CN113786620A - Game information recommendation method and device, computer equipment and storage medium - Google Patents

Game information recommendation method and device, computer equipment and storage medium Download PDF

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Publication number
CN113786620A
CN113786620A CN202111074653.0A CN202111074653A CN113786620A CN 113786620 A CN113786620 A CN 113786620A CN 202111074653 A CN202111074653 A CN 202111074653A CN 113786620 A CN113786620 A CN 113786620A
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China
Prior art keywords
game
information
target
lineup
candidate
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CN202111074653.0A
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Chinese (zh)
Inventor
李旭东
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111074653.0A priority Critical patent/CN113786620A/en
Publication of CN113786620A publication Critical patent/CN113786620A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The embodiment of the application discloses a game information recommendation method, a game information recommendation device, computer equipment and a storage medium, wherein after the fact that the number of times that a current game player fails in a target game stage reaches the target number of times is detected, all virtual characters owned by the current game player are obtained to match with corresponding virtual resources and game lineup used by a winning game player passing through the target game stage, so that the game lineup and game strategy used by the winning game player with the highest similarity are recommended to the current game player, the game lineup and the game strategy used by the winning game player are recommended to the current game player, accordingly, the passing of the game player is facilitated, and the accuracy of game information recommendation can be improved.

Description

Game information recommendation method and device, computer equipment and storage medium
Technical Field
The application relates to the technical field of computers, in particular to a game information recommendation method and device, computer equipment and a storage medium.
Background
With the continuous development of computer communication technology, a great number of terminals such as smart phones, tablet computers and notebook computers are widely popularized and applied, the terminals are developed towards diversification and individuation directions, and increasingly become indispensable terminals for people in life and work, and in order to meet the pursuit of people for mental life, online games capable of being operated on the terminals are produced, for example, games of types such as turn-based battle chess games developed based on client or server architecture. The network game is a sustainable individual multiplayer online game which takes the internet as a transmission medium, a game server and user terminal equipment as processing terminals and game client software as an information interaction window and aims to realize entertainment, leisure, communication and virtual achievement.
More game systems are designed in the existing network game, and a part of the game systems are complex in playing method and have certain operation difficulty for some players. Therefore, the game developer designs some game prompts in the game play to prompt the player to operate. However, in the existing game design, the game prompt cannot accurately prompt and help the player, and the player usually needs to actively search for a game strategy of a certain game level, which is complicated to operate and affects the game experience of the player.
Disclosure of Invention
The embodiment of the application provides a game information recommendation method and device, a computer device and a storage medium, which can improve the accuracy of game information recommendation.
The embodiment of the application provides a game information recommendation method, which is applied to a server and comprises the following steps:
the method comprises the steps that a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game are obtained, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by at least two players in battle which respectively control a plurality of virtual characters to fight against;
obtaining match information of all victory game players in the target game level to obtain a plurality of candidate match information, wherein the candidate match information comprises candidate game lineup and candidate game strategies, the candidate game lineup consists of a first appointed number of virtual characters, and the candidate game strategies are used for indicating the victory game players to control the virtual characters in the candidate game lineup to fight in the target game level;
generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game lineup information respectively to obtain a similarity value corresponding to each candidate game lineup information;
screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and recommending game information to the current game player based on the target game-playing information.
Optionally, the generating a game lineup to be matched based on the virtual character set and the candidate game lineup includes:
and screening the first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup to generate the game lineup to be matched.
Optionally, the matching the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the multiple candidate game play information respectively to obtain a similarity value corresponding to each candidate game play information includes:
acquiring first game characteristic data of the game lineup to be matched and second game characteristic data of candidate game lineups corresponding to a plurality of candidate game play information;
and performing weighted calculation on the first game characteristic data and second game characteristic data of the candidate game formation corresponding to the candidate game matching information respectively to obtain similarity values corresponding to the candidate game matching information.
Optionally, the virtual resource includes a virtual item of a virtual character, game skill and character level;
the acquiring of the first game feature data of the game lineup to be matched and the second game feature data of the candidate game lineup corresponding to the plurality of candidate game play information includes:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
Optionally, the screening, according to the magnitude relationship between the similarity values corresponding to all the candidate game information, target game information from the multiple candidate game information includes:
sorting the candidate game lineups of the plurality of candidate game play information based on the size relationship to obtain a candidate game lineup set;
selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and screening out a target game lineup from the plurality of game lineups to be identified based on the grade information of all virtual characters in the game lineups to be matched.
Optionally, the screening out the target game lineup from the plurality of game lineups to be identified based on the level information of all virtual characters in the game lineup to be matched includes:
comparing the level information of each virtual character in the game lineup to be matched with the level information of each virtual character in the plurality of game lineups to be identified correspondingly;
and if the level information of each virtual character in the game lineup to be matched is greater than or equal to the level information of each virtual character in the plurality of game lineups to be identified, screening the game lineup to be identified with the highest game score from the plurality of game lineups to be identified as a target game lineup.
Optionally, the target game play information includes a target game lineup and a target game strategy;
performing game information recommendation on the current game player based on the target game-play information, wherein the game information recommendation comprises:
and generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for information recommendation of the current game player.
Optionally, after generating the target guidance information based on the target game lineup and the target game policy, the method further includes:
and sending the target guide information to the game account of the current game player.
The embodiment of the application provides another game information recommendation method, which is applied to a game client side and comprises the following steps:
when detecting that a current game player in a target game enters a target game stage, acquiring a historical fight result of the current game player in the target game stage;
if the historical fight result is fight failure and the number of the fight failures reaches the specified number, generating a game information recommendation request;
sending the game information recommendation request to a server so that the server generates target guide information based on the game information recommendation request and returns the target guide information to the client, wherein the game information recommendation request carries a virtual character set, a virtual resource set and a target game level corresponding to the current game player in the target game;
and receiving target guide information returned by the server, and recommending the current game player based on the target guide information.
