CN117861213A - Game skill processing method, game skill processing device, computer equipment and storage medium - Google Patents

Game skill processing method, game skill processing device, computer equipment and storage medium Download PDF

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Publication number
CN117861213A
CN117861213A CN202410048485.5A CN202410048485A CN117861213A CN 117861213 A CN117861213 A CN 117861213A CN 202410048485 A CN202410048485 A CN 202410048485A CN 117861213 A CN117861213 A CN 117861213A
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China
Prior art keywords
game
skill
target
control
touch
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CN202410048485.5A
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Chinese (zh)
Inventor
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410048485.5A priority Critical patent/CN117861213A/en
Publication of CN117861213A publication Critical patent/CN117861213A/en
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Abstract

The application discloses a game skill processing method, a game skill processing device, computer equipment and a storage medium, wherein the method comprises the following steps: determining a target direction in the virtual scene based on a first touch operation aiming at the graphical user interface and displaying a game control combination on the graphical user interface; and in response to touch operation of a target game skill control in the game control combination, determining target game skills of the target game control, and controlling the master virtual character to release the target game skills based on the target direction. According to the method and the device for achieving the game interaction, the player can rapidly determine the target direction through the appointed touch operation, and the game skill control is rapidly triggered through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can rapidly conduct directional skill release, continuity of game operation of the player is improved, and therefore game interaction efficiency is improved.

Description

Game skill processing method, game skill processing device, computer equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and apparatus for processing game skills, a computer device, and a storage medium.
Background
With the continuous development of computer communication technology, a large number of popular applications of terminals such as smart phones, tablet computers and notebook computers, the terminals develop towards diversification and individuation, and increasingly become indispensable terminals in life and work of people. In order to meet the pursuit of people for mental life, entertainment games capable of being operated on terminals have been developed, for example, types of games such as role-playing games, tactical game games, shooting game games, or massively multiplayer online role-playing games developed based on client or server architecture. In the game, the player can operate the virtual characters in the screen to play the game, and can execute the related operations of walking, running, jumping, picking up props, fighting and the like in the game scene based on the first view angle or the third view angle of the characters operated by the player, so that the player can experience the visual impact brought by the game in an immersive manner, and the initiative and the sense of reality of the game are greatly enhanced.
At present, a player can control a virtual character to play a game with the virtual characters controlled by other players in the game, and can control the virtual character to play skill release and movement in a virtual scene in the game play. In the prior art, a player can trigger a game skill and a displacement skill through a graphical user interface to perform an expected game operation, for example, a virtual character cooperates with the flash skill and the game skill of a flash control to perform remote game skill release, so that the operation of releasing a plurality of game skills towards one target direction is realized. However, the directional game skill control in the prior art has long operation path, complicated operation steps and long time consumption, and can not trigger the game skill control quickly, so that the game interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a game skill processing method, a game skill processing device, a game skill processing computer device and a game skill storage medium, wherein a player can quickly determine a target direction through appointed touch operation, a game control combination is displayed on a graphical user interface, and the player can quickly trigger the game skill control through touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate more smoothly when the game skill control is triggered, the player can quickly perform directional skill release, the continuity of game operation of the player is improved, and the game interaction efficiency is improved.
The embodiment of the application provides a processing method of game skills, which comprises the steps of providing a graphical user interface through terminal equipment, wherein the graphical user interface comprises at least partial virtual scenes, master control virtual roles which are positioned in the virtual scenes and controlled by the terminal equipment, and a plurality of game skill controls corresponding to the master control virtual roles, and the method comprises the following steps:
in response to a first touch operation for the graphical user interface, determining a target direction in the virtual scene based on the first touch operation, and displaying a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls;
And in response to touch operation of a target game skill control in the game control combination, determining target game skills of the target game control, and controlling the master virtual character to release the target game skills based on the target direction.
Correspondingly, the embodiment of the application also provides a processing device for the game skills, which comprises:
a first response unit, configured to determine a target direction in the virtual scene based on a first touch operation for the graphical user interface, and display a game control combination on the graphical user interface, where the game control combination is composed of a plurality of game skill controls;
and the second response unit is used for responding to the touch operation of a target game skill control in the game control combination, determining the target game skill of the target game control and controlling the master virtual character to release the target game skill based on the target direction.
Accordingly, embodiments of the present application also provide a computer device including a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program implementing any one of the steps of the game skill processing method when executed by the processor.
Accordingly, embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of any of the game skill processing methods.
The embodiment of the application provides a game skill processing method, a game skill processing device, computer equipment and a storage medium, wherein a target direction is determined in a virtual scene based on a first touch operation in response to the first touch operation on a graphical user interface, and a game control combination is displayed on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls; then, in response to a touch operation for a target game skill control in the game control combination, determining a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction. According to the method and the device for triggering the game skill control, the player can rapidly determine the target direction through the appointed touch operation, meanwhile, the game control combination is displayed on the graphical user interface, and the player can rapidly trigger the game skill control through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate more smoothly when the game skill control is triggered, the player can rapidly conduct directional skill release, continuity of game operation of the player is improved, and therefore game interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game skill processing system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a method for processing game skills according to an embodiment of the present application.
Fig. 3 is a schematic view of an application scenario of a game skill processing method according to an embodiment of the present application.
Fig. 4 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 5 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 6 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 7 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 8 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 9 is a schematic diagram of another application scenario of a method for processing game skills according to an embodiment of the present application.
