CN117771660A - Skill release control method and device, electronic equipment and readable storage medium - Google Patents

Skill release control method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN117771660A
CN117771660A CN202211160840.5A CN202211160840A CN117771660A CN 117771660 A CN117771660 A CN 117771660A CN 202211160840 A CN202211160840 A CN 202211160840A CN 117771660 A CN117771660 A CN 117771660A
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target
skill
virtual
release
control
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陈璋君
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211160840.5A priority Critical patent/CN117771660A/en
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Abstract

The application provides a skill release control method, a skill release control device, electronic equipment and a readable storage medium, wherein before a target skill control is not associated with a virtual character, if the target skill meets a skill release condition, the target skill is released to at least one second virtual character in a skill release range; according to the first touch operation on the target skill control and the second touch operation on the character identification, associating the target skill control with the target virtual character; and after the association, if the target skills meet the skill release conditions, releasing the target skills to the associated target virtual roles. In this way, through the touch operation of the skill control and the role identification of the virtual role, the target skill control is associated with the target virtual role, after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual role, and the pertinence and the accuracy of skill release can be improved while the skill release operation of a player is simplified.

Description

Skill release control method and device, electronic equipment and readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for controlling skill release, an electronic device, and a readable storage medium.
Background
At present of rapid development of technology, life quality of people is continuously improved, terminal equipment used by people is more and more intelligent, network games developed based on the terminal equipment are more and more, wherein for a countermeasure game, players can control virtual roles to form teams, and fight with virtual roles in hostile camps through cooperation among teammates, so that corresponding game tasks are completed, in the process of executing game tasks, players can release corresponding skills through operation of skill controls, however, the effect of continuously releasing the skills can be achieved only by repeatedly operating the skill controls by the players, the operation process is complex, and the efficiency of skill release is low.
Aiming at the problems, a playing function of automatically releasing skills is provided, in an automatic release mode, once automatic attack is started, the skills are completely released to automatically selected target roles, the playing mode greatly simplifies the operation of players, but the skill release in the mode is not completely controlled by the players, for games with higher strategic performance, the accuracy and the effectiveness of the skill release cannot be ensured, the skill release can deviate from expectations, and further game task failure is caused, so that how to ensure the accuracy of the skill release under the condition of simplifying the operation of the players becomes a problem to be solved urgently.
Disclosure of Invention
In view of the above, an object of the present application is to provide a skill release control method, apparatus, electronic device, and readable storage medium, which associate a target skill control with a target virtual character through a touch operation of character identifiers of the skill control and the virtual character, and automatically release the target skill toward the target virtual character in a targeted manner if the target skill satisfies a skill release condition after the association, thereby simplifying a player skill release operation and improving the pertinence and accuracy of skill release.
In a first aspect, an embodiment of the present application provides a method for controlling skill release, where a graphical user interface is provided by a terminal device, where at least a part of a game scene, a target skill control, and a first virtual character located in the game scene are displayed in the graphical user interface; the control method comprises the following steps:
before a target skill control is not associated with the virtual character, controlling the first virtual character to release target skills to at least one second virtual character within a skill release range in response to the target skills meeting a skill release condition;
responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation;
And after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
In a second aspect, an embodiment of the present application further provides a control device for skill release, where a graphical user interface is provided by a terminal device, where at least a part of a game scene, a target skill control, and a first virtual character located in the game scene are displayed in the graphical user interface; the control device includes:
a first skill release module, configured to, before a target skill control is not associated with a virtual character, control the first virtual character to release a target skill to at least one second virtual character within a skill release range in response to the target skill meeting a skill release condition;
a skill association setting module, configured to respond to a first touch operation for the target skill control and a second touch operation for character identifiers of other virtual characters, and associate the target skill control with a target virtual character selected by the second touch operation;
and the second skill releasing module is used for responding to the target skill meeting the skill releasing condition after the target skill control is associated with the target virtual role, and controlling the first virtual role to release the target skill to the associated target virtual role.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the skill release control method according to any of the first aspects.
In a fourth aspect, embodiments of the present application also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the skill release control method according to any of the first aspects.
According to the skill release control method, device, electronic equipment and readable storage medium, before a target skill control is not associated with a virtual role, when the target skill meets a skill release condition, the first virtual role releases the target skill towards at least one second virtual role in a skill release range; after receiving a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, associating the target skill control with the target virtual character, and after associating the target skill control with the target virtual character, controlling the first virtual character to release target skills towards the target virtual character in a targeted manner when the target skills meet the skill release conditions. In the embodiment of the application, the target skill control is associated with the target virtual character through the touch operation of the skill control and the character identification of the virtual character, and after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual character, so that the skill release operation of a player is simplified, and the pertinence and the accuracy of the skill release can be improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered limiting the scope, and that other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for controlling skill release according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 3 is a second schematic diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 4 is a third diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 5 is a schematic structural diagram of a skill release control device according to an embodiment of the present disclosure;
FIG. 6 is a second schematic diagram of a skill release control device according to an embodiment of the present disclosure;
Fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment that a person skilled in the art would obtain without making any inventive effort is within the scope of protection of the present application.
First, the terms referred to in this application will be described:
(1) Game scene (virtual scene)
A game scenario is a game scenario that an application program displays (or provides) when running on a terminal or server. Optionally, the game scene is a simulated environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The game scene is any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene and a three-dimensional virtual scene, and can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The game scene is a scene of a complete game logic of a virtual object such as user control, for example, in a sandbox 3D shooting game, the game scene is a 3D game world for a player to control the virtual object to fight, and an exemplary game scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D or 2.5D card game, the game scene is a scene for showing a released card or a virtual object corresponding to the released card, and exemplary game scenes may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 2.5D multiplayer online tactical game, the game scenario is a 2D or 2.5D terrain scenario for virtual objects to fight, an exemplary game scenario may include: mountain, line, river, classroom, table and chair, podium, etc.
(2) Game interface
The game interface is an interface corresponding to the application program provided or displayed through the graphical user interface, and the interface comprises a UI interface and a game picture for the player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, etc.), information presentation areas (e.g., number of clicks, time of play, etc.), or game setting controls (e.g., system settings, stores, gold coins, etc.) may be included in the UI interface. In an alternative embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, and the like for executing game logic in the virtual scene.
(3) Virtual object
Virtual objects refer to dynamic objects that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a Character that a Player controls through an input device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-Player Character (NPC) set in a virtual environment fight. Optionally, the virtual object is a virtual character playing an athletic in the virtual scene. Optionally, the number of virtual objects in the virtual scene fight is preset, or dynamically determined according to the number of clients joining the fight, which is not limited in the embodiment of the present application. In one possible implementation, a user can control a virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., as well as control the virtual object to fight other virtual objects using skills, virtual props, etc., provided by the application.
(4) Player character
A player character refers to a virtual object that may be manipulated by a player to be active in a gaming environment, also referred to as a player virtual character or player virtual object, and may also be referred to as a formula character, hero character in some electronic games. The player character may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual vehicle, or the like.
First, application scenarios applicable to the present application will be described. The method and the device can be applied to the technical field of games.
At present of rapid development of technology, life quality of people is continuously improved, terminal equipment used by people is more and more intelligent, network games developed based on the terminal equipment are more and more, wherein for a countermeasure game, players can control virtual roles to form teams, and fight with virtual roles in hostile camps through cooperation among teammates, so that corresponding game tasks are completed, in the process of executing game tasks, players can release corresponding skills through operation of skill controls, however, the effect of continuously releasing the skills can be achieved only by repeatedly operating the skill controls by the players, the operation process is complex, and the efficiency of skill release is low.
