to which the numbers 1 to 32 are assigned. The storage unit 8 stores the block 61 assigned with the odd number as a corresponding block 61a corresponding to the arm member 51, and stores the block 61 assigned with the even number as a non-corresponding block 61b not corresponding to the arm member 51. The storage unit 8 may store the blocks 61 assigned with even numbers as the corresponding blocks 61a and the blocks 61 assigned with odd numbers as the non-corresponding blocks 61 b. Further, the storage section 8 may store only the arm members 51 and the corresponding blocks 61a in one-to-one correspondence.
Thus, the presence or absence of the arm member 51 corresponding to the block 61 that is lit when the player operates and the number when the corresponding arm member 51 is present can be determined by the information processing unit 92 described later. For example, when the block 61 No. 7 (corresponding block 61a) is lit, the information processing unit 92 determines the arm member 51 No. 4 as the corresponding arm member 51. On the other hand, when the No. 8 block 61 (non-corresponding block 61b) is lit, the information processing unit 92 determines that there is no corresponding arm member 51.
(control section)
The control unit 9 includes a CPU that executes a game program, and controls the entire game device 1. Specifically, the control unit 9 includes: an information acquisition unit 91 that acquires information on the state of the prize supporting unit 5, the lighting of the operation instruction unit 6, information on whether or not the prize has fallen, and the like (information detected by the detection unit 7); an information processing unit 92 that processes the information acquired by the information acquisition unit 91; and an operation control unit 93 for controlling the operations of the prize supporting unit 5 and the operation instructing unit 6.
(information acquiring section)
The information acquisition unit 91 has a function of acquiring various kinds of information. Specifically, the information acquisition unit 91 acquires input information from the operation unit 3, information on the state (first state or second state) of each arm member 51, and information identifying the lighting device 611 (block 61 selected by the player) that lights up when an input is made to the operation unit 3. The acquired information is processed by the information processing section 92.
(information processing section)
The information processing unit 92 has a function of processing the entire game, and particularly has a function of processing the information acquired by the information acquisition unit 91 and giving an instruction to the operation control unit 93. Specifically, the information processing unit 92 determines the presence or absence of the corresponding arm member 51 based on the information of the block 61 that is lit by the input to the operation unit 3 and the correspondence table (table 1) stored in the storage unit 8. When there is a corresponding arm member 51, the information processing unit 92 specifies the number thereof, and instructs the operation control unit 93 of the specified operation of the arm member 51.
For example, referring to table 1, when the block 61 that lights up when input to the operation section 3 is the No. 4 block 61 (non-corresponding block 61b), the information processing section 92 specifies that there is no corresponding arm member 51. When the block 61 to be lit is the No. 5 block 61 (corresponding block 61a) when the input to the operation unit 3 is input, the information processing unit 92 determines that the corresponding arm member 51 is present, and determines that the arm member is the No. 3 arm member 51. The information processing unit 92 gives an instruction to the motion control unit 93 about the determined movement of the arm member 51.
(operation control section)
The operation control unit 93 has a function of controlling the operations of the prize supporting unit 5 and the operation instructing unit 6. For example, the operation control unit 93 controls the operation of the operation instructing unit 6 as described below. That is, the operation control unit 93 controls the lighting and blinking of the lighting devices 611 built in each block 61 so that the lighting devices 611 blink in sequence. Further, the operation control section 93 may control the blinking direction to a clockwise direction or a counterclockwise direction, or may freely control the blinking speed. Thus, for example, the speed of blinking may be slowed to reduce game difficulty, and the speed of blinking may be increased to increase game difficulty. In addition, if the flashing direction or flashing speed is randomly changed, the difficulty of the game can be further improved.
The operation controller 93 may control some or all of the plurality of blocks 61 to be simultaneously turned on and off. Specifically, when sequentially flashing the lighting devices 611 incorporated in the respective blocks 61, as shown in table 2 below, the operation control unit 93 may simultaneously control the blocks 61 No. 1 to No. 3, individually control the blocks 61 No. 4 to No. 17, simultaneously control the blocks 61 No. 18 to No. 24, and individually control the blocks 61 No. 25 to No. 32, thereby sequentially flashing. Thus, when the button 31 is pressed while the block bodies 61 of nos. 1 to 3 are simultaneously flickered, the arm member 51 of No. 1 and the arm member 51 of No. 2 are simultaneously displaced, and the player can be given a feeling of drawing a prize.
For example, as shown in tables 3 and 4 below, the operation control unit 93 may control the blocks 61 to blink sequentially and simultaneously for 2 or 8 blocks in succession. As shown in tables 3 and 4, by blinking the blocks 61 attached with odd and even numbers at the same time, either arm member 51 can be displaced without fail. Therefore, the player can be given a feeling of no empty prize, and the chance of the player playing on the game device 1 can be increased.
