CN113769379B - Method, device, equipment, storage medium and program product for locking virtual object - Google Patents

Method, device, equipment, storage medium and program product for locking virtual object Download PDF

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Publication number
CN113769379B
CN113769379B CN202111137157.5A CN202111137157A CN113769379B CN 113769379 B CN113769379 B CN 113769379B CN 202111137157 A CN202111137157 A CN 202111137157A CN 113769379 B CN113769379 B CN 113769379B
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Prior art keywords
locking
mode
interactive
type
target
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CN113769379A (en
Inventor
邓颖
李佳南
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a locking method, a locking device, a computer readable storage medium and a computer program product of a virtual object; the method comprises the following steps: presenting at least two types of interactive objects including a first type in the virtual scene, and displaying a locking control for locking the interactive objects in a first mode; responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and switching the display mode of the locking control from the first mode to a second mode corresponding to the first type; the first locking mode is used for indicating to lock the interactive object of the first type in the at least two types of interactive objects; and locking the interactive object of the first type in response to a locking instruction triggered based on the locking control of the second style so as to assist the target object to interact with the interactive object in the locked state. According to the method and the device, the interactive object of the target type can be targeted, and the interactive efficiency is improved.

Description

Method, device, equipment, storage medium and program product for locking virtual object
Technical Field
The present disclosure relates to man-machine interaction technology, and in particular, to a method, an apparatus, a device, a computer readable storage medium, and a computer program product for locking a virtual object.
Background
With the development of computer technology and the improvement of the performance of mobile equipment, the operation direction of the human-computer interface aiming at the virtual scene is developed towards a more convenient control mode, so that a user has a more pleasant human-computer interaction mode. For example, in a mobile game, if a player encounters different types of interactive objects simultaneously in a battle, the related art locks the interactive objects as follows: the player clicks the locking control to automatically lock the interactive object closest to the player, and the mode only considers the distance between the interactive object and the player, and cannot lock a certain type of interactive object in a targeted manner, so that in order to achieve a certain interaction purpose, a user is required to control the player to execute a plurality of interactive operations through the terminal, and the interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment, a computer readable storage medium and a computer program product for locking a virtual object, which can be used for targeted locking of an interactive object of a target type and improve interaction efficiency.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides a method for locking a virtual object, which comprises the following steps:
presenting at least two types of interactive objects including a first type in a virtual scene, and displaying a locking control for locking the interactive objects in a first mode;
responding to a selection instruction of a first locking mode triggered based on the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and
switching the display style of the locking control from the first style to a second style corresponding to the first style;
the first locking mode is used for indicating to lock the interactive objects of the first type in the at least two types of interactive objects;
and locking the interactive object of the first type in response to a locking instruction triggered based on the locking control of the second style so as to assist the target object to interact with the interactive object in a locked state.
The embodiment of the application provides a locking device of a virtual object, which comprises:
the object display module is used for presenting at least two types of interactive objects including a first type in the virtual scene and displaying a locking control for locking the interactive objects in a first mode;
The mode control module is used for responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and
switching the display style of the locking control from the first style to a second style corresponding to the first style;
the first locking mode is used for indicating to lock the interactive objects of the first type in the at least two types of interactive objects;
and the object locking module is used for responding to a locking instruction triggered based on the locking control of the second style and locking the interactive object of the first type so as to assist the target object to interact with the interactive object in a locked state.
In the above solution, before the controlling the locking mode of the virtual scene is the first locking mode, the apparatus further includes:
a selection instruction receiving module, configured to respond to a first trigger operation for the locking control of the first style, and present a locking mode option corresponding to at least two locking modes;
based on the locking mode options, responding to a selection operation for a first locking mode in the at least two locking modes, and receiving a selection instruction of the first locking mode;
Before said locking of said first type of interactive object, said apparatus further comprises:
and the locking instruction receiving module is used for responding to a second triggering operation of the locking control of the second style and receiving the locking instruction.
In the above solution, before the controlling the locking mode of the virtual scene is the first locking mode, the selection instruction receiving module is further configured to respond to a triggering operation for the locking control of the first style, and present at least two concentric rings with the locking control as a center, where each ring corresponds to one locking mode;
and synchronously moving the locking control in response to the dragging operation for the locking control, and receiving a selection instruction of a first locking mode when the dragging operation is released in a ring corresponding to the locking control in the first locking mode.
In the above solution, when the number of the interactive objects of the first type is at least two, the object locking module is further configured to lock a target interactive object in the at least two interactive objects of the first type in response to a locking instruction triggered based on the locking control of the second style;
The distance between the target interaction object and the target object meets the preset distance condition, or the attribute value of the target interaction object is lower than the target attribute value.
In the above solution, when the number of the interactive objects of the first type is at least two, the object locking module is further configured to control the at least two interactive objects of the first type to be in a candidate state in response to a locking instruction triggered based on the locking control of the second style;
in response to a selection operation for a target interactive object of at least two interactive objects in a candidate state, locking the target interactive object of the first type.
In the above scheme, the device further includes:
the locking switching module is used for presenting a switching control for switching the target interaction object;
in the process of locking the target interactive object, responding to the triggering operation for the switching control, and switching the locking of the target interactive object into the locking of other interactive objects;
the other interactive objects are interactive objects different from the target interactive object in at least two interactive objects corresponding to the first type.
In the above scheme, the locking switching module is further configured to, in a process of locking the target interaction object, control at least two interaction objects corresponding to the first type to be in a candidate state in response to a switching instruction for the target interaction object;
And switching locking the target interactive object to lock other interactive objects in response to a selection operation of the other interactive objects in the at least two interactive objects in the candidate state.
In the above solution, when the number of the interactive objects of the first type is at least two, the object locking module is further configured to lock each interactive object corresponding to the first type by one key in response to a locking instruction triggered based on the locking control of the second style.
In the above solution, after the locking the interactive object of the first type, the apparatus further includes:
the locking mode switching module is used for responding to a third triggering operation of the locking control of the second style in the process of locking the first type of interactive object, and presenting locking mode options of at least two selectable locking modes;
controlling a lock mode of the virtual scene to be switched from the first lock mode to a second lock mode in response to a selection operation for the second lock mode of the at least two lock modes based on the lock mode option, and
switching the display style of the locking control from the second style to a third style corresponding to the interactive object of the second type;
The second locking mode is used for indicating to lock the interactive objects of the second type in the at least two types of interactive objects.
In the above solution, after the locking of the first type of interaction object, the locking mode switching module is further configured to display an interaction picture of the target object and the first type of interaction object in a locked state;
and in the process of interaction between the target object and the interaction object of the first type, when the interaction of the interaction object of the first type fails, controlling the locking mode of the virtual scene to be switched from the first locking mode to other locking modes.
In the above scheme, the object display module is configured to present a locking control for locking the interactive object, and present a default graphic identifier on the locking control;
and the mode control module is further used for switching the graphic identifier presented on the locking control from the default graphic identifier to the graphic identifier corresponding to the interactive object of the first type.
In the above solution, after the displaying, in the first mode, a lock control for locking the interactive object, the apparatus further includes:
The first indication information module is used for presenting cooling progress indication information corresponding to the locking control in the process of displaying the locking control when the locking control is in an unactivated state;
the cooling progress indication information is used for indicating cooling time or energy recovery progress corresponding to the fact that the locking control is switched from an unactivated state to an activated state;
the mode control module is further configured to, when the cooling progress indication information indicates that the locking control is in an activated state, control a locking mode of the virtual scene to be the first locking mode in response to a selection instruction of the first locking mode triggered based on the locking control in the activated state.
