CN114159789A - Game interaction method and device, computer equipment and storage medium - Google Patents

Game interaction method and device, computer equipment and storage medium Download PDF

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Publication number
CN114159789A
CN114159789A CN202111494257.3A CN202111494257A CN114159789A CN 114159789 A CN114159789 A CN 114159789A CN 202111494257 A CN202111494257 A CN 202111494257A CN 114159789 A CN114159789 A CN 114159789A
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China
Prior art keywords
virtual character
virtual
character
game
game interface
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Pending
Application number
CN202111494257.3A
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Chinese (zh)
Inventor
张志刚
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111494257.3A priority Critical patent/CN114159789A/en
Publication of CN114159789A publication Critical patent/CN114159789A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The application discloses a game interaction method, a game interaction device, computer equipment and a storage medium, wherein the method comprises the following steps: displaying a character identifier of a second virtual character on a game interface of a first virtual character; responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; wherein the incidence relation is used for indicating that the battle object of the second virtual character is the third virtual character; according to the method and the system, the player can execute the association operation with the enemy appointed to the team for attacking based on the role identification of the team, and the association relation generated by the association operation is sent to the team, so that the aim of appointing a battle object for the team is fulfilled, and the communication interaction efficiency among the players is improved.

Description

Game interaction method and device, computer equipment and storage medium
Technical Field
The application relates to the technical field of games, in particular to a game interaction method, a game interaction device, computer equipment and a storage medium.
Background
With the continuous development of computer communication technology, a great deal of terminals such as smart phones, tablet computers and notebook computers are widely popularized and applied, and the terminals are developed towards diversification and individuation, and increasingly become indispensable terminals in life and work of people. In order to meet the pursuit of people for spiritual life, entertainment games capable of being operated on a terminal are produced, for example, games of multi-player Online tactical sports games (MOBA) and Massive multi-player Online games (MMO) developed based on client or server architectures are popular with users due to the characteristics of high fluency, good operation hand feeling, instant combat and the like.
Currently, cooperation and communication among players are important factors influencing whether a game can win or not, and due to a matching mechanism of the game, the players mostly play a game competition with other players who are completely unknown. Most players are reluctant to turn on the microphone to communicate with teammates directly by voice, due to the influence of the surrounding environment of the players, the character of the players, and the like. In shooting games, players usually use the sight bead icons to generate target communication information, and simultaneously communicate with players in the same battle through voice, so that when the players interact with other players in the games, the tactical communication mode is complex, the game interaction efficiency is low, and the communication requirements among the players cannot be met.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device, a computer device and a storage medium, wherein a player can execute association operation with an enemy appointed to the team for attacking based on a role identification of a certain team friend and send association relation generated by the association operation to the team friend so as to achieve the purpose of appointing a battle object for the team friend and improve communication interaction efficiency among the players.
The embodiment of the application provides a game interaction method, which is characterized in that a game interface of a first virtual character is displayed on a graphical user interface of first terminal equipment, and a game interface of a second virtual character is displayed on a graphical user interface of second terminal equipment, and comprises the following steps:
displaying a character identifier of a second virtual character on a game interface of a first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the incidence relation is used for indicating that a battle object of the second virtual character is the third virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different camps.
Correspondingly, the embodiment of the present application provides another game interaction apparatus, which is applied to a first terminal device, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, including:
the first display unit is used for displaying the character identification of the second virtual character on the game interface of the first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
the response unit is used for responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to the second terminal equipment so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the incidence relation is used for indicating that a battle object of the second virtual character is the third virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different camps.
In some embodiments, the apparatus further comprises:
the first response subunit is configured to, in response to a time progress identifier display instruction, display a time progress identifier on the game interface of the first virtual character, and send the time progress identifier to the second terminal device, so as to synchronously display the time progress identifier on the game interface of the second virtual character; the time progress mark is used for indicating a time point when the second virtual role attacks the third virtual role.
In some embodiments, the apparatus further comprises:
the second response subunit is used for responding to a timing starting instruction and synchronously updating the display of the time progress mark on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;
the first generation unit is used for generating an attack instruction when the time point corresponding to the time progress identifier is detected to be in accordance with the appointed time point, the game interface of the first virtual character displays the attack identifier and/or plays the appointed voice broadcast, the attack instruction is sent to the second terminal equipment, the attack identifier is displayed and/or the appointed voice broadcast is played on the game interface of the second virtual character, and the attack identifier and the appointed voice broadcast are both used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
In some embodiments, the apparatus further comprises:
and the third response subunit is configured to respond to a marking operation on the plurality of third virtual characters based on the character identifiers of the plurality of second virtual characters, and respectively designate corresponding third virtual characters for all the second virtual characters in the plurality of second virtual characters, so that when the attack instruction is received by the plurality of second virtual characters, the attack identifiers are displayed and/or the designated voice broadcast is played on the game interfaces of all the second virtual characters in the plurality of second virtual characters synchronously.
In some embodiments, the apparatus further comprises:
and the fourth response subunit is used for responding to the marking operation of the character identifier based on the second virtual character on the third virtual character, displaying a locking identifier in a preset display area of the third virtual character on the first virtual character game interface, and sending the locking identifier to the second terminal equipment, so that the locking identifier is displayed in the preset display area of the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the locking identifier is determined based on the character identifier of the second virtual character.
In some embodiments, the apparatus further comprises:
the fifth response subunit is configured to send, in response to a touch operation on the game interface for the first virtual character, an association relationship between the character identifier of the second virtual character and a third virtual character to the second terminal device, so as to display and/or perform voice broadcast on the association relationship on the game interface for the second virtual character; the touch operation is used for associating the role identification of the second virtual role with the third virtual role to obtain the association relationship between the role identification of the second virtual role and the third virtual role.
In some embodiments, the apparatus further comprises:
and the sixth response subunit is configured to, after responding to the first click operation on the game interface for the first virtual character, display the locking identifier on the third virtual character on the game interface for the first virtual character when a second click operation on the third virtual character is detected within a preset time period, and send the locking identifier to the second terminal device, so that the locking identifier is displayed on the game interface for the second virtual character.
In some embodiments, the apparatus further comprises:
a seventh response subunit, configured to, in response to a drag operation on the game interface for the first virtual character, when it is detected that the drag operation performs a release operation on a third virtual character, display the locking identifier on the third virtual character on the game interface for the first virtual character, and send the locking identifier to the second terminal device, so as to display the locking identifier on the game interface for the second virtual character.
In some embodiments, the apparatus further comprises:
the game device comprises an acquisition unit, a display unit and a control unit, wherein the acquisition unit is used for responding to sliding operation on a game interface of a first virtual character on the game interface of the first virtual character, and acquiring a second virtual character and a third virtual character which are sequentially passed by a moving track formed by the sliding operation;
and the first display subunit is configured to display the locking identifier on the third virtual character on the game interface of the first virtual character based on the trigger sequence of the movement trajectory passing through the second virtual character and the third virtual character, and send the locking identifier to the second terminal device so as to display the locking identifier on the game interface of the second virtual character.
In some embodiments, the apparatus further comprises:
a determining unit, configured to determine whether a relative distance between the first virtual character and the second virtual character is within a preset distance range;
and the eighth response subunit is configured to, in response to a marking operation on the third virtual character based on the character identifier of the second virtual character, send the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and/or perform voice broadcast on the association relationship on the game interface of the second virtual character.
In some embodiments, the apparatus further comprises:
a second generation unit, configured to generate an authority transfer instruction in response to a touch operation for a designated virtual role in the authority transfer identifier and the second virtual role;
and the assigning unit is used for assigning a marking authority to the designated virtual role in response to the authority assigning instruction, wherein the marking authority is used for allowing the designated virtual role to mark the third virtual role based on the role identification of the second virtual role.
