CN103028250B - Game machine - Google Patents

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Publication number
CN103028250B
CN103028250B CN201110302147.2A CN201110302147A CN103028250B CN 103028250 B CN103028250 B CN 103028250B CN 201110302147 A CN201110302147 A CN 201110302147A CN 103028250 B CN103028250 B CN 103028250B
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CN
China
Prior art keywords
game
pattern
display
prize
storage area
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Expired - Fee Related
Application number
CN201110302147.2A
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Chinese (zh)
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CN103028250A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110302147.2A priority Critical patent/CN103028250B/en
Publication of CN103028250A publication Critical patent/CN103028250A/en
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Publication of CN103028250B publication Critical patent/CN103028250B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The object of the present invention is to provide a kind of can by importing action in kind and contingency because usually improving the game machine of game interest.For this reason, when game ball enters starting region, determination information is obtained.In addition, based on this determination information, determine whether to provide reward and when providing award the kind of award is provided.

Description

Game machine
Technical field
The present invention relates to a kind of game machine of being played by the operation and carrying out of regulation.
Background technology
Previously, a kind of video game machine being undertaken playing by image shown on performance monitor picture on operating means was widely known by the people.The game carried out in this type of video game machine, by utilizing finger manipulation to be arranged on button on operating means or control lever etc., instruction controls the action of object images on monitor picture and carries out play (for example, referring to patent document 1).
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Invent problem to be solved
Such video game machine, plays, without the need to moving object according to moving of monitor picture image.Therefore, game content depends on the movement of image completely, is difficult to the diversity increasing game.
In addition, the operation signal that video game machine will export according to operating means, is controlled the carrying out of game by the CPU of game ontology.That is, the carrying out of game is all electronically controlled, and seldom has the possibility affected by the factor such as accidental.Therefore, can say: be easy to according to can very expertly carry out operating produce difference, and in video game machine, beginner is difficult to obtain achievement more better than veteran.Therefore, when beginner and veteran carry out same game, reduce the interest to game sometimes.
In addition, in previous video game machine, play by operating in multiple buttons set on operating means, so be easy to make operation become complicated.Therefore, the enjoyment of game can be known from experience the self-assured player of push-botton operation by the more difficult operation of challenge, but be bad at the player of complex operations, play games sometimes and itself all will abandon.
Summary of the invention
Therefore, the object of the present invention is to provide a kind of can by importing movement in kind and contingency factor and the simple operation being used for carrying out playing being improved the game machine of the interest to game.
The game machine of the 1st invention, it is the game machine that a kind of operation by regulation is carried out playing, and it is characterized in that possessing: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches game ball towards above-mentioned game area; Operating means, it is operated by player to launch game ball from above-mentioned emitter; Start region, it is arranged at above-mentioned game area, and game ball can be made to enter; Determination information acquisition device, it enters above-mentioned starting region for condition with game ball, from multiple determination information, obtain arbitrary determination information; Decision maker, it determines whether to provide award to player based on the kind of the above-mentioned determination information obtained by above-mentioned determination information acquisition device; Reward generator, it is when being judged to provide award by above-mentioned decision maker, provides the award be consistent with the kind of the above-mentioned determination information obtained by above-mentioned determination information acquisition device in multiple award.
The game machine of the 2nd invention, it is the game machine of the 1st invention, it is characterized in that, according to the difference of the above-mentioned special play kind being controlled to perform by above-mentioned special play actuating unit, the degree favourable to player is also different.
Invention effect
According to the present invention, can by importing movement in kind and contingency factor and interest simple operation improved game.
Accompanying drawing explanation
Fig. 1-1 is the front view of game machine.
Game machine front view when Fig. 1-2 is game display ornament device action.
Fig. 2 is the oblique view at the game machine back side.
Fig. 3 is the block diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the key diagram of one of decision table example of prizing, wherein, (a) is the 1st special pattern display unit decision table that gets the first price, (b) be the 2nd special pattern display unit decision table that gets the first price, (c) is the general pattern display unit decision table that gets the first price.
Fig. 5 is the key diagram of one of display pattern decision table example, wherein, pattern decision table when (a) wins the first prize in lottery, (b) be medium and small color time pattern decision table, (c) be pattern decision table when not prizing.
Fig. 6 is the key diagram of setting data table at the end of display wins the first prize in lottery.
Fig. 7 is the key diagram of one of the special electronic ornament manner of execution decision table of display example.
Fig. 8 shows to prize for a long time to prize with the key diagram of one of opening ways decision table and medium and small coloured silk opening ways decision table example with opening ways decision table, short time, wherein, (a) be show prize for a long time with opening ways decision table, (b) be display the short time prize with opening ways decision table and (c) be show medium and small coloured silk opening ways decision table.
Fig. 9 is the key diagram of the usual game state of display with (low probability game state is used) changing pattern decision table.
Figure 10 is the key diagram of display high probability game state changing pattern decision table.
Figure 11 is the key diagram with (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk of display.
Figure 12-1 is the usual game state of the display key diagram that in (low probability game state is used) the 1st special pattern display unit and the 2nd special pattern display unit, one of decision table is routine in advance.
Figure 12-2 is the key diagrams showing one of decision table example in advance in high probability game state the 1st special pattern display unit and the 2nd special pattern display unit.
Figure 13 is the key diagram of the main process in display main control substrate.
Figure 14 is that the timer in display main control substrate inserts the key diagram processed.
Figure 15 is the key diagram of the input control process in display main control substrate.
Figure 16 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 17 is the key diagram of the determination processing in advance in display main control substrate.
Figure 18 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 19 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 20 is the key diagram winning the first prize in lottery determination processing in display main control substrate.
Figure 21 is the key diagram of the special pattern change process in display main control substrate.
Figure 22 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 23 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 24 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 25 is the key diagram that the special play in display main control substrate ends process.
Figure 26 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 27 is the key diagram of the main process in display game display and control substrate.
Figure 28 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 29 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 30 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 31 is the key diagram that the game display pattern in display game display and control substrate determines to process.
Figure 32 is the key diagram of one of the game display pattern pattern decision table shown in game display and control substrate example, wherein, (a) is high probability determination pattern pattern decision table, (b) be chance pattern pattern decision table, (c) is high probability hint pattern pattern decision table, (d) is pattern pattern decision table of not prizing.
Figure 33 be to be presented on liquid crystal indicator shown (a) high probability determination pattern, the key diagram of one of (b) starts image, (c) carries out in game of prizing for a long time afterwards game display image example.
Figure 34 be to be presented on liquid crystal indicator shown (a) chance pattern, the key diagram of one of game display image that (b) introductory images, (c) carry out in game of prizing for a long time afterwards example.
Symbol description
1 game machine 2 gameboard
3 operating grip 3a launch knob
3b tactile sensor 4a transmitting solenoid
5a slide rail 5b slide rail
The left-handed game area of 6 game area 6a
6b dextrorotation game area 6c the 1st enters region
6d the 2nd enters region 7 and generally enters to appreciate mouth
7a generally enters to appreciate mouth sense switch 8 general pattern and passes through mouth
8a is by mouth sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
10a the 2nd starting port sense switch 10b a pair movable plate
10c starting port switch solenoid 10d barrier
11 the 1st big prizes mouth 11a the 1st big prizes mouth sense switches
11b the 1st big prizes mouth connects dish device 11c the 1st big prizes mouth switch solenoid
12 outlet 13 liquid crystal indicators
14 game displays are with ornament device (head portrait ornament)
15 game display ornament device 15a right arm portion ornaments
15b left arm portion ornament 16 is played display lighting device
16a lamp 17 is played the Show Button
17a plays the Show Button sense switch 18 audio output device
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special patterns retain display
23 the 2nd special patterns retain display 24 general pattern and retain display
25 the 2nd big prizes mouth 25a the 2nd big prizes mouth sense switches
25b the 2nd big prizes mouth switch gate 25c the 2nd big prizes mouth switch solenoid
26 states notification displays 30 are played display pattern
31 compensate motor 32 compensates ball count switch
33 door open switch 50 attaching plugs
100 housing 101 main control substrates
The main ROM of 101a host CPU 101b
101c main RAM102 game display and control substrate
102a secondary CPU102b secondary ROM
102c secondary RAM102dRTC (real-time clock)
103 compensate control substrate 103a compensates CPU
103b compensates ROM103c and compensates RAM
104 lamps control substrate 105 image control substrate
106 emission control substrate 107 power supply boards
108 game information output terminal board 110 instrument bezels
111 hinge mechanism part
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
Fig. 1 is the front view of one of display game machine of the present invention example, and Fig. 2 is the oblique view at the game machine back side.Fig. 3 is the block diagram of the internal structure of display game control device.
Game machine 1, is provided with gameboard 2, is wherein formed with the game area 6 that game ball falls, at the outer peripheral portion of the game area 6 of gameboard 2, possesses instrument bezel 110.On this instrument bezel 110, can be provided with operating grip 3 to turn.
If player touches operating grip 3, then the tactile sensor 3b in operating grip 3 detects player and has touched operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106, once receive touch signal from tactile sensor 3b, then allows transmitting solenoid 4a to be energized.In addition, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 rotates, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged on game ball trigger mechanism.In addition, if apply voltage to transmitting solenoid 4a, then transmitting solenoid 4a will carry out action according to applying voltage, simultaneously with the intensity corresponding with the anglec of rotation of operating grip 3, launch game ball towards game area 6.
The game ball of as above launching, rise between slide rail 5a, 5b, after arriving the upper position of gameboard 2, according to the intensity of launching, enter the 1st to enter arbitrary that region 6c or the 2nd enters in the 6d of region and enter in region, then fall along left-handed game area 6a or dextrorotation game area 6b.Specifically, in the front elevation of game machine 1, on the left of the transverse center of game area 6, be provided with the 1st enter region 6c, above-mentioned central right is provided with the 2nd and enters region 6d.Therefore, when the anglec of rotation of operating grip 3 is less than predetermined angular, game ball enters the 1st and enters region 6c, and when the anglec of rotation of operating grip 3 is greater than predetermined angular, game ball enters the 2nd and enters region 6d.
In above-mentioned left-handed game area 6a, be provided with and multiplely generally enter to appreciate mouth 7.Generally enter to appreciate in mouth 7 at these, be respectively arranged with and generally enter to appreciate mouth sense switch 7a, this generally enters to appreciate mouth sense switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation number.
In addition, at the lower position of above-mentioned left-handed game area 6a, with above-mentioned generally to enter to appreciate mouth 7 identical, be provided with the 1st starting port 9 that game ball can enter.Further, at the lower position of above-mentioned dextrorotation game area 6b, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, because be positioned at the barrier 10d directly over the 2nd starting port 10, it cannot or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10, when being in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
In addition, the 1st starting port 9 in the present embodiment and the 2nd starting port 10, be equivalent to starting region of the present invention.In addition, be arranged at a pair movable plate 10b on the 2nd starting port 10, be equivalent to that starting of the present invention is variable to enter to appreciate device.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball enters, then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when sense switch 9a, 10a detect that game ball enters, also compensate the reward ball (such as 3 game ball) of regulation number.
In addition, immediately below above-mentioned 1st starting port 9 of above-mentioned left-handed game area 6a bottom, the 1st big prizes mouth 11 is provided with.1st big prizes mouth 11, usually be provided with the 1st big prizes mouth and meet dish device 11b, game ball cannot enter, but once following special play, then to meet dish device 11b outstanding to dead ahead in the front view of game machine 1 for the 1st big prizes mouth, and game ball can be made to enter.
On the other hand, in the below (immediately below above-mentioned 2nd starting port 10) of dextrorotation game area 6b, the 2nd big prizes mouth 25 is provided with.2nd big prizes mouth 25, usually maintains closed condition by the 2nd big prizes mouth switch gate 25b, game ball cannot be entered.On the other hand, once following special play, then the 2nd big prizes mouth switch gate 25b opens, and the 2nd big prizes mouth switch gate 25b guides the dish that connects of game ball to play a role using as in the 2nd big prizes mouth 25 simultaneously, and game ball can be made to enter.In addition, the width of game ball fall area in dextrorotation game area 6b, is formed as identical with the width of the 2nd big prizes mouth 25 substantially, so, once the 2nd big prizes mouth switch gate 25b opens, then the most of game ball entered in dextrorotation game area 6b will enter in the 2nd big prizes mouth 25.Therefore, once special play, then by hitting game ball to dextrorotation game area 6b, a large amount of reward balls can be obtained at short notice.
In above-mentioned 1st big prizes mouth 11 and the 2nd big prizes mouth 25, be respectively arranged with the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a, when the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a detects the goal of game ball, compensate the reward ball (such as 9 game ball) preset.
In addition, the 1st big prizes mouth 11 in the present embodiment, the 1st big prizes mouth sense switch 11a, the 1st big prizes mouth meet dish device 11b and the 1st big prizes mouth switch solenoid 11c, are equivalent to of the present inventionly specially variablely enter to appreciate device.In addition, the 2nd big prizes mouth 25 in the present embodiment, the 2nd big prizes mouth sense switch 25a, the 2nd big prizes mouth switch gate 25b and the 2nd big prizes mouth switch solenoid 25c, be equivalent to of the present inventionly specially variablely enter to appreciate device.
In addition, on the right side of above-mentioned 2nd starting port 10 of above-mentioned dextrorotation game area 6b, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.
At the foot of game area 6, left-handed game area 6a converges with dextrorotation game area 6b phase, and being provided with outlet 12, it not to enter generally to enter to appreciate in mouth 7, the 1st starting port 9, the 2nd starting port 10, the 1st big prizes mouth 11, the 2nd big prizes mouth 25 game ball of any one for discharging.
In addition, in the present embodiment, because each enters to appreciate the card distribution of the configuration of mouth and nail etc., enter the game ball that the 1st enters region 6c, can only enter any one that generally enter to appreciate in mouth 7, the 1st starting port 9, the 1st big prizes mouth 11, game ball can not enter general pattern by mouth 8 or enter in the 2nd starting port 10 and the 2nd big prizes mouth 25.In addition, in contrast, enter the game ball that the 2nd enters region 6d, general pattern will be entered by mouth 8 or enter in the 2nd starting port 10 and the 2nd big prizes mouth 25, and can not enter generally to enter to appreciate in mouth 7, the 1st starting port 9, the 1st big prizes mouth 11.
