CN113058270A - Live broadcast interaction method and device, storage medium and electronic equipment - Google Patents

Live broadcast interaction method and device, storage medium and electronic equipment Download PDF

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CN113058270A
CN113058270A CN202110469852.5A CN202110469852A CN113058270A CN 113058270 A CN113058270 A CN 113058270A CN 202110469852 A CN202110469852 A CN 202110469852A CN 113058270 A CN113058270 A CN 113058270A
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account
task
interaction
target
event
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CN113058270B (en
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李鸿福
高原
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

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  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a live broadcast interaction method and device, a storage medium and electronic equipment. Wherein, the method comprises the following steps: displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account; under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task; and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring virtual reward resources corresponding to the target interaction event. The invention solves the technical problem of poor live broadcast interaction effect.

Description

Live broadcast interaction method and device, storage medium and electronic equipment
Technical Field
The invention relates to the field of computers, in particular to a live broadcast interaction method and device, a storage medium and electronic equipment.
Background
In the prior art, in the process of watching a live broadcast, a user can generally send a gift, send a bullet screen, and the like to a main broadcast for interaction. However, the live broadcast interaction method in the prior art has a poor interaction effect.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a live broadcast interaction method and device, a storage medium and electronic equipment, and aims to at least solve the technical problem of poor live broadcast interaction effect.
According to an aspect of an embodiment of the present invention, a live broadcast interaction method is provided, including: displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account; under the condition that the first account number completes the interaction task, acquiring key information corresponding to the completed interaction task; and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring the virtual reward resource corresponding to the target interaction event.
According to an aspect of the embodiments of the present invention, there is also provided a live broadcast interaction method, including: displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account; displaying a virtual treasure box in the live broadcast picture, wherein the virtual treasure box is used for indicating that the first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account; under the condition that the first account number completes the interaction task, acquiring key information corresponding to the completed interaction task; and displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the triggering condition of the target interaction event.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast interaction apparatus, including: the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a live broadcast picture in a first client, the first client is an application client which uses a first account to log in, and the live broadcast picture is a broadcast picture provided by a second account; a second display unit, configured to display an event notification message of a target interaction event on the live broadcast screen, where the target interaction event is an interaction event triggered within a target time period, and the event notification message is used to prompt the first account to complete at least one interaction task, where the interaction task is related to the second account; a first obtaining unit, configured to obtain key information corresponding to a completed interaction task when the first account completes the interaction task; and the second obtaining unit is used for obtaining the virtual reward resource corresponding to the target interaction event under the condition that the obtained key information meets the trigger condition of the target interaction event.
As an optional example, the prompt module includes at least one of: the first prompting submodule is used for prompting the first account to acquire the object key information according to a rendering mode matched with the task level of the object interaction task; and the second prompting submodule is used for prompting the first account to acquire the object key information according to a rendering mode matched with the task type of the object interaction task.
As an optional example, the first obtaining unit includes: and the second prompting module is used for prompting the first account to acquire the key information under the condition that the first account completes all interaction tasks related to the target interaction event.
As an optional example, the apparatus further includes: a processing unit, configured to, after an event notification message of a target interaction event is displayed on the live view, sequentially complete each interaction task in the interaction task sequence in the first client according to task prompt information corresponding to each interaction task in the interaction task sequence associated with the target interaction event, where the interaction task includes at least one of: an interaction task between the first account and the second account, an input task completed by the first account according to a task condition pre-configured by the second account, and a push task executed by the first account on the second account; and the determining unit is used for determining that the acquired key information meets the triggering condition of the target interaction event under the condition that the key information corresponding to all the interaction tasks in the interaction task sequence is acquired.
As an optional example, the second acquiring unit includes: the system comprises a first selection module, a second selection module and a third selection module, wherein the first selection module is used for randomly extracting target reward resources from a pre-configured virtual reward resource pool; and the second determination module is used for taking the extracted target reward resource as a virtual reward resource corresponding to the target interaction event.
As an optional example, the second acquiring unit includes: the storage module is used for storing the first account into a candidate account pool, wherein the candidate account pool comprises a plurality of accounts; and the second selection module is used for determining that the first account acquires the virtual reward resources corresponding to the target interaction event under the condition that the first account is randomly extracted from the candidate account pool.
According to another aspect of the embodiments of the present invention, there is also provided a live broadcast interaction apparatus, including: the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a live broadcast picture in a first live broadcast client, the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account; the second display unit is used for displaying a virtual treasure box in the live broadcast picture, wherein the virtual treasure box is used for indicating that the first account is prompted to complete a target interaction event in a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account; a first obtaining unit, configured to obtain key information corresponding to a completed interaction task when the first account completes the interaction task; and the second acquisition unit is used for displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the trigger condition of the target interaction event.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the above live broadcast interaction method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the live broadcast interaction method through the computer program.