In the above solution, before the controlling the locking mode of the virtual scene is the first locking mode, the apparatus further includes:
the second indication information module is used for presenting locking mode setting indication information, and the locking mode setting indication information is used for indicating and setting the interaction success rate of the target object corresponding to the first locking mode;
and when the locking mode setting indication information indicates that the interaction success rate exceeds a probability threshold, responding to a selection operation for the first locking mode triggered by the locking control, and receiving a selection instruction of the first locking mode.
In the above solution, after the switching from the first pattern to the second pattern corresponding to the first pattern, the apparatus further includes:
the third indication information module is used for presenting locking time indication information aiming at the interaction object;
the locking time indication information is used for indicating that the interactive object is in an interactive position which is favorable for the target object to execute interactive operation.
In the above solution, after the locking the interactive object of the first type, the apparatus further includes:
a fourth indication information module, configured to display a picture of interaction between the target object and the interaction object of the first type in a locked state;
in the process that the target object interacts with the interactive object of the first type in the locking state, responding to the interactive operation of the interactive object of other types different from the first type, and presenting locking mode switching indication information;
the locking mode switching indication information is used for indicating the interaction gain brought by locking the interaction objects of the first type and switching to locking the interaction objects of the other types.
In the above solution, after the locking the interactive object of the first type, the apparatus further includes:
The object control module is used for displaying a picture of interaction between the target object and the interaction object of the first type in the locked state;
and in the process that the target object interacts with the interaction object of the first type in the locking state, when the interaction object in the locking state moves in the virtual scene, controlling the target object to synchronously move along with the interaction object.
In the above solution, after the locking the interactive object of the first type, the apparatus further includes:
a fifth instruction information module for controlling the target object to perform an interactive operation with respect to the interactive object of the first type in a locked state;
and when the interactive operation is successfully acted on the interactive object, presenting effect enhancement prompt information, wherein the effect enhancement prompt information is used for prompting that the action effect corresponding to the interactive operation is improved.
An embodiment of the present application provides an electronic device, including:
a memory for storing executable instructions;
and the processor is used for realizing the locking method of the virtual object when executing the executable instructions stored in the memory.
The embodiment of the application provides a computer readable storage medium, which stores executable instructions for causing a processor to execute, so as to implement the method for locking the virtual object.
Embodiments of the present application provide a computer program product, including a computer program or an instruction, which when executed by a processor, implements a method for locking a virtual object provided in embodiments of the present application.
The embodiment of the application has the following beneficial effects:
when a plurality of different types of interaction objects exist in the virtual scene at the same time, a locking mode corresponding to the interaction object of the target type is selected through the locking control, so that the interaction object of the target type can be locked rapidly and pertinently, the interaction between the target object and the interaction object with the locking characteristic is assisted, the requirement of rapid combat is met, the number of times of operating the terminal for achieving a certain interaction purpose by a user can be greatly reduced, the man-machine interaction efficiency is improved, and the consumption of computing resources is saved; meanwhile, the display style of the locking control is matched with the type of the interactive object corresponding to the selected locking mode, so that the display style of the locking control is enriched, and the user experience is improved.
Drawings
Fig. 1 is a schematic architecture diagram of a locking system 100 for a virtual object in a virtual scene according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic device 500 according to an embodiment of the present application;
fig. 3 is a flow chart of a method for locking a virtual object in a virtual scene according to an embodiment of the present application;
FIG. 4 is a schematic display of a lock control provided in an embodiment of the present application;
FIG. 5 is a schematic diagram of a locking mode selection provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of a locking mode selection provided in an embodiment of the present application;
fig. 7 is a schematic display diagram of lock mode setting indication information according to an embodiment of the present application;
fig. 8 is a schematic display diagram of locking mode switching indication information provided in an embodiment of the present application;
FIG. 9 is a schematic diagram of a locking mode selection provided in an embodiment of the present application;
fig. 10 is a flowchart of a method for locking a virtual object according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the present application will be described in further detail with reference to the accompanying drawings, and the described embodiments should not be construed as limiting the present application, and all other embodiments obtained by those skilled in the art without making any inventive effort are within the scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is to be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments and can be combined with one another without conflict.
In the following description, the term "first/second …" is merely to distinguish similar objects and does not represent a particular ordering for objects, it being understood that the "first/second …" may be interchanged with a particular order or precedence where allowed to enable embodiments of the present application described herein to be implemented in other than those illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the present application.
Before further describing embodiments of the present application in detail, the terms and expressions that are referred to in the embodiments of the present application are described, and are suitable for the following explanation.
1) And a client, an application program for providing various services, such as a video playing client, a game client, etc., running in the terminal.
2) In response to a condition or state that is used to represent the condition or state upon which the performed operation depends, the performed operation or operations may be in real-time or with a set delay when the condition or state upon which it depends is satisfied; without being specifically described, there is no limitation in the execution sequence of the plurality of operations performed.
3) The virtual scene is a virtual scene displayed (or provided) when the application program runs on the terminal, and the virtual scene can be a simulation environment for a real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application.
For example, when the virtual scene is a three-dimensional virtual space, the three-dimensional virtual space may be an open space, and the virtual scene may be used to simulate a real environment in reality, for example, the virtual scene may include sky, land, sea, etc., and the land may include environmental elements such as a desert, a city, etc. Of course, the virtual scene may also include virtual objects, such as buildings, carriers, and props such as weapons required for the virtual objects in the virtual scene to be used for armed themselves or fight with other virtual objects, and the virtual scene may also be used for simulating real environments in different weather, such as sunny days, rainy days, foggy days, or night days. The user may control the virtual object to move in the virtual scene.
4) Virtual objects, images of various people and objects in a virtual scene that can interact, or movable objects in a virtual scene. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene for representing a user. A virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene, occupying a portion of space in the virtual scene.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an artificial intelligence (AI, artificial Intelligence) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that performs an antagonistic interaction in the virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients joining the interaction.
Taking shooting games as an example, a user may control a virtual object to freely fall, glide or open a parachute to fall in the sky of the virtual scene, run, jump, crawl, bend down and advance on land, or control the virtual object to swim, float or dive in the ocean, or the like, and of course, the user may control the virtual object to move in the virtual scene by taking a virtual carrier, for example, the virtual carrier may be a virtual automobile, a virtual aircraft, a virtual yacht, or the like, and only the above scenes are exemplified. The user can also control the virtual object to perform the antagonistic interaction with other virtual objects through the virtual prop, for example, the virtual prop can be a throwing virtual prop such as a grenade, a cluster grenade, a viscous grenade and the like, and also can be a shooting virtual prop such as a machine gun, a pistol, a rifle and the like, and the switching type of the calling object in the virtual scene is not particularly limited.
In the embodiment of the application, the target virtual is a virtual object in a virtual scene corresponding to the current login account, and the interactive object is a virtual object in a virtual scene corresponding to other login accounts.
5) Scene data representing various characteristics of objects in a virtual scene that are represented during interactions may include, for example, the location of the objects in the virtual scene. Of course, different types of features may be included depending on the type of virtual scene; for example, in a virtual scene of a game, scene data may include a time to wait when various functions are configured in the virtual scene (depending on the number of times the same function can be used in a specific time), and attribute values representing various states of a game character may also be included, for example, a life value (energy value, also referred to as red amount), a magic value (also referred to as blue amount), and the like.
Referring to fig. 1, fig. 1 is a schematic architecture diagram of a virtual object locking system 100 in a virtual scenario provided in an embodiment of the present application, in order to support an exemplary application, a terminal (illustratively, a terminal 400-1 and a terminal 400-2) is connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented using a wireless or wired link.
The terminal can be various user terminals such as a smart phone, a tablet personal computer, a notebook computer and the like, and can also be a desktop computer, a game console, a television or a combination of any two or more of the data processing devices; the server 200 may be a server supporting various services, which is configured separately, may be configured as a server cluster, may be a cloud server, or the like.
