CN113058270B - Live interaction method and device, storage medium and electronic equipment - Google Patents

Live interaction method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113058270B
CN113058270B CN202110469852.5A CN202110469852A CN113058270B CN 113058270 B CN113058270 B CN 113058270B CN 202110469852 A CN202110469852 A CN 202110469852A CN 113058270 B CN113058270 B CN 113058270B
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target
interaction
event
task
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CN113058270A (en
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李鸿福
高原
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Finance (AREA)
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  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a live interaction method and device, a storage medium and electronic equipment. Wherein the method comprises the following steps: displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, and the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account; under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task; and under the condition that the acquired key information meets the triggering condition of the target interaction event, acquiring the virtual rewarding resource corresponding to the target interaction event. The invention solves the technical problem of poor live interaction effect.

Description

Live interaction method and device, storage medium and electronic equipment
Technical Field
The present invention relates to the field of computers, and in particular, to a live interaction method and apparatus, a storage medium, and an electronic device.
Background
In the prior art, in the process of watching live broadcast by a user, a gift can be generally sent to the user, and a barrage is sent to perform interaction. However, the live interaction method in the prior art has poor interaction effect.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the invention provides a live interaction method and device, a storage medium and electronic equipment, which are used for at least solving the technical problem of poor live interaction effect.
According to an aspect of the embodiment of the present invention, there is provided a live interaction method, including: displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account; under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task; and under the condition that the acquired key information meets the triggering condition of the target interaction event, acquiring the virtual rewarding resource corresponding to the target interaction event.
According to an aspect of the embodiment of the present invention, there is also provided a live interaction method, including: displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying a virtual box in the live broadcast picture, wherein the virtual box is used for indicating the first account to complete a target interaction event in a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account; under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task; and displaying the virtual rewarding resource carried in the virtual box under the condition that the obtained key information meets the triggering condition of the target interaction event.
According to another aspect of the embodiment of the present invention, there is also provided a live interaction device, including: the first display unit is used for displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; the second display unit is used for displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account; the first acquisition unit is used for acquiring key information corresponding to the completed interaction task under the condition that the interaction task is completed by the first account; the second obtaining unit is used for obtaining the virtual rewarding resource corresponding to the target interaction event under the condition that the obtained key information meets the triggering condition of the target interaction event.
As an optional example, the prompting module includes at least one of: the first prompting submodule is used for prompting the first account to acquire the object key information according to a rendering mode matched with the task level of the object interaction task; and the second prompting sub-module is used for prompting the first account to acquire the object key information according to a rendering mode matched with the task type of the object interaction task.
As an alternative example, the first acquisition unit includes: the second prompting module is configured to prompt the first account to obtain the key information when the first account completes all interaction tasks associated with the target interaction event.
As an alternative example, the above apparatus further includes: the processing unit is configured to sequentially complete each interactive task in the interactive task sequence in the first client according to the task prompt information corresponding to each interactive task in the interactive task sequence associated with the target interactive event after the event notification message of the target interactive event is displayed on the live broadcast picture, where the interactive task includes at least one of the following: the interaction task between the first account and the second account, the input task of the first account completed according to the task condition preconfigured by the second account, and the pushing task of the first account to the second account; and the determining unit is used for determining that the acquired key information meets the triggering condition of the target interaction event under the condition that the key information corresponding to all the interaction tasks in the interaction task sequence is acquired.
As an alternative example, the second acquisition unit includes: a first selection module for randomly extracting target rewards resources from a pre-configured virtual rewards resource pool; and the second determining module is used for taking the extracted target rewards resource as a virtual rewards resource corresponding to the target interaction event.
As an alternative example, the second acquisition unit includes: the storage module is used for storing the first account number into a candidate account number pool, wherein the candidate account number pool comprises a plurality of account numbers; and the second selection module is used for determining that the first account acquires the virtual rewarding resource corresponding to the target interaction event under the condition that the first account is randomly extracted from the candidate account pool.
According to still another aspect of the embodiment of the present invention, there is further provided a live interaction device, including: the first display unit is used for displaying a live broadcast picture in a first direct broadcast client, wherein the first direct broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; the second display unit is used for displaying a virtual box in the live broadcast picture, wherein the virtual box is used for indicating the first account to complete a target interaction event in a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account; the first acquisition unit is used for acquiring key information corresponding to the completed interaction task under the condition that the interaction task is completed by the first account; the second obtaining unit is used for displaying the virtual rewarding resource carried in the virtual box under the condition that the obtained key information meets the triggering condition of the target interaction event.
According to yet another aspect of the embodiments of the present invention, there is also provided a computer readable storage medium having a computer program stored therein, wherein the computer program is configured to perform the live interaction method described above when run.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory, and a processor, where the memory stores a computer program, and the processor is configured to execute the live interaction method by using the computer program.
In the embodiment of the invention, a live broadcast picture is displayed in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account; under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task; in the method, in the process of watching the live broadcast picture by the first account, the key information can be acquired through completing the task, and then the virtual rewarding resource corresponding to the target interaction event is acquired under the condition that the key information meets the triggering condition of the target interaction event, so that the interaction effect of live broadcast interaction is improved, and the technical problem of poor live broadcast interaction effect is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
FIG. 1 is a schematic illustration of an application environment of an alternative live interaction method according to an embodiment of the present invention;
FIG. 2 is a schematic illustration of a flow of an alternative live interaction method according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a live screen of an alternative live interaction method according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of displaying event notification messages according to an alternative live interaction method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a display event notification message of another alternative live interaction method according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a display dynamic prompt control for an alternative live interaction method in accordance with an embodiment of the invention;
FIG. 7 is a schematic diagram of a live interaction method according to an embodiment of the present invention, wherein each interaction task corresponds to one key information;
FIG. 8 is a schematic diagram of a live interaction method according to an embodiment of the present invention, wherein all interaction tasks correspond to one key information;
FIG. 9 is a schematic diagram of an alternative live interaction method for displaying a prompt message to complete an interaction task according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of an alternative interactive task according to an embodiment of the present invention;
FIG. 11 is a schematic illustration of winning a prize for an alternative live interaction method in accordance with an embodiment of the present invention;
FIG. 12 is a schematic illustration of a winning prize for an alternative live interaction method in accordance with an embodiment of the present invention;
FIG. 13 is a schematic diagram of a second account configuration target interaction event of an alternative live interaction method according to an embodiment of the present invention;
FIG. 14 is a schematic diagram of a notification initiation target interaction event of an alternative live interaction method according to an embodiment of the present invention;
FIG. 15 is a schematic diagram of an alternative notification initiation target interaction event according to an embodiment of the present invention;
FIG. 16 is a system diagram of an alternative live interaction method according to an embodiment of the present invention;
FIG. 17 is a schematic diagram of interaction between a client and the background of an alternative live interaction method according to an embodiment of the present invention;
FIG. 18 is a flow chart of an alternative live interaction method according to an embodiment of the present invention;
FIG. 19 is a flow chart of an alternative live interaction method according to an embodiment of the invention;
FIG. 20 is a schematic diagram of an alternative live interaction device according to an embodiment of the present invention;
FIG. 21 is a schematic diagram of an alternative live interaction device according to an embodiment of the present invention;
FIG. 22 is a schematic diagram of an alternative electronic device in accordance with an embodiment of the invention;
fig. 23 is a schematic structural view of an alternative electronic device according to an embodiment of the present invention.
