CN116549974A - Information communication method, device and product in virtual fight - Google Patents

Information communication method, device and product in virtual fight Download PDF

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Publication number
CN116549974A
CN116549974A CN202310645193.5A CN202310645193A CN116549974A CN 116549974 A CN116549974 A CN 116549974A CN 202310645193 A CN202310645193 A CN 202310645193A CN 116549974 A CN116549974 A CN 116549974A
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CN
China
Prior art keywords
virtual
account
communication
virtual object
level
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Pending
Application number
CN202310645193.5A
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Chinese (zh)
Inventor
许昊
刘义昭
黄天语
沈丹
王鑫一
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Wuming Technology Hangzhou Co ltd
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Wuming Technology Hangzhou Co ltd
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Priority to CN202310645193.5A priority Critical patent/CN116549974A/en
Publication of CN116549974A publication Critical patent/CN116549974A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application discloses an information communication method, device and product in virtual fight, and belongs to the technical field of application programs. The method comprises the following steps: displaying a first virtual object in a virtual environment, wherein the virtual environment further comprises at least two own virtual objects participating in virtual fight, and the first virtual object and the at least two own virtual objects in the same virtual team correspond to at least two upper and lower communication channels; responding to a first communication operation aiming at a first upper and lower level communication channel in at least two upper and lower level communication channels, and acquiring first communication information; and controlling the first account to send the first communication information to the second account through the first upper and lower communication channels, wherein the first account and the second account are different accounts in the first upper and lower communication channels. The method can be used for confidentiality of conversations among different levels, and simulation of a real fight environment is more accurate.

Description

Information communication method, device and product in virtual fight
Technical Field
The present disclosure relates to the field of application technologies, and in particular, to an information communication method, apparatus, and product in virtual combat.
Background
In a team fight game application, the cooperation of the individual members within the team is required to complete the fight.
In order to realize effective coordination among members in the fight process, information communication is needed among the members, in general, a game application program is provided with an intra-team voice function, and members of the same team can communicate with the members in the team in real time through the intra-team voice function, so that information communication in the team is realized.
When more members in a team are involved, a plurality of members use the voice channels in the same team to make a call, and the call contents among individual members are known by all members.
Disclosure of Invention
The application provides an information communication method, device and product in virtual fight, and the technical scheme is as follows:
according to one aspect of the present application, there is provided an information communication method in virtual combat, applied to a terminal, where an application program run by the terminal supports virtual combat, the method including:
displaying a first virtual object in a virtual environment, wherein the first virtual object is a virtual object controlled by a first account registered in the application program; the virtual environment further comprises at least two own virtual objects participating in the virtual fight, at least two upper and lower level call channels are corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower level call channels are used for inter-account calls corresponding to the lower virtual objects in different upper and lower level combinations, and each upper and lower level combination comprises at least two continuous levels;
Responding to a first communication operation aiming at a first upper and lower level communication channel in the at least two upper and lower level communication channels, and acquiring first communication information;
and controlling the first account to send the first communication information to a second account through the first upper and lower communication channels, wherein the first account is one account in the first upper and lower communication channels, and the second account is other accounts except the first account in the first upper and lower communication channels.
According to another aspect of the present application, there is provided an information communication apparatus in virtual combat, an application program operated by the apparatus supporting virtual combat, the apparatus comprising:
the display module is used for displaying a first virtual object in the virtual environment, wherein the first virtual object is a virtual object controlled by a first account registered in the application program; the virtual environment further comprises at least two own virtual objects participating in the virtual fight, at least two upper and lower level call channels are corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower level call channels are used for inter-account calls corresponding to the lower virtual objects in different upper and lower level combinations, and each upper and lower level combination comprises at least two continuous levels;
The acquisition module is used for responding to a first communication operation aiming at a first upper and lower-level communication channel in the at least two upper and lower-level communication channels to acquire first communication information;
and the sending module is used for controlling the first account to send the first communication information to a second account through the first upper and lower-level communication channels, wherein the first account is one account in the first upper and lower-level communication channels, and the second account is other accounts except the first account in the first upper and lower-level communication channels.
According to another aspect of the present application, there is provided a terminal including: a processor and a memory, wherein at least one section of program is stored in the memory; the processor is configured to execute the at least one program in the storage to implement the information communication method in virtual combat as described in the above aspect.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein executable instructions loaded and executed by a processor to implement the method of information communication in virtual combat as described in the above aspect.
According to another aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium, from which computer instructions a processor of a computer device reads and executes to implement the method of information communication in virtual combat as described in the above aspect.
The beneficial effects that this application provided technical scheme brought include at least:
according to the method, multiple levels are divided by the virtual objects in the same team in the virtual fight, at least two upper and lower level call channels are constructed for at least three virtual objects in multiple levels, different upper and lower level combination lower virtual objects correspond to each other in account call, for example, one upper and lower level call channel can be used for the inter-account call corresponding to the first level virtual object and the second level virtual object, another upper and lower level call channel can be used for the inter-account call corresponding to the second level virtual object and the third level virtual object, finer granularity is divided for the inter-account call corresponding to the different levels of virtual objects, each upper and lower level combination is better in account call, simulation of a real fight environment is more accurate, in the process of participating in the virtual fight, an upper level down level issued instruction in the same virtual team can be transmitted downwards, a lower level reported message can be transmitted upwards, and each level can also obtain a lower level message and/or a down level command to communicate clearly, and the communication between the lower level and the user can be more participated in the process of the virtual fight.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a combat architecture provided in an exemplary embodiment of the present application;
FIG. 2 is a schematic diagram of information communication in virtual combat provided in an exemplary embodiment of the present application;
FIG. 3 is a block diagram of a computer system provided in an exemplary embodiment of the present application;
FIG. 4 is a flow chart of a method of communicating information in a virtual combat, as provided by an exemplary embodiment of the present application;
FIG. 5 is a flow chart of a method of communicating information in a virtual combat, according to another exemplary embodiment of the present application;
FIG. 6 is a flow chart of a method of communicating information in a virtual combat, according to another exemplary embodiment of the present application;
FIG. 7 is a flow chart of a method of communicating information in a virtual combat, according to another exemplary embodiment of the present application;
FIG. 8 is a schematic illustration of a voice play icon displayed on an interface provided in an exemplary embodiment of the present application;
FIG. 9 is a schematic illustration of a voice play icon displayed on an interface provided in accordance with another exemplary embodiment of the present application;
FIG. 10 is a schematic diagram of a text icon displayed on an interface provided in an exemplary embodiment of the present application;
FIG. 11 is a block diagram of an information communication device in virtual combat according to an exemplary embodiment of the present application;
fig. 12 is a block diagram of a computer device according to an exemplary embodiment of the present application.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description, serve to explain the principles of the application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples are not representative of all implementations consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present application as detailed in the accompanying claims.