That is, in the present embodiment, may enter arbitraryly to enter to appreciate in the scope (game ball can only be directed to except the scope in outlet 12) of mouth in game ball, left-handed game area 6a and dextrorotation game area 6b is distinguished completely.But, without the need to distinguishing left-handed game area 6a and dextrorotation game area 6b completely, such as, also can make to enter the 1st game ball entering region 6c and enter dextrorotation game area 6b according to the ratio of regulation, can also make to enter the 2nd game ball entering region 6d and enter left-handed game area 6a according to the ratio of regulation.But, in this case, game ball enter the 1st enter region 6c time and game ball enter the 2nd enter region 6b time, be necessary to change the difficulty that game ball to enter in the 1st starting port 9, the 2nd starting port 10, the 1st big prizes mouth 11, the 2nd big prizes mouth 25 any one, or change the profitability to player according to game state.
In addition, in above-mentioned gameboard 2, be provided with the game display device carrying out various game displays.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display (LCD) etc., at the right flank of this liquid crystal indicator 13, be provided with game display ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or the image that display produces along with the carrying out of game.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, the game display pattern 30 of drawing outcomes is reported in change display to player.So-called game display pattern 30, such as, refer to scroll respectively 3 digital while, after the stipulated time, stopping this rolling, thus list view specific pattern (numeral) pattern.Accordingly, in the rolling of pattern, give player with just like the impression of drawing a lottery, pattern shown when simultaneously stopping according to rolling, reports drawing outcomes to player.During the change display of this game display pattern 30, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.
Above-mentioned game display ornament device 14,15, be a kind of by its manner of execution bring player expect feel device.In the present embodiment, game display ornament device 14 (hreinafter referred to as " head portrait ornament 14 ") is made up of the movable device of face shape, and, using its arm as game display ornament device 15.Head portrait ornament 14, such as, just like people is at the same knee-action of nodding.In addition, game display ornament device 15, as shown in Figure 1-2, by crossing before liquid crystal indicator 13 from front the right arm portion ornament 15a given prominence in direction to the left and the left arm portion ornament 15b moved up and down in the below of head portrait ornament 14 is formed.In addition, this right arm portion ornament 15a and left arm portion ornament 15b, is accommodated in the right-hand end of head portrait ornament 14 and liquid crystal indicator 13 usually, and player cannot see (with reference to Fig. 1-1).In addition, movable when special play display (such as, arriving at).By the manner of execution of these game displays with ornament device 14,15 and the combination of actions of two game display ornament devices 14,15, player can be brought various expectation sense.
In addition, game display lighting device 16, possesses multiple lamp 16a respectively, and changes direction of illumination and the glow color of each lamp 16a, while carry out various game display.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that player can carry out pressing operation.This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24, state notification display 26.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 9 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 19, report drawing outcomes to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this drawing outcomes won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after the stipulated time, by the special pattern stopping display corresponding with winning the first prize in lottery drawing outcomes, and drawing outcomes is reported to player.In addition, the 2nd special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 10 implements for opportunity, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In addition, general pattern display unit 21 is the devices of the general pattern drawing outcomes that a kind of notification is implemented for opportunity by mouth 8 by general pattern with game ball.Detailed content will describe below, once be prized by the prize drawing of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither game ball by general pattern by mouth 8 after report drawing outcomes immediately, but until through the stipulated time, general pattern change display makes general pattern display unit 21 glimmer.
In addition, during the change display of special pattern and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, the right winning the first prize in lottery prize drawing is retained under certain condition.More particularly, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
State notification display 26, when restarting (when restoring electricity), is that following high probability state is for condition bright light (such as, red bright light) before cutting off the electricity supply.In addition, be not limited in when restarting, as long as and power supply is switched on, time just to be in contracting, state is for condition bright light (such as, green bright light).
Here, instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate 111 together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixing, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering to game machine and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 3, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a, based on the input signal from each sense switch and timer, reads the program be stored in main ROM101b and to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
In addition, the process carried out of host CPU 101a and host CPU 101a in the present embodiment, is equivalent to starting regional detection device of the present invention, prize drawing device, game state setting device, special play control device, retains storage device, in advance decision maker.
At the input side of above-mentioned main control substrate 101, be connected with generally enter to appreciate mouth sense switch 7a, by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a, the 2nd big prizes mouth sense switch 25a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the outlet side of main control substrate 101, be connected with make a pair movable plate 10b of the 2nd starting port 10 carry out switch motion starting port switch solenoid 10c, make the 1st big prizes mouth connect dish device 11b carry out switch motion the 1st big prizes mouth switch solenoid 11c, make the 2nd big prizes mouth switch gate 25b carry out the 2nd big prizes mouth switch solenoid 25c of switch motion.
In addition, at the outlet side of main control substrate 101, also be connected with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24 and state notification display 26, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In the main ROM101b of main control substrate 101, store game control program and data, table needed for various decision game.
Such as, judge that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to (a) of Fig. 4 whether as reference when winning the first prize in lottery, (b) of Fig. 4), judge stopping result that general pattern changes whether as the decision table of prizing ((c) with reference to Fig. 4) of reference when prizing, determine the pattern decision table (with reference to Fig. 5) of the stopping pattern of special pattern, setting data table (with reference to Fig. 6) at the end of being used for determining winning the first prize in lottery of game state based on the data in special pattern and game state buffer, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of big prizes mouth Switching Condition, prize with opening ways decision table ((a) with reference to Fig. 8) for a long time, short time prizes with opening ways decision table ((b) with reference to Fig. 8), medium and small coloured silk opening ways decision table ((c) with reference to Fig. 8), determine that the changing pattern decision table (with reference to Fig. 9 to Figure 11) etc. of the changing pattern of special pattern is all stored in main ROM101b.The concrete example of these various tables, will use Fig. 4 to Figure 12 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, high probability game number of times (X) storage area, game number of times (J) storage area during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, game state buffer, stop pattern data storage area, game display transmission data storage areas etc.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, and is provided with the connector of special-purpose computer for connecting game shop etc.
Power supply board 170, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a, timer, read the program be stored in secondary ROM102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when calculation process.
In addition, the process that secondary CPU102a in the present embodiment and secondary CPU102 carries out, is equivalent to game display control unit of the present invention.
In the secondary ROM102b of game display and control substrate 102, store game display and control program and data, table needed for various decision game.
Such as, in secondary ROM102b, store based on the changing pattern specified command that receives from main control substrate determine game display mode change game display mode decision table (omitting diagram), with the game display pattern pattern decision table (omitting diagram) etc. of combination deciding the game display pattern 30 stopping display.In addition, in the table of the present embodiment, above-mentioned table is only enumerate typically showing as an example, and when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, determining storage region (the 0th storage area), the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU102a, represents the date signal of current date from RTC102d input and represents the time signal of current time, and performing various process based on current time.RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC102d, even if when the power supply of game machine is cut off, the time that also Timing is current.In addition, RTC102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate 102.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU103a, compensate ROM103b, compensate RAM103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the outlet side controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM103c, playing a role as compensating the datamation region of CPU103a when calculation process.
In addition, confirm that not shown game ball is lent device (card unit) and whether controlled substrate 103 with compensation and be connected, if be connected with game ball to lend device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and launches game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game display ornament device carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses not shown image CPU, the image ROM of the image display and control for implementing above-mentioned liquid crystal indicator 13, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its outlet side.
In above-mentioned image ROM, store the view data such as the game display pattern 30 of a lot of display on liquid crystal indicator 13 and background, image CPU is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13.In addition, image CPU is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image is overlapping at same position with pattern image, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, store a lot from the voice data that audio output device 18 exports, audio frequency CPU, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 4 ~ Figure 12, the detailed content of the various tables be stored in main ROM101b is described.
(a) of Fig. 4, (b) of Fig. 4 are presented to judge stopping result that special pattern changes whether as the key diagram winning the first prize in lottery decision table of reference when winning the first prize in lottery.(a) of Fig. 4 be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, (b) of Fig. 4 be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In (a) of Fig. 4 table with (b) of Fig. 4, the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on the special pattern judgement random value of selected table and extraction, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in (a) of Fig. 4, these two special pattern judgement random values of " 7 ", " 317 " are judged as and win the first prize in lottery.On the other hand, according to random number decision table during high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special pattern judgement random values are judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when using high probability when no matter using low probability, when special pattern judges random value as " 50 ", " 100 ", " 150 ", " 200 " this 4 special pattern judgement random values, be judged as " medium and small coloured silk ".In addition, when random value other than the above, be judged as " not prizing ".
Therefore, the random number range of special pattern judgement random value is 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/149.75.
In addition, during low probability in the present embodiment, random number decision table, is equivalent to the 1st standard of the present invention, random number decision table during high probability, is equivalent to the 2nd criterion of the present invention.In addition, winning the first prize in lottery in the present embodiment, is equivalent to the special play in the present invention.
(c) of Fig. 4 is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on the judgement random value of prizing of selected table and extraction, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during the non-contracting shown in (c) of Fig. 4,1 the judgement random value of prizing being called " 0 " is judged as prizes.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing is judged as prizes.In addition, when random value other than the above, be judged as " not prizing ".
Therefore, the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
(a) of Fig. 5 is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, (b) of Fig. 5 is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and (c) of Fig. 5 is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.Such as, when winning the first prize in lottery with reference to winning the first prize in lottery pattern random value, if win the first prize in lottery pattern random value for " 30 ", then as stopping pattern data determining " 01 " (the 1st specific special pattern 1).In addition, when medium and small coloured silk with reference to medium and small coloured picture case random value, if medium and small coloured picture case random value is " 50 ", then as stopping pattern data determining " 09 " (medium and small coloured silk special pattern B).In addition, when not prizing not with reference to random value, and as stopping pattern data determining " 00 " (special pattern 0).
In addition, when special pattern starts to change, based on determined special pattern kind (stopping pattern data), generate the game display pattern specified command as special pattern information.Here, game display pattern specified command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the MODE of 1 byte and 1 byte DATA of the performed control command content (function) of display.This situation also with following changing pattern specified command, start into reward specified command etc. identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state after winning the first prize in lottery end (with reference to Fig. 6), win the first prize in lottery mode (with reference to Fig. 7), so can say that the kind of special pattern determines the game state after winning the first prize in lottery end and wins the first prize in lottery mode.
Fig. 6 is for setting data table at the end of determining the winning the first prize in lottery of the game state after winning the first prize in lottery end.Setting data table at the end of winning the first prize in lottery according to Fig. 6, based on the kind (stopping pattern data) of special pattern and game state when being stored in winning the first prize in lottery in game state buffer, carry out the setting of high probability game mark, high probability game number of times (X) setting, contracting time the setting of game mark and contracting time to play the setting of number of times (J).
In addition, show " 00H " of the game state buffer of game state when winning the first prize in lottery, represent the game state information of game mark and high probability game mark when contracting is not set, " 01H " represents game mark when not arranging contracting but is provided with the game state information of high probability game mark, " 02H " represents game mark when being provided with contracting but is not provided with the game state information of high probability game mark, and " 03H " represents game mark when being not only provided with contracting but also be provided with the game state information of high probability game mark.
As the feature of setting data table at the end of winning the first prize in lottery shown in Fig. 6, if determine the 1st specific special pattern 2 (stopping pattern data 02, corresponding short time prize), the 1st specific special pattern 3 (stopping pattern data 03, corresponding short time prize) in the 1st special pattern display unit 19, then based on game state when to be stored in game state buffer elected, when making contracting, when the setting of game mark and contracting, number of times is different.
Such as, when the 1st specific special pattern 2 (stopping pattern data 02), have nothing to do with the data of game state buffer, high probability game mark is set after winning the first prize in lottery end, simultaneously by during can carrying out playing under high probability game state, namely high probability game number of times (X) is set to 10000 times.Now, if the data of game state buffer are low probability game state, and when being " 00H " of game state when representing non-contracting, or high probability game state, and be " 01H " of game state when representing non-contracting, game mark when contracting is not then set, will contracting time number of times (J) of playing also be set to 0 time.On the other hand, if game state buffer is other data (02H, 03H), then when arranging contracting game mark while, will contracting time play number of times (J) be set to 10000 times.
Accordingly, game number of times (J) when changing the contracting obtained according to game state, the why enjoyment of game state when player can be allowed to experience elected winning the first prize in lottery.
In addition, the high probability game state in the present embodiment is equivalent to one of particular game state of the present invention example, and low probability game state is equivalent to one of usual game state of the present invention example.
In addition, as shown in Figure 6, if low probability game state, and the state that game indicates when not arranging contracting (stop pattern data to be " 02 ", and, when game state buffer is " 00H ", or stop pattern data to be " 03 ", and, when game state buffer is " 00H ") under, after winning the first prize in lottery end during setting particular game.During this particular game, the particular game determined by high probability game state changing pattern decision table (with reference to Figure 10) shows, and only carries out the number of times (T) predetermined.Number of times (between given period number of times (T)) during this particular game, its numerical value predetermined is corresponding with stopping pattern data respectively.Such as, be " 02 " at stopping pattern data, and when game state buffer is " 00H ", " 100 " be set as number of times between given period (T).In addition, be " 03 " at stopping pattern data, and when game state buffer is " 00H ", " 10000 " be set as number of times between given period (T).
In addition, in during the particular game after medium and small coloured silk terminates, in order to display of specifically playing, number of times between given period is set, to make the special changing pattern decision table of decision (with reference to Figure 11).Specifically, when game state buffer is 00H, namely, in low probability game state and non-contracting time game state under elected medium and small color time, until for during particular game during implementing the change display of 50 special patterns, number of times between given period (T) is set to 50 times after terminating to allow medium and small coloured silk.During this particular game (between given period during number of times (T) > 0), as described below, with the changing pattern decision table of (low probability game state is used) during determining the particular game after the medium and small coloured silk shown in Figure 11, beyond during particular game (between given period time number of times (T)=0), determine the changing pattern decision table of usual game state (low probability game state is used) shown in Fig. 9 or the high probability game state changing pattern decision table shown in Figure 10.
