CN103100216A - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103100216A
CN103100216A CN201110356043XA CN201110356043A CN103100216A CN 103100216 A CN103100216 A CN 103100216A CN 201110356043X A CN201110356043X A CN 201110356043XA CN 201110356043 A CN201110356043 A CN 201110356043A CN 103100216 A CN103100216 A CN 103100216A
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CN
China
Prior art keywords
game
pattern
prize
processing
shows
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Granted
Application number
CN201110356043XA
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Chinese (zh)
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CN103100216B (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110356043.XA priority Critical patent/CN103100216B/en
Publication of CN103100216A publication Critical patent/CN103100216A/en
Application granted granted Critical
Publication of CN103100216B publication Critical patent/CN103100216B/en
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Abstract

Provided is a game machine. The game machine comprises a main control base board, a game display device, a game display control base plate and a second time change display execution device, wherein the main control base board comprises lottery draw processing and controls a related game process, the game display device executes the game displays related to the game, the game display control base board controls the game displays based on the information of the main control base board, the game display device which at lease comprises a display part which displays game display images of a lottery draw result corresponding to the lottery draw processing, the game display control base board is provided with a change display execution device which displays the game display images changeably on the display part base on the information of the main control base board and stops the displaying of the game display images after the changeable display, and the second time change display execution device executes a second time change display of a change display of second time execution game display images by preset specified times in the time which is from the time the change display of the game display images begins to the time before the change display of the game display images stops and after a pause game display image.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to and a kind ofly can carry out by player's predetermined operation the game machine of game.
Background technology
Before, well-known game machine had been connected with monitor picture, and played by operating in image shown on this monitor picture.As an example of this type of game machine, the game device that discloses in patent documentation 1, by utilizing the operating means such as button, control lever, the action of object picture on the indication monitor picture and playing.
[patent documentation 1] Japanese documentation JP 2002-263365 communique
Summary of the invention
Invent problem to be solved
Yet above-mentioned patent documentation 1 is to carry out the various controls relevant to game on a control substrate.The leeway that is improved on versatility this point when for this reason, in above-mentioned patent documentation 1, improve implementing design alteration, improve design etc. (below, referred to as " design alteration etc. ").
Here, an example as design alteration etc., the make machine is by in the various controls relevant to game, do not implement design alteration etc. to controlling the main control unit that carries out of playing, and the game display control units such as the electric decorative thing control device that the game of controlling game is shown, sound controller are implemented design alteration etc., improve the interest to game.
In addition, other examples as design alteration etc., the make machine is by in the various controls relevant to game, the game display control unit that game of controlling game is not shown is implemented design alteration etc., and implement design alteration etc. to controlling the main control unit that carries out of playing, improve the interest to game.
Yet, in above-mentioned patent documentation 1, as mentioned above, because being carries out the various controls relevant to game on 1 control substrate, so be necessary this control substrate itself is implemented design alteration etc.That is, in above-mentioned patent documentation 1, for example, be difficult to only the game display control unit be implemented design alteration etc., so in the leeway that is improved aspect the raising versatility.
The object of the invention is to, in view of above-mentioned previous actual conditions, provide a kind of game machine that can improve the versatility when implementing design alteration etc.
For addressing the above problem, game machine of the present invention, it is that a kind of player carries out the game machine of game by the operation of regulation, it possesses: main control substrate, it comprises the prize drawing of drawing a lottery take the rated condition establishment as opportunity processes, and carries out the control that relevant game is carried out; Game display device, it is carried out the game relevant to game and shows; Game shows controls substrate, it is based on the information from above-mentioned main control substrate, being controlled at game performed on above-mentioned game display device shows, and above-mentioned game display device, at least the prize drawing result that has corresponding above-mentioned prize drawing processing shows the display part of game display pattern, game shows that controlling substrate has, change and show actuating unit, it is based on the information from above-mentioned main control substrate, change the above-mentioned game display pattern of demonstration on above-mentioned display part, and stop showing above-mentioned game display pattern after this variation shows; Again change and show actuating unit, it is showing that from the variation of above-mentioned game display pattern beginning is before stop showing, after suspending above-mentioned game display pattern, the variation again of carrying out the variation demonstration of again carrying out above-mentioned game display pattern with predefined stipulated number shows.
The present invention will possess game machine with lower device as prerequisite, that is: game area, and it falls for game ball; The starting zone, it is arranged at above-mentioned game area; Special play prize drawing device, it determines to prizing of shifting of the special play that is conducive to the player or not to not prizing that special play shifts in enter the prize drawing of above-mentioned starting zone carrying out as opportunity take game ball; The special pattern display unit, it can show the special pattern corresponding with the prize drawing result of above-mentioned special play prize drawing device, and the variation of carrying out above-mentioned special pattern in the prize drawing of the device of above-mentioned special play prize drawing each time shows and stops, and select the pattern corresponding with the prize drawing result of above-mentioned special play prize drawing device in the above-mentioned special pattern that stops, thereby report this prize drawing result; Show output device, it can show a plurality of game display patterns that carry out the game demonstration corresponding with the prize drawing of above-mentioned special play prize drawing device, and carries out the variation demonstration of above-mentioned a plurality of game display patterns and stop showing; Game shows the data block store device, and the multiple game that comprises the data of the variation pattern that represents above-mentioned a plurality of game display patterns of its storage shows data block; Game shows the data block determination device, and it shows that according to being stored in above-mentioned game the above-mentioned multiple game in the data block store device shows data block, and a plurality of game that decision will be carried out show the combination of the time series of data block; Stop the pattern determination device, the prize drawing result of its corresponding above-mentioned special play prize drawing device determines the combination of above-mentioned a plurality of game display patterns; The game display control unit, it is to show the variation pattern of the above-mentioned game demonstration data block that the data block determination device is determined based on above-mentioned game, change on above-mentioned demonstration output device and show above-mentioned a plurality of game display patterns, and utilize above-mentionedly to stop the combination that the pattern determination device determines and stop showing above-mentioned a plurality of game display pattern after this variation shows, and be presented on above-mentioned demonstration output device.
with the above-mentioned game machine that constitutes prerequisite, it is characterized in that, above-mentioned game shows the data block store device, at least storage, all pattern stops game demonstration data block, it comprises variation and shows all above-mentioned a plurality of game display patterns, then stops showing all data of above-mentioned a plurality of game display patterns, partial pattern stops game and shows data block, and it comprises variation and shows all above-mentioned a plurality of game display patterns, then stops the data of the combination of the above-mentioned a plurality of game display patterns in display part, arrive at game and show data block, when it is included in the combination that stops the above-mentioned a plurality of game display patterns in display part, change the data that show the above-mentioned game display pattern of residue, and above-mentioned whole pattern stops game demonstration data block, above-mentioned to arrive at the displaying time that game shows that data block is presented on above-mentioned demonstration output device identical to the major general, above-mentioned game shows the data block determination device, possesses the number of times of execution storage device, during its variation each time at the above-mentioned special pattern of above-mentioned special pattern display unit shows, storage executed above-mentioned whole patterns stop playing record of the number of times that shows data block, and the record of the execution number of times of storing based on this execution number of times storage device, show that in above-mentioned multiple game controlling at least above-mentioned whole pattern in data block stops playing and show the selection rate of data block.
Above-mentioned game shows the data block determination device, it is characterized in that, within specified time limit, if the execution number of times that above-mentioned execution number of times storage device is stored has surpassed stipulated number, reduce stop the playing control of the selection rate that shows data block of above-mentioned whole pattern.
Above-mentioned game shows the data block determination device, it is characterized in that, within specified time limit, if the execution number of times that above-mentioned execution number of times storage device is stored lower than stipulated number, improves stop the playing control of the selection rate that shows data block of above-mentioned whole pattern.
During afore mentioned rules, it is characterized in that, it is set according to the execution number of times that the variation of the above-mentioned special pattern of time or above-mentioned special pattern display unit shows.
In the present invention, having shown that the special play that is conducive to the player for example is in opens the big prizes mouth of usually not opening and to compensate the game state of game ball than usually high probability.
In the present invention, the prizing or not to not prizing that special play shifts, shown so-called the prizing or not prizing of prize drawing that win the first prize in lottery of the right that shifts to special play.
In the present invention, repeatedly show that whole patterns stop game and show that data block carries out virtual continuous game and show in showing by the variation each time at the above-mentioned special pattern of above-mentioned special pattern display unit.
In the present invention, the stopping of so-called a plurality of game display patterns shows, the demonstration of complete halted state is arranged and show the approaching demonstration that seems the virtual halted state (waving by a small margin such as the display pattern of playing also not exclusively stops in this case) that stops that stopping etc. than above-mentioned variation.
The invention effect
According to the present invention, can improve the versatility when implementing design alteration etc.
Description of drawings
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 shows to win the first prize in lottery decision table and the key diagram of the decision table of prizing.
Fig. 5 is the key diagram of display pattern decision table.
Fig. 6 shows the key diagram that wins the first prize in lottery setting data table when finishing.
Fig. 7 is the key diagram that shows special electronic ornament manner of execution decision table.
Fig. 8 shows prizing for a long time to prize with opening ways decision table and medium and small color key diagram with the opening ways decision table with opening ways decision table and short time.
Fig. 9 shows the common game state key diagram of (low probability game state is used) changing pattern decision table.
Figure 10 shows the high probability game state key diagram of changing pattern decision table.
Figure 11 uses the key diagram of (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk of demonstration.
Figure 12 is the key diagram that shows the main processing in main control substrate.
Figure 13 is the key diagram that shows the timer insert handling in main control substrate.
Figure 14 is the key diagram that shows that the input control in main control substrate is processed.
Figure 15 is the key diagram that shows the 1st starting port sense switch input processing in main control substrate.
Figure 16 is the key diagram that shows that the Te Tute electric control in main control substrate is processed.
Figure 17 is the key diagram that shows the special pattern storage determination processing in main control substrate.
Figure 18 is the key diagram that wins the first prize in lottery determination processing that shows in main control substrate.
Figure 19 is the key diagram that shows the special pattern change process in main control substrate.
Figure 20 is the key diagram that shows that the special pattern in main control substrate stops processing.
Figure 21 is the key diagram that wins the first prize in lottery game processing that shows in main control substrate.
Figure 22 is the key diagram that shows the medium and small color game processing in main control substrate.
Figure 23 is the key diagram that shows the special play end process in main control substrate.
Figure 24 is the key diagram that shows that the Pu Tupu electric control in main control substrate is processed.
Figure 25 is the key diagram that shows the general pattern change process in main control substrate.
Figure 26 is the key diagram that shows that the common electric ornament control in main control substrate is processed.
Figure 27 shows that game shows the key diagram of controlling the main processing in substrate.
Figure 28 shows that game shows the key diagram of controlling the timer insert handling in substrate.
Figure 29 shows that game shows the key diagram of the order analysis processing 1 of controlling in substrate.
Figure 30 shows that game shows the key diagram of the order analysis processing 2 of controlling in substrate.
Figure 31 shows that game shows that the variation game display mode of controlling in substrate determines to process 1 key diagram.
Figure 32 shows that game shows that the variation game display mode of controlling in substrate determines to process 2 key diagram.
Figure 33 shows that game shows that the game display pattern of controlling in substrate determines the key diagram of processing.
Figure 34 shows that game shows that the game of controlling in substrate shows the key diagram that input control is processed.
Figure 35 shows that game shows the key diagram of one of the variation game display mode decision table in control substrate example.
Figure 36 shows that game shows the key diagram of one of the game display pattern pattern decision table in control substrate example.
Figure 37 is the key diagram that shows the data formation that changes game display mode 1~4.
Figure 38 show to change the key diagram that game display mode 91,105 data consist of.
Figure 39 is the key diagram that shows the data formation of cartoon scene 1.
Figure 40 is the key diagram that shows the main processing in the image control substrate.
Figure 41 is the key diagram that shows the timer insert handling in the image control substrate.
Figure 42 is the key diagram that shows the execution processing that changes game display mode 91.
Figure 43 is the key diagram that shows the execution processing that changes game display mode 105.
Figure 44 show to change the key diagram that game display mode 91,105 the image of virtual continuous the 1st time show.
Figure 45 show to change the key diagram that game display mode 91,105 the image of virtual continuous the 2nd time show.
Figure 46 show to change the key diagram that game display mode 91,105 the image of virtual continuous the 3rd time show.
Figure 47 shows from changing game display mode 91,105 the virtual continuous key diagram that shows to the image of determining not prize for the 4th time.
Figure 48 show to change the key diagram that game display mode 195,209 the image of determining to win the first prize in lottery show.
Figure 49 shows that the image that changes game display mode 6~12 shows the key diagram on opportunity.
The specific embodiment
Symbol description
1 game machine
2 gameboards
3 operating grips
3a launches knob
The 3b tactile sensor
4a emission solenoid
The 5a slide rail
The 5b slide rail
6 game area
7 commonly enter reward mouthful
7a is common enters a reward mouthful sense switch
8 general pattern are by mouth
8a is by a mouthful sense switch
9 the 1st starting ports
9a the 1st starting port sense switch
10 the 2nd starting ports
10a the 2nd starting port sense switch
But a pair of moving plate of 10b
10c starting port switch solenoid
11 big prizes mouth
11a big prizes mouth sense switch
11b big prizes mouth switch gate
11c big prizes mouth switch solenoid
12 outlets
13 liquid crystal indicators
14 game show the ornament device
15 game show the ornament device
16 game show uses lighting device
The 16a lamp
17 game the Show Buttons
17a game the Show Button sense switch
18 audio output devices
19 the 1st special pattern display unit
20 the 2nd special pattern display unit
21 general pattern display unit
22 the 1st special patterns keep display
23 the 2nd special patterns keep display
24 general pattern keep display
30 game display patterns
31 compensate motor
32 compensate the ball count switch
33 door open switches
50 attaching plugs
100 housings
101 main control substrates
The 101a host CPU
101b master ROM
101c master RAM
102 game show controls substrate
Secondary CPU of 102a
Secondary ROM of 102b
Secondary RAM of 102c
102d RTC (real-time clock)
103 compensate the control substrate
103a compensates CPU
103b compensates ROM
103c compensates RAM
104 lamps are controlled substrate
105 image control substrates
105a image C PU
105b image ROM
105c VRAM
105d audio frequency CPU
105e audio frequency ROM
105f audio frequency RAM
106 emission control substrates
107 power supply boards
108 game information output terminal boards
110 instrument bezels
130 background images
141 images
142 images
Below, illustrate embodiments of the invention with reference to accompanying drawing.
Fig. 1 is the front view that shows one of game machine of the present invention example, and Fig. 2 is the oblique view of game machine rear side.
In game machine 1, be provided with gameboard 2, and be formed with the game area 6 that game ball falls in this gameboard 2, the outer peripheral portion in the game area 6 of gameboard 2 possesses instrument bezel 110.On this instrument bezel 110, but turn be provided with operating grip 3.
If the player touches operating grip 3, the tactile sensor 3b in operating grip 3 will detect the player and touch operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106 in case receive touch signal from tactile sensor 3b, allows to connect emission solenoid 4a.In addition, in case change the anglec of rotation of operating grip 3, the gear that directly is connected with operating grip 3 rotation, and the rotation of the knob of the emission knob 3a that is connected with gear.The voltage corresponding with the detection angles of this emission knob 3a is used in solenoid 4a being applied to the emission that is arranged on the game ball trigger mechanism.In addition, in a single day voltage be applied to emission with on solenoid 4a, and emission will be moved according to applying voltage with solenoid 4a, simultaneously with the intensity corresponding with the rotating angle of operating grip 3, towards game area 6 emission game ball.
The as above game ball of emission is after arriving the upper position of gameboard 2, in the interior whereabouts of game area 6 rising between slide rail 5a, 5b.At this moment, game ball will fall by a plurality of nails and the windmill that is arranged in game area 6 unpredictablely.
In addition, in above-mentioned game area 6, be provided with a plurality of common mouths 7 that enter to appreciate.Commonly enter reward mouthfuls 7 at these, be respectively arranged with the common reward mouthful sense switch 7a of entering, this is common enters a reward mouthful sense switch 7a and game ball in a single day detected and enter, and compensates the reward ball (for example 10 game ball) of regulation.
In addition, above-mentioned game area 6 above-mentioned common enter reward mouthfuls 7 above, game ball can be provided with general pattern by mouthfuls 8 by ground.General pattern by mouthfuls 8 in, be provided with and detect mouthful sense switch 8a that pass through that game ball passes through, be somebody's turn to do and game ball in a single day detected by mouth sense switch 8a and pass through, carry out the prize drawing of following general pattern.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter reward mouthfuls 7 identical, be provided with the 1st starting port 9 that game ball can enter.And, under the 1st starting port 9, be provided with the 2nd starting port 10.The 2nd starting port 10, but a pair of moving plate 10b had, but but and movably be controlled to above-mentioned a pair of moving plate 10b and kept the 1st mode of closed condition and the 2nd mode that a pair of moving plate 10b is held open state.In addition, when the 2nd starting port 10 was controlled so as to above-mentioned the 1st mode, the 1st starting port 9 that is positioned at directly over the 2nd starting port 10 became barrier, and it can't or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned the 2nd mode, but above-mentioned a pair of moving plate 10b will wave effect as connecing hair updo, and game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10 when being in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned the 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a that game ball enters, in a single day these sense switches have detected game ball and have entered, obtain to carry out the following prize drawing that wins the first prize in lottery the game right (below, referred to as " prize drawing that wins the first prize in lottery ").In addition, when sense switch 9a, 10a have detected game ball and enter, also compensate the reward ball (for example 3 game ball) of regulation.
In addition, as shown in Figure 1, above-mentioned the 2nd starting port 10 more below, be provided with big prizes mouth 11.This big prizes mouth 11 is kept closed condition by big prizes mouth switch gate 11b usually, and game ball can't be entered.In contrast, following special play Once you begin, big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b will as waving effect to the hair updo that connects of the interior guiding game ball of big prizes mouth 11, make game ball can enter big prizes mouth 11 simultaneously.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, when this big prizes mouth sense switch 11a detects the goal of game ball, compensate predefined reward ball (for example 9 game ball).
Above-mentioned big prizes mouth 11 more below, that is, at the foot of game area 6, be provided with outlet 12, it is used for spuing and does not enter the common game ball that enters reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 any one mouthfuls.
In addition, in above-mentioned gameboard 2, be provided with and carry out the game display device that various game show.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 that is consisted of by liquid crystal display (LCD) etc., and at the right flank of this liquid crystal indicator 13, be provided with game and show ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game and show with lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13 perhaps shows image during the standby of playing, perhaps show the image that produces along with the carrying out of game.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, change demonstration and report left, center, right game display pattern 30L, 30M, the 30R of prize drawing result to the player.So-called game display pattern 30L, 30M, 30R for example, when scrolling respectively 3 roles, through stopping this rolling after the stipulated time, and arrange and show specific pattern (for example, role etc.) pattern.Accordingly, during the rolling of pattern, give the player just like the impression of drawing a lottery, shown pattern when stopping according to rolling is simultaneously reported the prize drawing result to the player.During the variation of this game display pattern 30L, 30M, 30R shows, by showing various images and role etc., bring the very high expectation sense that the player perhaps can win the first prize in lottery.
Above-mentioned game shows ornament device 14,15, is a kind ofly to bring the player by its manner of execution and expect the device felt.In the present embodiment, game shows that ornament device 14 movable devices by people's face shape are consisted of, and, its eyelid is shown ornament device 15 as game.Game shows ornament device 14, and for example, perhaps direction moves to the left and right, and perhaps the face side to game machine 1 is outstanding.In addition, game shows ornament device 15, controls eyelid and makes its opening degree variable.Show the combination of actions of manner of execution or two game demonstration ornament devices 14,15 of ornament device 14,15 by these game, bring the player various expectation senses.
In addition, game shows with lighting device 16 to possess respectively a plurality of lamp 16a, on one side and change direction of illumination and the glow color of each lamp 16a, Yi Bian carry out various game demonstrations.
In addition, above-mentioned game the Show Button 17, for example, effective when only showing the prompting such as the above-mentioned game the Show Button 17 of operation on above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, in case this game the Show Button sense switch 17a detects player's operation, carrying out further according to this operation, game shows.
In addition, although not shown in Fig. 1, be provided with the audio output device 18 (with reference to Fig. 3) that is consisted of by loudspeaker in game machine 1, and except above-mentioned each game display device, can also be by the audio frequency demonstration of playing.
In addition, below game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23, general pattern reservation display 24.
Above-mentioned the 1st special pattern display unit 19 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 1st starting port 9 is implemented as opportunity, and it is made of 7 sections LED.That is, be provided with a plurality of special patterns corresponding with the prize drawing result that wins the first prize in lottery, and by show the special pattern corresponding with the prize drawing result that wins the first prize in lottery in the 1st special pattern display unit 19, report the prize drawing result to the player.For example, when winning the first prize in lottery, show " 7 ", and when not prizing, show "-"." 7 " and "-" that so show are exactly special pattern, but this special pattern is not to show immediately, but after the variation demonstration through the stipulated time, just stop showing.
More particularly, in case game ball enters the 1st starting port 9, the prize drawing that wins the first prize in lottery, but this prize drawing result that wins the first prize in lottery not is to report to the player immediately, but just reporting to the player through after the stipulated time.In addition, after having passed through the stipulated time, by stopping showing the special pattern corresponding with the prize drawing result that wins the first prize in lottery, and report the prize drawing result to the player.In addition, the 2nd special pattern display unit 20 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 2nd starting port 10 is implemented as opportunity, and its display mode is identical with special pattern display mode in above-mentioned the 1st special pattern display unit 19.
In addition, general pattern display unit 21 is a kind of devices of reporting the general pattern prize drawing result of implementing as opportunity by mouth 8 by general pattern take game ball.In case the prize drawing by this general pattern is prized, general pattern display unit 21 bright lights, then, above-mentioned the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither be reported the prize drawing result by general pattern after by mouth 8 immediately in game ball, but until through the stipulated time, general pattern changes demonstration, so that general pattern display unit 21 flickers etc.
