CN109701278A - Game teaching method, device, equipment and storage medium - Google Patents

Game teaching method, device, equipment and storage medium Download PDF

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Publication number
CN109701278A
CN109701278A CN201811521114.5A CN201811521114A CN109701278A CN 109701278 A CN109701278 A CN 109701278A CN 201811521114 A CN201811521114 A CN 201811521114A CN 109701278 A CN109701278 A CN 109701278A
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China
Prior art keywords
user
game
teaching
level
determining
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CN201811521114.5A
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Chinese (zh)
Inventor
徐静
顾晓亮
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Migu Cultural Technology Co Ltd
MIGU Interactive Entertainment Co Ltd
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Migu Cultural Technology Co Ltd
MIGU Interactive Entertainment Co Ltd
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Priority to CN201811521114.5A priority Critical patent/CN109701278A/en
Publication of CN109701278A publication Critical patent/CN109701278A/en
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Abstract

The embodiment of the invention discloses a game teaching method, a device, equipment and a storage medium, wherein the method comprises the following steps: when game data generated by a first user aiming at a game level meets the teaching requirement condition, determining a second user, wherein the second user is a user who successfully breaks through the game level; and sending a teaching request message to a terminal used by the second user, so that the second user displays a successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.

Description

Game teaching method, device, equipment and storage medium
Technical Field
The present invention relates to internet technologies, and in particular, to a game teaching method, apparatus, device, and storage medium.
Background
At present, in a game, a first game player with a failed breakthrough running or low breakthrough running capability can ask a second game player with successful breakthrough running to teach the breakthrough running, and the second game player shares own successful breakthrough running experience in a dictation mode, such as the breakthrough running process, the breakthrough running and the breakthrough running, so that the first game player can conduct breakthrough again according to the successful breakthrough running experience; however, since the success experience of the breakthrough of the dictation of the second game player is not the same as the actual breakthrough process, the success rate is low when the first game player performs the breakthrough based on the success experience of the breakthrough of the dictation.
Disclosure of Invention
The invention mainly aims to provide a game teaching method, a game teaching device, game teaching equipment and a storage medium, which can improve the success rate of game players in passing through a pass-through based on the pass-through success experience.
The technical scheme of the invention is realized as follows:
the embodiment of the invention provides a game teaching method, which comprises the following steps:
when game data generated by a first user aiming at a game level meets the teaching requirement condition, determining a second user, wherein the second user is a user who successfully breaks through the game level;
and sending a teaching request message to a terminal used by the second user, so that the second user displays a successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.
In the foregoing solution, the determining the second user includes:
determining teaching tendencies of optional users for the game level; wherein the selectable users are users who successfully pass through the game level;
and determining the user with the teaching tendency of the game level meeting the preset teaching tendency condition as the second user in the selectable users.
In the above solution, the determining the teaching tendency of the selectable user for the game level includes:
determining an influence parameter corresponding to the optional user;
determining teaching tendencies of the optional users for the game level according to the influence parameters;
wherein the influencing parameter comprises at least one of: the current idle degree of the selectable user, the intimacy degree between the selectable user and the first user, and the interval duration between the moment when the selectable user successfully breaks through the game level and the current moment.
In the foregoing solution, when the influence parameter corresponding to the selectable user includes the current idle degree of the selectable user, the determining the influence parameter corresponding to the selectable user includes:
determining the type of the application program currently operated by the optional user;
and determining the current idle degree of the optional user according to the type of the application program currently operated by the optional user.
In the above solution, when the influence parameter corresponding to the selectable user includes the affinity between the selectable user and the first user, the determining the influence parameter corresponding to the selectable user includes:
determining a frequency of interaction of the selectable users with the first user for a specified application;
determining an affinity between the selectable users and the first user according to the interaction frequency.
In the above scheme, the teaching request message includes level identification data, where the level identification data is used to identify a level address of the game level, so that the second user enters the game level based on the level identification data;
after the sending of the tutorial request message to the terminal used by the second user, the method further comprises:
receiving real-time operation data aiming at the game level sent by a terminal used by the second user;
and sending the received real-time operation data to the terminal used by the first user, so that the terminal used by the first user displays the game breakthrough operation corresponding to the real-time operation data.
