WO2007108309A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2007108309A1
WO2007108309A1 PCT/JP2007/054226 JP2007054226W WO2007108309A1 WO 2007108309 A1 WO2007108309 A1 WO 2007108309A1 JP 2007054226 W JP2007054226 W JP 2007054226W WO 2007108309 A1 WO2007108309 A1 WO 2007108309A1
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WO
WIPO (PCT)
Prior art keywords
variation pattern
variation
pattern
symbol
background
Prior art date
Application number
PCT/JP2007/054226
Other languages
French (fr)
Japanese (ja)
Inventor
Satoru Iwata
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008506220A priority Critical patent/JP5180062B2/en
Publication of WO2007108309A1 publication Critical patent/WO2007108309A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a gaming machine in which a lottery is executed in response to an inflow of gaming balls to a specific starting area provided on a gaming board.
  • the special winning opening (which may be referred to as “attacker” or “big winning opening”) that is always closed in the normal gaming state is opened, and the player An advantageous gaming state (hereinafter referred to as “special gaming state” t) will be granted.
  • the special prize opening is generally opened for 30 seconds and then closed for about 15 rounds (16 rounds at maximum).
  • 10 game balls won during the opening of the attacker (the number of payouts due to winning is 15), so it closes without waiting for 30 seconds and moves to the next round.
  • around 150 winnings can be expected in a short time (about 2250 winning balls).
  • the LCD displays a background image.
  • the background image is generally applied according to the theme of the pachinko machine production, and is consistent with the design of the cell sheets and accessories that are affixed to the game board.
  • the background image during the design variation pattern production together with the start of variation based on the start prize
  • a predetermined background image is displayed and synchronized with the division of each section or special change of the design variation pattern effect in the development section such as normal fluctuation section, normal reach section, super reach section, and premium reach. To change.
  • the movement of the pattern and the change of the background image are basically in a 1: 1 relationship.
  • Patent Document 1 states that “the symbol change operation of each symbol display unit is made different depending on the selected reach pattern, or is selected when a plurality of reach notice patterns are provided. If the display content of the background symbol displayed behind the symbol display unit is made different depending on the reach notice pattern, it will be even more entertaining. ”
  • Patent Document 2 states“ In the case of variable display in the variable display device, the color of at least one of the display region and the background region is set so as to change according to a predetermined condition.
  • Patent Document 1 Japanese Patent Laid-Open No. 2002-28310
  • Patent Document 2 Japanese Patent Laid-Open No. 2002-126248
  • the present invention is not limited to increasing the amount of memory used for the background image at the time of design variation pattern production, and for example, in the production of reach having the same design variation pattern. Even so, it is an object to obtain a gaming machine that can be shown in different reach images, increase the narration of the production, and improve the taste by the production effect. Means for solving the problem
  • the invention described in claim 1 is a gaming machine in which a lottery is executed in response to the inflow of a game ball into a specific starting area provided on the game board, and the lottery result is determined in advance.
  • An image display device that uses a symbol of the image, a symbol variation pattern for variably displaying the symbol within the image display device, and a variation pattern of a background image that constitutes the background of the symbol that fluctuates.
  • a plurality of variation pattern storage means for separately storing, a variation pattern of a symbol stored in the variation pattern storage means, and a variation pattern of a background image are separately selected, and the combined image is the image display device.
  • an image display control means to be displayed.
  • the image display control means selects and synthesizes the symbol variation pattern and the background variation pattern separately from the variation pattern storage means.
  • the synthesized image is displayed on the image display device.
  • the invention according to claim 2 is the invention according to claim 1, wherein the image display control means substantially matches the variation time of the variation pattern of the background image with the variation time of the variation pattern of the symbol. Thus, it is characterized by selecting from the plurality of fluctuation patterns and combining them.
  • the invention according to claim 3 is the invention according to claim 1 or 2, wherein the image display control means includes a change timing of the change pattern of the selected background image and a change pattern of the design. It is characterized by the fact that a change pattern that does not correspond to the change timing of the change may be selected. [0018] According to the invention described in claim 3, since the display effect of the image and the change of the symbol display effect may not match, a gaming machine having a more varied effect is provided for the player. be able to.
  • the invention according to claim 4 is the invention according to any one of claims 1 to 3, wherein the image display control means is independent of the image display device. A plurality of symbols to be displayed are displayed, and in the variation display, the variation display of each symbol changes in a predetermined pattern.
  • While changing in a variation pattern if the remaining one of the multiple symbols is the same as the other symbols, it is a normal reach variation that is a variation display pattern of the symbol that will be a big win, and the remaining one symbol is the same as the other symbols If there is a match, it is possible to reduce the super reach fluctuation, which is a variation display pattern of the symbol that increases the expectation for the big hit by maintaining the state of being a big hit and accompanied by a variable display of special behavior different from the normal reach. Also includes a variable display pattern of the two or more symbols, trigger changes in the pattern of the variation patterns, normal variation, normal reach variation, and a trigger for each change in the super reach varying features a free Mukoto.
  • the variation pattern of the background image may be selected in such a manner that the pattern variation coincides with the timing when the pattern variation pattern establishes the reach state.
  • the player can recognize the establishment of the reach state at an early stage.
  • the invention according to claim 6 is the invention according to any one of claims 1 to 5, wherein the image display control means indicates that the variation pattern of the symbol indicates the reach state. It includes a case where the fluctuation pattern of the background image does not change across the time when it is established.
  • the player is not informed of the establishment of the reach state, and an unprecedented presentation is possible (for example, the symbol variation pattern (7) in FIG. 6). (Refer to (8) Move in case of reach).
  • the invention according to claim 7 is the invention according to any one of claims 1 to 6, wherein the execution control function of the image display control means includes the pattern variation pattern and the background. And a sub-control unit that selects a pattern variation pattern type and a background variation pattern type based on the variation time information sent from the main control unit. Characterized by being shared! Speak.
  • the invention according to claim 8 is the invention according to any one of claims 1 to 7, wherein the lottery result includes a big win.
  • the pachinko machine 10 includes a rectangular outer frame 12 that constitutes an outline of the pachinko machine 10 and is installed in a hole island facility.
  • a rectangular frame-shaped inner frame 14 is arranged on the front surface of the outer frame 12, and the inner frame 14 can be opened and closed with a left end portion pivotally supported by a pair of hinge portions 16 and 18 provided on the outer frame 12. Is attached.
  • a lower decoration 20 serving as a decorative panel is attached to the lower front portion of the outer frame 12.
  • a glass frame 26 fitted with a glass plate 22 is disposed on the upper front surface of the inner frame 14, and the glass frame 26 is pivotally supported by the inner frame 14 so that it can be opened and closed. Yes. Further, the glass plate 22 mounted on the glass frame 24 has a double structure consisting of a pair of glass plate forces arranged in parallel with each other at a predetermined interval in the depth direction of the paper in FIG.
  • An exchangeable gaming board 100 (see FIG. 2) is set on the back side of the glass frame 26. The gaming board 100 is configured such that the glass frame 26 is closed with the inner frame 14 closed. (Glass plate 22) covered.
  • an indicator lamp 142 for lighting effects that is turned on, turned off, and blinks according to the progress of the game to produce an effect effect by lighting is disposed so as to surround the glass plate 22. Further, an error indicator lamp 144 for notifying various errors such as a prize ball payout error and a payout state error is arranged in the upper left corner and the upper right corner. In addition, speakers 146L and 146R for outputting the sound effects of the game in stereo are arranged inside the indicator lights 144 for each error.
  • An integrated dish 30 as a hitting ball supply dish having both functions of a general upper plate and a lower plate is disposed at the lower front portion of the inner frame 14.
  • the integrated dish 30 is attached so that the left end of the panel member 32 is pivotally supported by the inner frame 14 and can be opened and closed.
  • a ball dish part 34 for storing a game ball PB is formed on the front surface of the panel member 32.
  • the ball bowl main body 36 is projected.
  • the bottom surface of the ball pan 34 is inclined in both directions, and one side is arranged with a slope descending from the left side to the right side as viewed from the front in FIG.
  • the slope down to the rear is arranged on the back side, and both slopes are formed smoothly and continuously on the right side in front view.
  • Inclination on the front side accepts a game ball lending machine for cash (not shown) provided between the pachinko machines 10 from the left side of the ball tray 34, and guides it to the right side while rolling it to the right side. Slope of Accepts a game ball PB received in the ball tray 34, a prize ball, which will be described later, or a loan ball via a card-type lending machine, from the ball outlet 46, and sees the rolling force with the right-side force directed to the left side. .
  • This rear side inclination is formed so that the width dimension of the game ball rolling flow path is gradually narrowed along the lower direction of the inclination, so that the game ball PB in the ball tray part 34 is formed. It is fed while being aligned in a row to a ball feeder (not shown) arranged on the back surface of the panel member 32.
  • a ball discharge port 46 through which a prize ball discharged from the payout device 160 (see FIG. 3) provided in the pachinko machine 10 is discharged. Yes.
  • an ashtray 38 is provided at the lower left portion of the front surface of the panel member 32, and a firing handle 39 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right portion.
  • the game board 100 shown in FIG. 2 has a resin sheet-like cell pasted on a plywood board, and the surface of the cell is a board surface 100A. An arc shape is formed near the outer edge of the board surface 100A.
  • the outer rail 102 and the inner rail 104 are attached! The circular region surrounded by the outer rail 102 and the inner rail 104 is such that the game ball PB launched and driven from the launching device 40 (see FIG. 3) can move due to its own weight drop, and this region is The game area 101 is used for playing games.
  • a center accessory 105 that is large and has a central portion that is opened in a rectangular shape is arranged.
  • a liquid crystal display 106 for displaying a special symbol lottery (change and stop) and various effects on the display screen.
  • LCD 106 it will be referred to as necessary.
  • a normal symbol display device 107 is provided at the upper end of the center accessory.
  • a passage gate (through one's chucker) 118 as a normal symbol starting winning opening is arranged on the left and right sides of the center accessory 105 in FIG. 2, a passage gate (through one's chucker) 118 as a normal symbol starting winning opening is arranged.
  • a special symbol start winning opening (starter) 108 is disposed directly under the center object 105, and an electric tulip 110 is attached immediately below the opening. Further below this special symbol starting winning hole 108 is located near the lower end of the gaming area 101 and is a character as a big winning hole. Kucker 112 is placed!
  • the attacker 112 opens or closes when the opening / closing door 116 is opened or closed.
  • the opening / closing door 116 is opened, the game ball PB dropped on the opening / closing door 116 is opened or closed.
  • the game area 101 is provided with a number of game nails (not shown) for guiding the windmill 122 and the game ball PB that falls by itself in the game area 101 to a predetermined route.
  • an out port 124 is provided for discharging the loose ball to the back side of the game board 100.
  • light emitting elements for lighting effects 1 26 are created on the center role 105 and the peripheral edge of the board surface provided in the gaming area 101 to produce lighting effects by lighting, turning off, and blinking as the game progresses. There are many!)
  • the control system of the pachinko machine 10 is configured around a main control unit 150.
  • the main control unit 150 stores a basic program related to a game, and the operation of each unit is controlled based on a command signal from the main control unit 150.
  • the main control unit 150 includes a start winning sensor 180 that detects a winning ball to the special symbol starting winning port 108, and a passing gate that detects a winning ball to the passing gate 118 that is a normal symbol starting port.
  • Each of these sensors is connected to a large winning sensor 186 that detects a winning ball to the attacker 112 that is released in a special gaming state, and each of these sensors sends a detection signal to the main control unit 150 when detecting the winning ball.
  • Output If necessary, if there is a V zone in the attacker 11 2 that triggers the round of jackpot processing, it will detect that it has passed through this V zone.
  • Sensor 228 is arranged
  • the main control unit 150 includes a normal electric accessory solenoid 174 that operates the electric tulip, a solenoid 175 that opens and closes the opening / closing door 116 of the attacker 112, a holding lamp 1 76, and a normal symbol display device 107. Each is connected.
  • the special control lottery of Z winning out of the special symbol is executed by the main control unit 150 by detecting this with the start winning sensor 180.
  • the main control unit 150 performs control so that the gaming state shifts from the normal gaming state to the special gaming state.
  • the special game state is a game that is repeated for a plurality of rounds (generally 15 rounds) when the attacker 112 opens for a predetermined time (generally 30 seconds) and then closes the movement for one round. As a result, many game balls PB win the attacker 112 and many wins can be expected. Normally, the maximum number of winnings in a round is limited to 10.
  • Information (start winning signal, jackpot signal, symbol determination number signal) indicating the progress of the game is transmitted from the main control unit 150 to the hall computer via the board external terminal 190
  • main control unit 150 is connected to an effect control unit 152 and a payout control unit 154, and these control units are controlled by command transmission from the main control unit 150.
  • the LCD 106 is connected to the effect control unit 152 via the symbol control unit 156.
  • the effect control unit 152 includes a light-emitting element 126 for lighting effects provided in various game parts of the game board 100, an indicator lamp 142 for lighting effects and an error indicator lamp 144 provided on the glass frame 26. Is turned on, off, and blinking, and the speakers 146L and 146R provided on the front surface of the glass frame 26 are operated to control the output of sound effects and the like.
  • the symbol variation pattern includes a special symbol variation pattern and an effect symbol variation pattern, both of which notify the result of the special symbol lottery, but the special symbol variation pattern performs a predetermined variation and stoppage. While the special drawing lottery results are officially notified after a lapse of a predetermined time, the directing pattern fluctuation pattern is a process that takes effect in the process until the special drawing lottery results are reported. It is of a nature that alerts the user with annoyance to Z.
  • the effect symbol variation pattern is displayed on most of the display screen of the LCD 106, and the special symbol variation pattern is displayed in a very small area on the display screen.
  • the special symbol variation pattern may be displayed on a separate display device.
  • the LCD 106 starts a new symbol variation pattern effect to notify the reserved special symbol lottery result.
  • the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40.
  • the payout control unit 154 operates a payout device 160 provided in the pachinko machine 10 to control the payout / stopping operation and the number of payouts of prize balls or rental balls.
  • the launch control unit 164 operates the launch device 40 by operating the launch handle 39 (see FIG. 1) by the player to start launching the game ball PB and launch according to the operation amount of the launch handle 39. Control the power. Further, the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
  • the LCD 106 has a power to execute the effect symbol variation pattern effect.
  • This effect image is a symbol image for notifying the winning or the loss of the lottery. It can be classified into (background after scroll (fluctuation) display) and background image displayed behind it so as to overlap this symbol image. These are both moving images, and each is processed according to a predetermined variation pattern.
  • the scroll display of the symbol images starts to scroll three symbol images almost simultaneously and stops in the order of left column ⁇ middle column ⁇ right column.
  • the left column and the middle column stop depending on the final column (right column)
  • the state where there is a possibility of winning is regarded as a reach
  • the normal fluctuation power is switched to a special display effect special to this reach. It is supposed to be executed.
  • Reach production includes normal reach change, super reach change, premium reach change, etc., and the change pattern of the symbols changes and develops in the order of normal reach ⁇ super reach ⁇ premium reach, respectively.
  • the performance is such that the expectation of winning the jackpot gradually increases.
  • the normal variation is a symbol variation display pattern in which the variation display of each symbol changes in a predetermined pattern.
  • Normal reach variation is a variation display pattern of a symbol that changes with a variation pattern of a symbol based on normal variation and becomes a big hit if the remaining one of the plurality of symbols is aligned with the other symbols. is there.
  • the premium reach variation is a variation display pattern that is similar to the super reach variation and further increases the expectation of jackpot than the super reach variation.
  • each reach has a plurality of types of reach patterns. Some reach patterns have the same variation time, and others have different variation times.
  • the background image is also a background image corresponding to each reach pattern in a 1: 1 ratio.