In addition, during the variation of special pattern shows and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and during the prize drawing that can not win the first prize in lottery immediately,, keeps the right that wins the first prize in lottery prize drawing under certain condition.More particularly, game ball enters the 1st starting port 9 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 1st and keep and keep, and game ball enters the 2nd starting port 10 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 2nd and keep and keep.
Above-mentioned two kinds of reservations keep the upper limit respectively number and are set as 4, and it keeps, and number is presented at respectively the 1st special pattern reservation display 22 and the 2nd special pattern keeps on display 23.In addition, when the 1st was left 1, the 1st special pattern kept the LED bright light in display 22 left sides; When the 1st was left 2, the 1st special pattern kept 2 LED bright lights of display 22.In addition, when the 1st was left 3, the 1st special pattern kept the LED flicker in display 22 left sides, the LED bright light on right side simultaneously; When the 1st was left 4, the 1st special pattern kept 2 LED flickers of display 22.In addition, keep in display 23 at the 2nd special pattern, also same as described above, show the 2nd reservation number that keeps.
In addition, the upper limit of general pattern keeps number and also is set to 4, and it keeps number by keeping the identical mode of display 23 with above-mentioned the 1st special pattern reservation display 22 and the 2nd special pattern, is presented at general pattern and keeps on display 24.
Instrument bezel 110 is supporting in the place ahead of gameboard 2 (player's one side) glass plate (not shown) that visually covers game area 6.Glass plate removably is fixed in instrument bezel 110.
In addition, as shown in Figure 2, instrument bezel 110 left and right directions one distolateral (for example, left side over against game machine) be connected with housing 100 by section 111 of hinge mechanism, and make another of the left and right directions distolateral right side of game machine (for example, over against) can be to the direction turn of opening from housing 100 take section 111 of hinge mechanism as fulcrum.Instrument bezel 110 together covers gameboard 2 with glass plate, and take section 111 of hinge mechanism as fulcrum turn as door, thereby can divide unlatching with the inside portion that comprises the housing 100 of gameboard 2.Distolateral at another of instrument bezel 110, be provided with another the distolateral locking mechanism that is fixed on housing 100 with instrument bezel 110.By fixing that locking mechanism is realized, can utilize private key to remove.In addition, in instrument bezel 110, also be provided with and detect the door open switch 33 (with reference to Fig. 3) whether instrument bezel 110 is opened from housing 100.
At the back side of game machine 1, be provided with main control substrate 101, game demonstration control substrate 102, compensate and control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, be provided with for the attaching plug 50 of power supply and not shown power switch.
(internal structure of control device)
Below, the block diagram of use game machine shown in Figure 3 illustrates and controls the control device that game is carried out.
Main control substrate 101 is controlled the elemental motion of game.This main control substrate 101 possesses host CPU 101a, main ROM 101b, main RAM 101c.Host CPU 101a, based on the input signal from each sense switch and timer, read the program that is stored in the main ROM 101b row operation of going forward side by side and process, directly control simultaneously each device and display, perhaps transmit to other substrates according to the result of calculation process and order.Main RAM 101c, the datamation zone when carrying out calculation process as host CPU 101a plays a role.
Input at above-mentioned main control substrate 101, be connected with the common reward mouthful sense switch 7a of entering, pass through mouthful sense switch 8a, the 1st a starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in main control substrate 101.
In addition, output at main control substrate 101, but be connected with starting port switch solenoid 10c that a pair of moving plate 10b that makes the 2nd starting port 10 carries out switch motion, make big prizes mouth switch gate 11b carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with simultaneously the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23 and general pattern and keep display 24, and export various signals by output port.
In addition, main control substrate 101 will export game information output terminal board 108 to for the necessary external information signal of management game machine in the special-purpose computer etc. in game shop.
In the main ROM 101b of main control substrate 101, store game control program and required data, the table of various decision game.
for example, judge that special pattern changes stop result whether when winning the first prize in lottery reference win the first prize in lottery decision table (with reference to Fig. 4 (a), Fig. 4 (b)), stop the whether decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing of result what judge that general pattern changes, determine the pattern decision table (with reference to Fig. 5) that stops pattern of special pattern, setting data table (with reference to Fig. 6) when being used for determining that based on the data in special pattern and game state buffer winning the first prize in lottery of game state finished, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the Switching Condition of big prizes mouth switch gate 11b, prize for a long time with opening ways decision table (with reference to Fig. 8 (a)), short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small color with opening ways decision table (with reference to Fig. 8 (c)), the changing pattern decision table (with reference to Fig. 9 to Figure 11) of the changing pattern of decision special pattern etc. all is stored in main ROM 101b.The concrete example of these various tables will use Fig. 4 to Figure 11 to narrate below.
In addition, in the table of the present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
The main RAM 101c of main control substrate 101 has a plurality of storage areas.
for example, in main RAM 101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, the 1st special pattern encumbrance (U1) storage area, the 2nd special pattern encumbrance (U2) storage area, judge storage area, the 1st special pattern storage area, the 2nd special pattern storage area, high probability game number of times (X) storage area, game number of times (J) storage area during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, the game state storage area, the game state buffer, stop the pattern data storage area, game shows uses the transmission of data storage area etc.And, game state storage area, game sign storage area, high probability game sign storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas when possessing contracting.In addition, above-mentioned storage area is only also an example, in addition also is provided with a lot of storage areas.
In addition, in main control substrate 101, be provided with not shown tandom number generator, its produce following special pattern judge with prizing of random value, general pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at judgement and use random value and changing pattern with random values such as random values.Host CPU 101a obtains various random values by above-mentioned tandom number generator.
Game information output terminal board 108 is substrates of the external information signal that generates at main control substrate 101 for the outputs such as special-purpose computer to the game shop.Game information output terminal board 108 is connected with main control substrate 101 wiring, wherein also is provided with the connector for the special-purpose computer that connects the game shop etc.
Power supply board 170 possesses the stand-by power supply that is made of capacitor, and monitoring is supplied to the supply voltage of game machine, drops to setting when following at supply voltage, to main control substrate 101 output outage detection signals.More particularly, if the outage detection signal is high level, but host CPU 101a enters operating state; If the outage detection signal is low level, host CPU 101a enters the action halted state.Stand-by power supply is not limited in capacitor, can be also for example battery, can also use simultaneously capacitor and battery.
Playing shows control substrate 102, the various game demonstrations during the major control game and during standby.This game shows controls substrate 102, possesses secondary CPU 102a, secondary ROM 102b, secondary RAM102c, and shows on the single direction of controlling substrate 102 and can be connected to communicatedly main control substrate 101 from this main control substrate 101 to game.Secondary CPU 102a, based on the order that is transmitted by main control substrate 101 or from the input signal of above-mentioned game the Show Button sense switch 17a and timer, reading the program that is stored in the secondary ROM 102b row operation of going forward side by side processes, simultaneously based on above-mentioned processing, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105.Secondary RAM102c, will be as secondary CPU 102a datamation zone when the calculation process play a role.
Show in the secondary ROM 102b that controls substrate 102 in game, store the game demonstration and control with program and required data, the table of various decision game.
For example, in secondary ROM 102b, store a plurality of variations game display modes, be used for determining the game display pattern decision table (with reference to Figure 36) etc. of the combination of the variation game display mode decision table (with reference to Figure 35) of the variation game display mode carried out based on the changing pattern specified command that receives from main control substrate, the game display pattern 30L that is used for determining to stop showing, 30M, 30R.In addition, in the table of the present embodiment, above-mentioned table is only the example in the typical case's table that exemplifies, and when playing, in addition also is provided with a lot of not shown table and programs.
Game shows the secondary RAM 102c that controls substrate 102, has a plurality of storage areas.
In secondary RAM 102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, judge storage area (the 0th storage area), the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is only also an example, in addition also is provided with a lot of storage areas.In addition, secondary CPU 102a, the record of the following variation game of storage display mode in secondary RAM 102c.
In addition, in the present embodiment, in game shows to control substrate 102, RTC (real-time clock) 102d of output current time is installed.Secondary CPU 102a, by date signal and the time signal of expression current time of RTC 102d input expression current date, and based on the various processing of current time execution.RTC 102d supplies with when power supply is arranged in game machine usually, is used to move from the power supply of game machine, and when the power supply of game machine is cut off, utilizes the power supply of supplying with from the stand-by power supply that is arranged on power supply board 107 to move.Therefore, RTC 102d, even when the power supply of game machine is cut off, also current time of Timing.In addition, RTC 102d also can show to control on substrate 102 in game battery is set, and utilize this battery to move.
In addition, show in control substrate 102 in game, be provided with not shown tandom number generator, it produces following game demonstration and determines to determine with random values such as random values with random value, transfer purpose with random value, platform transfer with random value, the decision of game display pattern.Secondary CPU 102a shows that by being arranged on game the above-mentioned tandom number generator of controlling in substrate 102 obtains various random values.
Compensate and control substrate 103, carry out the emission control of game ball and the compensation of reward ball and control.This is compensated and controls substrate 103, and possess the CPU of compensation 103a, compensate ROM 103b, compensate RAM 103c, and two-way can being connected with main control substrate 101 communicatedly.Compensate CPU 103a, based on whether compensated the input signal of compensation ball count switch 32, door open switch 33 and the timer of game ball from detection, read and be stored in the program of compensating in the ROM 103b row operation of going forward side by side and process, simultaneously based on above-mentioned processing, the data of correspondence are sent to main control substrate 101.In addition, compensating the output of controlling substrate 103, be connected with for the accumulating part from game ball and compensate the compensation motor 31 of the reward ball compensation device of specified quantity reward ball to the player.Compensate CPU 103a, based on the compensation number specified command that transmits from main control substrate 101, reading regulated procedure and go forward side by side when row operation processes from compensating ROM 103b, appreciate the compensation motor 31 of ball compensation device by controls and compensate the reward ball of regulation to the player.At this moment, compensate RAM 103c, will play a role as compensating the datamation zone of CPU 103a when the calculation process.
In addition, confirm that not shown game ball lends device (card unit) and whether control substrate 103 and be connected with compensating, lend device (card unit) if be connected with game ball, transmit to emission control substrate 106 the emission control data that allow the emission game ball.
Emission control substrate 106 in case control substrate 103 reception emission control data from compensating, allows emission.In addition, read from the touch signal of tactile sensor 3b and the input signal that comes spontaneous emission knob 3a, emission solenoid 4a is controlled in energising, and the emission game ball.
Here, emission with reference to the frequency based on the output computation of Period that is arranged on the crystal oscillator in emission control substrate 106, is set as approximately 99.9 (inferior/as to divide) with the rotary speed of solenoid 4a.Accordingly, emission is with 1 game ball of 1 emission of the every rotation of solenoid, so in 1 minute, the game nodule number of emission is about 99.9 (individual/as to divide).That is, approximately launched 1 game ball in every 0.6 second.
Lamp is controlled substrate 104, and bright light is controlled the game that is arranged in gameboard 2 and shown with lighting device 16, perhaps the motor that is used for the change direction of illumination is implemented to drive and controls.In addition, drive sources such as making solenoid that game shows that ornament device 14,15 moves and motor is controlled in energising.This lamp is controlled substrate 104, shows that with game controlling substrate 102 is connected, and controls based on being shown by game the data that substrate 102 transmits, and carries out above-mentioned various control.
Image control substrate 105 possesses image C PU 105a, image ROM 105b, VRAM 105c and the audio frequency CPU 105d, audio frequency ROM 105e, the audio frequency RAM 105f that show control be used to the image of implementing above-mentioned liquid crystal indicator 13.This image control substrate 105, two-way can being connected with above-mentioned game demonstration control substrate 102 communicatedly, and be connected with above-mentioned liquid crystal indicator 13 and audio output device 18 on its output.
In above-mentioned image ROM 105b, store a lot of view data such as game display pattern 30L, 30M, 30R and background that show on liquid crystal indicator 13, and image C PU 105a is when reading established procedure based on the order that is shown 102 transmission of control substrate by game, read the view data of regulation to VRAM 105c from image ROM 105b, thereby the demonstration of implementing in liquid crystal indicator 13 is controlled.In addition, image C PU 105a processes for various images such as liquid crystal indicator 13 backgrounds image Graphics Processings, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image will overlapping demonstrations in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.At this moment, if background image and pattern image are overlapping at same position, by the Z value with reference to the Z buffer of each view data of calculating according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM 105c.
In addition, in above-mentioned audio frequency ROM 105e, store the voice data of much exporting from audio output device 18, and audio frequency CPU 105d, based on when being shown that by game established procedure is read in the order of controlling substrate 102 transmission, control the audio frequency output of audio output device 18.
Below, with reference to Fig. 4~Figure 11, the detailed content that is stored in the various tables in main ROM 101b is described.
Fig. 4 (a), Fig. 4 (b) be presented at judge that special pattern changes stop the whether key diagram that wins the first prize in lottery decision table of reference when winning the first prize in lottery of result.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) and Fig. 4 (b), the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, when winning the first prize in lottery decision table by low probability when random number decision table and high probability the random number decision table consisted of, and with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and judge that based on selected table and the special pattern that extracts using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
For example, random number decision table during according to the low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), two special patterns judgements such as " 7 ", " 317 " are judged as with random value and win the first prize in lottery.On the other hand, random number decision table during according to high probability, 20 special patterns judgements such as " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " are judged as with random value and win the first prize in lottery.In addition, random number decision table when no matter the random number decision table still uses high probability during the low probability of use, when special pattern judges that the use random value is used random value as 4 special patterns judgements such as " 50 ", " 100 ", " 150 ", " 200 ", be judged as " medium and small coloured silk ".In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, because special pattern judges that the random number range with random value is 0~598, be 1/299.5 so be judged as the probability that wins the first prize in lottery when hanging down probability, being judged as the probability that wins the first prize in lottery when high probability, to turn over 10 times be 1/29.95.In addition, be judged as the probability of medium and small coloured silk, be 1/149.75 when low probability and during high probability.
Fig. 4 (c) is presented at the result that stops of judging that general pattern changes whether to be the key diagram of the decision table of prizing of the time institute's reference of prizing.
Specifically, prize decision table during by non-contracting during game state when random number decision table and contracting during game state the random number decision table consisted of, and with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and judge that based on selected table and prizing of extracting use random value, judgement is " prizing " or " not prizing ".
For example, random number decision table during game state during according to the non-contracting shown in Fig. 4 (c) is called " 0 " 1 and prizes and judge to be judged as with random value and prizes.On the other hand, random number decision table during game state during according to this contracting, prize and judge to be judged as with random value and prize in these 10 of " 0 "~" 9 ".In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, judging that owing to prizing the random number range with random value is 0~10, is 1/11 so be judged as the probability that wins the first prize in lottery during game state when non-contracting, and being judged as the probability that wins the first prize in lottery when contracting during game state, to turn over 10 times be 10/11.
Fig. 5 is the key diagram that shows the pattern decision table that stops pattern that determines special pattern.
Fig. 5 (a) is used for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is used for determining to stop the pattern decision table of pattern when medium and small coloured silk, and Fig. 5 (c) is used for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, all consisting of in each special pattern display unit has the pattern decision table, and it is made of with the pattern decision table with pattern decision table and the 2nd special pattern display unit the 1st special pattern display unit.
According to the pattern decision table, based on extract win the first prize in lottery pattern with random value or medium and small coloured picture case with random value etc., determine the kind (stopping pattern data) of special pattern.For example, with reference to winning the first prize in lottery the pattern random value, be " 50 " if win the first prize in lottery the pattern random value when winning the first prize in lottery, determine " 01 " (the 1st is specific for special pattern 1) as stopping pattern data.In addition, with reference to medium and small coloured picture case random value, if medium and small coloured picture case random value is " 50 ", determine " 08 " (medium and small coloured silk special pattern B) as stopping pattern data when medium and small coloured silk.In addition, when not prizing, not with reference to random value, and determine " 00 " (special pattern 0) as stopping pattern data.
In addition, when special pattern begins to change, based on the special pattern kind (stopping pattern data) that determines, generate the game display pattern specified command as special pattern information.Here, game display pattern specified command, its 1 order is by the data structure of 2 bytes, and in order to identify the classification of control command, by the MODE of 1 byte with show that 1 byte DATA of performed control command content (function) is consisted of.This situation also enters to appreciate specified command identical with following changing pattern specified command, starting.
In addition, as described below, kind (stopping pattern data) according to special pattern, decision wins the first prize in lottery game state (with reference to Fig. 6) after end, wins the first prize in lottery mode (with reference to Fig. 7), so can say that the kind of special pattern determines to win the first prize in lottery the game state after end and wins the first prize in lottery mode.
Fig. 6 is setting data table when determining to win the first prize in lottery winning the first prize in lottery of game state after end and finish.Setting data table when finishing according to shown in Figure 6 winning the first prize in lottery, and based on the kind (stopping pattern data) of special pattern with the game state when being stored in winning the first prize in lottery in the game state buffer, the setting of the number of times (J) of playing when the setting of game sign and contracting when carrying out setting, the contracting of setting, the high probability game number of times (X) of high probability game sign.
In addition, " 00H " that shows the game state buffer of game state when winning the first prize in lottery, the game state information of game sign and high probability game sign when expression is not provided with contracting, when " 01H " expression is provided with contracting, game does not indicate but is provided with the game state information that the high probability game indicates, " 02H " expression is provided with contracting time game sign but be not provided with the game state information of high probability game sign, when " 03H " expression namely is provided with contracting, the game sign is provided with again the game state information that high probability is played and indicated.
As the characteristics that win the first prize in lottery setting data table when finishing shown in Figure 6, if determined that in the 1st special pattern display unit 19 the 1st is specific for special pattern 2 (stop pattern data 02, corresponding short time prize), the 1st specific for special pattern 3 (stop pattern data 03, correspondence short time prize), game state during based on the prize-winning that is stored in the game state buffer, when making contracting when the setting of game sign and contracting number of times different.
Specifically, specific during with special pattern 2 (stopping pattern data 02) the 1st, data independence with the game state buffer, setting high probability game sign after finishing winning the first prize in lottery, will be that high probability game number of times (X) is set as 75 times simultaneously during can playing under the high probability game state.At this moment, if the data of game state buffer are low probability game state, and " 00H " of game state during for the non-contracting of expression, when not setting contracting, game indicates, the number of times (J) of playing in the time of will contracting also is set as 0 time.On the other hand, if the game state buffer is other data (01H, 02H, 03H), when setting contracting in the game sign, the number of times (J) of playing in the time of will contracting is set as 70 times.
Accordingly, game number of times (J) in the time of can be by the change contracting, and allow the player experience game state enjoyment why when winning the first prize in lottery.
In addition, win the first prize in lottery when finishing in the setting data table in the present embodiment shown in Figure 6, even the short time prizes (the 1st is specific for special pattern 2, the 1st specific special pattern 3 of using), as long as the game state when winning the first prize in lottery is the high probability game state, game state when also being bound to be transferred to contracting.
In addition, during the particular game after medium and small color the end, show in order to carry out specific game, set number of times between given period, so that determine special-purpose changing pattern decision table (with reference to Figure 11).Specifically, when the game state buffer is 00H, namely, when getting the winning number in a bond as medium and small coloured silk when low probability game state and non-contracting under game state, for after making medium and small color the end until during implementing the variation of 50 special patterns and showing for during particular game, number of times between given period (T) is set as 50 times.During this particular game (number of times between given period (T)>0 o'clock), as described below, determine during the particular game after medium and small coloured silk shown in Figure 11 changing pattern decision table with (low probability game state with), beyond during particular game when (number of times between given period (T)=0 o'clock), determine the changing pattern decision table of common game state shown in Figure 9 (low probability game state with) or high probability game state changing pattern decision table shown in Figure 10.
Fig. 7 is the special electronic ornament manner of execution decision table that determines the Switching Condition of big prizes mouth switch gate 11b.According to the table of Fig. 7, and based on the kind (stopping pattern data) of special pattern, determine the action frequency that carries out and the opening ways table of big prizes mouth 11 in winning the first prize in lottery game.
As the characteristics of special electronic ornament manner of execution decision table shown in Figure 7, on the 2nd special pattern display unit 20 of action, constitute and do not determine " short time prizes " when game ball enters the 2nd starting port 10.
This be because, under game state, game ball can not enter the 2nd starting port 10 basically when non-contracting, yet prizes for the short time if determine when game ball enters the 2nd starting port 10, even game state when specially setting contracting also might be given up the player to the enthusiasm of game.For preventing that this type of from giving up the factor of enthusiasm to game, in special electronic ornament manner of execution decision table shown in Figure 7, constitute and do not determine " short time prizes ".
In addition, if win the first prize in lottery, no matter be to prize for a long time or the short time prizes, one office's game number of times (15 times) is all identical.
Fig. 8 is the opening ways decision table that is presented at the detailed content of the big prizes mouth opening ways table that determines in Fig. 7, Fig. 8 (a) prizes to use the opening ways decision table for a long time, Fig. 8 (b) prizes to use the opening ways decision table short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Fig. 8 (b) prizes with the medium and small coloured silk opening ways decision table of opening ways decision table and Fig. 8 (c), it has the difference on data on one innings of game number of times (R) and opening times (K), but, due to the switch motion number of times identical (15 times) of big prizes mouth switch gate 11b in fact, opening time (0.052 second) and shut-in time (2 seconds) are also identical, so the player prizes from distinguishing in appearance medium and small coloured silk or short time.Accordingly, can bring the player and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in and set identical opening time and shut-in time, as long as there is the player can't differentiate the difference that medium and small coloured silk or short time prize.
In addition, the opening time of " short time prizes " or " medium and small coloured silk " (0.052 second), as mentioned above, due to shorter than the time (approximately 0.6 second) of 1 game ball of emission, even also be difficult to enter big prizes mouth 11 so opened big prizes mouth switch gate 11b, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time of " prizing for a long time " (29.5 seconds) is due to longer than the time (approximately 0.6 second) of 1 game ball of emission, so can be called " favourable opening ways "
Fig. 9 to Figure 11 is the key diagram that shows the changing pattern decision table that is used for decision special pattern changing pattern, Fig. 9 is mainly common game state (low probability game state is used) the changing pattern decision table of reference when common game state (low probability game state is used), Figure 10 is mainly the high probability game state changing pattern decision table of reference when the high probability game state, and Figure 11 is with (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk of institute's reference during the particular game after medium and small color the end.In addition, during the particular game after medium and small color the end, described in the explanation of setting data table when shown in Figure 6 winning the first prize in lottery finishes, it is medium and small when color, only determines during game state when being low probability game state and non-contracting.
