CN116139483A - Game function control method, game function control device, storage medium and computer equipment - Google Patents

Game function control method, game function control device, storage medium and computer equipment Download PDF

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Publication number
CN116139483A
CN116139483A CN202111387609.5A CN202111387609A CN116139483A CN 116139483 A CN116139483 A CN 116139483A CN 202111387609 A CN202111387609 A CN 202111387609A CN 116139483 A CN116139483 A CN 116139483A
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China
Prior art keywords
target
function
candidate
game
key
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Pending
Application number
CN202111387609.5A
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Chinese (zh)
Inventor
高美琪
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111387609.5A priority Critical patent/CN116139483A/en
Publication of CN116139483A publication Critical patent/CN116139483A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a game function control method, a game function control device, a storage medium and computer equipment. The method comprises the following steps: displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene; when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions. Therefore, whether the target virtual object meets the target triggering condition is detected, so that the function of the candidate multifunctional key is set to be a target function suitable for the target game state, the situation that the external equipment with fewer keys cannot adapt to the game is avoided, and the adaptability is improved.

Description

Game function control method, game function control device, storage medium and computer equipment
Technical Field
The present invention relates to the field of computers, and in particular, to a game function control method, a game function control device, a computer readable storage medium, and a computer device.
Background
In recent years, with development and popularization of computer equipment technology, more and more applications having three-dimensional virtual environments, such as: virtual reality applications, three-dimensional map programs, military simulation programs, first person shooter games (First person shooting game, FPS), multiplayer online tactical athletic games (Multiplayer Online Battle Arena Games, MOBA), etc.
In the prior art, taking FPS game and MOBA game as examples, a virtual object controlled by a user is in different states along with the progress of the game, and the user can control the virtual object to realize different functions through key operation, so that the virtual object is suitable for different states.
In the research and practice process of the prior art, the inventor of the application finds that in the prior art, for a user who uses external devices with fewer keys such as a handle to control a virtual object, partial functions need to be abandoned for playing due to fewer keys, however, in the game process, the abandoned functions need to be used due to the change of the state of the virtual object, so that the situation that partial functions cannot be realized through the external devices with fewer keys exists, the situation that the external devices with fewer keys cannot adapt to the game is caused, and the suitability is lower.
Disclosure of Invention
The embodiment of the application provides a game function control method and device, which can avoid the situation that external equipment with fewer keys cannot adapt to games and improve adaptability.
In order to solve the technical problems, the embodiment of the application provides the following technical scheme:
a game function control method, comprising:
displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene;
when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition;
and setting the functions of the candidate multifunctional keys as corresponding target functions.
A game function control device comprising:
a first display module for displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene;
the first acquisition module is used for acquiring a target function corresponding to a candidate multifunctional key in a target game state when the target virtual object is detected to meet a target trigger condition, wherein the target game state is a game state in which the target virtual object enters after the target trigger condition is met;
And the setting module is used for setting the functions of the candidate multifunctional keys as corresponding target functions.
In some embodiments, the candidate multifunction key is a candidate physical multifunction key, the graphical user interface further includes a first designated display area, the apparatus further comprising:
the second acquisition module is used for acquiring the actual position of the candidate multifunctional key in the external equipment;
the first determining module is used for determining the display positions of the candidate multifunctional keys in the first appointed display area based on the actual positions;
and the first display module is used for displaying the function description information of the target function of the corresponding candidate multifunctional key at the display position.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key within which a function icon of a corresponding candidate function is displayed.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, the apparatus further comprising:
and the second display module is used for displaying function icons of corresponding target functions in the candidate virtual multifunctional keys.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, the apparatus further comprising:
And the third display module is used for displaying the function description information of the corresponding target function in the candidate virtual multifunctional key.
In some embodiments, the graphical user interface further comprises a second designated display area, the apparatus further comprising:
and displaying state switching information in the second designated display area, wherein the state switching information is used for prompting to switch to the target game state.