In practical applications, the terminal is installed and operated with an application program supporting a virtual scene, which may be any one of a First person shooter game (FPS, first-Person Shooting game), a third person shooter game, a multiplayer online tactical game (MOBA, multiplayer Online Battle Arena game s), a Two-dimensional (2D) game application, a Three-dimensional (3D) game application, a virtual reality application, a Three-dimensional map program, a military simulation program, or a multiplayer warfare class survival game, and may be a stand-alone application program such as a stand-alone 3D game program.
The virtual scene related in the embodiment of the invention can be used for simulating a three-dimensional virtual space, the three-dimensional virtual space can be an open space, the virtual scene can be used for simulating a real environment in reality, for example, the virtual scene can comprise sky, land, ocean and the like, and the land can comprise environmental elements such as deserts, cities and the like. Of course, virtual objects in the virtual scene may also be included in the virtual scene, such as buildings, tables, vehicles, and props such as weapons required for armed themselves or combat with other virtual objects. The virtual scene can also be used to simulate real environments in different weather, such as sunny, rainy, foggy or night weather. The virtual object may be an avatar for representing a user, which may be in any form, such as an artificial character, an artificial animal, etc., in the virtual scene, which is not limited in the present invention. In actual implementation, a user may use a terminal to control a virtual object to perform activities in the virtual scene, including but not limited to: at least one of body posture adjustment, crawling, running, riding, jumping, driving, picking, shooting, attacking, throwing, cutting and stamping.
Taking an electronic game scene as an exemplary scene, a user can operate on the terminal in advance, after the terminal detects the operation of the user, a game configuration file of the electronic game can be downloaded, and the game configuration file can comprise an application program, interface display data or virtual scene data of the electronic game, and the like, so that the user (or a player) can call the game configuration file when logging in the electronic game on the terminal, and render and display an electronic game interface. After the terminal detects the touch operation, the terminal can send an acquisition request of game data corresponding to the touch operation to the server, the server determines the game data corresponding to the touch operation based on the acquisition request and returns the game data to the terminal, and the terminal renders and displays the game data, wherein the game data can comprise virtual scene data, behavior data of virtual objects in the virtual scene and the like.
In practical application, the terminal presents at least two types of interactive objects in a virtual scene, and displays a locking control for locking the interactive objects in a first mode; responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and switching the display mode of the locking control from the first mode to a second mode corresponding to the first type; wherein the first locking mode corresponds to a first type of interaction object of the at least two types of interaction objects; and locking the interactive object of the first type in response to a locking instruction triggered based on the locking control of the second style so as to assist the target object to interact with the interactive object in the locked state.
The military virtual simulation application is taken as an exemplary scene, a virtual scene technology is adopted to enable a trainee to truly experience a battlefield environment visually and audibly and become familiar with environmental characteristics of a battlefield region, necessary equipment is used for interacting with objects in the virtual environment, and the implementation method of the virtual battlefield environment can be used for creating a dangerous environment which is nearly real through background generation and image synthesis through a corresponding three-dimensional battlefield environment graphic image library, including a battlefield background, a battlefield scene, various weaponry, battlefield personnel and the like. In actual implementation, the terminal presents at least two types of interactive objects (such as simulated enemies) in a virtual scene, and displays a locking control for locking the interactive objects in a first mode; responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and switching the display mode of the locking control from the first mode to a second mode corresponding to the first type; wherein the first locking mode corresponds to a first type of interaction object of the at least two types of interaction objects; and locking the first type of interaction object in response to a locking instruction triggered based on the locking control of the second style to assist the target object (such as simulated fighter) in interacting with the interaction object in the locked state.
Referring to fig. 2, fig. 2 is a schematic structural diagram of an electronic device 500 provided in an embodiment of the present application, in an actual application, the electronic device 500 may be the terminal 400-1, the terminal 400-2 or the server in fig. 1, and an electronic device implementing a method for locking a virtual object in a virtual scene in the embodiment of the present application will be described by taking the electronic device as an example of the terminal 400-1 or the terminal 400-2 shown in fig. 1. The electronic device 500 shown in fig. 2 includes: at least one processor 510, a memory 550, at least one network interface 520, and a user interface 530. The various components in electronic device 500 are coupled together by bus system 540. It is appreciated that the bus system 540 is used to enable connected communications between these components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to the data bus. The various buses are labeled as bus system 540 in fig. 2 for clarity of illustration.
The processor 510 may be an integrated circuit chip with signal processing capabilities such as a general purpose processor, such as a microprocessor or any conventional processor, or the like, a digital signal processor (DSP, digital Signal Processor), or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or the like.
The user interface 530 includes one or more output devices 531 that enable presentation of media content, including one or more speakers and/or one or more visual displays. The user interface 530 also includes one or more input devices 532, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard drives, optical drives, and the like. Memory 550 may optionally include one or more storage devices physically located remote from processor 510.
Memory 550 includes volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a random access Memory (RAM, random Access Memory). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 is capable of storing data to support various operations, examples of which include programs, modules and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for handling various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and handling hardware-based tasks;
network communication module 552 is used to reach other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 include: bluetooth, wireless compatibility authentication (WiFi), and universal serial bus (USB, universal Serial Bus), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating a peripheral device and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
the input processing module 554 is configured to detect one or more user inputs or interactions from one of the one or more input devices 532 and translate the detected inputs or interactions.
In some embodiments, the locking device for a virtual object in a virtual scene provided in the embodiments of the present application may be implemented in a software manner, and fig. 2 shows a locking device 555 for a virtual object in a virtual scene stored in a memory 550, which may be software in the form of a program, a plug-in, or the like, and includes the following software modules: the object display module 5551, the mode control module 5552, and the object lock module 5553 are logical, and thus may be arbitrarily combined or further split according to the implemented functions, and the functions of the respective modules will be described below.
In some embodiments, the electronic device may implement the method for locking the virtual object in the virtual scene provided in the embodiments of the present application by running a computer program, for example, the computer program may be a native program or a software module in an operating system; may be a Native Application (APP), i.e. a program that needs to be installed in an operating system to be run, such as a game APP; the method can also be an applet, namely a program which can be run only by being downloaded into a browser environment; but also a game applet that can be embedded in any APP. In general, the computer programs described above may be any form of application, module or plug-in.
Next, a method for locking a virtual object in a virtual scene provided in the embodiments of the present application will be described, where in actual implementation, the method may be implemented by a server or a terminal alone, or may be implemented by a server and a terminal cooperatively. Referring to fig. 3, fig. 3 is a flowchart of a method for locking a virtual object in a virtual scene according to an embodiment of the present application, and will be described with reference to the steps shown in fig. 3.
Step 101: the terminal presents at least two types of interactive objects including a first type in the virtual scene, and displays a locking control for locking the interactive objects in a first mode.
The terminal is provided with a client supporting a virtual scene, when a user opens the client on the terminal and the terminal runs the client, the terminal presents an interface of the virtual scene obtained by observing the virtual scene from a target object visual angle, wherein the target object is a virtual object in the virtual scene corresponding to the current user account, and the user (also called a player) can control the target object to interact with the interaction object based on the interface of the virtual scene, such as controlling the target object to hold a virtual shooting prop (such as a virtual sniper gun, a virtual submachine gun, a virtual shotgun gun and the like) to shoot the interaction object.
The interactive objects are virtual objects in the virtual scene corresponding to other user accounts different from the current user account, can be in hostile relation with the target object, can be various in types, can be the same or different in interactive capability, and when the interactive capability of the interactive objects of different types is different, attack or harm to the target object in interaction with the target object in the virtual scene is different.
The locking control is used for locking the interactive object in the virtual scene and assisting the target object to interact with the interactive object in the locked state so as to improve the interaction capability of the target object.
Step 102: and responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and switching the display mode of the locking control from the first mode to a second mode corresponding to the first type.