Detailed Description
In order that those skilled in the art will better understand the present invention, a technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present invention without making any inventive effort, shall fall within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present invention and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, a live interaction method is provided, optionally, as an optional implementation manner, the live interaction method may be applied, but not limited to, in an environment as shown in fig. 1.
As shown in fig. 1, the terminal device 102 includes a memory 104 for storing various data generated during operation of the terminal device 102, a processor 106 for processing and operating the various data, and a display 108 for displaying live pictures. Terminal device 102 may interact with server 112 via network 110. The server 112 includes a database 114 for storing items of data, and a processing engine 116 for processing the items of data. Through steps S102 to S106, the terminal device 102 may request live content from the server 112, the server 112 returns the live content to the terminal device 102, and the terminal device 102 plays the live screen. In the process of playing the live broadcast picture by the terminal device 102, an event notification message of the target interaction event may be displayed on the live broadcast picture, so as to prompt the first account to complete at least one interaction task. Under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task; and under the condition that the acquired key information meets the triggering condition of the target interaction event, acquiring the virtual rewarding resource corresponding to the target interaction event.
Alternatively, in the present embodiment, the above-mentioned terminal device may be a terminal device configured with a target client, and may include, but is not limited to, at least one of the following: a Mobile phone (such as an Android Mobile phone, an iOS Mobile phone, etc.), a notebook computer, a tablet computer, a palm computer, an MID (Mobile INTERNET DEVICES, mobile internet device), a PAD, a desktop computer, a smart television, etc. The target client may be a video client, an instant messaging client, a browser client, an educational client, and the like. The network may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: local area networks, metropolitan area networks, and wide area networks, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communications. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and is not limited in any way in the present embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the live interaction method includes:
S202, displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
S204, displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, and the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account;
s206, under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
s208, under the condition that the obtained key information meets the triggering condition of the target interaction event, obtaining the virtual rewarding resource corresponding to the target interaction event.
Optionally, the live interaction method can be applied, but not limited to, in a process that a user logs in a client by using a first account to watch live contents live by using a second account, and in an interaction process between the user and the host.
After a user logs in a client side by using a first account number, the live broadcast content of a second account number is watched through the client side, and a live broadcast picture of the second account number is displayed on the client side of the first account number. In the process of displaying the live broadcast picture, an event notification message of the target interaction event can be displayed in the live broadcast picture. The event notification message may prompt the first account to complete the interaction task. The user of the first account looks up the event notification message, knows that the target interaction event has already started at this time, and can participate in the target interaction event. And acquiring key information corresponding to the completed interaction task in the process of participating in the target interaction event to execute the interaction task, and if the key corresponding to the acquired key information reaches the triggering condition of the target interaction event, distributing virtual rewarding resources corresponding to the target interaction event for the first account.
Alternatively, the target interaction event may be an event that is started in the live broadcast process to issue a target bonus resource. Such as lottery events, robbery package events, issuing bonus events, etc. The target interaction event corresponds to a virtual rewards resource. The virtual rewards resource may be a red envelope, a virtual asset, a virtual prize, or the like. The triggering condition for achieving the target interaction event can be the requirement for achieving the target interaction event, and virtual rewarding resources are issued. The event notification message may be prompted with at least one of text, image, voice, etc. For example, an event notification message in text form may be displayed on the live screen, or the target interaction event may be prompted to have begun by voice, such as by a "drop" of one sound.
Alternatively, the target interaction event in this embodiment may be a random interaction event. The random interaction event can be one of the interaction events determined randomly from a plurality of interaction events, or can be an interaction event which is started at random time and is started for a preset time length. For example, a plurality of interaction events may be preset, and then one interaction event may be randomly selected as a target interaction event from the plurality of interaction events at a predetermined time point. The start of the target interaction event may be set to be random at one point in time, the target interaction event lasting for 5 minutes, etc.
Taking the target interaction event as a box opening event, taking red package as an example, notifying the current box opening time in the live broadcasting room through an event notification message in the live broadcasting process of the second account, and displaying the interaction task. The first account can complete the interaction task to acquire key information, and when the key information acquired by the first account reaches the triggering condition of opening the suitcase, a red package reward is issued to the first account.
Optionally, the target interaction event may be related to a live scene of the second account. For example, the second account may complete a certain objective in the live broadcast process, or achieve a certain achievement, for example, complete a task in the game, or pass through the game, etc., and then an event notification message of the objective interaction event may be displayed in the live broadcast screen. Of course, the target interaction event may be preconfigured with a start time, a start duration, a specific interaction event at the start, and the like.
For example, taking a game scene, in which a game player completes a task as a starting condition of a target interaction event, when a second account is taken as an account of the game player, the game player can complete the task in the game in the process of using the second account to play live. For example, when a game player completes a task in a game, a target interaction event is started in a live room, and an event notification message of the target interaction event is displayed. The first account watching live broadcast can participate in the target interaction event, the interaction task is executed, key information is obtained, and virtual rewarding resources are sent to the first account under the condition that the key information meets the triggering condition of the target interaction event.