In some embodiments, a function switching identifier is further included on the graphical user interface, and the apparatus further includes:
a third obtaining module, configured to obtain a correspondence between the game state and a display color of a function switching identifier;
a second determining module, configured to determine a target display color corresponding to the target game state based on the correspondence;
and the control module is used for controlling the function switching mark to display in the target display color.
In some embodiments, the apparatus further comprises:
and the fourth acquisition module is used for acquiring the target function corresponding to the target multifunctional key and realizing the target function corresponding to the target multifunctional key when receiving the operation aiming at the target multifunctional key in the candidate multifunctional keys.
A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the above game function control method.
A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the game function control method as described above when executing the program.
The method comprises the steps that a graphical user interface is displayed, wherein the graphical user interface comprises at least part of a virtual scene and at least part of a target virtual object located in the virtual scene; when the target virtual object trigger is detected to meet a target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions. Therefore, whether the target virtual object meets the target triggering condition is detected, so that the function of the candidate multifunctional key is set to be a target function suitable for the target game state, the situation that the external equipment with fewer keys cannot adapt to the game is avoided, and the adaptability is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a schematic system diagram of a game function control system according to an embodiment of the present application.
Fig. 1b is a schematic flow chart of a game function control method according to an embodiment of the present application.
Fig. 1c is a schematic diagram of a user interface according to an embodiment of the present application.
Fig. 1d is a schematic diagram of an external device according to an embodiment of the present application.
Fig. 1e is a schematic diagram of displaying a function icon of each candidate function in the candidate virtual multi-function keys in the gui provided in the embodiment of the present application.
Fig. 1f is a schematic diagram of displaying status switching information in a second designated display area in a graphical user interface according to an embodiment of the present application.
Fig. 1g is a schematic diagram of displaying function icons of corresponding target functions in a candidate virtual multi-function key according to an embodiment of the present application.
Fig. 1h is a schematic diagram of displaying function description information of a corresponding target function in a candidate virtual multi-function key according to an embodiment of the present application.
Fig. 1i is a schematic diagram of a function switching identifier in a graphical user interface according to an embodiment of the present application.
Fig. 2 is a schematic structural diagram of a game function control device according to an embodiment of the present application.
Fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments herein without making any inventive effort, are intended to be within the scope of the present application.
The embodiment of the application provides a game function control method, a game function control device, a storage medium and computer equipment. Specifically, the game function control method of the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc., and the terminal device may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game function control method is run on the terminal, the terminal device stores a game application and presents a part of a game scene in a game through the display component. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the game function control method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and running of the game function control method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but a terminal device for controlling the game function is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1a, fig. 1a is a schematic system diagram of a game function control device according to an embodiment of the present application. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. Terminal 1000 held by a user may be connected to servers of different games through network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing software products corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points of one or more touch sensitive display screens, or a keyboard or the like for receiving user operation instructions. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000, through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals 1000 may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals 1000 so as to be connected via an appropriate network and synchronized with each other to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 while different users play the multiplayer game online.
The embodiment of the application provides a game function control method which can be executed by a terminal or a server. The embodiment of the present application will be described with an example in which a game function control method is executed by a terminal. The terminal comprises a display component and a processor, wherein the display component is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the display component. When a user operates the graphical user interface through the display component, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, an educational game, a first person shooter game (First person shooting game, FPS), and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the system schematic diagram of the game function control system shown in fig. 1a is merely an example, and the game function control system and the scenario described in the embodiments of the present application are for more clearly describing the technical solutions of the embodiments of the present application, and do not constitute a limitation to the technical solutions provided in the embodiments of the present application, and those skilled in the art can know that, with the evolution of the game function control system and the appearance of a new service scenario, the technical solutions provided in the embodiments of the present application are equally applicable to similar technical problems.
In the present embodiment, description will be made from the viewpoint of a game function control device which may be integrated in a computer apparatus having a storage unit and a microprocessor mounted thereon and having arithmetic capability.
Referring to fig. 1b, fig. 1b is a schematic flow chart of a game function control method according to an embodiment of the present application. The game function control method comprises the following steps:
in step 101, a graphical user interface is displayed, the graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene.