The different locking modes are used for locking the corresponding types of interactive objects, for example, a first locking mode is used for indicating that the first type of interactive object in at least two types of interactive objects is locked, namely, the types of interactive objects which can be locked by the different locking modes are different, for example, the locking mode corresponding to the first type of interactive object is the first locking mode, the locking mode corresponding to the second type of interactive object is the second locking mode, when the locking mode of the virtual scene is set to the first locking mode, only the first type of interactive object can be locked, but not the second type of interactive object can be locked, and similarly, when the locking mode of the virtual scene is set to the second locking mode, only the second type of interactive object can be locked, but not the first type of interactive object can be locked. To distinguish between different lock modes, the lock controls in the different lock modes may be displayed by different display styles (e.g., different colors, shapes, sizes, etc.).
In some embodiments, the terminal may display a lock control for locking the interactive object in a first format by: presenting a locking control for locking the interactive object, and presenting a default graphic identifier on the locking control; accordingly, when the first locking mode is selected, the terminal may switch the display style of the locking control from the first style to the second style corresponding to the first type by: and switching the graphic identifier presented on the locking control from the default graphic identifier to the graphic identifier corresponding to the interactive object of the first type.
Referring to fig. 4, fig. 4 is a schematic display diagram of a locking control provided in this embodiment of the present application, before a locking mode is set, a graphic identifier presented on the locking control is a default graphic identifier 1, after the locking mode of a virtual scene is set to a first locking mode, because the first locking mode corresponds to a first type of interactive object, the graphic identifier presented on the locking control is switched from the default graphic identifier 1 to a graphic identifier 2 corresponding to the first type of interactive object, so that a player can quickly acquire the locking mode of the current virtual scene through the graphic identifier presented on the locking control, and further lock the interactive object corresponding to the current locking mode, so as to improve the interactive capability of the target object for the interactive object in a locked state.
It should be noted that, the default graphic identifier is a graphic identifier corresponding to the current locking mode of the virtual scene, for example, before setting the locking mode of the virtual scene to the first locking mode, if the locking mode of the virtual scene is the second locking mode, and the second locking mode corresponds to the second type of interactive object, the default graphic identifier is a graphic identifier of the second type of interactive object. For another example, before the locking mode of the virtual scene is set to the first locking mode, if the locking mode of the virtual scene is a default free locking mode, the free locking mode refers to a mode of randomly locking all types of interactive objects in the virtual scene, the default graphic identifier is a graphic identifier for indicating free locking, and at this time, the graphic identifier presented on the locking control is not a graphic identifier of any interactive object.
In some embodiments, after displaying the locking control for locking the interactive object in the first mode, when the locking control is in an unactivated state, the terminal may further present cooling progress indication information corresponding to the locking control in the process of displaying the locking control; correspondingly, the terminal can respond to the selection instruction of the first locking mode triggered by the locking control to control the locking mode of the virtual scene to be the first locking mode by the following modes: when the cooling progress indication information indicates that the locking control is in an activated state, responding to a selection instruction of a first locking mode triggered by the locking control in the activated state, and controlling the locking mode of the virtual scene to be the first locking mode.
The cooling progress indication information is used for indicating cooling time or energy recovery progress corresponding to the switching of the locking control from the unactivated state to the activated state; the cooling progress indication information can be presented before the user triggers the locking control, at this time, the player can accurately grasp the triggering time for the locking control based on the cooling progress of the locking control indicated by the cooling progress indication information, for example, when the player suddenly needs to lock the interactive object and the locking control is in an unactivated state, once the cooling progress indication information indicates that the cooling is finished, the player can lock the control Ma Chufa, so as to quickly realize the setting of the locking mode and the locking of the interactive object; the cooling progress indication information can be presented after the user triggers the locking control, the locking control is found to be in an unactivated state after the locking control is triggered, at this time, the player can accurately grasp the selection time for the locking mode based on the cooling progress of the locking control indicated by the cooling progress indication information, for example, under the condition that the player needs to lock the interactive object urgently, the cooling progress indication information once indicates that cooling is finished, the player can immediately select the locking mode, and accordingly locking of the interactive object of the corresponding type can be achieved rapidly.
In some embodiments, before controlling the lock mode of the virtual scene to be the first lock mode, the terminal may receive the selection instruction of the first lock mode by: responsive to a first trigger operation for a first style of lock control, presenting lock mode options corresponding to at least two lock modes; based on the locking mode options, responding to a selection operation for a first locking mode in at least two locking modes, and receiving a selection instruction of the first locking mode; accordingly, before locking the interactive object of the first type, the terminal may receive the locking instruction in the following manner: and receiving a locking instruction in response to a second trigger operation for the locking control of the second style.
Wherein the second trigger operation is different from the first trigger operation, e.g., the first trigger operation is a single click operation, the second trigger operation is a double click operation, and further e.g., the first trigger operation is a long press operation, the second trigger operation is a single click operation, etc. In practical application, the locking mode option can be displayed in a popup window mode, and can also be displayed through a sub-interface independent of the virtual scene interface.
Referring to fig. 5, fig. 5 is a schematic diagram of a locking mode selection provided in an embodiment of the present application, when a user presses a locking control 501 for a long time, the terminal responds to the long-time pressing operation to present locking mode options of a plurality of alternative locking modes, such as a first locking mode 502, a second locking mode 503 and a third locking mode 504, when the user selects the first locking mode 502 from the options, the terminal responds to the selection operation to receive a selection instruction of the first locking mode, and sets the locking mode of the virtual scene to the first locking mode; at this time, the display style of the locking control is switched from the first style to the second style, and when the user clicks the locking control of the second style, the terminal responds to the clicking operation, so that the interactive object of the first type can be locked.
In some embodiments, before controlling the lock mode of the virtual scene to be the first lock mode, the terminal may receive the selection instruction of the first lock mode by: responding to the triggering operation of the locking control of the first style, presenting at least two concentric rings taking the locking control as the center of a circle, wherein each ring corresponds to one locking mode; and synchronously moving the locking control in response to the dragging operation for the locking control, and receiving a selection instruction of the first locking mode when the dragging operation is released in a ring corresponding to the locking control in the first locking mode.
Referring to fig. 6, fig. 6 is a schematic diagram of locking mode selection provided in the embodiment of the present application, when a user presses a locking control 601 for a long time, the terminal responds to the long-time pressing operation and presents a plurality of concentric rings, wherein the circle center of the ring is the position where the locking control is located, the first ring corresponds to a first locking mode 602, the second ring corresponds to a second locking mode 603, and the third ring corresponds to a third locking mode 604, when the user drags the locking control to release in the first ring, the terminal receives a selection instruction of the first locking mode, and sets the locking mode of the virtual scene to the first locking mode.
In some embodiments, before controlling the locking mode of the virtual scene to be the first locking mode, the terminal may further present locking mode setting indication information, where the locking mode setting indication information is used to indicate an interaction success rate of setting a target object corresponding to the first locking mode; when the locking mode setting indication information indicates that the interaction success rate exceeds the probability threshold, a selection instruction of the first locking mode is received in response to a selection operation for the first locking mode triggered based on the locking control.
In practical application, because the interaction success rate of the target object and the interaction objects is related to the types, the number and the like of the interaction objects, if a certain type of interaction object which causes the greatest threat to the target object is locked in the interaction process, the interaction capability of the target object is greatly improved, and the success of the target object in the interaction process is facilitated.
Referring to fig. 7, fig. 7 is a schematic display diagram of lock mode setting indication information provided in the embodiment of the present application, before a user triggers a lock control, lock mode setting indication information 701, such as "a first lock mode helps you to have an interaction success rate of xx%", when the lock mode setting indication information 701 indicates that the interaction success rate of setting a target object corresponding to the first lock mode reaches a probability threshold, the user may trigger the lock control, and the terminal responds to the trigger operation, presents alternative mode options including the first lock mode, and when the user selects the first lock mode, the terminal receives a selection instruction of the first lock mode, and sets the lock mode of the virtual scene to the first lock mode.