Optionally, the at least one interaction task may be an interaction task set by the second account, or may be an interaction task set by the system. For example, the interaction task may be focusing on, subscribing to the second account, transmitting a predetermined barrage, giving a gift to the second account, sharing a live broadcast room of the second account, completing an interaction problem set by the second account, and so on. For example, the second account may preset the interaction task to focus on the second account, and send a barrage "focus on something, win jackpot-! And if yes, the first account can complete the interaction task and then acquire the secret key. And if the acquired key reaches the triggering condition of the target interaction event, acquiring the virtual rewarding resource.
For example, as shown in fig. 3, fig. 3 is a schematic diagram of an alternative live view. In the display interface of the client, live content and real-time chat content are displayed in the live screen 302, where the chat content is a real-time chat interaction between the anchor user and the user watching live. Users can chat with each other. All users watching live can see themselves and other users including public chat messages 304 sent by the anchor. An account viewing live may send a chat message through information input box 306.
Fig. 4 and 5 are schematic diagrams of an event notification message for displaying a target interaction event according to the present embodiment. Fig. 4 and 5 illustrate different ways of displaying event notification messages, respectively. In fig. 4, an event notification message 404 may be displayed on the live view 402, the event notification message 404 obscuring a portion of the content of the live view 402. The event notification message 404 may be translucent or opaque. Whereas fig. 5 differs from fig. 4 in that an event notification message 504 is displayed in the chat window 502 in fig. 5. The display method of fig. 4 is aimed at avoiding missing event notification messages by the user in the manner of displaying event notification messages of fig. 4, because event notification messages sent by the system of fig. 5 cannot be viewed when the user is not currently displaying content in the chat window, for example, when viewing a ranking in a ranking list. Whereas the display of fig. 5 is intended to not obscure live pictures. Of course, the event notification message may be displayed on the live broadcast screen or the chat window. The present embodiment is not limited.
According to the live broadcast interaction method, key information can be obtained by the first account through the interaction task mode of the target interaction event in the live broadcast process of the second account, and after the key corresponding to the key information is obtained, the target rewarding resource is obtained, so that the interaction effect of live broadcast interaction is improved.
As an alternative embodiment, displaying the event notification message of the target interaction event on the live screen includes:
when reaching the target moment in the target time period, superposing and displaying a dynamic prompt control corresponding to the target interaction event on the live broadcast picture, wherein the dynamic prompt control performs mobile display on the live broadcast picture according to the target movement track; an event notification message is displayed in the dynamic prompt control.
Alternatively, the target time period may be a holiday, or a specific time period, such as 12 to 1 am. In this embodiment, when the event notification message of the target interaction event is displayed, a dynamic prompt control may be added on the live broadcast screen, and the event notification message is prompted by the dynamic prompt control. The dynamic prompt control can gradually enter the live broadcast picture from outside the live broadcast picture, for example, gradually enter the live broadcast picture from the right side of the live broadcast picture, or enter the live broadcast picture from top to bottom, or enter the live broadcast picture from far to near, rotate, etc. After entering the live broadcast picture, the display can be continuously displayed, flash displayed, zoom displayed and the like so as to achieve more obvious prompting effect. The dynamic hint control may be a translucent or opaque layer. For example, taking the dynamic prompt control as an opaque layer, entering the live broadcast picture from above the live broadcast picture, as shown in fig. 6, the second account is live broadcast, the first account is watching the second account to live broadcast, and fig. 6 is a client display interface of the first account. In fig. 6, the event notification message 602 moves downward from above the live screen 604 in the direction of the dashed arrow until entering the live screen, prompting the first account. The first account, upon viewing the event notification message 602, may perform an interactive task to win the virtual bonus resource. The dashed arrow in fig. 6 is only for illustrating the moving direction of the event notification message, and may not be displayed on the actual client.
As an optional example, in the case that the first account completes the interaction task, obtaining key information corresponding to the completed interaction task includes:
Determining an object interaction task currently completed by the first account;
Prompting the first account to acquire object key information matched with the object interaction task, wherein the key information comprises at least one piece of object key information.
Or as another optional example, in the case that the first account completes the interaction task, obtaining key information corresponding to the completed interaction task includes:
and prompting the first account to acquire key information under the condition that the first account completes all interaction tasks associated with the target interaction event.
Alternatively, in this embodiment, key information may be set for each interactive task, and the key information is a part of information of the key. After all information of the key is acquired, determining that the key acquired by the first account reaches a trigger condition of the target interaction event, and the first account can acquire the virtual rewarding resource. The key information corresponding to the interaction task may be that all key information of a key is divided into several parts, and each interaction task corresponds to a part. Or in this embodiment, one or more interaction tasks may be set, where one or more interaction tasks correspond to one piece of key information. When one or more interaction tasks are completed, the key information can be obtained, the key information is used as a key, the trigger condition of the target interaction event is considered to be reached, and virtual rewarding resources can be issued for the first account. Alternatively, in this embodiment, the key information may be issued when the proportion of the completed interactive tasks to all the interactive tasks exceeds a threshold.
For example, taking a part of key information corresponding to each of the interactive tasks as an example, as shown in fig. 7, each of the interactive task 1 and the interactive task 2 corresponds to one key information, and when the interactive task 1 and the interactive task 2 are completed, the first key information and the second key information 702 are displayed respectively, which indicates that the first key information and the second key information 702 have been acquired. While the interaction task 3 is not yet completed, the corresponding key information is not shown. And prompting to acquire a part of key information when an interaction task is completed. A hint message 704 may be prompted to hint how much key information remains unobtainable.
Taking the example of distributing keys to complete all interactive tasks as shown in fig. 8. In fig. 8, each interactive task corresponds to a completion schedule. The interactive task 1 and the interactive task 2 have been completed, and thus, the completion progress 802 is completed. While the interactive task 3 is not completed. At this time, a prompt message 804 may be prompted, and after the interaction task 3 is completed, a key information may be obtained.