  • the background image was changed in sync with the time to switch to reach.
  • the reach pattern is similar, the difference cannot be determined and the result intended by the designer cannot be obtained.
  • increasing the number of background images for each reach pattern places a great burden on the memory (storage medium).
  • the background image variation pattern is uniquely combined by eliminating the relationship between the sequence of the pattern variation pattern of transition from normal variation to each reach and the background image variation pattern. As a result, the display performance nomination when combined with the design variation pattern is increased.
  • FIG. 4 is a block diagram showing functionally categorized controls specialized in effect display control on LCD 106 in main control unit 150 and sub control unit 152 in the present embodiment. Note that this block diagram does not limit the hardware configuration.
  • the production theme of the pachinko machine 10 in the present embodiment is "sumo sumo", which is basically an image centered on sumo wrestling efforts by sumo wrestlers at sumo venues such as Kokugikan. ing.
  • the start winning sensor 108 as shown in FIG. 4 is connected to the effective winning determination unit 200 of the main control unit 150.
  • the valid winning determination unit 200 obtains game information from a game execution control system (not shown) that controls the entire game, which is the main function of the main control unit 150, and determines whether or not the winning is a lottery target. .
  • the valid winning determination unit 200 confirms the holding state of the holding memory 204, and if it is full, the winning cannot obtain the right to draw (there is a prize ball).
  • the number of holds is decremented by "1" and a special lottery execution instruction is sent to the lottery unit 202.
  • the lottery unit 202 is connected to the lottery result determination unit 206 and outputs special drawing lottery (that is, random number acquisition) information.
  • the lottery result determination unit 206 that has acquired the special drawing lottery information determines whether the acquired random number is won or lost, and sends it to the game execution control system, as well as to the variation pattern time setting unit 208.
  • the variation pattern time setting unit 208 based on the result of the special symbol lottery, the production symbol variation pattern production time by the LCD 106 (same for the special symbol variation pattern time) is set, and the production time information is sent to the command output unit 210. To the effect control unit 152.
  • the main control unit 150 has a function of determining the variation time of the special symbol lottery and the effect symbol variation pattern based on the result of the special symbol lottery.
  • the effect time information is input to the command analysis unit 212.
  • the command analysis unit 212 is manually input from the main control unit 150 other information related to the production or information unrelated to the production (for example, a speaker control instruction or the like) as a command.
  • the command analysis unit 212 When the command analysis unit 212 recognizes the variation time information as a result of the command analysis, the command analysis unit 212 sends the variation time information to the symbol variation pattern candidate selection unit 214 and the background variation pattern candidate selection unit 216, respectively.
  • a symbol variation pattern type specifying information memory 218 is connected to the symbol variation pattern candidate selection unit 214.
  • each of the effect symbol variation patterns “non-reach variation”, “normal reach variation”, “super reach development variation”, and “premium reach development variation” is stored. Each has a winning pattern and a winning pattern.
  • the symbol variation pattern candidate selection unit 214 selects one of these symbol variation pattern types according to the variation time and sends it to the symbol variation pattern type determination unit 220.
  • the symbol variation pattern determination unit 220 determines a symbol variation pattern type to be applied this time from the selected candidates, and sends the determination information to the image composition unit 222.
  • image The synthesizing unit 222 is connected to the symbol variation pattern type specifying information reading unit 224.
  • the symbol variation pattern type identification information reading unit 224 reads the determined symbol variation pattern type identification information from the symbol variation pattern type identification information memory 218 and sends it to the image composition unit 222.
  • a background variation pattern type specifying information memory 226 is connected to the background variation pattern candidate selection unit 216.
  • A background image in the hall
  • B top four images of the earth (1)
  • C top four images of the earth (2)
  • D earth texture”
  • Cut image (1) “E: Pear image waiting for Gyoji”
  • G: Salt firewood image “H: Call image”
  • I: Earthwork image” Each background fluctuation pattern is stored.
  • the background variation pattern candidate selection unit 216 selects one of these background variation pattern types according to the variation time and sends it to the background variation pattern type determination unit 228.
  • the background variation pattern determination unit 228 determines the background variation pattern type (in some cases, plural types) to be applied this time from the selected candidates, and sends the determination information to the time table 230.
  • the time table 230 is connected to the background variation pattern type identification information reading unit 232.
  • the background variation pattern type identification information reading unit 232 reads the determined background variation pattern type identification information from the background variation pattern type identification information memory 226 based on the timetable based on the time table 230, and sends it to the image synthesis unit 222. To do.
  • the determined symbol variation pattern type is not associated with 1: 1, and the background image A to the background image I are appropriately selected from the background image A according to the variation time.
  • the background image variation pattern is configured in combination. In other words, even with the same symbol variation pattern type, different background variation patterns may be synthesized depending on the stage of production. Details of the combination will be described later.
  • the image composition unit 222 is connected to the command output unit 234.
  • the command output unit 234 when the symbol variation pattern type identification information and the background variation pattern type identification information synthesized by the image synthesis unit 222 are input, they are commanded and sent to the symbol control unit 156.
  • the symbol control unit 156 reads the image memory based on the input symbol variation pattern type identification information and background variation pattern type identification information, and displays an image on the LCD 106.
  • the effect control unit 152 has a function of selecting and specifying the symbol variation pattern type based on the variation time information and the background variation pattern type, and appropriately combining them to configure the effect symbol variation pattern.
  • the symbol control unit 156 has a function of reading out an image memory necessary for the effect symbol variation pattern determined by the effect control unit 152 and displaying it on the LCD 106.
  • the game balls PB stored in the ball tray portion 34 of the integrated dish 30 are supplied to the launcher 40 one by one by the ball feeder and fired. Fired upward by device 40.
  • the launched game ball PB is driven into the game area 101 of the game board 100 along the outer rail 102 and falls in the game area 101 while changing the direction by hitting the game nail. Then, the game balls PB that have reached the lower end of the game area 101 without winning a prize are collected into the pachinko machine 10 from the out port 124.
  • the main control unit 150 executes a lottery process (general lottery) that deviates from the normal symbol, and the normal symbol lottery result is displayed in the normal symbol display.
  • a lottery process general lottery
  • the normal symbol lottery result is displayed in the normal symbol display.
  • the two-digit normal symbol is changed and displayed after the change by the combination of the stop symbol.
  • the electric tulip 110 is opened for a predetermined time, and the game ball PB is ready to win the special symbol start winning opening 108.
  • a special symbol lottery process is performed in the main control unit 150, and the special symbol lottery process is performed in the lower part of the LCD 106.
  • two special symbols are changed by a predetermined pattern and displayed by a combination of stop symbols that have passed through the change pattern.
  • the effect symbols are changed in a predetermined pattern in almost the entire area of the LCD 106 (described later), and are stopped and displayed through the change pattern.
  • the display screen of the LCD 106 displays a predetermined bonus combination such as “444” or “777”, and the indicator lamp 142 for lighting effects blinks. The effect by outputting sound effects from the player, etc., is notified to the player that a jackpot has occurred, and a predetermined jackpot process is executed.
  • attacker 112 is opened by opening / closing door 116, for example, 10 counts (winning number) or maximum 30 seconds (one open time) Z maximum 15 rounds open
  • the effect of the effect symbol variation pattern in addition to normal variation, for example, a normal symbol, a super reach, a premium reach, etc., a winning symbol display or a missed symbol display, or Numerous patterns that take various effects and tastes into consideration, such as unreachable symbol display, are prepared, and players receive these effects and observe the lottery results of special symbols with a sense of expectation.
  • the background image corresponds to each pattern fluctuation pattern 1: 1, and the background image is switched at the boundary of the development to reach.
  • the pattern progressed without the player being aware of it, contrary to the intention of the designer.
  • the background images are appropriately combined regardless of the division of the normal fluctuation force of the symbol fluctuation pattern into the various reach.
  • the flow chart of FIG. 5 the flow of the effect symbol variation pattern display control on the LCD 106 in the effect control unit 152 will be described.
  • step 250 it is determined whether or not the force for which the variable time command is input is determined. If so, this routine ends. If an affirmative determination is made, the routine proceeds to step 252.
  • step 252 the variation time is recognized, and in the next step, in step 254, the design variation pattern type candidates are selected based on the variation time.
  • the variation time is recognized, and in the next step, in step 254, the design variation pattern type candidates are selected based on the variation time.
  • the variation time is an element, there may be a plurality of corresponding symbol variation pattern types.
  • all of these are listed as candidates, and the process proceeds to step 256.
  • step 256 one symbol variation pattern type is determined from a plurality of symbol variation pattern types listed as candidates, and the flow proceeds to step 258.
  • step 258 background variation pattern type candidates are selected based on the variation time recognized in step 252. That is, when only the variation time is used as an element, there may be a plurality of corresponding background variation pattern types. Here, all of these are listed as candidates.
  • step 260 go to step 260.
  • step 260 a plurality of background variation pattern types listed as candidates are appropriately combined to form (determine) a series of background variation pattern types, and the flow proceeds to step 262.
  • step 262 the background variation pattern type is appropriately combined with the symbol variation pattern type based on the time in the time table 230.
  • the combined effect design variation pattern identification information (design variation pattern type identification information and background variation pattern type identification information) is converted into a command, and the symbol control unit 1
  • each background image As shown in the legend attached to FIG. 6, here, basically, there are nine types of background images that can be combined. The contents of each background image are as follows.
  • Background image A is a background image in the hall, for example, an image showing the entire sumo hall such as Kokugikan. For example, panning various areas by camera work or switching the shooting position. This is a realistic image.
  • the background image B is a ring-top four image (1), and is an image of sitting on the back after the four-forks. This In the case where it does not develop into various types of reach, the body is shaken to wait for a change stop.
  • Background image C is the top of the earth image (2), and the fourth leg is stepped on with the opposite foot to the first image (background image B). There are also patterns such as camera work and aura.
  • Background image D is an earthwork partition image (1), which is an image of a wrestler with one hand on the partition line.
  • Background image E is a pear image waiting for Gyoji, an image in which both wrestlers are commensurate and their military positions have returned.
  • the background image F is an earthwork partition image (2), and in the background image D, is an image from a state where a wrestler holds one hand on the cutting line until it meets.
  • Background image G is a salted image, which is salted from the four corners, and is an image of a wrestler in the center.
  • the background image H is a call image, which is a call image based on "call (role)", an image in which there is an east call, and a west call is executed after reach is established.
  • Background image I is an earthen-captured image and is an image showing a wrestler fighting on the earthen wall.
  • FIG. 6 The nine types of background images are appropriately combined to form a background variation pattern.
  • eleven types of background variation patterns are shown as basic patterns. Note that the scale in Fig. 6 shows the frame unit of symbol variation. Figure 6 corresponds to the symbol variation pattern that develops from normal variation to normal reach. Therefore, for further development such as super reach, a combination of background images is constructed separately.
  • Pattern (1) is a pattern in which background image A related to normal fluctuation and normal reach is continued.
  • Pattern (2) is a pattern that switches from background image A to background image B during normal reach.
  • Pattern (3) is a pattern that switches from background image A to background image C during normal reach after background image A.
  • Pattern (4) is a pattern that switches from background image A to background image D during normal reach after background image A.
  • Pattern (5) is a pattern that switches from background image A to background image E and then to background image F during normal reach.
  • Pattern (6) is a pattern that, after background image A, switches to background image G and then background image B during normal fluctuation, and switches to background image C during normal reach.
  • Pattern (7) is a pattern that switches to background image G during normal fluctuation after background image A, and then returns to background image A again.
  • Patterns (1) to (5) or These are patterns that shift to the pattern (10) or (11) described later.
  • Pattern (8) is a pattern that switches to background image H during normal fluctuation after background image A, and then returns to background image A again.
  • pattern (1) to (5) or These are patterns that shift to the pattern (10) or (11) described later.
  • the background pattern changes to the interior background shortly before the start of symbol stoppage, and when reach pattern is established, pattern (1) to (5) or pattern ( The background is the same as 10) or (11). Thereafter, the background pattern moves to pattern (1) to (5), or pattern (10) or (11), and the subsequent background changes to pattern (1) to (5), or pattern (10) or (11). As shown in (), after the reach pattern is established, the background is the same as the background in the hall.
  • a conventional effect an effect in which the background changes when the reach pattern is established
  • the player can be notified of the reach pattern sooner.
  • Pattern (9) is a pattern in which background image A is switched to background image H during normal fluctuation after background image A, and this continues even when switched to normal reach.
  • Pattern (10) is a pattern that switches from background image A to background image E and then to background image F during normal reach after background image A.
  • Pattern (11) is a pattern that switches from background image A to background image E, then background image F, and then background image I during normal reach after background image A.
  • Pattern (11) is a pattern that switches from background image A to background image E, then background image F, and then background image I during normal reach after background image A.
  • Transition (c) Transition from the middle of background image D to the middle of background image E of pattern (5) in pattern (4)
  • Transition (f) Transition from the end point of background image H to the middle of background image E of pattern (5) in pattern (9)
  • the background image is switched as appropriate regardless of the normal variation in the symbol variation pattern and the time of development to normal reach (switching time), and restrictions (for example, the production of ⁇ marks) are made based on each image. Since there is a range that can be completed and a transition from the saddle point to the arrowhead, etc., there is no sense of incongruity in each flow of the background image.
  • LCD 106 prepares a plurality of types of background variation patterns to be displayed behind the symbol variation pattern as appropriate, and combines them as appropriate, and normal variation of the symbol variation pattern. Power By setting the appropriate switching time regardless of the opportunity to develop various reach, it is possible to construct a relatively wide variety of background fluctuation patterns based on the relatively few types of background images. It is possible to break down a simple production that has been paired with a symbol variation pattern, and to have a new interest in the production. Also, since the background image data capacity does not increase, the burden on the control system is small.
  • the present invention can be used for a pachinko machine or the like that uses a game ball or the like as a game medium.
  • the LCD 106 has multiple types of background fluctuation patterns displayed on the back of the pattern fluctuation pattern as appropriate. Prepare and combine them as appropriate, and the normal fluctuation power of the pattern fluctuation pattern.By setting the appropriate switching time regardless of the opportunity for development to various reach, it is relatively It constitutes various background fluctuation patterns.
  • FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
  • FIG. 2 is a front view showing the game board according to the present embodiment.
  • FIG. 3 is a block diagram showing a schematic configuration of a control system of the pachinko machine according to the present embodiment.
  • FIG. 4 is a block diagram showing functionally categorized controls in the main control unit and sub-control unit according to the present embodiment, which are specialized for effect display control on an LCD.
  • FIG. 5 is a flowchart showing a flow of effect symbol variation pattern display control on the LCD in the effect control unit according to the present embodiment.
  • FIG. 6 is a time table showing combinations of symbol variation patterns and background images. Explanation of symbols

Abstract

Intended is to increase the variations of representations thereby to realize improvements in ideas due to representation effects not by increasing the quantity of memory to be used for a background image at the time of representing symbol variation patterns but by making even one reach image look like different ones. In LCD (106), a plurality of kinds of background fluctuation patterns displayed on the back of the symbol fluctuation patterns are prepared and suitably combined, and a switching timing is suitably set from the ordinary fluctuations of the symbol fluctuation patterns independently of the opportunity of developments to various reaches, so that more kinds of background fluctuation patterns can be configured on the basis of less kinds of background images. The simple representations of the prior art, in which the symbol fluctuation patterns are paired, can be broken to give new ideas to the representations. Moreover, the capacity of the background image data does not increase to place a less burden on a control system.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、遊技盤に設けられた特定の始動領域への遊技球の流入を契機として抽 選が実行される遊技機に関するものである。  [0001] The present invention relates to a gaming machine in which a lottery is executed in response to an inflow of gaming balls to a specific starting area provided on a gaming board.
