CN113332716A - Virtual article processing method and device, computer equipment and storage medium - Google Patents

Virtual article processing method and device, computer equipment and storage medium Download PDF

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Publication number
CN113332716A
CN113332716A CN202110564611.9A CN202110564611A CN113332716A CN 113332716 A CN113332716 A CN 113332716A CN 202110564611 A CN202110564611 A CN 202110564611A CN 113332716 A CN113332716 A CN 113332716A
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China
Prior art keywords
virtual
processing
information
operation instruction
article
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CN202110564611.9A
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Chinese (zh)
Inventor
王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110564611.9A priority Critical patent/CN113332716A/en
Publication of CN113332716A publication Critical patent/CN113332716A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a method and a device for processing a virtual article, computer equipment and a storage medium. The game interface of the target game corresponding to the first account can be displayed, the interactive information sent by at least one second account is received and displayed in the game interface, wherein the second account and the first account are in the same game; if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in a game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction; and responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.

Description

Virtual article processing method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of network game technologies, and in particular, to a method and an apparatus for processing a virtual object, a computer device, and a storage medium.
Background
In the age of rapid development of computer equipment and network technology, games have become an important way for people to enjoy leisure and entertainment. The games can be divided into single-player games and multi-player Online games, in the process that virtual users jointly play an MOBA (Multi-player Online Battle Arena) game in a game formation, the users belonging to the same formation can communicate with each other through voice and/or characters to discuss the tactics and put forward suggestions to other teammates, so that the cooperation between the virtual users in the game formation is enhanced. In the game process, when a user wants to perform related operations such as selling, purchasing, assembling and/or giving away of a virtual article according to suggestions of teammates, the user needs to find the virtual article in various commodities displayed in a backpack and/or a game store, and then the related operations can be performed, so that the required steps are various, and the user operation is complicated.
Disclosure of Invention
The embodiment of the application provides a processing method of a virtual article, so that the execution of processing operation instructions such as selling, purchasing, assembling and/or giving of the virtual article is more convenient and faster, and the game experience of a user is improved.
An embodiment of the present application provides a method for processing a virtual article, where a graphical user interface of a target game is provided through a computer device, where the graphical user interface includes a game interface corresponding to a first account, and the method includes:
receiving interactive information sent by at least one second account and displaying the interactive information in the game interface, wherein the second account and the first account are in the same game;
if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
and responding to the selection operation of the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
Correspondingly, an embodiment of the present application further provides a processing apparatus for a virtual article, which provides a graphical user interface of a target game through a computer device, where the graphical user interface includes a game interface corresponding to a first account, and includes:
the first display unit is used for receiving the interactive information sent by at least one second account and displaying the interactive information in the game interface, wherein the second account and the first account are in the same game;
the second display unit is used for responding to a processing operation instruction of the interactive information if the interactive information comprises preset virtual article information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
and the processing unit is used for responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
Optionally, the preset virtual article information includes a virtual article name, a category to which the virtual article belongs, a virtual article number, and/or virtual article attribute information.
Optionally, the second display unit is further configured to:
responding to a first article processing triggering operation of the interactive information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interactive information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the second display unit is further configured to:
responding to a second article processing trigger operation aiming at the interactive information, and acquiring context information of the preset virtual article information from the interactive information;
performing text recognition on the context information, and determining processing information aiming at the preset virtual article information in the context information based on the text recognition result;
generating a processing operation instruction of the interactive information based on the processing information;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the type of the processing operation instruction includes a selling operation instruction, a purchasing operation instruction, an article assembling instruction and/or a giving operation instruction, and the second display unit is further configured to:
if the processing operation instruction for the interactive information is the selling operation instruction, the giving operation instruction or the item assembling instruction, determining a virtual item in the virtual item set of the first account, which is associated with the preset virtual item information, as the candidate virtual item, and providing a shortcut processing control for processing the candidate virtual item and processing operation indication information of the processing operation instruction in the game interface;
if the processing operation instruction for the interactive information is the purchasing operation instruction, determining that a virtual article associated with the preset virtual article information in a virtual store of the target game is used as the candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information corresponding to the processing operation instruction in the game interface.
Optionally, the processing operation instruction of the interactive information is the purchasing operation instruction, and the second display unit is further configured to:
determining a first virtual purchase resource of the first account in the target game, and acquiring a second virtual purchase resource required by each candidate virtual article;
removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles;
and providing a shortcut processing control for processing the screened candidate virtual article in the game interface.
Optionally, the processing operation instruction of the interaction information is a presentation operation instruction, and the processing unit is further configured to:
in response to the selection operation for the shortcut processing control, determining the target virtual item in the candidate virtual items, and displaying virtual item information of virtual users in the same game pair on the game interface;
responding to the selection operation of the virtual article information of the target virtual user in the virtual article information of the virtual user, and transferring the target virtual article to a virtual article set corresponding to the virtual article information of the target virtual user.
Optionally, the processing operation instruction of the interaction information is an article assembly instruction, and the processing unit is further configured to:
in response to a selection operation for the shortcut processing control, determining the target virtual item in the candidate virtual items, and displaying a candidate replacement virtual item on the game interface, wherein the candidate replacement virtual item is a virtual item currently assembled by a virtual user corresponding to the first account, and the candidate replacement virtual item is the same as the target virtual item in type;
and in response to the selection operation of a target replacement virtual article in the candidate replacement virtual articles, replacing the target replacement virtual article assembled by the virtual user corresponding to the first account with the target virtual article.
Optionally, the processing operation instruction of the interaction information is a purchase operation instruction, and the processing unit is further configured to:
in response to the confirmed purchase operation of the target virtual item in the candidate virtual items, purchasing the target virtual item based on a first virtual purchase resource of a virtual user corresponding to the first account;
after the target virtual item is purchased successfully, assembling the target virtual item on the virtual user corresponding to the first account, and adding the target virtual item to the virtual item set of the virtual user corresponding to the first account.
Optionally, the second display unit is further configured to:
responding to the processing operation instruction of the interactive information, and acquiring at least two processing operation instructions set for the preset virtual article information;
determining the candidate virtual article associated with the preset virtual article information under each type of processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one type of processing operation instruction, the shortcut processing control is used for processing the candidate virtual article under the corresponding processing operation instruction, and the shortcut processing control comprises processing operation indication information of the corresponding processing operation instruction;
displaying the shortcut processing control on the game interface;
the processing unit is further to:
responding to the selection operation aiming at the shortcut processing control, and determining the selected shortcut processing control;
and determining the target virtual article in the candidate virtual articles processed by the selected shortcut processing control, and triggering a processing operation instruction corresponding to the type of the target virtual article and the selected shortcut processing control.
Optionally, the game interface includes a virtual article hiding area, and the apparatus further includes:
and hiding the shortcut processing control provided in the game interface in response to the touch operation aiming at the virtual article hiding area.
Similarly, an embodiment of the present application further provides a computer device, including:
a memory for storing a computer program;
a processor for performing any of the steps of the method of processing the virtual article.
In addition, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by a processor, implements the steps of any one of the processing methods of the virtual article.
