CN103028246B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103028246B
CN103028246B CN201110301804.1A CN201110301804A CN103028246B CN 103028246 B CN103028246 B CN 103028246B CN 201110301804 A CN201110301804 A CN 201110301804A CN 103028246 B CN103028246 B CN 103028246B
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CN
China
Prior art keywords
game
pattern
display
prize
mentioned
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Expired - Fee Related
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CN201110301804.1A
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Chinese (zh)
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CN103028246A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110301804.1A priority Critical patent/CN103028246B/en
Publication of CN103028246A publication Critical patent/CN103028246A/en
Application granted granted Critical
Publication of CN103028246B publication Critical patent/CN103028246B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The object of the present invention is to provide a kind of can by importing movement in kind and contingency because usually improving the game machine to the interest of playing.For this reason, the game ball being emitted to game area by the operation of player is entered the first starting region or second and starts region, thus carries out the judgement about whether providing award.In addition, and enter compared with judgement that the first starting region is opportunity with game ball, preferentially carry out entering with game ball the judgement that the second starting region is opportunity, this judges easily to determine whether that reply player provides favourable award.

Description

Game machine
Technical field
The present invention relates to the game machine that a kind of operation by regulation is carried out playing.
Background technology
Previously, video game machine operating means having been undertaken playing by image shown on performance monitor picture is widely known by the people.The game carried out in this type of video game machine, by utilizing finger manipulation to be arranged on button on operating means or control lever etc., on instruction monitor picture object images action and carry out play (for example, referring to patent document 1).
[patent document 1] Japanese Patent Laid-Open No. 2002263365 publications
Invent problem to be solved
But such video game machine, played, and material object is not moved by moving of monitor picture image.Therefore, game content depends on the movement of image completely, is difficult to the diversity increasing game.
In addition, the operation signal that video game machine will export according to operating means, is controlled the carrying out of game by the CPU of game ontology.That is, the carrying out of game is all electronically controlled, and seldom has the possibility affected by the factor such as accidental.Therefore, can say: be easy to according to can very expertly carry out operating produce difference, and in video game machine, beginner is difficult to obtain achievement more better than veteran.Therefore, when beginner and veteran carry out same game, reduce the interest to game sometimes.
In addition, in previous video game machine, play by operating in multiple buttons set on operating means, so be easy to make operation become complicated.Therefore, the enjoyment of game can be known from experience the self-assured player of push-botton operation by the more difficult operation of challenge, but be bad at the player of complex operations, play games sometimes and itself all will abandon.
Summary of the invention
Therefore, the object of the present invention is to provide a kind of can by importing movement in kind and contingency factor and the simple operation being used for carrying out playing being improved the game machine of the interest to game.
The game machine of the 1st invention, it is a kind of game machine of being played by the operation and carrying out of regulation, it is characterized in that possessing: gameboard, is wherein formed with the game area that game ball falls; Emitter, it launches game ball towards above-mentioned game area; Operating means, it is operated by player to launch game ball from above-mentioned emitter; 1st starts region, and it is arranged at above-mentioned game area, and game ball can be made to enter; 2nd starts region, and it is arranged at above-mentioned game area, and game ball can be made to enter; Retain storage device, it starts determination information that region obtains for condition and to retain as first by entering above-mentioned first using game ball and store, and starts determination information that region obtains for condition as the second reservation storage by entering above-mentioned second using game ball; Decision maker, when it only stores any one in above-mentioned first reservation or the second reservation in above-mentioned reservation storage device, based on the reservation stored at first in stored first retains or second retains, determine whether to provide award to player, and when storing both above-mentioned first reservation and the second reservation in above-mentioned reservation storage device, the reservation retaining based on above-mentioned first and store at first in the second reservation, determines whether to provide above-mentioned award to player.
The game machine of the 2nd invention, it is the game machine relevant to the 1st invention, it is characterized in that, above-mentioned decision maker provides the ratio to its favourable award to player, when judging based on the second reservation than higher when judging based on the first reservation.
Invention effect
According to the present invention, the game ball being transmitted to game area will enter the 1st and start region or the 2nd starting region, thus carry out the judgement about whether providing award.In addition, with enter the 1st with game ball and start compared with the judgement carried out for opportunity in region, more preferably carry out entering easily to be judged to provide with game ball starting to the 2nd of the favourable award of player the judgement carried out for opportunity in region, therefore, along with to the game movement of additional hardware and contingency factor, the operation of player becomes more simple, and can also improve the interest to game.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the key diagram of decision table of prizing.