背景技術  Background art
[0002] 従来、遊技機、特にパチンコ機において、始動入賞口に遊技球が入賞すると、制 御上、内部的に抽選が実行される。抽選結果は、遊技盤面に設けられた表示装置( 一般には、 LCD (液晶表示装置)が適用され、センター役物の構成部品となっている 。)を用いて、図柄変動パターン演出を実行することで報知する。  Conventionally, in game machines, particularly pachinko machines, when a game ball wins a start winning opening, a lottery is executed internally for control purposes. The lottery result is displayed on the game board surface (generally LCD (Liquid Crystal Display) is applied and is a component of the center). To inform.
[0003] すなわち、例えば、 3列の図柄変動列をそれぞれスクロール表示し、最終的に各列 が停止したときの図柄配列で、抽選の当選又は落選等を報知する。例えば、図柄が 数字の場合、同一の数字図柄(「4、 4、 4」、「7、 7、 7」等)が揃った場合に当選 (大当 たり)、それ以外は落選となる。  [0003] That is, for example, three symbol variation columns are scroll-displayed, and a winning or a loss of lottery is notified in a symbol array when each column finally stops. For example, if the symbol is a number, the winning combination (big win) will be won if the same number symbol (“4, 4, 4”, “7, 7, 7”, etc.) is available, otherwise it will be lost.
[0004] この抽選の結果「大当たり」に当選した場合には、通常遊技状態では常に閉止状態 の特別入賞口(「アタッカー」、「大入賞口」と称する場合がある)を開放し、遊技者に 有利な遊技状態 (以下、「特別遊技状態」 t 、う)を付与することがなされて 、る。  [0004] If a “big hit” is won as a result of this lottery, the special winning opening (which may be referred to as “attacker” or “big winning opening”) that is always closed in the normal gaming state is opened, and the player An advantageous gaming state (hereinafter referred to as “special gaming state” t) will be granted.
[0005] 特別入賞口は、一般には、 30秒間開放し、その後一旦閉止する動作を 15ラウンド 程度 (最大 16ラウンド)実行する。また、アタッカーの開放中に 10個の遊技球が入賞 (入賞による払出数は 15個)することで、 30秒を待たずに閉止して、次ラウンドへ移 行するようになっており、結果として、特別遊技状態では、短期間に 150個前後の入 賞が期待できる(賞球数としては、約 2250個)。  [0005] The special prize opening is generally opened for 30 seconds and then closed for about 15 rounds (16 rounds at maximum). In addition, 10 game balls won during the opening of the attacker (the number of payouts due to winning is 15), so it closes without waiting for 30 seconds and moves to the next round. As such, in the special gaming state, around 150 winnings can be expected in a short time (about 2250 winning balls).
[0006] ところで、前記図柄変動パターン演出中(或いは図柄停止中)において、 LCDでは 、背景画像を表示している。背景画像は、一般的にパチンコ機製作時のテーマに沿 つた画像が適用され、遊技盤に貼り付けられるセルシートや役物のデザイン等とも統 一がとれたものとなつている。  [0006] By the way, during the design variation pattern production (or during design stop), the LCD displays a background image. The background image is generally applied according to the theme of the pachinko machine production, and is consistent with the design of the cell sheets and accessories that are affixed to the game board.
[0007] 特に、図柄変動パターン演出中の背景画像は、始動入賞に基づく変動開始と共に 、所定の背景画像が表示され、通常変動区間、ノーマルリーチ区間、スーパーリーチ 区間、さらにプレミアムリーチ等の発展区間における、それぞれの区間の区切り、或 いは図柄変動パターン演出の特別の変化等に同期させて変化させている。 [0007] In particular, the background image during the design variation pattern production, together with the start of variation based on the start prize A predetermined background image is displayed and synchronized with the division of each section or special change of the design variation pattern effect in the development section such as normal fluctuation section, normal reach section, super reach section, and premium reach. To change.
[0008] このため、同じ動きのリーチ画像群においては、図柄の動きと背景画像の変化とは 、基本的に 1 : 1の関係となっている。  For this reason, in the reach image group having the same movement, the movement of the pattern and the change of the background image are basically in a 1: 1 relationship.
[0009] 例えば、特許文献 1には、「選択されるリーチパターンによって各図柄表示部の図 柄変動動作を異ならせるようにしたり、あるいは、複数のリーチ予告パターンを備える 場合には、選択されるリーチ予告パターンによって前記図柄表示部の背後に表示さ れる背景図柄の表示内容を異ならせるようにすれば、一層娯楽性の高いものになる。 」と記載されており、特許文献 2には、「可変表示装置における可変表示の際には、 前記表示領域および背景領域のうちの少なくとも何れか一方の色が所定条件に応じ て変化するように設定されて 、る。」と記載されて 、る。  [0009] For example, Patent Document 1 states that “the symbol change operation of each symbol display unit is made different depending on the selected reach pattern, or is selected when a plurality of reach notice patterns are provided. If the display content of the background symbol displayed behind the symbol display unit is made different depending on the reach notice pattern, it will be even more entertaining. ”Patent Document 2 states“ In the case of variable display in the variable display device, the color of at least one of the display region and the background region is set so as to change according to a predetermined condition.
すなわち、背景中のアイテム、キャラクタに複数の種類を設定したり、色を異ならせる 技術は存在する。  In other words, there are techniques for setting multiple types for the items and characters in the background and for changing the colors.
特許文献 1 :特開 2002— 28310公報  Patent Document 1: Japanese Patent Laid-Open No. 2002-28310
特許文献 2:特開 2002— 126248公報  Patent Document 2: Japanese Patent Laid-Open No. 2002-126248
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0010] し力しながら、上記従来技術は、変化のタイミングは種類毎に画一的であるため、 同じ動きのリーチ画像群においては、遊技者から見ると、 1つのリーチとして認識され ることになり、リーチ演出の多用性を求める場合は、図柄の異なるリーチ画像群を増 やすしかなぐ膨大な記憶容量を必要とする。また、比較的担持間のリーチ (ノーマル リーチ等)では、そのリーチの中での違いを演出することは困難であった。 [0010] However, in the above prior art, since the timing of change is uniform for each type, the reach image group having the same movement is recognized as one reach when viewed from the player. Therefore, when the versatility of reach production is required, a huge storage capacity is needed to increase the number of reach images with different designs. In addition, it is difficult to produce the difference in the reach in the reach between the carriers (normal reach, etc.).
[0011] 本発明は上記事実を考慮し、特に、図柄変動パターン演出時の背景画像を対象と して、メモリ使用量を増やすことなぐかつ、例えば同一の図柄変動パターンを持つリ ーチ演出であっても、異なるリーチ画像に見せることができ、演出のノリエーシヨンを 増やし、演出効果による趣向性向上を実現することができる遊技機を得ることが目的 である。 課題を解決するための手段 [0011] In consideration of the above facts, the present invention is not limited to increasing the amount of memory used for the background image at the time of design variation pattern production, and for example, in the production of reach having the same design variation pattern. Even so, it is an object to obtain a gaming machine that can be shown in different reach images, increase the narration of the production, and improve the taste by the production effect. Means for solving the problem
[0012] 請求項 1に記載の発明は、遊技盤に設けられた特定の始動領域への遊技球の流 入を契機として抽選が実行される遊技機であって、前記抽選の結果を、所定の図柄 を用いて報知する画像表示装置と、前記画像表示装置内で前記図柄を変動表示さ せるための図柄の変動パターンと、変動する図柄の背景を構成する背景画像の変動 パターンと、をそれぞれ別個に複数記憶する変動パターン記憶手段と、前記変動パ ターン記憶手段に記憶された図柄の変動パターンと背景画像の変動パターンとをそ れぞれ別個に選択し、合成した画像を前記画像表示装置に表示させる画像表示制 御手段と、を有している。  [0012] The invention described in claim 1 is a gaming machine in which a lottery is executed in response to the inflow of a game ball into a specific starting area provided on the game board, and the lottery result is determined in advance. An image display device that uses a symbol of the image, a symbol variation pattern for variably displaying the symbol within the image display device, and a variation pattern of a background image that constitutes the background of the symbol that fluctuates. A plurality of variation pattern storage means for separately storing, a variation pattern of a symbol stored in the variation pattern storage means, and a variation pattern of a background image are separately selected, and the combined image is the image display device. And an image display control means to be displayed.
[0013] 請求項 1記載の発明によれば、画像表示制御手段では、変動パターン記憶手段か ら、図柄の変動パターンと、背景の変動パターンとを別個に選択して合成する。合成 した画像は画像表示装置に表示させる。  According to the first aspect of the present invention, the image display control means selects and synthesizes the symbol variation pattern and the background variation pattern separately from the variation pattern storage means. The synthesized image is displayed on the image display device.
[0014] これにより、図柄の動きが同じでも、異なる背景の下で演出が行われる場合があり、 また、背景の動きが同じでも、図柄の動きが異なる場合もあるため、複数の異なった 演出に見せることができ、遊技者にとって変化に富んだ演出をもつ遊技機を提供す ることがでさる。  [0014] Thereby, even if the movement of the design is the same, the presentation may be performed under a different background. Also, even if the movement of the background is the same, the movement of the design may be different. It is possible to provide a gaming machine that can be shown to the player and has a variety of effects for the player.
[0015] 請求項 2に記載の発明は、請求項 1記載の発明において、前記画像表示制御手段 は、前記背景画像の変動パターンの変動時間が、前記図柄の変動パターンの変動 時間と略一致するように前記複数の変動パターンの中から選択して組合すことを特 徴としている。  [0015] The invention according to claim 2 is the invention according to claim 1, wherein the image display control means substantially matches the variation time of the variation pattern of the background image with the variation time of the variation pattern of the symbol. Thus, it is characterized by selecting from the plurality of fluctuation patterns and combining them.
[0016] 請求項 2記載の発明によれば、図柄の動きが同じでも、異なる背景の下で演出が 行われる場合があり、また、背景の動きが同じでも、図柄の動きが異なる演出を行な いながら略図柄の変動とともに背景パターンの変動も終了することとなり、遊技者に 双方の変動時間の差による演出の違和感を生じさせないようにすることができる。  [0016] According to the invention described in claim 2, there is a case where an effect is performed under a different background even if the motion of the symbol is the same, and an effect where the motion of the symbol is different even if the motion of the background is the same. However, the variation of the background pattern as well as the variation of the schematic pattern ends, so that the player can be prevented from feeling uncomfortable in the production due to the difference in both variation times.
[0017] 請求項 3に記載の発明は、請求項 1又は 2記載の発明において、前記画像表示制 御手段は、前記選択した背景画像の変動パターンの変動の変化時期と前記図柄の 変動パターンの変動の変化時期とが対応しない変動パターンを選択する場合がある ことを特徴としている。 [0018] 請求項 3記載の発明によれば、画像の表示演出と図柄表示演出の変化とがー致し ない場合があることにより、遊技者にとってより変化に富んだ演出をもつ遊技機を提 供することができる。 [0017] The invention according to claim 3 is the invention according to claim 1 or 2, wherein the image display control means includes a change timing of the change pattern of the selected background image and a change pattern of the design. It is characterized by the fact that a change pattern that does not correspond to the change timing of the change may be selected. [0018] According to the invention described in claim 3, since the display effect of the image and the change of the symbol display effect may not match, a gaming machine having a more varied effect is provided for the player. be able to.
[0019] 請求項 4に記載の発明は、前記請求項 1乃至請求項 3の何れか 1項記載の発明に おいて、前記画像表示制御手段は、前記画像表示装置にそれぞれ独立して変動表 示を行う複数の図柄を表示させ、前記変動表示には、各図柄の変動表示が予め定 められた一定のパターンで変化する図柄の変動表示パターンである通常変動、前記 通常変動に基づく図柄の変動パターンで変化しつつ前記複数の図柄の内で残りの 1 図柄が他の図柄と同じに揃えば大当たりとなる図柄の変動表示パターンであるノー マルリーチ変動、残りの 1図柄が他の図柄と同じに揃えば大当たりとなる状態を維持 しつつ前記ノーマルリーチとは異なる特殊な挙動の変動表示を伴うことで大当たりへ の期待感を高める図柄の変動表示パターンであるスーパーリーチ変動の少なくとも 2 つ以上の図柄の変動表示パターンを含み、図柄の変動パターンの変化の契機が、 通常変動、ノーマルリーチ変動、スーパーリーチ変動のそれぞれの変化の契機を含 むことを特徴としている。  [0019] The invention according to claim 4 is the invention according to any one of claims 1 to 3, wherein the image display control means is independent of the image display device. A plurality of symbols to be displayed are displayed, and in the variation display, the variation display of each symbol changes in a predetermined pattern. While changing in a variation pattern, if the remaining one of the multiple symbols is the same as the other symbols, it is a normal reach variation that is a variation display pattern of the symbol that will be a big win, and the remaining one symbol is the same as the other symbols If there is a match, it is possible to reduce the super reach fluctuation, which is a variation display pattern of the symbol that increases the expectation for the big hit by maintaining the state of being a big hit and accompanied by a variable display of special behavior different from the normal reach. Also includes a variable display pattern of the two or more symbols, trigger changes in the pattern of the variation patterns, normal variation, normal reach variation, and a trigger for each change in the super reach varying features a free Mukoto.
[0020] 請求項 4記載の発明によれば、比較的短 、リーチ(例えば、ノーマルリーチ)主体の 機種開発ができ、メモリ使用量を軽減することができる。また、演出バリエーションの 拡大により、遊技者の不快感を軽減し、台離れを防止することができる。  [0020] According to the invention described in claim 4, it is possible to develop a model that is relatively short and mainly based on reach (for example, normal reach), and can reduce the amount of memory used. In addition, by expanding the production variations, it is possible to reduce the player's discomfort and prevent stand-off.
[0021] さらに、同じリーチ演出(図柄の動き)であっても、いつどのように背景が切り替わる か予測がつかないため、遊技者の緊張を常に保つことができる。  [0021] Furthermore, even with the same reach production (symbol movement), it is impossible to predict when and how the background will change, so that the player's tension can always be maintained.
[0022] 請求項 5に記載の発明は、前記請求項 4に記載の発明において、前記画像表示制 御手段は、前記図柄の変動パターンにリーチ変動を含む場合には、前記背景画像 の変動パターンの区切りを前記図柄の変動パターンがリーチ状態を成立させる時期 と一致させるように変動パターンを選択する場合があることを特徴として ヽる。  [0022] In the invention of claim 5, in the invention of claim 4, when the image display control means includes a reach variation in the variation pattern of the symbol, the variation pattern of the background image The variation pattern may be selected in such a manner that the pattern variation coincides with the timing when the pattern variation pattern establishes the reach state.
[0023] 請求項 5に記載の発明によれば、リーチ状態の成立を遊技者が早期に認識するこ とがでさる。  [0023] According to the invention of claim 5, the player can recognize the establishment of the reach state at an early stage.
[0024] 請求項 6に記載の発明は、前記請求項 1乃至請求項 5の何れか 1項記載の発明に おいて、前記画像表示制御手段は、前記図柄の変動パターンが前記リーチ状態を 成立させる時期を挟んで前記背景画像の変動パターンが変化しない場合を含むこと を特徴としている。 [0024] The invention according to claim 6 is the invention according to any one of claims 1 to 5, wherein the image display control means indicates that the variation pattern of the symbol indicates the reach state. It includes a case where the fluctuation pattern of the background image does not change across the time when it is established.
[0025] 請求項 6に記載の発明によれば、リーチ状態の成立を遊技者に知られることがなく 、いままでにない演出が可能となる(一例として、図 6の図柄変動パターン(7)、(8)の リーチの場合の移動参照)。  [0025] According to the invention of claim 6, the player is not informed of the establishment of the reach state, and an unprecedented presentation is possible (for example, the symbol variation pattern (7) in FIG. 6). (Refer to (8) Move in case of reach).