The terminology used in the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in this disclosure and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any or all possible combinations of one or more of the associated listed items.
It should be understood that, although the terms first, second, etc. may be used in this disclosure to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. Reference herein to "a number" means one or more, and "a plurality" means two or more. The word "if" as used herein may be interpreted as "at … …" or "at … …" or "in response to … …", depending on the context.
First, the terms involved in the embodiments of the present application will be briefly described:
virtual environment: is a virtual environment that an application displays (or provides) while running on a terminal. The virtual environment may be a simulation environment for the real world, a semi-simulation and semi-imaginary environment, or a pure imaginary environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are illustrated with the virtual environment being a three-dimensional virtual environment.
Virtual object: refers to movable objects in a virtual environment. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional stereoscopic model created based on animated skeleton techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment.
Virtual fight: refers to controlling a virtual object to fight in a virtual environment. In the process that the virtual object participates in virtual fight, the attack object of the virtual object may be an enemy virtual object controlled by a Player or may be a Non-Player Character (NPC).
During virtual combat, a player may control virtual objects located in a virtual environment to perform activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, taxiing, flying, jumping, driving, picking up, shooting, attacking, throwing. The virtual object may be a virtual character; illustratively, the virtual object is a virtual persona, such as an emulated persona or a cartoon persona.
By way of example, an application supporting the above-described virtual environment may include at least one of: any one of a First-Person shooter (FPS) Game, a Third-Person shooter (TPS) Game, a multiplayer online tactical Game (Multiplayer Online Battle Arena, MOBA) Game, a tactical Game, and a strategy Game (SLG).
It should be noted that, in the method provided by the present application, the virtual combat belongs to a combat at a team level, and the virtual team participating in the virtual combat includes at least one virtual team, and at least three virtual objects are included in the at least one virtual team.
The virtual team is constructed according to a preset combat architecture, the combat architecture comprises a plurality of levels, a plurality of virtual objects are positioned on the plurality of levels, and each level corresponds to at least one virtual object. The information communication method in virtual fight is applied to the multi-level fight system.
Optionally, the plurality of levels in the combat hierarchy are divided according to command priorities corresponding to the virtual objects. Alternatively, the multiple levels in the combat hierarchy are divided by the division of the virtual objects. For example, as shown in fig. 1, an exemplary combat architecture of the present application is shown in which 4 levels are set: director level, captain level, team leader level, soldier level.
Illustratively, a virtual team includes a commander, a captain, a team leader, and a soldier. As shown in fig. 1, a virtual team includes a director, a team exists under the director, a captain exists in the team, and two teams are included in the team: group a and group B, each having a group leader present therein, each group including at least one soldier therein. As shown in fig. 1, there may also be a special army team under the commander, the special army team including at least one special soldier for which the team is not divided.
And the virtual objects in the virtual team are in coordination with each other until the fight is won. Taking a MOBA game as an example, in a virtual environment, different virtual teams belonging to at least two hostile camps respectively occupy respective map areas, and performing competition with a certain winning condition as a target. Such victory conditions include, but are not limited to: at least one of occupying a data point or destroying a hostile data point, clicking a virtual object of the hostile, guaranteeing the survival of the virtual object within a specified scene and time, seizing a certain resource, and comparing and exceeding the other party within a specified time. Tactical competition can be performed in units of offices, and maps of each tactical competition can be the same or different.
The information communication method in Virtual combat provided in the present application may be applied to Virtual Reality (VR) applications, augmented Reality (Augmented Reality, AR) applications, FPS games, TPS games, MOBA games, etc., and the following embodiments are exemplified as applications in games.
The game based on the virtual environment is composed of one or more maps of the game world, the virtual environment in the game simulates a scene of the real world, and a user can control the virtual object in the game to execute actions such as walking, running, jumping, shooting, fighting, driving, switching to use virtual props, attacking other virtual objects and the like in the virtual environment. Multiple users can form a competitive game on-line, multiple virtual objects controlled by multiple users can form at least one virtual team, and each virtual team comprises four virtual objects of a commander, a captain, a group leader and a soldier according to division as shown in fig. 2. The command levels (i.e., command priorities) of the four types of virtual objects are, in order from high to low, a command officer, a captain, a group leader and a soldier.
And controlling the four types of virtual objects to perform virtual fight in a virtual environment, wherein in the process of virtual fight, one virtual team correspondingly uses two upper and lower communication channels. The upper and lower communication channels comprise accounts corresponding to commanders and captchas and are used for communication between the accounts corresponding to the commanders and captchas; the other upper and lower communication channels comprise accounts corresponding to the captain, the group leader and the soldier and are used for inter-account communication corresponding to the captain and the captain, inter-account communication corresponding to the captain and the group leader, inter-account communication corresponding to the captain and the soldier, inter-account communication corresponding to the group leader and the group leader, inter-account communication corresponding to the group leader and the soldier and inter-account communication corresponding to the soldier.
As shown in fig. 2, the upper and lower talk channels corresponding to the commander and the captain may be referred to as "whisper between commander/captain", and the upper and lower talk channels corresponding to the captain, the group leader and the soldier may be referred to as "care of teammates". In the virtual fight process, the player controlling the commander gives an instruction to the player controlling the captain, and the voice or the text can be sent on the 'whisper between commander/captain' through the account number corresponding to the commander: "attack point A, I provide air reconnaissance". The player controlling the captain gives an instruction to the player controlling the captain, and voice or characters can be sent on the 'care of teammates' through the account corresponding to the captain: pressing a firepower group and attacking an infantry group; players of the group leader controlling the fire group report the situation to players controlling the captain and give commands to players controlling soldiers in the fire group, voice or words can be sent on the 'care of teammates' through the account corresponding to the group leader of the fire group: "fire group is pressing (reporting to captain), and" shield infantry (order to soldiers in group) "; players of the group leader controlling the infantry group report the situation to players of the controlling team leader, and voice or words can be sent on the 'care of teammates' through accounts corresponding to the group leader of the infantry group: "infantry group is breaking through smoothly".
The soldiers in one virtual team also correspond to using a peripheral object talk channel for inter-account talk corresponding to the soldiers and peripheral soldiers, such as the peripheral soldiers shown in fig. 2, which refers to other soldiers within the virtual team whose distance from the soldier in a virtual combat is less than a distance threshold. As shown in fig. 2, the surrounding object conversation channel may be referred to as "nearby friendly's soothing), and the player controlling the soldier may send voice or text on" nearby friendly's soothing "through the soldier's corresponding account: "Zhang XX, there is enemy on your left", or "there is a medical soldier nearby, rescue me", or "me needs ammunition". That is, the communication channel of the surrounding object can be used for the virtual object to send communication information to friends in the surrounding area to seek help; the virtual object may also be used to send communication information to friends in the surrounding area to provide assistance.
It should be noted that, in the same call channel, one account sends a message, and all other accounts except the account in the call channel can receive the message.
