CN108245887A - 虚拟对象控制方法、装置、电子装置及存储介质 - Google Patents
虚拟对象控制方法、装置、电子装置及存储介质 Download PDFInfo
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- CN108245887A CN108245887A CN201810132647.8A CN201810132647A CN108245887A CN 108245887 A CN108245887 A CN 108245887A CN 201810132647 A CN201810132647 A CN 201810132647A CN 108245887 A CN108245887 A CN 108245887A
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Classifications
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/837—Shooting of targets
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810132647.8A CN108245887A (zh) | 2018-02-09 | 2018-02-09 | 虚拟对象控制方法、装置、电子装置及存储介质 |
| PCT/CN2018/117034 WO2019153837A1 (zh) | 2018-02-09 | 2018-11-22 | 虚拟对象控制方法、装置、电子装置及存储介质 |
| JP2020541985A JP7166708B2 (ja) | 2018-02-09 | 2018-11-22 | 仮想オブジェクト制御方法、装置、電子機器、及び記憶媒体 |
| US16/893,773 US11161041B2 (en) | 2018-02-09 | 2020-06-05 | Virtual object control method and apparatus, electronic apparatus, and storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810132647.8A CN108245887A (zh) | 2018-02-09 | 2018-02-09 | 虚拟对象控制方法、装置、电子装置及存储介质 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN108245887A true CN108245887A (zh) | 2018-07-06 |
Family
ID=62744880
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201810132647.8A Pending CN108245887A (zh) | 2018-02-09 | 2018-02-09 | 虚拟对象控制方法、装置、电子装置及存储介质 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11161041B2 (enExample) |
| JP (1) | JP7166708B2 (enExample) |
| CN (1) | CN108245887A (enExample) |
| WO (1) | WO2019153837A1 (enExample) |
Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109542222A (zh) * | 2018-11-13 | 2019-03-29 | 深圳市创凯智能股份有限公司 | 三维视角控制方法、装置、设备以及可读存储介质 |
| WO2019153837A1 (zh) * | 2018-02-09 | 2019-08-15 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、电子装置及存储介质 |
| CN111298440A (zh) * | 2020-01-20 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟环境中的虚拟角色控制方法、装置、设备及介质 |
| CN111913645A (zh) * | 2020-08-17 | 2020-11-10 | 广东申义实业投资有限公司 | 三维图像展示的方法、装置、电子设备及存储介质 |
| CN112121417A (zh) * | 2020-09-30 | 2020-12-25 | 腾讯科技(深圳)有限公司 | 虚拟场景中的事件处理方法、装置、设备及存储介质 |
| CN114367107A (zh) * | 2021-11-02 | 2022-04-19 | 腾讯科技(深圳)有限公司 | 虚拟场景的交互控制方法、装置、摇杆设备及电子设备 |
| KR20220071149A (ko) * | 2020-11-19 | 2022-05-31 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램 제품 |
| WO2023065949A1 (zh) * | 2021-10-20 | 2023-04-27 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置、终端设备、计算机可读存储介质、计算机程序产品 |
| US11992760B2 (en) | 2019-08-08 | 2024-05-28 | Tencent Technology (Shenzhen) Company Limited | Virtual object control method and apparatus, terminal, and storage medium |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN108744507B (zh) * | 2018-05-18 | 2023-03-24 | 腾讯科技(深圳)有限公司 | 虚拟对象下落控制方法、装置、电子装置及存储介质 |
| CN111298441A (zh) * | 2020-01-21 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟道具的使用方法、装置、设备及存储介质 |
| JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| CN112263830B (zh) * | 2020-09-28 | 2023-04-07 | 上海米哈游天命科技有限公司 | 一种虚拟目标锁定方法、装置、设备和介质 |
| US11534681B2 (en) * | 2020-10-29 | 2022-12-27 | Google Llc | Virtual console gaming controller |
| CN112717410B (zh) | 2021-01-21 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
| CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| CN114082189B (zh) * | 2021-11-18 | 2025-06-10 | 腾讯科技(深圳)有限公司 | 虚拟角色控制方法、装置、设备、存储介质及产品 |
| CN115155060B (zh) * | 2022-06-20 | 2025-11-25 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法、装置、终端设备及存储介质 |
| CN115220576B (zh) * | 2022-06-21 | 2024-10-01 | 北京字跳网络技术有限公司 | 画面视角控制的方法、装置、设备和存储介质 |
| CN117942565A (zh) * | 2024-01-19 | 2024-04-30 | 网易(杭州)网络有限公司 | 游戏控制方法、装置和电子设备 |