Fig. 7 is the special electronic ornament manner of execution decision table of the Switching Condition determining the 1st big prizes mouth 11 and the 2nd big prizes mouth 25.According to the table of Fig. 7, based on the kind (stopping pattern data) of special pattern, determine winning the first prize in lottery the number of times of one innings of game and the opening ways table of two big prizes mouth 11,25 that carry out in game.
In addition, in the present embodiment, the table determined by the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 is different, but this is only an example, determines which type of is shown, as long as suitably set in two display unit 19,20.
Fig. 8 is the opening ways decision table of the detailed content of big prizes mouth opening ways table determined in display Fig. 7, and (a) of Fig. 8 is that to prize for a long time with opening ways decision table, Fig. 8 (b) be that prizing the short time with opening ways decision table, Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played for one innings number of times (R), the big prizes mouth of opening, opening times (K), opening time, shut-in time respectively.
Here, short time of (b) of Fig. 8 prizes with the medium and small coloured silk opening ways decision table of (c) of opening ways decision table and Fig. 8, it has the difference of data on one innings of game number of times (R) and opening times (K), but, because in fact the 1st big prizes mouth connects the switch motion number of times identical (15 times) of dish device 11b, opening time (0.052 second) and the shut-in time (2.000 seconds) also identical, so player is from distinguishing medium and small coloured silk in appearance or the short time prizes.Accordingly, player can be brought and infer it is the enjoyment of prizing medium and small coloured silk or short time.But be not limited in setting identical opening time and shut-in time, there is player, cannot to differentiate the difference that medium and small coloured silk or short time prize also passable.
In addition, the opening time (0.052 second) of " short time prizes " or " medium and small coloured silk ", as mentioned above, because the time (about 0.6 second) than transmitting 1 game ball is short, even if meet dish device 11b and be also difficult to enter the 1st big prizes mouth so open the 1st big prizes mouth and connect in dish device 11b, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time (29.5 seconds) of " prizing for a long time ", because the time (about 0.6 second) than transmitting 1 game ball is long, so can be called " favourable opening ways "
Fig. 9 to Figure 11 is the changing pattern decision table of display for determining special pattern changing pattern, usual game state (low probability game state with) the changing pattern decision table of Fig. 9 mainly reference when usual game state (low probability game state with), the high probability game state changing pattern decision table of Figure 10 mainly reference when high probability game state, after the medium and small coloured silk of institute's reference during Figure 11 is the particular game after medium and small coloured silk terminates during particular game with (low probability game state with) changing pattern decision table.In addition, during the particular game after medium and small coloured silk terminates, as at the end of winning the first prize in lottery shown in Fig. 6 setting data table explanation described in, its medium and small color time, only be low probability game state and non-contracting time game state time determine.
In the present embodiment, so-called " medium and small coloured silk terminate after particular game during " refer to, in order to make it the expectation entertaining high probability game state, and with reference to during the game that can determine changing pattern decision table (reference Figure 11) that the game identical with high probability game state show.
Specifically, in changing pattern decision table, based on the classification of special pattern display unit, special pattern judgement random value (what win the first prize in lottery is elected or unsuccessful), win the first prize in lottery pattern random value (winning the first prize in lottery pattern), contracting time game state presence or absence, special pattern encumbrance, arrive at judgement random value and changing pattern random value, decision changing pattern.Changing pattern, determines when the change of special pattern starts, and based on determined changing pattern, generates changing pattern specified command.This changing pattern specified command, in output control treatment, is sent to game display and control substrate 102 from main control substrate 101.
In addition, win the first prize in lottery or medium and small color time, owing to being configured to arrive at, thus win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.
In addition, changing pattern specified command, when being " E6H " as MODE, represents that game ball enters the 1st starting port 9 and the changing pattern specified command corresponding with the changing pattern determined when the special pattern of the 1st special pattern display unit 19 changes and starts; When being " E7H " as MODE, represent that game ball enters the 2nd starting port 10 and the changing pattern specified command corresponding with the changing pattern determined when the special pattern of the 2nd special pattern display unit 20 changes and starts.In addition, the DATA of changing pattern specified command, represents concrete changing pattern numbering.That is, changing pattern specified command is also the information representing changing pattern.
In addition, at the usual game state shown in Fig. 9 with in the high probability game state changing pattern decision table shown in (low probability game state is used) changing pattern decision table and Figure 10, even if having references to identical random value etc., also can be configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, difference determines the changing pattern for high probability game state, or determine the changing pattern for low probability game state.
Identical therewith, with in (low probability game state is used) changing pattern decision table during the usual game state shown in Fig. 9 is by the particular game after the medium and small coloured silk shown in (low probability game state is used) changing pattern decision table and Figure 11, even if having references to identical random value etc., be also configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, difference is usual game state, or during the particular game after medium and small coloured silk.On the other hand, with in (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk shown in the high probability game state changing pattern decision table shown in Figure 10 and Figure 11, be configured to determine identical changing pattern.Therefore, cannot by the classification of changing pattern, difference is low probability game state or high probability game state.
In addition, as the feature of the changing pattern decision table shown in Fig. 9 to Figure 11, when the result of determination won the first prize in lottery be do not prize game state be contracting time game state time, the transformation period of special pattern is set as shorter.Such as, if the changing pattern decision table shown in Fig. 9, when then to retain ball number when the result of determination won the first prize in lottery is and does not prize be 2, as long as game state is just based on arriving at judgement random value during contracting, probability with 95% determines the changing pattern 8 (shortening change) that transformation period is 5000ms, but, as long as game state then determines the changing pattern of transformation period more than 5000ms when being non-contracting.As mentioned above, if game state when being in contracting, then transformation period is set as shorter.
In addition, in the present embodiment so-called " arriving at ", refer in notification after the part stopping display of the combination of the game display pattern 30 of special play transfer, continue the game display pattern 30 of change display remainder.Such as refer to, if set the combination of the game display pattern 30 of " 777 " this 3 figure place as the combination reported to the game display pattern 30 winning the first prize in lottery game transfer, then 2 game display patterns 30 will stop display with " 7 ", and residue game display pattern 30 carries out the state changing display.
Figure 12 is the key diagram of display for the decision table in advance of the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 that generate starting port determination information, its by have input the detection signal time institute reference from the 1st starting port sense switch 9s the 1st special pattern display unit 19 decision table in advance and formed at the decision table in advance of the 2nd special pattern display unit 20 that have input the detection signal time institute reference from the 2nd starting port sense switch 10s.In addition, the decision table in advance shown in Figure 12-1, the decision table in advance when being usual game state, the decision table in advance shown in Figure 12-2, the decision table in advance when being high probability game state.
Decision table in advance shown in Figure 12, specifically, in the decision table in advance of the 1st special pattern display unit 19 and the 2nd special pattern display unit 20, based on detect game ball and enter the starting port sense switch of starting port classification, special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value etc., generate the starting being used for showing starting port determination information in advance and enter to appreciate specified command., start into reward specified command here, in order to the classification of recognition command, be made up of the MODE data of 1 byte and 1 byte DATA data of display command content (function).In the present embodiment, when being " E6H " as MODE data, represent to enter to appreciate specified command with the starting that game ball enters the 1st starting port 9 corresponding, when being " E7H " as MODE data, represent to enter to appreciate specified command with the starting that game ball enters the 2nd starting port 10 corresponding.
In addition, start the DATA data into reward specified command, based on special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value etc. and generate.As mentioned above, judge it is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing " according to special pattern judgement random value, judge it is which in " special pattern 1 ~ 3 " according to winning the first prize in lottery pattern random value, judge it is which in " special pattern A ~ B " according to medium and small coloured picture case random value, so according to the DATA data of starting into reward specified command, the classification of the classification won the first prize in lottery, medium and small coloured silk can be distinguished before the change of special pattern starts.Specifically, as shown in the order analysis content bar of Figure 12, if the starting of E6H00H enters to appreciate specified command, then can distinguish that the 1st starting port enters reward, probability is changed to the information of prizing for a long time.
Such as, according to the decision table in advance shown in Figure 12, at the detection signal of input from the 1st starting port sense switch 9a, special pattern judges that random value is as " 7 ", when winning the first prize in lottery pattern random value for " 0 ", as starting into reward specified command, the starting generating " E6H01H " enters to appreciate specified command.
In addition, if when the data set in special pattern encumbrance (U) storage area are less than 4 (, when data set in the 1st special pattern storage area and the 2nd special pattern storage area are 4), as starting into reward specified command, the starting generating " E6HFFH (or E7HFFH) " enters to appreciate specified command.This starts the DATA data " FFH " into reward specified command, although mean that game ball enters the 1st starting port 9 or the 2nd starting port 10, but reservation counts to 4 in the upper limit, does not obtain special pattern judgement random value, wins the first prize in lottery pattern random value, medium and small coloured picture case random value (so-called spill-over).
(explanation of game state)
Below, game state when carrying out about game is described.In the present embodiment, carry out under any one game state of playing in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state ".But, carry out period in game, when game state is " low probability game state " or " high probability game state ", be bound to be in " during contracting game state " or " during non-contracting game state ".That is, if " low probability game state " and be " during contracting game state ", then can exist and be " low probability game state " and be the situation of " during non-contracting game state ".
In addition, when be " low probability game state " and " during non-contracting game state ", exist medium and small coloured silk terminate after particular game during time and this particular game non-during (that is, during nonspecific game) time.By this be " low probability game state " but " during non-contracting game state " and during being non-particular game time game state be called " usual game state ".In addition, start game state when playing, i.e. the initial game state of game machine 1, be set to " usual game state " (be " low probability game state " and " during non-contracting game state ", and during being non-particular game).
In the present embodiment, so-called " low probability game state " refers to, entering with game ball in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, the elected probability won the first prize in lottery is set as the game state of 1/299.5.Mentioned herely elected to win the first prize in lottery, refer to the right obtaining and perform following " game of prizing for a long time " or " short time prize game ".
On the other hand, so-called " high probability game state ", refers to the game state above-mentioned elected probability won the first prize in lottery being set as 1/29.95.Therefore, in " high probability game state ", obtain the right performing " game of prizing for a long time " or " short time prize game " and be more prone to than the right of acquisition execution " low probability game state ".
In the present embodiment, so-called " during non-contracting game state ", refer in the prize drawing of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, required time of being drawn a lottery is set as longer namely 29 seconds, and the game state that the unlatching control time of the 2nd starting port 10 during elected prizing is set as shorter 0.2 second.That is, once game ball passes through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its drawing outcomes can be determined after this prize drawing starts 29 seconds.Further, if drawing outcomes is for prizing, then thereafter the 2nd starting port 10 is controlled to be the 2nd mode time of about 0.2 second.
On the other hand, so-called " during contracting game state ", refer to that the time needed for prize drawing of above-mentioned general pattern is set as 3 seconds, shorter than " during non-contracting game state ", and, the unlatching control time being elected to the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", probability of prizing elected in the prize drawing of general pattern is set as 1/11, under " during contracting game state ", probability of prizing elected in the prize drawing of general pattern is set as 10/11.
Therefore, under " during contracting game state ", be only limitted to game ball by the situation of general pattern by mouth 8, the 2nd starting port 10 is easier than " during non-contracting game state " is controlled so as to the 2nd mode.Accordingly, under " during contracting game state ", player can play when substantially not reducing game ball.
In addition, in the prize drawing of general pattern, even if elected probability of prizing can be set as that the arbitrary game state be in " during non-contracting game state " and " during contracting game state " also remains unchanged.
In addition, in the present embodiment, the general pattern of the 2nd starting port 10 and being used for being opened the 2nd starting port 10 is arranged on dextrorotation game area 6b (with reference to Fig. 1-1) by mouth 8.Therefore, under " during contracting game state ", player should make game ball enter the 2nd and enter region 6d, by so-called dextrorotation, can carry out favourable game.On the other hand, under " during non-contracting game state ", be also difficult to make it enter the 2nd starting port 10 by mouth 8 even if game ball enters general pattern.Therefore, player more can carry out favourable game by implementing to make game ball enter the 1st operation aiming the 1st starting port 9 entering region 6c.
In the present embodiment, so-called " medium and small coloured silk terminate after particular game during " refer to, in order to make player entertain expectation to high probability game state, during the game that can determine changing pattern decision table (reference Figure 11) that the game identical with high probability game state show.
(the kind class declaration of prizing)
In the present embodiment, be provided with " prizing for a long time ", " short time prizes " these 2 kinds win the first prize in lottery and 2 kinds " medium and small coloured silks ".
In the present embodiment, so-called " game of prizing for a long time " refers to, is entering in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, obtain executive chairman prize the time right of game time performed game.
In " game of prizing for a long time ", carry out one innings of game that 15 order 2 big prizes mouth 25 are opened altogether.In the game of each office, total opening time of the 2nd big prizes mouth 25 is set to grow 29.5 seconds most, during this period, if there is the game ball of regulation number (such as 9) to enter the 2nd big prizes mouth 25, then terminates 1 time one innings game.In addition, in this " game of prizing for a long time ", if game ball enters the 2nd big prizes mouth 25, then compensate the reward ball (such as 15 game ball) of regulation.That is, " game of prizing for a long time ", while game ball enters the 2nd big prizes mouth 25, player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain a large amount of reward ball.
In the present embodiment, so-called " short time prize game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform the short time prize the right of game time performed game.
In " short time prize game ", carry out one innings of game that 15 order 1 big prizes mouth 11 are opened altogether.But in the game of each office, the 1st big prizes mouth 11 is opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball of regulation number (such as 9) to enter the 1st big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, because the opening time of the 1st big prizes mouth 11 is extremely short, so almost there is no entering of game ball, in addition, even if there is game ball to enter, in 1 time one innings game, the game ball of 1 ~ about 2 is also only had to enter at most.In addition, in this " short time prize game ", if game ball enters the 1st big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", identical with above-mentioned " short time prizes and plays ", the 1st big prizes mouth 11 is by unlatching 15 times.Opening time of the 1st big prizes mouth 11 now, switch opportunity, on-off mode are identical with above-mentioned " short time prizes and plays " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk is played " and " short time prizes and plays ".But, when game ball enters the 1st big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM101c, grasping current game state is which kind of game state above-mentioned.
