CN115040867A - Game card control method and device, computer equipment and storage medium - Google Patents

Game card control method and device, computer equipment and storage medium Download PDF

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Publication number
CN115040867A
CN115040867A CN202210679863.0A CN202210679863A CN115040867A CN 115040867 A CN115040867 A CN 115040867A CN 202210679863 A CN202210679863 A CN 202210679863A CN 115040867 A CN115040867 A CN 115040867A
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China
Prior art keywords
card
target
playing
game
virtual object
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CN202210679863.0A
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Chinese (zh)
Inventor
钱子玮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210679863.0A priority Critical patent/CN115040867A/en
Publication of CN115040867A publication Critical patent/CN115040867A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a game card control method, a game card control device, computer equipment and a storage medium. According to the scheme, the sequence number identifications are generated according to the number of the enemy virtual objects in the game picture of the card game, then the sequence number identifications are correspondingly displayed on the enemy virtual objects in the game picture, and the sequence number identifications corresponding to the card playing operation are judged according to the card playing operation of a player on the target card in the card area, so that the target card can be quickly used for the enemy virtual object corresponding to the sequence number identification, the card playing operation of the player is facilitated, and the game experience of the game player can be improved.

Description

Game card control method and device, computer equipment and storage medium
Technical Field
The application relates to the technical field of computers, in particular to a game card control method, a game card control device, computer equipment and a storage medium.
Background
With the development of the internet, a large number of games of different types emerge to meet the daily entertainment requirements of users.
In some battle games, when a plurality of enemy heros appear in a game picture, due to the limited size of a display screen of a terminal device or the limited size of an enemy hero character model, a player is difficult to select an attack target, and the game experience of the player is influenced.
Disclosure of Invention
The embodiment of the application provides a game card control method and device, computer equipment and a storage medium, which can improve game experience of game players.
The embodiment of the application provides a game card control method, a graphical user interface is provided through terminal equipment, the content displayed by the graphical user interface at least comprises a card display area and a combat area, at least one game card is displayed in the card display area, and at least one virtual object is displayed in the combat area, the method comprises the following steps:
responding to a card-playing operation aiming at a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation;
and determining a target virtual object corresponding to the target serial number from the virtual objects, and controlling the target playing card to be used for the target virtual object.
Correspondingly, the embodiment of the present application further provides a game card control device, which provides a graphical user interface through a terminal device, where the content displayed by the graphical user interface at least includes a card display area and a battle area, the card display area displays at least one game card, and the battle area displays at least one virtual object, where the device includes:
the first determining unit is used for responding to the card-playing operation of the target game cards in the card display area and determining a target serial number according to the operation parameters corresponding to the card-playing operation;
and the using unit is used for determining a target virtual object corresponding to the target serial number from the virtual objects and controlling the target playing card to be used for the target virtual object.
In some embodiments, the first determination unit comprises:
the first obtaining subunit is used for obtaining the number of touch points corresponding to the card-playing operation;
and the first determining subunit is used for determining the target serial number according to the number of the touch points.
In some embodiments, the first determination unit comprises:
the second obtaining subunit is used for obtaining an operation track corresponding to the card-playing operation;
and the second determining subunit is used for determining the target sequence number according to the operation track.
In some embodiments, the first determination unit comprises:
the third acquisition subunit is used for acquiring the operation times corresponding to the card-playing operation;
and the third determining subunit is used for determining the target sequence number according to the operation times.
In some embodiments, the apparatus further comprises:
an acquisition unit configured to acquire an operation speed of a card-drawing operation in response to the card-drawing operation for a target game card in the card display area;
the first execution unit is used for executing the step of determining a target serial number according to the operation parameters corresponding to the card-playing operation if the operation speed is less than the preset speed;
and the second execution unit is used for determining a target virtual object from the virtual objects according to the ending position of the card-playing operation and controlling the target game card to be used for the target virtual object if the operation speed is not less than the preset speed.
In some embodiments, the apparatus further comprises:
and the second determining unit is used for determining the sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
In some embodiments, the first determination unit comprises:
a fourth determining subunit, configured to determine, in response to a first operation for a game card in the card display area, that the game card is a target game card;
and the fifth determining subunit is used for responding to a second operation aiming at the target game card and determining a target serial number according to the operation parameters corresponding to the second operation.
In some embodiments, the fourth determining subunit is specifically configured to:
and responding to a first operation aiming at a game card in the card display area, determining that the game card is a target game card, and displaying a serial number corresponding to the virtual object on the graphical user interface.
In some embodiments, the fifth determining subunit is specifically configured to:
and responding to a second operation aiming at the target game card, determining a target serial number according to an operation parameter corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
In some embodiments, the usage unit comprises:
and the control subunit is used for controlling the card skill corresponding to the target playing card released to the target virtual object or the card skill corresponding to the card combination released to the target virtual object, wherein the card combination is the combination of more than two playing cards determined according to the target playing card.
Accordingly, embodiments of the present application further provide a computer device, which includes a memory, a processor, and a computer program stored on the storage and executable on the processor, wherein the processor executes the playing card control method provided in any of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a storage medium, wherein a plurality of instructions are stored in the storage medium and are suitable for being loaded by the processor to execute the game card control method.
According to the method and the device, the serial number identifications are generated according to the number of the enemy virtual objects in the game picture of the card game, then the serial number identifications are correspondingly displayed on each enemy virtual object of the game picture, the serial number identifications corresponding to the card playing operation are judged according to the card playing operation of the player on the target card in the card area, namely the target card can be used for the enemy virtual object corresponding to the serial number identifications quickly, the card playing operation of the player is facilitated, and therefore the game experience of the game player can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of a game card control system according to an embodiment of the present disclosure.
Fig. 2 is a schematic flow chart of a playing card control method according to an embodiment of the present disclosure.
Fig. 3 is a schematic view of an application scenario of a playing card control method according to an embodiment of the present application.
Fig. 4 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 5 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 6 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 7 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 8 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 9 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 10 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 11 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 12 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 13 is a schematic flow chart of another method for controlling playing cards according to an embodiment of the present disclosure.
Fig. 14 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 15 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application.
Fig. 16 is a block diagram of a game card control device according to an embodiment of the present application.