Step 103: and locking the interactive object of the first type in response to a locking instruction triggered based on the locking control of the second style so as to assist the target object to interact with the interactive object in the locked state.
After the locking mode of the virtual scene is set to be the first locking mode, when a user triggers the locking control, the first type of interaction object can be locked, so that interaction between the target object and the first type of interaction object in the locked state is assisted.
In some embodiments, after the display style of the locking control is switched from the first style to the second style corresponding to the first style, locking opportunity indication information for the interactive object may also be presented; the locking time indication information is used for indicating that the interactive object is in an interactive position which is favorable for the target object to execute interactive operation.
Here, when the locking mode of the virtual scene is set to the first locking mode, locking timing indication information for a user to refer to when to trigger the locking instruction is presented, and when the locking timing indication information indicates that the first type of interactive object is at an interactive position which is most favorable for the target object to execute the interactive operation, the user can execute the triggering operation of the locking control of the second style, the terminal responds to the triggering operation, receives the locking instruction of the first type of interactive object and locks the first type of interactive object, so that the player triggers the locking instruction under the situation which is more suitable for locking the interactive object based on the locking timing indication information, and the interaction success rate of the target object and the interactive object in the locked state can be improved.
In some embodiments, when the number of the first type of interactive objects is at least two, the terminal may lock the first type of interactive objects in response to a lock instruction triggered based on the lock control of the second style by: responding to a locking instruction triggered based on a locking control of a second style, and locking a target interaction object in at least two interaction objects of a first type; the distance between the target interaction object and the target object meets the preset distance condition, or the attribute value of the target interaction object is lower than the target attribute value.
When the number of the first type of interactive objects is multiple, the terminal responds to the triggering operation for the locking control to respectively acquire the distance between each interactive object and the target object, and the interactive object meeting the preset distance condition (such as minimum distance) is selected from the distances to lock; alternatively, attribute values (such as energy value, blood volume value, life value, etc.) of the respective interactive objects are acquired, and the interactive object whose attribute value is lower than the target attribute value (attribute value is the smallest) is selected from among them for locking. The locking target interactive object is automatically selected from a plurality of interactive objects of the first type by the terminal in response to the locking instruction, so that the locking speed is improved.
In some embodiments, when the number of the first type of interactive objects is at least two, the terminal may lock the first type of interactive objects in response to a lock instruction triggered based on the lock control of the second style by: responding to a locking instruction triggered based on a locking control of a second style, and controlling at least two interactive objects of a first type to be in a candidate state; in response to a selection operation for a target interactive object of the at least two interactive objects in a candidate state, a target interactive object of the first type is locked.
When the number of the interactive objects of the first type is a plurality, the terminal responds to the triggering operation for the locking control to control at least two interactive objects of the first type to be in a candidate state, and a user can select a locking target interactive object from the plurality of interactive objects in the candidate state to lock; therefore, the locked target interaction object is obtained by screening a plurality of interaction objects of the first type by the user, and the user can manually select the target interaction object according to actual conditions, so that the applicability of the locking target is improved.
In some embodiments, the terminal may present a switch control for switching the target interactive object; in the process of locking the target interaction object, responding to the triggering operation for the switching control, and switching the target interaction object into other interaction objects; the other interactive objects are interactive objects which are different from the target interactive object in at least two interactive objects corresponding to the first type.
Here, in the process of locking the target interactive object, when the locking target is switched in the same locking mode, the other interactive objects switched and locked are selected from the plurality of interactive objects of the first type by the terminal automatically, and the other interactive objects which meet the preset condition except the target interactive object are selected, for example, when the target interactive object is the interactive object closest to the target object, the locking target interactive object is switched to the interactive object next closest to the target object; or when the target interactive object is the interactive object with the lowest attribute value, the locking target interactive object is switched to the interactive object with the lowest or highest locking attribute value, and the like, so that in the process of locking the target interactive object, a user can switch the locking target in real time according to the interaction condition, and the switching speed is improved.
In some embodiments, in the process of locking the target interactive object, the terminal responds to a switching instruction aiming at the target interactive object to control at least two interactive objects corresponding to the first type to be in a candidate state; and switching the locking target interactive object to lock other interactive objects in response to a selection operation of the other interactive objects in the at least two interactive objects in the candidate state.
In the process of locking the target interactive object, when the locking target is switched in the same locking mode, other interactive objects which are switched and locked can be manually selected by a user according to actual conditions, wherein a switching instruction can be triggered by a switching control, for example, the switching control for switching the target interactive object is presented, and the switching instruction is received in response to the triggering operation of the switching control; the switching instruction can be triggered by a long-press operation aiming at an interface of the virtual scene or by long-press operation aiming at other interactive objects which are different from the target interactive object in the interactive object of the first type; the terminal responds to the switching instruction, controls at least two interactive objects corresponding to the first type to be in a candidate state, and a user can select and lock other interactive objects from a plurality of interactive objects in the candidate state to perform switching locking; therefore, the other interactive objects which are switched and locked are screened from a plurality of interactive objects of the first type by the user, and the user can manually select the other interactive objects according to actual conditions, so that the applicability of the switching target is improved.
In some embodiments, in the process of locking the target interaction object, the terminal may also present the locking target switching indication information according to the interaction condition of other interaction objects of the first type, for example, in the case of locking the target interaction object, the threat caused by the target interaction object to the target object is relieved, or the threat caused by other interaction objects to the target object is gradually strengthened, and then present the prompt information indicating that the locking target interaction object is switched to lock other interaction objects, which is beneficial to improving the interaction capability and the interaction success rate of the target object.
In some embodiments, when the number of the first type of interactive objects is at least two, the terminal may lock the first type of interactive objects in response to a lock instruction triggered based on the lock control of the second style by: and responding to a locking instruction triggered based on the locking control of the second style, and locking each interactive object corresponding to the first type by one key.
Here, after the locking mode of the virtual scene is set to the first locking mode, when there are a plurality of interactive objects of the first type, the terminal can lock all the interactive objects of the first type in one key in response to the locking instruction, thereby improving the locking efficiency.
In some embodiments, after locking the first type of interaction object, the terminal may implement the switching of the locking mode by: in the process of locking the interactive objects of the first type, responding to a third triggering operation of a locking control of the second style, and presenting locking mode options of at least two selectable locking modes; based on the locking mode options, responding to a selection operation for a second locking mode in at least two locking modes, controlling the locking mode of the virtual scene to be switched from the first locking mode to the second locking mode, and switching the display style of the locking control from the second style to a third style corresponding to the interaction object of the second type; the second locking mode is used for indicating to lock the interactive object of the second type in the at least two types of interactive objects.
The third trigger operation is different from the second trigger operation, the second trigger operation is an operation capable of triggering the locking instruction, the third trigger operation is an operation capable of triggering the locking mode switching instruction, the second trigger operation corresponding to the locking instruction and the third trigger operation corresponding to the locking mode switching instruction can be preset, and when the user executes the corresponding trigger operation for the locking instruction of the second type, the instruction corresponding to the trigger operation of the user is triggered.
For example, when the user executes the third trigger operation on the locking instruction of the second style, the terminal responds to the third trigger operation to present a plurality of selectable locking mode options, such as a second locking mode, a third locking mode and a free locking mode, when the user selects the second locking mode from the third trigger operation, the terminal responds to the selection operation to control the locking mode of the virtual scene to be switched from the first locking mode to the second locking mode, at this time, the display style of the locking control is switched from the second style corresponding to the first locking mode to the third style corresponding to the second locking mode, such as the graphic identifier presented on the locking control, and the graphic identifier 2 corresponding to the interactive object of the first type is switched to the graphic identifier 3 corresponding to the interactive object of the second type. When the user performs a fourth trigger operation (different from the third trigger operation) on the locking control of the third style, the terminal locks the interactive object of the second type in response to the fourth trigger operation.