In the foregoing solution, while the received real-time operation data is sent to the terminal used by the first user, the method further includes:
determining a game progress corresponding to the received real-time operation data;
determining the game progress displayed on the terminal used by the first user according to the preset delay time and the game progress corresponding to the received real-time operation data;
determining game running data corresponding to the game progress displayed on the terminal used by the first user; wherein the game running data at least comprises game pictures and game sounds of the game level;
and sending the game running data to a terminal used by the first user, so that the terminal used by the first user displays the game level corresponding to the game running data.
The embodiment of the invention provides a game teaching device, which comprises: a determining unit and a transmitting unit; wherein,
the determining unit is used for determining a second user when the game data generated by the first user aiming at the game level meets the teaching requirement condition, wherein the second user is a user who successfully breaks through the game level;
the sending unit is used for sending a teaching request message to a terminal used by the second user, so that the second user can show the successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.
In the above scheme, the determining unit is specifically configured to determine a teaching tendency of the selectable user for the game level; wherein the selectable users are users who successfully pass through the game level; and determining the user, aiming at the teaching tendency of the game level and meeting the preset teaching tendency condition, as the second user.
In the foregoing solution, the determining unit is specifically configured to determine an influence parameter corresponding to the selectable user; and determining teaching tendencies of the optional users for the game level according to the influence parameters; wherein the influencing parameter comprises at least one of: the current idle degree of the selectable user, the intimacy degree between the selectable user and the first user, and the interval duration between the moment when the selectable user successfully breaks through the game level and the current moment.
In the foregoing solution, the determining unit is specifically configured to determine a type of the application currently operated by the selectable user; and determining the current idle degree of the optional user according to the type of the application program currently operated by the optional user.
In the foregoing solution, the determining unit is specifically configured to determine an interaction frequency of the selectable user and the first user for a specified application program; determining an affinity between the selectable users and the first user according to the interaction frequency.
In the above scheme, the teaching request message includes level identification data, where the level identification data is used to identify a level address of the game level, so that the second user enters the game level based on the level identification data;
the sending unit is further configured to receive real-time operation data for the game level sent by the terminal used by the second user after the teaching request message is sent to the terminal used by the second user; and sending the received real-time operation data to the terminal used by the first user, so that the terminal used by the first user displays the game breakthrough operation corresponding to the real-time operation data.
In the foregoing solution, the sending unit is specifically configured to determine a game progress corresponding to the received real-time operation data while sending the received real-time operation data to the terminal used by the first user; determining the game progress displayed on the terminal used by the first user according to the preset delay time and the game progress corresponding to the received real-time operation data; determining game running data corresponding to the game progress displayed on the terminal used by the first user; wherein the game running data at least comprises game pictures and game sounds of the game level; and sending the game running data to a terminal used by the first user, so that the terminal used by the first user displays the game level corresponding to the game running data.
The embodiment of the invention provides game teaching equipment, which comprises: a processor, a memory and a communication bus, the memory being in communication with the processor via the communication bus, the memory storing one or more programs executable by the processor, the one or more programs, when executed, causing the processor to perform any of the game teaching methods described above.
An embodiment of the present invention provides a computer-readable storage medium storing a program, which is executable by a processor to implement any of the above-described game teaching methods.
The embodiment of the invention provides a game teaching method, a device, equipment and a storage medium, firstly, when game data generated by a first user aiming at a game barrier meets a teaching requirement condition, determining a second user, wherein the second user is a user who successfully breaks the game barrier; and then, a teaching request message is sent to a terminal used by the second user, so that the second user displays a successful breakthrough operation corresponding to the game level to the first user based on the teaching request message. By adopting the technical scheme, the teaching request message is sent to the determined second user, so that the second user displays the successful gateway-opening operation corresponding to the game barrier to the first user based on the teaching request message, and the second user is the user who successfully breaks the game barrier and can display the successful gateway-opening operation, so that the first user can execute the same operation according to the displayed successful gateway-opening operation, and the success rate of the first user in operating the game barrier is improved.
Drawings
Fig. 1 is a schematic hardware structure diagram of a game teaching system according to an embodiment of the present invention;
FIG. 2 is a first flowchart of a game teaching method according to an embodiment of the present invention;
FIG. 3 is a flow chart of a game teaching method according to an embodiment of the present invention;
FIG. 4 is a first schematic diagram of a teaching interface under game teaching according to an embodiment of the present invention;
FIG. 5 is a second schematic diagram of a teaching interface under game teaching according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a game teaching apparatus according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of a game teaching apparatus according to an embodiment of the present invention.