In addition, game state is changed to other game states from certain game state, be elected winning the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and the kind (winning the first prize in lottery the kind of pattern) of the special pattern determined according to elected winning the first prize in lottery, determine the kind of " winning the first prize in lottery ".Further, according to the kind winning the first prize in lottery pattern after winning the first prize in lottery end, later game state is changed.In addition, when elected " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed.Such as, when being elected as " medium and small coloured silk " under " high probability game state ", after " medium and small color game state " terminates, " high probability game state " is still continuing.
In addition, in the present embodiment, 1st specific special pattern 1 and winning the first prize in lottery of the 2nd specific special pattern 1 are called that probability change is prized for a long time, winning the first prize in lottery of 1st specific special pattern 2 and the 1st specific special pattern 3 is called that the probability change short time prizes, is usually called the 1st and usually prizes for a long time with winning the first prize in lottery of special pattern 1 and the 2nd usual special pattern 1.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 13 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
(step S10)
First, host CPU 101a carries out initialization process.In this process, host CPU 101a, according to the connection of power supply, reads start-up routine from main ROM101b, carries out initialization process to the mark etc. be stored in main RAM101c simultaneously.
(step S20)
After immediately above-mentioned steps S10, host CPU 101a carries out upgrading changing pattern random value, arrives at the game of judgement random value display random number update process.
(step S30)
After immediately above-mentioned steps S20, host CPU 101a upgrades special pattern judgement initial random number, wins the first prize in lottery pattern initial random number and medium and small coloured picture case initial random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
The timer of main control substrate 101 inserts process to use Figure 14 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
(step S100)
First, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
(step S110)
After immediately above-mentioned steps S100, update process, the update process of general pattern time counter, the update process of general electric-opening time counter etc. that host CPU 101a carries out the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament upgrade the time controling process of various timer conter.Specifically, the process subtracting " 1 " from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
(step S120)
After immediately above-mentioned steps S110, host CPU 101a carries out special pattern judgement random value, wins the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding " 1 " on each random number counter, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
(step S130)
After immediately above-mentioned steps S120, host CPU 101a at special pattern judgement initial value random number counter, to win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter+1, thus carry out the initial value random number update process upgrading random number counter.
(step S200)
After immediately above-mentioned steps S130, host CPU 101a carries out input control process.In this process, host CPU 101a carries out determining whether from generally entering to appreciate mouth sense switch 7a, carried out the input processing that inputs by each switches such as mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a, the 2nd big prizes mouth sense switch 25a.Particular content will use Figure 15 ~ Figure 17 to be described below.
(step S300)
After immediately above-mentioned steps S200, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 18 ~ Figure 25 to be described below.
(step S400)
After immediately above-mentioned steps S300, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 26 to be described below.
(step S500)
After immediately above-mentioned steps S400, host CPU 110a carries out compensation control treatment.In the process above, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, generally enters to appreciate in mouth 7, if there is goal, then compensation number specified command corresponding thereto is respectively sent to compensate and controls substrate 103.
More particularly, what confirm to upgrade in following Figure 15 generally enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
(step S600)
After immediately above-mentioned steps S500, host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, stores the data genaration process of number specified command.
(step S700)
After immediately above-mentioned steps S600, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being arranged on main RAM101c.
(step S800)
After immediately above-mentioned steps S700, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Use Figure 15 that the input control process of main control substrate 101 is described.
(step S210)
First, host CPU 101a determines whether to have input detection signal from generally entering to appreciate mouth sense switch 7a, that is, judge whether game ball enters and generally enter to appreciate mouth 7.Host CPU 101a, from generally enter to appreciate mouth sense switch 7a have input detection signal time, generally entering to appreciate in order to what appreciate that ball uses mouth reward ball count device is added the data of regulation and upgrades.
(step S220)
After immediately above-mentioned steps S210, host CPU 101a determines whether to input the detection signal from big prizes mouth sense switch 11a, 25a, that is, judge whether game ball enter in the 1st big prizes mouth 11 or the 2nd big prizes mouth 25 any one.Host CPU 101a, when have input detection signal from big prizes mouth sense switch 11a, 25a, big prizes mouth reward ball count device that ball uses be added the data of regulation in order to appreciate and while carrying out upgrading, be added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball entering big prizes mouth 11,25 and upgrade.
(step S230)
After immediately above-mentioned steps S220, host CPU 101a determines whether to input the detection signal from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and arrange for judging the specified data won the first prize in lottery.Detailed content will use Figure 16 and Figure 17 to be described below.
(step S240)
After immediately above-mentioned steps S230, host CPU 101a determines whether to input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, in order to appreciate while data starting port reward ball count device that ball uses being added regulation carry out upgrading, if the data be arranged in the 2nd special pattern encumbrance (U2) storage area are less than 4, then add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extract special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, then extracted random value is stored in the 2nd special pattern storage area.
That is, if compared with the 1st starting port sense switch input processing of following Figure 16, although the region storing data is mutually obstructed, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical process.
(step S250)
After immediately above-mentioned steps S240, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, game ball whether by general pattern by mouth 8.In addition, host CPU 101a, when have input signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from the random number range preset (such as, 0 ~ 10) extract 1 judgement random value of prizing in, and the random value of extraction is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and extracted random value is stored into the step in general pattern reserved storage area territory.Once present treatment terminates, then input control process terminates.
Use Figure 16 that the 1st starting port sense switch input processing of main control substrate 101 is described.
(step S230-1)
First, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process is transferred to step S230-2; When not inputting the detection signal from the 1st starting port sense switch 9a, terminate the 1st starting port sense switch input processing.
(step S230-2)
After immediately above-mentioned steps S230-1, host CPU 101a, carries out in order to appreciate data starting port reward ball count device that ball uses being added regulation and the process upgraded.
(step S230-3)
After immediately above-mentioned steps S230-2, host CPU 101a judges whether the data be arranged in the 1st special pattern encumbrance (U1) storage area are less than 4.
(step S230-4)
In above-mentioned steps S230-3, when judging that the data be arranged in the 1st special pattern encumbrance (U1) storage area are less than 4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
(step S230-5)
After immediately above-mentioned steps S230-4, host CPU 101a, extract special pattern judgement random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted special pattern judgement random value is stored in idle storage part.
(step S230-6)
After immediately above-mentioned steps S230-5, host CPU 101a, extraction wins the first prize in lottery pattern random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and is stored in idle storage part by the extracted pattern random value that wins the first prize in lottery.
(step S230-7)
After immediately above-mentioned steps S230-6, host CPU 101a, extract medium and small coloured picture case random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted medium and small coloured picture case random value is stored in idle storage part.
(step S230-8)
After immediately above-mentioned steps S230-7, host CPU 101a extracts changing pattern random value as game display random value and arrives at judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and by extracted changing pattern random value and arrive at judgement random value and be stored in idle storage part.
As mentioned above, in the regulation storage part of the 1st special pattern storage area, store special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, changing pattern random value and arrive at judgement random value.
(step S230-9)
After immediately above-mentioned steps S230-8, host CPU 101a carries out the determination processing in advance entering the 1st starting port 9 based on game ball, and generates for representing that game ball enters the 1st of the determination information of the 1st starting port 9 and starts into reward specified command.Detailed content will use Figure 17 to be described below.
(step S230-10)
In above-mentioned steps S230-10, host CPU 101a starts reward specified command and is arranged in the game display transmission data storage areas of main RAM101c by the generate in above-mentioned steps S230-9 the 1st.Now, in order to upgrade the 1st encumbrance be presented on the 1st special pattern reservation display 22, the special pattern of this encumbrance of display being retained display data and is arranged in the regulation region of main RAM101c.Once present treatment terminates, then the 1st starting port sense switch input processing terminates.
As mentioned above, when game ball enters the 1st starting port 9, if available free in the storage part of the 1st special pattern storage area, then number in minimum storage part in the storage part not storing each random value and store each random value, if there is no the free time in the storage part of the 1st special pattern storage area, then do not extract (storage) each random value and terminate the 1st starting port sense switch input processing.But, even if when there is no the free time in the storage part of the 1st special pattern storage area, also can enter the 1st starting port 11 for game ball and compensate reward ball.
In addition, in the present embodiment, the detailed description about the 2nd starting port sense switch input processing is omitted, but, when have input signal from the 2nd starting port sense switch 25a, also carry out the process identical with above-mentioned 1st starting port sense switch input processing.
Use Figure 17, the determination processing in advance in above-mentioned steps S230-9 is described.
(step S230-9-1)
In step S230-9-1, whether host CPU 101a judges current as in the change display of special pattern.Be judged to be special pattern change display in time, process is transferred to step S230-9-2, be judged to be not special pattern change display in time, process is transferred to step S230-9-3.
(step S230-9-2)
In step S230-9-2, host CPU 101a is based on current game state, with reference to the decision table in advance shown in above-mentioned Figure 12, perform this special pattern judgement random value obtained, the judgement winning the first prize in lottery pattern random value and medium and small coloured picture case random value.Specifically, if current game state is low probability game state, then with reference to the decision table in advance of the low probability game state shown in Figure 12-1; If current game state is high probability game state, then with reference to the decision table in advance of the high probability game state shown in Figure 12-2, and perform the judgement to each random value above-mentioned.
(step S230-9-3)
In step S230-9-3, host CPU 101a, based on the result judged in advance in above-mentioned steps S230-9-2 (in advance determination information), generates and is used for showing to enter to appreciate specified command to the starting entering to appreciate relevant determination information of starting port in advance.In determination processing in advance in the 1st starting port sense switch input processing, generate and be used for showing in advance starting into reward specified command to the 1st of the relevant determination information that enters to appreciate of the 1st starting port 9.
In addition, although omit the description, in the 2nd starting port sense switch input processing, carry out the determination processing in advance shown in Figure 17, generate and be used for showing in advance starting into reward specified command to the 2nd of the relevant determination information that enters to appreciate of the 2nd starting port.
In addition, carry out originally the host CPU 101a of determination processing in advance, form decision maker in advance of the present invention and special play classification decision maker in advance.
Below, use Figure 18 that the Te Tute electric control process of main control substrate 101 is described.
(step S301) (step S302)
First, host CPU 101a is loaded into the value (step S301) of Te Tute electric treatment data, and in step s 302, reference branch address from loaded Te Tute electric treatment data.
(step S310)
In above-mentioned steps S302, when Te Tute electric treatment data=0, perform special pattern and store determination processing.Detailed content will use Figure 19, Figure 20 to be described below.
(step S320)
In above-mentioned steps S302, when Te Tute electric treatment data=1, perform special pattern change process.Detailed content will use Figure 21 to be described below.
(step S330)
In above-mentioned steps S302, when Te Tute electric treatment data=2, perform special pattern and stop process.Detailed content will use Figure 22 to be described below.
(step S340)
In above-mentioned steps S302, when Te Tute electric treatment data=3, perform and win the first prize in lottery game processing.Detailed content will use Figure 23 to be described below.
(step S350)
In above-mentioned steps S302, when Te Tute electric treatment data=4, perform medium and small color game processing.Detailed content will use Figure 24 to be described below.
(step S360)
In above-mentioned steps S302, when Te Tute electric treatment data=5, perform special play and end process.Detailed content will use Figure 25 to be described below.
Below, the special pattern of main control substrate 101 stores determination processing to use Figure 19 to illustrate.
(step S310-1)
First, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter ≠ 0), then terminate special pattern and store determination processing.
(step S310-2)
In above-mentioned steps S310-1, if it is determined that be not that in the change display of special pattern (special pattern time counter=0), then host CPU 101a judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.
(step S310-3)
In above-mentioned steps S310-2, when judging more than the 2nd special pattern encumbrance (U2) storage area is as " 1 ", host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
(step S310-4)
On the other hand, in above-mentioned steps S310-2, when judgement the 2nd special pattern encumbrance (U2) storage area is not more than 1, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.
(step S310-5)
In above-mentioned steps S310-4, when judging more than the 1st special pattern encumbrance (U1) storage area is as " 1 ", host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
(step S310-6)
Then, host CPU 101a implements mobile process to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5.Specifically, by each data batchmove of storing in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area to front 1 storage part., be stored in the data of the 1st storage part here, be transferred to determining storage region (the 0th storage part).Now, be stored in the data of the 1st storage part, be written into determining storage region (the 0th storage part), from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, the special pattern judgement random value used in game last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value is all deleted.
In addition, in the present embodiment, than the 1st special pattern storage area preferentially mobile 2nd special pattern storage area in step S310-2 ~ step S310-6, but the order that also can enter starting port according to game ball moves the 1st special pattern storage area or the 2nd special pattern storage area, can also than the 2nd special pattern storage area preferentially mobile 1st special pattern storage area.
(step S311)
Then, host CPU 101a, based on the data (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) in determining storage region (the 0th storage part) writing special pattern reserved storage area territory in above-mentioned steps S310-6, performs and wins the first prize in lottery determination processing.Detailed content will use Figure 20 to be described below.
(step S312)
After immediately above-mentioned steps S311, host CPU 101a carries out changing pattern and selects process.
Changing pattern selects process, with reference to the changing pattern decision table shown in Fig. 9 ~ Figure 11, the presence or absence of game state during kind, contracting based on the result of determination won the first prize in lottery, special pattern, special pattern encumbrance (U), obtain and arrive at judgement random value and changing pattern random value, determine changing pattern.
(step S313)
After immediately above-mentioned steps S312, the changing pattern specified command corresponding with determined changing pattern is arranged on display of playing and transmits in data storage areas by host CPU 101a.
(step S314)
After immediately above-mentioned steps S313, game state when host CPU 101a confirms that change starts, and the game state specified command corresponding with current game state is arranged on display of playing transmits in data storage areas.
(step S315)
After immediately above-mentioned steps S314, host CPU 101a starts the change display carrying out special pattern in special pattern display unit 19 or 20.That is, when the information writing processing region retains relevant to the 1st, special pattern display unit 19 will be made to glimmer, when retaining relevant to the 2nd, special pattern display unit 20 will be made to glimmer.
(step S316)
After immediately above-mentioned steps S315, once equally start the change display of special pattern as mentioned above, then the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 is arranged in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110 (with reference to Figure 14), every 4ms carries out a subtraction process.