Correspondingly, an embodiment of the present application provides a game interaction apparatus, which is applied to a second terminal device, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of the second terminal device, including:
the first receiving unit is used for receiving the association relation between the role identification of the second virtual role and the third virtual role synchronously sent by the first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and the second display unit is used for displaying and/or voice broadcasting the association relation on a game interface of the second virtual character.
In some embodiments, the apparatus further comprises:
the first receiving subunit is used for receiving a time progress identifier display instruction synchronized by the first terminal equipment;
and the second display subunit is used for responding to the time progress mark display instruction to display a time progress mark on the game interface of the second virtual character, wherein the time progress mark is used for indicating a time point of the second virtual character attacking a third virtual character related to the second virtual character.
In some embodiments, the apparatus further comprises:
the second receiving subunit is used for receiving a timing starting instruction synchronized by the first terminal equipment;
the updating unit is used for responding to a timing starting instruction and sequentially updating the display state of the time progress mark based on all time points in the preset time period;
a third receiving subunit, configured to receive, when it is detected that a time point corresponding to the time progress identifier matches an assigned time point, an attack instruction synchronized by the first terminal device;
and the execution unit is used for responding to the attack instruction, displaying an attack identifier and/or playing appointed voice broadcast on a game interface of the second virtual character, wherein the attack identifier and the appointed voice broadcast are used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
Correspondingly, an embodiment of the present application provides a game interaction apparatus, which is applied to a server, where the server is connected to a first terminal device and a second terminal device, respectively, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of the second terminal device, where the game interaction apparatus includes:
the second receiving unit is used for receiving the association relationship between the role identifier of the second virtual role and the third virtual role sent by the first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and the sending unit is used for sending the association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the association relationship on a game interface of the second virtual character by voice.
Accordingly, embodiments of the present application further provide a computer device, which includes a processor, a memory, and a computer program stored on the memory and capable of running on the processor, and when executed by the processor, the computer program implements the steps of any one of the game interaction methods.
Correspondingly, the embodiment of the application also provides a storage medium, wherein a computer program is stored on the storage medium, and when being executed by a processor, the computer program realizes the steps of any one of the game interaction methods.
The embodiment of the application provides a game interaction method, a game interaction device, a computer device and a storage medium, wherein a player can execute association operation with an enemy appointed to the team for attacking based on a role identification of a certain team friend and send association relation generated by the association operation to the team friend so as to achieve the purpose of appointing a battle object for the team friend and improve communication interaction efficiency among the players.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a scene schematic diagram of a game interaction system provided in an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game interaction method provided in an embodiment of the present application.
Fig. 3 is a schematic application scenario diagram of a game interaction method provided in an embodiment of the present application.
Fig. 4 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 5 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 6 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 7 is a schematic view of another application scenario of the game interaction method according to the embodiment of the present application.
Fig. 8 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 9 is a schematic view of another application scenario of the game interaction method according to the embodiment of the present application.
Fig. 10 is a schematic flow chart of a game interaction method provided in an embodiment of the present application.
Fig. 11 is another schematic flow chart of a game interaction method provided in an embodiment of the present application.
Fig. 12 is a schematic view of another application scenario of the game interaction method provided in the embodiment of the present application.
Fig. 13 is another schematic flow chart of a game interaction method provided in an embodiment of the present application.
Fig. 14 is a schematic structural diagram of a game interaction device provided in an embodiment of the present application.
Fig. 15 is a schematic structural diagram of another game interaction device provided in the embodiment of the present application.
Fig. 16 is a schematic structural diagram of another game interaction device provided in the embodiment of the present application.
Fig. 17 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It is to be understood that the embodiments described are only a few embodiments of the present application and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game interaction method and device, computer equipment and a storage medium. Specifically, the game interaction method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server, and the like. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the game interaction method is operated on the terminal, the terminal device stores a game application program and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the game interaction method is run on a server, the game interaction method can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the game interaction method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a scene of a game interaction system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may be connected to other terminals or to a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a game interaction method is executed by a terminal. The terminal may include a touch display screen and a processor (of course, the terminal may also use a mouse, a keyboard, and other peripheral devices as input devices, and here, only the touch display screen is taken as an example for description), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scene schematic diagram of the game interaction system shown in fig. 1 is only an example, and the game interaction system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and it is known by a person skilled in the art that with the occurrence of a new service scene, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game interaction method, apparatus, computer device, and storage medium, which can improve interaction efficiency in a game between players corresponding to virtual characters. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the application provides a game interaction method, which can be executed by a terminal or a server.
Referring to fig. 2, fig. 2 is a schematic flowchart illustrating a game interaction method according to an embodiment of the present application. The game interaction method provided by the embodiment of the application is applied to the first terminal device, the game interface of the first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of the second virtual character is displayed on the graphical user interface of the second terminal device. The first terminal device is a terminal device of a game account corresponding to the first virtual character, and the second terminal device is a terminal device of a game account corresponding to the second virtual character.
The specific flow of the game interaction method can be as follows, step 101 to step 102:
101, displaying a character identifier of a second virtual character on a game interface of a first virtual character; the first virtual role and the second virtual role belong to the same marketing.
In the embodiment of the application, a virtual scene is displayed on the graphical user interface, and the virtual scene is a virtual environment displayed (or provided) when an application program runs on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment engagement between at least two virtual characters, and virtual resources available for the at least two virtual characters are arranged in the virtual environment. A virtual scene is displayed in the game interface, one or more virtual characters are displayed in the virtual scene, and the virtual characters can comprise a first virtual character (namely a main control virtual character), a second virtual character (namely an friend virtual character) and a third virtual character (namely an enemy virtual character), wherein the first virtual character is a virtual character which is in the same battle as the second virtual character; the third virtual role is a virtual role which is not in the same formation with the first virtual role and the second virtual role. The first avatar, the second avatar, and the third avatars may exist in the virtual scene at the same time, which is herein for illustration and not by way of limitation.
For example, referring to fig. 3, a virtual scene is displayed in the graphical user interface, a prompt identifier of a second virtual character and a third virtual character are displayed in the virtual scene, and the second virtual character and the third marketing virtual character may also exist in the virtual scene at the same time.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or a player through a terminal. In the embodiment of the present application, the first virtual character refers to a virtual object in the game controlled by the current player through the terminal, that is, a virtual character controlled by the local player. The second virtual character which is in the same battle with the first virtual character or the third virtual character which is in the battle with the first virtual character refers to: and other users control virtual objects in the game through the terminal, namely virtual characters controlled by other end users.
102, responding to a marking operation of a third virtual character based on a character identifier of the second virtual character, and sending the association relation between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the association relation on a game interface of the second virtual character; the association relation is used for indicating that the battle object of the second virtual role is a third virtual role, and the third virtual role and the first virtual role or the second virtual role belong to different camps.
In order to be able to instruct teammates to attack simultaneously at a specific point in time, after the step "in response to a marking operation of a third virtual character based on a character identification of a second virtual character, transmitting an association relationship of the character identification of the second virtual character and the third virtual character to a game interface of the second virtual character", the method may include:
responding to a time progress identification display instruction, displaying a time progress identification on the game interface of the first virtual character, and sending the time progress identification to the second terminal equipment so as to synchronously display the time progress identification on the game interface of the second virtual character; the time progress mark is used for indicating a time point when the second virtual role attacks the third virtual role.
In order to avoid warning a player of an enemy virtual character when attacking the enemy virtual character, after the step of displaying a time progress indicator on the game interface of the first virtual character in response to a time progress indicator display instruction and transmitting the time progress indicator to the game interface of the second virtual character to synchronously display the time progress indicator on the game interface of the second virtual character, the method may include:
responding to a timing starting instruction, and synchronously updating the display of the time progress identification on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;
when detecting that the time point corresponding to the time progress identification is in accordance with the appointed time point, generating an attack instruction, displaying an attack identification and/or playing appointed voice broadcast on the game interface of the first virtual character, and sending the attack instruction to the second terminal device so as to display the attack identification and/or play the appointed voice broadcast on the game interface of the second virtual character, wherein the attack identification and the appointed voice broadcast are both used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
Wherein the attack identifier can be an attack icon or an attack prompt text, for example, the attack prompt text is "initiate attack en bloc! ".