The information communication method in the virtual combat as shown in fig. 2, wherein the virtual objects in the same team in the virtual combat are divided into 4 levels as shown in fig. 1: commander, captain, group leader and soldier. For the 4 levels of virtual objects, two upper and lower level call channels and one peripheral object call channel are constructed, so that in the virtual fight process, a commander and a captain correspondingly use one upper and lower level call channel, and a captain, a group leader and a soldier correspondingly use the other upper and lower level call channel, so that each level can give a targeted order and report fight conditions, each level can clearly obtain a message reported by the lower level and/or a command given by the upper level, communication between the upper and lower levels is more targeted and clearer, help can be sought or provided to nearby friends through the peripheral object call channel, help can be obtained or provided more quickly, and the effectiveness of communication among teammates in the virtual fight process is improved.
The information communication method in virtual fight can be applied to a computer system. As shown in FIG. 3, a block diagram of a computer system is shown as provided in one exemplary embodiment of the present application. The computer system 300 includes: a first terminal 320, a server 340, and a second terminal 360.
The first terminal 320 installs and runs an application supporting a virtual environment. The application may be any one of a virtual reality application, an augmented reality application, an FPS game, a TPS game, a MOBA game, and a multiplayer game. The first terminal 320 is a terminal used by a first user to control a first virtual object located in a virtual environment to perform activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, shooting, throwing virtual smoke bullets, throwing virtual explosives. Illustratively, the first virtual object is a first virtual character, such as a simulated character or a cartoon character.
The first terminal 320 is connected to the server 340 through a wireless network or a wired network.
Server 340 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 340, illustratively, includes a memory 342 and a processor 344. The server 340 is used to provide background services for applications supporting a three-dimensional virtual environment. Optionally, the server 340 takes on primary computing effort, and the first terminal 320 and the second terminal 360 take on secondary computing effort; alternatively, the server 340 performs the secondary computing job, and the first terminal 320 and the second terminal 360 perform the primary computing job; alternatively, the server 340, the first terminal 320, and the second terminal 360 may perform cooperative computing using a distributed computing architecture.
The second terminal 360 installs and runs an application supporting a virtual environment. The application may be any one of a virtual reality application, an augmented reality application, an FPS game, a TPS game, a MOBA game, and a multiplayer game. The second terminal 360 is a terminal used by a second user who uses the second terminal 360 to control a second virtual object located in the virtual environment to perform activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, shooting, throwing virtual smoke bullets, throwing virtual explosives. Illustratively, the second virtual object is a second virtual character, such as an emulated character or a cartoon character.
The first virtual object and the second virtual object are in the same virtual environment. Optionally, the first virtual object and the second virtual object belong to the same virtual team; alternatively, the first virtual object and the second virtual object belong to different virtual teams. For example, a first virtual object belongs to a first virtual team, a second virtual object belongs to a second virtual team, and the first virtual team may belong to an enemy team of the second virtual team; or the first virtual team may also belong to the team of friends of the second virtual team.
Alternatively, the applications installed on the first terminal 320 and the second terminal 360 are the same, or the applications installed on the two terminals are the same type of application of different control system platforms. The first terminal 320 may refer broadly to one of a plurality of terminals and the second terminal 360 may refer broadly to one of a plurality of terminals, the present embodiment being illustrated with only the first terminal 320 and the second terminal 360. The device types of the first terminal 320 and the second terminal 360 are the same or different, and include: at least one of a smart phone, tablet, notebook, wearable device, AR smart device, VR smart device, e-book reader, dynamic imaging expert compression standard audio layer 3 (Moving Picture experts group audio layer III, MP 3) player, dynamic imaging expert group 4 (Moving Picture Experts Group IV, MP 4) player, laptop portable computer, and desktop computer. The following embodiments are illustrated with the terminal comprising a smart phone.
Those skilled in the art will recognize that the number of terminals may be greater or lesser. Such as the above-mentioned terminals may be only one, or the above-mentioned terminals may be several tens or hundreds, or more. The number of terminals and the device type are not limited in the embodiment of the present application.
Fig. 4 is a flowchart illustrating a method for communicating information in virtual combat according to an exemplary embodiment of the present application. The method can be applied to a terminal in a computer system as shown in fig. 3, and the method comprises the following steps:
in step 410, a first virtual object in the virtual environment is displayed, where the first virtual object is a virtual object controlled by a first account registered in the application program, and the virtual environment further includes at least two own virtual objects participating in virtual fight, where the first virtual object and the at least two own virtual objects in the same virtual team correspond to at least two upper and lower call channels.
The terminal is provided with an application program which supports virtual combat. And displaying a virtual environment interface on the terminal, wherein the virtual environment interface comprises a virtual environment picture, and the virtual environment picture is obtained by observing the virtual environment from the view angle of the virtual object. In the virtual environment, there are a first virtual object and at least two own virtual objects belonging to the same virtual team, at least two upper and lower communication channels corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower communication channels are used for inter-account communication corresponding to the virtual objects under different upper and lower combinations, and each upper and lower combination comprises at least two continuous levels. The virtual team participates in virtual combat in a virtual environment.
For example, the virtual team includes a primary virtual object, a secondary virtual object and a tertiary virtual object in order of the level from high to low; the at least two upper and lower talk channels include at least one of: the upper and lower level communication channels corresponding to the first-level virtual object and the second-level virtual object; and the upper and lower level communication channels corresponding to the secondary virtual objects and the tertiary virtual objects.
For another example, the virtual team includes a primary virtual object, a secondary virtual object, a tertiary virtual object, and a quaternary virtual object in order of the level from high to low; the at least two upper and lower talk channels include at least one of: the upper and lower level call channels corresponding to the primary virtual object and the secondary virtual object, the upper and lower level call channels corresponding to the secondary virtual object and the tertiary virtual object, and the upper and lower level call channels corresponding to the tertiary virtual object and the quaternary virtual object; alternatively, the at least two upper and lower talk channels include: the upper and lower level call channels corresponding to the primary virtual object and the secondary virtual object, and the upper and lower level call channels corresponding to the secondary virtual object, the tertiary virtual object and the quaternary virtual object.
For another example, the virtual team includes a primary virtual object, a secondary virtual object, a tertiary virtual object, a quaternary virtual object, and a penta virtual object in order of the level from high to low; the at least two upper and lower talk channels include at least one of: the system comprises an upper-level call channel and a lower-level call channel corresponding to a primary virtual object and a secondary virtual object, an upper-level call channel and a lower-level call channel corresponding to a secondary virtual object and a tertiary virtual object, an upper-level call channel and a lower-level call channel corresponding to a tertiary virtual object and a quaternary virtual object, and an upper-level call channel and a lower-level call channel corresponding to a quaternary virtual object and a fifth virtual object; or the upper and lower level communication channels corresponding to the primary virtual object and the secondary virtual object, the upper and lower level communication channels corresponding to the secondary virtual object and the tertiary virtual object, and the upper and lower level communication channels corresponding to the tertiary virtual object, the quaternary virtual object and the fifth virtual object; or the upper and lower level call channels corresponding to the primary virtual object, the secondary virtual object and the tertiary virtual object, and the upper and lower level call channels corresponding to the tertiary virtual object, the quaternary virtual object and the fifth virtual object.
