CN103083902B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103083902B
CN103083902B CN201110356212.XA CN201110356212A CN103083902B CN 103083902 B CN103083902 B CN 103083902B CN 201110356212 A CN201110356212 A CN 201110356212A CN 103083902 B CN103083902 B CN 103083902B
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CN
China
Prior art keywords
game
game ball
mentioned
pattern
prize
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Expired - Fee Related
Application number
CN201110356212.XA
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Chinese (zh)
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CN103083902A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110356212.XA priority Critical patent/CN103083902B/en
Publication of CN103083902A publication Critical patent/CN103083902A/en
Application granted granted Critical
Publication of CN103083902B publication Critical patent/CN103083902B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

The invention provides one and can perform game by shirtsleeve operation, and by adding contingency to game result because usually improving the game machine of the interest to game.Game machine of the present invention is the game machine that a kind of predetermined operation by player performs game, and it possesses: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches above-mentioned game ball towards above-mentioned game area; Operating means, it is used for launching above-mentioned game ball from above-mentioned emitter; Game control device, it controls the carrying out of game, this game package is containing prize drawing process, and this prize drawing enters regulation region in above-mentioned game area for condition with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player; Distributor, it imports the above-mentioned game ball fallen from above-mentioned game area, and is dispensed to imported above-mentioned game ball towards the direction in the regulation region in above-mentioned game area or other directions.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to a kind of game machine that can be performed game by the predetermined operation of player.
Background technology
Previously, game machine was connected with monitor picture.In addition, game machine is played by operating in image shown on monitor picture.As an example of this type of game machine, the game device disclosed in patent document 1, by utilizing the operating means such as button, control lever, indicating the action of object images on monitor picture and playing.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Invent problem to be solved
But, in above-mentioned patent document 1, as mentioned above, owing to being utilize the operating means such as button, control lever to play, thus player to the interest of game because they are different to the qualification of game.Specifically, in above-mentioned patent document 1, for the player being good at complex operations, the enjoyment of game can be known from experience by the more difficult operation of challenge.On the other hand, in above-mentioned patent document 1, for the player being bad at complex operations, not only cannot realize the enjoyment of game, and play games sometimes and itself all will abandon, and the leeway that the present invention is improved this point.
In addition, in above-mentioned patent document 1, according to the output signal utilizing the operating means such as button, control lever to export, the carrying out played by CPU Electronic Control.In addition, in above-mentioned patent document 1, monitor picture shows by the electronically controlled information of CPU.
As mentioned above, in above-mentioned patent document 1, according to the output signal exported from operating means, processed the carrying out of game by Electronic Control, so such as improving in this point to the interest of game according to factors such as contingency, the leeway be improved.
Here, so-called contingency factor, such as, refer to, the factor obtained not by operating means but by game result, and not by the qualification of player but the factor etc. obtained by game result.That is, in above-mentioned patent document 1, as mentioned above, played by operating means, so occur that the possibility of contingency is lower, improving in the interest to game, the leeway be improved.In addition, in above-mentioned patent document 1, the qualification according to player decides game result, so occur that the possibility of contingency is lower, is improving in the interest to game, the leeway be improved.
In addition, in above-mentioned patent document 1, play according to the movement at monitor picture epigraph to beginning to eventually.Therefore, in above-mentioned patent document 1, such as, by making action in kind, the interest to game can be improved.
The object of the invention is to, in view of above-mentioned previous actual conditions, provide one can perform game by shirtsleeve operation, but also by adding contingency factor to game result, the game machine of the interest to game can be improved.
Summary of the invention
Game machine of the present invention is the game machine that a kind of predetermined operation by player performs game, and it possesses: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches above-mentioned game ball towards above-mentioned game area; Operating means, it is used for launching above-mentioned game ball from above-mentioned emitter; Game control device, it controls the carrying out of game, this game package contains, and enters the prize drawing process of drawing a lottery for condition in the regulation region in above-mentioned game area with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player; Distributor, it imports the above-mentioned game ball fallen from above-mentioned game area, and is dispensed to imported above-mentioned game ball towards the direction in the regulation region in above-mentioned game area or other directions.
In addition, game machine of the present invention, is characterized by, and possesses: game area, and it is arranged in gameboard, and game ball is fallen; Introducing port, it can import the game ball fallen from above-mentioned game area; Gathering sill, it guides the game ball imported from above-mentioned introducing port; Export mouth, it derives the game ball guided by above-mentioned gathering sill; 1st platform, it is arranged in above-mentioned gameboard, and the game ball derived from above-mentioned export mouth is rolled wherein; Discharge portion, it is arranged on above-mentioned 1st platform, and the game ball of rolling on the 1st platform is expelled to the above-mentioned game area of below; Enter to appreciate region, it is arranged in above-mentioned game area, and the game ball of discharging from above-mentioned discharge portion can be made to enter; The variable portion of track, it is arranged in above-mentioned game area, can change the direction of advance of the game ball fallen in game area when not being fed to above-mentioned introducing port; 2nd platform, it is arranged in above-mentioned gameboard, and the game ball being changed direction of advance by the variable portion of above-mentioned track can be made to enter; Introduction part, it can import the game ball entering above-mentioned 2nd platform; Guide portion, the game ball imported from above-mentioned introduction part guides to and above-mentionedly enters to appreciate areas adjacent by it.
According to the present invention, from the game ball that game area falls, once be fed to introducing port, then through gathering sill, be exported to the 1st platform.Be exported the game ball to the 1st platform, roll in the 1st platform, be then expelled to game area from discharge portion.Be expelled to the game ball of game area, can enter into reward region.
On the other hand, be not fed to introducing port and from game area fall game ball, the 2nd platform can be entered by the variable portion of track.Enter the game ball of the 2nd platform, once be fed to introduction part, then will be directed to into reward areas adjacent.
So-called this enters to appreciate region and refers to, such as, enters just can obtain specified quantity game ball common enter to appreciate mouth and acquisition and determine whether to perform the starting port that wins the first prize in lottery the rights such as game or start by mouth etc. once there be game ball.
In addition, so-called gathering sill refers to, the passage of the game ball of such as, what is called is called as " slalom course " or " special routes " etc.
In addition, the variable portion of so-called track such as, can be the non-mobile article such as the game nail be arranged in game area, also can be the mobile article such as windmill, can also be the movable device possessing the power such as by the spring etc. of solenoid-activated, game ball being upspring.
In addition, entering to appreciate region can be a place or many places, and game ball is expelled to from the 1st platform and neighbouring enters to appreciate region and game ball enters to appreciate region to neighbouring from the 2nd platform boot, also can be identical to enter to appreciate region, can also be different to enter to appreciate region.In addition, enter to appreciate region if different, such as, one enters to appreciate region and can enter appreciate mouth for common, and another to enter to appreciate region can be starting port.
In addition, the 1st platform and the 2nd platform, can be arranged side by side left and right, also side by side up and downly can arrange, can also be separately positioned on different positions.
In addition, such as, by the variable portion of track, game ball not only can enter the 2nd platform, also can enter the 1st platform.
Game machine of the present invention, is characterized by, and from the game ball that above-mentioned export mouth is derived, cannot enter above-mentioned 2nd platform.
According to the present invention, the game ball derived from export mouth cannot enter the 2nd platform.That is, when game ball is fed to introducing port, above-mentioned game ball can not enter the 2nd platform.
Game machine of the present invention, is characterized by, and has guiding gathering sill, and this guiding gathering sill is arranged on above-mentioned 1st platform, the game ball that above-mentioned 1st platform rolls can be guided to guide sections.
According to the present invention, by guiding gathering sill, the game ball entering the 1st platform can be guided to entering to appreciate the guide portion guiding game ball near region.That is, enter the game ball of the 1st platform from guiding port, or be expelled to game area from discharge portion, or the game ball as entered the 2nd platform is directed to into reward areas adjacent.Therefore, even if there is game ball to enter the 1st platform, sometimes also can be directed to into reward areas adjacent as entering the game ball of the 2nd platform.
Game machine of the present invention, is characterized by, and possesses: game area, and it is arranged in gameboard, and game ball is fallen; Introducing port, it can import the game ball fallen from above-mentioned game area; Gathering sill, it guides the game ball imported from above-mentioned introducing port; Export mouth, it derives the game ball guided by above-mentioned gathering sill; 1st platform, it is arranged in above-mentioned gameboard, and the game ball derived from above-mentioned export mouth is rolled wherein; Discharge portion, it is arranged on above-mentioned 1st platform, and the game ball of rolling on the 1st platform is expelled to the above-mentioned game area of below; Enter to appreciate region, it is arranged in above-mentioned game area, and the game ball of discharging from above-mentioned discharge portion can be made to enter; The variable portion of track, it is arranged in above-mentioned game area, can change the direction of advance of the game ball fallen in game area when not being fed to above-mentioned introducing port; 2nd platform, it is arranged in above-mentioned gameboard, and the game ball being changed direction of advance by the variable portion of above-mentioned track can be made to enter; Introduction part, it can import the game ball entering above-mentioned 2nd platform; 2nd enters to appreciate region, and the game ball being fed to above-mentioned introduction part enters this region.
According to the present invention, be fed to introducing port and do not enter the game ball of the 1st platform, the 2nd platform can be entered by the variable portion of track.In addition, the game ball entering the 2nd platform once be fed to introduction part, then enters the 2nd and enters to appreciate region.
2nd enters to appreciate region, can be from above-mentioned enter to appreciate region different enter to appreciate region, also can be identical enter to appreciate region.If the 2nd to enter to appreciate region different with entering to appreciate region, then according to game ball through which platform, what it entered enters to appreciate region difference.
In addition, when entering the 2nd and entering to appreciate region, can make it to produce and enter into effect identical during reward region, also can make it to produce different effects.That is, game ball enter into during reward region and game ball enter the 2nd enter to appreciate region time, the game ball of equal number can be obtained, the quantity of obtained game ball also can be made different.In addition, game ball enter into during reward region and game ball enter the 2nd enter to appreciate region time, all can obtain the right carrying out winning the first prize in lottery judgement, one of them also only can be made to obtain and carry out winning the first prize in lottery the right of judgement.In addition, also can make it all to obtain the right carrying out winning the first prize in lottery judgement, can also easily make result of determination different.
Game machine of the present invention, is characterized by, and above-mentioned 1st platform is arranged on the inner side darker than above-mentioned game area; Above-mentioned discharge portion, discharges game ball from the nearside of above-mentioned 1st platform to above-mentioned game area; Above-mentioned 2nd platform, projecting extremely than above-mentioned game area nearside on depth direction; Above-mentioned introduction part, imports game ball from the inner side of above-mentioned 2nd platform.
According to the present invention, the 1st platform is arranged on the inner side of game area, the projecting nearside to game area of the 2nd platform.That is, the 2nd platform is arranged on the nearside more outstanding than the 1st platform.In addition, the game ball entering the 1st platform is proximally expelled to game area, and on the other hand, the game ball entering the 2nd platform is fed to introduction part from inner side.
Therefore, from the game ball that game area falls, easy land, on the 2nd outstanding platform, on the other hand, if game ball does not change the advance route on direction, inner side, are then difficult to land on the 1st platform of inner side.
In addition, from the game ball that game area falls, if significantly upspring by the variable portion of track etc., then collide below the 2nd platform, be difficult to the more top of arrival the 2nd platform.