Detailed Description
The technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a game teaching system for implementing various embodiments of the present invention, the system 1 may include: the method comprises the following steps that (1) a server 10, a terminal 11, terminals 12 and … and a terminal 1n are used, wherein n is a positive integer greater than 2; the server 10 may store game running data of the target game, user data of the game player, and the like, and may also broadcast and synchronize interactive data of the game player; the terminal 11, the terminal 12, or the terminal 1n may be implemented in various forms, and may be, for example, a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palm computer, or the like, and a fixed terminal such as a desktop computer or the like; the target game comprises at least one game level, the game running data is the game running data of each game level in the at least one game level, and the game running data at least comprises a game picture and game sound of the game level; the target game is an electronic game, such as a web game, a client game, or the like.
Those skilled in the art will appreciate that the configuration of the game teaching system shown in fig. 1 does not constitute a limitation of the game teaching system, which may include more or fewer components than shown, or some components may be combined, or a different arrangement of components.
It should be noted that the embodiment of the present invention may be implemented based on the game teaching system shown in fig. 1, and the game teaching apparatus may be a server in the system 1.
First embodiment
An embodiment of the present invention provides a game teaching method, as shown in fig. 2, the method includes:
s201: and when the game data generated by the first user aiming at the game level meets the teaching requirement condition, determining a second user, wherein the second user is the user who successfully breaks through the game level.
When the game teaching device determines that a terminal used by a first user opens any game level in a target game, the game teaching device provides game running data of the game level for the terminal used by the first user, so that the terminal used by the first user loads and runs the game level, further when the first user controls the game level through the used terminal, the game data generated by the first user aiming at the game level is obtained in real time, whether the game data meet teaching requirement conditions or not is judged, when the game data meet the teaching requirement conditions, game teaching needs to be carried out on the first user, and the game teaching device can determine the user who has successfully broken through the game level as a second user according to the stored user data; the game running data of the game stage comprises: game screens and game sounds of the game level.
Illustratively, the game data includes: game breakthrough data and teaching request messages; the game breakthrough data is used for representing the breakthrough condition of the first user to the game level, and the teaching request message is used for representing the teaching requirement of the first user to the game level; then, when the game teaching device determines that the first user controls the game level through the used terminal, the game breakthrough data generated by the first user aiming at the game level can be acquired; and a teaching request message generated by the first user for the game level can be acquired, and when the teaching request message is received, the first user is determined to meet the teaching requirement condition for the game level.
In some embodiments, the game teaching device obtains game data generated by the first user for the game level and determines whether the game data meets a teaching requirement condition, including: the game teaching device acquires an end identifier generated by a first user aiming at the game barrier, and acquires game breakthrough data corresponding to the end identifier when the end identifier is consistent with the breakthrough failure identifier, wherein the game breakthrough data is used for representing the breakthrough capacity of the first user aiming at the game barrier; determining the capability level corresponding to the first user according to the game breakthrough data and a preset breakthrough data threshold, wherein the capability level comprises a high capability level and a low capability level; and when the capability level of the first user is a low capability level, determining that the first user meets the teaching requirement condition aiming at the game level.
Exemplarily, when the ending mark is consistent with the breakthrough failure mark, the game teaching device determines that the first user fails in breakthrough, judges whether the game breakthrough data is greater than or equal to a preset breakthrough data threshold, determines that the capacity level of the first user is a high capacity level when the game breakthrough data is greater than or equal to the preset breakthrough data threshold, and determines that the capacity level of the first user is a low capacity level when the game breakthrough data is less than the preset breakthrough data threshold; the threshold value of the breakthrough data can be preset according to configuration information corresponding to the game level or game breakthrough data generated by other users when the game level is successfully breached.
Illustratively, the game breakthrough data includes at least one of: time consumption and score of passing the gate; correspondingly, the preset breakthrough data threshold comprises at least one of the following: the preset time consumption for passing the gate and the preset score for passing the gate.
In some embodiments, the game teaching device determines the second user, including: determining teaching tendencies of the optional users for the game level; wherein, the selectable users are users who successfully pass through the pass of the game; and determining the user, which is in the optional users and aims at the condition that the teaching tendency of the game level meets the preset teaching tendency, as a second user.