(step S317)
After immediately above-mentioned steps S316, host CPU 101a arranges 00H in demonstration determination flag.That is, demonstration determination flag is removed.
(step S318)
After immediately above-mentioned steps S317, host CPU 101a sets Te Tute electric treatment data=1, and by process is transferred to the special pattern change process shown in Figure 21, terminates special pattern and store determination processing.
(step S319-1)
On the other hand, in above-mentioned steps S310-4, when judgement the 1st special pattern encumbrance (U1) storage area is not more than 1, host CPU 101a judges whether be provided with 01H in demonstration determination flag.Now, if be provided with 01H in demonstration determination flag, then host CPU 101a terminates special pattern storage determination processing.
(step S319-2)
In above-mentioned steps S319-1, when judging not to be provided with 01H in demonstration determination flag, host CPU 101a, arranges 01H, in order to avoid repeatedly arrange demonstration specified command in following step S319-3 in demonstration determination flag.
(step S319-3)
After immediately above-mentioned steps S319-2, demonstration specified command is arranged on game display and transmits in data storage areas by host CPU 101a, and terminates special pattern storage determination processing.
Below, use Figure 20 to illustrate and win the first prize in lottery determination processing.
(step S311-1)
First, host CPU 101a, judges whether high probability game mark is set as ON in high probability game mark storage area.So-called high probability game mark is set as ON, refers to that current game state is the situation of high probability game state.
(step S311-2)
In above-mentioned steps S311-1, when high probability game mark is set as ON, that is, when judging current game state as high probability game state, host CPU 101a selects " during high probability random number decision table ".
(step S311-3)
On the other hand, in above-mentioned steps S311-1, when high probability game mark is not set as ON, namely, when judging that current game state is not high probability game state (low probability game state), host CPU 101a selects " during low probability random number decision table ".
(step S311-4)
Then, host CPU 101a is based on the special pattern judgement random value judged at " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3 in the determining storage region (the 0th storage part) in write special pattern reserved storage area territory in above-mentioned steps S310-6 (with reference to Figure 19).
More particularly, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
(step S311-5)
After immediately above-mentioned steps S311-4, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.
(step S311-6)
In above-mentioned steps S311-5, when be judged as win the first prize in lottery time, host CPU 101a carries out winning the first prize in lottery pattern and determines process, namely, pattern random value is won the first prize in lottery in the determining storage region (the 0th storage part) in special pattern reserved storage area territory by judging to write in above-mentioned steps S310-6, and determine the kind (stopping pattern data) of special pattern, and determined stopping pattern data being arranged in stopping pattern data storage area.
Specifically, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit with pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit with pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery pattern random value, determine to represent the stopping pattern data that will stop special pattern kind, then determined stopping pattern data being arranged on and stopping in pattern data storage area.
In addition, the special pattern determined, as described below, stop in process at the special pattern of Figure 22, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", win the first prize in lottery in the medium and small color game processing of game processing and Figure 24, with the manner of execution deciding the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 simultaneously at Figure 23.In addition, in the special play of Figure 25 ends process, during setting the game state after winning the first prize in lottery end and particular game, or more in order to set medium and small coloured silk terminate after particular game during and reference.
(step S311-7)
After immediately above-mentioned steps S311-6, host CPU 101a is in order to be sent in game display and control substrate 102 by the data corresponding with special pattern, by generating and winning the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be arranged in game display transmission data storage areas.
(step S311-8)
After immediately above-mentioned steps S311-7, host CPU 101a, game state when winning the first prize in lottery according to the information judgement be arranged in game state storage area (during contracting game mark storage area, high probability game mark storage area) is elected, and the game state information of game state during elected for display winning the first prize in lottery is arranged in game state buffer.Specifically, if game mark and high probability game mark are not all arranged during contracting, then 00H is set; If game indicates and is provided with high probability game mark when not arranging contracting, then 01H is set; If game indicates and do not arrange high probability game mark when being provided with contracting, then 02H is set; If game mark and high probability game mark are arranged all during contracting, then 03H is set.
As mentioned above, (play during contracting with game state storage area and indicate storage area, high probability game mark storage area) different, game state during elected winning the first prize in lottery is set in game state buffer, be because: will reset during winning the first prize in lottery game game state storage area (during contracting game mark storage area, high probability game mark storage area) in high probability game mark and contracting time game indicate, so based on game state during elected winning the first prize in lottery after winning the first prize in lottery end, again determine win the first prize in lottery at the end of game state time, cannot with reference to game state storage area.As mentioned above, different from game state storage area, by arranging the game state buffer being elected to the game information of game state when winning the first prize in lottery for storing display, winning the first prize in lottery the game information terminated in rear reference game state buffer, therefore, it is possible to based on game state during elected winning the first prize in lottery, reset the game state after winning the first prize in lottery end (during contracting when game state and contracting number of times etc.).
(step S311-9)
In above-mentioned steps S311-5, if be not judged to win the first prize in lottery, then host CPU 101a determines whether to be judged as medium and small coloured silk.
(step S311-10)
In above-mentioned steps S311-9, when being judged as medium and small coloured silk, host CPU 101a will carry out medium and small coloured picture case and determine process, namely, by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determine the kind of special pattern, and determined stopping pattern data being arranged in stopping pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the stopping pattern data representing special pattern kind, and determined stopping pattern data being arranged in stopping pattern data storage area.In addition, " medium and small color A " and " medium and small color B " in the present embodiment, the content of its medium and small coloured silk game is identical, but in " medium and small color A " and " medium and small color B ", stops the special pattern difference be presented in special pattern display unit 19,20.In addition, in the present embodiment, in " medium and small color A " and " medium and small color B ", between the given period provided, number of times (T) is 50 times.
(step S311-11)
After immediately above-mentioned steps S311-10, host CPU 101a is in order to be sent in game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with medium and small color special pattern, and be arranged in game display transmission data storage areas.
(step S311-12)
In above-mentioned steps S311-9, when not being judged as medium and small coloured silk, the special pattern that host CPU 101a does not prize with reference to the pattern decision table and determining of Fig. 5 (c), and determined not prizing is arranged in stopping pattern data storage area with stopping pattern data.
(step S311-13)
After immediately above-mentioned steps S311-12, host CPU 101a is in order to be sent in game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with the special pattern of not prizing, and by being arranged in game display transmission data storage areas, terminate to win the first prize in lottery determination processing.
Below, use Figure 21 that special pattern change process is described.
(step S320-1)
First, does host CPU 101a determine whether to have passed through transformation period (special pattern time counter=0 arranged in above-mentioned steps S316 (with reference to Figure 19)?).Its result, when being judged to be without transformation period, terminating special pattern change process, and performing next subprogram.
(step S320-2)
In above-mentioned steps S320-2, if it is determined that for have passed through the set time, then in the program process (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern arranged in above-mentioned steps S311-7, S311-11, S311-13 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
(step S320-3)
After immediately above-mentioned steps S320-2, host CPU 101a by pattern determination command set in game display with in transmission data storage areas.
(step S320-4)
After immediately above-mentioned steps S320-3, if start the stopping display of above-mentioned special pattern, then host CPU 101a will arrange pattern dwell time (1 second=150 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out " 1 " secondary subtraction process.
(step S320-5)
After immediately above-mentioned steps S320-4, host CPU 101a, arranges 2 in Te Tute electric treatment data, and process is transferred to the special pattern shown in Figure 22 and stops process, terminates special pattern change process.
Below, special pattern stops process using Figure 22 to illustrate.
(step S330-1)
First, does host CPU 101a determine whether have passed through pattern dwell time (special pattern time counter=0 set in above-mentioned steps S20-4?).Its result, when being judged to be without pattern dwell time, terminating special pattern and stopping process, and performing next subprogram.
(step S330-2)
In above-mentioned steps S330-1, when being judged to be special pattern time counter=0, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.In so-called mark storage area of playing when contracting, mark is set as ON, the situation of game state when referring to that current game state is contracting.
(step S330-3)
In above-mentioned steps S330-2, if it is determined that game indicates that in storage area, mark is set as ON, then game over determination processing during host CPU 101a contracting when contracting.Specifically, deduct " 1 " from (J) that play number of times (J) storage area when being stored in contracting, store as new residue change frequency (J) simultaneously, when then judging the contracting of this storage, whether game number of times (J) is as " 0 ", if play number of times (J)=0 during contracting, then remove the mark (OFF) in game mark storage area when being stored in contracting.
(step S330-4)
In above-mentioned steps S330-2, if it is determined that game indicates that in storage area, mark is set as OFF when contracting, then host CPU 101a judges whether mark is set as ON in high probability game mark storage area.So-called game at high probability indicates that in storage area, mark is set as the situation of ON, refers to that current game state is the situation of high probability game state.
In addition, in above-mentioned steps S330-3, be judged as be not contracting time game number of times (J)=0 time, the state being masked as ON when host CPU 101a is to be stored in contracting in game mark storage area, performs the process of this step S330-4.
(step S330-5)
In above-mentioned steps S330-4, when be judged as high probability game mark storage area in mark be set as ON time, host CPU 101a carries out high probability game over determination processing.Specifically, deduct " 1 " from (X) that be stored in high probability game number of times (X) storage area, store as new high probability game number of times (X) simultaneously, judge that high probability game number of times (X) of this storage is whether as " 0 ", when being judged as high probability game number of times (X)=0, remove the mark (OFF) be stored in high probability game mark storage area.
(step S330-6)
In above-mentioned steps S330-4, when be judged as high probability game mark storage area in mark be set as OFF time, or, in above-mentioned steps S330-5, when be judged as be not high probability game number of times (X)=0 time, host CPU 101a, determines whether number counter between given period (T)=0.
(step S330-7)
In above-mentioned steps S330-6, when be judged as be not number counter between given period (T)=0 time, host CPU 101a, stores the calculated value after deducting " 1 " number counter (T) between given period as number counter (T) between new given period.
(step S330-8)
In above-mentioned steps S330-6, when being judged as number counter between given period (T)=0, host CPU 101a, confirms current game state, and is arranged on by game state specified command in game display transmission data storage areas.
(step S330-9)
After immediately above-mentioned steps S330-8, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 06?) data.
(step S330-10)
In above-mentioned steps S330-9, if do not judge to win the first prize in lottery pattern, then host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=07 ~ 10 stopping the stopping pattern data in pattern data storage area?).
(step S330-11)
In above-mentioned steps S330-10, when being judged as medium and small coloured picture case, host CPU 101a arranges 4 in Te Tute electric treatment data, and process is transferred to step S330-15.
(step S330-12)
In above-mentioned steps S330-10, if it is determined that be not medium and small coloured picture case, then host CPU 101a arranges 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 19.
(step S330-13)
In above-mentioned steps S330-9, if it is determined that be win the first prize in lottery pattern, then host CPU 101a arranges 3 in Te Tute electric treatment data, and process is transferred to and wins the first prize in lottery game processing shown in Figure 23.
(step S330-14)
After immediately above-mentioned steps S330-13, number of times when host CPU 101a arranges game state and contracting.Specifically, the data of playing when indicating storage area, contracting in game number of times (J) storage area when high probability game mark storage area, high probability game number of times (X) storage area, contracting are removed.
(step S330-15)
After immediately above-mentioned steps S330-11 or above-mentioned steps S330-14, host CPU 101a is according to stopping pattern data, which in " prizing for a long time ", " short time prizes ", " medium and small coloured silk " judgement be, and the initiation command corresponding with these classifications is arranged on display of playing and transmits in data storage areas.
(step S330-16)
After immediately above-mentioned steps S330-15, host CPU 101a is according to stopping pattern data, which in " prizing for a long time ", " short time prizes ", " medium and small coloured silk " judgement be, and be arranged in special play timer conter the time started corresponding with these classifications.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Below, use Figure 23 to illustrate and win the first prize in lottery game processing.
(step S340-1)
First, whether host CPU 101a judges current as in beginning.Specifically, if stored " 0 " in one innings of game number of times (R) storage area, to be then currently in beginning, so with reference to one innings of game number of times (R) storage area, to judge current whether as in beginning.
(step S340-2)
In above-mentioned steps S340-1, if it is determined that current in beginning, then host CPU 101a determines whether to have passed through the time started pre-set.That is, determine whether special play timer conter=0, if special play timer conter=0, be then judged to have passed through the time started.Its result, when without the time started, terminates this and wins the first prize in lottery game processing.
(step S340-3)
In above-mentioned steps S340-2, if it is determined that have passed through the time started, then host CPU 101a is according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification won the first prize in lottery.
Specifically, as shown in Figure 7, according to stopping pattern data, decision be prize for a long time with opening ways decision table (Fig. 8 (a)) or short time prize use opening ways decision table (Fig. 8 (b)).
(step S340-4)
After immediately above-mentioned steps S340-3, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.In addition, in this step SS340-4, in one innings of game number of times (R) storage area, do not store any information.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
(step S340-5)
After immediately above-mentioned steps S340-4, host CPU 101a, at opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
(step S340-6)
After immediately above-mentioned steps S340-5, the energising that host CPU 101a arranges big prizes mouth switch solenoid (in the 1st big prizes mouth switch solenoid 11c and the 2nd big prizes mouth switch solenoid 25c any one) starts data.Accordingly, when the energising setting the 1st big prizes mouth switch solenoid 11c starts data, open the 1st big prizes mouth and meet dish device 11b; When the energising setting the 2nd big prizes mouth switch solenoid 25c starts data, open the 2nd big prizes mouth switch gate 25b.
(step S340-7)
After immediately above-mentioned steps S340-6, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), and based on current one innings of game number of times (R) and opening times (K), any one opening time in the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 is arranged in special play timer conter.
(step S340-8)
After immediately above-mentioned steps S340-7, host CPU 101a will transmit one innings of number information according to one innings of game number of times (R) to game display and control substrate 102, therefore big prizes mouth be opened (R) one innings of specified command and be arranged in game display transmission data storage areas.In this step S340-8, because one innings of game number of times (R) is " 1 ", be arranged in game display transmission data storage areas so big prizes mouth to be opened 1 one innings of specified commands.
(step S340-9)
In above-mentioned steps S340-1, when being judged as non-present and starting middle, whether host CPU 101a judges current as in end.Said end here, refers to the process after all terminating of playing for an innings preset.