Fig. 5 is the key diagram of display pattern decision table.
Fig. 6 is the key diagram of setting data table at the end of display wins the first prize in lottery.
Fig. 7 is the key diagram showing special electronic ornament manner of execution decision table.
Fig. 8 shows to prize for a long time to prize with the key diagram of opening ways decision table, medium and small coloured silk opening ways decision table with opening ways decision table and short time.
Fig. 9-1 and Fig. 9-2 is the nonspecific game state of display key diagrams with the changing pattern decision table of (low probability game state is used).
Figure 10-1 and Figure 10-2 is key diagrams of display high probability game state changing pattern decision table.
With the key diagram of the changing pattern decision table of (low probability game state is used) during Figure 11 is the particular game after the medium and small coloured silk of display.
Figure 12 is the key diagram of the main process in display main control substrate.
Figure 13 is that the timer in display main control substrate inserts the key diagram processed.
Figure 14 is the key diagram of the input control process in display main control substrate.
Figure 15 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 16 is the key diagram by mouth sense switch input processing in display main control substrate.
Figure 17 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 18 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 19 is the key diagram winning the first prize in lottery determination processing in display main control substrate.
Figure 20 is the key diagram of the special pattern change process in display main control substrate.
Figure 21 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 22 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 23 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 24 is the key diagram that the special play in display main control substrate ends process.
Figure 25 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 26 is the key diagram of the general pattern change process in display main control substrate.
Figure 27 is the key diagram of the common electric ornament control treatment in display main control substrate.
Figure 28 is that the variable key diagram entering to appreciate the opening ways decision table of device is started in display.
Figure 29 is the key diagram of the main process in display game display and control substrate.
Figure 30 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 31 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 32 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 33 is the key diagram that the change game display mode in display game display and control substrate determines to process.
Symbol description
1 game machine 2 gameboard
3 operating grip 3a launch knob
3b tactile sensor 4a transmitting solenoid
5a slide rail 5b slide rail
The left-handed game area of 6 game area 6a
6b dextrorotation game area 6c the 1st enters region
6d the 2nd enters region 7 and generally enters to appreciate mouth
7a generally enters to appreciate mouth sense switch 8 general pattern and passes through mouth
8a is by mouth sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
10a the 2nd starting port sense switch 10b movable plate
10c starting port switch solenoid 10d barrier
11 the 1st big prizes mouth 11a the 1st big prizes mouth sense switches
11c the 1st big prizes mouth switch solenoid 13 liquid crystal indicator
16 game display lighting devices 17 are played the Show Button
17a plays the Show Button sense switch 18 audio output device
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special patterns retain display
23 the 2nd special patterns retain display 24 general pattern and retain display
25 the 2nd big prizes mouth 25a big prizes mouth sense switches
25b the 2nd big prizes mouth switch gate 25c big prizes mouth switch solenoid
26 dextrorotation notification displays 30 are played display pattern
31 compensate motor 32 compensates ball count sense switch
33 door open switch 50 attaching plugs
60 abnormality detection switch 100 housings
101 main control substrate 101a host CPUs
The main RAM of the main ROM101c of 101b
102 game display and control substrate 102a secondary CPU
102b secondary ROM102c secondary RAM
102dRTC103 compensates and controls substrate
103a compensates CPU103b and compensates ROM
103c compensates RAM104 lamp and controls substrate
105 image control substrate 106 emission control substrates
107 power supply board 108 game information output terminal boards
110 instrument bezel 111 hinge mechanism part
Detailed description of the invention
Below, one embodiment of the invention and game machine is illustrated with reference to accompanying drawing.First, use Fig. 1 and Fig. 2 that the structure of one embodiment of the invention and game machine is described.Fig. 1 is the front view of one of display game machine example, and Fig. 2 is the oblique view of display game machine rear side, and Fig. 3 is the block diagram of the internal structure of display control unit.
Game machine 1 has the gameboard 2 being fixed on housing 100.In this gameboard 2, be provided with the game area 6 that game ball is rolled, fallen, and utilize instrument bezel 110 to cover game area 6.