Fig. 17 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game card control method, a game card control device, a storage medium and computer equipment. Specifically, the playing card control method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the playing card control method is operated on a terminal, a game application program is stored in the terminal device and used for presenting a virtual scene in a game picture. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the playing card control method is executed on a server, the playing card control method can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the cloud game running mode, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the game card control method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a game card control system according to an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides a game card control method which can be executed by a terminal or a server. The embodiment of the present application will be described with an example in which the card game control method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and the graphical user interface controls different virtual objects in the game to perform actions corresponding to the touch operation when detecting the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may comprise a virtual scene of the game. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, implementing a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scene diagram of the playing card control system shown in fig. 1 is merely an example, the image processing system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not constitute a limitation to the technical solution provided in the embodiment of the present application, and as a person having ordinary skill in the art knows, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems along with the evolution of the playing card control system and the appearance of new business scenes.
Based on the above problems, embodiments of the present application provide a first method, an apparatus, a computer device, and a storage medium for controlling a playing card, which can improve game experience of a game player. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the present application provides a game card control method, which may be executed by a terminal or a server, and the description is given by taking an example in which the game card control method is executed by the terminal.
Referring to fig. 2, fig. 2 is a schematic flow chart of a playing card control method according to an embodiment of the present application. The specific flow of the game card control method can be as follows:
101. and responding to the card-playing operation aiming at the target game cards in the card display area, and determining a target serial number according to the operation parameters corresponding to the card-playing operation.
In the embodiment of the application, a graphical user interface is provided through a terminal device, the content displayed by the graphical user interface at least comprises a card display area and a combat area of a target game, a plurality of game cards are displayed in the card display area, and at least one virtual object is displayed in the combat area.
The card display area is used for displaying game cards, the game cards correspond to card skills, and the card skills can be released to the virtual object through card-out operation. Different playing cards may correspond to different card skills; the combat area is used for providing a virtual scene for game fight between virtual characters; the virtual objects may include an enemy virtual object and a my virtual object, and the card skills may be used to control the release of the my virtual object to the enemy virtual object. The virtual object may be a virtual character (character or hero), a virtual object (building), or the like. The game cards displayed in the card display area may be game cards held by the current game player in the target game or game cards used by the current game player after purchase.
The card game can comprise an end game and a hand game, and when the card game is the end game, the card playing operation can be operated by a keyboard and a mouse; when the card game is a hand game, the card-playing operation may be a touch operation or the like.
In the embodiment of the application, the game cards can be configured with information such as attack object information and attack behavior parameters. The attack object information is used for describing whether an attack object (such as an attack character or an attack prop) needs to be generated or not when the card skill of the game card is released, and the attack behavior parameters can be used for controlling the attack behavior of the attack object.
The attack behavior may include a motion trajectory during the attack, and the attack object may be a stationary attack, or a mobile attack, an attack timing, an attack damage value, and the like.
In one example, the playing card may be configured with the attack behavior parameter and not configured with the attack object information (or the attack object information is null), and the game player may use the virtual object of the specified playing card and the target virtual object of the playing card attack by operating, and when playing the card, the virtual object is controlled to attack the target virtual object according to the attack behavior parameter.
In one example, the game card may be configured with an attack behavior parameter and attack object information, and when a card-out operation of a game player is detected, an attack object (e.g., an attack prop, a cannon, etc.) is generated in an attack area according to the attack object information of the game card, and the cannon is controlled to attack (attack a large range towards an enemy) in the attack area according to the attack behavior parameter, or the cannon is controlled to attack a target virtual object according to the attack behavior parameter.
Wherein, when generating the attack object in the attack area according to the attack object information of the game card, the generation position of the attack object can be determined based on the end position of the card-out operation in the fighting area. After the attack object is generated in the fighting area, the game player can control the attack object to move in the fighting area so as to select a proper position to release the attack object.
In embodiments of the present application, the target game may be a card game, and the playing cards in the card game may include a plurality of playing methods. For example, playing cards may be used to control my virtual object to release skills to an enemy virtual object, or playing cards may be used to generate a virtual object in a battle area and control the generated virtual object to attack an enemy virtual object or building, etc.
Specifically, when the playing cards are used for controlling the skill of the virtual object of the party to be released to the virtual object of the enemy, the skill information is displayed in the playing cards; when the game card is used for generating a virtual object in a battle area and controlling the generated virtual object to attack an enemy virtual object or a building, the virtual object and behavior information are displayed on the game card.
For example, please refer to fig. 3, fig. 3 is a schematic view of an application scenario of a game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 3, a card display area and a fighting area of a target game are displayed, a plurality of virtual objects in the fighting area are displayed in the card display area, and a plurality of game cards are displayed in the card display area, wherein the plurality of virtual objects may include a virtual object of a my party and a virtual object of an enemy party, and different game cards may correspond to different skills.
Wherein, the target playing card refers to the playing card selected by the game player to play.
In the embodiment of the application, each serial number is configured with at least one operation parameter of the card playing operation, so that the game player can execute the card playing operation of the operation parameter corresponding to the serial number on the target game card according to the serial number selected as required.
In some embodiments, in order to satisfy different playing operations of the game player, the operation parameter of the playing operation may include the number of touch points, and the step "determining a target serial number according to the operation parameter corresponding to the playing operation" may include the following operations:
acquiring the number of touch points corresponding to the card-playing operation;
and determining the target serial number according to the number of the touch points.
The number of touch points can be the number of operating fingers on the target game card when the game player conducts the card playing operation.
For example, referring to fig. 4, fig. 4 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 4, when a card-out operation of a game player on a target game card in the card display area is detected, the touch point number for obtaining the card-out operation may be: 2, the target sequence number may be determined as: 2.
in some embodiments, in order to satisfy different playing operations of the game player, the operation parameter includes an operation track, and the step "determining a target serial number according to the operation parameter corresponding to the playing operation" may include the following operations:
obtaining an operation track corresponding to the card-playing operation;
and determining a target sequence number according to the operation track.
The operation track may be a track that slides on the target game card when the game player performs a card-out operation.
For example, referring to fig. 5, fig. 5 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 5, when a card-out operation of a game player on a target game card in the card display area is detected, the operation trajectory of the card-out operation may be: 1, the target sequence number may be determined as: 1.
or, if the target serial number cannot be directly determined according to the operation track, that is, when the operation track is messy, the operation track can be identified, so that the target serial number corresponding to the operation track is determined.