In the embodiment of the invention, a live broadcast picture is displayed in a first client, wherein the first client is an application client which uses a first account to log in, and the live broadcast picture is a play picture provided by a second account; displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account; under the condition that the first account number completes the interaction task, acquiring key information corresponding to the completed interaction task; according to the method, in the process of watching a live broadcast picture by a first account, the key information can be obtained through completing a task, and then the virtual reward resource corresponding to the target interaction event is obtained under the condition that the obtained key information meets the triggering condition of the target interaction event, so that the interaction effect of live broadcast interaction is improved, and the technical problem of poor live broadcast interaction effect is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an alternative live interaction method according to an embodiment of the present invention;
fig. 2 is a schematic diagram of a flow of an alternative live interaction method according to an embodiment of the present invention;
FIG. 3 is a diagram of a live view of an alternative live interaction method according to an embodiment of the invention;
FIG. 4 is a diagram illustrating an alternative method of live interaction for displaying event notification messages, in accordance with an embodiment of the present invention;
FIG. 5 is a diagram illustrating an event notification message displayed in an alternative live interaction method according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an alternative live interaction method for displaying a dynamic prompt control, according to an embodiment of the present invention;
fig. 7 is a schematic diagram illustrating that each interactive task of an alternative live interactive method corresponds to a key message according to an embodiment of the present invention;
fig. 8 is a schematic diagram illustrating that all interaction tasks of an optional live interaction method correspond to a key message according to an embodiment of the present invention;
fig. 9 is a schematic diagram illustrating a prompt message for completing an interactive task according to an alternative live interactive method in an embodiment of the present invention;
FIG. 10 is a schematic diagram of an alternative interactive task according to an embodiment of the present invention;
FIG. 11 is a drawing illustrating a prize winning of an alternative live interaction method according to an embodiment of the present invention;
FIG. 12 is a diagrammatic illustration of a loser of an alternative live interaction method in accordance with embodiments of the present invention;
fig. 13 is a schematic diagram illustrating a target interaction event configured by a second account in an alternative live interaction method according to an embodiment of the present invention;
fig. 14 is a schematic diagram of a notification of a start target interaction event of an alternative live interaction method according to an embodiment of the present invention;
FIG. 15 is a diagram illustrating an alternative notification of the start of a target interaction event, in accordance with an embodiment of the present invention;
fig. 16 is a system diagram of an alternative live interaction method according to an embodiment of the invention;
fig. 17 is a schematic diagram of interaction between a client and a background of an alternative live interaction method according to an embodiment of the present invention;
fig. 18 is a flow chart illustrating an alternative live interaction method according to an embodiment of the present invention;
fig. 19 is a flow diagram illustrating an alternative live interaction method according to an embodiment of the present invention;
fig. 20 is a schematic structural diagram of an alternative live interactive apparatus according to an embodiment of the present invention;
fig. 21 is a schematic structural diagram of an alternative live interactive apparatus according to an embodiment of the present invention;
FIG. 22 is a schematic diagram of an alternative electronic device according to an embodiment of the invention;
fig. 23 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, a live interaction method is provided, and optionally, as an optional implementation manner, the live interaction method may be applied, but not limited, to an environment as shown in fig. 1.
As shown in fig. 1, the terminal device 102 includes a memory 104 for storing various data generated during the operation of the terminal device 102, a processor 106 for processing and operating the various data, and a display 108 for displaying the live broadcast. Terminal device 102 may interact with server 112 via network 110. Server 112 includes a database 114 for storing various data items and a processing engine 116 for processing the various data items. Through steps S102 to S106, the terminal apparatus 102 may request the server 112 for live content, the server 112 returns the live content to the terminal apparatus 102, and the terminal apparatus 102 plays a live screen. In the process of playing the live broadcast picture by the terminal device 102, an event notification message of the target interaction event may be displayed on the live broadcast picture to prompt the first account to complete at least one interaction task. Under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task; and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring virtual reward resources corresponding to the target interaction event.
Optionally, in this embodiment, the terminal device may be a terminal device configured with a target client, and may include, but is not limited to, at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, smart televisions, etc. The target client may be a video client, an instant messaging client, a browser client, an educational client, etc. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the live broadcast interaction method includes:
s202, displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
s204, displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account;
s206, under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task;
and S208, under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring the virtual reward resource corresponding to the target interaction event.
Optionally, the live broadcast interaction method may be applied, but not limited to, in a process in which a user logs in a client using a first account to watch live broadcast content live broadcast by a host using a second account, and in an interaction process between the user and the host.
After a user logs in a client by using a first account, the live content of a second account is watched through the client, and a live frame of the second account is displayed on the client of the first account. In the process of displaying the live broadcast picture, an event notification message of the target interactive event can be displayed in the live broadcast picture. The event notification message may prompt the first account to complete the interaction task. The user of the first account sees the event notification message, knows that the target interaction event has started at this time, and can participate in the target interaction event. And in the process of participating in the target interaction event and executing the interaction task, acquiring key information corresponding to the completed interaction task, and if the key corresponding to the acquired key information meets the trigger condition of the target interaction event, allocating virtual reward resources corresponding to the target interaction event to the first account.
Optionally, the target interaction event may be an event that is started in a live broadcast process and issues a target reward resource. Such as a lottery event, a red envelope rush event, a bonus award event, etc. The target interaction event corresponds to a virtual reward resource. The virtual bonus resource can be a red envelope, a virtual asset, a virtual prize, etc. The trigger condition for achieving the target interaction event can be the requirement for achieving the target interaction event, and virtual reward resources are issued. The event notification message may be prompted with at least one of text, image, voice, and the like. For example, a text event notification message may be displayed on the live screen, or a voice prompt, such as a "drop" sound, may be provided to indicate that the target interaction event has started.
Optionally, the target interaction event in this embodiment may be a random interaction event. The random interactive event may be one interactive event randomly determined from a plurality of interactive events, or may be an interactive event which is started at a random time and is started for a predetermined time. For example, a plurality of kinds of interactive events may be preset, and then at a predetermined time point, one kind of interactive event may be randomly selected from the plurality of kinds of interactive events as a target interactive event. The start of the target interaction event may be set to start at a random point in time, the target interaction event lasts 5 minutes, etc.
And in the process of live broadcasting of the second account, informing that the opening time of the treasure box exists in the current live broadcasting room through an event notification message and displaying the interactive task. The first account number can complete the interactive task to acquire the key information, and under the condition that the key information acquired by the first account number reaches the triggering condition for opening the treasure box, the first account number is issued with the bonus of red package.
Alternatively, the target interaction event may be related to a live scene of the second account. For example, if the second account number completes a certain target in the live broadcast process, or achieves a certain achievement, such as completing a task in a game, or closing the game, an event notification message of the target interaction event may be displayed in the live broadcast screen. Of course, the target interaction event may also be configured with the starting time, the starting duration, the specific interaction event at the starting time, and the like.
