CN103100216B - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
CN103100216B
CN103100216B CN201110356043.XA CN201110356043A CN103100216B CN 103100216 B CN103100216 B CN 103100216B CN 201110356043 A CN201110356043 A CN 201110356043A CN 103100216 B CN103100216 B CN 103100216B
Authority
CN
China
Prior art keywords
game
pattern
display
prize
game display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201110356043.XA
Other languages
Chinese (zh)
Other versions
CN103100216A (en
Inventor
渡边直幸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Industrial Co Ltd
Original Assignee
Kyoraku Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Industrial Co Ltd filed Critical Kyoraku Industrial Co Ltd
Priority to CN201110356043.XA priority Critical patent/CN103100216B/en
Publication of CN103100216A publication Critical patent/CN103100216A/en
Application granted granted Critical
Publication of CN103100216B publication Critical patent/CN103100216B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

The object of the present invention is to provide a kind of game machine, possess: main control substrate, comprise prize drawing process, and carry out about the control carried out of playing; Game display device, performs the game relevant to game and shows; Game display and control substrate, game display is controlled based on the information from main control substrate, and game display device, at least there is the display part of the drawing outcomes display game display pattern of corresponding prize drawing process, game display and control substrate has change display actuating unit, it changes display game display pattern based on the information from main control substrate on display part, and after this change display, stop display game display pattern; Change display actuating unit again, it before showing to stopping from the change display of game display pattern, after time-out game display pattern, perform the display of change again of the change display again performing game display pattern with the stipulated number preset.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to a kind of game machine that can be performed game by the predetermined operation of player.
Background technology
Previously, well-known game machine had been connected with monitor picture, and played by operating in image shown on this monitor picture.As an example of this type of game machine, the game device disclosed in patent document 1, by utilizing the operating means such as button, control lever, indicating the action of object picture on monitor picture and playing.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Summary of the invention
Invent problem to be solved
But above-mentioned patent document 1 carries out the various controls relevant to game on a control substrate.For this reason, in above-mentioned patent document 1, improve the leeway that versatility this point when implementing design alteration, Curve guide impeller etc. (hreinafter referred to as " design alteration etc. ") is improved.
Here, as an example of design alteration etc., make machine is by the various controls relevant to game, not to controlling the main control unit enforcement design alteration etc. carried out of playing, and design alteration etc. is implemented to the game such as electric decorative thing control device, the sound controller display control unit of the game display controlling game, improve the interest to game.
In addition, as other examples of design alteration etc., make machine is by the various controls relevant to game, design alteration etc. is not implemented to the game display control unit of the game display controlling game, and to controlling to play the main control unit enforcement design alteration etc. carried out, improve the interest to game.
But, in above-mentioned patent document 1, as mentioned above, owing to being carry out the various controls relevant to game on 1 control substrate, so be necessary to implement design alteration etc. to this control substrate itself.That is, in above-mentioned patent document 1, such as, be difficult to only implement design alteration etc. to game display control unit, so improving the leeway be improved in versatility.
The object of the invention is to, in view of above-mentioned previous actual conditions, provide a kind of game machine that can improve versatility when implementing design alteration etc.
For solving the problem, game machine of the present invention, it is that a kind of player performs the game machine of game by the operation of regulation, and it possesses: main control substrate, it comprises with rated condition establishment for opportunity carries out the prize drawing process of drawing a lottery, and carries out about the control carried out of playing; Game display device, it performs the game relevant to game and shows; Game display and control substrate, it is based on the information from above-mentioned main control substrate, control game display performed on above-mentioned game display device, and above-mentioned game display device, at least there is the display part of the drawing outcomes display game display pattern of corresponding above-mentioned prize drawing process, game display and control substrate has, change display actuating unit, it is based on the information from above-mentioned main control substrate, the above-mentioned game display pattern of change display on above-mentioned display part, and the above-mentioned game display pattern of display is stopped after this change display; Change display actuating unit again, it before showing to stopping from the change display of above-mentioned game display pattern, after the above-mentioned game display pattern of time-out, perform the display of change again of the change display again performing above-mentioned game display pattern with the stipulated number preset.
The present invention will possess using the game machine of lower device as prerequisite, that is: game area, and it falls for game ball; Start region, it is arranged at above-mentioned game area; Special play prize drawing device, it is entering with game ball in the prize drawing carried out for opportunity in above-mentioned starting region, determines prizing or not prizing to special play transfer to the special play transfer being conducive to player; Special pattern display unit, it can show the corresponding special pattern of the drawing outcomes of device of drawing a lottery with above-mentioned special play, and in the prize drawing of the device of above-mentioned special play prize drawing each time, carry out the change display of above-mentioned special pattern and stop, and to select in the above-mentioned special pattern stopped and above-mentioned special play is drawn a lottery the corresponding pattern of the drawing outcomes of device, thus report this drawing outcomes; Display translation device, it can show multiple game display patterns that the corresponding game of the prize drawing of the device that carries out drawing a lottery with above-mentioned special play shows, and carries out the change display of above-mentioned multiple game display pattern and stop display; Game display data block storage device, it stores the multiple game display data block comprising the data of the variation pattern representing above-mentioned multiple game display pattern; Game display data block determination device, it determines the combination of the time series of multiple game display data blocks that will perform according to the above-mentioned multiple game display data block be stored in above-mentioned game display data block storage device; Stop pattern determination device, the drawing outcomes of its corresponding above-mentioned special play prize drawing device determines the combination of above-mentioned multiple game display pattern; Game display control unit, it is with the variation pattern of the above-mentioned game display data block determined based on above-mentioned game display data block determination device, the above-mentioned multiple game display pattern of change display on above-mentioned display translation device, and the combination utilizing above-mentioned stopping pattern determination device to determine after this change display stops the above-mentioned multiple game display pattern of display, and be presented on above-mentioned display translation device.
With the above-mentioned game machine being configured to prerequisite, it is characterized in that, above-mentioned game display data block storage device, at least store, whole pattern stops game display data block, it comprises the whole above-mentioned multiple game display pattern of change display, then stops the data of the whole above-mentioned multiple game display pattern of display, partial pattern stops game display data block, and it comprises the whole above-mentioned multiple game display pattern of change display, then stops the data of the combination of the above-mentioned multiple game display pattern in display section, arrive at game display data block, while it is included in the combination stopping the above-mentioned multiple game display pattern in display section, the data of the above-mentioned game display pattern of change display residue, and above-mentioned whole pattern stops game display data block, to major general, above-mentioned to arrive at the displaying time that is presented on above-mentioned display translation device of game display data block identical, above-mentioned game display data block determination device, possess and perform number of times storage device, in its change each time at the above-mentioned special pattern of above-mentioned special pattern display unit display, store the record that the above-mentioned whole pattern of executed stops the number of times of game display data block, and based on the record of the execution number of times that this execution number of times storage device stores, the selection rate that above-mentioned whole pattern stops game display data block is at least controlled in above-mentioned multiple game display data block.
Above-mentioned game display data block determination device, it is characterized in that, within specified time limit, if the execution number of times that above-mentioned execution number of times storage device stores has exceeded stipulated number, then carry out reducing the control that above-mentioned whole pattern stops the selection rate of game display data block.
Above-mentioned game display data block determination device, it is characterized in that, within specified time limit, if the execution number of times that above-mentioned execution number of times storage device stores is lower than stipulated number, then carry out improving the control that above-mentioned whole pattern stops the selection rate of game display data block.
During afore mentioned rules, it is characterized in that, the execution number of times of its display of change according to the above-mentioned special pattern of time or above-mentioned special pattern display unit sets.
In the present invention, show the special play being conducive to player and be in the big prizes mouth of such as opening and usually not opening and with the game state compensating game ball than usually high probability.
In the present invention, to prizing of right or not the prizing to special play transfer of special play transfer, show and so-calledly win the first prize in lottery prizing or not prizing of prize drawing.
In the present invention, virtual continuous game display is carried out by repeatedly showing whole pattern stopping game display data block in the display of change each time of the above-mentioned special pattern in above-mentioned special pattern display unit.
In the present invention, the stopping display of so-called multiple game display pattern, there is the display of complete halted state and than above-mentioned change display such as, display etc. close to the virtual halted state (in this case, play display pattern not exclusively stop and waving by a small margin) seeming stopping stopped.
Invention effect
According to the present invention, versatility when implementing design alteration etc. can be improved.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the key diagram of decision table of prizing.
Fig. 5 is the key diagram of display pattern decision table.
Fig. 6 is the key diagram of setting data table at the end of display wins the first prize in lottery.
Fig. 7 is the key diagram showing special electronic ornament manner of execution decision table.
Fig. 8 shows the key diagram of prizing for a long time and prizing with opening ways decision table and medium and small coloured silk opening ways decision table with opening ways decision table and short time.
Fig. 9 is the key diagram of the usual game state of display with (low probability game state is used) changing pattern decision table.
Figure 10 is the key diagram of display high probability game state changing pattern decision table.
Figure 11 is the key diagram with (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk of display.
Figure 12 is the key diagram of the main process in display main control substrate.
Figure 13 is that the timer in display main control substrate inserts the key diagram processed.
Figure 14 is the key diagram of the input control process in display main control substrate.
Figure 15 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 16 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 17 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 18 is the key diagram winning the first prize in lottery determination processing in display main control substrate.
Figure 19 is the key diagram of the special pattern change process in display main control substrate.
Figure 20 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 21 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 22 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 23 is the key diagram that the special play in display main control substrate ends process.
Figure 24 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 25 is the key diagram of the general pattern change process in display main control substrate.
Figure 26 is the key diagram of the common electric ornament control treatment in display main control substrate.
Figure 27 is the key diagram of the main process in display game display and control substrate.
Figure 28 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 29 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 30 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 31 is the key diagram of the change game display mode decision process 1 in display game display and control substrate.
Figure 32 is the key diagram of the change game display mode decision process 2 in display game display and control substrate.
Figure 33 is the key diagram that the game display pattern in display game display and control substrate determines to process.
Figure 34 is the key diagram of the game display input control process in display game display and control substrate.
Figure 35 is the key diagram of one of the change game display mode decision table shown in game display and control substrate example.
Figure 36 is the key diagram of one of the game display pattern pattern decision table shown in game display and control substrate example.
Figure 37 is the key diagram that the data of display change game display mode 1 ~ 4 are formed.
Figure 38 is the key diagram that the data of display change game display mode 91,105 are formed.
Figure 39 is the key diagram that the data of display cartoon scene 1 are formed.
Figure 40 is the key diagram of the main process in display image control substrate.
Figure 41 is that the timer in display image control substrate inserts the key diagram processed.
Figure 42 is the key diagram of the execution process of display change game display mode 91.
Figure 43 is the key diagram of the execution process of display change game display mode 105.
Figure 44 is the key diagram of the image display of virtual continuous 1st time of display change game display mode 91,105.
Figure 45 is the key diagram of the image display of virtual continuous 2nd time of display change game display mode 91,105.
Figure 46 is the key diagram of the image display of virtual continuous 3rd time of display change game display mode 91,105.
Figure 47 is virtual continuous four key diagram to the image display determining do not prize of display from change game display mode 91,105.
Figure 48 is the key diagram of the image display that the determination of display change game display mode 195,209 wins the first prize in lottery.
Figure 49 be display change game display mode 6 ~ 12 image display opportunity key diagram.
Detailed description of the invention
Symbol description
1 game machine
2 gameboards
3 operating grips
3a launches knob
3b tactile sensor
4a transmitting solenoid
5a slide rail
5b slide rail
6 game area
7 commonly enter to appreciate mouth
7a is common enters to appreciate mouth sense switch
8 general pattern pass through mouth
8a is by mouth sense switch
9 the 1st starting ports
9a the 1st starting port sense switch
10 the 2nd starting ports
10a the 2nd starting port sense switch
10b a pair movable plate
10c starting port switch solenoid
11 big prizes mouth
11a big prizes mouth sense switch
11b big prizes mouth switch gate
11c big prizes mouth switch solenoid
12 outlets
13 liquid crystal indicators
14 game display ornament devices
15 game display ornament devices
16 game display lighting devices
16a lamp
17 game the Show Buttons
17a plays the Show Button sense switch
18 audio output devices
19 the 1st special pattern display unit
20 the 2nd special pattern display unit
21 general pattern display unit
22 the 1st special patterns retain display
23 the 2nd special patterns retain display
24 general pattern retain display
30 game display patterns
31 compensate motor
32 compensate ball count switch
33 door open switches
50 attaching plugs
100 housings
101 main control substrates
101a host CPU
The main ROM of 101b
The main RAM of 101c
102 game display and control substrates
102a secondary CPU
102b secondary ROM
102c secondary RAM
102d RTC (real-time clock)
103 compensate control substrate
103a compensates CPU
103b compensates ROM
103c compensates RAM
104 lamps control substrate
105 image control substrates
105a image CPU
105b image ROM
105c VRAM
105d audio frequency CPU
105e audio frequency ROM
105f audio frequency RAM
106 emission control substrates
107 power supply boards
108 game information output terminal boards
110 instrument bezels
130 background images
141 images
142 images
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
Fig. 1 is the front view of one of display game machine of the present invention example, and Fig. 2 is the oblique view of game machine rear side.
In game machine 1, be provided with gameboard 2, and in this gameboard 2, be formed with the game area 6 of game ball whereabouts, at the outer peripheral portion of the game area 6 of gameboard 2, possess instrument bezel 110.On this instrument bezel 110, can be provided with operating grip 3 to turn.
If player touches operating grip 3, then detection player has been touched operating grip 3 by the tactile sensor 3b in operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106, once receive touch signal from tactile sensor 3b, then allows to connect transmitting solenoid 4a.In addition, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 rotates, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged on game ball trigger mechanism.In addition, voltage is once be applied on transmitting solenoid 4a, then transmitting solenoid 4a will carry out action according to applying voltage, simultaneously with the intensity corresponding with the rotating angle of operating grip 3, launch game ball towards game area 6.
The game ball of as above launching, rises and after arriving the upper position of gameboard 2, falls in game area 6 between slide rail 5a, 5b.Now, game ball is by by being arranged on multiple nail in game area 6 and windmill unpredictably falls.
In addition, in above-mentioned game area 6, be provided with and multiplely commonly enter to appreciate mouth 7.Commonly enter to appreciate in mouth 7 at these, be respectively arranged with and commonly enter to appreciate mouth sense switch 7a, this is common enters to appreciate mouth sense switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, enter to appreciate above mouth 7 the above-mentioned common of above-mentioned game area 6, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter to appreciate mouth 7 identical, the 1st starting port 9 that game ball can enter is provided with.Further, immediately below the 1st starting port 9, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, the 1st starting port 9 be positioned at directly over the 2nd starting port 10 becomes barrier, and it cannot or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10, when being in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball enters, then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when sense switch 9a, 10a have detected that game ball enters, also compensate the reward ball (such as 3 game ball) of regulation.
In addition, as shown in Figure 1, in the more below of above-mentioned 2nd starting port 10, big prizes mouth 11 is provided with.This big prizes mouth 11, usually maintains closed condition by big prizes mouth switch gate 11b, game ball cannot be entered.In contrast, once following special play, then big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b using as guiding the dish that connects of game ball to play a role in big prizes mouth 11 simultaneously, makes game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, when this big prizes mouth sense switch 11a detects the goal of game ball, compensate the reward ball (such as 9 game ball) preset.
In the more below of above-mentioned big prizes mouth 11, that is, at the foot of game area 6, be provided with outlet 12, it does not enter the common game ball entering to appreciate any one mouthful in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 for spuing.
In addition, in above-mentioned gameboard 2, be provided with the game display device carrying out various game displays.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display (LCD) etc., and at the right flank of this liquid crystal indicator 13, be provided with game display ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or the image that display produces along with the carrying out of game.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, change display reports left, center, right game display pattern 30L, 30M, 30R of drawing outcomes to player.So-called game display pattern 30L, 30M, 30R, such as, while scrolling 3 roles respectively, stopping this rolling, and showing specific pattern (such as, role etc. after the stipulated time.) pattern.Accordingly, during the rolling of pattern, give player just like carry out the impression of drawing a lottery, pattern shown when simultaneously stopping according to rolling, reports drawing outcomes to player.During the change display of this game display pattern 30L, 30M, 30R, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.
Above-mentioned game display ornament device 14,15 a kind ofly brings player the device expecting to feel by its manner of execution.In the present embodiment, game display ornament device 14 is made up of the movable device of face shape, and, using its eyelid as game display ornament device 15.Game display ornament device 14, such as, or moves in the lateral direction, or outstanding to the face side of game machine 1.In addition, game display ornament device 15, controls eyelid and makes its opening degree variable.By the manner of execution of these game display ornament devices 14,15 or the combination of actions of two game display ornament devices 14,15, bring player various expectation sense.
In addition, game display lighting device 16, possesses multiple lamp 16a respectively, and changes direction of illumination and the glow color of each lamp 16a, while carry out various game display.
In addition, above-mentioned game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 on above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 9 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 19, report drawing outcomes to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this drawing outcomes won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after have passed through the stipulated time, by the special pattern stopping display corresponding with the drawing outcomes won the first prize in lottery, and drawing outcomes is reported to player.In addition, the 2nd special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 10 implements for opportunity, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In addition, general pattern display unit 21 is the devices of the general pattern drawing outcomes that a kind of notification is implemented for opportunity by mouth 8 by general pattern with game ball.Once be prized by the prize drawing of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither game ball by general pattern by mouth 8 after report drawing outcomes immediately, but until through the stipulated time, general pattern carries out change display, glimmers to make general pattern display unit 21.
In addition, during the change display of special pattern and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, the right winning the first prize in lottery prize drawing is retained under certain condition.More particularly, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
Instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
In addition, as shown in Figure 2, instrument bezel 110 left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixing, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 3, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM 101b, main RAM 101c.Host CPU 101a, based on the input signal from each sense switch and timer, read the program be stored in main ROM 101b to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM 101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
At the input of above-mentioned main control substrate 101, be connected with commonly enter to appreciate mouth sense switch 7a, by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the output of main control substrate 101, be connected with make a pair movable plate 10b of the 2nd starting port 10 carry out switch motion starting port switch solenoid 10c, make big prizes mouth switch gate 11b carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21 simultaneously, the 1st special pattern retains display 22, the 2nd special pattern retains display 23 and general pattern retains display 24, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In the main ROM 101b of main control substrate 101, store game control program and data, table needed for various decision game.
Such as, judging that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to Fig. 4 (a) whether as reference when winning the first prize in lottery, Fig. 4 (b)), judging stopping result that general pattern changes whether as the decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing, determine the pattern decision table (with reference to Fig. 5) of the stopping pattern of special pattern, setting data table (with reference to Fig. 6) at the end of being used for determining winning the first prize in lottery of game state based on the data in special pattern and game state buffer, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the Switching Condition of big prizes mouth switch gate 11b, prize with opening ways decision table (with reference to Fig. 8 (a)) for a long time, short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small coloured silk opening ways decision table (with reference to Fig. 8 (c)), determine that the changing pattern decision table (with reference to Fig. 9 to Figure 11) etc. of the changing pattern of special pattern is all stored in main ROM 101b.The concrete example of these various tables, will use Fig. 4 to Figure 11 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM 101c of main control substrate 101 has multiple storage area.
Such as, in main RAM 101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, high probability game number of times (X) storage area, game number of times (J) storage area during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, game state buffer, stop pattern data storage area, game display transmission data storage areas etc.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
In addition, in main control substrate 101, be provided with not shown tandom number generator, its produce following special pattern judgement random value, general pattern judgement random value of prizing, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at the random value such as judgement random value and changing pattern random value.Host CPU 101a obtains various random value by above-mentioned tandom number generator.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, is wherein also provided with the connector of the special-purpose computer for connecting game shop etc.
Power supply board 170, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited in capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU 102a, secondary ROM 102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU 102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a and timer, read the program be stored in secondary ROM 102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU 102a when calculation process.
In the secondary ROM 102b of game display and control substrate 102, store game display and control program and data, table needed for various decision game.
Such as, in secondary ROM 102b, store multiple change game display mode, for change game display mode decision table (with reference to Figure 35) of the change game display mode that determines to perform based on the changing pattern specified command received from main control substrate, for determining the game display pattern decision table (reference Figure 36) etc. of the combination that will stop game display pattern 30L, 30M, 30R of showing.In addition, in the table of the present embodiment, above-mentioned table is only the example in exemplified typical case's table, when playing, is in addition also provided with much not shown table and program.
The secondary RAM 102c of game display and control substrate 102, has multiple storage area.
In secondary RAM 102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, determining storage region (the 0th storage area), the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.In addition, secondary CPU 102a, stores the record of following change game display mode in secondary RAM 102c.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU 102a, inputs the date signal representing current date and the time signal representing current time by RTC 102d, and performs various process based on current time.RTC 102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC 102d, even if when the power supply of game machine is cut off, the time that also Timing is current.In addition, RTC 102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate 102.
In addition, in game display and control substrate 102, be provided with not shown tandom number generator, it produces the random values such as following game display random value, game display pattern decision random value, platform transfer decision random value, transfer object decision random value.Secondary CPU 102a obtains various random value by the above-mentioned tandom number generator be arranged in game display and control substrate 102.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU 103a, compensate ROM 103b, compensate RAM 103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU 103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM 103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the output controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU 103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM 103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM 103c, playing a role as compensating the datamation region of CPU 103a when calculation process.
In addition, confirm that not shown game ball is lent device (card unit) and whether controlled substrate 103 with compensation and be connected, if be connected with game ball to lend device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and launches game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game to show ornament device 14,15 to carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses the image CPU 105a of the image display and control for implementing above-mentioned liquid crystal indicator 13, image ROM 105b, VRAM 105c and audio frequency CPU 105d, audio frequency ROM 105e, audio frequency RAM 105f.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 on its output.
In above-mentioned image ROM 105b, store the view data such as game display pattern 30L, 30M, 30R of a lot of display on liquid crystal indicator 13 and background, and image CPU 105a is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM 105b to VRAM 105c, thus implement the display and control in liquid crystal indicator 13.In addition, image CPU 105a is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image is overlapping at same position with pattern image, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM 105c.
In addition, in above-mentioned audio frequency ROM 105e, store much from the voice data that audio output device 18 exports, and audio frequency CPU 105d, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 4 ~ Figure 11, the detailed content of the various tables be stored in main ROM 101b is described.
