CN108245887A - 虚拟对象控制方法、装置、电子装置及存储介质 - Google Patents

虚拟对象控制方法、装置、电子装置及存储介质 Download PDF

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Publication number
CN108245887A
CN108245887A CN201810132647.8A CN201810132647A CN108245887A CN 108245887 A CN108245887 A CN 108245887A CN 201810132647 A CN201810132647 A CN 201810132647A CN 108245887 A CN108245887 A CN 108245887A
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China
Prior art keywords
virtual objects
acceleration
virtual
touch
visual angle
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Pending
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CN201810132647.8A
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English (en)
Chinese (zh)
Inventor
邓杨
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201810132647.8A priority Critical patent/CN108245887A/zh
Publication of CN108245887A publication Critical patent/CN108245887A/zh
Priority to PCT/CN2018/117034 priority patent/WO2019153837A1/zh
Priority to JP2020541985A priority patent/JP7166708B2/ja
Priority to US16/893,773 priority patent/US11161041B2/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN201810132647.8A 2018-02-09 2018-02-09 虚拟对象控制方法、装置、电子装置及存储介质 Pending CN108245887A (zh)

Priority Applications (4)

Application Number Priority Date Filing Date Title
CN201810132647.8A CN108245887A (zh) 2018-02-09 2018-02-09 虚拟对象控制方法、装置、电子装置及存储介质
PCT/CN2018/117034 WO2019153837A1 (zh) 2018-02-09 2018-11-22 虚拟对象控制方法、装置、电子装置及存储介质
JP2020541985A JP7166708B2 (ja) 2018-02-09 2018-11-22 仮想オブジェクト制御方法、装置、電子機器、及び記憶媒体
US16/893,773 US11161041B2 (en) 2018-02-09 2020-06-05 Virtual object control method and apparatus, electronic apparatus, and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810132647.8A CN108245887A (zh) 2018-02-09 2018-02-09 虚拟对象控制方法、装置、电子装置及存储介质

Publications (1)

Publication Number Publication Date
CN108245887A true CN108245887A (zh) 2018-07-06

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Country Link
US (1) US11161041B2 (enExample)
JP (1) JP7166708B2 (enExample)
CN (1) CN108245887A (enExample)
WO (1) WO2019153837A1 (enExample)

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CN109542222A (zh) * 2018-11-13 2019-03-29 深圳市创凯智能股份有限公司 三维视角控制方法、装置、设备以及可读存储介质
WO2019153837A1 (zh) * 2018-02-09 2019-08-15 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、电子装置及存储介质
CN111298440A (zh) * 2020-01-20 2020-06-19 腾讯科技(深圳)有限公司 虚拟环境中的虚拟角色控制方法、装置、设备及介质
CN111913645A (zh) * 2020-08-17 2020-11-10 广东申义实业投资有限公司 三维图像展示的方法、装置、电子设备及存储介质
CN112121417A (zh) * 2020-09-30 2020-12-25 腾讯科技(深圳)有限公司 虚拟场景中的事件处理方法、装置、设备及存储介质
CN114367107A (zh) * 2021-11-02 2022-04-19 腾讯科技(深圳)有限公司 虚拟场景的交互控制方法、装置、摇杆设备及电子设备
KR20220071149A (ko) * 2020-11-19 2022-05-31 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램 제품
WO2023065949A1 (zh) * 2021-10-20 2023-04-27 腾讯科技(深圳)有限公司 虚拟场景中的对象控制方法、装置、终端设备、计算机可读存储介质、计算机程序产品
US11992760B2 (en) 2019-08-08 2024-05-28 Tencent Technology (Shenzhen) Company Limited Virtual object control method and apparatus, terminal, and storage medium

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CN108744507B (zh) * 2018-05-18 2023-03-24 腾讯科技(深圳)有限公司 虚拟对象下落控制方法、装置、电子装置及存储介质
CN111298441A (zh) * 2020-01-21 2020-06-19 腾讯科技(深圳)有限公司 虚拟道具的使用方法、装置、设备及存储介质
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN112263830B (zh) * 2020-09-28 2023-04-07 上海米哈游天命科技有限公司 一种虚拟目标锁定方法、装置、设备和介质
US11534681B2 (en) * 2020-10-29 2022-12-27 Google Llc Virtual console gaming controller
CN112717410B (zh) 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备及存储介质
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN114082189B (zh) * 2021-11-18 2025-06-10 腾讯科技(深圳)有限公司 虚拟角色控制方法、装置、设备、存储介质及产品
CN115155060B (zh) * 2022-06-20 2025-11-25 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法、装置、终端设备及存储介质
CN115220576B (zh) * 2022-06-21 2024-10-01 北京字跳网络技术有限公司 画面视角控制的方法、装置、设备和存储介质
CN117942565A (zh) * 2024-01-19 2024-04-30 网易(杭州)网络有限公司 游戏控制方法、装置和电子设备
EP4625126A1 (en) * 2024-03-29 2025-10-01 Beijing Zitiao Network Technology Co., Ltd. Method and apparatus for moving virtual object, electronic device, and storage medium

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Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019153837A1 (zh) * 2018-02-09 2019-08-15 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、电子装置及存储介质
US11161041B2 (en) 2018-02-09 2021-11-02 Tencent Technology (Shenzhen) Company Limited Virtual object control method and apparatus, electronic apparatus, and storage medium
CN109542222A (zh) * 2018-11-13 2019-03-29 深圳市创凯智能股份有限公司 三维视角控制方法、装置、设备以及可读存储介质
CN109542222B (zh) * 2018-11-13 2021-12-14 深圳市创凯智能股份有限公司 三维视角控制方法、装置、设备以及可读存储介质
US11992760B2 (en) 2019-08-08 2024-05-28 Tencent Technology (Shenzhen) Company Limited Virtual object control method and apparatus, terminal, and storage medium
CN111298440A (zh) * 2020-01-20 2020-06-19 腾讯科技(深圳)有限公司 虚拟环境中的虚拟角色控制方法、装置、设备及介质
US12233340B2 (en) 2020-01-20 2025-02-25 Tencent Technology (Shenzhen) Company Limited Method and apparatus for controlling virtual character in virtual environment, device, and medium
CN111913645B (zh) * 2020-08-17 2022-04-19 广东申义实业投资有限公司 三维图像展示的方法、装置、电子设备及存储介质
CN111913645A (zh) * 2020-08-17 2020-11-10 广东申义实业投资有限公司 三维图像展示的方法、装置、电子设备及存储介质
CN112121417B (zh) * 2020-09-30 2022-04-15 腾讯科技(深圳)有限公司 虚拟场景中的事件处理方法、装置、设备及存储介质
CN112121417A (zh) * 2020-09-30 2020-12-25 腾讯科技(深圳)有限公司 虚拟场景中的事件处理方法、装置、设备及存储介质
KR20220071149A (ko) * 2020-11-19 2022-05-31 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램 제품
KR102756415B1 (ko) * 2020-11-19 2025-01-16 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램
US12366956B2 (en) 2020-11-19 2025-07-22 Tencent Technology (Shenzhen) Company Limited Virtual object control method and apparatus, device, storage medium, and computer program product
WO2023065949A1 (zh) * 2021-10-20 2023-04-27 腾讯科技(深圳)有限公司 虚拟场景中的对象控制方法、装置、终端设备、计算机可读存储介质、计算机程序产品
CN114367107A (zh) * 2021-11-02 2022-04-19 腾讯科技(深圳)有限公司 虚拟场景的交互控制方法、装置、摇杆设备及电子设备

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