For example, after the association relationship between the character identifier of the second virtual character and the third virtual character is sent to the game interface of the second virtual character and the association relationship is displayed on the game interface of the second virtual character, in response to the timing start instruction, a time progress identifier, which may be a progress bar, an hourglass, or a number, is displayed on the game interface of the first virtual character and the game interface of the second virtual character. Specifically, when the timer is started, if the preset time period is 5 seconds and the time progress mark is a progress bar, the time progress bar changes according to the change of the preset time period; when the timing is started, if the preset time period is 5 seconds, and the time progress mark is a number, the number changes according to the change of the preset time period, for example, when the time point is 1 second, the time progress mark is 1, when the time point is 4 seconds, the time progress mark is 4, so that the display of the time progress mark is synchronously updated on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all the time points in the preset time period.
In order to improve the individuality and flexibility of timing, after responding to a time progress mark display instruction, displaying a time progress mark on the game interface of the first virtual character and synchronously displaying the time progress mark on the game interface of the second virtual character, a player can modify the timing time corresponding to the time progress mark, thereby automatically setting the attack countdown duration.
In order to mark different enemies for different teammates and realize the cooperative attack of a plurality of friend virtual characters on the plurality of enemy virtual characters, the character identifications of a plurality of second virtual characters and a plurality of third virtual characters are displayed on the game interface of the first virtual character. The step of sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character in response to the marking operation of the third virtual character based on the character identifier of the second virtual character may include:
and in response to the marking operation of the plurality of third virtual characters based on the character identifiers of the plurality of second virtual characters, respectively designating the corresponding third virtual characters for all the second virtual characters in the plurality of second virtual characters, so that when the attack instruction is received by the plurality of second virtual characters, the attack identifiers are synchronously displayed and/or the designated voice broadcast is synchronously played on the game interfaces of all the second virtual characters in the plurality of second virtual characters.
In order to reinforce the reminding association relationship to the second virtual character, the step "responding to the marking operation of the third virtual character based on the character identification of the second virtual character, sending the association relationship between the character identification of the second virtual character and the third virtual character to the game interface of the second virtual character so as to display and/or voice broadcast the association relationship on the game interface of the second virtual character" may include:
responding to the marking operation of the character identification of the second virtual character to the third virtual character, displaying a locking identification in a preset display area of the third virtual character on the first virtual character game interface, and sending the locking identification to the second terminal equipment so as to display the locking identification in the preset display area of the third virtual character on the second virtual character game interface, wherein the preset display area is an area associated with the third virtual character, and the locking identification is determined based on the character identification of the second virtual character.
In an embodiment, the step "in response to a marking operation of a third virtual character based on a character identifier of a second virtual character, sending an association relationship between the character identifier of the second virtual character and the third virtual character to a game interface of the second virtual character so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character" may include:
responding to touch operation of the character identifier of the second virtual character aiming at the game interface of the first virtual character, and sending the association relation between the character identifier of the second virtual character and the third virtual character to the second terminal equipment so as to display and/or broadcast the association relation on the game interface of the second virtual character; the touch operation is used for associating the role identification of the second virtual role with the third virtual role to obtain the association relationship between the role identification of the second virtual role and the third virtual role.
Optionally, the association relationship includes a locking identifier, where the locking identifier includes a color identifier or a number identifier, where the color identifier is a color identifier corresponding to the second virtual role, and the number identifier is a number identifier corresponding to the second virtual role.
In a specific embodiment, the step "in response to a touch operation on a game interface of a first virtual character, sending an association relationship between a character identifier of the second virtual character and a third virtual character to a game interface of the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character" may include:
after responding to a first click operation of a character identifier of a second virtual character on a game interface of a first virtual character, when a second click operation of a third virtual character is detected in a preset time period, displaying the locking identifier on the third virtual character on the game interface of the first virtual character, and sending the locking identifier to the second terminal equipment so as to display the locking identifier on the game interface of the second virtual character.
In another embodiment, the step "in response to a touch operation on the game interface of the first virtual character for the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character" may include:
responding to the dragging operation of the character identifier of the second virtual character on the game interface of the first virtual character, when detecting that the releasing operation is carried out on a third virtual character by the dragging operation, displaying the locking identifier on the third virtual character on the game interface of the first virtual character, and sending the locking identifier to the second terminal equipment so as to display the locking identifier on the game interface of the second virtual character.
In another embodiment, the step "in response to a touch operation on the game interface of the first virtual character for the character identifier of the second virtual character, sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character" may include:
responding to sliding operation on a game interface of a first virtual character on the game interface of the first virtual character, and acquiring a second virtual character and a third virtual character through which a moving track formed by the sliding operation passes in sequence;
and displaying the locking identification on the third virtual character on the game interface of the first virtual character based on the trigger sequence of the movement track passing through the second virtual character and the third virtual character, and sending the locking identification to the second terminal equipment so as to display the locking identification on the game interface of the second virtual character.
For example, a plurality of second virtual characters (hereinafter, the second virtual character is referred to as friend virtual character) including a first friend virtual character, a second friend virtual character, and a third friend virtual character (hereinafter, the third virtual character is referred to as enemy virtual character) including a first enemy virtual character, a second enemy virtual character, and a third enemy virtual character are displayed on the game interface of the first virtual character. The player may perform a sliding operation on the game interface of the first virtual character, and a sliding trajectory of the sliding operation may be a trajectory that sequentially passes through the first friend virtual character, the first enemy virtual character, the second friend virtual character, the second enemy virtual character, the third friend virtual character, and the third enemy virtual character. And then, displaying corresponding locking identifications on a first enemy virtual character, a second enemy virtual character and a third enemy virtual character of the game interface of the first virtual character, and sending all the locking identifications to the terminal equipment of the first friend virtual character, the terminal equipment of the second friend virtual character and the terminal equipment of the third friend virtual character so as to display all the locking identifications on the game interfaces of the first friend virtual character, the second friend virtual character and the third friend virtual character.
In order to be able to ensure that teammates of a cooperative attack are within the scope of battle, the method may include, before the step "responding to a marking operation on a third virtual character based on a character identification of the second virtual character", the step of:
determining whether the relative distance between the first virtual character and the second virtual character is within a preset distance range;
and if so, responding to the marking operation of the third virtual character based on the character identification of the second virtual character, and sending the association relation between the character identification of the second virtual character and the third virtual character to a game interface of the second virtual character so as to display and/or broadcast the association relation on the game interface of the second virtual character.
In order to improve the interaction efficiency among players, a permission transfer identifier is displayed on a game interface of the first virtual character. Before the step "after the character identification of the second virtual character is displayed on the game interface of the first virtual character, in response to a marking operation on the third virtual character based on the character identification of the second virtual character", the method may include:
generating an authority transfer instruction in response to touch operation aiming at the designated virtual role in the authority transfer identifier and the second virtual role;
and responding to the authority transfer instruction, transferring a marking authority to the designated virtual role, wherein the marking authority is used for allowing the designated virtual role to mark the third virtual role based on the role identification of the second virtual role.
The role identification of the second virtual role can be a color identification or a number identification. Each second virtual character corresponds to a color identifier associated with a designated color, or each second virtual character corresponds to a label identifier associated with a designated label, wherein the label can be Arabic numerals, Chinese numerals or English letters.
In some embodiments, an identifier display control is displayed on the game interface, and when the terminal detects a touch operation of a player on the identifier display control, character identifiers corresponding to all friend virtual characters are displayed on the game interface, so that the player corresponding to the master virtual character performs a marking operation on the friend virtual character based on the character identifiers.