Illustratively, the game teaching device may determine, according to the stored user data, a second user who performs game teaching on the first user from optional users who successfully break any one of the game stages, specifically including: determining the user with the ending identifier as the passing success identifier as a selectable user, determining the teaching tendency of the selectable user for the game level, and determining the selectable user with the highest teaching tendency as a second user according to the teaching tendency of the selectable user; the teaching tendency can also be represented in a numerical form, and prompt information related to the optional users with the teaching tendency value being larger than or equal to a preset tendency threshold value is sent to the terminal used by the first user, so that the first user selects the second user from the optional users in the prompt information, and the optional user selected by the first user is determined as the second user.
In some embodiments, the game teaching device determines a teaching tendency of the selectable user for the game level, comprising: determining influence parameters corresponding to the optional users; determining the teaching tendency of the optional user for the game level according to the influence parameters; wherein the influencing parameter comprises at least one of: the current idle degree of the optional user, the intimacy degree between the optional user and the first user, and the interval duration between the time when the optional user successfully breaks through the game stage and the current time can be selected.
In some embodiments, when the influence parameter corresponding to the selectable user includes a current idle degree of the selectable user, the game teaching device determines the influence parameter corresponding to the selectable user, including: determining the type of the application program currently operated by the optional user; and determining the current idle degree of the optional user according to the type of the application program currently operated by the optional user.
Illustratively, the game teaching device determines user identification information of each selectable user, such as a mobile phone number, a user name, a mailbox address and the like, acquires the current operation of each selectable user on the terminal by using the user identification information of each selectable user, and determines the current idle degree of the selectable user according to the type of an application program currently operated, wherein the type of the application program comprises an entertainment type and a non-entertainment type, for example, when the type of the application program currently operated by the selectable user is the entertainment type, the current idle degree of the corresponding selectable user is a first idle value; and when the type of the application program currently operated by the selectable user is a non-entertainment type, the current idle degree of the corresponding selectable user is a second idle value, and the second idle value is smaller than the first idle value.
In some embodiments, when the influence parameter corresponding to the selectable user includes an affinity between the selectable user and the first user, the game teaching device determines the influence parameter corresponding to the selectable user, including: determining the interaction frequency of the optional user and the first user for the specified application program; according to the interaction frequency, the intimacy between the selectable users and the first user is determined.
Illustratively, the designated application program comprises a social application program, correspondingly, the game teaching device determines user identification information of each selectable user, and acquires interaction data of each selectable user on the social application program by using the user identification information of each selectable user, wherein the interaction data comprises: the method comprises the steps of obtaining user identification information of a first user, obtaining interaction objects corresponding to interaction data of each selectable user, determining the interaction objects of each selectable user as the interaction data of the first user according to the user identification information of the first user and the interaction objects corresponding to all the interaction data of each selectable user, and determining the intimacy between each selectable user and the first user according to the interaction objects of each selectable user as the interaction data of the first user.
In some embodiments, the game teaching device determines a teaching tendency of the selectable user for the game stage according to the influence parameter, including: when the number of the influence parameters is equal to 1, sorting the influence parameters of all the optional users from top to bottom to obtain updated first sorting of other clients; obtaining teaching tendency values of all the optional users based on the first sequence; when the number of the influence parameters is more than 1, summing the influence parameters of all the optional users to obtain the parameter sum of all the optional users; sorting the parameter sums of all the optional users from top to bottom to obtain a second sorting of all the optional users; and obtaining teaching tendency values of all the optional users based on the second sorting.
Illustratively, influencing the parameters includes: the idle degree, the intimacy degree and the interval duration are taken as examples, and because different influence parameters are different in metering unit, the game teaching device can sequence each kind of influence parameter of all the selectable users, the ranking is taken as a numerical value corresponding to each kind of influence parameter of all the selectable users, then according to the influence degrees of different influence parameters on the teaching tendency, a corresponding weight is set for each kind of influence parameter, the numerical values corresponding to each kind of influence parameter of each selectable user are weighted and summed, and the teaching tendency value of each selectable user is obtained.
S202: and sending a teaching request message to a terminal used by a second user, so that the second user displays a successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.