In some embodiments, in order to satisfy different playing operations of the game player, the operation parameter includes the number of playing operations, and the step "determining a target serial number according to the operation parameter corresponding to the playing operation" may include the following operations:
acquiring the operation times corresponding to the card-playing operation;
and determining the target serial number according to the operation times.
The number of times of operation may be the number of clicks on the target playing card when the game player performs the card-playing operation.
For example, when a card-out operation of a game player on a target game card in the card display area is detected, the number of clicks of the card-out operation may be: 1, the target sequence number may be determined as: 1.
in some embodiments, in order to distinguish the fast playing operation from the regular playing operation for the target serial number, before the step "determining a target serial number according to the operation parameter corresponding to the playing operation", the following steps may be further included:
acquiring an operation speed of a card-playing operation in response to the card-playing operation for the target game card in the card display area;
if the operation speed is lower than the preset speed, a step of determining a target serial number according to the operation parameters corresponding to the card-playing operation is executed;
and if the operation speed is not less than the preset speed, determining a target virtual object from the virtual objects according to the ending position of the card-playing operation, and controlling the target game card to be used for the target virtual object.
In the embodiment of the application, the conventional card playing operation may be a single-finger operation or a multi-finger operation, and when the number of touch points in the card playing operation may be the same as the number of touch points corresponding to the conventional card playing operation, the conventional card playing operation or the conventional card playing operation according to the target serial number may be distinguished by the operation speed of the current card playing operation.
For example, a preset speed may be set, when the operation speed of the card-playing operation is less than the preset speed, the card-playing operation may be determined as the preset card-playing operation, and the steps of: determining a target serial number according to the operation parameters corresponding to the card-playing operation; when the operation speed of the card-playing operation is not less than the preset speed, the card-playing operation can be determined to be a conventional card-playing operation, a target virtual object can be determined from the virtual objects according to the ending position of the card-playing operation, and the target game card can be controlled to be used for the target virtual object.
In some embodiments, in order to quickly determine the virtual object corresponding to the card-playing operation, before the step "responding to the card-playing operation for the target game card in the card display area", the following steps may be further included:
and determining the sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
In the embodiment of the application, a serial number can be allocated to each virtual object according to the virtual objects in the battle area, so that when a game player conducts a card-playing operation, the virtual object corresponding to the serial number is determined according to the serial number corresponding to the card-playing operation, and a target virtual object with target game card releasing skills is rapidly determined.
In the embodiment of the application, a serial number can be allocated to each virtual object according to the position information of the virtual object in the game scene displayed by the current graphical user interface. Wherein the serial number may comprise a variety of forms such as numbers, letters, etc.
For example, referring to fig. 6, fig. 6 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 6, the combat area includes three virtual objects, which are arranged from left to right according to the positions of the virtual objects in the game scene, and then serial numbers are sequentially assigned to the virtual objects, where the serial numbers may be numbers, and the serial numbers of the virtual objects from left to right may be: 1. 2 and 3.
For another example, please refer to fig. 7, fig. 7 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 7, the game scene includes three virtual objects, the virtual objects are arranged from left to right according to positions of the virtual objects in the game scene, then serial numbers are sequentially assigned to the virtual objects, the serial numbers may be letters, and the serial numbers of the virtual objects from left to right may be: A. b, C are provided.
Each serial number is configured with at least one preset card-playing operation, that is, a game player can execute the preset card-playing operation on the game cards, so that the game cards can be triggered to be quickly used by the virtual object with the serial number corresponding to the preset card-playing operation.
In the embodiment of the application, when a virtual object appears in the graphical user interface, a corresponding serial number can be generated for the virtual object until the virtual object disappears in the graphical user interface, that is, the serial number is always displayed for the virtual object in the graphical user interface, so that a game player can conveniently and quickly select a target virtual object to play cards according to the serial number of each virtual object.
In some embodiments, if the serial number is always displayed on the graphical user interface, which occupies the display area and may block the content of the game screen, and affect the game player to view the game screen, a preset touch operation may be set, and the display of the serial number is triggered by the preset touch operation, before the step "responding to a card-playing operation for a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation", the method may include the following steps:
when a first touch operation on the card display area is detected, comparing the first touch operation with a preset touch operation;
and if the first touch operation accords with the preset touch operation, executing a step of displaying the current serial number of each virtual object on a graphical user interface.
The preset touch operation can be used for triggering the display of the serial number of the virtual object on the graphical user interface. For example, the preset touch operation may be a double click on the card display area.
When the double-click operation of a game player at any position of the card display area is detected, the serial numbers of all the virtual objects can be triggered to be displayed on the graphical user interface, and therefore whether the serial numbers are displayed or not can be selected according to the requirements of the game player.
For example, referring to fig. 8, fig. 8 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 8, when a double-click operation of the game player on the card display area is detected, a corresponding serial number is generated for each virtual object according to the position information and the number information of the virtual objects in the graphical user interface, and then the serial numbers of the virtual objects are displayed on the graphical user interface.
In some embodiments, in order to prompt that the game player may trigger the display of the serial number of the virtual object, an identification display control may be provided on the graphical user interface, and then the method may include the steps of:
and responding to the touch operation aiming at the identification display control, and displaying the current serial number of each virtual object on the graphical user interface.
The identification display control can be used for triggering the display of the sequence number of the virtual object on the graphical user interface.
For example, referring to fig. 9, fig. 9 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 9, an identifier display control is provided on the graphical user interface, when it is detected that a game player clicks the identifier display control, a corresponding sequence number is generated for each virtual object according to the position information and the number information of the virtual objects in the graphical user interface, and then the sequence number of each virtual object is displayed on the graphical user interface.
In some embodiments, a way to automatically display/hide the serial number of the virtual object is designed to facilitate the user operation, and then the method may further include the following steps:
acquiring the number of objects of a virtual object in a game scene;
and if the number of the objects is larger than the preset number of the objects, displaying the current serial number of each virtual object on the graphical user interface.
