CN115212567A - Information processing method, information processing device, computer equipment and computer readable storage medium - Google Patents

Information processing method, information processing device, computer equipment and computer readable storage medium Download PDF

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Publication number
CN115212567A
CN115212567A CN202210876961.3A CN202210876961A CN115212567A CN 115212567 A CN115212567 A CN 115212567A CN 202210876961 A CN202210876961 A CN 202210876961A CN 115212567 A CN115212567 A CN 115212567A
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CN
China
Prior art keywords
game
resource
game resource
display
information processing
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Pending
Application number
CN202210876961.3A
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Chinese (zh)
Inventor
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210876961.3A priority Critical patent/CN115212567A/en
Publication of CN115212567A publication Critical patent/CN115212567A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application discloses an information processing method, an information processing device, computer equipment and a computer readable storage medium, wherein the method comprises the following steps: displaying a game interface; responding to a first dragging operation aiming at the resource viewing control, determining a first target game resource corresponding to the stopping position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource; in response to a sliding operation that is continuous with the first dragging operation, determining that the sliding operation stays on the first usage control, and triggering the usage of the first target game resource; the method and the device for checking the game source can quickly trigger the use operation of the game resource related to the use control, so that the checking step and the using step of checking the prompt tags of a plurality of game skills or game props are simplified, the operation time of a player is saved, and the game interaction efficiency of the player is improved.

Description

Information processing method, information processing device, computer equipment and computer readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to an information processing method, an information processing apparatus, a computer device, and a computer-readable storage medium.
Background
With the continuous development of computer communication technology, a great deal of terminals such as smart phones, tablet computers and notebook computers are widely popularized and applied, and the terminals are developed towards diversification and individuation, and increasingly become indispensable terminals in life and work of people. In order to meet the pursuit of people for spiritual life, entertainment games capable of being operated on a terminal are produced, for example, games of multi-player Online tactical sports games (MOBA) and Massive multi-player Online games (MMO) developed based on client or server architectures are popular with users due to the characteristics of high fluency, good operation hand feeling, instant combat and the like.
Currently, game players can view prompt tags (Tips) of game skills or game props in a game interface so as to know detailed descriptions of the game skills or game props, and the prompt tags are a common way for viewing article/skill information in game design. In the prior art, a player usually uses a finger or a mouse to touch an icon of a game skill or a game item to display a prompt tag, when the player wants to use the game skill or the game item, the player needs to cancel the prompt tag of the currently viewed game skill or game item and then trigger the game skill or game item to trigger the use of the game skill or game item, so that the steps of viewing the prompt tags of a plurality of game skills or game items and the steps of using the game skills or game items are very complicated, and the consumed time is long, which results in low game interaction efficiency.
Disclosure of Invention
The embodiment of the application provides an information processing method and device, computer equipment and a computer-readable storage medium, a player can continuously check detailed information of a plurality of game resources by a plurality of continuous dragging operations executed on a resource checking control, a using control is also displayed on a resource information window, the using control can be triggered by the continuous dragging operations, and the using operation on the game resources is rapidly triggered, so that the checking steps of checking prompt tags of a plurality of game skills or game props and the using steps of the game skills or the game props are simplified, the operation time is saved, and the game interaction efficiency of the player is improved.
The embodiment of the application provides an information processing method, which comprises the following steps:
displaying a game interface, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources;
in response to a first dragging operation of the resource viewing control, determining a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource, wherein the first resource information window comprises detail information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource;
in response to a sliding operation that is continuous with the first drag operation, determining that the sliding operation remains on the first usage control, triggering usage of the first target game resource.
Accordingly, an embodiment of the present application provides a further information processing apparatus, including:
the game interface comprises a resource viewing control and a plurality of candidate game resources;
a first response unit, configured to, in response to a first drag operation for the resource view control, determine a first target game resource corresponding to a stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes details of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource;
and the second response unit is used for responding to the sliding operation continuous with the first dragging operation, determining that the sliding operation stays on the first use control and triggering the use of the first target game resource.
In some embodiments, the information processing apparatus includes:
and the first processing subunit is configured to cancel, when it is detected that the second drag operation is ended, display of the second resource information window in the game screen.
In some embodiments, the information processing apparatus includes:
and the first response subunit is configured to, in response to a second drag operation that is continuous with the first drag operation, determine a second target game resource corresponding to a stop position of the second drag operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes details of the second target game resource and a second usage control, and the second usage control is used to trigger the second target game resource.
In some embodiments, the information processing apparatus includes:
and the triggering subunit is configured to, in response to a third dragging operation that is continuous with the second dragging operation, trigger the second target game resource when it is detected that the third dragging operation stops at the display position of the second use control.
In some embodiments, the information processing apparatus includes:
and the first processing subunit is configured to cancel, when it is detected that the first drag operation is ended, display of the first resource information window in the game interface.
In some embodiments, the information processing apparatus includes:
and the second processing subunit is used for keeping the display of the first resource information window in the game interface when the first dragging operation is detected to be finished.
In some embodiments, the information processing apparatus includes:
and the second response subunit is used for triggering the first target game resource in response to the touch operation aiming at the first use control in the first resource information window.
In some embodiments, the information processing apparatus includes:
a third processing subunit, configured to cancel, in response to a touch operation for an arbitrary position other than the first resource information window, display of the first resource information window in the game screen.
