CN113332721A - Game control method and device, computer equipment and storage medium - Google Patents
Game control method and device, computer equipment and storage medium Download PDFInfo
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- CN113332721A CN113332721A CN202110615007.4A CN202110615007A CN113332721A CN 113332721 A CN113332721 A CN 113332721A CN 202110615007 A CN202110615007 A CN 202110615007A CN 113332721 A CN113332721 A CN 113332721A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application discloses a game control method, a game control device, computer equipment and a storage medium. According to the scheme, the visual field viewing function is added to the rocker control in the game interface, when a virtual character in the game enters the transmission area of the virtual scene, the function of the rocker control is switched to the visual field viewing function, so that a user can rapidly and accurately view the scene of the transmission destination area by operating the rocker control with the visual field viewing function, and the accuracy of the user in the game operation can be improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method and apparatus, a computer device, and a storage medium.
Background
With the rapid development of online games, the mode of playing games through the intelligent terminal is more and more popular with users. In some Multiplayer Online game types (such as Multiplayer Online Battle Arena), the area of the virtual game scene is wide. When a user is in the game process, a scene graph of the current virtual character at the position of the virtual game scene is displayed on a game interface.
In the research and practice of the related art, the inventors of the present application found that, in the related art, a user views a scene of a transmission destination by operating thumbnails of virtual game scenes. However, the accuracy of the above operation is low.
Disclosure of Invention
The embodiment of the application provides a game control method, a game control device, computer equipment and a storage medium, which can improve the accuracy of operation of a user in a game.
The embodiment of the application provides a game control method, which comprises the following steps:
entering a transfer preparation state when detecting that a target virtual role in a virtual scene enters a transfer triggering area;
before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area;
transmitting the target avatar to the transmission destination area after the transmission preparation state is ended.
Correspondingly, the embodiment of the present application further provides a game control device, including:
the system comprises a first detection unit, a second detection unit and a third detection unit, wherein the first detection unit is used for entering a transmission preparation state when detecting that a target virtual character in a virtual scene enters a transmission trigger area;
the first display unit is used for responding to a first touch operation on the target function control before the transmission preparation state is finished, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area;
a transfer unit for transferring the target avatar to the transfer destination area after the transfer preparation state is ended.
In some embodiments, the apparatus further comprises:
and the first exit unit is used for responding to a second touch operation on the target function control before the transmission preparation state is finished, and exiting the transmission preparation state.
In some embodiments, the apparatus further comprises:
and the control unit is used for responding to a second touch operation on the target function control before the transmission preparation state is finished, and controlling the target virtual character to move out of the transmission trigger area.
In some embodiments, the apparatus further comprises:
and the first switching unit is used for switching the display form of the target function control in the game interface from the first display form to the second display form when detecting that the target virtual character in the virtual scene enters the transmission triggering area.
In some embodiments, the apparatus further comprises:
the second detection unit is used for exiting the transmission preparation state when a second touch operation on the target function control in the second display form is detected;
and the second switching unit is used for switching the display form of the target function control to the first display form and moving the target virtual character out of the transmission triggering area.
In some embodiments, the first display unit comprises:
the first obtaining subunit is configured to obtain, when a first touch operation of the target function control by a user is detected, a transmission destination area associated with the transmission trigger area;
and the second acquisition subunit is used for acquiring the game picture of the transmission destination area in the preset range and displaying the game picture.
In some embodiments, the first obtaining subunit is specifically configured to:
when first touch operation of a user on the target function control is detected, displaying a position selection page;
detecting a selection operation triggered by a user through the position selection page;
determining the target transfer destination area from among the plurality of transfer destination areas associated with the transfer trigger area in response to the selection operation.
In some embodiments, the apparatus further comprises:
a judging unit configured to judge whether the target transfer destination area is a preset transfer destination area;
a second quitting unit, configured to quit a transfer preparation state for transferring the target avatar to a preset transfer destination area and enter a transfer preparation state for transferring the target avatar to the target transfer destination area if the target transfer destination area is not the preset transfer destination area.
In some embodiments, the apparatus further comprises:
the acquisition unit is used for acquiring the game pictures currently presented in the transmission target area related to the transmission trigger area to obtain a plurality of candidate game pictures;
and the screening unit is used for screening the target game picture from the candidate game pictures according to the battle belonging to the virtual character in the candidate game picture in the game.
In some embodiments, the apparatus further comprises:
a third detection unit configured to exit the transfer preparation state when an operation of the cancel control by a user is detected;
and the hiding unit is used for moving the target virtual character out of the transmission triggering area and hiding the transmission progress bar in the current game picture.
In some embodiments, the apparatus further comprises:
and the fourth detection unit is used for switching the target game picture into the current game picture when the first touch operation executed on the target function control is detected again.
In some embodiments, the apparatus further comprises:
and the fifth detection unit is used for switching the target game picture into the current game picture when the first touch operation on the target function control is detected to be finished.