Specifically, in the changing pattern decision table, based on the classification of special pattern display unit, special pattern judge with random value (whether what win the first prize in lottery prizes), win the first prize in lottery pattern with random value (winning the first prize in lottery pattern), game state, special pattern encumbrance when having or not contracting, arrive at judgement use random value and changing pattern random value, the decision changing pattern.Changing pattern determines when the variation of special pattern begins, and based on the changing pattern that determines, generates the changing pattern specified command.This changing pattern specified command is controlled in processing in output, is sent to the game demonstration from main control substrate 101 and controls substrate 102.
In addition, winning the first prize in lottery or medium and small when color, must arrive at owing to constituting, so winning the first prize in lottery or medium and small when color, constituting not with reference to arriving at and judge and use random value.
In addition, in common game state shown in Figure 9 is used the changing pattern decision table with (low probability game state is used) changing pattern decision table and high probability game state shown in Figure 10, even with reference to identical random value etc., also can constitute and determine different changing patteries.Therefore, can be according to the classification of changing pattern, difference is determine as the changing pattern of high probability game state or determine as hanging down the changing pattern of probability game state.
Equally, during particular game after common game state shown in Figure 9 is with (low probability game state with) changing pattern decision table and medium and small coloured silk shown in Figure 11 with in (low probability game state with) changing pattern decision table, even with reference to identical random value etc., also constitute and determine different changing patteries.Therefore, can be according to the classification of changing pattern, during difference is particular game after common game state or medium and small coloured silk.In contrast, in common game state shown in Figure 9 is used the changing pattern decision table with (low probability game state is used) changing pattern decision table and high probability game state shown in Figure 10, constitute and to determine identical changing pattern.Therefore, can't distinguish low probability game state or high probability game state according to the classification of changing pattern.
In addition, as the characteristics of Fig. 9 to changing pattern decision table shown in Figure 11, in the situation that the result of determination that wins the first prize in lottery is when being contracting for the game state of not prizing during game state, be set as the transformation period of special pattern shorter.For example, if changing pattern decision table shown in Figure 9, in the situation that the result of determination that wins the first prize in lottery is 2 o'clock for the reservation nodule number of not prizing, so long as game state is just judged and is used random value based on arriving at during contracting, probability take 95% determines that transformation period is the changing pattern 9 (shorten and change) of 5000ms, but, if game state determine that transformation period surpasses the changing pattern of 5000ms when being non-contracting.As mentioned above, if game state when being in contracting is set as transformation period shorter.
In addition, so-called " arriving at " refers in the present embodiment, stop or with after showing that than above-mentioned variation the more approaching virtual halted state that stops shows in the part of combination of reporting the game display pattern 30L that shifts to special play, 30M, 30R (with reference to Fig. 1), continue to change the state of the game display pattern of demonstration remainder.For example, if as reporting to the game display pattern 30L that wins the first prize in lottery the game transfer, the combination of 30M, 30R, identical game display pattern 30L, the combination of 30M, 30R have been set, stop being shown as identical patterns at 2 game display pattern 30L, 30R, and remaining game display pattern 30M proceeds to change the state of demonstration.
(explanation of game state)
Below, the game state when playing describes.In the present embodiment, carry out under game any one game state in " low probability game state " " high probability game state " " game state during contracting " " game state during non-contracting ".But, when during game is carried out, at game state being " low probability game state " or " high probability game state ", be bound to be in " game state during contracting " or " game state during non-contracting ".That is, can exist and be " low probability game state " not only " game state during contracting " situation, be " low probability game state " not only " game state during non-contracting " situation, be " high probability game state " not only " game state during contracting " situation and be the situation of " high probability game state " but also " game state during non-contracting ".
In addition, " low probability game state " and " game state during non-contracting " in the situation that be are in the time of when existing during the particular game after medium and small color the end and during the particular game after non-medium and small color end.When above-mentionedly being " low probability game state " and " game state during non-contracting ", in time during the particular game after non-medium and small color the end, be called " common game state ".
In the present embodiment, so-called " low probability game state " refer to, in enter the prize drawing that wins the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out as condition take game ball, the winning probability that wins the first prize in lottery is set as 1/299.5 game state.Said winning the first prize in lottery here refers to obtain to carry out the right of following " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state " refers to the above-mentioned winning probability that wins the first prize in lottery is set as 1/29.95 game state.Therefore, under " high probability game state ", right that to carry out " game of prizing for a long time " or " short time prize game " compares under " hanging down the probability game state " and is more prone to.
So-called " game state during non-contracting " refers in the present embodiment, in the prize drawing of the general pattern of carrying out as condition by mouth 8 by general pattern take game ball, its prize drawing required time is set as long namely 29 seconds, and the unlatching control time of the 2nd starting port 10 will prize the time be set as the game state of shorter 0.2 second.That is, in case game ball is passed through mouth 8 by general pattern, carry out the prize drawing of general pattern, but its prize drawing result can be determined after 29 seconds in this prize drawing beginning.And, if the prize drawing result is controlled to be the 2nd mode with the 2nd starting port 10 thereafter about time of 0.2 second for prizing.
In contrast, so-called " game state during contracting " refers to, the required time of the prize drawing of above-mentioned general pattern is set as 3 seconds, shorter than " game state during non-contracting ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, than " game state during non-contracting " long game state.In addition, under " game state during non-contracting ", the probability that will prize in the prize drawing of general pattern is set as 1/11, and under " game state during contracting ", the probability that will prize in the prize drawing of general pattern is set as 10/11.
Therefore, under " game state during contracting ", only limit to game ball and pass through the situation of mouth 8 by general pattern, the 2nd starting port 10 is than more easily be controlled so as to the 2nd mode under " game state during non-contracting ".Accordingly, under " game state during contracting ", the player can be in the situation that do not consume game ball and play.
In addition, in the prize drawing of general pattern, also remain unchanged even the probability of prizing can be set as the arbitrary game state that is in " game state during non-contracting " and " game state during contracting ".
In the present embodiment, so-called " during the particular game after medium and small color the end " refers to, in order to make the player entertain expectation to the high probability game state, during the game that can determine the changing pattern decision table (with reference to Figure 11) that the game identical with the high probability game state shows.
(explanation of the kind of prizing)
In the present embodiment, being provided with 2 kinds of " prizing for a long time " " short time prize " etc. wins the first prize in lottery and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time " refer to, in enter the prize drawing that wins the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out as condition take game ball, and performed game when obtaining the executive chairman and prize the right of game the time.
In " game of prizing for a long time ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.In each office's game, total opening time of big prizes mouth 11 is set to the longest 29.5 seconds, during this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finishes 1 time one innings game.That is, " game of prizing for a long time ", when game ball entered big prizes mouth 11, the player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain to appreciate in a large number ball.
In the present embodiment, so-called " short time prize game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, obtaining to carry out short time performed game when prizing the right of game.
In " short time prize game ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.But in each office's game, 11 of big prizes mouth are opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finish 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so almost do not have game ball to enter, and, even there is game ball to enter, also only have the game ball of 1~2 left and right to enter at most in 1 time one innings game.In addition, in this " short time prize game ", if game ball has entered big prizes mouth 11, the same reward ball (for example 15 game ball) of compensating regulation.
In the present embodiment, so-called " medium and small color game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, performed game when having obtained to carry out medium and small color right of playing.
In " medium and small color game ", identical with above-mentioned " short time prize game ", big prizes mouth 11 will be opened 15 times.Opening time, the switch opportunity of the big prizes mouth 11 of this moment, on-off mode, identical with above-mentioned " short time prize game " or be similar to the player can't or the degree of impalpable " medium and small color the game " and " short time prize game ".But, when game ball enters big prizes mouth 11, the reward ball (for example 15 game ball) of compensation regulation same as described above.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", should " win the first prize in lottery game " and above-mentioned " medium and small color game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM 101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be to be to win the first prize in lottery in the above-mentioned result that wins the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to the kind that wins the first prize in lottery the rear special pattern that determines (winning the first prize in lottery the kind of pattern), determine the kind of " winning the first prize in lottery ".And, after winning the first prize in lottery end, according to the kind that wins the first prize in lottery pattern, change later game state.In addition, when " medium and small coloured silk ", after " medium and small color game state " finishes, can not change " high probability game state " or game states such as " game states during contracting ".For example, when " high probability game state " lower prize-winning was " medium and small coloured silk ", after " medium and small color game state " finished, " high probability game state " also still continuing.
Below, the carrying out of using game in flowchart text game machine 1.
(the main processing of main control substrate)
Use Figure 12 that the main processing of main control substrate 101 is described.
In case by power supply board 107 supply powers, generation systems is reset in host CPU 101a, host CPU 101a carries out following main processing.
At first, in step S10, host CPU 101a carries out initialization process.In this was processed, host CPU 101a read start-up routine according to the connection of power supply from main ROM 101b, carried out initialization process to being stored in sign in main RAM 101c etc. simultaneously.
In step S20, host CPU 101a upgrade changing pattern with random value, arrive at the game of judging with random value and show that random number is upgraded and process.
In step S30, host CPU 101a upgrades special pattern and judges with the initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until the insert handling of stipulating is carried out the processing of step S20 and step S30 repeatedly.
(the timer insert handling of main control substrate)
Use Figure 13 that the timer insert handling of main control substrate 101 is described.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, producing a commutator pulse in each specified period (4 milliseconds), thereby carry out the timer insert handling of the following stated.
At first, in step S100, host CPU 101a makes the information in the register that is stored in host CPU 101a be withdrawn into the stack area.
In step S110, host CPU 101a carries out the time control processing that various timer conters are upgraded in the renewal processing of the special play timer conters such as opening time of the renewal processing of special pattern time counter, special electronic ornament, the renewal processing of general pattern time counter, the renewal processing of general electric-opening time counter etc.Specifically, carry out subtracting the processing of " 1 " from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter.
In step S120, host CPU 101a carry out special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, prize and judge the random number renewal processing of using random value.
Specifically, by adding " 1 " on each random number counter, and upgrade the random number counter.In addition, when the result after addition has surpassed the maximum of random number range, the random number counter is reduced to 0, and in random number counter circulation during 1 week, upgrades random number according to the value of at that time initial value random number.
In step S130, host CPU 101a judges with initial value random number counter at special pattern, win the first prize in lottery pattern adds 1 with initial value random number counter, medium and small coloured picture case on initial value random number counter, thereby upgrades the initial value random number renewal processing of random number counter.
In step S200, host CPU 101a carries out input control to be processed.In this was processed, host CPU 101a determined whether the input processing of inputting from the common reward mouthful sense switch 7a of entering, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, by each switches such as mouth sense switch 8a.Particular content will use Figure 14 to describe below.
In step S300, host CPU 101a carries out processing for the Te Tute electric control of controlling special pattern, special electronic ornament.Detailed content will use Figure 16~Figure 23 to describe below.
In step S400, host CPU 101a carries out processing for the Pu Tupu electric control of controlling general pattern, common electric ornament.Detailed content will use Figure 24~Figure 26 to describe below.
In step S500, host CPU 110a compensates to control and processes.In above-mentioned processing, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters in reward mouthfuls 7, if goal is arranged, will be respectively the compensation number specified command corresponding with it be sent to compensate and control substrate 103.
More particularly, that confirms to upgrade in following Figure 14 commonly enters a reward mouthful reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and will enter a reward mouthful corresponding compensation number specified command with each and be sent to compensate and control substrate 103.Then, deduct the data of regulation from the reward ball count device corresponding with the compensation number specified command that transmits and upgrade.
In step S600, the data that host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command generate processing.
In step S700, host CPU 101a exports to control and processes.In this is processed, export the port output of the external information data that generate, starting port switch solenoid data, big prizes mouth switch solenoid data-signal and process in above-mentioned steps S600.In addition, in order to make special pattern display unit 19,20 and each LED bright light of general pattern display unit 21, and export the special pattern display unit data that generate and the display unit output of general pattern display unit data is processed in above-mentioned steps S600.In addition, also carry out order and transmit processing, the game that its transmission is set in main RAM 101c shows with the order in the transmission of data storage area.
In step S800, the information that host CPU 101a will withdraw from step S100 returns in the register of host CPU 101a.
Use Figure 14 that the input control processing of main control substrate 101 is described.
(step S210)
At first, in step S210, host CPU 101a determines whether from the common reward mouthful sense switch 7a of entering and has inputted detection signal,, judges whether game ball has entered the common mouth 7 that enters to appreciate that is.Host CPU 101a from common when entering a reward mouthful sense switch 7a and having inputted detection signal, commonly enter the data of addition regulation on reward mouthful reward ball count device and upgrades what use in order to appreciate ball.
(step S220)
In step S220, host CPU 101a determines whether the detection signal of having inputted from big prizes mouth sense switch 11a,, judges whether game ball enters big prizes mouth 11 that is.Host CPU 101a, when having inputted detection signal from big prizes mouth sense switch 11a, data of addition regulation on the big prizes mouth used in order to appreciate ball reward ball count device and when upgrading, addition be used for counting enter big prizes mouth 11 game ball big prizes mouth goal counter (C) storage area Counter Value and upgrade.
(step S230)
In step S230, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and set the specified data that wins the first prize in lottery for judging.Detailed content will use Figure 15 to describe below.
(step S240)
In step S240, host CPU 101a determines whether the detection signal of having inputted from the 2nd starting port sense switch 10a,, judges whether game ball enters the 2nd starting port 10 that is.Host CPU 101a when having inputted detection signal from the 2nd starting port sense switch 10a, implements the processing identical with above-mentioned steps S230.But, in above-mentioned the 2nd starting port sense switch input processing, add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and with the special pattern that extracts judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at judgement and be stored in the 2nd special pattern storage area with random value.That is, in the 1st starting port sense switch input processing and the 2nd starting port sense switch input processing, only have the storage area of store various kinds of data different, other all carry out identical processing.
(step S250)
In step S250, host CPU 101a judges whether inputted signal by mouth sense switch 8a, that is, whether game ball passes through mouth 8 by general pattern.In addition, host CPU 101a, when having inputted signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (for example, 0~10) extract 1 in and prize and judge and use random value, and the random value of extraction is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, perhaps extracting prizes judges and uses random value, and stores the random value that extracts in general pattern reserved storage area territory step.In case this processing finishes, the input control processing finishes.
Use Figure 15 that the 1st starting port sense switch input processing of main control substrate 101 is described.
(step S230-1)
At first, in step S230-1, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a.
When the detection signal of having inputted from the 1st starting port sense switch 9a, processing is transferred to step S230-2; When the detection signal of not inputting from the 1st starting port sense switch 9a, finish the 1st starting port sense switch input processing.
(step S230-2)
In step S230-2, host CPU 101a carries out the data that addition is stipulated on the starting port reward ball count device that uses in order to appreciate ball and the processing of upgrading.
(step S230-3)
In step S230-3, host CPU 101a judges that whether the reservation number that is set in the 1st special pattern encumbrance (U1) storage area is less than 4.Reservation number in being set in the 1st special pattern encumbrance (U1) storage area was less than 4 o'clock, processing is transferred to step S230-4, reservation number in being set in the 1st special pattern encumbrance (U1) storage area is not less than at 4 o'clock, finishes the 1st starting port sense switch input processing.
(step S230-4)
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
(step S230-5)
At step S230-5, host CPU 101a, obtain special pattern judgement random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the special pattern judgement of obtaining is stored in idle storage part with random value.
(step S230-6)
In step S230-6, host CPU 101a, obtain and win the first prize in lottery the pattern random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the pattern that wins the first prize in lottery that obtains is stored in idle storage part with random value.
(step S230-7)
In step S230-7, host CPU 101a, obtain medium and small coloured picture case random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the medium and small coloured picture case of obtaining is stored in idle storage part with random value.
(step S230-8)
In step S230-8, host CPU 101a obtains changing pattern with random value and arrives at the judgement random value with random value as the game demonstration, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and with the changing pattern obtained with random value and arrive at and judge with random value and be stored in the storage part of free time.
(step S230-9)
In step S230-9, host CPU 101a is sent to game and shows and control substrate 102 for the whole startings in the 1st storage part of the 1st storage part that will be stored in the 1st special pattern storage area~the 4th storage part, the 2nd special pattern storage area~the 4th storage part enter to appreciate specified command, will all start to appreciate specified command and be set in game and show with in the transmission of data storage area.In addition, so-called starting enters to appreciate specified command and refers to, random value is stored in the 1st storage part of the 1st storage part of the 1st special pattern storage area~the 4th storage part, the 2nd special pattern storage area~the 4th storage part the order of any one, that is, be used for the 1st reservation number and the 2nd reservation number that keeps (U2) that keeps (U1) is conveyed to the order that substrate 102 is controlled in the game demonstration.Although description is omitted, if but store each random value into the 1st storage part of the 1st special pattern storage area~the 4th storage part, the starting of storage " A1H "~" A4H " enters to appreciate specified command in each storage part, if store each random value into the 1st storage part of the 2nd special pattern storage area~the 4th storage part, the starting of storage " B1H "~" B4H " enters to appreciate specified command in each storage part.In case this processing finishes, the 1st starting port sense switch input processing finishes.
Use Figure 16 that the Te Tute electric control processing of main control substrate 101 is described.
(step S301)
at first, in step S301, be written into the value of Te Tute electric treatment data, and in step S302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, processing is transferred to special pattern storage determination processing (step S310), when Te Tute electric treatment data=1, processing is transferred to special pattern change process (step S320), when Te Tute electric treatment data=2, processing is transferred to special pattern stops processing (step S330), when Te Tute electric treatment data=3, processing is transferred to wins the first prize in lottery game processing (step S340), when Te Tute electric treatment data=4, processing is transferred to medium and small color game processing (step S350), when Te Tute electric treatment data=5, processing is transferred to special play end process (step S360).Detailed content will use Figure 17~Figure 23 to describe below.
Use Figure 17 that the special pattern storage determination processing of main control substrate 101 is described.
(step S310-1)
In step S310-1, host CPU 101a takes a decision as to whether in the variation demonstration of special pattern.Here, if in the variation of special pattern demonstration (special pattern time counter ≠ 0), finish special pattern storage determination processing, in the variation demonstration of special pattern, (special pattern time counter=0) is transferred to processing step S310-2.
(step S310-2)
In step S310-2, host CPU 101a in the time of in the variation that is not special pattern shows, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.If the 2nd special pattern encumbrance (U2) storage area is not more than " 1 ", processing is transferred to step S310-4, if judge that the 2nd special pattern encumbrance (U2) storage area as more than " 1 ", is transferred to processing step S310-3.
Accordingly, the 2nd special pattern storage area is preferentially more processed than the 1st special pattern storage area.
(step S310-3)
In step S310-3, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 2nd special pattern encumbrance (U2) storage area.
(step S310-4)
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.If the 1st special pattern encumbrance (U1) storage area is not more than " 1 ", processing is transferred to step S319-1, if judge that the 1st special pattern encumbrance (U1) storage area as more than " 1 ", is transferred to processing step S310-5.
(step S310-5)
In step S310-5, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 1st special pattern encumbrance (U1) storage area.
(step S310-6)
In step S310-6, host CPU 101a to the regulation random value in special pattern encumbrance (U) storage area that is stored in and deducts in above-mentioned steps S310-2~S310-5 corresponding special pattern reserved storage area territory (special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at and judge with random value, changing pattern random value) and start to enter to appreciate specified command enforcement and move processing.Specifically, the regulation random value stored in the 1st storage part in the 1st special pattern storage area or the 2nd special pattern storage area~the 4th storage part and starting entered to appreciate specified command transfer to before 1 storage part.Here, the regulation random value and the starting that are stored in the 1st storage part enter to appreciate specified command, will be transferred to and judge storage area (the 0th storage part).At this moment, the regulation random value and the starting that are stored in the 1st storage part enter to appreciate specified command, be written into and judge storage area (the 0th storage part), deletion has write the data of judging in storage area (the 0th storage part) from special pattern reserved storage area territory simultaneously.Accordingly, it is all deleted that the regulation random value that uses in game last time and starting enter to appreciate specified command.And after movement, the MODE processing corresponding with the storage area after movement that makes starting enter to appreciate specified command is processed.
For example, after in the starting in the 2nd storage part in the 1st special pattern reserved storage area territory being entered to appreciate specified command and regulation random value and transfer to the 1st storage part in the 1st special pattern reserved storage area territory, MODE " A2H " processing that starting is entered to appreciate specified command is treated to " A1H ".Equally, the starting in the 3rd storage part in the 1st special pattern reserved storage area territory is entered to appreciate specified command and regulation random value transfer to the 2nd storage part in after, MODE " A3H " processing that starting is entered to appreciate specified command is treated to " A2H ", the starting in the 4th storage part in the 1st special pattern reserved storage area territory is entered to appreciate specified command and regulation random value transfer to the 3rd storage part in after, MODE " A4H " processing that starting is entered to appreciate specified command is treated to " A3H ".Equally, if shift to the 1st storage part in the 2nd special pattern reserved storage area territory~the 3rd storage part, " B2H " processing is treated to " B1H ", will " B3H " processes and be treated to " B2H ", " B4H " processed be treated to " B3H "., after the data that shift the 4th storage area, set clear data in the 4th new storage area here, remove the data of the 4th storage area.
In addition, regulation random value in the 1st storage part in the 1st special pattern reserved storage area territory or the 2nd special pattern reserved storage area territory is being transferred to when judging storage area (the 0th storage part), the starting of not shifting in the 1st storage part in the 1st special pattern reserved storage area territory or the 2nd special pattern reserved storage area territory enters to appreciate specified command and deletes.