Fig. 4 (a), Fig. 4 (b) are presented to judge stopping result that special pattern changes whether as the key diagram winning the first prize in lottery decision table of reference when winning the first prize in lottery.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) with Fig. 4 (b), the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, and with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on selected table and the special pattern judgement random value extracted, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), two special pattern judgement random values such as " 7 ", " 317 " are judged as and win the first prize in lottery.On the other hand, according to random number decision table during high probability, 20 special pattern judgement random values such as " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " are judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when using high probability when no matter using low probability, when special pattern judges random value as 4 special pattern judgement random values such as " 50 ", " 100 ", " 150 ", " 200 ", be judged as " medium and small coloured silk ".In addition, when random value other than the above, be judged as " not prizing ".
Therefore, because the random number range of special pattern judgement random value is 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/149.75.
Fig. 4 (c) is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, and with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on selected table and the judgement random value of prizing extracted, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during non-contracting shown in Fig. 4 (c), 1 the judgement random value of prizing being called " 0 " is judged as prizes.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing is judged as prizes.In addition, when random value other than the above, be judged as " not prizing ".
Therefore, because the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 5 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Fig. 5 (c) is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.Such as, when winning the first prize in lottery with reference to winning the first prize in lottery pattern random value, if win the first prize in lottery pattern random value for " 50 ", then as stopping pattern data determining " 01 " (the 1st specific special pattern 1).In addition, when medium and small coloured silk with reference to medium and small coloured picture case random value, if medium and small coloured picture case random value is " 50 ", then as stopping pattern data determining " 08 " (medium and small coloured silk special pattern B).In addition, when not prizing, not with reference to random value, and as stopping pattern data determining " 00 " (special pattern 0).
In addition, when special pattern starts to change, based on determined special pattern kind (stopping pattern data), generate the game display pattern specified command as special pattern information.Here, game display pattern specified command, orders by the data structure of 2 bytes for its 1, and in order to identify the classification of control command, is made up of the MODE of 1 byte and 1 byte DATA of the performed control command content (function) of display.This situation also with following changing pattern specified command, start into reward specified command identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state after winning the first prize in lottery end (with reference to Fig. 6), win the first prize in lottery mode (with reference to Fig. 7), so can say that the kind of special pattern determines the game state after winning the first prize in lottery end and wins the first prize in lottery mode.
Fig. 6 is for setting data table at the end of determining the winning the first prize in lottery of the game state after winning the first prize in lottery end.Setting data table at the end of winning the first prize in lottery according to Fig. 6, and based on the kind (stopping pattern data) of special pattern and game state when being stored in winning the first prize in lottery in game state buffer, carry out the setting of high probability game mark, high probability game number of times (X) setting, contracting time the setting of game mark and contracting time to play the setting of number of times (J).
In addition, show " 00H " of the game state buffer of game state when winning the first prize in lottery, represent the game state information of game mark and high probability game mark when not being provided with contracting, " 01H " represents game mark when not being provided with contracting but is provided with the game state information of high probability game mark, " 02H " represents game mark when being provided with contracting but is not provided with the game state information of high probability game mark, and " 03H " represents game mark when being not only provided with contracting but also be provided with the game state information of high probability game mark.
As the feature of setting data table at the end of winning the first prize in lottery shown in Fig. 6, if determine the 1st specific special pattern 2 (stopping pattern data 02, corresponding short time prize), the 1st specific special pattern 3 (stopping pattern data 03, corresponding short time prize) in the 1st special pattern display unit 19, then based on the game state during prize-winning be stored in game state buffer, when making to play the setting and contracting that indicate during contracting, number of times is different.
Specifically, when the 1st specific special pattern 2 (stopping pattern data 02), have nothing to do with the data of game state buffer, winning the first prize in lottery terminate after setting high probability game mark, will be that high probability game number of times (X) is set as 75 times during can carrying out playing under high probability game state simultaneously.Now, if the data of game state buffer are low probability game state, and " 00H " of game state during for representing non-contracting, then game mark when not setting contracting, will contracting time number of times (J) of playing also be set as 0 time.On the other hand, if game state buffer is other data (01H, 02H, 03H), then set contracting time game mark while, will contracting time play number of times (J) be set as 70 times.
Accordingly, can by changing contracting time to play number of times (J), and allow player experience game state when winning the first prize in lottery why enjoyment.
In addition, at the end of winning the first prize in lottery shown in Fig. 6 of the present embodiment in setting data table, even the short time prizes (the 1st specific special pattern 2, the 1st specific special pattern 3), as long as game state when winning the first prize in lottery is high probability game state, game state when being also bound to be transferred to contracting.
In addition, during the particular game after medium and small coloured silk terminates, in order to display of specifically playing, number of times between setting given period, to make the special changing pattern decision table of decision (with reference to Figure 11).Specifically, when game state buffer is 00H, namely, in low probability game state and non-contracting time game state under get the winning number in a bond for medium and small color time, until for during particular game during implementing the change display of 50 special patterns, number of times between given period (T) is set as 50 times after terminating to make medium and small coloured silk.During this particular game (between given period during number of times (T) > 0), as described below, with the changing pattern decision table of (low probability game state is used) during determining the particular game after the medium and small coloured silk shown in Figure 11, beyond during particular game time (between given period time number of times (T)=0), determine the changing pattern decision table of usual game state (low probability game state is used) shown in Fig. 9 or the high probability game state changing pattern decision table shown in Figure 10.
Fig. 7 is the special electronic ornament manner of execution decision table of the Switching Condition determining big prizes mouth switch gate 11b.According to the table of Fig. 7, and based on the kind (stopping pattern data) of special pattern, determine winning the first prize in lottery the opening ways table of action frequency and the big prizes mouth 11 of carrying out in game.
As the feature of the special electronic ornament manner of execution decision table shown in Fig. 7, in the 2nd special pattern display unit 20 of the action when game ball enters the 2nd starting port 10, be configured to not determine " short time prizes ".
This is because, when non-contracting under game state, game ball can not enter the 2nd starting port 10 substantially, if but determine when game ball enters the 2nd starting port 10 to prize for the short time, even if game state when then specially setting contracting, also likely gives up the enthusiasm of player to game.For the factor preventing this type of from giving up the enthusiasm to game, in the special electronic ornament manner of execution decision table shown in Fig. 7, be configured to not determine " short time prizes ".
In addition, if win the first prize in lottery, no matter be then to prize for a long time or the short time prizes, one office game number of times (15 times) is all identical.
Fig. 8 is the opening ways decision table of the detailed content showing big prizes mouth opening ways table determined in the figure 7, Fig. 8 (a) prizes to use opening ways decision table for a long time, Fig. 8 (b) prizes to use opening ways decision table the short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Fig. 8 (b) prizes and uses the medium and small coloured silk opening ways decision table of opening ways decision table and Fig. 8 (c), it has the difference in data on one innings of game number of times (R) and opening times (K), but, due to the switch motion number of times identical (15 times) of in fact big prizes mouth switch gate 11b, opening time (0.052 second) and the shut-in time (2 seconds) also identical, so player is from distinguishing medium and small coloured silk in appearance or the short time prizes.Accordingly, player can be brought and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in setting identical opening time and shut-in time, as long as have player to differentiate difference that medium and small coloured silk or short time prize.
In addition, the opening time (0.052 second) of " short time prizes " or " medium and small coloured silk ", as mentioned above, because the time (about 0.6 second) than transmitting 1 game ball is short, even if be also difficult to enter big prizes mouth 11 so open big prizes mouth switch gate 11b, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time (29.5 seconds) of " prizing for a long time ", because the time (about 0.6 second) than transmitting 1 game ball is long, so can be called " favourable opening ways "
Fig. 9 to Figure 11 is that display is for determining the key diagram of the changing pattern decision table of special pattern changing pattern, usual game state (low probability game state with) the changing pattern decision table of Fig. 9 mainly reference when usual game state (low probability game state with), the high probability game state changing pattern decision table of Figure 10 mainly reference when high probability game state, after the medium and small coloured silk of institute's reference during Figure 11 is the particular game after medium and small coloured silk terminates during particular game with (low probability game state with) changing pattern decision table.In addition, during the particular game after medium and small coloured silk terminates, as at the end of winning the first prize in lottery shown in Fig. 6 setting data table explanation described in, its medium and small color time, only be low probability game state and non-contracting time game state time determine.
Specifically, in changing pattern decision table, based on special pattern display unit classification, special pattern judgement random value (whether what win the first prize in lottery prizes), win the first prize in lottery pattern random value (winning the first prize in lottery pattern), with or without game state, special pattern encumbrance during contracting, arrive at judgement random value and changing pattern random value, determine changing pattern.Changing pattern, determines when the change of special pattern starts, and based on determined changing pattern, generates changing pattern specified command.This changing pattern specified command, in output control treatment, is sent to game display and control substrate 102 from main control substrate 101.
In addition, win the first prize in lottery or medium and small color time, owing to being configured to arrive at, thus win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.
In addition, at the usual game state shown in Fig. 9 with in the high probability game state changing pattern decision table shown in (low probability game state is used) changing pattern decision table and Figure 10, even if having references to identical random value etc., also can be configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, the changing pattern that difference is decision is high probability game state or the changing pattern that decision is low probability game state.
Equally, with in (low probability game state is used) changing pattern decision table during the usual game state shown in Fig. 9 is by the particular game after the medium and small coloured silk shown in (low probability game state is used) changing pattern decision table and Figure 11, even if having references to identical random value etc., be also configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, during difference is the particular game after usual game state or medium and small coloured silk.In contrast, at the usual game state shown in Fig. 9 with in the high probability game state changing pattern decision table shown in (low probability game state is used) changing pattern decision table and Figure 10, be configured to determine identical changing pattern.Therefore, low probability game state or high probability game state cannot be distinguished according to the classification of changing pattern.
In addition, as the feature of the changing pattern decision table shown in Fig. 9 to Figure 11, when the result of determination won the first prize in lottery be do not prize game state be contracting time game state time, the transformation period of special pattern is set as shorter.Such as, if the changing pattern decision table shown in Fig. 9, when then to retain ball number when the result of determination won the first prize in lottery is and does not prize be 2, as long as game state is just based on arriving at judgement random value during contracting, probability with 95% determines the changing pattern 9 (shortening change) that transformation period is 5000ms, but, if game state when being non-contracting, determine the changing pattern of transformation period more than 5000ms.As mentioned above, if game state when being in contracting, then transformation period is set as shorter.
In addition, so-called " arriving at " refers in the present embodiment, notification to stop to the part of the combination of game display pattern 30L, 30M, 30R (with reference to Fig. 1) of special play transfer or with than above-mentioned change display closer to the virtual halted state display stopped after, continue the state that change shows the game display pattern of remainder.Such as, if as notification to the combination winning the first prize in lottery game display pattern 30L, 30M, 30R that game is shifted, set the combination of identical game display pattern 30L, 30M, 30R, then stop being shown as identical patterns at 2 game display patterns 30L, 30R, and remaining game display pattern 30M proceeds the state changing display.
(explanation of game state)
Below, be described about game state when playing.In the present embodiment, carry out under any one game state of playing in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state ".But, carry out period in game, when game state is " low probability game state " or " high probability game state ", be bound to be in " during contracting game state " or " during non-contracting game state ".That is, can exist be " low probability game state " not only " during contracting game state " situation, be " low probability game state " not only " during non-contracting game state " situation, be " high probability game state " not only " during contracting game state " situation and be the situation of " high probability game state " but also " during non-contracting game state ".
In addition, when be " low probability game state " and " during non-contracting game state ", exist medium and small coloured silk terminate after particular game during time and non-medium and small coloured silk terminate after particular game during time.Above-mentioned be " low probability game state " and " during non-contracting game state " time, be called " usual game state " time during the particular game after non-medium and small coloured silk is terminated.
In the present embodiment, so-called " low probability game state " refers to, entering with game ball in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, the winning probability won the first prize in lottery is set as the game state of 1/299.5.Saidly here to win the first prize in lottery, refer to the right obtaining and perform following " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state ", refers to the game state above-mentioned winning probability won the first prize in lottery being set as 1/29.95.Therefore, under " high probability game state ", obtain perform " game of prizing for a long time " or " short time prize game " right than being more prone under " low probability game state ".
So-called " during non-contracting game state " refers in the present embodiment, in the prize drawing of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, required time of being drawn a lottery is set as longer namely 29 seconds, and the game state that the unlatching control time of the 2nd starting port 10 when prizing is set as shorter 0.2 second.That is, once game ball passes through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its drawing outcomes can be determined after this prize drawing starts 29 seconds.Further, if drawing outcomes is for prizing, then thereafter the 2nd starting port 10 is controlled to be the 2nd mode time of about 0.2 second.
In contrast, so-called " during contracting game state " refers to, time needed for the prize drawing of above-mentioned general pattern is set as 3 seconds, shorter than " during non-contracting game state ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 1/11, under " during contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 10/11.
Therefore, under " during contracting game state ", be only limitted to game ball by the situation of general pattern by mouth 8, the 2nd starting port 10 is controlled so as to the 2nd mode than easier under " during non-contracting game state ".Accordingly, under " during contracting game state ", player can play when not consuming game ball.
In addition, in the prize drawing of general pattern, even if the probability of prizing can be set as that the arbitrary game state be in " during non-contracting game state " and " during contracting game state " also remains unchanged.
In the present embodiment, so-called " medium and small coloured silk terminate after particular game during " refer to, in order to make player entertain expectation to high probability game state, during the game that can determine changing pattern decision table (reference Figure 11) that the game identical with high probability game state show.
(explanation of kind of prizing)
In the present embodiment, be provided with " prizing for a long time " " short time prizes " etc. 2 kinds to win the first prize in lottery and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time " refers to, is entering in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, obtain executive chairman prize the time right of game time performed game.
In " game of prizing for a long time ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.In the game of each office, total opening time of big prizes mouth 11 is set to grow 29.5 seconds most, during this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminates 1 time one innings game.That is, " game of prizing for a long time ", while game ball enters big prizes mouth 11, player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain a large amount of reward ball.
In the present embodiment, so-called " short time prize game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform the short time prize the right of game time performed game.
In " short time prize game ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.But in the game of each office, big prizes mouth 11 is opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so almost do not have game ball to enter, and, even if there is game ball to enter, in 1 time one innings game, also only have the game ball of 1 ~ about 2 to enter at most.In addition, in this " short time prize game ", if game ball enters big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", identical with above-mentioned " short time prizes and plays ", big prizes mouth 11 is by unlatching 15 times.Opening time of big prizes mouth 11 now, switch opportunity, on-off mode are identical with above-mentioned " short time prizes and plays " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk is played " and " short time prizes and plays ".But, when game ball enters big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM 101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be win the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to winning the first prize in lottery the kind (winning the first prize in lottery the kind of pattern) of rear determined special pattern, determine the kind of " winning the first prize in lottery ".Further, after winning the first prize in lottery end, according to the kind winning the first prize in lottery pattern, later game state is changed.In addition, when " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed.Such as, when getting the winning number in a bond under " high probability game state " as " medium and small coloured silk ", after " medium and small color game state " terminates, " high probability game state " is also still continuing.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 12 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
First, in step slo, host CPU 101a carries out initialization process.In this process, host CPU 101a, according to the connection of power supply, reads start-up routine from main ROM 101b, carries out initialization process to the mark etc. be stored in main RAM 101c simultaneously.
In step S20, host CPU 101a carries out upgrading changing pattern random value, arrives at the game of judgement random value display random number update process.
In step s 30, host CPU 101a upgrades special pattern judgement initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
The timer of main control substrate 101 inserts process to use Figure 13 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
First, in the step s 100, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
In step s 110, host CPU 101a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process subtracting " 1 " from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
In the step s 120, host CPU 101a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding " 1 " on each random number counter, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
In step s 130, which, host CPU 101a at special pattern judgement initial value random number counter, win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter and add 1, thus carry out the initial value random number update process upgrading random number counter.
In step s 200, host CPU 101a carries out input control process.In this process, host CPU 101a carries out determining whether from commonly entering to appreciate mouth sense switch 7a, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, being carried out the input processing that inputs by each switches such as mouth sense switch 8a.Particular content will use Figure 14 to be described below.
In step S300, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 16 ~ Figure 23 to be described below.
In step S400, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 24 ~ Figure 26 to be described below.
In step S500, host CPU 110a carries out compensation control treatment.In the process above, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters to appreciate in mouth 7, if there is goal, then compensation number specified command corresponding thereto is respectively sent to compensate and controls substrate 103.
More particularly, what confirm to upgrade in following Figure 14 commonly enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
In step S600, host CPU 101a carries out the data genaration process of external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being set in main RAM 101c.
In step S800, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Use Figure 14 that the input control process of main control substrate 101 is described.
(step S210)
First, in step S210, host CPU 101a determines whether to enter to appreciate mouth sense switch 7a have input detection signal from common, that is, judge whether game ball enters and commonly enter to appreciate mouth 7.Host CPU 101a, from common enter to appreciate mouth sense switch 7a have input detection signal time, in order to appreciate that ball uses common enter to appreciate mouth reward ball count device be added the data of regulation and upgrade.
(step S220)
In step S220, host CPU 101a determines whether to have input the detection signal from big prizes mouth sense switch 11a, that is, judge whether game ball enters big prizes mouth 11.Host CPU 101a, when have input detection signal from big prizes mouth sense switch 11a, big prizes mouth reward ball count device that ball uses be added the data of regulation in order to appreciate and while carrying out upgrading, be added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball entering big prizes mouth 11 and upgrade.
(step S230)
In step S230, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and setting is for judging the specified data won the first prize in lottery.Detailed content will use Figure 15 to be described below.
(step S240)
In step S240, host CPU 101a determines whether to have input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, implements the process identical with above-mentioned steps S230.But, in above-mentioned 2nd starting port sense switch input processing, add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and by extracted special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value and be stored in the 2nd special pattern storage area.That is, in the 1st starting port sense switch input processing and the 2nd starting port sense switch input processing, only have the storage area storing various data different, other all carry out identical process.
(step S250)
In step s 250, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, whether game ball passes through mouth 8 by general pattern.In addition, host CPU 101a, when have input signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (such as, 0 ~ 10) extract 1 judgement random value of prizing in, and the random value of extraction is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and extracted random value is stored into the step in general pattern reserved storage area territory.Once present treatment terminates, then input control process terminates.
Use Figure 15 that the 1st starting port sense switch input processing of main control substrate 101 is described.
(step S230-1)
First, in step S230-1, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process is transferred to step S230-2; When not inputting the detection signal from the 1st starting port sense switch 9a, terminate the 1st starting port sense switch input processing.
(step S230-2)
In step S230-2, host CPU 101a, carries out in order to appreciate data starting port reward ball count device that ball uses being added regulation and the process upgraded.
(step S230-3)
In step S230-3, host CPU 101a judges whether the reservation number be set in the 1st special pattern encumbrance (U1) storage area is less than 4.When being set in the reservation number in the 1st special pattern encumbrance (U1) storage area and being less than 4, process is transferred to step S230-4, when being set in the reservation number in the 1st special pattern encumbrance (U1) storage area and being not less than 4, terminate the 1st starting port sense switch input processing.
(step S230-4)
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
(step S230-5)
In step S230-5, host CPU 101a, obtain special pattern judgement random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and obtained special pattern judgement random value is stored in idle storage part.
(step S230-6)
In step S230-6, host CPU 101a, acquisition wins the first prize in lottery pattern random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and is stored in idle storage part by the obtained pattern random value that wins the first prize in lottery.
(step S230-7)
In step S230-7, host CPU 101a, obtain medium and small coloured picture case random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and obtained medium and small coloured picture case random value is stored in idle storage part.
(step S230-8)
In step S230-8, host CPU 101a obtains changing pattern random value as game display random value and arrives at judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and by obtained changing pattern random value and arrive at judgement random value and be stored in idle storage part.
(step S230-9)
In step S230-9, host CPU 101a, in order to whole starting the be stored in the 1st storage part ~ the 4th storage part of the 1st storage part ~ the 4th storage part of the 1st special pattern storage area, the 2nd special pattern storage area is sent to game display and control substrate 102 into reward specified command, is set in game display transmits all starting reward specified command in data storage areas.In addition, so-called starting refers to into reward specified command, random value to be stored in the 1st storage part ~ the 4th storage part of the 1st storage part ~ the 4th storage part of the 1st special pattern storage area, the 2nd special pattern storage area the order of any one, that is, reservation number and the 2nd reservation number retaining (U2) for retaining (U1) by the 1st are conveyed to the order of game display and control substrate 102.Although description is omitted, if but each random value is stored into the 1st storage part ~ the 4th storage part of the 1st special pattern storage area, the starting then storing " A1H " ~ " A4H " in each storage part enters to appreciate specified command, if each random value to be stored into the 1st storage part ~ the 4th storage part of the 2nd special pattern storage area, then the starting storing " B1H " ~ " B4H " in each storage part enters to appreciate specified command.Once present treatment terminates, then the 1st starting port sense switch input processing terminates.
Use Figure 16 that the Te Tute electric control process of main control substrate 101 is described.
(step S301)
First, in step S301, be loaded into the value of Te Tute electric treatment data, and in step s 302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, process is transferred to special pattern and stores determination processing (step S310), when Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320), when Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330), when Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340), when Te Tute electric treatment data=4, process is transferred to medium and small color game processing (step S350), when Te Tute electric treatment data=5, process is transferred to special play and ends process (step S360).Detailed content will use Figure 17 ~ Figure 23 to be described below.
The special pattern of main control substrate 101 stores determination processing to use Figure 17 to illustrate.
(step S310-1)
In step S310-1, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter ≠ 0), then terminate special pattern and store determination processing, if not in the change display of special pattern, (special pattern time counter=0), be then transferred to step S310-2 by process.
(step S310-2)
In step S310-2, host CPU 101a, time in the change display not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.If the 2nd special pattern encumbrance (U2) storage area is not more than " 1 ", then process is transferred to step S310-4, if it is determined that the 2nd special pattern encumbrance (U2) storage area is more than " 1 ", then process is transferred to step S310-3.
Accordingly, the 2nd special pattern storage area is preferentially processed than the 1st special pattern storage area.
(step S310-3)
In step S310-3, host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
(step S310-4)
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.If the 1st special pattern encumbrance (U1) storage area is not more than " 1 ", then process is transferred to step S319-1, if it is determined that the 1st special pattern encumbrance (U1) storage area is more than " 1 ", then process is transferred to step S310-5.
(step S310-5)
In step S310-5, host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
(step S310-6)
In step S310-6, host CPU 101a is to the regulation random value (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value) in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5 and start and implement mobile process into reward specified command.Specifically, by the regulation random value stored in the 1st storage part in the 1st special pattern storage area or the 2nd special pattern storage area ~ the 4th storage part and start reward specified command transfer to before 1 storage part.Here, be stored in the regulation random value of the 1st storage part and start into reward specified command, determining storage region (the 0th storage part) will be transferred to.Now, be stored in the regulation random value of the 1st storage part and start into reward specified command, be written into determining storage region (the 0th storage part), from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, last time game in use regulation random value and start into reward specified command all deleted.Further, after movement, the MODE carrying out making starting to enter to appreciate specified command with mobile after the corresponding processing process of storage area.