On instrument bezel 110, can be provided with operating grip 3 to turn.Player is once touching operating grip 3, then detection player has been touched operating grip 3 by the tactile sensor 3b in operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106, once receive touch signal from tactile sensor 3b, then allows the energising of transmitting solenoid 4a.In addition, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 rotates, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged on game ball trigger mechanism.In addition, if apply voltage to transmitting solenoid 4a, then transmitting solenoid 4a will carry out action according to applying voltage, launch game ball with the intensity corresponding with the anglec of rotation of operating grip 3 simultaneously.
The game ball of as above launching, rise between slide rail 5a, 5b, after arriving the upper position of gameboard 2, according to the intensity of launching, enter the 1st to enter arbitrary that region 6c or the 2nd enters in the 6d of region and enter in region, then fall along left-handed game area 6a or dextrorotation game area 6b.
Specifically, in the front elevation of game machine 1, on the left of the transverse center of game area 6, be provided with the 1st enter region 6c, above-mentioned central right is provided with the 2nd and enters region 6d.Therefore, when the anglec of rotation of operating grip 3 is less than predetermined angular, game ball enters the 1st and enters region 6c, and when the anglec of rotation of operating grip 3 is greater than predetermined angular, game ball enters the 2nd and enters region 6d.
In above-mentioned left-handed game area 6a, be provided with and multiplely generally enter to appreciate mouth 7.Generally enter to appreciate in mouth 7 at these, be respectively arranged with and generally enter to appreciate mouth sense switch 7a, this generally enters to appreciate mouth sense switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, at the lower position of above-mentioned left-handed game area 6a, with above-mentioned generally to enter to appreciate mouth 7 identical, be provided with the 1st starting port 9 that game ball can enter.Further, at the lower position of above-mentioned dextrorotation game area 6b, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.
In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, because be positioned at the barrier 10d directly over the 2nd starting port 10, it cannot or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10, when being in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
In above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball enters, then carry out obtaining and perform the following selection (hreinafter referred to as " selection won the first prize in lottery ") winning the first prize in lottery game right.In addition, when sense switch 9a, 10a have detected that game ball enters, also compensate the reward ball (such as 3 game ball) of regulation.
In the below (immediately below above-mentioned 1st starting port 9) of left-handed game area 6a, be provided with the 1st big prizes mouth 11.1st big prizes mouth 11, usually maintains closed condition by the 1st not shown big prizes mouth switch gate, game ball cannot be entered.On the other hand, once following special play, then the 1st big prizes mouth switch gate is opened, and the 1st big prizes mouth switch gate guides the dish that connects of game ball to play a role using as to the 1st big prizes mouth 11 simultaneously, and game ball can be made to enter.
In above-mentioned 1st big prizes mouth 11, be provided with the 1st big prizes mouth sense switch 11a, the 1st big prizes mouth sense switch 11a, when having detected that game ball enters, compensates the reward ball (such as 10 game ball) preset.
On the other hand, in the below (immediately below above-mentioned 2nd starting port 10) of dextrorotation game area 6b, the 2nd big prizes mouth 25 is provided with.2nd big prizes mouth 25, usually maintains closed condition by the 2nd big prizes mouth switch gate 25b, game ball cannot be entered.On the other hand, once following special play, then the 2nd big prizes mouth switch gate 25b opens, and the 2nd big prizes mouth switch gate 25b guides the dish that connects of game ball to play a role using as in the 2nd big prizes mouth 25 simultaneously, and game ball can be made to enter.
In addition, the width of game ball fall area in dextrorotation game area 6b, is formed as identical with the width of the 2nd big prizes mouth 25 substantially, so, once the 2nd big prizes mouth switch gate 25b opens, then the most of game ball entered in dextrorotation game area 6b will enter in the 2nd big prizes mouth 25.Therefore, once special play, then by hitting game ball to dextrorotation game area 6b, a large amount of reward balls can be obtained at short notice.
In above-mentioned 2nd big prizes mouth 25, be provided with big prizes mouth sense switch 25a, this big prizes mouth sense switch 25a, when having detected that game ball enters, compensates the reward ball (such as 10 game ball) preset.
In addition, on the right side of above-mentioned 2nd starting port 10 of above-mentioned dextrorotation game area 6b, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the selection of following general pattern.