(step S311)
In step S311, host CPU 101a carries out winning the first prize in lottery determination processing based on the data (special pattern is judged with random value, won the first prize in lottery pattern random value, medium and small coloured picture case random value) of the judgement storage area that writes special pattern reserved storage area territory in above-mentioned steps S310-6 (the 0th storage part).Detailed content will use Figure 18 to describe below.
(step S312)
In step S312, host CPU 101a carries out changing pattern and determines to process.
Changing pattern determines to process, and at first, with reference to the game state storage area of main RAM 101c, determines the changing pattern decision table based on current game state.Specifically, if high probability game state, determine high probability game state changing pattern decision table shown in Figure 10, if number of times (T)=0 between low probability game state and given period, determine common game state shown in Figure 9 (low probability game state is used) changing pattern decision table, if number of times (T)>0 between low probability game state and given period, determine during the particular game after medium and small coloured silk shown in Figure 11 with (low probability game state with) changing pattern decision table.
Then, with reference to special pattern judge with random value, win the first prize in lottery pattern with random value, arrive at and judge use random value and changing pattern random value, and based on the changing pattern decision table that determines, the decision changing pattern.
(step S313)
In step S313, the changing pattern specified command that host CPU 101a will be corresponding with the changing pattern that determines is set in game and shows with in the transmission of data storage area.
(step S314)
In step S314, the game state when host CPU 101a confirms to change beginning, and game state specified command that will be corresponding with current game state is set in the game demonstration with in the transmission of data storage area.
(step S315)
In step S315, host CPU 101a begins to carry out the variation demonstration of special pattern on special pattern display unit 19,20.That is, the variation with special pattern shows that data setting is in processing region.Accordingly, when the information that writes processing region and the 1st keeps (U1) when relevant, will make 19 flickers of special pattern display unit, keep (U2) when relevant to the 2nd, special pattern display unit 20 is glimmered.
(step S316)
In step S316, in a single day variation that host CPU 101a equally begins special pattern as mentioned above shows, will be set in the special pattern time counter based on the transformation period (Counter Value) of the changing pattern that determines in above-mentioned steps S312.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
(step S317)
In step S317, host CPU 101a sets 00H in the demonstration determination flag.That is, remove the demonstration determination flag.In addition, so-called demonstration determination flag=" 00H " refer to, current is during the variation of special pattern shows, or in special play.On the other hand, if neither the variation of special pattern is not again in special play in showing, determination flag " 01H " is demonstrated in storage.If store demonstration determination flag=" 01H ", set the demonstration specified command in following step S319-3, and show to game and control that substrate 102 is passed on neither the variation of special pattern is not again the information in special play in showing.
(step S318)
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by processing being transferred to special pattern change process shown in Figure 19, finishes special pattern storage determination processing.
(step S319-1)
In above-mentioned steps S310-4, when judging the 1st reservation (U1) as " 0 ", that is, the 1st keeps (U1) and the 2nd keeps (U2) when all not keeping, and host CPU 101a judges in the demonstration determination flag whether be set with 01H.If be set with 01H in the demonstration determination flag, finish special pattern storage determination processing, if be not provided with 01H in the demonstration determination flag, processing is transferred to step S319-2.
(step S319-2)
In step S319-2, host CPU 101a sets 01H in the demonstration determination flag, in order to avoid repeatedly set the demonstration specified command in following step S319-3.
(step S319-3)
In step S319-3, host CPU 101a will demonstrate specified command and be set in the game demonstration with in the transmission of data storage area, and finish special pattern storage determination processing.
Use Figure 18 explanation to win the first prize in lottery determination processing.
(step S311-1)
At first, in step S311-1, host CPU 101a judges whether high probability game sign is set as ON in high probability game sign storage area.So-called high probability game sign is set as ON, refers to that current game state is the situation of high probability game state.When high probability game sign is set as ON, processing is transferred to step S311-2, when high probability game sign is not set as ON, processing is transferred to step S311-3.
(step S311-2)
In step S311-2, host CPU 101a selects " random number decision table during high probability " when judging current game state as the high probability game state.
(step S311-3)
In step S311-3, host CPU 101a selects " random number decision table during low probability " when judging that current game state is not high probability game state (low probability game state).
(step S311-4)
In step S311-4, host CPU 101a judges based on selected in above-mentioned steps S311-2 or step S311-3 " random number decision table during high probability " or when probability " low random number decision table " that the special pattern in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6 is judged and uses random value.
More particularly, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit of Fig. 4 (a) with winning the first prize in lottery decision table; If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit of Fig. 4 (b) with winning the first prize in lottery decision table, and judge that based on special pattern using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
(step S311-5)
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.Being judged to be when winning the first prize in lottery, processing is transferred to step S311-6, not being judged to be when winning the first prize in lottery, processing is transferred to step S311-9.
(step S311-6)
In step S311-6, host CPU 101a will win the first prize in lottery pattern and determine to process, namely, judgement writes in above-mentioned steps S310-6 and wins the first prize in lottery the pattern random value in the judgement storage area (the 0th storage part) in special pattern reserved storage area territory, determine the kind (stopping pattern data) of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit with pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery the pattern random value, decision indicates to stop the pattern data that stops of special pattern kind, then the pattern data that stops that determining is set in and stops in the pattern data storage area.
In addition, the special pattern that determines, as described below, in the special pattern of Figure 20 stops processing, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", simultaneously in the medium and small color game processing that wins the first prize in lottery game processing and Figure 22 of Figure 21, with the manner of execution that decides big prizes mouth, in the special play end process of Figure 23, also with deciding the game state that wins the first prize in lottery after end.
(step S311-7)
In step S311-7, host CPU 101a is in order to be sent to game demonstration control substrate 102 with the data corresponding with special pattern, generate and win the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be set in the game demonstration with in the transmission of data storage area.
(step S311-8)
In step S311-8, host CPU 101a, judge game state when winning the first prize in lottery according to the information in game state storage area (game sign storage area, high probability game sign storage area during contracting) of being set in, and the game state information of the game state when demonstration is won the first prize in lottery is set in the game state buffer.Specifically, if 00H is set in contracting time game sign and all settings of high probability game sign; If when not setting contracting, game indicates and set high probability game sign, set 01H; If when having set contracting, game indicates and do not set high probability game sign, set 02H; If during contracting, game sign and high probability game sign are all set, set 03H.
as mentioned above, with game state storage area (game sign storage area during contracting, high probability game sign storage area) difference, set the game state when winning the first prize in lottery in the game state buffer, be because: the game state storage area of will resetting during winning the first prize in lottery game (game sign storage area during contracting, game sign when the high probability game sign high probability game sign storage area) and contracting, so win the first prize in lottery finish after game state when winning the first prize in lottery, when again determining to win the first prize in lottery the game state when finishing, can't be with reference to the game state storage area.As mentioned above, different from the game state storage area, by being provided for storing the game state buffer of the game information that shows the game state when winning the first prize in lottery, winning the first prize in lottery end afterwards with reference to the game information in the game state buffer, therefore game state that can be when winning the first prize in lottery resets the game state that wins the first prize in lottery after end when game state and contracting (during contracting number of times etc.).
(step S311-9)
In above-mentioned steps S311-5, do not win the first prize in lottery if be judged to be, host CPU 101a determines whether and is judged as medium and small coloured silk.When being judged to be medium and small coloured silk, processing is transferred to step S311-10, when not being judged to be medium and small coloured silk, processing is transferred to step S311-12.
(step S311-10)
In step S311-10, host CPU 101a will carry out medium and small coloured picture case and determine to process, namely, by judging the medium and small coloured picture case random value in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6, and determine the kind of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the pattern data that stops of expression special pattern kind, and the pattern data that stops that determining is set in and stops in the pattern data storage area.In addition, in the present embodiment, the kind as " medium and small coloured silk " is provided with " medium and small color A " and " medium and small color B ".But, be any " medium and small coloured silk " no matter get the winning number in a bond, after the content of the medium and small color game carried out identical, in " medium and small color A " and " medium and small color B ", the special pattern difference that only stops showing on special pattern display unit 19,20.
(step S311-11)
In step S311-11, host CPU 101a is in order to be sent to game demonstration control substrate 102 with the data corresponding with special pattern, generate the game display pattern specified command corresponding with the special pattern of medium and small color use, be set in game and show with in the transmission of data storage area, and processing is transferred to step S311-8.
(step S311-12)
In step S311-12, host CPU 101a is with reference to the pattern decision table of Fig. 5 (c) and the special pattern of the use that determines not prize, and not prizing of determining is set in and stops in the pattern data storage area with stopping pattern data.
(step S311-13)
In step S311-13, host CPU 101a is in order to be sent to game demonstration control substrate 102 with the data corresponding with special pattern, generate the game display pattern specified command corresponding with the special pattern of the use of not prizing, and be set in the game demonstration with in the transmission of data storage area, finish to win the first prize in lottery determination processing.
Use Figure 19 that the special pattern change process is described.
(step S320-1)
Does host CPU 101a determine whether through the transformation period of setting in above-mentioned steps S316 (special pattern time counter=0 in step S320-1?).Its result when being judged to be when not passing through transformation period, finishing the special pattern change process, and carries out next subprogram.
(step S320-2)
If be judged to be through the time that sets in above-mentioned steps S320-1, host CPU 101a, in routine processes (winning the first prize in lottery determination processing) before this special pattern change process, the special pattern that will set in above-mentioned steps S311-6, S311-10, S311-12 stops being presented on special pattern display unit 19,20.Accordingly, report to the player result of determination that wins the first prize in lottery.
(step S320-3)
In step S320-3, host CPU 101a determines that with pattern order is set in game and shows with in the transmission of data storage area.
(step S320-4)
In step S320-4, if begin the demonstration that stops of above-mentioned special pattern, host CPU 101a will set pattern dwell time (1 second=150 Counter Value) in the special pattern time counter.In addition, the special pattern time counter, in above-mentioned steps S110, the subtraction that every 4ms carries out 1 time-1 is processed.
(step S320-5)
In step S320-5, host CPU 101a sets 2 in Te Tute electric treatment data, and processing is transferred to special pattern shown in Figure 20 stops processing, and finishes the special pattern change process.
Use Figure 20 to illustrate that special pattern stops processing.
(step S330-1)
Does host CPU 101a determine whether through pattern dwell time (special pattern time counter=0 that sets in above-mentioned steps S320-4 in step S330-1?).Its result when being judged to be when not passing through the pattern dwell time, finishing special pattern and stops processing, and carry out next subprogram.
(step S330-2)
In step S330-2, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.The so-called sign in game sign storage area when contracting is set as ON, the situation of game state when referring to current game state for contracting.If in game sign storage area, sign is set as ON when contracting, processing is transferred to step S330-3, if game indicates that in storage area, sign is set as OFF when contracting, processing is transferred to step S330-5.
(step S330-3)
In step S330-3, host CPU 101a deducts the operation values of " 1 " in will (J) from time game number of times (J) storage area that is stored in contracting, stores as new residue change frequency (J).
(step S330-4)
In step S330-4, game over determination processing during host CPU 101a contracting.Specifically, when judging the contracting store in above-mentioned steps S330-3, whether game number of times (J) equals 0, if game number of times (J)=0 during contracting is removed (OFF) and played when being stored in contracting and indicate sign in storage area.On the other hand, if game number of times (J)=0 when being not contracting, the sign of storing in game sign storage area when contracting keeps directly processing being transferred to step S330-5 under the state of ON.
(step S330-5)
In step S330-5, host CPU 101a judges whether sign is set as ON in high probability game sign storage area.What is called sign in high probability game sign storage area is set as the situation of ON, refers to that current game state is the situation of high probability game state.If sign is set as ON in high probability game sign storage area, processing is transferred to step S330-6, if sign is set as OFF in high probability game sign storage area, processing is transferred to step S330-8.
(step S330-6)
In step S330-6, host CPU 101a, when current game state is the high probability game state, deduct the operation values of " 1 " in will (X) from be stored in high probability game number of times (X) storage area, store as new high probability game number of times (X).
(step S330-7)
In step S330-7, host CPU 101a carries out high probability game over determination processing.Specifically, judge whether high probability game number of times (X) equals 0, judging high probability game number of times (X)=0 o'clock, remove (OFF) and be stored in sign in high probability game sign storage area.On the other hand, be not high probability game number of times (X)=0 o'clock in judgement, processing is transferred to step S330-8.
(step S330-8)
In step S330-8, host CPU 101a determines whether time counter (T)=0 between given period, if time counter (T)=0 between given period, processing is transferred to step S330-10, if be not time counter (T)=0 between given period, processing is transferred to step S330-9.
(step S330-9)
In step S330-9, host CPU 101a will deduct the operation values of " 1 " time counter (T) between given period, store as between new given period counter (T).
(step S330-10)
In step S330-10, host CPU 101a confirms current game state, and the game state specified command is set in the game demonstration with in the transmission of data storage area.
(step S330-11)
In step S330-11, host CPU 101a takes a decision as to whether and wins the first prize in lottery.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=01~06 as winning the first prize in lottery pattern?) data., being judged to be when winning the first prize in lottery pattern, processing is transferred to step S330-15 here, not being judged to be when winning the first prize in lottery pattern, processing is transferred to step S330-12.
(step S330-12)
In step S330-12, host CPU 101a takes a decision as to whether medium and small coloured silk.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=07,08 as medium and small coloured picture case?)., when being judged to be medium and small coloured picture case, processing is transferred to step S330-13 here, when not being judged to be medium and small coloured picture case, processing is transferred to step S330-14.
(step S330-13)
In step S330-13, host CPU 101a sets 4 in Te Tute electric treatment data, and processing is transferred to medium and small color game processing shown in Figure 22.
(step S330-14)
In above-mentioned steps S330-12, if judge it is not medium and small coloured picture case, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 17.
(step S330-15)
In above-mentioned steps S330-11, win the first prize in lottery pattern if be judged to be, host CPU 101a sets 3 in Te Tute electric treatment data, and processing is transferred to the game processing that wins the first prize in lottery shown in Figure 21.
(step S330-16)
In step S330-16, number of times when host CPU 101a resets game state and contracting.Specifically, remove the data in game number of times (J) storage area when playing sign storage area, contracting when high probability game sign storage area, high probability game number of times (X) storage area, contracting.
(step S330-17)
In step S330-17, host CPU 101a is according to stopping pattern data, judgement is " prizing for a long time ", " short time prizes " or " medium and small coloured silk ", and the initiation command corresponding with these classifications is set in the game demonstration with in the transmission of data storage area.
(step S330-18)
In step S330-18, host CPU 101a is according to stopping pattern data, and judgement is " prizing for a long time ", " short time prizes " or " medium and small coloured silk ", and will be set in the special play timer conter time started corresponding with these classifications.In addition, the special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.In case this processing finishes, finish special pattern and stop processing.
Use Figure 21 explanation to win the first prize in lottery game processing.
(step S340-1)
At first, in step S340-1, whether host CPU 101a judges current as in beginning.For example, if store " 0 " in one innings of game number of times (R) storage area, whether current being in beginning be so with reference to one innings of game number of times (R) storage area, judges current as in beginning.Judge current as beginning in the time, processing is transferred to step S340-2, be not in beginning the time judging current, processing is transferred to step S340-6.
(step S340-2)
In step S340-2, host CPU 101a determined whether through the predefined time started.That is, judge whether the special play timer conter that sets is " 0 " in above-mentioned steps S330-18, if special play timer conter=0 was judged to be through the time started.Its result when not passing through the time started, finishes this and wins the first prize in lottery game processing, when having passed through the time started, processing is transferred to step S340-3.
(step S340-3)
In step S340-3, host CPU 101a wins the first prize in lottery to begin to set and processes.
Win the first prize in lottery to begin to set and process, at first, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determine the opening ways decision table corresponding with the classification that wins the first prize in lottery.Specifically, as shown in Figure 7, according to stopping pattern data, decision is to prize for a long time to prize with opening ways decision table { Fig. 8 (a) } or short time to use opening ways decision table { Fig. 8 (b) }.
Then, in one innings of game number of times (R) storage area, add " 1 " and store on preceding switch game number of times (R) what store.In addition, in this step S340-3, do not store any information in one innings of game number of times (R) storage area.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
(step S340-4)
In step S340-4, host CPU 101a carries out big prizes mouth and opens processing.
Big prizes mouth open to be processed, and at first, adds " 1 " on the opening times (K) in being stored in opening times (K) storage area and upgrades.In addition, the energising of setting big prizes mouth switch solenoid 11c in order to open big prizes mouth switch gate 11b begins data, simultaneously with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, and based on current one innings of game number of times (R) and opening times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
(step S340-5)
In step S340-15, host CPU 101a, take a decision as to whether K=1, when K=1, show that to game control substrate 102 transmits game number of times information one innings, therefore is set in game according to one innings of game number of times (R) with one innings of game specified command of big prizes mouth unlatching (R) and shows with in the transmission of data storage area.For example, when the 1st time one innings game beginning that wins the first prize in lottery, one innings of game number of times (R) is set to " 1 ", and K=1 shows with in the transmission of data storage area so 1 one innings of game specified commands of big prizes mouth unlatching are set in game.On the other hand, when non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be set in the game demonstration with in the transmission of data storage area, and finish to win the first prize in lottery game processing.That is, mean the beginning of one innings of game during so-called K=1, so only one innings of when beginning game, just transmit big prizes mouth and open (R) specified command of playing for an innings.
In the present embodiment, as shown in Figure 8, owing in every 1 time one innings game, the opening times of big prizes mouth 11 being set as 1 time, open (R) one innings of game specified command so be bound to set big prizes mouth in this step S340-5.But, in every 1 time one innings game, be set as when repeatedly opening big prizes mouth 11, as mentioned above, only when K=1, just transmit big prizes mouth and open (R) one innings of game specified command.
(step S340-6)
In step S340-6, whether host CPU 101a judges current as in finishing.Said end here refers to the processing after predefined one innings of game all finishes.Therefore, judging currently as in finishing the time, processing is transferred to step S340-18, is not in end the time judging current, and processing is transferred to step S340-7.
(step S340-7)
In step S340-7, host CPU 101a judges that whether big prizes mouth 11 is as in closing.Judging that big prizes mouth 11 as closing when middle, is transferred to step S340-8 with processing, judging that big prizes mouth 11 is not to close when middle, is transferred to step S340-9 with processing.
(step S340-8)
In step S340-8, host CPU 101a determined whether through the shut-in time that sets in following step S340-10.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer conter=0.Its result if without spending the shut-in time, finish this and win the first prize in lottery game processing, if passed through the shut-in time, is transferred to processing step S340-4.
(step S340-9)
In step S340-9, host CPU 101a judges whether " the unlatching termination condition " that be used for end unlatching big prizes mouth 11 is set up.
Be somebody's turn to do " unlatching termination condition ", the value that is equivalent to big prizes mouth goal counter (C) reaches maximum number (for example 9), has perhaps passed through the opening time (special play timer conter=0).
In addition, if judge " unlatching termination condition " establishment, processing is transferred to step S340-10, if judgement " unlatching termination condition " is false, finishes this and win the first prize in lottery game processing.
(step S340-10)
In step S340-10, host CPU 101a carries out big prizes mouth and closes processing.
Big prizes mouth is closed processing, the energising of setting big prizes mouth switch solenoid 11c in order to close big prizes mouth switch gate 11b stops data, simultaneously with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, and based on current one innings of game number of times (R) and opening times (K), shut-in time of big prizes mouth 11 is set in the special play timer conter.Accordingly, close big prizes mouth 11.
(step S340-11)
In step S340-11, host CPU 101a judges whether 1 time one innings game finishes.Specifically, because 1 time one innings game reaches maximum opening times with opening times (K), perhaps the value of big prizes mouth goal counter (C) reaches maximum number (for example 9) for condition finishes, so judge whether this condition is set up.
In addition, when judging that 1 time one innings game has finished, processing is transferred to step S340-12, when judging that 1 time one innings game not yet finishes, finishes this and win the first prize in lottery game processing.
(step S340-12)
In step S340-12, host CPU 101a sets 0 in opening times (K) storage area, sets 0 simultaneously in big prizes mouth goals (C) storage area.That is, with opening times (K) storage area and the zero clearing of big prizes mouth goals (C) storage area.
(step S340-13)
In step S340-13, host CPU 101a judges whether be stored in one innings of one innings of game number of times (R) in game number of times (R) storage area is maximum.When judging one innings of game number of times (R) as maximum, processing is transferred to step S340-15, judging that one innings of game number of times (R) when being not maximum, is transferred to step S340-14 with processing.
(step S340-14)
In step S340-14, host CPU 101a is stored in one innings of game number of times after adding " 1 " on preceding switch game number of times (R) of storing in one innings is played number of times (R) storage area.
(step S340-15)
In step S340-15, host CPU 101a resets one innings of game number of times (R) storing in one innings of game number of times (R) storage area.
(step S340-16)
In step S340-16, host CPU 101a, according to stopping pattern data, judgement wins the first prize in lottery " prizing for a long time " or " short time prizes ", and for the finish command corresponding with the classification that wins the first prize in lottery is sent to game demonstration control substrate 102 and is set in the game demonstration with in the transmission of data storage area.
(step S340-17)
In step S340-17, host CPU 101a according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and will be set in the special play timer conter concluding time corresponding with the classification that wins the first prize in lottery.
(step S340-18)
At step S340-18, host CPU 101a determined whether through the concluding time that sets, if judgement has been passed through the concluding time, processing was transferred to step S340-19, if judge when not passing through the concluding time, directly finished this and won the first prize in lottery game processing.
(step S340-19)
In step S340-19, host CPU 101a sets 5 in Te Tute electric treatment data, and processing is transferred to special play end process shown in Figure 23.
Use Figure 22 that medium and small color game processing is described.
(step S350-1)
At first, in step S350-1, whether host CPU 101a judges current as in beginning.If judge current as the beginning in, processing is transferred to step S350-2, be not in beginning if judge current, processing is transferred to step S350-5.
(step S350-2)
In step S350-2, host CPU 101a determined whether through the predefined time started.That is, take a decision as to whether special play timer conter=0, if special play timer conter=0 was judged to be through the time started.Its result if judgement is not passed through the time started, finishes this medium and small color game processing, if passed through the time started, processing is transferred to step S350-3.