The three-dimensional virtual scene is provided when the application program runs on the terminal, and can be a simulation scene of a real world, a semi-simulation and semi-fictitious scene or a pure fictitious scene. The environment picture presented on the graphical user interface is a scene picture presented when the target virtual object (virtual object manipulated by the user) observes the three-dimensional virtual environment. The user controls the virtual object in the game scene through the terminal, the virtual object can observe the three-dimensional virtual scene through the camera model, taking FPS game as an example, when the virtual object is in the first person view angle, the camera model is positioned at the head or neck of the first virtual object, and only the arm part of the target virtual object can be displayed in the graphical user interface; when in the third person viewing angle, the camera model is behind the first virtual object, and only the upper body portion of the target virtual object can be displayed in the graphical user interface. The graphical user interface is an environment picture presented by observing the three-dimensional virtual scene through the camera model at a certain view angle.
Specifically, referring to fig. 1c, fig. 1c is a schematic diagram of a user interface according to an embodiment of the present application. FIG. 1c is a schematic diagram of a user interface presented by way of example with an FPS game. The user interface is presented by a screen of terminal 1000, and includes virtual object 10 manipulated by a user, cursor control 30 for prompting the user about the current direction information of virtual object 10, and map control 60 for prompting the current location of the virtual object in the virtual scene. An indication control 31 is further disposed in the cursor control 30, and is used for indicating the direction of the first virtual object 10 in the cursor control 30.
In step 102, when it is detected that the target virtual object meets the target trigger condition, a target function corresponding to the candidate multifunction key in a target game state is acquired, where the target game state is a game state in which the target virtual object meets the target trigger condition.
Wherein, as the game progresses, the target virtual object may have different game states, such as a single person state, an attack state, a stealth state, and a hypovolemia state. The change of the game state is caused by different candidate triggering conditions, for example, when a virtual object controlled by the same-team player dies or disappears, the team state is changed into a single-person state, so that the triggering condition of entering the single-person state is that the virtual object controlled by the same-team player dies or disappears. Similarly, the triggering condition of the attack state can be that the target virtual object releases the attack skill; the triggering condition of the stealth state can release stealth skills for the target virtual object; the triggering condition of the low blood volume state may be that the blood volume of the target virtual object is lower than 30% of the total blood volume, etc.; different game states correspond to different trigger conditions, so that a plurality of candidate trigger conditions possibly exist in the game process, and the target trigger condition is the triggered trigger condition in the plurality of candidate trigger conditions.
Specifically, the functions that can be controlled by the player in the game are more, such as a knapsack starting function, a skill releasing function, a recovery function, etc., and different functions are controlled by different keys. For example, the user performs a recovery function by clicking the B key on the keyboard, thereby controlling the target virtual object to recover blood volume. The functions to be used are different in different game states. For example, in the attack state, the functions mainly used are functions related to attack, such as a function of releasing skills, a function of releasing common attack, and the like; in the low blood volume state, the main functions are generally those related to recovery, such as the use of drugs and the purchase of blood return equipment. Multiple candidate functions can be set for the candidate multifunction key for different game states. For example, the candidate multifunction key is a B key in a keyboard, and the candidate functions are a release skill function and a use medicine function. In the attack state, the target function corresponding to the B-key is a release skill function, and in the low blood volume state, the target function corresponding to the B-key is a drug use function.
In some embodiments, the candidate multifunction key is a candidate physical multifunction key, the graphical user interface further includes a first designated display area, and after the step of obtaining the target function corresponding to the candidate multifunction key in the target game state, the method further includes:
(1) Acquiring the actual position of the candidate multifunctional key in the external equipment;
(2) Determining the display position of the candidate multifunctional key in the first appointed display area based on the actual position;
(3) And displaying the function description information of the target function of the corresponding candidate multifunctional key at the display position.
After the target function corresponding to each candidate multifunctional key in the target game state is acquired, the display position of each candidate multifunctional key can be determined in the first designated display area according to the actual position of the candidate multifunctional key in the external device, and the function description information of the target function of the corresponding candidate multifunctional key is displayed on the display position.