(step S340-10)
In above-mentioned steps S340-9, when being judged as non-present and terminating middle, host CPU 101a determines whether in big prizes mouth closedown.
(step S340-11)
In above-mentioned steps S340-10, if it is determined that big prizes mouth is in closedown, then host CPU 101a determines whether to have passed through the shut-in time set in following step S340-20.In addition, the shut-in time is also identical with the time started, determines whether special play timer conter=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing.
(step S340-12)
In above-mentioned steps S340-11, if it is determined that for have passed through the shut-in time, then host CPU 101a is in opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
(step S340-13)
After immediately above-mentioned steps S340-12, the energising that host CPU 101a arranges big prizes mouth switch solenoid (in the 1st big prizes mouth switch solenoid 11c and the 2nd big prizes mouth switch solenoid 25c any one) starts data.Accordingly, when the energising being provided with the 1st big prizes mouth switch solenoid 11c starts data, open the 1st big prizes mouth and meet dish device 11b; When the energising being provided with the 2nd big prizes mouth switch solenoid 25c starts data, open the 2nd big prizes mouth switch gate 25b.
(step S340-14)
After immediately above-mentioned steps S340-13, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), based on current one innings of game number of times (R) and opening times (K), any one opening time in the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 is arranged in special play timer conter.
(step S340-15)
After immediately above-mentioned steps S340-14, host CPU 101a determines whether K=1, as K=1, transmit one innings of number information to game display and control substrate 102, therefore according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of specified command and be arranged in game display transmission data storage areas.Such as, if one innings of game number of times (R) is " 2 ", then big prizes mouth is opened 2 one innings of specified commands and be arranged in game display transmission data storage areas.On the other hand, as non-K=1, big prizes mouth is not opened (R) one innings of specified command and be arranged in game display transmission data storage areas, and terminate to win the first prize in lottery game processing.That is, mean the beginning of an innings during so-called K=1, so only when starting for one innings, transmitting big prizes mouth and opening (R) one innings of specified command.
(step S340-16)
In above-mentioned steps S340-10, if it is determined that big prizes mouth is not in closing, then host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (such as 9).
(step S340-17)
In above-mentioned steps S340-16, if big prizes mouth goal counter (C) does not reach regulation number, then host CPU 101a determines whether the opening time (whether being special play timer conter=0) that have passed through setting.Now, if without the set opening time, then terminate this and win the first prize in lottery game processing.
(step S340-18)
In above-mentioned steps S340-17, if it is determined that for have passed through the set opening time, then host CPU 101a judges opening times (K) whether as the maximum opening times being equivalent to 1 time an innings.
(step S340-19)
In above-mentioned steps S340-18, if opening times (K) is not be equivalent to the maximum opening times of 1 time an innings, then the energising that host CPU 101a arranges big prizes mouth switch solenoid (in the 1st big prizes mouth switch solenoid 11c and the 2nd big prizes mouth switch solenoid 25c any one) stops data.Accordingly, if the energising setting the 1st big prizes mouth switch solenoid 11c stops data, then the 1st big prizes mouth is closed; If the energising setting the 2nd big prizes mouth switch solenoid 25c stops data, then the 2nd big prizes mouth is closed.
(step S340-20)
After immediately above-mentioned steps S340-19, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), based on current one innings of game number of times (R) and opening times (K), any one shut-in time in the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 is arranged in special play timer conter.
(step S340-21)
In above-mentioned steps S340-18, if it is determined that the maximum opening times of opening times (K) for being equivalent to 1 time one innings, then the energising that host CPU 101a arranges big prizes mouth switch solenoid (in the 1st big prizes mouth switch solenoid 11c and the 2nd big prizes mouth switch solenoid 25c any one) stops data.Accordingly, if the energising setting the 1st big prizes mouth switch solenoid 11c stops data, then the 1st big prizes mouth is closed; If the energising setting the 2nd big prizes mouth switch solenoid 25c stops data, then the 2nd big prizes mouth is closed.
In addition, in above-mentioned steps S340-16, when the value of big prizes mouth goal counter (C) reaches regulation number, host CPU 101a carries out the process of this step S340-21 equally.
(step S340-22)
After immediately above-mentioned steps S340-21, host CPU 101a arranges 0 in opening times (K) storage area, and removes opening times (K) storage area.
(step S340-23)
After immediately above-mentioned steps S340-22, host CPU 101a arranges 0 in big prizes mouth goals (C) storage area, and removes big prizes mouth goals (C) storage area.
(step S340-24)
After immediately above-mentioned steps S340-23, whether one innings game number of times (R) of host CPU 101a determining storage in one innings of game number of times (R) storage area is maximum.
(step S340-25)
In above-mentioned steps S340-24, if one innings of game number of times (R) is not maximum, then host CPU 101a is in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.
(step S340-26)
In above-mentioned steps S340-24, if it is determined that one innings of game number of times (R) is for maximum, then host CPU 101a resets one innings of game number of times (R) be stored in one innings of game number of times (R) storage area.
(step S340-27)
After immediately above-mentioned steps S340-26, host CPU 101a, according to stopping pattern data, judge which in " prizing for a long time " or " short time prizes " wins the first prize in lottery is, and play display and control substrate 102 in order to the finish command corresponding with the classification won the first prize in lottery is sent to and is arranged on display of playing and transmits in data storage areas.
(step S340-28)
After immediately above-mentioned steps S340-27, host CPU 101a, according to stopping pattern data, judge which in " prizing for a long time " or " short time prizes " wins the first prize in lottery is, and the end time corresponding with the classification won the first prize in lottery is arranged in special play timer conter.
(step S340-29)
After immediately above-mentioned steps S340-28, host CPU 101a determines whether to have passed through the set end time.In addition, in above-mentioned steps S340-9, be judged to be current be terminate in time, host CPU 101a carries out the process of this step S340-29 equally.
Now, if it is determined that without the end time, then directly terminate this and win the first prize in lottery game processing.
(step S340-30)
In above-mentioned steps S340-29, if it is determined that for have passed through the end time, then host CPU 101a arranges 5 (accordingly, perform following special play and end process, with reference to Figure 25) in Te Tute electric treatment data.
Below, use Figure 24 that medium and small color game processing is described.
(step S350-1)
First, host CPU 101a determines whether to transmit initiation command.
(step S350-2)
In above-mentioned steps S350-1, if it is determined that do not transmit initiation command, then host CPU 101a determines medium and small coloured silk opening ways decision table (Fig. 8 (c)).
(step S350-3)
In above-mentioned steps S350-1, if it is determined that for have transmitted initiation command, then whether host CPU 101a has judged current as in beginning.
(step S350-4)
In above-mentioned steps S350-2, if it is determined that current in beginning, then host CPU 101a determines whether to have passed through the time started preset.That is, determine whether special play timer conter=0, if start timer conter=0, be then judged to have passed through the time started.In addition, as shown in hereinafter, in step S350-8, be judged to be that the 1st big prizes mouth 11 is in closedown, also determines whether have passed through the shut-in time set in step S350-14.Whether in addition, the shut-in time is also identical with the time started, being that special play timer conter=0 judges.
Its result, when not through setting-up time, terminates this medium and small coloured silk and ends process.
(step S350-5)
In above-mentioned steps S350-4, if it is determined that for have passed through setting-up time, then host CPU 101a is in opening times (K) storage area, stored current action number of times (K) adds " 1 " and stores.
(step S350-6)
After immediately above-mentioned steps S350-5, host CPU 101a, by starting to be energized to the 1st big prizes mouth switch solenoid 11c, opens the 1st big prizes mouth switch gate 11b.
(step S350-7)
After immediately above-mentioned steps S350-6, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), the opening time of the 1st big prizes mouth 11 is arranged in special play timer conter.
(step S350-8)
In above-mentioned steps S350-3, if it is determined that not start for current, then host CPU 101a judges 1st big prizes mouth 11 whether as in closing.Now, if it is determined that be in closing, then carry out the later process of above-mentioned steps S350-4.
(step S350-9)
In above-mentioned steps S350-8, if it is determined that big prizes mouth is not in closing, then whether host CPU 101a judges current as in end.
(step S350-10)
In above-mentioned steps S350-9, in not terminating if it is determined that current, then host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (such as 9).
(step S350-11)
In above-mentioned steps S350-10, if it is determined that big prizes mouth goal counter (C) does not reach regulation number, then host CPU 101a determines whether to have passed through the opening time (whether being special play timer conter=0).Now, if without the set opening time, then terminate medium and small color game processing.
(step S350-12)
In above-mentioned steps S350-11, if it is determined that for have passed through the set opening time, then whether the current action frequency (K) of host CPU 101a determining storage in opening times (K) storage area is maximum.Specifically, as shown in Fig. 8 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
(step S350-13)
In above-mentioned steps S350-12, if it is determined that be opening times (K) not maximum opening times, then host CPU 101a arranges the energising stopping data of the 1st big prizes mouth switch solenoid 11c.Accordingly, the 1st big prizes mouth 11 is closed.
(step S350-14)
After immediately above-mentioned steps S350-13, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), will be arranged on the shut-in time in special play timer conter.
(step S350-15)
In above-mentioned steps S350-12, if it is determined that opening times (K) is maximum opening times, or, in above-mentioned steps S350-10, judge that big prizes mouth goal counter (C) reaches regulation number, then host CPU 101a arranges the energising stopping data of the 1st big prizes mouth switch solenoid 11c.Accordingly, the 1st big prizes mouth 11 is closed.
(step S350-16)
After immediately above-mentioned steps S350-15, host CPU 101a, when judging that opening times (K) reaches maximum, resets the opening times (K) be stored in opening times (K) storage area.
(step S350-17)
After immediately above-mentioned steps S350-16, host CPU 101a removes big prizes mouth goals (C) storage area.
(step S350-18)
After immediately above-mentioned steps S350-17, the finish command, in order to transmit the information of medium and small color game over to game display and control substrate 102, is arranged on game display and transmits in data storage areas by host CPU 101a.
(step S350-19)
After immediately above-mentioned steps S350-18, the Counter Value corresponding with the end time, in the special play timer conter of main RAM101c, is arranged in special play timer conter by host CPU 101a.
(step S350-20)
After immediately above-mentioned steps S350-19, or in above-mentioned steps S350-9, if it is determined that for current be to terminate, then host CPU 101a determines whether to have passed through the end time.If it is determined that be without the end time, then terminate medium and small color game processing.
(step S350-21)
In above-mentioned steps S350-20, if it is determined that for have passed through the end time, then host CPU 101a arranges 0 (accordingly, perform above-mentioned special pattern and store determination processing, with reference to Figure 19) in Te Tute electric treatment data.
Below, Figure 25 is used to illustrate that special play ends process.
(step S360-1)
First, host CPU 101a is loaded into be arranged on and stops the stopping pattern data in pattern data storage area and the game information in game state buffer.
(step S360-2)
Secondly, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, carry out the process whether high probability mark is set at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if stop pattern data to be " 03 ", the game information in game state buffer is " 02H ", then in high probability game mark storage area, arrange high probability mark.
(step S360-3)
After immediately above-mentioned steps S360-2, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the number of times of regulation is set in residue change frequency (X) storage area of high probability game state.Such as, if stop pattern data to be " 02 ", the game information in game state buffer is " 03H ", then in residue change frequency (X) storage area of high probability game state, arrange 10000 times.
(step S360-4)
After immediately above-mentioned steps S360-3, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the process of game mark when carrying out whether arranging contracting in game mark storage area when contracting.Such as, when stopping pattern data to be " 02 ", if the data of game state buffer are " 00H " or " 01H ", play when then contracting not being set in game mark storage area when contracting and indicate, and the game information in game state buffer is when being " 02H " or " 03H ", game mark when contracting is set in game mark storage area when contracting.
(step S360-5)
After immediately above-mentioned steps S360-4, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, when contracting game state residue change frequency (J) storage area in the number of times of regulation is set.Such as, stop pattern data be " 03 " time, if the game information in game state buffer is " 00H ", then when contracting game state residue change frequency (J) storage area in arrange 0 time; If the game information in game state buffer is non-" 00H ", then when contracting game state residue change frequency (J) storage area in arrange 10000 times.
(step S360-6)
After immediately above-mentioned steps S360-5, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the number of times (between given period number of times set handling) of regulation is set in number of times (T) storage area between given period.Such as, if stop pattern data to be " 07 ", the data of game state buffer are " 00H ", then between given period, arrange " 50 " in number of times (T) storage area.
(step S360-7)
After immediately above-mentioned steps S360-6, host CPU 101a confirms game state, and game state specified command is arranged on game display and transmits in data storage areas.
(step S360-8)
After immediately above-mentioned steps S360-7, host CPU 101a arranges 0 (accordingly, perform special pattern and store determination processing, with reference to Figure 19) in Te Tute electric treatment data.
Below, use Figure 26 that Pu Tupu electric control process is described.
(step S401)
First, host CPU 101a judges the transformation period whether being provided with regulation in general pattern time counter.That is, judge the 2nd starting port 10 whether to open and be controlled so as to the 2nd mode (whether the 2nd starting port 10 is as in unlatching).
(step S402)
In above-mentioned steps S401, if it is determined that the 2nd starting port 10 is not in opening, then host CPU 101a determines whether in the stopping display of general pattern.
(step S403)
In above-mentioned steps S402, if it is determined that general pattern in non-stop display, then during host CPU 101a judges that whether general pattern shows as change.
(step S404)
In above-mentioned steps S403, if it is determined that general pattern and non-changing display in, then whether the encumbrance (G) of the general pattern of host CPU 101a determining storage in general pattern encumbrance (G) storage area is more than 1.Owing to not carrying out the change display of general pattern when encumbrance (G) is " 0 ", so terminate Pu Tupu electric control process.
(step S405)
In above-mentioned steps S404, if it is determined that the encumbrance of general pattern (G) is more than " 1 ", then host CPU 101a stores the new encumbrance (G) deducting " 1 " from the value (G) be stored in special pattern encumbrance (G) storage area.