Such as, starting in 2nd storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 1st storage part in the 1st special pattern reserved storage area territory, MODE " A2H " processing of starting into reward specified command is being treated to " A1H ".Equally, starting in 3rd storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 2nd storage part, MODE " A3H " processing of starting into reward specified command is treated to " A2H ", starting in 4th storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 3rd storage part, MODE " A4H " processing of starting into reward specified command is being treated to " A3H ".Equally, if shifted to the 1st storage part ~ the 3rd storage part in the 2nd special pattern reserved storage area territory, then " B2H " processing is treated to " B1H ", " B3H " processing is treated to " B2H ", " B4H " processing is treated to " B3H ".Here, after the data of transfer the 4th storage area, in the 4th new storage area, set clear data, remove the data of the 4th storage area.
In addition, when the regulation random value in the 1st storage part in the 1st special pattern reserved storage area territory or the 2nd special pattern reserved storage area territory is transferred to determining storage region (the 0th storage part), the starting do not shifted in the 1st storage part in the 1st special pattern reserved storage area territory or the 2nd special pattern reserved storage area territory enters appreciate specified command and delete.
(step S311)
In step S311, host CPU 101a, based on the data (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) in determining storage region (the 0th storage part) writing special pattern reserved storage area territory in above-mentioned steps S310-6, performs and wins the first prize in lottery determination processing.Detailed content will use Figure 18 to be described below.
(step S312)
In step S312, host CPU 101a carries out changing pattern and determines process.
Changing pattern determines process, first, with reference to the game state storage area of main RAM 101c, determines the changing pattern decision table based on current game state.Specifically, if high probability game state, then determine the high probability game state changing pattern decision table shown in Figure 10, if low probability game state and number of times (T)=0 between given period, then determine usual game state (low probability game state is used) the changing pattern decision table shown in Fig. 9, if low probability game state and number of times (T) > 0 between given period, then with (low probability game state with) changing pattern decision table during determining the particular game after the medium and small coloured silk shown in Figure 11.
Then, with reference to special pattern judgement random value, win the first prize in lottery pattern random value, arrive at judgement random value and changing pattern random value, and based on determined changing pattern decision table, determine changing pattern.
(step S313)
In step S313, the changing pattern specified command corresponding with determined changing pattern is set in display of playing and transmits in data storage areas by host CPU 101a.
(step S314)
In step S314, game state when host CPU 101a confirms that change starts, and the game state specified command corresponding with current game state is set in display of playing transmits in data storage areas.
(step S315)
In step S315, host CPU 101a starts the change display carrying out special pattern in special pattern display unit 19,20.That is, the change of special pattern display data are set in processing region.Accordingly, when write the information of processing region to retain to the 1st (U1) relevant time, special pattern display unit 19 will be made to glimmer, retain to the 2nd (U2) relevant time, special pattern display unit 20 will be made to glimmer.
(step S316)
In step S316, the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 once equally start the change display of special pattern as mentioned above, is then set in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
(step S317)
In step S317, host CPU 101a sets 00H in demonstration determination flag.That is, demonstration determination flag is removed.In addition, so-called demonstration determination flag=" 00H " refers to, current is in the change display of special pattern, or in special play.On the other hand, if neither be not again in special play in the change display of special pattern, then store demonstration determination flag " 01H ".If store demonstration determination flag=" 01H ", then setting demonstration specified command in following step S319-3, and pass on neither the change of special pattern is not again the information in special play in showing to game display and control substrate 102.
(step S318)
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by process is transferred to the special pattern change process shown in Figure 19, terminates special pattern and store determination processing.
(step S319-1)
In above-mentioned steps S310-4, when judging that the 1st retains (U1) as " 0 ", that is, when the 1st reservation (U1) and the 2nd reservation (U2) all do not retain, host CPU 101a judges whether be set with 01H in demonstration determination flag.If be set with 01H in demonstration determination flag, then terminate special pattern and store determination processing, if be not provided with 01H in demonstration determination flag, then process is transferred to step S319-2.
(step S319-2)
In step S319-2, host CPU 101a sets 01H in demonstration determination flag, in order to avoid repeatedly set demonstration specified command in following step S319-3.
(step S319-3)
In step S319-3, demonstration specified command is set in game display transmission data storage areas by host CPU 101a, and terminates special pattern storage determination processing.
Use Figure 18 to illustrate and win the first prize in lottery determination processing.
(step S311-1)
First, in step S311-1, host CPU 101a, judges whether high probability game mark is set as ON in high probability game mark storage area.So-called high probability game mark is set as ON, refers to that current game state is the situation of high probability game state.When high probability game mark is set as ON, process is transferred to step S311-2, when high probability game mark is not set as ON, process is transferred to step S311-3.
(step S311-2)
In step S311-2, host CPU 101a, when judging current game state as high probability game state, selects " during high probability random number decision table ".
(step S311-3)
In step S311-3, host CPU 101a, when judging that current game state is not high probability game state (low probability game state), selects " during low probability random number decision table ".
(step S311-4)
In step S311-4, host CPU 101a is based on the special pattern judgement random value judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory at " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3.
More particularly, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
(step S311-5)
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When being judged to win the first prize in lottery, process being transferred to step S311-6, when not being judged to win the first prize in lottery, process being transferred to step S311-9.
(step S311-6)
In step S311-6, host CPU 101a will carry out winning the first prize in lottery pattern and determine process, namely, judge to write in above-mentioned steps S310-6 to win the first prize in lottery pattern random value in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, determine the kind (stopping pattern data) of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit with pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit with pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery pattern random value, determine to represent the stopping pattern data that will stop special pattern kind, then determined stopping pattern data being set in and stopping in pattern data storage area.
In addition, the special pattern determined, as described below, stop in process at the special pattern of Figure 20, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", win the first prize in lottery in the medium and small color game processing of game processing and Figure 22, with the manner of execution deciding big prizes mouth simultaneously at Figure 21, in the special play of Figure 23 ends process, also with deciding the game state after winning the first prize in lottery end.
(step S311-7)
In step S311-7, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate and win the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be set in game display transmission data storage areas.
(step S311-8)
In step S311-8, host CPU 101a, judge game state when winning the first prize in lottery according to the information be set in game state storage area (mark storage area of playing during contracting, high probability game mark storage area), and the game state information of the game state shown when winning the first prize in lottery is set in game state buffer.Specifically, if game mark and high probability game mark all do not set during contracting, then 00H is set; If game indicates and sets high probability game mark when not setting contracting, then set 01H; If game indicates and do not set high probability game mark when setting contracting, then set 02H; If game mark and high probability game mark set all during contracting, then set 03H.
As mentioned above, (play during contracting with game state storage area and indicate storage area, high probability game mark storage area) different, game state when setting wins the first prize in lottery in game state buffer, be because: will reset during winning the first prize in lottery game game state storage area (during contracting game mark storage area, high probability game mark storage area) in high probability game mark and contracting time game indicate, so based on game state when winning the first prize in lottery after winning the first prize in lottery end, again determine win the first prize in lottery at the end of game state time, cannot with reference to game state storage area.As mentioned above, different from game state storage area, by arranging the game state buffer of the game information for storing game state when display wins the first prize in lottery, winning the first prize in lottery the game information terminated in rear reference game state buffer, therefore, it is possible to based on game state when winning the first prize in lottery, reset the game state after winning the first prize in lottery end (during contracting when game state and contracting number of times etc.).
(step S311-9)
In above-mentioned steps S311-5, if be not judged to win the first prize in lottery, then host CPU 101a determines whether to be judged as medium and small coloured silk.When being judged to be medium and small coloured silk, process being transferred to step S311-10, when not being judged to be medium and small coloured silk, process being transferred to step S311-12.
(step S311-10)
In step S311-10, host CPU 101a will carry out medium and small coloured picture case and determine process, namely, by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determine the kind of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the stopping pattern data representing special pattern kind, and determined stopping pattern data being set in stopping pattern data storage area.In addition, in the present embodiment, as the kind of " medium and small coloured silk ", be provided with " medium and small color A " and " medium and small color B ".But, no matter get the winning number in a bond as any " medium and small coloured silk ", identical in the content of the medium and small coloured silk game performed afterwards, in " medium and small color A " and " medium and small color B ", in special pattern display unit 19,20, only stop the special pattern of display different.
(step S311-11)
In step S311-11, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with medium and small color special pattern, be set in game display transmission data storage areas, and process is transferred to step S311-8.
(step S311-12)
In step S311-12, the special pattern that host CPU 101a does not prize with reference to the pattern decision table and determining of Fig. 5 (c), and determined not prizing is set in stopping pattern data storage area with stopping pattern data.
(step S311-13)
In step S311-13, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with the special pattern of not prizing, and be set in game display transmission data storage areas, terminate to win the first prize in lottery determination processing.
Use Figure 19 that special pattern change process is described.
(step S320-1)
Does host CPU 101a determine whether to have passed through transformation period (special pattern time counter=0 set in above-mentioned steps S316 in step S320-1?).Its result, when being judged to be without transformation period, terminating special pattern change process, and performing next subprogram.
(step S320-2)
If it is determined that for have passed through the time set in above-mentioned steps S320-1, then host CPU 101a, in program process (winning the first prize in lottery determination processing) before this special pattern change process, special pattern set in above-mentioned steps S311-6, S311-10, S311-12 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
(step S320-3)
In step S320-3, pattern is determined that order is set in game display transmission data storage areas by host CPU 101a.
(step S320-4)
In step S320-4, if start the stopping display of above-mentioned special pattern, then host CPU 101a will set pattern dwell time (1 second=150 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out the subtraction process of 1 time-1.
(step S320-5)
In step S320-5, host CPU 101a, sets 2 in Te Tute electric treatment data, and process is transferred to the special pattern stopping process shown in Figure 20, terminates special pattern change process.
Special pattern stops process using Figure 20 to illustrate.
(step S330-1)
Does host CPU 101a determine whether have passed through pattern dwell time (special pattern time counter=0 set in above-mentioned steps S320-4 in step S330-1?).Its result, when being judged to be without pattern dwell time, terminating special pattern and stopping process, and performing next subprogram.
(step S330-2)
In step S330-2, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.In so-called mark storage area of playing when contracting, mark is set as ON, the situation of game state when referring to that current game state is contracting.If mark is set as ON in game mark storage area when contracting, then process is transferred to step S330-3, if game indicates that in storage area, mark is set as OFF, be then transferred to step S330-5 by process when contracting.
(step S330-3)
In step S330-3, host CPU 101a will deduct the operation values of " 1 " from (J) that play number of times (J) storage area when being stored in contracting, store as new residue change frequency (J).
(step S330-4)
In step S330-4, game over determination processing during host CPU 101a contracting.Specifically, whether number of times (J) of playing when judging the contracting stored in above-mentioned steps S330-3 equals 0, if play number of times (J)=0 during contracting, then remove the mark of playing in mark storage area when (OFF) is stored in contracting.On the other hand, if game number of times (J)=0 when being not contracting, then, under the state that the mark stored in game mark storage area when contracting keeps ON, directly process is transferred to step S330-5.
(step S330-5)
In step S330-5, host CPU 101a judges whether mark is set as ON in high probability game mark storage area.So-called game at high probability indicates that in storage area, mark is set as the situation of ON, refers to that current game state is the situation of high probability game state.If mark is set as ON in high probability game mark storage area, then process is transferred to step S330-6, if mark is set as OFF in high probability game mark storage area, then process is transferred to step S330-8.
(step S330-6)
In step S330-6, host CPU 101a, when current game state is high probability game state, the operation values of " 1 " will be deducted from (X) that be stored in high probability game number of times (X) storage area, store as new high probability game number of times (X).
(step S330-7)
In step S330-7, host CPU 101a carries out high probability game over determination processing.Specifically, judge whether high probability game number of times (X) equals 0, when judging high probability game number of times (X)=0, removing (OFF) is stored in the mark in high probability game mark storage area.On the other hand, when judging not to be high probability game number of times (X)=0, process is transferred to step S330-8.
(step S330-8)
In step S330-8, host CPU 101a determines whether number counter between given period (T)=0, if number counter (T)=0 between given period, then process is transferred to step S330-10, if not number counter (T)=0 between given period, be then transferred to step S330-9 by process.
(step S330-9)
In step S330-9, host CPU 101a, will deduct the operation values of " 1 ", store as number counter (T) between new given period from number counter between given period (T).
(step S330-10)
In step S330-10, host CPU 101a confirms current game state, and is set in by game state specified command in game display transmission data storage areas.
(step S330-11)
In step S330-11, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 06?) data., when being judged to win the first prize in lottery pattern, process being transferred to step S330-15 here, when not being judged to win the first prize in lottery pattern, process being transferred to step S330-12.
(step S330-12)
In step S330-12, host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=07,08 stopping the stopping pattern data in pattern data storage area?)., when being judged to be medium and small coloured picture case, process being transferred to step S330-13 here, when not being judged to be medium and small coloured picture case, process being transferred to step S330-14.
(step S330-13)
In step S330-13, host CPU 101a sets 4 in Te Tute electric treatment data, and process is transferred to the medium and small color game processing shown in Figure 22.
(step S330-14)
In above-mentioned steps S330-12, if it is determined that be not medium and small coloured picture case, then host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 17.
(step S330-15)
In above-mentioned steps S330-11, if it is determined that for winning the first prize in lottery pattern, then host CPU 101a sets 3 in Te Tute electric treatment data, and process is transferred to and wins the first prize in lottery game processing shown in Figure 21.
(step S330-16)
In step S330-16, number of times when host CPU 101a resets game state and contracting.Specifically, the data of playing when indicating storage area, contracting in game number of times (J) storage area when high probability game mark storage area, high probability game number of times (X) storage area, contracting are removed.
(step S330-17)
In step S330-17, host CPU 101a is according to stopping pattern data, judgement is " prizing for a long time ", " short time prizes " or " medium and small coloured silk ", and the initiation command corresponding with these classifications is set in display of playing and transmits in data storage areas.
(step S330-18)
In step S330-18, host CPU 101a is according to stopping pattern data, and judgement is " prizing for a long time ", " short time prizes " or " medium and small coloured silk ", and is set in special play timer conter the time started corresponding with these classifications.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Use Figure 21 to illustrate and win the first prize in lottery game processing.
(step S340-1)
First, in step S340-1, whether host CPU 101a judges current as in beginning.Such as, if stored " 0 " in one innings of game number of times (R) storage area, to be then currently in beginning, so with reference to one innings of game number of times (R) storage area, to judge current whether as in beginning.Judge current as beginning in time, process is transferred to step S340-2, judge current not start in time, process is transferred to step S340-6.
(step S340-2)
In step S340-2, host CPU 101a determines whether to have passed through the time started preset.That is, to judge in above-mentioned steps S330-18 set special play timer conter whether as " 0 ", if special play timer conter=0, be then judged to have passed through the time started.Its result, when without the time started, terminating this and wins the first prize in lottery game processing, when have passed through the time started, process being transferred to step S340-3.
(step S340-3)
In step S340-3, host CPU 101a carries out winning the first prize in lottery beginning setting process.
Win the first prize in lottery beginning setting process, first, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determine the opening ways decision table corresponding with the classification won the first prize in lottery.Specifically, as shown in Figure 7, according to stopping pattern data, decision be prize for a long time with opening ways decision table { Fig. 8 (a) } or short time prize use opening ways decision table { Fig. 8 (b) }.
Then, in one innings of game number of times (R) storage area, store when preceding switch game number of times (R) adds " 1 " stored.In addition, in this step S340-3, in one innings of game number of times (R) storage area, do not store any information.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
(step S340-4)
In step S340-4, host CPU 101a carries out big prizes mouth and opens process.
Big prizes mouth opens process, first, the opening times (K) in opening times (K) storage area adds " 1 " and upgrades being stored in.In addition, the energising setting big prizes mouth switch solenoid 11c in order to open big prizes mouth switch gate 11b starts data, simultaneously with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), and based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
(step S340-5)
In step S340-15, host CPU 101a, determine whether K=1, as K=1, transmit one innings of game number information to game display and control substrate 102, therefore according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command and be set in game display transmission data storage areas.Such as, when the 1st time one innings game won the first prize in lottery starts, one innings of game number of times (R) is set to " 1 ", K=1, is set in game display transmission data storage areas so big prizes mouth to be opened 1 one innings of game specified commands.On the other hand, as non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be set in game display transmission data storage areas, and terminate to win the first prize in lottery game processing.That is, mean the beginning of playing for an innings during so-called K=1, so only when one innings of game starts, just transmit big prizes mouth and open (R) one innings of game specified command.
In the present embodiment, as shown in Figure 8, owing to the opening times of big prizes mouth 11 being set as 1 time in every 1 time one innings game, so the setting big prizes mouth that is bound in this step S340-5 opens (R) one innings of game specified command.But, in every 1 time one innings game, when being set as repeatedly opening big prizes mouth 11, as mentioned above, only when K=1, just transmit big prizes mouth and open (R) one innings of game specified command.
(step S340-6)
In step S340-6, whether host CPU 101a judges current as in end.Said end here, refers to the process after all terminating of playing for an innings preset.Therefore, judge current as end in time, process is transferred to step S340-18, judge current not terminate in time, process is transferred to step S340-7.
(step S340-7)
In step S340-7, host CPU 101a judges that whether big prizes mouth 11 is as in closedown.When judging during big prizes mouth 11 is as closedown, process being transferred to step S340-8, when judging during big prizes mouth 11 is not closed, process being transferred to step S340-9.
(step S340-8)
In step S340-8, host CPU 101a determines whether have passed through the shut-in time set in following step S340-10.In addition, the shut-in time is also identical with the time started, determines whether special play timer conter=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing, if having passed through the shut-in time, then process is transferred to step S340-4.
(step S340-9)
In step S340-9, host CPU 101a judges whether " the unlatching termination condition " for terminating to open big prizes mouth 11 is set up.
Be somebody's turn to do " unlatching termination condition ", the value being equivalent to big prizes mouth goal counter (C) reaches maximum number (such as 9), or have passed through the opening time (special play timer conter=0).
In addition, if it is determined that " unlatching termination condition " is set up, then process is transferred to step S340-10, if it is determined that " unlatching termination condition " is false, then terminates this and win the first prize in lottery game processing.
(step S340-10)
In step S340-10, host CPU 101a carries out big prizes mouth closing process.
Big prizes mouth closing process, the energising setting big prizes mouth switch solenoid 11c in order to close big prizes mouth switch gate 11b stops data, simultaneously with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), and based on current one innings of game number of times (R) and opening times (K), the shut-in time of big prizes mouth 11 is set in special play timer conter.Accordingly, big prizes mouth 11 is closed.
(step S340-11)
In step S340-11, host CPU 101a judges whether 1 time one innings game terminates.Specifically, because 1 time one innings game reaches maximum opening times with opening times (K), or the value of big prizes mouth goal counter (C) reaches maximum number (such as 9) and terminates, so judge whether this condition is set up for condition.
In addition, at the end of judgement 1 time one innings game, process is transferred to step S340-12, at the end of judgement 1 time one innings game not yet, terminates this and win the first prize in lottery game processing.
(step S340-12)
In step S340-12, host CPU 101a sets 0 in opening times (K) storage area, sets 0 in big prizes mouth goals (C) storage area simultaneously.That is, opening times (K) storage area and big prizes mouth goals (C) storage area are reset.
(step S340-13)
In step S340-13, whether one innings game number of times (R) of host CPU 101a determining storage in one innings of game number of times (R) storage area is maximum.Judging that one innings of game number of times (R) is as time maximum, is transferred to step S340-15 by process, when judgement one innings of game number of times (R) is not maximum, process is transferred to step S340-14.
(step S340-14)
In step S340-14, host CPU 101a, in one innings of game number of times (R) storage area, is stored in stored one innings of game number of times after preceding switch game number of times (R) adding " 1 ".
(step S340-15)
In step S340-15, host CPU 101a resets one innings of game number of times (R) stored in one innings of game number of times (R) storage area.
(step S340-16)
In step S340-16, host CPU 101a, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and play display and control substrate 102 in order to the finish command corresponding with the classification won the first prize in lottery is sent to and is set in display of playing and transmits in data storage areas.
(step S340-17)
In step S340-17, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and is set in special play timer conter the end time corresponding with the classification won the first prize in lottery.
(step S340-18)
In step S340-18, host CPU 101a determines whether to have passed through the set end time, if it is determined that have passed through the end time, then process is transferred to step S340-19, if it is determined that without the end time time, then directly terminate this and win the first prize in lottery game processing.
(step S340-19)
In step S340-19, host CPU 101a sets 5 in Te Tute electric treatment data, and process is transferred to the special play shown in Figure 23 and ends process.
Use Figure 22 that medium and small color game processing is described.
(step S350-1)
First, in step S350-1, whether host CPU 101a judges current as in beginning.If it is determined that current in beginning, then process be transferred to step S350-2, in not starting if it is determined that current, then process be transferred to step S350-5.
(step S350-2)
In step S350-2, host CPU 101a determines whether to have passed through the time started preset.That is, determine whether special play timer conter=0, if special play timer conter=0, be then judged to have passed through the time started.Its result, if it is determined that without the time started, then terminates this medium and small color game processing, if having passed through the time started, then process is transferred to step S350-3.
(step S350-3)
In step S350-3, host CPU 101a carries out medium and small coloured silk and starts setting process.
Medium and small coloured silk starts setting process, according to stopping pattern data, determines the opening ways decision table corresponding with the classification of medium and small coloured silk.
Specifically, as shown in Figure 7, according to stopping pattern data, medium and small coloured silk opening ways decision table { Fig. 8 (c) } is determined.
(step S350-4)
In step S350-4, host CPU 101a carries out big prizes mouth and opens process.
Big prizes mouth opens process, first, the opening times (K) stored adds " 1 " and store in opening times (K) storage area.In addition, the energising setting big prizes mouth switch solenoid 11c in order to open big prizes mouth switch gate 11b starts data, simultaneously with reference to the opening ways decision table determined in above-mentioned steps S350-3 (with reference to Fig. 8), and based on opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
(step S350-5)
In step S350-5, whether host CPU 101a judges current as in end.Said end here, refers to the process terminating to preset after the game of opening times (K) completely.Therefore, when judge current as end in time, process is transferred to step S350-14, when judge current not terminate middle time, process is transferred to step S350-6.
(step S350-6)
In step S350-6, host CPU 101a judges that whether big prizes mouth 11 is as in closedown.If it is determined that big prizes mouth 11 is in closedown, then process is transferred to step S350-7, if it is determined that big prizes mouth 11 is not in closing, then process is transferred to step S350-8.
(step S350-7)
In step S350-7, host CPU 101a determines whether have passed through the shut-in time set in following step S350-9.Whether in addition, the shut-in time is also identical with the time started, by being that special play timer conter=0 judges.Its result, not through the shut-in time, terminates this medium and small color game processing, and when have passed through the shut-in time, process is transferred to step S350-4.
(step S350-8)
In step S350-8, host CPU 101a judges whether " the unlatching termination condition " for terminating to open big prizes mouth 11 is set up.
Be somebody's turn to do " unlatching termination condition ", the value being equivalent to big prizes mouth goal counter (C) reaches maximum number (such as 9), or have passed through 1 opening time (special play timer conter=0) of big prizes mouth 11.
In addition, if it is determined that " unlatching termination condition " is set up, then process is transferred to step S350-9, if it is determined that " unlatching termination condition " is false, then terminates this medium and small color game processing.
(step S350-9)
In step S350-9, host CPU 101a carries out big prizes mouth closing process.
Big prizes mouth closing process, the energising setting big prizes mouth switch solenoid 11c in order to close big prizes mouth switch gate 11b stops data, simultaneously with reference to the opening ways decision table determined in above-mentioned steps S350-3 (with reference to Fig. 8), and based on current opening times (K), the shut-in time of big prizes mouth 11 is set in special play timer conter.Accordingly, big prizes mouth 11 is closed.
(step S350-10)
In step S350-10, host CPU 101a judges whether medium and small color termination condition is set up.Medium and small color termination condition, refers to that opening times (K) reaches maximum opening times, or the value of big prizes mouth goal counter (C) reaches maximum number (such as 9).
In addition, if it is determined that medium and small color termination condition is set up, then process is transferred to step S350-11, if it is determined that medium and small color termination condition is false, then terminates this medium and small color game processing.
(step S350-11)
In step S350-11, host CPU 101a, sets 0 in opening times (K) storage area, sets 0 in big prizes mouth goals (C) storage area simultaneously.That is, opening times (K) storage area and big prizes mouth goals (C) storage area are reset.
(step S350-12)
In step S350-12, host CPU 101a, according to stopping pattern data, plays display and control substrate 102 to be sent to by the finish command corresponding with the classification of medium and small coloured silk and be set in display of playing and transmit in data storage areas.
(step S350-13)
In step S350-13, the end time corresponding with the classification of medium and small coloured silk, according to stopping pattern data, is set in special play timer conter by host CPU 101a.
(step S350-14)
In step S350-14, host CPU 101a determines whether to have passed through the set end time, if it is determined that have passed through the end time, then process is transferred to step S350-15, if it is determined that without the end time, then terminates medium and small color game processing.