[ TABLE 2 ]
TABLE 2
[ TABLE 3 ]
TABLE 3
[ TABLE 4 ]
TABLE 4
The operation control unit 93 controls the operation of the prize supporting unit 5 as follows. That is, as shown in fig. 15, the operation control unit 93 basically controls the prize supporting section 5 to shift from the first state (state a in fig. 15) to the second state (state D in fig. 15). As shown in another configuration example below, the operation control unit 93 may control the prize supporting section 5 to be displaced in multiple stages (stepwise), or may control the prize supporting section 5 in the second state to be returned to the first state. Specifically, referring to fig. 15, the operation control unit 93 may control the prize supporting section 5 to be displaced upward (state B of fig. 15) from the first state (state a of fig. 15), and from there, directly to the second state (state D of fig. 15), or via, for example, state C of fig. 15, stepwise to the second state. The operation control unit 93 may control the prize supporting section 5 to be shifted from the state C to the state B in fig. 15, and from there to be shifted directly to the second state, or to be shifted stepwise to the second state via the state C in fig. 15, for example. The operation control unit 93 may also perform control so that the prize supporting portion 5 vibrates when the prize supporting portion 5 is displaced (operated). By controlling the prize supporting portion 5 in this way, the game play performance of the game device 1 can be improved, and the player can enjoy more fun. Further, by displacing the prize support portion 5 upward, the prize is greatly moved, and the player can visually give the association that the prize can be obtained. As a result, the chance of the player playing on the game device 1 can be increased.
2. other structural examples
(other construction example of prize supporting part 1)
In the present embodiment, each arm member 51 is provided along the plane direction of the opening 10 from the base end to the tip end thereof in the first state, and at least one arm member 51 may be provided obliquely with respect to the plane direction of the opening 10. Specifically, for example, in the case where the arm member 51 is inclined downward toward the center in the radial direction of the opening 10, the prize tends to easily fall, and the difficulty of the game can be reduced. On the other hand, when the arm member 51 is inclined upward toward the center in the radial direction of the opening 10, the prize tends to be less likely to fall, and the difficulty of the game can be increased. The arm member 51 inclined downward and the arm member 51 inclined upward may be used in combination. The inclination angle is not particularly limited, but is preferably 15 to 60 ° and more preferably 30 to 45 ° with respect to the planar direction (radial direction) of the opening 10. According to such a configuration example, it is possible to provide the game device 1 which can expand the game difficulty selection range and easily maintain high game performance (which is difficult for the player to become bored).
(other construction example of prize supporting part 2)
The arm member 51 may be configured to be shifted from the first state to the second state in multiple stages (in stages) by having a plurality of recesses into which the locking portions of the coupling portion 41 are fitted. Since the arm member 51 supporting the prize is displaced in stages, the posture of the prize is changed in stages (finely). As a result, the degree of application of the weight applied to the arm member 51 by the prize also changes finely, and it is difficult for the player to grasp to which arm member 51 the prize weight is applied, and to what degree of the applied weight is applied to the arm member 51. Thus, the player can enjoy the process of obtaining the prize.
(other construction example of prize supporting part 3)
Further, a driving mechanism for driving the prize supporting section 5 may be provided at the body lower portion 22 so that the arm member 51 automatically returns to the first state from the second state. According to such a configuration, for example, when the block 61 corresponding to the arm member 51 already in the second state is turned on by an operation (input) by the player, the arm member 51 can be returned to the first state, and the difficulty of the game can be increased. Further, when the game is ended, the arm member 51 in the second state automatically returns to the first state, so that the working efficiency of the game apparatus 1 can be improved as compared with the case where the administrator manually returns. Further, when the game is ended and the prize cannot be obtained, the arm member 51 in the second state may not be automatically returned to the first state for a predetermined time, and the game may be continued during this time. As a result, the player (including other players who have not played the game from the beginning) can continue the game from the middle, and the player can be given an incentive to play on the game device 1. In this case, the above-described effect can be more effectively exhibited by displaying a predetermined time on a display unit (e.g., a bulletin board). Further, if the storage section 8 stores the combination of the arm members 51 in the first state in advance at the time of starting the game (see fig. 4), the manager of the game apparatus 1 can omit the time and effort for manually setting the combination of the arm members 51 in the first state before starting the game.