For example, taking a game scenario in which a game anchor completes a task as a starting condition of a target interaction event as an example, when a second account is used as an account of the game anchor, the game anchor can complete the task in the game in a process of performing live broadcast by using the second account. For example, when the game anchor completes a task in the game, the target interaction event is started in the live broadcast room, and the event notification message of the target interaction event is displayed. The method comprises the steps that a first account number watching live broadcast can participate in a target interaction event, an interaction task is executed, key information is obtained, and virtual reward resources are sent to the first account number under the condition that the key information meets the triggering condition of the target interaction event.
Optionally, the at least one interactive task may be an interactive task set by the second account, and may also be an interactive task set by the system. For example, the interaction task may be to pay attention to and subscribe to the second account, may be to send a predetermined barrage, may give a gift to the second account, may be to share a live broadcast of the second account, may be to complete an interaction problem set by the second account, and the like. For example, the second account number may preset the interactive task to focus on the second account number, and send a barrage "focus on a certain, win a jackpot! And if so, the first account can complete the interaction task and then acquire the secret key. And if the acquired key reaches the trigger condition of the target interaction event, acquiring the virtual reward resource.
For example, as shown in fig. 3, fig. 3 is a schematic diagram of an alternative live view. In the display interface of the client, live content and real-time chat content are displayed in the live frame 302, and the chat content is real-time chat interaction between the anchor user and the user watching the live broadcast. Users can chat with each other. All users watching the live chat can see the public chat messages 304 sent by themselves and other users, including the anchor. The account viewing the live broadcast may send chat messages through the information entry box 306.
Fig. 4 and 5 are schematic diagrams of an event notification message displaying a target interaction event according to the present embodiment. Fig. 4 and 5 illustrate different ways of displaying event notification messages, respectively. In fig. 4, an event notification message 404 may be displayed on the live view 402, the event notification message 404 obscuring a portion of the content of the live view 402. The event notification message 404 may be translucent or opaque. Whereas fig. 5 differs from fig. 4 in that in fig. 5 an event notification message 504 is displayed in the chat window 502. The purpose of the display method in fig. 4 is that when the user does not currently display the content in the chat window, for example, when viewing the ranking in the ranking list, the event notification message sent by the system in fig. 5 cannot be viewed, so that the event notification message can be prevented from being missed by the user in the manner of displaying the event notification message in fig. 4. Whereas the display of fig. 5 is intended to not obscure the live view. Of course, the event notification message may be displayed in both the live view and the chat window. The present embodiment is not limited.
Through the embodiment, by the live broadcast interaction method, the first account can acquire the key information in the interactive task mode of the target interaction event in the live broadcast process of the second account, and after the key corresponding to the key information is acquired, the target reward resource is acquired, so that the interactive effect of live broadcast interaction is improved.
As an alternative embodiment, displaying an event notification message of a target interaction event on a live screen includes:
when the target time in the target time period is reached, a dynamic prompt control corresponding to the target interaction event is displayed on the live broadcast picture in an overlapping mode, wherein the dynamic prompt control is displayed on the live broadcast picture in a moving mode according to the target moving track; displaying the event notification message in the dynamic prompt control.
Alternatively, the target time period may be a holiday, or a specific time period, such as 12 to 1 pm. In this embodiment, when displaying the event notification message of the target interactive event, a dynamic prompt control may be added to the live broadcast screen, and the event notification message is prompted through the dynamic prompt control. The dynamic prompt control can gradually enter the live broadcast picture from the outside of the live broadcast picture, for example, gradually enter the live broadcast picture from the right side of the live broadcast picture, or enter the live broadcast picture from top to bottom, or rotate to enter the live broadcast picture from far to near, and the like. After entering the live broadcast picture, the live broadcast picture can be continuously displayed, flash displayed, zoomed and displayed, and the like, so that a more obvious prompt effect can be achieved. The dynamic prompt control may be a semi-transparent or opaque layer. For example, taking a layer in which the dynamic prompt control is opaque and entering a live view from above the live view as an example, as shown in fig. 6, a second account is live, a first account is watching a second account live, and fig. 6 is a client display interface of the first account. In fig. 6, the event notification message 602 moves downward from above the live screen 604 in the direction of the dashed arrow until entering the live screen and prompting the first account. The first account number, upon viewing the event notification message 602, may perform an interactive task to win a virtual reward resource. It should be noted that the dashed arrows in fig. 6 are only for illustrating the moving direction of the event notification message, and may not be displayed on the actual client.
As an optional example, when the first account completes the interaction task, acquiring key information corresponding to the completed interaction task includes:
determining an object interaction task currently completed by a first account;
and prompting the first account to acquire object key information matched with the object interaction task, wherein the key information comprises at least one object key information.
Or as another optional example, when the first account completes the interaction task, acquiring the key information corresponding to the completed interaction task includes:
and prompting the first account to acquire key information under the condition that the first account completes all interaction tasks associated with the target interaction event.
Optionally, in this embodiment, key information may be set for each interactive task, and the key information is a part of the key. Only after all the information of the key is acquired, it is determined that the key acquired by the first account reaches the trigger condition of the target interaction event, and the first account can acquire the virtual reward resources. The key information corresponding to the interactive task may be that all the key information of one key is divided into several parts, and each interactive task corresponds to one part. Or, in this embodiment, one or more interactive tasks may be set, and the one or more interactive tasks correspond to one key information. When one or more interactive tasks are completed, the key information can be acquired, the key information is used as a key, and the virtual reward resources can be issued to the first account when the triggering condition of the target interactive event is considered to be reached. Optionally, in this embodiment, the key information may also be issued when a ratio of the completed interactive tasks to all the interactive tasks exceeds a threshold.
For example, taking a part of key information of a key corresponding to each interactive task as an example, as shown in fig. 7, an interactive task 1 and an interactive task 2 both correspond to one piece of key information, and after the interactive task 1 and the interactive task 2 are completed, the first key information and the second key information 702 are respectively displayed to indicate that the first key information and the second key information 702 have been acquired. While the interactive task 3 is not yet completed and the corresponding key information is not shown. And prompting to acquire part of key information every time an interactive task is completed. A hint message 704 may be prompted to suggest how much key information remains unacquired.