(step S406)
After immediately above-mentioned steps S405, host CPU 101a carries out the mobile process being stored in the data in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part in front 1 storage part.Now, the data be stored in front 1 storage part are written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
(step S407)
After immediately above-mentioned steps S406, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory (determination processing of prizing).In addition, store multiple prize random number time, the order that is stored according to this random number of prizing reads.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding list deciding extracts and judge that whether random value is as prizing.Such as, according to above-mentioned table, if game state when being non-contracting, then 1 judgement random value of prizing of " 0 " of prizing in random number of " 0 " ~ " 10 " is judged to prize; If game state during contracting, then 10 judgement random values of prizing of " 0 " ~ " 9 " of prizing in random number of " 0 " ~ " 10 " are judged to prize, other random numbers are judged to not prize.
(step S408)
After immediately above-mentioned steps S407, host CPU 101a carries out pattern and determines process.
Determine in process at pattern, with reference to the result of determination of the random number of prizing in above-mentioned steps S407, when being judged to prize, pattern of prizing is set, when being judged to not prize, pattern of not prizing is set.
Said pattern of prizing here, refers to the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; So-called pattern of not prizing, refers to the final non-bright light of LED and the pattern of turning off the light.In addition, what is called is prized the setting of pattern, refers to and will make the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing, refer to by general pattern display unit 21, LED is turned off the light demanded storage in the storage area specified.
(step S409)
After immediately above-mentioned steps S408, host CPU 101a carries out general pattern transformation period and determines process.
Determine in process at general pattern transformation period, judge in game mark storage area, whether mark is set as ON when contracting, if it is determined that mark is set as ON in game mark storage area when contracting, then the Counter Value corresponding with 3 seconds is set in general pattern time counter; If it is determined that be masked as in game mark storage area when contracting and be set as ON, then the Counter Value corresponding with 29 seconds is set in general pattern time counter.By this process, determine the time of general pattern change display.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.In addition, so-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state; So-called be above-mentionedly masked as when being set as ON, when referring to that game state is in non-contracting during game state.
(step S410)
After immediately above-mentioned steps S409, host CPU 101a starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern, refers to and with the interval of regulation, LED glimmer in general pattern display unit 21, bring the display that player seems the impression of drawing a lottery.The change display of this general pattern, only continues the general pattern transformation period carried out at above-mentioned steps S409 and determines the time set in process.Once present treatment terminates, then will terminate Pu Tupu electric control process.
(step S411)
On the other hand, in above-mentioned steps S403, if it is determined that be that in the change display of general pattern, then host CPU 101a determines whether to have passed through set transformation period.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then because needs former state continues change display, so perform next subprogram after end general pattern change process.
(step S412)
In above-mentioned steps S411, if it is determined that have passed through set transformation period, then host CPU 101a stops the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, the pattern being presented at above-mentioned steps S408 is stopped to determine general pattern (prize pattern or pattern of not prizing) set in process.Accordingly, the drawing outcomes of general pattern is reported to player.
(step S413)
After immediately above-mentioned steps S412, host CPU 101a by general pattern determination command set in game display with in electronic equipment data storage areas.
(step S414)
As mentioned above, the stopping once general pattern shows, then host CPU 101a will arrange pattern dwell time (1 second=1500 Counter Value) in general pattern time counter.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out " 1 " secondary subtraction process.
(step S415)
On the other hand, in above-mentioned steps S402, if it is determined that be that in the stopping display of general pattern, then host CPU 101a judges whether the dwell time of the general pattern arranged in above-mentioned steps S414 terminates (general pattern time counter=0?).Its result, if the dwell time also not terminating set general pattern, then terminates Pu Tupu electric control process.
(step S416)
In above-mentioned steps S415, if it is determined that terminated the dwell time of set general pattern, then host CPU 101a will in above-mentioned steps S415, judge stop the general pattern (determining general pattern set in process at the pattern of above-mentioned steps S408) that shows whether as pattern of prizing.When set general pattern is when not prizing pattern, directly terminate Pu Tupu electric control process.
(step S417)
In above-mentioned steps S416, if set general pattern is pattern of prizing, then host CPU 101a will carry out opening time decision process.
Determine in process in the opening time, first, whether mark of playing when host CPU 101a judgement game when contracting indicates contracting in storage area is set as ON, if it is determined that in game mark storage area, during contracting, game mark is set as ON when contracting, namely, when current game state is contracting during game state, the timer value corresponding with 3.5 seconds is set in general electric-opening time counter.
On the other hand, be set as ON if it is determined that play to be masked as during contracting in game mark storage area when contracting, that is, during game state, the timer value corresponding with 0.2 second be set when current game state is not contracting in general electric-opening time counter.
(step S418)
After immediately above-mentioned steps S417, host CPU 101a arranges starting port switch solenoid link and establishes beginning data by cable.Accordingly, start to be energized to starting port switch solenoid 10c, then open the 2nd starting port 10 and be controlled to the 2nd mode.
(step S419)
On the other hand, in above-mentioned steps S401, if it is determined that the 2nd starting port 10 is in unlatching, then host CPU 101a determines whether have passed through the general electric-opening time set in above-mentioned steps S417.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, and whether set general electric-opening time counter is 0.If without the set general electric-opening time, then terminate the general electric control process of spectrogram.
(step S420)
In above-mentioned steps S419, if it is determined that have passed through the set general electric-opening time, then host CPU 101a arranges starting port switch solenoid energising stopping data.Accordingly, stop being energized to starting port switch solenoid 10c, the 2nd starting port 10 returns to the 1st mode, and Resume Mission ball or cannot be difficult to the state of goal again.
Below, be described about the process performed according to secondary CPU102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Below, use Figure 27 that the main process of game display and control substrate 102 is described.
Once by power supply board 107 supply power, then in secondary CPU102a, generation systems resets, and secondary CPU102a carries out following main process.
(step S1000)
First, secondary CPU102a carries out initialization process.In this process, secondary CPU102a, according to the connection of power supply, reads master processor program from secondary ROM102b, simultaneously to the process that the mark etc. be stored in secondary RAM102c initializes and arranges.
(step S1100)
After immediately above-mentioned steps S1000, secondary CPU102a is by enforcement game display random number update process.In this process, secondary CPU102a carries out the process of the random number (game display random value, game display pattern decision random value etc.) updated stored in secondary RAM102c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate 102 inserts process)
Below, the timer of game display and control substrate 102 inserts process to use Figure 28 to illustrate.In addition, although not shown, but by being arranged on the replacement clock circuit in game display and control substrate 102, a clock pulses is there is in each specified period (2 milliseconds), read timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
(step S1400)
First, secondary CPU102a makes the information be stored in the register of secondary CPU102a be withdrawn into stack area.
(step S1500)
After immediately above-mentioned steps S1400, secondary CPU102a carries out the update process of the various timer conters used in game display and control substrate 102.
(step S1600)
After immediately above-mentioned steps S1500, secondary CPU102a will carry out order analysis process.In this process, the process that secondary CPU102a will carry out analyzing stored and orders in the reception buffer of secondary RAM102c.About order analysis process, will Figure 29 and Figure 30 be used below to illustrate.In addition, game display and control substrate 102 is once receive the order from main control substrate 101, then the order that not shown game display and control substrate 102 occurs receives inserts process, and by received demanded storage in reception buffer.Then, analyzing and processing is carried out to the order received in this step S1600.
(step S1700)
After immediately above-mentioned steps S1600, secondary CPU102a checks the signal of game the Show Button sense switch 17a, and the game carrying out relevant game the Show Button 17 shows input control process.
(step S1800)
After immediately above-mentioned steps S1700, secondary CPU102a the various data be arranged in the transmission buffer of secondary RAM102c is sent to image control substrate 105 and lamp controls substrate 104.
(step S1900)
After immediately above-mentioned steps S1800, secondary CPU102a by the Information recovering that exits in above-mentioned steps S1400 in the register of secondary CPU102a.
(the order analysis process of game display and control substrate)
Below, use Figure 29 and Figure 30 that the order analysis process of game display and control substrate 102 is described.In addition, hereinafter, the order analysis process shown in Figure 29 is called order analysis process 1; Order analysis process shown in Figure 30 is called order analysis process 2.Order analysis process 2 (process that step S1670 is later) and then order analysis process 1 and implementing.
(step S1601)
First, secondary CPU102a confirms whether have order in reception buffer, then determines whether to have received order.Now, if not order in reception buffer, then secondary CPU102a the finish command analyzing and processing.
(step S1602)
In above-mentioned steps S1601, when be judged as in reception buffer, to have order time, whether the order of secondary CPU102a determining storage in reception buffer is demonstration specified command.
(step S1603)
In above-mentioned steps S1602, if it is determined that the order be stored in reception buffer is demonstration specified command, then secondary CPU102a will carry out determining that the demonstration game display mode of demonstration game display mode determines process.
Specifically, determine demonstration game display mode, and while determined demonstration game display mode is arranged in game display mode storage area, determined demonstration game display mode information is sent to image control substrate 105 and lamp control substrate 104, so the data based on determined demonstration game display mode be arranged in the transmission buffer of secondary RAM102c.
(step S1604)
On the other hand, in above-mentioned steps S1602, if it is determined that the order be stored in reception buffer not demonstrates specified command, then whether the order of secondary CPU102a determining storage in reception buffer be for starting into reward specified command.
(step S1605)
In above-mentioned steps S1602, if it is determined that the order be stored in reception buffer is for starting into reward specified command, then secondary CPU102a is entering to appreciate while specified command decides to retain in liquid crystal indicator 13 the reservation display mode of display by split-phase starting, implements the reservation display corresponding with determined reservation display mode reportedly to deliver to the reservation display mode that image control substrate 105 and lamp control substrate 104 and determines to process.
Determine in process in this reservation display mode, about reservation display data, in the 5th storage area ~ the 8th storage area in the 1st storage area in the 1st reserved storage area territory ~ the 4th storage area or the 2nd reserved storage area territory, from the 1st storage area or the 5th storage area, search for idle storage area successively, and determined reservation display data are arranged in the starting storage area in idle regulation storage area.Specifically, if the starting corresponding with the 1st starting port 9 enters to appreciate specified command (MODE is " E6H "), from the 1st storage area in the 1st reserved storage area territory, then search for idle storage area successively, and determined reservation display data are arranged in the starting storage area in idle memory region; If the starting corresponding with the 2nd starting port 10 enters to appreciate specified command (MODE is " E7H "), from the 5th storage area in the 2nd reserved storage area territory, then search for idle storage area successively, and determined reservation display data are arranged in the starting storage area in idle N storage area.Accordingly, liquid crystal indicator 13 shows the current reservation number that the 1st retains (U1) and the 2nd reservation (U2).
In addition, be " 02H " starting into the DATA of reward specified command, that is, when expression is prized usually for a long time, store in the starting storage area in the N storage area that this reservation display data are set and represent that DATA is the data of " 02H ".
(step S1606)
On the other hand, in above-mentioned steps S1604, if it is determined that the order be stored in reception buffer is not started into reward specified command, then whether the order of secondary CPU102a determining storage in reception buffer is changing pattern specified command.
(step S1607)
In above-mentioned steps S1606, if it is determined that the order be stored in reception buffer is changing pattern specified command, then secondary CPU102a implements based on received changing pattern specified command, determines that the change game display mode of 1 change game display mode determines process from multiple change game display mode.
Then, based on this game display mode, control game display display unit 13, game display ornament device 14,15, game display lighting device 16, audio output device 18.In addition, based on the change game display mode determined, the variation pattern of game display pattern 30 is determined here.
(step S1608)
After immediately above-mentioned steps S1607, secondary CPU102a implements to retain display mode update process, the reservation display data of its mobile storage in the 1st reserved storage area territory and the 2nd reserved storage area territory and with start into the corresponding data of reward specified command, and the information of the reservation display data after movement be sent to image control substrate 105 and lamp control in substrate 104.
Specifically, according to the order of the 1st storage area in the 1st reserved storage area territory, the 2nd storage area, the 3rd storage area, the 4th storage area, respectively by the display storage area in storage area, start the data batchmove of storage area to previous storage area.
Such as, the data of the 2nd storage area will be transferred to the 1st storage area, and the data of the 3rd storage area will be transferred to the 2nd storage area, and the data of the 4th storage area will be transferred to the 3rd storage area.Here, after the data of transfer the 4th storage area, clear data is set in the 4th new storage area, removes the data of the 4th storage area.In addition, the reservation of the starting storage area of the 1st storage area in the 1st reserved storage area territory display data, will move to front 1 storage area, that is, in the starting storage area of the 0th storage area.
Accordingly, on liquid crystal indicator 13, the 1st reservation (U1) and the 2nd after display is mobile retains the reservation number of (U2).
(step S1609)
On the other hand, in above-mentioned steps S1606, if it is determined that the order be stored in reception buffer is non-changing pattern specified command, then whether the order of secondary CPU102a determining storage in reception buffer is game display pattern specified command.
(step S1610)
After immediately above-mentioned steps S1609, secondary CPU102a, based on the content of received game display pattern specified command, implements to determine to stop the game display pattern of the game display pattern 30 shown to determine process in game display display unit 13.
Specifically, after analysis game display pattern specified command, according to the presence or absence won the first prize in lottery, the classification won the first prize in lottery, determine the game display pattern data of the combination forming game display pattern 30, and determined game display pattern data are arranged in game display pattern storage area, game display pattern data are sent to image control substrate 105 and lamp control substrate 104 simultaneously, thus the information of display game display pattern data are arranged in the transmission buffer of secondary RAM102c.
(step S1611)
On the other hand, in above-mentioned steps S1609, if it is determined that the order be stored in reception buffer is non-gaming display pattern specified command, then whether the order of secondary CPU102a determining storage in reception buffer is that order determined by pattern.
(step S1612)
In above-mentioned steps S1611, if it is determined that the order be stored in reception buffer is pattern determine order, then secondary CPU102a implements game display pattern stopping process, it is in order to stop display game display pattern 30, the data of the display pattern data of determining based on institute in above-mentioned steps S1610 to play and being used for is stopped the play stopping designation data of display pattern of display to be arranged in the transmission buffer of secondary RAM102c.
(step S1613)
On the other hand, in above-mentioned steps S1611, if it is determined that the order be stored in reception buffer is non-pattern determine order, then whether the order of secondary CPU102a determining storage in reception buffer is game state specified command.