For example, referring to fig. 4, the master virtual character (i.e., the first virtual character) may have 3 friend virtual characters (i.e., the second virtual character) in the same formation, wherein the friend virtual characters include the first friend virtual character, the second friend virtual character, and the third friend virtual character, and the game interface displays an identification display control. When the terminal detects that a player corresponding to the master control virtual character performs touch operation on the identification display control, the character identifications corresponding to all friend virtual characters are displayed in a preset identification display area of the game interface, wherein the character identifications can be color identifications.
For another example, referring to fig. 5, the master virtual character may have 3 friend virtual characters in the same formation, where the friend virtual characters include a first friend virtual character, a second friend virtual character, and a third friend virtual character, and an identification display control is displayed on the game interface. When the terminal detects that a player corresponding to the master control virtual character performs touch operation on the identification display control, the character identifications corresponding to all friend virtual characters are displayed in a preset identification display area of the game interface, wherein the character identifications can be numbered identifications.
In order to make the player clear the virtual character represented by the character identifier, the character identifier may be a mixed identifier including both a color identifier and a numerical identifier, please refer to fig. 6, the master virtual character may have 3 friend virtual characters in the same formation, where the friend virtual characters include a first friend virtual character, a second friend virtual character and a third friend virtual character, and an identifier display control is displayed on the game interface. When the terminal detects that a player corresponding to the master control virtual character performs touch operation on the identification display control, the character identifications corresponding to all friend virtual characters are displayed in a preset identification display area of the game interface, and the character identifications can be mixed identifications.
In some embodiments, an identifier display control is displayed on the game interface, and when the terminal detects a touch operation of a player on the identifier display control, a character identifier and a timing identifier (i.e., a time progress identifier) corresponding to all friend virtual characters are displayed on the game interface, the character identifier is used for a player corresponding to the master virtual character to mark an enemy virtual character based on the character identifier, and the timing identifier is used for the master virtual character to perform a countdown operation.
For example, the master avatar may have 3 identical teamed friend avatars, including a first friend avatar, a second friend avatar, and a third friend avatar, with an identification display control displayed on the game interface. When the terminal detects that a player corresponding to the master control virtual character performs touch operation on the identification display control, the character identifications and the timing identifications corresponding to all friend party virtual characters are displayed in a preset identification display area of the game interface, the character identifications can be color identifications or serial number identifications, and the character identifications are color identifications in the embodiment of the application. And displaying a first color identifier corresponding to the first friend virtual character, a second color identifier corresponding to the second friend virtual character, a third color identifier corresponding to the third friend virtual character, a fourth color identifier corresponding to the main control virtual character and a timing identifier on the preset identifier display area. When touch operation on the timing identification is detected, a countdown instruction is obtained in response to the touch operation on the timing identification, time progress identifications are displayed on a game interface of the main control virtual character and a game interface of the friend virtual character respectively, the time progress identifications can be countdown prompts or timing progress bars, and the character identifications are countdown prompts in the embodiment of the application.
It should be noted that the triggering operation in the embodiment of the present application may be an operation performed on the game interface by the user through the touch display screen, for example, a touch operation generated by the user clicking or touching the game interface with a finger. The trigger operation generated by clicking on the game interface by controlling a mouse button by the user may also be, for example, the trigger operation generated by clicking on the game interface by pressing a middle mouse button by the user.
In order to make the player corresponding to the target friend virtual character clear the battle object which the player needs to attack, a locking identifier can be displayed on a third virtual character on the game interface of the first virtual character and the game interface of the second virtual character, and the locking identifier can be generated based on the color identifier corresponding to the second virtual character. The color of the locking identification is the color of the color identification corresponding to the second virtual character.
For example, please refer to fig. 7, the master virtual character may have 3 friend virtual characters (i.e., second virtual characters) with the same formation, where the friend virtual characters include a first friend virtual character, a second friend virtual character, and a third friend virtual character, an identifier display control is displayed on the game interface, a preset identifier display area of the game interface displays character identifiers corresponding to all friend virtual characters, and the character identifiers may be color identifiers. When it is detected that a player corresponding to the master virtual character clicks the first color identifier and clicks a virtual character of an enemy (i.e., a third virtual character) displayed in the game interface, determining the virtual character of the enemy as a target virtual character of the enemy, generating a target locking identifier based on the first color identifier corresponding to the first friend virtual character, and respectively displaying the target locking identifier on the game interface of the master virtual character and the target virtual character on the game interface of the friend virtual character in an overlapping manner, wherein the color of the target locking identifier is the color of the first color identifier corresponding to the first friend virtual character.
Optionally, the locking identifier may also be generated based on a number identifier corresponding to the second virtual role. For example, please refer to fig. 8, the master virtual character may have 3 friend virtual characters in the same formation, where the friend virtual characters include a first friend virtual character, a second friend virtual character, and a third friend virtual character, an identifier display control is displayed on the game interface, a preset identifier display area of the game interface displays character identifiers corresponding to all friend virtual characters, and the character identifiers may be number identifiers. When it is detected that a player corresponding to the master virtual character clicks the first number identifier and clicks an enemy virtual character displayed in the game interface, the enemy virtual character is determined as a target enemy virtual character, a target locking identifier is generated based on the first number identifier corresponding to the first friend virtual character, and the target locking identifiers are respectively superposed and displayed on the target enemy virtual character on the game interface of the master virtual character and the game interface of the friend virtual character, wherein the target locking identifier is the number of the number identifier corresponding to the first friend virtual character.
For another example, please refer to fig. 9, the master virtual character may have 3 friend virtual characters in the same formation, where the friend virtual characters include a first friend virtual character, a second friend virtual character, and a third friend virtual character, an identifier display control is displayed on the game interface, a preset identifier display area of the game interface displays character identifiers corresponding to all friend virtual characters, the character identifiers may be mixed identifiers, and the mixed identifiers are identifiers simultaneously including color identifiers and numeric identifiers. When it is detected that a player corresponding to the master virtual character clicks the first mixed identifier and clicks an enemy virtual character displayed in the game interface, the enemy virtual character is determined as a target enemy virtual character, a target locking identifier is generated based on a first serial number identifier corresponding to a first friend virtual character, and the target locking identifiers are respectively superposed and displayed on the game interface of the master virtual character and the target enemy virtual character on the game interface of the friend virtual character, wherein the target locking identifier is formed by combining the serial number of the serial number identifier corresponding to the first friend virtual character and the color identifier corresponding to the target friend virtual character.
In summary, the embodiments of the present application provide a game interaction method, where a player may perform association operations with an enemy assigned to a certain teammate for attacking based on a character identifier of the team mate, and send an association relationship generated by the association operations to the team mate, so as to achieve a purpose of assigning a battle object to the team mate, thereby improving communication interaction efficiency between players.
Referring to fig. 10, fig. 10 is another schematic flow chart of a game interaction method according to an embodiment of the present application. The game interaction method provided by the embodiment of the application is applied to the second terminal device, the game interface of the first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of the second virtual character is displayed on the graphical user interface of the second terminal device. The specific flow of the game interaction method can be as follows, step 201 to step 202:
201. receiving the incidence relation between the role identification of the second virtual role and the third virtual role synchronously sent by the first terminal equipment; the association relation is determined by the first terminal device responding to the marking operation of the third virtual character on the game interface of the first virtual character based on the character identification of the second virtual character, and the association relation is used for indicating that the fighting object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps.
Specifically, the second terminal device may receive a role locking instruction sent by the server, where the role locking instruction is generated by the server after receiving the role locking request and based on an association relationship between a role identifier of the second virtual role and a third virtual role carried in the role locking request. In addition, the character lock request is generated by the first terminal device in response to a marking operation for the third virtual character based on the character identification of the second virtual character.
202, displaying and/or voice broadcasting the association relation on a game interface of the second virtual character.
In an embodiment, after the step of "displaying and/or voice broadcasting the association at the game interface of the second virtual character", the method may include:
receiving a time progress identification display instruction synchronized by the first terminal device, wherein the timing identification display instruction is an instruction sent by the first terminal device of the game account corresponding to the first virtual character;
and displaying a time progress mark on the game interface of the second virtual character in response to the timing mark display instruction, wherein the time progress mark is used for indicating a time point of the second virtual character attacking a third virtual character associated with the second virtual character.