Wherein the number of objects refers to the number of virtual objects displayed by the graphical user interface. The preset number of objects is used for detecting whether to trigger the display of the serial number of the virtual object on the graphical user interface. For example, the number of preset objects may be: 4.
in the embodiment of the application, when the number of the virtual objects displayed on the graphical user interface is large, and when a game player selects a game card to play the game card, an attack object may not be accurately selected, and at this time, the serial number of the virtual object displayed on the graphical user interface may be triggered.
For example, the number of objects of the virtual object in the game scene for which the current graphical user interface is obtained may be: 5, the preset number of objects may be: and 4, comparing to determine that the number of the objects is larger than the preset number of the objects, generating corresponding serial numbers for the virtual objects according to the position information and the number information of the virtual objects in the graphical user interface, and then displaying the serial numbers of the virtual objects on the graphical user interface.
In some embodiments, in order to facilitate the game player to quickly select the virtual object according to the serial number, the step "determining the serial number corresponding to each virtual object based on the position information of the virtual object in the fighting area" may include the following operations:
acquiring position information of each virtual object in a graphical user interface;
and sequencing the virtual objects based on the position information to obtain the current serial numbers of the virtual objects.
In the embodiment of the application, a two-dimensional coordinate system is constructed based on the graphical user interface, and the position point of the lower left corner of the graphical user interface can be used as the origin of the coordinate system. And acquiring the position information of each virtual object in the graphical user interface, namely acquiring the coordinate position of each virtual object in a coordinate system.
Specifically, the virtual objects are sorted based on the position information, and the virtual objects may be sorted from near to far according to the distance from the origin of the coordinate system.
For example, referring to fig. 10, fig. 10 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 10, a game scene includes a plurality of virtual objects, and the positions of the virtual objects in the graphical user interface are obtained as follows: the position Q, the position W, the position E, the position R and the position T are respectively used for calculating the distance between each position point and the coordinate origin O, and the virtual objects are sorted according to the distance from near to far, which respectively comprises the following steps: the virtual object corresponding to the position Q, the virtual object corresponding to the position W, the virtual object corresponding to the position E, the virtual object corresponding to the position R and the virtual object corresponding to the position T, so that when a game player selects a target virtual object to play a card, the game player can conveniently and quickly play the card according to the position of the virtual object on the graphical user interface.
In some embodiments, the card-playing operation includes a first operation and a second operation, and the step "determining a target rank according to an operation parameter corresponding to the card-playing operation in response to the card-playing operation for the target game card in the card display area" may include the following operations:
determining that a playing card is a target playing card in response to a first operation on a playing card in the card display area;
and responding to a second operation aiming at the target game cards, and determining a target serial number according to the operation parameters corresponding to the second operation.
The first operation and the second operation may be touch operations.
In some embodiments, the step "determining a playing card to be a target playing card in response to a first action directed to a playing card in the card display area" may include the following actions:
and responding to a first operation aiming at a game card in the card display area, determining the game card as a target game card, and displaying a serial number corresponding to the virtual object on the graphical user interface.
For example, referring to fig. 11, fig. 11 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 11, when a first operation of the game player on the target game card is detected, the serial number of each enemy virtual object is acquired, and the serial numbers of each enemy virtual object are displayed on the graphical user interface, which may be, in order from left to right: 1. 2 and 3.
In some embodiments, in order to highlight the target virtual object corresponding to the playing operation serial number, the step "determining a target serial number according to the operation parameter corresponding to the second operation in response to the second operation on the target playing card" may include the following operations:
and responding to a second operation aiming at the target game card, determining a target serial number according to the operation parameters corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
For example, referring to fig. 12, fig. 12 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the graphical user interface shown in fig. 12, when a second operation of the target game card by the game player is detected, the target serial number may be determined as follows according to the operation parameter (number of touch points) of the second operation: 2, the virtual object with the sequence number 2 is enlarged and highlighted on the graphical user interface, and is displayed in a circle at the position where the virtual object with the sequence number 2 is located, so that the game player can clearly view the target virtual object conveniently.
102. A target virtual object corresponding to the target serial number is determined from the virtual objects, and the use of the target playing card to the target virtual object is controlled.
Specifically, after the target serial number corresponding to the card drawing operation is determined, a target virtual object corresponding to the target serial number may be determined from the virtual objects according to the serial numbers of the virtual objects, and then the target playing card may be controlled to be used for the target virtual object.
Specifically, after the target serial number is determined, the target virtual object corresponding to the target serial number is determined, and the skill of releasing the target game cards to the target virtual object is controlled, so that the target virtual object is attacked.
In some embodiments, in order to make skill set recommendations for game players and improve attack damage to enemy virtual objects, before the step of "controlling the use of target game cards to target virtual objects", the following steps may be further included:
determining other playing cards in the card display area that are associated with the target playing card;
the other playing cards refer to playing cards which have association relation with the target playing cards in the target game, and the association relation can include multiple kinds, such as skill similarity, skill combination use and the like.
In some embodiments, to implement the recommendation of a different deck combination, the step of "determining other playing cards associated with the target playing card in the card display area" may include the following operations:
determining game cards with skill information similar to that of the target game card from at least one game card to obtain other game cards.
The skill information similarity can include skill types similarity, and the game cards with the skill types similar to those of the target game cards are screened from other game cards according to the skill types of the target game cards to obtain other game cards.
For example, the card display area includes: a target game card, a first card, a second card, and a third card. Wherein, the skill type of the target playing card can be: skill a, the skill type of the first card may be: skill B, the skill type of the second card may be: skill C, the skill type of the third card may be: and (5) skill A. By comparing the skill type of the target playing card with the skill types of the other playing cards, playing cards similar to the skill type of the target playing card may be determined to be: the third card, i.e., the other playing card for which the third card is the target playing card.
Other game cards similar to the target game card are screened, and then the other game cards are recommended to game players, so that the game players can conveniently and quickly check skill information of the other game cards to select the game cards needing to be played.
Further, the step of "controlling to use the target playing card to the virtual object corresponding to the target serial number" may include the following operations:
and controlling the target game cards and other game cards to be used for the virtual objects corresponding to the target serial numbers.
Specifically, the combined skill of the target game cards and other game cards is controlled to be released to the target virtual object, so that the target virtual object is attacked, and the attack injury is strengthened.