As an optional implementation manner, prompting the first account to obtain the object key information matched with the object interaction task includes at least one of the following:
prompting the first account to acquire object key information according to a rendering mode matched with the task level of the object interaction task;
And prompting the first account to acquire the object key information according to a rendering mode matched with the task type of the object interaction task.
Optionally, in this embodiment, for the case that each interaction task corresponds to one piece of key information, when the first account is prompted to acquire the key information when one interaction task is completed, different rendering modes are used to render the prompting message according to different interaction tasks.
For example, the types of interactive tasks are different. The interactive tasks may be classified into a reward type task, a question-answer type task, a click type task, and the like. After the appreciation type task is completed, compared with the click type task or the question-answer type task, the prompt message of the key fine information can be obtained by rendering the prompt through a more obvious rendering model. For example, the font of the prompting message is larger, the color of the prompting message is darker or the prompting message is colored, or the prompting message blinks, or other images such as fireworks, flowers and the like are added, or the moving track is more complex or the moving speed is faster, and the like are added to prompt that an interaction task is completed and corresponding key information is acquired. For example, after the appreciation type interaction task is completed, the prompt obtains the corresponding key information, and the corresponding prompt message, the firework prompt and the like can be displayed in a more complex track and a larger font. The prompt message of the question-answer type interactive task can be more obvious than the prompt message of the click type interactive task. Or in this embodiment, for the interactive tasks with different task levels, the prompt message may be displayed by using a different rendering mode. For example, the task level is high or low, for example, the level of the rewarding type task is higher than the level of the question-answer type interactive task and the level of the clicking type task is higher. The higher the task level, the more obvious the hint message is rendered.
For example, taking the different levels of the different interactive tasks as an example, the rendering mode with higher level is more obvious, and taking the interactive task 2 with higher level than the interactive task 1 as an example, as shown in fig. 9, the interactive task 1 and the interactive task 2 in fig. 9 are already completed, the prompt message 902 is displayed when the interactive task 1 is completed, and the prompt message 904 is displayed when the interactive task 2 is completed. The hint message 904 is larger in font than the hint message 902 and is surrounded by a dashed border, which is more visible.
As an optional implementation manner, after the event notification message of the target interaction event is displayed on the live screen, the method further includes:
according to the task prompt information corresponding to each interaction task in the interaction task sequence associated with the target interaction event, sequentially completing each interaction task in the interaction task sequence in the first client, wherein the interaction tasks comprise at least one of the following: the method comprises the steps of interaction tasks between a first account and a second account, input tasks completed by the first account according to task conditions preset by the second account, and pushing tasks executed by the first account on the second account;
Under the condition that key information corresponding to all interactive tasks in the interactive task sequence is obtained, determining that the obtained key information meets the triggering condition of the target interactive event.
Optionally, in this embodiment, the interaction task may be a task preconfigured by the second account, or may be an interaction task set by the system. The types of interaction tasks include a variety of. The method can be a question-answer type interaction task, an input type interaction task, a click type interaction task, a appreciation type interaction task and the like. For example, a question-and-answer type interaction task may be a question of a second account or system, the first account answering. The input-type interaction task can support a second account for the first account input barrage. The click-type interaction task may click a specific button for the first account, such as focusing on the second account, sharing the second account, etc. For example, such as interaction tasks include focusing on a second account, interaction questions and answers, and the like. As shown in fig. 10, three interactive tasks are displayed in the interactive task display area 1002. The first account has clicked the attention button 1004 to pay attention to the second account, and has sent the barrage 1006, completing the first two interaction tasks. And then, the third interaction task is not completed. The second account initiates an interactive question 1008, and the first account can complete a third interactive task if a correct answer is entered and sent.
As an optional example, obtaining the virtual rewards resource corresponding to the target interaction event includes:
randomly extracting target rewarding resources from a pre-configured virtual rewarding resource pool;
and taking the extracted target rewarding resource as a virtual rewarding resource corresponding to the target interaction event.
Alternatively, in this embodiment, a bonus resource pool may be preset, and a plurality of rewards may be included in the bonus resource pool. When the first account acquires the virtual rewards resource, one kind of rewards can be randomly extracted from the rewards resource pool to serve as the virtual rewards resource.
That is, in this embodiment, at least one interaction task may be completed by the first account, and the lottery drawing may be directly performed for the first account when the obtained key reaches the triggering condition of the target interaction event. During lottery drawing, a lottery may be randomly drawn from the bonus resource pool. The pool of bonus resources includes empty bonus resources. If the hollow bonus resource is drawn, the first account is not allocated the target bonus resource. And if any bonus resource except the empty bonus resource is pumped, distributing any bonus resource in the pumping to the first account.
As an optional embodiment, obtaining the virtual rewards resource corresponding to the target interaction event includes:
storing the first account into a candidate account pool, wherein the candidate account pool comprises a plurality of accounts;
And under the condition that the first account is randomly extracted from the candidate account pool, determining that the first account acquires the virtual rewarding resource corresponding to the target interaction event.
In this embodiment, the first account may be stored in the candidate account database. The account numbers in the candidate account number database are account numbers with the acquired secret keys reaching the triggering condition of the target interaction event. For example, if 200 accounts are stored in the candidate account database for a certain target interaction event, a target account set is randomly selected from the 200 accounts, for example, 10 accounts are randomly selected, and virtual rewards corresponding to the target interaction event are allocated to the 10 accounts. If the first account is one of the 10 accounts, virtual rewarding resources are allocated to the first account. If the first account is not among the 10 accounts, the first account is not allocated virtual bonus resources.
For example, as shown in fig. 11, the first account number wins and is assigned a target bonus resource. Prompt 1102 is displayed on the client and prompts 1104 for which users have drawn a prize can also be displayed in the chat window. In fig. 12, the first user wins a prize, and the prompt 1202 is displayed, and meanwhile, the prompt 1204 of which users wins a prize may be displayed in the chat window.
As an optional embodiment, determining that the first account obtains the virtual rewards resource corresponding to the target interaction event may be issuing a degree of association with the second account to the first account. The association degree may be a intimacy degree. That is, after the first account performs at least one interaction task, in the case that key information is acquired and the acquired key reaches a trigger condition of a target interaction event, the affinity between the first account and the second account may be increased. The affinity between the different account numbers and the second account number may be different. The affinity may be increased by the above-described method or by a method of delivering a barrage, gift, or the like. The increased affinity of the transmitted barrage is less than the increased affinity of the gift, and is also less than the increased affinity if the acquired key reaches the trigger condition of the target interaction event.