After the game teaching device determines a second user according to the teaching tendency of the optional user, or after the second user is determined according to the teaching tendency of the optional user and the selection of the first user, a teaching request message is sent to a terminal used by the second user, so that the second user determines whether to display the successful break-through operation corresponding to the game barrier to the first user or not based on the teaching request message, and when the teaching response message sent by the second user is received, the second user is determined to display the successful break-through operation corresponding to the game barrier to the first user.
When the game teaching device does not receive the teaching response message sent by the second user, determining that the second user does not perform game teaching on the first user, namely, not showing successful break-through operation corresponding to the game barrier to the first user, and for the condition that the second user is determined according to the teaching tendency of the optional user, sending a teaching request message to the next optional user with the highest teaching tendency according to the sequencing of the teaching tendency of the optional user by the game teaching device until determining that the second user who shows the successful break-through operation corresponding to the game barrier to the first user;
and when the game teaching device does not receive the teaching response message sent by the second user, determining that the second user does not carry out game teaching on the first user, and for the condition that the second user is determined according to the teaching tendency of the optional user and the selection of the first user, deleting the determined second user from the optional users in the prompt information by the game teaching device to obtain updated prompt information, and sending the updated prompt information to the terminal used by the first user, so that the first user selects the second user from the optional users in the updated prompt information until the second user for carrying out game teaching on the first user is determined.
In some embodiments, the instructional request message may include at least one of: the game breakthrough data and the identification information of the first user, wherein the identification information is used for identifying an address for storing the breakthrough process information of the first user, can be a link address, and the breakthrough process information can be video information of the breakthrough process; further, the second user may determine whether to perform game teaching on the first user according to the teaching request message.
In some embodiments, the tutorial request message may also include level identification data for identifying a level address of the gaming level, such that the second user enters the gaming level based on the level identification data.
Illustratively, the game level may include at least two game levels, and when it is determined that a second user who succeeds in passing through the level operation and corresponds to any one of the game levels is shown to the first user, the teaching request message sent to the second user further includes level identification data, where the level identification data is used to identify a level address of any one of the game levels.
It should be noted that, in the game teaching method shown in fig. 3, after step S202, the method further includes:
s203: receiving real-time operation data aiming at the game level sent by a terminal used by a second user; and sending the received real-time operation data to a terminal used by the first user, so that the terminal used by the first user displays game breakthrough operation corresponding to the real-time operation data.
After the game teaching device determines a second user who shows successful pass-through operation corresponding to the game level to the first user, the game teaching device sends game running data of the game level to a terminal used by the second user, and determines the moment of sending the game running data to the terminal used by the first user according to preset delay time; when the terminal of the second user enters the game level, the real-time operation data which are sent by the terminal used by the second user and aim at the game level are received, when the terminal used by the first user receives the game operation data and loads and operates the game level, the real-time operation data are sent to the terminal used by the first user, so that the terminal used by the first user displays the game breakthrough operation corresponding to the real-time operation data, and the first user operates the game level based on the game breakthrough operation corresponding to the displayed real-time operation data.
In some embodiments, after determining that a second user who successfully performs a breakthrough operation corresponding to the game level is shown to the first user, the game teaching apparatus may control the terminal used by the first user and the terminal used by the second user to enter the game level at different times, where the steps include: and when receiving a game starting instruction aiming at the game stage sent by the terminal used by the second user, sending the game running data of the game stage to the terminal used by the second user, and delaying sending the game running data to the terminal used by the first user after sending the game running data to the second user.
Illustratively, when receiving a game starting instruction aiming at the game level sent by a terminal used by a second user and a game starting instruction aiming at the game level sent by a terminal used by a first user, the game teaching device only sends game data of the game level to the terminal used by the second user at a first moment so that the terminal used by the second user enters the game level, and determines a second moment for sending game running data to the terminal used by the first user according to the first moment and a preset delay time; and when the terminal used by the first user receives the game running data at the second moment and loads and runs the game level, the real-time operation data is sent to the terminal used by the first user.
In some embodiments, the game teaching apparatus, after receiving the real-time operation data for the game level transmitted by the terminal used by the second user, may further include: the game teaching device determines the game progress corresponding to the received real-time operation data while sending the received real-time operation data to the terminal used by the first user; determining the game progress displayed on the terminal used by the first user according to the preset delay time and the game progress corresponding to the received real-time operation data; determining game running data corresponding to the game progress displayed on the terminal used by the first user; wherein, the game running data at least comprises game pictures and game sounds of the game level; and sending the game running data to a terminal used by the first user, so that the terminal used by the first user displays the game level corresponding to the game running data.