Further, since the above-described drive mechanism is provided, various performances can be performed. For example, the operation control unit 93 may control the arm member 51 in the first state or the second state to be sequentially (for example, clockwise) shifted to the second state or the first state and returned to the original state. For example, the operation control unit 93 may control the states of all the arm members 51 to be reversed together. Specifically, the operation control unit 93 may shift the arm members 51 in the first state to the second state together, and may shift the arm members 51 in the second state to the first state together. If such a performance is performed during a period in which the game is not being played, the prize moves (for example, the plush teddy bear moves greatly in a jumping manner), and therefore the game performance of the game device 1, which is different from the game performance of the existing game device, can be visually transferred to the player. Further, the player can visually give the association of the prize falling as the prize moves. As a result, the player can be given an incentive to play on the game device 1. Further, if such a performance is performed when the game is ended and the prize cannot be acquired or during the game, the function of resetting the prize arrangement functions. Thereby, the chance of the player playing on the game device 1 can be increased.
The operation control unit 93 may control the arm member 51 that has been displaced to the second state in the game to return to the first state after a lapse of a predetermined time (for example, 60 seconds to 180 seconds). Thus, the game difficulty is increased, and the player can enjoy the fun continuously.
Further, in the case where the prize is hung on the arm member 51 by a rope or the like, if the rope is fixed to the arm member 51 in advance, it is also possible to automatically pull up the prize dropped by the operation of the player, thereby starting the next game without replenishing the prize. In this case, the prize may be separately delivered at the shop counter.
(other construction example of prize supporting part 4)
further, a vibrating body may be provided in the arm member 51 so that the arm member 51 vibrates when the prize supporting portion 5 operates. This vibration is generated by the arm member 51 being slightly displaced about the connection portion 41 as a fulcrum by the vibration of the vibrator. For example, the arm member 51 may be configured to be vibrated after the displacement of the certain arm member 51 (particularly, after the stepwise displacement), or the arm member 51 may be configured to be vibrated before the displacement of the certain arm member 51. When a certain arm member 51 is displaced to the second state, an arm member 51 different from the displaced arm member 51 (for example, an arm member 51 adjacent to the displaced arm member 51) is vibrated. This increases the possibility that the prize is in an unexpected posture, and the player can enjoy the process of obtaining the prize. Such vibration may be controlled to occur at a certain magnitude (uniformly) for a predetermined time or may be controlled to occur intermittently. Further, a vibrator may be provided at the locking portion of the connection portion 41 or the side plate 411. In this way, the above-described effects can be more remarkably exhibited by providing a plurality of vibrators at different positions.
3. Operation method of game device
Next, the operation method of the game device according to the present embodiment will be described in detail. Fig. 5 is a flowchart showing the overall flow of the game in the game device according to the first embodiment of the present invention.
As shown in fig. 5, when the game is started, the operation control unit 93 operates the operation instruction unit 6 (S501), and sequentially blinks the lighting devices 611 of the blocks 61 (S502). The process of step S501 may be performed before the game is started, and in this case, for example, the direction of blinking of the lighting device 611 of the random control block body 61 may be determined before the game is started, and the direction of blinking may be fixed at the time of starting the game.
The information acquisition unit 91 acquires an indication of an intention of the player to start the game (for example, the input of coins, etc.), and the information processing unit 92 determines the start of the game based on the information. At this time, the number of games (the number of times a game can be tried) is set according to the number of coins deposited and the like. Next, the process proceeds to step S503.
In a state where each block 61 sequentially blinks, the player performs input to the operation section 3 at the moment when the block 61 corresponding to the arm member 51 to be displaced lights up. If there is no input to the operation unit 3 (no in S503), the processing in steps S502 and S503 is repeated.
When there is an input to the operation unit 3 (yes in S503), the information acquisition unit 91 acquires the input information. The information processing unit 92 specifies the block 61 to be lit at the time of the input, based on the input information acquired by the information acquisition unit 91 (S504). At this time, the information processing unit 92 instructs the operation control unit 93 of the determined operation of the block 61, and the operation control unit 93 lights only the determined block 61.
Thus, the player can confirm the selected block 61 and can confirm whether or not the desired arm member 51 can be selected. Meanwhile, the information processing unit 92 determines the presence or absence of the arm member 51 corresponding to the determined block 61 based on the correspondence table (table 1) of the storage unit 8 (S505).
when there is a corresponding arm member 51, for example, when the block 61 No. 5 is lighting up, the information processing unit 92 specifies the arm member 51 No. 3 corresponding to the block 61 that is lighting up (yes in S505). In this case, the process proceeds to step S506, and the information processing section 92 determines whether or not the arm member No. 3 51 is in the first state. When the arm member No. 3 51 is in the first state (yes in S506), the operation control unit 93 shifts the arm member No. 3 51 to the second state (S507). The process proceeds to step S508, and information processing unit 92 determines whether or not the prize falls due to movement of arm member No. 3 51 to the second state (S508). If the prize has fallen (yes in S508), the game is ended, but if the prize has not fallen (no in S508), the process proceeds to step S510.