In some embodiments, the step of "controlling the use of the target playing card to the target virtual object" may include the following operations in order to satisfy the player's different card dealing operation requirements:
controlling the card skill corresponding to the target game card to be released to the target virtual object or the card skill corresponding to the card combination to be released to the target virtual object, wherein the card combination is the combination of more than two game cards determined according to the target game card.
Specifically, the card skill for controlling the release of the target game card to the target virtual object, or the card skill for controlling the release of the card combination to the target virtual object, may be determined by the ending position of the card-out operation in the battle area.
In some embodiments, the step of "controlling the card skill corresponding to the release of the target game card to the target virtual object, or the card skill corresponding to the combination of cards to the target virtual object" may comprise the following operations:
releasing the card skill corresponding to the target game card to the target virtual object in response to the ending position of the card playing operation being located in the first display area of the battle area;
and in response to the ending position of the card-playing operation being located in the second display area of the battle area, releasing the card skills corresponding to the card combination to the target virtual object.
The first display area is a display area corresponding to the virtual object in the battle area. The second display area is an area other than the display area corresponding to the virtual object.
Specifically, when the ending position of the card-playing operation is in the area where the virtual object is located in the battle area, the skill of releasing the target playing card to the target virtual object can be triggered; when the ending position of the card-out operation is outside the area in which the virtual object is located in the battle area, the skill of releasing the card combination including the target game card to the target virtual object may be triggered.
The game cards which have a combination relation with the target game cards can be screened out from the card display area according to the target game cards by determining the card combination comprising the target game cards, and the card combination is combined with the target game cards to obtain the card combination, wherein the skill effect of the card combination can be stronger than that of a single game card.
In some embodiments, in order to facilitate accurate playing by the game player, before the step "releasing the card skill corresponding to the card combination to the target virtual object", the following steps may be further included:
in response to a card-out operation for a target playing card in the card display area, a card combination including the target playing card is determined from the plurality of playing cards and displayed in the card display area.
In some embodiments, to improve the card recommendation accuracy, the step of "determining a deck combination including the target playing card from among the plurality of playing cards" may comprise the operations of:
acquiring skill information of a target game card;
determining an associated playing card of the target playing card from the at least one playing card according to the skill information of the target playing card;
a card combination is derived based on the target game card and the associated game cards.
The skill information refers to all the card skills corresponding to the playing cards, for example, the skill information may include: skill type, skill injury, etc.
Further, the skill information of the target game card is matched with the skill information of other game cards in the card display area, a game card related to the target game card is selected from the other game cards according to the matching result, namely the related game card, and the target game card and the related game card are combined to obtain a card combination.
The associated playing cards refer to playing cards which have an association relationship with the target playing cards in the target game, and the association relationship may include multiple types, such as skill similarity, skill combination use, and the like.
In some embodiments, to implement the recommendation of different card combinations, the step of "determining an associated playing card of the target playing card from the at least one playing card according to the skill information of the target playing card" may comprise the following operations:
determining game cards with skill information similar to that of the target game card from at least one game card to obtain associated game cards.
The skill information similarity can include skill types similarity, and the game cards with the skill types similar to those of the target game cards are screened from other game cards according to the skill types of the target game cards to obtain the associated game cards.
For example, the card display area includes: a target game card, a first card, a second card, and a third card. Wherein, the skill type of the target playing card can be: skill a, the skill type of the first card may be: skill B, the skill type of the second card may be: skill C, the skill type of the third card may be: and (5) skill A. By comparing the skill type of the target playing card with the skill types of the other playing cards, playing cards similar to the skill type of the target playing card may be determined to be: the third card, i.e., the third card, is the associated playing card of the target playing card.
The game player is recommended to the associated game cards by screening the associated game cards similar to the target game cards, so that when the number of the game cards in the card display area is large, the associated game cards are extracted and displayed, the game player can conveniently and quickly check the skill information of the associated game cards, and the game cards needing to be played are selected. Moreover, for the novice game player, the novice game player can conveniently and quickly know more game card information by recommending the associated game card.
In some embodiments, to implement the recommendation of different card combinations, the step of "determining an associated playing card of the target playing card from the at least one playing card according to the skill information of the target playing card" may comprise the following operations:
and determining game cards of which the skill information meets the skill information collocation with the target game cards from at least one game card to obtain the associated game cards.
The skill information collocation refers to a skill type which can be collocated and used with the skill type of the target game card, and the game cards which can be collocated and used with the skill type of the target game card are screened from other game cards according to the skill type of the target game card to obtain the associated game cards.
For example, the card display area includes: a target playing card, a first card, a second card, and a third card. The skill type of the target playing card can be: skill a, the skill type of the first card may be: skill B, the skill type of the second card may be: skill C, the skill type of the third card may be: and (5) skill A. In a target game, skill a may be used with skill B, and by comparing the skill type of the target playing card with the skill types of other playing cards, the playing card used with the skill type of the target playing card may be determined to be: the first card, i.e., the first card, is the associated playing card of the target playing card.
The associated game cards matched with the target game cards are screened for use, and then the associated game cards are recommended to game players, so that a better card combination attacking the enemy can be recommended to the game players, and the attack injury to the enemy and the like are strengthened.
In some embodiments, in order to meet the requirements of the game player and optimize the card recommendation, after the step "determining the associated playing card of the target playing card from the at least one playing card according to the skill information of the target playing card", the following steps may be further included:
target associated playing cards for which a playing fee is not to be paid are determined from the associated playing cards.
In the embodiment of the application, the game cards provided by the target game include some game cards which need to be paid by the player, and for some game players, the game cards paid for are not interested, and after the associated game cards are determined, the associated game cards can be further screened.
Specifically, the consumption information of the current game player in the target game may be obtained first, and whether the game player accepts the playing cards paid for use may be determined according to the consumption information. For example, according to the player consumption information, if there is no or a small number of consumption value, it can be determined that the game player does not accept the game card paid for use; if the number of the payout is large, it can be determined that the game player accepts the paid-for game card.
If it is determined that the current game player does not accept the paid-for game cards, then the unpaid game cards may be screened from the associated game cards to obtain the target associated game cards.
If it is determined that the current game player accepts the pay-for-use game cards, the associated game cards need not be screened.