Game machine of the present invention, it is characterized by, the variable portion of above-mentioned track is arranged on the more below of above-mentioned 2nd platform, above-mentioned 2nd platform, project upward to the part than above-mentioned game area more nearside in depth side, there is the inlet portion making the game ball changing direction of advance by the variable portion of above-mentioned track be easy to enter above-mentioned 2nd platform.
According to the present invention, by being arranged on the game ball changing direction of advance than the variable portion of the track of the 2nd platform more below, by being arranged on the inlet portion of the nearside of the 2nd platform, be easy to enter the 2nd platform.
Change the game ball of advance route from the below of the 2nd platform towards the 2nd platform, can be easy to enter the 2nd platform by inlet portion, and not collide below the 2nd platform nearside.This inlet portion can be the opening portion that can pass through of game ball or notch.In addition, such as, also as driven lift etc., mechanically game ball can be guided to the 2nd platform.
Invention effect
According to the present invention, game can be performed by shirtsleeve operation, and by importing contingency to game result because usually improving the interest to game.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the stereogram of game machine rear side.
Fig. 3 is the amplification stereogram of the 1st platform and the 2nd terrace part.
Fig. 4 is the sectional view of the 1st platform and the 2nd terrace part.
Fig. 5 is the sectional view of the 1st platform and the 2nd terrace part in variation.
Fig. 6 is the pie graph of game machine.
Fig. 7 is that display wins the first prize in lottery decision table and the key diagram of one of decision table example of prizing, Fig. 7 (a) is that the 1st special pattern display unit is with winning the first prize in lottery decision table, Fig. 7 (b) be the 2nd special pattern display unit with winning the first prize in lottery decision table, Fig. 7 (c) is for general pattern display unit is with winning the first prize in lottery decision table.
Fig. 8 is the key diagram of one of display pattern decision table example, and Fig. 8 (a) is pattern decision table when winning the first prize in lottery, pattern decision table when Fig. 8 (b) is little prizing, and Fig. 8 (c) is pattern decision table when not prizing.
Fig. 9 (a) be game state change mark decision table, Fig. 9 (b) be win the first prize in lottery at the end of setting data table.
Figure 10 is the key diagram of one of the special electronic ornament manner of execution decision table of display example.
Figure 11 (a) shows to prize for a long time to use opening ways decision table, and Figure 11 (b) prizes to use opening ways decision table the display short time, and Figure 11 (c) is the medium and small coloured silk opening ways decision table of display.
Figure 12 is the key diagram of one of display changing pattern decision table example.
Figure 13 is the key diagram of the main process in display main control substrate.
Figure 14 is that the timer in display main control substrate inserts the key diagram processed.
Figure 15 is the key diagram of the input control process in display main control substrate.
Figure 16 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 17 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 18 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 19 is the key diagram that winning the first prize in lottery in display main control substrate judges to process.
Figure 20 is the key diagram of the special pattern change process in display main control substrate.
Figure 21 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 22 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 23 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 24 is the key diagram winning the first prize in lottery game over process in display main control substrate.
Figure 25 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 26 is the key diagram of the general pattern change process in display main control substrate.
Figure 27 is the key diagram of the common electric ornament control treatment in display main control substrate.
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
Fig. 1 is the front view of one of display game machine of the present invention example, Fig. 2 is the stereogram of game machine rear side, Fig. 3 is the stereogram of amplification the 1st platform 44 and the 2nd platform 45 part, and Fig. 4 is the cross-sectional right side view of the core of the 1st platform 44 in the present embodiment and the 2nd platform 45.
In game machine 1, be provided with gameboard 2, and in this gameboard 2, be formed with the game area 6 of game ball whereabouts, at the outer peripheral portion of the game area 6 of gameboard 2, there is instrument bezel 110.In this instrument bezel 110, can be provided with operating grip 3 to turn.
Player is once touching operating grip 3, then the tactile sensor 3b in operating grip 3 detects that player has touched operating grip 3, transmits touch signal to emission control substrate 106.Emission control substrate 106, once the touch signal receiving from tactile sensor 3b, then allows the energising of transmitting solenoid 4a.Further, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 can rotate, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged on game ball trigger mechanism.In addition, if apply voltage to transmitting solenoid 4a, then transmitting solenoid 4a will carry out action according to applying voltage, launch game ball with the intensity corresponding with the rotating angle of operating grip 3 towards game area 6 simultaneously.
The game ball of equally launching as mentioned above, rises and after arriving the upper position of gameboard 2 between slide rail 5a, 5b, whereabouts game area 6 in.Now, game ball is by by being arranged on multiple nail not shown in game area 6 and windmill and unpredictably falling.
In addition, in above-mentioned game area 6, be provided with and multiplely commonly enter to appreciate mouth 7.Commonly enter to appreciate in mouth 7 these each, be provided with and commonly enter to appreciate mouth sense switch 7a, this is common enters to appreciate mouth sense switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter to appreciate mouth 7 same, be provided with the 1st starting port 9 that game ball can be made to enter.In addition, immediately below the 1st starting port 9, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, the 1st starting port 9 be positioned at directly over the 2nd starting port 10 becomes barrier, makes it cannot or to be difficult to receive game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, when the 2nd starting port 10 is controlled so as to the 1st mode, there is no the goal chance of game ball, when the 2nd starting port 10 is controlled so as to the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball is scored, then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a has detected that game ball is scored, the reward ball (such as 3 game ball) of regulation has been compensated.In the present embodiment, the 1st starting port 9 is equivalent to into reward region, but is not limited in this, except the 1st starting port 9, also can make the 2nd starting port 10 or commonly enter to appreciate mouth 7 and be equivalent to into reward region.
In addition, as shown in Figure 1, in the more below of above-mentioned 2nd starting port 10, big prizes mouth 11 is provided with.This big prizes mouth 11, usually keep closed condition by big prizes mouth switch gate 11b, game ball cannot enter.In contrast, once following special play, then big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b plays a role as the dish that connects game ball guided in big prizes mouth 11 simultaneously, and game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, this big prizes mouth sense switch 11a once detect that game ball enters, then compensates the reward ball (such as 9 game ball) preset.
In addition, above-mentionedly in above-mentioned game area 6 commonly enter to appreciate above mouth 7, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.
In the more below of above-mentioned big prizes mouth 11, that is, at the foot of game area 6, be provided with and do not enter the common outlet 12 entering to appreciate the game ball of any one mouthful in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 for spuing.
In addition, in above-mentioned gameboard 2, the bending channel 40 game ball being guided to the 1st platform 44 is provided with.This bending channel 40, is made up of introducing port 41, gathering sill 42, export mouth 43.This bending channel 40, bending is arranged on from the front view left side of liquid crystal indicator 13 to bottom, is provided with the 1st platform 44 in the bottom of liquid crystal indicator 13.
In this bending channel 40, be provided with the introducing port 41 game ball being directed into gathering sill 42 and the export mouth 43 game ball by gathering sill 42 exported on the 1st platform 44.Introducing port 41, near the cardinal principle central authorities being arranged on liquid crystal indicator 13 left side, game ball by gathering sill 42, then exports to the 1st platform 44 from export mouth 43 from introducing port 41.As mentioned above, fall to the game ball of introducing port 41, by gathering sill 42, then export to the 1st platform 44 from export mouth 43.That is, bending channel 40 has the function entered game ball being guided to exactly the 1st platform 44.
, by being arranged on the nail on the left of introducing port 41, being launched into the game ball near introducing port 41 here, dropping in this introducing port 41 with certain probability.In addition, as long as game ball drops to the mode of introducing port 41 with certain probability, adjustment game ball flows into the barrier (also comprising ornament etc.) of this introducing port 41, is not limited in nail.
Gathering sill 42, is formed as tubulose substantially, and it has the diameter (such as 20mm) wider than game ball.In addition, gathering sill 42, at least its part formed by the higher hard synthetic resin material (transparent component) of the transparencies such as water white acrylic materials, polycarbonate resin, polyaromatic ester resin, and player can be visual by the game ball in gathering sill 42.In addition, in fact also gathering sill 42 can be hidden by the decorative element part be arranged on around game display device 13.
Then, use Fig. 3 and Fig. 4 that the formation of the 1st platform 44 is described.1st platform 44, guides to the discharge portion 44a of the cardinal principle middle body nearside being arranged on the 1st platform after the game ball spued from export mouth 43 being rolled, the ramp shaped that to be formed as with discharge portion 44a be lowest part.That is, in front view, being formed as downside is the arciform of arc, in addition, slopes down to game area side (front view nearside) from liquid crystal indicator 13 side (inside front view).Accordingly, spue to the game ball the 1st platform 44 from export mouth 43, rely on the power by obtaining during gathering sill 42, on the 1st platform 44, left and right lateral shuttle moves, while slowly move to the direction near player.Further, according to the deadweight of game ball, the amplitude of game ball left and right transverse shifting reduces gradually and is included into discharge portion 44a, drops to the nearside of discharge portion 44a.
, be provided with the 1st starting port 9, game ball is easily directed to the 1st starting port 9 immediately below discharge portion 44a nearside upwards.Here, in the present embodiment, discharge portion 44a, be formed as width wider than the 1st starting port 9, therefore, although the game ball of discharging from discharge portion 44a can not all drop to directly over the 1st starting port 9, and do not enter the 1st platform 44 and compared with the game ball that falls from game area 6, game ball more easily enters the 1st starting port 9.In addition, the game ball spued on the 1st platform 44, is discharged to game area 6 from the position of non-discharge portion 44a sometimes.In addition, such as, if arranged towards passage, rakes etc. such as the grooves of the 1st starting port 9 in the 1st platform 44, then the easier mode entering into the 1st starting port 9 from these passages, rake of the game ball of the 1st platform 44 that spues can be formed.
In addition, compared with the introducing port 41 of game area 6, below the stream of game ball, and compared with the 1st starting port 9, above the stream of game ball, jump portion 50 is provided with.In the present embodiment, jump portion 50 on tilt facing to upper right side.Therefore, game ball easily via jump portion 50 upward or upper right side significantly upspring, a part for the game ball of being upspring by this jump portion 50, is arrived above the 2nd following platform 45.
In addition, in the present embodiment, jump portion 50 is fixed in tilted shape, but is not limited in this, such as, also can be the movable device of game ball being upspring by spring etc., can also be game nail and windmill etc.When game nail is used as jump portion 50, make it upward by the head of adjustment game nail, can be easy to game ball is upspring upward.
This jump portion 50, compared with introducing port 41, is arranged on the downstream of game ball stream, and therefore, the game ball being likely fed to introducing port 41 does not arrive jump portion 50, and upsprings after only having the game ball not being fed to introducing port 41 to arrive jump portion 50.In addition, the game ball in arrival jump portion 50 can be made all to jump, only a part of game ball also can be made to jump.In the present embodiment, only to specify above speed and the angle of regulation arrives the game ball in jump portion 50 can significantly upspring.Further, in the game ball of being upspring by jump portion 50, arrive above the notch 47 that formed in following 2nd platform 45, and the game ball of land on the 2nd platform 45, enters the 2nd platform 45.In addition, in the present embodiment, jump portion 50 is equivalent to the variable portion of track, but is not limited in this, and game nail or windmill, movable device etc. also can be used as the variable portion of track.