Optionally, each of the above-mentioned upper and lower talk channels includes one or more (i.e., at least two).
The first virtual object is displayed in the virtual environment screen, and the first virtual object is displayed in the virtual environment screen. It should be noted that, in other embodiments, the view angle of the first virtual object may also be an observation angle when the first person view angle or other view angles (such as a top view angle) are observed in the virtual environment. When the virtual environment is observed from the first person perspective, the first virtual object is not displayed in the virtual environment screen; when the virtual environment is viewed from a top view, the first virtual object is displayed in the virtual environment screen.
By way of example, the virtual environment displayed on the virtual environment screen may further include at least one of the following elements: mountain, land, river, lake, ocean, desert, sky, cloud, sun, moon, stars, plants, animals, buildings, vehicles.
The terminal runs an application program, and a first account is logged in, wherein the first account is used for controlling a first virtual object. One or two upper and lower communication channels exist in at least two upper and lower communication channels, and the first account number is contained in the upper and lower communication channels. Under the condition that the virtual object controlled by the first account belongs to the highest level, an upper and lower-level communication channel contains the first account; under the condition that the virtual object controlled by the first account belongs to the lowest level, an upper and lower-level communication channel contains the first account; in the case that the virtual object controlled by the first account belongs to an intermediate level, one or two upper and lower call channels contain the first account, wherein the intermediate level refers to a level between the highest level and the lowest level.
For example, a virtual team includes a primary virtual object, a secondary virtual object, a tertiary virtual object, and a quaternary virtual object; the upper and lower level call channels 1 corresponding to the primary virtual object and the secondary virtual object, and the upper and lower level call channels 2 corresponding to the secondary virtual object, the tertiary virtual object and the quaternary virtual object; wherein, the primary virtual object belongs to the highest level, and the account number controlling the primary virtual object is contained in the upper and lower communication channels 1; the second-level virtual object belongs to the middle level, and the account number for controlling the second-level virtual object is contained in the upper and lower-level communication channels 1 and 2; the third-level virtual object belongs to the middle level, and the account number of the third-level virtual object is controlled to be contained in the upper and lower-level communication channel 2; the fourth-level virtual object belongs to the lowest level, and the account number for controlling the fourth-level virtual object is contained in the upper and lower-level communication channels 2.
Step 420, in response to a first communication operation for a first upper and lower talk channel of the at least two upper and lower talk channels, obtains first communication information.
The first upper and lower call channels are upper and lower call channels including the first account number in at least two upper and lower call channels. If there are two upper and lower talk channels including the first account, the first upper and lower talk channel is one of the two upper and lower talk channels including the first account.
Optionally, the first communication information includes at least one of: instructions communicated by the upper level to the lower level; the lower level reports information to the upper level.
Optionally, the first communication information may be at least one of the following forms: phonetic, literal, and expression.
And responding to a first communication operation aiming at the first upper and lower communication channels, acquiring voice information through a microphone, and taking the acquired voice information as first communication information. The microphone is terminal mounted; alternatively, the microphone is external to the terminal.
And responding to a first communication operation aiming at the first upper and lower communication channels, acquiring the text information through the input equipment, and taking the acquired text information as first communication information. By way of example, the input device may be at least one of: keyboard, mouse, and touch screen. The keyboard can be an external device on the terminal or installed on the terminal; the touch screen may be mounted on the terminal; the mouse may be an external device on the terminal.
For the first communication operation, the first communication operation can be triggered by a designated key on the keyboard; or by a control on the virtual environment interface, such as by a click operation on the control on a touch screen, and such as by a mouse click operation on the control.
As shown in fig. 2, clicking the "G" key on the keyboard triggers a first communication operation for the channel "whisper between commander/captain"; clicking the "B" key on the keyboard triggers a first communication operation for the channel "teammate care". Or, clicking the function control 201 on the virtual environment interface triggers a first communication operation for the channel of 'whisper between commander/captain'; clicking on the functionality control 202 on the virtual environment interface triggers a first communication operation for the channel "teammate's care".
In other embodiments, the voice-to-text communication operation is triggered differently, for example, when the voice is sent by "teammate care", the first communication operation is triggered by clicking the "B" key on the keyboard; when text is sent by "teammate care", the first communication operation is triggered by clicking the "L" key on the keyboard. It should be noted that, when words are sent through the conversation channel corresponding to the friend, the communication operation is triggered by clicking the "K" key on the keyboard; when words are sent through all the corresponding conversation channels (including friends and enemy), the communication operation is triggered by clicking the "J" key on the keyboard.
Step 430, controlling the first account to send the first communication information to the second account through the first upper and lower call channels, wherein the first account is one account in the first upper and lower call channels, and the second account is other accounts except the first account in the first upper and lower call channels.
And controlling the first account to send the first communication information in the first upper and lower communication channels, and sending the first communication information to at least one second account in the first upper and lower communication channels.
In summary, according to the information communication method in virtual combat, multiple levels are divided by the virtual objects in the same team in virtual combat, at least two upper and lower level communication channels are constructed for at least three virtual objects in multiple levels, the inter-account communication corresponding to the lower virtual objects in different upper and lower level combinations can be correspondingly used for different upper and lower level communication channels, for example, one upper and lower level communication channel can be used for the inter-account communication corresponding to the first level virtual object and the second level virtual object, another upper and lower level communication channel can be used for the inter-account communication corresponding to the second level virtual object and the third level virtual object, the inter-account communication corresponding to the different levels is divided into finer granularity, so that the inter-account communication corresponding to each upper and lower level combination has better confidentiality, the simulation of the real combat environment is more accurate, the upper and lower level down-level issued instructions in the same virtual team can be correspondingly transmitted down to the first level, the down-level reported information can be more clearly transmitted down to the first level of the upper level of the communication channel, the down level up-level communication to the upper level of the communication command and down level of the upper level communication channel can be more clearly participated in the virtual combat process, and the up-level down level communication command can be more clearly achieved, and down level interaction is more clearly.
Fig. 5 is a flowchart illustrating an information communication method in virtual combat according to another exemplary embodiment of the present application. The method can be applied to a terminal in a computer system as shown in fig. 3, and the method comprises the following steps:
in step 410, a first virtual object in the virtual environment is displayed, where the first virtual object is a virtual object controlled by a first account registered in the application program, and the virtual environment further includes at least two own virtual objects participating in virtual fight, where the first virtual object and the at least two own virtual objects in the same virtual team correspond to at least two upper and lower call channels.