In another embodiment, after the step of displaying the time progress indicator on the game interface of the second virtual character, the method may include:
receiving a timing starting instruction synchronized by the first terminal device, wherein the timing starting instruction is an instruction sent by the first terminal device of a game account corresponding to the first virtual character;
responding to a timing starting instruction, and sequentially updating the display states of the time progress marks based on all time points in the preset time period;
when detecting that the time point corresponding to the time progress mark is in accordance with the appointed time point, receiving an attack instruction synchronized by the first terminal device;
and responding to the attack instruction, displaying an attack identifier and/or playing appointed voice broadcast on a game interface of the second virtual character, wherein the attack identifier and the appointed voice broadcast are used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
Referring to fig. 11, fig. 11 is another schematic flow chart of a game interaction method according to an embodiment of the present application. The game interaction method provided by the embodiment of the application is applied to a server, the server is respectively connected with a first terminal device and a second terminal device, the game interface of a first virtual character is displayed on the graphical user interface of the first terminal device, and the game interface of a second virtual character is displayed on the graphical user interface of the second terminal device. The specific flow of the game interaction method can be as follows from step 301 to step 302:
301. receiving an incidence relation between a role identifier of a second virtual role and a third virtual role sent by first terminal equipment; the association relation is determined by the first terminal device responding to the marking operation of the third virtual character on the game interface of the first virtual character based on the character identification of the second virtual character, and the association relation is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps.
302. And sending the association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or voice broadcast the association relationship on a game interface of the second virtual character.
Based on the above description, the game interaction method of the present application will be further described below by way of example. For example, as shown in fig. 12, taking a specific implementation scenario in which a user operates a first virtual character (hereinafter, referred to as a master virtual character) to designate a third virtual character (hereinafter, referred to as an enemy virtual character) as a battle object for a second virtual character (hereinafter, referred to as an friend virtual character) by using a touch operation at a terminal as an example, a specific implementation scenario of the scenario is as follows:
(1) the player corresponding to the master control virtual character can enter a certain game play by controlling the master control virtual character, at the moment, the master control virtual character can have 3 friend-side virtual characters in the same formation, wherein the friend-side virtual characters comprise a first friend-side virtual character, a second friend-side virtual character and a third friend-side virtual character, and an identification display control, the first friend-side virtual character and the second friend-side virtual character are displayed on a game interface. When the terminal detects that a player corresponding to the master control virtual character touches the identification display control, the character identification and the timing identification corresponding to all friend virtual characters are displayed in a preset identification display area of the game interface, the character identification is a mixed identification formed by a color identification and a serial number identification, and a first mixed identification corresponding to a first friend virtual character, a second mixed identification corresponding to a second friend virtual character, a third mixed identification corresponding to a third friend virtual character, a fourth mixed identification corresponding to the master control virtual character and the timing identification (namely time progress identification) are displayed in the preset identification display area.
(2) When it is detected that a player corresponding to the master control virtual character clicks the first mixed identifier and clicks a first enemy virtual character displayed in the game interface, the first enemy virtual character is determined as a target enemy virtual character, a target locking identifier is generated based on a first serial number identifier corresponding to a first friend virtual character, and the target locking identifiers are respectively superposed and displayed on the target enemy virtual character on the game interface of the master control virtual character and the game interface of the friend virtual character, wherein the target locking identifier is formed by combining the serial number of the serial number identifier corresponding to the first friend virtual character and the color identifier corresponding to the target friend virtual character.
(3) When touch operation on the timing identification is detected, a countdown instruction is obtained in response to the touch operation on the timing identification, time progress identifications are respectively displayed on a game interface of a main control virtual character and a game interface of an friend virtual character, and in the embodiment of the application, the character identification is a countdown prompt' distance attack remains: 2 seconds ".
Based on the above description, the game interaction method of the present application will be further described below by way of example. The following flowchart of another game interaction method provided in the embodiment of the present application takes interaction between a server and a terminal as an example, where a first terminal device is a terminal device of a game account corresponding to a first virtual character, and a second terminal device is a terminal device of a game account corresponding to a second virtual character, and a specific flow may be as follows:
(1) the method comprises the steps that a first terminal device displays a role identification of a second virtual role on a game interface of a first virtual role; wherein the first virtual role and the second virtual role belong to the same camp.
(2) And the first terminal equipment responds to the marking operation of the third virtual character based on the character identification of the second virtual character, sends the association relation between the character identification of the second virtual character and the third virtual character to the server, and displays and/or broadcasts the association relation in a game interface by voice.
(3) And the server receives the association relation between the role identification of the second virtual role and the third virtual role sent by the first terminal equipment.
(4) And the server sends the association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the association relationship on a game interface of the second virtual character by voice.
(5) And the second terminal equipment receives the association relation between the role identification of the second virtual role and the third virtual role synchronously sent by the server.
(6) And the second terminal equipment displays and/or broadcasts the association relationship in a voice on a game interface of the second virtual character.
Based on the above description, the game interaction method of the present application will be further described below by way of example. Referring to fig. 13, fig. 13 is a schematic flowchart of another game interaction method provided in the embodiment of the present application, taking an interaction between a server and a terminal as an example, where a first terminal is a terminal device of a game account corresponding to a first virtual character, and a second terminal is a terminal device of a game account corresponding to a second virtual character, and a specific flow may be as follows:
401, a game interface is displayed.
The game interface is used for displaying a virtual scene and virtual characters in the virtual scene, and the game interface is used for controlling the virtual characters.
A character lock request is generated 402 in response to a battle identification operation on the game interface.
Specifically, the first terminal may generate a role locking request based on a target role identifier and role information corresponding to a target enemy virtual role when a second selection operation for the target enemy virtual role is detected within a preset time period after responding to a first selection operation for the target role identifier by a player corresponding to a master virtual role, where the role locking request carries the target role identifier and the role information corresponding to the target enemy virtual role.
Optionally, the first terminal may respond to a drag operation of a player corresponding to the master virtual character for the target character identifier, when a release operation for the target character identifier is detected, if the target virtual character is located on an enemy virtual character, determine that the enemy virtual character is the target enemy virtual character, and generate a character locking request based on the target character identifier and character information corresponding to the target enemy virtual character, where the character locking request carries the target character identifier and the character information corresponding to the target enemy virtual character.
And 403, sending the role locking request to a server.
404, receiving a role locking request sent by the first terminal.
And 405, generating a role locking instruction based on the target role identification carried in the role locking request and the role information corresponding to the target enemy virtual role.
The role locking instruction carries a target locking identifier and role information corresponding to the target virtual role.
After the server generates and respectively generates the role locking instructions, the server respectively executes steps 406A and 406A, and the specific flow includes two flows as follows:
the first process is as follows:
406A, a role lock instruction is returned to the first terminal.
406B, when the character locking instruction is received, displaying a target locking identifier on the target enemy virtual character on the game interface of the master virtual character in an overlaying manner.
The second process is as follows:
406a, sending a role lock instruction to the second terminal.
406b, when the character locking instruction is received, displaying a target locking identification on the target enemy virtual character on the game interface of the friend virtual character in an overlapping way.
In order to better implement the game interaction method provided by the embodiment of the application, the embodiment of the application also provides a game interaction device based on the game interaction method. Wherein the meaning of the noun is the same as that in the game interaction method, and the specific implementation details can refer to the description in the method embodiment.
Referring to fig. 14, fig. 14 is a block diagram of a game interaction apparatus provided in an embodiment of the present application, which is applied to a first terminal device, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of a second terminal device, where the apparatus includes:
a first display unit 501, configured to display a character identifier of a second virtual character on a game interface of a first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
a response unit 502, configured to, in response to a marking operation on a third virtual character based on a character identifier of a second virtual character, send an association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device, so as to display and/or perform voice broadcast on a game interface of the second virtual character; the incidence relation is used for indicating that a battle object of the second virtual character is the third virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different camps.