In some embodiments, the information processing apparatus includes:
the first display subunit is configured to, in response to a page display operation on the game interface, display a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
In some embodiments, the information processing apparatus includes:
and the second display subunit is used for responding to the first dragging operation of the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
In some embodiments, the information processing apparatus includes:
a first determining subunit, configured to determine, according to a stop position of the first drag operation outside the game resource display area, a scroll direction of scroll display of the candidate game resource in the game resource display area, if the first drag operation is dragged outside the game resource display area;
and the third display subunit is used for displaying the candidate game resources in the game resource display area in a rolling manner according to the rolling direction.
In some embodiments, the information processing apparatus includes:
a fourth display subunit operable to display a position indication icon at a stop position on the game screen other than the game resource display area when a stop time of detecting the stop position of the first drag operation exceeds a first specification time;
and the second determining subunit is configured to determine a motion state of the first drag operation according to the first drag operation and the position indication icon, and determine a scroll direction of scroll display of the candidate game resource in the game resource display area based on the motion state.
In some embodiments, the information processing apparatus includes:
a third determining subunit, configured to determine, if the motion state of the first drag operation is that the position indication icon is used as an origin to move in a first direction, a first scroll direction in which the candidate game resource is scroll-displayed in the game resource display area;
a fourth determining subunit, configured to determine a second scroll direction of the candidate game resource in the game resource display area in a scroll display mode if the motion state of the first drag operation is that the position indication icon is used as an origin to move in a second direction, where the first direction and the second direction are relative directions.
In some embodiments, the information processing apparatus includes:
and the fourth processing subunit is configured to, when it is detected that the motion state of the first drag operation is a motion in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scroll direction.
In some embodiments, the information processing apparatus includes:
and the fifth processing subunit is configured to, when it is detected that the stop position of the first drag operation is at the display position of the position indication icon and the stop time of the first drag operation exceeds a second specified time period, cancel the display of the position indication icon on the game screen, and stop the scrolling display of the candidate game resources in the game resource display area according to the scrolling direction.
Accordingly, an embodiment of the present application further provides a computer device, which includes a processor, a memory, and a computer program stored on the memory and capable of running on the processor, and when the computer program is executed by the processor, the computer program implements the steps of any one of the information processing methods.
Accordingly, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the steps of any one of the information processing methods.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a computer-readable storage medium, wherein a player can continuously check the detailed information of a plurality of game resources in a resource information window according to a plurality of continuous dragging operations executed on a resource checking control, a use control is also displayed in the resource information window, and the use control can be triggered through the dragging operations, so that the use operations of the game resources related to the use control can be quickly triggered, the checking steps of checking prompt labels of a plurality of game skills or game props and the using steps of the game skills or game props are simplified, the operation time of the player is saved, and the game interaction efficiency of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present application.
Fig. 2 is a schematic flowchart of an information processing method according to an embodiment of the present application.
Fig. 3 is a schematic view of an application scenario of the information processing method according to the embodiment of the present application.
Fig. 4 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 5 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 6 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 7 is a schematic view of another application scenario of the information processing method according to the embodiment of the present application.
Fig. 8 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It should be apparent that the described embodiments are only a few embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a computer readable storage medium. Specifically, the information processing method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the information processing method is operated on a terminal, the terminal device stores a game application and is used for presenting a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the information processing method is executed in a server, a cloud game may be used. Cloud gaming refers to a gaming regime based on cloud computing. In the cloud game running mode, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the information processing method are finished on the cloud game server. For example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palmtop computer, a personal digital assistant, and the like, but the terminal device for processing the game data is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic view of a scenario of an information processing system according to an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may be connected to other terminals or a server using their own bluetooth network or a hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
The embodiment of the application provides an information processing method, which can be executed by a terminal or a server. The embodiment of the present application is described as an example in which the information processing method is executed by a terminal. The terminal may include a touch display screen and a processor (of course, the terminal may also use a mouse, a keyboard, and other peripheral devices as input devices, and here, only the touch display screen is taken as an example for description), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operating instructions generated by the user acting on the graphical user interface include instructions for launching the game application, and the processor is configured to launch the game application after receiving the instructions provided by the user to launch the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed simultaneously at a plurality of points on the screen. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
It should be noted that the scenario diagram of the information processing system shown in fig. 1 is only an example, and the information processing system and the scenario described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application.
Based on the above problems, embodiments of the present application provide an information processing method, an information processing apparatus, a computer device, and a computer-readable storage medium, which can improve game interaction efficiency of a player in a game. The following are detailed descriptions. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the present application provides an information processing method, which may be executed by a terminal or a server, and is described as an example in which the information processing method is executed by the terminal.
Referring to fig. 2, fig. 2 is a schematic flow chart of an information processing method according to an embodiment of the present application, and a specific flow of the information processing method may include the following steps 101 to 103:
and 101, displaying a game interface, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources.
Where the game resource page includes a plurality of game resources, the game resources may include game skills, game props, game equipment, or game items. The game resources can be displayed in the form of icons, text identifiers or the like in the game resource page, and can also be displayed in the form of coexistence of the icons and the text identifiers. For example, as shown in fig. 3, a game screen may be displayed in the game interface, a game resource page and a resource viewing control are displayed on the game screen in an overlapping manner, and game resource icons and game resource text identifiers corresponding to a plurality of candidate game resources are displayed in the game resource page, which may include a first game resource, a second game resource, a third game resource, and a fourth game resource.