Aiming at the problems, a playing function of automatically releasing skills is provided, in an automatic release mode, once automatic attack is started, the skills are completely released to automatically selected target roles, the playing mode greatly simplifies the operation of players, but the skill release in the mode is not completely controlled by the players, for games with higher strategic performance, the accuracy and the effectiveness of the skill release cannot be ensured, the skill release can deviate from expectations, and further game task failure is caused, so that how to ensure the accuracy of the skill release under the condition of simplifying the operation of the players becomes a problem to be solved urgently.
Based on the above, the embodiment of the application provides a skill release control method, so as to simplify player skill release operation and improve pertinence and accuracy of skill release.
In order to facilitate understanding of the present embodiment, a detailed description is provided of a method, an apparatus, an electronic device, and a readable storage medium for controlling skill release according to the embodiments of the present application. The embodiment of the application can be applied to the field of games, such as games of the type of transmission frames per second (Frames Per Second, FPS) or games of the type of massive multi-person online (Massive Multiplayer Online, MMO); the embodiments of the present application are not limited to the above-described types of games, and are not limited to the field of games.
The control method for skill release in one embodiment of the present application may be run on a local terminal device or a server. When the control method of skill release is operated on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and client equipment.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the skill release control method is stored and operated on the cloud game server, the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the present invention provides a method for controlling skill release, and a graphical user interface is provided through a terminal device, where the terminal device may be a local terminal device (such as a local touch terminal) as mentioned above, or may be a client device in a cloud interaction system as mentioned above. The following description will take the case where the above skill release control method is executed in a local terminal device (hereinafter referred to as a terminal device).
Referring to fig. 1, fig. 1 is a flowchart of a method for controlling skill release according to an embodiment of the present disclosure. As shown in fig. 1, a method for controlling skill release according to an embodiment of the present application includes:
and S101, before the target skill control is not associated with the virtual role, controlling the first virtual role to release the target skill to at least one second virtual role in the skill release range in response to the target skill meeting the skill release condition.
S102, responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identification of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation.
And S103, after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
According to the control method for skill release, the target skill control is associated with the target virtual role through touch operation of the skill control and the role identification of the virtual role, after the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual role, and the pertinence and the accuracy of skill release can be improved while the skill release operation of a player is simplified.
Exemplary steps of embodiments of the present application are described below:
and S101, before the target skill control is not associated with the virtual role, controlling the first virtual role to release the target skill to at least one second virtual role in the skill release range in response to the target skill meeting the skill release condition.
In this embodiment of the present application, the application is applicable to a scenario of automatic playing in a game, and before a target skill control is not set to be associated with a virtual character, if it is determined that a target skill meets a skill release condition, the system automatically controls the first virtual character to release the target skill to at least one second virtual character within a skill release range, that is, before the association of the target skill control and the virtual character is set, the automatic release of the target skill is performed indiscriminately, and if the target skill meets the skill release condition, the system releases the target skill to at least one second virtual character within the skill release range.
In one possible implementation, the target skill meeting the skill release condition may be a skill control corresponding to the target skill being touched, or may be an attack range in which the second virtual character moves to the first virtual character, or the like.
In one possible implementation manner, when the automatic release of the target skill is triggered, at least one second virtual character is automatically selected to perform the skill release within the skill release range of the target skill; the target skills may be released directly to a plurality of second virtual characters existing within the skill release range without selecting the second virtual character.
It is noted that the target skills released by the first virtual character may be attack skills or non-attack skills (treatment skills, etc.), i.e. the second virtual character that can release target skills for the first virtual character may be a teammate virtual character that is in the same camp as the first virtual character or an enemy virtual character that is in an hostile camp with the first virtual character.
S102, responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identification of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation.
In this embodiment of the present application, a manner of "semi-automatically" setting skill release is provided, where in a skill association setting state, a target skill control is associated with a target virtual character selected by a second touch operation with respect to a first touch operation of the target skill control and a second touch operation with respect to character representations of other virtual characters, so that a subsequent target skill may be released toward the target virtual character in a targeted manner.
In one possible implementation, an association setting control is further provided in the graphical user interface, and the player can enter a skill association setting state by touch operation of the association setting control to associate the target skill control with the target virtual character.
Specifically, the step of associating the target skill control with the target virtual character selected by the second touch operation in response to the first touch operation for the target skill control and the second touch operation for the character identification of the other virtual characters includes:
a1: and responding to a third touch operation aiming at the association setting control, and entering a skill association setting state.
a2: and responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation, wherein the character identifications of the other virtual characters are displayed on the graphical user interface according to preset conditions, or responding to the first touch operation aiming at the target skill control and are displayed on the graphical user interface.
In the embodiment of the application, the third touch operation of the association setting control is performed, so that the skill association setting state is entered, and the association relation between the target skill and the target virtual role can be set in the skill association state.
In one possible implementation, the association settings control may be a control that is set to reside in a graphical user interface; the control may be set to display the virtual character controlled by the player as a preset character type (such as a treatment type character) when the preset condition is met, and the associated setting control may be displayed for the player, or may be displayed when the automatic attack setting mode is determined to be entered.
In one possible implementation, the display position of the associated setting control in the graphical user interface may be any display position, but for a game of the hand-play type, since the skill control is generally disposed on the right side of the graphical user interface, then, in order to facilitate the two-hand operation mode of the player, the associated setting control is generally selected to be disposed on the other side of the skill control (i.e., the left side of the graphical user interface) to facilitate the skill associated setting operation of the player.
In this embodiment of the present application, the graphical user interface further displays character identifiers of other virtual characters except the first virtual character controlled by the player, where the character identifiers may be set to be always displayed in the graphical user interface, or may be displayed in the graphical user interface according to a preset condition, or after receiving the first touch operation for the skill control, the character identifiers of the other virtual characters are displayed on the graphical user interface.
Specifically, the operation of displaying the other virtual character identifiers is set before the game by the player according to the preset condition displayed in the graphical user interface, and then the character identifiers of the other virtual characters are displayed on the graphical user interface when the player starts the game process after entering the game; the other player who controls the other virtual character may perform a specific operation (e.g., send a notification to the first virtual character), and after receiving the specific operation of the other player, the character identifier corresponding to the other virtual character may be displayed on the graphical user interface.
Specifically, the other virtual roles are roles within a preset distance range of the first virtual role; alternatively, the other virtual character is a virtual character displayed in the graphical user interface.
In a possible implementation manner, considering the release range of the target skills and the situations of displaying the virtual characters in the graphical user interface and the situation of limited display range, when the character identifications of other virtual characters are displayed, the characters displayed in the preset distance range of the first virtual character are preferentially selected, wherein the preset range can be the release range of the target skills or the range which is autonomously divided according to the setting requirements; in order to ensure that the release target scope of target skills is wider, the scope of selecting other virtual roles can be enlarged, and the scope can be enlarged to other virtual roles displayed in the whole graphical user interface.
For other virtual characters not displayed in the gui, on the one hand, the target skills may not be released to the positions where the other virtual characters are located, on the other hand, the states of the other virtual characters not displayed in the gui may not be well judged, and whether the release of the target skills can be performed or not may not be accurately determined.
It should be noted that, there may be a certain difference in screening for other virtual characters with respect to different target skills, for example, if the target skill is an attack skill, then the skill generally needs to be released towards an enemy virtual character in an enemy camp, at this time, when screening for other virtual characters capable of displaying character identifications, screening may be performed first, and the enemy virtual character is determined as other virtual characters capable of displaying character identifications; in the case where the target skills of the first virtual character of the treatment class are released toward the teammate virtual characters in the same camp (the target skills are treatment skills at this time), or the target skills are released toward the enemy virtual characters in the enemy camp (the target skills are target skills at this time), it is not necessary to perform the screening of the other virtual characters again.