In some embodiments, the real-time operational data includes at least one of: the game operation picture generated by the second user operating the game level, the user voice generated by the second user operating the game level and the game skill generated by the second user operating the game level.
For example, when receiving real-time operation data for any one game level sent by a terminal used by the second user, the game teaching device may monitor a game operation screen of the second user during the breakthrough of the game level, acquire a game skill in the game operation screen, and store the game operation screen in correspondence with the game skill in the game operation screen.
In some embodiments, sending the received real-time operation data to the terminal used by the first user may include: when the real-time operation data comprises game skills generated by the second user operating the game level, determining skill keys corresponding to the game skills on the terminal used by the first user; and sending operation prompt information corresponding to the skill key to the terminal used by the first user.
Illustratively, as shown in fig. 4, a schematic diagram of a teaching interface under game teaching, which is a first schematic diagram, a game teaching device receives real-time operation data sent by a terminal used by a second user, the real-time operation data includes game skills generated by the second user operating a game level, the game teaching device determines, according to the game skills and a type of the terminal used by a first user, a skill button corresponding to the game skills on the terminal used by the first user, for example, the type of the terminal used by the first user may be a desktop computer, the determined skill button includes two buttons in a left direction and two buttons in a downward direction, the two buttons in the left direction are before the two buttons in the downward direction, so that operation prompt information 31 as shown in fig. 4 can be obtained, the operation prompt information 31 is sent to the terminal used by the first user, and is displayed on a game display interface 32 of the terminal used by the first user, the game display interface 32 is a teaching interface.
The operation prompt information may be displayed in the form of a window on the game display interface of the terminal used by the first user, or may be displayed in a floating manner to be superimposed on the game display interface of the terminal used by the first user.
In some embodiments, sending the received real-time operation data to the terminal used by the first user may include: when the received real-time operation data comprises a game operation picture generated by a second user operating the game level, judging whether the game operation picture generated by the second user operating the game level is consistent with a preset game picture, wherein the preset game picture comprises at least one of the following items: a historical operation picture generated by the first user operating the game level and a historical failure picture generated by the first user operating the game level; and when the game operation picture generated by the second user operating the game level is different from the historical operation picture generated by the first user operating the game level, or the game operation picture generated by the second user operating the game level is the same as the historical failure picture generated by the first user operating the game level, sending the received real-time operation data to the terminal used by the first user.
In some embodiments, sending the received real-time operation data to the terminal used by the first user may further include: when the received real-time operation data does not include a game operation picture generated by the second user operating the game level, acquiring the game operation picture generated by the second user operating the game level; judging whether a game operation picture generated by a second user operating the game level is consistent with a preset game picture or not; and when the game operation picture generated by the second user operating the game level is different from the historical operation picture generated by the first user operating the game level, or the game operation picture generated by the second user operating the game level is the same as the historical failure picture generated by the first user operating the game level, determining the game skill corresponding to the game operation picture different from the preset game picture, and sending the game skill to the terminal used by the first user.
Illustratively, the game teaching device sends game running data of any one game level to a terminal used by a second user, and determines the moment of sending the game running data to the terminal used by the first user according to a preset delay time; when the terminal of the second user enters the game level, receiving a game operation picture and a game skill which are sent by the terminal used by the second user and aim at the game level, and determining a skill key corresponding to the game skill on the terminal used by the first user for the game skill corresponding to the game operation picture different from the preset game picture; when the terminal used by the first user receives game running data and loads and runs the game level, the operation prompt information corresponding to the skill key is sent to the terminal used by the first user according to the preset delay time, so that when the terminal used by the first user displays a game picture corresponding to the appointed game progress, the operation prompt information is displayed, the appointed game progress is the game progress corresponding to the received real-time operation data, and the first user is reminded; and reminding the first user at a game picture corresponding to the appointed game progress according to the pre-monitored user voice.