For example, the key is issued to complete all the interactive tasks, as shown in fig. 8. In fig. 8, each interactive task corresponds to a completion progress. Interactive task 1 and interactive task 2 have been completed, and thus completion progress 802 is completed. While interactive task 3 is not completed. At this time, a prompt message 804 may be prompted, and after the interactive task 3 is prompted to be completed, a key message may be acquired.
As an optional implementation manner, prompting the first account to acquire object key information matched with the object interaction task includes at least one of the following:
prompting the first account to acquire object key information according to a rendering mode matched with the task level of the object interaction task;
and prompting the first account to acquire the object key information according to the rendering mode matched with the task type of the object interaction task.
Optionally, in this embodiment, for the case that each interactive task corresponds to one piece of key information, when one interactive task is completed, and when the first account is prompted to obtain the key information, the prompt message may be rendered in different rendering manners according to different interactive tasks.
For example, the types of interactive tasks are different. The interactive tasks may be classified into reward type tasks, question and answer type tasks, click type tasks, and the like. After the reward type task is completed, compared with a click type task or a question-and-answer type task, the prompt message for acquiring the key detail information can be rendered and prompted by a more obvious rendering model. For example, the prompting message has a larger font, a darker color or a color, or the prompting message flickers, or other images are added, such as putting fireworks, sending flowers, etc., or the movement track is more complex or the movement speed is faster, etc. to prompt that an interactive task is completed and the corresponding key information is obtained. For example, after the reward type interactive task is completed, the corresponding key information is obtained through prompting, and the corresponding prompting message can be displayed in a more complex track and a larger font, a firework displaying prompt can be played, and the like. The prompt message of the question-and-answer type interactive task may be more obvious than the prompt message of the click type interactive task. Or, in this embodiment, for interactive tasks at different task levels, the prompt message may be displayed in different rendering manners. For example, the task level is high or low, such as the reward type task is higher than the interactive question-answer type task. The higher the task level, the more apparent the rendered hint message.
For example, taking different levels of the interactive tasks as an example, the rendering mode becomes more obvious when the levels are higher, taking the interactive task 2 as an example, which is higher than the interactive task 1, as shown in fig. 9, the interactive task 1 and the interactive task 2 in fig. 9 have been completed, when the interactive task 1 is completed, a prompt message 902 is displayed, and when the interactive task 2 is completed, a prompt message 904 is displayed. Hint message 904 is larger in font than hint message 902 and is more pronounced, surrounded by a dashed border.
As an optional implementation manner, after displaying the event notification message of the target interaction event on the live screen, the method further includes:
according to task prompt information corresponding to each interactive task in an interactive task sequence associated with a target interactive event, sequentially completing each interactive task in the interactive task sequence in a first client, wherein the interactive task comprises at least one of the following: the method comprises the steps that an interaction task between a first account and a second account, an input task finished by the first account according to a task condition pre-configured by the second account, and a pushing task executed by the first account on the second account are carried out;
and under the condition that the key information corresponding to all interactive tasks in the interactive task sequence is acquired, determining that the acquired key information meets the triggering condition of the target interactive event.
Optionally, in this embodiment, the interaction task may be a task preconfigured by the second account, and may also be an interaction task set by the system. The types of interactive tasks include a variety of. The method can be a question-answer type interactive task, an input type interactive task, a click type interactive task, a reward type interactive task and the like. For example, a question-answer type interactive task may be a question for a second account or system, and a first account to answer. The input type interactive task can input a bullet screen for the first account number to support the second account number. The click-type interaction task may be to click a specific button for the first account, such as focusing on the second account, sharing the second account, and the like. For example, the interactive task includes focusing on the second account, interactive question answering, and the like. As shown in fig. 10, three interactive tasks are displayed in the interactive task display area 1002. Wherein, the first account has clicked the focus button 1004 to focus on the second account, and has sent the barrage 1006, completing the first two interactive tasks. Then, the third interactive task is left unfinished. The second account number initiates an interactive question 1008, and the first account number can complete a third interactive task when inputting and sending a correct answer.
As an optional example, acquiring the virtual bonus resource corresponding to the target interaction event includes:
randomly extracting target reward resources from a pre-configured virtual reward resource pool;
and taking the extracted target reward resource as a virtual reward resource corresponding to the target interaction event.
Optionally, in this embodiment, a bonus resource pool may be preset, and the bonus resource pool may include multiple bonus awards. When the first account acquires the virtual reward resource, a reward can be randomly extracted from the reward resource pool to serve as the virtual reward resource.
That is to say, in this embodiment, when the first account completes at least one interaction task, and the obtained key meets the trigger condition of the target interaction event, a lottery may be directly performed for the first account. In drawing a lottery, a lottery can be drawn randomly from the pool of bonus resources. The bonus resource pool includes empty bonus resources. If the bonus resource is emptied, the first account number is not assigned a target bonus resource. If any bonus resource other than the empty bonus resource is drawn, any bonus resource in the draw is assigned to the first account.
As an alternative embodiment, the obtaining of the virtual bonus resource corresponding to the target interaction event includes:
storing a first account into a candidate account pool, wherein the candidate account pool comprises a plurality of accounts;
and under the condition that the first account is randomly extracted from the candidate account pool, determining that the first account acquires the virtual reward resources corresponding to the target interaction event.
In this embodiment, the first account may be stored in the candidate account database. The account in the candidate account database is the account of which the acquired key meets the triggering condition of the target interaction event. For example, 200 accounts are stored in the candidate account database for a target interaction event, a target account set is randomly selected from the 200 accounts, for example, 10 accounts are randomly selected, and virtual reward resources corresponding to the target interaction event are allocated to the 10 accounts. If the first account number is one of 10 account numbers, virtual reward resources are allocated to the first account number. If the first account number is not among the 10 account numbers, the first account number is not assigned virtual reward resources.