At the foot of game area 6, left-handed game area 6a converges with dextrorotation game area 6b phase, and be provided with outlet 12, it not to enter generally to enter to appreciate in mouth 7, the 1st starting port 9, the 2nd starting port 10, the 1st big prizes mouth 11, the 2nd big prizes mouth 25 game ball of any one for discharging.
In addition, in the present embodiment, because each enters to appreciate the card distribution of the configuration of mouth and nail etc., enter the game ball that the 1st enters region 6c, can only enter any one that generally enter to appreciate in mouth 7, the 1st starting port 9 and the 1st big prizes mouth 11, game ball can not enter general pattern by mouth 8 or enter in the 2nd starting port 10 and the 2nd big prizes mouth 25.
In addition, in contrast, enter the game ball that the 2nd enters region 6d, general pattern will be entered by mouth 8 or enter in the 2nd starting port 10 and the 2nd big prizes mouth 25, and can not enter generally to enter to appreciate in mouth 7, the 1st starting port 9 and the 1st big prizes mouth 11.
But, be not necessarily only limitted to this, generally enter to appreciate mouth 7, the 1st starting port 9 and the 1st big prizes mouth 11, as long as enter the easier position entered of the game ball of region 6d entering the 1st game ball entering region 6c than entering the 2nd.In addition, general pattern by mouth 8 and the 2nd starting port 10, as long as enter the easier position entered of the game ball in region entering the 2nd game ball entering region 6d than entering the 1st.
In addition, in above-mentioned gameboard 2, be provided with the game display device carrying out various game displays.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display etc., in addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or the image that display produces along with the carrying out of game.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, the game display pattern 30 of selection result is reported in change display to player.So-called game display pattern 30, such as, refer to scroll respectively 3 digital while, after the stipulated time, stopping this rolling, thus list view specific pattern (numeral) pattern.Accordingly, in the rolling of pattern, give player with just like the impression selected, pattern shown when simultaneously stopping according to rolling, reports selection result to player.During the change display of this game display pattern 30, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.
In addition, game display lighting device 16, possesses multiple lamp respectively, and changes direction of illumination and the glow color of each lamp, while carry out various game display.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that player can carry out pressing operation.This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24, dextrorotation notification display 26.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters the 1st starting port 9 for opportunity and the device winning the first prize in lottery selection result implemented with game ball, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of selection result that is multiple and that win the first prize in lottery, and by showing the special pattern corresponding with the selection result won the first prize in lottery in the 1st special pattern display unit 19, report selection result to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the selection won the first prize in lottery, but this selection result won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after the stipulated time, by stopping display selecting the corresponding special pattern of result with winning the first prize in lottery, and selection result is reported to player.In addition, the 2nd special pattern display unit 20 is a kind of notifications enters the 2nd starting port 10 for opportunity and the device winning the first prize in lottery selection result implemented with game ball, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In addition, general pattern display unit 21 is a kind of notifications with game ball by general pattern by mouth 8 for opportunity and the device of general pattern selection result implemented.Detailed content will describe below, once be prized by the selection of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither select result by general pattern by reporting immediately after mouth 8 in game ball, but until through the stipulated time, general pattern change display makes general pattern display unit 21 glimmer.
In addition, during the change display of special pattern and during following special play, the right winning the first prize in lottery selection is retained when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the selection won the first prize in lottery immediately, under certain condition.More particularly, the right winning the first prize in lottery selection that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery selection that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
In addition, dextrorotation notification display 26, play carry out in process with aim at the 2nd enter region 6d launch game ball be advisable time, that is, make game ball enter bright light when dextrorotation game area 6b is advisable.That is, the light-off of dextrorotation notification display 26, should make game ball enter left-handed game area 6a to player's notification, and the bright light of dextrorotation notification display 26, should make game ball enter dextrorotation game area 6b to player's notification.
Here, instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate 111 together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixing, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering to game machine and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 3, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a, based on the input signal from each sense switch and timer, reads the program be stored in main ROM101b and to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
At the input side of above-mentioned main control substrate 101, be connected with generally enter to appreciate mouth sense switch 7a, by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a, the 2nd big prizes mouth sense switch 25a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the outlet side of main control substrate 101, be connected with make a pair movable plate 10b of the 2nd starting port 10 carry out switch motion starting port switch solenoid 10c, make the 1st big prizes mouth switch gate carry out switch motion the 1st big prizes mouth switch solenoid 11c, make the 2nd big prizes mouth switch gate 25b carry out the big prizes mouth switch solenoid 25c of switch motion.