Optionally, the target guiding information includes target game-play information and a target game strategy corresponding to the target game-play information;
after receiving the target guiding information returned by the server and recommending the current game player based on the target guiding information, the method further comprises the following steps:
generating a target game lineup based on the target game play information;
and finishing the target game stage according to the target game lineup and the target game strategy.
Correspondingly, the embodiment of the present application further provides a game information recommendation device, which is applied to a server, and includes:
the system comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game, the virtual character set consists of all virtual characters which can be controlled by the current game player, the virtual resource set consists of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by respectively controlling a plurality of virtual characters by at least two players in battle;
a second obtaining unit, configured to obtain match information of all winning game players in the target game level, and obtain multiple candidate match information, where the candidate match information includes a candidate game lineup and a candidate game policy, the candidate game lineup is composed of a first specified number of virtual characters, and the candidate game policy is used to instruct the winning game players to manipulate the virtual characters in the candidate game lineup to match in the target game level;
the first generating unit is used for generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
the first processing unit is used for respectively matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game register information to obtain a similarity value corresponding to each candidate game register information;
the second processing unit is used for screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and the recommending unit is used for recommending game information to the current game player based on the target game-playing information.
In some embodiments, the apparatus further comprises:
and the first screening unit is used for screening the first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup so as to generate the game lineup to be matched.
In some embodiments, the apparatus further comprises:
the first acquisition unit is used for acquiring first game characteristic data of the game lineup to be matched and second game characteristic data of candidate game lineups corresponding to the candidate game lineup information;
and the calculating unit is used for performing weighted calculation on the first game characteristic data and second game characteristic data of candidate game lineups corresponding to the candidate game register information respectively to obtain similarity values corresponding to the candidate game register information.
In some embodiments, the apparatus further comprises an extraction unit, which is specifically configured to:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
In some embodiments, the apparatus further comprises:
the sorting unit is used for sorting the candidate game lineup of the candidate game play information based on the size relationship to obtain a candidate game lineup set;
the selection unit is used for selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and the second screening unit is used for screening the target game lineup from the plurality of game lineups to be identified based on the grade information of all the virtual characters in the game lineups to be matched.
In some embodiments, the apparatus further comprises:
the comparison unit is used for correspondingly comparing the grade information of each virtual character in the game lineup to be matched with the grade information of each virtual character in the game lineup to be identified;
and the third screening unit is used for screening the game lineup to be identified with the highest game lineup to be identified from the game lineups to be identified as the target game lineup if the grade information of each virtual character in the game lineup to be matched is greater than or equal to the grade information of each virtual character in the game lineups to be identified.
In some embodiments, the apparatus further comprises:
and the second generating unit is used for generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for carrying out information recommendation on the current game player.
In some embodiments, the apparatus further comprises:
and the first sending unit is used for sending the target guide information to the game account of the current game player.
Correspondingly, the embodiment of the present application further provides a game information recommendation device, which is applied to a game client, and includes:
the third acquisition unit is used for acquiring the historical fight result of the current game player in the target game stage when the current game player in the target game is detected to enter the target game stage;
a third generation unit, configured to generate a game information recommendation request if the historical fight result is a fight failure and the number of the fight failures reaches a specified number of times in an accumulated manner;
a second sending unit, configured to send the game information recommendation request to a server, so that the server generates target guidance information based on the game information recommendation request and returns the target guidance information to the client, where the game information recommendation request carries a virtual character set, a virtual resource set, and a target game level corresponding to the current game player in the target game;
and the first receiving unit is used for receiving the target guide information returned by the server and recommending the information to the current game player based on the target guide information.
Correspondingly, the embodiment of the present application further provides a computer device, which includes a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor executes the game information recommendation method provided in any one of the embodiments of the present application.
Correspondingly, the embodiment of the application also provides a computer-readable storage medium, and a plurality of instructions are stored in the computer-readable storage medium and are suitable for being loaded by a processor to execute the game information recommendation method.
The embodiment of the application provides a game information recommendation method, a game information recommendation device, computer equipment and a storage medium, after the fact that the number of times that a current game player fails in a target game stage reaches the target number of times is detected, all virtual characters owned by the current game player are obtained to match with corresponding virtual resources and game lineup used by a winning game player passing the target game stage, so that the game lineup and game strategy used by the winning game player with the highest similarity are recommended to the current game player, the game information recommendation method helps the player to pass, and the accuracy of game information recommendation can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a scene schematic diagram of a game information recommendation system provided in an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game information recommendation method according to an embodiment of the present application.
Fig. 3 is another schematic flow chart of a game information recommendation method according to an embodiment of the present application.
Fig. 4 is another schematic flow chart of a game information recommendation method provided in an embodiment of the present application.
Fig. 5 is a schematic structural diagram of a game information recommendation device according to an embodiment of the present application.
Fig. 6 is a schematic structural diagram of another game information recommendation device according to an embodiment of the present application.
Fig. 7 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It is to be understood that the embodiments described are only a few embodiments of the present application and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game information recommendation method and device, computer equipment and a storage medium. Specifically, the game information recommendation method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
Referring to fig. 1, fig. 1 is a scene schematic diagram of a game information recommendation system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to servers of different games through a network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks and through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may be connected to other terminals or to a server using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other over a suitable network to support multiplayer gaming. Additionally, the system may include a plurality of databases coupled to different servers and in which information relating to the gaming environment may be stored continuously as different users play the multiplayer game online.