| EP4625126A1 (en) * | 2024-03-29 | 2025-10-01 | Beijing Zitiao Network Technology Co., Ltd. | Method and apparatus for moving virtual object, electronic device, and storage medium |
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| KR101089041B1 (ko) * | 2011-04-21 | 2011-12-07 | 주식회사인스타 | 이동형 낙하 훈련 시뮬레이터 및 그 방법 |
| CN105460223A (zh) * | 2015-12-08 | 2016-04-06 | 中国人民解放军空军空降兵学院 | 跳伞模拟训练系统及其模拟训练方法 |
| CN206597301U (zh) * | 2017-03-01 | 2017-10-31 | 蓝色智库(北京)科技发展有限公司 | 一种基于虚拟现实的实战伞降作战仿真模拟系统 |
| CN206672404U (zh) * | 2016-12-07 | 2017-11-24 | 深圳天网虚拟现实科技开发有限公司 | 基于虚拟现实的跳伞体验模拟装置 |
| CN107472543A (zh) * | 2017-08-29 | 2017-12-15 | 深圳威阿科技有限公司 | 一种跳伞训练模拟系统 |
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| CN108245887A (zh) * | 2018-02-09 | 2018-07-06 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、电子装置及存储介质 |
-
2018
- 2018-02-09 CN CN201810132647.8A patent/CN108245887A/zh active Pending
- 2018-11-22 WO PCT/CN2018/117034 patent/WO2019153837A1/zh not_active Ceased
- 2018-11-22 JP JP2020541985A patent/JP7166708B2/ja active Active
-
2020
- 2020-06-05 US US16/893,773 patent/US11161041B2/en active Active
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| CN107506122A (zh) * | 2017-08-18 | 2017-12-22 | 网易(杭州)网络有限公司 | 虚拟对象调控的方法、装置及电子设备 |
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Cited By (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2019153837A1 (zh) * | 2018-02-09 | 2019-08-15 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、电子装置及存储介质 |
| US11161041B2 (en) | 2018-02-09 | 2021-11-02 | Tencent Technology (Shenzhen) Company Limited | Virtual object control method and apparatus, electronic apparatus, and storage medium |
| CN109542222A (zh) * | 2018-11-13 | 2019-03-29 | 深圳市创凯智能股份有限公司 | 三维视角控制方法、装置、设备以及可读存储介质 |
| CN109542222B (zh) * | 2018-11-13 | 2021-12-14 | 深圳市创凯智能股份有限公司 | 三维视角控制方法、装置、设备以及可读存储介质 |
| US11992760B2 (en) | 2019-08-08 | 2024-05-28 | Tencent Technology (Shenzhen) Company Limited | Virtual object control method and apparatus, terminal, and storage medium |
| CN111298440A (zh) * | 2020-01-20 | 2020-06-19 | 腾讯科技(深圳)有限公司 | 虚拟环境中的虚拟角色控制方法、装置、设备及介质 |
| US12233340B2 (en) | 2020-01-20 | 2025-02-25 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for controlling virtual character in virtual environment, device, and medium |
| CN111913645B (zh) * | 2020-08-17 | 2022-04-19 | 广东申义实业投资有限公司 | 三维图像展示的方法、装置、电子设备及存储介质 |
| CN111913645A (zh) * | 2020-08-17 | 2020-11-10 | 广东申义实业投资有限公司 | 三维图像展示的方法、装置、电子设备及存储介质 |
| CN112121417B (zh) * | 2020-09-30 | 2022-04-15 | 腾讯科技(深圳)有限公司 | 虚拟场景中的事件处理方法、装置、设备及存储介质 |
| CN112121417A (zh) * | 2020-09-30 | 2020-12-25 | 腾讯科技(深圳)有限公司 | 虚拟场景中的事件处理方法、装置、设备及存储介质 |
| KR20220071149A (ko) * | 2020-11-19 | 2022-05-31 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램 제품 |
| KR102756415B1 (ko) * | 2020-11-19 | 2025-01-16 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 디바이스, 저장 매체 및 컴퓨터 프로그램 |
| US12366956B2 (en) | 2020-11-19 | 2025-07-22 | Tencent Technology (Shenzhen) Company Limited | Virtual object control method and apparatus, device, storage medium, and computer program product |
| WO2023065949A1 (zh) * | 2021-10-20 | 2023-04-27 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置、终端设备、计算机可读存储介质、计算机程序产品 |
| CN114367107A (zh) * | 2021-11-02 | 2022-04-19 | 腾讯科技(深圳)有限公司 | 虚拟场景的交互控制方法、装置、摇杆设备及电子设备 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2021512418A (ja) | 2021-05-13 |
| JP7166708B2 (ja) | 2022-11-08 |
| US20200298121A1 (en) | 2020-09-24 |
| US11161041B2 (en) | 2021-11-02 |
| WO2019153837A1 (zh) | 2019-08-15 |
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