And displaying a virtual environment interface on the application program, wherein the virtual environment interface comprises a virtual environment picture, and the virtual environment picture comprises a first virtual object positioned in the virtual environment.
Step 412, displaying N functional controls corresponding to N upper and lower call channels where the first account is located on the virtual environment interface, where the N upper and lower call channels include the first upper and lower call channels.
Wherein, the value of N is 1 or 2. Under the condition that the first virtual object is at the highest level or the lowest level, the value of N is 1; and under the condition that the first virtual object is at the middle level, the value of N is 1 or 2.
Illustratively, the N functional controls may be located in an edge region of the virtual environment interface; for example, N functionality controls are located at the left or right edge of the virtual environment interface. Or, the position layout of the N functional controls on the virtual environment interface can be customized by a user; for example, the functionality control may be dragged to a target location to alter the layout position of the functionality control.
Step 422, in response to the first communication operation for the function control corresponding to the first upper and lower call channels, obtains the first communication information.
For example, for the functionality control corresponding to the first upper-lower-level talk channel, the first communication operation may be at least one of the following: long press operation, single click operation, double click operation, sliding operation, finger joint click operation. For example, if voice information is obtained, long press operation can be used to control microphone recording; for another example, if text information is obtained, a single click operation may be used to open the text box.
Step 430, controlling the first account to send the first communication information to the second account through the first upper and lower call channels, wherein the first account is one account in the first upper and lower call channels, and the second account is other accounts except the first account in the first upper and lower call channels.
In some embodiments, if the call is through voice information, the above steps 422 and 430 may be implemented as the following steps a and b, respectively:
and a step a, responding to a first communication operation of a function control corresponding to a first upper and lower-level communication channel, and acquiring first voice information through a microphone.
And b, controlling the first account to send the first voice information to the second account through the first upper and lower communication channels.
For example, responding to long-press operation on a functional control corresponding to a first upper-lower-level communication channel, and collecting first voice information through a microphone; and responding to the end of the long press operation, and controlling the first account to send the first voice information to the second account through the first upper and lower communication channels.
For another example, in response to a click operation on a function control corresponding to a first upper and lower-level communication channel, first voice information is collected through a microphone; and responding to the re-clicking operation on the functional control corresponding to the first upper and lower communication channels, and controlling the first account to send the first voice information to the second account through the first upper and lower communication channels.
Optionally, in the process of collecting the first voice information by the microphone, displaying a recording icon corresponding to the first upper and lower communication channels. For example, different upper and lower call channels correspond to different styles of recording icons, such as different upper and lower call channels correspond to different colors of recording icons.
In other embodiments, if the call is made through text information, the steps 422 and 430 may be implemented as the following steps c, d, and e, respectively:
and c, responding to a first communication operation of a function control corresponding to the first upper and lower level communication channels, and popping up a dialog box corresponding to the first upper and lower level communication channels on the virtual environment interface.
And d, responding to the editing operation in the dialog box corresponding to the first upper and lower level communication channel, and displaying the edited first text information in the dialog box corresponding to the first upper and lower level communication channel.
And e, responding to the sending operation of the first text information, and controlling the first account to send the first text information to the second account through the first upper and lower communication channels.
For example, responding to clicking operation on a function control corresponding to a first upper and lower-level communication channel, and popping up a dialog box corresponding to the first upper and lower-level communication channel on a virtual environment interface; the user can edit the characters in the dialog box through the keyboard or the soft keyboard; responding to the editing operation in the dialog box corresponding to the first upper and lower level communication channel, and displaying edited first text information in the dialog box corresponding to the first upper and lower level communication channel; the dialog box comprises a sending control, and the sending control is responded to a sending operation triggered by the sending control, and the first account is controlled to send the first text information to the second account through the first upper and lower communication channels.
Optionally, the virtual environment interface further includes: the message display control is used for rolling and displaying the messages sent and received by the first account; and after the first account is controlled to send the first text information to the second account through the first upper and lower communication channels, the first text information is displayed in the message display control.
In summary, according to the information communication method in virtual combat provided by the embodiment, the functional controls of one or two upper and lower level call channels are displayed on the virtual environment interface, so that the account corresponding to one virtual object is communicated with the upper level or the lower level in the upper and lower level call channels, the lower level can more clearly understand the issued instruction, and/or the upper level can more clearly understand the reported information, the communication between the upper and lower levels is more targeted and clearer, and the communication effectiveness between teammates participating in the virtual combat is improved.
If the first account is in two upper and lower communication channels, the communication between the first account and the upper level and the communication between the first account and the lower level are not interfered with each other, so that the communication confidentiality between the first account and the upper and lower levels is improved, and the simulation of the real combat environment is more accurate.
Fig. 6 is a flowchart illustrating a method for communicating information in virtual combat according to an exemplary embodiment of the present application. The method can be applied to a terminal in a computer system as shown in fig. 3, and the method comprises the following steps:
Step 610, displaying a virtual environment interface, wherein the virtual environment interface includes a first virtual object located in a virtual environment, and the first virtual object is a virtual object controlled by a first account logged in an application program.
The virtual environment further comprises at least two own virtual objects, and the first virtual object and the at least two own virtual objects participate in virtual combat together. Each virtual object participating in the virtual fight corresponds to a peripheral object call channel, and the peripheral object call channel is used for the inter-account call corresponding to the virtual object and the peripheral virtual object, wherein the peripheral virtual object refers to other virtual objects with the distance smaller than the distance threshold value from the virtual object in the virtual fight. For example, a peripheral object call channel corresponding to the first virtual object is used for an inter-account call corresponding to the first virtual object and a peripheral virtual object thereof, where the peripheral virtual object refers to a virtual object whose distance from the first virtual object is smaller than a distance threshold in a virtual fight.
And 620, displaying the function control corresponding to the communication channel of the peripheral object on the virtual environment interface.
For example, the functional control corresponding to the peripheral object communication channel may be located in an edge area of the virtual environment interface; for example, the function control corresponding to the communication channel of the surrounding object is located at the left side edge or the right side edge of the virtual environment interface. Or, the position layout of the functional control corresponding to the communication channel of the peripheral object on the virtual environment interface can be customized by a user; for example, the functional control corresponding to the communication channel of the peripheral object can be dragged to the target position to change the layout position of the control.
Step 630, in response to the second communication operation of the function control corresponding to the communication channel of the peripheral object, obtaining the second communication information.
Optionally, the second communication information includes at least one of: instructions communicated by the upper level to the lower level; the lower level reports information to the upper level.
Alternatively, the second communication information may be in at least one of the following forms: phonetic, literal, and expression.
For example, for the functionality control corresponding to the call channel of the peripheral object, the second communication operation may be at least one of the following: long press operation, single click operation, double click operation, sliding operation, finger joint click operation. For example, if voice information is obtained, long press operation can be used to control microphone recording; for another example, if text information is obtained, a single click operation may be used to open the text box.