It should be noted that the scene schematic diagram of the game information recommendation system shown in fig. 1 is only an example, and the game information recommendation system and the scene described in the embodiment of the present application are for more clearly explaining the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and it is known by those skilled in the art that the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
Embodiments of the present application provide a game information recommendation method and apparatus, a computer device, and a storage medium, which are described in detail below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The embodiment of the present application provides a game information recommendation method, which may be executed by a terminal or a server, and is described as an example in which the game information recommendation method is executed by the server.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game information recommendation method according to an embodiment of the present application, where the game information recommendation method is applied to a server, and a specific flow may include the following steps 101 to 106:
101, acquiring a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by at least two battles in battle respectively controlling a plurality of virtual characters to fight against.
The target game in the embodiment of the application can be a turn battle chess game, which is also called a role play strategy game, and is a role play strategy game with turn system, role play and battle by moving characters according to grids on a map.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or a player through a terminal. In the embodiment of the present application, the virtual character may be a virtual object owned in the game and controlled by the current game player through the terminal, that is, a virtual character controlled by the local end user.
A virtual environment is a virtual scene that an application program displays (or provides) when running on a terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment engagement between at least two virtual characters, and virtual resources available for the at least two virtual characters are arranged in the virtual environment. A virtual scene is displayed in a game interface, one or more virtual roles are displayed in the virtual scene, and the virtual roles can be main control virtual roles, also can be same-formation virtual roles which are in same formation with the main control virtual roles, and also can be enemy formation virtual roles which are in enemy formation with the main control virtual roles, wherein the same-formation virtual roles are virtual roles which are in same formation with the main control virtual roles; the enemy camp virtual role is a virtual role which is not in the same camp as the main control virtual role. In the virtual scene, a master virtual role, a same-battle virtual role, and a hostile battle virtual role may exist at the same time, which are described herein by way of example and not by way of limitation.
102, obtaining match information of all victory game players in the target game stage to obtain a plurality of candidate match information, wherein the candidate match information comprises a candidate game lineup and a candidate game strategy, the candidate game lineup is composed of a first appointed number of virtual characters, and the candidate game strategy is used for indicating the victory game players to operate the virtual characters in the candidate game lineup to fight in the target game stage.
In a specific embodiment, the game play information of all winning game players in the target game level is obtained to obtain a plurality of candidate game play information, and the server can preprocess the candidate game lineup and game resources in the obtained candidate game play information. Specifically, the server may perform matrixing on the game resources, and segment and normalize continuous data and discrete data in the game resources to form corresponding customs sample features. The passing sample features are used for matching with a game lineup of a current game player, the passing sample features are associated with game strategies correspondingly, and the game strategies can be game behaviors of the player in a winning game stage, for example, the winning player activates the organs in a virtual scene in a target game stage, uses the virtual props, and clicks and kills virtual characters of an enemy, and the like). In order to reduce the difficulty of data processing, the virtual resources may be subjected to dimension reduction, for example, dimensions such as game lineup, virtual props, and game equipment may be subjected to dimension reduction.
In order to ensure that effective game information recommendation can be carried out on the current game player, the server continuously increases the latest game information of winning game players. Or, after the game version is updated, the game information of the winning game players collected before the new version is discarded, and the game information of all the winning game players in the target game stage in the current latest game version is collected again.
And 103, generating a game lineup to be matched based on the virtual character set and the candidate game lineup.
In one embodiment, the step "generating a game lineup to be matched based on the virtual character set and the candidate game lineup" includes:
and screening a first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup to generate the game lineup to be matched.
For example, the candidate game lineup is composed of 6 virtual characters, the 6 virtual characters are respectively "admuiguru", "yangmingsi", "jabs", "gissows", and "release", the virtual character set includes 15 virtual characters, the 6 virtual characters are found from the virtual character set based on the character names of the virtual characters in the candidate virtual lineup, and the game lineup to be matched is formed.
And 104, respectively matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game play information to obtain a similarity value corresponding to each candidate game play information.
In order to calculate the similarity value between the game lineup to be matched and each candidate game lineup information, the step "match the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the candidate game lineup information to obtain the similarity value corresponding to each candidate game lineup information" may include:
acquiring first game characteristic data of a game formation to be matched and second game characteristic data of candidate game formations corresponding to a plurality of candidate game play information;
and performing weighted calculation on the first game characteristic data and second game characteristic data of the candidate game formation corresponding to the candidate game match information respectively to obtain similarity values corresponding to the candidate game match information.
Specifically, the virtual resources include virtual items of the virtual character, game skills, and character grades. The method comprises the following steps of obtaining first game characteristic data of a game formation to be matched and second game characteristic data of candidate game formations corresponding to a plurality of candidate game play information, and comprises the following steps:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
In one embodiment, for a game having m avatars, each avatar has N feature matrices of in-game features, i.e., forming an m x N matrix. For example, a game lineup to be matched and a candidate game lineup each including 6 avatars are described herein.