, enter the game ball of the 2nd platform 45 here, can, just by the game ball upspring in jump portion 50, the game ball of being upspring by other marble parts (game nail etc.) also can be made also can to arrive the 2nd platform 45.In addition, as described below, in the present embodiment, the 2nd platform 45 is projecting than game area 6 more nearside, and therefore, game ball can only enter from notch 47, but is not limited in this, also the 2nd platform 45 can be arranged on than game area 6 inside.Accordingly, game ball can enter from the diverse location of the 2nd platform 45, and game ball is also easy to not arrive the 2nd platform 45 by jump portion 50.
In addition, in the present embodiment, the 2nd platform 45 is arranged on the more top of the 1st platform 44, therefore, when above game ball is jumped to by jump portion 50 and direction, inner side, sometimes not only enters the 2nd platform 45 and also enters the 1st platform 44.In addition, being not limited in this, also can adopting the below by the 2nd platform 45 being arranged on the 1st platform 44, make the mode of game ball the 1st platform 44 more difficult to get access of being upspring by jump portion 50.
Below, use Fig. 3 and Fig. 4 that the formation of the 2nd platform 45 is described.Above 2nd platform 45, be formed with to be provided with the slope that the part of guiding entrance 46a is lowest part, after making entered game ball rolling, guide to guiding entrance 46a set inside the cardinal principle middle body of the 2nd platform 45.That is, be formed as from middle body towards left-right parts going up a slope to make, in front view, form downside is the arciform of arc, and, be proximally formed as descending to the inside.
The nearside of the 2nd platform 45, than game area 6, more proximal direction is outstanding.Therefore, though from be positioned at than the 2nd platform 45 more below game area 6 fall game ball by bullet to top, also can with the 2nd platform 45 below collide.That is, when from be positioned at the game ball that falls than the game area 6 of the 2nd platform 45 more below by game nail wait significantly upspring time, again enter game area 6 after colliding below a lot of club and the 2nd platform 45.Therefore, the 2nd platform 45 plays and prevents game ball to be ejected out to defensive barrier effect than the 2nd platform more top.Namely, even if the game ball fallen from game area 6 is significantly upspring by game nail etc., 2nd platform 45 also can play defensive barrier effect, thus can prevent from game ball from entering being arranged on causing the problem such as breakage or malfunction in the game of liquid crystal indicator 13 and liquid crystal indicator 13 periphery display ornament device 14,15 and ornament etc.
In addition, the nearside of the 2nd platform 45 is configured to more protrude from nearside than game area 6, therefore, from being positioned at the game ball fallen than the game area 6 of the 2nd platform 45 more top, more easily enter into the 2nd platform 45, but in the present embodiment, in order to prevent game ball to fly out game area 6, around the sidepiece and top of liquid crystal indicator 13, be provided with the division wall between game area 6.But, be not limited in this, such as, also can be partially formed notch at this division wall, make can enter the 2nd platform 45 from being positioned at the game ball fallen than the game area 6 of the 2nd platform 45 more top.
, be formed with notch 47 in the side in the vicinity of the 2nd platform 45 here, form the part of this notch 47 of the 2nd platform 45, more do not protrude from nearside than game area 6.Therefore, to the game ball that the position being formed with notch 47 is ejected, with below the 2nd platform 45 do not collide and part by being formed with notch 47.In addition, the above-mentioned game ball passed through, be again back to game area 6 by after the part that is formed with notch 47, or land is on the 2nd platform 45.Particularly, in the below of notch 47, slightly left side is provided with jump portion 50, and, as the advance route of sharp game ball represented by dashed line in figure 3, by the game ball that jump portion 50 bullet gets on, by being formed with the position of notch 47, the ratio jumped into above the 2nd platform 45 improves.In the present embodiment, notch 47 forms inlet portion, but is not limited in this, such as, also mechanically game ball can be guided to the 2nd platform as driven lift etc.
As mentioned above, in launched game ball, meet be not fed to introducing port 43, significantly upspring by jump portion 50 or other barriers, the direction of upspringing is the game ball being formed with the position of notch 47, the land terms and conditions such as on the 2nd platform 45, can enter the 2nd platform 45.
As shown in Figure 4, guide entrance 46a to form the upper end of guiding groove 46, be formed in the lower end of guiding groove 46 and guide outlet 46b.As mentioned above, enter the game ball of the 2nd platform 45, be easy to be directed to guiding entrance 46a.That is, in the process fallen from game area 6, significantly upspring by jump portion 50 grade, and the game ball arrived on the 2nd platform 45 by notch 47, the 2nd platform 45 roll and is directed to guiding entrance 46a, then entering guiding groove 46.Being directed to the game ball guiding entrance 46a, being directed to guiding outlet 46b by being arranged on the guiding groove 46 of the 2nd platform 45 and the 1st platform 44 behind.This guiding outlet 46b, is arranged on directly over the 1st starting port 9, is directed to the game ball guiding outlet 46b, is expelled to game area 6b, is easy to directly be directed to the 1st starting port 9 from guiding outlet 46b.
Guide outlet 46b, be arranged on than the position of discharge portion 44a closer to the 1st starting port 9, in addition, guide outlet 46b to be formed as its width narrower than discharge portion 44a.Therefore, compared with the ratio entering the 1st starting port 9 with the game ball of discharging from discharge portion 44a, the ratio entering the 1st starting port 9 from the game ball guiding outlet 44b to discharge is higher.In the present embodiment, guide entrance 46a to form introduction part, guiding groove 46 forms guide portion.
As mentioned above, enter the game ball of the 1st platform 44 after being directed to introducing port 43, the 2nd platform 45 cannot be entered, only have the game ball not entering the 1st platform 44 just likely to enter the 2nd platform 45.Therefore, when game ball enters the 1st platform 44, although the ratio that game ball enters the 1st starting port 9 rises, the 2nd platform 45 higher to the goal ratio of the 1st starting port 9 can not be entered.Therefore, player, when game ball enters into the 1st platform 44, very high expectation sense is entertained to the goal of the 1st starting port 9, and on the other hand, when game ball does not enter the 1st platform 44,2nd platform higher to the goal ratio of the 1st starting port 9 is entertained and is expected sense, play therefore, it is possible to have very high expectation sense all the time in arms, thus improve the interest to game.
In addition, in the present embodiment, be directed to and guide 9 one-tenths of game ball of outlet 46b will enter the 1st starting port 9 above, but be not limited in this, also can making to be directed to game ball that guiding exports 46b, to enter the ratio of the 1st starting port 9 lower.In addition, the game ball being expelled to game area 6 from discharge portion 44a also can be made to enter the ratio of the 1st starting port 9, higher than the ratio entering the 1st starting port 9 from the game ball guiding outlet 44b to be expelled to game area 6.
Guide left side and the right side of entrance 46a in the inner side of the 2nd platform 45, be provided with downcast hole 48L, 48R.As mentioned above, enter the game ball on the 2nd platform 45, be directed to through rolling and guide entrance 46a, but a part of game ball drops to the below of the 2nd platform 45 from the downcast hole 48L or downcast hole 48R guiding entrance 46a both sides and arrives the 1st platform 44.When the game ball being expelled to game area 6 from discharge portion 44a enters the goal ratio of the 1st starting port 9, time higher than the goal ratio entering the 1st starting port 9 from the game ball guiding outlet 46b to be expelled to game area 6, even if there is game ball to enter the 2nd platform 45, player's game ball perhaps enters into the 1st platform 44 expectation sense by downcast hole 48 also can be brought.
In addition, the game ball discharge portion 44a proximally entering the 1st platform 44 directly discharges, and the guiding groove 46 by inner side is discharged to game area 6 by the game ball entering the 2nd platform 45.Therefore, enter the game ball of the 1st platform 44 and enter the game ball of the 2nd platform 45, being discharged to game area 6 by diverse route, so visually also player's enjoyment can be brought.
In addition, in the present embodiment, arrive the game ball of the 2nd platform 45, be directed to the ratio of guiding groove 46, higher than the ratio falling to below from downcast hole 48, but the ratio falling to below from downcast hole 48 also can be made higher.In addition, can not form downcast hole 48 on the 2nd platform 45 yet, and make the game ball of arrival the 2nd platform 45 all be directed to guiding groove 46.
As mentioned above, enter the game ball of the 1st platform 44 or the 2nd platform 45, compared with not entering the game ball of any one platform, its possibility entering the 1st starting port 9 is higher.Therefore, player expects that the game ball being emitted to game area 6 enters the 1st platform 44 or the 2nd platform 45.In addition, be not fed to the game ball that introducing port 41 also fails to enter the 1st platform 44, by jump portion 50 etc., likely enter the 2nd platform 45.Therefore, even if fail to make game ball enter into the 1st platform 44, the expectation sense that player's game ball perhaps enters the 2nd platform 45 can also be brought.That is, give game ball by point two stages enter the chance of the 1st platform 44 and enter the chance of the 2nd platform 45, and improve the interest to game.
In addition, prevent from except the 2nd outstanding platform 45 can be utilized popping up very high game ball collision the way fallen from game area 6 or invading except game display ornament device 14,15 and ornament etc., the situation the 2nd platform 45 is arrived in addition from notch 47, therefore, can by effectively utilizing the game ball raising of above-mentioned high high bounce to the interest of game.
In addition, such as, as in Fig. 5 (a) with shown in variation, except entering the game ball of the 2nd platform 45, the game ball entering the 1st platform 44 can also be made to be directed to guiding groove 46.In this case, on the 1st platform 44, be formed with the descending that proximad tilts and the descending tilted to the inside, the discharge portion 44a that the lower slope aspect that proximad tilts is formed at the nearside of the 1st platform 44 guides game ball, and the lower slope aspect tilted to the inside is arranged on the 2nd inside the 1st platform 44 and guides entrance 46c to guide game ball.The game ball entering the 2nd guiding entrance 46c, together with the game ball of the guiding entrance 46a entering the 2nd platform 45, guides outlet 46b by being directed to after guiding groove 46.That is, the game ball of the 1st platform 44 is entered, except being expelled to except game area 6 by discharge portion 44a, sometimes also by guiding outlet 46b to be expelled to game area 6.In other words, except entering the game ball of the 2nd platform 45, enter the game ball of the 1st platform 44 also sometimes by guiding outlet 46b to discharge.Accordingly, can bring player the strong excitement of rotating direction of game ball to entering the 1st platform 44, the interest of player to game also can improve.In addition, in the variation shown in Fig. 5 (a), the 2nd guides entrance 46c to form guides gathering sill.
In addition, as in Fig. 5 (b) with shown in variation, when game ball enters guiding groove 46, also can make it to produce effect identical when entering the 2nd starting port 10 with game ball.In this case, or be formed as guiding groove 46 is directly connected with the 2nd starting port 10, or the 2nd starting port sense switch 10a is set on guiding groove 46.As shown in Fig. 5 (b), guiding groove 46 is provided with the 2nd starting port sense switch 10a, and, enter the game ball of guiding groove 46, to be treated to after game ball enters the 2nd starting port 10, being spued spuing to the outside to game machine 1 in the cylinder that spues (omitting diagram) of game ball.Therefore, when the game ball of rolling on the 2nd platform enters guiding groove 46, identical when being bound to enter the 2nd starting port 10 with game ball.