Exemplarily, as shown in fig. 5, a schematic diagram of a teaching interface under game teaching is shown, where a game teaching device receives real-time operation data sent by a terminal used by a second user, where the real-time operation data includes a game operation screen generated by the second user operating a game level, and when the game teaching device determines that the terminal used by the first user receives the game operation data and loads and operates the game level, the game teaching device sends a game operation screen 41 different from a preset game screen to the terminal used by the first user according to a preset delay duration, so that when the terminal used by the first user displays a game screen corresponding to a specified game progress on a game display interface 42, the game operation screen 41 different from the preset game screen is displayed, and the game display interface 42 is a teaching interface; wherein the designated game progress is earlier than the game progress corresponding to the game operation screen different from the preset game screen, and the game operation screen 41 different from the preset game screen may include a game skill 43 generated by the second user operating the game level.
The game teaching device may delay and send the received game operation screen generated by the second user operating the game level to the terminal used by the first user according to a preset delay time, so that the received game operation screen is delayed and replayed on the terminal used by the first user; secondly, when the terminal used by the first user displays the received game operation picture, the received game operation picture can be displayed in a split screen mode on the current display interface of the terminal used by the first user in a window mode, and the game operation picture of the game level operated by the first user is displayed in another window mode.
It can be understood that the teaching request message is sent to the determined second user, so that the second user can perform game teaching on the first user based on the teaching request message, and the second client performing game teaching on the first client can show the successful breakthrough operation aiming at the game application for the first client, so that the first client can execute the same operation according to the shown successful breakthrough operation, and the success rate of the first client operating the game application is improved.
Example two
In order to further embody the purpose of the present invention, further illustration is made on the basis of the foregoing method embodiment.
An embodiment of the present invention provides a game teaching apparatus 6, as shown in fig. 6, where the apparatus 6 includes: a determination unit 60 and a transmission unit 61; wherein,
the determining unit 60 is configured to determine a second user when the game data generated by the first user for the game level meets the teaching requirement, where the second user is a user who successfully breaks the game level;
the sending unit 61 is configured to send a teaching request message to a terminal used by the second user, so that the second user shows, to the first user, a successful breakthrough operation corresponding to the game level based on the teaching request message.
In some embodiments, the determining unit 60 is specifically configured to determine teaching tendencies of the selectable users with respect to the game level; wherein the selectable users are users who successfully pass through the game level; and determining the user, aiming at the teaching tendency of the game level and meeting the preset teaching tendency condition, as the second user.
In some embodiments, the determining unit 60 is specifically configured to determine the influence parameter corresponding to the selectable user; and determining teaching tendencies of the optional users for the game level according to the influence parameters; wherein the influencing parameter comprises at least one of: the current idle degree of the selectable user, the intimacy degree between the selectable user and the first user, and the interval duration between the moment when the selectable user successfully breaks through the game level and the current moment.
In some embodiments, the determining unit 60 is specifically configured to determine the type of the application currently operated by the optional user; and determining the current idle degree of the optional user according to the type of the application program currently operated by the optional user.
In some embodiments, the determining unit 60 is specifically configured to determine an interaction frequency of the selectable user and the first user for a specific application; determining an affinity between the selectable users and the first user according to the interaction frequency.
In some embodiments, the tutorial request message includes level identification data identifying a level address of the gaming level to enable the second user to enter the gaming level based on the level identification data;
the sending unit 61 is further configured to receive real-time operation data for the game level sent by the terminal used by the second user after the teaching request message is sent to the terminal used by the second user; and sending the received real-time operation data to the terminal used by the first user, so that the terminal used by the first user displays the game breakthrough operation corresponding to the real-time operation data.
In some embodiments, the sending unit 61 is specifically configured to determine a game progress corresponding to the received real-time operation data while sending the received real-time operation data to the terminal used by the first user; determining the game progress displayed on the terminal used by the first user according to the preset delay time and the game progress corresponding to the received real-time operation data; determining game running data corresponding to the game progress displayed on the terminal used by the first user; wherein the game running data at least comprises game pictures and game sounds of the game level; and sending the game running data to a terminal used by the first user, so that the terminal used by the first user displays the game level corresponding to the game running data.
In practical applications, the determining Unit 60 and the sending Unit 61 may be implemented by a processor located on the game teaching device 6, specifically, implemented by a Central Processing Unit (CPU), an MPU (Microprocessor Unit), a Digital Signal Processor (DSP), a Field Programmable Gate Array (FPGA), or the like.
An embodiment of the present invention further provides a game teaching apparatus 7, as shown in fig. 7, where the apparatus 7 includes: a processor 71, a memory 72 and a communication bus 73, the memory 72 being in communication with the processor 71 via the communication bus 73, the memory 72 storing one or more programs executable by the processor 71, the one or more programs, when executed, causing the processor 71 to perform any of the game teaching methods as described in the previous embodiments.