On the other hand, returning to step S505, when there is no corresponding arm member 51, for example, when the block 61 No. 4 is lit, the information processing section 92 determines that there is no corresponding arm member 51 (no in S505), and the operation control section 93 controls not to operate the arm member 51 (S509). In step S506, even when the 5 th block 61 is selected, if the information processing unit 92 determines that the 3 rd arm member 51 corresponding to the block 61 is not in the first state (no in S506), that is, if the information processing unit 92 determines that the 3 rd arm member 51 has shifted to the second state, the operation control unit 93 controls not to operate the arm member 51 (S509). After step S509, the process shifts to step S510.
In step S510, the information processing unit 92 determines whether or not the number of games is present. If the number of times of play remains (yes in S510), the process returns to step S502, and if the number of times of play does not remain (no in S510), the game ends.
The processing method described above can be generated using a program executed by a computer. Such a program is implemented by a CPU (central processing unit), a microprocessor (micro processor), a GPU (graphic processing unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
< second embodiment >
Next, a second embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 6 shows a prize supporting section and an operation instructing section of a game device according to a second embodiment of the present invention, and includes a perspective view (a) showing a first state of the prize supporting section and a perspective view (b) showing a second state of the prize supporting section.
The second embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the structures of the delimiting part 4 and the prize supporting part 5 are different. Specifically, the prize supporting section 5 of the second embodiment is constituted by one arm member 51, and the arm member 51 has a flat plate-like mounting plate 51b at its distal end portion. Although not shown, the coupling portion 41 of the regulation portion 4 is rotatably coupled to the arm member 51.
The upper surface (placement surface) of the placement plate 51b of the arm member 51 is provided upward so as to be able to place (support) a prize in the first state (fig. 6 (a)). On the other hand, in the second state, the placing surface of the placing plate 51b of the arm member 51 is set to be rotated by 90 ° toward the front side in the drawing, that is, from the first state toward the front side in the drawing, so that the support of the prize can be released (fig. 6 (b)). That is, as shown in fig. 6, in the present embodiment, the arm member 51 is configured to be rotatable about an axis a aligned with the longitudinal direction of the arm member 51.
Further, the game may be started with the state of fig. 6(b) as the first state. That is, the side surface of the placing plate 51b may be used as a placing surface. Further, the arm member 51 may be configured to rotate with respect to the coupling portion 41, or the arm member 51 may be configured to be fixed to the coupling portion 41 and the coupling portion 41 may be configured to rotate with respect to the limiting portion 4. The angle of rotation is not limited, and the rotation (rotation) may be performed in stages. The shape of the mounting plate 51b is not particularly limited, and may be circular or elliptical, or may be polygonal such as triangular or pentagonal.
As described above, in the game machine 1 of the present embodiment, since there is only one arm member 51 to be displaced, in order to obtain a prize, the player needs to accurately position and aim the block 61 (corresponding block 61a) corresponding to the arm member 51 from among a plurality of (32 in the present embodiment) blocks 61. Therefore, the player can be given the fun of precisely positioning the aiming. Further, even such a prize support section 5 has a function of supporting a prize and a function of physically contacting the prize, and thus the game space can be effectively utilized.
< third embodiment >
Next, a third embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 7 shows a delimiting part, a prize supporting part and an operation instructing part of a game device according to a third embodiment of the present invention, and includes a perspective view (a) showing that the prize supporting part is in a first state and a perspective view (b) showing that the prize supporting part is in a second state.
The third embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the structures of the delimiting part 4 and the prize supporting part 5 are different. Specifically, the prize supporting section 5 of the third embodiment includes a plurality of (four in the present embodiment) rod-shaped arm members 51, and the rod-shaped arm members 51 are provided so as to cross the opening 10 in the first state. The defining portion 4 has holes 42 at positions on its inner peripheral surface corresponding to both ends of each arm member 51. That is, the defining portion 4 includes eight holes 42, and the diameter of each hole 42 corresponds to the diameter of the arm member 51. The restriction section 4 is thus configured to be able to receive the arm member 51.
The arm member 51 is accommodated in the restriction portion 4 so as to be extendable and retractable in the second state. Fig. 7(b) shows the two arm members 51 in the second state (the state of being accommodated in the restriction section 4). In this case, the arm member 51 in the second state may be housed in the limiting section 4 from the hole 42 (not shown) on the front side, or may be housed in the limiting section 4 from the hole 42 on the back side. In addition, only a part of the arm member 51 may be accommodated in the limiting section 4 in the second state, or may be accommodated in the limiting section 4 in stages from the first state to the second state. The number of the arm members 51 is not particularly limited, and may be an odd number or an even number, or may be more or less than four.