(step S350-3)
In step S350-3, host CPU 101a carries out medium and small coloured silk and begins to set processing.
Medium and small coloured silk begins to set to be processed, and according to stopping pattern data, determines the opening ways decision table corresponding with the classification of medium and small coloured silk.
Specifically, as shown in Figure 7, according to stopping pattern data, determine medium and small color with opening ways decision table { Fig. 8 (c) }.
(step S350-4)
In step S350-4, host CPU 101a carries out big prizes mouth and opens processing.
Big prizes mouth open to be processed, and at first, adds " 1 " on the opening times (K) of storing and store in opening times (K) storage area.In addition, the energising of setting big prizes mouth switch solenoid 11c in order to open big prizes mouth switch gate 11b begins data, simultaneously with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S350-3, and based on opening times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
(step S350-5)
In step S350-5, whether host CPU 101a judges current as in finishing.Said end here refers to finish fully to preset the processing after the game of opening times (K).Therefore, current as in finishing the time when judging, processing is transferred to step S350-14, be not in end the time when judging current, processing is transferred to step S350-6.
(step S350-6)
In step S350-6, host CPU 101a judges that whether big prizes mouth 11 is as in closing.If judge big prizes mouth 11 as in closing, processing is transferred to step S350-7, if judge that big prizes mouth 11 is not in closing, processing is transferred to step S350-8.
(step S350-7)
In step S350-7, host CPU 101a determined whether through the shut-in time that sets in following step S350-9.Whether in addition, the shut-in time is also identical with the time started, by being that special play timer conter=0 is judged.Its result when not passing through the shut-in time, finishes this medium and small color game processing, and when having passed through the shut-in time, processing is transferred to step S350-4.
(step S350-8)
In step S350-8, host CPU 101a judges whether " the unlatching termination condition " that be used for end unlatching big prizes mouth 11 is set up.
Be somebody's turn to do " unlatching termination condition ", the value that is equivalent to big prizes mouth goal counter (C) has reached maximum number (for example 9), has perhaps passed through 1 opening time (special play timer conter=0) of big prizes mouth 11.
In addition, if judge " unlatching termination condition " establishment, processing is transferred to step S350-9, if judgement " unlatching termination condition " is false, finishes this medium and small color game processing.
(step S350-9)
In step S350-9, host CPU 101a carries out big prizes mouth and closes processing.
Big prizes mouth is closed processing, the energising of setting big prizes mouth switch solenoid 11c in order to close big prizes mouth switch gate 11b stops data, simultaneously with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S350-3, and based on current opening times (K), shut-in time of big prizes mouth 11 is set in the special play timer conter.Accordingly, close big prizes mouth 11.
(step S350-10)
In step S350-10, host CPU 101a judges whether medium and small color termination condition is set up.Medium and small color termination condition refers to that opening times (K) reaches maximum opening times, and perhaps the value of big prizes mouth goal counter (C) has reached maximum number (for example 9).
In addition, if judge that medium and small color termination condition sets up, processing is transferred to step S350-11, if judge that medium and small color termination condition is false, finishes this medium and small color game processing.
(step S350-11)
In step S350-11, host CPU 101a sets 0 in opening times (K) storage area, sets 0 simultaneously in big prizes mouth goals (C) storage area.That is, with opening times (K) storage area and the zero clearing of big prizes mouth goals (C) storage area.
(step S350-12)
In step S350-12, host CPU 101a basis stops pattern data, for the finish command corresponding with the classification of medium and small coloured silk is sent to game demonstration control substrate 102 and is set in the game demonstration with in the transmission of data storage area.
(step S350-13)
In step S350-13, host CPU 101a will be set in the special play timer conter according to stopping pattern data the concluding time corresponding with the classification of medium and small coloured silk.
(step S350-14)
In step S350-14, host CPU 101a determined whether through the concluding time that sets, if judgement has been passed through the concluding time, processing was transferred to step S350-15, if judgement is not passed through the concluding time, finished medium and small color game processing.
(step S350-15)
In step S350-15, host CPU 101a sets 5 in Te Tute electric treatment data, and processing is transferred to following special play end process shown in Figure 23.
Use Figure 23 that the special play end process is described.
(step S360-1)
In step S360-1, host CPU 101a is written into and is set in the game information in pattern data and game state buffer of stopping that stopping in the pattern data storage area.
(step S360-2)
In step S360-2, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and game state buffer in above-mentioned steps S360-1, whether carry out setting the processing of high probability game sign when finishing winning the first prize in lottery in high probability game sign storage area.For example, be " 02 " if stop pattern data, set high probability sign (being made as ON) in high probability game sign storage area.
(step S360-3)
In step S360-3, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and game state buffer in above-mentioned steps S360-1, set the number of times of regulation in high probability game number of times (X) storage area.For example, be " 02 " if stop pattern data, set 75 times in high probability game number of times (X) storage area.
(step S360-4)
In step S360-4, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and game state buffer in above-mentioned steps S360-1, the processing that when carrying out whether setting contracting in game sign storage area when contracting, game indicates.For example, when stopping pattern data and be " 02 ", if the game information in the game state buffer is 00H, game sign when not setting contracting in game sign storage area when contracting, but when the game information in the game state buffer was 01H~03H, when setting contracting in game sign storage area when contracting, game indicated (being made as ON) (with reference to Fig. 6).
(step S360-5)
In step S360-5, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and game state buffer in above-mentioned steps S360-1, set the number of times of regulation in game number of times (J) storage area when contracting.For example, when stopping pattern data and be " 02 ", if the game information in the game state buffer is 00H, set 0 time in game number of times (J) storage area when contracting; If the game information in the game state buffer is 01H~03H, set 70 times in game number of times (J) storage area when contracting.
(step S360-6)
In step S360-6, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and game state buffer in above-mentioned steps S360-1, set the number of times of stipulating in time counter (T) between given period.Specifically, be " 07 " or " 08 " if stop pattern data, and the game state buffer is 00H, set 50 times in time counter (T) between given period.
(step S360-7)
In step S360-7, host CPU 101a confirms game state, and the game state specified command is set in the game demonstration with in the transmission of data storage area.
(step S360-8)
In step S360-8, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 17.
Use Figure 24 that Pu Tupu electric control processing is described.
(step S401) (step S402)
At first, be written into the value of Pu Tupu electric treatment data in step S401, and in step S402 from loaded Pu Tupu electric treatment data the reference branch address, if Pu Tupu electric treatment data=0, processing is transferred to general pattern change process (step S410), if Pu Tupu electric treatment data=1 is transferred to processing the common electric ornament and controls processing (step S420).Detailed content will use Figure 25, Figure 26 to describe below.
Use Figure 25 that the general pattern change process is described.
(step S410-1)
In step S410-1, host CPU 101a takes a decision as to whether in the variation demonstration of general pattern.If in the variation of general pattern demonstration, processing is transferred to step S410-13, in the variation demonstration of general pattern, processing is transferred to step S410-2.
(step S410-2)
In step S410-2, host CPU 101a in the time of in the variation that is not general pattern shows, judges that whether the encumbrance (G) of the general pattern of storing is as more than 1 in general pattern encumbrance (G) storage area.If encumbrance (G) is " 0 ", because the variation of not carrying out general pattern shows, so finish the change process of general pattern.
(step S410-3)
In step S410-3, host CPU 101a, in step S410-2, if judge the encumbrance (G) of general pattern as more than " 1 ", store the new encumbrance (G) that deducts " 1 " and get special pattern encumbrance (G) storage area from the value (G) of storing.
(step S410-4)
In step S410-4, host CPU 101a implements mobile the processing to the data that are stored in general pattern reserved storage area territory.Specifically, each data that are stored in the 1st storage part~the 4th storage part are transferred to front 1 storage part.At this moment, be stored in the data in front 1 storage part, be written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
(step S410-5)
In step S410-5, host CPU 101a judges the random value of prizing be stored in general pattern reserved storage area territory.In addition, if store a plurality of random numbers of prizing, the order according to this random number of prizing of storage reads.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding extracts and whether judge with random value as prizing.For example, according to above-mentioned table, if game state when being non-contracting, the judgement of being prized in " 0 " in the random number of prizing of " 0 "~" 10 " this 1 is judged to be with random value prizes; If game state during contracting, prized in these 10 of " 0 " in the random number of prizing of " 0 "~" 10 "~" 9 " and judge to be judged to be with random value and prizes, and other random numbers are judged to be do not prize.
(step S410-6) (step S410-7) (step S410-8)
In step S410-6, host CPU 101a is with reference to the result of determination of the random number of prizing in above-mentioned steps S205, and being judged to be when prizing, sets the pattern of prizing in step S410-7, being judged to be when not prizing, sets the pattern of not prizing in step S410-8.
The said pattern of prizing here refers to the pattern of the final bright light of LED on above-mentioned general pattern display unit 21; The so-called pattern of not prizing refers to the final not bright light of LED and the pattern of turning off the light.In addition, the prize setting of pattern of what is called, referring to will be in the demanded storage that makes the LED bright light on general pattern display unit 21 in the storage area of regulation; The setting of the so-called pattern of not prizing is in the storage area that refers to stipulate in the demanded storage that LED is turned off the light.
(step S410-9)
In step S410-9, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.So-called indicate when being set as ON in game sign storage area when contracting, when referring to that game state is in contracting during game state; When so-called above-mentioned sign is not set as ON, when referring to that game state is in non-contracting during game state.
(step S410-10) (step S410-11)
In addition, host CPU 101a if judge that game indicates that in storage area, sign is set as ON when contracting, in step S410-10, sets the Counter Value corresponding with 3 seconds in the general pattern time counter; If judge that game indicates that in storage area, sign is not set as ON when contracting, in step S410-11, set the Counter Value corresponding with 29 seconds in the general pattern time counter.By the processing of this step S410-10 or step S410-11, determine that general pattern changes the time that shows.In addition, the general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
(step S410-12)
In step S410-12, host CPU 101a begins general pattern in general pattern display unit 21 variation shows.The variation of so-called general pattern shows, refers to that the interval with regulation makes the LED flicker in general pattern display unit 21, brings the player demonstration like the impression of drawing a lottery.The variation of this general pattern shows, only continues to carry out the time that sets in above-mentioned steps S410-10 or step S410-11.In case this processing finishes, and will finish the general pattern change process.
(step S410-13)
In step S410-13, host CPU 101a if judge it is in the variation demonstration of general pattern in above-mentioned steps S410-1, determines whether through the transformation period that sets.That is, whether every 4ms carries out a subtraction processing to judge the general pattern time counter, and whether the general pattern time counter that sets is 0.Its result if judge the not transformation period through setting, shows because the needs former state continues to change, so carry out next subprogram after finishing the general pattern change process.
(step S410-14)
In step S410-14, if judging, host CPU 101a through the transformation period that setting, stop at the variation of general pattern in general pattern display unit 21.At this moment, in general pattern display unit 21, stop showing the general pattern (prize pattern or the pattern of not prizing) that sets according to routine processes before.Accordingly, report the prize drawing result of general pattern to the player.
(step S410-15) (step S410-16)
In step S410-15, host CPU 101a judges whether the general pattern that sets is the pattern of prizing, if the general pattern that sets is the pattern of prizing, set Pu Tupu electric treatment data=1 in step S410-16, and processing is transferred to common electric ornament control processing, if the general pattern that sets is the pattern of not prizing, directly finish the general pattern change process.
Use Figure 26 that common electric ornament control processing is described.
(step S420-1)
In step S420-1, host CPU 101a plays to indicate whether be set as ON when judging when contracting in game sign storage area contracting.
(step S420-2)
In step S420-2, if host CPU 101a plays when judging when contracting in game sign storage area contracting and indicates and be set as ON, that is, game state when current game state is contracting is set the timer value corresponding with 3.5 seconds in general electric-opening time counter.
(step S420-3)
In step S420-3, if when host CPU 101a judges when contracting in game sign storage area contracting, game indicates and is not set as ON, the setting timer value corresponding with 0.2 second in general electric-opening time counter.
(step S420-4)
In step S420-4, host CPU 101a begins to switch on to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
(step S420-5)
In step S420-5, host CPU 101a determined whether through the general electric-opening time that sets.That is, whether every 4ms carries out a subtraction processing to judge general electric-opening time counter, and whether the general electric-opening time counter that sets is 0.
(step S420-6)
In step S420-6, if judging, through the general electric-opening time that setting host CPU 101a, stop switching on to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and the Resume Mission ball state that can't or be difficult to enter, just finish at executory auxiliary game again.
(step S420-7)
In step S420-7, host CPU 101a sets Pu Tupu electric treatment data=0, and processing is transferred to the general pattern change process of Figure 25, finishes the common electric ornament and controls processing.
Below, describe about show the processing of carrying out according to secondary CPU 102a in control substrate 102 in game.
(game shows the main processing of controlling substrate 102)
Use Figure 27 to illustrate that game shows the main processing of controlling substrate 102.
(step S1000)
In step S1000, secondary CPU 102a carries out initialization process.In this was processed, secondary CPU 102a read master processor program according to the connection of power supply from secondary ROM 102b, the processing that initializes and set being stored in sign in secondary RAM 102c etc. simultaneously.If this processing finishes, processing is transferred to step S1100.
(step S1100)
In step S1100, secondary CPU 102a will implement game and show with random number renewal processing.In this is processed, secondary CPU 102a utilize game show control substrate 102 in the random value that generates of set tandom number generator, update stored in the processing of random value in secondary RAM 102c (game show to determine to shift with random value, platform with random value, game display pattern determine with random value, shift that purpose determines with random value etc.).Then, until the insert handling of stipulating is carried out the processing of above-mentioned steps S1100 repeatedly.
(game shows the timer insert handling of controlling substrate 102)
Use Figure 28 to illustrate that game shows the timer insert handling of controlling substrate 102.
Although not shown, but show by being set in game the replacement clock circuit of controlling in substrate 102, produce a clock pulses in each specified period (2 milliseconds), read in timer insert handling program, and carry out the timer insert handling that game shows the control substrate.
(step S1400)
At first, in step S1400, secondary CPU 102a makes the information in the register that is stored in secondary CPU 102a be withdrawn into the stack area.
(step S1500)
In step S1500, secondary CPU 102a carries out showing in game the renewal processing of the various timer conters that use in control substrate 102.
(step S1600)
In step S1600, secondary CPU 102a will carry out order analysis to be processed.In this is processed, secondary CPU 102a will carry out the processing that analyzing stored is ordered in the reception buffer of secondary RAM 102c.Process about order analysis, will use below Figure 29 and Figure 30 to illustrate.In addition, game show to be controlled substrate 102 in case receive order from main control substrate 101, produce not shown game and show that the order of controlling substrate 102 receives insert handling, and with the demanded storage that receives in reception buffer.Then, analyzing and processing is carried out in the order that receives in this step S1600.
(step S1700)
In step S1700, secondary CPU 102a confirms the signal of game the Show Button sense switch 17a, and carries out processing about the game demonstration input control of game the Show Button 17.Detailed content will use Figure 34 to describe below.
(step S1800)
In step S1800, secondary CPU 102a will be set in that various data in the transmission buffer of secondary RAM 102c are sent to image control substrate 105 and lamp is controlled substrate 104.
(step S1900)
In step S1900, the information that secondary CPU 102a will withdraw from above-mentioned steps S1400 returns in the register of secondary CPU 102a.
(game shows the order analysis processing of controlling substrate)
Use Figure 29 and Figure 30 to illustrate that game shows the order analysis processing of controlling substrate 102.In addition, the order analysis of Figure 30 processes 2, and and then the order analysis of Figure 29 processes 1 and implement.
(step S1601)
In step S1601, secondary CPU 102a confirms whether order is arranged in reception buffer, then be confirmed whether to have received order.
Secondary CPU 102a, when not ordering in reception buffer, the finish command analyzing and processing when in reception buffer, order being arranged, is transferred to step S1610 with processing.
(step S1610)
In step S1610, secondary CPU 102a, whether the order of confirming to be stored in reception buffer is the demonstration specified command.In addition, the demonstration specified command is the order that sets in the step S319-3 of main control substrate 101.
Secondary CPU 102a if the order that is stored in reception buffer is the demonstration specified command, is transferred to processing step S1611, if not the demonstration specified command, processing is transferred to step S1620.
(step S1611)
In step S1611, secondary CPU 102a determines that the demonstration game display mode of demonstrating the game display mode determines to process.
Specifically, determine demonstration game display mode, and when the demonstration game display mode that will determine is set in game display mode storage area, the demonstration that determines game display mode information is sent to image control substrate 105 and lamp is controlled substrate 104, so will be based on the data setting of the demonstration game display mode that determines in the transmission buffer of secondary RAM 102c.
(step S1620)
In step S1620, whether the order that secondary CPU 102a confirms to be stored in reception buffer is that starting enters to appreciate specified command.In addition, to enter to appreciate specified command be the order that sets in the step S230-9 of main control substrate 101 in starting.
Secondary CPU 102a, the order in being stored in reception buffer is starting when entering to appreciate specified command, and processing is transferred to step S1621, enters to appreciate specified command if not starting, processing is transferred to step S1630.
(step S1621)
In step S1621, secondary CPU 102a, enter to appreciate specified command in split-phase starting, and when determining to keep the reservation display mode that shows in liquid crystal indicator 13, the reservation that enforcement will be corresponding with the reservation display mode that determines shows that data are sent to image control substrate 105 and lamp and control the reservation display mode of substrate 104 and determine to process.Accordingly, on liquid crystal indicator 13, show that the 1st keeps the current reservation number that (U1) and the 2nd keeps (U2).
(step S1630)
In step S1630, secondary CPU 102a confirms whether the order that is stored in reception buffer is the changing pattern specified command.In addition, the changing pattern specified command is the order that sets in the step S313 of main control substrate 101.
Secondary CPU 102a when the order in being stored in reception buffer is the changing pattern specified command, is transferred to step S1631 with processing, if not the changing pattern specified command, processing is transferred to step S1640.
(step S1631)
In step S1631, secondary CPU 102a changes the game display mode and determines to process, it determines that 1 changes the game display mode based on the changing pattern specified command that receives from change a plurality of variation game display modes that show game display pattern 30L, 30M, 30R at game display device 13.In addition, a plurality of variation game display modes are stored in secondary ROM 102b.
Specifically, based on the changing pattern specified command that receives, determine that 1 changes the game display mode, read the variation game display mode that determines from secondary ROM 102b, and be set in game display mode storage area, display mode information is sent to image control substrate 105 and lamp is controlled substrate 104 for the variation that will determine is played simultaneously, will be based on determine the to change data setting of game display mode in the transmission buffer of secondary RAM 102b.In addition, based on the variation game display mode that determines, determine the variation pattern of game display pattern 30L, 30M, 30R here.
Determine to process about changing the game display mode, will use Figure 31 and Figure 32 to describe in detail.
(step S1632)
In step S1632, secondary ROM 102b plays and shows image decision processing, and it determines together to be presented at game display pattern 30L, 30M, 30R the combination of the game demonstration image on game display device 13 based on the changing pattern specified command that receives.
Specifically, determine that based on the changing pattern specified command that receives game shows the combination of image, and be set in the storage area of secondary RAM 102c, be sent to image control substrate 105 and lamp control substrate 104 for the game that will determine shows the information of image combining simultaneously, and will show that the data setting of image combining is in the transmission buffer of secondary RAM 102b based on the game that determines.Then, based on the combination of the variation game display mode that determines and game demonstration image, control game display device 13, game show with lighting device 16, audio output device 18.
(step S1640)
In step S1640, secondary CPU 102a judges whether the order that is stored in reception buffer is game display pattern specified command.In addition, game display pattern specified command is the order that sets in step S311-7, step S311-11, step S311-13 at main control substrate 101.
Secondary CPU 102a when the order in being stored in reception buffer is game display pattern specified command, is transferred to step S1641 with processing, if not game display pattern specified command, processing is transferred to step S1650.
(step S1641)
In step S1641, secondary CPU 102a implements the game display pattern and determines to process, and it determines based on the content of the game display pattern specified command that receives the game display pattern 30L, 30M, the 30R that stop showing on liquid crystal indicator 13.
Specifically, after analyzing game display pattern specified command, the classification that wins the first prize in lottery, wins the first prize in lottery according to having or not, determine to consist of the game display pattern data of the combination of game display pattern 30L, 30M, 30R, and with the game display pattern data setting that determines at game display pattern storage area.
Determine to process about this game display pattern, will use Figure 33 to describe in detail.
(step S1650)
In step S1650, secondary CPU 102a judges whether the order that is stored in reception buffer is that pattern is determined order.In addition, pattern determines that order is the order that sets in the step S320-3 of main control substrate 101.
Secondary CPU 102a when the order in being stored in reception buffer is the definite order of pattern, is transferred to step S1651 with processing, determines order if not pattern, processing is transferred to step S1660.
(step S1651)
In step S1651, secondary CPU 102a implements the game display pattern and stops processing, they will be based on the data that determine game display pattern data in above-mentioned steps S1641 with for the transmission buffer that designation data is set in secondary RAM 102c that stops that stopping showing the game display pattern in order to stop showing game display pattern 30L, 30M, 30R.
(step S1660)
In step S1660, secondary CPU 102a judges whether the order that is stored in reception buffer is the game state specified command.In addition, the game state specified command is the order that sets in the step S314 of main control substrate 101 and step S330-10.
Secondary CPU 102a when the order in being stored in reception buffer is the game state specified command, is transferred to step S1661 with processing, if not the game state specified command, processing is transferred to step S1670.
(step S1661)
In step S1661, secondary CPU 102a will be set in based on the game state of the game state specified command that receives the game state storage area in secondary RAM 102c.
(step S1670)
In step S1670, secondary CPU 102a judges whether the order that is stored in reception buffer is initiation command.In addition, initiation command is the order that sets in the step S330-17 of main control substrate 101.
Secondary CPU 102a when the order in being stored in reception buffer is initiation command, is transferred to step S1671 with processing, if not initiation command, processing is transferred to step S1680.