As shown in fig. 2, clicking the "V" key on the keyboard triggers a second communication operation for the "comfort of nearby friends" channel. Alternatively, clicking on the functionality control 203 on the virtual environment interface triggers a second communication operation for the "comfort of nearby friends" channel.
Optionally, the second communication information includes at least one of: the second voice information and the second text information.
And aiming at the second voice information, responding to the second communication operation of the functional control corresponding to the communication channel of the peripheral object, and acquiring the second voice information through the microphone. For example, in response to a long-press operation on a functional control corresponding to a communication channel of the peripheral object, second voice information is collected through a microphone; for another example, in response to a clicking operation on the functional control corresponding to the peripheral object communication channel, second voice information is collected through the microphone.
For the second text information, responding to a first communication operation of a function control corresponding to the peripheral object communication channel, and popping up a dialog box corresponding to the peripheral object communication channel on the virtual environment interface; and responding to the editing operation in the dialog box corresponding to the peripheral object communication channel, and displaying the edited second text information in the dialog box corresponding to the peripheral object communication channel.
In step 640, the first account is controlled to send the second communication information to the third account through the peripheral object call channel, where the third account is an account for controlling the peripheral virtual object.
For example, when the second voice information is collected by long-press operation, the first account is controlled to send the second voice information to the third account through the peripheral object communication channel in response to the end of the long-press operation. Or under the condition that the clicking operation is adopted to trigger the acquisition of the second voice information to start, the second voice information acquisition is triggered to finish in response to the secondary clicking operation on the functional control corresponding to the peripheral object communication channel, and the first account is controlled to send the second voice information to the third account through the peripheral object communication channel.
For another example, for the second text information, the first account is controlled to send the second text information to the third account through the peripheral object communication channel in response to a sending operation on the sending control in the dialog box.
Optionally, the virtual environment interface further includes: the message display control is used for rolling and displaying the messages sent and received by the first account; and after the first account is controlled to send the second text information to the third account through the communication channel of the peripheral object, the second text information is displayed in the message display control.
Optionally, the peripheral virtual object may include at least one of: own virtual object; a friend virtual object; enemy virtual object.
In some embodiments, the surrounding virtual objects refer to all virtual objects in the virtual environment that are less than or equal to a distance threshold from the first virtual object, where all virtual objects may be own and friend virtual objects, or may be enemy virtual objects.
In other embodiments, the surrounding virtual objects refer to friend and/or host virtual objects in the virtual environment that are less than or equal to a distance threshold from the first virtual object. The friend virtual object refers to a virtual object in a virtual team of a friend in virtual fight, and the friend virtual team refers to a virtual team cooperated with a virtual team where the first virtual object is located; the own virtual object is a virtual object belonging to the same virtual team as the first virtual object in the virtual fight.
In summary, according to the information communication method in virtual combat provided in the embodiment, the other virtual objects located near the first virtual object may call, and if the other nearby virtual objects are own virtual objects, help may be called for the own virtual objects, so that help may be obtained more quickly; if other virtual objects in the vicinity are enemy virtual objects, some false information may be passed to the enemy virtual object to confuse the enemy virtual object.
Fig. 7 is a flowchart illustrating a method for communicating information in virtual combat according to an exemplary embodiment of the present application. The method can be applied to a terminal in a computer system as shown in fig. 3, and the method comprises the following steps:
step 710, receiving third communication information sent by the second account in the first upper and lower communication channels.
The terminal receives third communication information sent to the first account and other second accounts by the second account in the first upper and lower communication channels.
Optionally, the third communication information includes at least one of: instructions communicated by the upper level to the lower level; the lower level reports information to the upper level.
Alternatively, the third communication information may be in at least one of the following forms: phonetic, literal, and expression. The third communication information includes one of a third voice information and a third text information.
Step 720, displaying the third communication information.
Optionally, under the condition that the terminal receives the third voice information, playing the third voice information through a loudspeaker, and displaying a voice playing icon corresponding to the first upper and lower-level communication channels on the virtual environment interface.
Different upper and lower communication channels correspond to different types of voice playing icons. For example, as shown in fig. 8, if the voice message on the channel "whisper between commanders/teams" is played, a voice playing icon 801 is displayed on the virtual environment interface; if voice information on the channel "teammate care" is played, a voice play icon 802 is displayed on the virtual environment interface. In other embodiments, if voice information on the channel "comfort of nearby friends" is played, a voice play icon 803 is displayed on the virtual environment interface.
Alternatively, the same upper and lower call channels may include a plurality of different voice playing icons corresponding to different upper and lower call channels in the same category. For example, as shown in fig. 9, if there are 3 teams, there are 3 "teammates ' care," 3 "teammates ' care" corresponds to 3 different voice playing icons, such as "teammate's care" for team a corresponds to voice playing icon 901, "teammate's care" for team b corresponds to voice playing icon 902, and "teammate's care" for team c corresponds to voice playing icon 903.
Optionally, the virtual environment interface further includes: the message display control is used for rolling and displaying the messages sent and received by the first account; and under the condition that the terminal receives the third text information, displaying the third text information on a message display control on the virtual environment interface, and displaying the third text information in a marked mode corresponding to the first upper and lower communication channels.
Different upper and lower communication channels correspond to different types of text labels. For example, different upper and lower communication channels correspond to words with different colors; for another example, different marks are correspondingly displayed before text information of different upper and lower communication channels. Alternatively, the same upper and lower communication channels may include a plurality of different text labels corresponding to different upper and lower communication channels in the same category. Illustratively, as shown in FIG. 10, the textual information labeled with textual identification 1001 is in-game/server information; the text information marked with text identifier 1002 is thank you from enemy, server announcement/warning; the text information marked with the text mark 1003 is intra-team information; the text information marked with the text identifier 1004 is friend/all information.
In summary, according to the information communication method in virtual combat provided by the embodiment, after the voice information arrives, the voice information can be directly played, and after the voice information arrives, the voice information can be directly displayed in the message display control, so that the voice information sent from the upper and lower stages can be listened to and the text information sent from the upper and lower stages can be checked without the operation of a user, and the operation steps are reduced; and when the voice information and the text information on different channels are played, the marks of the channels from which the information is derived are displayed, so that a user can quickly learn the information source to make a response more quickly.
Fig. 11 is a block diagram of an information communication device in virtual combat according to an exemplary embodiment of the present application. The device can be realized as part or all of a terminal by software, or hardware, or a combination of software and hardware, an application program operated by the device supports virtual combat, and the device comprises:
a display module 1101, configured to display a first virtual object located in a virtual environment, where the first virtual object is a virtual object controlled by a first account registered in the application program; the virtual environment further comprises at least two own virtual objects participating in the virtual fight, at least two upper and lower level call channels are corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower level call channels are used for inter-account calls corresponding to the lower virtual objects in different upper and lower level combinations, and each upper and lower level combination comprises at least two continuous levels;
An obtaining module 1102, configured to obtain first communication information in response to a first communication operation for a first upper and lower call channel of the at least two upper and lower call channels;
the sending module 1103 is configured to control the first account to send the first communication information to a second account through the first upper and lower call channels, where the first account is one account in the first upper and lower call channels, and the second account is another account in the first upper and lower call channels except the first account.