Fig. 10 is a schematic diagram of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 11 is a schematic view of another application scenario of the method for processing game skills according to the embodiment of the present application.
Fig. 12 is a schematic structural diagram of a game skill processing device according to an embodiment of the present application.
Fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, of the embodiments of the present application. All other embodiments, which can be made by those skilled in the art based on the embodiments herein without making any inventive effort, are intended to be within the scope of the present application.
The embodiment of the application provides a game skill processing method, a game skill processing device, computer equipment and a storage medium. Specifically, the method for processing the game skills according to the embodiment of the application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the processing method of game skill is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the game skill processing method runs on a server, a cloud game may be used. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and the running of the processing method of the game skills are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game skill processing system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game skill processing method which can be executed by a terminal or a server. The embodiment of the present application will be described with a method for processing game skills by using a terminal as an example. The terminal may include a touch display screen and a processor (of course, the terminal may also use peripheral devices such as a mouse and a keyboard as input devices, which are only illustrated here by using the touch display screen as an example), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the scenario of the game skill processing system shown in fig. 1 is merely an example, and the game skill processing system and scenario described in the embodiments of the present application are for more clearly describing the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application, and as a person of ordinary skill in the art can know that the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems with the appearance of a new service scenario.
Based on the above problems, embodiments of the present application provide a method, an apparatus, a computer device, and a storage medium for processing game skills, which can enable a player to quickly switch game skill schemes, thereby improving game interaction efficiency. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a method for processing game skills, which can be executed by a terminal or a server, and the method for processing game skills is described by taking the method for processing game skills as an example, and a graphical user interface can be provided through terminal equipment, wherein the graphical user interface comprises at least part of virtual scenes, master virtual roles which are positioned in the virtual scenes and controlled by the terminal equipment, and game displacement controls and a plurality of game skill controls which correspond to the master virtual roles. The virtual angle scene is determined according to the visual angle of the master virtual role controlled by the terminal equipment, the graphic user interface can also display the virtual roles, the virtual roles are virtual roles displayed in the virtual scene, the virtual roles can be friend virtual roles which are same as the master virtual role in battle, enemy virtual roles which are opposite to the master virtual role in battle, and other common virtual roles without battle.
In the embodiment of the application, the virtual scene is a virtual environment displayed (or provided) when the application program runs on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment. One or more virtual characters can be displayed in the virtual scene, wherein the virtual characters can be master virtual characters controlled by a player through a terminal, can be friend virtual characters which are in the same battle as the master virtual characters, can be enemy virtual characters which are in hostile battle with the master virtual characters, or can be common virtual characters which are in other battles which are in hostile relation with the master virtual characters. Master virtual characters, friend virtual characters, common virtual characters, and hostile virtual characters may coexist in a virtual scene, which is illustrated herein and not by way of limitation.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game that a user or player controls through a terminal. In the embodiment of the application, the master virtual character refers to a virtual object in a game controlled by a current player through a terminal, namely, a virtual character controlled by a local player. The friend virtual character and the adversary virtual character refer to virtual objects in the game controlled by other players through terminals, namely virtual characters controlled by other players.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game skill processing method according to an embodiment of the present application, where a specific flow of the game skill processing method may be as follows:
101, determining a target direction in the virtual scene based on a first touch operation aiming at the graphical user interface, and displaying a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls.
In embodiments of the present application, the plurality of game skill controls may include a game attack skill control, a game auxiliary skill control, and a game displacement control. The game control combination is composed of a plurality of game attack skill controls, or the game control combination is composed of a plurality of game auxiliary skill controls, such as a treatment skill control or a shield skill control, or the game control combination is composed of a game attack skill control and/or a game auxiliary skill control, or the game control combination is composed of a game displacement control, a game attack skill control and/or a game auxiliary skill control.
For example, referring to fig. 3, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a part of a virtual scene, a master virtual character located in the virtual scene and controlled by the terminal device, and a game displacement control, a game attack control and a plurality of game attack skill controls corresponding to the master virtual character, where the plurality of game attack skill controls include a first game skill control, a second game skill control and a third game skill control, the first game skill control is used to trigger the first game skill release, the second game skill control is used to trigger the second game skill release, the third game skill control is used to trigger the third game skill release, the game displacement control is used to control the virtual character to move, and the game attack control is used to control the virtual character to perform a normal attack.
The game control combination can be generated by random combination of a game displacement control, a game attack control, a plurality of game auxiliary skill controls and a plurality of game attack skill controls. For example, a game control combination may be comprised of a game displacement control, a first game attack skill control, a second game attack skill control, and a third game attack skill control, and for example, a game control combination may be comprised of a game displacement control, a second game attack skill control, and a game attack skill control, and for example, a game control combination may be comprised of a first game attack skill control, a second game attack skill control, and a third game attack skill control, and for example, a game control combination may be comprised of a first game attack skill control, a first game auxiliary skill control, and a third game attack skill control.
102, determining a target game skill of the target game control in response to touch operation of the target game skill control in the game control combination, and controlling the master virtual character to release the target game skill based on the target direction.
In an embodiment of the present application, the game control combination is composed of a plurality of game attack skill controls, and the step of determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction may include:
and determining target game skills of the target game attack skill control in response to touch operation of the target game attack skill control in the game control combination, and controlling the master virtual character to release the target game skills in the target direction.