In the embodiment of the application, a game screen is displayed on the game interface, the game screen includes a virtual scene, and the virtual scene is a virtual environment displayed (or provided) when the application program runs on the terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment engagement between at least two virtual characters, and virtual resources available for the at least two virtual characters are arranged in the virtual environment. A virtual scene is displayed in a game interface, one or more virtual characters can be displayed in the virtual scene, and the virtual characters can comprise a first virtual character, a second virtual character and a third virtual character, wherein the first virtual character is a virtual character which is in the same battle as the second virtual character; the third virtual role is a virtual role which is not in party with the first virtual role and the second virtual role. The first avatar, the second avatar, and the third formation avatar may exist in the virtual scene at the same time, which is presented here by way of example and not limitation. A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or a player through a terminal. In the embodiment of the present application, the first virtual character refers to a virtual object in the game controlled by the current player through the terminal, that is, a virtual character controlled by the local player. The second virtual character which is in the same battle with the first virtual character or the third virtual character which is in the battle with the first virtual character refers to: other users control the virtual objects in the game through the terminal, namely the virtual characters controlled by other end users.
For example, the computer device may display a game interface in which a game screen is displayed, and the plurality of candidate game resources may be directly displayed in the game screen or embedded in the game screen.
In one embodiment, the step of displaying a game interface comprises: a game screen, a game resource page, and a resource viewing control, the game resource page including a plurality of candidate game resources ", the method may include:
displaying a game interface, wherein the game interface comprises a game picture;
and responding to the page display operation of the game interface, and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
For example, referring to fig. 4, a game interface is displayed on a touch display screen of a computer device, a game screen is displayed in the game interface, when a player generates a page display operation on the game interface through a finger, a game resource page and a resource viewing control corresponding to the game resource page are displayed on the game screen of the game interface in response to the page display operation on the game interface, and a game resource icon and a game resource text identifier corresponding to a plurality of candidate game resources are displayed in the game resource page, which may include a first game resource, a second game resource, a third game resource, and a fourth game resource.
Optionally, referring to fig. 5, a game interface is displayed on a touch display screen of the computer device, a game screen and a resource view control are displayed in the game interface, and when a player clicks the resource view control or the resource page display control through a finger, a game resource page is displayed on the game screen of the game interface in response to a page display operation on the game interface, and a display priority of the resource view control is adjusted to be higher than that of the game resource page, so that the player can find the resource view control for subsequent operations, where game resource icons corresponding to multiple candidate game resources are displayed in the game resource page, and may include a first game resource icon, a second game resource icon, a third game resource icon, and a fourth game resource icon.
102, in response to a first drag operation of the resource viewing control, determining a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, wherein the first resource information window includes details of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource.
For example, the player may trigger a first drag operation by performing a trigger operation on a display screen of the computer device, the computer device determining a first target game resource corresponding to a stop position of the first drag operation on the game resource page in response to the first drag operation for the resource view control, and displaying a first resource information window of the first target game resource, the first resource information window including details of the first target game resource and a first usage control.
It should be noted that the trigger operation in the embodiment of the present application may be an operation performed on the game interface by the user through the touch display screen, for example, a touch operation generated by the user clicking or touching the game interface with a finger. The trigger operation generated by clicking on the game interface by controlling a mouse button by the user may also be, for example, the trigger operation generated by clicking on the game interface by pressing a middle mouse button by the user.
In one embodiment, after the step "determining a first target game resource corresponding to a stop position of the first drag operation on the game interface in response to the first drag operation for the resource view control, displaying a first resource information window of the first target game resource", the method may include:
and when the first dragging operation is detected to be finished, canceling the display of the first resource information window in the game interface.
Optionally, after the step "determining, in response to the first drag operation on the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource", the method further includes:
and when the first dragging operation is detected to be finished, keeping the first resource information window displayed in the game interface.
In another embodiment, after the step of "maintaining the display of the first resource information window in the game interface", the method further comprises:
and triggering the first target game resource in response to the touch operation aiming at the first use control in the first resource information window.
Optionally, after the step "maintaining the display of the first resource information window in the game interface", the method further includes:
and canceling the display of the first resource information window in the game picture in response to a touch operation for any position except the first resource information window.
In one embodiment, the game interface may include a game screen, a game resource page, and a resource viewing control, the game resource page including a plurality of candidate game resources, and the method may include:
and responding to the page display operation of the game interface, and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
Specifically, the determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource includes:
and responding to a first dragging operation aiming at the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
In one embodiment, the game resource page includes a game resource display area in which the candidate game resources are displayed, and the game resource page further includes a game resource composition prompt area for prompting the player to compose another game resource required by a certain game resource. After step "determining a first target game resource corresponding to a stop position of the first drag operation on the game resource page in response to the first drag operation for the resource view control, displaying a first resource information window of the first target game resource", the method may include:
if the first dragging operation is dragged to the outside of the game resource display area, determining the rolling direction of the candidate game resources in the game resource display area according to the stop position of the first dragging operation outside of the game resource display area;
and displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
For example, as shown in fig. 6, a game screen may be displayed in the game interface, a game resource page and a resource viewing control are displayed on the game screen in an overlapping manner, the game resource page includes a game resource display area and a resource synthesis prompt area, game resource icons and game resource text identifiers corresponding to a plurality of candidate game resources are displayed in the game resource display area, and may include a first game resource, a second game resource, a third game resource, and a fourth game resource.