In a possible implementation manner, when determining other virtual characters, different display forms of the character identifiers of the other virtual characters may be displayed, and the different display forms of the character identifiers of the other virtual characters will be described below respectively:
specifically, the step of displaying the character identification on the graphical user interface comprises the steps of:
b1: and displaying character identifiers of other virtual characters in a preset range of the target skill control.
In one possible implementation, after determining other virtual roles that can be associated with the skills, the role identifications of the other virtual roles are displayed within a preset range of the target skill control.
Specifically, in order to ensure convenience of association operation of subsequent skills and roles, the role identifications of other virtual roles can be set in a preset range of the target skill control, and the multiple role identifications are uniformly distributed around the target skill control by taking the target skill control as a circle center.
Wherein the character identification may be a avatar identification of the player of the other virtual character, etc.
b2: and displaying a role identification list at a preset position of the graphical user interface.
In another possible implementation manner, the character identifiers of the multiple other virtual characters may be displayed in a list form, the character identifier list including the multiple character identifiers is displayed in the graphical user interface, and the displayed position may be within a preset range of the target skill control or any blank position in the graphical user interface, however, in order to ensure convenience of the association operation of the subsequent skill and the character, the character identifier list is preferentially selected to be displayed within the preset range of the target skill control.
When the plurality of character identifications are displayed in the form of a character identification list, besides the head identifications of players of other virtual characters, the character states of the other virtual characters corresponding to the character identifications and the information of whether the other virtual characters are in the same camp with the first virtual character can be displayed, so that the players can more accurately select the target virtual characters associated with the target skill control.
In one possible implementation, in a case where the third touch operation for the association setting control is continuous, the target skill control and the target virtual character may be associated by the first touch operation for the target skill control and the second touch operation for the character identification of the other virtual characters, and when the association operation is performed, the first touch operation and the second touch operation are continuous touch operations, and for different touch operation forms, the first touch operation and the second touch operation are different continuous modes.
Specifically, the first touch operation and the second touch operation are continuous clicking operations; or the first touch operation and the second touch operation are the same continuous sliding operation.
In one possible implementation, when the first touch operation and the second touch operation are both sliding operations, the player does not raise the hand when performing the operations when performing the association between the target skill control and the target virtual character, and at this time, the target skill control and the target virtual character to be associated may be selected according to the start position and the end position of the sliding operation.
Specifically, when the first touch operation and the second touch operation are the same continuous sliding operation, the step of "associating the target skill control with the target virtual character selected by the second touch operation in response to the first touch operation for the target skill control and the second touch operation for the character identification of the other virtual character" includes:
c1: and determining an operation starting position and an operation ending position of the sliding operation.
c2: and associating the target skill control at the operation starting point position with the target virtual character corresponding to the character identification at the operation ending position.
In the embodiment of the application, an operation starting point position and an operation ending point position of sliding operation are determined, and a target virtual character corresponding to a character identifier at the operation starting point position and the character identifier at the operation ending position is associated with the target skill control.
In one possible implementation, the number of associated target skill controls may be set to one or more, and the number of associated target virtual roles may be set to one or more for each skill control.
It is noted that whether to enter or exit the skill association setting state is controlled through an association setting control arranged in the graphical user interface, if the skill association setting state is entered, the association between the target skill control and the target virtual character can be set, if the skill association setting state is exited, the association setting between the target skill control and the target virtual character is represented, the operation is performed on the target skill control again, and the corresponding skill releasing operation can be performed instead of the skill association setting.
Specifically, the control method further includes:
d1: and responding to the ending of the third touch operation aiming at the association setting control, determining that the association setting between the target skill control and the target virtual role is completed, and exiting the skill association setting state.
In the embodiment of the application, when the third touch operation for the association setting control is determined to be finished, the association setting between the target skill control and the target virtual character is determined to be finished, the skill association setting state is exited, and after that, until the skill association setting state is entered again, the touch operation for the target skill control does not execute the association operation between the target skill control and the target virtual character any more.
In one possible implementation, after determining that the association setting between the target skill control and the target virtual role is completed and exiting the skill association setting state, the association identifier of the target associated role is displayed at the preset position of the target skill control so as to represent the number of target virtual roles associated with the target skill control and the specific target virtual role.
Specifically, after the step of associating the target skill control with the target virtual character selected by the second touch operation, the control method further includes:
e1: and displaying the target role identification associated with the target virtual role in an associated mode at the preset position of the target skill control.
In the embodiment of the application, the association identifier may be a nickname of the target virtual character, or may be a number of the target virtual character according to a certain rule sequence, so as to characterize the character identity of the target virtual character associated with the target skill control.
And S103, after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
In the embodiment of the application, after the target skill control is associated with the target virtual character, when the target skill meets the skill release condition, the first virtual character is automatically controlled to release the target skill to the associated target virtual character, and the target skill is not released indiscriminately according to automatic selection.
Wherein, for the skill release conditions satisfied by the target skill, there may be different release condition schemes, and the following description will respectively refer to different skill release conditions:
specifically, the step of "controlling the first virtual character to release the target skill to the associated target virtual character in response to the target skill satisfying a skill release condition" includes:
f1: and controlling the first virtual role to automatically and continuously release target skills to the associated target virtual role in response to the ending of the first touch operation aiming at the target skill control.
In this embodiment of the present application, the first manner of triggering the release of the target skill towards the target virtual character is to automatically and continuously release the target skill to the target virtual character immediately after the first touch operation for the target skill control is completed, if the operation setting is completed when the association operation of the target skill control and the target virtual character is performed by the first touch operation for the target skill control and the second touch operation for the character identification of other virtual characters in the skill association setting state.
In one possible embodiment, the skill release for the target virtual character in the skill association setting state may be a one-time skill release or a continuous skill release.
In one possible implementation, when automatically releasing the target skills to the target virtual character, it is required to determine whether the target virtual character is within the release range of the target skills, and different release strategies are required to be determined according to the situation between the target virtual character and the release range of the target skills.
Specifically, the step of controlling the first virtual character to automatically and continuously release the target skill to the associated target virtual character in response to the end of the first touch operation for the target skill control includes:
g1: and detecting whether the target virtual character is within a skill release range of the target skill in response to the end of the first touch operation for the target skill control.
g2: if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically and continuously release the target skill to the associated target virtual role; or,
g3: and stopping controlling the first virtual role to release target skills to the associated target virtual roles until the target virtual roles move within the skill release range of the target skills, and controlling the first virtual role to automatically and continuously release the target skills to the associated target virtual roles.
In the embodiment of the application, according to the skill release range of the target skill, whether the current position of the target virtual role is within the skill release range is determined, and if the target virtual role is within the skill release range of the target skill, the first virtual role is controlled to automatically and continuously release the target skill to the associated target virtual role.
If it is determined that the target virtual character is not currently in the release range of the target skill, the attack of the associated skill towards the target virtual character can be considered from two directions, and at this time, the first virtual character and/or the target skill can be selectively controlled to move in the game scene until the target virtual character is in the skill release range of the target skill, and the target skill is released towards the target virtual character; on the other hand, the target skill is firstly paused and released, and when the target virtual character moves within the skill release range of the target skill, the target skill is released.
f2: and responding to a fourth touch operation aiming at the target skill control, controlling the first virtual role to automatically release target skills to the associated target virtual role.
In the embodiment of the application, after the association relationship between the target skill and the target virtual role is established, the first virtual role is controlled to automatically release the target skill to the associated target virtual role by clicking the target skill control again.