In the game process, the computer device can directly execute processing operation instructions of selling, purchasing, assembling and/or giving away the virtual article according to the received interactive information sent by the second account, and does not need to enter a backpack and/or a game store, so that the operation of a user is reduced, the execution of the processing operation instructions of selling, purchasing, assembling and/or giving away the virtual article is more convenient and faster, and the game experience of the user is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a system diagram of a virtual article processing apparatus provided in an embodiment of the present application;
fig. 2 is a schematic flowchart of a processing method of a virtual article according to an embodiment of the present application;
FIG. 3 is a schematic view of an application scenario of a game interface of a target game provided in an embodiment of the present application;
fig. 4 is a scene application diagram of preset virtual article information and a mobile control provided in an embodiment of the present application;
fig. 5 is another schematic flow chart of a processing method of a virtual article according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of a virtual article processing apparatus according to an embodiment of the present application
Fig. 7 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the application provides a virtual article processing method and device, computer equipment and a storage medium. Specifically, the processing method of the virtual article according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, content distribution network service, big data and an artificial intelligence platform.
For example, when the processing method of the virtual article is operated on the terminal, the terminal device stores a game application program and is used for presenting a graphical user interface in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program and running through the terminal device, and displaying the graphical user interface. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface, the graphical user interface includes a game interface corresponding to the first account, and the processor is configured to run the game, generate the graphical user interface, respond to the operation instruction, and control the graphical user interface to be displayed on the touch display screen.
For example, when the processing method of the virtual article runs on the server, the virtual article can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running body of the game application program and the game picture presenting body are separated, and the storage and running of the virtual object prompting and viewing method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for processing game data is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system schematic diagram of a processing device for a virtual article according to an embodiment of the present disclosure. The system may include at least one terminal 101 and at least one game server 102. A terminal 101 held by a user can be connected to a game server 102 of a different game through a network 103. When the system includes a plurality of terminals 101, a plurality of game servers 102, and a plurality of networks 103, different terminals 101 may be connected to each other through different networks 103, through different game servers 102. For example, the network 103 may be a wireless network, which may be a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, or the like, or a wired network. In addition, different terminals 101 may be connected to other terminals 101 or to the game server 102 using their own bluetooth network or hotspot network. For example, virtual users in a gaming lineup may be online through different terminals 101 to connect and synchronize with each other over a suitable network 103 to support multiplayer gaming.
The embodiment of the application provides a processing method of a virtual article, which can be executed by a terminal or a server. The method includes the steps that a terminal executes a target game, a graphical user interface of the target game is provided on a display, the graphical user interface comprises a game interface corresponding to a first account, interaction information sent by at least one second account is received and displayed in the game interface, and the second account and the first account are in the same game; if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in a game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction; and responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment will be described from the perspective of a processing device of a virtual article, which may be specifically integrated in a terminal device, and the terminal device may include a smart phone, a notebook computer, a tablet computer, a personal computer, and the like.
The method for processing a virtual article provided in the embodiment of the present application may be executed by a processor of a terminal, as shown in fig. 2, a specific flow of the method for processing a virtual article mainly includes steps 201 to 203, which are described in detail as follows:
step 201, receiving interactive information sent by at least one second account, and displaying the interactive information in a game interface, wherein the second account and the first account are in the same game.
In an embodiment of the application, after the terminal executes the game application program, a target game corresponding to the game application program is run, the user enters the target game through the first account, a graphical user interface of the target game is displayed, and the user can touch various functional controls included in the virtual scene in the graphical user interface, so that the game is run. The graphical user interface comprises a game interface corresponding to the first account, the game interface is a virtual scene of a game world generated after the game is played by the terminal, and the virtual scene can be provided with game props, various game virtual characters and/or a plurality of virtual objects (buildings, trees, mountains and the like) contained in the game world environment. The target game may be a multiplayer online game in which virtual users operate a plurality of virtual objects to cooperate together by using a plurality of terminals in a game lineup, or a single-player game in which one user uses one terminal to play.
In the embodiment of the application, the office may be that a plurality of users participate in a fight together through a plurality of virtual objects controlled by a plurality of accounts, and complete a task together, and the like. In a target game capable of multi-player online, a first user enters the target game through a first account, a second user enters the target game through a second account, and the second user can be an enemy of the first user in the same game, an friend of the first user in the same game, or a user watching in the game in which the first user is located. In the stand-alone game, the virtual object manipulated by the first user through the first account may be in the same game with the machine-manipulated virtual object set by the system, and the second account may be an account corresponding to the machine-manipulated virtual object.
For example, as shown in the application scene diagram of the game interface of the target game in fig. 3, a movement control 301 that the game operation user controls the user to manipulate the virtual object to move in the virtual scene may be provided at the lower left corner of the game interface, a jump control 302 that the user controls the user to manipulate the virtual object to jump in the virtual scene may be provided at the lower right corner of the game interface, a top view 303 of the entire virtual scene may be provided at the upper left corner of the game interface, the scaled-down entire virtual scene is displayed in the top view 303, and the position of the user to manipulate the virtual object in the entire virtual scene is represented, and the game operation user can know the terrain overview, specific details and/or the position where the other user manipulates the virtual object through the top view 303, so as to better determine the moving direction of the next step. The magnifying glass 317 is arranged beside the top view 303, the whole top view 303 can be magnified in proportion by clicking the magnifying glass 317, the game interface comprises other user-manipulated virtual objects 304 and other user-manipulated virtual objects 305 which can be seen under a first visual angle, the middle position at the top of the game interface can be provided with a situation display control 306, and the situation display control 306 is used for displaying the number of the user-manipulated virtual objects which are currently alive by both game-play parties, so that a game operation user can clearly see the user-manipulated virtual objects which can be attacked in the same camp and the enemy camp. The bottom of the game interface includes a first aid kit icon 312 that the user obtained during the game. The game interface can also comprise a shooting control 308 for controlling a user to control a virtual object to shoot, and the mobile control 301 and the shooting control 308 are two types of controls commonly used by game operation users in the game process, so the two types of controls are arranged at positions easy to touch by the user, and in order to facilitate the user to control the virtual object to move by using the mobile control 301, other users who shoot enemy camps can control the virtual object, and the shooting control 308 can be located in the direction opposite to the mobile control 301, so the shooting control 308 can be located at the lower right side of the game interface. The game interface further comprises a skill icon 309 and a skill icon 310, the skill icon 309 and the skill icon 310 can represent skills of different functions, in order to enable a game operation user to clearly know the efficacy of each skill, a skill viewing icon 315 can be arranged at the lower left corner of the game interface, and when the game operation user touches the skill viewing icon 315, the description of the efficacy and other attributes of all owned skills can be displayed in the game interface. In order to know the life value of the user operating the virtual object in the game process, a life value icon 314 can be set in the game interface, wherein the life value icon 314 comprises a head portrait of the user operating object and a blood streak of the user operating the virtual object, and when the user operating the virtual object is hit by other user operating the virtual object, the color of the blood streak changes, so that the game operating user knows the injury degree of the user operating the virtual object, and the prevention measures can be better protected.
In the embodiment of the application, the interactive information includes voice interactive information and text interactive information, the voice interactive information includes information generated by mutual communication between a user corresponding to the first account and a user corresponding to the second account through a voice function, and the text interactive information includes information issued by the user corresponding to the first account and the user corresponding to the second account in a chat control of the game interface.
In some embodiments of the application, when a user corresponding to a first account and a user corresponding to a second account join a same game play together, in order to enable users belonging to the same game play to have a mutually-negotiated amount fight strategy and/or a cooperation method, cooperation communication between the users corresponding to the first account and the users corresponding to the second account belonging to the same game play is increased, communication and/or cooperation between the users are enhanced, and therefore game experience of the users is increased. The voice function icon can be located at any position in the game interface, and the attributes such as the shape, the size and/or the color of the voice function icon are not limited and can be flexibly set according to the actual situation. For example, as shown in the application scene diagram of the game interface of the target game shown in fig. 3, the voice function icon 311 may be located in an upper right corner area in the game interface of the game pair, and when the game operation user touches the voice function icon, the voice function may be turned on. After each user turns on the voice function, the sound produced in the game-to-game process can be acquired by other game operation users in the same battle.