[0026] 請求項 7に記載の発明は、前記請求項 1乃至請求項 6の何れか 1項記載の発明に おいて、前記画像表示制御手段の実行制御機能が、前記図柄の変動パターン及び 背景の変動パターンにおける変動時間を決定する主制御部と、前記主制御部から送 出される変動時間情報に基づいて、図柄の変動パターン種及び背景の変動パター ン種を選択する副制御部と、に分担されることを特徴として!ヽる。  [0026] The invention according to claim 7 is the invention according to any one of claims 1 to 6, wherein the execution control function of the image display control means includes the pattern variation pattern and the background. And a sub-control unit that selects a pattern variation pattern type and a background variation pattern type based on the variation time information sent from the main control unit. Characterized by being shared! Speak.
[0027] 請求項 7記載の発明によれば、画像表示制御装置の制御機能を、主制御部と副制 御部とに振り分けることで、それぞれの制御負担を軽減することができる。  [0027] According to the invention described in claim 7, by distributing the control function of the image display control device to the main control unit and the sub control unit, each control burden can be reduced.
[0028] 請求項 8に記載の発明は、前記請求項 1乃至請求項 7の何れか 1項記載の発明に おいて、前記抽選の結果には、大当たり当選が含まれることを特徴としている。  [0028] The invention according to claim 8 is the invention according to any one of claims 1 to 7, wherein the lottery result includes a big win.
[0029] 請求項 8記載の発明によれば、はずれやリーチの演出と同じパターンの演出であり ながら大当たりとなる場合が生ずるので、遊技者にとってはいずれの演出においても 大当りの期待を込めながら遊技を行なうことができる。  [0029] According to the invention described in claim 8, since it may be a big hit even though it is the same pattern production as the production of the disappointment or reach, the player can expect a big hit in any production. Can be performed.
[0030] この種の遊技機は、演出のほとんどがその抽選結果が外れとなるパターンであるが 、請求項 4記載の発明によれば、大当たり当選も含めることにより、通常変動、ノーマ ルリーチ変動、スーパーリーチ変動等の各種変動パターンを大当たりの演出としても 使えることとなり、遊技者に対し、いずれのパターンでも大当たりの期待を持たせるこ とができ、より変化に富んだ遊技演出をもつ遊技機を提供することができる。  [0030] In this type of gaming machine, most of the performances are patterns in which the lottery result is out, but according to the invention of claim 4, by including the jackpot winning, normal fluctuation, normal reach fluctuation, Various fluctuation patterns such as super reach fluctuation can be used as a jackpot effect, and it is possible to give the player the expectation of a jackpot in any pattern, and a gaming machine with more varied game effects Can be provided.
発明の効果  The invention's effect
[0031] 以上説明した如く本発明では、特に、図柄変動パターン演出時の背景画像を対象 として、メモリ使用量を増やすことなぐかつ、例えば同じ図柄変動パターンを持つリ ーチ演出であっても、異なる背景パターンの下で演出が実行されることにより、異なる リーチ画像に見せることができるので、演出のノリエーシヨンを増やし、演出効果によ る趣向性向上を実現することができるという優れた効果を有する。 発明を実施するための最良の形態 [0031] As described above, in the present invention, in particular, for the background effect at the time of the symbol variation pattern effect, even if the reach effect has the same symbol variation pattern without increasing the memory usage, Since the performance is performed under different background patterns, it can be shown as a different reach image, so it has the excellent effect of increasing the narration of the performance and improving the preference due to the performance effect. . BEST MODE FOR CARRYING OUT THE INVENTION
[0032] 図 1に示されるように、パチンコ機 10は、パチンコ機 10の外郭を構成するとともにホ 一ルの島設備に設置される矩形状の外枠 12を備えている。外枠 12の前面には矩形 額縁状の内枠 14が配置されており、内枠 14は、外枠 12に設けられた一対のヒンジ 部 16、 18に左側端部が軸支されて開閉可能に取り付けられている。また外枠 12の 前面下部には、化粧パネルとなる下飾り 20が取り付けられている。  As shown in FIG. 1, the pachinko machine 10 includes a rectangular outer frame 12 that constitutes an outline of the pachinko machine 10 and is installed in a hole island facility. A rectangular frame-shaped inner frame 14 is arranged on the front surface of the outer frame 12, and the inner frame 14 can be opened and closed with a left end portion pivotally supported by a pair of hinge portions 16 and 18 provided on the outer frame 12. Is attached. In addition, a lower decoration 20 serving as a decorative panel is attached to the lower front portion of the outer frame 12.
[0033] 内枠 14の前面上部には、ガラス板 22を装着したガラス枠 26が配置されており、ガ ラス枠 26は左側端部が内枠 14に軸支されて開閉可能に取り付けられている。また、 ガラスフレーム 24に装着されたガラス板 22は、図 1の紙面奥行き方向に所定の間隔 で互いに平行に配置された一対のガラス板力 なる二重構造となって 、る。このガラ ス枠 26の裏面側には、交換可能とされた遊技盤 100 (図 2参照)がセットされており、 遊技盤 100は、ガラス枠 26を内枠 14に閉塞した状態でガラス枠 26 (ガラス板 22)に 覆われるようになつている。  [0033] A glass frame 26 fitted with a glass plate 22 is disposed on the upper front surface of the inner frame 14, and the glass frame 26 is pivotally supported by the inner frame 14 so that it can be opened and closed. Yes. Further, the glass plate 22 mounted on the glass frame 24 has a double structure consisting of a pair of glass plate forces arranged in parallel with each other at a predetermined interval in the depth direction of the paper in FIG. An exchangeable gaming board 100 (see FIG. 2) is set on the back side of the glass frame 26. The gaming board 100 is configured such that the glass frame 26 is closed with the inner frame 14 closed. (Glass plate 22) covered.
[0034] ガラス枠 26の前面には、遊技の進行に応じて点灯、消灯、及び点滅し照明による 演出効果を生み出す照明演出用の表示灯 142がガラス板 22を取り囲むように配置 されており、さらに左上隅及び右上隅には、賞球払出エラー及び払出状態エラー等 の各種エラーを報知するエラー用の表示灯 144が配置されている。また、各エラー用 の表示灯 144の内側には、遊技の効果音をステレオ出力するスピーカ 146L、 146R が配設されている。  [0034] On the front surface of the glass frame 26, an indicator lamp 142 for lighting effects that is turned on, turned off, and blinks according to the progress of the game to produce an effect effect by lighting is disposed so as to surround the glass plate 22. Further, an error indicator lamp 144 for notifying various errors such as a prize ball payout error and a payout state error is arranged in the upper left corner and the upper right corner. In addition, speakers 146L and 146R for outputting the sound effects of the game in stereo are arranged inside the indicator lights 144 for each error.
[0035] 内枠 14の前面下部には、一般的な上皿及び下皿の機能を兼ね備える打球供給皿 としての一体皿 30が配置されている。一体皿 30は、パネル部材 32の左側端部が内 枠 14に軸支されて開閉可能に取り付けられており、パネル部材 32の前面には、上部 に遊技球 PBを貯える球皿部 34が形成された球皿本体 36が突設されている。  [0035] An integrated dish 30 as a hitting ball supply dish having both functions of a general upper plate and a lower plate is disposed at the lower front portion of the inner frame 14. The integrated dish 30 is attached so that the left end of the panel member 32 is pivotally supported by the inner frame 14 and can be opened and closed. A ball dish part 34 for storing a game ball PB is formed on the front surface of the panel member 32. The ball bowl main body 36 is projected.
[0036] 図示を省略する力 球皿部 34の底面は双方向に傾斜しており、一方は図 1の正面 視にて左側から右側に下る傾斜を手前側に配置し、他方は右側から左側に下る傾 斜を奥側に配置し、両傾斜は正面視にて右側で円滑に連続形成されて 、る。  [0036] Force not shown in the figure The bottom surface of the ball pan 34 is inclined in both directions, and one side is arranged with a slope descending from the left side to the right side as viewed from the front in FIG. The slope down to the rear is arranged on the back side, and both slopes are formed smoothly and continuously on the right side in front view.
[0037] 手前側の傾斜はパチンコ機 10間に設けられた現金用遊技球貸出機(図示省略)を 球皿部 34の正面視、左側から受け入れて、右側に転動案内する一方、奥側の傾斜 は球皿部 34に受け入れた遊技球 PB、後述する賞品球、あるいはカード式貸出機を 介した貸出球などを球排出口 46から受け入れて正面視、右側力も左側に向力つて 転動案内する。 [0037] Inclination on the front side accepts a game ball lending machine for cash (not shown) provided between the pachinko machines 10 from the left side of the ball tray 34, and guides it to the right side while rolling it to the right side. Slope of Accepts a game ball PB received in the ball tray 34, a prize ball, which will be described later, or a loan ball via a card-type lending machine, from the ball outlet 46, and sees the rolling force with the right-side force directed to the left side. .
[0038] この奥側の傾斜は、当該傾斜の下位方向に沿って遊技球転動流路の幅寸法を漸 次、狭く形成されており、これにより、球皿部 34にある遊技球 PBがパネル部材 32の 裏面に配置された球送り装置(図示省略)に一列に整列させながら送り込まれる。  [0038] This rear side inclination is formed so that the width dimension of the game ball rolling flow path is gradually narrowed along the lower direction of the inclination, so that the game ball PB in the ball tray part 34 is formed. It is fed while being aligned in a row to a ball feeder (not shown) arranged on the back surface of the panel member 32.
[0039] パネル部材 32の前面の右側上部には、パチンコ機 10内に設けられた払出装置 16 0 (図 3参照)から払い出された賞球が排出される球排出口 46が形成されている。  [0039] In the upper right part of the front surface of the panel member 32, there is formed a ball discharge port 46 through which a prize ball discharged from the payout device 160 (see FIG. 3) provided in the pachinko machine 10 is discharged. Yes.
[0040] また、パネル部材 32の前面における左側下部には灰皿 38が設けられ、右側下部 には打球の発射力(飛距離)を調整するための発射ハンドル 39が取り付けられてい る。  [0040] Further, an ashtray 38 is provided at the lower left portion of the front surface of the panel member 32, and a firing handle 39 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right portion.
[0041] (遊技盤の構成)  [0041] (Composition of game board)
図 2に示される遊技盤 100は、基板となるベニヤ板に榭脂製シート状のセルが貼着 されてそのセルの表面が盤面 100Aとなっており、盤面 100Aの外周端部付近に、円 弧状の外レール 102及び内レール 104が取り付けられて!/、る。これらの外レール 10 2及び内レール 104によって囲まれた円形状の領域は、発射装置 40 (図 3参照)から 発射されて打ち込まれた遊技球 PBが自重落下により移動可能とされ、この領域が遊 技を行う遊技領域 101とされている。  The game board 100 shown in FIG. 2 has a resin sheet-like cell pasted on a plywood board, and the surface of the cell is a board surface 100A. An arc shape is formed near the outer edge of the board surface 100A. The outer rail 102 and the inner rail 104 are attached! The circular region surrounded by the outer rail 102 and the inner rail 104 is such that the game ball PB launched and driven from the launching device 40 (see FIG. 3) can move due to its own weight drop, and this region is The game area 101 is used for playing games.
[0042] 遊技盤 100の遊技領域 101におけるほぼ中央には、大型で中央部が矩形状に開 口されたセンター役物 105が配置されている。その開口内には、表示画面に特別図 柄の抽選 (変動及び停止)や各種演出等の映像を表示する液晶表示器 106が設け られている。以下、必要に応じて LCD106という。また、センター役物の上端部には、 普通図柄表示装置 107が設けられて 、る。  [0042] In the game area 101 of the game board 100, a center accessory 105 that is large and has a central portion that is opened in a rectangular shape is arranged. In the opening, there is provided a liquid crystal display 106 for displaying a special symbol lottery (change and stop) and various effects on the display screen. Hereinafter, it will be referred to as LCD 106 as necessary. In addition, a normal symbol display device 107 is provided at the upper end of the center accessory.
[0043] センター役物 105の図 2の左右側には、普通図柄始動入賞口としての通過ゲート( スル一'チヤッカー) 118が配置されている。また、センター役物 105の真下には、特 別図柄始動入賞口(スタート 'チヤッカー) 108が配設され、その開口部の直下位置 には、電動チューリップ 110が取り付けられている。この特別図柄始動入賞口 108の さらにその下方には、遊技領域 101の下端部付近に位置して大入賞口としてのァタ ッカー 112が配置されて!、る。 [0043] On the left and right sides of the center accessory 105 in FIG. 2, a passage gate (through one's chucker) 118 as a normal symbol starting winning opening is arranged. In addition, a special symbol start winning opening (starter) 108 is disposed directly under the center object 105, and an electric tulip 110 is attached immediately below the opening. Further below this special symbol starting winning hole 108 is located near the lower end of the gaming area 101 and is a character as a big winning hole. Kucker 112 is placed!
[0044] アタッカー 112には、開閉扉 116が開放又は閉塞することによって開口又は閉口す るようになっており、開閉扉 116の開放時には、開閉扉 116上に落下した遊技球 PB が開閉扉 116に案内されてアタッカー 112へ入賞する。  The attacker 112 opens or closes when the opening / closing door 116 is opened or closed. When the opening / closing door 116 is opened, the game ball PB dropped on the opening / closing door 116 is opened or closed. Guide to attacker 112.
[0045] また、遊技領域 101には、風車 122や、遊技領域 101内を自重落下する遊技球 PB を所定の経路に誘導する多数の遊技釘(図示省略)が設けられており、最下位置に、 外れ球を遊技盤 100の裏側へ排出するアウト口 124が設けられている。さらに、この 遊技領域 101に設けられたセンター役物 105や盤面周縁には、遊技の進行に応じ て点灯、消灯、及び点滅し照明による演出効果を生み出す照明演出用の発光素子 1 26 (図 3参照)が多数設けられて!/、る。  [0045] In addition, the game area 101 is provided with a number of game nails (not shown) for guiding the windmill 122 and the game ball PB that falls by itself in the game area 101 to a predetermined route. In addition, an out port 124 is provided for discharging the loose ball to the back side of the game board 100. Furthermore, light emitting elements for lighting effects 1 26 (FIG. 3) are created on the center role 105 and the peripheral edge of the board surface provided in the gaming area 101 to produce lighting effects by lighting, turning off, and blinking as the game progresses. There are many!)
[0046] (制御系の構成)  [0046] (Configuration of control system)
次に、図 3を用いてパチンコ機 10の制御系について説明する。図 3に示されるよう に、本実施形態に係るパチンコ機 10の制御系は、主制御部 150を中心として構成さ れている。主制御部 150には、遊技に関する基本的なプログラムが記憶されており、 この主制御部 150からの命令信号に基づいて、各部の動作が制御されるようになつ ている。  Next, the control system of the pachinko machine 10 will be described with reference to FIG. As shown in FIG. 3, the control system of the pachinko machine 10 according to the present embodiment is configured around a main control unit 150. The main control unit 150 stores a basic program related to a game, and the operation of each unit is controlled based on a command signal from the main control unit 150.