For example, the graphical user interface displays a game control combination including a first game attack skill control, a second game attack skill control, and a third game attack skill control, and in response to a touch operation for the second game attack skill control in the game control combination, determines a target game skill of the second game attack skill control, and controls the master virtual character to release the target game skill based on the target direction.
In light of the foregoing, the method of game control of the present application will be further described below by way of example, with specific embodiments of the method of game control being as follows.
In an embodiment, the step of "the determining, in response to the touch operation for the target game skill control in the game control combination, the target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction" may include:
determining preset game logic of the game displacement control in response to a second touch operation for the game displacement control in the game control combination;
and responding to a third touch operation of a target game control in the game attack skill control, determining a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position.
Specifically, in the embodiment of the present application, the preset game logic corresponding to the game displacement skill may be to flash a specified distance in the selected target direction and control the virtual character to flash in the target direction, and the game displacement skill may also be to control the virtual character to move a specified distance in the target direction.
In the embodiment of the application, the terminal device may determine preset game logic of the game displacement control in response to a second touch operation for the game displacement control in the game control combination. The terminal device may determine, in response to a third touch operation for a target game control in the game skill controls, a target game skill of the target game control, specifically, a game attack skill control selected from a plurality of game attack skill controls according to the third touch operation as a target game control, for example, a game control combination may be composed of a game displacement control, a first game skill control, a second game skill control and a third game skill control, a third touch operation may select the second game skill control and the third game skill control in the game control combination, a second game skill of the second game skill control and a third game skill of the third game skill control are determined, the terminal device may move from a current display position in the virtual scene to a target display position according to the target direction and the preset game logic, and control the master virtual role to release the second game skill and the third game skill based on the target display position, and the second game skill and the third game skill may be released in a trigger order, or may be released simultaneously.
In an embodiment, the step of "the determining, in the virtual scene, the target direction based on the first touch operation in response to the first touch operation for the graphical user interface", the method may include:
in response to a first sliding operation for the graphical user interface, a target direction is determined in the virtual scene based on an initial touch position and a touch end position of the first sliding operation.
For example, referring to fig. 4 and fig. 5 together, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a part of a virtual scene, a master virtual role controlled by the terminal device in the virtual scene, and a game displacement control, a game attack control, and a plurality of game attack skill controls corresponding to the master virtual role, where the plurality of game attack skill controls includes a first game skill control, a second game skill control, and a third game skill control, the first game skill control is used to trigger a first game skill release, the second game skill control is used to trigger a second game skill release, the third game skill control is used to trigger a third game skill release, the game displacement control is used to control the virtual role to move, and the game attack control is used to control the virtual role to perform a normal attack. The method comprises the steps that a player can execute a first sliding operation through a graphical user interface, the thumb of the player slides to a touch end position from an initial touch position according to a sliding direction on a display screen of the terminal device, and the terminal device responds to the first sliding operation aiming at the graphical user interface and determines a target direction in the virtual scene based on the initial touch position and the touch end position of the first sliding operation.
Further, prior to the step of displaying the game control combination on the graphical user interface, the method may include:
acquiring a game displacement control and a plurality of game attack skill controls;
and generating a game control combination based on a preset sequence setting rule, the game displacement control and the game attack skill controls.
For example, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a portion of a virtual scene, a master virtual character located in the virtual scene and controlled by the terminal device, and a game displacement control, a game attack control, and a plurality of game attack skill controls corresponding to the master virtual character, where the plurality of game attack skill controls includes a first game skill control, a second game skill control, and a third game skill control, the first game skill control is used to trigger a first game skill release, the second game skill control is used to trigger a second game skill release, the third game skill control is used to trigger a third game skill release, the game displacement control is used to control the virtual character to move, and the game attack control is used to control the virtual character to perform a normal attack. The terminal equipment can acquire a game displacement control, a first game skill control, a second game skill control and a third game skill control, the game displacement control is set to be in a first display sequence, the first game skill control is set to be in a second display sequence, the second game skill control is set to be in a third display sequence, the third game skill control is set to be in a fourth display sequence, and the arrangement sequence of the game control combination is the game displacement control, the first game skill control, the second game skill control and the third game skill control.
Specifically, the step of displaying the game control combination on the graphical user interface, the method may include:
and displaying the game displacement control and the game attack skill controls on the graphical user interface based on a preset sequence setting rule and a specified reference position.
For example, referring to fig. 6, the terminal device may obtain a game control combination, where the arrangement sequence of the game control combination is a game displacement control, a first game skill control, a second game skill control, and a third game skill control, display the game displacement control at a specified reference position of the graphical user interface, and display the remaining game attack skill controls in the longitudinal direction of the graphical user interface according to the arrangement sequence of the game control combination.
Further, the method further comprises:
responding to a first sliding operation aiming at the graphical user interface, and acquiring a touch area of an initial touch position of the first sliding operation;
and when the touch area is detected to be larger than the preset touch area, determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation, and displaying a game control combination on the graphical user interface.
For example, referring to fig. 7, a player may preset a preset touch area on a display screen by using a finger of the player, and the terminal device responds to a first sliding operation for the graphical user interface to obtain a touch area of an initial touch position of the first sliding operation; and when the touch area is detected to be larger than the preset touch area, determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation, and displaying a game control combination on the graphical user interface.