In addition, in this case, enter the game ball of the 1st platform 44, except being expelled to except game area 6 from discharge portion 44a, it also can be made to be expelled to game area 6 from guiding outlet 46b.Namely, on the 1st platform 44, be formed with the slope that proximad tilts and the slope tilted to the inside, and, the slope that proximad tilts guides game ball to the discharge portion 44a formed at the nearside of the 1st platform 44, and the slope tilted to the inside guides game ball to guide entrance 46c to the 2nd set by the inner side of the 1st platform 44.In addition, the game ball that the 2nd guides entrance 46c is directed to, by being directed to the guiding outlet 46b be arranged on directly over the 1st starting port 9 after guiding groove 46-2.
In addition, also the 1st starting port sense switch 9a can be set on guiding groove 46-2.In addition, also can the 1st starting port sense switch 9a be set on guiding groove 46 but not the 2nd starting port sense switch 10a.In addition, in the nature of things, when game ball enters guiding groove 46, even if being set as the situation producing same effect when entering the 2nd starting port 10 with game ball, the 2nd also can not be arranged and guide entrance 46c and make the game ball entering the 1st platform 44 be expelled to game area 6 by discharge portion 44a.
According to the variation as shown in Fig. 5 (b), enter the game ball of the 1st platform 44, its ratio entering the 1st starting port 9 is higher, and, enter the game ball of the 2nd platform 45, its ratio entering the 2nd starting port 9 uprises, and can make it to produce different effects respectively, the diversity of all right expansion of games.In addition, in the variation shown in Fig. 5 (b), while the guiding groove 46 being provided with the 2nd starting port sense switch 10a forms introduction part, also form the 2nd and enter to appreciate region.
In addition, in above-mentioned gameboard 2, the game display device carrying out various game displays is provided with.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display (LCD) etc., at the right flank of this liquid crystal indicator 13, be provided with game display ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or the image that display produces along with the carrying out of game.Wherein, when game ball enters the 1st starting port 9 or the 2nd starting port 10, the game display pattern 30 of drawing outcomes is reported in change display to player.So-called game display pattern 30, such as, refers to while scrolling 3 role's patterns respectively, is stopping this rolling after the stipulated time, thus list view specific pattern (such as role etc.).Accordingly, in the rolling of pattern, give player with just like carry out the impression of drawing a lottery, simultaneously according to pattern shown during rolling stopping, reporting drawing outcomes to player.During the change display of this game display pattern 30, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.
In addition, game display lighting device 16, possesses multi-lamp 16a respectively, and changes direction of illumination and the glow color of each small cup lamp 16a, while carry out various game display.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that player can carry out pressing operation.This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 6) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 9 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 19, report drawing outcomes to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this drawing outcomes won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after the stipulated time, by the special pattern stopping display corresponding with winning the first prize in lottery drawing outcomes, and drawing outcomes is reported to player.In addition, the 2nd special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 10 implements for opportunity, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In addition, general pattern display unit 21 is the devices of the general pattern drawing outcomes that a kind of notification is implemented for opportunity by mouth 8 by general pattern with game ball.Detailed content will describe below, once be prized by the prize drawing of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither game ball by general pattern by mouth 8 after report drawing outcomes immediately, but until through the stipulated time, general pattern change display makes general pattern display unit 21 glimmer.
In addition, during the change display of special pattern and during following special play, the right winning the first prize in lottery prize drawing is retained when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, under certain condition.More particularly, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
Instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate 111 together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixed, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering to game machine and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 6, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a, based on the input signal from each sense switch and timer, reads the program be stored in main ROM101b and to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
At the input side of above-mentioned main control substrate 101, be connected with commonly to enter to appreciate mouth sense switch 7a, will be inputed in main control substrate 101 by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a and the detection signal of game ball.
In addition, at the outlet side of main control substrate 101, be connected with the starting port switch solenoid 10c making a pair movable plate 10b of the 2nd starting port 10 carry out switch motion, big prizes mouth switch gate 11b is made to carry out the big prizes mouth switch solenoid 11c of switch motion, be connected with the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 and general pattern display unit 21 that form pattern display device simultaneously, form the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23 and general pattern reservation display 24 that retain display, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In the main ROM101b of main control substrate 101, store game control program and data, table needed for various decision game.
Such as, judge that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to Fig. 7 (a) whether as reference when winning the first prize in lottery, Fig. 7 (b)), judge stopping result that general pattern changes whether as the decision table of prizing (with reference to Fig. 7 (c)) of reference when prizing, determine the pattern decision table (with reference to Fig. 8) of the stopping pattern of special pattern, the decision table (with reference to Fig. 9 (a)) of game state change mark is determined based on special pattern, setting data table (with reference to Fig. 9 (b)) at the end of being used for determining winning the first prize in lottery of game state based on the data in game state change mark and game state buffer, determine the special electronic ornament manner of execution decision table (with reference to Figure 10) of the Switching Condition of big prizes mouth switch gate 11b, prize with opening ways decision table (with reference to Figure 11 (a)) for a long time, short time prizes with opening ways decision table (with reference to Figure 11 (b)), medium and small coloured silk opening ways decision table (with reference to Figure 11 (c)), determine that the changing pattern decision table (with reference to Figure 12) etc. of the changing pattern of special pattern is all stored in main ROM101b.The concrete example of these various tables, will use Fig. 7 ~ Figure 12 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, game state buffer, stop pattern data storage area, game state change mark storage area, game display transmission data storage areas, various timer conter.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, and is provided with the connector in special-purpose computer for external information being connected to game shop etc.
Power supply board 107, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a, timer, read the program be stored in secondary ROM102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when calculation process.
In the secondary ROM102b of game display and control substrate 102, store the program of game display and control and data, the table needed for various decision game.
Such as, in secondary ROM102b, store the change game display mode decision table etc. determining game display mode based on the changing pattern specified command received from main control substrate 101.In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU102a, represents the date signal of current date from RTC102d input and represents the time signal of current time, and performing various process based on the current time.RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC102d, even if when the power supply of game machine is cut off, the time that also Timing is current.In addition, RTC102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate 102.
In addition, also can not RTC102d be set, and often when stipulated time (such as, every 2ms), be added and timing by the Counter Value that will be arranged in the secondary RAM102c with RAM function for subsequent use.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU103a, compensate ROM103b, compensate RAM103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count sense switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the outlet side controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM103c, playing a role as compensating the datamation region of CPU103a when calculation process.
In addition, confirm that not shown game ball is lent device (card unit) and whether controlled substrate 103 with compensation and be connected, if be connected with game ball to lend device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and makes it launch game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game display ornament device 14,15 carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses not shown image CPU, the image ROM of the image display and control for implementing above-mentioned liquid crystal indicator 13, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its outlet side.
In above-mentioned image ROM, store the view data such as the game display pattern 30 of a lot of display on liquid crystal indicator 13 and background, image CPU is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13.In addition, image CPU is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image and pattern image are overlapping on same position, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, store a lot from the voice data that audio output device 18 exports, audio frequency CPU, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 7 ~ Figure 12, the detailed content of the various tables be stored in main ROM101b is described.
Fig. 7 (a), Fig. 7 (b) are presented at the key diagram winning the first prize in lottery decision table determining whether the stopping result that special pattern changes to be set to reference when winning the first prize in lottery.Fig. 7 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 7 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 7 (a) with Fig. 7 (b), the winning probability of medium and small coloured silk is different, but the probability won the first prize in lottery is identical.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, it is with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on selected table and the special pattern judgement random value extracted, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in Fig. 7 (a), these two special pattern judgement random values of " 7 ", " 317 " will be judged as and win the first prize in lottery.On the other hand, according to random number decision table during this high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special pattern judgement random values will be judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when adopting high probability when no matter adopting low probability, when special pattern judges random value as " 50 ", " 100 ", " 150 ", " 200 " this 4 special pattern judgement random values, will be judged as " medium and small coloured silk ".In addition, when random value other than the above, will be judged as " not prizing ".
Therefore, the random number range of special pattern judgement random value is 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/149.75.
Fig. 7 (c) is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, it is with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on selected table and the judgement random value of prizing extracted, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during non-contracting shown in Fig. 7 (c), 1 the judgement random value of prizing being called " 0 " will be judged as prizes.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing will be judged as prizes.In addition, when random value other than the above, will be judged as " not prizing ".
Therefore, the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 8 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 8 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 8 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Fig. 8 (c) is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.
In addition, based on determined special pattern kind (stopping pattern data), as the control command transmitting special pattern information to game display and control substrate 102, generate game display pattern specified command.Here, control command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the MODE data of 1 byte and 1 byte DATA data of the performed control command content (function) of display.The changing pattern specified command of this situation also with following is identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state change mark (with reference to Fig. 9 (a), Fig. 9 (b)) in order to determine the game state after winning the first prize in lottery end and reference.It can be said that, the kind (stopping pattern data) of special pattern determines the game state after winning the first prize in lottery end.
In addition, as described below, corresponding with the kind (stopping pattern data) of special pattern, determine the mode that wins the first prize in lottery (with reference to Figure 10).Can also say thus, the kind of special pattern represents the mode won the first prize in lottery.
Therefore can also say, as the feature of the pattern decision table in the present embodiment shown in Fig. 8 (a), in 2nd special pattern display unit 20 of the action when game ball enters the 2nd starting port 10, " short time prizes " (with reference to Figure 10) can not be determined.
This is because, when non-contracting under game state, game ball can not enter the 2nd starting port 10 substantially, if but when game ball enters the 2nd starting port 10 determine the short time prize, even if game state when then specially arranging contracting, also likely give up the enthusiasm of player to game.For the factor preventing this type of from giving up the enthusiasm to game, in the pattern decision table of the 2nd special pattern display unit 20 shown in Fig. 8 (a), the kind (stopping pattern data) of the corresponding special pattern that makes it not determine to prize with the short time.
Fig. 9 (a) is that the game state that game state for determining to determine the game state after winning the first prize in lottery end and reference changes mark changes mark decision table, based on special pattern, it determines that game state changes mark.In addition, the game state shown in Fig. 9 (a) changes and indicates decision table, based on the kind (stopping pattern data) of special pattern, determines that game state changes reference when indicating before winning the first prize in lottery game processing (with reference to Figure 22).
Fig. 9 (b) is for setting data table at the end of determining the winning the first prize in lottery of the game state after winning the first prize in lottery end.At the end of winning the first prize in lottery shown in Fig. 9 (b) in setting data table, change mark based on the game state during prize-winning stored in game state buffer and game state, implement the setting of high probability game mark, the residue change frequency (X) of high probability game state setting, contracting time game indicate setting, contracting time game state the setting of residue change frequency (J).
As the feature of table Fig. 9 (b) Suo Shi, when determining the 1st specific special pattern 3 (stopping pattern data 03, corresponding short time prize) in the 1st special pattern display unit 19, based on the game state during prize-winning stored in game state buffer, when making to play the setting or contracting that indicate during contracting, number of times is different.
Specifically, when the 1st specific special pattern 3 (stopping pattern data 03), change mark as game state and determine 02H.In addition, if the data (00H: low probability game state of the game state that game mark is not all arranged when storing display high probability game mark and contracting in game state buffer, game state during non-contracting) although or show the data (01H: high probability game state being provided with the game state that game indicates when high probability game indicates but do not arrange contracting, game state during non-contracting), while high probability game mark is then set after winning the first prize in lottery end, although the residue change frequency (X) of probability game state is set as 10000 times, but game mark when not setting contracting, and the residue change frequency (J) of game state during contracting is also set as 0 time.On the other hand, although if store the data (02H: low probability game state of the game state of game mark when display does not arrange high probability game mark but is provided with contracting in game state buffer, game state during contracting) or display high probability game mark and contracting time to play the data (03H: high probability game state of game state that mark is all set up, game state during contracting), while high probability game mark is then set after winning the first prize in lottery end, the residue change frequency (X) of probability game state is set as 10000 times, play when also setting contracting and indicate, and the residue change frequency (J) of game state during contracting is also set as 10000 times.Accordingly, can by changing contracting time game state residue change frequency (J), what enjoyment the game state brought when player wins the first prize in lottery be.