(step S350-15)
In step S350-15, host CPU 101a, sets 5 in Te Tute electric treatment data, and process is transferred to the special play shown in following Figure 23 and ends process.
Figure 23 is used to illustrate that special play ends process.
(step S360-1)
In step S360-1, host CPU 101a is loaded into be set in and stops the stopping pattern data in pattern data storage area and the game information in game state buffer.
(step S360-2)
In step S360-2, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, carry out the process whether setting high probability game mark at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if stop pattern data to be " 02 ", then in high probability game mark storage area, set high probability mark (being set to ON).
(step S360-3)
In step S360-3, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, in high probability game number of times (X) storage area, set the number of times of regulation.Such as, if stop pattern data to be " 02 ", then set 75 times in high probability game number of times (X) storage area.
(step S360-4)
In step S360-4, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the process of game mark when carrying out whether setting contracting in game mark storage area when contracting.Such as, when stopping pattern data to be " 02 ", if the game information in game state buffer is 00H, play when then not setting contracting when contracting in game mark storage area and indicate, but when the game information in game state buffer is 01H ~ 03H, when contracting, in game mark storage area, during setting contracting, game indicates (being set to ON) (with reference to Fig. 6).
(step S360-5)
In step S360-5, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, in number of times (J) storage area of playing when contracting, set the number of times of regulation.Such as, when stopping pattern data to be " 02 ", if the game information in game state buffer is 00H, then setting 0 time in number of times (J) storage area of playing when contracting; If the game information in game state buffer is 01H ~ 03H, then setting 70 times in number of times (J) storage area of playing when contracting.
(step S360-6)
In step S360-6, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the number of times that in number counter (T), setting specifies between given period.Specifically, if stop pattern data to be " 07 " or " 08 ", and game state buffer is 00H, then set 50 times in number counter (T) between given period.
(step S360-7)
In step S360-7, host CPU 101a confirms game state, and is set in by game state specified command in game display transmission data storage areas.
(step S360-8)
In step S360-8, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 17.
Use Figure 24 that Pu Tupu electric control process is described.
(step S401) (step S402)
First, the value of Pu Tupu electric treatment data is loaded in step S401, and in step S402 from loaded Pu Tupu electric treatment data reference branch address, if Pu Tupu electric treatment data=0, then process is transferred to general pattern change process (step S410), if Pu Tupu electric treatment data=1, then process is transferred to common electric ornament control treatment (step S420).Detailed content will use Figure 25, Figure 26 to be described below.
Use Figure 25 that general pattern change process is described.
(step S410-1)
In step S410-1, host CPU 101a determines whether in the change display of general pattern.If in the change display of general pattern, then process is transferred to step S410-13, if not in the change display of general pattern, then process is transferred to step S410-2.
(step S410-2)
In step S410-2, host CPU 101a, time in the change display not being general pattern, judges that whether the encumbrance (G) of the general pattern stored in general pattern encumbrance (G) storage area is as more than 1.If encumbrance (G) is " 0 ", then owing to not carrying out the change display of general pattern, so terminate the change process of general pattern.
(step S410-3)
In step S410-3, host CPU 101a, in step S410-2, if it is determined that the encumbrance of general pattern (G) is more than " 1 ", then stores and from the value (G) stored special pattern encumbrance (G) storage area, deduct " 1 " and the new encumbrance (G) obtained.
(step S410-4)
In step S410-4, host CPU 101a implements mobile process to the data be stored in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part to front 1 storage part.Now, be stored in the data in front 1 storage part, be written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
(step S410-5)
In step S410-5, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory.In addition, if store multiple random number of prizing, then read according to the order storing this random number of prizing.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding extracts and judge that whether random value is as prizing.Such as, according to above-mentioned table, if game state when being non-contracting, then " 0 " of prizing in random number this 1 judgement random value of prizing of " 0 " ~ " 10 " is judged to prize; If game state during contracting, then these 10, " 0 " ~ " 9 " the judgement random value of prizing of prizing in random number of " 0 " ~ " 10 " is judged to prize, and other random numbers are judged to not prize.
(step S410-6) (step S410-7) (step S410-8)
In step S410-6, host CPU 101a, with reference to the result of determination of the random number of prizing in above-mentioned steps S205, when being judged to prize, setting pattern of prizing, when being judged to not prize, in step S410-8, setting pattern of not prizing in step S410-7.
Said pattern of prizing here, refers to the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; So-called pattern of not prizing, refers to the final non-bright light of LED and the pattern of turning off the light.In addition, what is called is prized the setting of pattern, refers to and will make the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing, refer to by general pattern display unit 21, LED is turned off the light demanded storage in the storage area specified.
(step S410-9)
In step S410-9, host CPU 101a judges in game mark storage area, whether mark is set as ON when contracting.So-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state; When so-called above-mentioned mark is not set as ON, when referring to that game state is in non-contracting during game state.
(step S410-10) (step S410-11)
In addition, host CPU 101a, if it is determined that game indicates that in storage area, mark is set as ON when contracting, then in step S410-10, the Counter Value that setting is corresponding with 3 seconds in general pattern time counter; If it is determined that in game mark storage area, mark is not set as ON when contracting, then in step S410-11, the Counter Value that setting is corresponding with 29 seconds in general pattern time counter.By the process of this step S410-10 or step S410-11, determine the time of general pattern change display.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
(step S410-12)
In step S410-12, host CPU 101a starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern, refers to and with the interval of regulation, LED glimmer in general pattern display unit 21, bring the display that player seems the impression of drawing a lottery.The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then will terminate general pattern change process.
(step S410-13)
In step S410-13, host CPU 101a, if judgement is in the change display of general pattern in above-mentioned steps S410-1, then determines whether to have passed through set transformation period.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then because needs former state continues change display, so perform next subprogram after end general pattern change process.
(step S410-14)
In step S410-14, if it is determined that host CPU 101a have passed through set transformation period, then stop at the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, stop display according to the general pattern (prize pattern or pattern of not prizing) set by program process before.Accordingly, the drawing outcomes of general pattern is reported to player.
(step S410-15) (step S410-16)
In step S410-15, whether the general pattern set by host CPU 101a judges is as pattern of prizing, if set general pattern is pattern of prizing, in step S410-16, then set Pu Tupu electric treatment data=1, and process is transferred to common electric ornament control treatment, if set general pattern is pattern of not prizing, then directly terminate general pattern change process.
Use Figure 26 that common electric ornament control treatment is described.
(step S420-1)
In step S420-1, whether mark of playing when host CPU 101a judges that game indicates contracting in storage area when contracting is set as ON.
(step S420-2)
In step S420-2, if it is determined that host CPU 101a plays when contracting, in mark storage area, during contracting, game mark is set as ON, that is, game state when current game state is contracting, then the timer value that setting is corresponding with 3.5 seconds in general electric-opening time counter.
(step S420-3)
In step S420-3, if it is determined that host CPU 101a plays when contracting, in mark storage area, during contracting, game mark is not set as ON, then the timer value that setting is corresponding with 0.2 second in general electric-opening time counter.
(step S420-4)
In step S420-4, host CPU 101a starts to be energized to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
(step S420-5)
In step S420-5, host CPU 101a determines whether to have passed through the set general electric-opening time.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, and whether set general electric-opening time counter is 0.
(step S420-6)
In step S420-6, if it is determined that host CPU 101a have passed through the set general electric-opening time, then stop being energized to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and Resume Mission ball or cannot be difficult to the state that enters again, just terminates at executory auxiliary game.
(step S420-7)
In step S420-7, host CPU 101a sets Pu Tupu electric treatment data=0, and process is transferred to the general pattern change process of Figure 25, terminates common electric ornament control treatment.
Below, be described about the process performed according to secondary CPU 102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Use Figure 27 that the main process of game display and control substrate 102 is described.
(step S1000)
In step S1000, secondary CPU 102a carries out initialization process.In this process, secondary CPU 102a, according to the connection of power supply, reads master processor program from secondary ROM 102b, simultaneously to the process that the mark etc. be stored in secondary RAM 102c initializes and sets.If this process terminates, then process is transferred to step S1100.
(step S1100)
In step S1100, secondary CPU 102a is by enforcement game display random number update process.In this process, secondary CPU 102a utilizes the random value that set tandom number generator generates in game display and control substrate 102, carries out the process of the random value (game display random value, game display pattern decision random value, platform transfer decision random value, transfer object decision random value etc.) updated stored in secondary RAM 102c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate 102 inserts process)
The timer of game display and control substrate 102 inserts process to use Figure 28 to illustrate.
Although not shown, but by being set in the replacement clock circuit in game display and control substrate 102, a clock pulses is produced in each specified period (2 milliseconds), read in timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
(step S1400)
First, in step S1400, secondary CPU 102a makes the information be stored in the register of secondary CPU 102a be withdrawn into stack area.
(step S1500)
In step S1500, secondary CPU 102a carries out the update process of the various timer conters used in game display and control substrate 102.
(step S1600)
In step S1600, secondary CPU 102a will carry out order analysis process.In this process, the process that secondary CPU 102a will carry out analyzing stored and orders in the reception buffer of secondary RAM 102c.About order analysis process, will Figure 29 and Figure 30 be used below to illustrate.In addition, game display and control substrate 102 is once receive the order from main control substrate 101, then the order producing not shown game display and control substrate 102 receives inserts process, and by received demanded storage in reception buffer.Then, analyzing and processing is carried out to the order received in this step S1600.
(step S1700)
In step S1700, secondary CPU 102a confirms the signal of game the Show Button sense switch 17a, and carries out the game display input control process about the Show Button 17 of playing.Detailed content will use Figure 34 to be described below.
(step S1800)
In step S1800, secondary CPU 102a the various data be set in the transmission buffer of secondary RAM 102c is sent to image control substrate 105 and lamp controls substrate 104.
(step S1900)
In step S1900, secondary CPU 102a by the Information recovering that exits in above-mentioned steps S1400 in the register of secondary CPU 102a.
(the order analysis process of game display and control substrate)
Use Figure 29 and Figure 30 that the order analysis process of game display and control substrate 102 is described.In addition, the order analysis process 2 of Figure 30, and then Figure 29 order analysis process 1 and implement.
(step S1601)
In step S1601, secondary CPU 102a confirms whether have order in reception buffer, is then confirmed whether to have received order.
Secondary CPU 102a, when not ordering in reception buffer, the finish command analyzing and processing, when having order in reception buffer, is transferred to step S1610 by process.
(step S1610)
In step S1610, secondary CPU 102a, confirms whether the order be stored in reception buffer is demonstration specified command.In addition, demonstrating specified command is order set in the step S319-3 of main control substrate 101.
Secondary CPU 102a, if the order be stored in reception buffer is demonstration specified command, is then transferred to step S1611 by process, if not demonstration specified command, then process is transferred to step S1620.
(step S1611)
In step S1611, secondary CPU 102a carries out determining that the demonstration game display mode of demonstration game display mode determines process.
Specifically, determine demonstration game display mode, and while determined demonstration game display mode is set in game display mode storage area, determined demonstration game display mode information is sent to image control substrate 105 and lamp control substrate 104, so by the data setting based on determined demonstration game display mode in the transmission buffer of secondary RAM 102c.
(step S1620)
In step S1620, secondary CPU 102a confirms that whether the order be stored in reception buffer is for starting into reward specified command.In addition, starting reward specified command is order set in the step S230-9 of main control substrate 101.
Secondary CPU 102a, be stored in the order in reception buffer be start into reward specified command time, process being transferred to step S1621, if not starting into reward specified command, then process being transferred to step S1630.
(step S1621)
In step S1621, secondary CPU 102a, enter to appreciate specified command in split-phase starting, and while determining to retain in liquid crystal indicator 13 the reservation display mode of display, implement the reservation display corresponding with determined reservation display mode reportedly to deliver to the reservation display mode that image control substrate 105 and lamp control substrate 104 and determine to process.Accordingly, on liquid crystal indicator 13, display the 1st retains the current reservation number that (U1) and the 2nd retains (U2).
(step S1630)
In step S1630, secondary CPU 102a confirms whether the order be stored in reception buffer is changing pattern specified command.In addition, changing pattern specified command is order set in the step S313 of main control substrate 101.
Secondary CPU 102a, when being stored in the order in reception buffer and being changing pattern specified command, is transferred to step S1631 by process, if not changing pattern specified command, then process is transferred to step S1640.
(step S1631)
In step S1631, secondary CPU 102a carries out change game display mode and determines process, it is based on received changing pattern specified command, determines 1 change game display mode from the multiple change game display modes changing display game display pattern 30L, 30M, 30R at game display device 13.In addition, multiple change game display mode is stored in secondary ROM 102b.
Specifically, based on received changing pattern specified command, determine 1 change game display mode, determined change game display mode is read from secondary ROM 102b, and be set in game display mode storage area, simultaneously in order to determined change game display mode information being sent to image control substrate 105 and lamp controls substrate 104, by based on determines to change and plays the data setting of display mode in the transmission buffer of secondary RAM 102b.In addition, based on the change game display mode determined, the variation pattern of game display pattern 30L, 30M, 30R is determined here.
Determine process about change game display mode, Figure 31 and Figure 32 will be used to describe in detail.
(step S1632)
In step S1632, secondary ROM 102b carries out game display image and determines process, and it is based on received changing pattern specified command, determines the combination showing image with game display pattern 30L, 30M, 30R game be together presented on game display device 13.
Specifically, the combination of game display image is determined based on received changing pattern specified command, and be set in the storage area of secondary RAM 102c, simultaneously in order to the information of determined game display image combining is sent to image control substrate 105 and lamp control substrate 104, and by the data setting based on determined game display image combining in the transmission buffer of secondary RAM 102b.Then, show the combination of image based on determined change game display mode and game, control game display device 13, game display lighting device 16, audio output device 18.
(step S1640)
In step S1640, whether the order of secondary CPU 102a determining storage in reception buffer is game display pattern specified command.In addition, display pattern specified command of playing is order set in step S311-7, the step S311-11, step S311-13 of main control substrate 101.
Secondary CPU 102a, when being stored in the order in reception buffer and being game display pattern specified command, is transferred to step S1641 by process, if not game display pattern specified command, then process is transferred to step S1650.
(step S1641)
In step S1641, secondary CPU 102a implements game display pattern and determines process, and it is based on the content of received game display pattern specified command, determines game display pattern 30L, 30M, 30R of stopping showing on liquid crystal indicator 13.
Specifically, after analysis game display pattern specified command, according to or without the classification winning the first prize in lottery, win the first prize in lottery, determine the game display pattern data of the combination forming game display pattern 30L, 30M, 30R, and by determined game display pattern data setting at game display pattern storage area.
Determine process about this game display pattern, Figure 33 will be used to describe in detail.
(step S1650)
In step S1650, whether the order of secondary CPU 102a determining storage in reception buffer is that order determined by pattern.In addition, pattern determines that order is order set in the step S320-3 of main control substrate 101.
Secondary CPU 102a, be stored in the order in reception buffer be pattern determine order time, process is transferred to step S1651, determines order if not pattern, then process is transferred to step S1660.
(step S1651)
In step S1651, secondary CPU 102a implements game display pattern and stops process, it is in order to stop display game display pattern 30L, 30M, 30R, the data of the display pattern data that determine based on institute in above-mentioned steps S1641 to play and being used for is stopped the play stopping designation data of display pattern of display to be set in the transmission buffer of secondary RAM 102c.
(step S1660)
In step S1660, whether the order of secondary CPU 102a determining storage in reception buffer is game state specified command.In addition, game state specified command is order set in the step S314 and step S330-10 of main control substrate 101.
Secondary CPU 102a, when being stored in the order in reception buffer and being game state specified command, is transferred to step S1661 by process, if not game state specified command, then process is transferred to step S1670.
(step S1661)
In step S1661, the game state based on received game state specified command is set in the game state storage area in secondary RAM 102c by secondary CPU 102a.
(step S1670)
In step S1670, whether the order of secondary CPU 102a determining storage in reception buffer is initiation command.In addition, initiation command is order set in the step S330-17 of main control substrate 101.
Secondary CPU 102a, when to be stored in the order in reception buffer be initiation command, be transferred to step S1671 by process, if not initiation command, then process be transferred to step S1680.
(step S1671)
In step S1671, the display mode that starts to play of prizing that secondary CPU 102a implements that determining prizes and start to play display mode determines process.
Specifically, determine to prize to start display mode of playing based on initiation command, and the display mode that determined prizing started to play is set in game display mode storage area, simultaneously in order to the display mode information that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on determine to prize and start to play the data setting of display mode in the transmission buffer of secondary RAM 102c.
(step S1680)
In step S1680, whether the order of secondary CPU 102a determining storage in reception buffer is that big prizes mouth opens specified command.In addition, big prizes mouth opens specified command is order set in the step S340-5 of main control substrate 101.
Secondary CPU 102a, when being stored in the order in reception buffer and being big prizes mouth unlatching specified command, is transferred to step S1681 by process, opens specified command, then process is transferred to step S1690 if not big prizes mouth.
(step S1681)
In step S1681, secondary CPU 102a implements to determine that the game display mode that wins the first prize in lottery winning the first prize in lottery game display mode determines process.
Specifically, open specified command based on big prizes mouth to determine to win the first prize in lottery game display mode, and the determined game display mode that wins the first prize in lottery is set in game display mode storage area, simultaneously in order to the determined game display mode information that wins the first prize in lottery is sent to image control substrate 105 and lamp controls substrate 104, by based on determines to win the first prize in lottery and plays the data setting of display mode in the transmission buffer of secondary RAM 102c.
(step S1690)
In step S1690, whether the order of secondary CPU 102a determining storage in reception buffer is the finish command.In addition, the finish command is order set in the step S340-16 and step S350-12 of main control substrate 101.
Secondary CPU 102a, when to be stored in the order in reception buffer be the finish command, is transferred to step S1691 by process, if not the finish command, then and the finish command analyzing and processing.
(step S1691)
In step S1691, the Exit Game display mode of prizing that secondary CPU 102a implements to determine to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, and determined Exit Game display mode of prizing is set in game display mode storage area, simultaneously in order to determined Exit Game display mode information of prizing is sent to image control substrate 105 and lamp controls substrate 104, by based on the data setting of the Exit Game display mode that determines to prize in the transmission buffer of secondary RAM 102c.Once present treatment terminates, then the finish command analyzing and processing.
Below, simple declaration controls the overview of substrate 104 about image control substrate 105 and lamp.
In image control substrate 105, when controlling liquid crystal indicator 13, based on received data, audio frequency CPU 105d reads audio output device control program from audio frequency ROM 105e, and the audio frequency controlled in audio output device 18 exports.In addition, if transmit data to image control substrate 105, then image CPU 105a fetch program from image ROM 105b from game display and control substrate 102, and based on the image display that received game display order controls in liquid crystal indicator 13.
Control in substrate 104 at lamp, based on received digital independent game display ornament device action program, then the action of game display ornament device 14,15 is controlled, simultaneously based on received game display digital independent game display lighting device control program, control game display lighting device 16.
Below, change game display mode determines process to use Figure 31 and Figure 32 to illustrate.
(step S1631-1)
In step S1631-1, secondary CPU 102a extracts and obtains the game display random value upgraded in above-mentioned steps S1100.
(step S1631-2)
In step S1631-2, the game display random value that secondary CPU 102a obtains in above-mentioned steps S1631-1 based on the list deciding shown in Figure 35, thus judge 1 corresponding change game display mode based on received changing pattern specified command.
(step S1631-3)
In step S1631-3, secondary CPU 102a distinguishes that whether received changing pattern specified command is and the order of not prizing corresponding (MODE of changing pattern specified command is " E6H ").
Secondary CPU 102a, when changing pattern specified command is with the order of not prizing corresponding, is transferred to step S1631-4 by process, when changing pattern specified command is the order beyond corresponding not prizing, process is transferred to step S1631-12.
Here, secondary CPU 102a distinguishes process by step S1631-3, only drawn by main control substrate 101 win the first prize in lottery drawing outcomes for do not prize time, based on the record of the virtual continuous continuation number of times of not prizing that secondary RAM 102c stores, control virtual continuous game display selection rate.
(step S1631-4)
In step S1631-4, the change game display mode that secondary CPU 102a selects to judge in above-mentioned steps S1631-2 as the change game display mode of this game temporarily, and the game display mode being set in secondary RAM 102c is selected in storage area temporarily.
(step S1631-5)
In step S1631-5, secondary CPU 102a is according to the change game display mode of the interim selection be stored in secondary RAM 102c, distinguish the virtual continuous number of times (the combination number of times of the cartoon scene 4 → 1 shown in Figure 37 and Figure 38) continuing game display produced during 1 game, and distinguish result as continuous continuation number of times setting virtual in 1 game is above-mentioned in virtual continuous continuation number of times storage area in 1 time of secondary RAM 102c game.Virtual continuous continuation game display is in this case using the virtual stopping of following whole game display pattern and the game display that again changes as 1 group, is that before and after usually said switching, virtual continuous print game shows.In case of the present embodiment, in 1 game, virtual continuous continuation number of times has 0 time, 1 time, 2 times, 3 inferior 4 kinds.When in 1 game, virtual continuous continuation number of times is 0 time, usually said showing without virtual continuous print game, when in 1 game, virtual continuous continuation number of times is 1 time, it is virtual continuous display of playing continuously for 2 times, when in 1 game, virtual continuous continuation number of times is 2 times, being virtual continuous display of playing continuously for 3 times, when in 1 game, virtual continuous continuation number of times is 3 times, is virtual continuous display of playing continuously for 4 times.
(step S1631-6)
In step S1631-6, secondary CPU 102a is virtual continuous continuation number of times in 1 game relative to display mode of being played by the change selected temporarily, in 1 game can replacing change in virtual continuous continuation number of times, in the past in 100 game, be set as replacing candidate by producing virtual continuous continuation number of times in 1 time minimum compared with respective target values game of number of times, and be stored in the replacement candidate storage area of secondary RAM102c.
Here, in the present embodiment, generation number of times desired value when virtual continuous continuation number of times is 0 time, 1 time, 2 times, 3 times in 1 game in 100 game, is set to 90 times, 5 times, 3 times, 2 times respectively, and is stored in secondary ROM 102b as table.
In addition, in step S1631-6, if it is multiple to produce being candidate for of virtual continuous continuation number of times in number of times minimum compared with respective target values 1 time game, then the minimum candidate of this continuation number of times is set as above-mentioned replacement candidate.
(step S1631-7)
In step S1631-7, secondary CPU 102a, based on the Counter Value of virtual continuous continuation number of times in following each 1 game be stored in secondary RAM 102c, distinguishes the generation number of times of the game of virtual continuous continuation number of times in 1 game of the replacement candidate be stored in secondary RAM 102c in whether playing for 100 times in the past lower than desired value.
Secondary CPU 102a, as replacing the generation number of times of game of virtual continuous continuation number of times in 1 time of candidate game in the past in 100 game and when being not less than desired value, process is transferred to step S1631-9, if as replace virtual continuous continuation number of times in 1 time of candidate game game generation number of times in the past in 100 game lower than desired value, then process is transferred to step S1631-8.
(step S1631-8)
In step S1631-8, during select 1 time is played by secondary CPU 102a temporarily, the data of the change game display mode of virtual continuous continuation number of times replace with the data being set to replace virtual continuous continuation number of times change game display mode in 1 time of candidate game, and are stored in game display mode and select in storage area temporarily.
(step S1631-9)
In step S1631-9, the game display mode being stored in secondary RAM 102c selects the display mode of playing of the change in storage area determine change game display mode for performing and be set in game display mode storage area by secondary CPU 102a temporarily.In addition, control substrate 104 in order to determined change game display mode information is sent to image control substrate 105 and lamp, by based on determines to change and plays the data setting of display mode in the transmission buffer of secondary RAM 102c.
(step S1631-10)
In step S1631-10, secondary CPU 102a, stores the change determined in secondary RAM 102c game display mode as the record changing change game display mode when showing each time of this above-mentioned special pattern.
(step S1631-11)
In step S1631-11, secondary CPU 102a, the virtual continuous game number continuing game display produced from this game to past 99 game be divided into each number of times of virtual continuous continuation number of times playing for 1 time and count, then terminating change game display mode and determine process.
(step S1631-12)
In step S1631-12, secondary CPU 102a determines the change game display mode judged in above-mentioned steps S1631-2 as the change game display mode that this is played, and is set in game display mode storage area.In addition, in order to determined change game display mode information is sent to image control substrate 105 and lamp control substrate 104, by based on determine change game display mode data setting in the transmission buffer of secondary RAM 102c, and terminate change game display mode determine process.
Game display pattern determines process to use Figure 33 to illustrate.In addition, this game display pattern determines process, and when judging to have received game display pattern specified command, ("Yes" of step S1640) performs (with reference to Figure 29).
(step S1641-1)
In step S1641-1, secondary CPU 102a analyzes the game display pattern specified command received.
(step S1641-2)
In step S1641-2, secondary CPU 102a determines game display pattern pattern decision table based on received game display pattern specified command, simultaneously based on determined list deciding game display pattern decision random value.
Specifically, game display pattern specified command, have to win the first prize in lottery, medium and small coloured silk, relevant information of not prizing and the information of being correlated with its classification when winning the first prize in lottery.Therefore, based on received game display pattern specified command, from the multiple game display pattern pattern decision tables shown in Figure 36, determine 1 table.Further, based on determined table, judge the game display pattern decision random value extracted in above-mentioned steps S1100, determine the game display pattern finally stopping showing on liquid crystal indicator 13.
