CN104548596B - 一种射击游戏的瞄准方法及装置 - Google Patents
一种射击游戏的瞄准方法及装置 Download PDFInfo
- Publication number
- CN104548596B CN104548596B CN201510054312.5A CN201510054312A CN104548596B CN 104548596 B CN104548596 B CN 104548596B CN 201510054312 A CN201510054312 A CN 201510054312A CN 104548596 B CN104548596 B CN 104548596B
- Authority
- CN
- China
- Prior art keywords
- rotation
- video camera
- anglec
- virtual video
- acceleration magnitude
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000000034 method Methods 0.000 title claims abstract description 29
- 230000001133 acceleration Effects 0.000 claims description 54
- 230000005484 gravity Effects 0.000 claims description 21
- 239000013598 vector Substances 0.000 claims description 20
- 239000011435 rock Substances 0.000 claims description 9
- 238000005096 rolling process Methods 0.000 claims description 2
- 210000003813 thumb Anatomy 0.000 description 3
- 101710125754 Farnesyl pyrophosphate synthase Proteins 0.000 description 2
- 101001023006 Mus musculus Farnesyl pyrophosphate synthase Proteins 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 241000406668 Loxodonta cyclotis Species 0.000 description 1
- 230000003321 amplification Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 210000003128 head Anatomy 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 238000003199 nucleic acid amplification method Methods 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 210000000707 wrist Anatomy 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
Abstract
Description
Claims (8)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510054312.5A CN104548596B (zh) | 2015-02-02 | 2015-02-02 | 一种射击游戏的瞄准方法及装置 |
US14/903,605 US9914047B2 (en) | 2015-02-02 | 2015-02-11 | Aiming method and device for shooting game |
PCT/CN2015/072789 WO2016123816A1 (zh) | 2015-02-02 | 2015-02-11 | 一种射击游戏的瞄准方法及装置 |
EP15816637.1A EP3069766A4 (en) | 2015-02-02 | 2015-02-11 | Aiming method and apparatus for shooting game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510054312.5A CN104548596B (zh) | 2015-02-02 | 2015-02-02 | 一种射击游戏的瞄准方法及装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN104548596A CN104548596A (zh) | 2015-04-29 |
CN104548596B true CN104548596B (zh) | 2017-05-24 |
Family
ID=53066325
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201510054312.5A Active CN104548596B (zh) | 2015-02-02 | 2015-02-02 | 一种射击游戏的瞄准方法及装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US9914047B2 (zh) |
EP (1) | EP3069766A4 (zh) |
CN (1) | CN104548596B (zh) |
WO (1) | WO2016123816A1 (zh) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106293029B (zh) * | 2015-05-30 | 2020-12-08 | 深圳富泰宏精密工业有限公司 | 便携式电子装置及其摄像模组控制方法 |
CN105094526B (zh) * | 2015-06-26 | 2019-03-08 | 安一恒通(北京)科技有限公司 | 智能调整客户端浏览器窗口的方法和装置 |
CN105068706B (zh) * | 2015-07-31 | 2018-11-20 | 广州周游网络科技有限公司 | 一种射击游戏的滑动转向方法及装置 |
CN105148520A (zh) * | 2015-08-28 | 2015-12-16 | 上海甲游网络科技有限公司 | 一种射击游戏的自动瞄准的方法及装置 |
CN107029425B (zh) * | 2016-02-04 | 2020-06-19 | 网易(杭州)网络有限公司 | 一种射击游戏的操控系统、方法及终端 |
CN107029428B (zh) * | 2016-02-04 | 2020-06-19 | 网易(杭州)网络有限公司 | 一种射击游戏的操控系统、方法及终端 |
JP6389208B2 (ja) * | 2016-06-07 | 2018-09-12 | 株式会社カプコン | ゲームプログラム及びゲーム装置 |
US10179286B2 (en) * | 2016-08-26 | 2019-01-15 | Minkonet Corporation | Method of replaying game video using camera information calibration |
CN106780674B (zh) * | 2016-11-28 | 2020-08-25 | 网易(杭州)网络有限公司 | 镜头移动方法和装置 |
JP6678566B2 (ja) * | 2016-12-26 | 2020-04-08 | 株式会社コーエーテクモゲームス | ゲームプログラム、記録媒体、ゲーム処理方法 |