In an embodiment of the application, users belonging to the same game session can determine whether to open the voice function in the game session according to subjective wishes of the users, all the users belonging to the same game session can open the voice function completely, or only part of the users can open the voice function, and users who do not open the voice function cannot communicate with other users through the voice function, or cannot acquire voice interaction information of the users who open the voice function and communicate with each other through the voice function.
In an embodiment of the present application, if some users want to obtain voice interaction information between users who turn on a voice function in the same game session, however, due to inconvenience of the current environment and the like, the users and/or sounds in the environment cannot be obtained by other users, so that on the premise of having the voice turn-on function, a microphone disable function may be set in the target game, and after turning on the voice function and the microphone disable function, the users can only obtain voice interaction information of users who turn on the voice function and turn off the microphone disable function. The microphone disabling function icon can be located at any position in the game interface, and attributes such as the shape, size and/or color of the microphone disabling function icon are not limited and can be flexibly set according to actual conditions. For example, as shown in the application scenario diagram of the game interface of the target game in fig. 3, since the microphone disable function icon 307 and the voice function icon 311 are often used continuously, in order to open the microphone disable function icon 307 quickly after opening the voice function icon 311, the microphone disable function icon 307 may be located at any position in the game interface within a preset distance range of the voice function icon 311, the distance between the microphone disable function icon 307 and the voice function icon 311 is not limited, and may be flexibly set according to actual situations, and the microphone disable function icon 307 may be located in an area where a finger does not contact with the game interface when the user touches the voice function icon 311, so as to prevent the user from touching one of the icons by mistake. When the game operation user touches the microphone disabling function icon, the transmission of voice information to other users who open the voice function in the same game pair can be prohibited.
In one or more embodiments of the present application, when a user corresponding to a first account and a user corresponding to a second account communicate with each other by using an open voice function, in order to obtain preset virtual item information of a virtual item in a target game from voice interaction information generated when the user corresponding to the first account and the user corresponding to the second account communicate with each other, a game application program may be set to have a voice recognition function, so as to recognize specific content included in the voice interaction information. It should be noted that the voice recognition function can recognize various types of languages, for example, mandarin, foreign languages of various countries, and/or dialects.
In the embodiment of the application, after the preset virtual article information is recognized from the voice interaction information by using the voice recognition function, if the content of the preset virtual article information is known more clearly by the user, the preset virtual article information can be converted into characters to be displayed on the game interface. If the game progress of the user is not interfered, the preset virtual article information is not converted into character information to be displayed on the game interface, and the corresponding virtual article is directly displayed on the game interface according to the preset virtual article information.
In one or more embodiments of the present application, when a user corresponding to a first account and a user corresponding to a second account join a same game pair, the users belonging to the same pair may open a dialog icon in a target game, input a content that wants to communicate with a teammate in a popped dialog box, and generate text interaction information, thereby increasing the cooperative communication between the user corresponding to the first account and the user corresponding to the second account belonging to the same pair, enhancing the communication and/or cooperation between the user corresponding to the first account and the user corresponding to the second account, and increasing the game experience of the users. The dialog icon can be located at any position in the game interface, and the attributes such as the shape, the size and/or the color of the dialog icon are not limited and can be flexibly set according to the actual situation. For example, as shown in the application scene diagram of the game interface of the target game shown in fig. 3, the dialog icon 313 may also be located in the upper right corner area in the game interface of the game match, and when the game operation user touches the dialog icon 313, a dialog box may pop up. After each user opens the dialog box, the text information sent out in the dialog box in the game match process can be acquired by other game operation users in the same match. However, in order to avoid that the game match strategy and/or the cooperation method for the discussion exchange between the user corresponding to the first account and the user corresponding to the second account in the same game pair is known by the enemy user in the game pair to affect the normal operation of the game, the user in one game pair cannot acquire the chat information sent by any user of the enemy in the game pair in the dialog box.
In the embodiment of the application, after the user touches the dialog icon and opens the dialog box, the user can input the text interaction information in the dialog box, and the font format, the font size and/or the font color and the like of the input text interaction information are not limited and can be flexibly set according to the preference of the user. In addition, the user can input the character interactive information such as expression and/or text and the like in the dialog box. The shape, size and/or color of the dialog box are not limited, and can be flexibly set according to actual conditions.
In the embodiment of the application, in order to avoid that after the dialog icon is touched, the popped-up dialog box occupies more areas of the game interface and affects the user to operate the target game, the dialog box may be set at an edge position of the game interface, and the size of the dialog box may be appropriately reduced.
In the embodiment of the application, after the preset virtual article information is identified from the text interaction information in the dialog box, if the content of the preset virtual article information is more clearly known to the user, the preset virtual article information can be intercepted and displayed at any position of the game interface. If the game progress of the user is not interfered, the preset virtual article information is not intercepted and displayed on the game interface, and the corresponding virtual article is directly displayed on the game interface according to the acquired preset virtual article information.
In one embodiment of the present application, the preset virtual article information may be information representing a unique characteristic of the virtual article. The virtual object is a virtual object in the target game that can be exchanged for virtual resources. The preset virtual article information comprises a virtual article name, a category to which the virtual article belongs, a virtual article number and/or virtual article attribute information. The virtual items include virtual equipment, virtual character skin, virtual character apparel, and/or virtual props. For example, taking the virtual equipment as an example, if the virtual equipment is an arrow, the preset virtual article information of the arrow may be an official name of the arrow and/or a name commonly used by a player, and may be a belonging equipment category of the arrow and/or a specific function of the arrow.
Step 202, if the interactive information includes preset virtual article information, in response to a processing operation instruction for the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction.
In one embodiment of the present application, the types of processing operation instructions include selling operation instructions, purchasing operation instructions, article assembling instructions, giving operation instructions, and/or the like. The selling operation instruction is to transfer the virtual article existing by the virtual user so as to obtain the corresponding virtual purchase resource. The purchasing operation command utilizes the existing virtual purchasing resources of the virtual user to replace the corresponding virtual article. The item assembly instructions apply virtual items that the user already has to the virtual user. And the giving operation instruction means that the virtual user transfers the existing virtual article resources to other virtual users under the condition of not acquiring the virtual purchase resources.
In the embodiment of the application, in order to conveniently and quickly perform operations such as selling, purchasing, assembling and/or giving away on the virtual articles corresponding to the preset virtual article information without entering the backpack and/or the target game store, the processing operation instructions of specific categories can be further acquired after the preset virtual article information is acquired, candidate virtual articles capable of performing the operation instructions of the specific categories are screened out from the virtual articles corresponding to the preset virtual article information, and all the candidate virtual articles capable of performing the operation instructions of the specific categories are directly and correspondingly displayed in the game interface.
In the embodiment of the application, after the processing operation instruction corresponding to the preset virtual article information is acquired, if the content of the processing operation instruction is more clearly known to the user, processing operation instruction information such as characters and/or icons capable of representing the processing operation instruction may be displayed at any position of the game interface. In order not to disturb the game progress of the user, characters and/or icons or the like that cannot represent the processing operation command may be displayed on the game interface, and the corresponding candidate virtual article may be displayed on the game interface directly according to the acquired processing operation command. The word capable of representing the processing operation instruction may be a name of the processing operation instruction, and for example, the word capable of representing a selling operation instruction may be a selling.