(step S1641-3)
In step S1641-3, the game display pattern data setting determined in above-mentioned steps S1641-2 is being played in display pattern storage area by secondary CPU 102a.
Use Figure 34 that the process of game the Show Button is described.
(step S1701)
First, secondary CPU 102a, in step S1701, determines whether the effective game the Show Button detection signal from game the Show Button sense switch 17a.Here, if it is determined that not this signal, then secondary CPU 102a terminates this process, if it is determined that there is this signal, then process is transferred to step S1702.
(step S1702)
In step S1702, the order of game the Show Button is set in and transmits in buffer by secondary CPU 102a.This order is for controlling to lamp control substrate 104 and pattern the order that substrate 105 notification detects the operation of game the Show Button 17.
Secondary CPU 102a, in step S1800 (with reference to Figure 28), carries out order and transmits process.Specifically, be sent to being set in the order transmitted in buffer in image control substrate 105 and lamp control substrate 104.Image control substrate 105, based on received order, makes liquid crystal indicator 13 and audio output device 18 action, and lamp controls substrate 104 based on received order, makes game display ornament device 14,15 and the action of game display lighting device 16.
Below, use Figure 35 that change game display mode decision table is described.
Figure 35 is presented in game of prizing for a long time the key diagram of one of display mode decision table example of playing with prize-winning and corresponding change of not prizing.
As shown in the drawing, change game display mode decision table, classifies according to each received changing pattern specified command.
Such as, when have received changing pattern specified command " E6H-01H ", in change game display mode decision table, select the table corresponding with " E6H-01H ".Like this, in the ROM 102b of game display and control substrate 102, only set the change game display mode decision table of the quantity of the changing pattern specified command that can receive.
In addition, in the present embodiment, the MODE of changing pattern specified command, corresponding with entering the drawing outcomes won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, " E6H " expression is not prized, and " E7H " represents that being got the winning number in a bond in winning the first prize in lottery is game of prizing for a long time.In addition, the DATA of changing pattern specified command, represents the game displaying time of 1 game undertaken by this prize drawing.In addition, in the present embodiment, except win the first prize in lottery prize for a long time, do not prize except, also exist the short time that in Figure 35, abridged wins the first prize in lottery prize, the changing pattern specified command of medium and small coloured silk and corresponding change game display mode.
In addition, in game display and control basic 102, extract game display random value when have received changing pattern specified command, and based on the game display random value of this extraction and the change game display mode decision table that determines, determine 1 change game display mode.
Figure 36 is the explanation that display determines one of game display pattern pattern decision table stopping game display pattern 30L, 30M, 30R of showing on liquid crystal indicator 13 example.Game display pattern 30L, 30M, 30R, by stopping display after the change display stipulated time on liquid crystal indicator 13, and report the drawing outcomes won the first prize in lottery to player by this stopping display mode.
Game display pattern 30L, 30M, 30R, determines when being received in game display pattern specified command set in step S311-7, the step S311-11 of main control substrate 101, step S311-13.Game display pattern specified command, possess to win the first prize in lottery, medium and small coloured silk, do not prize in any one relevant identifying information, identifying information relevant to its kind (prize for a long time, short time prize) when winning the first prize in lottery, also have the identifying information relevant to winning the first prize in lottery game state set after game over, and according to received game display pattern specified command, select 1 display pattern pattern decision table of playing, surely to play display pattern 30L, 30M, 30R based on this voting simultaneously.
Figure 36 (a) to prize game executive chairman the time, and the game display pattern pattern decision table selected when game state is afterwards set to high probability game state; Figure 36 (b) to prize game executive chairman the time, and the game display pattern pattern decision table selected when game state is afterwards set to low probability game state.
As shown in Figure 36 (a), if to prize the time game executive chairman, and game state be afterwards set to high probability game state win the first prize in lottery prize-winning, then when the change display starting special pattern, as game display pattern specified command, transmit the order (with reference to Fig. 5 (a)) of " E0H-01H " or " E1H-01H " from main control substrate 101 to game display and control substrate 102.
Once receive this order, then in game display and control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (a), according to this table, as final game display pattern 30L, 30M, 30R of stopping showing on liquid crystal indicator 13, from " 1; 1; 1 " 1 game display pattern pattern is determined in pattern such as display pattern such as game such as 7 kinds, ~ " 7,7,7 " etc.
As mentioned above, once prize the time game executive chairman, and game state be afterwards set to high probability game state win the first prize in lottery prize-winning, then final 3 game display patterns 30L, 30M, 30R all stop display with identical pattern.
In the present embodiment, 3 game display patterns 30L, 30M, 30R are all stopped the game display pattern pattern (" 2,2; 2 of display with identical even number pattern " " 4,4,4 " " 6; 6,6 ") be called chance pattern, 3 game display patterns 30L, 30M, 30R are all stopped game display pattern pattern (" 1; 1,1 " " 3,3; 3 of display with identical odd number pattern " " 5,5,5 " " 7; 7,7 ") be called high probability determination pattern.
In addition, although description is omitted, but game display random value is corresponding with above-mentioned chance pattern and high probability determination pattern respectively, when receiving game display pattern specified command, by according to the game display random value extracted in step S1100, determine any 1 game display pattern pattern.
In addition, as shown in Figure 36 (b), if to prize the time game executive chairman, and game state be afterwards set to low probability game state win the first prize in lottery prize-winning, then when the change display starting special pattern, as game display pattern specified command, transmit the order (with reference to Fig. 5 (a)) of " E0H-02H " or " E1H-02H " from main control substrate 101 to game display and control substrate 102.
Once receive this order, then in game display and control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (b), according to this table, from above-mentioned chance pattern (" 2; 2; 2 " " 4,4,4 " " 6; 6,6 ") any 1 game display pattern pattern of middle decision.
As mentioned above, if to prize the time game executive chairman, and game state be afterwards set to high probability game state win the first prize in lottery prize-winning, then determine any one in chance pattern or high probability determination pattern, if to prize the time game executive chairman, and game state be afterwards set to low probability game state win the first prize in lottery prize-winning, then only determine chance pattern.
Accordingly, when reporting prize-winning for prizing for a long time, if stop display machines meeting pattern on liquid crystal indicator 13, then player cannot distinguish and after game over of prizing for a long time, to be set as high probability game state or to be set as low probability game state, and to prize for a long time in game and after game over of prizing for a long time also for game increases tension.
On the other hand, report get the winning number in a bond as prizing for a long time time, if stop display high probability determination pattern on liquid crystal indicator 13, then clearly after game over of prizing for a long time, be set as high probability game state.
Figure 36 (c) is at the game display pattern pattern decision table for selection when the short time prizes of getting the winning number in a bond.Once get the winning number in a bond as the short time prizes, then performing the short time prizes game, and later game state is set as high probability game state, if but get the winning number in a bond as the short time prizes, then when the change display starting special pattern, as game display pattern specified command, transmit the order (with reference to Fig. 5 (a)) of " E0H-03H " or " E0H-04H " from main control substrate 101 to game display and control substrate 102.
Once receive this order, then in game display and control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (c), according to this table, stop the game display pattern pattern of display, determining any 1 game display pattern pattern from the pattern that center pattern is different so that left and right pattern is identical.
Figure 36 (d) is the game display pattern pattern decision table selected when being medium and small coloured silk by prize-winning.If get the winning number in a bond as medium and small coloured silk, then when the change display starting special pattern, as game display pattern specified command, transmit the order (with reference to Fig. 5 (b)) of " E0H-0AH " " E0H-0BH " " E1H-0AH " " E1H-0BH " from main control substrate 101 to game display and control substrate 102.
Once receive this order, then in game display and control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (d), according to this table, identical with the game display pattern pattern decision table that the above-mentioned short time prizes, from game state hint pattern, determine any 1 game display pattern pattern.
Even if prize-winning is medium and small coloured silk, also game state can not be changed before and after in commission little coloured silk game.In addition, when getting the winning number in a bond as prizing for the short time with prize-winning during medium and small coloured silk, the final display mode of game display pattern 30L, 30M, the 30R shown that stops is identical, and, as mentioned above, in medium and small coloured silk game and short time prize game, the on-off mode of big prizes mouth 11 is also identical.Therefore, if stop display game state hint pattern under low probability game state, then player cannot distinguish that later game state is modified as high probability game state or continues low probability game state, and can increase tension for later game.
Figure 36 (e) is the game display pattern pattern decision table selected when not prizing.If do not prized, then when the change display starting special pattern, as game display pattern specified command, transmit the order (with reference to Fig. 5 (c)) of " E0H-00H " or " E1H-00H " from main control substrate 101 to game display and control substrate 102.
Once receive this order, then in game display and control substrate 102, select the game display pattern pattern decision table shown in Figure 36 (e), according to this table, determine that three game display pattern 30L, 30M, 30R are to be different from the game display pattern pattern that stops of mode of above-mentioned chance pattern, high probability determination pattern, game state hint pattern.
Below, the part of the present embodiment most feature is described.
First, use Figure 37 to Figure 39 that the data structure of change game display mode is described.
Figure 37 display and corresponding change of not prizing are played the data structure of display mode 1 ~ 4.Figure 38 display and corresponding change of not prizing are played the data structure of display mode 91,105.Figure 39 shows the data structure of cartoon scene 1.
In Figure 37 and Figure 38, cartoon scene 1, its time of implementation is 10 seconds, and the particular content of data is whole change in pattern game displays of change display whole game display pattern 30L, 30M, 30R.
Cartoon scene 2, its time of implementation is 2 seconds, and the particular content of data is whole change in pattern game displays of change display whole game display pattern 30L, 30M, 30R.
Cartoon scene 3, its time of implementation is 2 seconds, the particular content of data be the game display pattern 30M in centre continue change display state under, played left and right display pattern 30L, 30R change into halted state and the left and right identical patterns of display stops game display successively from change.
Cartoon scene 4, its time of implementation is 2 seconds, and the particular content of data is virtual stopping game displays game display pattern 30L, 30M, 30R of left, center, right being changed into virtual stopping display state according to the order in left and right from change display.The virtual stopping display of game display pattern 30L, 30M, 30R of left, center, right is a kind of state that short distance teeters centered by the position that pattern stops completely.
Cartoon scene 5, its time of implementation is 2 seconds, and the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, continues the common of the game display pattern 30M in the middle of change display and arrives at A game display.
Cartoon scene 6, its time of implementation is 10 seconds, and the particular content of data is under game display pattern 30L, the 30R in left and right continues the state stopping display, continues the common of the game display pattern 30M in the middle of change display and arrives at B game display.
Cartoon scene 9, its time of implementation is 30 seconds, and the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, continues the super of the game display pattern 30M in the middle of change display and arrives at 3 game displays.
Cartoon scene 10, its time of implementation is 2 seconds, the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, and the game display pattern 30M of centre stops game display relative to left and right game display pattern 30L, 30R with the pattern of not prizing forming the pattern stopping of not prizing from the state of change display.
Cartoon scene 11, its time of implementation is 2 seconds, the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, and the game display pattern 30M of centre stops game display relative to left and right game display pattern 30L, 30R to form the winning the first prize in lottery of pattern stopping won the first prize in lottery from the state of change display.
Cartoon scene 12, its time of implementation is 2 seconds, and the particular content of data stops the pattern of not prizing of the combination for forming the pattern of not prizing to stop game display from game display pattern 30L, 30M, the 30R according to the order change display left, center, right left and right.
In addition, although not shown in Figure 37 and Figure 38, but cartoon scene 7, its time of implementation is 15 seconds, the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, continues the super of the game display pattern 30M in the middle of change display and arrives at 1 game display.
Cartoon scene 8, its time of implementation is 20 seconds, and the particular content of data is under left and right game display pattern 30L, 30R continue the state stopping display, continues the super of the game display pattern 30M in the middle of change display and arrives at 2 game displays.
That is, in the present embodiment, the kind arrived at possesses the game display time of implementation different common A of arriving at, the common B of arriving at, superly arrives at 1 (not shown), superly arrives at 2 (not shown), superly arrives at 3 totally 5 kinds.The game display time of implementation, its order arrives at for the common A of the arriving at < common B of arriving at < is super that 1 < is super arrives at that 2 < are super arrives at 3.
In the change game display mode 1 shown in Figure 37 (a), cartoon scene performs according to the order of cartoon scene 1 → 12.
In the change game display mode 2 shown in Figure 37 (b), cartoon scene performs according to the order of cartoon scene 1 → 3 → 6 → 10.
In the change game display mode 3 shown in Figure 37 (c), cartoon scene performs according to the order of cartoon scene 1 → 4 → 1 → 3 → 6 → 10.Here, the combination of cartoon scene 4 → 1 is shown the virtual stopping of display pattern of all playing and the above-mentioned virtual continuous continuation game again changed as 1 group.
In the change game display mode 4 shown in Figure 37 (d), cartoon scene performs according to the order of cartoon scene 1 → 2 → 1 → 3 → 6 → 10.
In the change game display mode 91 shown in Figure 38 (a), cartoon scene performs according to the order of cartoon scene 1 → 4 → 1 → 4 → 1 → 4 → 1 → 3 → 9 → 10.
In the change game display mode 105 shown in Figure 38 (b), cartoon scene performs according to the order of cartoon scene 1 → 4 → 1 → 3 → 6 → 5 → 6 → 5 → 9 → 10.
In Figure 39, for the data of cartoon scene 1, set the image recognition numbering of every 1 frame and the x of Image display position, y coordinate.A0001 represents the identiflication number of left side game display pattern 30L, and A0002 represents the identiflication number of middle game display pattern 30M, and A0003 represents the identiflication number of right side game display pattern 30R.
Use Figure 40 that the image procossing of image control substrate 105 is described.
(step S2000)
In step S2000, image CPU 105a carries out initialization process.In this process, image CPU 105a is according to the connection of power supply, and reading images handling procedure from image ROM 105b, initializes the mark be stored in VRAM 102c, view data etc., setting process simultaneously.If this process terminates, then process is transferred to step S2100.
(step S2100)
In step S2100, image CPU 105a carries out image random number update process.In this process, image CPU 105a uses the random value being arranged on the tandom number generator in image control substrate 105 and generating, and carries out the process of the random value (image selection random value, audio selection random number etc.) updated stored in VRAM 102c.Then, until carry out the insertion process specified, the process of step S2100 is repeatedly carried out.
(timer of image control substrate 105 inserts process)
The timer of image control substrate 105 inserts process to use Figure 41 to illustrate.
Although not shown, but by being arranged on the replacement timing pulse generation circuit in image control substrate 105, a commutator pulse is produced in each specified period (such as 2 milliseconds), thus reading timer insertion handling procedure, the timer performing image control substrate inserts process.
(step S2200)
First, in step S2200, image CPU 105a makes the information be stored in the register of image CPU 105a be withdrawn into stack area.
(step S2300)
In step S2300, image CPU 105a carries out the update process of the various timer conters used in image control substrate 105.
(step S2400)
In step S2400, image CPU 105a will carry out order analysis process.In this process, the process that image CPU 105a will carry out analyzing stored and orders in the reception buffer of VRAM 102c.In addition, image control substrate 105 is once receive the order from game display and control substrate 102, then the order producing not shown image control substrate 105 receives inserts process, and by received demanded storage in reception buffer.As order, comprise the order of appointment change game display mode shown in Figure 37 and Figure 38 and the order for reporting operation game the Show Button 17 being detected.Then, analyzing and processing is carried out to the order received in this step S2400.
(step S2500)
In step S2500, image CPU 105a is based on the analysis result of ordering in step S2400, read regulated procedure, read the view data of regulation from image ROM 105b to VRAM 105c simultaneously, thus the display and control implemented in liquid crystal indicator 13, carry out the execution process of the game display mode comprising the change game display mode shown in Figure 37 and Figure 38.
(step S2600)
In step S2600, image CPU 105a by the Information recovering that exits in step S2200 in the register of image CPU 105a.
(the execution process of the change game display mode 91 of image control substrate 105)
Below, use Figure 42 that the execution process of the change game display mode 91 of image control substrate 105 is described.
(step S3001)
In step S3001, the image CPU 105a of image control substrate 105, the view data of corresponding cartoon scene 1 (reference Figure 38 and Figure 39) read the change of display pattern of playing with left, center, right from image ROM105b to VRAM 105c, make it performance, and by the view data of performing in VRAM105c is sent to liquid crystal indicator 13 according to the scanning of liquid crystal indicator 13, and carry out the display and control of liquid crystal indicator 13, the 1st individual virtual starting the left, center, right game display pattern shown on the picture of liquid crystal indicator 13 is played the change of display (virtual continuous 1st time) continuously, this change is made to continue 10 seconds.1 virtual continuous game shows by the change of 1 group of game display pattern and stops forming.
(step S3002)
In step S3002, image CPU 105a reads the first half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with left and right different pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right different pattern, the 1st virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3003)
In step S3003, image CPU 105a reads the later half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with center pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and middle game display pattern (center pattern) of change display on the virtual picture stopping at liquid crystal indicator 13.
(step S3004)
In step S3004, image CPU 105a reads the view data again changing corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) of display pattern of playing with the left, center, right of virtual stopping from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and by again starting the change of the left, center, right game display pattern shown on the picture of liquid crystal indicator 13, starting the 2nd individual virtual and to play continuously the change of display (virtual continuous 2nd time).
(step S3005)
In step S3005, image CPU 105a reads the first half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with left and right different pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right different pattern, the 2nd virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3006)
In step S3006, image CPU 105a reads the later half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with center pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and the middle game display pattern of change display on the virtual picture stopping at liquid crystal indicator 13.
(step S3007)
In step S3007, image CPU 105a reads the view data again changing corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) of display pattern of playing with the left, center, right of virtual stopping from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, the 3rd individual virtual of the left, center, right game display pattern starting to show on the picture of liquid crystal indicator 13 is played the change of display (virtual continuous 3rd time) continuously.
(step S3008)
In step S3008, image CPU 105a reads the first half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with left and right different pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right different pattern, the 3rd virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3009)
In step S3009, image CPU 105a reads the later half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with center pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and the middle game display pattern of change display on the virtual picture stopping at liquid crystal indicator 13.
(step S3010)
In step S3010, image CPU 105a reads the view data again changing corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) of display pattern of playing with the left, center, right of virtual stopping from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, the change of display (virtual continuous the 4th) and the 4th individual virtual starting the left, center, right game display pattern shown on the picture of liquid crystal indicator 13 is played continuously.
(step S3011)
In step S3011, image CPU 105a reads the view data that stop process corresponding cartoon scene 3 (with reference to Figure 38) virtual with left and right identical patterns from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right identical patterns, virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3012)
In step S3012, image CPU 105a reads from image ROM 105b to VRAM 105c and the super view data arriving at the corresponding cartoon scene of center pattern change process 9 (with reference to Figure 38) of 3, carry out the display and control of liquid crystal indicator 13, and display to be played the modified-image of display pattern with super 3 corresponding centres of arriving on liquid crystal indicator 13.
(step S3013)
In step S3013, image CPU 105a reads the view data that pattern of not prizing with game display pattern stops processing corresponding cartoon scene 10 (reference Figure 38) from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and after stopping on position of not prizing by by game in the middle of change display on the picture of liquid crystal indicator 13, display pattern is virtual, stop the left, center, right game display pattern of virtual stopping completely, thus to determine that the state of not prizing stops left, center, right game display pattern completely.
(the execution process of the change game display mode 105 of image control substrate 105)
Below, use Figure 43 that the execution process of the change game display mode 105 of image control substrate 105 is described.
(step S3101)
In step S3101, the image CPU 105a of image control substrate 105, the view data of corresponding cartoon scene 1 (reference Figure 38 and Figure 39) read the change of display pattern of playing with left, center, right from image ROM105b to VRAM 105c, make it performance, and by the view data of performing in VRAM105c is sent in liquid crystal indicator 13 according to the scanning of liquid crystal indicator 13, and carry out the display and control of liquid crystal indicator 13, the 1st individual virtual starting the left, center, right game display pattern shown on the picture of liquid crystal indicator 13 is played the change of display (virtual continuous 1st time) continuously, this change is made to continue 10 seconds.1 virtual continuous game display is made up of 1 group of game change of display pattern and stopping.
(step S3102)
In step S3102, image CPU 105a reads the view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with left and right different pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right different pattern, the 1st virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3103)
In step S3103, image CPU 105a reads the later half view data that stop process corresponding cartoon scene 4 (with reference to Figure 38) virtual with center pattern from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, middle game display pattern (center pattern) of change display on the virtual picture stopping at liquid crystal indicator 13.
(step S3104)
In step S3104, image CPU 105a reads the view data again changing corresponding cartoon scene 1 (with reference to Figure 38 and Figure 39) of display pattern of playing with the left, center, right of virtual stopping from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and by again starting the change of the left, center, right game display pattern shown on the picture of liquid crystal indicator 13, starting the 2nd individual virtual and to play continuously the change of display (virtual continuous 2nd time).
(step S3105)
In step S3105, image CPU 105a reads the view data that stop process corresponding cartoon scene 3 (with reference to Figure 38) virtual with left and right identical patterns from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and with left and right identical patterns, virtual stopping is carried out to the left and right game display pattern changing display on the picture of liquid crystal indicator 13.
(step S3106)
In step S3106, image CPU 105a reads from image ROM 105b to VRAM 105c and plays show the view data of corresponding cartoon scene 6 (with reference to Figure 38) with the common B that arrives at, carry out the display and control of liquid crystal indicator 13, and utilization arrives at common the modified-image that the B corresponding time of implementation of 10 seconds shows middle display pattern of playing on the picture of liquid crystal indicator 13.
(step S3107)
In step S3107, image CPU 105a reads from image ROM 105b to VRAM 105c and plays show the view data of corresponding cartoon scene 5 (with reference to Figure 38) with the common A that arrives at, carry out the display and control of liquid crystal indicator 13, and utilization arrives at common the modified-image that the A corresponding centre time of implementation of 2 seconds shows display pattern of playing on the picture of liquid crystal indicator 13.
(step S3108)
In step S3108, image CPU 105a carries out the process identical with step S3106, and utilization arrives at common the modified-image that the B corresponding time of implementation of 10 seconds shows middle display pattern of playing on the picture of liquid crystal indicator 13.
(step S3109)
In step S3109, image CPU 105a carries out the process identical with step S3107, and utilization arrives at common the modified-image that the A corresponding centre time of implementation of 2 seconds shows display pattern of playing on the picture of liquid crystal indicator 13.
(step S3110)
In step S3110, image CPU 105a reads from image ROM 105b to VRAM 105c and the super view data arriving at the corresponding cartoon scene of center pattern change process 9 (with reference to Figure 38) of 3, carry out the display and control of liquid crystal indicator 13, and display to be played the modified-image of display pattern with super 3 corresponding centres of arriving on the picture of liquid crystal indicator 13.
(step S3111)
In step S3111, image CPU 105a reads the view data winning the first prize in lottery with game display pattern and stop processing corresponding cartoon scene 10 (with reference to Figure 38) from image ROM 105b to VRAM 105c, carry out the display and control of liquid crystal indicator 13, and after stopping on position of not prizing by by game in the middle of change display on the picture of liquid crystal indicator 13, display pattern is virtual, stop the left, center, right game display pattern of virtual stopping completely, thus to determine that the state of not prizing stops the game display pattern of left, center, right completely.
Below, use Figure 44 to Figure 48 illustrates the concrete image display in the change game display mode 91,105 of not prizing and the change game display mode 195,209 won the first prize in lottery.
Figure 44 is the key diagram of the image display of the DISPLAY ORDER 1 ~ 2 of display change game display mode 91,105.Figure 45 is the key diagram of the image display of the DISPLAY ORDER 3 ~ 5 of display change game display mode 91,105.Figure 46 is the key diagram of the image display of the DISPLAY ORDER 6 of display change game display mode 91,105.Figure 47 be the DISPLAY ORDER 7 ~ 10 of display change game display mode 91,105 until the key diagram of the image display determining not prize.Figure 48 is the key diagram of the image display that the determination of display change game display mode 195,209 wins the first prize in lottery.
In main control substrate 101, enter the 1st starting port 9 or the 2nd starting port 10 for opportunity with game ball and implement the prize drawing that wins the first prize in lottery, by to the order of drawing outcomes being sent to the secondary CPU 102a of game display and control substrate 102, secondary CPU 102a determines change game display mode based on the order that receives from main control substrate 101, and is sent to the determined change corresponding order of display mode of playing in the image CPU 105a of image control substrate 105.The image CPU 105a of image control substrate 105, carries out the display and control of liquid crystal indicator 13 according to the order received in the secondary CPU 102a from game display and control substrate 102.
Below, change game display mode 91 is described.
Picture in change game display mode 91 is shown as, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) → Figure 47 (n).
In change game display mode 91, first, after game ball enters the 1st starting port 9 or the 2nd starting port 10, as shown in Figure 44 (a), on the picture of liquid crystal indicator 13, display background image 130 is the stipulated time, stop display left, center, right game display pattern (pattern 30L-5, the center pattern 30M-3 of 3, the right side pattern 30R-1 of 1 such as, in figure on the left of 5) simultaneously.
Then, image CPU 105a is by carrying out the process of the step S3001 shown in Figure 42, on the picture of liquid crystal indicator 13, perform cartoon scene 1, left, center, right game display pattern starts change, in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 44 (b), left, center, right game display pattern (such as, in figure 4 left side pattern 30L-4, the center pattern 30M-2 of 2, the right side pattern 30R-3 of 3) with fixing speed longitudinally (such as, continuous moving (change) from top to bottom).