In some embodiments, a display module 1101 is configured to display N functional controls corresponding to N upper and lower call channels where the first account is located on a virtual environment interface, where the N upper and lower call channels include the first upper and lower call channel, and the value of N is 1 or 2;
and the obtaining module 1102 is configured to obtain the first communication information in response to the first communication operation for the function control corresponding to the first upper and lower level communication channel.
In some embodiments, the obtaining module 1102 is configured to collect, in response to the first communication operation for the function control corresponding to the first upper-lower-level talk channel, first voice information through a microphone;
And a sending module 1103, configured to control the first account to send the first voice information to the second account through the first upper and lower session channels.
In some embodiments, the display module 1101 is configured to display a recording icon corresponding to the first upper and lower voice channels during the process of collecting the first voice information by the microphone.
In some embodiments, the obtaining module 1102 is configured to pop up a dialog box corresponding to the first upper and lower level talk channel on the virtual environment interface in response to the first communication operation for the function control corresponding to the first upper and lower level talk channel; responding to the editing operation in the dialog box corresponding to the first upper and lower level communication channel, and displaying edited first text information in the dialog box corresponding to the first upper and lower level communication channel;
and a sending module 1103, configured to control, in response to the sending operation of the first text message, the first account to send the first text message to the second account through the first upper and lower level talk channel.
In some embodiments, the virtual environment interface further comprises: the message display control is used for rolling and displaying the messages sent and received by the first account;
And the display module 1101 is configured to display the first text information in the message display control after the first account is controlled to send the first text information to the second account through the first upper and lower communication channels.
In some embodiments, the virtual team includes a primary virtual object, a secondary virtual object, a tertiary virtual object, and a quaternary virtual object in the order of the level from high to low;
the at least two upper and lower talk channels include: the primary virtual object and the upper and lower level communication channels corresponding to the secondary virtual object; the upper and lower level communication channels corresponding to the second level virtual object and the third level virtual object; the upper and lower communication channels corresponding to the third-level virtual object and the fourth-level virtual object;
or,
the at least two upper and lower talk channels include: the primary virtual object and the upper and lower level communication channels corresponding to the secondary virtual object; and the secondary virtual object, the tertiary virtual object and the upper and lower conversation channels corresponding to the quaternary virtual object.
In some embodiments, the display module 1101 is configured to display, on a virtual environment interface, a function control corresponding to a peripheral object call channel, where the peripheral object call channel is used for an inter-account call corresponding to the first virtual object and a peripheral virtual object, and the peripheral virtual object is a virtual object in the virtual fight, where a distance between the peripheral virtual object and the first virtual object is less than a distance threshold;
An obtaining module 1102, configured to obtain second communication information in response to a second communication operation for a function control corresponding to the peripheral object call channel;
the sending module 1103 is configured to control the first account to send the second communication information to a third account through the peripheral object call channel, where the third account is an account for controlling the peripheral virtual object.
In some embodiments, the apparatus further comprises: a receiving module 1104 and a playing module 1105;
a receiving module 1104, configured to receive third voice information sent by the second account in the first upper and lower voice channels;
the playing module 1105 is configured to play the third voice information through a speaker, and display a voice playing icon corresponding to the first upper and lower call channels on the virtual environment interface.
In some embodiments, the virtual environment interface further comprises: the message display control is used for rolling and displaying the messages sent and received by the first account;
the apparatus further comprises: a receiving module 1104;
a receiving module 1104, configured to receive third text information sent by the second account in the first upper and lower level communication channels;
And the display module 1101 is configured to display the third text information on a message display control on the virtual environment interface, and display the third text information in a marking mode corresponding to the first upper and lower level communication channels.
It should be noted that, when the apparatus provided in the foregoing embodiment performs the functions thereof, only the division of the respective functional modules is used as an example, in practical application, the foregoing functional allocation may be performed by different functional modules according to actual needs, that is, the content structure of the device is divided into different functional modules, so as to perform all or part of the functions described above.
With respect to the apparatus in the above embodiments, the specific manner in which the respective modules perform the operations has been described in detail in the embodiments regarding the method; the technical effects achieved by the execution of the operations by the respective modules are the same as those in the embodiments related to the method, and will not be described in detail herein.
The embodiment of the application also provides a computer device, which comprises: the system comprises a processor and a memory, wherein at least one section of program is stored in the memory, and the at least one section of program is loaded and executed by the processor to realize the information communication method in virtual combat provided by each method embodiment.
The computer device may be a terminal; illustratively, fig. 12 is a block diagram of a computer device provided in an exemplary embodiment of the present application.
In general, the computer device 1200 includes: a processor 1201 and a memory 1202.
Processor 1201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1201 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 1201 may also include a main processor, which is a processor for processing data in an awake state, also called a central processor (Central Processing Unit, CPU), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1201 may integrate with an image processor (Graphics Processing Unit, GPU) for rendering and rendering of content required for display by the display screen. In some embodiments, the processor 1201 may also include an artificial intelligence (Artificial Intelligence, AI) processor for processing computing operations related to machine learning.
Memory 1202 may include one or more computer-readable storage media, which may be non-transitory. Memory 1202 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1202 is used to store at least one instruction for execution by processor 1201 to implement the information communication method in virtual combat provided by the method embodiments in the present application.
In some embodiments, the computer device 1200 may also optionally include: an input interface 1203 and an output interface 1204. The processor 1201, the memory 1202, and the input interface 1203 and the output interface 1204 may be connected by a bus or a signal line. The respective peripheral devices may be connected to the input interface 1203, the output interface 1204 via a bus, signal lines or a circuit board. Input interface 1203, output interface 1204 may be used to connect at least one Input/Output (I/O) related peripheral device to processor 1201 and memory 1202. In some embodiments, the processor 1201, the memory 1202, and the input interface 1203, output interface 1204 are integrated on the same chip or circuit board; in some other embodiments, the processor 1201, the memory 1202, and either or both of the input interface 1203 and the output interface 1204 may be implemented on separate chips or circuit boards, which are not limited in this application.
Those skilled in the art will appreciate that the above-described structures are not limiting of the computer device 1200 and may include more or fewer components than shown, or may combine certain components, or employ a different arrangement of components.
In an exemplary embodiment, a chip is also provided, the chip including programmable logic circuits and/or program instructions for implementing the information communication method in virtual combat according to the above aspect when the chip is run on a computer device.
In an exemplary embodiment, a computer program product or a computer program is also provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the computer device executes the information communication method in virtual combat provided by each method embodiment.