Figure 10 is the special electronic ornament manner of execution decision table of the Switching Condition determining big prizes mouth switch gate 11b.Table according to Figure 10, based on the kind (stopping pattern data) of special pattern, determines winning the first prize in lottery the opening ways table of action frequency or the big prizes mouth implemented in game.
Figure 11 is the opening ways decision table of the detailed content showing big prizes mouth opening ways table determined in Fig. 10, and Figure 11 (a) is that to prize for a long time with opening ways decision table, Figure 11 (b) be that prizing the short time with opening ways decision table, Figure 11 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Figure 11 (b) prizes and uses the medium and small coloured silk opening ways decision table of opening ways decision table and Figure 11 (c), it has the difference of data on one innings of game number of times (R) and opening times (K), but, due to actual big prizes mouth switch motion number of times identical (15 times), opening time (0.052 second) and the shut-in time (2.000 seconds) also identical, so player is from distinguishing medium and small coloured silk in appearance or the short time prizes.Accordingly, player can be brought and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in setting identical opening time and shut-in time, as long as have player to differentiate difference that medium and small coloured silk or short time prize.
In addition, the opening time (0.052 second) of " short time prizes " or " medium and small coloured silk ", the same as mentioned above, also shorter than the time (about 0.6 second) of a transmitting game ball, even if be also difficult to enter big prizes mouth 11 so open big prizes mouth 11 game ball, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time (29.5 seconds) of " prizing for a long time ", long than the time (about 0.6 second) of a transmitting game ball, so can be called " favourable opening ways ".
Figure 12 shows below the described key diagram equally determining the changing pattern decision table of special pattern changing pattern.
Specifically, in changing pattern decision table, during special pattern, contracting based on the result of determination won the first prize in lottery, stopping game state presence or absence, special pattern encumbrance, arrive at judgement random value and changing pattern random value, determine changing pattern.In addition, based on determined changing pattern, while the transformation period determining special pattern, the changing pattern specified command transmitting special pattern information to game display and control substrate 102 is generated.Therefore, can say that " changing pattern " is the pattern at least determining to win the first prize in lottery result of determination and special pattern transformation period.In addition, win the first prize in lottery or medium and small color time, be configured to arrive at, therefore win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.In addition, arrive at judgement random value and changing pattern random value, its random number range is set to 100 (0 ~ 99).
In addition, as the feature of the changing pattern decision table shown in this Figure 12, when the result of determination won the first prize in lottery is not for prizing, if game state is game state during contracting, then the transformation period being set to special pattern is shorter.Such as, when the result of determination won the first prize in lottery for do not prize and to retain ball number be 2 time, if during contracting game state just based on arrive at judge random value with 95% probability determine the changing pattern 9 (shorten change) of transformation period as 3000ms, if but be non-contracting time game state just decision transformation period more than the changing pattern of 3000ms.As mentioned above, once be in contracting game state, then transformation period is set to shorter.
(explanation of game state)
Below, be described about game state when playing.In the present embodiment, play under any one game state in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state ".But, in the carrying out period of game, when game state is " low probability game state " or " high probability game state ", be necessarily shown as " during contracting game state " or " during non-contracting game state ".Not only that is, exist and be " low probability game state " be the situation of " during contracting game state " not only and be " low probability game state " but also be the situation of " during non-contracting game state ".Not only in addition, start game state during game, i.e. the initial game state of game machine 1, be set as being " low probability game state " but also be " during non-contracting game state ", in the present embodiment, this game state be called " usual game state ".
Said " low probability game state " refers in the present embodiment, and win the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 implement for condition, the winning probability won the first prize in lottery is set to the game state of 1/299.5.Here said winning the first prize in lottery refers to, aftermentioned acquisition performs the process of the right of " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state " refers to that the above-mentioned winning probability won the first prize in lottery is set to the game state of 1/29.95.Therefore, in " high probability game state ", the right that obtain execution " for a long time prize game " or " short time prize game " easier than " low probability game state ".
In the present embodiment, so-called " during non-contracting game state " refers to, in the prize drawing of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, required time of being drawn a lottery is set as longer namely 29 seconds, further, by game state that the unlatching control time of the 2nd starting port 10 when prizing is set as shorter 0.2 second.That is, once game ball passes through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its drawing outcomes will can be determined after this prize drawing starts 29 seconds.Further, if drawing outcomes is for prizing, then thereafter the 2nd starting port 10 is controlled to be the 2nd mode about 0.2 second.
In contrast, so-called " during contracting game state " refers to, time needed for the prize drawing of above-mentioned general pattern is set to 3 seconds, shorter than " during non-contracting game state ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 1/11, under " during contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 10/11.
In addition, in the prize drawing of general pattern, even if the probability of prizing can be set as that any one game state be in " during non-contracting game state " and " during contracting game state " also remains unchanged.
(explanation of kind of prizing)
In the present embodiment, " prizing for a long time ", " short time prizes " these 2 kinds " winning the first prize in lottery " and a kind " medium and small coloured silk " is provided with.
In the present embodiment, so-called " game of prizing for a long time " refers to, is entering in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, obtain executive chairman prize the time right of game time performed game.
In " game of prizing for a long time ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.In the game of each office, total opening time of big prizes mouth 11 is the longest is set as 29.5 seconds, during this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminates 1 time one innings game.That is, " game of prizing for a long time ", while game ball enters big prizes mouth 11, player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain a large amount of reward ball.
In the present embodiment, so-called " short time prize game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform the short time prize the right of game time performed game.
In " short time prize game ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.But in the game of each office, big prizes mouth 11 is opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so there is no the chance that game ball is scored, in addition, even if there is game ball to enter, in 1 time one innings game, the game ball of 1 ~ about 2 is also only had to enter at most.In addition, in this " short time prize game ", if there is game ball to enter big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", identical with above-mentioned " short time prizes and plays ", big prizes mouth 11 is by unlatching 15 times.Now, opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short time prizes and plays " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk is played " and " short time prizes and plays ".But, when game ball enters big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be win the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and the kind of the special pattern determined according to winning the first prize in lottery (winning the first prize in lottery the kind of pattern), determine the kind of " winning the first prize in lottery ".Further, according to the kind winning the first prize in lottery pattern after winning the first prize in lottery end, later game state is changed.In addition, when " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed.Such as, when getting the winning number in a bond under " high probability game state " as " medium and small coloured silk ", after " medium and small color game state " terminates, " high probability game state " is also still continuing.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 13 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
First, in step slo, host CPU 101a carries out initialization process.In this process, host CPU 101a, according to the connection of power supply, reads start-up routine from main ROM, carries out initialization process to the mark etc. be stored in main RAM simultaneously.
In step S20, host CPU 101a carries out upgrading changing pattern random value, arrives at the game of judgement random value display random number update process.
In step s 30, host CPU 101a upgrades special pattern judgement initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
Below, the timer of main control substrate 101 inserts process to use Figure 14 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
First, in the step s 100, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
In step s 110, host CPU 101a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process deducting 1 from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
In the step s 120, host CPU 101a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding 1 on each random number counter, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
In step s 130, which, host CPU 101a at special pattern judgement initial value random number counter, to win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter+1, thus carry out the initial value random number update process upgrading random number counter.
In step s 200, host CPU 101a carries out input control process.In this process, host CPU 101a carries out determining whether entering to appreciate mouth sense switch 7a, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the input processing that inputted by each switches such as mouth sense switch 8a from common.Particular content will use Figure 15 to be described below.
In step S300, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 17 ~ Figure 24 to be described below.
In step S400, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 25 ~ Figure 27 to be described below.
In step S500, host CPU 110a carries out compensation control treatment.In the process above, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters to appreciate in mouth 7, if there is goal, then compensation number specified command corresponding thereto is respectively sent to compensate and controls in substrate 103.
More particularly, what confirm to upgrade in following Figure 15 commonly enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
In step S600, host CPU 101a carries out the data genaration process of external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being arranged on main RAM101c.
In step S800, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Use Figure 15 that the input control process of main control substrate 101 is described.
First, in step S210, host CPU 101a determines whether to enter to appreciate mouth sense switch 7a have input detection signal from common, that is, judge whether game ball enters and commonly enter to appreciate mouth 7.Host CPU 101a, from common enter to appreciate mouth sense switch 7a have input detection signal time, in order to appreciate that ball uses common enter to appreciate mouth reward ball count device be added the data of regulation and upgrade.
In step S220, host CPU 101a determines whether to have input the detection signal from big prizes mouth sense switch 11a, that is, judge whether game ball enters big prizes mouth 11.Host CPU 101a, when have input detection signal from big prizes mouth sense switch 11a, big prizes mouth reward ball count device that ball uses be added the data of regulation in order to appreciate and while carrying out upgrading, be added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball entering big prizes mouth 11 and upgrade.
In step S230, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and setting is for judging the specified data won the first prize in lottery.In addition, in the present embodiment, enter the game ball of the 1st platform 44 or the 2nd platform 45, easilier than the game ball not entering any one platform enter the 1st starting port 9, and, enter that the game ball of the 2nd platform 45 is easier than the game ball entering the 1st platform 44 enters the 1st starting port 9.Detailed content will use Figure 16 to be described below.
In step S240, host CPU 101a determines whether to have input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, in order to appreciate while data starting port reward ball count device that ball uses being added regulation carry out upgrading, if the data be arranged in the 2nd special pattern encumbrance (U2) storage area are less than 4, then in the 2nd special pattern encumbrance (U2) storage area, be added " 1 ", and extract special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, then extracted random value is stored in the 2nd special pattern storage area.
That is, if compared with the 1st starting port sense switch input processing of following Figure 16, although the region storing data is mutually different, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical process.
In step s 250, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, whether game ball have passed general pattern by mouth 8.In addition, host CPU 101a, when have input signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (such as, 0 ~ 10) extract 1 judgement random value of prizing in, and extracted random value is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and extracted random value is stored into the step in general pattern reserved storage area territory.
Use Figure 16 that the 1st starting port sense switch input processing of main control substrate 101 is described.
First, in step S230-1, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process is transferred to step S230-2; When not having to input the detection signal from the 1st starting port sense switch 9a, terminate the 1st starting port sense switch input processing.
In step S230-2, host CPU 101a, carries out in order to appreciate data starting port reward ball count device that ball uses being added regulation and the process upgraded.
In step S230-3, host CPU 101a judges whether the data be arranged in the 1st special pattern encumbrance (U1) storage area are less than 4.If the data be arranged in the 1st special pattern encumbrance (U1) storage area are less than 4, then process is transferred to step S230-4; If the data be arranged in the 1st special pattern encumbrance (U1) storage area are not less than 4, then terminate the 1st starting port sense switch input processing.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted special pattern judgement random value is stored in idle storage part.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery pattern random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and is stored in idle storage part by the extracted pattern random value that wins the first prize in lottery.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted medium and small coloured picture case random value is stored in idle storage part.