Specifically, the game lineup to be matched includes 6 virtual characters, each virtual character is configured with 3 game resources, and in the embodiment of the present application, the identifier a may be adoptedxyRepresenting, wherein x represents the x-th character, y represents the y-th characteristic, that is, the game resource can be virtual prop a1Game skill a2And role level a3. The first virtual character includes game resources a11、a12、a13The second virtual character comprises game resources a21、a22、a23Game resources included in the third virtual characterAre respectively a31、a32、a33The fourth virtual character includes game resources a41、a42、a43The game resources included in the fifth virtual character are a51、a52、a53The sixth virtual character includes game resources a61、a62、a63. For a feature matrix that has 6 virtual characters in the game lineup to be matched and each virtual character is configured with three virtual resources, that is, a 6 x 3 matrix, the following is specifically shown:
Figure BDA0003261788090000111
in addition, the candidate game lineup also includes 6 virtual characters, each virtual character is configured with 3 game resources, and in the embodiment of the present application, the identifier b may be adoptedxyRepresenting, wherein x represents the x-th character, y represents the y-th characteristic, namely, the game resources can be respectively virtual props b1Game skill b2And role level b3. The first candidate virtual character includes game resources b11、b12、b13The second candidate virtual character includes game resources b21、b22、b23The third candidate virtual character includes game resources b31、b32、b33The fourth candidate virtual character includes game resources b41、b42、b43The fifth candidate virtual character includes game resources b51、b52、b53The sixth candidate virtual character includes game resources b61、b62、b63. For a feature matrix that has 6 virtual characters in the candidate game lineup and each virtual character is configured with three virtual resources, that is, a 6 × 3 matrix, the details are as follows:
Figure BDA0003261788090000121
in the embodiment of the application, the similarity distance can be calculated by adopting a Weighted-K Nearest Neighbor algorithm (wknn) to obtain the similarity value. Specifically, the manhattan distance calculation can be adopted, and the specific formula is as follows:
Figure BDA0003261788090000122
wherein m represents that the game lineup has m virtual characters, and each virtual character has N characteristic matrixes of characteristics in the game, namely, an m multiplied by N matrix is formed. WyThe weight occupied for the corresponding dimension, y represents the corresponding game resource. WyThe represented weight values are set by the developer to different weights for the features of different importance levels based on the design characteristics of the corresponding game. WyIs multiplied by the manhattan distance of the two game resources at the corresponding positions of the corresponding matrix.
And 105, screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information.
In order to screen out the game lineup most similar to the game lineup to be matched, the step of "screening out target game play information from the plurality of candidate game play information according to the magnitude relation between the similarity values corresponding to all the candidate game play information" may include:
sorting the candidate game lineups of the plurality of candidate game play information based on the size relationship to obtain a candidate game lineup set;
selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and screening out a target game lineup from the plurality of game lineups to be identified based on the grade information of all virtual characters in the game lineups to be matched.
In one embodiment, the step "screen out the target game lineup from the plurality of game lineups to be identified based on the level information of all virtual characters in the game lineup to be matched" may include:
comparing the level information of each virtual character in the game lineup to be matched with the level information of each virtual character in the plurality of game lineups to be identified correspondingly;
and if the level information of each virtual character in the game lineup to be matched is greater than or equal to the level information of each virtual character in the plurality of game lineups to be identified, screening the game lineup to be identified with the highest game score from the plurality of game lineups to be identified as a target game lineup.
And 106, carrying out game information recommendation on the current game player based on the target game-playing information.
The method comprises the steps of obtaining target game formation and target game strategy, and recommending game information to the current game player based on the target game formation, wherein the target game formation comprises the target game formation and the target game strategy, and the method comprises the following steps:
and generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for information recommendation of the current game player.
Optionally, after the step "generating target guiding information based on the target game lineup and the target game strategy", the method may include:
and sending the target guide information to the game account of the current game player.
Referring to fig. 3, fig. 3 is a schematic flow chart of a game information recommendation method according to an embodiment of the present application, where the game information recommendation method is applied to a game client, and a specific flow may include the following steps 201 to 204:
201, when detecting that the current game player in the target game enters the target game stage, acquiring the historical fight result of the current game player in the target game stage.
202, if the historical fight result is fight failure and the number of fight failures is accumulated to reach the specified times, generating a game information recommendation request.
And 203, sending a game information recommendation request to the server so that the server generates target guide information based on the game information recommendation request and returns the target guide information to the client, wherein the game information recommendation request carries a virtual character set, a virtual resource set and a target game level corresponding to a current game player in the target game.
And 204, receiving the target guide information returned by the server, and recommending the information to the current game player based on the target guide information.
In a specific embodiment, the target guiding information includes target game-play information and a target game strategy corresponding to the target game-play information. After the step of "receiving the target guiding information returned by the server, and making information recommendation for the current game player based on the target guiding information", the method may include:
generating a target game lineup based on the target game play information;
and finishing the target game stage according to the target game lineup and the target game strategy.
Based on the above description, the game information recommendation method of the present application will be further described below by way of example. Referring to fig. 4, a game information recommendation method according to still another embodiment of the present application is shown, and the specific method is as follows.
301, the server constructs a sample space.
The sample space refers to a data set containing resource information used by all players in the game of each Player Versus Environment (PVE), that is, the data set of the resource information used by all players in each game level, where the resource information includes game resources and game strategies adopted by the players.
In a specific embodiment, the game play information of all winning game players in all game stages is acquired to obtain a plurality of candidate game play information, and the server can preprocess the candidate game lineup and game resources in the acquired candidate game play information. Specifically, the server may perform matrixing on the game resources, and segment and normalize continuous data and discrete data in the game resources to form corresponding customs sample features. The passing sample features are used for matching with a game lineup of a current game player, the passing sample features are associated with game strategies correspondingly, and the game strategies can be game behaviors of the player in a winning game stage, for example, the winning player activates the organs in a virtual scene in a target game stage, uses the virtual props, and clicks and kills virtual characters of an enemy, and the like). In order to reduce the difficulty of data processing, the virtual resources may be subjected to dimension reduction, for example, dimensions such as game lineup, virtual props, and game equipment may be subjected to dimension reduction.
In order to ensure that effective game information recommendation can be carried out on the current game player, the server continuously increases the latest game information of winning game players. Or, after the game version is updated, the game information of the winning game players collected before the new version is discarded, and the game information of all the winning game players in the target game stage in the current latest game version is collected again.
302, when the game client detects that the current game player in the target game enters the target game stage, obtaining the historical fight result of the current game player in the target game stage.