In some embodiments, the apparatus further comprises:
a sixth detecting unit, configured to, when the target game screen is displayed, generate a prompt message if it is detected that another virtual character enters the current game screen, where the other virtual character and the target virtual character belong to different battle battles in the game, and the prompt message is used to prompt a user that a danger exists in the current virtual scene;
and the second display unit is used for displaying the prompt message.
Accordingly, embodiments of the present application further provide a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the game control method provided in any of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a storage medium, wherein the storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by the processor to execute the game control method.
The embodiment of the application discloses a game control method, a game control device, computer equipment and a storage medium, wherein the method comprises the following steps: entering a transfer preparation state when detecting that a target virtual role in a virtual scene enters a transfer triggering area; before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area; after the transfer preparation state is ended, the target avatar is transferred to the transfer destination area. According to the embodiment of the application, the visual field viewing function is added to the rocker control in the game interface, when the virtual character in the game enters the transmission area of the virtual scene, the function of the rocker control is switched to the visual field viewing function, so that a user can rapidly view the scene of the transmission destination area by operating the rocker control with the visual field viewing function, and the accuracy of the user in the game operation can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of a scene of a game control system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present application.
Fig. 3 is a schematic view of an application scenario of the game control method according to the embodiment of the present application.
Fig. 4 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 5 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 6 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 7 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 8 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 9 is a schematic flow chart of another game control method according to an embodiment of the present application.
Fig. 10 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 11 is a schematic view of another application scenario of the game control method according to the embodiment of the present application.
Fig. 12 is a block diagram of a game control device according to an embodiment of the present application.
Fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game control method, a game control device, a storage medium and computer equipment. Specifically, the use method of the prop according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the game control method is operated on a terminal, the terminal device stores a game application and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the game control method is executed on a server, the game control method may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the use method of the prop are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a scene of a game control system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides a game control method, which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a method for using a prop is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scene schematic diagram of the game control system shown in fig. 1 is only an example, the image processing system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and as a person having ordinary skill in the art knows, with the evolution of the game control system and the occurrence of a new business scene, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game control method, an apparatus, a computer device, and a storage medium, which can improve accuracy of a user in a game. The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiments of the present application provide a game control method, which may be executed by a terminal or a server, and the embodiments of the present application describe a game control method executed by a terminal as an example.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present application. The specific flow of the game control method can be as follows:
101. and entering a transmission preparation state when detecting that the target virtual character in the virtual scene enters a transmission triggering area.
In the embodiment of the application, the virtual character refers to a virtual object in a game controlled by a user or a player through a terminal, and the target virtual character refers to a virtual character controlled by a local terminal user. The game interface displays the target virtual character and the current game scene where the target virtual character is located.
The transfer trigger area is an area that triggers a transfer function, and when the virtual character enters the transfer trigger area, the virtual character can be transferred to another area in the game.
For example, when the user moves the target avatar to the transfer trigger area, the target avatar may be transferred to other areas in the game.
In some embodiments, the transfer ready state is entered when it is detected that a target avatar in the virtual scene enters the transfer trigger area.
Wherein the transfer preparation state includes: a waiting state before transferring the target avatar to other areas, the waiting state including a predetermined waiting time, for example, 5 seconds, etc. After entering the transfer preparation state, a game screen or the like of the area associated with the transfer trigger area may be acquired. In this way, the virtual character can be transferred from one location area of the virtual scene to another.
For example, please refer to fig. 3, and fig. 3 is a schematic view of an application scenario of a game control method according to an embodiment of the present application. In fig. 3, the game interface displays a current virtual scene, a target virtual character, a target function control, and a transfer trigger area, wherein an energy bar of the target virtual character and a character name "player" are displayed above the target virtual character, and the energy bar indicates a life value of the virtual character.
The display form of the target function control refers to a display icon of the target function control on the game interface, the display form of the target function control may include multiple forms, for example, the display form may include a first display form, a second display form, and the like, and different display forms represent that the target function control corresponds to different functions.
In some embodiments, the target functionality control may be a movement control that may be used to receive movement control operations for the target avatar, which may be used to control the target avatar to move within the virtual scene.
Referring to fig. 3, the target functionality control is in a first display form, for example, the first display form may be displayed as: the four arrows point to different directions respectively, and in the first display form, the target function control can be used for controlling the target virtual character to move by the user. In addition, the game interface may further include other function controls, which may be used to execute different functions, and are not described herein.
Further, in response to an operation of a target function control of the first display modality in the game interface, the target virtual character may be moved into the transfer trigger area. Referring to fig. 4, fig. 4 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. FIG. 4 illustrates a user operation of a target functionality control of a first display modality. For example, in the current virtual scene, the transfer trigger area may be located in the east of the target virtual character, and the user may drag the target function control to slide to the east, thereby controlling the target virtual character to move to the east into the transfer trigger area.