Specifically, the step "determining a scroll direction of the candidate game resource scroll display in the game resource display area according to the stop position of the first drag operation outside the game resource display area" may include:
displaying a position indication icon at a stop position when it is detected that a stop time of the first drag operation at the stop position on the game screen other than the game resource display area exceeds a first specified length;
and determining the motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determining the scrolling direction of the candidate game resource scrolling display in the game resource display area based on the motion state.
In order to be able to view a candidate game resource in a game resource display area, the step "determining a motion state of the first drag operation according to the first drag operation and the position indication icon, and determining a scroll direction of a scroll display of the candidate game resource in the game resource display area based on the motion state" may include:
if the motion state of the first dragging operation is that the position indication icon is used as an origin to move towards a first direction, determining a first rolling direction of the candidate game resource in the game resource display area in a rolling mode;
and if the motion state of the first dragging operation is that the position indication icon is used as the origin to move towards a second direction, determining a second rolling direction of the candidate game resources in the game resource display area in a rolling mode, wherein the first direction and the second direction are opposite directions.
Alternatively, after the step of "scroll-displaying the candidate game resources in the game resource display area according to the scroll direction", the method may include:
and when the motion state of the first dragging operation is detected to be moving towards the direction opposite to the motion direction of the motion state, stopping displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In a specific embodiment, after the step of "scroll displaying the candidate game resources in the game resource display area according to the scroll direction", the method may include:
and when the stop position of the first dragging operation is detected to be at the display position of the position indication icon, and the stop time of the first dragging operation exceeds a second specified time length, canceling the display of the position indication icon on the game picture, and stopping the candidate game resources in the game resource display area from being displayed in a rolling mode according to the rolling direction.
103, in response to the sliding operation which is continuous with the first dragging operation, determining that the sliding operation stays on the first usage control, and triggering the usage of the first target game resource.
Optionally, the embodiment of the present application may further include:
and responding to a second dragging operation which is continuous with the first dragging operation, determining a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and displaying a second resource information window of the second target game resource, wherein the second resource information window comprises detail information of the second target game resource and a second use control, and the second use control is used for triggering the second target game resource.
In this embodiment of the application, after the step "determining a second target game resource corresponding to a stop position of the second drag operation on the game resource page in response to a second drag operation continuous with the first drag operation, and displaying a second resource information window of the second target game resource", the method may include:
and when the second dragging operation is detected to be finished, canceling the display of the second resource information window in the game picture.
In order to enable a quick use of a target game resource, after the step of determining a second target game resource corresponding to a stop position of the second drag operation on the game resource page in response to the second drag operation continued from the first drag operation, and displaying a second resource information window of the second target game resource, the method may include:
in response to a third drag operation that is continuous with the second drag operation, triggering the second target game resource when it is detected that the third drag operation stops at the display position of the second use control.
In another embodiment, after the step of determining a second target game resource corresponding to a stop position of the second drag operation on the game resource page in response to the second drag operation continued from the first drag operation, and displaying a second resource information window of the second target game resource, the method may include:
and when the second dragging operation is detected to be finished, keeping the display of the second resource information window in the game picture.
Alternatively, after the step of "maintaining the display of the second resource information window in the game screen", the method may include:
and triggering the second target game resource in response to the touch operation of the second use control in the second resource information window.
In order to be able to restore the normal display of the game resource page, after the step "maintaining the display of the second resource information window in the game screen", the method may include:
and canceling the display of the second resource information window in the game screen in response to a touch operation for any position except the second resource information window.
Based on the above description, the information processing method of the present application will be further described below by way of example.
For example, as shown in fig. 7, a specific embodiment of the information processing method is as follows:
(1) The method comprises the steps that a game interface is displayed on a touch display screen of the computer equipment, a game picture is displayed in the game interface, when a player generates page display operation on the game interface through a finger, a game resource page and a resource viewing control corresponding to the game resource page are displayed on the game picture of the game interface in response to the page display operation on the game interface, the game resource page comprises a game resource display area and a resource synthesis prompt area, game resource icons corresponding to a plurality of candidate game resources and game resource identifications are displayed in the game resource display area, and specifically, the game resource display area can comprise a first game resource, a second game resource, a third game resource and a fourth game resource.
(2) The method comprises the steps that a player can generate a first dragging operation through a resource viewing control displayed on a game interface through fingers, a computer device responds to the first dragging operation of the resource viewing control, determines a first target game resource corresponding to a stop position of the first dragging operation on a game resource page, and displays a first resource information window of the first target game resource, wherein the first resource information window comprises detail information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource.
(3) The player can generate a second dragging operation through a resource viewing control displayed on the game interface by a finger, the computer device responds to the second dragging operation which is continuous with the first dragging operation, determines a second target game resource corresponding to the stop position of the second dragging operation on the game resource page, and displays a second resource information window of the second target game resource, wherein the second resource information window comprises detail information of the second target game resource and a second usage control, and the second usage control is used for triggering the second target game resource.
