CN107961534A - A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs - Google Patents

A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs Download PDF

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Publication number
CN107961534A
CN107961534A CN201610911623.3A CN201610911623A CN107961534A CN 107961534 A CN107961534 A CN 107961534A CN 201610911623 A CN201610911623 A CN 201610911623A CN 107961534 A CN107961534 A CN 107961534A
Authority
CN
China
Prior art keywords
strong point
game
attacking
mobile phone
smart mobile
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610911623.3A
Other languages
Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hunan Moving Power Network Technology Co Ltd
Original Assignee
Hunan Moving Power Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hunan Moving Power Network Technology Co Ltd filed Critical Hunan Moving Power Network Technology Co Ltd
Priority to CN201610911623.3A priority Critical patent/CN107961534A/en
Publication of CN107961534A publication Critical patent/CN107961534A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Abstract

Unity3D engines exploitation of the present invention, main programming language design a kind of attacking and defending class game of the smart mobile phone run in apple system and Android system for C# language;Its core playing method be player by going to capture strong point before sending soldier, by finally attacking lower enemy base, win;If one's own side base is occupied, failure game;Systemic-function is to control the realizations such as management, strong point control design case by user management, outpost of the tax office management, AI;This game is a kind of a kind of pursuit-evasion strategy sex play easy to operate, picture is exquisite and athletics is strong.

Description

A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs
Technical field
The present invention relates to Unity3D technological development, using intelligent mobile phone platform, is related to C# language technology.
Background technology
With the development of smart mobile phone, people can very easily be surfed the Internet by mobile phone, is done shopping and is played, hand Machine game is very quick in development in the past few days, while the picture played also turns to 3D into common 2D and develops;Pursuit-evasion strategy Sex play has been constantly subjected to liking for player, by the demand for developing game solution people on mobile phone in Unity3D.
The content of the invention
System flow designs:Player enter game after, start interface into people first, start interface have start button and Help button, helps the explanation for mainly having some game contents in interface;Click on start button can into people outpost of the tax office selection interface, From the outpost of the tax office selection picture can select the outpost of the tax office, laggard people game;
Class, i.e. MonoBehaviour classes are controlled using the game flow that is carried in Unity3D engines, and user is to playing in Unity The operation of object is divided into several single behaviors;Each single behavior is encapsulated as a MonoBehaviour class; The room example of each MonoBehaviour classes is regenerated, and as component insertion game object;Then in a certain order (from Under to upper) call the overloaded method of each object to realize whole behaviors of game object.
Game design:This game by user management, the outpost of the tax office management, AI control management, strong point control design case, Map Design and Fight, which is set, manages what six function modules formed;
1. user management:User carries out the preservation mode of game level progress, to be directly entered the outpost of the tax office for completion next time Map;
2. the outpost of the tax office manages:This game is carried out by outpost of the tax office pattern, carries out computing using formula on the outpost of the tax office, the outpost of the tax office passed through is got over More, difficulty is bigger;
3.AI control management:Place is computer AI in game, is mainly detected by the strong point near being captured to computer, is selected The strong point attack of most strategic importance is selected out, computer can actively station troops, and be dispatched troops with caution after judging enemy and we's strength, will not blindly go out Soldier;
4. strong point control design case:Strong point control is the primary operational of game, and strong point can produce money, therefore evidence over time Point is more, and monetary amount is more;Therefore the task of player at the beginning is exactly to seize strong point as much as possible;Also have one above strong point A numerical value, represents the force levels in current strong point, and the numerical value at one's own side strong point represents that enemy is represented with red with blueness, nobody Occupant is black;
5. Map Design:This map is designed using 3D patterns, and the map at the different outposts of the tax office is also different;
6. fight sets management:Including combat model and the aspect of army's attribute two;Combat model is according to the troops of both sides, attack The numerical value such as power, blood volume, injury and button blood are drawn on backstage by a series of computings, but soldiers' quantity reduces to zero, and army dismisses; Mainly there are the attributes such as quantity and attack in army, and wherein quantity can be labeled in above army;Army is substantially carried out fighting in gaming Bucket, player can be sent troops by strong point.

Claims (3)

  1. A kind of 1. smart mobile phone attacking and defending class game of Unity3D Technology designs, it is characterised in that:System function module user manages Reason, outpost of the tax office management, AI controls management, strong point control design case, Map Design and fight set management composition.
  2. A kind of 2. smart mobile phone attacking and defending class game of Unity3D Technology designs, it is characterised in that:The core of this game is strong point Control design case:Play and set that player captures, nobody captures, enemy captures three state to strong point;Under different conditions, player Different operations can be carried out, while also has the function of to produce money and selection.
  3. A kind of 3. smart mobile phone attacking and defending class game of Unity3D Technology designs, it is characterised in that:Player passes through occupation status Strong point, by clicking on strong point, it may appear that Recruit Instruction, while its adjacent strong point can be marked bright, this represents that these strong points can be by Assign;These are clicked on by behind the bright strong point of mark, you can army is sent to it, if the strong point being sent is also player's occupation status, Shipping options can be then performed, otherwise perform attack option.
CN201610911623.3A 2016-10-20 2016-10-20 A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs Pending CN107961534A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610911623.3A CN107961534A (en) 2016-10-20 2016-10-20 A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610911623.3A CN107961534A (en) 2016-10-20 2016-10-20 A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs

Publications (1)

Publication Number Publication Date
CN107961534A true CN107961534A (en) 2018-04-27

Family

ID=61997028

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610911623.3A Pending CN107961534A (en) 2016-10-20 2016-10-20 A kind of smart mobile phone attacking and defending class game of Unity3D Technology designs

Country Status (1)

Country Link
CN (1) CN107961534A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109701278A (en) * 2018-12-12 2019-05-03 咪咕互动娱乐有限公司 A kind of play instruction method, apparatus, equipment and storage medium
CN112076476A (en) * 2020-09-16 2020-12-15 腾讯科技(深圳)有限公司 Virtual object control method and device, electronic equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109701278A (en) * 2018-12-12 2019-05-03 咪咕互动娱乐有限公司 A kind of play instruction method, apparatus, equipment and storage medium
CN112076476A (en) * 2020-09-16 2020-12-15 腾讯科技(深圳)有限公司 Virtual object control method and device, electronic equipment and storage medium

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WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20180427