Referring to fig. 5, fig. 5 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In fig. 5, when the target virtual character enters the transfer trigger area, the display form of the target function control changes from the first display form to the second display form, and the second display form may be: an eye pattern, in the second display modality, the target functionality control may be used to view the virtual scene. Meanwhile, when the target virtual character enters the transmission triggering area, the target virtual character is triggered to enter a transmission preparation state, a transmission function is executed, a transmission progress bar is displayed on the game interface, in the process of loading the transmission progress bar, the terminal loads virtual scene data of the transmission area, and after the data loading is completed, the target virtual character can be transmitted to other position areas.
102. And before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area.
The touch operation is also a touch operation, and the touch operation may include: the first touch operation may be any one of the above operations, such as a click operation, a press operation, and a slide operation.
After the target function control in the second display form is displayed on the game interface, when a first touch operation of the user on the target function control in the second display form is detected, the scene viewing function can be executed.
In some embodiments, in order to improve the scene viewing efficiency, the step "presenting, in response to the first touch operation on the target function control, the target game screen in the predetermined range of the transfer destination area corresponding to the transfer trigger area" may include the following steps:
when first touch operation of a user on a target function control is detected, a transmission target area associated with a transmission trigger area is obtained;
and acquiring the game picture of the transmission destination area in the preset range, and displaying the game picture.
The transmission destination area refers to a position area set in the game and associated with the transmission trigger area, that is, a transmission destination area.
Specifically, the position of the transmission destination area in the whole virtual scene may be acquired, then the game picture currently presented at the position may be acquired, that is, the target game picture may be obtained, and finally the target game picture is displayed on the game interface, that is, the scene viewing function may be implemented.
The number of the location areas associated with the transmission trigger area may be one or more. Specifically, the setting can be performed according to the actual situation of the game.
For example, in a game, transmitting the trigger zone may include: a first transfer trigger area and a second transfer trigger area; the transmission location, i.e. location area, may comprise: a transfer position a, a transfer position B and a transfer position C. The location area associated with the first transmission trigger area may be: the location area associated with the second transmission trigger area may be: a transfer position a, a transfer position B and a transfer position C. Then, when the virtual character in the game enters the first transfer trigger area, the virtual character may be transferred from the first transfer trigger area to the transfer location a; when the virtual character in the game enters the second transfer trigger area, the virtual character may be transferred from the second transfer trigger area to the transfer location a, or the virtual character may be transferred from the second transfer trigger area to the transfer location B, or the virtual character may be transferred from the second transfer trigger area to the transfer location C.
In some embodiments, the number of location areas associated with a transmission trigger area may be multiple. In order to improve the scene viewing efficiency, the step "obtaining the transfer destination area associated with the transfer trigger area when the first touch operation of the user on the target function control is detected" may include the following operations:
when first touch operation of a user on the target function control is detected, displaying a position selection page;
detecting selection operation triggered by a user through a position selection page;
a target transfer destination area is determined from among the plurality of transfer destination areas associated with the transfer trigger area in response to the selection operation.
The position selection page is used for the user to select the viewed target virtual scene, and the names of a plurality of transmission destination areas associated with the transmission trigger area can be displayed on the position selection page.
Referring to fig. 6, fig. 6 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In fig. 6, transmitting the location area associated with the trigger area may include: position area a, position area B, position area C, position area D, and position area E. The location selection page may include: and each target function sub-control can be correspondingly associated with one position area.
In some embodiments, to reduce the area occupied by the control in the game interface, the position selection page may be hidden, for example, when the target virtual character enters the transfer trigger area, and the transfer trigger area is associated with a plurality of position areas, the game interface displays the target function control as shown in fig. 6, and when the operation of the target function control by the user is detected, the position selection page may be displayed in the game interface, that is, a plurality of target function sub-controls may be displayed beside the target function control.
Further, when the user clicks the target function sub-control "position area a", the target virtual character can be transmitted to the position area a, and the virtual scene of the position area a can be viewed; or when the user clicks the target function sub-control 'position area B', the target virtual character can be transmitted to the position area B, and meanwhile, the virtual scene of the position area B can be viewed; or, when the user clicks the target function sub-control "location area C", the target virtual character may be transmitted to the location area C, and the virtual scene of the location area C may be viewed at the same time; similarly, the above operations can be implemented for other target function sub-controls of the target function control in the second display form. Therefore, the user can quickly check the virtual scene of each position area, select a proper position area for transmission, and improve the user experience.
In some embodiments, in order to improve the efficiency of game operation, before the step "acquiring the virtual scene currently presented by the transmission destination area", the method may further include:
judging whether the target transmission destination area is a preset transmission destination area or not;
if the target transfer destination area is not the preset transfer destination area, exiting the transfer preparation state for transferring the target avatar to the preset transfer destination area and entering the transfer preparation state for transferring the target avatar to the target transfer destination area.
The preset location area refers to a location area corresponding to a default execution entering a transmission preparation state in a plurality of transmission destination areas associated with the transmission trigger area.