As an alternative example, displaying the event notification message of the received target interaction event on the live screen includes:
receiving an event notification message sent by a live broadcast system; or alternatively
And receiving an event notification message sent by the second account.
That is, in this embodiment, the target interaction event may be started by the anchor, or may be started by the system. The anchor may set an on event, an on time period, the number of gifts in lottery, the number of gifts, etc. of the target interaction event. For example, as shown in fig. 13. Fig. 13 is a schematic diagram of a second account configuration target interaction event. The second account may configure the start-stop time, interaction tasks, prizes, winners, etc. of the target interaction event. The second account may select configuration information via button 1302. Interactive tasks may be added via button 1304. Of course, fig. 13 is merely an example, and the information that the second account may be configured is not limited thereto.
As an optional example, the server may send an event notification message to the first account focused on the second account and send an event notification message to a target account randomly selected from the third account not focused on the second account, so that the first account or the client home page of the target account pops up the event notification message or the first account or the client of the target account prompts the event notification message when displaying a live broadcast screen; or alternatively
The second account sends an event notification message to the first account focusing on the second account and sends an event notification message to a target account randomly selected from the third account not focusing on the second account, so that the first account or the client head page of the target account pops up the event notification message or the first account or the client of the target account prompts the event notification message when a live broadcast picture is displayed.
That is, in this embodiment, when the second account opens the target interaction event, the server may send the event notification message to the first account focusing on the second account, or may randomly select the event notification message of the target account from the third account focusing on the second account. And if the account number of the event notification message is not in the live broadcasting room of the second account number, the event notification message can be popped up in the home page or in the live broadcasting room of other account numbers. If the account of the event notification message is received, the event notification message may be displayed at a live room of the second account.
For example, as shown in fig. 14, fig. 14 is a schematic diagram of a display interface of a first account focusing on a second account. In fig. 14, the first account is not located in the live room to view live. The prompt message 1402 can be displayed on the current interface, and when the user of the first account clicks a button, the user can jump to the corresponding live broadcast room to watch live broadcast, and participate in the interaction task. Fig. 15 is a schematic diagram of prompting message 1502 when a first account views a live broadcast in a live broadcast room. And when the first account clicks the skip button, the user jumps to the live broadcasting room of the second account to participate in the target interaction event. And for the account number which does not pay attention to the second account number, a plurality of account numbers can be randomly selected for prompting.
The description is made with reference to a specific example. In this embodiment, the second account is taken as the anchor account, the first account is taken as the account for watching the live broadcast of the anchor account, the event notification message is that the box falls, the triggering condition of the event notification message is that the box is opened, the key information is the key for opening the box, the interactive task is that the box is opened by focusing on, subscribing, transmitting a barrow, giving away gift, eliminating games and answers to questions, the anchor plays the box on the platform, and the whole activity flow is divided into: the box is dropped, the key is found (interactive task), the key is obtained, and the box is opened.
The box is dropped: the box falls into two modes, namely, the box falls randomly and a host user defines the box, and when the box moves, a large barrage prompt is carried out in a live broadcasting room to tell the user that the movement is started. If no user exists in the live broadcasting room, the home page pops up a notification of the live broadcasting room to open the box, and the rest of users which do not pay attention to the host randomly select the user for prompting. Another way is for the anchor to customize the content and play of the treasures. The anchor may determine the number of lockers, the rewards content in the lockers, the activity opening event of the lockers, the duration of the activity, etc.
Searching a key: the user searches for a key for opening the suitcase by completing an interaction task with the anchor, wherein the task comprises: attention, subscription, bullet screen delivery, gift delivery, elimination of games and question answers. Through a series of interactive tasks, the intimacy between the anchor and the user can be promoted, and the anchor popularity can be increased.
Obtaining a key: after all tasks are completed, the key can be obtained and the suitcase is waited for opening.
And opening the box to display the result when the box is finished.
In this embodiment, after the key is obtained, the suitcase may be opened directly by using the key, and the prize may be drawn from the suitcase. It is also possible that a participation prize is drawn, and the participation prize has no resource awards.
Fig. 16 is a schematic structural view of a system of the present embodiment. In fig. 16, the gift module 1602-1, the subscription module 1602-2, the audience module 1602-3, and the sharing module 1602-4 of the live broadcasting platform 1602 are respectively responsible for the gift-giving situation of the live broadcasting room, the subscription situation of the live broadcasting room, the number of audience of the live broadcasting room, and the sharing operation of the live broadcasting room. The live platform interacts with the activity configuration module 1604 through the interaction module 1602-5. The configuration system 1610, the memory 1612, the database 1614, the push system 1616, the subscription system 1618, and the log system 1620 complete the entire flow as auxiliary software support.
The activity configuration module 1604, such as ItemDrop LotteryTaskSvr, is mainly responsible for activities, task configuration, and finally drawing prize related functions. The activity display module 1606 provides the front end with the activity and task completion related information query function of the current user, and is responsible for specific display of the activity, for example ItemDrop LotterySvr. The activity control module 1608, such as ItemDrop LotteryDaemon, is responsible for controlling the push of related messages for related flow transitions throughout the course of the activity.
Fig. 17 is an interaction diagram of a client and a background of the present embodiment. As in step S1702 to step S1714 of fig. 17, the client establishes a long link with the background. The background transmits an activity starting event to the client, and the client reports the task completion progress. When the task is completed, the server issues a task completion event. And drawing the prize, and issuing the prize according to the winning condition of the client.
Fig. 18 is a flowchart of the present embodiment. As shown in steps S1802 to S1818 of fig. 18. The anchor account configures the activity, configures the task, and opens the activity. The user watching live broadcast opens the activity, performs the activity, and draws rewards after completing the task. If the prize is won, filling in prize winning information, such as own account information or address information, etc., waiting for obtaining the prize. And if the first account number is not winning, prompting the message that the first account number is not winning.
The winning information in this embodiment may be written into the blockchain to avoid tampering.