[0047] 主制御部 150には、特別図柄始動入賞口 108への入賞球を検出する始動入賞セ ンサ 180、普通図柄始動口である通過ゲート 118への入賞球を検出する通過ゲート 入賞センサ 184、特別遊技状態の際に開放するアタッカー 112への入賞球を検出す る大入賞センサ 186がそれぞれ接続されており、これらの各センサは、入賞球の検出 時にその検出信号を主制御部 150へ出力する。なお、必要に応じて、アタッカー 11 2内には、大当たり処理のラウンドを «I続するきつかけとなる Vゾーンが設けられてい る場合には、この Vゾーンを通過したことを検出する Vゾーンセンサ 228が配設される  [0047] The main control unit 150 includes a start winning sensor 180 that detects a winning ball to the special symbol starting winning port 108, and a passing gate that detects a winning ball to the passing gate 118 that is a normal symbol starting port. Each of these sensors is connected to a large winning sensor 186 that detects a winning ball to the attacker 112 that is released in a special gaming state, and each of these sensors sends a detection signal to the main control unit 150 when detecting the winning ball. Output. If necessary, if there is a V zone in the attacker 11 2 that triggers the round of jackpot processing, it will detect that it has passed through this V zone. Sensor 228 is arranged
[0048] さらに、主制御部 150には、電動チューリップを作動させる普通電動役物ソレノイド 174、アタッカー 112の開閉扉 116を開放 Z閉塞させるソレノイド 175、保留ランプ 1 76、及び普通図柄表示装置 107がそれぞれ接続されている。 [0048] Further, the main control unit 150 includes a normal electric accessory solenoid 174 that operates the electric tulip, a solenoid 175 that opens and closes the opening / closing door 116 of the attacker 112, a holding lamp 1 76, and a normal symbol display device 107. Each is connected.
[0049] ここで、遊技球 PBが通過ゲート 118を通過すると、これを通過ゲート入賞センサ 18 4で検出することで普通図柄の当たり Z外れの抽選 (以下、「普図抽選」という)が主 制御部 150にて実行され、その抽選結果が当たりとなった場合は、主制御部 150が 普通電動役物ソレノイド 174を駆動制御して電動チューリップ 110を所定時間開放す る。 Here, when the game ball PB passes through the passing gate 118, it passes through this passing gate winning sensor 18. If a lottery with an off-Z symbol (hereinafter referred to as “general drawing lottery”) is executed by the main control unit 150 by detecting in step 4, and the lottery result is won, the main control unit 150 The ordinary electric accessory solenoid 174 is driven and controlled to release the electric tulip 110 for a predetermined time.
[0050] また、遊技球 PBが特別図柄始動入賞口 108に入賞すると、これを始動入賞センサ 180で検出することで特別図柄の当たり Z外れの特図抽選が主制御部 150にて実 行され、この特図抽選の結果が当たりとなった場合は、通常遊技状態から特別遊技 状態へ遊技状態が移行するように主制御部 150にて制御する。  [0050] Also, when the game ball PB wins the special symbol start winning opening 108, the special control lottery of Z winning out of the special symbol is executed by the main control unit 150 by detecting this with the start winning sensor 180. When the result of the special drawing lottery is a win, the main control unit 150 performs control so that the gaming state shifts from the normal gaming state to the special gaming state.
[0051] 特別遊技状態とは、前記アタッカー 112が所定時間(一般には 30秒)開放し、その 後閉止する動作を 1ラウンドとした場合に、複数ラウンド (一般には 15ラウンド)繰り返 される遊技状態を言い、この結果、多くの遊技球 PBがアタッカー 112へ入賞し、多く の入賞が期待できる。なお、通常は、 1ラウンド中の最大入賞数が 10個と制限されて いる。  [0051] The special game state is a game that is repeated for a plurality of rounds (generally 15 rounds) when the attacker 112 opens for a predetermined time (generally 30 seconds) and then closes the movement for one round. As a result, many game balls PB win the attacker 112 and many wins can be expected. Normally, the maximum number of winnings in a round is limited to 10.
[0052] 主制御部 150からは盤用外部端子 190を介してホールコンピュータへ遊技の進行 状態を示す情報 (始動入賞信号や大当たり信号、図柄確定回数信号)が送信される  [0052] Information (start winning signal, jackpot signal, symbol determination number signal) indicating the progress of the game is transmitted from the main control unit 150 to the hall computer via the board external terminal 190
[0053] さらに、主制御部 150には、演出制御部 152と、払出制御部 154とがそれぞれ接続 されており、これらの制御部は、主制御部 150からのコマンド送信により制御される。 Furthermore, the main control unit 150 is connected to an effect control unit 152 and a payout control unit 154, and these control units are controlled by command transmission from the main control unit 150.
[0054] 演出制御部 152には、図柄制御部 156を介して LCD106が接続されている。また 、演出制御部 152は、遊技盤 100の各種遊技部品に設けられた照明演出用の発光 素子 126、並びに、ガラス枠 26に設けられた照明演出用の表示灯 142及びエラー用 の表示灯 144の点灯、消灯、及び点滅を制御し、さらに、ガラス枠 26前面に設けられ たスピーカ 146L、 146Rを作動させて効果音等の出力を制御する。  The LCD 106 is connected to the effect control unit 152 via the symbol control unit 156. In addition, the effect control unit 152 includes a light-emitting element 126 for lighting effects provided in various game parts of the game board 100, an indicator lamp 142 for lighting effects and an error indicator lamp 144 provided on the glass frame 26. Is turned on, off, and blinking, and the speakers 146L and 146R provided on the front surface of the glass frame 26 are operated to control the output of sound effects and the like.
[0055] この演出制御部 152に制御される LCD106には、特図抽選の結果を報知するため の図柄変動パターンの演出映像が表示され、スピーカ 146L、 146Rからはその図柄 変動パターン演出時の BGMが出力される。これにより、遊技者は、視覚及び聴覚を 通じて、特図抽選の結果に対応した演出図柄による演出を楽しむことができる。なお 、普通図柄表示装置 107や保留ランプ 176による表示内容は、この LCD106で表示 するようにしてちょい。 [0055] On the LCD 106 controlled by the effect control unit 152, an effect image of the symbol variation pattern for informing the result of the special symbol lottery is displayed. From the speakers 146L and 146R, the BGM at the time of the symbol variation pattern effect is displayed. Is output. Thereby, the player can enjoy the effect by the effect design corresponding to the result of the special drawing lottery through visual and auditory senses. The display contents of the normal symbol display device 107 and the hold lamp 176 are displayed on this LCD 106. Please do it.
[0056] 図柄変動パターンには、特別図柄変動パターン及び演出図柄変動パターンがあり 、双方共に特図抽選の結果を報知するものであるが、特別図柄変動パターンは予め 定められた変動及び停止を行い特図抽選の結果を所定時間経過後に正式に報知 する性質のものであるのに対し、演出図柄変動パターンはその特図抽選の結果を報 知するまでの過程に演出をカ卩味し、当たり Z外れかに一喜一憂させながら報知する 性質のものである。  [0056] The symbol variation pattern includes a special symbol variation pattern and an effect symbol variation pattern, both of which notify the result of the special symbol lottery, but the special symbol variation pattern performs a predetermined variation and stoppage. While the special drawing lottery results are officially notified after a lapse of a predetermined time, the directing pattern fluctuation pattern is a process that takes effect in the process until the special drawing lottery results are reported. It is of a nature that alerts the user with annoyance to Z.
[0057] 本実施形態のパチンコ機 10では、 LCD106の表示画面の大部分において、演出 図柄変動パターンを表示し、表示画面における極めて小さい領域に特別図柄変動 ノターンを表示するようにしている。なお、特別図柄変動パターンは、別途独立した 表示装置で表示するようにしてもょ ヽ。  [0057] In the pachinko machine 10 of the present embodiment, the effect symbol variation pattern is displayed on most of the display screen of the LCD 106, and the special symbol variation pattern is displayed in a very small area on the display screen. The special symbol variation pattern may be displayed on a separate display device.
[0058] ここで、特図抽選の結果が「大当たり当選」となり、 LCD106における図柄変動パタ ーン演出並びにスピーカ 146L、 146Rからの BGM出力によって、そのことを報知し 終えると、前述した特別遊技状態 (大当たり処理)が実行される。  [0058] Here, when the result of the special drawing lottery is "Big Winning" and the notification is finished by the symbol variation pattern production on the LCD 106 and the BGM output from the speakers 146L and 146R, the special gaming state described above is completed. (Big hit processing) is executed.
[0059] また、前述したように、 LCD106において、図柄変動パターン演出を実行中に新た に特別図柄始動入賞口 108に入賞した場合、並びに大当たり処理中に特別図柄始 動入賞口 108に入賞した場合、保留ランプ 176の点灯数がその入賞数に応じて最 大 4個まで増える。  [0059] In addition, as described above, when a special symbol start winning slot 108 is newly won during execution of the symbol variation pattern effect on the LCD 106, and when a special symbol start winning slot 108 is won during the jackpot processing. The number of lights on hold lamp 176 will increase to a maximum of 4 depending on the number of winnings.
[0060] 一方、前回の図柄変動パターン演出が終了する、或いは大当たり処理が終了する と、 LCD106では、保留分の特図抽選結果を報知するために、新たな図柄変動バタ ーン演出が開始される。これに伴い、保留ランプ 176が 1個消灯し、保留分の消化を 遊技者に報知する。  [0060] On the other hand, when the previous symbol variation pattern effect ends or the jackpot process ends, the LCD 106 starts a new symbol variation pattern effect to notify the reserved special symbol lottery result. The Along with this, one hold lamp 176 is extinguished, and the player is informed of digestion of the hold.
[0061] また、払出制御部 154には、払出装置 160及び発射制御部 164が接続され、発射 制御部 164には発射装置 40が接続されている。この払出制御部 154は、パチンコ機 10内に設けられた払出装置 160を作動させて、賞球又は貸し球の払い出し及び停 止動作と払出数を制御する。また、発射制御部 164は、遊技者による発射ハンドル 3 9 (図 1参照)の操作により発射装置 40を作動させて、遊技球 PBの発射開始、及び、 発射ハンドル 39の操作量に応じた発射力を制御する。 [0062] さらに、払出制御部 154では、枠用外部端子 191を介して払出情報をホールに設 置されたホールコンピュータへ送信するようになって!/、る。 Further, the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40. The payout control unit 154 operates a payout device 160 provided in the pachinko machine 10 to control the payout / stopping operation and the number of payouts of prize balls or rental balls. Further, the launch control unit 164 operates the launch device 40 by operating the launch handle 39 (see FIG. 1) by the player to start launching the game ball PB and launch according to the operation amount of the launch handle 39. Control the power. Further, the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
[0063] 上記のように特別図柄始動入口 108に遊技球 PBが入賞したとき、 LCD106では、 演出図柄変動パターン演出を実行する力 この演出画像は、抽選の当選又は落選 を報知するための図柄画像 (スクロール (変動)表示後、停止)と、この図柄画像に重 なるように背後で表示される背景画像とに分類することができる。これらは、共に動画 であり、それぞれが予め定められた変動パターンによって処理されていく。  [0063] When the game ball PB wins at the special symbol start entrance 108 as described above, the LCD 106 has a power to execute the effect symbol variation pattern effect. This effect image is a symbol image for notifying the winning or the loss of the lottery. It can be classified into (background after scroll (fluctuation) display) and background image displayed behind it so as to overlap this symbol image. These are both moving images, and each is processed according to a predetermined variation pattern.
[0064] 図柄画像のスクロール表示は、本実施の形態では、 3列の図柄画像がほぼ同時に スクロールを開始し、左列→中列→右列の順に停止させていく。このとき、左列と中 列とが停止したとき、最終列 (右列)によっては当選の可能性がある状態をリーチとし 、通常変動力 このリーチに特ィ匕した特別な表示演出に切り替わって実行されるよう になっている。リーチ演出としては、ノーマルリーチ変動、スーパーリーチ変動、プレミ アムリーチ変動等があり、それぞれ、ノーマルリーチ→スーパーリーチ→プレミアムリ ーチの順に図柄の変動パターンが変化し発展して 、き、各リーチパターンの順に大 当たり当選の期待度が徐々に高くなるような演出としている。  [0064] In this embodiment, the scroll display of the symbol images starts to scroll three symbol images almost simultaneously and stops in the order of left column → middle column → right column. At this time, when the left column and the middle column stop, depending on the final column (right column), the state where there is a possibility of winning is regarded as a reach, and the normal fluctuation power is switched to a special display effect special to this reach. It is supposed to be executed. Reach production includes normal reach change, super reach change, premium reach change, etc., and the change pattern of the symbols changes and develops in the order of normal reach → super reach → premium reach, respectively. The performance is such that the expectation of winning the jackpot gradually increases.
[0065] 通常変動とは、各図柄の変動表示が予め定められた一定のパターンで変化する図 柄の変動表示パターンである。  [0065] The normal variation is a symbol variation display pattern in which the variation display of each symbol changes in a predetermined pattern.
[0066] ノーマルリーチ変動とは、通常変動に基づく図柄の変動パターンで変化しつつ前 記複数の図柄の内で残りの 1図柄が他の図柄と同じに揃えば大当たりとなる図柄の 変動表示パターンである。  [0066] Normal reach variation is a variation display pattern of a symbol that changes with a variation pattern of a symbol based on normal variation and becomes a big hit if the remaining one of the plurality of symbols is aligned with the other symbols. is there.
[0067] スーパーリーチ変動とは、残りの 1図柄が他の図柄と同じに揃えば大当たりとなる状 態を維持しつつ前記ノーマルリーチとは異なる特殊な挙動の変動表示を伴うことで大 当たりへの期待感を高める図柄の変動表示パターンである。  [0067] Super reach fluctuation means that if the remaining one symbol is the same as the other symbols, a big win will be maintained and a special behavior change display different from the normal reach will be accompanied. It is a variation display pattern of a design that enhances expectation.
[0068] プレミアムリーチ変動とは、前記スーパーリーチ変動に準じ、かつスーパーリーチ変 動よりもさらに大当たりへの期待感を高める変動表示パターンである。  [0068] The premium reach variation is a variation display pattern that is similar to the super reach variation and further increases the expectation of jackpot than the super reach variation.
[0069] なお、以下にお!、て、ノーマルリーチ変動、スーパーリーチ変動、プレミアムリーチ 変動の末尾に付加した「変動」という文言を省略し、例えば、「スーパーリーチ」や「ス 一パーリーチパターン」と言う場合がある。 [0070] また、それぞれのリーチには、複数種類のリーチパターンが存在し、同一変動時間 のものもあれば、異なる変動時間のものもある。 [0069] In the following, the term “variation” added to the end of normal reach fluctuation, super reach fluctuation, and premium reach fluctuation is omitted. For example, “super reach” and “super reach pattern” are omitted. May say. [0070] In addition, each reach has a plurality of types of reach patterns. Some reach patterns have the same variation time, and others have different variation times.
[0071] ところで、上記通常変動からそれぞれのリーチパターンへの切り替わりにお!/、て、従 来は、背景画像もそれぞれのリーチパターンに 1 : 1に対応した背景画像とし、通常変 動から各種リーチへの切替時期に同期させ背景画像を変更していた。しかし、これで は、リーチパターンが類似していると、その違いが見極められず、設計者の意図した 結果が得られない。また、それぞれのリーチパターンに対して、背景画像を増やすこ とはメモリ(記憶媒体)に多大な負担をかけることになる。 [0071] By the way, when switching from the above normal variation to each reach pattern! /, Conventionally, the background image is also a background image corresponding to each reach pattern in a 1: 1 ratio. The background image was changed in sync with the time to switch to reach. However, if the reach pattern is similar, the difference cannot be determined and the result intended by the designer cannot be obtained. In addition, increasing the number of background images for each reach pattern places a great burden on the memory (storage medium).
[0072] そこで、本実施の形態では、通常変動からそれぞれのリーチへの移行という図柄変 動パターンの一連の流れと、背景画像変動パターンとの関係をなくし、背景画像変 動パターンを独自に組み合わせることで、図柄変動パターンと合成したときの表示演 出ノリエーシヨンを増大させるようにした。  [0072] Therefore, in the present embodiment, the background image variation pattern is uniquely combined by eliminating the relationship between the sequence of the pattern variation pattern of transition from normal variation to each reach and the background image variation pattern. As a result, the display performance nomination when combined with the design variation pattern is increased.