(4) The player can generate a third dragging operation through a resource viewing control displayed on the game interface by a finger, the computer device responds to the third dragging operation which is continuous with the second dragging operation, when the third dragging operation is detected to stop at the display position of the second use control, the second target game resource is triggered, and the display of a second resource information window is cancelled on the game picture.
To sum up, the embodiment of the present application provides an information processing method, where a player continuously views detailed information of multiple game resources in a resource information window according to multiple continuous dragging operations performed on a resource viewing control, and a use control is also displayed in the resource information window, and the use control can be triggered through the dragging operations, so as to quickly trigger use operations on game resources associated with the use control, thereby simplifying a viewing step of viewing prompt tags of multiple game skills or game props and a use step of the game skills or game props, saving operation time of the player, and improving game interaction efficiency of the player.
In order to better implement the information processing method provided by the embodiments of the present application, the embodiments of the present application further provide an information processing apparatus based on the information processing method. The terms are the same as those in the above-described information processing method, and details of implementation may refer to the description in the method embodiment.
Referring to fig. 8, fig. 8 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present application, where the apparatus includes:
the game system comprises a display unit 201 and a control unit, wherein the display unit is used for displaying a game interface, and the game interface comprises a resource viewing control and a plurality of candidate game resources;
a first responding unit 202, configured to, in response to a first drag operation for the resource viewing control, determine a first target game resource corresponding to a stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes details of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource;
a second responding unit 203, configured to, in response to a sliding operation that is continuous with the first dragging operation, determine that the sliding operation stays on the first usage control, and trigger usage of the first target game resource.
In some embodiments, the information processing apparatus includes:
and the first processing subunit is configured to cancel, when it is detected that the second drag operation is ended, display of the second resource information window in the game screen.
In some embodiments, the information processing apparatus includes:
and the first response subunit is configured to, in response to a second drag operation that is continuous with the first drag operation, determine a second target game resource corresponding to a stop position of the second drag operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes details of the second target game resource and a second use control, and the second use control is used to trigger the second target game resource.
In some embodiments, the information processing apparatus includes:
and the triggering subunit is configured to, in response to a third dragging operation that is continuous with the second dragging operation, trigger the second target game resource when it is detected that the third dragging operation stops at the display position of the second use control.
In some embodiments, the information processing apparatus includes:
and the first processing subunit is configured to cancel, when it is detected that the first drag operation is ended, display of the first resource information window in the game interface.
In some embodiments, the information processing apparatus includes:
and the second processing subunit is used for keeping the display of the first resource information window in the game interface when the first dragging operation is detected to be finished.
In some embodiments, the information processing apparatus includes:
and the second response subunit is used for responding to the touch operation of the first use control in the first resource information window and triggering the first target game resource.
In some embodiments, the information processing apparatus includes:
and the third processing subunit is used for responding to touch operation at any position except the first resource information window and canceling the display of the first resource information window in the game picture.
In some embodiments, the information processing apparatus includes:
and the first display subunit is used for responding to the page display operation of the game interface and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
In some embodiments, the information processing apparatus includes:
and the second display subunit is used for responding to the first dragging operation of the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
In some embodiments, the information processing apparatus includes:
a first determining subunit, configured to determine, if the first drag operation is dragged outside the game resource display area, a scroll direction of scroll display of the candidate game resource in the game resource display area according to a stop position of the first drag operation outside the game resource display area;
and the third display subunit is used for displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In some embodiments, the information processing apparatus includes:
a fourth display subunit operable to display a position indication icon at a stop position when it is detected that a stop time of the first drag operation at the stop position on the game screen other than the game resource display area exceeds a first specified length;
and the second determining subunit is configured to determine a motion state of the first drag operation according to the first drag operation and the position indication icon, and determine a scroll direction of scroll display of the candidate game resource in the game resource display area based on the motion state.
In some embodiments, the information processing apparatus includes:
a third determining subunit, configured to determine, if the motion state of the first drag operation is that the position indication icon is used as an origin to move in a first direction, a first scroll direction in which the candidate game resource is scroll-displayed in the game resource display area;
a fourth determining subunit, configured to determine a second scroll direction of the candidate game resource in the game resource display area in a scroll display mode if the motion state of the first drag operation is that the position indication icon is moved toward a second direction with the position indication icon as an origin, where the first direction and the second direction are opposite directions.
In some embodiments, the information processing apparatus includes:
and the fourth processing subunit is configured to, when it is detected that the motion state of the first drag operation is a motion in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scroll direction.
In some embodiments, the information processing apparatus includes:
and the fifth processing subunit is configured to, when it is detected that the stop position of the first drag operation is at the display position of the position indication icon and the stop time of the first drag operation exceeds a second specified time period, cancel the display of the position indication icon on the game screen, and stop the scrolling display of the candidate game resources in the game resource display area according to the scrolling direction.