The blockchain in this embodiment is a novel application mode of computer technologies such as distributed data storage, point-to-point transmission, consensus mechanism, encryption algorithm, and the like. The blockchain (Blockchain), essentially a de-centralized database, is a string of data blocks that are generated in association using cryptographic methods, each of which contains information from a batch of network transactions for verifying the validity (anti-counterfeit) of its information and generating the next block. The blockchain may include a blockchain underlying platform, a platform product services layer, and an application services layer.
The blockchain underlying platform may include processing modules for user management, basic services, smart contracts, operation monitoring, and the like. The user management module is responsible for identity information management of all blockchain participants, including maintenance of public and private key generation (account management), key management, maintenance of corresponding relation between the real identity of the user and the blockchain address (authority management) and the like, and under the condition of authorization, supervision and audit of transaction conditions of certain real identities, and provision of rule configuration (wind control audit) of risk control; the basic service module is deployed on all block chain node devices, is used for verifying the validity of a service request, recording the service request on a storage after the effective request is identified, for a new service request, the basic service firstly analyzes interface adaptation and authenticates the interface adaptation, encrypts service information (identification management) through an identification algorithm, and transmits the encrypted service information to a shared account book (network communication) in a complete and consistent manner, and records and stores the service information; the intelligent contract module is responsible for registering and issuing contracts, triggering contracts and executing contracts, a developer can define contract logic through a certain programming language, issue the contract logic to a blockchain (contract registering), invoke keys or other event triggering execution according to the logic of contract clauses to complete the contract logic, and simultaneously provide a function of registering contract upgrading; the operation monitoring module is mainly responsible for deployment in the product release process, modification of configuration, contract setting, cloud adaptation and visual output of real-time states in product operation, for example: alarms, monitoring network conditions, monitoring node device health status, etc.
The platform product service layer provides basic capabilities and implementation frameworks of typical applications, and developers can complete the blockchain implementation of business logic based on the basic capabilities and the characteristics of the superposition business. The application service layer provides the application service based on the block chain scheme to the business participants for use.
In this embodiment, a set of real-time communication system may be established through a socket protocol and a background, through which the front end subscribes to activity related information, and the background opens and controls an activity flow in real time by issuing a message, and simultaneously, through configuring multiple types of tasks, a rich activity playing method is combined. Network request and server load pressures can be effectively reduced relative to interface polling activity states. And meanwhile, the real-time performance is higher.
The request book alignment for socket protocol subscription and interface polling activity status is as in table 1.
TABLE 1
The method in the embodiment effectively reduces the network request and the server load pressure.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present invention is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present invention. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present invention.
According to another aspect of the embodiment of the invention, a live interaction method is also provided. As shown in fig. 19, the method includes:
S1902, displaying a live broadcast picture in a first direct broadcast client, wherein the first direct broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
S1904, displaying a virtual box in the live broadcast picture, wherein the virtual box is used for indicating that the first account finishes a target interaction event in a target time period, and the target interaction event comprises at least one interaction task which is related to the second account;
S1906, under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
s1908, displaying the virtual rewarding resource carried in the virtual box under the condition that the obtained key information meets the triggering condition of the target interaction event.
Optionally, the live interaction method can be applied, but not limited to, in a process that a user logs in a client by using a first account to watch live contents live by using a second account, and in an interaction process between the user and the host.
After a user logs in a client side by using a first account number, the live broadcast content of a second account number is watched through the client side, and a live broadcast picture of the second account number is displayed on the client side of the first account number.
In the process of displaying the live broadcast picture, the virtual box can be displayed in the live broadcast picture. The first account may be prompted to complete the interaction task. The user of the first account number views the interaction task and the box, views the notification message, knows that the interaction has started, and can participate in the activity of acquiring the box. And in the process of participating in the activity of acquiring the suitcase, acquiring key information corresponding to the completed interaction task, and if the key corresponding to the acquired key information reaches the triggering condition of opening the suitcase, opening the suitcase to issue virtual rewarding resources.
For other examples of this embodiment, please refer to the above examples, and the description thereof is omitted.
According to another aspect of the embodiment of the invention, a live interaction device for implementing the live interaction method is also provided. As shown in fig. 20, the apparatus includes:
The first display unit 2002 is configured to display a live broadcast picture in a first client, where the first client is an application client logged in using a first account, and the live broadcast picture is a play picture provided by a second account;
A second display unit 2004, configured to display, on a live broadcast screen, an event notification message of a target interaction event, where the target interaction event is an interaction event triggered in a target time period, and the event notification message is used to prompt the first account to complete at least one interaction task, and the interaction task is related to the second account;
The first obtaining unit 2006 is configured to obtain key information corresponding to the completed interaction task when the first account completes the interaction task;
The second obtaining unit 2008 is configured to obtain a virtual rewarding resource corresponding to the target interaction event under the condition that the obtained key information meets the triggering condition of the target interaction event.
Optionally, the live interaction device may be applied, but not limited to, in a process that a user logs in a client by using a first account to watch live content live by a second account, and in an interaction process between the user and the host.
After a user logs in a client side by using a first account number, the live broadcast content of a second account number is watched through the client side, and a live broadcast picture of the second account number is displayed on the client side of the first account number. In the process of displaying the live broadcast picture, an event notification message of the target interaction event can be displayed in the live broadcast picture. The event notification message may prompt the first account to complete the interaction task. The user of the first account looks up the event notification message, knows that the target interaction event has already started at this time, and can participate in the target interaction event. And acquiring key information corresponding to the completed interaction task in the process of participating in the target interaction event to execute the interaction task, and if the key corresponding to the acquired key information reaches the triggering condition of the target interaction event, distributing virtual rewarding resources corresponding to the target interaction event for the first account.
Optionally, the target interaction event may be related to a live scene of the second account. For example, the second account may complete a certain objective in the live broadcast process, or achieve a certain achievement, for example, complete a task in the game, or pass through the game, etc., and then an event notification message of the objective interaction event may be displayed in the live broadcast screen. Of course, the target interaction event may be preconfigured with a start time, a start duration, a specific interaction event at the start, and the like.