303, if the historical fight result is fight failure and the number of fight failures is accumulated to reach the specified times, the game client generates a game information recommendation request.
304, the game client sends a game information recommendation request to the server.
The game client sends a game information recommendation request to the server so that the server generates target guide information based on the game information recommendation request and returns the target guide information to the client, wherein the game information recommendation request carries a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game.
305, the server acquires a virtual character set, a virtual resource set and a target game level corresponding to the current game player in the target game.
The virtual character set consists of all virtual characters which can be controlled by a current game player, the virtual resource set consists of virtual resources configured for all the virtual characters which can be controlled by the current game player, and the game level of the target game is formed by controlling a plurality of virtual characters to fight by at least two strugglers respectively.
The target game in the embodiment of the application can be a turn battle chess game, which is also called a role play strategy game, and is a role play strategy game with turn system, role play and battle by moving characters according to grids on a map.
306, the server obtains the match information of all the winning game players in the target game stage to obtain a plurality of candidate match information.
The candidate game lineup consists of a first appointed number of virtual characters, and the candidate game strategy is used for indicating a victory game player to control the virtual characters in the candidate game lineup to fight in a target game stage.
In a specific embodiment, the game play information of all winning game players in the target game level is obtained to obtain a plurality of candidate game play information, and the server can preprocess the candidate game lineup and game resources in the obtained candidate game play information. Specifically, the server may perform matrixing on the game resources, and segment and normalize continuous data and discrete data in the game resources to form corresponding customs sample features. The passing sample features are used for matching with a game lineup of a current game player, the passing sample features are associated with game strategies correspondingly, and the game strategies can be game behaviors of the player in a winning game stage, for example, the winning player activates the organs in a virtual scene in a target game stage, uses the virtual props, and clicks and kills virtual characters of an enemy, and the like). In order to reduce the difficulty of data processing, the virtual resources may be subjected to dimension reduction, for example, dimensions such as game lineup, virtual props, and game equipment may be subjected to dimension reduction.
307, generating the game lineup to be matched based on the virtual character set and the candidate game lineup.
In one embodiment, the step "generating a game lineup to be matched based on the virtual character set and the candidate game lineup" includes:
and screening a first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup to generate the game lineup to be matched.
For example, the candidate game lineup is composed of 6 virtual characters, the 6 virtual characters are respectively "admuiguru", "yangmingsi", "jabs", "gissows", and "release", the virtual character set includes 15 virtual characters, the 6 virtual characters are found from the virtual character set based on the character names of the virtual characters in the candidate virtual lineup, and the game lineup to be matched is formed.
308, matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game play information respectively to obtain a similarity value corresponding to each candidate game play information.
In order to calculate the similarity value between the game lineup to be matched and each candidate game lineup information, the step "match the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the candidate game lineup information to obtain the similarity value corresponding to each candidate game lineup information" may include:
acquiring first game characteristic data of a game formation to be matched and second game characteristic data of candidate game formations corresponding to a plurality of candidate game play information;
and performing weighted calculation on the first game characteristic data and second game characteristic data of the candidate game formation corresponding to the candidate game match information respectively to obtain similarity values corresponding to the candidate game match information.
Specifically, the virtual resources include virtual items of the virtual character, game skills, and character grades. The method comprises the following steps of obtaining first game characteristic data of a game formation to be matched and second game characteristic data of candidate game formations corresponding to a plurality of candidate game play information, and comprises the following steps:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
In one embodiment, for a game having m avatars, each avatar has N feature matrices of in-game features, i.e., forming an m x N matrix. For example, a game lineup to be matched and a candidate game lineup each including 6 avatars are described herein.
Specifically, the game lineup to be matched includes 6 virtual characters, each virtual character is configured with 3 game resources, and in the embodiment of the present application, the identifier a may be adoptedxyRepresenting, wherein x represents the x-th character, y represents the y-th characteristic, that is, the game resource can be virtual prop a1Game skill a2And role level a3. The first virtual character includes game resources a11、a12、a13The second virtual character comprises game resources a21、a22、a23The game resources included in the third virtual character are a respectively31、a32、a33The fourth virtual character includes game resources a41、a42、a43The game resources included in the fifth virtual character are a51、a52、a53The sixth virtual character includes game resources a61、a62、a63. For a feature matrix that has 6 virtual characters in the game lineup to be matched and each virtual character is configured with three virtual resources, that is, a 6 x 3 matrix, the following is specifically shown:
Figure BDA0003261788090000171
in addition, the candidate game lineup also includes 6 virtual characters, each virtual character is configured with 3 game resources, and in the embodiment of the present application, the identifier b may be adoptedxyRepresenting, wherein x represents the x-th character, y represents the y-th characteristic, namely, the game resources can be respectively virtual props b1Game skill b2And role level b3. The first candidate virtual character includes game resources b11、b12、b13The second candidate virtual character includes game resources b21、b22、b23The third candidate virtual character includes game resources b31、b32、b33The fourth candidate virtual character includes game resources b41、b42、b43The fifth candidate virtual character includes game resources b51、b52、b53The sixth candidate virtual character includes game resources b61、b62、b63. For a feature matrix that has 6 virtual characters in the candidate game lineup and each virtual character is configured with three virtual resources, that is, a 6 × 3 matrix, the details are as follows:
Figure BDA0003261788090000181
in the embodiment of the application, the similarity distance can be calculated by adopting a Weighted-K Nearest Neighbor algorithm (wknn) to obtain the similarity value. Specifically, the manhattan distance calculation can be adopted, and the specific formula is as follows:
Figure BDA0003261788090000182
wherein m represents that the game lineup has m virtual characters, and each virtual character has N characteristic matrixes of characteristics in the game, namely, an m multiplied by N matrix is formed. WyTo correspond to dimensionThe degree is weighted and y represents the corresponding game resource. WyThe represented weight values are set by the developer to different weights for the features of different importance levels based on the design characteristics of the corresponding game. WyIs multiplied by the manhattan distance of the two game resources at the corresponding positions of the corresponding matrix.