In step S230-8, host CPU 101a extracts changing pattern random value as game display random value and arrives at judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and by extracted changing pattern random value and arrive at judgement random value and be stored in idle storage part.
Accordingly, in the regulation storage part of the 1st special pattern storage area, store special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, changing pattern random value, arrive at judgement random value.
Use Figure 17 that the Te Tute electric control process of main control substrate 101 is described.
First, the value of Te Tute electric treatment data is loaded in step S301, and in step s 302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, process is transferred to special pattern and stores determination processing (step S310); When Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330); When Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, process is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, process is transferred to and wins the first prize in lottery game over process (step S360).Detailed content will use Figure 18 ~ Figure 24 to be described below.
The special pattern of main control substrate 101 stores determination processing to use Figure 18 to illustrate.
In step S310-1, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter value ≠ 0), then terminate special pattern and store determination processing; In the change display of special pattern (special pattern time counter value=0), then process is transferred to step S310-2.
In step S310-2, host CPU 101a, time in the change not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.When the 2nd special pattern encumbrance (U2) storage area is not more than 1, process is transferred to step S310-4; And when judging more than the 2nd special pattern encumbrance (U2) storage area is as " 1 ", process is transferred to step S310-3.
In step S310-3, host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.When the 1st special pattern encumbrance (U1) storage area is not more than 1, process is transferred to step S319-1; When judging more than the 1st special pattern encumbrance (U1) storage area is as " 1 ", process is transferred to step S310-5.
In step S310-5, host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile process to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5.Specifically, by each data batchmove of storing in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area to front 1 storage part., be stored in the data of the 1st storage part here, determining storage region (the 0th storage part) will be transferred to.Now, be stored in the data of the 1st storage part, determining storage region (the 0th storage part) will be written into, from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, the special pattern judgement random value used in game last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value is all deleted.
In addition, in the present embodiment, than the 1st special pattern storage area preferentially mobile 2nd special pattern storage area in step S310-2 ~ step S310-6, but the order that also can enter starting port according to game ball moves the 1st special pattern storage area or the 2nd special pattern storage area, can also than the 2nd special pattern storage area preferentially mobile 1st special pattern storage area.
In step S311, host CPU 101a, based on the data (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) in determining storage region (the 0th storage part) writing special pattern reserved storage area territory in above-mentioned steps S310-6, performs and wins the first prize in lottery determination processing.Detailed content will use Figure 19 to be described below.
In step S312, host CPU 101a implements changing pattern and selects process.
Changing pattern selects process, with reference to the changing pattern decision table shown in Figure 12, and based on the result of determination won the first prize in lottery, special pattern kind, contracting time the presence or absence of game state, special pattern encumbrance (U), obtain arrive at judgement random value and changing pattern random value, determine changing pattern.
In step S313, the changing pattern specified command corresponding with determined changing pattern is arranged on display of playing and transmits in data storage areas by host CPU 101a.
In step S314, game state when host CPU 101a confirms that change starts, and the game state specified command corresponding with current game state is arranged on display of playing transmits in data storage areas.
In step S315, host CPU 101a starts the change display carrying out special pattern in special pattern display unit 19 or 20.That is, when the information writing processing region retains relevant to the 1st, the 1st special pattern display unit 19 will be made to glimmer, when retaining relevant to the 2nd, the 2nd special pattern display unit 20 will be made to glimmer.
In step S316, once equally start the change display of special pattern as mentioned above, then the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 is arranged in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S317, host CPU 101a arranges 00H in demonstration determination flag.That is, demonstration determination flag is removed.
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by process is transferred in the special pattern change process shown in Figure 20, and terminate special pattern storage determination processing.
In step S319-1, host CPU 101a judges whether be provided with 01H in demonstration determination flag.If be provided with 01H in demonstration determination flag, then terminate special pattern and store determination processing, when not being provided with 01H in demonstration determination flag, then process is transferred to step S319-2.
In step S319-2, host CPU 101a arranges 01H, in order to avoid repeatedly arrange demonstration specified command in following step S319-3 in demonstration determination flag.
In step S319-3, demonstration specified command is arranged in game display transmission data storage areas by host CPU 101a, and terminates special pattern storage determination processing.
Use Figure 19 to illustrate and win the first prize in lottery determination processing.
First, in step S311-1, host CPU 101a, judges whether high probability game mark is set as ON in high probability game mark storage area.When so-called high probability game mark is set as ON, refer to that current game state is the situation of high probability game state.When high probability game mark is set as ON, process is transferred to step S311-2, when high probability game mark is not set as ON, process is transferred to step S311-3.
In step S311-2, when judging current game state as high probability game state, host CPU 101a will select " during high probability random number decision table ".
In step S311-3, host CPU 101a, if it is determined that current game state is not high probability game state (low probability game state), then selects " during low probability random number decision table ".
In step S311-4, host CPU 101a is based on the special pattern judgement random value judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory at " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3.
More particularly, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 7 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 7 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When be judged as win the first prize in lottery time, process is transferred to step S311-6, when be not judged as win the first prize in lottery time, process is transferred to step S311-11.
In step S311-6, host CPU 101a, win the first prize in lottery pattern random value by judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and in step S311-7, determine the kind (stopping pattern data) of special pattern.
Specifically, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit pattern decision table of Fig. 8 (a); If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit pattern decision table, and based on winning the first prize in lottery pattern random value, determine the special pattern kind stopped.
In addition, the special pattern determined, as described below, stop in process at the special pattern of Figure 22, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", win the first prize in lottery in the medium and small color game processing of game processing and Figure 24 simultaneously at Figure 23, also with the manner of execution of the kind and big prizes mouth that decide the big prizes mouth of carrying out breakdown action, and win the first prize in lottery in game over process at Figure 25, also with deciding to determine that the game state of the game state after winning the first prize in lottery end and reference changes mark.
In step S311-7, determined stopping pattern data being arranged on and stopping in pattern data storage area by host CPU 101a
In step S311-8, host CPU 101a is in order to be sent in game display and control substrate 102 by the data corresponding with special pattern, by generating and winning the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be arranged in game display transmission data storage areas.
In step S311-9, host CPU 101a, based on stopping pattern data, determines the game state change mark in order to determine the game state after winning the first prize in lottery end and reference.
Specifically, the decision table of mark is changed with reference to the game state shown in Fig. 9 (a), and based on stopping pattern data, determine that game state changes mark, then determined game state is changed traffic sign placement and change in mark storage area at game state.
In step S311-10, host CPU 101a, judge game state when winning the first prize in lottery according to the information be arranged in game state storage area (mark storage area of playing during contracting, high probability game mark storage area), and the game state information of the game state shown when winning the first prize in lottery is arranged in game state buffer.Specifically, if game mark and high probability game mark are not all arranged during contracting, then 00H is set; If game indicates and is provided with high probability game mark when not arranging contracting, then 01H is set; If game indicates and do not arrange high probability game mark when being provided with contracting, then 02H is set; If game mark and high probability game mark are arranged all during contracting, then 03H is set.
As mentioned above, (play during contracting with game state storage area and indicate storage area, high probability game mark storage area) different, game state when winning the first prize in lottery is set in game state buffer, be because: will reset during winning the first prize in lottery game game state storage area (during contracting game mark storage area, high probability game mark storage area) in high probability game mark or contracting time game indicate, so based on game state when winning the first prize in lottery after winning the first prize in lottery end, again determine win the first prize in lottery at the end of game state time, cannot with reference to game state storage area.As mentioned above, different from game state storage area, by arranging the game state buffer of the game information for storing game state when display wins the first prize in lottery, and winning the first prize in lottery the game information terminated in rear reference game state buffer, therefore, it is possible to based on game state when winning the first prize in lottery, reset the game state after winning the first prize in lottery end (during contracting when game state and contracting number of times etc.).
In step S311-11, host CPU 101a, is not judged as when winning the first prize in lottery, determines whether to be judged as medium and small coloured silk in above-mentioned steps S311-5.When being judged as medium and small coloured silk, process being transferred to step S311-12, when not being judged as medium and small coloured silk, process being transferred to step S311-15.
In step S311-12, host CPU 101a, by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determines the kind of special pattern.
Specifically, with reference to the pattern decision table of Fig. 8 (b), based on medium and small coloured picture case random value, determine the kind of special pattern.In addition, in the present embodiment, the kind as " medium and small coloured silk " is provided with " medium and small color A " and " medium and small color B ".But no matter get the winning number in a bond as any " medium and small coloured silk ", the content of the medium and small coloured silk game performed thereafter is identical, in " medium and small color A " and " medium and small color B ", only stops the special pattern difference shown in special pattern display unit 19,20.
In step S311-13, by display institute, host CPU 101a, determines that the stopping pattern data of medium and small coloured silk special pattern kind is arranged in stopping pattern data storage area.
In step S311-14, host CPU 101a, in order to the data corresponding with special pattern be sent in game display and control substrate 102, generate the game display pattern specified command corresponding with medium and small coloured silk special pattern, and be arranged in game display transmission data storage areas.
In step S311-15, the pattern decision table of host CPU 101a reference Fig. 8 (c) determines the special pattern of not prizing, and is arranged on by the determined stopping pattern data of not prizing in stopping pattern data storage area.
In step S311-16, host CPU 101a, in order to the data corresponding with special pattern being sent in game display and control substrate 102, generate and the game display pattern specified command using special pattern corresponding of not prizing, and by being arranged in game display transmission data storage areas, and terminate to win the first prize in lottery determination processing.
Use Figure 20 that special pattern change process is described.
Does host CPU 101a determine whether to have passed through transformation period (special pattern time counter value=0 arranged in step S316 in step S320-1?).Its result, when being judged to be without transformation period, terminating special pattern change process, and performing next subprogram.
In step S320-2, if it is determined that for have passed through the set time, then in the program process (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern arranged in above-mentioned steps S311-12, S311-18, S311-20 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
In step S320-3, pattern determination command set is used in transmission data storage areas in game display by host CPU 101a.
In step S320-4, if start the stopping display of above-mentioned special pattern, then host CPU 101a will arrange pattern dwell time (1 second=1500 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out 1-1 subtraction process.
In step S320-5, host CPU 101a, arranges 2 in Te Tute electric treatment data, and process is transferred to the special pattern stopping process shown in Figure 21, terminates special pattern change process.
Special pattern stops process using Figure 21 to illustrate.
Does host CPU 101a determine whether have passed through pattern dwell time (special pattern time counter value=0 set in above-mentioned steps S320-4 in step S330-1?).Its result, when being judged to be without pattern dwell time, terminating special pattern and stopping process, and performing next subprogram.
In step S330-2, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.When in so-called mark storage area of playing when contracting, mark is set as ON, the situation of game state when referring to that current game state is contracting.When mark is set as ON in the game mark storage area when contracting, process is transferred to step S330-3, when mark is set as OFF in the game mark storage area when contracting, process is transferred to step S330-6.
In step S330-3, host CPU 101a, when current game state is contracting during game state, by deducting the operation values of " 1 " in (J) in residue change frequency (J) storage area from game state when being stored in contracting, store as new residue change frequency (J).
In step S330-4, host CPU 101a determines whether residue change frequency (J)=0.If residue change frequency (J)=0, be then transferred to step S330-5 by process, if not residue change frequency (J)=0, then process is transferred to step S330-6.
In step S330-5, the mark of playing in mark storage area when being stored in contracting, when remaining change frequency (J)=0, is set to OFF by host CPU 101a.In addition, so-called above-mentioned residue change frequency (J) is the change display that " 0 " means the special pattern carrying out stipulated number when contracting under game state, and game state when terminating contracting.