For example, the location area associated with the transmission trigger area may include: position area a, position area B, position area C, position area D, and position area E. The default location area may be: location area a. When it is detected that the target avatar enters the transfer trigger area, the entry into the transfer preparation state may be performed by default to transfer the target avatar from the transfer trigger area to the location area a.
In order to speed up the transmission progress, when it is detected that the target virtual character enters the transmission triggering area, when the preset position area is loaded, the same scene in the preset position area and other transmission position areas may be loaded first, and then different scenes in the preset position area and other transmission position areas may be loaded.
For example, the other transmission area may be a location area a including: virtual house, virtual lawn etc. in the preset position region including: the virtual house, the virtual statue and the like can determine that the scene in the preset position area, which is the same as the position area A, is the virtual house, and when the transmission function is executed, the data of the virtual house can be loaded firstly, and then the data of the virtual statue can be loaded. Then, when the user reselects the location area a as the target transfer area, only the data of the virtual lawn needs to be loaded, so as to speed up the transfer progress.
Referring to fig. 6, when the number of the position areas associated with the transmission trigger area is multiple, a user is triggered to display a position selection page on the game interface in response to a touch operation of the user on the target function control in the second display form, that is, multiple target function sub-controls are displayed beside the target function control, and the user can click the target function sub-controls. For example, when the position selection page is displayed on the game interface, when the click operation of the user on the "position area D" of the target function sub-control is detected, the transfer destination area corresponding to the transfer preparation state can be updated, that is, the target virtual character is transferred from the transfer trigger area to the default position area, and the update is: and transmitting the target virtual role to the position area D, so that the transmission requirement of a user can be met, and switching of a plurality of transmission areas is realized.
For example, please refer to fig. 7, and fig. 7 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In fig. 7, the upper diagram is a diagram showing a current virtual scene in the transmission process, when a touch operation of the user on the target function control in the second display form is detected, the target virtual scene associated with the transmission trigger area is acquired, the current virtual scene shown in the game interface is switched to the target virtual scene, the user can view the current view of the target virtual scene, and meanwhile, the game interface can show a transmission progress bar for transmitting the target virtual character from the current virtual scene to the target virtual scene, so that the user can know the transmission progress in real time.
In some embodiments, in order to improve the virtual scene viewing efficiency, after the step "show the target virtual scene corresponding to the transmission trigger area at the game interface", the following steps may be further included:
and when the first touch operation executed on the target function control is detected again, switching the target game picture into the current game picture.
For example, the first touch operation may be a click operation, when the target virtual character enters the transfer trigger area, the game interface displays a second display form of the target function control, the user may perform the click operation on the target function control in the second display form, the game interface switches the current virtual scene to the target virtual scene, and after the user views the target virtual scene, the user may perform the click operation on the target function control in the second display form again, so that the target virtual scene displayed on the game interface may be switched to the current virtual scene, thereby implementing fast switching between virtual scenes, and facilitating the user operation.
In some embodiments, in order to improve the virtual scene viewing efficiency, after the step "show the target virtual scene corresponding to the transmission trigger area at the game interface", the following steps may be further included:
and when the first touch operation on the target function control is detected to be finished, switching the target game picture into the current game picture.
For example, the touch operation may be a press operation. When the target virtual character enters the transmission triggering area, the game interface displays the second display form of the target function control, the user can press the target function control in the second display form, the game interface switches the current virtual scene into the target virtual scene, and after the user views the target virtual scene, the pressing operation is finished, so that the target virtual scene displayed by the game interface can be switched into the current virtual scene, the rapid switching between the virtual scenes is realized, and the operation of the user is facilitated.
In some embodiments, in order to improve the user experience, after the step "showing the target game screen within the predetermined range of the transmission destination area corresponding to the transmission trigger area", the following steps may be further included:
when a second touch operation on the target function control in a second display form is detected, exiting the transmission preparation state;
and switching the display form of the target function control into a first display form, and moving the target virtual role out of the transmission triggering area.
The second touch operation may be a different touch operation from the first touch operation, for example, the second touch operation may be a sliding operation.
After the user views the target virtual scene, if the target virtual scene is found to have danger, the transmission of the target virtual role from the current virtual scene to the target virtual scene can be cancelled.
Specifically, the user may perform a moving operation, that is, a second touch operation, on the target function control in the second display form. And the moving operation refers to sliding the target function control, and the target virtual character is controlled to move through the sliding target function control.
In some embodiments, in order to avoid the user misoperation, when the moving distance of the moving operation is set to be greater than the preset distance, the function corresponding to the moving operation may be triggered. For example, the preset distance may be: 3 cm, when the moving distance of the function control in the second display form slid by the user is greater than or equal to 3 cm, the execution can be stopped to enter the transmission preparation state, that is, the transmission is cancelled.
Or, in some embodiments, to avoid the user misoperation, it may be set that when the pressing force of the moving operation is greater than a preset force, the function corresponding to the moving operation is triggered, for example, the preset force may be 2N (force unit: newton), and then, when the pressing force of the user sliding the function control in the second display form is greater than or equal to 2N, the execution may be stopped to enter the transmission preparation state, that is, the transmission is cancelled. Of course, the method for avoiding the user misoperation is not limited to the above two methods, and other methods may be adopted, which are not limited herein.