In the present embodiment, in the first state, both ends of each arm member 51 are provided to correspond to the corresponding blocks 61a, respectively. That is, there are two corresponding block bodies 61a corresponding to one arm member 51, and even if any one of the corresponding block bodies 61a is lighted by the operation of the player, the arm member 51 corresponding to the lighted corresponding block body 61a can be displaced. This increases the probability of selecting a desired arm member 51, reduces the difficulty of the game, and provides the game apparatus 1 that is advantageous to the player. Even if the game device 1 of the third embodiment is used, the same effects as those of the first embodiment can be obtained.
< fourth embodiment >
Next, a fourth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 8 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a fourth embodiment of the present invention.
The fourth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the structures of the delimiting part 4 and the prize supporting part 5 are different. Specifically, the prize supporting section 5 of the fourth embodiment includes a plurality of (two in the present embodiment) elongated arm members 51, and the limiting section 4 includes the rail member 43. The guide member 43 is configured to rotate the arm member 51 along the circumferential direction of the defining portion 4 (opening 10). In fig. 8, the direction of rotation in the clockwise direction is indicated by an arrow.
When a player inputs to the operation section 3 and the corresponding block 61a corresponding to the arm member 51 is lighted, the arm member 51 rotates clockwise with its tip end showing the center of the opening 10. The arm member 51 may rotate corresponding to the block 61, and the rotation angle is, for example, preferably 15 to 90 °, and more preferably 30 to 60 °.
In addition, when one arm member 51 is rotated in one direction, a case where the arm member 51 interferes with (is adjacent to) the other arm member 51 may occur. In this case, even if the arm member 51 is selected, it is not required to move. When one arm member 51 rotates, the other arm member 51 may be configured to rotate in conjunction with the rotation. The number of the arm members 51 is not particularly limited, and may be an odd number or an even number, or may be more or less than 2.
As described above, in the present embodiment, the arm member 51 is provided along the plane direction of the opening 10 from the base end to the tip end thereof in both the first state and the second state. In other words, the arm member 51 extends in the radial direction of the opening 10 in both the first state and the second state. Since the arm member 51 is deviated from the horizontal direction, the prize is less likely to fall down depending on the shape, size, arrangement, and the like of the prize. As a result, the difficulty of the game can be increased, and the player can enjoy the game continuously. Even if the game device 1 of the fourth embodiment is used, the same effects as those of the first embodiment can be obtained.
< fifth embodiment >
next, a fifth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 9 is a perspective view showing a game device according to a fifth embodiment of the present invention.
The fifth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the shape of the housing 2, the configuration of the operation unit 3, and the provision of the grip unit 11 are different. Specifically, the game device 1 of the fifth embodiment includes: the rectangular parallelepiped case 2 has an operation portion 3 having three buttons 31, and a grasping portion 11 as a movable portion for grasping and moving a prize. Two buttons 31 of the three buttons 31 are used to operate the grasping portion 11, and the player can perform the operation of the prize supporting portion 5 and the operation of the grasping portion 11 to obtain the prize.
Specifically, the player moves the desired arm member 51 to the second state to expose the opening 10 to such an extent that the prize can fall, and thereafter, moves and falls the prize to a place where the prize is gripped and exposed by the grip portion 11. Further, after the position of the prize is changed by the grasping section 11, the arm member 51 may be displaced to the second state to drop the prize. The grasping portion 11 may be operable or inoperable. Further, as a means for operating the grasping portion 11, an operation lever may be provided instead of the two buttons 31, or in addition to the two buttons 31.
According to the game apparatus 1 of the fifth embodiment, for example, by reusing an existing doll device without human breath, the game space can be effectively utilized, and a game apparatus having high playability can be provided.
< sixth embodiment >
Next, a sixth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 10 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a sixth embodiment of the present invention.
The sixth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
the game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the prize supporting section 5 and the operation instructing section 6 have different configurations. In the present embodiment, the prize supporting section 5 and the operation instructing section 6 are provided as a single body. Specifically, the operation instruction portion 6 is configured by a plurality of (sixteen in the present embodiment) lighting devices 611 instead of the block 61. Each lighting device 611 is provided in the arm member 51 at the base end side thereof, and is not provided on the upper surface of the defining portion 4. In other words, in the present embodiment, the arm member 51 functions similarly to the block 61 (corresponding block 61a) of the first embodiment, and there is no arm member corresponding to the non-corresponding block 61 b. Therefore, the upper surface of the defining section 4 is exposed, and the player can surely select any one of the arm members 51. Each lighting device 611 includes a plurality of (three in the present embodiment) LEDs.
With this configuration, for example, prizes for display can be arranged on the upper surface of the regulation section 4, and the game space can be used more effectively. Further, since the width of the defining portion 4 can be omitted, it is possible to maintain the size of the opening 10 and reduce the size of the defining portion 4. Thereby, a more compact game device 1 can also be provided. Even if the game device 1 according to the sixth embodiment is used, the same effects as those of the first embodiment can be obtained.