Optionally, the at least one interaction task may be an interaction task set by the second account, or may be an interaction task set by the system. For example, the interaction task may be focusing on, subscribing to the second account, transmitting a predetermined barrage, giving a gift to the second account, sharing a live broadcast room of the second account, completing an interaction problem set by the second account, and so on. For example, the second account may preset the interaction task to focus on the second account, and send a barrage "focus on something, win jackpot-! And if yes, the first account can complete the interaction task and then acquire the secret key. And if the acquired key reaches the triggering condition of the target interaction event, acquiring the virtual rewarding resource.
According to the live broadcast interaction method, key information can be obtained by the first account through the interaction task mode of the target interaction event in the live broadcast process of the second account, and after the key corresponding to the key information is obtained, the target rewarding resource is obtained, so that the interaction effect of live broadcast interaction is improved.
Please refer to the above examples for other examples of the present embodiment, and the description thereof is omitted herein.
According to another aspect of the embodiment of the invention, a live interaction device for implementing the live interaction method is also provided. As shown in fig. 21, the apparatus includes:
A first display unit 2102, configured to display a live broadcast picture in a first direct broadcast client, where the first direct broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
the second display unit 2104 is configured to display a virtual box in the live broadcast picture, where the virtual box is configured to instruct the first account to complete a target interaction event within a target time period, and the target interaction event includes at least one interaction task, where the interaction task is related to the second account;
The first obtaining unit 2106 is configured to obtain key information corresponding to the completed interaction task when the first account completes the interaction task;
the second obtaining unit 2108 is configured to display a virtual rewarding resource carried in the virtual box when the obtained key information meets a trigger condition of the target interaction event.
For other examples of this embodiment, please refer to the above examples, and the description thereof is omitted.
According to still another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the live interaction method, where the electronic device may be a terminal device or a server as shown in fig. 22. The present embodiment is described taking the electronic device as an example. As shown in fig. 22, the electronic device comprises a memory 2202 and a processor 2204, the memory 2202 having stored therein a computer program, the processor 2204 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
Displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, and the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account;
Under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
and under the condition that the acquired key information meets the triggering condition of the target interaction event, acquiring the virtual rewarding resource corresponding to the target interaction event.
Alternatively, it will be understood by those skilled in the art that the structure shown in fig. 22 is only schematic, and the electronic device may be a smart phone (such as an Android Mobile phone, an iOS Mobile phone, etc.), a tablet computer, a palm computer, a Mobile internet device (Mobile INTERNET DEVICES, MID), a PAD, etc. Fig. 22 does not limit the structure of the electronic device and the electronic apparatus described above. For example, the electronics can also include more or fewer components (e.g., network interfaces, etc.) than shown in fig. 22, or have a different configuration than shown in fig. 22.
The memory 2202 may be used to store software programs and modules, such as program instructions/modules corresponding to the live interaction method and apparatus in the embodiment of the present invention, and the processor 2204 executes the software programs and modules stored in the memory 2202, thereby executing various functional applications and data processing, that is, implementing the live interaction method described above. Memory 2202 may include high-speed random access memory, but may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 2202 may further include memory remotely located relative to the processor 2204, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2202 may be used for storing information such as, but not limited to, the above. As an example, as shown in fig. 22, the memory 2202 may include, but is not limited to, the first display unit 2002, the second display unit 2004, the first acquiring unit 2006, and the second acquiring unit 2008 in the live interaction device. In addition, other module units in the live interaction device may be further included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 2206 is configured to receive or transmit data via a network. Specific examples of the above network may include wired networks and wireless networks. In one example, the transmission device 2206 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 2206 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
In addition, the electronic device further includes: a display 2208 for displaying a live view; and a connection bus 2210 for connecting the respective module components in the above-described electronic device.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to still another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the live interaction method, where the electronic device may be a terminal device or a server as shown in fig. 23. The present embodiment is described taking the electronic device as an example. As shown in fig. 23, the electronic device comprises a memory 2302 and a processor 2304, the memory 2302 storing a computer program, the processor 2304 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
Displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
Displaying a virtual box in the live broadcast picture, wherein the virtual box is used for indicating that the first account finishes a target interaction event in a target time period, and the target interaction event comprises at least one interaction task which is related to the second account;
Under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
and displaying the virtual rewarding resource carried in the virtual box under the condition that the acquired key information meets the triggering condition of the target interaction event.
Alternatively, it will be understood by those skilled in the art that the structure shown in fig. 23 is only schematic, and the electronic device may be a smart phone (such as an Android Mobile phone, an iOS Mobile phone, etc.), a tablet computer, a palm computer, a Mobile internet device (Mobile INTERNET DEVICES, MID), a PAD, etc. Fig. 23 is not limited to the structure of the electronic device and the electronic apparatus described above. For example, the electronics can also include more or fewer components (e.g., network interfaces, etc.) than shown in fig. 23, or have a different configuration than shown in fig. 23.
The memory 2302 may be used to store software programs and modules, such as program instructions/modules corresponding to the live interaction method and apparatus in the embodiment of the present invention, and the processor 2304 executes the software programs and modules stored in the memory 2302 to perform various functional applications and data processing, that is, implement the live interaction method described above. Memory 2302 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, the memory 2302 may further include memory located remotely from the processor 2304, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2302 may be used for storing information such as, but not limited to, the memory. As an example, as shown in fig. 23, the memory 2302 may include, but is not limited to, the first display unit 2102, the second display unit 2104, the first acquisition unit 2106, and the second acquisition unit 2108 in the live interaction device. In addition, other module units in the live interaction device may be further included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 2306 is configured to receive or transmit data via a network. Specific examples of the above network may include wired networks and wireless networks. In one example, the transmission apparatus 2306 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 2306 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
In addition, the electronic device further includes: a display 2308 for displaying live pictures; and a connection bus 2310 for connecting the respective module parts in the above-described electronic device.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to a further aspect of embodiments of the present invention, there is also provided a computer readable storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the method embodiments described above when run.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for executing the steps of:
Displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, and the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account;
Under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
and under the condition that the acquired key information meets the triggering condition of the target interaction event, acquiring the virtual rewarding resource corresponding to the target interaction event.