And 309, screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information.
In order to screen out the game lineup most similar to the game lineup to be matched, the step of "screening out target game play information from the plurality of candidate game play information according to the magnitude relation between the similarity values corresponding to all the candidate game play information" may include:
sorting the candidate game lineups of the plurality of candidate game play information based on the size relationship to obtain a candidate game lineup set;
selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and screening out a target game lineup from the plurality of game lineups to be identified based on the grade information of all virtual characters in the game lineups to be matched.
In one embodiment, the step "screen out the target game lineup from the plurality of game lineups to be identified based on the level information of all virtual characters in the game lineup to be matched" may include:
comparing the level information of each virtual character in the game lineup to be matched with the level information of each virtual character in the plurality of game lineups to be identified correspondingly;
and if the level information of each virtual character in the game lineup to be matched is greater than or equal to the level information of each virtual character in the plurality of game lineups to be identified, screening the game lineup to be identified with the highest game score from the plurality of game lineups to be identified as a target game lineup.
And generating target guiding information based on the target-to-office information 310.
The method comprises the steps of obtaining target game formation and target game strategy, and recommending game information to the current game player based on the target game formation, wherein the target game formation comprises the target game formation and the target game strategy, and the method comprises the following steps:
and generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for information recommendation of the current game player.
Optionally, after the step "generating target guiding information based on the target game lineup and the target game strategy", the method may include:
and sending the target guide information to the game account of the current game player.
311, sending the target guiding information to the game account of the current game player.
And 312, the game client receives the target guide information returned by the server, and performs information recommendation on the current game player based on the target guide information.
In order to better implement the information recommendation method provided by the embodiment of the present application, an embodiment of the present application further provides an information recommendation device based on the information recommendation method. The meanings of the nouns are the same as those in the information recommendation method, and specific implementation details can refer to the description in the method embodiment.
Referring to fig. 5, fig. 5 is a block diagram of an information recommendation device according to an embodiment of the present application, where the information recommendation device includes:
a first obtaining unit 401, configured to obtain a virtual character set, a virtual resource set, and a target game level corresponding to a current game player in a target game, where the virtual character set is composed of all virtual characters that can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters that can be controlled by the current game player, and the game level of the target game is obtained by at least two players in a battle mode respectively controlling a plurality of virtual characters to fight against each other;
a second obtaining unit 402, configured to obtain match information of all winning game players in the target game level, and obtain multiple candidate match information, where the candidate match information includes a candidate game lineup and a candidate game policy, the candidate game lineup is composed of a first specified number of virtual characters, and the candidate game policy is used to instruct the winning game players to manipulate the virtual characters in the candidate game lineup to match in the target game level;
a first generating unit 403, configured to generate a game lineup to be matched based on the virtual character set and the candidate game lineup;
a first processing unit 404, configured to match the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the multiple candidate game-play information, respectively, to obtain a similarity value corresponding to each candidate game-play information;
a second processing unit 405, configured to screen target game information from the multiple candidate game information according to a size relationship between similarity values corresponding to all candidate game information;
a recommending unit 406, configured to recommend game information to the current game player based on the target game-play information.
In some embodiments, the apparatus further comprises:
and the first screening unit is used for screening the first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup so as to generate the game lineup to be matched.
In some embodiments, the apparatus further comprises:
the first acquisition unit is used for acquiring first game characteristic data of the game lineup to be matched and second game characteristic data of candidate game lineups corresponding to the candidate game lineup information;
and the calculating unit is used for performing weighted calculation on the first game characteristic data and second game characteristic data of candidate game lineups corresponding to the candidate game register information respectively to obtain similarity values corresponding to the candidate game register information.
In some embodiments, the apparatus further comprises an extraction unit, which is specifically configured to:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
In some embodiments, the apparatus further comprises:
the sorting unit is used for sorting the candidate game lineup of the candidate game play information based on the size relationship to obtain a candidate game lineup set;
the selection unit is used for selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and the second screening unit is used for screening the target game lineup from the plurality of game lineups to be identified based on the grade information of all the virtual characters in the game lineups to be matched.
In some embodiments, the apparatus further comprises:
the comparison unit is used for correspondingly comparing the grade information of each virtual character in the game lineup to be matched with the grade information of each virtual character in the game lineup to be identified;
and the third screening unit is used for screening the game lineup to be identified with the highest game lineup to be identified from the game lineups to be identified as the target game lineup if the grade information of each virtual character in the game lineup to be matched is greater than or equal to the grade information of each virtual character in the game lineups to be identified.
In some embodiments, the apparatus further comprises:
and the second generating unit is used for generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for carrying out information recommendation on the current game player.
In some embodiments, the apparatus further comprises:
and the first sending unit is used for sending the target guide information to the game account of the current game player.
Referring to fig. 6, correspondingly, an embodiment of the present application further provides a game information recommendation device, applied to a game client, including:
a third obtaining unit 501, configured to obtain a historical fight result of a current game player in a target game level when it is detected that the current game player in the target game enters the target game level;
a third generating unit 502, configured to generate a game information recommendation request if the historical fight result is a fight failure and the number of the fight failures reaches a specified number of times in an accumulated manner;
a second sending unit 503, configured to send the game information recommendation request to a server, so that the server generates target guidance information based on the game information recommendation request and returns the target guidance information to the client, where the game information recommendation request carries a virtual character set, a virtual resource set, and a target game level corresponding to the current game player in the target game;
a first receiving unit 504, configured to receive target guidance information returned by the server, and perform information recommendation on the current game player based on the target guidance information.