Further, the display form of the target function control is switched from the second display form to the first display form, and the target virtual character moves out of the transmission triggering area through the moving operation.
In some embodiments, in order to facilitate a user operation, when performing entry into the transfer preparation state, the current game screen further includes: cancel control and transfer progress bar. Wherein the transmission progress bar indicates progress of the transmission preparation state, and the cancel button may be used to exit the transmission preparation state. After the step of "showing the target game picture in the predetermined range of the transmission destination area corresponding to the transmission trigger area", the method can further comprise the following steps:
when the operation of the user on the cancel control is detected, the transmission preparation state is exited;
and moving the target virtual character out of the transmission triggering area, and hiding the transmission progress bar in the current game picture.
For example, referring to fig. 8, fig. 8 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In the game interface shown in the upper side of fig. 8, when the execution enters the transfer preparation state, a cancel control may be further included, and the cancel control may be located beside the transfer progress bar, and the user may stop the execution entering the transfer preparation state by performing a click operation on the cancel control. After the user clicks the cancel control, the game interface moves out of the transfer trigger area, and the display mode of the target function control is switched from the second display mode to the first display mode, as shown in the lower side of fig. 8. By the method, the user can finish the transmission function quickly.
In some embodiments, when the number of the transfer destination areas associated with the transfer trigger area is multiple, in order to improve the user experience, before the step "displaying the game screen of the predetermined range of the transfer destination area corresponding to the transfer trigger area", the following step may be further included:
obtaining a game picture currently presented in a transmission target area related to a transmission trigger area to obtain a plurality of candidate game pictures;
and screening out a target game picture from the plurality of candidate game pictures according to the fighting battle belonging to the virtual character in the candidate game pictures in the game.
The fighting battle refers to the fighting team of the virtual character in the game. For example, in a 5V5 game, two battle paradigms are included, each of which includes 5 virtual characters.
After a plurality of candidate game pictures are acquired, whether virtual characters exist in the candidate game pictures can be detected, and then whether the virtual characters and the target virtual characters belong to the same battle.
For example, the candidate game screens may include: a first candidate game screen, a second candidate game screen, and a third candidate game screen, wherein the current first candidate game screen may include: a virtual role A; the current second candidate game screen may include: a virtual role B; the current third candidate game screen may include: and C, the virtual character. Battle may include: the method comprises the following steps of performing battle A and battle B, wherein a target virtual character can belong to the battle A, the virtual character A can belong to the battle B, the virtual character B can belong to the battle B, the virtual character C can belong to the battle A, the virtual character C and the target virtual character can be determined to belong to the same battle, a third candidate game picture where the virtual character C is located is a safe area, the third candidate game picture can be determined to be a target game picture, and when the target virtual character is detected to enter a transmission triggering area, the target virtual character is transmitted from the current candidate game picture to the third candidate game picture.
103. After the transfer preparation state is ended, the target avatar is transferred to the transfer destination area.
Specifically, the end of the transfer preparation state means that the time for transferring the target virtual character to the transfer destination area reaches a predetermined transfer waiting state, that is, the target virtual character can be transferred to the transfer destination area and enters the transfer destination area.
The embodiment of the application discloses a game control method, which is characterized in that the function reuse of a rocker control is realized by adding a visual field check function to the existing rocker control in a game interface, the number of the controls in the game interface can be reduced, the influence of a newly added control on the visual field check of a user on a virtual scene is avoided, and meanwhile, the user does not need to spend time to be familiar with the operation of the newly added control, so that the operation experience of the user is improved; then, when the virtual character in the game enters the transmission area of the virtual scene, the function of the rocker control is switched to the visual field viewing function, so that the user can rapidly and accurately view the scene of the transmission destination area by operating the rocker control with the visual field viewing function, and the accuracy of the operation of the user in the game can be improved.
Based on the above description, the game control method of the present application will be further described below by way of example. Referring to fig. 9, fig. 9 is a schematic flow chart of another game control method provided in the embodiment of the present application, and taking the application of the game control method to a terminal as an example, a specific flow may be as follows:
201. the terminal displays a game interface.
In this embodiment, the game interface may be a game interface of a specified game, and the game interface may include: a rocker control, a target virtual character, a virtual scene A, a transfer area, other function controls, and the like. The rocker control can be used for controlling a target virtual character to move in a game virtual scene by a user, the target virtual character is also a virtual character controlled by the terminal user, the virtual scene A refers to a virtual scene where the target virtual character is currently located, the transmission area refers to a position where a transmission function can be realized in the virtual scene, and other function controls can be used for executing other game operation logics and the like.
202. When the terminal detects that a user moves the rocker control in the game interface, the target virtual character is controlled to enter the transmission area, the transmission function is triggered, and the rocker control is switched to the view viewing control.