The embodiment of the application discloses a game interaction device, which displays a game interface through a display unit 201, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources; the first responding unit 202, in response to a first drag operation on the resource viewing control, determines a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displays a first resource information window of the first target game resource, wherein the first resource information window includes details information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource; the second response unit 203 determines that the sliding operation stays on the first usage control and triggers the usage of the first target game resource in response to the sliding operation continuing with the first drag operation. In the embodiment of the application, the player can continuously check the detailed information of the game resources in the resource information window according to the continuous dragging operations through the continuous dragging operations executed on the resource checking control, the using control is also displayed in the resource information window, and the using control can be triggered through the dragging operations, so that the using operation of the game resources associated with the using control is rapidly triggered, the checking steps of the prompt tags for checking a plurality of game skills or game props and the using steps of the game skills or game props are simplified, the operating time of the player is saved, and the game interaction efficiency of the player is improved.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 9, fig. 9 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 301 is a control center of the computer apparatus 300, connects various parts of the entire computer apparatus 300 by various interfaces and lines, performs various functions of the computer apparatus 300 and processes data by running or loading software programs and/or modules stored in the memory 302, and calling data stored in the memory 302, thereby monitoring the computer apparatus 300 as a whole.
In this embodiment, the processor 301 in the computer device 300 loads instructions corresponding to processes of one or more application programs into the memory 302, and the processor 301 executes the application programs stored in the memory 302 according to the following steps, so as to implement various functions:
displaying a game interface, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources;
in response to a first dragging operation of the resource viewing control, determining a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource, wherein the first resource information window comprises detail information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource;
in response to a sliding operation that is continuous with the first drag operation, determining that the sliding operation remains on the first usage control, triggering usage of the first target game resource.
In an embodiment, the method further comprises:
and responding to a second dragging operation which is continuous with the first dragging operation, determining a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and displaying a second resource information window of the second target game resource, wherein the second resource information window comprises detail information of the second target game resource and a second use control, and the second use control is used for triggering the second target game resource.
In an embodiment, after determining, in response to a second drag operation that is continuous with the first drag operation, a second target game resource corresponding to a stop position of the second drag operation on the game interface, and displaying a second resource information window of the second target game resource, the method further includes:
in response to a third drag operation that is continuous with the second drag operation, triggering the second target game resource when it is detected that the third drag operation stops at the display position of the second use control.
In one embodiment, after determining, in response to the first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, further comprising:
and when the first dragging operation is detected to be finished, canceling the display of the first resource information window in the game interface.
In one embodiment, after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, further comprising:
and when the first dragging operation is detected to be finished, keeping the display of the first resource information window in the game interface.
In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further comprises:
and triggering the first target game resource in response to the touch operation aiming at the first use control in the first resource information window.
In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further comprises:
and canceling the display of the first resource information window in the game picture in response to a touch operation for any position except the first resource information window.
In one embodiment, the game interface comprises: the game system comprises a game picture, a game resource page and a resource viewing control, wherein the game resource page comprises a plurality of candidate game resources and comprises:
and responding to the page display operation of the game interface, and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
In an embodiment, the determining, in response to the first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, includes:
and responding to a first dragging operation aiming at the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
In one embodiment, the game resource page includes a game resource display area in which the plurality of candidate game resources are displayed;
after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and displaying a first resource information window of the first target game resource, further comprising:
if the first dragging operation is dragged to the outside of the game resource display area, determining the rolling direction of the candidate game resources in the game resource display area according to the stop position of the first dragging operation outside of the game resource display area;
and displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In one embodiment, the determining a scrolling direction of the candidate game resource scrolling display in the game resource display area according to the stop position of the first drag operation outside the game resource display area includes:
displaying a position indication icon at a stop position when detecting that a stop time of the first drag operation at the stop position on the game screen other than the game resource display area exceeds a first specified length;
and determining the motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determining the scrolling direction of the candidate game resource scrolling display in the game resource display area based on the motion state.
In one embodiment, the determining a motion state of the first drag operation according to the first drag operation and the position indication icon, and determining a scroll direction of the candidate game resource scroll display in the game resource display area based on the motion state, includes:
if the motion state of the first dragging operation is that the position indication icon is used as an origin to move towards a first direction, determining a first rolling direction of the candidate game resources in the game resource display area in a rolling mode;
and if the motion state of the first dragging operation is that the position indication icon is used as the origin to move towards a second direction, determining a second rolling direction of the candidate game resources in the game resource display area in a rolling mode, wherein the first direction and the second direction are opposite directions.
In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, the method further comprises:
and when the motion state of the first dragging operation is detected to be moving towards the direction opposite to the motion direction of the motion state, stopping displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, the method further comprises:
and when the stop position of the first dragging operation is detected to be at the display position of the position indication icon, and the stop time of the first dragging operation exceeds a second specified time length, canceling the display of the position indication icon on the game picture, and stopping the candidate game resources in the game resource display area from being displayed in a rolling mode according to the rolling direction.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power source 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power source 307. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 9 does not constitute a limitation of the computer device, and may include more or fewer components than illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 303 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 301, and receives and executes commands sent by the processor 301. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 301 to determine the type of the touch event, and then the processor 301 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 303 may also be used as a part of the input unit 306 to implement an input function.