Similarly, when the target skill is automatically released to the target virtual character through the touch operation on the target skill control, whether the target virtual character is located in the release range of the target skill needs to be determined first, and different release strategies need to be determined according to the situation between the target virtual character and the release range of the target skill.
h1: and responding to a fourth touch operation aiming at the target skill control, and detecting whether the target virtual character is in the skill release range of the target skill.
h2: if the target virtual character is not located in the skill release range of the target skill, controlling the first virtual character and/or the target skill to move until the target virtual character is located in the skill release range of the target skill, and controlling the first virtual character to automatically release the target skill to the associated target virtual character; or,
h3: and controlling the first virtual character to release target skills towards other virtual characters within the skill release range of the target skills.
In the embodiment of the application, according to the skill release range of the target skill, whether the current position of the target virtual role is within the skill release range is determined, and if the target virtual role is within the skill release range of the target skill, the first virtual role is controlled to automatically and continuously release the target skill to the associated target virtual role.
If the target virtual character is not located in the skill release range of the target skill, the target skill needs to be considered from two aspects, on one hand, the target skill needs to be released towards the target virtual character in real time, and at the moment, the first virtual character and/or the target skill can be selectively controlled to move in the game scene until the target virtual character is located in the skill release range of the target skill, and the target skill is released towards the target virtual character; alternatively, the target skill may be released to the target virtual character temporarily abandoned, and the skill may be released toward other target virtual characters within the skill release range of the target skill in a conventional skill release manner.
It should be noted that, the time for releasing the skills towards the other target virtual roles within the skill release scope of the target skills may be after the skill association setting state is finished, or in the skill association setting state, the target skills are associated with a plurality of virtual roles at the same time, so when one virtual role is not currently within the skill release scope of the target skills, the skill release towards the other virtual roles within the skill release scope may be preferentially performed, after the skill release is finished, the target virtual roles and/or the target skills are controlled to move until the target virtual roles are within the skill release scope of the target skills, and then the target skills are released towards the target virtual roles.
f3: and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
In the embodiment of the application, after the association between the target skill control and the target virtual role is set, if the first virtual role or the distance between the target virtual role and the first virtual role is detected to be smaller than the preset distance threshold value in the process of moving the first virtual role or the target virtual role in the game scene, the first virtual role can be automatically controlled to release the target skill to the target virtual role which is automatically and continuously associated.
In one possible implementation, the preset distance threshold may be a release range of the target skill, or may be a distance threshold that is smaller than a distance represented by the release range of the target skill, so as to ensure that the target skill may be effectively released to the target virtual character, and specifically, the distance threshold may be set according to different game requirements, which is not limited herein specifically.
f4: and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
In the embodiment of the application, after the association between the target skill control and the target virtual role is set, if the target virtual role is detected to be in the preset role state, and the distance between the target virtual role and the first virtual role is smaller than the preset distance threshold, the first virtual role is controlled to release the target skill to the associated target virtual role.
In one possible implementation, for different target skills, a specific skill release may be performed for different character states of the virtual character.
For example, if the target skill is a treatment type skill, when the target virtual character in the same camp as the first virtual character is in a low life value, the target skill is required to be automatically released to the target virtual character, and the target virtual character is treated in time.
In one possible implementation manner, in addition to determining that the target virtual character is in the preset character state, in order to ensure that the target skill can be more effectively released to the target virtual character, a distance threshold needs to be set, and when it is determined that the distance between the target virtual character and the first virtual character is smaller than the preset distance threshold, the release of the skill is performed, so that the success rate of the release of the target skill can be improved.
In another possible implementation manner, when the target virtual character is in the preset character state, the judging condition of the distance threshold value is not set any more, and after the association between the target skill control and the target virtual character is set, as long as the target virtual character is in the preset character state, the target skill is automatically routed to the current position of the target virtual character, and then the target skill is released for the target virtual character.
It should be noted that, in the implementation process of the actual scheme, the three ways of automatically releasing the control target skills can be used independently or cooperatively, so as to ensure that the target skills can be automatically released towards the target virtual roles in different states.
In one possible implementation, for a target skill control, the number of target virtual roles that can be associated with the target skill control can be one or more, and when the number of target virtual roles associated with the same target skill control is greater than one, a manner of releasing the skill to the target virtual roles needs to be determined according to the skill type of the target skill.
Specifically, when the number of target virtual characters associated with the target skill is plural, the step of "controlling the first virtual character to release target skill to the associated target virtual character in response to the target skill satisfying a skill release condition" includes:
i1: and when the target skills are single skills, controlling the first virtual role to sequentially release the target skills to a plurality of target virtual roles in response to the target skills meeting the skill release conditions.
In the embodiment of the application, when the target skills are single skills (only one target virtual character can be attacked by releasing the target skills once), the first virtual character is controlled to sequentially release the target skills to the plurality of target virtual characters when the target skills are determined to meet the skill release conditions.
In one possible implementation, the order of controlling the first virtual character to release the target skills to the plurality of target virtual characters may be determined according to the distance between each target virtual character and the first virtual character, for example, the release of the target skills may be performed sequentially from the target virtual character closest to the first virtual character toward the target virtual character at a far distance; it may also be determined according to the character status of each target virtual character, and similarly, for the above example, when the target skill is a skill of a treatment type, it is necessary to determine the order of skill release according to the character status of each target virtual character, and it is necessary to release the target skill preferentially toward the target virtual character with a lower life value.
i2: and when the target skills are group skills, controlling the first virtual role to simultaneously release the target skills to a plurality of target virtual roles in response to the target skills meeting a skill release condition.
In the embodiment of the application, when the target skills are group skills (the target skills can be released once to attack a plurality of target virtual roles), if the target skills meet the skill release conditions, the first virtual role is directly and automatically controlled to simultaneously release the target skills to the plurality of target virtual roles.
In one possible implementation, in the case that multiple target virtual characters are associated with one target skill, there may be cases that different target virtual characters are located at different positions or directions, so that when skill release to different target virtual characters is controlled, release needs to be selectively performed, and the cases that different virtual characters are located at different positions and different directions will be described below.
In one aspect, different target avatars are located at different locations:
specifically, the step of "controlling the first virtual character to simultaneously release target skills to a plurality of target virtual characters" includes:
j1: at least one target virtual character is determined that is within a skill release range of the target skill.
j2: and controlling the first virtual character to simultaneously release target skills to at least one target virtual character within the skill release range of the target skills.
In this embodiment of the present application, the target skills may have a skill release scope, and for the associated multiple target virtual characters, the target skills may not be located within the skill release scope of the target skills, so when releasing the target skills, at least one target virtual character located within the target skill release scope is determined first, and then the target skills are released for the multiple target virtual characters located within the skill release scope.
Specifically, for a target virtual character that is not within the skill release range of the target skill, after the target skill releases the target skill toward at least one target virtual character that is within the skill release range, the first virtual character and/or the target skill is controlled to move such that the target virtual character that is outside the skill release range of the target skill enters the skill release range, thereby releasing the target skill toward the target virtual character.
On the other hand, different target avatars are located at different directions:
specifically, the step of "controlling the first virtual character to simultaneously release target skills to a plurality of target virtual characters" includes:
k1: and determining a target skill release direction from the plurality of candidate skill release directions, wherein the target skill release direction is the direction with the largest number of the target virtual roles covered in the plurality of candidate skill release positions.
k2: and controlling the first virtual character to release the target skills towards the target skill release direction.