Alternatively, the conventional contact area of the finger and the display screen when the player performs normal operation can be detected in advance by the terminal device, and then the preset touch area is generated according to the conventional contact area and the designated magnification. For example, the conventional contact area is doubled to obtain the preset contact area.
In a specific embodiment, the step of "the determining, in response to the second touch operation for the game displacement control in the game control combination, the preset game logic of the game displacement control" may include:
and responding to a second sliding operation which is continuous with the first sliding operation, and determining preset game logic of the game displacement control when the second sliding operation is detected to stay on the game displacement control.
For example, referring to fig. 8, the player may perform a second sliding operation through the graphical user interface, and the terminal device may determine preset game logic of the game displacement control in response to a second sliding operation consecutive to the first sliding operation when the second sliding operation is detected to stay on the game displacement control.
Further, the step of determining, in response to a third touch operation for a target game control in the game attack skill control, a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position, includes:
responsive to a third sliding operation that is continuous with the second sliding operation, determining a target game control through which the third sliding operation passes;
and when the third sliding operation is detected to be finished, determining the target game skill of the target game control, controlling the master virtual role to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual role to release the target game skill based on the target display position.
For example, referring to fig. 9, the player may perform a third sliding operation through the graphical user interface, and the terminal device may determine a first sliding track corresponding to the third sliding operation in response to the third sliding operation that is continuous with the second sliding operation, and determine, according to the first sliding track, a target game control through which the third sliding operation passes, that is, the target game control includes a first game skill control, a second game skill control, and a third game skill control. Specifically, referring to fig. 11, when the third sliding operation is detected to be finished, determining a first game skill of a first game skill control, a second game skill of a second game skill control and a third game skill of a third game skill control, controlling the master virtual character to move from a current display position in the virtual scene to a target display position according to the target direction and the preset game logic, and controlling the master virtual character to release the first game skill, the second game skill and the third game skill based on the target display position, wherein the first game skill, the second game skill and the third game skill can be released according to a trigger sequence, or can be released simultaneously.
For another example, referring to fig. 10, the player may perform a third sliding operation through the graphical user interface, and the terminal device may determine a second sliding track corresponding to the third sliding operation in response to the third sliding operation that is continuous with the second sliding operation, and determine, according to the second sliding track, a target game control through which the third sliding operation passes, that is, the target game control includes a second game skill control and a third game skill control. Specifically, referring to fig. 11, when the third sliding operation is detected to be finished, determining a first game skill of the first game skill control, a second game skill of the second game skill control, and a third game skill of the third game skill control, controlling the master virtual character to move from the current display position in the virtual scene to the target display position according to the target direction and the preset game logic, and controlling the master virtual character to release the second game skill and the third game skill based on the target display position, wherein the second game skill and the third game skill can be released according to a trigger sequence, or can be released simultaneously.
Optionally, the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation includes:
Determining a first touch location of a first click operation for the graphical user interface in response to the first click operation;
determining a second touch position of a second click operation for the graphical user interface in response to the second click operation within a specified duration;
and determining a target direction in the virtual scene based on the first touch position and the second touch position.
In the embodiment of the application, the player can execute a first click operation through the graphical user interface, and the terminal equipment responds to the first click operation aiming at the graphical user interface to determine a first touch position of the first click operation. Then, a second touch position of a second clicking operation is determined in response to the second clicking operation aiming at the graphical user interface within a specified duration, and the terminal equipment determines a target direction in the virtual scene based on the first touch position and the second touch position. Specifically, the terminal device determines the target direction in the virtual scene based on the first touch position and the second touch position only when the player needs to trigger the second click operation within a specified duration after the player triggers the first click operation, where the specified duration may be 2 seconds or 3 seconds, and is not limited herein, but is only illustrative.
Optionally, after the step of "acquire game displacement control and multiple game attack skill controls", the method may include:
screening candidate game attack skill controls from the game attack skill controls based on the current use state of each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the current use state being appointed use states;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
For example, the current use state of each game attack skill control in the plurality of game attack skill controls is "skill can be used" or "skill is in cooling", the designated use state is set to be "skill can be used", so that the game skill control in the plurality of game attack skill controls, the use state of which is "skill can be used", is screened out to be used as a candidate game attack skill control, and the terminal device can generate a game control combination based on the game displacement control and the candidate game attack skill control.
In another embodiment, after the step of "acquire game displacement control and multiple game attack skill controls", the method may include:
Screening candidate game attack skill controls from the game attack skill controls based on the skill cooling time of the game skill corresponding to each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the skill cooling time smaller than the appointed cooling time;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
For example, the skill cooling time of each game attack skill control in the plurality of game skill controls can be obtained, the designated cooling time is set to be 3 seconds, so that the game attack skill control with the skill cooling time smaller than 3 seconds in the plurality of game attack skill controls is screened out as a candidate game attack skill control, and the terminal equipment can generate a game control combination based on the game displacement control and the candidate game attack skill control.
Optionally, a recommended game skill control recommended for the master virtual character may be obtained, a game control combination is generated based on the recommended game skill control, and the recommended game skill control may be determined according to the game control combination used by other players, or may be recommended by a game maker in advance.
Specifically, in the step of "the master virtual character is controlled to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic", the method may include:
determining a target display position based on the target direction, target movement distance and the current display position;
and controlling the master control virtual character to flash from the current display position in the virtual scene to the target display position.