For example, as shown in fig. 1c and fig. 1d, fig. 1d is a schematic diagram of an external device provided in an embodiment of the present application, and fig. 1d is a schematic diagram of function description information of a target function of a corresponding candidate multi-function key displayed at a display position in a first designated display area provided in an embodiment of the present application. Taking an external device as an example of a handle, functional keys such as an A key, a B key, an X key, a Y key, a mobile compass and the like are arranged on the handle in fig. 1 c. The key A, the key B, the key X and the key Y are candidate multifunctional keys, and the actual positions of the keys in the handle are diamond-shaped (the key X and the key B are positioned on the same horizontal axis, the key Y and the key A are positioned on the same vertical axis, a line segment formed by the key X and the key B is perpendicular to a line segment formed by the key Y and the key A, and the center points of the two line segments coincide). The target function corresponding to the key A is a medicine using function, the target function corresponding to the key B is a evasion function, the target function corresponding to the key X is a blood purchasing equipment function, and the target function corresponding to the key Y is a city returning function. The display position of each candidate multifunction key can be determined in the first designated display area of fig. 1d according to the actual position. The determining mode can be to ensure that four display positions exist, the four display positions are arranged in a diamond shape, two display positions are opposite to each other and located on the same horizontal axis, the other two display positions are opposite to each other and located on the same vertical axis, line segments formed by the two display positions are perpendicular to each other, and the center points are overlapped. And displaying function description information of the target function of the corresponding candidate multifunctional key on the display position. Thereby obtaining the effect of displaying the function description information at the display position within the first designated display area a in fig. 1 d.
The method for obtaining the actual position of each candidate multifunctional key in the external device can be to store the handle type information in advance and store the actual position information of the keys in different handle types, so that when a user is connected with the computer device through the handle, the handle type is identified, and the actual position of the corresponding key is obtained.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, and the function icon of the corresponding candidate function is displayed in the candidate virtual multifunction key.
When the computer device is a mobile terminal such as a mobile phone and a tablet, the candidate multi-function key may be a virtual key of a response area in a graphical user interface displayed on a screen of the mobile terminal, for example, a response area in a lower left corner in the graphical user interface. Multiple candidate virtual keys of the virtual keys may be set for multiple candidate functions for different game states.
Specifically, in order to prompt the user what the candidate function corresponding to each candidate virtual multifunction key is currently, a function icon corresponding to each candidate function may be displayed in the candidate virtual multifunction key. Fig. 1e is a schematic diagram of displaying a function icon of each candidate function in candidate virtual multi-function keys in a graphical user interface according to an embodiment of the present application. Within the graphical user interface in fig. 1e there is a candidate virtual multifunction key (response area) 40 located at the lower right of the interface. Since the aiming function and the attack function are set for the virtual multifunction key with respect to the game state, the aiming icon of the aiming function and the attack icon of the attack function are displayed in the candidate virtual multifunction key 40. So that the user can quickly understand that the candidate functions corresponding to the candidate virtual multifunctional key 40 are the aiming function and the attack function, respectively.
In some embodiments, the graphical user interface further includes a second designated display area, and after the step of obtaining the target function corresponding to the candidate multi-function key in the target game state, the method further includes:
and displaying state switching information in the second designated display area, wherein the state switching information is used for prompting to switch to the target game state.
In order to prompt the user to switch the current game state, state switching information can be displayed in a second designated display area of the graphical user interface, so that the user is prompted to switch the current game state to the target game state.
Specifically, as shown in fig. 1f, fig. 1f is a schematic diagram of displaying state switching information in a second designated display area in a graphical user interface provided in an embodiment of the present application. When the target trigger condition that the blood volume is lower than 30% is satisfied, state switching information for switching the game state to the low blood volume state is displayed in the second designated display area B.
In step 103, the function of the candidate multifunction key is set as the corresponding target function.
After determining the target function corresponding to each candidate multi-function key, the function of each candidate multi-function key can be set as the corresponding target function.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, and after the step of setting the function of the candidate multifunction key to the corresponding target function, the method further includes:
and displaying function icons of the corresponding target functions in the candidate virtual multifunctional keys.
After setting the target function corresponding to the candidate multifunctional key, the function icon of the corresponding target function can be directly displayed in the candidate virtual multifunctional key aiming at the virtual multifunctional key.