In the embodiment of the application, when the interactive information is displayed in the game interface, the user can perform relevant operations on the interactive information, so that a processing operation instruction to be performed on the candidate virtual article corresponding to the preset virtual article information is set according to the subjective awareness. That is, the step 202 of "in response to the processing operation instruction for the interactive information, determining at least one candidate virtual item according to the preset virtual item information, and providing a shortcut processing control for processing the at least one candidate virtual item in the game interface" may include:
responding to a first article processing triggering operation aiming at the interactive information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interactive information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
In this embodiment of the application, standard article processing triggering operations capable of triggering different types of processing operation instructions are preset, after preset virtual article information is acquired from interaction information between a first account and a second account belonging to the same game, the preset virtual article information may be displayed in a game interface, in order to select, according to subjective awareness, a corresponding processing operation instruction to be executed on a candidate virtual article corresponding to the preset virtual article information, a first article processing triggering operation may be executed on the interaction information in the game interface, and the first article processing triggering operation may be any one of the preset standard article processing triggering operations.
In the embodiment of the present application, different types of processing operation instructions may set the same type of first item processing trigger operation, for example, the first item processing trigger operation may be set as a sliding operation, and a selling operation instruction, a purchasing operation instruction, an item assembling instruction, and a giving operation instruction are distinguished according to a difference in a sliding operation direction. For example, the article processing triggering operation corresponding to the selling operation instruction may be a sliding operation, the article processing triggering operation corresponding to the purchasing operation instruction may be a clicking operation, the article processing triggering operation corresponding to the presenting operation instruction may be a long-pressing operation, and the double-clicking operation may correspond to the triggering selling operation instruction, the purchasing operation instruction, the article assembling instruction, and the presenting operation instruction.
In the embodiment of the application, the game interface displays the interactive information, when the corresponding processing operation instruction is acquired by processing the trigger operation for the first article of the interactive information, because the mobile control is a control frequently touched by the game operation user in the game process, the position of the mobile control is an area convenient for the finger of the game operation user to touch in the terminal display, in order to enable the finger of the game operation user to conveniently and quickly realize the touch of the interactive information, the time for switching from the mobile control to the interactive information is prevented from being obviously prolonged, the life value of the user for controlling the virtual object is prevented from being increased, the interactive information can be arranged in a preset distance range around the mobile control, and further, the game operation user can conveniently execute the combined operation of the mobile control and the interactive information. In addition, the limitation of the preset distance between the mobile control and the interactive information is not limited, the preset distance can be flexibly set according to actual conditions, and the area where the finger cannot be in contact with the game interface when the interactive information is located in the mobile control, so that the interactive information is prevented from being touched by mistake when the user touches the mobile control. For example, the interaction information may be disposed above the mobile control, such as in the scene application diagram of the interaction information and the mobile control shown in fig. 4, the interaction information 402 is disposed above the mobile control 301, and the rest of the controls are located at the same positions as in fig. 3.
Specifically, as shown in fig. 4, when the user performs a sliding operation on the interactive information 402 in the graphical user interface, the interactive information 402 shown in fig. 4 may slide left and right along with the sliding operation performed by the user, the terminal device may generate a processing instruction for a virtual article identifier preset in the interactive information 402 according to the sliding operation, and display a candidate virtual article that can execute the processing instruction in the graphical user interface. For example, if the processing instruction corresponding to the left-sliding operation is a purchasing operation instruction, when the user slides the interactive information 402 to the left, the interactive information 402 is also slid to the left, and at the same time, candidate virtual articles which can be purchased and are related to the preset virtual article identifier are displayed in the graphical user interface. If the processing instruction corresponding to the right sliding operation is a selling operation instruction, when the user slides the interactive information 402 to the right, the interactive information 402 also slides to the right, and candidate virtual objects which can be sold in the user backpack and are related to the preset virtual object identifier are displayed in the graphical user interface.
In an embodiment of the present application, when the interactive information includes the preset virtual item information, a processing operation instruction corresponding to the preset virtual item information is often also included, and therefore, the processing operation instruction can be acquired from the interactive information. In step 202, "determining at least one candidate virtual item according to preset virtual item information in response to the processing operation instruction of the interactive information, and providing a shortcut processing control for processing the at least one candidate virtual item in the game interface" may include:
responding to a second article processing trigger operation aiming at the interactive information, and acquiring context information of preset virtual article information from the interactive information;
performing text recognition on the context information, and determining processing information aiming at preset virtual article information in the context information based on a text recognition result;
generating a processing operation instruction of the interactive information based on the processing information;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
In the embodiment of the application, if the interactive information is the text interactive information, the preset virtual article information and the context information around the text interactive information are acquired from the text information. And if the interactive information is voice interactive information, converting the voice interactive information into a text, and acquiring preset virtual article information and context information around the character interactive information from the text.
In this embodiment of the application, the preset virtual item information may be a name of a virtual item, a category to which the virtual item belongs, a number of the virtual item, and/or attribute information of the virtual item.
In the embodiment of the present application, the processing information may include or be information related to a processing operation instruction. For example, the processing information may be an explicit processing operation command such as purchase or sale, or may be a game phrase or abbreviation expressing the meaning of the purchase operation.
In this embodiment of the application, the candidate virtual article is a virtual article that can execute a corresponding processing operation instruction, among virtual articles associated with preset virtual article information. When the preset virtual item information generated based on the processing information is the unique characteristic of the virtual item, for example, when the preset virtual item information is the virtual item number, only one candidate virtual item is corresponded. When the preset virtual item information generated based on the processing information is a common characteristic of a plurality of virtual items, for example, the preset virtual item information is a virtual item category, and may correspond to a plurality of candidate virtual items.
In the embodiment of the application, in order to more conveniently and accurately execute the processing operation instruction on the candidate virtual article instruction corresponding to the preset virtual article information according to the suggestions of other users in the same office, the processing operation instruction can be directly extracted from the interactive information including the suggestions of other users, and the time and steps for judging and acquiring the processing operation instruction by the user according to the preset virtual article information are reduced.
In the embodiment of the application, after the candidate virtual article capable of executing the processing operation instruction in the preset virtual article information is acquired according to the interaction information containing the teammate suggestions, in order to make the specific virtual article more clearly understood and to select one or more processing operation instructions from the multiple virtual articles, a shortcut processing control for processing at least one candidate virtual article may be provided on the game interface of the target game. And the candidate virtual articles can be displayed in the shortcut processing control.
In one embodiment of the present application, if there are a plurality of candidate virtual articles matching the preset virtual article information, a candidate virtual article list may be displayed on the game interface. The arrangement mode of the candidate virtual articles in the candidate virtual article list is not limited, and the arrangement mode can be flexibly set according to the actual situation. The list of candidate virtual items may be displayed in a shortcut processing control. The user can select a target virtual article which can be subjected to a selling operation instruction and/or a giving operation instruction according to the virtual article amount, the commodity attribute information and/or the virtual article function information of the candidate virtual article, so that the virtual article amount, the commodity attribute information and/or the virtual article function information of the candidate virtual article can be correspondingly displayed in a candidate virtual article list of the game interface.
In an embodiment of the present application, the processing operation command type includes a selling operation command, a purchasing operation command, an item assembling command and/or a giving operation command, and the determining at least one candidate virtual item according to the preset virtual item information and providing a shortcut processing control for processing the at least one candidate virtual item in the game interface in step 202 may include:
if the processing operation instruction aiming at the interactive information is a selling operation instruction, a giving operation instruction or an article assembling instruction, determining a virtual article which is associated with preset virtual article information in the virtual article set of the first account as a candidate virtual article, and providing a quick processing control for processing the candidate virtual article and processing operation instruction information for processing the operation instruction in the game interface;
if the processing operation instruction aiming at the interactive information is a purchasing operation instruction, determining that a virtual article associated with preset virtual article information in a virtual store of the target game is used as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information corresponding to the processing operation instruction in a game interface.