When the joystick control is displayed on the game interface, a user can move the joystick control, namely move the joystick control, and can move the target virtual character in the virtual scene. Furthermore, the user can move the rocker control to face different directions, so as to control the target game role to move to different directions.
For example, in the game interface, in the virtual scene a, the transfer area is located in the east of the target virtual character, and the user can move the rocker control toward the east, so that the target virtual character can move to the transfer area.
Further, when the terminal detects that the target virtual character enters the transmission area, the transmission function is triggered, and the rocker control is switched to the view viewing control. The transfer function refers to transferring the target virtual character from the virtual scene a to the virtual scene B associated with the transmission area. The visual field viewing control is used for viewing the virtual scene B, in order to reduce the occupied area of the function control in the game interface, the visual field viewing control and the rocker control can be set to be the same control, and different controls are displayed to execute corresponding functions under different trigger conditions.
For example, the trigger condition of the view viewing control may be that the target virtual character enters the transfer region, and at this time, the rocker control is switched to the view viewing control in order to facilitate the user to view the target virtual region.
203. When the terminal detects the clicking operation of the user on the view viewing control in the game interface, the virtual scene A displayed by the game interface is switched to the virtual scene B.
After the rocker control of the game interface is switched to the view viewing control, the user can click the view viewing control to execute the view viewing function.
For example, referring to fig. 10, fig. 10 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In fig. 10, when the terminal detects a click operation of the field-of-view viewing control by the user, a virtual scene B associated with a transmission area is acquired, and then a virtual scene a displayed on the game interface is switched to the virtual scene B, so that the user can clearly observe the field of view of the virtual scene B, and then whether the virtual scene B is a safe area is determined according to the observed field of view of the virtual scene B. If the virtual scene B is a safe area, continuing to wait for transmission; if the virtual scene B is a dangerous area, the user can cancel the transmission.
204. When the terminal detects that other virtual characters enter the virtual scene A, prompt information is generated, and the prompt information is displayed on a game interface.
When the game interface displays the virtual scene B, a user observes the visual field of the virtual scene B, the visual field of the virtual scene A cannot be observed, and the terminal can detect whether other virtual characters enter the virtual scene A or not in order to facilitate the user to know the visual field condition of the virtual scene A.
The other virtual characters refer to virtual characters which belong to different battle battles and battles respectively with the target virtual character in the game, for example, the target virtual character can belong to battle a, and the other virtual characters can belong to battle B.
In the game, since virtual characters in different battle battles are battled, when a user views the virtual scene B, if the virtual scene a enters other virtual characters, the target virtual character may be attacked, and prompt information may be generated to prompt the user.
For example, please refer to fig. 11, and fig. 11 is a schematic view of another application scenario of the game control method according to the embodiment of the present application. In fig. 11, the game interface is shown with: the virtual scene B, the visual field viewing control, the transmission progress bar and the prompt information. Wherein, the content of the prompt message can be' approach with enemy! | A | A ". The user can be reminded through the prompt information, and other virtual game roles are prevented from attacking the target virtual role. Meanwhile, the prompt message can also comprise a cancel control which can be used for canceling the view of the virtual scene B, when a user clicks the cancel control, the virtual scene B displayed on the game interface can be switched to the virtual scene A, and the user experience is improved.
The embodiment of the application discloses a game control method, which comprises the following steps: the method comprises the steps that a terminal displays a game interface, when the terminal detects the moving operation of a user on a rocker control in the game interface, a target virtual character enters a transmission area, a transmission function is triggered, the rocker control is switched to a visual field viewing control, when the terminal detects the clicking operation of the user on the visual field viewing control in the game interface, a virtual scene A displayed on the game interface is switched to a virtual scene B, when the terminal detects that other virtual characters enter the virtual scene A, prompt information is generated, and the prompt information is displayed on the game interface. Therefore, the accuracy of the operation of the user in the game can be improved.
In order to better implement the game control method provided by the embodiment of the present application, the embodiment of the present application further provides a game control device based on the game control method. The terms are the same as those in the game control method, and the details of the implementation can be referred to the description in the method embodiment.
Referring to fig. 12, fig. 12 is a block diagram of a game control device according to an embodiment of the present disclosure, the device includes:
a first detection unit 301 configured to enter a transfer preparation state when it is detected that a target avatar in a virtual scene enters a transfer trigger area;
a first display unit 302, configured to display, before the end of the transmission preparation state, a target game screen in a predetermined range of a transmission destination area corresponding to the transmission trigger area in response to a first touch operation on the target function control;
a transmitting unit 303 configured to transmit the target avatar to the transmission destination area after the transmission preparation state is ended.
In some embodiments, the apparatus may further comprise:
and the first exit unit is used for responding to a second touch operation on the target function control before the transmission preparation state is finished, and exiting the transmission preparation state.
In some embodiments, the apparatus may further comprise:
and the control unit is used for responding to a second touch operation on the target function control before the transmission preparation state is finished, and controlling the target virtual character to move out of the transmission trigger area.