In some embodiments, after locking the first type of interaction object, the terminal may implement the switching of the locking mode by: displaying an interaction picture of the target object and the interaction object of the first type in the locked state; and in the process that the target object interacts with the interaction object of the first type, when the interaction of the interaction object of the first type fails, the locking mode of the control virtual scene is switched from the first locking mode to other locking modes.
Here, when the interaction of the locked first type of interaction object fails, for example, the life value of the interaction object returns to zero and dies, the locking mode of the automatic control virtual scene is switched to other locking modes, for example, to a second locking mode to lock the second type of interaction object, or to a free locking mode to lock any type of interaction object meeting the locking condition in the virtual scene.
In some embodiments, after the terminal locks the first type of interaction object, a picture that the target object interacts with the first type of interaction object in the locked state may be displayed; in the process that the target object interacts with the interaction object of the first type in the locking state, responding to the interaction operation of the interaction object of other types different from the first type, and presenting locking mode switching indication information; the locking mode switching indication information is used for indicating the interactive gain caused by locking the interactive objects of the first type and switching to locking the interactive objects of other types.
Here, in the process of locking the first type of interactive object, the terminal may further present indication information indicating to switch the locking mode according to the interaction condition of the first type of interactive object or the interaction condition of other types of interactive objects except the first type, for example, in the case of locking the first type of interactive object, the threat caused by the first type of interactive object to the target object is relieved, or the threat caused by other types of interactive object to the target object is gradually strengthened.
Referring to fig. 8, fig. 8 is a schematic display diagram of locking mode switching indication information provided in the embodiment of the present application, and the locking mode switching indication information 801, such as "the second type of interaction object is aggravated for your threat, please switch the locking mode", is presented, where the locking mode switching indication information 801 is used to indicate that the locking mode of the virtual scene is switched from the first locking mode to the second locking mode corresponding to the second type of interaction object, and according to 801, the first type of interaction object is switched to the second type of interaction object with threat, which can bring more positive gain to the target object, thereby being beneficial to improving the interaction capability and the interaction success rate of the target object.
In some embodiments, after the terminal locks the first type of interaction object, a picture that the target object interacts with the first type of interaction object in the locked state may be displayed; in the process that the target object interacts with the interaction object of the first type in the locking state, when the interaction object in the locking state moves in the virtual scene, the target object is controlled to synchronously move along with the interaction object.
Here, under the condition of locking the first type of interactive object, if the first type of interactive object in the locked state moves in the virtual scene in the process of interacting the target object with the first type of interactive object in the locked state, the target object is controlled to move synchronously, so that the interactive capability and the interactive success rate of the target object are improved.
In some embodiments, after locking the interactive object of the first type, the terminal may further control the target object to perform an interactive operation with respect to the interactive object of the first type in the locked state; when the interactive operation is successfully acted on the interactive object, the effect enhancement prompt information is presented, and the effect enhancement prompt information is used for prompting the action effect corresponding to the interactive operation to be improved.
For example, during the interaction of the target object with the first type of interaction object in the locked state, the control target object projects a virtual prop in the virtual scene, where the projecting may include throwing or launching, such as the control target object projecting a first virtual prop in the virtual scene, or the control target object launching a sub-virtual prop through a second virtual prop in the virtual scene, when the projected virtual prop acts on or passes through the first type of interaction object, a gain effect such as attack force improvement may be obtained.
In the following, an exemplary application of the embodiments of the present application in a practical application scenario will be described. Taking a virtual scene as an example of a mobile game, if a player encounters different types of interaction objects, such as monster and hostile player, during combat, the manner of locking the interaction objects in the related art is as follows: the player clicks the locking control to automatically lock the interactive object nearest to the player, and cannot specifically lock a certain type of interactive object.
Therefore, the embodiment of the application provides a method for locking the virtual object, which can be used for locking the interactive object of a specific type in a targeted manner, and improves the interaction efficiency.
Referring to fig. 9, fig. 9 is a schematic diagram of locking mode selection provided in the embodiment of the present application, in the course of a mobile phone game, when a battle is entered, there are multiple types of interactive objects (virtual objects corresponding to other user accounts) that interact with a target object (virtual object corresponding to a current user account) in the game, such as a monster (first type) and a hostile player (second type), if a user presses a locking control for a long time, the terminal responds to a long time press operation to present multiple alternative locking modes, such as a free locking mode, a monster locking mode, and a player locking mode, where the locking mode of the game is default to the free locking mode, and when the user drags the locking control into a ring corresponding to the "monster locking mode" and releases the ring, the locking mode of the game is set to the monster locking mode, and at the same time, the graphic identifier on the locking control is updated; when the user clicks a lock control for updating the graphic identification, the terminal locks a monster in the game in response to the clicking operation, and when the monster disappears, the lock mode of the game is reset to the free lock mode.
Referring to fig. 10, fig. 10 is a flowchart of a method for locking a virtual object according to an embodiment of the present application, where the method includes:
Step 201: the terminal presents at least two types of interactive objects in the game, and displays a locking control for locking the interactive objects in a first mode.
Step 202: and responding to long-press operation on the locking control, presenting a plurality of concentric rings taking the locking control as a circle center, wherein each ring corresponds to one locking mode.
Here, the terminal responds to the long-press operation, and presents a plurality of selectable locking modes, such as a plurality of concentric circles taking the locking control as a center, wherein each circle corresponds to one locking mode, and three circles in fig. 8 sequentially correspond to: a free lock mode, a monster lock mode, a player lock mode, wherein the innermost free lock mode is the game default lock mode.
Step 203: and responding to the dragging operation for the locking control, synchronously moving the locking control, and receiving a selection instruction for the monster locking mode when the dragging operation is released in a ring corresponding to the locking control in the monster locking mode.
Here, the user may adjust a different lock mode by dragging the lock control, such as receiving a selection instruction for the monster lock mode when the user drags the lock control into the circle corresponding to the "monster lock mode" and releases the same.
Step 204: in response to a selection instruction for the monster lock mode, the lock mode of the game is set to the monster lock mode, and the lock control is displayed in the second mode.
Here, the terminal switches the lock mode of the game from the default free lock mode to the monster lock mode in response to a selection instruction for the monster mode, and simultaneously switches the default graphic mark (corresponding to the free lock mode) displayed on the lock control to the graphic mark of the monster (corresponding to the monster lock mode).
Step 205: in response to a click operation of the lock control displayed for the second style, a monster in the game is locked.
Here, when the user clicks a lock control displayed as a monster graphic mark, the terminal locks a monster in the game in response to the clicking operation, and when the monster disappears, the lock mode of the game is reset to the free lock mode.
Through the mode, when a player simultaneously has a plurality of different types of interaction objects in the game process, the target type interaction objects can be locked rapidly and pertinently, the requirement of rapid combat of the player is met, the operation is rapid and convenient, the number of times of operating the terminal for achieving a certain interaction purpose by a user can be greatly reduced, the human-computer interaction efficiency is improved, the consumption of computing resources is saved, and the user experience is improved.
Continuing with the description below of an exemplary structure provided by embodiments of the present application for the locking device 555 of a virtual object implemented as a software module, in some embodiments, the software module stored in the locking device 555 of a virtual object of the memory 550 in fig. 2 may include:
an object display module 5551, configured to present at least two types of interactive objects including a first type in a virtual scene, and display a locking control for locking the interactive objects in a first mode;
a mode control module 5552, configured to control the locked mode of the virtual scene to be the first locked mode in response to a selection instruction of the first locked mode triggered by the locked control, and
switching the display style of the locking control from the first style to a second style corresponding to the first style;
the first locking mode is used for indicating to lock the interactive objects of the first type in the at least two types of interactive objects;
an object locking module 5553, configured to lock the interactive object of the first type in response to a locking instruction triggered based on the locking control of the second style, so as to assist the target object in interacting with the interactive object in a locked state.
