CN104870063B - 用于云处理和叠加远程处理应用的流式视频帧上的内容的系统和方法 - Google Patents

用于云处理和叠加远程处理应用的流式视频帧上的内容的系统和方法 Download PDF

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Publication number
CN104870063B
CN104870063B CN201380064775.9A CN201380064775A CN104870063B CN 104870063 B CN104870063 B CN 104870063B CN 201380064775 A CN201380064775 A CN 201380064775A CN 104870063 B CN104870063 B CN 104870063B
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China
Prior art keywords
application
video
overlay
game
user
Prior art date
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CN201380064775.9A
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English (en)
Chinese (zh)
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CN104870063A (zh
Inventor
D.佩里
R.F.A.佩雷拉
N.里蒙
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Sony Interactive Entertainment America LLC
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Sony Computer Entertainment America LLC
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Priority claimed from US13/767,806 external-priority patent/US9092910B2/en
Application filed by Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment America LLC
Priority to CN201810311357.XA priority Critical patent/CN108525299B/zh
Publication of CN104870063A publication Critical patent/CN104870063A/zh
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    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/00—Two-dimensional [2D] image generation
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
  • Image Generation (AREA)
  • Compression Or Coding Systems Of Tv Signals (AREA)
  • Image Processing (AREA)
  • Pinball Game Machines (AREA)
CN201380064775.9A 2012-11-16 2013-11-13 用于云处理和叠加远程处理应用的流式视频帧上的内容的系统和方法 Active CN104870063B (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810311357.XA CN108525299B (zh) 2012-11-16 2013-11-13 一种用于增强远程服务的计算机应用的系统和方法

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201261727370P 2012-11-16 2012-11-16
US61/727,370 2012-11-16
US13/767,806 2013-02-14
US13/767,806 US9092910B2 (en) 2009-06-01 2013-02-14 Systems and methods for cloud processing and overlaying of content on streaming video frames of remotely processed applications
PCT/US2013/069947 WO2014078452A1 (en) 2012-11-16 2013-11-13 Systems and methods for cloud processing and overlaying of content on streaming video frames of remotely processed applications

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CN201810311357.XA Division CN108525299B (zh) 2012-11-16 2013-11-13 一种用于增强远程服务的计算机应用的系统和方法

Publications (2)

Publication Number Publication Date
CN104870063A CN104870063A (zh) 2015-08-26
CN104870063B true CN104870063B (zh) 2018-05-04

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CN201380064775.9A Active CN104870063B (zh) 2012-11-16 2013-11-13 用于云处理和叠加远程处理应用的流式视频帧上的内容的系统和方法
CN201810311357.XA Active CN108525299B (zh) 2012-11-16 2013-11-13 一种用于增强远程服务的计算机应用的系统和方法

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Country Status (10)

Country Link
EP (1) EP2919874B1 (OSRAM)
JP (2) JP6178426B2 (OSRAM)
KR (1) KR101703061B1 (OSRAM)
CN (2) CN104870063B (OSRAM)
BR (1) BR112015011245B1 (OSRAM)
CA (2) CA3014348C (OSRAM)
IN (1) IN2015DN03768A (OSRAM)
MX (1) MX346529B (OSRAM)
RU (1) RU2617914C2 (OSRAM)
WO (1) WO2014078452A1 (OSRAM)

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US11077364B2 (en) * 2018-04-02 2021-08-03 Google Llc Resolution-based scaling of real-time interactive graphics
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US20210383579A1 (en) * 2018-10-30 2021-12-09 Pak Kit Lam Systems and methods for enhancing live audience experience on electronic device
CN111724311A (zh) * 2019-03-22 2020-09-29 上海晶赞融宣科技有限公司 显示设备的图像显示方法及装置、存储介质、终端
CN110174954B (zh) * 2019-05-27 2020-06-23 贵阳动视云科技有限公司 一种处理操控信号的方法及设备
RU2733488C1 (ru) * 2020-03-24 2020-10-01 Общество с ограниченной ответственностью "Игровые решения" (ООО "Игровые решения") Способ и система отображения курсора при трансляции видеопотока
WO2021221612A1 (en) * 2020-04-28 2021-11-04 Google Llc Adjusting rendered content for display at a client
WO2021230862A1 (en) * 2020-05-13 2021-11-18 Google Llc Level changing in a game streaming system
CA3196793A1 (en) * 2020-11-05 2022-05-12 Onmobile Global Solutions Canada Limited Game moment implementation system and method of use thereof
CN112702625B (zh) * 2020-12-23 2024-01-02 Oppo广东移动通信有限公司 视频处理方法、装置、电子设备及存储介质
EP4347071A1 (en) * 2021-05-28 2024-04-10 Microsoft Technology Licensing, LLC Providing personalized content for unintrusive online gaming experience
CN113633971B (zh) * 2021-08-31 2023-10-20 腾讯科技(深圳)有限公司 视频帧的渲染方法、装置、设备以及存储介质
CN115953543B (zh) * 2023-03-14 2023-05-12 北京天图万境科技有限公司 一种逐像素含时序拟物一致性处理的方法及装置

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Also Published As

Publication number Publication date
EP2919874B1 (en) 2022-04-13
RU2015122884A (ru) 2017-01-10
BR112015011245A8 (pt) 2022-08-16
EP2919874A1 (en) 2015-09-23
CA2890814A1 (en) 2014-05-22
MX346529B (es) 2017-03-22
KR20150086499A (ko) 2015-07-28
BR112015011245B1 (pt) 2023-03-28
CA2890814C (en) 2019-07-02
CN104870063A (zh) 2015-08-26
CA3014348A1 (en) 2014-05-22
JP6560716B2 (ja) 2019-08-14
KR101703061B1 (ko) 2017-02-06
JP2016505291A (ja) 2016-02-25
CA3014348C (en) 2022-06-21
IN2015DN03768A (OSRAM) 2015-10-02
RU2617914C2 (ru) 2017-04-28
CN108525299A (zh) 2018-09-14
WO2014078452A1 (en) 2014-05-22
JP6178426B2 (ja) 2017-08-09
CN108525299B (zh) 2021-09-21
JP2018023767A (ja) 2018-02-15
BR112015011245A2 (pt) 2019-12-17
MX2015006200A (es) 2015-12-09

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Patentee before: Sony Computer Entertainment American Inc.

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