In the embodiment of the present application, when different target virtual roles are located in different directions, since the target skills can only be released towards one release direction when released at a time, at this time, one target skill release direction needs to be determined, and the maximum number of target virtual roles are covered in the target skill release direction, and then, the target skills are controlled to release the target skills towards the target skill release direction, so that when the target skills are released, the directions in which the target virtual roles are located can be ensured to be released as much as possible.
In another possible real-time manner, the skill release can be performed sequentially by controlling the target skills towards the directions of different target virtual characters, and the operation of releasing the target skills towards a plurality of target virtual characters can be completed within a period of time.
It should be noted that, whether the target skill is a single skill or a group skill, as long as the association setting between the target skill control and the target virtual character is not cancelled and the target skill satisfies the skill release condition, the target skill is automatically controlled to be released toward the target virtual character, that is, the target skill is not a one-time release skill, and the association between the target skill control and the target virtual character needs to be cancelled through the touch operation for the association setting control.
Specifically, the control method further includes:
l1: responding to a fifth touch operation aiming at the association setting control, and releasing the association between the target skill control and the target virtual role; the fifth touch operation and the third touch operation are different operation modes.
In this embodiment of the present application, after the third touch operation for the association setting control is finished, when a fifth touch operation different from the third touch operation is received again, it is determined that the player needs to release the association between the target skill control and the target virtual character, and then after the fifth touch operation for the association setting control is received, the association between the target skill control and the target virtual character is directly released.
In one possible implementation, the third touch operation is a long press operation, and the fifth touch operation is a click operation.
It is noted that after the fifth touch operation for the association setting control is received, the association between all target skill controls and target virtual roles with association relation needs to be released, and then the release of skills is performed in a manner of automatic application before the association relation between the skill controls and the virtual roles is set, until the association between the target skill controls and the target virtual roles set by the player is received again.
The following will describe, by way of specific example, a control procedure for skill release in the embodiments of the present application, where in this example, setting an association between a target skill control and a target virtual character is described as an example:
referring to fig. 2, fig. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 2, in the graphical user interface 200, an association setting control 201, a target skill control 202, a first skill control 203, and a target virtual character 204 (a virtual character controlled by a player), a first virtual character 205, a second virtual character 206, and a third virtual character 207 are displayed, and after receiving a long press operation for the association setting control 201, a first character identifier 208 of the first virtual character 205, a second character identifier 209 of the second virtual character 206, and a second character identifier 210 of the third virtual character 207 are respectively displayed at a preset position of the target skill control 202.
Referring to fig. 3, fig. 3 is a second schematic diagram of the graphical user interface provided in the embodiment of the present application, as shown in fig. 3, in a state that the long press operation with respect to the associated setting control 201 is continuous, a sliding skill rocker is determined by a sliding operation of the target skill control 202, a third virtual character 207 is determined as a target virtual character associated with the target skill control 202 according to a sliding direction of the sliding skill rocker, and a character prompt identifier 211 is displayed near the target skill control 202 to prompt that the target skill control 202 is associated with the third virtual character 207, at this time, if the touch operation with respect to the associated setting control 201 is ended, the setting of the target skill control 202 and the third virtual character 207 is completed, and when the target skill satisfies a skill release condition, the target skill is released to the second virtual character.
Referring to fig. 4, fig. 4 is a third schematic diagram of the graphical user interface provided in the embodiment of the present application, as shown in fig. 4, after the target skill control 202 and the third virtual character 207 are set, and after a click operation for the association setting control is received again, the association between the target skill control 202 and the third virtual character 207 is cancelled, and the character prompt identifier displayed in the vicinity of the target skill control 202 is not displayed any more until the display of the corresponding character prompt identifier is performed after the skill association setting is received again.
According to the skill release control method, before the target skill control is not associated with the virtual role, when the target skill meets the skill release condition, the first virtual role releases the target skill towards at least one second virtual role in the skill release range; after receiving a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, associating the target skill control with the target virtual character, and after associating the target skill control with the target virtual character, controlling the first virtual character to release target skills towards the target virtual character in a targeted manner when the target skills meet the skill release conditions. In the embodiment of the application, the target skill control is associated with the target virtual character through the touch operation of the skill control and the character identification of the virtual character, and after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual character, so that the skill release operation of a player is simplified, and the pertinence and the accuracy of the skill release can be improved.
Based on the same inventive concept, the embodiment of the present application further provides a skill release control device corresponding to the skill release control method, and since the principle of solving the problem by the device in the embodiment of the present application is similar to that of the skill release control method in the embodiment of the present application, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 5 and 6, fig. 5 is a schematic structural diagram of a skill release control device according to an embodiment of the present application, and fig. 6 is a schematic structural diagram of a skill release control device according to an embodiment of the present application. As shown in fig. 5, the control device 500 includes:
a first skill release module 510 configured to control, before a target skill control is not associated with a virtual character, the first virtual character to release a target skill to at least one second virtual character within a skill release range in response to the target skill meeting a skill release condition;
a skill association setting module 520, configured to associate the target skill control with a target virtual character selected by a second touch operation in response to a first touch operation for the target skill control and a second touch operation for character identifiers of other virtual characters;
and a second skill release module 530, configured to control, after a target skill control is associated with the target virtual character, the first virtual character to release a target skill to the associated target virtual character in response to the target skill meeting a skill release condition.
In one possible implementation, as shown in fig. 6, the control device 500 further includes an identification display module 540, where the identification display module 540 is configured to:
And displaying the target role identification associated with the target virtual role in an associated mode at the preset position of the target skill control.
In one possible implementation, as shown in fig. 6, the control apparatus 500 further includes an association setting ending module 550, where the association setting ending module 550 is configured to:
and responding to the ending of the third touch operation aiming at the association setting control, determining that the association setting between the target skill control and the target virtual role is completed, and exiting the skill association setting state.
In one possible implementation, as shown in fig. 6, the control apparatus 500 further includes an association cancellation module 560, where the association cancellation module 560 is configured to:
responding to a fifth touch operation aiming at the association setting control, and releasing the association between the target skill control and the target virtual character; the fifth touch operation and the third touch operation are different operation modes.
In a possible implementation manner, the association setting control is further displayed in the graphical user interface, and the skill association setting module 520 is configured, when configured to respond to a first touch operation for the target skill control and a second touch operation for a character identifier of another virtual character, to associate the target skill control with the target virtual character selected by the second touch operation, to:
Responding to a third touch operation aiming at the association setting control, and entering a skill association setting state;
responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation; and the character identifiers of the other virtual characters are displayed on the graphical user interface according to preset conditions, or are displayed on the graphical user interface in response to a first touch operation aiming at the target skill control.
In a possible implementation, the second skill release module 530 is configured to, in response to the target skill meeting a skill release condition, control the first avatar to release the target skill to the associated target avatar, the second skill release module 530 is configured to:
responsive to an end of a first touch operation directed to the target skill control, controlling the first virtual character to automatically and continuously release target skill to the associated target virtual character; or alternatively;
responding to a fourth touch operation aiming at the target skill control, and controlling the first virtual role to automatically release target skills to the associated target virtual roles; or alternatively;
Controlling the first virtual character to release target skills to the associated target virtual character in response to the distance between the target virtual character and the first virtual character being less than a preset distance threshold; or alternatively;
controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold;
and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
In a possible implementation, the second skill release module 530 is configured to, in response to an end of the first touch operation with respect to the target skill control, control the first avatar to automatically and continuously release the target skill to the associated target avatar, where the second skill release module 530 is configured to:
responding to the end of a first touch operation aiming at the target skill control, and detecting whether the target virtual character is in the skill release range of the target skill;
If the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically and continuously release the target skill to the associated target virtual role; or,
and stopping controlling the first virtual role to release target skills to the associated target virtual roles until the target virtual roles move within the skill release range of the target skills, and controlling the first virtual role to automatically and continuously release the target skills to the associated target virtual roles.