< seventh embodiment >
Next, a seventh embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 11 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to a seventh embodiment of the present invention.
The seventh embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the configuration of the operation instruction unit 6 is different. The operation instruction unit 6 of the present embodiment has, as having a wheel function: a plurality of (32 in the present embodiment) pits 612, a rotating plate 613 provided on the outer peripheral side of the plurality of pits 612, and balls B moving on the rotating plate 613. The number of the pits 612 is not particularly limited, and may be an odd number or an even number, or may be more or less than 32. The number of balls B is also not particularly limited.
The plurality of pits 612 is constituted by sixteen corresponding pits 612a and sixteen non-corresponding pits 612a, the sixteen corresponding pits 612a being adjacent to the arm members 51 and being provided so as to correspond to the arm members 51, and the sixteen non-corresponding pits 612b being provided between the arm members 51 and being provided so as not to correspond to the arm members 51. That is, the respective pit portions 612a and the non-corresponding pit portions 612b are alternately provided.
the rotating plate 613 is annular and is configured to be rotatable with respect to the plurality of wells 612. On the upper surface of the rotating plate 613, frame lines corresponding to the respective pockets 612, and numbers 1 to 32 assigned to the frames, respectively, are drawn. The rotation direction of the rotation plate 613 may be a clockwise direction or a counterclockwise direction. In addition, a motor for rotating the rotating plate 613, a supply mechanism and a recovery mechanism for the balls B are not shown.
The ball B is supplied to the rotating plate 613, moves on the rotating plate 613, and then falls into any one of the plurality of pockets 612. Thereby, the presence or absence of the arm member 51 corresponding to the pit 612 into which the ball B has fallen (the presence or absence of the arm member 51 to be displaced) is indicated to the player. Meanwhile, the information processing unit 92 determines the presence or absence of the corresponding arm member 51, and determines the arm member 51 to be displaced. In the present embodiment, for example, by providing a weight sensor or a pressure sensor in each pit 612, the information processing section 92 can determine the presence or absence of the corresponding arm member 51.
Even with this configuration, since the prize supporting portion 5 is provided, the game space can be effectively used as in the first embodiment. Thus, the game apparatus 1 of the present invention can also introduce a certain game (for example, roulette) from the existing game to enjoy the player.
Although the operation instruction unit 6 described above has a physical mechanism configured to be able to play a roulette game, it may be replaced with an electric mechanism (e.g., a liquid crystal display device). In this case, since the operation control section 93 controls the ball B displayed on the liquid crystal display device to rotate on the outer periphery of the arm member 51, when the player presses the button 31 at a desired timing, the rotation of the ball B is stopped, and the ball B is accommodated in the pit 612 closest to the stop position. This can indicate to the player whether or not there is an arm member 51 to be displaced. With such a configuration, since the player can aim at a desired arm member 51 by himself, the same effect as that of the first embodiment can be obtained.
< eighth embodiment >
Next, an eighth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 12 is a perspective view showing a regulation unit, a prize supporting unit, and an operation instruction unit of a game device according to an eighth embodiment of the present invention.
The eighth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the configuration of the restriction unit 4 and the configuration of the operation instruction unit 6 are different. Specifically, the defining section 4 of the present embodiment includes a guide member 43 configured to rotate along the inside of the outer peripheral edge thereof. The operation indicator 6 is formed of one arrow member 614, and is connected to the rail member 43 at its base end. Thereby, the arrow member 614 can rotate in the circumferential direction of the defining portion 4 (the opening 10), and the front end of the arrow member 614 indicates the center of the opening 10. In fig. 12, the arrow 614 is indicated by a clockwise rotation direction, but the rotation direction of the arrow 614 is not particularly limited. For example, the arrow part 614 may be controlled to rotate in the counterclockwise direction, or may be controlled to alternately repeat the clockwise rotation and the counterclockwise rotation.
When the game starts, the arrow part 614 rotates clockwise on the outer circumference of the arm part 51. Thereafter, when the player presses the button 31 at a desired timing, the motion controller 93 stops the rotation of the arrow member 614. This indicates the presence or absence of the arm member 51 to be displaced to the player. Specifically, if the tip of the stopped arrow member 614 shows the arm member 51, the information processing section 92 may determine that there is an arm member 51 to be displaced, and if the tip of the stopped arrow member 614 does not show the arm member 51, the information processing section 92 may determine that there is no arm member 51 to be displaced. In addition, the position of the arrow part 614 can be detected using a camera provided in the game space of the upper body part 21.