In the present embodiment, a graphical user interface is generated on the touch-sensitive display screen 303 by the processor 301 executing a game application. The touch display screen 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 304 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 305 may be used to provide an audio interface between the user and the computer device through speakers, microphones. The audio circuit 305 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and converted into audio data, and then the audio data is processed by the audio data output processor 301, and then the processed audio data is sent to another computer device through the radio frequency circuit 304, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Optionally, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. Power supply 307 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 9, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment, through a plurality of continuous dragging operations performed on the resource viewing control, can continuously view the detailed information of a plurality of game resources in the resource information window according to the plurality of continuous dragging operations, further, the use control is also displayed in the resource information window, and the use control can be triggered through the dragging operations, so as to quickly trigger the use operation on the game resources associated with the use control, thereby simplifying the viewing step of viewing the prompt tags of a plurality of game skills or game props, and the use step of the game skills or game props, saving the operation time of the player, and improving the game interaction efficiency of the player.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the information processing methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
displaying a game interface, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources;
in response to a first dragging operation of the resource viewing control, determining a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource, wherein the first resource information window comprises detail information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource;
in response to a sliding operation that is continuous with the first drag operation, determining that the sliding operation remains on the first usage control, triggering usage of the first target game resource.
In an embodiment, the method further comprises:
and responding to a second dragging operation which is continuous with the first dragging operation, determining a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and displaying a second resource information window of the second target game resource, wherein the second resource information window comprises detail information of the second target game resource and a second use control, and the second use control is used for triggering the second target game resource.
In an embodiment, after determining, in response to a second drag operation that is continuous with the first drag operation, a second target game resource corresponding to a stop position of the second drag operation on the game interface, and displaying a second resource information window of the second target game resource, the method further includes:
in response to a third drag operation that is continuous with the second drag operation, triggering the second target game resource when it is detected that the third drag operation stops at the display position of the second use control.
In one embodiment, after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, further comprising:
and when the first dragging operation is detected to be finished, canceling the display of the first resource information window in the game interface.
In one embodiment, after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, further comprising:
and when the first dragging operation is detected to be finished, keeping the display of the first resource information window in the game interface.
In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further comprises:
and triggering the first target game resource in response to the touch operation of the first use control in the first resource information window.
In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further comprises:
and canceling the display of the first resource information window in the game picture in response to a touch operation for any position except the first resource information window.
In one embodiment, the game interface comprises: the game resource page comprises a plurality of candidate game resources, and comprises:
and responding to the page display operation of the game interface, and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
In one embodiment, the determining, in response to the first drag operation for the resource view control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, includes:
and responding to a first dragging operation aiming at the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
In one embodiment, the game resource page includes a game resource display area in which the plurality of candidate game resources are displayed;
after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and displaying a first resource information window of the first target game resource, further comprising:
if the first dragging operation is dragged to the outside of the game resource display area, determining the rolling direction of the candidate game resources in the game resource display area according to the stop position of the first dragging operation outside of the game resource display area;
and displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In one embodiment, the determining a scrolling direction of the candidate game resource scrolling display in the game resource display area according to the stop position of the first drag operation outside the game resource display area includes:
displaying a position indication icon at a stop position when it is detected that a stop time of the first drag operation at the stop position on the game screen other than the game resource display area exceeds a first specified length;
and determining the motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determining the scrolling direction of the candidate game resource scrolling display in the game resource display area based on the motion state.
In one embodiment, the determining a motion state of the first drag operation according to the first drag operation and the position indication icon, and determining a scroll direction of the candidate game resource scroll display in the game resource display area based on the motion state, includes:
if the motion state of the first dragging operation is that the position indication icon is used as an origin to move towards a first direction, determining a first rolling direction of the candidate game resources in the game resource display area in a rolling mode;
and if the motion state of the first dragging operation is that the position indication icon is used as the origin to move towards a second direction, determining a second rolling direction of the candidate game resources in the game resource display area in a rolling mode, wherein the first direction and the second direction are opposite directions.
In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, the method further comprises:
and when the motion state of the first dragging operation is detected to be moving towards the direction opposite to the motion direction of the motion state, stopping displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, the method further comprises:
and when the stop position of the first dragging operation is detected to be at the display position of the position indication icon, and the stop time of the first dragging operation exceeds a second specified time length, canceling the display of the position indication icon on the game picture, and stopping the candidate game resources in the game resource display area from being displayed in a rolling mode according to the rolling direction.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Because the computer program stored in the storage medium continuously drags the resource viewing control to execute a plurality of continuous dragging operations, the detailed information of a plurality of game resources can be continuously viewed in the resource information window according to the continuous dragging operations, the use control is also displayed in the resource information window, and the use control can be triggered by the dragging operations, so that the use operation of the game resources related to the use control is rapidly triggered, the viewing steps of viewing prompt labels of a plurality of game skills or game props and the use steps of the game skills or game props are simplified, the operation time of a player is saved, and the game interaction efficiency of the player is improved.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The information processing method, apparatus, computer device, and computer-readable storage medium provided in the embodiments of the present application are described in detail above, and specific examples are applied in the present application to explain the principles and implementations of the present application, and the descriptions of the above embodiments are only used to help understand the technical solutions and their core ideas of the present application; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications or substitutions do not depart from the spirit and scope of the present disclosure as defined by the appended claims.

Claims (17)

1. An information processing method, characterized by comprising:
displaying a game interface, wherein the game interface comprises a resource viewing control and a plurality of candidate game resources;
in response to a first dragging operation of the resource viewing control, determining a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource, wherein the first resource information window comprises detail information of the first target game resource and a first usage control, and the first usage control is used for triggering the first target game resource;
in response to a sliding operation that is continuous with the first drag operation, determining that the sliding operation remains on the first usage control, triggering usage of the first target game resource.