For example, as shown in FIG. 11, the first account wins and is assigned a target bonus resource. Prompt information 1102 is displayed on the client and prompt information 1104 of which users have won the prize may also be displayed in the chat window. In FIG. 12, the first user has not won, but the prompt is displayed 1202, and the chat window displays the prompt 1204 indicating which users have won.
As an optional embodiment, the step of determining that the virtual reward resource corresponding to the target interaction event is acquired by the first account may be issuing, to the first account, a degree of association with the second account. The degree of association may be intimacy. That is, after the first account performs at least one interaction task, the intimacy between the first account and the second account may be increased when the key information is acquired and the acquired key reaches the trigger condition of the target interaction event. The affinity may be different between different account numbers and the second account number. Intimacy can be increased by the above method or by sending barrage, gift, etc. The increased intimacy of the sending barrage is less than the increased intimacy of the sending gift and less than the increased intimacy of the case that the acquired key reaches the triggering condition of the target interaction event.
As an alternative example, displaying an event notification message of a received target interaction event on a live screen includes:
receiving an event notification message sent by a live broadcast system; or
And receiving an event notification message sent by the second account.
That is, in this embodiment, the anchor may start the target interaction event, or the system may start the target interaction event. The anchor may set an opening event, an opening duration, the number of gifts in a lottery, the numerical value of the gifts, etc. of the target interaction event. For example, as shown in fig. 13. Fig. 13 is a schematic diagram of configuring a target interaction event by a second account. The second account can configure the start and stop time of the target interaction event, the interaction task, the prize, the number of the winners, and the like. The second account number may select configuration information via button 1302. Interactive tasks may be added via button 1304. Of course, fig. 13 is only an example, and the information that the second account can configure is not limited thereto.
As an optional example, the server may send an event notification message to a first account focusing on a second account and send an event notification message to a target account randomly selected from a third account not focusing on the second account, so that the client of the first account or the target account pops up the event notification message on a home page of the client or the client of the first account or the target account prompts the event notification message when a live broadcast screen is displayed; or
The second account sends an event notification message to a first account concerning the second account and sends the event notification message to a target account randomly selected from a third account not concerning the second account, so that the first account or a client of the target account pops up the event notification message or the client of the first account or the target account prompts the event notification message when a live screen is displayed.
That is to say, in this embodiment, when the second account starts the target interaction event, the server may send an event notification message to the first account that pays attention to the second account, or may randomly select a target account side event notification message from a third account that does not pay attention to the second account. The account receiving the event notification message may pop up the event notification message in the home page or in the live broadcast of another account if the account is not in the live broadcast of the second account. If the account receiving the event notification message is in the live room of the second account, the event notification message may be displayed.
For example, as shown in fig. 14, fig. 14 is a schematic view of a display interface of a first account with attention paid to a second account. In fig. 14, the first account is not located in the live room to watch live. The prompt message 1302 may be displayed on the current interface, and when the user of the first account clicks a button, the user may jump to a corresponding live broadcast room to watch live broadcast and participate in an interactive task. Fig. 15 is a schematic diagram illustrating a prompt message 1502 when the first account watches a live broadcast in a certain live broadcast room. And when the first account clicks the skip button, skipping to a live broadcast room of the second account to participate in the target interaction event. And for the account which does not pay attention to the second account, a plurality of accounts can be randomly selected for prompting.
This is explained with reference to a specific example. In this embodiment, use the second account number as the anchor account number, the account number that first account number is for watching the anchor account number live broadcast, event notification message drops for the treasure case, event notification message's trigger condition is for opening the treasure case, key information is the key of opening the treasure case, the interactive task is for paying close attention to, subscribing, sending the barrage, give present, eliminate game and answer for the example, the anchor opens the playing method that the treasure case dropped at the platform, utilize the thinking that the recreation scene was constructed, divide into the flow of whole activity: the treasure box drops, the key is found (interactive task), the key is obtained, and the treasure box is opened.
The treasure case drops: the precious case drops and divide into two kinds of modes, drops at random and the self-defined precious case of anchor, when the precious case activity, carries out the suggestion of big barrage and tells that user's activity has opened in the live room. If no user exists in the live broadcast room, the home page pops up a notice of the activity of opening the treasure box in the live broadcast room (the user who pays attention to the anchor) and other users who do not pay attention to the anchor randomly select the user to prompt. Another way is to host the content and play of a custom treasure box. The anchor may determine the number of magazines, the reward content in the magazines, the activity opening event for the magazines, the duration of the activity, etc.
Key finding: the user goes to look for the key of opening treasure case through the interactive task of accomplishing with the anchor, and the task includes: follow up, subscribe, send barrage, present, eliminate games and answer questions. Through a series of interactive tasks, the intimacy between the anchor and the user can be promoted, and the popularity of the anchor can be increased.
Obtaining a key: when all tasks are completed, the key can be obtained, and the opening of the treasure box is waited.
And opening the treasure box to display the result when the treasure box is finished.
In this embodiment, the key can be directly used to open the treasure box after the key is obtained, and the prize can be extracted from the treasure box. It is also possible to draw a participation prize, which has no resource award.
Fig. 16 is a schematic configuration diagram of a system of the present embodiment. In fig. 16, the gift module 1602-1, the subscription module 1602-2, the audience module 1602-3, and the sharing module 1602-4 of the live broadcast platform 1602 are respectively responsible for gift presentation in the live broadcast room, subscription in the live broadcast room, audience number in the live broadcast room, and sharing operation in the live broadcast room. The live platform interacts with activity configuration module 1604 through interaction module 1602-5. Configuration system 1610, memory 1612, database 1614, push system 1616, subscription system 1618, and log system 1620 support the completion of the entire process as secondary software.