In an embodiment of the present application, the virtual item set of the virtual user includes all virtual items owned by the virtual user. For example, the virtual item set of the virtual user may be a backpack of the virtual user in the target game. When a selling operation instruction, a giving operation instruction, or an article assembling instruction is to be executed on a virtual article, only the own virtual article can be sold, assembled, or given, and the own virtual article is displayed in a backpack of the target game, so that a virtual article matching preset virtual article information can be acquired in the backpack as a candidate virtual article.
In the embodiment of the present application, if a purchase operation instruction is to be executed on a virtual article, the virtual article can be purchased from the virtual articles contained in the target game store, so that a virtual article matching preset virtual article information can be acquired in the game store as a candidate virtual article. The candidate virtual item that can execute the purchase operation instruction may be a virtual item included in the backpack, or may be a virtual item not included in the backpack.
In this embodiment of the application, when the processing operation instruction of the interaction information is a purchase operation instruction, before "providing a shortcut processing control for processing the candidate virtual item in the game interface" in step 202, the method may further include:
determining a first virtual purchase resource of a first account in the target game, and acquiring a second virtual purchase resource required by each candidate virtual article.
And removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain the screened candidate virtual articles.
In this embodiment, the first virtual purchased resource of the first account is a virtual resource that the user already has for purchasing other virtual resources. For example, virtual gold coins that the virtual user owns in the target game may be used. The second virtual purchase resource required for the candidate virtual item may be a virtual resource required for purchasing the candidate virtual item, e.g., the second virtual purchase resource may be an amount of the virtual item represented by the candidate virtual item.
In this case, after the screened candidate virtual articles are obtained, a shortcut processing control for processing the screened candidate virtual articles may be provided in the game interface, so that the game operation user can only select a target virtual article from the screened candidate virtual articles, thereby purchasing a virtual article lower than a first virtual purchase resource owned by the current virtual user, and in order to make the game operation user clearly know a processing operation instruction that can be executed by the candidate virtual articles in the current article selection list, processing operation instruction information corresponding to the processing operation instruction may be displayed in the game interface. The processing operation indication information may be a keyword of the processing operation instruction, thereby representing a type of the processing operation instruction, and each type of the processing operation instruction corresponds to one processing operation indication information. For example, if the processing operation instruction is a purchase operation instruction, the processing operation instruction information may be purchase.
In this embodiment, when the processing operation instruction is a purchase operation instruction, the game interface may include the user virtual gold coin and the virtual article amount corresponding to the candidate virtual article, and the user may select the target virtual article according to the virtual article amount, where the virtual article amount of the target virtual article is less than or equal to the user virtual gold coin.
Step 203, responding to the selection operation for the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control for the target virtual article.
In this embodiment of the application, when the processing operation instruction of the interactive information is a presentation operation instruction, "in response to a selection operation for the shortcut processing control, determine a target virtual item among the candidate virtual items, and trigger a processing operation instruction corresponding to the type of the shortcut processing control" in step 203 may include:
responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and displaying the virtual article information of the virtual users in the same game pair on a game interface;
and responding to the selection operation of the virtual article information of the target virtual user in the virtual article information of the virtual user, and transferring the target virtual article to the virtual article set corresponding to the virtual article information of the target virtual user.
In the embodiment of the application, after the user selects the target virtual item according to the information displayed in the shortcut processing control, the virtual item information preset by the member of the virtual user in the game play can be displayed in the game interface, so that the user can select one given object from the virtual item information preset by the member of the virtual user in the game play. The virtual article information preset by the member of the virtual user in the game match can be preset head portrait information, nickname information and/or number information of other users in the same match.
In one embodiment of the present application, the virtual item information preset by the target member is the virtual item information of the selected presentation target.
In this embodiment of the application, when the processing operation instruction of the interactive information is an article assembly instruction, "in response to a selection operation for the shortcut processing control, determine a target virtual article among the candidate virtual articles, and trigger a processing operation instruction corresponding to the type of the shortcut processing control" in step 203 may include:
in response to the selection operation of the shortcut processing control, determining a target virtual article in the candidate virtual articles, and displaying a candidate replacement virtual article on the game interface, wherein the candidate replacement virtual article is a virtual article which is currently assembled by a virtual user and corresponds to the first account, and the type of the candidate replacement virtual article is the same as that of the target virtual article;
and in response to the selection operation of the target replacement virtual item in the candidate replacement virtual items, replacing the target replacement virtual item assembled by the virtual user corresponding to the first account with the target virtual item.
For example, when the interactive information is assembly output equipment, the output equipment already existing by the virtual user can be displayed in the game interface, the virtual articles which can be selected by the user to replace the existing output equipment can be displayed in the article selection list, and after the user selects one of the output equipment from the article selection list as the target virtual article, if the blue bit of the user is full, the user selects one of the output equipment to replace the target virtual article, so that the article assembly instruction is realized.
In this embodiment of the application, the processing operation instruction of the interaction information is a purchase operation instruction, and the step 203 of "determining a target virtual article among the candidate virtual articles in response to a selection operation for the shortcut processing control, and triggering the target virtual article, and the processing operation instruction corresponding to the type of the shortcut processing control" may include:
in response to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles;
in response to the confirmed purchasing operation aiming at the target virtual article, purchasing the target virtual article based on a first virtual purchasing resource of a virtual user corresponding to the first account;
after the target virtual item is purchased successfully, the target virtual item is assembled on the virtual user corresponding to the first account, and the target virtual item is added to the virtual item set of the virtual user corresponding to the first account. In the embodiment of the present application, after the game operation user listens to the advice of the members of the same game, and purchases the virtual item, the purchased virtual item may be applied to the current virtual user in order to increase the cooperation between the users in the game.
In this embodiment of the application, when a user may trigger a plurality of processing operation instructions for touch operation of interaction information, in step 202, "in response to a processing operation instruction for interaction information, determining at least one candidate virtual article according to preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in a game interface" may be:
responding to the processing operation instruction of the interactive information, and acquiring at least two processing operation instructions set for preset virtual article information; determining candidate virtual articles associated with preset virtual article information under each processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction, the shortcut processing controls are used for processing the candidate virtual articles under the corresponding processing operation instruction, and the shortcut processing controls comprise processing operation indication information of the corresponding processing operation instruction; and displaying the shortcut processing control on the game interface. The processing selection operation may be a touch operation performed on the interactive information by the game operation user. The processing operation instruction information may be a character and/or an icon or the like representing a processing operation instruction, and for example, the processing operation instruction information of a purchase operation instruction may be a purchase.
In this case, the step of "determining a target virtual article among the candidate virtual articles and triggering a processing operation instruction corresponding to the type of the shortcut processing control in response to the selection operation for the shortcut processing control" in step 203 may be determining a selected shortcut processing control in response to the selection operation for the shortcut processing control; and determining a target virtual article in the candidate virtual articles processed by the selected shortcut processing control, and triggering a processing operation instruction corresponding to the type of the target virtual article and the type of the selected shortcut processing control. That is, the game operation user may select a target virtual item among the plurality of item selection lists, so that the target virtual item is executed with a processing operation instruction corresponding to the item selection list in which the target virtual item is located. For example, if two article selection lists are displayed, that is, a list of candidate virtual articles corresponding to the selling operation command and a list of candidate virtual articles corresponding to the purchasing operation command, respectively, one candidate virtual article may be selected from the article selection list corresponding to the selling operation command as a target virtual article, the target virtual article may be sold, one candidate virtual article may be selected from the article selection list corresponding to the purchasing operation command as a target virtual article, and the target virtual article may be purchased using an existing virtual resource.