[0073] 図 4は、本実施の形態における、主制御部 150と副制御部 152とにおける、 LCD1 06での演出表示制御に特化した制御を、機能的に分類して示したブロック図である なお、このブロック図は、ハード構成を限定するものではない。  [0073] FIG. 4 is a block diagram showing functionally categorized controls specialized in effect display control on LCD 106 in main control unit 150 and sub control unit 152 in the present embodiment. Note that this block diagram does not limit the hardware configuration.
[0074] また、本実施の形態におけるパチンコ機 10の演出テーマは、「大相撲」であり、基 本的には、国技館等の相撲会場での力士による相撲の取り組みを中心とした画像と なっている。 [0074] In addition, the production theme of the pachinko machine 10 in the present embodiment is "sumo sumo", which is basically an image centered on sumo wrestling efforts by sumo wrestlers at sumo venues such as Kokugikan. ing.
[0075] 図 4に示される如ぐ始動入賞センサ 108は、主制御部 150の有効入賞判定部 20 0に接続されている。有効入賞判定部 200は、主制御部 150の主たる機能である遊 技全般の制御を司る遊技実行制御系(図示省略)から遊技情報を得て、抽選の対象 となる入賞か否かを判定する。  The start winning sensor 108 as shown in FIG. 4 is connected to the effective winning determination unit 200 of the main control unit 150. The valid winning determination unit 200 obtains game information from a game execution control system (not shown) that controls the entire game, which is the main function of the main control unit 150, and determines whether or not the winning is a lottery target. .
[0076] ここで、有効入賞の場合には、抽選部 202に対して特図抽選の実行指示を送出す る。一方、有効入賞判定部 200において、保留メモリ 204の保留状態を確認し、満タ ンであれば、当該入賞は抽選の権利を得ることができな 、(賞球はある)。  Here, in the case of a valid winning, a special drawing lottery execution instruction is sent to the lottery unit 202. On the other hand, the valid winning determination unit 200 confirms the holding state of the holding memory 204, and if it is full, the winning cannot obtain the right to draw (there is a prize ball).
[0077] また、現在の遊技状態が特別図柄変動中、或いは大当たり処理中の場合には、特 図抽選が保留とされ、保留メモリ 204の保留数が「1」加算される。一方、現在の遊技 状態が特別図柄変動中、或いは大当たり処理中ではなぐ入賞も無い状態において[0077] Also, if the current gaming state is during special symbol fluctuation or jackpot processing, the special drawing lottery is put on hold, and the number of hold in the hold memory 204 is incremented by "1". Meanwhile, the current game In a state where there is no prize winning when the state is changing special symbols or during jackpot processing
、保留メモリ 204に保留がある場合には、保留数を「1」減算して、抽選部 202に特図 抽選の実行指示を送出する。 If there is a hold in the hold memory 204, the number of holds is decremented by "1" and a special lottery execution instruction is sent to the lottery unit 202.
[0078] 抽選部 202は、抽選結果判定部 206に接続され、特図抽選 (すなわち、乱数取得) 情報を出力する。この特図抽選情報を取得した抽選結果判定部 206では、取得した 乱数が当選か落選かを判定し、遊技実行制御系へ送出すると共に、変動パターン時 間設定部 208へ送出する。 The lottery unit 202 is connected to the lottery result determination unit 206 and outputs special drawing lottery (that is, random number acquisition) information. The lottery result determination unit 206 that has acquired the special drawing lottery information determines whether the acquired random number is won or lost, and sends it to the game execution control system, as well as to the variation pattern time setting unit 208.
[0079] 変動パターン時間設定部 208では、特図抽選の結果に基づいて LCD106による 演出図柄変動パターン演出時間 (特別図柄変動パターン時間も同様)を設定し、当 該演出時間情報をコマンド出力部 210を介して、演出制御部 152へ送出する。 [0079] In the variation pattern time setting unit 208, based on the result of the special symbol lottery, the production symbol variation pattern production time by the LCD 106 (same for the special symbol variation pattern time) is set, and the production time information is sent to the command output unit 210. To the effect control unit 152.
[0080] すなわち、主制御部 150では、特図抽選と、その特図抽選の結果に基づく演出図 柄変動パターンの変動時間を決定する機能を有する。 That is, the main control unit 150 has a function of determining the variation time of the special symbol lottery and the effect symbol variation pattern based on the result of the special symbol lottery.
[0081] 演出制御部 152において、前記演出時間情報は、コマンド解析部 212に入力され る。図示は省略したが、このコマンド解析部 212には、主制御部 150から演出に関す る他の情報、或いは演出とは無関係 (例えば、スピーカ制御指示等)な情報がコマン ドとして人力される。 In the effect control unit 152, the effect time information is input to the command analysis unit 212. Although not shown, the command analysis unit 212 is manually input from the main control unit 150 other information related to the production or information unrelated to the production (for example, a speaker control instruction or the like) as a command.
[0082] コマンド解析部 212では、コマンド解析の結果、変動時間情報と認識されると、変動 時間情報を、図柄変動パターン候補選別部 214及び背景変動パターン候補選別部 216のそれぞれへ送出する。  When the command analysis unit 212 recognizes the variation time information as a result of the command analysis, the command analysis unit 212 sends the variation time information to the symbol variation pattern candidate selection unit 214 and the background variation pattern candidate selection unit 216, respectively.
[0083] 図柄変動パターン候補選別部 214には、図柄変動パターン種特定情報メモリ 218 が接続されている。この図柄変動パターン種特定情報メモリ 218には、「リーチ無し変 動」、「ノーマルリーチ変動」、「スーパーリーチ発展変動」、「プレミアムリーチ発展変 動」の各演出図柄変動パターンが格納されている。なお、それぞれ大当たりの当選パ ターンと落選パターンがある。  A symbol variation pattern type specifying information memory 218 is connected to the symbol variation pattern candidate selection unit 214. In the symbol variation pattern type specifying information memory 218, each of the effect symbol variation patterns “non-reach variation”, “normal reach variation”, “super reach development variation”, and “premium reach development variation” is stored. Each has a winning pattern and a winning pattern.
[0084] 図柄変動パターン候補選別部 214では、これら図柄変動パターン種の中から、変 動時間に応じたものを選別し、図柄変動パターン種決定部 220へ送出する。  The symbol variation pattern candidate selection unit 214 selects one of these symbol variation pattern types according to the variation time and sends it to the symbol variation pattern type determination unit 220.
[0085] この図柄変動パターン決定部 220では、選別された候補の中から、今回適用する 図柄変動パターン種を決定し、その決定情報を画像合成部 222へ送出する。画像 合成部 222は、図柄変動パターン種特定情報読出部 224と接続されている。図柄変 動パターン種特定情報読出部 224では、決定された図柄変動パターン種特定情報 を、図柄変動パターン種特定情報メモリ 218から読み出し、画像合成部 222へ送出 する。 The symbol variation pattern determination unit 220 determines a symbol variation pattern type to be applied this time from the selected candidates, and sends the determination information to the image composition unit 222. image The synthesizing unit 222 is connected to the symbol variation pattern type specifying information reading unit 224. The symbol variation pattern type identification information reading unit 224 reads the determined symbol variation pattern type identification information from the symbol variation pattern type identification information memory 218 and sends it to the image composition unit 222.
[0086] 一方、背景変動パターン候補選別部 216には、背景変動パターン種特定情報メモ リ 226が接続されている。この背景変動パターン種特定情報メモリ 226には、 「A:館 内背景画像」、「B:土俵上四股画像 (1)」、 「C :土俵上四股画像 (2)」、 「D :土俵仕 切り画像(1)」、 「E :行司待ったナシ画像」、「F:土俵仕切り画像(2)」、 「G :塩まき画 像」、「H :呼び出し画像」、「I:土俵取り組み画像」の各背景変動パターンが格納され ている。  On the other hand, a background variation pattern type specifying information memory 226 is connected to the background variation pattern candidate selection unit 216. In this background variation pattern type specific information memory 226, “A: background image in the hall”, “B: top four images of the earth (1)”, “C: top four images of the earth (2)”, “D: earth texture” “Cut image (1)”, “E: Pear image waiting for Gyoji”, “F: Earthwork partition image (2)”, “G: Salt firewood image”, “H: Call image”, “I: Earthwork image” Each background fluctuation pattern is stored.
[0087] 背景変動パターン候補選別部 216では、これら背景変動パターン種の中から、変 動時間に応じたものを選別し、背景変動パターン種決定部 228へ送出する。  The background variation pattern candidate selection unit 216 selects one of these background variation pattern types according to the variation time and sends it to the background variation pattern type determination unit 228.
[0088] この背景変動パターン決定部 228では、選別された候補の中から、今回適用する 背景変動パターン種 (複数種類の場合あり)を決定し、その決定情報をタイムテープ ル 230へ送出する。  The background variation pattern determination unit 228 determines the background variation pattern type (in some cases, plural types) to be applied this time from the selected candidates, and sends the determination information to the time table 230.
[0089] タイムテーブル 230は、背景変動パターン種特定情報読出部 232と接続されてい る。背景変動パターン種特定情報読出部 232では、タイムテーブル 230による時間 割に基づいて、決定された背景変動パターン種特定情報を、背景変動パターン種特 定情報メモリ 226から読み出し、画像合成部 222へ送出する。  The time table 230 is connected to the background variation pattern type identification information reading unit 232. The background variation pattern type identification information reading unit 232 reads the determined background variation pattern type identification information from the background variation pattern type identification information memory 226 based on the timetable based on the time table 230, and sends it to the image synthesis unit 222. To do.
[0090] タイムテーブル 230では、前記決定した図柄変動パターン種に対して、 1: 1で対応 させず、変動時間に応じた背景画像独自の時間割で前記背景画像 A乃至背景画像 Iの中から適宜組み合わせて、背景画像変動パターンを構成している。言い換えれば 、同じ図柄変動パターン種であっても、演出される時期によって、異なる背景変動パ ターンを合成される場合がある。なお、組み合わせの詳細に関しては、後述する。  [0090] In the time table 230, the determined symbol variation pattern type is not associated with 1: 1, and the background image A to the background image I are appropriately selected from the background image A according to the variation time. The background image variation pattern is configured in combination. In other words, even with the same symbol variation pattern type, different background variation patterns may be synthesized depending on the stage of production. Details of the combination will be described later.
[0091] 画像合成部 222は、コマンド出力部 234に接続されている。コマンド出力部 234で は、画像合成部 222によって合成された図柄変動パターン種特定情報と、背景変動 パターン種特定情報が入力されると、これをコマンドィ匕して、図柄制御部 156へ送出 する。 [0092] 図柄制御部 156では、入力した図柄変動パターン種特定情報と、背景変動パター ン種特定情報に基づいて画像メモリを読み出し、 LCD106に画像を表示する。 The image composition unit 222 is connected to the command output unit 234. In the command output unit 234, when the symbol variation pattern type identification information and the background variation pattern type identification information synthesized by the image synthesis unit 222 are input, they are commanded and sent to the symbol control unit 156. The symbol control unit 156 reads the image memory based on the input symbol variation pattern type identification information and background variation pattern type identification information, and displays an image on the LCD 106.
[0093] すなわち、演出制御部 152は、変動時間情報に基づぐ図柄変動パターン種と、背 景変動パターン種とを選別、特定し、かつ適宜組み合わせて演出図柄変動パターン を構成する機能を有し、図柄制御部 156は、演出制御部 152によって決定した演出 図柄変動パターンに必要な画像メモリを読み出して、 LCD106へ表示する機能を有 する。  [0093] That is, the effect control unit 152 has a function of selecting and specifying the symbol variation pattern type based on the variation time information and the background variation pattern type, and appropriately combining them to configure the effect symbol variation pattern. The symbol control unit 156 has a function of reading out an image memory necessary for the effect symbol variation pattern determined by the effect control unit 152 and displaying it on the LCD 106.
[0094] 以下に本実施の形態の作用を説明する。  [0094] The operation of the present embodiment will be described below.
[0095] (パチンコ機 10の遊技の流れ)  [0095] (Game flow of pachinko machine 10)
パチンコ機 10による遊技では、遊技者が発射ハンドル 39を操作すると、一体皿 30 の球皿部 34に貯えられて 、る遊技球 PBは球送り装置により一球づっ発射装置 40 に供給され、発射装置 40によって上方へ発射される。発射された遊技球 PBは、外レ ール 102に沿って遊技盤 100の遊技領域 101に打ち込まれ、遊技釘に当たり方向を 変えながら遊技領域 101内を落下する。そして、入賞せずに遊技領域 101の下端部 に至った遊技球 PBはアウト口 124からパチンコ機 10内に回収される。  In the game with the pachinko machine 10, when the player operates the launch handle 39, the game balls PB stored in the ball tray portion 34 of the integrated dish 30 are supplied to the launcher 40 one by one by the ball feeder and fired. Fired upward by device 40. The launched game ball PB is driven into the game area 101 of the game board 100 along the outer rail 102 and falls in the game area 101 while changing the direction by hitting the game nail. Then, the game balls PB that have reached the lower end of the game area 101 without winning a prize are collected into the pachinko machine 10 from the out port 124.
[0096] また、遊技球 PBが通過ゲート 118を通過すると、主制御部 150において普通図柄 の当たり Z外れの抽選処理 (普図抽選)が実行され、その普図抽選結果は、普通図 柄表示装置 107に、 2桁の普通図柄が変動されその変動後に停止図柄の組み合わ せによって表示される。  [0096] Also, when the game ball PB passes the passing gate 118, the main control unit 150 executes a lottery process (general lottery) that deviates from the normal symbol, and the normal symbol lottery result is displayed in the normal symbol display. On the device 107, the two-digit normal symbol is changed and displayed after the change by the combination of the stop symbol.
[0097] この普図抽選の結果が「当たり」となった場合は、電動チューリップ 110が所定時間 開放され、遊技球 PBが特別図柄始動入賞口 108に入賞しやすい状態となる。  When the result of this general drawing lottery is “winning”, the electric tulip 110 is opened for a predetermined time, and the game ball PB is ready to win the special symbol start winning opening 108.
[0098] また、特別図柄始動入賞口 108へ入賞すると、主制御部 150において特別図柄の 当たり Z外れの特図抽選処理が実行され、その特図抽選結果は、 LCD106の下部 の一部の領域 (あるいは、独立した別の領域)では、 2個の特別図柄が所定のパター ンで変動されその変動パターンを経た停止図柄の組み合わせによって表示される。 また、この表示に伴い、 LCD106のほぼ全域では、演出図柄が所定のパターンで変 動され (後述)、その変動パターンを経て停止表示される。  [0098] When the special symbol start winning slot 108 is won, a special symbol lottery process is performed in the main control unit 150, and the special symbol lottery process is performed in the lower part of the LCD 106. In (or in another independent area), two special symbols are changed by a predetermined pattern and displayed by a combination of stop symbols that have passed through the change pattern. In addition, along with this display, the effect symbols are changed in a predetermined pattern in almost the entire area of the LCD 106 (described later), and are stopped and displayed through the change pattern.
[0099] (大当たり処理) LCD106の表示画面に、例えば「444」や「777」等の予め定められた所定の大当 たり図柄の組み合わせが表示されるとともに、照明演出用の表示灯 142の点滅ゃス ピー力 146L、 146Rからの効果音出力などによる演出をカ卩えて、大当たりが発生した ことを遊技者に報知し、所定の大当たり処理を実行する。 [0099] (Big jackpot processing) The display screen of the LCD 106 displays a predetermined bonus combination such as “444” or “777”, and the indicator lamp 142 for lighting effects blinks. The effect by outputting sound effects from the player, etc., is notified to the player that a jackpot has occurred, and a predetermined jackpot process is executed.