The embodiment of the application discloses a game information recommendation device, which is used for acquiring a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game through a first acquisition unit 401, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by respectively controlling a plurality of virtual characters by at least two players in battle; a second obtaining unit 402, configured to obtain match information of all winning game players in the target game level, and obtain multiple candidate match information, where the candidate match information includes a candidate game lineup and a candidate game policy, the candidate game lineup is composed of a first specified number of virtual characters, and the candidate game policy is used to instruct the winning game players to manipulate the virtual characters in the candidate game lineup to match in the target game level; a first generating unit 403, configured to generate a game lineup to be matched based on the virtual character set and the candidate game lineup; a first processing unit 404, configured to match the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the multiple candidate game-play information, respectively, to obtain a similarity value corresponding to each candidate game-play information; a second processing unit 405, configured to screen target game information from the multiple candidate game information according to a size relationship between similarity values corresponding to all candidate game information; a recommending unit 406, configured to recommend game information to the current game player based on the target game-play information. According to the game information recommendation device provided by the embodiment of the application, after the fact that the number of times that the current game player fails in the target game stage reaches the target number of times is detected, all virtual characters owned by the current game player are obtained to be matched with the game lineup used by the winning game player passing the target game stage through corresponding virtual resources, so that the game lineup and the game strategy used by the winning game player with the highest similarity are recommended to the current game player, the passing of the player is facilitated, and the accuracy of game information recommendation can be improved.
Correspondingly, the embodiment of the application also provides a computer device, and the computer device can be a server. As shown in fig. 7, fig. 7 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 601 is a control center of the computer apparatus 600, connects various parts of the entire computer apparatus 600 using various interfaces and lines, performs various functions of the computer apparatus 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer apparatus 600 as a whole.
In the embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to processes of one or more applications into the memory 602, and the processor 601 executes the applications stored in the memory 602 according to the following steps, so as to implement various functions:
the method comprises the steps that a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game are obtained, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by at least two players in battle which respectively control a plurality of virtual characters to fight against;
obtaining match information of all victory game players in the target game level to obtain a plurality of candidate match information, wherein the candidate match information comprises candidate game lineup and candidate game strategies, the candidate game lineup consists of a first appointed number of virtual characters, and the candidate game strategies are used for indicating the victory game players to control the virtual characters in the candidate game lineup to fight in the target game level;
generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game lineup information respectively to obtain a similarity value corresponding to each candidate game lineup information;
screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and recommending game information to the current game player based on the target game-playing information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 7, the computer device 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 7 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 603 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be composed of graphics, guide information, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 601 to determine the type of the touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement an input function.
The rf circuit 604 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between the user and the computer device through speakers, microphones. The audio circuit 605 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, which is then processed by the audio data output processor 601, and then transmitted to, for example, another computer device via the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 606 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Optionally, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 7, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, after it is detected that the number of times that the current game player fails in the target game stage reaches the target number of times, the computer device provided in this embodiment matches the game lineup used by the winning game player through the target game stage by acquiring all virtual characters owned by the current game player and corresponding virtual resources, so as to recommend the game lineup and the game strategy used by the winning game player with the highest similarity to the current game player, thereby helping the player to pass, and thus improving the accuracy of game information recommendation.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any game information recommendation method provided by the present application. For example, the computer program may perform the steps of:
the method comprises the steps that a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game are obtained, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by at least two players in battle which respectively control a plurality of virtual characters to fight against;
obtaining match information of all victory game players in the target game level to obtain a plurality of candidate match information, wherein the candidate match information comprises candidate game lineup and candidate game strategies, the candidate game lineup consists of a first appointed number of virtual characters, and the candidate game strategies are used for indicating the victory game players to control the virtual characters in the candidate game lineup to fight in the target game level;
generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game lineup information respectively to obtain a similarity value corresponding to each candidate game lineup information;
screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and recommending game information to the current game player based on the target game-playing information.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any game information recommendation method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game information recommendation method provided in the embodiments of the present application can be achieved, and detailed descriptions are omitted here for the foregoing embodiments.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The game information recommendation method, device, computer device and storage medium provided by the embodiments of the present application are introduced in detail, and a specific example is applied in the description to explain the principle and implementation manner of the present application, and the description of the embodiments is only used to help understand the technical scheme and core ideas of the present application; those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications or substitutions do not depart from the spirit and scope of the present disclosure as defined by the appended claims.

Claims (14)

1. A game information recommendation method is applied to a server and is characterized by comprising the following steps:
the method comprises the steps that a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game are obtained, wherein the virtual character set is composed of all virtual characters which can be controlled by the current game player, the virtual resource set is composed of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by at least two players in battle which respectively control a plurality of virtual characters to fight against;
obtaining match information of all victory game players in the target game level to obtain a plurality of candidate match information, wherein the candidate match information comprises candidate game lineup and candidate game strategies, the candidate game lineup consists of a first appointed number of virtual characters, and the candidate game strategies are used for indicating the victory game players to control the virtual characters in the candidate game lineup to fight in the target game level;
generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game lineup information respectively to obtain a similarity value corresponding to each candidate game lineup information;
screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and recommending game information to the current game player based on the target game-playing information.
2. The game information recommendation method according to claim 1, wherein the generating a game lineup to be matched based on the virtual character set and the candidate game lineup comprises:
and screening the first specified number of virtual characters from the virtual character set based on the attribute information of the candidate game lineup to generate the game lineup to be matched.