In this embodiment of the application, in order to facilitate a user to view a candidate virtual item corresponding to preset virtual item information, an item selection list may be displayed in a surrounding area of the preset virtual item information. There may be one or more candidate virtual items included in the item selection list. In order to enable the user to visually see the processing operation instructions that can be executed by all the candidate virtual articles in the article selection list, the processing operation indication information corresponding to the candidate virtual articles may be set in the article selection list, as shown in the scene application diagram of the virtual article information and the movement control shown in fig. 4, where 402 is the article selection list.
In this embodiment, the game interface may include a virtual article hiding area, and in response to a touch operation of a game operation user on the virtual article hiding area, a shortcut processing control provided in the game interface may be hidden.
In the embodiment of the application, the selection operation comprises a sliding operation, a clicking operation and/or a long-press operation. The item selection list displayed in the game interface is a candidate virtual item capable of executing the same type of processing operation instruction, and the user can select one of the candidate virtual items as a target virtual item according to the information displayed in the item selection list and perform selection operation on the target virtual item.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In the game process, the computer device can directly execute processing operation instructions such as selling, purchasing, assembling and/or giving away of virtual articles according to the interaction information of the user corresponding to the first account and the user corresponding to the second account which belong to the same game, and does not need to enter a backpack and/or a game store, so that the operation of the user is reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving away of the virtual articles is more convenient and faster, and the game experience of the user is improved.
Referring to fig. 5, fig. 5 is another schematic flow chart of a processing method of a virtual article according to an embodiment of the present disclosure. The specific process of the method can be as follows:
step 501, obtaining preset virtual article information of a virtual article according to interaction information between a user corresponding to a first account and a user corresponding to a second account.
For example, in a target game in which a multi-player online is possible, users belonging to the same game may generate interactive information by a mutual trading strategy and/or a cooperation method through a voice function or a dialogue function, and preset virtual article information may be extracted from the interactive information.
And 502, extracting a selling operation instruction, a purchasing operation instruction and/or a giving operation instruction corresponding to the content according to the content contained in the interactive information.
For example, in order to more conveniently and accurately execute the processing operation instruction on the virtual article instruction corresponding to the preset virtual article information according to the suggestions of other users of the same party, the processing operation instruction can be directly extracted from the interactive information including the suggestions of other users, and the time and steps for judging and acquiring the processing operation instruction by the user according to the preset virtual article information are reduced.
And step 503, responding to the second operation aiming at the interactive information, and identifying a processing operation instruction corresponding to the second operation.
For example, the target game may preset different types of standard operations corresponding to various types of processing operation instructions, after preset virtual article information is acquired from interaction information between a user corresponding to a first account and a user corresponding to a second account belonging to the same game, the preset virtual article information may be displayed in the game interface, in order to select a corresponding processing operation instruction to be executed on a virtual article corresponding to the preset virtual article information according to subjective consciousness, a second operation may be executed on the interaction information in the game interface, and the second operation may be any one of the preset standard operations.
And step 504, displaying the candidate virtual article on the game interface of the target game according to the preset virtual article information and the processing operation instruction.
For example, after a candidate virtual item capable of executing a processing operation instruction in the preset virtual item information is acquired from the interactive information including the teammate advice, in order to make the specific virtual item more clearly known and to select one or more processing operation instructions to be executed from the plurality of virtual items, the candidate virtual item may be displayed on the game interface of the target game. And if the processing operation instruction is a selling operation instruction and/or a giving operation instruction, displaying the candidate virtual article matched with the preset virtual article information in the user backpack on the game interface. And if the processing operation instruction is a purchasing operation instruction, displaying the candidate virtual article matched with the preset virtual article information in the game store on the game interface.
And 505, selecting a target virtual article from the candidate virtual articles.
For example, the candidate virtual article list displayed in the game interface is a candidate virtual article that can execute the same type of processing operation instruction, and the user can select one of the candidate virtual articles as the target virtual article according to the information displayed in the relevant virtual list and perform the selection operation on the target virtual article.
Step 506, responding to the selection operation aiming at the target virtual article, and executing the processing operation instruction on the target virtual article.
For example, a sliding operation, a clicking operation and/or a long-pressing operation are/is performed on the target virtual article, so as to trigger the processing operation instruction.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In the game process, the computer device can directly execute processing operation instructions such as selling, purchasing, assembling and/or giving away of virtual articles according to the interaction information of the user corresponding to the first account and the user corresponding to the second account which belong to the same game, and does not need to enter a backpack and/or a game store, so that the operation of the user is reduced, the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving away of the virtual articles is more convenient and faster, and the game experience of the user is improved.
In order to better implement the virtual article processing method according to the embodiment of the present application, an embodiment of the present application further provides a virtual article processing apparatus. Referring to fig. 6, fig. 6 is a schematic structural diagram of a processing apparatus for virtual articles according to an embodiment of the present disclosure. The processing device of the virtual article may include a first display unit 601, a second display unit 602, and a processing unit 603.
The first display unit 601 is configured to receive interaction information sent by at least one second account, and display the interaction information in a game interface, where the second account and the first account are in the same game;
a second display unit 602, configured to determine, in response to a processing operation instruction for the interaction information if the interaction information includes preset virtual article information, at least one candidate virtual article according to the preset virtual article information, and provide a shortcut processing control for processing the at least one candidate virtual article in the game interface, where a type of the shortcut processing control corresponds to a type of the processing operation instruction;
the processing unit 603 is configured to, in response to a selection operation for the shortcut processing control, determine a target virtual item among the candidate virtual items, and trigger a processing operation instruction corresponding to the type of the shortcut processing control for the target virtual item.
Optionally, the interactive information includes voice interactive information and text interactive information, the voice interactive information includes information generated by a user corresponding to the first account and a user corresponding to the second account communicating with each other by using a voice function, and the text interactive information includes information issued by the user corresponding to the first account and the user corresponding to the second account in a chat control of the game interface.
Optionally, the preset virtual article information includes a virtual article name, a category to which the virtual article belongs, a virtual article number, and/or virtual article attribute information.
Optionally, the second display unit 602 is further configured to:
responding to a first article processing triggering operation of the interactive information, acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interactive information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the second display unit 602 is further configured to:
responding to a second article processing trigger operation aiming at the interactive information, and acquiring context information of preset virtual article information from the interactive information;
performing text recognition on the context information, and determining processing information aiming at preset virtual article information in the context information based on a text recognition result;
generating a processing operation instruction of the interactive information based on the processing information;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
Optionally, the types of processing operation instructions include selling operation instructions, purchasing operation instructions, article assembling instructions and/or giving operation instructions, and the second display unit 602 is further configured to:
if the processing operation instruction aiming at the interactive information is a selling operation instruction, a giving operation instruction or an article assembling instruction, determining a virtual article which is associated with preset virtual article information in the virtual article set of the first account as a candidate virtual article, and providing a quick processing control for processing the candidate virtual article and processing operation instruction information for processing the operation instruction in the game interface;
if the processing operation instruction aiming at the interactive information is a purchasing operation instruction, determining that a virtual article associated with preset virtual article information in a virtual store of the target game is used as a candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information corresponding to the processing operation instruction in a game interface.
Optionally, the processing operation instruction of the interactive information is a purchasing operation instruction, and the second display unit 602 is further configured to:
determining a first virtual purchase resource of a first account in a target game, and acquiring a second virtual purchase resource required by each candidate virtual article;
removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles;
and providing a shortcut processing control for processing the screened candidate virtual articles in the game interface.