(step S1614)
In above-mentioned steps S1613, if it is determined that the order be stored in reception buffer is game state specified command, then the game state based on received game state specified command is arranged on (game state set handling) in game state storage area by secondary CPU102a.
(step S1615)
On the other hand, in above-mentioned steps S1613, if it is determined that the order be stored in reception buffer is non-gaming state specified command, then whether the order of secondary CPU102a determining storage in reception buffer is initiation command.
(step S1616)
In above-mentioned steps S1615, if it is determined that the order be stored in reception buffer is initiation command, then the display mode that starts to play of prizing that secondary CPU102a implements that determining prizes and start to play display mode determines process.
Specifically, based on initiation command and prize to this game display pattern relevant (the game display pattern determined in the game display pattern of above-mentioned steps S1610 determines to process) determines to prize to start display mode of playing, and the display mode that determined prizing started to play is arranged in game display mode storage area, simultaneously in order to the information of the display mode that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on start the to play data of display mode of determining to prize be arranged in the transmission buffer of secondary RAM102c.Namely, with initiation command be opportunity determine prize start to play display mode time, reference and this game display pattern of prizing relevant, so (with reference to Figure 12) also can determine to represent that prizing of usually prizing for a long time starts display mode (detailed content will be described below) of playing even probability change is prized for a long time.
In the present embodiment, when probability change is prized for a long time, after showing as Suo Shi Figure 33 (a), starting shown in display Figure 33 (b) plays and shows image (on the enlarged image of role A the overlapping word showing " the surprising bonus of tomorrow ").In above-mentioned game of prizing for a long time (probability changes game of prizing for a long time), as shown in Figure 33 (c), carry out the image of boxing match as game display image display role A and role B.In addition, in Figure 33 (c), at " residue 14 " printed words of upper left corner display, display be the residue degree of an inning number in above-mentioned game of prizing for a long time.
On the other hand, when usually prizing for a long time, as Suo Shi Figure 34 (a) after display, the game that starts shown in display Figure 34 (b) shows image (the display word of " common bonus " and the image of its side imitation flame).In above-mentioned game of prizing for a long time (game of usually prizing for a long time), as shown in Figure 34 (c), carry out the image of training (race) as game display image display role A and role C.In addition, in Figure 34 (c), at " residue 7 " printed words of upper left corner display, display be the residue degree of an inning number in above-mentioned game of prizing for a long time.
As mentioned above, in the present embodiment, in prizing for a long time in probability change and usually prize for a long time, game display pattern 30, start game display image, the game display image of prizing even for a long time in game is all different, so player is easy to identify that the current game of prizing for a long time carried out is that probability change is prized for a long time or usually prized for a long time.
(step S1617)
On the other hand, in above-mentioned steps S1615, if it is determined that the order be stored in reception buffer is non-initiation command, then whether the order of secondary CPU102a determining storage in reception buffer is that big prizes mouth opens specified command.
(step S1618)
In above-mentioned steps S1617, if it is determined that the order be stored in reception buffer is big prizes mouth open specified command, then secondary CPU102a implements to determine that the game display mode that wins the first prize in lottery winning the first prize in lottery game display mode determines process.
Specifically, open specified command based on big prizes mouth to determine to win the first prize in lottery game display mode, and the determined game display mode that wins the first prize in lottery is arranged in game display mode storage area, simultaneously in order to the determined information winning the first prize in lottery game display mode being sent to image control substrate 105 and lamp controls substrate 104, by based on determines to win the first prize in lottery the play data of display mode and is arranged in the transmission buffer of secondary RAM102c.
(step S1619)
On the other hand, in above-mentioned steps S1617, if it is determined that the order be stored in reception buffer is non-big prizes mouth open specified command, then whether the order of secondary CPU102a determining storage in reception buffer is the finish command.Now, if it is determined that the order be stored in reception buffer is non-the finish command, then the finish command analyzing and processing.
(step S1620)
In above-mentioned steps S1619, if it is determined that the order be stored in reception buffer is the finish command, then the Exit Game display mode of prizing that secondary CPU102a implements to determine to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, and determined Exit Game display mode of prizing is arranged in game display mode storage area, simultaneously in order to the information of determined Exit Game display mode of prizing is sent to image control substrate 105 and lamp controls substrate 104, by based on the data of the Exit Game display mode that determines to prize be arranged in the transmission buffer of secondary RAM102c.Once present treatment terminates, then the finish command analyzing and processing.
Below, game display pattern determines process to use Figure 31 to illustrate.This process be received in main control substrate 101 to win the first prize in lottery set game display pattern specified command in step S311-7, step S311-11 in determination processing and step S311-13 (with reference to Figure 20) be that opportunity starts.
Specifically, game display pattern specified command, possess: to win the first prize in lottery, medium and small coloured silk, relevant identifying information of not prizing, identifying information relevant to its kind (prize for a long time, short time prize) when winning the first prize in lottery, and the identifying information relevant to winning the first prize in lottery game state set after game over, and according to received game display pattern specified command, from the multiple game display pattern pattern decision tables shown in Figure 32, select 1 game display pattern pattern decision table, surely to play display pattern 30 based on this voting simultaneously.
(step S1610-1)
In step S1610-1, first, secondary CPU102a analyzes the game display pattern specified command received.Based on the result here analyzed, the process that implementation step S1610-2 is later.
(step S1610-2)
Then, in step S1610-2, secondary CPU102a judges to stop pattern data whether as any one in " 01 " or " 05 ".That is, any one in the 1st specific special pattern 1 or the 2nd specific special pattern 1 is determine whether.Specifically, determine whether probability change to prize for a long time.
Now, if it is determined that stopping pattern data is any one in " 01 " or " 05 ", then process is transferred to step S1610-3, if it is determined that stopping pattern data is not any one in " 01 " or " 05 ", then process is transferred to step S1610-5.
(step S1610-3)
In step S1610-3, secondary CPU102a judges whether store any one in the data (with reference to above-mentioned steps S1605) of DATA display " 02H " or " 12H " starting reward specified command in the starting storage area in the 1st reserved storage area territory and the 2nd reserved storage area territory.That is, judge whether comprise the data of usually prizing for a long time in all starting storage areas except the 0th starting storage area except storing this game display pattern specified command.
Now, if it is determined that store any one in the data of display " 02H " or " 12H " in starting storage area, then process is transferred to step S1610-6, if it is determined that do not store any one in the data of display above-mentioned " 02H " or " 12H ", then process is transferred to step S1610-4.
(step S1610-4)
In step S1610-4, secondary CPU102a, from the high probability determination pattern pattern decision table shown in Figure 32 (a), determines the game display pattern finally stopping being presented on liquid crystal indicator 13.Now, as shown in an example of Figure 33 (a), as game display pattern display high probability determination pattern (being " 7,7,7 " in this instance).
In addition, the high probability determination pattern pattern decision table in the present embodiment, high probability determination pattern, be equivalent to one of the 2nd special play game display of the present invention example.
(step S1610-5)
In step S1610-5, secondary CPU102a judges to stop pattern data whether as any one in " 04 " or " 06 ".That is, determine whether the 1st and usually usually use any one in special pattern 1 with special pattern 1 or the 2nd.Specifically, determine whether and usually prize for a long time.
Now, if it is determined that stopping pattern data is any one in " 04 " or " 06 ", then process is transferred to step S1610-6, if it is determined that stopping pattern data is any one in non-" 04 " or " 06 ", then process is transferred to step S1610-7.
(step S1610-6)
In step S1610-6, secondary CPU102a, from the chance pattern pattern decision table shown in Figure 32 (b), determines the game display pattern finally stopping being presented on liquid crystal indicator 13.Now, as shown in an example of Figure 34 (a), can pattern (being " 6,6,6 " in this instance) as game display pattern display machines.
In addition, the chance pattern pattern decision table in the present embodiment, chance pattern, be equivalent to one of the 1st special play game display of the present invention example.
(step S1610-7)
In step S1610-7, secondary CPU102a judges to stop pattern data whether as any one in " 02 ", " 03 ", " 07 ", " 08 ", " 09 " or " 10 ".That is, any one in the 1st specific special pattern 2 or the 1st specific special pattern 3, medium and small coloured silk special pattern A or medium and small coloured silk special pattern B is determine whether.Specifically, determining whether the high probability short time prizes or any one in medium and small coloured silk.
Now, if it is determined that stopping pattern data is any one in " 02 ", " 03 ", " 07 ", " 08 ", " 09 " or " 10 ", then process is transferred to step S1610-8, if it is determined that stopping pattern data is any one in non-" 02 ", " 03 ", " 07 ", " 08 ", " 09 " or " 10 ", then process is transferred to step S1610-9.
(step S1610-8)
In step S1610-8, the high probability hint pattern pattern decision table of secondary CPU102a according to Figure 32 (c) determines game display pattern.
(step S1610-9)
In step S1610-9, secondary CPU102a, according to not prizing pattern pattern decision table, determines the game display pattern finally stopping being presented on liquid crystal indicator 13.
(step S1610-10)
Above-mentioned steps S1610-4, step S1610-6, step S1610-8 or step S1610-9 any one in, if determine game display pattern, then in step S1610-10, determined game display pattern data are arranged in game display pattern storage area by secondary CPU102a.
As mentioned above, according to the present embodiment, when implementing to win the first prize in lottery game (the 2nd special play) to the probability change of high probability game state (particular game state) movement, if obtained the result (the elected result of determination in advance usually won the first prize in lottery) game state being moved to low probability game state (usual game state), then according to representing that the chance pattern pattern table (the 1st special play game display) implementing usually to win the first prize in lottery (the 1st special play) determines game display pattern.In addition, the game display won the first prize in lottery in game based on this game display pattern (chance pattern) is carried out.Therefore, even if can provide a kind of when at once moving to low probability game state after moving to high probability game state, the game machine of the game excitement of player can also seldom be reduced.
Below, simple declaration controls the outline of substrate 104 about image control substrate 105 and lamp.
In image control substrate 105, when controlling liquid crystal indicator 13, based on received data, audio frequency CPU reads audio output device control program from audio frequency ROM, exports the audio frequency controlled in audio output device 18.In addition, if transmit data from game display and control substrate 102 to image control substrate 105, then image CPU reads program from image ROM, and based on the image display that received game display order controls in liquid crystal indicator 13.
Control in substrate 104 at lamp, based on received data reading game display ornament device action program, then the action of game display ornament device 14,15 is controlled, simultaneously based on received game display data reading game display lighting device control program, control game display lighting device 16.
In addition, according to the present embodiment, if detected that game ball enters the 1st starting port 14 or the 2nd starting port 15, then while carrying out the prize drawing won the first prize in lottery, compensate the reward ball (such as 3 game ball) of regulation at acquisition special pattern judgement random value etc.But, be not limited in this, when having detected that game ball enters the 1st starting port 14 or the 2nd starting port 15, also only can have carried out the selection won the first prize in lottery, and not compensating reward ball.In addition, identical therewith, generally enter to appreciate mouth 12 or the 1st big prizes mouth 16, the 2nd big prizes mouth 17 even if there is game ball to enter, also can not compensate reward ball.In addition, can also game ball by general pattern by mouth 13 time, although do not compensate reward ball, detect game ball by general pattern by mouth 13 time, compensate regulation reward ball (such as 1 game ball).
In addition, in the present embodiment, if detected that game ball enters the 1st starting port 14, the 2nd starting port 15, generally enters to appreciate mouth 12, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17, then the game ball of regulation number has been compensated.But, also when game ball enters any one generally entering to appreciate in mouth 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17, the compensation medium of the regulation such as lottery ticket or game money can be compensated.
In addition, in the present embodiment, if elected in the prize drawing won the first prize in lottery (win the first prize in lottery in judgement be judged to be " winning the first prize in lottery " time), then until through the stipulated time, or unlatching stipulated number, or until there is the game ball of regulation number to enter the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, what enforcement the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 were opened wins the first prize in lottery game.But, be not limited in this, to be elected as opportunity in the prize drawing won the first prize in lottery, the reward ball (such as 1000 game ball) of regulation can also be compensated, or the compensation medium of the regulation such as the lottery ticket of compensation regulation number or game money.
In addition, in the present embodiment, if in the prize drawing of the general pattern of being carried out for opportunity by mouth 13 by general pattern with game ball elected (when being judged to be " prizing "), then the 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time.But, be not limited in this, such as, also can be the game ball of regulation number by general pattern by mouth 13 time, 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time, or the 2nd starting port 15 can also be controlled so as to every stipulated time (such as every 30 seconds) formation that the modes such as the 2nd mode stipulated time (such as 0.2 second) change automatically.Now, in " during contracting game state " and " during non-contracting game state ", 2nd starting port 15 is controlled so as to the interval of the 2nd mode and the control time can be different, and being controlled so as to " during contracting game state " period, the 2nd starting port 15 also can be controlled so as to the 2nd mode.

Claims (1)

1. a game machine, played by the operation of regulation, it is characterized in that possessing:
Gameboard, is wherein provided with the game area that game ball falls;
Emitter, it launches game ball towards above-mentioned game area;
Operating means, it is operated by player to launch game ball from above-mentioned emitter;
Start region, it is arranged at above-mentioned game area, and game ball can be made to enter;
Specially variablely enter to appreciate device, it is arranged at above-mentioned game area, above-mentionedly specially variablely enters to appreciate device and can be changed to the opening and the inaccessiable closed condition of game ball that game ball can enter;
Determination information acquisition device, it enters above-mentioned starting region for condition with game ball, from multiple determination information, obtain arbitrary determination information;
Decision maker, it is based on the kind of the above-mentioned determination information obtained by above-mentioned determination information acquisition device, determine whether to perform make above-mentioned special variable enter to appreciate device from above-mentioned closed condition be changed to above-mentioned opening until regulation opening time;
Special play actuating unit, it is when being judged to perform above-mentioned special play by above-mentioned decision maker, the special play be consistent with the kind of the above-mentioned determination information obtained by above-mentioned determination information acquisition device in the multiple special play that the execution opening time is different; And
Special play device for informing, carries out the notification be consistent with the kind of above-mentioned special play.
CN201110302147.2A 2011-10-08 2011-10-08 Game machine Expired - Fee Related CN103028250B (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136669A (en) * 2006-12-01 2008-06-19 Aruze Corp Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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