Specifically, as shown in fig. 1g, fig. 1g is a schematic diagram of displaying function icons of corresponding target functions in candidate virtual multifunctional keys according to an embodiment of the present application. The candidate functions corresponding to the candidate virtual multifunctional key 40 are the aiming function and the attack function in fig. 1e, and the target function corresponding to the current game state is the aiming function, so that the aiming icon of the aiming function can be directly displayed in the candidate virtual multifunctional key 40, and the user can quickly determine that the function of the candidate virtual multifunctional key 40 in the current game state is the aiming function according to the icon display.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, and after the step of setting the function of the candidate multifunction key to the corresponding target function, the method further includes:
And displaying function description information of the corresponding target function in the candidate virtual multifunctional key.
After setting the target function corresponding to the candidate multifunctional key, the function description information of the corresponding target function can be directly displayed in the candidate virtual multifunctional key aiming at the virtual multifunctional key.
Specifically, as shown in fig. 1h, fig. 1h is a schematic diagram of displaying function description information of a corresponding target function in a candidate virtual multi-function key according to an embodiment of the present application. The candidate functions corresponding to the candidate virtual multifunctional key 40 are the aiming function and the attack function in fig. 1e, and the target function corresponding to the current game state is the aiming function, so that the function description information (aiming) of the aiming function can be directly displayed in the candidate virtual multifunctional key 40, so that the user can quickly determine that the function of the candidate virtual multifunctional key 40 in the current game state is the aiming function according to the icon display.
In some embodiments, the graphical user interface further includes a function switching identifier, and after the step of setting the function of the candidate multifunction key to the corresponding target function, the method further includes:
(1) Acquiring the corresponding relation between the game state and the display color of the function switching mark;
(2) Determining a target display color corresponding to the target game state based on the corresponding relation;
(3) And controlling the function switching mark to display in the target display color.
Wherein, in order to prompt the user to switch the current game state, a function switching mark can be arranged in the graphic user interface, and the change of the game state is prompted by changing the color of the function switching mark.
Specifically, the correspondence between the game state and the display color of the function switching mark may be set in advance, for example, the display color of the function switching mark corresponding to the low blood volume state is red, the display color of the function switching mark corresponding to the attack state is green, and the like. When the game state is switched to the target game state, determining a target display color corresponding to the target game state according to the corresponding relation, and controlling the function switching mark to display in the target display color.
For example, as shown in fig. 1i, fig. 1i is a schematic diagram of a function switching identifier in a graphical user interface provided in an embodiment of the present application. The function switching mark 50 may be a circular or other shaped pattern, which is not limited herein. When the game state is changed, the display color of the function switching mark 50 is changed, thereby achieving the effect of reminding the user of the game state switching.
In some embodiments, after the step of setting the function of the candidate multifunction key to the corresponding target function, the method further includes:
when an operation aiming at a target multifunctional key in the candidate multifunctional keys is received, acquiring a target function corresponding to the target multifunctional key, and realizing the target function corresponding to the target multifunctional key.
The target multifunctional key is a multifunctional key operated by a user aiming at a plurality of candidate multifunctional keys, and when the operation aiming at the target multifunctional key is received, the target function corresponding to the target multifunctional key is obtained, and the target function corresponding to the target multifunctional key is realized.
From the foregoing, embodiments of the present application provide for displaying a graphical user interface, where the graphical user interface includes at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene; when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions. Therefore, whether the target virtual object meets the target triggering condition is detected, so that the function of the candidate multifunctional key is set to be a target function suitable for the target game state, the situation that the external equipment with fewer keys cannot adapt to the game is avoided, and the adaptability is improved.
In order to facilitate better implementation of the game function control method provided by the embodiment of the application, the embodiment of the application also provides a device based on the game function control method. Where the meaning of nouns is the same as in the above-described game function control method, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 2, fig. 2 is a schematic structural diagram of a game function control device according to an embodiment of the present application, where the game function control device may include a first display module 201, a first obtaining module 202, a setting module 203, and so on.