Then, image CPU 105a is by carrying out the process of the step S3002 shown in Figure 42, as shown in Figure 44 (c), on the picture of liquid crystal indicator 13, perform the first half of cartoon scene 4, and with virtual stopping left and right game display pattern (such as, the left side pattern 30L-6 of 6, the right side pattern 30R-5 of 5 in figure) of left and right different pattern under the state vertically moved at the game display pattern center pattern 30M-7 of 7 (such as, in figure) of centre.
Then, image CPU 105a is by carrying out the process of the step S3003 shown in Figure 42, perform the latter half of cartoon scene 4, as shown in Figure 44 (d), in the middle of the picture of liquid crystal indicator 13 shows, game display pattern changes into virtual continuous pattern 30M-C, and carries out virtual stopping.The left side pattern 30L-6 of 6 shown in Figure 44 (d), virtual continuous pattern 30M-C, 5 the virtual stopping of combination of right side pattern 30R-5, be one fix on virtual the continuation continuously continued in next not virtual continuous game display and determine game display after this virtual stopping.
Then, image CPU 105a is by carrying out the process of the step S3004 shown in Figure 42, on the picture of liquid crystal indicator 13, perform cartoon scene 1, the left, center, right game display pattern that the picture of liquid crystal indicator 13 shows starts change again, in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 45 (e), left, center, right game display pattern (such as, in figure 5 left side pattern 30L-5, the center pattern 30M-1 of 1, the right side pattern 30R-2 of 2) with the longitudinal continuous moving of fixing speed, perform the 2nd virtual continuous game display.
Then, image CPU 105a is by carrying out the process of the step S3005 shown in Figure 42, perform the first half of cartoon scene 4, as shown in Figure 45 (f), in the middle of the picture of liquid crystal indicator 13 shows, game display pattern (such as, in figure 4 center pattern 30M-4) under the state that vertically moves, left and right game display pattern (such as, the left side pattern 30L-2 of 2, the right side pattern 30R-3 of 3 in figure) is with the virtual stopping of left and right different pattern.
Then, image CPU 105a is by carrying out the process of the step S3006 shown in Figure 42, perform the latter half of cartoon scene 4, as shown in Figure 45 (g), in the middle of the picture of liquid crystal indicator 13 shows, game display pattern changes into virtual continuous pattern 30M-C, and carries out virtual stopping.The left side pattern 30L-2 of 2 shown in Figure 45 (g), virtual continuous pattern 30M-C, 3 the virtual stopping of combination of right side pattern 30R-3, be one fix on virtual the continuation continuously continued in next not virtual continuous game display and determine game display after this virtual stopping.
Then, image CPU 105a is by carrying out the process of the step S3007 shown in Figure 42, perform cartoon scene 1, the left, center, right game display pattern that the picture of liquid crystal indicator 13 shows starts change again, in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 45 (h), left, center, right game display pattern (such as, in figure 4 left side pattern 30L-4, the center pattern 30M-1 of 1, the right side pattern 30R-2 of 2) with the longitudinal continuous moving of fixing speed, perform the 3rd individual virtual to play continuously display.
Then, image CPU 105a is by carrying out the process of the step S3008 shown in Figure 42, perform the first half of cartoon scene 4, as shown in Figure 46 (i), middle game display pattern shown on the picture of liquid crystal indicator 13 (such as, in figure 7 center pattern 30M-7) under the state that vertically moves, left and right game display pattern (such as, the left side pattern 30L-1 of 1, the right side pattern 30R-2 of 2 in figure) is with the virtual stopping of left and right identical patterns.
Then, image CPU 105a is by carrying out the process of the step S3009 shown in Figure 42, perform the latter half of cartoon scene 4, as shown in Figure 46 (j), in the middle of the picture of liquid crystal indicator 13 shows, game display pattern changes into virtual continuous pattern 30M-C, and carries out virtual stopping.The left side pattern 30L-1 of 1 shown in Figure 46 (j), virtual continuous pattern 30M-C, 2 the virtual stopping of combination of right side pattern 30R-2, be one fix on virtual the continuation continuously continued in next not virtual continuous game display and determine game display after this virtual stopping.
Then, image CPU 105a is by carrying out the process of the step S3010 shown in Figure 42, perform cartoon scene 1, left, center, right game display pattern starts change again, in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 47 (k), left, center, right game display pattern (such as, in figure 7 left side pattern 30L-7, the center pattern 30M-5 of 5, the right side pattern 30R-4 of 4) with fixing speed longitudinally (such as, continuous moving from top to bottom), perform the 4th individual virtual to play continuously display.
Then, image CPU 105a is by carrying out the process of the step S3011 shown in Figure 42, perform cartoon scene 3, as shown in Figure 47 (l), middle game display pattern shown on the picture of liquid crystal indicator 13 (such as, in figure 5 center pattern 30M-5) under the state that vertically moves, left and right game display pattern (such as, the left side pattern 30L-7 of 7, the right side pattern 30R-7 of 7 in figure) is with the virtual stopping of left and right identical patterns.
Then, image CPU 105a is by carrying out the process of the step S3012 shown in Figure 42, perform cartoon scene 9, as shown in Figure 47 (m), on the picture of liquid crystal indicator 13, as super arrive at 3 game display, middle game display pattern (such as, in figure 6 center pattern 30M-6) vertically move the more long stipulated time (such as 30 seconds), show the image 141,142 of role A, B simultaneously, carry out carrying out the video game displays such as plot.
Then, image CPU 105a is by carrying out the process of the step S3013 shown in Figure 42, perform cartoon scene 10, by making middle game display pattern (such as, in figure 6 center pattern 30M-6) virtual stop at left and right game display pattern (such as, in figure 7 left side pattern 30L-7, the right side pattern 30R-7 of 7) between position on, the virtual stopping of display pattern of being played left, center, right is the combination of not prizing, then, as shown in Figure 47 (n), stop left, center, right game display pattern completely, and on the picture of liquid crystal indicator 13, show the display that the drawing outcomes won the first prize in lottery is defined as not prizing.Further, on the picture of liquid crystal indicator 13, as the game display that display drawing outcomes is not prized, leave the image 142 of role B, delete the image 141 of role A.
Below, change game display mode 105 is described.
Picture in change game display mode 105 is shown as, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f1) → Figure 47 (m) → Figure 47 (n).
In change game display mode 105, first, after game ball enters the 1st starting port 9 or the 2nd starting port 10, as shown in Figure 44 (a), the picture of liquid crystal indicator 13 stop game display pattern in display left, center, right be the stipulated time.
Then, image CPU 105a is by carrying out the process of the step S3101 shown in Figure 43, on the picture of liquid crystal indicator 13, perform cartoon scene 1, left, center, right game display pattern starts change, and in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 44 (b), game display pattern in left, center, right is with the longitudinal continuous moving of fixing speed.
Then, image CPU 105a is by carrying out the process of the step S3102 shown in Figure 43, as shown in Figure 44 (c), on the picture of liquid crystal indicator 13, perform the first half of cartoon scene 4, and under the state that vertically moves of centre game display pattern, left and right game display pattern is with the virtual stopping of left and right different pattern.
Then, image CPU 105a is by carrying out the process of the step S3103 shown in Figure 43, perform the latter half of cartoon scene 4, as shown in Figure 44 (d), in the middle of the picture of liquid crystal indicator 13 shows, game display pattern changes into virtual continuous pattern 30M-C, and carries out virtual stopping.
Then, image CPU 105a is by carrying out the process of the step S3104 shown in Figure 43, on the picture of liquid crystal indicator 13, perform cartoon scene 1, the left, center, right game display pattern that the picture of liquid crystal indicator 13 shows starts change again, in the regional such as left hand display area central display area right hand display area of liquid crystal indicator 13 picture, as shown in Figure 45 (e), left, center, right game display pattern (such as, in figure 5 left side pattern 30L-5, the center pattern 30M-1 of 1, the right side pattern 30R-2 of 2) with the longitudinal continuous moving of fixing speed.
Then, image CPU 105a is by carrying out the process of the step S3105 shown in Figure 43, as shown in Figure 45 (f1), on the picture of liquid crystal indicator 13, perform cartoon scene 3, and middle game display pattern shown on liquid crystal indicator 13 picture (such as, in figure 1 center pattern 30M-1) under the state that vertically moves, left and right game display pattern (such as, in figure 7 left side pattern 30L-7, the right side pattern 30R-7 of 7) with the virtual stopping of left and right identical patterns, then by carrying out the process of the step S3106 shown in Figure 43 → S3107 → S3108 → S3109, perform cartoon scene 6 → 5 → 6 → 5, and at left and right game display pattern (such as, in figure 7 left side pattern 30L-7, the right side pattern 30R-7 of 7) with under the state of the virtual stopping of left and right identical patterns, in the middle of maintaining, game display pattern (such as, in figure 1 center pattern 30M-1) variable condition.
Then, image CPU 105a is by carrying out the process of the step S3110 shown in Figure 43, perform cartoon scene 9, as shown in Figure 47 (m), on the picture of liquid crystal indicator 13, as super arrive at 3 game display, middle game display pattern vertically moves the long time, show the image 141,142 of role A, B simultaneously, carry out the video game display carrying out plot etc.
Then, image CPU 105a is by carrying out the process of the step S3111 shown in Figure 43, perform cartoon scene 10, and make left, center, right play display pattern with the virtual stopping of the combination of not prizing after, as shown in Figure 47 (n), stop left, center, right game display pattern completely, on the picture of liquid crystal indicator 13, show the display that the drawing outcomes won the first prize in lottery is defined as not prizing.
Below, change game display mode 195 is described.
Picture in change game display mode 195 is shown as, Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) → Figure 48 (n1).
Change game display mode 195, until the image display of Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f) → Figure 45 (g) → Figure 45 (h) → Figure 46 (i) → Figure 46 (j) → Figure 47 (k) → Figure 47 (l) → Figure 47 (m) is all played with change, display mode 91 is identical, only has the last image display shown in Figure 48 (n1) different.
In change game display mode 195, after the display of Figure 47 (m), perform cartoon scene 11, and by making middle game display pattern (such as, in figure 7 center pattern 30M-7) virtual stop at left and right game display pattern (such as, in figure 7 left side pattern 30L-7, the right side pattern 30R-7 of 7) between position on, to be played in left, center, right the combination of the virtual stopping of display pattern for winning the first prize in lottery, then as shown in Figure 48 (n1), stop left, center, right game display pattern completely, and on the picture of liquid crystal indicator 13, show the display that the drawing outcomes won the first prize in lottery is defined as winning the first prize in lottery.Further, on the picture of liquid crystal indicator 13, be the game display won the first prize in lottery as display drawing outcomes, leave the image 141 of role A, delete the image 142 of role B.
The picture display of change game display mode 209, until the image display of Figure 44 (a) → Figure 44 (b) → Figure 44 (c) → Figure 44 (d) → Figure 45 (e) → Figure 45 (f1) → Figure 47 (m) is all played with change, display mode 105 is identical, only has the last image display shown in Figure 48 (n1) different.
In change game display mode 209, after the display of Figure 47 (m), perform cartoon scene 11, play display pattern virtual stopping for after the combination that wins the first prize in lottery making left, center, right, as shown in Figure 48 (n1), stop left, center, right game display pattern completely, and on the picture of liquid crystal indicator 13, show the display that the drawing outcomes won the first prize in lottery is defined as winning the first prize in lottery.
Figure 49 be display change game display mode 6 ~ 12 image display opportunity key diagram.
In Figure 49, whole change in pattern L, be the game displaying contents corresponding with the cartoon scene 1 of Figure 38, its time of implementation is 10 seconds, is whole change in pattern game displays of change display whole game display pattern 30L, 30M, 30R.Whole change in pattern S, be the game displaying contents corresponding with the cartoon scene 2 of Figure 38, its time of implementation is 2 seconds, is whole change in pattern game displays of change display whole game display pattern 30L, 30M, 30R.
Virtual stopping is the game displaying contents corresponding with the cartoon scene 4 of Figure 38, according to the virtual stopping display of the order in left and right left, center, right game display pattern 30L, 30M, 30R.
Arrive at stopping, be the game displaying contents corresponding with the cartoon scene 3 of Figure 38, its time of implementation is 2 seconds, is that left and right identical patterns stops game display.
Commonly arrive at B, the game displaying contents corresponding with the cartoon scene 6 of Figure 38, its time of implementation is 10 seconds, the particular content of data is, continuing under the state stopping display left and right game display pattern 30L, 30R, continuing the common of game display pattern 30M in the middle of change display and arrive at B game display.
Commonly arriving at A, is the game displaying contents corresponding with the cartoon scene 5 of Figure 38, and to be the time of implementation be, and 2 seconds common arrives at A game display.
Pattern of not prizing stops, the game displaying contents corresponding with the cartoon scene 10 of Figure 38, its time of implementation is 2 seconds, be under the state continuing stopping display left and right game display pattern 30L, 30R, change from the variable condition of centre game display pattern 30M the pattern stopping game display of not prizing stopping at and do not prize position into.
Change game display mode 6, it is the game display of virtual continuous continuation 2 times, according to whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all change in pattern L (10 seconds) → virtual stoppings (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Change game display mode 7, it is the game display of virtual continuous continuation 1 time, according to whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Change game display mode 8, it is the game display of virtual continuous continuation 1 time, according to whole change in pattern L (10 seconds) → virtual stopping (2 seconds) → all change in pattern L (10 seconds) → all change in pattern S (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Change game display mode 9, it is the game display of virtual continuous continuation 0 time, stop the order of (2 seconds) according to whole change in pattern L (10 seconds) → arrive at stopping (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing, carry out the game display amounting to 48 seconds.
Change game display mode 10, it is the game display of virtual continuous continuation 1 time, according to whole change in pattern L (10 seconds) → all change in pattern S (2 seconds) → all change in pattern L (10 seconds) → virtual stoppings (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Change game display mode 11, it is the game display of virtual continuous continuation 0 time, according to whole change in pattern L (10 seconds) → all change in pattern S (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → common A of arriving at (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Change game display mode 12, it is the game display of virtual continuous continuation 0 time, according to whole change in pattern L (10 seconds) → all change in pattern S (2 seconds) → all change in pattern L (10 seconds) → all change in pattern S (2 seconds) → all change in pattern L (10 seconds) → arrive at the order that stoppings (2 seconds) → common B of arriving at (10 seconds) → pattern of not prizing stops (2 seconds), the game carrying out amounting to 48 seconds shows.
Here, in the present embodiment, during minimum compared with respective target values for executable generation number of times 1 time is played by secondary CPU 102a, virtual continuous continuation number of times is set as replacing candidate, if the generation number of times being set as the game of replacing virtual continuous continuation number of times in 1 time of candidate game in the past in 100 game lower than desired value, then in playing select 1 time temporarily, the data of the change game display mode of virtual continuous continuation number of times replace with the data of the change game display mode of virtual continuous continuation number of times in 1 game being set to replace candidate.
Therefore, interim selection Figure 38, the change game display mode 91 of virtual continuous continuation number of times 3 in time game of shown in Figure 44 to Figure 47 1, in 1 game that the game displaying time of change game display mode 91 can be utilized to perform within virtual continuous continuation number of times, it is 1 time that past produces virtual continuous continuation number of times in 1 time minimum compared with respective target values game of number of times for 100 times, if 1 time game in virtual continuous continuation number of times 1 game generation number of times in the past 100 times game in lower than desired value (being 5 times in the present embodiment), then virtual continuous continuation number of times 1 in 1 game is set as replacing candidate by secondary CPU 102a, and the data of the change game display mode of virtual continuous continuation number of times replace with the data of the change game display mode of virtual continuous continuation number of times in 1 game being set to replace candidate in playing select 1 time temporarily, so to play the data of the 2nd the virtual continuous cartoon scene 4 → 1 → 4 → 1 → 3 showing stopping from stopping to arriving at of playing of the corresponding DISPLAY ORDER 4 to 8 of display mode 91 with the change shown in Figure 38, be replaced by the data that continuous print like this from arriving at and stopping arriving at the cartoon scene 3 → 6 → 5 → 6 → 5 of game display, on liquid crystal indicator, display play with 1 shown in Figure 44 to Figure 47 time in the change of the virtual continuous continuation number of times 1 identical game of display mode 105 of playing show.
In addition, under the state that temporarily have selected the game of the change shown in Figure 44 to Figure 47 display mode 91, if the generation number of times being set as the game of replacing virtual continuous continuation number of times in 1 time of candidate game in the past in 100 game higher than desired value, be then in change game display mode 91 and be presented at game display mode on liquid crystal indicator 13.
In addition, under the state of change game display mode 6 that temporarily have selected virtual continuous continuation number of times 2 in time game of 1 shown in Figure 49, in 1 game that can perform within virtual continuous continuation number of times, producing virtual continuous continuation number of times in 1 time minimum compared with respective target values game of number of times is 1 time, if 1 time game in virtual continuous continuation number of times 1 game generation number of times in the past 100 times game in lower than desired value, then virtual continuous continuation number of times 1 in 1 game is set as replacing candidate by secondary CPU 102a, and the data of the change game display mode of virtual continuous continuation number of times 2 replace with the data of the change game display mode of virtual continuous continuation number of times 1 in 1 game being set to replace candidate in playing select 1 time temporarily, so on liquid crystal indicator 13, the change showing virtual continuous continuation number of times 1 in playing with 1 shown in Figure 49 time plays display mode (such as, change game display mode 10) identical game display.
If summarize said structure and action, be then that game ball falls in game area 6.1st starting port 9 and the 2nd starting port 10 form the starting region be arranged in above-mentioned game area 6.
Main control substrate 101 forms special play prize drawing device, and it determines to being conducive to the prizing (being prizing for a long time of winning the first prize in lottery in the present embodiment) of special play transfer of player or not prizing of not shifting to special play entering with game ball in the prize drawing that above-mentioned 1st starting port 9 and the 2nd starting port 10 carry out for opportunity.In addition, above-mentioned special play is such as a kind ofly open the big prizes mouth 11 of usually not opening, and to compensate the game state of game ball higher than common probability.
1st special pattern display unit 19 and the 2nd special pattern display unit 20 form special pattern display unit, it can show the corresponding special pattern of the drawing outcomes of device of drawing a lottery with the above-mentioned special play carried out on above-mentioned main control substrate 101, and the prize drawing often carrying out 1 above-mentioned special play prize drawing device is all carried out the change display of above-mentioned special pattern and stops, by to select in the above-mentioned special pattern stopped and above-mentioned special play is drawn a lottery the corresponding pattern of the drawing outcomes of device, report this drawing outcomes.
Left, center, right game display pattern 30L, 30M, 30R form multiple game display pattern.
Liquid crystal indicator 13 forms display translation device, it can show game display pattern 30L, 30M, 30R that the corresponding game of the prize drawing of the device that carries out drawing a lottery with above-mentioned special play shows, and carries out the change display of above-mentioned game display pattern 30L, 30M, 30R and stop display.
Image ROM 105b forms game display data block storage device, and it stores multiple game display data block (cartoon scene shown in Figure 37 to Figure 39) comprising the data of display above-mentioned left, center, right game display pattern 30L, 30M, 30R variation pattern.
Game display and control substrate 102 forms game display data block determination device, and it decides the seasonal effect in time series combination of multiple game display data blocks that will perform according to the above-mentioned multiple game display data block be stored in image ROM 105b.
In addition, game display and control substrate 102 forms stopping pattern determination device, and the drawing outcomes of its corresponding main control substrate 101 determines the combination of above-mentioned left, center, right game display pattern 30L, 30M, 30R.
Image control substrate 105 forms game display control unit, it utilizes the variation pattern of the above-mentioned game display data block determined based on game display and control substrate 102, change display above-mentioned left, center, right game display pattern 30L, 30M, 30R on above-mentioned display translation device, the combination utilizing above-mentioned stopping pattern determination device to determine after this change display stops display above-mentioned left, center, right game display pattern 30L, 30M, 30R, and shows on above-mentioned liquid crystal indicator 13.
In above-mentioned image ROM 105b, at least store: all pattern stops game display data block (cartoon scene 4 shown in Figure 37 and Figure 38), it comprises change display whole above-mentioned left, center, right game display pattern 30L, 30M, 30R, then stops the data of display whole above-mentioned left, center, right game display pattern 30L, 30M, 30R; Partial pattern stops game display data block (cartoon scene 3 shown in Figure 37 and Figure 38), it comprises change display whole above-mentioned left, center, right game display pattern 30L, 30M, 30R, then stops the data of the combination of the above-mentioned left, center, right game in display section display pattern 30L, 30M, 30R; Arrive at game display data block (cartoon scene 6 shown in Figure 37 and Figure 38, the cartoon scene 5,9 shown in Figure 38), it comprises the combination stopping the above-mentioned left, center, right game in display section display pattern 30L, 30M, 30R, the data of the above-mentioned game display pattern of the residue of change display simultaneously.
Above-mentioned whole pattern stops game display data block, on above-mentioned display translation device, at least shows the above-mentioned displaying time arriving at game display data block identical.
Game display and control substrate 102 possesses execution number of times storage device (secondary RAM 102c), in every 1 change display of its above-mentioned special pattern in above-mentioned special pattern display unit, store the record that the above-mentioned whole pattern of executed stops the number of times of game display data block, and, based on the record of the execution number of times that this execution number of times storage device stores, in above-mentioned multiple game display data block, at least control the selection rate that above-mentioned whole pattern stops game display data block.
Secondary CPU 102a, be arranged on above-mentioned tandom number generator in game display and control substrate 102 and secondary ROM 102b forms game display data block prize drawing device, it carries out the prize drawing of above-mentioned game display data block.
Game display and control substrate 102, specified time limit (in the present embodiment, the change display of above-mentioned special pattern performs number of times 100 times=100 times game) in, if it (is 3 times during virtual continuous continuation number of times 2 times that the execution number of times that above-mentioned execution number of times storage device stores has exceeded stipulated number in 1 game, it is 2 times during virtual continuous continuation number of times 3 times in 1 game), then for above-mentioned game display data block prize drawing device, carry out reducing the control that above-mentioned whole pattern stops the selection rate of game display data block.
In addition, as the variation of the embodiment shown in Fig. 1 to Figure 49, when the execution number of times that above-mentioned execution number of times storage device stores within specified time limit is lower than stipulated number, for above-mentioned game display data block prize drawing device, game display and control substrate 102 also can carry out improving the control that above-mentioned whole pattern stops the selection rate of game display data block.
During afore mentioned rules, except the execution number of times of the above-mentioned special pattern change display of above-mentioned special pattern display unit, can also set according to the time.
According to the embodiment of the present invention as above, game display and control substrate 102 possesses execution number of times storage device, in every 1 change display of its above-mentioned special pattern in above-mentioned special pattern display unit, store the record that the above-mentioned whole pattern of executed stops the number of times of game display data block, and, based on the record of the execution number of times that this execution number of times storage device stores, the selection rate that above-mentioned whole pattern stops game display data block is at least controlled in above-mentioned multiple game display data block, so, in every 1 prize drawing of not prizing of prizing and not shifting to special play shifted to special play, when the change display repeatedly carrying out multiple game display pattern continuously and the virtual continuous game display stopping display, can prevent the occurrence number of virtual continuous game display from occurring deviation, and then the interest improved game.
In addition, in the secondary CPU 102a of the embodiment shown in Fig. 1 to Figure 49, only when the drawing outcomes winning the first prize in lottery prize drawing that main control substrate 101 is implemented is not for prizing, based on the record of the virtual continuous continuation number of times (corresponding with above-mentioned whole pattern stop playing number of times of showing performed by data block) of not prizing of storing of above-mentioned execution number of times storage device (secondary RAM 102c), control the selection rate of virtual continuous game display, but, when the drawing outcomes winning the first prize in lottery prize drawing that main control substrate 101 is implemented is for winning the first prize in lottery, the record of the virtual continuous continuation number of times that also can store based on above-mentioned execution number of times storage device, control the selection rate of virtual continuous game display.
In addition, in the secondary CPU 102a of the embodiment shown in Fig. 1 to Figure 49, as the method implementing change game display mode decision process, have employed and select the game display mode shown in Figure 31 and Figure 32 temporarily and take the circumstances into consideration the method for replacing, but, without departing from the spirit and scope of the present invention, other change game display modes shown below also can be adopted to determine that the various enforcement change game display modes such as process determine the method for process.
Determine in process at other change game display modes, secondary CPU 102a, first as the 1st process, based on changing pattern specified command, with reference to virtual continuous continuation number of times in 1 game that can perform from game display mode decision table.
Then, secondary CPU 102a, as the 2nd process, in 1 game that can perform in virtual continuous continuation number of times, determines to produce virtual continuous continuation number of times in 1 time minimum compared with respective target values game of number of times in 100 game in the past.
Then, secondary CPU 102a, as the 3rd process, extracts the game display random value (the step S1100 with reference to Figure 27) upgraded.
Then, secondary CPU 102a, as the 4th process, based on process the 2nd in determine play for 1 time in the corresponding game display mode decision table of virtual continuous continuation number of times, judge the game display random value extracted, determine that 1 changes display mode of playing.
Then, secondary CPU 102a, as the 5th process, stores the record that the change determined in secondary RAM 102c game display mode changes the change game display mode of display each time as this above-mentioned special pattern.
Then, secondary CPU 102a, as the 6th process, is divided into each number of times of virtual continuous continuation number of times in playing for 1 time to count by the game number of times produced in the virtual continuous continuation game display from this game to past 99 game.
When adopting above-mentioned 2nd change game display mode to determine process, also the effect identical with the embodiment shown in Fig. 1 to Figure 49 can be obtained.
In the present embodiment, as mentioned above, when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, while underway first prize in a lottery prize drawing, the reward ball (such as 3 game ball) of regulation has been compensated.But, in the present embodiment, be not limited in this, also when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, only can carry out the prize drawing won the first prize in lottery, and not compensating reward ball.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, compensate regulation reward ball.But, in the present embodiment, detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, also can compensate lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated time.In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated number.In the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, until the game ball of specified quantity enter big prizes mouth 11 perform win the first prize in lottery game.
But, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also can the game ball (such as 2000 balls) of disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also the compensation medium of the regulation such as lottery ticket, game money of specified quantity can be compensated by alternative games ball.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of being carried out for opportunity by mouth 8 by general pattern with game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
But in the present embodiment, also can be configured to, pass through mouth 9 for opportunity with game ball by general pattern, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, can also be configured to, it was the 2nd mode stipulated time that per stipulated time controls the 2nd starting port 10.That is, in the present embodiment, general pattern can be configured to by mouth 9, need not rely on drawing outcomes and change opening ways.