The step of "deriving a card combination based on the target playing card and the associated playing card" may comprise the operations of:
obtaining a card combination based on the target game cards and the target associated game cards;
specifically, the target game cards and the screened target associated game cards which do not need to be paid for are combined to obtain a card combination.
For example, the target playing card may be: the first card, the non-paying target associated playing card, may be: and obtaining a card combination of a second game card as follows: a first card and a second card.
The embodiment of the application discloses a game card control method, which comprises the following steps: responding to a card-playing operation aiming at a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation; a target virtual object corresponding to the target serial number is determined from the virtual objects, and the use of the target playing card to the target virtual object is controlled. Therefore, the game experience of the game player in the target game can be improved.
In view of the above, the card control method of the present application will be further described below by way of example. Referring to fig. 13, fig. 13 is a schematic flow chart of another game card control method according to an embodiment of the present application, and taking the game card control method specifically applied to a terminal as an example, a specific flow may be as follows:
201. the terminal displays a game interface of the card game.
For example, referring to fig. 14 and fig. 14, fig. 14 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the game interface shown in fig. 14, a part of a game scene of the card game, a first virtual object and a second virtual object in the game scene are displayed, wherein the first virtual object is a virtual object controlled by a current player, and the first virtual object and the second virtual object can be matched.
Wherein, the second virtual object corresponds to different virtual object numbers, which are respectively: 1. 2, 3 and 4.
Wherein, the game interface still is provided with the card region, and the card region includes: playing card A, playing card B, playing card C, and playing card D. Different game cards correspond to different attack skills, and a game player can select the game cards to play cards and trigger the attack skills of the game cards to attack the second virtual object.
202. When the terminal detects that a current game player conducts target card-playing operation on a target card in a card area of a game interface, the terminal determines a target virtual object number corresponding to the target card-playing operation.
In this embodiment of the application, at least one card-playing operation is set for different virtual object numbers, for example, when the virtual object number is 1, the set card-playing operation may be: single-finger operation; when the virtual object number is 2, the set card-out operation may be: double-finger operation; when the virtual object number is 3, the set card-playing operation may be: three-finger operation; when the virtual object number is 4, the set card-playing operation may be: four fingers of operation.
As shown in FIG. 14, a game player may first determine a target card to be dealt from a card area, and may then perform a discard operation on the target card.
For example, please refer to fig. 15, and fig. 15 is a schematic view of an application scenario of another game card control method according to an embodiment of the present application. In the game interface shown in fig. 15, when it is detected that the play operation of the game player for the game card D is a two-finger operation, the target game card may be determined as: in the game card D, the target virtual object identifier corresponding to the card-out operation may be: 2, that is, the game player wants to identify the target virtual object as: 2 to attack.
203. And the terminal controls the target card board to be used by the target second virtual object corresponding to the target virtual object number.
After the number of the target virtual object is determined, according to a target second virtual object corresponding to the number of the target virtual object, the skill of using the target playing card to the target second virtual object is controlled, so that the target second virtual object is attacked. Through the card playing operation designed by the application, the game cards do not need to be dragged to the second virtual character, the card playing operation can be carried out by directly operating on the game cards, and the operation of game players is facilitated.
The embodiment of the application discloses a game card control method, which comprises the following steps: the terminal displays a game interface of a card game, determines a target virtual object number corresponding to a target card-playing operation when detecting that a current game player plays the target card-playing operation of a target card in a card area of the game interface, and controls a target second virtual object corresponding to the target virtual object number to use the target card, so that the game experience of the game player is improved.
In order to better implement the playing card control method provided by the embodiment of the application, the embodiment of the application also provides a playing card control device based on the playing card control method. The terms are the same as those in the above-described playing card control method, and the details of the embodiment of the method can be referred to.
Referring to fig. 16, fig. 16 is a block diagram of a game card control device according to an embodiment of the present application, the device including:
a first determining unit 301, configured to determine, in response to a card playing operation for a target game card in the card display area, a target serial number according to an operation parameter corresponding to the card playing operation;
a using unit 302, configured to determine a target virtual object corresponding to the target serial number from the virtual objects, and control to use the target playing card to the target virtual object.
In some embodiments, the first determining unit 301 may include:
the first obtaining subunit is configured to obtain the number of touch points corresponding to the card-playing operation;
and the first determining subunit is used for determining the target serial number according to the number of the touch points.
In some embodiments, the first determining unit 301 may include:
the second obtaining subunit is used for obtaining an operation track corresponding to the card-playing operation;
and the second determining subunit is used for determining the target sequence number according to the operation track.
In some embodiments, the first determining unit 301 may include:
the third obtaining subunit is used for obtaining the operation times corresponding to the card-playing operation;
and the third determining subunit is used for determining the target sequence number according to the operation times.
In some embodiments, the apparatus may further comprise:
an acquisition unit configured to acquire an operation speed of a card-drawing operation in response to the card-drawing operation for a target game card in the card display area;
the first execution unit is used for determining a target serial number according to the operation parameters corresponding to the card-playing operation if the operation speed is lower than a preset speed;
and the second execution unit is used for determining a target virtual object from the virtual objects according to the ending position of the card-playing operation and controlling the target game card to be used for the target virtual object if the operation speed is not less than the preset speed.
In some embodiments, the apparatus may further comprise:
and the second determining unit is used for determining the sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
In some embodiments, the first determining unit 301 may include:
a fourth determining subunit, configured to determine, in response to a first operation for a game card in the card display area, that the game card is a target game card;
and the fifth determining subunit is used for responding to the second operation aiming at the target playing card and determining a target serial number according to the operation parameter corresponding to the second operation.
In some embodiments, the fourth determining subunit may specifically be configured to:
and responding to a first operation aiming at a game card in the card display area, determining that the game card is a target game card, and displaying a serial number corresponding to the virtual object on the graphical user interface.
In some embodiments, the fifth determining subunit may be specifically configured to:
and responding to a second operation aiming at the target game card, determining a target serial number according to an operation parameter corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
In some embodiments, the usage unit 302 may include:
and the control subunit is used for controlling the card skill corresponding to the target playing card released to the target virtual object or the card skill corresponding to the card combination released to the target virtual object, wherein the card combination is the combination of more than two playing cards determined according to the target playing card.