The activity configuration module 1604, such as ItemDrop Loop TaskSvr, is mainly responsible for activities, task configuration, and final lottery related functions. The activity display module 1606, such as ItemDrop loop query svr, provides the front end with the function of querying information related to the activity and the task completion condition of the current user, and is responsible for specifically displaying the activity. The activity control module 1608, such as ItemDrop loop transitiodaemon, is responsible for pushing messages related to the related process transition control throughout the activity process.
Fig. 17 is an interaction diagram of a client and a background according to the embodiment. As in step S1702 to step S1714 of fig. 17, the client establishes a long link with the background. And the background transmits an activity starting event to the client, and the client reports the task completion progress. When the task is completed, the server issues a task completion event. And 5, drawing a prize, and issuing a prize according to the winning condition of the client.
Fig. 18 is a flowchart of the present embodiment. As shown in steps S1802 to S1818 of fig. 18. The anchor account configures an activity, configures a task and starts the activity. And opening the activity by the user watching the live broadcast, executing the activity, and extracting the reward after completing the task. If the prize is won, the prize winning information, such as the account information or the address information of the prize winning device, is filled, and the prize is waited to be acquired. And if the first account number is not found a prize, prompting a message that the first account number is not found a prize.
The winning information in this embodiment can be written into the blockchain to prevent tampering.
The blockchain in this embodiment is a novel application mode of computer technologies such as distributed data storage, point-to-point transmission, consensus mechanism, and encryption algorithm. A block chain (Blockchain), which is essentially a decentralized database, is a series of data blocks associated by using a cryptographic method, and each data block contains information of a batch of network transactions, so as to verify the validity (anti-counterfeiting) of the information and generate a next block. The blockchain may include a blockchain underlying platform, a platform product services layer, and an application services layer.
The block chain underlying platform can comprise processing modules such as user management, basic service, intelligent contract and operation monitoring. The user management module is responsible for identity information management of all blockchain participants, and comprises public and private key generation maintenance (account management), key management, user real identity and blockchain address corresponding relation maintenance (authority management) and the like, and under the authorization condition, the user management module supervises and audits the transaction condition of certain real identities and provides rule configuration (wind control audit) of risk control; the basic service module is deployed on all block chain node equipment and used for verifying the validity of the service request, recording the service request to storage after consensus on the valid request is completed, for a new service request, the basic service firstly performs interface adaptation analysis and authentication processing (interface adaptation), then encrypts service information (consensus management) through a consensus algorithm, transmits the service information to a shared account (network communication) completely and consistently after encryption, and performs recording and storage; the intelligent contract module is responsible for registering and issuing contracts, triggering the contracts and executing the contracts, developers can define contract logics through a certain programming language, issue the contract logics to a block chain (contract registration), call keys or other event triggering and executing according to the logics of contract clauses, complete the contract logics and simultaneously provide the function of upgrading and canceling the contracts; the operation monitoring module is mainly responsible for deployment, configuration modification, contract setting, cloud adaptation in the product release process and visual output of real-time states in product operation, such as: alarm, monitoring network conditions, monitoring node equipment health status, and the like.
The platform product service layer provides basic capability and an implementation framework of typical application, and developers can complete block chain implementation of business logic based on the basic capability and the characteristics of the superposed business. The application service layer provides the application service based on the block chain scheme for the business participants to use.
In the embodiment, a set of real-time communication system can be established through a socket protocol and a background, the front end subscribes activity related information through the system, the background starts and controls an activity flow in real time by issuing messages, and meanwhile, rich activity playing methods are combined by configuring various tasks. Network requests and server load pressure can be effectively reduced relative to the interface polling activity state. And the real-time performance is higher.
Table 1 shows the requested book alignment for socket protocol subscription and interface polling activity status.
TABLE 1
Figure BDA0003045119900000191
The method in the embodiment effectively reduces the network request and the server load pressure.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, a method for live broadcast interaction is also provided. As shown in fig. 19, the method includes:
s1902, displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account;
s1904, displaying a virtual treasure box in a live broadcast picture, wherein the virtual treasure box is used for indicating that a first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to a second account;
s1906, when the first account completes the interaction task, obtaining key information corresponding to the completed interaction task;
and S1908, displaying the virtual reward resource carried in the virtual treasure box under the condition that the acquired key information meets the trigger condition of the target interaction event.
Optionally, the live broadcast interaction method may be applied, but not limited to, in a process in which a user logs in a client using a first account to watch live broadcast content live broadcast by a host using a second account, and in an interaction process between the user and the host.
After a user logs in a client by using a first account, the live content of a second account is watched through the client, and a live frame of the second account is displayed on the client of the first account.
In the process of displaying the live broadcast picture, the virtual treasure box can be displayed in the live broadcast picture. The first account may be prompted to complete the interaction task. The user of the first account looks at the interaction task and treasure box and looks at the notification message, knows that the interaction has begun, and can participate in the activity of obtaining the treasure box. And in the process of participating in the activity of acquiring the treasure box, acquiring key information corresponding to the completed interactive task, and if the key corresponding to the acquired key information reaches the triggering condition for opening the treasure box, opening the treasure box to issue virtual reward resources.
For other examples of this embodiment, please refer to the above examples, which are not described herein again.
According to another aspect of the embodiment of the present invention, a live broadcast interaction apparatus for implementing the live broadcast interaction method is also provided. As shown in fig. 20, the apparatus includes:
a first display unit 2002, configured to display a live view in a first client, where the first client is an application client that logs in using a first account, and the live view is a play view provided by a second account;
a second display unit 2004, configured to display an event notification message of a target interaction event on a live broadcast screen, where the target interaction event is an interaction event triggered within a target time period, and the event notification message is used to prompt the first account to complete at least one interaction task, and the interaction task is related to the second account;
a first obtaining unit 2006, configured to obtain key information corresponding to a completed interaction task when the first account completes the interaction task;
a second obtaining unit 2008, configured to obtain the virtual reward resource corresponding to the target interaction event when the obtained key information meets the trigger condition of the target interaction event.