[0100] 大当たり処理としては、開閉扉 116の開閉動作によってアタッカー 112が例えば 10 カウント (入賞個数)又は最大 30秒間(1回の開放時間) Z最高 15ラウンド開放される [0100] For jackpot processing, attacker 112 is opened by opening / closing door 116, for example, 10 counts (winning number) or maximum 30 seconds (one open time) Z maximum 15 rounds open
[0101] なお、アタッカー 112内に Vゾーンを設けた遊技仕様の場合には、 1回のアタッカー 112開放時に Vゾーンへの入賞を果たすことで次ラウンドを継続するといつた動作が 行われる。 [0101] In the case of a game specification in which a V zone is provided in the attacker 112, when the next round is continued by winning the V zone when the attacker 112 is released once, the operation is performed.
[0102] これにより、遊技者は、発射した遊技球 PBをアタッカー 112へ容易に入賞させ、例 えば入賞 1個当たり 15個の払い出しを受けるなどして、大量の賞球を獲得できるよう になる。またこのときは、払出装置 160が作動して所定数の賞球を払い出し、その払 い出された賞球は、球排出口 46から一体皿 30の球皿部 34に排出される。  [0102] This allows the player to win a large number of prize balls by, for example, receiving 15 payouts per winning prize, for example, by making the released gaming ball PB win the attacker 112 easily. . At this time, the payout device 160 is activated to pay out a predetermined number of prize balls, and the prize balls that have been paid out are discharged from the ball discharge port 46 to the ball tray portion 34 of the integrated dish 30.
[0103] ここで、本実施の形態では、前記演出図柄変動パターンの演出には、通常変動の 他、例えば、ノーマルリーチ、スーパーリーチ、プレミアムリーチ等を経た当たり図柄 の表示又は外れ図柄の表示、あるいはリーチなしの外れ図柄表示など、様々な演出 や趣向を加味した数多くのパターンが用意されており、遊技者は、それらの演出を受 け特別図柄の抽選結果を期待感も持って観察する。  [0103] Here, in the present embodiment, for the effect of the effect symbol variation pattern, in addition to normal variation, for example, a normal symbol, a super reach, a premium reach, etc., a winning symbol display or a missed symbol display, or Numerous patterns that take various effects and tastes into consideration, such as unreachable symbol display, are prepared, and players receive these effects and observe the lottery results of special symbols with a sense of expectation.
[0104] ところで、この通常変動や各種リーチ変動に際して、それぞれの図柄変動パターン に対して、背景画像が 1 : 1で対応し、リーチへの発展の区切りで背景画像を切替え ていたため、類似するリーチパターンが、設計者の意図に反して、遊技者に気づか れな 、で進行する場合があった。  [0104] By the way, in the case of the normal fluctuation and various reach fluctuations, the background image corresponds to each pattern fluctuation pattern 1: 1, and the background image is switched at the boundary of the development to reach. In some cases, the pattern progressed without the player being aware of it, contrary to the intention of the designer.
[0105] そこで、本実施の形態では、図柄変動パターンの通常変動力 各種リーチへの発 展の区切りとは無関係に、背景画像を適宜組み合わせるようにした。以下、図 5のフ ローチャートに従い、演出制御部 152における、 LCD106での演出図柄変動パター ン表示制御の流れにっ 、て説明する。  [0105] Therefore, in the present embodiment, the background images are appropriately combined regardless of the division of the normal fluctuation force of the symbol fluctuation pattern into the various reach. Hereinafter, according to the flow chart of FIG. 5, the flow of the effect symbol variation pattern display control on the LCD 106 in the effect control unit 152 will be described.
[0106] ステップ 250では、変動時間コマンドが入力された力否かが判断され、否定判定の 場合はこのルーチンは終了し、肯定判定されると、ステップ 252へ移行する。 [0106] In step 250, it is determined whether or not the force for which the variable time command is input is determined. If so, this routine ends. If an affirmative determination is made, the routine proceeds to step 252.
[0107] ステップ 252では、変動時間を認識し、次 ヽでステップ 254にお!/ヽてこの変動時間 に基づいて、図柄変動パターン種の候補を選別する。すなわち、変動時間のみを要 素とした場合は、該当する図柄変動パターン種が複数に亘る場合がある。ここでは、 この全てを候補として挙げ、ステップ 256へ移行する。 In step 252, the variation time is recognized, and in the next step, in step 254, the design variation pattern type candidates are selected based on the variation time. In other words, when only the variation time is an element, there may be a plurality of corresponding symbol variation pattern types. Here, all of these are listed as candidates, and the process proceeds to step 256.
[0108] ステップ 256では、候補として挙げられた複数の図柄変動パターン種の中から、 1 つの図柄変動パターン種を決定し、ステップ 258へ移行する。 In step 256, one symbol variation pattern type is determined from a plurality of symbol variation pattern types listed as candidates, and the flow proceeds to step 258.
[0109] ステップ 258では、前記ステップ 252で認識した変動時間に基づ 、て、背景変動パ ターン種の候補を選別する。すなわち、変動時間のみを要素とした場合は、該当する 背景変動パターン種が複数に亘る場合がある。ここでは、この全てを候補として挙げIn step 258, background variation pattern type candidates are selected based on the variation time recognized in step 252. That is, when only the variation time is used as an element, there may be a plurality of corresponding background variation pattern types. Here, all of these are listed as candidates.
、ステップ 260へ移行する。 Then, go to step 260.
[0110] ステップ 260では、候補として挙げられた複数の背景変動パターン種を適宜組合わ せて、一連の背景変動パターン種を構成 (決定)し、ステップ 262へ移行する。 In step 260, a plurality of background variation pattern types listed as candidates are appropriately combined to form (determine) a series of background variation pattern types, and the flow proceeds to step 262.
[0111] ステップ 262では、タイムテーブル 230の時間に基づいて、背景変動パターン種を 適宜図柄変動パターン種と合成する。 In step 262, the background variation pattern type is appropriately combined with the symbol variation pattern type based on the time in the time table 230.
[0112] 次のステップ 264では、合成した演出図柄変動パターン特定情報(図柄変動バタ ーン種特定情報と、背景変動パターン種特定情報)をコマンド化して、図柄制御部 1[0112] In the next step 264, the combined effect design variation pattern identification information (design variation pattern type identification information and background variation pattern type identification information) is converted into a command, and the symbol control unit 1
56へ送出する。 Send to 56.
[0113] (背景画像の組合わせに関する詳細説明) [0113] (Detailed explanation about the combination of background images)
図 6に基づ 、て、図柄変動パターンと背景画像との組合わせタイムテーブルを説明 する。  Based on Fig. 6, the combination time table of the symbol variation pattern and the background image will be described.
[0114] この図 6に添付した凡例に示されるように、ここでは、基本的に組合わせ可能な背 景画像の種類が A〜ほでの 9種類とされる。各背景画像の内容は以下のとおりであ る。  [0114] As shown in the legend attached to FIG. 6, here, basically, there are nine types of background images that can be combined. The contents of each background image are as follows.
[0115] 背景画像 Aは、館内背景画像であり、例えば、国技館等の相撲会場の全体を映し 出す画像であり、例えばカメラワークによりさまざまな領域をパンさせたり、撮影位置 を切り替えると ヽつた臨場感を持たせた画像である。  [0115] Background image A is a background image in the hall, for example, an image showing the entire sumo hall such as Kokugikan. For example, panning various areas by camera work or switching the shooting position. This is a realistic image.
[0116] 背景画像 Bは、土俵上四股画像(1)であり、四股後、腰をおとす画像である。この 場合、各種リーチ等に発展しない場合には、体をゆすったりして変動停止を待つ。 [0116] The background image B is a ring-top four image (1), and is an image of sitting on the back after the four-forks. this In the case where it does not develop into various types of reach, the body is shaken to wait for a change stop.
[0117] 背景画像 Cは、土俵上四股画像 (2)であり、 1回目(背景画像 B)と反対の足で四股 を踏む。カメラワーク、オーラ等のパターンもある。  [0117] Background image C is the top of the earth image (2), and the fourth leg is stepped on with the opposite foot to the first image (background image B). There are also patterns such as camera work and aura.
[0118] 背景画像 Dは、土俵上仕切り画像(1)であり、力士が仕切り線に片手をついた状態 の画像である。 [0118] Background image D is an earthwork partition image (1), which is an image of a wrestler with one hand on the partition line.
[0119] 背景画像 Eは、行司待ったナシ画像であり、両力士が見合っており、軍配が返った 状態の画像である。  [0119] Background image E is a pear image waiting for Gyoji, an image in which both wrestlers are commensurate and their military positions have returned.
[0120] 背景画像 Fは、土俵上仕切り画像 (2)であり、前記背景画像 Dにおいて、力士が仕 切り線に片手をつ 、た状態から立ち合 、までの画像である。  [0120] The background image F is an earthwork partition image (2), and in the background image D, is an image from a state where a wrestler holds one hand on the cutting line until it meets.
[0121] 背景画像 Gは、塩まき画像であり、四隅から塩をまき、中央に向カゝぅ力士の画像で ある。 [0121] Background image G is a salted image, which is salted from the four corners, and is an image of a wrestler in the center.
[0122] 背景画像 Hは、呼び出し画像であり、「呼び出し (役割)」による呼び出し画像であり 、東方の呼び出しがあり、リーチ成立後に西方の呼び出しが実行される画像である。  [0122] The background image H is a call image, which is a call image based on "call (role)", an image in which there is an east call, and a west call is executed after reach is established.
[0123] 背景画像 Iは、土俵取り込み画像であり、力士が土俵上に戦っている様子を示す画 像である。  [0123] Background image I is an earthen-captured image and is an image showing a wrestler fighting on the earthen wall.
[0124] 上記 9種類の背景画像を適宜組み合わせて背景変動パターンを構成するが、図 6 では、 11種類の背景変動パターンを基本パターンとして示している。なお、図 6にお ける目盛は図柄変動のコマ単位を示す。また、図 6では、通常変動からノーマルリー チへ発展する図柄変動パターンに対応するものである。従って、スーパーリーチ等、 さらに発展する場合は、別途背景画像の組合わせが構築される。  [0124] The nine types of background images are appropriately combined to form a background variation pattern. In Fig. 6, eleven types of background variation patterns are shown as basic patterns. Note that the scale in Fig. 6 shows the frame unit of symbol variation. Figure 6 corresponds to the symbol variation pattern that develops from normal variation to normal reach. Therefore, for further development such as super reach, a combination of background images is constructed separately.
[0125] パターン(1)は、通常変動、ノーマルリーチに関係なぐ背景画像 Aが継続されるパ パターンである。  Pattern (1) is a pattern in which background image A related to normal fluctuation and normal reach is continued.
[0126] パターン(2)は、背景画像 Aの後、ノーマルリーチ中に背景画像 Bに切り替わるパタ ーンである。  [0126] Pattern (2) is a pattern that switches from background image A to background image B during normal reach.
[0127] パターン(3)は、背景画像 Aの後、ノーマルリーチ中に背景画像 Cに切り替わるバタ ーンである。  Pattern (3) is a pattern that switches from background image A to background image C during normal reach after background image A.
[0128] パターン (4)は、背景画像 Aの後、ノーマルリーチ中に背景画像 Dに切り替わるパ ターンである。 [0129] パターン (5)は、背景画像 Aの後、ノーマルリーチ中に背景画像 E、続いて背景画 像 Fに切り替わるパターンである。 Pattern (4) is a pattern that switches from background image A to background image D during normal reach after background image A. [0129] Pattern (5) is a pattern that switches from background image A to background image E and then to background image F during normal reach.
[0130] パターン (6)は、背景画像 Aの後、通常変動中に背景画像 G、続いて背景画像 Bに 切り替わり、ノーマルリーチ中に背景画像 Cに切り替わるパターンである。  [0130] Pattern (6) is a pattern that, after background image A, switches to background image G and then background image B during normal fluctuation, and switches to background image C during normal reach.
[0131] パターン(7)は、背景画像 Aの後、通常変動中に背景画像 Gに切り替わり、続いて 再度背景画像 Aに戻るパターンであり、ノーマルリーチ発展時にパターン(1)乃至(5 )、或 、は後述するパターン(10)又は(11)へ移行するパターンである。  [0131] Pattern (7) is a pattern that switches to background image G during normal fluctuation after background image A, and then returns to background image A again. Patterns (1) to (5) or These are patterns that shift to the pattern (10) or (11) described later.
[0132] パターン (8)は、背景画像 Aの後、通常変動中に背景画像 Hに切り替わり、続いて 再度背景画像 Aに戻るパターンであり、ノーマルリーチ発展時にパターン(1)乃至(5 )、或 、は後述するパターン(10)又は(11)へ移行するパターンである。  [0132] Pattern (8) is a pattern that switches to background image H during normal fluctuation after background image A, and then returns to background image A again. During normal reach development, pattern (1) to (5), or These are patterns that shift to the pattern (10) or (11) described later.
[0133] パターン(7)及びパターン (8)において、背景パターンは図柄停止開始の少し前か ら館内背景に替わり、リーチパターン成立時にはいずれもパターン(1)乃至(5)、或 いはパターン(10)又は(11)と同じ館内背景となっている。その後、背景パターンは パターン(1)乃至(5)、或いはパターン(10)又は(11)に移動し、以後の背景は、パ ターン(1)乃至(5)、或いはパターン(10)又は(11)に示すようにリーチパターン成 立以後もその背景は同じ館内背景のノターンによる演出が実行される。  [0133] In pattern (7) and pattern (8), the background pattern changes to the interior background shortly before the start of symbol stoppage, and when reach pattern is established, pattern (1) to (5) or pattern ( The background is the same as 10) or (11). Thereafter, the background pattern moves to pattern (1) to (5), or pattern (10) or (11), and the subsequent background changes to pattern (1) to (5), or pattern (10) or (11). As shown in (), after the reach pattern is established, the background is the same as the background in the hall.
[0134] なお、本実施の形態では、パターン(1)乃至(5)、(10)又は(11)の始まりのパター ンが、パターン(7)、 (8)と同一であるため、リーチパターン成立以後もその背景は同 じ館内背景のパターンによる演出が実行される力 S、このリーチパターン成立時点を区 切りとしているため、あえて別のパターンを適用するようにしてもよい。言い換えれば、 従来の演出(リーチパターン成立を区切りに背景も変わる演出)も自在に適用でき、リ ーチパターン成立を、遊技者に 、ち早く報知することもできる。  In the present embodiment, since the beginning pattern of patterns (1) to (5), (10) or (11) is the same as patterns (7) and (8), the reach pattern Even after the establishment, the background is the force S that produces the effect of the same background pattern in the hall, and since the reach pattern is established, another pattern may be applied. In other words, a conventional effect (an effect in which the background changes when the reach pattern is established) can be freely applied, and the player can be notified of the reach pattern sooner.
[0135] パターン(9)は、背景画像 Aの後、通常変動中に背景画像 Hに切り替わり、ノーマ ルリーチに切り替わってもこれが継続されるパターンである。  Pattern (9) is a pattern in which background image A is switched to background image H during normal fluctuation after background image A, and this continues even when switched to normal reach.
[0136] パターン(10)は、背景画像 Aの後、ノーマルリーチ中に背景画像 E、続いて背景画 像 Fに切り替わるパターンである。  Pattern (10) is a pattern that switches from background image A to background image E and then to background image F during normal reach after background image A.
[0137] パターン(11)は、背景画像 Aの後、ノーマルリーチ中に背景画像 E、続いて背景画 像 F、さらに続 、て背景画像 Iに切り替わるパターンである。 [0138] 上記のように、通常変動力 ノーマルリーチに発展にする図柄変動パターンにおい て、基本的に 11パターン準備され、それぞれの末端に〇印が付与されたコマ数の位 置で、図柄変動パターンが終了可能となっている。また、この〇印のコマ数の位置で あれば、パターン間で移行 ( (a)乃至 (f)参照)が可能である。 Pattern (11) is a pattern that switches from background image A to background image E, then background image F, and then background image I during normal reach after background image A. [0138] As described above, in the pattern fluctuation pattern that develops into normal fluctuation force normal reach, basically 11 patterns are prepared, and the symbol fluctuation pattern is at the position of the number of frames with a ◯ mark at each end. Can be terminated. In addition, if it is the position of the number of frames marked with ○, transition between patterns (see (a) to (f)) is possible.