WO2018214029A1 (zh) * | 2017-05-23 | 2018-11-29 | 深圳市大疆创新科技有限公司 | 用于操纵可移动装置的方法和设备 |
CN107168611B (zh) * | 2017-06-16 | 2018-12-28 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
CN109550246B (zh) * | 2017-09-25 | 2022-03-25 | 腾讯科技(深圳)有限公司 | 游戏客户端的控制方法、装置、存储介质和电子装置 |
CN107803024B (zh) * | 2017-09-28 | 2021-06-25 | 网易(杭州)网络有限公司 | 一种射击控制方法及装置 |
CN107913515B (zh) * | 2017-10-25 | 2019-01-08 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN114247131A (zh) * | 2018-02-09 | 2022-03-29 | 鲸彩在线科技(大连)有限公司 | 辅助定位方法、装置及设备 |
CN109011573B (zh) * | 2018-07-18 | 2022-05-31 | 网易(杭州)网络有限公司 | 一种游戏中的射击控制方法和装置 |
CN109395382A (zh) * | 2018-09-12 | 2019-03-01 | 苏州蜗牛数字科技股份有限公司 | 一种针对摇杆的线性优化方法 |
CN109814736A (zh) * | 2018-12-05 | 2019-05-28 | 苏州蜗牛数字科技股份有限公司 | 一种摇杆数值的处理方法 |
CN109701279B (zh) * | 2018-12-24 | 2023-06-02 | 努比亚技术有限公司 | 游戏控制方法、移动终端及计算机可读存储介质 |
CN109718559A (zh) * | 2018-12-24 | 2019-05-07 | 努比亚技术有限公司 | 游戏控制方法、移动终端及计算机可读存储介质 |
CN110585716A (zh) * | 2019-09-20 | 2019-12-20 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法、装置、设备及存储介质 |
CN111111184B (zh) * | 2019-12-26 | 2023-12-12 | 珠海金山数字网络科技有限公司 | 一种虚拟镜头调整方法及装置 |
CN112156472B (zh) * | 2020-10-23 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法、装置、设备及计算机可读存储介质 |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
JP3662435B2 (ja) * | 1998-12-17 | 2005-06-22 | コナミ株式会社 | 射的ビデオゲーム装置 |
FI117488B (fi) * | 2001-05-16 | 2006-10-31 | Myorigo Sarl | Informaation selaus näytöllä |
US9901814B2 (en) * | 2006-11-17 | 2018-02-27 | Nintendo Co., Ltd. | Game system and storage medium storing game program |
JP5730463B2 (ja) * | 2008-07-11 | 2015-06-10 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2010237882A (ja) * | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
JP2011255119A (ja) * | 2010-06-11 | 2011-12-22 | Nintendo Co Ltd | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
JP6243586B2 (ja) * | 2010-08-06 | 2017-12-06 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
KR101492310B1 (ko) * | 2010-11-01 | 2015-02-11 | 닌텐도가부시키가이샤 | 조작 장치 및 정보 처리 장치 |
JP5829020B2 (ja) * | 2010-12-22 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
TW201334843A (zh) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | 具有觸控面板媒體的遊戲控制方法及該遊戲媒體 |
JP6104515B2 (ja) * | 2012-03-30 | 2017-03-29 | 株式会社バンダイナムコエンターテインメント | プログラム、情報記憶媒体、電子機器及びサーバシステム |
TW201343227A (zh) * | 2012-04-25 | 2013-11-01 | Fu Li Ye Internat Corp | 具有觸控面板裝置媒體的互動遊戲控制方法 |
US9561436B2 (en) * | 2013-02-26 | 2017-02-07 | Gree, Inc. | Shooting game control method and game system |
-
2015
- 2015-02-02 CN CN201510054312.5A patent/CN104548596B/zh active Active
- 2015-02-11 US US14/903,605 patent/US9914047B2/en not_active Expired - Fee Related
- 2015-02-11 WO PCT/CN2015/072789 patent/WO2016123816A1/zh active Application Filing
- 2015-02-11 EP EP15816637.1A patent/EP3069766A4/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
US20160317913A1 (en) | 2016-11-03 |
EP3069766A4 (en) | 2017-07-19 |
EP3069766A1 (en) | 2016-09-21 |
US9914047B2 (en) | 2018-03-13 |
WO2016123816A1 (zh) | 2016-08-11 |
CN104548596A (zh) | 2015-04-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN104548596B (zh) | 一种射击游戏的瞄准方法及装置 | |
CA2825834C (en) | Automated frame of reference calibration for augmented reality | |
JP5959047B2 (ja) | 表示制御システム、表示制御方法、表示制御プログラム、および表示制御装置 | |
CN105074625B (zh) | 信息处理设备、信息处理方法及计算机可读记录介质 | |
CN108196669B (zh) | 游戏角色模型的修正方法、装置、处理器及头戴式显示设备 | |
CN106582012A (zh) | 一种vr场景下的攀爬操作处理方法和装置 | |
US9669300B2 (en) | Motion detection for existing portable devices | |