The embodiment of the application discloses a game card control device, which responds to the card-playing operation of a target game card in a card display area through a first determining unit 301, determines a target serial number according to an operation parameter corresponding to the card-playing operation, determines a target virtual object corresponding to the target serial number in the virtual object through a using unit 302, and controls the target virtual object to use the target game card. Therefore, the game experience of the game player can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a terminal. As shown in fig. 17, fig. 17 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 601 is a control center of the computer apparatus 600, connects various parts of the entire computer apparatus 600 using various interfaces and lines, performs various functions of the computer apparatus 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer apparatus 600 as a whole.
In this embodiment, the processor 601 in the computer device 600 loads instructions corresponding to processes of one or more applications into the memory 602, and the processor 601 executes the applications stored in the memory 602 according to the following steps, so as to implement various functions:
responding to a card-playing operation aiming at a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation;
a target virtual object corresponding to the target serial number is determined from the virtual objects, and the use of the target playing card to the target virtual object is controlled.
In some embodiments, the operating parameter includes a number of touch points;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, comprising:
acquiring the number of touch points corresponding to the card-playing operation;
and determining the target serial number according to the number of the touch points.
In some embodiments, the operational parameter comprises an operational trajectory;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, comprising:
obtaining an operation track corresponding to the card-playing operation;
and determining a target sequence number according to the operation track.
In some embodiments, the operating parameter comprises a number of operations;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, comprising:
acquiring the operation times corresponding to the card-playing operation;
and determining a target sequence number according to the operation times.
In some embodiments, before determining a target serial number according to the operation parameter corresponding to the card-playing operation, the method further comprises:
acquiring an operation speed of a card-playing operation in response to the card-playing operation for the target game card in the card display area;
if the operation speed is lower than the preset speed, a step of determining a target serial number according to the operation parameters corresponding to the card-playing operation is executed;
and if the operation speed is not less than the preset speed, determining a target virtual object from the virtual objects according to the ending position of the card-playing operation, and controlling the target game card to be used for the target virtual object.
In some embodiments, prior to responding to a discard operation for a target playing card in the card display area, the method further comprises:
and determining the sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
In some embodiments, the card-playing operation includes a first operation and a second operation;
the step of determining a target sequence number according to operation parameters corresponding to the card-playing operation in response to the card-playing operation for the target game card in the card display area comprises the following steps:
determining that a playing card is a target playing card in response to a first operation on a playing card in the card display area;
and responding to a second operation aiming at the target game cards, and determining a target serial number according to the operation parameters corresponding to the second operation.
In some embodiments, determining that a playing card is a target playing card in response to a first operation on a playing card in the card display area comprises:
and in response to a first operation aiming at a game card in the card display area, determining the game card as a target game card, and displaying a serial number corresponding to the virtual object on a graphical user interface.
In some embodiments, in response to a second operation on the target playing card, determining a target serial number according to an operation parameter corresponding to the second operation includes:
and responding to a second operation aiming at the target game cards, determining a target serial number according to the operation parameters corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
In some embodiments, controlling the use of a target playing card to a target virtual object includes:
controlling the card skill corresponding to the target game card to be released to the target virtual object or the card skill corresponding to the card combination to be released to the target virtual object, wherein the card combination is the combination of more than two game cards determined according to the target game card.
According to the scheme, the sequence numbers are generated according to the number of the enemy virtual objects in the game picture of the card game, then the sequence numbers are correspondingly displayed on the enemy virtual objects in the game picture, and the sequence numbers corresponding to the card playing operation are judged according to the card playing operation of the player on the target cards in the card area, so that the target cards can be used for the enemy virtual objects corresponding to the sequence numbers quickly, the card playing operation of the player is facilitated, and the game experience of the game player can be improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 17, the computer device 600 further includes: touch display screen 603, radio frequency circuit 604, audio circuit 605, input unit 606, and power supply 607. The processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 17 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 603 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 601 to determine the type of the touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement an input function.
The rf circuit 604 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers and microphones. The audio circuit 605 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, which is then processed by the audio data output processor 601, and then transmitted to, for example, another computer device via the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 606 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Optionally, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 17, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may determine, in response to a card-playing operation for a target game card in the card display area, a target serial number according to an operation parameter corresponding to the card-playing operation; a target virtual object corresponding to the target serial number is determined from the virtual objects, and the use of the target playing card to the target virtual object is controlled.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps of any one of the playing card control methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
responding to a card-playing operation aiming at a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation;
a target virtual object corresponding to the target serial number is determined from the virtual objects, and the use of the target playing card to the target virtual object is controlled.
In some embodiments, the operating parameter includes a number of touch points;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, comprising:
acquiring the number of touch points corresponding to the card-playing operation;
and determining the target serial number according to the number of the touch points.
In some embodiments, the operational parameter comprises an operational trajectory;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, comprising:
obtaining an operation track corresponding to the card-playing operation;
and determining a target sequence number according to the operation track.
In some embodiments, the operating parameter comprises a number of operations;
determining a target serial number according to the operation parameters corresponding to the card-playing operation, wherein the method comprises the following steps:
acquiring the operation times corresponding to the card-playing operation;
and determining the target serial number according to the operation times.
In some embodiments, before determining a target serial number according to the operation parameter corresponding to the card-playing operation, the method further comprises:
acquiring an operation speed of a card-playing operation in response to the card-playing operation for the target game card in the card display area;
if the operation speed is lower than the preset speed, a step of determining a target serial number according to the operation parameters corresponding to the card-playing operation is executed;
and if the operation speed is not less than the preset speed, determining a target virtual object from the virtual objects according to the ending position of the card-playing operation, and controlling the target game card to be used for the target virtual object.
In some embodiments, prior to responding to a discard operation for a target playing card in the card display area, the method further comprises:
and determining the sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
In some embodiments, the card-playing operation includes a first operation and a second operation;
the step of determining a target sequence number according to operation parameters corresponding to the card-playing operation in response to the card-playing operation for the target game card in the card display area comprises the following steps:
determining that a playing card is a target playing card in response to a first operation on a playing card in the card display area;
and responding to a second operation aiming at the target game cards, and determining a target serial number according to the operation parameters corresponding to the second operation.