In addition, at the outlet side of main control substrate 101, also be connected with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24 and dextrorotation notification display 26, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In addition, at the input side of main control substrate 101, be connected with abnormality detection switch 60.Abnormality detection switch 60, can detect the various exceptions in game machine 1, such as, and not connecting (broken string) etc. of magnetism and each switch.
In the main ROM101b of main control substrate 101, store game control program and the data needed for various game, table.
Such as, judge that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to (a) of Fig. 4 whether as reference when winning the first prize in lottery, (b) of Fig. 4), judge stopping result that general pattern changes whether as the decision table of prizing ((c) with reference to Fig. 4) of reference when prizing, determine the pattern decision table (with reference to Fig. 5) of the stopping pattern of special pattern, setting data table (with reference to Fig. 6) at the end of being used for determining winning the first prize in lottery of game state based on the data in special pattern and game state buffer, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of big prizes mouth Switching Condition, prize with opening ways decision table ((a) with reference to Fig. 8) for a long time, short time prizes with opening ways decision table ((b) with reference to Fig. 8), medium and small coloured silk opening ways decision table ((c) with reference to Fig. 8), determine that the changing pattern decision table (with reference to Fig. 9 to Figure 11) etc. of the changing pattern of special pattern is all stored in main ROM101b.The concrete example of these various tables, will use Fig. 4 to Figure 12 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, high probability game number of times (X) storage area, game number of times (J) storage area during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, game state buffer, stop pattern data storage area, game display transmission data storage areas etc.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, and is provided with the connector of special-purpose computer for connecting game shop etc.
Power supply board 107, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a, timer, read the program be stored in secondary ROM102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when calculation process.
In the secondary ROM102b of game display and control substrate 102, store the game program of display and control and data, the table needed for various game.
Such as, in secondary ROM102b, store based on the changing pattern specified command that receives from main control substrate 101 determine game display mode change game display mode decision table (omitting diagram), with the game display pattern pattern decision table (omitting diagram) etc. of combination deciding the game display pattern 30 stopping display.In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, determining storage region (the 0th storage area), the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU102a, represents the date signal of current date from RTC102d input and represents the time signal of current time, and performing various process based on the current time.RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC102d, even if when the power supply of game machine is cut off, the time that also Timing is current.In addition, RTC102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate 102.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU103a, compensate ROM103b, compensate RAM103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the outlet side controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM103c, playing a role as compensating the datamation region of CPU103a when calculation process.
In addition, confirm whether not shown game ball renting device (card unit) controls substrate 103 with compensation and be connected, if be connected with game ball renting device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and launches game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game display ornament device carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses not shown image CPU, the image ROM of the image display and control for implementing above-mentioned liquid crystal indicator 13, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its outlet side.
In above-mentioned image ROM, store the view data such as the game display pattern 30 of a lot of display on liquid crystal indicator 13 and background, image CPU is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13.
In addition, image CPU is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image is overlapping at same position with pattern image, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, store a lot from the voice data that audio output device 18 exports, audio frequency CPU, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 4 ~ Figure 11, the detailed content of the various tables be stored in main ROM101b is described.
(a) of Fig. 4, (b) of Fig. 4 are presented to judge stopping result that special pattern changes whether as the key diagram winning the first prize in lottery decision table of reference when winning the first prize in lottery.(a) of Fig. 4 be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, (b) of Fig. 4 be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In (a) of Fig. 4 table with (b) of Fig. 4, the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on the special pattern judgement random value of selected table and extraction, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in (a) of Fig. 4, these two special pattern judgement random values of " 7 ", " 317 " are judged as and win the first prize in lottery.On the other hand, according to random number decision table during high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special pattern judgement random values are judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when using high probability when no matter using low probability, when special pattern judges random value as " 50 ", " 100 ", " 150 ", " 200 " this 4 special pattern judgement random values, be judged as " medium and small coloured silk ".In addition, when random value other than the above, be judged as " not prizing ".