Optionally, the live broadcast interaction apparatus may be applied, but not limited to, in a process in which a user logs in a client using a first account to watch live broadcast content live broadcast by a host using a second account, and in an interaction process between the user and the host.
After a user logs in a client by using a first account, the live content of a second account is watched through the client, and a live frame of the second account is displayed on the client of the first account. In the process of displaying the live broadcast picture, an event notification message of the target interactive event can be displayed in the live broadcast picture. The event notification message may prompt the first account to complete the interaction task. The user of the first account sees the event notification message, knows that the target interaction event has started at this time, and can participate in the target interaction event. And in the process of participating in the target interaction event and executing the interaction task, acquiring key information corresponding to the completed interaction task, and if the key corresponding to the acquired key information meets the trigger condition of the target interaction event, allocating virtual reward resources corresponding to the target interaction event to the first account.
Alternatively, the target interaction event may be related to a live scene of the second account. For example, if the second account number completes a certain target in the live broadcast process, or achieves a certain achievement, such as completing a task in a game, or closing the game, an event notification message of the target interaction event may be displayed in the live broadcast screen. Of course, the target interaction event may also be configured with the starting time, the starting duration, the specific interaction event at the starting time, and the like.
Optionally, the at least one interactive task may be an interactive task set by the second account, and may also be an interactive task set by the system. For example, the interaction task may be to pay attention to and subscribe to the second account, may be to send a predetermined barrage, may give a gift to the second account, may be to share a live broadcast of the second account, may be to complete an interaction problem set by the second account, and the like. For example, the second account number may preset the interactive task to focus on the second account number, and send a barrage "focus on a certain, win a jackpot! And if so, the first account can complete the interaction task and then acquire the secret key. And if the acquired key reaches the trigger condition of the target interaction event, acquiring the virtual reward resource.
Through the embodiment, by the live broadcast interaction method, the first account can acquire the key information in the interactive task mode of the target interaction event in the live broadcast process of the second account, and after the key corresponding to the key information is acquired, the target reward resource is acquired, so that the interactive effect of live broadcast interaction is improved.
For other examples of this embodiment, please refer to the above examples, which are not described herein again.
According to another aspect of the embodiment of the present invention, a live broadcast interaction apparatus for implementing the live broadcast interaction method is also provided. As shown in fig. 21, the apparatus includes:
a first display unit 2102, configured to display a live view in a first live broadcast client, where the first live broadcast client is an application client that logs in using a first account, and the live view is a play view provided by a second account;
a second display unit 2104 configured to display a virtual treasure box in the live broadcast picture, where the virtual treasure box is used to indicate that the first account is prompted to complete a target interaction event within a target time period, the target interaction event includes at least one interaction task, and the interaction task is related to a second account;
a first obtaining unit 2106, configured to obtain key information corresponding to a completed interactive task when the first account completes the interactive task;
a second obtaining unit 2108, configured to display a virtual reward resource carried in the virtual treasure box when the obtained key information meets a trigger condition of the target interaction event.
For other examples of this embodiment, please refer to the above examples, which are not described herein again.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the above live broadcast interaction method, where the electronic device may be a terminal device or a server shown in fig. 22. The present embodiment takes the electronic device as an example for explanation. As shown in fig. 22, the electronic device comprises a memory 2202 and a processor 2204, the memory 2202 having a computer program stored therein, the processor 2204 being arranged to perform the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account;
under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task;
and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring virtual reward resources corresponding to the target interaction event.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 22 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 22 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 22, or have a different configuration than shown in FIG. 22.
The memory 2202 can be used to store software programs and modules, such as program instructions/modules corresponding to the live broadcast interaction method and apparatus in the embodiments of the present invention, and the processor 2204 executes various functional applications and data processing by operating the software programs and modules stored in the memory 2202, that is, the live broadcast interaction method is implemented. The memory 2202 may include high-speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 2202 may further include memory located remotely from the processor 2204, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2202 may be used to store information, such as but not limited to. As an example, as shown in fig. 22, the memory 2202 may include, but is not limited to, the first display unit 2002, the second display unit 2004, the first obtaining unit 2006, and the second obtaining unit 2008 of the live broadcast interaction device. In addition, the device may further include, but is not limited to, other module units in the live interactive apparatus, which is not described in this example again.
Optionally, the transmission device 2206 is used for receiving or transmitting data via a network. Specific examples of the network described above may include a wired network and a wireless network. In one example, the transmission device 2206 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 2206 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 2208 for displaying a live view; and a connection bus 2210 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the above live broadcast interaction method, where the electronic device may be a terminal device or a server shown in fig. 23. The present embodiment takes the electronic device as an example for explanation. As shown in fig. 23, the electronic device comprises a memory 2302 and a processor 2304, wherein the memory 2302 stores a computer program and the processor 2304 is arranged for performing the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account;
displaying a virtual treasure box in a live broadcast picture, wherein the virtual treasure box is used for indicating that a first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to a second account;
under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task;
and displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the triggering condition of the target interaction event.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 23 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 23 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 23, or have a different configuration than shown in FIG. 23.
The memory 2302 can be used for storing software programs and modules, such as program instructions/modules corresponding to the live broadcast interaction method and apparatus in the embodiments of the present invention, and the processor 2304 executes various functional applications and data processing by running the software programs and modules stored in the memory 2302, that is, the live broadcast interaction method is implemented. The memory 2302 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 2302 may further include memory that is remotely located relative to the processor 2304, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2302 may be used for storing and other information. As an example, as shown in fig. 23, the memory 2302 may include, but is not limited to, the first display unit 2102, the second display unit 2104, the first obtaining unit 2106, and the second obtaining unit 2108 in the live interactive device. In addition, the device may further include, but is not limited to, other module units in the live interactive apparatus, which is not described in this example again.