Further, depending on the position at which the arrow member 614 stops, it may be unclear whether or not the arm member 51 is to be displaced. For example, when the tip of the arrow member 614 stops at the position of the coupling portion 41 of the localization unit 4, it is not clear whether it is determined that the arm member 51 is selected or whether it is determined that the arm member 51 is not selected. If the storage unit 8 stores the judgment criterion for such a case in advance, the game difficulty range becomes wider. For example, such a criterion may be set: when the tip of the arrow member 614 is stopped within the range of the inner peripheral surface of the regulation section 4 corresponding to the arm member 51 and the connection section 41 sandwiching it, the arm member 51 is selected. Such a criterion may also be set: when the tip of the arrow member 614 stops within the range of the inner peripheral surface of the regulation section 4 corresponding to the arm member 51, the arm member 51 is selected. In the latter case, the difficulty of the game can be increased as compared with the former case. Thereby, the game device 1 with which various users (beginners and advanced users) can enjoy can be provided. The arrow member 614 may be fixed and the prize supporting portion 5 may rotate as shown in fig. 8, or the arrow member 614 and the prize supporting portion 5 may rotate simultaneously.
according to the game device 1 of the eighth embodiment, the player can enjoy the feeling of the aiming arm member 51. Even if the game device 1 according to the eighth embodiment is used, the same effects as those of the first embodiment can be obtained.
< ninth embodiment >
Next, a ninth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 13 is a plan view showing a regulation section, a prize supporting section, and an operation instruction section of a game device according to a ninth embodiment of the present invention.
The ninth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
the game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except for the configuration of the delimiting portions 4, the shape of the openings 10, and the arrangement of the prize supporting portion 5 and the operation instructing portion 6. Specifically, the defining section 4 is a rectangular frame body in which the respective midpoints of the long sides are connected to each other. In other words, the defining section 4 is configured such that two rectangular frame bodies are adjacent to each other at the long sides thereof. Thereby, two rectangular openings 10 are formed.
The prize supporting portion 5 of the present embodiment is provided in parallel with the long side and the short side of the rectangular shape defining portion 4. Thus, the arm member 51 provided on the long side and the arm member 51 provided on the short side are provided on the defining section 4 so as to be orthogonal to each other.
With this structure, the manager of the game device 1 can adopt various placement methods. Further, the blinking pattern (blinking direction, etc.) of the lighting device 611 of the operation instructing section 6 becomes more diversified. For example, each lighting device 611 may be caused to blink so as to draw the character "eight". For these reasons, the player can be made to continue enjoying. In addition, the arm member 51 may be provided only on the long side or the short side. In this case, the exposed area in the plan view of the opening 10 becomes large, and the player can be given a feeling that the prize can be obtained more effectively. As a result, the player can be given an incentive to play on the game device 1. Even if the game device 1 according to the ninth embodiment is used, the same effects as those of the first embodiment can be obtained.
< tenth embodiment >
Next, a tenth embodiment of the game device of the present invention will be described with reference to the drawings.
Fig. 14 is a perspective view showing an operation section, a regulation section, and a prize supporting section of a game device according to a tenth embodiment of the present invention.
The tenth embodiment will be described below, but differences from the first embodiment will be mainly described, and descriptions of the same matters will be omitted. In addition, the same components as those of the first embodiment are denoted by the same reference numerals.
The game device 1 of the present embodiment is the same as the game device 1 of the first embodiment except that the configuration of the operation unit 3 and the configuration of the operation instruction unit 6 are different. Specifically, in the game device 1 of the present embodiment, the operation unit 3 includes a plurality of (16 in the present embodiment) buttons 31. Each button 31 is provided on the upper surface of the defining section 4 in one-to-one correspondence with the arm member 51 so as to be adjacent to the arm member 51. Thus, if the player presses the button 31 corresponding to the arm member 51 to be displaced, the arm member 51 can be displaced with certainty. As described above, in the present embodiment, the operation unit 3 also functions as the operation instruction unit 6. In addition, although not shown, the side peripheral wall surface 211 of the main body upper portion 21 may be provided so that its diameter corresponds to the inner diameter of the defining portion 4.
With this configuration, since the desired arm member 51 can be surely displaced, the player can be given a stimulus to play on the game apparatus 1. Further, since it is not necessary to additionally provide the operation instructing section 6, the game device 1 can be provided more compactly. Even if the game device 1 as in the tenth embodiment is used, the same effects as those of the first embodiment can be obtained.
although the game device of the present invention has been described above with reference to the preferred embodiments, the present invention is not limited to this, and the configuration of each part may be replaced with any configuration having the same function. In addition, any other means or constitution may be added to the present invention. The present invention may be a combination of any two or more structures (features) in the above embodiments.