In step S330-6, host CPU 101a, confirms current game state, and is arranged on by game state specified command in game display transmission data storage areas.
In step S330-7, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 06?) data.Here, when be judged as win the first prize in lottery pattern time, process is transferred to step S330-11, when be not judged as win the first prize in lottery pattern time, process is transferred to step S330-8.
In step S330-8, host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=07,08 stopping the stopping pattern data in pattern data storage area?) data., when being judged as medium and small coloured picture case, process being transferred to step S330-9 here, when not being judged as medium and small coloured picture case, process being transferred to step S330-10.
In step S330-9, host CPU 101a sets 4 in Te Tute electric treatment data, and process is transferred to the medium and small color game processing shown in Figure 23.
In step S330-10, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 18.
In step S330-11, host CPU 101a sets 3 in Te Tute electric treatment data, and process is transferred to and wins the first prize in lottery game processing shown in Figure 22.
In step S330-12, number of times when host CPU 101a resets game state or contracting.Specifically, the data in residue change frequency (J) storage area of game state when game mark storage area, contracting when high probability game indicates residue change frequency (X) storage area, the contracting of storage area, high probability game state are removed.
In step S330-13, host CPU 101a is according to stopping pattern data, judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and the initiation command corresponding with the classification won the first prize in lottery is arranged on display of playing and transmits in data storage areas.
In step S330-14, host CPU 101a is according to stopping pattern data, and judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and is arranged in special play timer conter the time started corresponding with the classification won the first prize in lottery.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Use Figure 22 to illustrate and win the first prize in lottery game processing.
First, in step S340-1, whether host CPU 101a judges current as in beginning.Specifically, if stored " 0 " in one innings of game number of times (R) storage area, to be then currently in beginning, so with reference to one innings of game number of times (R) storage area, to judge current whether as in beginning.When judge current as beginning in time, process is transferred to step S340-2, when judge current as non-beginning in time, process is transferred to step S340-9.
In step S340-2, host CPU 101a determines whether to have passed through the time started pre-set.That is, determine whether special play time counter value=0, if special play time counter value=0, be then judged to have passed through the time started.Its result, when without the time started, terminating this and wins the first prize in lottery game processing, when have passed through the time started, process being transferred to step S340-3.
In step S340-3, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification won the first prize in lottery.Specifically, as shown in Figure 10, according to stopping pattern data, decision be prize for a long time with opening ways decision table (Figure 11 (a)) or short time prize use opening ways decision table (Figure 11 (b)).
In step S340-4, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.In addition, in this step SS340-4, in one innings of game number of times (R) storage area, do not store any information.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
In step S340-5, host CPU 101a, at opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-6, host CPU 101a, with reference to opening ways decision table, the energising arranging big prizes mouth switch solenoid 11c starts data, makes big prizes mouth switch gate 11b carry out action, thus opens big prizes mouth 11.
In step S340-7, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Figure 12), and based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is arranged in special play timer conter.
In step S340-8, host CPU 101a, in order to transmit one innings of game number information according to one innings of game number of times (R) to game display and control substrate 102, big prizes mouth being opened (R) one innings of game specified command and being arranged in game display transmission data storage areas.In this step S340-8, because one innings of game number of times (R) is " 1 ", be arranged in game display transmission data storage areas so big prizes mouth to be opened one innings of game specified command.
In step S340-9, whether host CPU 101a judges current as in end.Said end here, refers to the process after all terminating of playing for an innings preset.Therefore, when judge current as end in time, process is transferred to step S340-29, when judge current not terminate middle time, process is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is as in closedown.Further, when judging during big prizes mouth is as closedown, process being transferred to step S340-11, when judging during big prizes mouth is not closed, process being transferred to step S340-16.
In step S340-11, host CPU 101a determines whether to have passed through the shut-in time set in following step S340-20.In addition, the shut-in time is also identical with the time started, determines whether special play time counter value=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing, if having passed through the shut-in time, then process is transferred to step S340-12.
In step S340-12, host CPU 101a, in opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-13, host CPU 101a, with reference to opening ways decision table, the energising arranging big prizes mouth switch solenoid 11c starts data, thus opens big prizes mouth 11.
In step S340-14, host CPU 101a, with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Figure 11), based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is arranged in special play timer conter.
In step S340-15, host CPU 101a, determine whether K=1, as K=1, transmit one innings of game number information to game display and control substrate 102, therefore according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command and be arranged in game display transmission data storage areas.Such as, if one innings of game number of times (R) is " 2 ", then big prizes mouth is opened 2 innings of game specified commands and be arranged in game display transmission data storage areas.On the other hand, as non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be arranged in game display transmission data storage areas, and terminate to win the first prize in lottery game processing.That is, mean the beginning of playing for an innings during so-called K=1, so only when one innings of game starts, transmit big prizes mouth and open (R) one innings of game specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (such as 9).And, if the value of big prizes mouth goal counter (C) does not reach regulation number, then process is transferred to step S340-17, if the value of big prizes mouth counter (C) reaches regulation number, then process is transferred to step S340-21.
In step S340-17, host CPU 101a determines whether to have passed through the set opening time (whether being special play time counter value=0).If have passed through the set opening time, then process is transferred to step S340-18, if not through the set opening time, then terminates this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges opening times (K) whether as the maximum opening times being equivalent to one innings of game.Here, if opening times (K) is for being equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-21, if opening times (K) is not equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth 11 is closed.
In step S340-20, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Figure 11), based on current one innings of game number of times (R) and opening times (K), the shut-in time of big prizes mouth 11 is arranged in special play timer conter.
In step S340-21, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth 11 is closed.
In step S340-22, host CPU 101a arranges 0 in opening times (K) storage area, and is reset by opening times (K) storage area.
In step S340-23, host CPU 101a arranges 0 in big prizes mouth goals (C) storage area, and is reset by big prizes mouth goals (C) storage area.
In step S340-24, whether one innings game number of times (R) of host CPU 101a determining storage in one innings of game number of times (R) storage area is maximum.When one innings of game number of times (R) is for time maximum, process is transferred to step S340-26, when one innings of game number of times (R) is not maximum, process is transferred to step S340-25.
In step S340-25, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.
In step S340-26, host CPU 101a resets one innings of game number of times (R) be stored in one innings of game number of times (R) storage area.
In step S340-27, host CPU 101a, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and play display and control substrate 102 in order to the finish command corresponding with the classification won the first prize in lottery is sent to and is arranged on display of playing and transmits in data storage areas.
In step S340-28, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and is arranged in special play timer conter the end time corresponding with the classification won the first prize in lottery.
In step S340-29, host CPU 101a determines whether to have passed through the set end time, when being judged to have passed through the end time, in step S340-30, host CPU 101a arranges 5 in Te Tute electric treatment data, and process is transferred to and wins the first prize in lottery game over process shown in Figure 24.On the other hand, be judged to be not through the end time, directly terminating this and win the first prize in lottery game processing.
Use Figure 23 that medium and small color game processing is described.
In step S350-1, host CPU 101a determines whether to transmit initiation command.If it is determined that for not transmit initiation command, then process is transferred to step S350-2, if it is determined that transmit initiation command, then process is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small coloured silk opening ways decision table (Figure 11 (c)).
In step S350-3, whether host CPU 101a, when being judged to transmit initiation command, judge current as in beginning.If it is determined that current in beginning, then process be transferred to step S350-4, in not starting if it is determined that current, then process be transferred to step S350-8.
In step S350-4, host CPU 101a, judge current as beginning in time, determine whether to have passed through the time started preset.That is, determine whether special play time counter value=0, if start time counter value=0, be then judged to have passed through the time started.In addition, as shown in hereinafter, in step S350-8, judge that big prizes mouth 11 is as in closedown, also determines whether have passed through the shut-in time set in step S350-14.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 judges.
Its result, when not through setting-up time, terminating this medium and small coloured silk and ends process, when have passed through setting-up time, process being transferred to step S350-5.
In step S350-5, host CPU 101a, in opening times (K) storage area, stored current action number of times (K) adds " 1 " and stores.
In step S350-6, host CPU 101a, by starting to be energized to big prizes mouth switch solenoid 11c, opens big prizes mouth 11.
In step S350-7, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Figure 11 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), the opening time of big prizes mouth 11 is arranged in special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is as in closedown.If be judged as in closedown, then process is transferred to step S350-4, if it is determined that big prizes mouth is not in closing, then process is transferred to step S350-9.
In step S350-9, whether host CPU 101a judges current as in end.When judge current as end in time, in step S350-19, determine whether to have passed through the set end time, when judge current as non-end in time, process is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (such as 9).When judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-15, when not judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-11.
In step S350-11, host CPU 101a determines whether to have passed through the opening time (whether being special play time counter value=0).If have passed through the set opening time, then process is transferred to step S350-12, if without the set opening time, then terminates medium and small color game processing.
In step S350-12, whether the current action frequency (K) of host CPU 101a determining storage in opening times (K) storage area is maximum., if opening times (K) is maximum opening times, then process is transferred to step S350-15 here, if opening times (K) not maximum opening times, then process is transferred to step S350-13.Specifically, as shown in Figure 11 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth 11 is closed.
In step S350-14, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Figure 11 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), will be set in the shut-in time in special play timer conter.
In step S350-15, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth 11 is closed.
In step S350-16, host CPU 101a, when judging that opening times (K) reaches maximum, resets the opening times (K) be stored in opening times (K) storage area.
In step S350-17, big prizes mouth goals (C) storage area resets by host CPU 101a.
In step S350-18, the finish command, in order to transmit the information of medium and small color game over to game display and control substrate 102, is arranged in game display transmission data storage areas by host CPU 101a.
In step S350-19, host CPU 101a, in the special play timer conter of main RAM101c, is arranged on the Counter Value corresponding with the end time in special play timer conter.
In step S350-20, host CPU 101a determines whether to have passed through the end time, if it is determined that for have passed through the end time, then be arranged on 0 in step S350-21 in Te Tute electric treatment data, and process is transferred in the special pattern storage determination processing shown in Figure 18, if it is determined that be not through the end time, then terminate medium and small color game processing.
Use Figure 24 to illustrate and win the first prize in lottery game over process.
In step S360-1, host CPU 101a is loaded in above-mentioned steps S311-12 the game state be arranged in game state change mark storage area and changes the game information indicated and in game state buffer.
In step S360-2, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 9 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, carry out the process whether high probability mark is set at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if it is " 02 " that game state changes mark, then high probability mark is set in high probability game mark storage area.
In step S360-3, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 9 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, the number of times of regulation is set in residue change frequency (X) storage area of high probability game state.Such as, if it is 02H that game state changes mark, then in residue change frequency (X) storage area of high probability game state, 10000 times are arranged.
In step S360-4, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 9 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, the process of game mark when carrying out whether arranging contracting in game mark storage area when contracting.Such as, when game state change mark is 02H, if the game information in game state buffer is 00H or 01H, play when then contracting not being set in game mark storage area when contracting and indicate, if but the game information in game state buffer is 02H or 03H, then mark of playing when contracting being set in game mark storage area when contracting.
In step S360-5, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 9 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, when contracting game state residue change frequency (J) storage area in the number of times of regulation is set.Such as, game state change mark be 02H time, if the game information in game state buffer is 02H, then when contracting game state residue change frequency (J) storage area in arrange 0 time; If the game information in game state buffer is not 02H, then when contracting game state residue change frequency (J) storage area in arrange 10000 times.