Therefore, the random number range of special pattern judgement random value is 0 ~ 199, so being judged as the probability won the first prize in lottery when low probability is 1/99.50, be judged as the probability won the first prize in lottery to turn over 10 times be 1/9.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/49.75.
Fig. 4 (c) is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on the judgement random value of prizing of selected table and extraction, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during the non-contracting shown in (c) of Fig. 4, be called " 0 " ~ 7 judgement random values of prizing of " 7 " are judged as and prize.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing is judged as prizes.In addition, when random value other than the above, be judged as " not prizing ".
Therefore, the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 7/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
(a) of Fig. 5 is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, (b) of Fig. 5 is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and (c) of Fig. 5 is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.Such as, when the winning the first prize in lottery of the 1st special pattern display unit with reference to winning the first prize in lottery pattern random value, if win the first prize in lottery pattern random value for " 30 ", then as stopping pattern data determining " 01 " (the 1st special pattern 1).In addition, when the winning the first prize in lottery of the 2nd special pattern display unit with reference to winning the first prize in lottery pattern random value, " 04 " (the 2nd special pattern 1) is determined as stopping pattern data.
In addition, when medium and small coloured silk with reference to medium and small coloured picture case random value, if medium and small coloured picture case random value is " 50 ", then as stopping pattern data determining " 08 " (medium and small coloured silk special pattern B).In addition, when not prizing not with reference to random value, and as stopping pattern data determining " 00 " (special pattern 0).
In addition, when special pattern starts to change, based on determined special pattern kind (stopping pattern data), generate the game display pattern specified command as special pattern information.Here, game display pattern specified command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the DATA of the MODE of 1 byte and 1 byte of the performed control command content (function) of display.This situation also with following changing pattern specified command, start into reward specified command etc. identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state after winning the first prize in lottery end (with reference to Fig. 6), win the first prize in lottery mode (with reference to Fig. 7), so can say that the kind of special pattern determines the game state after winning the first prize in lottery end and wins the first prize in lottery mode.
Fig. 6 is for setting data table at the end of determining the winning the first prize in lottery of the game state after winning the first prize in lottery end.Setting data table at the end of winning the first prize in lottery according to Fig. 6, based on the kind (stopping pattern data) of special pattern and game state when being stored in winning the first prize in lottery in game state buffer, carry out the setting of high probability game mark, high probability game number of times (X) setting, contracting time the setting of game mark and contracting time to play the setting of number of times (J).
In addition, show " 00H " of the game state buffer of game state when winning the first prize in lottery, represent the game state information of game mark and high probability game mark when contracting is not set, " 01H " is although represent game mark when being provided with contracting but do not arrange the game state information of high probability game mark, " 02H ", although represent game mark when not being provided with contracting but be provided with the game state information of high probability game mark, " 03H " represents game mark when being not only provided with contracting but also is provided with the game state information of high probability game mark.
In addition, during the particular game after medium and small coloured silk terminates, in order to display of specifically playing, number of times between given period is set, with the changing pattern decision table making decision special (with reference to Figure 11).Specifically, when game state buffer is 00H, namely, in low probability game state and non-contracting time game state under be elected as medium and small color time, during being particular game during carrying out the change display of special pattern to 5 times after terminating to make medium and small coloured silk, number of times between given period (T) is set as 5 times.During this particular game (when between given period during number of times (T) > 0), with the changing pattern decision table of (low probability game state is used) during particular game after medium and small coloured silk shown in decision Figure 11 as described below, beyond during particular game (when between given period time number of times (T)=0), determine the changing pattern decision table of nonspecific game state (low probability game state is used) shown in Fig. 9 or the changing pattern decision table of the high probability game state shown in Figure 10.
Fig. 7 is the special electronic ornament manner of execution decision table of the big prizes mouth Switching Condition determining the 1st big prizes mouth 11 and the 2nd big prizes mouth 25.According to the table of Fig. 7, based on the kind (stopping pattern data) of special pattern, determine winning the first prize in lottery the number of times of one innings of game and the opening ways table of big prizes mouth that carry out in game.
In addition, in the present embodiment, the table determined by the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 is different, but this is only an example, determines which type of is shown, as long as suitably set in two display unit 19,20.