Industrial applicability
A game device according to the present invention is a game device having an opening through which a prize falls, the game device including: an operation unit that receives input information; a prize support portion provided on the opening so as to support the prize, the prize support portion being actuated when the operation portion receives the input information; an operation instruction section corresponding to the prize supporting section that is displaced; and an operation control unit for controlling the operations of the prize supporting unit and the operation instruction unit. Thus, a game device having high game performance can be provided, which can effectively utilize the space in the housing. Therefore, the present invention has industrial applicability.
Description of reference numerals:
1 … Game machine 2 … case 21 … side upper 211 … side peripheral wall surface of main body
212 … Upper wall surface 213 … display shelf 22 … Main body lower portion 23 … cover parts
24 … column 25 … prize box 251 … prize outlet 3 … operating part
31 … button 4 … stopper 41 … and connecting portion 411 … side plate 42 … hole
43 … Rail Member 5 … prize support 51 … arm Member 51b … Placement Panel
6 … operation indicator 61 … block 61a … corresponding block 61b … non-corresponding block
611 … lighting device 612 … pit 612a … corresponding pit 612b … not corresponding pit
613 … rotating plate 614 … arrow member 7 … detection part 8 … storage part
9 … controller 91 … information acquirer 92 … information processor 93 … action controller
10 … opening 11 … grabber B … ball

Claims (10)

1. A game device having an opening through which a prize falls, the game device comprising:
An operation unit that receives input information;
A defining portion defining the opening;
A prize support portion provided on the opening so as to support the prize, the prize support portion being operable in response to the operation portion receiving the input information;
An operation instruction section corresponding to the prize support section; and
An operation control unit for controlling the operations of the prize supporting unit and the operation instructing unit,
Wherein the prize supporting portion is provided at an inner peripheral surface of the limiting portion with a base end thereof and is rotated downward with the base end as a fulcrum,
when the operating section receives the input information input in accordance with the instruction of the operation instructing section to the corresponding prize supporting section, the operation control section controls the prize supporting section to rotate downward with the base end as a fulcrum.
2. The game device according to claim 1, wherein the operation indicator is constituted by a plurality of blocks having a lighting device,
The lighting devices of the plurality of blocks blink sequentially or randomly.
3. The game apparatus of claim 2, wherein the prize support comprises a plurality of elongated arm members,
The plurality of arm members of an elongated shape are provided at the inner peripheral surface of the restriction portion at the base ends thereof and are rotated downward with the base ends as fulcrums,
The motion control section controls the plurality of arm members based on the input information,
The plurality of blocks includes corresponding blocks disposed to correspond to the plurality of arm members.
4. The game device of claim 3,
The plurality of arm members are disposed along the inner peripheral surface of the defining portion,
The plurality of blocks are provided on the upper surface of the defining portion so as to surround the plurality of arm members.
5. The play set of claim 3, wherein the plurality of blocks further comprises non-corresponding blocks that do not correspond to the plurality of arm members,
The corresponding blocks and the non-corresponding blocks are alternately arranged.
6. The play set of claim 4, wherein the plurality of blocks further comprises non-corresponding blocks that do not correspond to the plurality of arm members,
The corresponding blocks and the non-corresponding blocks are alternately arranged.
7. the game device according to any one of claims 2 to 6, wherein the operation control unit controls the lighting devices of the plurality of blocks to sequentially flash, and when the input information is received by the operation unit when the lighting devices are lit, the lighting devices are kept lit.
8. the game device according to any one of claims 2 to 6, wherein the operation control unit controls such that a part or all of the lighting devices of the plurality of blocks blink at the same time.
9. The game device according to claim 5 or 6, wherein the operation control unit controls the lighting device of the adjacent two corresponding blocks and the lighting device of the non-corresponding block provided between the two corresponding blocks to blink simultaneously.
10. A control method of a game device having an opening through which a prize falls and a restriction portion that restricts the opening, the control method comprising:
Controlling an operation instructing section so that the operation instructing section corresponds to a prize supporting section that supports the prize on the opening;
a step in which an operation unit receives information input in accordance with an instruction from the operation instruction unit; and
rotating the prize supporting section based on the input information,
Wherein the prize supporting portion is provided at an inner peripheral surface of the limiting portion with a base end thereof and is rotated downward with the base end as a fulcrum,
The step of rotating the prize support includes: when the input information input according to the instruction of the operation instruction part to the corresponding prize supporting part is received, the prize supporting part rotates downwards with the base end as a fulcrum.
CN201780009272.XA 2017-02-02 2017-07-11 Game device Active CN108697929B (en)

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CN108697929A (en) 2018-10-23
WO2018142644A1 (en) 2018-08-09
TWI671105B (en) 2019-09-11
KR102110881B1 (en) 2020-05-14
TW201829039A (en) 2018-08-16
KR20180108570A (en) 2018-10-04
JP2018121969A (en) 2018-08-09
JP6375001B2 (en) 2018-08-15

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