Or in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
Displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
Displaying a virtual box in the live broadcast picture, wherein the virtual box is used for indicating that the first account finishes a target interaction event in a target time period, and the target interaction event comprises at least one interaction task which is related to the second account;
Under the condition that the first account completes the interaction task, acquiring key information corresponding to the completed interaction task;
and displaying the virtual rewarding resource carried in the virtual box under the condition that the acquired key information meets the triggering condition of the target interaction event.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing a terminal device to execute the steps, where the program may be stored in a computer readable storage medium, and the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present invention may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present invention.
In the foregoing embodiments of the present invention, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present invention and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present invention, which are intended to be comprehended within the scope of the present invention.

Claims (13)

1. The live interaction method is characterized by comprising the following steps of:
displaying a game live-broadcast picture associated with a target game in a first client, wherein the first client is an application client logged in by using a first account number, and a real-time game play picture of executing a game task in the target game by a second account number is displayed in the live-broadcast picture;
under the condition that the second account number completes a target game task in the target game, displaying an event notification message of a target interaction event on the live broadcast picture in a semitransparent mode, and playing a prompt voice of the target interaction event in a live broadcast room where the live broadcast picture is located, wherein the target interaction event is triggered in a target time period to acquire virtual rewards resources to be issued, and the event notification message and the prompt voice are used for prompting the first account number to complete target interaction operation executed on the second account number so as to participate in the target interaction event;
Under the condition that the first account completes the target interaction operation executed on the second account, acquiring key information corresponding to the completed interaction task;
and under the condition that the key information acquired by the first account meets the triggering condition of the target interaction event, participating in the target interaction event to open a box dropped in the live broadcast picture, and acquiring virtual rewarding resources corresponding to the target interaction event.
2. The method of claim 1, wherein displaying an event notification message for a target interaction event on the live screen comprises:
When reaching the target moment in the target time period, superposing and displaying a dynamic prompt control corresponding to the target interaction event on the live broadcast picture, wherein the dynamic prompt control is displayed on the live broadcast picture in a moving way according to a target moving track;
and displaying the event notification message in the dynamic prompt control.
3. The method according to claim 1, wherein, in the case where the first account completes the target interaction operation, obtaining key information corresponding to the completed interaction task includes: determining a target interaction operation currently completed by the first account;
Prompting the first account to acquire object key information matched with the target interaction operation, wherein the key information comprises at least one piece of object key information.
4. A method according to claim 3, wherein prompting the first account to obtain object key information that matches the target interactive operation comprises at least one of:
prompting the first account to acquire the object key information according to a rendering mode matched with the grade of the target interaction operation;
and prompting the first account to acquire the object key information according to a rendering mode matched with the type of the target interaction operation.
5. The method according to claim 1, wherein, in the case where the first account completes the target interaction operation, obtaining key information corresponding to the completed interaction task includes: and prompting the first account to acquire the key information under the condition that the first account completes all target interaction operations associated with the target interaction event.
6. The method of claim 1, further comprising, after the live screen displays the event notification message of the target interaction event:
According to task prompt information corresponding to each target interaction operation in the interaction operation sequence associated with the target interaction event, sequentially completing each target interaction operation in the interaction operation sequence in the first client, wherein the target interaction operation comprises at least one of the following steps: the method comprises the following steps of interaction operation between the first account and the second account, input operation of the first account completed according to a task condition preset by the second account, and pushing operation of the first account on the second account;
under the condition that key information corresponding to all target interaction operations in the interaction operation sequence is obtained, determining that the obtained key information meets the triggering condition of the target interaction event.
7. The method of claim 1, wherein the obtaining the virtual rewards resource corresponding to the target interaction event comprises:
randomly extracting target rewarding resources from a pre-configured virtual rewarding resource pool;
And taking the extracted target rewarding resource as a virtual rewarding resource corresponding to the target interaction event.
8. The method of claim 1, wherein the obtaining the virtual rewards resource corresponding to the target interaction event comprises:
Storing the first account into a candidate account pool, wherein the candidate account pool comprises a plurality of accounts;
And under the condition that the first account is randomly extracted from the candidate account pool, determining that the first account acquires the virtual rewards resource corresponding to the target interaction event.
9. A live interaction device, comprising:
the first display unit is used for displaying a game live broadcast picture associated with a target game in a first client, wherein the first client is an application client logged in by using a first account number, and a real-time game play picture of executing a game task in the target game by a second account number is displayed in the live broadcast picture;
The second display unit is used for displaying an event notification message of a target interaction event on the live broadcast picture in a semitransparent mode under the condition that the second account is detected to complete a target game task in the target game, and playing a prompt voice of the target interaction event in a live broadcast room where the live broadcast picture is located, wherein the target interaction event is triggered in a target time period to acquire virtual rewarding resources to be issued, and the event notification message and the prompt voice are used for prompting the first account to complete target interaction operation executed on the second account so as to participate in the target interaction event;
the first acquisition unit is used for acquiring key information corresponding to the completed interaction task under the condition that the first account completes the target interaction operation;
The second obtaining unit is used for participating in the target interaction event when the key information obtained by the first account meets the triggering condition of the target interaction event, so as to open a box dropped in the live broadcast picture and obtain a virtual rewarding resource corresponding to the target interaction event.
10. The apparatus of claim 9, wherein the second display unit comprises:
The first display module is used for displaying dynamic prompt controls corresponding to the target interaction events in a superposition mode on the live broadcast picture when reaching the target moment in the target time period, wherein the dynamic prompt controls are displayed in a moving mode on the live broadcast picture according to a target moving track;
And the second display module is used for displaying the event notification message in the dynamic prompt control.
11. The apparatus of claim 9, wherein the first acquisition unit comprises: the first determining module is used for determining the target interaction operation currently completed by the first account; the first prompting module is used for prompting the first account to acquire object key information matched with the target interaction operation, wherein the key information comprises at least one piece of object key information.
12. A computer readable storage medium storing a computer program, characterized in that the computer program when run performs the method of any one of claims 1 to 8.
13. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 8 by means of the computer program.
CN202110469852.5A 2021-04-28 2021-04-28 Live interaction method and device, storage medium and electronic equipment Active CN113058270B (en)

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