Fig. 8 is the opening ways decision table of the detailed content of big prizes mouth opening ways table determined in display Fig. 7, and (a) of Fig. 8 is that to prize for a long time with opening ways decision table, Fig. 8 (b) be that prizing the short time with opening ways decision table, Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, respectively corresponding stored one innings of game number of times (R), the opening times (K) of big prizes mouth, opening time, the shut-in time in one innings.
Once prizing for a long time shown in (a) of decision Fig. 8 uses opening ways decision table, then in each one innings of game of 1st ~ 7 times, open order 2 big prizes mouth 25 respectively.The longest opening time of the 2nd big prizes mouth 25 is now set to 29.500 seconds, and the dwell time (shut-in time of the 2nd big prizes mouth 25) between each an innings is set to 2.000 seconds.
Once determine that the short time shown in (b) of Fig. 8 prizes to use opening ways decision table, then in each one innings of game of 1st ~ 7 times, open order 1 big prizes mouth 11 respectively.The longest opening time of the 1st big prizes mouth 11 is now set to 6.000 seconds, and the dwell time (shut-in time of the 1st big prizes mouth 11) between each an innings is set to 2.000 seconds.
Once determine the medium and small coloured silk opening ways decision table shown in (c) of Fig. 8, then perform the medium and small coloured silk game that the 1st big prizes mouth 11 is repeatedly opened 0.052 second and closed 2.000 seconds.This medium and small coloured silk game, is set to the one game of the continuous switch 7 times repeatedly of the 1st big prizes mouth 11.
In addition, the opening time (0.052 second) of " medium and small coloured silk ", equally short than the time (about 0.6 second) of transmitting 1 game ball as mentioned above, even if therefore open the 1st big prizes mouth switch gate 11b, game ball is also difficult to enter the 1st big prizes mouth 11.
On the other hand, the opening time (6.000 seconds) of " short time prizes ", long than the time (about 0.6 second) of transmitting 1 game ball, therefore can be called " favourable opening ways ".The opening time (29.5 seconds) of " prizing for a long time ", longer than the time (about 0.6 second) of transmitting 1 game ball, therefore can be called more " favourable opening ways ".
Fig. 9 to Figure 11 is the changing pattern decision table of display for determining special pattern changing pattern, the changing pattern decision table of Fig. 9 mainly nonspecific game state (low probability game state with) of the reference when nonspecific game state (low probability game state with), the high probability game state changing pattern decision table of Figure 10 mainly reference when high probability game state, after the medium and small coloured silk of reference during Figure 11 is the particular game after medium and small coloured silk terminates during particular game with (low probability game state with) changing pattern decision table.In addition, during the particular game after medium and small coloured silk terminates, as at the end of winning the first prize in lottery shown in Fig. 6 setting data table explanation described in, its medium and small color time, only be low probability game state and non-contracting time game state time determine.
Specifically, in changing pattern decision table, based on the classification of special pattern display unit, special pattern judgement random value (what win the first prize in lottery is elected or unsuccessful), win the first prize in lottery pattern random value (winning the first prize in lottery pattern), contracting time game state presence or absence, special pattern encumbrance, arrive at judgement random value and changing pattern random value, decision changing pattern.Changing pattern, determines when the change of special pattern starts, and based on determined changing pattern, generates changing pattern specified command.This changing pattern specified command, in output control treatment, is sent to game display and control substrate 102 from main control substrate 101.
In addition, win the first prize in lottery or medium and small color time, owing to being configured to arrive at, thus win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.
In addition, changing pattern specified command, when being " E6H " as MODE, represents that game ball enters the 1st starting port 9 and the changing pattern specified command corresponding with the changing pattern determined when the special pattern of the 1st special pattern display unit 19 changes and starts; When being " E7H " as MODE, represent that game ball enters the 2nd starting port 10 and the changing pattern specified command corresponding with the changing pattern determined when the special pattern of the 2nd special pattern display unit 20 changes and starts.In addition, the DATA of changing pattern specified command, represents concrete changing pattern numbering.That is, changing pattern specified command is also the information representing changing pattern.
In addition, at the nonspecific game state shown in Fig. 9 with in the high probability game state changing pattern decision table shown in (low probability game state is used) changing pattern decision table and Figure 10, even if having references to identical random value etc., also can be configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, difference determines the changing pattern for high probability game state, or determine the changing pattern for low probability game state.