In summary, the embodiments of the present application provide a method for processing game skills, by responding to a first touch operation for the graphical user interface, determining a target direction in the virtual scene based on the first touch operation, and displaying a game control combination on the graphical user interface, where the game control combination is composed of the game displacement control and the plurality of game skill controls; then, in response to a second touch operation for a game displacement control in the game control combination, determining preset game logic of the game displacement control; and finally, determining a target game skill of the target game control in response to a third touch operation of the target game control in the game skill control, controlling the master virtual character to move from the current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position. According to the method and the device for achieving the game interaction, the player can rapidly determine the target direction through the appointed touch operation, meanwhile, the game control combination is displayed on the graphical user interface, and the player can rapidly trigger the displacement control and the game skill control through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate smoothly when the displacement control and the game skill control are triggered, the player can rapidly move and release skills, continuity of game operation of the player is improved, and game interaction efficiency is improved.
In order to facilitate better implementation of the game skill processing method provided by the embodiment of the application, the embodiment of the application also provides a game skill processing device based on the game skill processing method. Where the meaning of nouns is the same as in the above-described game skill processing method, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 12, fig. 12 is a schematic structural diagram of a game skill processing device according to an embodiment of the present application, where the device includes:
a first response unit 201, configured to determine, in response to a first touch operation on the graphical user interface, a target direction in the virtual scene based on the first touch operation, and display a game control combination on the graphical user interface, where the game control combination is composed of a plurality of game skill controls;
and a second response unit 201, configured to determine a target game skill of the target game control in response to a touch operation for the target game skill control in the game control combination, and control the master virtual character to release the target game skill based on the target direction.
In some embodiments, the game skill processing device includes:
The display unit is used for displaying a graphical user interface provided by the terminal equipment, wherein the graphical user interface comprises at least part of virtual scenes, main control virtual roles which are positioned in the virtual scenes and controlled by the terminal equipment, and a plurality of game skill controls corresponding to the main control virtual roles.
In some embodiments, the game skill processing device includes:
and the first determination subunit is used for determining target game skills of the target game attack skill control in response to touch operation of the target game attack skill control in the game control combination, and controlling the master control virtual character to release the target game skills towards the target direction.
In some embodiments, the game skill processing device includes:
a second determining subunit, configured to determine preset game logic of a game displacement control in the game control combination in response to a second touch operation for the game displacement control;
the second determining subunit is further configured to determine a target game skill of the target game control in response to a third touch operation for the target game control in the game attack skill control, control the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and control the master virtual character to release the target game skill based on the target display position.
In some embodiments, the game skill processing device includes:
and a third determination subunit, configured to determine, in response to a first sliding operation for the graphical user interface, a target direction in the virtual scene based on an initial touch position and a touch end position of the first sliding operation.
In some embodiments, the game skill processing device includes:
a first obtaining subunit, configured to obtain, in response to a first sliding operation for the graphical user interface, a touch area of an initial touch position of the first sliding operation;
and the first detection subunit is used for determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation when the touch area is detected to be larger than the preset touch area, and displaying a game control combination on the graphical user interface.
In some embodiments, the game skill processing device includes:
and the second detection subunit is used for responding to a second sliding operation continuous with the first sliding operation, and determining preset game logic of the game displacement control when the second sliding operation is detected to stay on the game displacement control.
In some embodiments, the game skill processing device includes:
a fourth determination subunit configured to determine, in response to a third sliding operation that is continuous with the second sliding operation, a target game control through which the third sliding operation passes;
and the third detection subunit is used for determining the target game skill of the target game control when the third sliding operation is detected to be finished, controlling the master control virtual role to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master control virtual role to release the target game skill based on the target display position.
In some embodiments, the game skill processing device includes:
a fifth determining subunit, configured to determine, in response to a first click operation for the graphical user interface, a first touch location of the first click operation;
a fifth determining subunit, configured to determine, in response to a second click operation on the graphical user interface within a specified duration, a second touch location of the second click operation;
and the fifth determining subunit is further configured to determine a target direction in the virtual scene based on the first touch position and the second touch position.
In some embodiments, the game skill processing device includes:
the second acquisition subunit is used for acquiring the game displacement control and a plurality of game attack skill controls;
the first generation subunit is used for generating a game control combination based on a preset sequence setting rule, the game displacement control and the game attack skill controls.
In some embodiments, the game skill processing device includes:
and the display subunit is used for setting rules and designating reference positions based on a preset sequence and displaying the game displacement control and the game attack skill controls on the graphical user interface.
In some embodiments, the game skill processing device includes:
a first screening subunit, configured to screen candidate game attack skill controls from the plurality of game attack skill controls based on a current usage state of each game attack skill control in the plurality of game attack skill controls, where the candidate game attack skill controls are game attack skill controls whose current usage state is a specified usage state;
and the second generation subunit is used for generating a game control combination based on the game displacement control and the candidate game attack skill control.
In some embodiments, the game skill processing device includes:
a second screening subunit, configured to screen candidate game attack skill controls from the plurality of game attack skill controls based on skill cooling time of game skills corresponding to each game attack skill control in the plurality of game attack skill controls, where the candidate game attack skill controls are game attack skill controls whose skill cooling time is less than a specified cooling time;
and a third generation subunit, configured to generate a game control combination based on the game displacement control and the candidate game attack skill control.
In some embodiments, the game skill processing device includes:
a sixth determining subunit configured to determine a target display position based on the target direction, a target moving distance, and the current display position;
and the control subunit is used for controlling the master control virtual character to flash from the current display position in the virtual scene to the target display position.