In some embodiments, before the controlling the lock mode of the virtual scene to be the first lock mode, the apparatus further includes:
a selection instruction receiving module, configured to respond to a first trigger operation for the locking control of the first style, and present a locking mode option corresponding to at least two locking modes;
based on the locking mode options, responding to a selection operation for a first locking mode in the at least two locking modes, and receiving a selection instruction of the first locking mode;
before said locking of said first type of interactive object, said apparatus further comprises:
and the locking instruction receiving module is used for responding to a second triggering operation of the locking control of the second style and receiving the locking instruction.
In some embodiments, before the controlling the locking mode of the virtual scene is the first locking mode, the selection instruction receiving module is further configured to respond to a triggering operation for the locking control of the first style, and present at least two concentric circles with the locking control as a center, where each circle corresponds to one locking mode;
and synchronously moving the locking control in response to the dragging operation for the locking control, and receiving a selection instruction of a first locking mode when the dragging operation is released in a ring corresponding to the locking control in the first locking mode.
In some embodiments, when the number of the first type of interactive objects is at least two, the object locking module is further configured to lock a target interactive object of the at least two interactive objects of the first type in response to a locking instruction triggered based on the locking control of the second style;
the distance between the target interaction object and the target object meets the preset distance condition, or the attribute value of the target interaction object is lower than the target attribute value.
In some embodiments, when the number of the interactive objects of the first type is at least two, the object locking module is further configured to control the at least two interactive objects of the first type to be in a candidate state in response to a locking instruction triggered based on the locking control of the second style;
in response to a selection operation for a target interactive object of at least two interactive objects in a candidate state, locking the target interactive object of the first type.
In some embodiments, the apparatus further comprises:
the locking switching module is used for presenting a switching control for switching the target interaction object;
in the process of locking the target interactive object, responding to the triggering operation for the switching control, and switching the locking of the target interactive object into the locking of other interactive objects;
The other interactive objects are interactive objects different from the target interactive object in at least two interactive objects corresponding to the first type.
In some embodiments, the locking switching module is further configured to, in a process of locking the target interactive object, control at least two interactive objects corresponding to the first type to be in a candidate state in response to a switching instruction for the target interactive object;
and switching locking the target interactive object to lock other interactive objects in response to a selection operation of the other interactive objects in the at least two interactive objects in the candidate state.
In some embodiments, when the number of interactive objects of the first type is at least two, the object locking module is further configured to lock each of the interactive objects of the first type by one key in response to a locking instruction triggered based on the locking control of the second style.
In some embodiments, after said locking the interactive object of the first type, the apparatus further comprises: the locking mode switching module is used for responding to a third triggering operation of the locking control of the second style in the process of locking the first type of interactive object, and presenting locking mode options of at least two selectable locking modes;
Based on the locking mode options, controlling the locking mode of the virtual scene to be switched from the first locking mode to a second locking mode in response to a selection operation for the second locking mode in the at least two locking modes, and switching a display style of the locking control from the second style to a third style corresponding to a second type of interaction object;
the second locking mode is used for indicating to lock the interactive objects of the second type in the at least two types of interactive objects.
In some embodiments, after the locking the first type of interactive object, the locking mode switching module is further configured to display an interactive screen of the target object and the first type of interactive object in a locked state;
and in the process of interaction between the target object and the interaction object of the first type, when the interaction of the interaction object of the first type fails, controlling the locking mode of the virtual scene to be switched from the first locking mode to other locking modes.
In some embodiments, the object display module is configured to present a lock control for locking the interactive object, and present a default graphical identifier on the lock control;
And the mode control module is further used for switching the graphic identifier presented on the locking control from the default graphic identifier to the graphic identifier corresponding to the interactive object of the first type.
In some embodiments, after the displaying the lock control for locking the interactive object in the first format, the apparatus further includes:
the first indication information module is used for presenting cooling progress indication information corresponding to the locking control in the process of displaying the locking control when the locking control is in an unactivated state;
the cooling progress indication information is used for indicating cooling time or energy recovery progress corresponding to the fact that the locking control is switched from an unactivated state to an activated state;
the mode control module is further configured to, when the cooling progress indication information indicates that the locking control is in an activated state, control a locking mode of the virtual scene to be the first locking mode in response to a selection instruction of the first locking mode triggered based on the locking control in the activated state.
In some embodiments, before the controlling the lock mode of the virtual scene to be the first lock mode, the apparatus further includes:
The second indication information module is used for presenting locking mode setting indication information, and the locking mode setting indication information is used for indicating and setting the interaction success rate of the target object corresponding to the first locking mode;
and when the locking mode setting indication information indicates that the interaction success rate exceeds a probability threshold, responding to a selection operation for the first locking mode triggered by the locking control, and receiving a selection instruction of the first locking mode.
In some embodiments, after the switching from the first pattern to a second pattern corresponding to the first type, the apparatus further comprises:
the third indication information module is used for presenting locking time indication information aiming at the interaction object;
the locking time indication information is used for indicating that the interactive object is in an interactive position which is favorable for the target object to execute interactive operation.
In some embodiments, after said locking the interactive object of the first type, the apparatus further comprises:
a fourth indication information module, configured to display a picture of interaction between the target object and the interaction object of the first type in a locked state;
In the process that the target object interacts with the interactive object of the first type in the locking state, responding to the interactive operation of the interactive object of other types different from the first type, and presenting locking mode switching indication information;
the locking mode switching indication information is used for indicating the interaction gain brought by locking the interaction objects of the first type and switching to locking the interaction objects of the other types.
In some embodiments, after said locking the interactive object of the first type, the apparatus further comprises:
the object control module is used for displaying a picture of interaction between the target object and the interaction object of the first type in the locked state;
and in the process that the target object interacts with the interaction object of the first type in the locking state, when the interaction object in the locking state moves in the virtual scene, controlling the target object to synchronously move along with the interaction object.
In some embodiments, after said locking the interactive object of the first type, the apparatus further comprises:
a fifth instruction information module for controlling the target object to perform an interactive operation with respect to the interactive object of the first type in a locked state;
And when the interactive operation is successfully acted on the interactive object, presenting effect enhancement prompt information, wherein the effect enhancement prompt information is used for prompting that the action effect corresponding to the interactive operation is improved.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the computer device executes the virtual object locking method according to the embodiment of the present application.
The present embodiments provide a computer readable storage medium having stored therein executable instructions that, when executed by a processor, will cause the processor to perform a method of locking a virtual object provided by the embodiments of the present application, for example, as shown in fig. 3.
In some embodiments, the computer readable storage medium may be FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; but may be a variety of devices including one or any combination of the above memories.
In some embodiments, the executable instructions may be in the form of programs, software modules, scripts, or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and they may be deployed in any form, including as stand-alone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.
As an example, the executable instructions may, but need not, correspond to files in a file system, may be stored as part of a file that holds other programs or data, for example, in one or more scripts in a hypertext markup language (HTML, hyper Text Markup Language) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
As an example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices located at one site or, alternatively, distributed across multiple sites and interconnected by a communication network.
The foregoing is merely exemplary embodiments of the present application and is not intended to limit the scope of the present application. Any modifications, equivalent substitutions, improvements, etc. that are within the spirit and scope of the present application are intended to be included within the scope of the present application.