In practical applications, the processor 71 may be implemented as a CPU, MPU, DSP, or field programmable gate array.
In practical applications, the Memory 72 may be a volatile first Memory (volatile Memory), such as a Random-Access Memory (RAM); or a non-volatile first Memory (non-volatile Memory), such as a Read-Only first Memory (ROM), a flash first Memory (flash Memory), a Hard Disk Drive (HDD) or a Solid-State Drive (SSD); or a combination of first memories of the above kind and provides programs and data to the processor 71.
An embodiment of the present invention provides a computer-readable storage medium, which stores a program, where the program can be executed by the processor 71 to implement any one of the game teaching methods described in the foregoing embodiments.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of a hardware embodiment, a software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention.

Claims (10)

1. A method of game teaching, the method comprising:
when game data generated by a first user aiming at a game level meets the teaching requirement condition, determining a second user, wherein the second user is a user who successfully breaks through the game level;
and sending a teaching request message to a terminal used by the second user, so that the second user displays a successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.
2. The method of claim 1, wherein determining the second user comprises:
determining teaching tendencies of optional users for the game level; wherein the selectable users are users who successfully pass through the game level;
and determining the user with the teaching tendency of the game level meeting the preset teaching tendency condition as the second user in the selectable users.
3. The method of claim 2, wherein determining an instructional propensity of the selectable user for the game level comprises:
determining an influence parameter corresponding to the optional user;
determining teaching tendencies of the optional users for the game level according to the influence parameters;
wherein the influencing parameter comprises at least one of: the current idle degree of the selectable user, the intimacy degree between the selectable user and the first user, and the interval duration between the moment when the selectable user successfully breaks through the game level and the current moment.
4. The method of claim 3, wherein when the influence parameter corresponding to the selectable user includes the current idle degree of the selectable user, the determining the influence parameter corresponding to the selectable user includes:
determining the type of the application program currently operated by the optional user;
and determining the current idle degree of the optional user according to the type of the application program currently operated by the optional user.
5. The method of claim 3, wherein when the influence parameter corresponding to the selectable user comprises an affinity between the selectable user and the first user, the determining the influence parameter corresponding to the selectable user comprises:
determining a frequency of interaction of the selectable users with the first user for a specified application;
determining an affinity between the selectable users and the first user according to the interaction frequency.
6. The method of claim 1, wherein the tutorial request message includes level identification data identifying a level address of the gaming level for the second user to enter the gaming level based on the level identification data;
after the sending of the tutorial request message to the terminal used by the second user, the method further comprises:
receiving real-time operation data aiming at the game level sent by a terminal used by the second user;
and sending the received real-time operation data to the terminal used by the first user, so that the terminal used by the first user displays the game breakthrough operation corresponding to the real-time operation data.
7. The method of claim 6, wherein while sending the received real-time operation data to the terminal used by the first user, the method further comprises:
determining a game progress corresponding to the received real-time operation data;
determining the game progress displayed on the terminal used by the first user according to the preset delay time and the game progress corresponding to the received real-time operation data;
determining game running data corresponding to the game progress displayed on the terminal used by the first user; wherein the game running data at least comprises game pictures and game sounds of the game level;
and sending the game running data to a terminal used by the first user, so that the terminal used by the first user displays the game level corresponding to the game running data.
8. A game teaching apparatus, the apparatus comprising: a determining unit and a transmitting unit; wherein,
the determining unit is used for determining a second user when the game data generated by the first user aiming at the game level meets the teaching requirement condition, wherein the second user is a user who successfully breaks through the game level;
the sending unit is used for sending a teaching request message to a terminal used by the second user, so that the second user can show the successful breakthrough operation corresponding to the game level to the first user based on the teaching request message.
9. A game teaching apparatus, the apparatus comprising: a processor, a memory and a communication bus, the memory in communication with the processor through the communication bus, the memory storing one or more programs executable by the processor, the one or more programs, when executed, causing the processor to perform the method of any of claims 1-7.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a program executable by a processor to implement the method according to any one of claims 1-7.
CN201811521114.5A 2018-12-12 2018-12-12 Game teaching method, device, equipment and storage medium Pending CN109701278A (en)

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Application publication date: 20190503