[0139] 移行 (a)→パターン(2)において、背景画像 Bの途中から、パターン(3)の背景画 像の始点への移行  [0139] Transition (a) → Pattern (2), transition from the middle of background image B to the start point of the background image of pattern (3)
移行 (b)→パターン(2)において、背景画像 Bの終点から、パターン(5)の背景画 像 Eの途中への移行  Transition (b) → Transition from the end point of background image B to the middle of background image E of pattern (5) in pattern (2)
移行 (c)→パターン (4)において、背景画像 Dの途中から、パターン(5)の背景画 像 Eの途中への移行  Transition (c) → Transition from the middle of background image D to the middle of background image E of pattern (5) in pattern (4)
移行 (d)→パターン(6)において、背景画像 Cの終点から、パターン(5)の背景画 像 Eの途中への移行  Transition (d) → Transition from the end point of background image C to the middle of background image E of pattern (5) in pattern (6)
移行 (e)→パターン(9)において、背景画像 Hの途中から、パターン (4)の背景画 像 Dの始点への移行  Transition (e) → Transition from the middle of background image H to the start point of background image D of pattern (4) in pattern (9)
移行 (f)→パターン(9)において、背景画像 Hの終点から、パターン(5)の背景画 像 Eの途中への移行  Transition (f) → Transition from the end point of background image H to the middle of background image E of pattern (5) in pattern (9)
このように、背景画像は 9種類しか存在しないにも関わらず、基本的な背景画像パ ターンは 11種類、さらに移行を加味する 40種類前後の背景画像パターンを構築す ることができるため、背景画像のメモリ容量を増やさずに、様々な背景画像を得ること ができる。  In this way, although there are only 9 types of background images, 11 types of basic background image patterns can be constructed, and about 40 types of background image patterns that take into account transition can be constructed. Various background images can be obtained without increasing the image memory capacity.
[0140] また、図柄変動パターンにおける通常変動とノーマルリーチへの発展時期(切り替 え時期)にこだわらず、適宜背景画像を切り替えるようにし、かつそれぞれの画像に 基づいて、制約 (例えば、〇印の演出終了可能範囲や、參点を始点とする矢先まで の移行等)を設けたため、背景画像のそれぞれの流れに違和感を感じることがない。  [0140] In addition, the background image is switched as appropriate regardless of the normal variation in the symbol variation pattern and the time of development to normal reach (switching time), and restrictions (for example, the production of ◯ marks) are made based on each image. Since there is a range that can be completed and a transition from the saddle point to the arrowhead, etc., there is no sense of incongruity in each flow of the background image.
[0141] なお、本実施の形態、特に図 6では、通常変動からノーマルリーチへ発展する図柄 変動パターン種を例にとり説明した力 さらに、スーパーリーチ並びにプレミアムリー チに発展する図柄変動パターン種においては、上記 9種類の背景画像の組合わせ を別途構築すればよい。 [0142] 以上説明したように本実施の形態では、 LCD106において、図柄変動パターンの 背後で表示される背景変動パターンを適宜複数種類準備し、これらを適宜組合わせ ると共に、図柄変動パターンの通常変動力 各種リーチへの発展の契機とは無関係 に適宜切り替え時期を設定することで、比較的少な ヽ背景画像の種類に基づ ヽて、 比較的多種の背景変動パターンを構成することができ、従来、図柄変動パターンと 対となっていた単純な演出を打破することができ、演出に関して新たな趣向性を持た せることができる。また、背景画像データの容量も増えることがないため、制御系の負 担も少ない。 [0141] In the present embodiment, particularly in Fig. 6, the power described with reference to the pattern variation pattern type that develops from normal variation to normal reach. Furthermore, in the symbol variation pattern type that develops to super reach and premium reach, A combination of the above nine types of background images may be constructed separately. [0142] As described above, in the present embodiment, LCD 106 prepares a plurality of types of background variation patterns to be displayed behind the symbol variation pattern as appropriate, and combines them as appropriate, and normal variation of the symbol variation pattern. Power By setting the appropriate switching time regardless of the opportunity to develop various reach, it is possible to construct a relatively wide variety of background fluctuation patterns based on the relatively few types of background images. It is possible to break down a simple production that has been paired with a symbol variation pattern, and to have a new interest in the production. Also, since the background image data capacity does not increase, the burden on the control system is small.
産業上の利用可能性  Industrial applicability
[0143] 遊技球等を遊技媒体として使用するパチンコ機等の遊技機に利用可能であり、特 に、パチンコ機において、 LCD106において、図柄変動パターンの背後で表示され る背景変動パターンを適宜複数種類準備し、これらを適宜組合わせると共に、図柄 変動パターンの通常変動力 各種リーチへの発展の契機とは無関係に適宜切り替え 時期を設定することで、比較的少ない背景画像の種類に基づいて、比較的多種の背 景変動パターンを構成するものである。 [0143] The present invention can be used for a pachinko machine or the like that uses a game ball or the like as a game medium. In particular, in a pachinko machine, the LCD 106 has multiple types of background fluctuation patterns displayed on the back of the pattern fluctuation pattern as appropriate. Prepare and combine them as appropriate, and the normal fluctuation power of the pattern fluctuation pattern.By setting the appropriate switching time regardless of the opportunity for development to various reach, it is relatively It constitutes various background fluctuation patterns.
図面の簡単な説明  Brief Description of Drawings
[0144] [図 1]本実施の形態に係るパチンコ機を示す正面図である。 FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
[図 2]本実施の形態に係る遊技盤を示す正面図である。  FIG. 2 is a front view showing the game board according to the present embodiment.
[図 3]本実施の形態に係るパチンコ機の制御系の概略構成を示すブロック図である。  FIG. 3 is a block diagram showing a schematic configuration of a control system of the pachinko machine according to the present embodiment.
[図 4]本実施の形態に係る主制御部と副制御部とにおける、 LCDでの演出表示制御 に特ィ匕した制御を、機能的に分類して示したブロック図である。  FIG. 4 is a block diagram showing functionally categorized controls in the main control unit and sub-control unit according to the present embodiment, which are specialized for effect display control on an LCD.
[図 5]本実施の形態に係る演出制御部における、 LCDでの演出図柄変動パターン表 示制御の流れを示すフローチャートである。  FIG. 5 is a flowchart showing a flow of effect symbol variation pattern display control on the LCD in the effect control unit according to the present embodiment.
[図 6]図柄変動パターンと背景画像との組合わせを示すタイムテーブルである。 符号の説明  FIG. 6 is a time table showing combinations of symbol variation patterns and background images. Explanation of symbols
[0145] PB 遊技球 [0145] PB game ball
10 パチンコ機 (遊技機)  10 Pachinko machines (game machines)
100 遊技盤 106 LCD (画像表示装置) 100 game board 106 LCD (image display device)
108 始動入賞センサ  108 Start prize sensor
112 アタッカー  112 Attacker
150 主制御部  150 Main control unit
152 演出制御部  152 Production control section
156 図柄制御部  156 Symbol controller
180 始動入賞センサ  180 Start sensor
200 有効入賞判定部  200 Effective prize determination section
202 抽選部  202 lottery
204 保留メモリ  204 Pending memory
206 抽選結果判定部  206 lottery result judgment part
208 変動パターン時間設定部  208 Variation pattern time setting section
210 コマンド出力部  210 Command output section
212 コマンド解析部  212 Command analyzer
214 図柄変動パターン候補選別部 (画像表示制御手段)  214 Symbol variation pattern candidate selection unit (Image display control means)
216 背景変動パターン候補選別部 (画像表示制御手段)  216 Background variation pattern candidate selector (image display control means)
218 図柄変動パターン種特定情報メモリ(変動パターン記憶手段) 218 Design variation pattern type specific information memory (variation pattern storage means)
220 図柄変動パターン種決定部 220 Design variation pattern type determination unit
222 画像合成部 (画像表示制御手段)  222 Image composition unit (Image display control means)
224 図柄変動パターン種特定情報読出部  224 Symbol variation pattern type specific information reading unit
226 背景変動パターン種特定情報メモリ (変動パターン記憶手段) 226 Background variation pattern type specific information memory (variation pattern storage means)
228 背景変動パターン種決定部 228 Background variation pattern type determination unit
230 タイムテーブル (画像表示制御手段)  230 Timetable (Image display control means)
232 背景変動パターン種特定情報読出部  232 Background variation pattern type specific information reading unit
234 コマンド出力部  234 Command output section

Claims

請求の範囲 The scope of the claims
[1] 遊技盤に設けられた特定の始動領域への遊技球の流入を契機として抽選が実行 される遊技機であって、  [1] A gaming machine in which a lottery is executed in response to an inflow of game balls to a specific starting area provided on a game board,
前記抽選の結果を、所定の図柄を用いて報知する画像表示装置と、  An image display device for notifying the result of the lottery using a predetermined design;
前記画像表示装置内で前記図柄を変動表示させるための図柄の変動パターンと、 変動する図柄の背景を構成する背景画像の変動パターンと、をそれぞれ別個に複 数記憶する変動パターン記憶手段と、  A variation pattern storage means for separately storing a plurality of symbol variation patterns for variably displaying the symbols in the image display device, and a variation pattern of a background image constituting the background of the varying symbol;
前記変動パターン記憶手段に記憶された図柄の変動パターンと背景画像の変動 パターンとをそれぞれ別個に選択し、合成した画像を前記画像表示装置に表示させ る画像表示制御手段と、  Image display control means for separately selecting a pattern variation pattern and a background image variation pattern stored in the variation pattern storage means, and causing the image display device to display a combined image;
を有する遊技機。  A gaming machine having.
[2] 前記画像表示制御手段は、前記背景画像の変動パターンの変動時間が、前記図 柄の変動パターンの変動時間と略一致するように前記複数の変動パターンの中から 選択して組合すことを特徴とする請求項 1記載の遊技機。  [2] The image display control means selects and combines the plurality of variation patterns so that the variation time of the variation pattern of the background image substantially matches the variation time of the variation pattern of the design. The gaming machine according to claim 1, wherein:
[3] 前記画像表示制御手段は、前記選択した背景画像の変動パターンの変動の変化 時期と前記図柄の変動パターンの変動の変化時期とが対応しない変動パターンを選 択する場合があることを特徴とする請求項 1又は 2記載の遊技機。  [3] The image display control means may select a variation pattern that does not correspond to a variation change time of the variation pattern of the selected background image and a variation change time of the variation pattern of the symbol. The gaming machine according to claim 1 or 2.
[4] 前記画像表示制御手段は、前記画像表示装置にそれぞれ独立して変動表示を行 う複数の図柄を表示させ、前記変動表示には、各図柄の変動表示が予め定められた 一定のパターンで変化する図柄の変動表示パターンである通常変動、前記通常変 動に基づく図柄の変動パターンで変化しつつ前記複数の図柄の内で残りの 1図柄が 他の図柄と同じに揃えば大当たりとなる図柄の変動表示パターンであるノーマルリー チ変動、残りの 1図柄が他の図柄と同じに揃えば大当たりとなる状態を維持しつつ前 記ノーマルリーチとは異なる特殊な挙動の変動表示を伴うことで大当たりへの期待感 を高める図柄の変動表示パターンであるスーパーリーチ変動の少なくとも 2つ以上の 図柄の変動表示パターンを含み、図柄の変動パターンの変化の契機が、通常変動、 ノーマルリーチ変動、スーパーリーチ変動のそれぞれの変化の契機を含むことを特 徴とする請求項 1乃至請求項 3の何れか 1項記載の遊技機。 [4] The image display control means causes the image display device to display a plurality of symbols for variable display independently, and in the variable display, the variable display of each symbol is a predetermined pattern. The change is the normal display which is the change display pattern of the design that changes at, and the change is the design change pattern of the design based on the normal change. Normal reach fluctuation, which is a variation display pattern of symbols, and if the remaining one symbol is the same as the other symbols, it will be a big hit, and it will be a big hit by accompanied with a special behavior variation display that is different from the normal reach mentioned above It includes at least two symbols of the variation display pattern of the super reach variation, which is a variation display pattern of the symbol that increases the expectation of the design. Variation, normal reach variation, the gaming machine according to any one of claims 1 to 3 further comprising a trigger for each change in the super reach varying the feature.
[5] 前記画像表示制御手段は、前記図柄の変動パターンにリーチ変動を含む場合に は、前記背景画像の変動パターンの区切りを前記図柄の変動パターンカ^ーチ状態 を成立させる時期と一致させるように変動パターンを選択する場合があることを特徴と する請求項 4記載の遊技機。 [5] The image display control means, when the variation pattern of the symbol includes reach variation, matches the boundary of the variation pattern of the background image with the time when the variation pattern coverage state of the symbol is established. 5. The gaming machine according to claim 4, wherein a variation pattern may be selected as described above.
[6] 前記画像表示制御手段は、前記図柄の変動パターンが前記リーチ状態を成立さ せる時期を挟んで前記背景画像の変動パターンが変化しない場合を含むことを特徴 とする請求項 1乃至請求項 5の何れか 1項記載の遊技機。  [6] The image display control means includes a case in which the variation pattern of the background image does not change across a time when the variation pattern of the design establishes the reach state. 5. The gaming machine according to any one of 5 above.
[7] 前記画像表示制御手段の実行制御機能が、  [7] The execution control function of the image display control means is
前記図柄の変動パターン及び背景の変動パターンにおける変動時間を決定する 主制御部と、前記主制御部から送出される変動時間情報に基づいて、図柄の変動 パターン種及び背景の変動パターン種を選択する副制御部と、に分担されることを 特徴とする請求項 1乃至請求項 6の何れか 1項記載の遊技機。  The main control unit that determines the variation time in the symbol variation pattern and the background variation pattern, and the symbol variation pattern type and the background variation pattern type are selected based on the variation time information transmitted from the main control unit. 7. The gaming machine according to claim 1, wherein the gaming machine is shared by the sub-control unit.
[8] 前記抽選の結果には、大当たり当選が含まれることを特徴とする請求項 1乃至請求 項 7の何れか 1項記載の遊技機。  [8] The gaming machine according to any one of claims 1 to 7, wherein the lottery result includes a big win.
PCT/JP2007/054226 2006-03-23 2007-03-05 Game machine WO2007108309A1 (en)

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JP2013165745A (en) * 2012-02-14 2013-08-29 Heiwa Corp Game machine
JP2013202390A (en) * 2012-03-29 2013-10-07 Sammy Corp Game machine
JP2019084193A (en) * 2017-11-09 2019-06-06 株式会社三共 Game machine
JP2019084181A (en) * 2017-11-09 2019-06-06 株式会社三共 Game machine
JP2019092688A (en) * 2017-11-21 2019-06-20 株式会社三共 Game machine
JP2019115442A (en) * 2017-12-27 2019-07-18 株式会社三共 Game machine

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JP2013165745A (en) * 2012-02-14 2013-08-29 Heiwa Corp Game machine
JP2013202390A (en) * 2012-03-29 2013-10-07 Sammy Corp Game machine
JP2019084193A (en) * 2017-11-09 2019-06-06 株式会社三共 Game machine
JP2019084181A (en) * 2017-11-09 2019-06-06 株式会社三共 Game machine
JP2019092688A (en) * 2017-11-21 2019-06-20 株式会社三共 Game machine
JP2019115442A (en) * 2017-12-27 2019-07-18 株式会社三共 Game machine

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