Optionally, the processing operation instruction of the interaction information is a presenting operation instruction, and the processing unit 603 is further configured to:
responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and displaying the virtual article information of the virtual users in the same game pair on a game interface;
and responding to the selection operation of the virtual article information of the target virtual user in the virtual article information of the virtual user, and transferring the target virtual article to the virtual article set corresponding to the virtual article information of the target virtual user.
Optionally, the processing operation instruction of the interaction information is an article assembling instruction, and the processing unit 603 is further configured to:
in response to the selection operation of the shortcut processing control, determining a target virtual article in the candidate virtual articles, and displaying a candidate replacement virtual article on the game interface, wherein the candidate replacement virtual article is a virtual article which is currently assembled by a virtual user and corresponds to the first account, and the type of the candidate replacement virtual article is the same as that of the target virtual article;
and in response to the selection operation of the target replacement virtual item in the candidate replacement virtual items, replacing the target replacement virtual item assembled by the virtual user corresponding to the first account with the target virtual item.
Optionally, the processing operation instruction of the interaction information is a purchasing operation instruction, and the processing unit 603 is further configured to:
in response to the confirmed purchasing operation of the target virtual item in the candidate virtual items, purchasing the target virtual item based on a first virtual purchasing resource of a virtual user corresponding to the first account;
after the target virtual item is purchased successfully, the target virtual item is assembled on the virtual user corresponding to the first account, and the target virtual item is added to the virtual item set of the virtual user corresponding to the first account.
Optionally, the second display unit 602 is further configured to:
responding to the processing operation instruction of the interactive information, and acquiring at least two processing operation instructions set for preset virtual article information;
determining candidate virtual articles associated with preset virtual article information under each processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one processing operation instruction, the shortcut processing controls are used for processing the candidate virtual articles under the corresponding processing operation instruction, and the shortcut processing controls comprise processing operation indication information of the corresponding processing operation instruction;
displaying a shortcut processing control on a game interface;
the processing unit 603 is further configured to:
responding to the selection operation aiming at the shortcut processing control, and determining the selected shortcut processing control;
and determining a target virtual article in the candidate virtual articles processed by the selected shortcut processing control, and triggering a processing operation instruction corresponding to the type of the target virtual article and the type of the selected shortcut processing control.
Optionally, the game interface includes a virtual article hiding area, and the apparatus further includes:
and hiding the shortcut processing control provided in the game interface in response to the touch operation aiming at the virtual article hidden area.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In the processing apparatus for virtual articles provided in this embodiment of the application, during a game, the first display unit 601 may receive interaction information sent by at least one second account, and display the interaction information in a game interface, where the second account is in the same game as the first account, then the second display unit 602 may determine that, if the interaction information includes preset virtual article information, determine, in response to a processing operation instruction for the interaction information, at least one candidate virtual article according to the preset virtual article information, and provide, in the game interface, a shortcut processing control for processing the at least one candidate virtual article, where a type of the shortcut processing control corresponds to a type of the processing operation instruction, and then the processing unit 603 may determine, in response to a selection operation for the shortcut processing control, a target virtual article in the candidate virtual article, and trigger the target virtual article, and the processing operation instructions corresponding to the types of the rapid processing controls directly execute the processing operation instructions of selling, purchasing, assembling and/or giving away the virtual articles without entering a backpack and/or a game store, so that the operations of the user are reduced, the processing operation instructions of selling, purchasing, assembling and/or giving away the virtual articles are more convenient and rapid to execute, and the game experience of the user is improved.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal, and the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a personal computer, a personal digital assistant and the like. As shown in fig. 7, fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 700 includes a processor 701 having one or more processing cores, a memory 702 having one or more computer-readable storage media, and a computer program stored on the memory 702 and executable on the processor. The processor 701 is electrically connected to the memory 702. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 701 is a control center of the computer device 700, connects various parts of the entire computer device 700 using various interfaces and lines, performs various functions of the computer device 700 and processes data by running or loading software programs and/or modules stored in the memory 702, and calling data stored in the memory 702, thereby monitoring the computer device 700 as a whole.
In the embodiment of the present application, the processor 701 in the computer device 700 loads instructions corresponding to processes of one or more application programs into the memory 702, and the processor 701 executes the application program stored in the memory 702, so as to implement various functions as follows:
the computer equipment provides a graphical user interface of a target game, the graphical user interface comprises a game interface corresponding to a first account, receives interactive information sent by at least one second account and displays the interactive information in the game interface, wherein the second account and the first account are in the same game; if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in a game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction; and responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 7, the computer device 700 further includes: a touch display screen 703, a radio frequency circuit 704, an audio circuit 705, an input unit 706, and a power supply 707. The processor 701 is electrically connected to the touch display screen 703, the radio frequency circuit 704, the audio circuit 705, the input unit 706, and the power source 707. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 7 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 703 may be used to display a game interface and receive an operation instruction generated by a user acting on the game interface. The touch display screen 703 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 701, and can receive and execute commands sent by the processor 701. The touch panel may cover the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 701 to determine the type of the touch event, and then the processor 701 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 703 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 703 can also be used as a part of the input unit 706 to implement an input function.
In the embodiment of the application, a game application is executed by the processor 701 to generate a game interface on the touch display screen 703, where the game interface includes a voice function icon and/or a dialog icon, the voice function icon and/or the dialog icon is touched, and the voice function and/or the dialog function is started, so as to generate voice interaction information and/or text interaction information. Then, preset virtual article information and processing operation instructions are obtained from the voice interaction information and/or the character interaction information, corresponding candidate virtual articles are displayed in the game interface, target virtual articles are selected from the candidate virtual articles, and the corresponding processing operation instructions are executed on the target virtual articles.
The radio frequency circuit 704 may be used for transceiving radio frequency signals to establish wireless communication with a network device or other computer device through wireless communication, and for transceiving signals with the network device or other computer device.
Audio circuitry 705 may be used to provide an audio interface between a user and a computer device through speakers and microphones. The audio circuit 705 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 705 and converted into audio data, which is then processed by the output processor 701 and transmitted to, for example, another computer device via the radio frequency circuit 704, or output to the memory 702 for further processing. The audio circuit 705 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 706 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 707 is used to power the various components of the computer device 700. Optionally, the power supply 707 may be logically connected to the processor 701 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 707 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 7, the computer device 700 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may directly execute the processing operation instructions such as selling, purchasing, assembling and/or giving away of the virtual item according to the received interaction information sent by the second account, without entering a backpack and/or a game store, thereby reducing the operations of the user, enabling the execution of the processing operation instructions such as selling, purchasing, assembling and/or giving away of the virtual item to be more convenient and faster, and improving the game experience of the user.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any of the processing methods for virtual articles provided by the embodiments of the present application. For example, the computer program may perform the steps of:
the computer equipment provides a graphical user interface of a target game, the graphical user interface comprises a game interface corresponding to a first account, receives interactive information sent by at least one second account and displays the interactive information in the game interface, wherein the second account and the first account are in the same game; if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in a game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction; and responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any virtual article processing method provided in the embodiments of the present application, beneficial effects that can be achieved by any virtual article processing method provided in the embodiments of the present application can be achieved, for details, see the foregoing embodiments, and are not described herein again.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The foregoing describes in detail a processing method, an apparatus, a computer device, and a storage medium for a virtual article provided in an embodiment of the present application, and a specific example is applied in the present application to explain the principle and the implementation of the present invention, and the description of the foregoing embodiment is only used to help understand the technical solution and the core idea of the present invention; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (13)

1. A processing method of a virtual article is characterized in that a graphical user interface of a target game is provided through computer equipment, the graphical user interface comprises a game interface corresponding to a first account, and the processing method comprises the following steps:
receiving interactive information sent by at least one second account and displaying the interactive information in the game interface, wherein the second account and the first account are in the same game;
if the interactive information comprises preset virtual article information, responding to a processing operation instruction of the interactive information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
and responding to the selection operation of the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
2. The method according to claim 1, wherein the determining at least one candidate virtual item according to the preset virtual item information in response to the processing operation instruction of the interaction information, and providing a shortcut processing control for processing at least one candidate virtual item in the game interface comprises:
responding to a first article processing triggering operation of the interactive information, and acquiring a processing operation instruction corresponding to the first article processing triggering operation as a processing operation instruction of the interactive information, wherein one article processing triggering operation corresponds to at least one processing operation instruction;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
3. The method according to claim 1, wherein the determining at least one candidate virtual item according to the preset virtual item information in response to the processing operation instruction of the interaction information, and providing a shortcut processing control for processing at least one candidate virtual item in the game interface comprises:
responding to a second article processing trigger operation aiming at the interactive information, and acquiring context information of the preset virtual article information from the interactive information;
performing text recognition on the context information, and determining processing information aiming at the preset virtual article information in the context information based on the text recognition result;
generating a processing operation instruction of the interactive information based on the processing information;
and determining at least one candidate virtual article according to the processing operation instruction of the interactive information and the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface.