In some embodiments, the apparatus further comprises:
the first response subunit is configured to, in response to a time progress identifier display instruction, display a time progress identifier on the game interface of the first virtual character, and send the time progress identifier to the second terminal device, so as to synchronously display the time progress identifier on the game interface of the second virtual character; the time progress mark is used for indicating a time point when the second virtual role attacks the third virtual role.
In some embodiments, the apparatus further comprises:
the second response subunit is used for responding to a timing starting instruction and synchronously updating the display of the time progress mark on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;
the first generation unit is used for generating an attack instruction when the time point corresponding to the time progress identifier is detected to be in accordance with the appointed time point, the game interface of the first virtual character displays the attack identifier and/or plays the appointed voice broadcast, the attack instruction is sent to the second terminal equipment, the attack identifier is displayed and/or the appointed voice broadcast is played on the game interface of the second virtual character, and the attack identifier and the appointed voice broadcast are both used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
In some embodiments, the apparatus further comprises:
and the third response subunit is configured to respond to a marking operation on the plurality of third virtual characters based on the character identifiers of the plurality of second virtual characters, and respectively designate corresponding third virtual characters for all the second virtual characters in the plurality of second virtual characters, so that when the attack instruction is received by the plurality of second virtual characters, the attack identifiers are displayed and/or the designated voice broadcast is played on the game interfaces of all the second virtual characters in the plurality of second virtual characters synchronously.
In some embodiments, the apparatus further comprises:
and the fourth response subunit is used for responding to the marking operation of the character identifier based on the second virtual character on the third virtual character, displaying a locking identifier in a preset display area of the third virtual character on the first virtual character game interface, and sending the locking identifier to the second terminal equipment, so that the locking identifier is displayed in the preset display area of the third virtual character on the game interface of the second virtual character, wherein the preset display area is an area associated with the third virtual character, and the locking identifier is determined based on the character identifier of the second virtual character.
In some embodiments, the apparatus further comprises:
the fifth response subunit is configured to send, in response to a touch operation on the game interface for the first virtual character, an association relationship between the character identifier of the second virtual character and a third virtual character to the second terminal device, so as to display and/or perform voice broadcast on the association relationship on the game interface for the second virtual character; the touch operation is used for associating the role identification of the second virtual role with the third virtual role to obtain the association relationship between the role identification of the second virtual role and the third virtual role.
In some embodiments, the apparatus further comprises:
and the sixth response subunit is configured to, after responding to the first click operation on the game interface for the first virtual character, display the locking identifier on the third virtual character on the game interface for the first virtual character when a second click operation on the third virtual character is detected within a preset time period, and send the locking identifier to the second terminal device, so that the locking identifier is displayed on the game interface for the second virtual character.
In some embodiments, the apparatus further comprises:
a seventh response subunit, configured to, in response to a drag operation on the game interface for the first virtual character, when it is detected that the drag operation performs a release operation on a third virtual character, display the locking identifier on the third virtual character on the game interface for the first virtual character, and send the locking identifier to the second terminal device, so as to display the locking identifier on the game interface for the second virtual character.
In some embodiments, the apparatus further comprises:
the game device comprises an acquisition unit, a display unit and a control unit, wherein the acquisition unit is used for responding to sliding operation on a game interface of a first virtual character on the game interface of the first virtual character, and acquiring a second virtual character and a third virtual character which are sequentially passed by a moving track formed by the sliding operation;
and the first display subunit is configured to display the locking identifier on the third virtual character on the game interface of the first virtual character based on the trigger sequence of the movement trajectory passing through the second virtual character and the third virtual character, and send the locking identifier to the second terminal device so as to display the locking identifier on the game interface of the second virtual character.
In some embodiments, the apparatus further comprises:
a determining unit, configured to determine whether a relative distance between the first virtual character and the second virtual character is within a preset distance range;
and the eighth response subunit is configured to, in response to a marking operation on the third virtual character based on the character identifier of the second virtual character, send the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character, so as to display and/or perform voice broadcast on the association relationship on the game interface of the second virtual character.
In some embodiments, the apparatus further comprises:
a second generation unit, configured to generate an authority transfer instruction in response to a touch operation for a designated virtual role in the authority transfer identifier and the second virtual role;
and the assigning unit is used for assigning a marking authority to the designated virtual role in response to the authority assigning instruction, wherein the marking authority is used for allowing the designated virtual role to mark the third virtual role based on the role identification of the second virtual role.
Referring to fig. 15, fig. 15 is a block diagram of a game interaction apparatus provided in an embodiment of the present application, which is applied to a second terminal device, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device, and displays a game interface of a second virtual character on a graphical user interface of the second terminal device, where the apparatus includes:
a first receiving unit 601, configured to receive an association relationship between a role identifier of a second virtual role and a third virtual role, where the association relationship is sent by a first terminal device synchronously; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
a second display unit 602, configured to display and/or broadcast the association relationship in a game interface of the second virtual character by voice.
In some embodiments, the apparatus further comprises:
the first receiving subunit is used for receiving a time progress identifier display instruction synchronized by the first terminal equipment;
and the second display subunit is used for responding to the timing identifier display instruction to display a time progress identifier on the game interface of the second virtual character, wherein the time progress identifier is used for indicating a time point when the second virtual character attacks a third virtual character associated with the second virtual character.
In some embodiments, the apparatus further comprises:
the second receiving subunit is used for receiving a timing starting instruction synchronized by the first terminal equipment;
the updating unit is used for responding to a timing starting instruction and sequentially updating the display state of the time progress mark based on all time points in the preset time period;
a third receiving subunit, configured to receive, when it is detected that a time point corresponding to the time progress identifier matches an assigned time point, an attack instruction synchronized by the first terminal device;
and the execution unit is used for responding to the attack instruction, displaying an attack identifier and/or playing appointed voice broadcast on a game interface of the second virtual character, wherein the attack identifier and the appointed voice broadcast are used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
Referring to fig. 16, fig. 16 is a block diagram of a game interaction apparatus according to an embodiment of the present application, which is applied to a server, where the server is connected to a first terminal device and a second terminal device respectively, and displays a game interface of a first virtual character on a graphical user interface of the first terminal device and a game interface of a second virtual character on a graphical user interface of the second terminal device, and the apparatus includes:
a second receiving unit 701, configured to receive an association relationship between a role identifier of a second virtual role and a third virtual role sent by a first terminal device; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
a sending unit 702, configured to send, to a second terminal device, an association relationship between the character identifier of the second virtual character and the third virtual character, so as to display and/or voice-broadcast the association relationship on a game interface of the second virtual character.
The embodiment of the application discloses a game interaction device, which displays a character identifier of a second virtual character on a game interface of a first virtual character through a first display unit 501; wherein the first virtual role and the second virtual role belong to the same camp; the response unit 502 responds to a marking operation of a third virtual character based on a character identifier of a second virtual character, and sends an association relation between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the association relation on a game interface of the second virtual character; the association relationship is used for indicating that a battle object of the second virtual character is the third virtual character, the second terminal device is a terminal device of a game account corresponding to the second virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different avatars. According to the method and the system, the player can execute the association operation with the enemy appointed to the team for attacking based on the role identification of the team, and the association relation generated by the association operation is sent to the team, so that the aim of appointing a battle object for the team is fulfilled, and the communication interaction efficiency among the players is improved.