In a possible implementation manner, the second skill release module 530 is configured to, in response to a fourth touch operation with respect to the target skill control, control the first avatar to automatically release the target skill to the associated target avatar, where the second skill release module 530 is configured to:
responding to a fourth touch operation aiming at the target skill control, and detecting whether the target virtual character is in a skill release range of the target skill;
If the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically release the target skill to the associated target virtual role; or,
and controlling the first virtual character to automatically release target skills to other virtual characters within the skill release range of the target skills.
In a possible implementation manner, the other virtual roles are roles within a preset distance range of the first virtual role; alternatively, the other virtual character is a virtual character displayed in the graphical user interface.
In one possible implementation, the skill association setup module 520 is configured to display the character identification on the graphical user interface by:
displaying character identifiers of other virtual characters in a preset range of the target skill control; or,
and displaying a role identification list at a preset position of the graphical user interface.
In one possible implementation, the first touch operation and the second touch operation are continuous click operations;
Or the first touch operation and the second touch operation are the same continuous sliding operation.
In a possible implementation manner, when the first touch operation and the second touch operation are the same continuous sliding operation, the skill association setting module 520 is configured to, in response to a first touch operation for the target skill control and a second touch operation for a character identifier of another virtual character, associate the target skill control with the target virtual character selected by the second touch operation, where the skill association setting module 520 is configured to:
determining an operation start position and an operation end position of the sliding operation;
and associating the target skill control at the operation starting point position with the target virtual character corresponding to the character identification at the operation ending position.
In one possible implementation, the number of target virtual roles associated with the target skill is at least one; when the number of target virtual characters associated with the target skills is a plurality, the second skill release module 530 is configured to control the first virtual character to release the target skills to the associated target virtual characters in response to the target skills meeting a skill release condition, where the second skill release module 530 is configured to:
When the target skills are single skills, controlling the first virtual character to sequentially release the target skills to a plurality of target virtual characters in response to the target skills meeting a skill release condition;
and when the target skills are group skills, controlling the first virtual role to simultaneously release the target skills to a plurality of target virtual roles in response to the target skills meeting a skill release condition.
In a possible implementation manner, the second skill release module 530 is configured to, when configured to control the first avatar to simultaneously release target skills to a plurality of target avatars, the second skill release module 530 is configured to:
determining at least one target virtual character that is within a skill release range of the target skill;
and controlling the first virtual character to simultaneously release target skills to at least one target virtual character within the skill release range of the target skills.
In a possible implementation, each target virtual character is located at a different position of the first virtual character, and the second skill release module 530 is configured to, when configured to control the first virtual character to simultaneously release target skills to a plurality of target virtual characters, the second skill release module 530 is configured to:
Determining a target skill release direction from a plurality of candidate skill release directions, wherein the target skill release direction is the direction with the largest number of covering target virtual roles in a plurality of candidate skill release positions;
and controlling the first virtual character to release the target skills towards the target skill release direction.
In one possible implementation, the third touch operation is a long press operation, and the fifth touch operation is a click operation.
According to the skill release control device provided by the embodiment of the application, before a target skill control is not associated with a virtual character, when the target skill meets a skill release condition, the first virtual character releases the target skill towards at least one second virtual character within a skill release range; after receiving a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, associating the target skill control with the target virtual character, and after associating the target skill control with the target virtual character, controlling the first virtual character to release target skills towards the target virtual character in a targeted manner when the target skills meet the skill release conditions. In the embodiment of the application, the target skill control is associated with the target virtual character through the touch operation of the skill control and the character identification of the virtual character, and after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual character, so that the skill release operation of a player is simplified, and the pertinence and the accuracy of the skill release can be improved.
Referring to fig. 7, fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application. As shown in fig. 7, the electronic device 700 includes a processor 710, a memory 720, and a bus 730.
The memory 720 stores machine readable instructions executable by the processor 710, which when the electronic device 700 is running, communicate between the processor 710 and the memory 720 via the bus 730, such that the processor 710, when running, performs the following instructions:
before a target skill control is not associated with the virtual character, controlling the first virtual character to release target skills to at least one second virtual character within a skill release range in response to the target skills meeting a skill release condition;
responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation;
and after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
In a possible implementation manner, an association setting control is further displayed in the graphical user interface, and in the instruction executed by the processor 710, the responding to the first touch operation for the target skill control and the second touch operation for the character identification of the other virtual characters, associates the target skill control with the target virtual character selected by the second touch operation includes:
responding to a third touch operation aiming at the association setting control, and entering a skill association setting state;
and responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation, wherein the character identifications of the other virtual characters are displayed on the graphical user interface according to preset conditions, or responding to the first touch operation aiming at the target skill control and are displayed on the graphical user interface.
In a possible implementation manner, the instructions executed by the processor 710 further include:
and displaying the target role identification associated with the target virtual role in an associated mode at the preset position of the target skill control.
In a possible implementation, in the instructions executed by the processor 710, the controlling the first avatar to release the target skill to the associated target avatar in response to the target skill meeting a skill-release condition includes:
responsive to an end of a first touch operation directed to the target skill control, controlling the first virtual character to automatically and continuously release target skill to the associated target virtual character; or alternatively;
responding to a fourth touch operation aiming at the target skill control, and controlling the first virtual role to automatically release target skills to the associated target virtual roles; or alternatively;
controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold; or alternatively;
and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
In a possible implementation, in the instructions executed by the processor 710, the controlling the first virtual character to automatically and continuously release the target skill to the associated target virtual character in response to the end of the first touch operation of the target skill control includes:
responding to the end of a first touch operation aiming at the target skill control, and detecting whether the target virtual character is in the skill release range of the target skill;
if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically and continuously release the target skill to the associated target virtual role; or,
and stopping controlling the first virtual role to release target skills to the associated target virtual roles until the target virtual roles move within the skill release range of the target skills, and controlling the first virtual role to automatically and continuously release the target skills to the associated target virtual roles.
In a possible implementation, in the instructions executed by the processor 710, the controlling the first virtual character to automatically release the target skill to the associated target virtual character in response to the fourth touch operation for the target skill control includes:
responding to a fourth touch operation aiming at the target skill control, and detecting whether the target virtual character is in a skill release range of the target skill;
if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically release the target skill to the associated target virtual role; or,
and controlling the first virtual character to automatically release target skills to other virtual characters within the skill release range of the target skills.
In a possible implementation manner, the other virtual roles are roles within a preset distance range of the first virtual role; alternatively, the other virtual character is a virtual character displayed in the graphical user interface.
In a possible implementation, the processor 710 executes instructions to display the character identifier on the graphical user interface by:
displaying character identifiers of other virtual characters in a preset range of the target skill control; or,
and displaying a role identification list at a preset position of the graphical user interface.
In a possible implementation manner, the first touch operation and the second touch operation are continuous clicking operations;
or the first touch operation and the second touch operation are the same continuous sliding operation.
In a possible implementation manner, when the first touch operation and the second touch operation are the same continuous sliding operation, in the instructions executed by the processor 710, the response associates the target skill control with the target virtual character selected by the second touch operation for the first touch operation of the target skill control and the second touch operation of the character identifier of the other virtual character, including:
determining an operation start position and an operation end position of the sliding operation;
and associating the target skill control at the operation starting point position with the target virtual character corresponding to the character identification at the operation ending position.