In some embodiments, determining that a playing card is a target playing card in response to a first operation on a playing card in the card display area comprises:
and responding to a first operation aiming at a game card in the card display area, determining the game card as a target game card, and displaying a serial number corresponding to the virtual object on the graphical user interface.
In some embodiments, in response to a second operation on the target playing card, determining a target serial number according to an operation parameter corresponding to the second operation includes:
and responding to a second operation aiming at the target game cards, determining a target serial number according to the operation parameters corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
In some embodiments, controlling the use of a target playing card to a target virtual object includes:
controlling the card skill corresponding to the target game card to be released to the target virtual object or the card skill corresponding to the card combination to be released to the target virtual object, wherein the card combination is the combination of more than two game cards determined according to the target game card.
According to the scheme, the sequence numbers are generated according to the number of the enemy virtual objects in the game picture of the card game, then the sequence numbers are correspondingly displayed on the enemy virtual objects in the game picture, and the sequence numbers corresponding to the card playing operation are judged according to the card playing operation of the player on the target cards in the card area, so that the target cards can be used for the enemy virtual objects corresponding to the sequence numbers quickly, the card playing operation of the player is facilitated, and the game experience of the game player can be improved.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any of the game card control methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game card control methods provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The foregoing describes in detail a playing card control method, device, storage medium and computer apparatus provided in the embodiments of the present application, and specific examples are applied herein to explain the principles and implementations of the present application, and the description of the foregoing embodiments is only used to help understand the method and core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (13)

1. A method for controlling a game card, wherein a graphical user interface is provided through a terminal device, the content displayed by the graphical user interface at least includes a card display area and a battle area, the card display area displays at least one game card, and the battle area displays at least one virtual object, the method comprising:
responding to a card-playing operation aiming at a target game card in the card display area, and determining a target serial number according to an operation parameter corresponding to the card-playing operation;
and determining a target virtual object corresponding to the target serial number from the virtual objects, and controlling the target playing card to be used for the target virtual object.
2. The method of claim 1, wherein the operating parameter comprises a number of touch points;
the determining a target serial number according to the operation parameters corresponding to the card-playing operation comprises:
acquiring the number of touch points corresponding to the card-playing operation;
and determining the target sequence number according to the number of the touch points.
3. The method of claim 1, wherein the operational parameters include operational trajectories;
the determining a target serial number according to the operation parameters corresponding to the card-playing operation comprises:
obtaining an operation track corresponding to the card-playing operation;
and determining the target sequence number according to the operation track.
4. The method of claim 1, wherein the operating parameter comprises a number of operations;
the determining a target serial number according to the operation parameters corresponding to the card-playing operation comprises:
acquiring the operation times corresponding to the card-playing operation;
and determining the target sequence number according to the operation times.
5. The method according to any one of claims 1-4, wherein before determining a target serial number according to the operation parameters corresponding to the card-playing operation, the method further comprises:
acquiring an operation speed of a card-playing operation in response to the card-playing operation for a target game card in the card display area;
if the operation speed is lower than the preset speed, a step of determining a target serial number according to the operation parameters corresponding to the card-playing operation is executed;
and if the operation speed is not less than the preset speed, determining a target virtual object from the virtual objects according to the end position of the card-playing operation, and controlling the target game card to be used for the target virtual object.
6. The method of claim 1, wherein prior to responding to a discard operation for a target playing card in the card display area, the method further comprises:
and determining a sequence number corresponding to each virtual object based on the position information of the virtual object in the fighting area.
7. The method of claim 1, wherein the card-playing operation comprises a first operation and a second operation;
the step of determining a target sequence number according to an operation parameter corresponding to the card-playing operation in response to the card-playing operation for the target game card in the card display area includes:
in response to a first operation on a playing card in the card display area, determining that the playing card is a target playing card;
and responding to a second operation aiming at the target game card, and determining a target serial number according to an operation parameter corresponding to the second operation.
8. The method of claim 7, wherein determining that a playing card is a target playing card in response to a first operation on the playing card in the card display area comprises:
and responding to a first operation aiming at a game card in the card display area, determining that the game card is a target game card, and displaying a serial number corresponding to the virtual object on the graphical user interface.
9. The method of claim 7, wherein determining a target rank according to the operational parameters corresponding to a second operation in response to the second operation on the target playing card comprises:
and responding to a second operation aiming at the target game card, determining a target serial number according to an operation parameter corresponding to the second operation, and identifying a target virtual object with the serial number as the target serial number in the graphical user interface.
10. The method of claim 1, wherein the controlling the use of the target playing card to the target virtual object comprises:
and controlling the card skill corresponding to the target playing card to be released to the target virtual object, or controlling the card skill corresponding to the card combination to be released to the target virtual object, wherein the card combination is the combination of more than two playing cards determined according to the target playing card.
11. A game card control apparatus for providing a graphic user interface through a terminal device, the graphic user interface displaying at least a card display area and a battle area, the card display area displaying at least one game card, the battle area displaying at least one virtual object, the apparatus comprising:
the first determining unit is used for responding to the card-playing operation of the target game cards in the card display area and determining a target serial number according to the operation parameters corresponding to the card-playing operation;
and the using unit is used for determining a target virtual object corresponding to the target serial number from the virtual objects and controlling the target playing card to be used for the target virtual object.
12. A computer apparatus comprising a memory, a processor and a computer program stored on the memory and run on the processor, wherein the processor when executing the program implements a playing card control method as claimed in any one of claims 1 to 10.
13. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform a playing card control method as claimed in any one of claims 1 to 10.
CN202210679863.0A 2022-06-15 2022-06-15 Game card control method and device, computer equipment and storage medium Pending CN115040867A (en)

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Application Number Priority Date Filing Date Title
CN202210679863.0A CN115040867A (en) 2022-06-15 2022-06-15 Game card control method and device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210679863.0A CN115040867A (en) 2022-06-15 2022-06-15 Game card control method and device, computer equipment and storage medium

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Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024152504A1 (en) * 2023-01-18 2024-07-25 网易(杭州)网络有限公司 Game interaction method and apparatus, and computer device and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024152504A1 (en) * 2023-01-18 2024-07-25 网易(杭州)网络有限公司 Game interaction method and apparatus, and computer device and storage medium

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