The embodiment of the application discloses a processing device of game skills, which responds to a first touch operation aiming at a graphical user interface through a first response unit 201, determines a target direction in the virtual scene based on the first touch operation, and displays a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls; the second response unit 201 determines a target game skill of the target game control in response to a touch operation for the target game skill control in the game control combination, and controls the master virtual character to release the target game skill based on the target direction. According to the method and the device for triggering the game skill control, the player can rapidly determine the target direction through the appointed touch operation, meanwhile, the game control combination is displayed on the graphical user interface, and the player can rapidly trigger the game skill control through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate more smoothly when the game skill control is triggered, the player can rapidly conduct directional skill release, continuity of game operation of the player is improved, and therefore game interaction efficiency is improved.
Correspondingly, the embodiment of the application also provides a computer device, which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 13. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 301 is a control center of computer device 300 and utilizes various interfaces and lines to connect various portions of the overall computer device 300, and to perform various functions of computer device 300 and process data by running or loading software programs and/or modules stored in memory 302 and invoking data stored in memory 302, thereby performing overall monitoring of computer device 300.
In the embodiment of the present application, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 executes the application programs stored in the memory 302, so as to implement various functions:
in response to a first touch operation for the graphical user interface, determining a target direction in the virtual scene based on the first touch operation, and displaying a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls;
and in response to touch operation of a target game skill control in the game control combination, determining target game skills of the target game control, and controlling the master virtual character to release the target game skills based on the target direction.
In one embodiment, the game control combination is made up of a plurality of game attack skill controls;
the determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction, includes:
And determining target game skills of the target game attack skill control in response to touch operation of the target game attack skill control in the game control combination, and controlling the master virtual character to release the target game skills in the target direction.
In one embodiment, the game control combination is comprised of a game displacement control and a plurality of game attack skill controls.
In an embodiment, the determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, controlling the master virtual character to release the target game skill based on the target direction, includes:
determining preset game logic of the game displacement control in response to a second touch operation for the game displacement control in the game control combination;
and responding to a third touch operation of a target game control in the game attack skill control, determining a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position.
In an embodiment, the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation includes:
in response to a first sliding operation for the graphical user interface, a target direction is determined in the virtual scene based on an initial touch position and a touch end position of the first sliding operation.
In an embodiment, the method further comprises:
responding to a first sliding operation aiming at the graphical user interface, and acquiring a touch area of an initial touch position of the first sliding operation;
and when the touch area is detected to be larger than the preset touch area, determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation, and displaying a game control combination on the graphical user interface.
In an embodiment, the determining, in response to a second touch operation for a game displacement control in the game control combination, preset game logic of the game displacement control includes:
and responding to a second sliding operation which is continuous with the first sliding operation, and determining preset game logic of the game displacement control when the second sliding operation is detected to stay on the game displacement control.
In an embodiment, the determining, in response to a third touch operation for a target game control in the game attack skill control, a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position includes:
responsive to a third sliding operation that is continuous with the second sliding operation, determining a target game control through which the third sliding operation passes;
and when the third sliding operation is detected to be finished, determining the target game skill of the target game control, controlling the master virtual role to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual role to release the target game skill based on the target display position.
In an embodiment, the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation includes:
Determining a first touch location of a first click operation for the graphical user interface in response to the first click operation;
determining a second touch position of a second click operation for the graphical user interface in response to the second click operation within a specified duration;
and determining a target direction in the virtual scene based on the first touch position and the second touch position.
In one embodiment, before displaying the game control combination on the graphical user interface, further comprising:
acquiring a game displacement control and a plurality of game attack skill controls;
and generating a game control combination based on a preset sequence setting rule, the game displacement control and the game attack skill controls.
In an embodiment, the displaying the game control combination on the graphical user interface includes:
and displaying the game displacement control and the game attack skill controls on the graphical user interface based on a preset sequence setting rule and a specified reference position.
In one embodiment, after acquiring the game displacement control and the plurality of game attack skill controls, further comprising:
screening candidate game attack skill controls from the game attack skill controls based on the current use state of each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the current use state being appointed use states;
And generating a game control combination based on the game displacement control and the candidate game attack skill control.
In one embodiment, after acquiring the game displacement control and the plurality of game attack skill controls, further comprising:
screening candidate game attack skill controls from the game attack skill controls based on the skill cooling time of the game skill corresponding to each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the skill cooling time smaller than the appointed cooling time;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
In an embodiment, the controlling the master virtual character to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic includes:
determining a target display position based on the target direction, target movement distance and the current display position;
and controlling the master control virtual character to flash from the current display position in the virtual scene to the target display position.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 13, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 13 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 303 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 303 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 301, and can receive and execute commands sent from the processor 301. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 301 to determine the type of touch event, and the processor 301 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to implement the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 303 may also implement an input function as part of the input unit 306.