A first display module 201 for displaying a graphical user interface comprising at least a partial virtual scene and at least a partial target virtual object located in the virtual scene;
a first obtaining module 202, configured to obtain, when it is detected that the target virtual object meets a target trigger condition, a target function corresponding to a candidate multi-function key in a target game state, where the target game state is a game state in which the target virtual object enters that meets the target trigger condition;
and the setting module 203 is configured to set the function of the candidate multi-function key as a corresponding target function.
In some embodiments, the candidate multifunction key is a candidate physical multifunction key, the graphical user interface further includes a first designated display area, the apparatus further includes:
the second acquisition module is used for acquiring the actual position of the candidate multifunctional key in the external equipment;
the first determining module is used for determining the display positions of the candidate multifunctional keys in the first appointed display area based on the actual positions;
and the first display module is used for displaying the function description information of the target function of the corresponding candidate multifunctional key at the display position.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, and the function icon of the corresponding candidate function is displayed in the candidate virtual multifunction key.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, the apparatus further comprising:
and the second display module is used for displaying function icons of corresponding target functions in the candidate virtual multifunctional keys.
In some embodiments, the candidate multifunction key is a candidate virtual multifunction key, the apparatus further comprising:
And the third display module is used for displaying the function description information of the corresponding target function in the candidate virtual multifunctional key.
In some embodiments, the graphical user interface further comprises a second designated display area, the apparatus further comprising:
and displaying state switching information in the second designated display area, wherein the state switching information is used for prompting to switch to the target game state.
In some embodiments, the graphical user interface further includes a function switching identifier, and the apparatus further includes:
a third obtaining module, configured to obtain a correspondence between the game state and a display color of a function switching identifier;
a second determining module, configured to determine a target display color corresponding to the target game state based on the correspondence;
and the control module is used for controlling the function switching mark to display in the target display color.
In some embodiments, the apparatus further comprises:
and the fourth acquisition module is used for acquiring the target function corresponding to the target multifunctional key and realizing the target function corresponding to the target multifunctional key when receiving the operation aiming at the target multifunctional key in the candidate multifunctional keys.
As can be seen from the foregoing, in the embodiments of the present application, a graphical user interface is displayed through the first display module 201, where the graphical user interface includes at least a part of a virtual scene and at least a part of a target virtual object located in the virtual scene; when the first obtaining module 202 detects that the target virtual object meets a target trigger condition, obtaining a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; the setting module 203 sets the function of the candidate multifunction key as the corresponding target function. Therefore, whether the target virtual object meets the target triggering condition is detected, so that the function of the candidate multifunctional key is set to be a target function suitable for the target game state, the situation that the external equipment with fewer keys cannot adapt to the game is avoided, and the adaptability is improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. As shown in fig. 3, fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 301 is a control center of computer device 300 and utilizes various interfaces and lines to connect various portions of the overall computer device 300, and to perform various functions of computer device 300 and process data by running or loading software programs and/or modules stored in memory 302 and invoking data stored in memory 302, thereby performing overall monitoring of computer device 300.
In the embodiment of the present application, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 executes the application programs stored in the memory 302, so as to implement various functions:
displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene; when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 3, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 3 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 303 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 303 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 301, and can receive and execute commands sent from the processor 301. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 301 to determine the type of touch event, and the processor 301 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to implement the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 303 may also implement an input function as part of the input unit 306.
In this embodiment, the processor 301 executes the game application program to generate a graphical user interface on the touch display screen 303, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 304 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuit 305 may be used to provide an audio interface between a user and a computer device through a speaker, microphone. The audio circuit 305 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 305 and converted into audio data, which are processed by the audio data output processor 301 for transmission to, for example, another computer device via the radio frequency circuit 304, or which are output to the memory 302 for further processing. The audio circuit 305 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Alternatively, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 307 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 3, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment displays a graphical user interface, where the graphical user interface includes at least a part of a virtual scene and at least a part of a target virtual object located in the virtual scene; when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions. Therefore, whether the target virtual object meets the target triggering condition is detected, so that the function of the candidate multifunctional key is set to be a target function suitable for the target game state, the situation that the external equipment with fewer keys cannot adapt to the game is avoided, and the adaptability is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the skills control methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene; when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition; and setting the functions of the candidate multifunctional keys as corresponding target functions.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any game function control method provided in the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any game function control method provided in the embodiments of the present application may be achieved are detailed in the previous embodiments, and will not be described herein.