(step S1671)
In step S1671, secondary CPU 102a implement to determine to prize prizing of the display mode display mode that begins to play that begins to play determines to process.
Specifically, determine to prize to begin the display mode of playing based on initiation command, and prizing of the determining display mode that begins to play is set in game display mode storage area, simultaneously display mode information is sent to image control substrate 105 and lamp is controlled substrate 104 for prizing of determining begun to play, will based on determine to prize and begin to play the data setting of display mode in the transmission buffer of secondary RAM 102c.
(step S1680)
In step S1680, secondary CPU 102a judges whether the order that is stored in reception buffer is that big prizes mouth is opened specified command.In addition, big prizes mouth unlatching specified command is the order that sets in the step S340-5 of main control substrate 101.
Secondary CPU 102a when the order in being stored in reception buffer is big prizes mouth unlatching specified command, is transferred to step S1681 with processing, opens specified command if not big prizes mouth, processing is transferred to step S1690.
(step S1681)
In step S1681, secondary CPU 102a implements to determine that the game display mode that wins the first prize in lottery that wins the first prize in lottery the game display mode determines to process.
Specifically, open specified command based on big prizes mouth and determine to win the first prize in lottery the game display mode, and the game display mode that wins the first prize in lottery that determines is set in game display mode storage area, while is sent to image control substrate 105 and lamp control substrate 104 for the game display mode information that wins the first prize in lottery that will determine, will be based on determine the to win the first prize in lottery data setting of game display mode in the transmission buffer of secondary RAM 102c.
(step S1690)
In step S1690, secondary CPU 102a judges whether the order that is stored in reception buffer is the finish command.In addition, the finish command is the order that sets in the step S340-16 of main control substrate 101 and step S350-12.
Secondary CPU 102a when the order in being stored in reception buffer is the finish command, is transferred to step S1691 with processing, if not the finish command, and the finish command analyzing and processing.
(step S1691)
In step S1691, secondary CPU 102a implement to determine the to prize Exit Game display mode of prizing of Exit Game display mode determines to process.
Specifically, determine to prize the Exit Game display mode based on the finish command, and the Exit Game display mode of prizing that determines is set in game display mode storage area, simultaneously be sent to image control substrate 105 for the Exit Game display mode information of prizing that will determine and lamp is controlled substrate 104, will be based on the data setting of determine to prize Exit Game display mode in the transmission buffer of secondary RAM 102c.In case this processing finishes, the finish command analyzing and processing.
Below, the relevant image control substrate 105 of simple declaration and lamp are controlled the overview of substrate 104.
In image control substrate 105, when controlling liquid crystal indicator 13, based on the data that receive, audio frequency CPU 105d reads the audio output device control program from audio frequency ROM 105e, is controlled at the audio frequency output in audio output device 18.In addition, transmit data if show to control substrate 102 from game to image control substrate 105, image C PU 105a fetch program from image ROM 105b, and show with order based on the game that receives and be controlled at image demonstration in liquid crystal indicator 13.
Control in substrate 104 at lamp, read game based on the data that receive and show ornament device action program, then control the action that game shows ornament device 14,15, show with data based on the game that receives simultaneously and read game demonstration lighting device control program, control game and show with lighting device 16.
Below, use Figure 31 and Figure 32 to illustrate and change game display mode decision processing.
(step S1631-1)
In step S1631-1, secondary CPU 102a extracts and obtains the game demonstration random value that upgrades in above-mentioned steps S1100.
(step S1631-2)
In step S1631-2, the game that secondary CPU 102a obtains in above-mentioned steps S1631-1 based on list deciding shown in Figure 35 shows uses random value, thereby judges 1 corresponding variation game display mode based on the changing pattern specified command that receives.
(step S1631-3)
In step S1631-3, secondary CPU 102a distinguishes that whether the changing pattern specified command that receives is and the corresponding order of not prizing (MODE of changing pattern specified command is " E6H ").
Secondary CPU 102a is when not prizing order corresponding at the changing pattern specified command, and processing is transferred to step S1631-4, during order beyond the changing pattern specified command is corresponding not prizing, processing is transferred to step S1631-12.
Here, secondary CPU 102a is by the processing of distinguishing of step S1631-3, only win the first prize in lottery the prize drawing result when not prizing what draw by main control substrate 101, the selection rate of virtual continuous game demonstration controlled in the record of the virtual continuous continuation number of times of not prizing of storing based on secondary RAM 102c.
(step S1631-4)
In step S1631-4, secondary CPU 102a is chosen in the variation game display mode of judging in above-mentioned steps S1631-2 temporarily as the variation of this game game display mode, and is set in the interim Selective storage of the game display mode zone of secondary RAM 102c.
(step S1631-5)
In step S1631-5, secondary CPU 102a is according to the variation game display mode that is stored in the interim selection in secondary RAM 102c, distinguish the number of times that the virtual continuous continuation game that produces shows (the combination number of times of Figure 37 and cartoon scene 4 → 1 shown in Figure 38) during 1 game, and in 1 game of secondary RAM 102c in virtual continuous continuation number of times storage area as 1 game in virtual continuous continuation number of times set the above-mentioned result of distinguishing.Virtual continuous continuation game in this case shows, is that the virtual of following whole game display patterns stopped and the game demonstration that again changes as 1 group, is that the usually said empty quasi-continuous game in switching front and back shows.In the situation that the present embodiment, in 1 game, virtual continuous continuation number of times has 0 time, 1 time, 2 times, 3 inferior 4 kinds.When in 1 game, virtual continuous continuation number of times is 0 time, usually said showing without empty quasi-continuous game, when in 1 game, virtual continuous continuation number of times is 1 time, virtual continuous 2 game demonstrations continuously, when in 1 game, virtual continuous continuation number of times is 2 times, being virtual continuous 3 game demonstrations continuously, when in 1 game, virtual continuous continuation number of times is 3 times, is that virtual continuous 4 continuous game show.
(step S1631-6)
In step S1631-6, secondary CPU 102a is virtual continuous continuation number of times in respect to 1 game of the variation game display mode of being selected temporarily, in can replacing 1 time of change game in virtual continuous continuation number of times, in the past in 100 game, compare with the respective intended value with producing number of times that in 1 time minimum game, virtual continuous continuation number of times is set as the replacement candidate, and be stored in the replacement candidate storage area of secondary RAM102c.
Here, in the present embodiment, the generation number of times desired value when in 1 game, virtual continuous continuation number of times is 0 time, 1 time, 2 times, 3 times in 100 game is set to respectively 90 times, 5 times, 3 times, 2 times, and is stored in secondary ROM 102b as table.
In addition, in step S1631-6, be a plurality of if the generation number of times is compared the candidate of virtual continuous continuation number of times in 1 time minimum game with the respective intended value, the minimum candidate that will continue number of times is set as above-mentioned replacement candidate.
(step S1631-7)
In step S1631-7, secondary CPU 102a is based on the Counter Value of virtual continuous continuation number of times in following each the 1 time game that is stored in secondary RAM 102c, the generation number of times of distinguishing the game of virtual continuous continuation number of times in 1 game of the replacement candidate that is stored in secondary RAM 102c whether in the past in 100 game lower than desired value.
Secondary CPU 102a, the generation number of times of the game of virtual continuous continuation number of times is in the past in 100 game and when being not less than desired value in 1 game of candidate as an alternative, processing is transferred to step S1631-9, if lower than desired value, processing is transferred to step S1631-8 during in 1 of candidate game, the generation number of times of the game of virtual continuous continuation number of times is played for 100 times in the past as an alternative.
(step S1631-8)
In step S1631-8, in will temporarily select 1 time game of secondary CPU 102a, the data replacement of the variation game display mode of virtual continuous continuation number of times is to be set to that in 1 game of replacing candidate, virtual continuous continuation number of times changes the data of game display mode, and is stored in the game interim Selective storage of display mode zone.
(step S1631-9)
In step S1631-9, secondary CPU 102a will be stored in variation game display mode in the interim Selective storage of the game display mode zone of secondary RAM 102c and determines as the variation game display mode that will carry out and be set in game display mode storage area.In addition, for the variation game display mode information that will determine is sent to image control substrate 105 and lamp control substrate 104, will be based on determine the to change data setting of game display mode in the transmission buffer of secondary RAM 102c.
(step S1631-10)
In step S1631-10, the record of the variation game display mode when secondary CPU 102a, the variation that will determine in secondary RAM 102c game display mode show as changing each time of this above-mentioned special pattern and storing.
(step S1631-11)
In step S1631-11, secondary CPU 102a, the game number that the virtual continuous continuation game that produces from this game to 99 game is in the past shown is divided into each number of times of virtual continuous continuation number of times 1 game and counts, and then finishes to change the game display mode and determines to process.
(step S1631-12)
In step S1631-12, the variation game display mode that secondary CPU 102a judges in above-mentioned steps S1631-2 as the variation game display mode decision of this game, and be set in game display mode storage area.In addition, for the variation game display mode information that will determine is sent to image control substrate 105 and lamp control substrate 104, will based on the data setting that determines to change the game display mode in the transmission buffer of secondary RAM 102c, and finish to change the game display mode and determine to process.
Use Figure 33 to illustrate that the game display pattern determines to process.In addition, this game display pattern determines to process, and ("Yes" of step S1640) carries out (with reference to Figure 29) when judgement has received game display pattern specified command.
(step S1641-1)
In step S1641-1, secondary CPU 102a analyzes the game display pattern specified command that receives.
(step S1641-2)
In step S1641-2, secondary CPU 102a determines game display pattern pattern decision table based on the game display pattern specified command that receives, and determines to use random value based on the list deciding game display pattern that determines simultaneously.
Specifically, game display pattern specified command, have to win the first prize in lottery, medium and small coloured silk, the relevant information of not prizing and the information of being correlated with its classification when winning the first prize in lottery.Therefore, based on the game display pattern specified command that receives, determine 1 table from a plurality of game display pattern pattern decision tables shown in Figure 36.And, based on the table that determines, judge that the game display pattern that extracts determines to use random value, determines the game display pattern that finally stops showing on liquid crystal indicator 13 in above-mentioned steps S1100.
(step S1641-3)
In step S1641-3, the game display pattern data setting that secondary CPU 102a will determine in above-mentioned steps S1641-2 is in game display pattern storage area.
Use Figure 34 that the processing of game the Show Button is described.
(step S1701)
At first, secondary CPU 102a in step S1701, determines whether the effective game the Show Button detection signal from game the Show Button sense switch 17a.Here, if judge not this signal, secondary CPU 102a finishes this processing, if be determined with this signal, processing is transferred to step S1702.
(step S1702)
In step S1702, secondary CPU 102a the Show Button order of playing is set in and transmits in buffer.This order is to control for control substrate 104 and pattern to lamp the order that substrate 105 is reported the operation that game the Show Button 17 detected.
Secondary CPU 102a in step S1800 (with reference to Figure 28), carries out order and transmits processing.Specifically, the order that transmits in buffer is sent to image control substrate 105 and lamp is controlled in substrate 104 with being set in.Image control substrate 105 is based on the order that receives, and makes liquid crystal indicator 13 and audio output device 18 actions, and lamp is controlled substrate 104 based on the order that receives, making game show with ornament device 14,15 and game show with lighting device 16 actions.
Below, use Figure 35 to illustrate and change game display mode decision table.
Figure 35 is the key diagram that is presented in the game of prizing for a long time with one of the variation game display mode decision table of getting the winning number in a bond and not prizing corresponding example.
As shown in the drawing, change game display mode decision table, according to each the changing pattern specified command classification that receives.
For example, when having received changing pattern specified command " E6H-01H ", in changing game display mode decision table, select the table corresponding with " E6H-01H ".Like this, show in the ROM 102b that controls substrate 102 in game, only set the variation game display mode decision table of the quantity of the changing pattern specified command that can receive.
In addition, in the present embodiment, the MODE of changing pattern specified command, the prize drawing result that wins the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out as condition is corresponding with entering take game ball, " E6H " expression is not prized, and " E7H " is illustrated in and wins the first prize in lottery middle got the winning number in a bond and be the game of prizing for a long time.In addition, the DATA of changing pattern specified command, the game displaying time of 1 game that expression is undertaken by this prize drawing.In addition, in the present embodiment, except win the first prize in lottery prize for a long time, do not prize, also exist the short time that in Figure 35, the abridged wins the first prize in lottery prize, the changing pattern specified command of medium and small coloured silk and corresponding variation game display mode.
In addition, show in control basic 102 in game, extract game demonstration random value when having received the changing pattern specified command, and show with random value and the variation game display mode decision table that determines based on the game of this extraction, determine that 1 changes the display mode of playing.
Figure 36 shows the explanation that determines one of the game display pattern 30L that stops showing, game display pattern pattern decision table of 30M, 30R example on liquid crystal indicator 13. Game display pattern 30L, 30M, 30R by stopping showing after showing the stipulated time changing on liquid crystal indicator 13, and stop display mode by this and report the prize drawing result that wins the first prize in lottery to the player.
Game display pattern 30L, 30M, 30R determine during the game display pattern specified command that sets in the step S311-7 that is received in main control substrate 101, step S311-11, step S311-13.Game display pattern specified command, possess to win the first prize in lottery, medium and small coloured silk, do not prize in any one relevant identifying information, the identifying information relevant to its kind (prize for a long time, short time prize) when winning the first prize in lottery, also have to win the first prize in lottery game over after the relevant identifying information of the game state that sets, and according to the game display pattern specified command that receives, select 1 game display pattern pattern decision table, simultaneously based on this voting surely play display pattern 30L, 30M, 30R.
Figure 36 (a) is in executive chairman's game of prizing the time, and the game display pattern pattern decision table selected when being set to the high probability game state of game state afterwards; Figure 36 (b) is in executive chairman's game of prizing the time, and the game display pattern pattern decision table selected when being set to low probability game state of game state afterwards.
As shown in Figure 36 (a), if in executive chairman's game of prizing the time, and game state afterwards is set to the prize-winning that wins the first prize in lottery of high probability game state, when the variation of beginning special pattern shows, as game display pattern specified command, show from main control substrate 101 to game and control the order (with reference to Fig. 5 (a)) that substrate 102 transmits " E0H-01H " or " E1H-01H ".
In case receive this order, show in control substrate 102 in game, select the game display pattern pattern decision table shown in Figure 36 (a), according to this table, as the game display pattern 30L, 30M, the 30R that finally stop showing on liquid crystal indicator 13, from " 1; 1; 1 " determine 1 game display pattern pattern in game display pattern pattern such as 7 kinds of~" 7,7,7 " etc.
As mentioned above, in case in executive chairman's game of prizing the time, and game state afterwards is set to the prize-winning that wins the first prize in lottery of high probability game state, and final 3 game display pattern 30L, 30M, 30R all stop showing with identical pattern.
In the present embodiment, the game display pattern pattern (" 2,2; 2 that 3 game display pattern 30L, 30M, 30R is all stopped showing with identical even number pattern " " 4,4,4 " " 6; 6,6 ") be called the chance pattern, game display pattern pattern (" 1; 1,1 " " 3,3; 3 that 3 game display pattern 30L, 30M, 30R are all stopped showing with identical odd number pattern " " 5,5,5 " " 7; 7,7 ") being called high probability determines pattern.
In addition, although description is omitted, but showing, game determines that with above-mentioned chance pattern and high probability pattern is corresponding respectively with random value, when receiving game display pattern specified command, to show according to the game of extracting in step S1100 and use random value, determine any 1 game display pattern pattern.
In addition, as shown in Figure 36 (b), if in executive chairman's game of prizing the time, and game state afterwards is set to the prize-winning that wins the first prize in lottery of low probability game state, when the variation of beginning special pattern shows, as game display pattern specified command, show from main control substrate 101 to game and control the order (with reference to Fig. 5 (a)) that substrate 102 transmits " E0H-02H " or " E1H-02H ".
In case receive this order, in game shows to control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (b), according to this table, from above-mentioned chance pattern (" 2,2,2 " " 4,4; 4 " " 6,6,6 ") any 1 the game display pattern pattern of middle decision.
As mentioned above, if in executive chairman's game of prizing the time, and game state afterwards is set to the prize-winning that wins the first prize in lottery of high probability game state, determine that chance pattern or high probability determine any one in pattern, if in executive chairman's game of prizing the time, and game state afterwards is set to the prize-winning that wins the first prize in lottery of low probability game state, only determines the chance pattern.
Accordingly, get the winning number in a bond when prizing for a long time reporting, if stop showing the chance pattern on liquid crystal indicator 13, the player can't distinguish and be set as the high probability game state or be set as low probability game state after the game over of prizing for a long time, and also increases tension for game in the game of prizing for a long time and after the game over of prizing for a long time.
On the other hand, get the winning number in a bond when prizing for a long time reporting, if stop showing that high probability determines pattern on liquid crystal indicator 13, clearly be set as the high probability game state after the game over of prizing for a long time.
Figure 36 (c) is the game display pattern pattern decision table of selecting when prizing for the short time getting the winning number in a bond.In case prize-winning was prized for the short time, carry out the short time game of prizing, and later game state is set as the high probability game state, if but prize-winning was prized for the short time, when the variation of beginning special pattern shows, as game display pattern specified command, show from main control substrate 101 to game and control the order (with reference to Fig. 5 (a)) that substrate 102 transmits " E0H-03H " or " E0H-04H ".
In case receive this order, show in control substrate 102 in game, select the game display pattern pattern decision table shown in Figure 36 (c), according to this table, determine any 1 game display pattern pattern from the game display pattern pattern that patterns that center pattern is different stop showing so that the left and right pattern is identical.
Figure 36 (d) is the game display pattern pattern decision table of selecting when being got the winning number in a bond as medium and small coloured silk.Be medium and small coloured silk if get the winning number in a bond, when the variation of beginning special pattern shows, as game display pattern specified command, show from main control substrate 101 to game and control the order (with reference to Fig. 5 (b)) that substrate 102 transmits " E0H-0AH " " E0H-0BH " " E1H-0AH " " E1H-0BH ".
In case receive this order, show in control substrate 102 in game, select the game display pattern pattern decision table shown in Figure 36 (d), according to this table, identical with the prize game display pattern pattern decision table of use of above-mentioned short time, determine any 1 game display pattern pattern from game state hint pattern.
Be medium and small coloured silk even get the winning number in a bond, can in commission little color game front and back change game state yet.In addition, getting the winning number in a bond as medium and small when color and get the winning number in a bond when prizing for the short time, the game display pattern 30L that finally stops showing, the display mode of 30M, 30R are identical, and, as mentioned above, medium and small color game and short time prize play in the on-off mode of big prizes mouth 11 also identical.Therefore, if stop showing game state hint pattern under low probability game state, the player can't distinguish that later game state is modified as the high probability game state or continues low probability game state, and can increase tension for later game.
Figure 36 (e) is the game display pattern pattern decision table of selecting when not prizing.If do not prize, when the variation of beginning special pattern shows, as game display pattern specified command, show from main control substrate 101 to game and control the order (with reference to Fig. 5 (c)) that substrate 102 transmits " E0H-00H " or " E1H-00H ".
In case receive this order, show in control substrate 102 in game, select the game display pattern pattern decision table shown in Figure 36 (e), according to this table, determine three game display pattern 30L, 30M, 30R be different from above-mentioned chance pattern, high probability is determined the game display pattern pattern that the mode of pattern, game state hint pattern stops.
Below, the part of the tool characteristics of the present embodiment is described.
At first, use Figure 37 to Figure 39 that the data structure that changes the game display mode is described.
Figure 37 shows the data structure with the variation game display mode 1~4 of not prizing corresponding.Figure 38 shows and the variation game display mode 91 of not prizing corresponding, 105 data structure.Figure 39 shows the data structure of cartoon scene 1.
In Figure 37 and Figure 38, cartoon scene 1, its time of implementation is 10 seconds, the particular content of data is to change to show that all whole change in pattern game of game display pattern 30L, 30M, 30R show.
Cartoon scene 2, its time of implementation is 2 seconds, the particular content of data is to change to show that all whole change in pattern game of game display pattern 30L, 30M, 30R show.
Cartoon scene 3, its time of implementation is 2 seconds, the particular content of data is to continue to change under the state that shows at the game display pattern 30M of centre, and play display pattern 30L, 30R of left and right stopped game and show from changing the left and right identical patterns of changing into successively halted state and showing.
Cartoon scene 4, its time of implementation is 2 seconds, the particular content of data is that the game display pattern 30L of left, center, right, 30M, 30R are shown that from changing changing into virtual stop show state virtual stops game and show according to the order in the left and right.Virtual the stopping of the game display pattern 30L of left, center, right, 30M, 30R shows, is a kind of state that short distance teeters centered by the position that pattern stops fully.
Cartoon scene 5, its time of implementation is 2 seconds, and the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, and that continues to change game display pattern 30M in the middle of showing commonly arrives at the A game and shows.
Cartoon scene 6, its time of implementation is 10 seconds, and the particular content of data is under the game display pattern 30L in the left and right, state that 30R continues to stop showing, and that continues to change game display pattern 30M in the middle of showing commonly arrives at the B game and shows.
Cartoon scene 9, its time of implementation is 30 seconds, and the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, and that continues to change game display pattern 30M in the middle of showing superly arrives at 3 game and shows.
Cartoon scene 10, its time of implementation is 2 seconds, the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, middle game display pattern 30M stops game with respect to left and right game display pattern 30L, 30R with the pattern of not prizing that consists of the pattern of not prizing and stop and showing from changing the state that shows.
Cartoon scene 11, its time of implementation is 2 seconds, the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, winning the first prize in lottery that the pattern that the game display pattern 30M of centre wins the first prize in lottery with formation with respect to left and right game display pattern 30L, 30R from the state that changes demonstration stops stops the game demonstration.
Cartoon scene 12, its time of implementation is 2 seconds, the particular content of data is to stop the pattern of not prizing for the combination that consisting of the pattern of not prizing from game display pattern 30L, 30M, the 30R that change to show the left, center, right according to the order the left and right to stop game and show.