An embodiment of the present application further provides a game interaction system, including: the game interaction device applied to the first device terminal in the above embodiment and the game interaction device applied to the second device terminal in the above embodiment are described. Further, the game interaction system may further include a game interaction device applied to the game server. In this embodiment, the game interaction device of the first device terminal generates a role locking request in response to a marking operation on a third virtual character based on a character identifier of the second virtual character on the game interface of the first virtual character, and the role locking request may be sent to the game interaction device corresponding to the game server through the game interaction device of the first device terminal. Then, after the game interaction device of the game server receives the role locking request, the game interaction device of the game server generates a role locking instruction based on the incidence relation between the role identification of the second virtual role and the third virtual role carried by the role locking request, and sends the role locking instruction to the game interaction device of the first terminal device and the game interaction device of the second terminal device respectively. Finally, the game interaction device of the first virtual character can receive the character locking instruction, and display and/or broadcast the association relation on the game interface of the first virtual character based on the character locking instruction; meanwhile, the game interaction device of the second virtual character can receive the character locking instruction, and display and/or voice broadcast the association relation on the game interface of the second virtual character based on the character locking instruction.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 17, fig. 17 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 800 includes a processor 801 having one or more processing cores, a memory 802 having one or more computer-readable storage media, and a computer program stored on the memory 802 and executable on the processor. The processor 801 is electrically connected to the memory 802. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 801 is a control center of the computer apparatus 800, connects various parts of the entire computer apparatus 800 using various interfaces and lines, performs various functions of the computer apparatus 800 and processes data by running or loading software programs and/or modules stored in the memory 802, and calling data stored in the memory 802, thereby monitoring the computer apparatus 800 as a whole.
In the embodiment of the present application, the processor 801 in the computer device 800 loads instructions corresponding to processes of one or more application programs into the memory 802, and the processor 801 executes the application programs stored in the memory 802 according to the following steps, so as to implement various functions:
displaying a character identifier of a second virtual character on a game interface of a first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the association relationship is used for indicating that a battle object of the second virtual character is the third virtual character, the second terminal device is a terminal device of a game account corresponding to the second virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different avatars.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 17, the computer device 800 further includes: a touch display 803, a radio frequency circuit 804, an audio circuit 805, an input unit 806, and a power supply 807. The processor 801 is electrically connected to the touch display screen 803, the radio frequency circuit 804, the audio circuit 805, the input unit 806, and the power supply 807, respectively. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 17 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 803 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display 803 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 801, and can receive and execute commands sent by the processor 801. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 801 to determine the type of the touch event, and then the processor 801 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, a touch panel and a display panel may be integrated into the touch display screen 803 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 803 may also be used as a part of the input unit 806 to implement an input function.
In the present embodiment, a graphical user interface is generated on the touch display 803 by the processor 801 executing a game application. The touch display screen 803 is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface.
The radio frequency circuit 804 may be used for transceiving radio frequency signals to establish wireless communication with a network device or other computer device through wireless communication, and to transceive signals with the network device or other computer device.
The audio circuit 805 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and the like. The audio circuit 805 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into an audio signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 805 and converted into audio data, and the audio data is processed by the audio data output processor 801 and then transmitted to another computer device via the rf circuit 804, or the audio data is output to the memory 802 for further processing. The audio circuit 805 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 806 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 807 is used to power the various components of the computer device 800. Optionally, the power supply 807 may be logically connected to the processor 801 through a power management system, so as to implement functions of managing charging, discharging, and power consumption through the power management system. The power supply 807 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 17, the computer device 800 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment displays the character identifier of the second virtual character on the game interface of the first virtual character; wherein the first virtual role and the second virtual role belong to the same camp; responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the association relationship is used for indicating that a battle object of the second virtual character is the third virtual character, the second terminal device is a terminal device of a game account corresponding to the second virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different avatars. According to the method and the system, the player can execute the association operation with the enemy appointed to the team for attacking based on the role identification of the team, and the association relation generated by the association operation is sent to the team, so that the aim of appointing a battle object for the team is fulfilled, and the communication interaction efficiency among the players is improved.
It will be understood by those of ordinary skill in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by instructions controlling associated hardware, and the instructions may be stored in a storage medium (e.g., a computer readable storage medium) and loaded and executed by a processor.
To this end, the embodiments of the present application provide a storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any game interaction method provided by the embodiments of the present application. For example, the computer program may perform the steps of:
displaying a character identifier of a second virtual character on a game interface of a first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the association relationship is used for indicating that a battle object of the second virtual character is the third virtual character, the second terminal device is a terminal device of a game account corresponding to the second virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different avatars.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game interaction method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game interaction method provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The game interaction method, the game interaction device, the computer device and the storage medium provided by the embodiment of the application are introduced in detail, a specific example is applied in the description to explain the principle and the implementation of the application, and the description of the embodiment is only used for helping to understand the technical scheme and the core idea of the application; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications or substitutions do not depart from the spirit and scope of the present disclosure as defined by the appended claims.

Claims (21)

1. A game interaction method for displaying a game interface of a first virtual character on a graphical user interface of a first terminal device and displaying a game interface of a second virtual character on a graphical user interface of a second terminal device is characterized by comprising the following steps:
displaying a character identifier of a second virtual character on a game interface of a first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the incidence relation is used for indicating that a battle object of the second virtual character is the third virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different camps.
2. The game interaction method of claim 1, after sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character in response to the marking operation of the third virtual character based on the character identifier of the second virtual character, further comprising:
responding to a time progress identification display instruction, displaying a time progress identification on the game interface of the first virtual character, and sending the time progress identification to the second terminal equipment so as to synchronously display the time progress identification on the game interface of the second virtual character; the time progress mark is used for indicating a time point when the second virtual role attacks the third virtual role.
3. The game interaction method according to claim 2, further comprising, after displaying a time progress indicator on the game interface of the first virtual character in response to a time progress indicator display instruction and transmitting the time progress indicator to the game interface of the second virtual character to synchronously display the time progress indicator on the game interface of the second virtual character:
responding to a timing starting instruction, and synchronously updating the display of the time progress identification on the game interface of the first virtual character and the game interface of the second virtual character in sequence based on all time points in a preset time period;
when detecting that the time point corresponding to the time progress identification is in accordance with the appointed time point, generating an attack instruction, displaying an attack identification and/or playing appointed voice broadcast on the game interface of the first virtual character, and sending the attack instruction to the second terminal device so as to display the attack identification and/or play the appointed voice broadcast on the game interface of the second virtual character, wherein the attack identification and the appointed voice broadcast are both used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
4. The game interaction method according to claim 1, wherein character identifications of a plurality of second virtual characters and a plurality of third virtual characters are displayed on the game interface of the first virtual character;
the sending the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface of the second virtual character in response to the marking operation of the third virtual character based on the character identifier of the second virtual character includes:
and in response to the marking operation of the plurality of third virtual characters based on the character identifiers of the plurality of second virtual characters, respectively designating the corresponding third virtual characters for all the second virtual characters in the plurality of second virtual characters, so that when the attack instruction is received by the plurality of second virtual characters, the attack identifiers are synchronously displayed and/or the designated voice broadcast is synchronously played on the game interfaces of all the second virtual characters in the plurality of second virtual characters.
5. The game interaction method according to claim 1, wherein the sending, in response to a marking operation on a third virtual character based on a character identifier of a second virtual character, an association relationship between the character identifier of the second virtual character and the third virtual character to a game interface of the second virtual character so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character comprises:
responding to the marking operation of the character identification of the second virtual character to the third virtual character, displaying a locking identification in a preset display area of the third virtual character on the first virtual character game interface, and sending the locking identification to the second terminal equipment so as to display the locking identification in the preset display area of the third virtual character on the second virtual character game interface, wherein the preset display area is an area associated with the third virtual character, and the locking identification is determined based on the character identification of the second virtual character.
6. The game interaction method according to claim 1, wherein the sending, in response to a marking operation on a third virtual character based on a character identifier of a second virtual character, an association relationship between the character identifier of the second virtual character and the third virtual character to a game interface of the second virtual character so as to display and/or voice-broadcast the association relationship on the game interface of the second virtual character comprises:
responding to touch operation of the character identifier of the second virtual character on the game interface of the first virtual character, and sending the association relation between the character identifier of the second virtual character and a third virtual character to the second terminal equipment so as to display and/or broadcast the association relation on the game interface of the second virtual character; the touch operation is used for associating the role identification of the second virtual role with the third virtual role to obtain the association relationship between the role identification of the second virtual role and the third virtual role.