The above describes in detail a game function control method, apparatus, storage medium and computer device provided in the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, and the present description should not be construed as limiting the present application in view of the above.

Claims (11)

1. A game function control method, characterized by comprising:
displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene;
when the target virtual object is detected to meet the target trigger condition, acquiring a target function corresponding to a candidate multifunctional key in a target game state, wherein the target game state is a game state in which the target virtual object enters after meeting the target trigger condition;
and setting the functions of the candidate multifunctional keys as corresponding target functions.
2. The game function control method according to claim 1, wherein the candidate multifunction key is a candidate physical multifunction key, the graphical user interface further includes a first designated display area, and after the step of acquiring the target function corresponding to the candidate multifunction key in the target game state, further includes:
acquiring the actual position of the candidate multifunctional key in the external equipment;
determining the display position of the candidate multifunctional key in the first appointed display area based on the actual position;
and displaying the function description information of the target function of the corresponding candidate multifunctional key at the display position.
3. The game function control method according to claim 1, wherein the candidate multifunction key is a candidate virtual multifunction key, and a function icon of a corresponding candidate function is displayed in the candidate virtual multifunction key.
4. The game function control method according to claim 1, wherein the candidate multifunction key is a candidate virtual multifunction key, and further comprising, after the step of setting the function of the candidate multifunction key to the corresponding target function:
and displaying function icons of the corresponding target functions in the candidate virtual multifunctional keys.
5. The game function control method according to claim 1, wherein the candidate multifunction key is a candidate virtual multifunction key, and further comprising, after the step of setting the function of the candidate multifunction key to the corresponding target function:
and displaying function description information of the corresponding target function in the candidate virtual multifunctional key.
6. The game function control method according to claim 1, wherein the graphical user interface further comprises a second designated display area, and after the step of acquiring the target function corresponding to the candidate multifunction key in the target game state, further comprising:
And displaying state switching information in the second designated display area, wherein the state switching information is used for prompting to switch to the target game state.
7. The game function control method according to claim 1, further comprising a function switching flag on the graphical user interface, further comprising, after the step of setting the function of the candidate multifunction key to the corresponding target function:
acquiring the corresponding relation between the game state and the display color of the function switching mark;
determining a target display color corresponding to the target game state based on the corresponding relation;
and controlling the function switching mark to display in the target display color.
8. The game function control method according to claim 1, characterized by further comprising, after the step of setting the function of the candidate multifunction key to the corresponding target function:
when an operation aiming at a target multifunctional key in the candidate multifunctional keys is received, acquiring a target function corresponding to the target multifunctional key, and realizing the target function corresponding to the target multifunctional key.
9. A game function control device, comprising:
A first display module for displaying a graphical user interface comprising at least a portion of a virtual scene and at least a portion of a target virtual object located in the virtual scene;
the first acquisition module is used for acquiring a target function corresponding to a candidate multifunctional key in a target game state when the target virtual object is detected to meet a target trigger condition, wherein the target game state is a game state in which the target virtual object enters after the target trigger condition is met;
and the setting module is used for setting the functions of the candidate multifunctional keys as corresponding target functions.
10. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game function control method of any one of claims 1 to 8.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the game function control method according to any one of claims 1 to 8 when the program is executed.
CN202111387609.5A 2021-11-22 2021-11-22 Game function control method, game function control device, storage medium and computer equipment Pending CN116139483A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116832434A (en) * 2023-06-19 2023-10-03 广州怪力视效网络科技有限公司 Method and device for rendering virtual sky in game scene

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116832434A (en) * 2023-06-19 2023-10-03 广州怪力视效网络科技有限公司 Method and device for rendering virtual sky in game scene
CN116832434B (en) * 2023-06-19 2024-04-12 广州怪力视效网络科技有限公司 Method and device for rendering virtual sky in game scene

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