In addition, although not shown in Figure 37 and Figure 38, but cartoon scene 7, its time of implementation is 15 seconds, the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, that continues to change game display pattern 30M in the middle of showing superly arrives at 1 game and show.
Cartoon scene 8, its time of implementation is 20 seconds, and the particular content of data is under the state that left and right game display pattern 30L, 30R continue to stop showing, and that continues to change game display pattern 30M in the middle of showing superly arrives at 2 game and shows.
That is, in the present embodiment, the kind that arrives at possesses game and shows the different common A of arriving at, the common B of arriving at of time of implementation, superly arrives at 1 (not shown), superly arrives at 2 (not shown), superly arrives at 3 totally 5 kinds.Game shows the time of implementation, its sequentially for the common A of arriving at<common B of arriving at<super arrive at 1<superly arrive at 2<superly arrive at 3.
In the game of the variation shown in Figure 37 (a) display mode 1, cartoon scene is carried out according to the order of cartoon scene 1 → 12.
In the game of the variation shown in Figure 37 (b) display mode 2, cartoon scene is carried out according to the order of cartoon scene 1 → 3 → 6 → 10.
In the game of the variation shown in Figure 37 (c) display mode 3, cartoon scene is carried out according to the order of cartoon scene 1 → 4 → 1 → 3 → 6 → 10.Here, the combination of cartoon scene 4 → 1 is that the virtual of the display pattern of all playing stopped and again changing to play as the above-mentioned virtual continuous continuation of 1 group showing.
In the game of the variation shown in Figure 37 (d) display mode 4, cartoon scene is carried out according to the order of cartoon scene 1 → 2 → 1 → 3 → 6 → 10.
In the game of the variation shown in Figure 38 (a) display mode 91, cartoon scene is carried out according to the order of cartoon scene 1 → 4 → 1 → 4 → 1 → 4 → 1 → 3 → 9 → 10.
In the game of the variation shown in Figure 38 (b) display mode 105, cartoon scene is carried out according to the order of cartoon scene 1 → 4 → 1 → 3 → 6 → 5 → 6 → 5 → 9 → 10.
In Figure 39, for the data of cartoon scene 1, the image recognition numbering of every 1 frame and the x of image display position have been set, the y coordinate.A0001 represents the identiflication number of left side game display pattern 30L, the identiflication number of game display pattern 30M in the middle of A0002 represents, and A0003 represents the identiflication number of right side game display pattern 30R.
Use Figure 40 that the image processing of image control substrate 105 is described.
(step S2000)
In step S2000, image C PU 105a carries out initialization process.In this was processed, image C PU 105a was according to the connection of power supply, and reading images handling procedure from image ROM 105b initializes, sets processing to being stored in sign in VRAM 102c, view data etc. simultaneously.If this processing finishes, processing is transferred to step S2100.
(step S2100)
In step S2100, image C PU 105a carries out image and upgrades processing with random number.In this is processed, image C PU 105a uses and to be arranged on the random value that the tandom number generator in image control substrate 105 generates, and updates stored in the processing of random value in VRAM 102c (image select with random value, audio selection with random number etc.).Then, until the insert handling of stipulating is carried out the processing of step S2100 repeatedly.
(the timer insert handling of image control substrate 105)
Use Figure 41 that the timer insert handling of image control substrate 105 is described.
Although not shown, but by being arranged on the replacement timing pulse generation circuit in image control substrate 105, produce a commutator pulse in each specified period (for example 2 milliseconds), thereby read timer insert handling program, carries out image is controlled the timer insert handling of substrate.
(step S2200)
At first, in step S2200, image C PU 105a makes the information in the register that is stored in image C PU 105a be withdrawn into the stack area.
(step S2300)
In step S2300, image C PU 105a carries out the renewal of the various timer conters that use in image control substrate 105 processes.
(step S2400)
In step S2400, image C PU 105a will carry out order analysis to be processed.In this is processed, image C PU 105a will carry out the processing that analyzing stored is ordered in the reception buffer of VRAM 102c.In addition, image control substrate 105 is in case receive from game and show the order of controlling substrate 102, and the order that produces not shown image control substrate 105 receives insert handling, and with the demanded storage that receives in reception buffer.As order, comprise that Figure 37 and appointment shown in Figure 38 change the order of game display mode and be used for reporting the order of the operation that game the Show Button 17 detected.Then, analyzing and processing is carried out in the order that receives in this step S2400.
(step S2500)
In step S2500, image C PU 105a is based on the analysis result of ordering in step S2400, read regulated procedure, read the view data of regulation to VRAM 105c from image ROM 105b simultaneously, thereby the demonstration of implementing in liquid crystal indicator 13 is controlled, and comprises that the execution of the game display mode of Figure 37 and variation game display mode shown in Figure 38 is processed.
(step S2600)
In step S2600, the information that image C PU 105a will withdraw from step S2200 returns in the register of image C PU 105a.
(execution of the variation game display mode 91 of image control substrate 105 is processed)
Below, use Figure 42 that the execution processing of the variation game display mode 91 of image control substrate 105 is described.
(step S3001)
in step S3001, the image C PU 105a of image control substrate 105, read the view data that begins corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the variation of left, center, right game display pattern from image ROM105b to VRAM 105c, make it performance, and be sent to liquid crystal indicator 13 by the view data that will perform according to the scanning of liquid crystal indicator 13 in VRAM105c, and the demonstration of carrying out liquid crystal indicator 13 is controlled, the 1st indivedual virtual continuous game of the left, center, right game display pattern that beginning shows on the picture of liquid crystal indicator 13 show the variation of (virtual continuous the 1st time), make this variation continue 10 seconds.1 virtual continuous game shows by the variation of 1 group of game display pattern and stops institute and consists of.
(step S3002)
In step S3002, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual first half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of left and right different pattern, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 the 1st time with the left and right different pattern.
(step S3003)
In step S3003, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual later half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of center pattern, carry out the demonstration of liquid crystal indicator 13 and control, and change on the virtual picture that stops at liquid crystal indicator 13 show in the middle of game display pattern (center pattern).
(step S3004)
In step S3004, image C PU 105a reads the view data that again changes corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the virtual left, center, right game display pattern that stops from image ROM 105b to VRAM 105c, carrying out the demonstration of liquid crystal indicator 13 controls, and the variation of the game of the left, center, right by again beginning to show on the picture of liquid crystal indicator 13 display pattern, begin the variation of the 2nd indivedual virtual continuous game demonstrations (virtual continuous the 2nd time).
(step S3005)
In step S3005, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual first half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of left and right different pattern, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 the 2nd time with the left and right different pattern.
(step S3006)
In step S3006, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual later half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of center pattern, carry out the demonstration of liquid crystal indicator 13 and control, and change on the virtual picture that stops at liquid crystal indicator 13 show in the middle of the game display pattern.
(step S3007)
In step S3007, image C PU 105a reads the view data that again changes corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the virtual left, center, right game display pattern that stops from image ROM 105b to VRAM 105c, carry out the demonstration of liquid crystal indicator 13 and control, the 3rd indivedual virtual continuous game of the left, center, right game display pattern that beginning shows on the picture of liquid crystal indicator 13 show the variation of (virtual continuous the 3rd time).
(step S3008)
In step S3008, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual first half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of left and right different pattern, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 the 3rd time with the left and right different pattern.
(step S3009)
In step S3009, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual later half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of center pattern, carry out the demonstration of liquid crystal indicator 13 and control, and change on the virtual picture that stops at liquid crystal indicator 13 show in the middle of the game display pattern.
(step S3010)
In step S3010, image C PU 105a reads the view data that again changes corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the virtual left, center, right game display pattern that stops from image ROM 105b to VRAM 105c, carry out the demonstration of liquid crystal indicator 13 and control, and the indivedual virtual continuous game of the 4th of the left, center, right game display pattern that shows on the picture of liquid crystal indicator 13 of beginning show the variation of (virtual continuous the 4th).
(step S3011)
In step S3011, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual view data that stops processing corresponding cartoon scene 3 (with reference to Figure 38) of left and right identical patterns, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 with the left and right identical patterns.
(step S3012)
In step S3012, image C PU 105a reads from image ROM 105b to VRAM 105c and the super view data that arrives at the corresponding cartoon scene 9 (with reference to Figure 38) of 3 center pattern change process, carry out the demonstration of liquid crystal indicator 13 and control, and show on liquid crystal indicator 13 and super 3 modified-images of playing display pattern in the middle of corresponding that arrive at.
(step S3013)
In step S3013, image C PU 105a reads from image ROM 105b to VRAM 105c with the display pattern of the playing pattern of not prizing and stops processing the view data of corresponding cartoon scene 10 (with reference to Figure 38), carrying out the demonstration of liquid crystal indicator 13 controls, and by will change on the picture of liquid crystal indicator 13 show in the middle of game display pattern is virtual stop on the position of not prizing after, stop the virtual left, center, right game display pattern that stops fully, thereby to determine that the state of not prizing stops left, center, right game display pattern fully.
(execution of the variation game display mode 105 of image control substrate 105 is processed)
Below, use Figure 43 that the execution processing of the variation game display mode 105 of image control substrate 105 is described.
(step S3101)
in step S3101, the image C PU 105a of image control substrate 105, read the view data that begins corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the variation of left, center, right game display pattern from image ROM105b to VRAM 105c, make it performance, and be sent in liquid crystal indicator 13 by the scanning according to liquid crystal indicator 13 of the view data that will perform in VRAM105c, and the demonstration of carrying out liquid crystal indicator 13 is controlled, the 1st indivedual virtual continuous game of the left, center, right game display pattern that beginning shows on the picture of liquid crystal indicator 13 show the variation of (virtual continuous the 1st time), make this variation continue 10 seconds.1 virtual continuous game shows by the variation of 1 group of game display pattern and stops consisting of.
(step S3102)
In step S3102, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of left and right different pattern, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 the 1st time with the left and right different pattern.
(step S3103)
In step S3103, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual later half view data that stops processing corresponding cartoon scene 4 (with reference to Figure 38) of center pattern, carry out the demonstration of liquid crystal indicator 13 and control, change on the virtual picture that stops at liquid crystal indicator 13 show in the middle of game display pattern (center pattern).
(step S3104)
In step S3104, image C PU 105a reads the view data that again changes corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) with the virtual left, center, right game display pattern that stops from image ROM 105b to VRAM 105c, carrying out the demonstration of liquid crystal indicator 13 controls, and the variation of the game of the left, center, right by again beginning to show on the picture of liquid crystal indicator 13 display pattern, begin the variation of the 2nd indivedual virtual continuous game demonstrations (virtual continuous the 2nd time).
(step S3105)
In step S3105, image C PU 105a reads from image ROM 105b to VRAM 105c and the virtual view data that stops processing corresponding cartoon scene 3 (with reference to Figure 38) of left and right identical patterns, carry out the demonstration of liquid crystal indicator 13 and control, and carry out virtual stopping to changing the left and right game display pattern that shows on the picture of liquid crystal indicator 13 with the left and right identical patterns.
(step S3106)
In step S3106, image C PU 105a reads the view data that shows corresponding cartoon scene 6 (with reference to Figure 38) with the common B of arriving at game from image ROM 105b to VRAM 105c, carry out the demonstration of liquid crystal indicator 13 and control, and utilize on the picture of liquid crystal indicator 13 with common and arrive at the B time of implementation of corresponding 10 seconds and shows the play modified-image of display pattern of centre.
(step S3107)
In step S3107, image C PU 105a reads the view data that shows corresponding cartoon scene 5 (with reference to Figure 38) with the common A of arriving at game from image ROM 105b to VRAM 105c, carry out the demonstration of liquid crystal indicator 13 and control, and utilize on the picture of liquid crystal indicator 13 with common and arrive at the modified-image that the A corresponding centre time of implementation of 2 seconds shows the display pattern of playing.
(step S3108)
In step S3108, image C PU 105a carries out the processing identical with step S3106, and utilizes on the picture of liquid crystal indicator 13 with common and arrive at the B time of implementation of corresponding 10 seconds and shows the play modified-image of display pattern of centre.
(step S3109)
In step S3109, image C PU 105a carries out the processing identical with step S3107, and utilizes on the picture of liquid crystal indicator 13 with common and arrive at the modified-image that the A corresponding centre time of implementation of 2 seconds shows the display pattern of playing.
(step S3110)
In step S3110, image C PU 105a reads from image ROM 105b to VRAM 105c and the super view data that arrives at the corresponding cartoon scene 9 (with reference to Figure 38) of 3 center pattern change process, carry out the demonstration of liquid crystal indicator 13 and control, and show on the picture of liquid crystal indicator 13 and super 3 modified-images of playing display pattern in the middle of corresponding that arrive at.
(step S3111)
In step S3111, image C PU 105a reads with the display pattern of playing from image ROM 105b to VRAM 105c and wins the first prize in lottery the view data that stops processing corresponding cartoon scene 10 (with reference to Figure 38), carrying out the demonstration of liquid crystal indicator 13 controls, and by will change on the picture of liquid crystal indicator 13 show in the middle of game display pattern is virtual stop on the position of not prizing after, stop the virtual left, center, right game display pattern that stops fully, thereby to determine that the state of not prizing stops the game display pattern of left, center, right fully.
Below, use variation game display mode 91 that Figure 44 to Figure 48 explanation do not prize, 105 and the variation game display mode 195,209 that wins the first prize in lottery in concrete image show.
Figure 44 show to change the key diagram that the image of game display mode 91,105 DISPLAY ORDER 1~2 shows.Figure 45 show to change the key diagram that the image of game display mode 91,105 DISPLAY ORDER 3~5 shows.Figure 46 show to change the key diagram that the image of game display mode 91,105 DISPLAY ORDER 6 shows.Figure 47 be show to change game display mode 91,105 DISPLAY ORDER 7~10 until the key diagram that the image of determining not prize shows.Figure 48 show to change the key diagram that game display mode 195,209 the image of determining to win the first prize in lottery show.
In main control substrate 101, enter the 1st starting port 9 or the 2nd starting port 10 take game ball and implement the prize drawing that wins the first prize in lottery as opportunity, to be sent to the order of the result of should drawing a lottery game and show the secondary CPU 102a that controls substrate 102, secondary CPU 102a determines to change the game display mode based on the order that receives from main control substrate 101, and the order corresponding with the variation game display mode that determines is sent in the image C PU 105a of image control substrate 105.The image C PU 105a of image control substrate 105 is according to control the demonstration control that liquid crystal indicator 13 is carried out in the order that receives the secondary CPU 102a of substrate 102 from the game demonstration.
Below, illustrate to change game display mode 91.
The picture disply that changes in game display mode 91 is, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) → Figure 47 (n).
In changing game display mode 91, at first, after game ball enters the 1st starting port 9 or the 2nd starting port 10, as shown in Figure 44 (a), display background image 130 is the stipulated time on the picture of liquid crystal indicator 13, stop simultaneously showing left, center, right game display pattern (for example, the pattern 30L-5 in 5 left sides, 3 center pattern 30M-3,1 right side pattern 30R-1 in figure).
then, image C PU 105a is by carrying out the processing of step S3001 shown in Figure 42, on the picture of liquid crystal indicator 13, carry out cartoon scene 1, left, center, right game display pattern begins to change, in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 44 (b), left, center, right game display pattern (for example, 4 left side pattern 30L-4 in figure, 2 center pattern 30M-2,3 right side pattern 30R-3) with fixing speed vertically (for example, continuous moving (variation) from top to bottom).
Then, image C PU 105a is by carrying out the processing of step S3002 shown in Figure 42, as shown in Figure 44 (c), on the picture of liquid crystal indicator 13, carry out the first half of cartoon scene 4, and under the state that the game display pattern (for example, 7 center pattern 30M-7 in figure) of centre vertically moves with the virtual left and right game display pattern (for example, 6 left side pattern 30L-6 in figure, 5 right side pattern 30R-5) that stops of left and right different pattern.
Then, image C PU 105a is by carrying out the processing of step S3003 shown in Figure 42, carry out the latter half of cartoon scene 4, as shown in Figure 44 (d), in the middle of showing on the picture of liquid crystal indicator 13, the game display pattern is changed into virtual continuous pattern 30M-C, and carries out virtual stopping.The virtual of combination of left side pattern 30L-6, the virtual continuous pattern 30M-C of shown in Figure 44 (d) 6,5 right side pattern 30R-5 stops, and is that a virtual continuous continuation that fixes on continuation in next not virtual continuous game demonstration determines that game shows after this virtual stopping.
then, image C PU 105a is by carrying out the processing of step S3004 shown in Figure 42, on the picture of liquid crystal indicator 13, carry out cartoon scene 1, the left, center, right game display pattern that shows on the picture of liquid crystal indicator 13 begins to change again, in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 45 (e), left, center, right game display pattern (for example, 5 left side pattern 30L-5 in figure, 1 center pattern 30M-1, 2 right side pattern 30R-2) with the vertical continuous moving of fixing speed, carrying out the 2nd virtual continuous game shows.
Then, image C PU 105a is by carrying out the processing of step S3005 shown in Figure 42, carry out the first half of cartoon scene 4, as shown in Figure 45 (f), in the middle of showing on the picture of liquid crystal indicator 13, the game display pattern (for example, 4 center pattern 30M-4 in figure) under the state that vertically moves, left and right game display pattern (for example, 2 left side pattern 30L-2 in figure, 3 right side pattern 30R-3) stops so that the left and right different pattern is virtual.
Then, image C PU 105a is by carrying out the processing of step S3006 shown in Figure 42, carry out the latter half of cartoon scene 4, as shown in Figure 45 (g), in the middle of showing on the picture of liquid crystal indicator 13, the game display pattern is changed into virtual continuous pattern 30M-C, and carries out virtual stopping.The virtual of combination of left side pattern 30L-2, the virtual continuous pattern 30M-C of shown in Figure 45 (g) 2,3 right side pattern 30R-3 stops, and is that a virtual continuous continuation that fixes on continuation in next not virtual continuous game demonstration determines that game shows after this virtual stopping.
then, image C PU 105a is by carrying out the processing of step S3007 shown in Figure 42, carry out cartoon scene 1, the left, center, right game display pattern that shows on the picture of liquid crystal indicator 13 begins to change again, in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 45 (h), left, center, right game display pattern (for example, 4 left side pattern 30L-4 in figure, 1 center pattern 30M-1, 2 right side pattern 30R-2) with the vertical continuous moving of fixing speed, carrying out the 3rd indivedual virtual continuous game shows.
Then, image C PU 105a is by carrying out the processing of step S3008 shown in Figure 42, carry out the first half of cartoon scene 4, as shown in Figure 46 (i), display pattern (is for example played in shown centre on the picture of liquid crystal indicator 13,7 center pattern 30M-7 in figure) under the state that vertically moves, left and right game display pattern (for example, 1 left side pattern 30L-1 in figure, 2 right side pattern 30R-2) stops so that the left and right identical patterns is virtual.
Then, image C PU 105a is by carrying out the processing of step S3009 shown in Figure 42, carry out the latter half of cartoon scene 4, as shown in Figure 46 (j), in the middle of showing on the picture of liquid crystal indicator 13, the game display pattern is changed into virtual continuous pattern 30M-C, and carries out virtual stopping.The virtual of combination of left side pattern 30L-1, the virtual continuous pattern 30M-C of shown in Figure 46 (j) 1,2 right side pattern 30R-2 stops, and is that a virtual continuous continuation that fixes on continuation in next not virtual continuous game demonstration determines that game shows after this virtual stopping.
then, image C PU 105a is by carrying out the processing of step S3010 shown in Figure 42, carry out cartoon scene 1, left, center, right game display pattern begins to change again, in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 47 (k), left, center, right game display pattern (for example, 7 left side pattern 30L-7 in figure, 5 center pattern 30M-5,4 right side pattern 30R-4) with fixing speed vertically (for example, continuous moving from top to bottom), carrying out the indivedual virtual continuous game of the 4th shows.
Then, image C PU 105a is by carrying out the processing of step S3011 shown in Figure 42, carry out cartoon scene 3, as shown in Figure 47 (l), display pattern (is for example played in shown centre on the picture of liquid crystal indicator 13,5 center pattern 30M-5 in figure) under the state that vertically moves, left and right game display pattern (for example, 7 left side pattern 30L-7 in figure, 7 right side pattern 30R-7) stops so that the left and right identical patterns is virtual.
Then, image C PU 105a is by carrying out the processing of step S3012 shown in Figure 42, carry out cartoon scene 9, as shown in Figure 47 (m), on the picture of liquid crystal indicator 13, arrive at 3 game and show as super, middle game display pattern (for example, 6 center pattern 30M-6 in figure) vertically move the more long stipulated time (for example 30 seconds), show simultaneously the image 141,142 of role A, B, carry out the image game demonstrations such as plot.
then, image C PU 105a is by carrying out the processing of step S3013 shown in Figure 42, carry out cartoon scene 10, by game display pattern in the middle of making (for example, 6 center pattern 30M-6 in figure) display pattern (is for example played in the virtual left and right that stops at, 7 left side pattern 30L-7 in figure, 7 right side pattern 30R-7) on the position between, with the left, center, right virtual combination that stops as not prizing of display pattern of playing, then, as shown in Figure 47 (n), stop left, center, right game display pattern fully, and on the picture of liquid crystal indicator 13, the demonstration that the prize drawing result that demonstration wins the first prize in lottery is defined as not prizing.And, on the picture of liquid crystal indicator 13, as showing that the game that the prize drawing result is not prized shows, stay the image 142 of role B, the image 141 of deletion role A.
Below, illustrate to change game display mode 105.
Picture disply in changing game display mode 105 is, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f1) → Figure 47 (m) → Figure 47 (n).
In changing game display mode 105, at first, after game ball enters the 1st starting port 9 or the 2nd starting port 10, as shown in Figure 44 (a), stop showing that left, center, right game display pattern is the stipulated time on the picture of liquid crystal indicator 13.
Then, image C PU 105a is by carrying out the processing of step S3101 shown in Figure 43, on the picture of liquid crystal indicator 13, carry out cartoon scene 1, left, center, right game display pattern begins to change, and in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 44 (b), left, center, right game display pattern is with the vertical continuous moving of fixing speed.