In step S360-6, host CPU 101a confirms game state, and is arranged on by game state specified command in game display transmission data storage areas.
In step S360-7, host CPU 101a, arranges 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 18.
Use Figure 25 that Pu Tupu electric control process is described.
First, in step S401, be loaded into the value of Pu Tupu electric treatment data, reference branch address from the Pu Tupu electric treatment data be loaded among step S402, when Pu Tupu electric treatment data=0, process is transferred to general pattern change process (step S410); When Pu Tupu electric treatment data=1, process is transferred to common electric ornament control treatment (step S420).Detailed content will use Figure 26, Figure 27 to be described below.
Use Figure 26 that general pattern change process is described.
In step S410-1, host CPU 101a determines whether in the change display of general pattern.If in the change display of general pattern, then process is transferred to step S410-13, if not in the change display of general pattern, then process is transferred to step S410-2.
In step S410-2, host CPU 101a, in general pattern and non-changing display in time, whether the encumbrance (G) of the general pattern of determining storage in general pattern encumbrance (G) storage area is more than 1.Owing to not carrying out the change display of general pattern when encumbrance (G) is " 0 ", so terminate general pattern change process.
In step S410-3, host CPU 101a, judge in step S410-2 the encumbrance (G) of general pattern as more than " 1 " time, store the new encumbrance (G) deducting " 1 " from the value (G) be stored in special pattern encumbrance (G) storage area.
In step S410-4, host CPU 101a carries out the mobile process being stored in the data in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part in front 1 storage part.Now, the data be stored in front 1 storage part are written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
In step S410-5, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory.In addition, store multiple prize random number time, the order that is stored according to this random number of prizing reads.
Specifically, with reference to the decision table of prizing shown in Fig. 7 (c), contrast prizing that above-mentioned list deciding extracts and judge that whether random value is as prizing.Such as, according to above-mentioned table, if game state when being non-contracting, then " 0 " this 1 judgement random value of prizing is judged to prize from the random number of prizing of " 0 " ~ " 10 "; If game state during contracting, then these 10, " 0 " ~ " 9 " judgement random value of prizing is judged to prize from the random number of prizing of " 0 " ~ " 10 ", other random numbers are judged to not prize.
In step S410-6, host CPU 101a, with reference to the result of determination of the random number of prizing in above-mentioned steps S205, when being judged to prize, will arrange pattern of prizing in step S410-7; When being judged to not prize, pattern of not prizing will be set in step S410-8.
Here said pattern of prizing refers to, the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; So-called pattern of not prizing refers to, LED finally non-bright light and the pattern of turning off the light.In addition, the prize setting of pattern of what is called refers to, by the process making the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing refers to, by the process of demanded storage in the storage area of regulation making LED turn off the light in general pattern display unit 21.
In step S410-9, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.So-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state; When so-called above-mentioned mark is not set as ON, when referring to that game state is in non-contracting during game state.
In addition, host CPU 101a, if it is determined that game indicates that in storage area, mark is set as ON, be then arranged on general pattern time counter by the Counter Value corresponding with 3 seconds in step S410-10 when contracting; If it is determined that in game mark storage area, mark is not set as ON when contracting, then in step S410-11, the Counter Value corresponding with 29 seconds is arranged on general pattern time counter.According to the process of above-mentioned steps S410-10 or step S410-11, determine the change displaying time of general pattern.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S410-12, host CPU 101a, starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern refers to, in general pattern display unit 21, with the interval of regulation, LED is glimmered, and brings player just like the display of impression in drawing a lottery.The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then will terminate general pattern change process.
In step S410-13, host CPU 101a, if judgement is in the change display of general pattern in above-mentioned steps S410-1, then determines whether to have passed through set transformation period.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then owing to being necessary to continue to maintain original change display, so perform next subprogram after end general pattern change process.
In step S410-14, if it is determined that have passed through set transformation period, then host CPU 101a stops at the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, stop display according to the general pattern (prize pattern or pattern of not prizing) of program process setting before.Accordingly, the drawing outcomes of general pattern is reported to player.
In step S410-15, whether the general pattern set by host CPU 101a judges is as pattern of prizing, if set general pattern is pattern of prizing, Pu Tupu electric treatment data=1 is then set in step S410-16, and process is transferred to common electric ornament control treatment, if set general pattern is pattern of not prizing, then directly terminate general pattern change process.
Use Figure 27 that common electric ornament control treatment is described.
In step S420-1, host CPU 101a, judges whether be provided with the general electric-opening time in general electric-opening time counter.In addition, if be provided with the opening time in general electric-opening time counter, then process is transferred to step S420-6, if be not provided with the opening time in general electric-opening time counter, then process is transferred to step S420-2.
In step S420-2, host CPU 101a, whether mark of playing when judging that game indicates contracting in storage area when contracting is set as ON.
In step S420-3, host CPU 101a, if it is determined that mark of playing during contracting in game mark storage area when contracting is set as ON, namely, when current game state is contracting during game state, the Counter Value corresponding with 3.5 seconds is set in general electric-opening time counter.
In step S420-4, if it is determined that mark of playing during contracting in game mark storage area when contracting is not set as ON, then host CPU 101a arranges the timer value corresponding with 0.2 second by general electric-opening time counter.
In step S420-5, host CPU 101a starts to be energized to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
In step S420-6, host CPU 101a determines whether to have passed through the set general electric-opening time.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, and whether set general electric-opening time counter value is 0.In addition, if general electric-opening time counter value is not 0, then until be judged to be that general electric-opening time counter value=0 performs this step repeatedly, if set general electric-opening time counter value=0, then process is transferred to step S420-7.
In step S420-7, if it is determined that have passed through the set general electric-opening time, then host CPU 101a stops being energized to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and Resume Mission ball or cannot be difficult to the state of goal again, and during executory contracting, game will terminate.
In step S420-8, host CPU 101a, arranges Pu Tupu electric treatment data=0 and is transferred in the general pattern change process of Figure 26 by process, terminates common electric ornament control treatment.
Below, simple declaration is about the overview of game display and control substrate 102.
Game display and control substrate 102, during major control game and the various game of standby period show.More particularly, receive and determine order, initiation command, the finish command etc. from the changing pattern specified command of main control substrate 101 reception, display pattern specified command of playing, game state specified command, pattern, and carry out ordering corresponding process with each, then based on this process, corresponding data are sent to lamp and control substrate 104 or image control substrate 105.
Below, simple declaration controls the overview of substrate 104 about image control substrate 105 and lamp.
In image control substrate 205, when controlling liquid crystal indicator 112, based on received game display order, audio frequency CPU reads audio output device control program from audio frequency ROM, and the audio frequency then controlled in audio output device 18 exports.In addition, once transmit game display order from game display and control substrate 102 to image control substrate 105, then image CPU fetch program from image ROM, and based on the image display that received game display order controls in liquid crystal indicator 13.
Control in substrate 104 at lamp, game display ornament device action program is read based on received game display order, then read game display lighting device control program based on received game display order, control game display lighting device 16.
In the present embodiment, as mentioned above, when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, while the prize drawing of underway first prize in a lottery, the reward ball (such as 3 game ball) of regulation is compensated.But, in the present embodiment, be not limited in this, also can be when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, only carry out the prize drawing won the first prize in lottery, and not compensating reward ball.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, compensate regulation reward ball.But, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, also can compensate lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated time.In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated number.In the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, until the game ball of specified quantity enter big prizes mouth 11 perform win the first prize in lottery game.
But, in the present embodiment, to get the winning number in a bond as opportunity in the prize drawing won the first prize in lottery, also can the game ball (such as 2000 balls) of disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity in the prize drawing won the first prize in lottery, also can alternative games ball compensate specified quantity lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of being carried out for opportunity by mouth 8 by general pattern with game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
But in the present embodiment, also can be configured to, pass through mouth 9 for opportunity with game ball by general pattern, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, can also be configured to, it was the 2nd mode stipulated time that per stipulated time controls the 2nd starting port 10.That is, in the present embodiment, general pattern can also be configured to by mouth 9, need not rely on drawing outcomes and change opening ways.
Symbol description
1 game machine 2 gameboard
3 operating grip 3a launch knob
3b tactile sensor 4a transmitting solenoid
5a slide rail 5b slide rail
6 game area 7 are common to enter to appreciate mouth
7a is common to be entered to appreciate mouth sense switch 8 general pattern and passes through mouth
8a is by mouth sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
10a the 2nd starting port sense switch 10b movable plate
10c starting port switch solenoid 11 big prizes mouth
11a big prizes mouth sense switch 11b big prizes mouth switch gate
11c big prizes mouth switch solenoid 12 outlet
13 liquid crystal indicators 14 are played and are shown ornament device
15 game display ornament devices 16 are played display lighting device
16a lamp 17 is played the Show Button
17a plays the Show Button sense switch 18 audio output device
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special patterns retain display
23 the 2nd special patterns retain display 24 general pattern and retain display
30 game display patterns 31 compensate motor
32 compensate ball count switch 33 door open switch
40 bending channel 41 introducing ports
42 gathering sill 43 export mouths
44 the 1st platform 44a discharge portions
45 the 2nd platform 46 guiding grooves
46a guides entrance 46b to guide outlet
46c the 2nd guides entrance 46-2 guiding groove
47 notch 48 downcast holes
48L downcast hole 48R downcast hole
50 jump portion 100 housings
101 main control substrate 101a host CPUs
The main RAM of the main ROM101c of 101b
102 game display and control substrate 102a secondary CPU
102b secondary ROM102c secondary RAM
102dRTC (real-time clock) 103 compensates and controls substrate
103a compensates CPU103b and compensates ROM
103c compensates RAM104 lamp and controls substrate
105 image control substrate 106 emission control substrates
107 power supply board 108 game information output terminal boards
110 instrument bezel 111 hinge mechanism part

Claims (1)

1. performed a game machine for game by the predetermined operation of player, comprising:
Gameboard, is wherein provided with the game area that game ball falls;
Emitter, it launches above-mentioned game ball towards above-mentioned game area;
Operating means, it is used for launching above-mentioned game ball from above-mentioned emitter;
Game control device, it controls the carrying out of game, this game package is containing prize drawing process, this prize drawing enters starting region in above-mentioned game area for condition with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player, the feature of above-mentioned game machine is
Above-mentioned game machine comprises: import the above-mentioned game ball fallen from above-mentioned game area, and makes the platform that above-mentioned game ball can be rolled,
Above-mentioned platform is formed: have tilt and by the particular pilot region of above-mentioned game ball to above-mentioned starting regional guidance; And the normal areas different from above-mentioned particular pilot region.
CN201110356212.XA 2011-10-28 2011-10-28 Game machine Expired - Fee Related CN103083902B (en)

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CN103083902B true CN103083902B (en) 2015-11-25

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Publication number Priority date Publication date Assignee Title
JP6889937B2 (en) * 2019-10-15 2021-06-18 株式会社コナミアミューズメント Lottery device

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007087286A3 (en) * 2006-01-23 2008-01-10 Gamelogic Inc Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003111889A (en) * 2001-10-02 2003-04-15 Aruze Corp Game server, game machine and game managing method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007087286A3 (en) * 2006-01-23 2008-01-10 Gamelogic Inc Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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