Optionally, the transmitting device 2306 is used for receiving or sending data via a network. Specific examples of the network described above may include a wired network and a wireless network. In one example, the transmission device 2306 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 2306 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 2308 for displaying a live view; and a connection bus 2310 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
displaying an event notification message of a target interaction event on a live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting a first account to complete at least one interaction task, and the interaction task is related to a second account;
under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task;
and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring virtual reward resources corresponding to the target interaction event.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account;
displaying a virtual treasure box in a live broadcast picture, wherein the virtual treasure box is used for indicating that a first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to a second account;
under the condition that the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task;
and displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the triggering condition of the target interaction event.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A live interaction method is characterized by comprising the following steps:
displaying a live broadcast picture in a first client, wherein the first client is an application client logged in by using a first account, and the live broadcast picture is a play picture provided by a second account;
displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account;
under the condition that the first account number completes the interaction task, acquiring key information corresponding to the completed interaction task;
and under the condition that the acquired key information meets the trigger condition of the target interaction event, acquiring virtual reward resources corresponding to the target interaction event.
2. The method of claim 1, wherein displaying an event notification message of a target interaction event on the live screen comprises:
when the target time in the target time period is reached, displaying a dynamic prompt control corresponding to the target interaction event on the live broadcast picture in an overlapping mode, wherein the dynamic prompt control is movably displayed on the live broadcast picture according to a target moving track;
displaying the event notification message in the dynamic prompt control.
3. The method according to claim 1, wherein, when the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task includes:
determining an object interaction task currently completed by the first account;
and prompting the first account to acquire object key information matched with the object interaction task, wherein the key information comprises at least one piece of object key information.
4. The method of claim 3, wherein prompting the first account to obtain object key information matching the object interaction task comprises at least one of:
prompting the first account to acquire the object key information according to a rendering mode matched with the task level of the object interaction task;
and prompting the first account to acquire the object key information according to a rendering mode matched with the task type of the object interaction task.
5. The method according to claim 1, wherein, when the first account number completes the interactive task, acquiring key information corresponding to the completed interactive task includes:
and prompting the first account to acquire the key information under the condition that the first account completes all interaction tasks associated with the target interaction event.
6. The method of claim 1, further comprising, after the live screen displays an event notification message of a target interaction event:
and according to task prompt information corresponding to each interactive task in the interactive task sequence associated with the target interactive event, sequentially completing each interactive task in the interactive task sequence in the first client, wherein the interactive task comprises at least one of the following: an interaction task between the first account and the second account, an input task which is completed by the first account according to a task condition pre-configured by the second account, and a pushing task which is executed by the first account on the second account;
and under the condition that key information corresponding to all interactive tasks in the interactive task sequence is acquired, determining that the acquired key information meets the trigger condition of the target interactive event.
7. The method of claim 1, wherein the obtaining of the virtual reward resource corresponding to the target interaction event comprises:
randomly extracting target reward resources from a pre-configured virtual reward resource pool;
and taking the extracted target reward resource as a virtual reward resource corresponding to the target interaction event.
8. The method of claim 1, wherein the obtaining of the virtual reward resource corresponding to the target interaction event comprises:
storing the first account into a candidate account pool, wherein the candidate account pool comprises a plurality of accounts;
and under the condition that the first account is randomly extracted from the candidate account pool, determining that the first account acquires the virtual reward resources corresponding to the target interaction event.
9. A live interaction method is characterized by comprising the following steps:
displaying a live broadcast picture in a first live broadcast client, wherein the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account;
displaying a virtual treasure box in the live broadcast picture, wherein the virtual treasure box is used for indicating that the first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account;
under the condition that the first account number completes the interaction task, acquiring key information corresponding to the completed interaction task;
and displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the triggering condition of the target interaction event.
10. A live interaction device, comprising:
the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a live broadcast picture in a first client, the first client is an application client which uses a first account to log in, and the live broadcast picture is a broadcast picture provided by a second account;
the second display unit is used for displaying an event notification message of a target interaction event on the live broadcast picture, wherein the target interaction event is an interaction event triggered in a target time period, the event notification message is used for prompting the first account to complete at least one interaction task, and the interaction task is related to the second account;
the first obtaining unit is used for obtaining key information corresponding to the completed interactive task under the condition that the first account number completes the interactive task;
and the second obtaining unit is used for obtaining the virtual reward resource corresponding to the target interaction event under the condition that the obtained key information meets the trigger condition of the target interaction event.
11. The apparatus of claim 10, wherein the second display unit comprises:
the first display module is used for displaying a dynamic prompt control corresponding to the target interaction event on the live broadcast picture in an overlapping mode when the target time in the target time period is reached, wherein the dynamic prompt control is displayed on the live broadcast picture in a moving mode according to a target moving track;
and the second display module is used for displaying the event notification message in the dynamic prompt control.
12. The apparatus of claim 10, wherein the first obtaining unit comprises:
the first determining module is used for determining the object interaction task currently completed by the first account;
and the first prompting module is used for prompting the first account to acquire object key information matched with the object interaction task, wherein the key information comprises at least one piece of object key information.
13. A live interaction device, comprising:
the system comprises a first display unit, a second display unit and a third display unit, wherein the first display unit is used for displaying a live broadcast picture in a first live broadcast client, the first live broadcast client is an application client logged in by using a first account, and the live broadcast picture is a broadcast picture provided by a second account;
the second display unit is used for displaying a virtual treasure box in the live broadcast picture, wherein the virtual treasure box is used for indicating that the first account is prompted to complete a target interaction event within a target time period, the target interaction event comprises at least one interaction task, and the interaction task is related to the second account;
the first obtaining unit is used for obtaining key information corresponding to the completed interactive task under the condition that the first account number completes the interactive task;
and the second acquisition unit is used for displaying the virtual reward resources carried in the virtual treasure box under the condition that the acquired key information meets the trigger condition of the target interaction event.
14. A computer-readable storage medium, in which a computer program is stored, which computer program, when running, performs the method of any one of claims 1 to 8 or 9.
15. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program and the processor is arranged to execute the method of any of claims 1 to 8 or 9 by means of the computer program.
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