In some embodiments, the apparatus may further comprise:
and the first switching unit is used for switching the display form of the target function control in the game interface from the first display form to the second display form when detecting that the target virtual character in the virtual scene enters the transmission triggering area.
In some embodiments, the apparatus may further comprise:
the second detection unit is used for exiting the transmission preparation state when a second touch operation on the target function control in the second display form is detected;
and the second switching unit is used for switching the display form of the target function control to the first display form and moving the target virtual character out of the transmission triggering area.
In some embodiments, first presentation unit 302 may include:
the first obtaining subunit is configured to obtain, when a first touch operation of the target function control by a user is detected, a transmission destination area associated with the transmission trigger area;
and the second acquisition subunit is used for acquiring the game picture of the transmission destination area in the preset range and displaying the game picture.
In some embodiments, the first obtaining subunit may be specifically configured to:
when first touch operation of a user on the target function control is detected, displaying a position selection page;
detecting a selection operation triggered by a user through the position selection page;
determining the target transfer destination area from among the plurality of transfer destination areas associated with the transfer trigger area in response to the selection operation.
In some embodiments, the apparatus may further comprise:
a judging unit configured to judge whether the target transfer destination area is a preset transfer destination area;
a second quitting unit, configured to quit a transfer preparation state for transferring the target avatar to a preset transfer destination area and enter a transfer preparation state for transferring the target avatar to the target transfer destination area if the target transfer destination area is not the preset transfer destination area.
In some embodiments, the apparatus may further comprise:
the acquisition unit is used for acquiring the game pictures currently presented in the transmission target area related to the transmission trigger area to obtain a plurality of candidate game pictures;
and the screening unit is used for screening the target game picture from the candidate game pictures according to the battle belonging to the virtual character in the candidate game picture in the game.
In some embodiments, the apparatus may further comprise:
a third detection unit configured to exit the transfer preparation state when an operation of the cancel control by a user is detected;
and the hiding unit is used for moving the target virtual character out of the transmission triggering area and hiding the transmission progress bar in the current game picture.
In some embodiments, the apparatus may further comprise:
and the fourth detection unit is used for switching the target game picture into the current game picture when the first touch operation executed on the target function control is detected again.
In some embodiments, the apparatus may further comprise:
and the fifth detection unit is used for switching the target game picture into the current game picture when the first touch operation on the target function control is detected to be finished.
In some embodiments, the apparatus may further comprise:
a sixth detecting unit, configured to, when the target game screen is displayed, generate a prompt message if it is detected that another virtual character enters the current game screen, where the other virtual character and the target virtual character belong to different battle battles in the game, and the prompt message is used to prompt a user that a danger exists in the current virtual scene;
and the second display unit is used for displaying the prompt message.
The embodiment of the application discloses a game control device, which enters a transmission preparation state when a first detection unit 301 detects that a target virtual character in a virtual scene enters a transmission trigger area; the first display unit 302 displays a target game screen within a predetermined range of a transmission destination area corresponding to the transmission trigger area in response to a first touch operation on the target function control before the transmission preparation state is finished; the transfer unit 303 transfers the target avatar to the transfer destination area after the transfer preparation state is ended. Therefore, the accuracy of the operation of the user in the game can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a terminal. As shown in fig. 13, fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
In this embodiment of the application, the processor 501 in the computer device 500 loads instructions corresponding to processes of one or more applications into the memory 502, and the processor 501 runs the applications stored in the memory 502, so as to implement various functions as follows:
entering a transfer preparation state when detecting that a target virtual role in a virtual scene enters a transfer triggering area; before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area; after the transfer preparation state is ended, the target avatar is transferred to the transfer destination area.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 13, the computer device 500 further includes: touch-sensitive display screen 503, radio frequency circuit 504, audio circuit 505, input unit 506 and power 507. The processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 13 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 503 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 501, and can receive and execute commands sent by the processor 501. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 501 to determine the type of the touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 503 can also be used as a part of the input unit 506 to implement an input function.
The rf circuit 504 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 500. Optionally, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 507 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 13, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment enters a transfer preparation state when it is detected that the target virtual character in the virtual scene enters the transfer trigger area; before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area; after the transfer preparation state is ended, the target avatar is transferred to the transfer destination area.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the game control methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
entering a transfer preparation state when detecting that a target virtual role in a virtual scene enters a transfer triggering area;
before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area;
after the transfer preparation state is ended, the target avatar is transferred to the transfer destination area.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game control method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game control method provided in the embodiments of the present application can be achieved, and detailed descriptions are omitted here for the sake of detail in the foregoing embodiments.
The game control method, the game control device, the game control storage medium and the computer device provided by the embodiments of the present application are described in detail above, and specific examples are applied herein to illustrate the principles and implementations of the present application, and the description of the embodiments above is only used to help understand the method and the core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.