4. The method according to claim 1, wherein the type of the processing operation instruction comprises a selling operation instruction, a purchasing operation instruction, an item assembling instruction and/or a giving operation instruction, the determining at least one candidate virtual item according to the preset virtual item information and providing a shortcut processing control for processing at least one candidate virtual item in the game interface comprises:
if the processing operation instruction for the interactive information is the selling operation instruction, the giving operation instruction or the item assembling instruction, determining a virtual item in the virtual item set of the first account, which is associated with the preset virtual item information, as the candidate virtual item, and providing a shortcut processing control for processing the candidate virtual item and processing operation indication information of the processing operation instruction in the game interface;
if the processing operation instruction for the interactive information is the purchasing operation instruction, determining that a virtual article associated with the preset virtual article information in a virtual store of the target game is used as the candidate virtual article, and providing a shortcut processing control for processing the candidate virtual article and processing operation instruction information corresponding to the processing operation instruction in the game interface.
5. The method of claim 4, wherein the processing operation instruction of the interaction information is the purchasing operation instruction, and before providing a shortcut processing control for processing the candidate virtual item in the game interface, the method comprises:
determining a first virtual purchase resource of the first account in the target game, and acquiring a second virtual purchase resource required by each candidate virtual article;
removing the candidate virtual articles with the second virtual purchase resources higher than the first virtual purchase resources from the candidate virtual articles to obtain screened candidate virtual articles;
the providing, in the game interface, a shortcut processing control for processing the candidate virtual item includes:
and providing a shortcut processing control for processing the screened candidate virtual article in the game interface.
6. The method according to claim 1, wherein the processing operation instruction of the interactive information is a give away operation instruction, and the determining a target virtual item among the candidate virtual items in response to the selection operation of the shortcut processing control, triggering the processing operation instruction corresponding to the type of the shortcut processing control on the target virtual item comprises:
in response to the selection operation for the shortcut processing control, determining the target virtual item in the candidate virtual items, and displaying virtual item information of virtual users in the same game pair on the game interface;
responding to the selection operation of the virtual article information of the target virtual user in the virtual article information of the virtual user, and transferring the target virtual article to a virtual article set corresponding to the virtual article information of the target virtual user.
7. The method according to claim 1, wherein the processing operation instruction of the interactive information is an article assembly instruction, and the determining a target virtual article among the candidate virtual articles in response to the selection operation of the shortcut processing control, triggering the processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article comprises:
in response to a selection operation for the shortcut processing control, determining the target virtual item in the candidate virtual items, and displaying a candidate replacement virtual item on the game interface, wherein the candidate replacement virtual item is a virtual item currently assembled by a virtual user corresponding to the first account, and the candidate replacement virtual item is the same as the target virtual item in type;
and in response to the selection operation of a target replacement virtual article in the candidate replacement virtual articles, replacing the target replacement virtual article assembled by the virtual user corresponding to the first account with the target virtual article.
8. The method according to claim 1, wherein the processing operation instruction of the interaction information is a purchase operation instruction, and the determining a target virtual article among the candidate virtual articles in response to the selection operation of the shortcut processing control, triggering the processing operation instruction corresponding to the type of the shortcut processing control, comprises:
in response to a selection operation for the shortcut processing control, determining the target virtual item in the candidate virtual items;
in response to the confirmed purchase operation for the target virtual item, purchasing the target virtual item based on a first virtual purchase resource of a virtual user corresponding to the first account;
after the target virtual item is purchased successfully, assembling the target virtual item on the virtual user corresponding to the first account, and adding the target virtual item to the virtual item set of the virtual user corresponding to the first account.
9. The method according to claim 1, wherein the determining at least one candidate virtual item according to the preset virtual item information in response to the processing operation instruction of the interaction information, and providing a shortcut processing control for processing at least one candidate virtual item in the game interface comprises:
responding to the processing operation instruction of the interactive information, and acquiring at least two processing operation instructions set for the preset virtual article information;
determining the candidate virtual article associated with the preset virtual article information under each type of processing operation instruction to form at least two shortcut processing controls, wherein one shortcut processing control corresponds to one type of processing operation instruction, the shortcut processing control is used for processing the candidate virtual article under the corresponding processing operation instruction, and the shortcut processing control comprises processing operation indication information of the corresponding processing operation instruction;
displaying the shortcut processing control on the game interface;
the step of determining a target virtual article in the candidate virtual articles in response to the selection operation of the shortcut processing control, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article comprises the following steps:
responding to the selection operation aiming at the shortcut processing control, and determining the selected shortcut processing control;
and determining the target virtual article in the candidate virtual articles processed by the selected shortcut processing control, and triggering a processing operation instruction corresponding to the type of the target virtual article and the selected shortcut processing control.
10. The method of claim 1, wherein the game interface comprises a virtual item hiding region, the method further comprising:
and hiding the shortcut processing control provided in the game interface in response to the touch operation aiming at the virtual article hiding area.
11. A processing device for a virtual article is characterized in that a graphical user interface of a target game is provided through computer equipment, the graphical user interface comprises a game interface corresponding to a first account, and the processing device comprises:
the first display unit is used for receiving the interactive information sent by at least one second account and displaying the interactive information in the game interface, wherein the second account and the first account are in the same game;
the second display unit is used for responding to a processing operation instruction of the interactive information if the interactive information comprises preset virtual article information, determining at least one candidate virtual article according to the preset virtual article information, and providing a shortcut processing control for processing the at least one candidate virtual article in the game interface, wherein the type of the shortcut processing control corresponds to the type of the processing operation instruction;
and the processing unit is used for responding to the selection operation aiming at the shortcut processing control, determining a target virtual article in the candidate virtual articles, and triggering a processing operation instruction corresponding to the type of the shortcut processing control on the target virtual article.
12. A computer device, comprising:
a memory for storing a computer program;
a processor for implementing the steps in the method of processing a virtual article according to any one of claims 1 to 10 when executing said computer program.
13. A computer-readable storage medium, characterized in that a computer program is stored thereon, which computer program, when being executed by a processor, carries out the steps in the method of processing a virtual article according to any one of claims 1 to 10.
CN202110564611.9A 2021-05-24 2021-05-24 Virtual article processing method and device, computer equipment and storage medium Pending CN113332716A (en)

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