In a possible implementation manner, the number of target virtual roles associated with the target skills is at least one; when the number of target virtual characters associated with the target skills is a plurality, in the instructions executed by the processor 710, the controlling the first virtual character to release the target skills to the associated target virtual characters in response to the target skills meeting a skill release condition includes:
when the target skills are single skills, controlling the first virtual character to sequentially release the target skills to a plurality of target virtual characters in response to the target skills meeting a skill release condition;
and when the target skills are group skills, controlling the first virtual role to simultaneously release the target skills to a plurality of target virtual roles in response to the target skills meeting a skill release condition.
In a possible implementation manner, in the instructions executed by the processor 710, the controlling the first virtual character to simultaneously release target skills to a plurality of target virtual characters includes:
determining at least one target virtual character that is within a skill release range of the target skill;
and controlling the first virtual character to simultaneously release target skills to at least one target virtual character within the skill release range of the target skills.
In a possible implementation, in the instructions executed by the processor 710, each target virtual character is located at a different position of the first virtual character, the controlling the first virtual character to simultaneously release target skills to a plurality of target virtual characters includes:
determining a target skill release direction from a plurality of candidate skill release directions, wherein the target skill release direction is the direction with the largest number of covering target virtual roles in a plurality of candidate skill release positions;
and controlling the first virtual character to release the target skills towards the target skill release direction.
In a possible implementation manner, the instructions executed by the processor 710 further include:
and responding to the ending of the third touch operation aiming at the association setting control, determining that the association setting between the target skill control and the target virtual role is completed, and exiting the skill association setting state.
In a possible implementation manner, the instructions executed by the processor 710 further include:
responding to a fifth touch operation aiming at the association setting control, and releasing the association between the target skill control and the target virtual character; the fifth touch operation and the third touch operation are different operation modes.
In a possible implementation manner, the third touch operation is a long-press operation, and the fifth touch operation is a click operation.
Through the mode, the target skill control is associated with the target virtual character through the touch operation of the skill control and the character identification of the virtual character, after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual character, and the pertinence and the accuracy of skill release can be improved while the skill release operation of a player is simplified; meanwhile, the association process between the target skill control and the target virtual character is controlled through touch operation on the association setting control arranged in the graphical user interface, so that misoperation can be effectively prevented.
Embodiments of the present application also provide a computer-readable storage medium having a computer program stored thereon, such that the computer program, when executed by a processor, performs the following instructions:
before a target skill control is not associated with the virtual character, controlling the first virtual character to release target skills to at least one second virtual character within a skill release range in response to the target skills meeting a skill release condition;
Responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation;
and after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
In a possible implementation manner, an association setting control is further displayed in the graphical user interface, and in the instructions executed by the computer-readable storage medium, the associating the target skill control with the target virtual character selected by the second touch operation in response to the first touch operation of the target skill control and the second touch operation of the character identifier of the other virtual characters includes:
responding to a third touch operation aiming at the association setting control, and entering a skill association setting state;
and responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation, wherein the character identifications of the other virtual characters are displayed on the graphical user interface according to preset conditions, or responding to the first touch operation aiming at the target skill control and are displayed on the graphical user interface.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
and displaying the target role identification associated with the target virtual role in an associated mode at the preset position of the target skill control.
In a possible implementation, the instructions executed by the computer-readable storage medium control the first avatar to release target skills to the associated target avatar in response to the target skills meeting a skill release condition, include:
responsive to an end of a first touch operation directed to the target skill control, controlling the first virtual character to automatically and continuously release target skill to the associated target virtual character; or alternatively;
responding to a fourth touch operation aiming at the target skill control, and controlling the first virtual role to automatically release target skills to the associated target virtual roles; or alternatively;
controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold; or alternatively;
and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
In a possible implementation, in instructions executed by the computer-readable storage medium, the controlling the first avatar to automatically continue to release target skills to the associated target avatar in response to an end of a first touch operation of the target skill control, includes:
responding to the end of a first touch operation aiming at the target skill control, and detecting whether the target virtual character is in the skill release range of the target skill;
if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically and continuously release the target skill to the associated target virtual role; or,
and stopping controlling the first virtual role to release target skills to the associated target virtual roles until the target virtual roles move within the skill release range of the target skills, and controlling the first virtual role to automatically and continuously release the target skills to the associated target virtual roles.
In a possible implementation, in instructions executed by the computer-readable storage medium, the controlling the first avatar to automatically release the target skill to the associated target avatar in response to a fourth touch operation directed to the target skill control includes:
responding to a fourth touch operation aiming at the target skill control, and detecting whether the target virtual character is in a skill release range of the target skill;
if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically release the target skill to the associated target virtual role; or,
and controlling the first virtual character to automatically release target skills to other virtual characters within the skill release range of the target skills.
In a possible implementation manner, the other virtual roles are roles within a preset distance range of the first virtual role; alternatively, the other virtual character is a virtual character displayed in the graphical user interface.
In a possible implementation manner, the character identifier is displayed on the graphical user interface by the following steps in instructions executed by the computer readable storage medium:
displaying character identifiers of other virtual characters in a preset range of the target skill control; or,
and displaying a role identification list at a preset position of the graphical user interface.
In a possible implementation manner, the first touch operation and the second touch operation are continuous clicking operations;
or the first touch operation and the second touch operation are the same continuous sliding operation.
In a possible implementation manner, when the first touch operation and the second touch operation are the same continuous sliding operation, in the instructions executed by the computer readable storage medium, the response associates the target skill control with the target virtual character selected by the second touch operation for the first touch operation of the target skill control and the second touch operation of the character identifier of the other virtual character, including:
determining an operation start position and an operation end position of the sliding operation;
And associating the target skill control at the operation starting point position with the target virtual character corresponding to the character identification at the operation ending position.
In a possible implementation manner, the number of target virtual roles associated with the target skills is at least one; when the number of target virtual characters associated with the target skills is a plurality, the instructions executed by the computer-readable storage medium control the first virtual character to release target skills to the associated target virtual characters in response to the target skills meeting a skill release condition, include:
when the target skills are single skills, controlling the first virtual character to sequentially release the target skills to a plurality of target virtual characters in response to the target skills meeting a skill release condition;
and when the target skills are group skills, controlling the first virtual role to simultaneously release the target skills to a plurality of target virtual roles in response to the target skills meeting a skill release condition.
In a possible implementation, the instructions executed by the computer-readable storage medium control the first avatar to simultaneously release target skills to multiple target avatars, include:
Determining at least one target virtual character that is within a skill release range of the target skill;
and controlling the first virtual character to simultaneously release target skills to at least one target virtual character within the skill release range of the target skills.
In a possible implementation, in instructions executed by a computer-readable storage medium, each target avatar is located at a different position of the first avatar, the controlling the first avatar to release target skills to multiple target avatars simultaneously includes:
determining a target skill release direction from a plurality of candidate skill release directions, wherein the target skill release direction is the direction with the largest number of covering target virtual roles in a plurality of candidate skill release positions;
and controlling the first virtual character to release the target skills towards the target skill release direction.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
and responding to the ending of the third touch operation aiming at the association setting control, determining that the association setting between the target skill control and the target virtual role is completed, and exiting the skill association setting state.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
responding to a fifth touch operation aiming at the association setting control, and releasing the association between the target skill control and the target virtual character; the fifth touch operation and the third touch operation are different operation modes.
In a possible implementation manner, the third touch operation is a long-press operation, and the fifth touch operation is a click operation.