7. The game interaction method of claim 6, wherein the association relationship comprises a locking identifier, and the locking identifier comprises a color identifier or a number identifier, wherein the color identifier is a color identifier corresponding to the second virtual character, and the number identifier is a number identifier corresponding to the second virtual character.
8. The game interaction method according to claim 7, wherein the sending, in response to a touch operation on the game interface for the first virtual character, the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface for the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface for the second virtual character, comprises:
after responding to a first click operation of a character identifier of a second virtual character on a game interface of a first virtual character, when a second click operation of a third virtual character is detected in a preset time period, displaying the locking identifier on the third virtual character on the game interface of the first virtual character, and sending the locking identifier to the second terminal equipment so as to display the locking identifier on the game interface of the second virtual character.
9. The game interaction method according to claim 7, wherein the sending, in response to a touch operation on the game interface for the first virtual character, the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface for the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface for the second virtual character, comprises:
responding to the dragging operation of the character identifier of the second virtual character on the game interface of the first virtual character, when detecting that the releasing operation is carried out on a third virtual character by the dragging operation, displaying the locking identifier on the third virtual character on the game interface of the first virtual character, and sending the locking identifier to the second terminal equipment so as to display the locking identifier on the game interface of the second virtual character.
10. The game interaction method according to claim 7, wherein the sending, in response to a touch operation on the game interface for the first virtual character, the association relationship between the character identifier of the second virtual character and the third virtual character to the game interface for the second virtual character, so as to display and/or voice-broadcast the association relationship on the game interface for the second virtual character, comprises:
responding to sliding operation on a game interface of a first virtual character on the game interface of the first virtual character, and acquiring a second virtual character and a third virtual character through which a moving track formed by the sliding operation passes in sequence;
and displaying the locking identification on the third virtual character on the game interface of the first virtual character based on the trigger sequence of the movement track passing through the second virtual character and the third virtual character, and sending the locking identification to the second terminal equipment so as to display the locking identification on the game interface of the second virtual character.
11. The game interaction method of claim 1, prior to responding to the marking operation of the third virtual character based on the character identification of the second virtual character, further comprising:
determining whether the relative distance between the first virtual character and the second virtual character is within a preset distance range;
and if so, responding to the marking operation of the third virtual character based on the character identification of the second virtual character, and sending the association relation between the character identification of the second virtual character and the third virtual character to a game interface of the second virtual character so as to display and/or broadcast the association relation on the game interface of the second virtual character.
12. The game interaction method of claim 1, wherein a rights transfer identifier is displayed on the game interface of the first virtual character;
after the character identification of the second virtual character is displayed on the game interface of the first virtual character, and before the marking operation of the third virtual character based on the character identification of the second virtual character is responded, the method further comprises the following steps:
generating an authority transfer instruction in response to touch operation aiming at the designated virtual role in the authority transfer identifier and the second virtual role;
and responding to the authority transfer instruction, transferring a marking authority to the designated virtual role, wherein the marking authority is used for allowing the designated virtual role to mark the third virtual role based on the role identification of the second virtual role.
13. A game interaction method for displaying a game interface of a first virtual character on a graphical user interface of a first terminal device and displaying a game interface of a second virtual character on a graphical user interface of a second terminal device is characterized by comprising the following steps:
receiving the incidence relation between the role identification of the second virtual role and the third virtual role synchronously sent by the first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and displaying and/or broadcasting the association relation in a voice on a game interface of the second virtual character.
14. The game interaction method of claim 13, after the association relationship is displayed and/or broadcasted by voice on the game interface of the second virtual character, further comprising:
receiving a time progress mark display instruction synchronized by the first terminal device,
and responding to the time progress mark display instruction to display a time progress mark on the game interface of the second virtual character, wherein the time progress mark is used for indicating a time point of the second virtual character attacking a third virtual character associated with the second virtual character.
15. The game interaction method of claim 14, after displaying the time progress indicator on the game interface of the second virtual character, further comprising:
receiving a timing starting instruction synchronized by the first terminal equipment;
responding to a timing starting instruction, and sequentially updating the display states of the time progress marks based on all time points in the preset time period;
when detecting that the time point corresponding to the time progress mark is in accordance with the appointed time point, receiving an attack instruction synchronized by the first terminal device;
and responding to the attack instruction, displaying an attack identifier and/or playing appointed voice broadcast on a game interface of the second virtual character, wherein the attack identifier and the appointed voice broadcast are used for indicating the second virtual character to attack a third virtual character associated with the second virtual character.
16. A game interaction method is applied to a server, the server is respectively connected with a first terminal device and a second terminal device, a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of the second terminal device, and the game interaction method is characterized by comprising the following steps:
receiving an incidence relation between a role identifier of a second virtual role and a third virtual role sent by first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and sending the association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or voice broadcast the association relationship on a game interface of the second virtual character.
17. A game interaction device is applied to a first terminal device, a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of a second terminal device, and is characterized by comprising:
the first display unit is used for displaying the character identification of the second virtual character on the game interface of the first virtual character; wherein the first virtual role and the second virtual role belong to the same camp;
the response unit is used for responding to marking operation of a third virtual character based on the character identification of the second virtual character, and sending the incidence relation between the character identification of the second virtual character and the third virtual character to the second terminal equipment so as to display and/or broadcast the incidence relation on a game interface of the second virtual character; the incidence relation is used for indicating that a battle object of the second virtual character is the third virtual character, and the third virtual character and the first virtual character or the second virtual character belong to different camps.
18. A game interaction device is applied to a second terminal device, a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of the second terminal device, and the game interaction device is characterized by comprising:
the first receiving unit is used for receiving the association relation between the role identification of the second virtual role and the third virtual role synchronously sent by the first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and the second display unit is used for displaying and/or voice broadcasting the association relation on a game interface of the second virtual character.
19. A game interaction device is applied to a server, the server is respectively connected with a first terminal device and a second terminal device, a game interface of a first virtual character is displayed on a graphical user interface of the first terminal device, and a game interface of a second virtual character is displayed on a graphical user interface of the second terminal device, and the game interaction device is characterized by comprising:
the second receiving unit is used for receiving the association relationship between the role identifier of the second virtual role and the third virtual role sent by the first terminal equipment; the association relationship is determined by the first terminal device responding to the marking operation of the first virtual character on the game interface of the first virtual character based on the character identification of the second virtual character on the third virtual character, and the association relationship is used for indicating that the battle object of the second virtual character is the third virtual character; the first virtual role and the second virtual role belong to the same camp, and the third virtual role and the second virtual role or the first virtual role belong to different camps;
and the sending unit is used for sending the association relationship between the character identifier of the second virtual character and the third virtual character to a second terminal device so as to display and/or broadcast the association relationship on a game interface of the second virtual character by voice.
20. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the game interaction method of any one of claims 1 to 16.
21. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the game interaction method of any one of claims 1 to 16.
CN202111494257.3A 2021-12-08 2021-12-08 Game interaction method and device, computer equipment and storage medium Pending CN114159789A (en)

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Application Number Priority Date Filing Date Title
CN202111494257.3A CN114159789A (en) 2021-12-08 2021-12-08 Game interaction method and device, computer equipment and storage medium

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114917587A (en) * 2022-05-27 2022-08-19 北京极炬网络科技有限公司 Control method, device and equipment of virtual role and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114917587A (en) * 2022-05-27 2022-08-19 北京极炬网络科技有限公司 Control method, device and equipment of virtual role and storage medium
CN114917587B (en) * 2022-05-27 2023-08-25 北京极炬网络科技有限公司 Virtual character control method, device, equipment and storage medium

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