Claims (1)

1. performed a game machine for game by the predetermined operation of player, it is characterized in that possessing:
Main control substrate, it comprises with rated condition establishment for opportunity carries out the prize drawing process of drawing a lottery, and carries out about the control carried out of playing;
Game display device, it performs the game relevant to game and shows;
Game display and control substrate, it is based on the information from above-mentioned main control substrate, controls the game display performed on above-mentioned game display device, and
Above-mentioned game display device, at least has the drawing outcomes change display of corresponding above-mentioned prize drawing process or stops the display part of display game display pattern,
Above-mentioned game display and control substrate, have: change display actuating unit, if it has carried out the prize drawing information of once drawing a lottery by above-mentioned prize drawing process from above-mentioned main control substrate input, the then above-mentioned game display pattern of change display on above-mentioned display part, and on above-mentioned display part, the above-mentioned game display pattern of display is stopped after this change display;
Above-mentioned change display actuating unit is when inputting above-mentioned prize drawing information, specified conditions establishment from above-mentioned main control substrate, for the once prize drawing processed based on above-mentioned prize drawing, the change display of the above-mentioned game display pattern of multiple exercise and stopping show.
CN201110356043.XA 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100216B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201110356043.XA CN103100216B (en) 2011-11-11 2011-11-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201110356043.XA CN103100216B (en) 2011-11-11 2011-11-11 Game machine