Claims (18)
1. A game control method, comprising:
entering a transfer preparation state when detecting that a target virtual role in a virtual scene enters a transfer triggering area;
before the transmission preparation state is finished, responding to a first touch operation on the target function control, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area;
transmitting the target avatar to the transmission destination area after the transmission preparation state is ended.
2. The method of claim 1, further comprising:
and before the transfer preparation state is finished, responding to a second touch operation on the target function control, and exiting the transfer preparation state.
3. The method of claim 1, further comprising:
and before the transfer preparation state is finished, controlling the target virtual character to move out of the transfer trigger area in response to a second touch operation on the target function control.
4. The method of claim 1, wherein the transfer preparation state comprises a wait state before transferring the target avatar to the transfer destination area, the wait state comprising a predetermined wait time.
5. The method of claim 1, wherein the target functionality control is a movement control configured to receive a movement control operation for the target avatar, the movement control operation configured to control movement of the target avatar.
6. The method of claim 1, further comprising:
when the target virtual character in the virtual scene is detected to enter the transmission triggering area, the display form of the target function control in the game interface is switched from the first display form to the second display form.
7. The method according to claim 6, further comprising, after the displaying the target game screen within the predetermined range of the transmission destination area corresponding to the transmission trigger area:
when a second touch operation on the target function control in the second display form is detected, exiting the transmission preparation state;
and switching the display form of the target function control to the first display form, and moving the target virtual role out of the transmission triggering area.
8. The method according to claim 1, wherein the displaying the target game screen within the predetermined range of the transmission destination area corresponding to the transmission trigger area in response to the first touch operation on the target function control comprises:
when first touch operation of a user on the target function control is detected, a transmission target area associated with the transmission trigger area is obtained;
and acquiring the game picture of the transmission destination area in the preset range, and displaying the game picture.
9. The method according to claim 8, wherein the number of the transmission destination areas associated with the transmission trigger area is plural;
when a first touch operation of a user on the target function control is detected, acquiring a transmission destination area associated with the transmission trigger area, including:
when first touch operation of a user on the target function control is detected, displaying a position selection page;
detecting a selection operation triggered by a user through the position selection page;
determining the target transfer destination area from among the plurality of transfer destination areas associated with the transfer trigger area in response to the selection operation.
10. The method of claim 9, further comprising:
before the acquiring of the game picture of which the target transmission destination area is within the predetermined range, the method further includes:
judging whether the target transmission target area is a preset transmission target area or not;
if the target transfer destination area is not the preset transfer destination area, exiting the transfer preparation state of transferring the target avatar to the preset transfer destination area, and entering the transfer preparation state of transferring the target avatar to the target transfer destination area.
11. The method according to claim 1, wherein the number of the transmission destination areas associated with the transmission trigger area is plural;
before the game picture in the preset range of the transmission destination area corresponding to the transmission trigger area is displayed, the method further comprises the following steps:
obtaining a game picture currently presented by a transmission target area related to the transmission trigger area to obtain a plurality of candidate game pictures;
and screening the target game picture from the candidate game pictures according to the battle belonging to the virtual character in the candidate game picture in the game.
12. The method of claim 1, wherein the virtual scene is included in a current game screen, and wherein the current game screen further comprises: a cancel control and a transmission progress bar indicating progress of a transmission preparation state;
after the target game picture in the preset range of the transmission destination area corresponding to the transmission trigger area is displayed, the method further comprises the following steps:
when the operation of the user on the cancel control is detected, the transmission preparation state is exited;
and moving the target virtual character out of the transmission triggering area, and hiding the transmission progress bar in the current game picture.
13. The method according to claim 1, further comprising, after the displaying the target game screen within a predetermined range of the transmission destination area corresponding to the transmission trigger area:
and when the first touch operation executed on the target function control is detected again, switching the target game picture into the current game picture.
14. The method according to claim 1, further comprising, after the displaying the target game screen within the predetermined range of the transmission destination area corresponding to the transmission trigger area, the step of:
and when the first touch operation on the target function control is detected to be finished, switching the target game picture into the current game picture.
15. The method of any one of claims 1-14, further comprising:
when the target game picture is displayed, if other virtual characters are detected to enter the current game picture, prompt information is generated, wherein the other virtual characters and the target virtual character belong to different battle, and the prompt information is used for prompting a user that the current virtual scene is dangerous;
and displaying the prompt information.
16. A game control apparatus, characterized in that the apparatus comprises:
the system comprises a first detection unit, a second detection unit and a third detection unit, wherein the first detection unit is used for entering a transmission preparation state when detecting that a target virtual character in a virtual scene enters a transmission trigger area;
the first display unit is used for responding to a first touch operation on the target function control before the transmission preparation state is finished, and displaying a target game picture in a preset range of a transmission target area corresponding to the transmission trigger area;
a transfer unit for transferring the target avatar to the transfer destination area after the transfer preparation state is ended.
17. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements a game control method as claimed in any one of claims 1 to 15 when executing the program.
18. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform a game control method according to any one of claims 1 to 15.
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