Then, image C PU 105a is by carrying out the processing of step S3102 shown in Figure 43, as shown in Figure 44 (c), on the picture of liquid crystal indicator 13, carry out the first half of cartoon scene 4, and under the state that centre game display pattern vertically moves, left and right game display pattern stops so that the left and right different pattern is virtual.
Then, image C PU 105a is by carrying out the processing of step S3103 shown in Figure 43, carry out the latter half of cartoon scene 4, as shown in Figure 44 (d), in the middle of showing on the picture of liquid crystal indicator 13, the game display pattern is changed into virtual continuous pattern 30M-C, and carries out virtual stopping.
then, image C PU 105a is by carrying out the processing of step S3104 shown in Figure 43, on the picture of liquid crystal indicator 13, carry out cartoon scene 1, the left, center, right game display pattern that shows on the picture of liquid crystal indicator 13 begins to change again, in the regionals such as left hand display area central display area right hand display area of liquid crystal indicator 13 pictures, as shown in Figure 45 (e), left, center, right game display pattern (for example, 5 left side pattern 30L-5 in figure, 1 center pattern 30M-1, 2 right side pattern 30R-2) with the vertical continuous moving of fixing speed.
then, image C PU 105a is by carrying out the processing of step S3105 shown in Figure 43, as shown in Figure 45 (f1), on the picture of liquid crystal indicator 13, carry out cartoon scene 3, and display pattern (is for example played in shown centre on liquid crystal indicator 13 pictures, 1 center pattern 30M-1 in figure) under the state that vertically moves, left and right game display pattern (for example, 7 left side pattern 30L-7 in figure, 7 right side pattern 30R-7) stop so that the left and right identical patterns is virtual, then by carrying out the processing of step S3106 shown in Figure 43 → S3107 → S3108 → S3109, carry out cartoon scene 6 → 5 → 6 → 5, and at left and right game display pattern (for example, 7 left side pattern 30L-7 in figure, 7 right side pattern 30R-7) with under the virtual state that stops of left and right identical patterns, in the middle of keeping, the game display pattern (for example, 1 center pattern 30M-1 in figure) variable condition.
Then, image C PU 105a is by carrying out the processing of step S3110 shown in Figure 43, carry out cartoon scene 9, as shown in Figure 47 (m), on the picture of liquid crystal indicator 13, arrive at 3 game and show as super, middle game display pattern vertically moves the long time, the image 141,142 that shows simultaneously role A, B, the image game of carrying out plot etc. shows.
Then, image C PU 105a is by carrying out the processing of step S3111 shown in Figure 43, carry out cartoon scene 10, and make after game display pattern in left, center, right stops so that the combination of not prizing is virtual, as shown in Figure 47 (n), stop left, center, right game display pattern fully, on the picture of liquid crystal indicator 13, the demonstration that the prize drawing result that demonstration wins the first prize in lottery is defined as not prizing.
Below, illustrate to change game display mode 195.
Picture disply in changing game display mode 195 is, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) → Figure 48 (n1).
Change game display mode 195, until the demonstration of the image of Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) is all identical with variation game display mode 91, only have the last image shown in Figure 48 (n1) to show different.
in changing game display mode 195, after the demonstration of Figure 47 (m), carry out cartoon scene 11, and by game display pattern in the middle of making (for example, 7 center pattern 30M-7 in figure) display pattern (is for example played in the virtual left and right that stops at, 7 left side pattern 30L-7 in figure, 7 right side pattern 30R-7) on the position between, with the left, center, right virtual combination that stops as winning the first prize in lottery of display pattern of playing, then as shown in Figure 48 (n1), stop left, center, right game display pattern fully, and on the picture of liquid crystal indicator 13, the demonstration that the prize drawing result that demonstration wins the first prize in lottery is defined as winning the first prize in lottery.And, on the picture of liquid crystal indicator 13, as showing that the prize drawing result is that the game that wins the first prize in lottery shows, stays the image 141 of role A, the image 142 of deletion role B.
Change the picture disply of game display mode 209, until the demonstration of the image of Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f1) → Figure 47 (m) is all identical with variation game display mode 105, only have the last image shown in Figure 48 (n1) to show different.
In changing game display mode 209, after the demonstration of Figure 47 (m), carry out cartoon scene 11, make left, center, right game display pattern be virtual stop as the combination that wins the first prize in lottery after, as shown in Figure 48 (n1), stop left, center, right game display pattern fully, and on the picture of liquid crystal indicator 13, the demonstration that the prize drawing result that demonstration wins the first prize in lottery is defined as winning the first prize in lottery.
Figure 49 shows that the image that changes game display mode 6~12 shows the key diagram on opportunity.
In Figure 49, all change in pattern L, be the game displaying contents corresponding with the cartoon scene 1 of Figure 38, and its time of implementation is 10 seconds, is to change to show that all whole change in pattern game of game display pattern 30L, 30M, 30R show.All change in pattern S, be the game displaying contents corresponding with the cartoon scene 2 of Figure 38, and its time of implementation is 2 seconds, is to change to show that all whole change in pattern game of game display pattern 30L, 30M, 30R show.
Virtual stopping is the game displaying contents corresponding with the cartoon scene 4 of Figure 38, stops showing left, center, right game display pattern 30L, 30M, 30R according to the order in the left and right is virtual.
Arriving at and stop, is the game displaying contents corresponding with the cartoon scene 3 of Figure 38, and its time of implementation is 2 seconds, is that the left and right identical patterns stops game and shows.
The common B that arrives at, the game displaying contents corresponding with the cartoon scene 6 of Figure 38, its time of implementation is 10 seconds, the particular content of data is, show under the state of left and right game display pattern 30L, 30R continuing to stop, that continues to change game display pattern 30M in the middle of showing commonly arrives at the B game and shows.
The common A that arrives at is the game displaying contents corresponding with the cartoon scene 5 of Figure 38, is to be that the common A of the arriving at game of 2 seconds shows the time of implementation.
The pattern of not prizing stops, the game displaying contents corresponding with the cartoon scene 10 of Figure 38, its time of implementation is 2 seconds, be to continue to stop to show under the state of left and right game display pattern 30L, 30R, change stopping at the locational pattern of not prizing of not prizing and stop game and show from the variable condition of centre game display pattern 30M into.
Change game display mode 6, the game that is virtual continuous continuation 2 times shows, stop (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of change in pattern L (10 seconds) → virtual stopping (2 seconds) of whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Change game display mode 7, the game that is virtual continuous continuation 1 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Change game display mode 8, the game that is virtual continuous continuation 1 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of change in pattern S (2 seconds) of change in pattern L (10 seconds) of whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all → all → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Change game display mode 9, the game that is virtual continuous continuation 0 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to whole change in pattern L (10 seconds) → arrive at and stop the order of (2 seconds), the game that amounts to 48 seconds shows.
Change game display mode 10, the game that is virtual continuous continuation 1 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of change in pattern L (10 seconds) → virtual stopping (2 seconds) of change in pattern S (2 seconds) of whole change in pattern L (10 seconds) → all → all → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Change game display mode 11, the game that is virtual continuous continuation 0 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of change in pattern S (2 seconds) of whole change in pattern L (10 seconds) → all → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Change game display mode 12, the game that is virtual continuous continuation 0 time shows, stop (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing according to change in pattern L (10 seconds) of change in pattern S (2 seconds) of change in pattern L (10 seconds) of change in pattern S (2 seconds) of whole change in pattern L (10 seconds) → all → all → all → all → arrive at and stop the order of (2 seconds), amount to the game demonstration of 48 seconds.
Here, in the present embodiment, secondary CPU 102a compares executable generation number of times that in minimum 1 game, virtual continuous continuation number of times is set as the replacement candidate with the respective intended value, if the generation number of times that is set as the game of virtual continuous continuation number of times in 1 game of replacing candidate in the past in 100 game lower than desired value, in 1 game will temporarily selecting, the data replacement of the variation game display mode of virtual continuous continuation number of times is the data that are set to the variation game display mode of virtual continuous continuation number of times in 1 game of replacing candidate.
therefore, the interim Figure 38 that selects, the variation game display mode 91 of Figure 44 virtual continuous continuation number of times 3 to 1 game shown in Figure 47, in 1 game that can utilize the game displaying time that changes game display mode 91 to carry out within virtual continuous continuation number of times, past 100 times produces number of times and compares with the respective intended value that in 1 time minimum game, virtual continuous continuation number of times is 1 time, if 1 time the game in virtual continuous continuation number of times 1 game the generation number of times in the past 100 times the game in lower than desired value (being 5 times in the present embodiment), secondary CPU 102a is set as the replacement candidate with virtual continuous continuation number of times 1 in 1 game, and in 1 game will temporarily selecting, the data replacement of the variation game display mode of virtual continuous continuation number of times is the data that are set to the variation game display mode of virtual continuous continuation number of times in 1 game of replacing candidate, so the 2nd virtual continuous game of the DISPLAY ORDER 4 to 8 corresponding with variation game display mode 91 shown in Figure 38 shows the data of the cartoon scene 4 → 1 → 4 → 1 → 3 that is stopping from stopping to arriving at, be replaced by the data that stop beginning the so continuous cartoon scene 3 → 6 → 5 → 6 → 5 that arrives at the game demonstration from arriving at, on liquid crystal indicator, show that the game identical with the variation game display mode 105 of virtual continuous continuation number of times 1 in Figure 44 1 game extremely shown in Figure 47 shows.
In addition, selecting Figure 44 to the state of variation game display mode 91 shown in Figure 47 temporarily, if the generation number of times that is set as the game of virtual continuous continuation number of times in 1 game of replacing candidate in the past in 100 game higher than desired value, be in and change game display mode 91 and be presented at game display mode on liquid crystal indicator 13.
in addition, in having selected 1 game shown in Figure 49 under the state of the variation game display mode 6 of virtual continuous continuation number of times 2 temporarily, in can carry out 1 time game within virtual continuous continuation number of times, produce number of times and compare with the respective intended value that in 1 time minimum game, virtual continuous continuation number of times is 1 time, if 1 time the game in virtual continuous continuation number of times 1 game the generation number of times in the past 100 times the game in lower than desired value, secondary CPU 102a is set as the replacement candidate with virtual continuous continuation number of times 1 in 1 game, and in 1 game will temporarily selecting, the data replacement of the variation game display mode of virtual continuous continuation number of times 2 is the data that are set to the variation game display mode of virtual continuous continuation number of times 1 in 1 game of replacing candidate, so on liquid crystal indicator 13, show with 1 game shown in Figure 49 in virtual continuous continuation number of times 1 variation game display mode (for example, change game display mode 10) identical game demonstration.
If general description said structure and action are that game ball falls in game area 6.The 1st starting port 9 and the 2nd starting port 10 consist of the starting zone that is arranged in above-mentioned game area 6.
Main control substrate 101 consists of special plays prize drawing devices, and it determines in enter the prize drawing that above-mentioned the 1st starting port 9 and the 2nd starting port 10 carry out as opportunity take game ball to prizing (being in the present embodiment prizing for a long time of winning the first prize in lottery) of shifting of the special play that is conducive to the player or not prizing to the special play transfer not.In addition, above-mentioned special play is for example a kind of big prizes mouth 11 of usually not opening of opening, and to compensate the game state of game ball higher than common probability.
The 1st special pattern display unit 19 and the 2nd special pattern display unit 20 consist of the special pattern display unit, it can show the special pattern corresponding with the prize drawing result of the above-mentioned special play prize drawing device that carries out on above-mentioned main control substrate 101, and the variation that above-mentioned special pattern is all carried out in the prize drawing of often carrying out 1 above-mentioned special play prize drawing device shows and stops, by select the pattern corresponding with the prize drawing result of above-mentioned special play prize drawing device in the above-mentioned special pattern that stops, reporting this prize drawing result.
Left, center, right game display pattern 30L, 30M, 30R consist of a plurality of game display patterns.
Liquid crystal indicator 13 consists of the demonstration output device, it can show game display pattern 30L, 30M, the 30R that carries out the game demonstration corresponding with the prize drawing of above-mentioned special play prize drawing device, and carries out the variation demonstration of above-mentioned game display pattern 30L, 30M, 30R and stop showing.
Image ROM 105b consists of game and shows the data block store device, and its storage is multiple comprises that the game of the data that show above-mentioned left, center, right game display pattern 30L, 30M, 30R variation pattern shows data block (Figure 37 is to cartoon scene shown in Figure 39).
Game shows that controlling substrate 102 formation game shows the data block determination device, and it shows that according to the above-mentioned multiple game that is stored in image ROM 105b data block decides the seasonal effect in time series combination of a plurality of game demonstration data blocks that will carry out.
In addition, game shows that controlling substrate 102 formations stops the pattern determination device, and the prize drawing result of its corresponding main control substrate 101 determines the combination of above-mentioned left, center, right game display pattern 30L, 30M, 30R.
Image control substrate 105 consists of the game display control unit, it utilizes the variation pattern that shows the above-mentioned game demonstration data block that control substrate 102 determines based on game, change on above-mentioned demonstration output device and show above-mentioned left, center, right game display pattern 30L, 30M, 30R, after showing, this variation utilizes above-mentionedly to stop the combination that the pattern determination device determines and stop showing above-mentioned left, center, right game display pattern 30L, 30M, 30R, and demonstration on above-mentioned liquid crystal indicator 13.
In above-mentioned image ROM 105b, at least store: all pattern stops game demonstration data block (Figure 37 and cartoon scene 4 shown in Figure 38), it comprises variation and shows whole above-mentioned left, center, rights game display pattern 30L, 30M, 30R, then stops showing the data of whole above-mentioned left, center, rights game display pattern 30L, 30M, 30R; Partial pattern stops game and shows data block (Figure 37 and cartoon scene 3 shown in Figure 38), it comprises variation and shows whole above-mentioned left, center, rights game display pattern 30L, 30M, 30R, then stops the data of the combination of the above-mentioned left, center, right game in display part display pattern 30L, 30M, 30R; Arrive at game and show data block (Figure 37 and cartoon scene 6 shown in Figure 38, cartoon scene 5,9 shown in Figure 38), it comprises the combination that stops the above-mentioned left, center, right game in display part display pattern 30L, 30M, 30R, changes simultaneously the data that show the above-mentioned game display pattern of residue.
Above-mentioned whole pattern stops game and shows data block, shows on above-mentioned demonstration output device that at least above-mentioned to arrive at the displaying time that game shows data block identical.
Game shows that controlling substrate 102 possesses the number of times storage device (secondary RAM 102c) of execution, during its every 1 variation at the above-mentioned special pattern of above-mentioned special pattern display unit shows, storage executed above-mentioned whole patterns stop playing record of the number of times that shows data block, and, the record of the execution number of times of storing based on this execution number of times storage device is controlled at least above-mentioned whole pattern and is stopped playing and show the selection rate of data block in above-mentioned multiple game shows data block.
Secondary CPU 102a, be arranged on game and show control above-mentioned tandom number generator in substrate 102 and secondary ROM 102b and consist of game and show data block prize drawing device, it carries out the prize drawing that above-mentioned game shows data block.
Game shows controls substrate 102, specified time limit (in the present embodiment, the variation of above-mentioned special pattern shows carries out 100 times=100 times game of number of times) in, if it (is 3 times during virtual continuous continuation number of times 2 times in 1 game that the execution number of times that above-mentioned execution number of times storage device is stored has surpassed stipulated number, it is 2 times during virtual continuous continuation number of times 3 times in 1 game), show data block prize drawing device for above-mentioned game, reduce stop the playing control of the selection rate that shows data block of above-mentioned whole pattern.
In addition, as the variation of Fig. 1 to embodiment shown in Figure 49, the execution number of times that above-mentioned execution number of times storage device is stored within specified time limit is during lower than stipulated number, show data block prize drawing device for above-mentioned game, game shows that controlling substrate 102 also can improve stop the playing control of the selection rate that shows data block of above-mentioned whole pattern.
During afore mentioned rules, except the above-mentioned special pattern of above-mentioned special pattern display unit changes the execution number of times that shows, can also set according to the time.
according to the embodiment of the present invention as above, game shows that controlling substrate 102 possesses the number of times of execution storage device, during its every 1 variation at the above-mentioned special pattern of above-mentioned special pattern display unit shows, storage executed above-mentioned whole patterns stop playing record of the number of times that shows data block, and, the record of the execution number of times of storing based on this execution number of times storage device, at least controlling above-mentioned whole pattern within above-mentioned multiple game shows data block stops playing and shows the selection rate of data block, so, in every 1 prize drawing of not prizing of prizing and not shifting to special play of shifting to special play, when the virtual continuous game of repeatedly carrying out continuously the variation demonstration of a plurality of game display patterns and stopping showing shows, can prevent that deviation from appearring in the occurrence number that virtual continuous game shows, and then raising is to the interest of game.
in addition, in the secondary CPU 102a of Fig. 1 embodiment extremely shown in Figure 49, the prize drawing result that wins the first prize in lottery prize drawing of only implementing at main control substrate 101 is not when prizing, the record of the virtual continuous continuation number of times of not prizing of storing based on above-mentioned execution number of times storage device (secondary RAM 102c) (stop playing with above-mentioned whole patterns and show that the performed number of times of data block is corresponding), control the selection rate that virtual continuous game shows, but, the prize drawing result that wins the first prize in lottery prize drawing of implementing at main control substrate 101 is when winning the first prize in lottery, the record of the virtual continuous continuation number of times that also can store based on above-mentioned execution number of times storage device, control the selection rate that virtual continuous game shows.
In addition, in the secondary CPU 102a of Fig. 1 embodiment extremely shown in Figure 49, as implementing to change the method that the game display mode determines processing, the method that has adopted interim selection Figure 31 and game display mode shown in Figure 32 and taken the circumstances into consideration to replace, but, without departing from the spirit and scope of the present invention, also can adopt the various enforcements such as other variation game display modes decision processing shown below to change the method that the display modes of playing determine processing.
Change in game display mode decision processing at other, at first secondary CPU 102a processes as the 1st, based on the changing pattern specified command, and virtual continuous continuation number of times in playing with reference to 1 time that can carry out from game display mode decision table.
Then, secondary CPU 102a processes as the 2nd, in virtual continuous continuation number of times, determines to produce in 100 game in the past number of times and compares virtual continuous continuation number of times in 1 time minimum game with the respective intended value in 1 game can carrying out.
Then, secondary CPU 102a as the 3rd processing, extracts the game of having upgraded and shows with random value (with reference to the step S1100 of Figure 27).
Then, secondary CPU 102a, as the 4th processing, based on the game display mode decision table corresponding with virtual continuous continuation number of times in 1 game that determines in the 2nd processes, the game that judgement is extracted shows uses random value, determines 1 variation game display mode.
Then, secondary CPU 102a, as the 5th processing, the variation that will determine in secondary RAM 102c game display mode is stored as the record that this above-mentioned special pattern changes the variation game display mode of demonstration each time.
Then, secondary CPU 102a processes as the 6th, and during the game number of times that produce showing in the virtual continuous continuation game from this game to 99 game in the past is divided into 1 game, each number of times of virtual continuous continuation number of times is counted.
When adopting the above-mentioned the 2nd to change game display mode decision processing, also can obtain with Fig. 1 to the identical effect of embodiment shown in Figure 49.
In the present embodiment, as mentioned above, when game ball having been detected and enter the 1st starting port 9 and the 2nd starting port 10, in the time of underway first prize in a lottery prize drawing, compensate the reward ball (for example 3 game ball) of regulation.Yet, in the present embodiment, be not limited in this, also can be when game ball having been detected and entered the 1st starting port 9 and the 2nd starting port 10, the prize drawing that only wins the first prize in lottery, and do not compensate the reward ball.
In addition, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 when game ball having been detected, compensate the reward ball of regulation.Yet, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 game ball having been detected, also can compensate the compensation medium of the regulations such as lottery ticket, game money.
In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing (when being judged as " winning the first prize in lottery " in winning the first prize in lottery judgement), unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take the stipulated time as the upper limit.In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing, unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take stipulated number as the upper limit.In the present embodiment, when getting the winning number in a bond, until entering big prizes mouth 11 execution, the game ball of specified quantity wins the first prize in lottery game in winning the first prize in lottery prize drawing.
Yet, in the present embodiment, to get the winning number in a bond in winning the first prize in lottery prize drawing as opportunity, game ball (for example 2000 balls) that also can disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity, also can the alternative games ball compensate the compensation medium of the regulations such as lottery ticket, game money of specified quantity in winning the first prize in lottery prize drawing.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of carrying out as opportunity by mouth 8 by general pattern take game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
Yet, in the present embodiment, also can constitute, take game ball by general pattern by mouth 9 as opportunity, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, can also constitute, it was the 2nd mode stipulated time that per stipulated time is controlled the 2nd starting port 10.That is, in the present embodiment, general pattern can constitute by mouth 9, needn't rely on prize drawing result and change opening ways.

Claims (1)

1. the predetermined operation by the player is carried out the game machine of game, it is characterized in that possessing:
Main control substrate, it comprises the prize drawing of drawing a lottery take the rated condition establishment as opportunity processes, and carries out the control that relevant game is carried out;
Game display device, it is carried out the game relevant to game and shows;
Game shows controls substrate, and it is controlled at the game of carrying out on above-mentioned game display device and shows based on the information from above-mentioned main control substrate, and
Above-mentioned game display device, the prize drawing result that has at least corresponding above-mentioned prize drawing processing shows the display part of game display pattern,
Above-mentioned game shows controls substrate, has:
Change the demonstration actuating unit, it changes the above-mentioned game display pattern of demonstration based on the information from above-mentioned main control substrate on above-mentioned display part, and stops showing above-mentioned game display pattern after this variation shows;
Again change and show actuating unit, it is showing that from the variation of above-mentioned game display pattern beginning is before stop showing, after suspending above-mentioned game display pattern, the variation again of carrying out the variation demonstration of again carrying out above-mentioned game display pattern with predefined stipulated number shows.
CN201110356043.XA 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100216B (en)

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