3. The method for recommending game information according to claim 1, wherein the step of matching the virtual resource of the game lineup to be matched with the virtual resource of the candidate game lineup corresponding to the plurality of candidate game play information to obtain the similarity value corresponding to each candidate game play information comprises:
acquiring first game characteristic data of the game lineup to be matched and second game characteristic data of candidate game lineups corresponding to a plurality of candidate game play information;
and performing weighted calculation on the first game characteristic data and second game characteristic data of the candidate game formation corresponding to the candidate game matching information respectively to obtain similarity values corresponding to the candidate game matching information.
4. The game information recommendation method according to claim 3, wherein the virtual resources include virtual items of virtual characters, game skills, and character levels;
the acquiring of the first game feature data of the game lineup to be matched and the second game feature data of the candidate game lineup corresponding to the plurality of candidate game play information includes:
performing feature extraction on virtual resources of all virtual characters in the game lineup to be matched to obtain first game feature data of the game lineup to be matched;
and performing feature extraction on the virtual resources of all the virtual characters in the candidate game lineup to obtain second game feature data of the game lineup to be matched.
5. The game information recommendation method according to claim 1, wherein the screening target game information from the plurality of candidate game information according to a magnitude relationship between similarity values corresponding to all candidate game information includes:
sorting the candidate game lineups of the plurality of candidate game play information based on the size relationship to obtain a candidate game lineup set;
selecting a second specified number of candidate game lineups from the candidate game lineup set according to a specified sequence to obtain a plurality of game lineups to be identified;
and screening out a target game lineup from the plurality of game lineups to be identified based on the grade information of all virtual characters in the game lineups to be matched.
6. The game information recommendation method according to claim 5, wherein the screening out a target game lineup from the plurality of game lineups to be identified based on the level information of all virtual characters in the game lineup to be matched comprises:
comparing the level information of each virtual character in the game lineup to be matched with the level information of each virtual character in the plurality of game lineups to be identified correspondingly;
and if the level information of each virtual character in the game lineup to be matched is greater than or equal to the level information of each virtual character in the plurality of game lineups to be identified, screening the game lineup to be identified with the highest game score from the plurality of game lineups to be identified as a target game lineup.
7. The game information recommendation method of claim 1, wherein the target game play information comprises a target game lineup and a target game strategy;
performing game information recommendation on the current game player based on the target game-play information, wherein the game information recommendation comprises:
and generating target guide information based on the target game lineup and the target game strategy, wherein the target guide information is used for information recommendation of the current game player.
8. The game information recommendation method according to claim 7, further comprising, after generating target guidance information based on the target game lineup and the target game strategy:
and sending the target guide information to the game account of the current game player.
9. A game information recommendation method is applied to a game client side and is characterized by comprising the following steps:
when detecting that a current game player in a target game enters a target game stage, acquiring a historical fight result of the current game player in the target game stage;
if the historical fight result is fight failure and the number of the fight failures reaches the specified number, generating a game information recommendation request;
sending the game information recommendation request to a server so that the server generates target guide information based on the game information recommendation request and returns the target guide information to the client, wherein the game information recommendation request carries a virtual character set, a virtual resource set and a target game level corresponding to the current game player in the target game;
and receiving target guide information returned by the server, and recommending the current game player based on the target guide information.
10. The game information recommendation method according to claim 9, wherein the target guide information includes target game play information and a target game strategy corresponding to the target game play information;
after receiving the target guiding information returned by the server and recommending the current game player based on the target guiding information, the method further comprises the following steps:
generating a target game lineup based on the target game play information;
and finishing the target game stage according to the target game lineup and the target game strategy.
11. A game information recommendation device applied to a server is characterized by comprising:
the system comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a virtual character set, a virtual resource set and a target game level corresponding to a current game player in a target game, the virtual character set consists of all virtual characters which can be controlled by the current game player, the virtual resource set consists of virtual resources configured for all virtual characters which can be controlled by the current game player, and the game level of the target game is formed by respectively controlling a plurality of virtual characters by at least two players in battle;
a second obtaining unit, configured to obtain match information of all winning game players in the target game level, and obtain multiple candidate match information, where the candidate match information includes a candidate game lineup and a candidate game policy, the candidate game lineup is composed of a first specified number of virtual characters, and the candidate game policy is used to instruct the winning game players to manipulate the virtual characters in the candidate game lineup to match in the target game level;
the first generating unit is used for generating a game lineup to be matched based on the virtual character set and the candidate game lineup;
the first processing unit is used for respectively matching the virtual resources of the game lineup to be matched with the virtual resources of the candidate game lineup corresponding to the candidate game register information to obtain a similarity value corresponding to each candidate game register information;
the second processing unit is used for screening target game information from the candidate game information according to the magnitude relation among the similarity values corresponding to all the candidate game information;
and the recommending unit is used for recommending game information to the current game player based on the target game-playing information.
12. A game information recommendation device applied to a game client is characterized by comprising:
the third acquisition unit is used for acquiring the historical fight result of the current game player in the target game stage when the current game player in the target game is detected to enter the target game stage;
a third generation unit, configured to generate a game information recommendation request if the historical fight result is a fight failure and the number of the fight failures reaches a specified number of times in an accumulated manner;
a second sending unit, configured to send the game information recommendation request to a server, so that the server generates target guidance information based on the game information recommendation request and returns the target guidance information to the client, where the game information recommendation request carries a virtual character set, a virtual resource set, and a target game level corresponding to the current game player in the target game;
and the first receiving unit is used for receiving the target guide information returned by the server and recommending the information to the current game player based on the target guide information.
13. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the game information recommendation method of any one of claims 1 to 10 when executing the program.
14. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform a game information recommendation method according to any one of claims 1 to 10.
CN202111074653.0A 2021-09-14 2021-09-14 Game information recommendation method and device, computer equipment and storage medium Pending CN113786620A (en)

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