In the present embodiment, a graphical user interface is generated on touch display 303 by processor 301 executing a gaming application. The touch display 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 304 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuit 305 may be used to provide an audio interface between a user and a computer device through a speaker, microphone. The audio circuit 305 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 305 and converted into audio data, which are processed by the audio data output processor 301 for transmission to, for example, another computer device via the radio frequency circuit 304, or which are output to the memory 302 for further processing. The audio circuit 305 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Alternatively, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 307 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 13, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment determines, in response to a first touch operation on the graphical user interface, a target direction in the virtual scene based on the first touch operation, and displays a game control combination on the graphical user interface, where the game control combination is composed of a plurality of game skill controls; then, in response to a touch operation for a target game skill control in the game control combination, determining a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction. According to the method and the device for triggering the game skill control, the player can rapidly determine the target direction through the appointed touch operation, meanwhile, the game control combination is displayed on the graphical user interface, and the player can rapidly trigger the game skill control through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate more smoothly when the game skill control is triggered, the player can rapidly conduct directional skill release, continuity of game operation of the player is improved, and therefore game interaction efficiency is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the methods of processing game skills provided by embodiments of the present application. For example, the computer program may perform the steps of:
in response to a first touch operation for the graphical user interface, determining a target direction in the virtual scene based on the first touch operation, and displaying a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls;
and in response to touch operation of a target game skill control in the game control combination, determining target game skills of the target game control, and controlling the master virtual character to release the target game skills based on the target direction.
In one embodiment, the game control combination is made up of a plurality of game attack skill controls;
the determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction, includes:
and determining target game skills of the target game attack skill control in response to touch operation of the target game attack skill control in the game control combination, and controlling the master virtual character to release the target game skills in the target direction.
In one embodiment, the game control combination is comprised of a game displacement control and a plurality of game attack skill controls.
In an embodiment, the determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, controlling the master virtual character to release the target game skill based on the target direction, includes:
determining preset game logic of the game displacement control in response to a second touch operation for the game displacement control in the game control combination;
And responding to a third touch operation of a target game control in the game attack skill control, determining a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position.
In an embodiment, the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation includes:
in response to a first sliding operation for the graphical user interface, a target direction is determined in the virtual scene based on an initial touch position and a touch end position of the first sliding operation.
In an embodiment, the method further comprises:
responding to a first sliding operation aiming at the graphical user interface, and acquiring a touch area of an initial touch position of the first sliding operation;
and when the touch area is detected to be larger than the preset touch area, determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation, and displaying a game control combination on the graphical user interface.
In an embodiment, the determining, in response to a second touch operation for a game displacement control in the game control combination, preset game logic of the game displacement control includes:
and responding to a second sliding operation which is continuous with the first sliding operation, and determining preset game logic of the game displacement control when the second sliding operation is detected to stay on the game displacement control.
In an embodiment, the determining, in response to a third touch operation for a target game control in the game attack skill control, a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position includes:
responsive to a third sliding operation that is continuous with the second sliding operation, determining a target game control through which the third sliding operation passes;
and when the third sliding operation is detected to be finished, determining the target game skill of the target game control, controlling the master virtual role to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual role to release the target game skill based on the target display position.
In an embodiment, the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation includes:
determining a first touch location of a first click operation for the graphical user interface in response to the first click operation;
determining a second touch position of a second click operation for the graphical user interface in response to the second click operation within a specified duration;
and determining a target direction in the virtual scene based on the first touch position and the second touch position.
In one embodiment, before displaying the game control combination on the graphical user interface, further comprising:
acquiring a game displacement control and a plurality of game attack skill controls;
and generating a game control combination based on a preset sequence setting rule, the game displacement control and the game attack skill controls.
In an embodiment, the displaying the game control combination on the graphical user interface includes:
and displaying the game displacement control and the game attack skill controls on the graphical user interface based on a preset sequence setting rule and a specified reference position.
In one embodiment, after acquiring the game displacement control and the plurality of game attack skill controls, further comprising:
screening candidate game attack skill controls from the game attack skill controls based on the current use state of each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the current use state being appointed use states;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
In one embodiment, after acquiring the game displacement control and the plurality of game attack skill controls, further comprising:
screening candidate game attack skill controls from the game attack skill controls based on the skill cooling time of the game skill corresponding to each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the skill cooling time smaller than the appointed cooling time;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
In an embodiment, the controlling the master virtual character to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic includes:
determining a target display position based on the target direction, target movement distance and the current display position;
and controlling the master control virtual character to flash from the current display position in the virtual scene to the target display position.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Due to the computer program stored in the storage medium, a target direction can be determined in the virtual scene based on a first touch operation in response to the first touch operation on the graphical user interface, and a game control combination is displayed on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls; then, in response to a touch operation for a target game skill control in the game control combination, determining a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction. According to the method and the device for triggering the game skill control, the player can rapidly determine the target direction through the appointed touch operation, meanwhile, the game control combination is displayed on the graphical user interface, and the player can rapidly trigger the game skill control through the touch operation on each game control in the game control combination, so that the triggering operation steps of the game control are simplified, the player can operate more smoothly when the game skill control is triggered, the player can rapidly conduct directional skill release, continuity of game operation of the player is improved, and therefore game interaction efficiency is improved.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The above describes in detail a game skill processing method, apparatus, computer device and storage medium provided in the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the descriptions of the above embodiments are only used to help understand the technical solutions and core ideas of the present application; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present application.

Claims (17)

1. A method for processing game skills, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface includes at least a part of virtual scenes, a master virtual character controlled by the terminal device in the virtual scenes, and a plurality of game skill controls corresponding to the master virtual character, the method includes:
In response to a first touch operation for the graphical user interface, determining a target direction in the virtual scene based on the first touch operation, and displaying a game control combination on the graphical user interface, wherein the game control combination is composed of a plurality of game skill controls;
and in response to touch operation of a target game skill control in the game control combination, determining target game skills of the target game control, and controlling the master virtual character to release the target game skills based on the target direction.