In an exemplary embodiment, there is also provided a computer readable storage medium having at least one program code stored therein, which when loaded and executed by a processor of a computer device, implements the information communication method in virtual combat provided by the above method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
Those skilled in the art will appreciate that in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, these functions may be stored on or transmitted over as one or more instructions or code on a computer-readable medium. Computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The foregoing description of the preferred embodiments is merely exemplary in nature and is in no way intended to limit the invention, since it is intended that all modifications, equivalents, improvements, etc. that fall within the spirit and scope of the invention.

Claims (11)

1. An information communication method in virtual fight is characterized in that the method is applied to a terminal, an application program operated by the terminal supports virtual fight, and the method comprises the following steps:
displaying a first virtual object in a virtual environment, wherein the first virtual object is a virtual object controlled by a first account registered in the application program; the virtual environment further comprises at least two own virtual objects participating in the virtual fight, at least two upper and lower level call channels are corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower level call channels are used for inter-account calls corresponding to the lower virtual objects in different upper and lower level combinations, and each upper and lower level combination comprises at least two continuous levels;
responding to a first communication operation aiming at a first upper and lower level communication channel in the at least two upper and lower level communication channels, and acquiring first communication information;
and controlling the first account to send the first communication information to a second account through the first upper and lower communication channels, wherein the first account is one account in the first upper and lower communication channels, and the second account is other accounts except the first account in the first upper and lower communication channels.
2. The method according to claim 1, wherein the method further comprises:
displaying N functional controls corresponding to N upper and lower level call channels where the first account is located on a virtual environment interface, wherein the N upper and lower level call channels comprise the first upper and lower level call channels, and the value of N is 1 or 2;
the responding to the first communication operation for the first upper and lower communication channels obtains first communication information, which comprises the following steps:
and responding to the first communication operation of the function control corresponding to the first upper and lower communication channels, and acquiring the first communication information.
3. The method of claim 2, wherein the obtaining the first communication information in response to the first communication operation for the functionality control corresponding to the first upper and lower talk channel includes:
responding to the first communication operation of the function control corresponding to the first upper and lower communication channels, and collecting first voice information through a microphone;
the controlling the first account to send the first communication information to the second account through the first upper and lower communication channels includes:
and controlling the first account to send the first voice information to the second account through the first upper and lower communication channels.
4. The method of claim 2, wherein the obtaining the first communication information in response to the first communication operation for the functionality control corresponding to the first upper and lower talk channel includes:
responding to the first communication operation of the function control corresponding to the first upper and lower level communication channel, and popping up a dialog box corresponding to the first upper and lower level communication channel on the virtual environment interface;
responding to the editing operation in the dialog box corresponding to the first upper and lower level communication channel, and displaying edited first text information in the dialog box corresponding to the first upper and lower level communication channel;
the controlling the first account to send the first communication information to the second account through the first upper and lower communication channels includes:
and responding to the sending operation of the first text information, and controlling the first account to send the first text information to the second account through the first upper and lower communication channels.
5. The method of claim 4, wherein the virtual environment interface further comprises: the message display control is used for rolling and displaying the messages sent and received by the first account;
After the first account is controlled to send the first text information to the second account through the first upper and lower communication channels, the method further comprises:
and displaying the first text information in the message display control.
6. The method according to any one of claims 1 to 5, wherein the virtual team includes a primary virtual object, a secondary virtual object, a tertiary virtual object, and a quaternary virtual object in the order of the level from high to low;
the at least two upper and lower talk channels include at least one of: the primary virtual object and the upper and lower level communication channels corresponding to the secondary virtual object; the upper and lower level communication channels corresponding to the second level virtual object and the third level virtual object; the upper and lower communication channels corresponding to the third-level virtual object and the fourth-level virtual object;
or,
the at least two upper and lower talk channels include at least one of: the primary virtual object and the upper and lower level communication channels corresponding to the secondary virtual object; and the secondary virtual object, the tertiary virtual object and the upper and lower conversation channels corresponding to the quaternary virtual object.
7. The method according to any one of claims 1 to 5, further comprising:
Displaying a functional control corresponding to a peripheral object call channel on a virtual environment interface, wherein the peripheral object call channel is used for the inter-account call corresponding to the first virtual object and the peripheral virtual object, and the peripheral virtual object is a virtual object with a distance smaller than a distance threshold value between the peripheral virtual object and the first virtual object in the virtual fight;
responding to a second communication operation of the function control corresponding to the communication channel of the peripheral object, and acquiring second communication information;
and controlling the first account to send the second communication information to a third account through the communication channel of the peripheral object, wherein the third account is an account for controlling the peripheral virtual object.
8. The method according to any one of claims 1 to 5, further comprising:
receiving third voice information sent by the second account in the first upper and lower communication channels;
and playing the third voice information through a loudspeaker, and displaying a voice playing icon corresponding to the first upper and lower-level communication channel on the virtual environment interface.
9. The method of any one of claims 1 to 5, wherein the virtual environment interface further comprises: the message display control is used for rolling and displaying the messages sent and received by the first account;
The method further comprises the steps of:
receiving third text information sent by the second account in the first upper and lower communication channels;
and displaying the third text information on a message display control on the virtual environment interface, and displaying the third text information in a marked mode corresponding to the first upper and lower-level communication channel.
10. An information communication device in virtual combat, wherein an application program run by the device supports virtual combat, the device comprising:
the display module is used for displaying a first virtual object in the virtual environment, wherein the first virtual object is a virtual object controlled by a first account registered in the application program; the virtual environment further comprises at least two own virtual objects participating in the virtual fight, at least two upper and lower level call channels are corresponding to the first virtual object and the at least two own virtual objects in the same virtual team, different upper and lower level call channels are used for inter-account calls corresponding to the lower virtual objects in different upper and lower level combinations, and each upper and lower level combination comprises at least two continuous levels;
the acquisition module is used for responding to a first communication operation aiming at a first upper and lower-level communication channel in the at least two upper and lower-level communication channels to acquire first communication information;
And the sending module is used for controlling the first account to send the first communication information to a second account through the first upper and lower-level communication channels, wherein the first account is one account in the first upper and lower-level communication channels, and the second account is other accounts except the first account in the first upper and lower-level communication channels.
11. A computer program product or computer program, characterized in that it comprises computer instructions stored in a computer-readable storage medium, from which computer-readable storage medium a processor of a computer device reads and executes the computer instructions for implementing the method of information communication in virtual combat according to any of the preceding claims 1 to 9.
CN202310645193.5A 2023-06-01 2023-06-01 Information communication method, device and product in virtual fight Pending CN116549974A (en)

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Application Number Priority Date Filing Date Title
CN202310645193.5A CN116549974A (en) 2023-06-01 2023-06-01 Information communication method, device and product in virtual fight

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310645193.5A CN116549974A (en) 2023-06-01 2023-06-01 Information communication method, device and product in virtual fight

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