2. The information processing method according to claim 1, wherein the method further comprises:
and responding to a second dragging operation which is continuous with the first dragging operation, determining a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and displaying a second resource information window of the second target game resource, wherein the second resource information window comprises detail information of the second target game resource and a second use control, and the second use control is used for triggering the second target game resource.
3. The information processing method according to claim 2, wherein, in response to a second drag operation that is continuous with the first drag operation, determining a second target game resource corresponding to a stop position of the second drag operation on the game interface, and after displaying a second resource information window of the second target game resource, further comprising:
in response to a third drag operation that is continuous with the second drag operation, triggering the second target game resource when it is detected that the third drag operation stops at the display position of the second use control.
4. The information processing method of claim 1, wherein after determining, in response to a first drag operation for the resource view control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, further comprising:
and when the first dragging operation is detected to be finished, canceling the display of the first resource information window in the game interface.
5. The information processing method of claim 1, further comprising, after determining, in response to a first drag operation for the resource view control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, displaying a first resource information window of the first target game resource:
and when the first dragging operation is detected to be finished, keeping the first resource information window displayed in the game interface.
6. The information processing method according to claim 5, further comprising, after maintaining the display of the first resource information window in the game interface:
and triggering the first target game resource in response to the touch operation aiming at the first use control in the first resource information window.
7. The information processing method according to claim 5, further comprising, after maintaining the display of the first resource information window in the game interface:
and canceling the display of the first resource information window in the game picture in response to a touch operation for any position except the first resource information window.
8. The information processing method according to claim 1, wherein the game interface includes: the game resource page comprises a plurality of candidate game resources, and comprises:
and responding to the page display operation of the game interface, and displaying a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
9. The information processing method of claim 8, wherein the determining, in response to a first drag operation for the resource view control, a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, comprises:
and responding to a first dragging operation aiming at the resource viewing control, determining a first target game resource corresponding to the stop position of the first dragging operation on the game resource page, and displaying a first resource information window of the first target game resource.
10. The information processing method according to claim 9, wherein the game resource page includes a game resource display area in which the plurality of candidate game resources are displayed;
after determining, in response to a first drag operation for the resource viewing control, a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and displaying a first resource information window of the first target game resource, further comprising:
if the first dragging operation is dragged to the outside of the game resource display area, determining the rolling direction of the candidate game resource rolling display in the game resource display area according to the stop position of the first dragging operation outside the game resource display area;
and displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
11. The information processing method according to claim 10, wherein the determining a scroll direction of the scroll display of the candidate game resource in the game resource display area in accordance with the stop position of the first drag operation outside the game resource display area includes:
displaying a position indication icon at a stop position when detecting that a stop time of the first drag operation at the stop position on the game screen other than the game resource display area exceeds a first specified length;
and determining the motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determining the scrolling direction of the candidate game resource scrolling display in the game resource display area based on the motion state.
12. The information processing method according to claim 11, wherein the determining a motion state of the first drag operation from the first drag operation and the position indication icon, and determining a scroll direction of scroll display of the candidate game resource in the game resource display area based on the motion state, comprises:
if the motion state of the first dragging operation is that the position indication icon is used as an origin to move towards a first direction, determining a first rolling direction of the candidate game resources in the game resource display area in a rolling mode;
and if the motion state of the first dragging operation is that the position indication icon is used as the origin to move towards a second direction, determining a second rolling direction of the candidate game resource in the game resource display area in a rolling mode, wherein the first direction and the second direction are opposite directions.
13. The information processing method according to claim 11, further comprising, after scroll-displaying the candidate game resources in the game resource display area in accordance with the scroll direction:
and when the motion state of the first dragging operation is detected to be moving towards the direction opposite to the motion direction of the motion state, stopping displaying the candidate game resources in the game resource display area in a rolling mode according to the rolling direction.
14. The information processing method according to claim 11, further comprising, after scroll-displaying the candidate game resources in the game resource display area in accordance with the scroll direction:
and when the stop position of the first dragging operation is detected to be at the display position of the position indication icon, and the stop time of the first dragging operation exceeds a second specified time length, canceling the display of the position indication icon on the game picture, and stopping the rolling display of the candidate game resources in the game resource display area according to the rolling direction.
15. An information processing apparatus characterized by comprising:
the game interface comprises a resource viewing control and a plurality of candidate game resources;
a first response unit, configured to, in response to a first drag operation for the resource view control, determine a first target game resource corresponding to a stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes details of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource;
and the second response unit is used for responding to the sliding operation continuous to the first dragging operation, determining that the sliding operation stays on the first usage control, and triggering the usage of the first target game resource.
16. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the information processing method according to any one of claims 1 to 14.
17. A computer-readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the information processing method according to any one of claims 1 to 14.
CN202210876961.3A 2022-07-25 2022-07-25 Information processing method, information processing device, computer equipment and computer readable storage medium Pending CN115212567A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210876961.3A CN115212567A (en) 2022-07-25 2022-07-25 Information processing method, information processing device, computer equipment and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210876961.3A CN115212567A (en) 2022-07-25 2022-07-25 Information processing method, information processing device, computer equipment and computer readable storage medium

Publications (1)

Publication Number Publication Date
CN115212567A true CN115212567A (en) 2022-10-21

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Country Status (1)

Country Link
CN (1) CN115212567A (en)

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