Publications (2)

Publication Number Publication Date
CN103100216A CN103100216A (en) 2013-05-15
CN103100216B true CN103100216B (en) 2015-09-23

Family

ID=48308617

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201110356043.XA Expired - Fee Related CN103100216B (en) 2011-11-11 2011-11-11 Game machine

Country Status (1)

Country Link
CN (1) CN103100216B (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
JP4197405B2 (en) * 2002-05-21 2008-12-17 アルゼ株式会社 Game system
US20070123330A1 (en) * 2005-11-25 2007-05-31 Aruze Corp. Gaming machine
JP2008136669A (en) * 2006-12-01 2008-06-19 Aruze Corp Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

Also Published As

Publication number Publication date
CN103100216A (en) 2013-05-15

Similar Documents

Publication Publication Date Title
CN102049134B (en) Game machine
CN102049135B (en) Game machine
CN103100216B (en) Game machine
CN103100219B (en) Game machine
CN103100213B (en) Game machine
CN103100220B (en) Game machine
CN103100214B (en) Game machine
CN103083903B (en) Game machine
CN103182179B (en) Game machine
CN103100221B (en) Game machine
CN103028250B (en) Game machine
CN103182180B (en) Game machine
CN103182182B (en) Game machine
CN103083902B (en) Game machine
CN103301632B (en) Game machine
CN103127711B (en) Game machine
CN103028246B (en) Game machine
CN103100218B (en) Game machine
CN103083908B (en) Game machine
CN103100215B (en) Game machine
CN103028245B (en) Game machine
CN103182181B (en) Game machine
CN103028247B (en) Game machine
CN103028251B (en) Game machine
CN103127715B (en) Game machine

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20150923

Termination date: 20171111

CF01 Termination of patent right due to non-payment of annual fee