Through the mode, the target skill control is associated with the target virtual character through the touch operation of the skill control and the character identification of the virtual character, after the association, if the target skill meets the skill release condition, the target skill can be automatically and pertinently released towards the target virtual character, and the pertinence and the accuracy of skill release can be improved while the skill release operation of a player is simplified; meanwhile, the association process between the target skill control and the target virtual character is controlled through touch operation on the association setting control arranged in the graphical user interface, so that misoperation can be effectively prevented.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (19)

1. A control method for skill release, characterized in that a graphical user interface is provided through a terminal device, wherein at least part of a game scene, a target skill control and a first virtual character positioned in the game scene are displayed in the graphical user interface; the control method comprises the following steps:
before a target skill control is not associated with the virtual character, controlling the first virtual character to release target skills to at least one second virtual character within a skill release range in response to the target skills meeting a skill release condition;
responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation;
and after the target skill control is associated with the target virtual role, responding to the target skill meeting a skill release condition, and controlling the first virtual role to release the target skill to the associated target virtual role.
2. The control method according to claim 1, wherein an association setting control is further displayed in the graphical user interface, the responding to a first touch operation for the target skill control and a second touch operation for character identification of other virtual characters, associating the target skill control with a target virtual character selected by the second touch operation, comprises:
Responding to a third touch operation aiming at the association setting control, and entering a skill association setting state;
and responding to a first touch operation aiming at the target skill control and a second touch operation aiming at character identifications of other virtual characters, and associating the target skill control with the target virtual character selected by the second touch operation, wherein the character identifications of the other virtual characters are displayed on the graphical user interface according to preset conditions, or responding to the first touch operation aiming at the target skill control and are displayed on the graphical user interface.
3. The control method of claim 1, wherein after the associating the target skill control with the target avatar selected by the second touch operation, the control method further comprises:
and displaying the target role identification associated with the target virtual role in an associated mode at the preset position of the target skill control.
4. The control method of claim 1, wherein said controlling the first avatar to release target skills to the associated target avatar in response to the target skills meeting a skill-release condition comprises:
Responsive to an end of a first touch operation directed to the target skill control, controlling the first virtual character to automatically and continuously release target skill to the associated target virtual character; or alternatively;
responding to a fourth touch operation aiming at the target skill control, and controlling the first virtual role to automatically release target skills to the associated target virtual roles; or alternatively;
controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold; or alternatively;
and controlling the first virtual character to automatically and continuously release target skills to the associated target virtual character in response to the target virtual character being in a preset character state and the distance between the target virtual character and the first virtual character being smaller than a preset distance threshold.
5. The control method of claim 4, wherein the controlling the first avatar to automatically continue releasing target skills to the associated target avatar in response to the end of the first touch operation with respect to the target skill control comprises:
Responding to the end of a first touch operation aiming at the target skill control, and detecting whether the target virtual character is in the skill release range of the target skill;
if the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically and continuously release the target skill to the associated target virtual role; or alternatively;
and stopping controlling the first virtual role to release target skills to the associated target virtual roles until the target virtual roles move within the skill release range of the target skills, and controlling the first virtual role to automatically and continuously release the target skills to the associated target virtual roles.
6. The control method of claim 4, wherein the controlling the first avatar to automatically release target skills to the associated target avatar in response to a fourth touch operation with respect to the target skill control comprises:
responding to a fourth touch operation aiming at the target skill control, and detecting whether the target virtual character is in a skill release range of the target skill;
If the target virtual role is not located in the skill release range of the target skill, controlling the first virtual role and/or the target skill to move until the target virtual role is located in the skill release range of the target skill, and controlling the first virtual role to automatically release the target skill to the associated target virtual role; or alternatively;
and controlling the first virtual character to automatically release target skills to other virtual characters within the skill release range of the target skills.
7. The control method according to claim 1, wherein the other virtual character is a character located within a preset distance range of the first virtual character; alternatively, the other virtual character is a virtual character displayed in the graphical user interface.
8. The control method according to claim 2, characterized in that displaying the character identification on the graphical user interface by:
displaying character identifiers of other virtual characters in a preset range of the target skill control; or alternatively;
and displaying a role identification list at a preset position of the graphical user interface.
9. The control method according to claim 1, wherein the first touch operation and the second touch operation are continuous click operations;
or the first touch operation and the second touch operation are the same continuous sliding operation.
10. The control method according to claim 9, wherein when the first touch operation and the second touch operation are the same continuous sliding operation, the responding to the first touch operation for the target skill control and the second touch operation for the character identification of the other virtual characters, associating the target skill control with the target virtual character selected by the second touch operation, comprises:
determining an operation start position and an operation end position of the sliding operation;
and associating the target skill control at the operation starting point position with the target virtual character corresponding to the character identification at the operation ending position.
11. The control method according to claim 1, wherein the number of target virtual characters associated with the target skill is at least one; when the number of target virtual characters associated with the target skills is a plurality, the responding to the target skills to meet the skill release condition controls the first virtual character to release the target skills to the associated target virtual characters, and the method comprises the following steps:
When the target skills are single skills, controlling the first virtual character to sequentially release the target skills to a plurality of target virtual characters in response to the target skills meeting a skill release condition;
and when the target skills are group skills, controlling the first virtual role to simultaneously release the target skills to a plurality of target virtual roles in response to the target skills meeting a skill release condition.
12. The control method of claim 11, wherein the controlling the first avatar to simultaneously release target skills to a plurality of target avatars comprises:
determining at least one target virtual character that is within a skill release range of the target skill;
and controlling the first virtual character to simultaneously release target skills to at least one target virtual character within the skill release range of the target skills.
13. The control method of claim 11, wherein each target avatar is located at a different position of the first avatar, the controlling the first avatar to simultaneously release target skills to a plurality of target avatars comprising:
determining a target skill release direction from a plurality of candidate skill release directions, wherein the target skill release direction is the direction with the largest number of covering target virtual roles in a plurality of candidate skill release positions;
And controlling the first virtual character to release the target skills towards the target skill release direction.
14. The control method according to claim 2, characterized in that the control method further comprises:
and responding to the ending of the third touch operation aiming at the association setting control, determining that the association setting between the target skill control and the target virtual role is completed, and exiting the skill association setting state.
15. The control method according to claim 2, characterized in that the control method further comprises:
responding to a fifth touch operation aiming at the association setting control, and releasing the association between the target skill control and the target virtual character; the fifth touch operation and the third touch operation are different operation modes.
16. The control method according to claim 15, wherein the third touch operation is a long press operation and the fifth touch operation is a click operation.
17. A skill release control device, characterized in that a graphical user interface is provided through a terminal device, wherein at least part of a game scene, a target skill control and a first virtual character positioned in the game scene are displayed in the graphical user interface; the control device includes:
A first skill release module, configured to, before a target skill control is not associated with a virtual character, control the first virtual character to release a target skill to at least one second virtual character within a skill release range in response to the target skill meeting a skill release condition;
a skill association setting module, configured to respond to a first touch operation for the target skill control and a second touch operation for character identifiers of other virtual characters, and associate the target skill control with a target virtual character selected by the second touch operation;
and the second skill releasing module is used for responding to the target skill meeting the skill releasing condition after the target skill control is associated with the target virtual role, and controlling the first virtual role to release the target skill to the associated target virtual role.
18. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the skill release control method according to any of claims 1 to 16.
19. A computer readable storage medium, characterized in that it has stored thereon a computer program which, when executed by a processor, performs the steps of the skill release control method according to any of claims 1 to 16.
CN202211160840.5A 2022-09-22 2022-09-22 Skill release control method and device, electronic equipment and readable storage medium Pending CN117771660A (en)

Priority Applications (1)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211160840.5A CN117771660A (en) 2022-09-22 2022-09-22 Skill release control method and device, electronic equipment and readable storage medium

Publications (1)

Publication Number Publication Date
CN117771660A true CN117771660A (en) 2024-03-29

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