Claims (16)

1. A method of locking a virtual object, the method comprising:
presenting at least two types of interactive objects including a first type in a virtual scene, and displaying a locking control for locking the interactive objects in a first mode;
presenting locking mode setting indication information;
the locking mode setting indication information is used for indicating and setting the interaction success rate of the interaction object corresponding to a first locking mode, and the first locking mode is used for indicating and locking the interaction object of the first type in the at least two types of interaction objects;
when the locking mode setting indication information indicates that the interaction success rate exceeds a probability threshold, responding to a selection operation for the first locking mode triggered by the locking control, and receiving a selection instruction of the first locking mode;
responding to a selection instruction of a first locking mode triggered based on the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and
Switching the display style of the locking control from the first style to a second style corresponding to the first style;
responding to a locking instruction triggered based on the locking control of the second style, and controlling the interactive object of the first type to be in a candidate state;
and in response to a selection operation for a target interaction object in the interaction objects in the candidate state, locking the target interaction object of the first type to assist the target object in interacting with the target interaction object in the locked state.
2. The method of claim 1, wherein prior to the controlling the locked mode of the virtual scene to be the first locked mode, the method further comprises:
responsive to a first trigger operation for the first style of lock control, presenting lock mode options corresponding to at least two lock modes;
based on the locking mode options, responding to a selection operation for a first locking mode in the at least two locking modes, and receiving a selection instruction of the first locking mode;
before the locking of the interactive object of the first type, the method further comprises:
and receiving the locking instruction in response to a second trigger operation of the locking control of the second style.
3. The method of claim 1, wherein prior to the controlling the locked mode of the virtual scene to be the first locked mode, the method further comprises:
responding to triggering operation of the locking control of the first style, and presenting at least two concentric rings taking the locking control as a circle center, wherein each ring corresponds to one locking mode;
and synchronously moving the locking control in response to the dragging operation for the locking control, and receiving the selection operation of the first locking mode when the dragging operation is released in the ring corresponding to the locking control in the first locking mode.
4. The method of any of claims 1, wherein the number of interactive objects of the first type is at least two, the method further comprising:
presenting a switching control for switching the target interaction object;
in the process of locking the target interactive object, responding to the triggering operation for the switching control, and switching the locking of the target interactive object into the locking of other interactive objects;
the other interactive objects are interactive objects different from the target interactive object in at least two interactive objects corresponding to the first type.
5. The method of any of claims 1, wherein the number of interactive objects of the first type is at least two, the method further comprising:
in the process of locking the target interactive object, responding to a switching instruction aiming at the target interactive object, and controlling at least two interactive objects corresponding to the first type to be in a candidate state;
and switching locking the target interactive object to lock other interactive objects in response to a selection operation of the other interactive objects in the at least two interactive objects in the candidate state.
6. The method of claim 1, wherein after said locking said target interactive object of said first type, said method further comprises:
in the process of locking the target interactive object of the first type, responding to a third triggering operation of a locking control of the second style, and presenting locking mode options of at least two selectable locking modes;
controlling a lock mode of the virtual scene to be switched from the first lock mode to a second lock mode in response to a selection operation for the second lock mode of the at least two lock modes based on the lock mode option, and
Switching the display style of the locking control from the second style to a third style corresponding to the interactive object of the second type;
the second locking mode is used for indicating to lock the interactive objects of the second type in the at least two types of interactive objects.
7. The method of claim 1, wherein after said locking said target interactive object of said first type, said method further comprises:
displaying an interaction picture of the target object and the target interaction object of the first type in a locked state;
and in the process of interaction between the target object and the target interaction object of the first type, when the interaction of the target interaction object of the first type fails, controlling the locking mode of the virtual scene to be switched from the first locking mode to other locking modes.
8. The method of claim 1, wherein displaying a lock control for locking the interactive object in the first format comprises:
presenting a locking control for locking the interactive object, and presenting a default graphic identification on the locking control;
The switching the display style of the locking control from the first style to a second style corresponding to the first style includes:
and switching the graphic identifier presented on the locking control from the default graphic identifier to the graphic identifier corresponding to the interactive object of the first type.
9. The method of claim 1, wherein after displaying a lock control for locking the interactive object in the first format, the method further comprises:
when the locking control is in an unactivated state, presenting cooling progress indication information corresponding to the locking control in the process of displaying the locking control;
the cooling progress indication information is used for indicating cooling time or energy recovery progress corresponding to the fact that the locking control is switched from an unactivated state to an activated state;
the responding to the selection instruction of the first locking mode triggered by the locking control controls the locking mode of the virtual scene to be the first locking mode comprises the following steps:
and when the cooling progress indication information indicates that the locking control is in an activated state, responding to a selection instruction of a first locking mode triggered by the locking control in the activated state, and controlling the locking mode of the virtual scene to be the first locking mode.
10. The method of claim 1, wherein after the switching of the display style of the lock control from the first style to a second style corresponding to the first type, the method further comprises:
presenting locking opportunity indication information for the interactive object;
the locking time indication information is used for indicating that the interactive object is in an interactive position which is favorable for the target object to execute interactive operation.
11. The method of claim 1, wherein after said locking said target interactive object of said first type, said method further comprises:
displaying a picture of interaction between the target object and the target interaction object of the first type in a locked state;
in the process that the target object interacts with the target interactive object of the first type in the locking state, responding to the interactive operation of other types of interactive objects different from the first type, and presenting locking mode switching indication information;
the locking mode switching indication information is used for indicating the interaction gain brought by locking the target interaction object of the first type and switching to locking the interaction objects of other types.
12. The method of claim 1, wherein after said locking said target interactive object of said first type, said method further comprises:
displaying a picture of interaction between the target object and the target interaction object of the first type in a locked state;
and in the process of interaction between the target object and the target interaction object of the first type in the locking state, when the target interaction object in the locking state moves in the virtual scene, controlling the target object to synchronously move along with the target interaction object.
13. The method of claim 1, wherein after said locking said target interactive object of said first type, said method further comprises:
controlling the target object to execute the interactive operation of the target interactive object of the first type in the locked state;
and when the interactive operation successfully acts on the target interactive object, presenting effect enhancement prompt information, wherein the effect enhancement prompt information is used for prompting that the action effect corresponding to the interactive operation is improved.
14. A locking device for a virtual object, the device comprising:
The object display module is used for presenting at least two types of interactive objects including a first type in the virtual scene and displaying a locking control for locking the interactive objects in a first mode;
the second indication information module is used for presenting locking mode setting indication information; the locking mode setting indication information is used for indicating and setting the interaction success rate of the interaction object corresponding to a first locking mode, and the first locking mode is used for indicating and locking the interaction object of the first type in the at least two types of interaction objects; when the locking mode setting indication information indicates that the interaction success rate exceeds a probability threshold, responding to a selection operation for the first locking mode triggered by the locking control, and receiving a selection instruction of the first locking mode;
the mode control module is used for responding to a selection instruction of a first locking mode triggered by the locking control, controlling the locking mode of the virtual scene to be the first locking mode, and
switching the display style of the locking control from the first style to a second style corresponding to the first style;
the first locking mode is used for indicating to lock the interactive objects of the first type in the at least two types of interactive objects;
The object locking module is used for responding to a locking instruction triggered by the locking control based on the second style and controlling the interactive object of the first type to be in a candidate state; and in response to a selection operation for a target interaction object in the interaction objects in the candidate state, locking the target interaction object of the first type to assist interaction of the target object with the interaction object in the locked state.
15. An electronic device, comprising:
a memory for storing executable instructions;
a processor for implementing the method of locking a virtual object according to any one of claims 1 to 13 when executing executable instructions stored in said memory.
16. A computer readable storage medium storing executable instructions for implementing the method of locking a virtual object of any one of claims 1 to 13 when executed by a processor.
CN202111137157.5A 2021-09-27 2021-09-27 Method, device, equipment, storage medium and program product for locking virtual object Active CN113769379B (en)

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