2. The method of claim 1, wherein the game control combination is composed of a plurality of game attack skill controls;
the determining, in response to a touch operation for a target game skill control in the game control combination, a target game skill of the target game control, and controlling the master virtual character to release the target game skill based on the target direction, includes:
and determining target game skills of the target game attack skill control in response to touch operation of the target game attack skill control in the game control combination, and controlling the master virtual character to release the target game skills in the target direction.
3. The method of claim 1, wherein the game control combination is comprised of a game displacement control and a plurality of game attack skill controls.
4. A method of processing game skills according to claim 3, wherein said determining a target game skill for a target game skill control in said combination of game controls in response to a touch operation for said target game skill control, controlling said master virtual character to release said target game skill based on said target direction, comprises:
determining preset game logic of the game displacement control in response to a second touch operation for the game displacement control in the game control combination;
and responding to a third touch operation of a target game control in the game attack skill control, determining a target game skill of the target game control, controlling the master virtual character to move from a current display position to a target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position.
5. The method of claim 4, wherein the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation comprises:
in response to a first sliding operation for the graphical user interface, a target direction is determined in the virtual scene based on an initial touch position and a touch end position of the first sliding operation.
6. The method of claim 5, further comprising:
responding to a first sliding operation aiming at the graphical user interface, and acquiring a touch area of an initial touch position of the first sliding operation;
and when the touch area is detected to be larger than the preset touch area, determining a target direction in the virtual scene based on the initial touch position and the touch ending position of the first sliding operation, and displaying a game control combination on the graphical user interface.
7. The method of claim 5, wherein determining preset game logic for the game displacement control in response to a second touch operation for a game displacement control in the game control combination comprises:
And responding to a second sliding operation which is continuous with the first sliding operation, and determining preset game logic of the game displacement control when the second sliding operation is detected to stay on the game displacement control.
8. The method of claim 7, wherein the determining the target game skill of the target game control in response to the third touch operation for the target game control in the game attack skill control, controlling the master virtual character to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual character to release the target game skill based on the target display position, comprises:
responsive to a third sliding operation that is continuous with the second sliding operation, determining a target game control through which the third sliding operation passes;
and when the third sliding operation is detected to be finished, determining the target game skill of the target game control, controlling the master virtual role to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, and controlling the master virtual role to release the target game skill based on the target display position.
9. The method of claim 1, wherein the determining, in response to a first touch operation for the graphical user interface, a target direction in the virtual scene based on the first touch operation comprises:
determining a first touch location of a first click operation for the graphical user interface in response to the first click operation;
determining a second touch position of a second click operation for the graphical user interface in response to the second click operation within a specified duration;
and determining a target direction in the virtual scene based on the first touch position and the second touch position.
10. The method of claim 1, further comprising, prior to displaying a game control combination on the graphical user interface:
acquiring a game displacement control and a plurality of game attack skill controls;
and generating a game control combination based on a preset sequence setting rule, the game displacement control and the game attack skill controls.
11. The method of claim 10, wherein displaying a game control combination on the graphical user interface comprises:
And displaying the game displacement control and the game attack skill controls on the graphical user interface based on a preset sequence setting rule and a specified reference position.
12. The method of claim 10, further comprising, after acquiring the game displacement control and the plurality of game attack skill controls:
screening candidate game attack skill controls from the game attack skill controls based on the current use state of each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the current use state being appointed use states;
and generating a game control combination based on the game displacement control and the candidate game attack skill control.
13. The method of claim 10, further comprising, after acquiring the game displacement control and the plurality of game attack skill controls:
screening candidate game attack skill controls from the game attack skill controls based on the skill cooling time of the game skill corresponding to each game attack skill control in the game attack skill controls, wherein the candidate game attack skill controls are game attack skill controls with the skill cooling time smaller than the appointed cooling time;
And generating a game control combination based on the game displacement control and the candidate game attack skill control.
14. The method of claim 4, wherein controlling the master virtual character to move from the current display position to the target display position in the virtual scene according to the target direction and the preset game logic, comprises:
determining a target display position based on the target direction, target movement distance and the current display position;
and controlling the master control virtual character to flash from the current display position in the virtual scene to the target display position.
15. A game skill processing device, comprising:
a first response unit, configured to determine a target direction in the virtual scene based on a first touch operation for the graphical user interface, and display a game control combination on the graphical user interface, where the game control combination is composed of a plurality of game skill controls;
and the second response unit is used for responding to the touch operation of a target game skill control in the game control combination, determining the target game skill of the target game control and controlling the master virtual character to release the target game skill based on the target direction.
16. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the method of processing a game skill as claimed in any one of claims 1 to 14.
17. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the method of processing a game skill in accordance with any one of claims 1 to 14.
CN202410048485.5A 2024-01-11 2024-01-11 Game skill processing method, game skill processing device, computer equipment and storage medium Pending CN117861213A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410048485.5A CN117861213A (en) 2024-01-11 2024-01-11 Game skill processing method, game skill processing device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410048485.5A CN117861213A (en) 2024-01-11 2024-01-11 Game skill processing method, game skill processing device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN117861213A true CN117861213A (en) 2024-04-12

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Country Status (1)

Country Link
CN (1) CN117861213A (en)

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