CN104956648B (zh) | 用于在固定参照系中感测物体在空间中的取向的方法和设备 | |
CN103514619A (zh) | 二维角色表现三维动作的系统及方法 | |
CN109952552A (zh) | 视觉提示系统 | |
WO2016036425A1 (en) | Motion detection for portable devices | |
JP6099237B2 (ja) | 表示制御システム、表示制御方法、表示制御プログラム、および表示制御装置 | |
JP7129839B2 (ja) | 訓練装置、訓練システム、訓練方法、及びプログラム | |
CN112827169B (zh) | 游戏图像处理方法和装置、存储介质及电子设备 | |
CN106803856A (zh) | 视频播放控制方法和装置 | |
CN108553888A (zh) | 增强现实交互方法及装置 | |
CN109985385B (zh) | 一种游戏设备及其游戏角色的控制方法和装置 | |
CN110741327B (zh) | 基于增强现实及数字图像处理的泥胶玩具系统及其方法 | |
US7643028B2 (en) | Image generation program product and image generation device | |
WO2020016225A1 (en) | Method and control unit for controlling a virtual reality display, virtual reality display and virtual reality system | |
WO2022014700A1 (ja) | 端末装置、仮想オブジェクト操作方法、及び仮想オブジェクト操作プログラム | |
US11620801B2 (en) | Information-processing device, storage medium, information-processing system, and information-processing method | |
TWI286719B (en) | System of simulating flight navigation and the method of using the same | |
CN111343446B (zh) | 视频图像翻转显示方法及装置 | |
CN117101138A (zh) | 虚拟角色的控制方法、装置、电子设备以及存储介质 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
TA01 | Transfer of patent application right |
Effective date of registration: 20170411 Address after: 516050 Guangzhou, Guangdong, Tangxia, the second floor of the two society of the public, room 69, No. 603, room Applicant after: Guangzhou Travel Network Technology Co., Ltd. Address before: 510650 Tianhe District, Guangzhou, Tangxia West Road, No. 601 Tian Hui building, room, room 69 Applicant before: Chen Rong |
|
TA01 | Transfer of patent application right | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right |
Effective date of registration: 20171229 Address after: Room 69, room 69, Guangzhou, Tianhe District, Tianhe District, Guangzhou, Guangdong Patentee after: Guangzhou quasi real network technology Co., Ltd. Address before: 516050 Guangzhou, Guangdong, Tangxia, the second floor of the two society of the public, room 69, No. 603, room Patentee before: Guangzhou Travel Network Technology Co., Ltd. |
|
TR01 | Transfer of patent right | ||
PE01 | Entry into force of the registration of the contract for pledge of patent right |
Denomination of invention: Aiming method and device of shooting games Effective date of registration: 20190804 Granted publication date: 20170524 Pledgee: China Co truction Bank Corp Guangzhou Tianhe subbranch Pledgor: Guangzhou quasi real network technology Co., Ltd. Registration number: Y2019440000001 |
|
PE01 | Entry into force of the registration of the contract for pledge of patent right | ||
PC01 | Cancellation of the registration of the contract for pledge of patent right |
Date of cancellation: 20200817 Granted publication date: 20170524 Pledgee: China Co. truction Bank Corp Guangzhou Tianhe subbranch Pledgor: Guangzhou quasi real network technology Co.,Ltd. Registration number: Y2019440000001 |
|
PC01 | Cancellation of the registration of the contract for pledge of patent right | ||
PE01 | Entry into force of the registration of the contract for pledge of patent right |
Denomination of invention: Aiming method and device of shooting game Effective date of registration: 20200817 Granted publication date: 20170524 Pledgee: China Co. truction Bank Corp Guangzhou Tianhe subbranch Pledgor: Guangzhou quasi real network technology Co.,Ltd. Registration number: Y2020980005092 |
|
PE01 | Entry into force of the registration of the contract for pledge of patent right |