Equally, with in (low probability game state is used) changing pattern decision table during the nonspecific game state shown in Fig. 9 is by the particular game after the medium and small coloured silk shown in (low probability game state is used) changing pattern decision table and Figure 11, even if having references to identical random value etc., be also configured to determine different changing patteries.Therefore, can according to the classification of changing pattern, difference is non-particular game state, or during the particular game after medium and small coloured silk.On the other hand, with in (low probability game state is used) changing pattern decision table during particular game after the medium and small coloured silk shown in the high probability game state changing pattern decision table shown in Figure 10 and Figure 11, be configured to determine identical changing pattern.Therefore, cannot by the classification of changing pattern, difference is low probability game state or high probability game state.
In addition, as the feature of the changing pattern decision table shown in Fig. 9 to Figure 11, when the result of determination won the first prize in lottery be do not prize game state be contracting time game state time, the transformation period of special pattern is set as shorter.Such as, if the changing pattern decision table shown in Fig. 9, when then to retain ball number when the result of determination won the first prize in lottery is and does not prize be 2, as long as game state is just based on arriving at judgement random value during contracting, probability with 95% determines the changing pattern 8 (shortening change) that transformation period is 5000ms, but, as long as game state then determines the changing pattern of transformation period more than 5000ms when being non-contracting.As mentioned above, if game state when being in contracting, then transformation period is set as shorter.
In addition, in the present embodiment so-called " arriving at ", refer in notification after the part stopping display of the combination of the game display pattern 30 of special play transfer, continue the state of the game display pattern 30 of change display remainder.Such as refer to, if set the combination of the game display pattern 30 of " 777 " this 3 figure place as the combination reported to the game display pattern 30 winning the first prize in lottery game transfer, then 2 game display patterns 30 will stop display with " 7 ", and residue game display pattern 30 carries out the state changing display.
(explanation of game state)
Below, be described about game state when playing.In the present embodiment, play in any one game state in " low probability game state ", " high probability game state ", " during contracting game state ", " during non-contracting game state ".But, in the carrying out period of game, when game state is " low probability game state " or " high probability game state ", be necessary for " during contracting game state " or " during non-contracting game state ".That is, existence be " low probability game state " not only " during contracting game state " time, be " low probability game state " not only " during non-contracting game state " time, be " high probability game state " not only " during contracting game state " time and be " high probability game state " but " during non-contracting game state " time.
In addition, be " low probability game state " and " during non-contracting game state " time, time during existence is the particular game after medium and small coloured silk terminates and be not particular game phase after medium and small coloured silk terminates time.Be this " low probability game state " and " during non-contracting game state " time, in time during not being particular game after medium and small coloured silk terminates, is called " nonspecific game state ".
Said in the present embodiment " low probability game state " refers to, entering with game ball in the selection won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, the elected probability won the first prize in lottery is set to the game state of 1/99.50.Here said win the first prize in lottery elected, refer to the right obtaining and perform following " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state " refers to, the above-mentioned elected probability won the first prize in lottery is set to the game state of 1/9.95.Therefore, in " high probability game state ", compared with " low probability game state ", more easily obtain the right of execution " game of prizing for a long time " or " short time prize game ".
Said in the present embodiment " during non-contracting game state " refers to, in the selection of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, its selection needed for time be set to 1.0 seconds, further, the unlatching control time of the 2nd starting port 10 when elected prizing is set to the game state of 0.2 second.That is, game ball is once by general pattern by mouth 8, then carry out the selection of general pattern, it selects result, will determine starting this selection after 1.0 seconds.In addition, when selecting result for prizing, thereafter, the 2nd starting port 10 is controlled so as to the 2nd mode about 0.2 second.
In contrast, so-called " during contracting game state " refers to, in the selection of above-mentioned general pattern, required time is set to 1.0 seconds, and the unlatching control time of the 2nd starting port 10 when elected prizing is set to 3.5 seconds game states longer than " during non-contracting game state ".In addition, in " during non-contracting game state ", in the selection of general pattern, elected probability of prizing is set to 7/11, and in " during contracting game state ", in the selection of general pattern, elected probability of prizing is set to 10/11.
Therefore, in " during contracting game state ", as long as game ball passes through mouth 8 by general pattern, then the 2nd starting port 10 is easier than " during non-contracting game state " is controlled so as to the 2nd mode.Accordingly, in " during contracting game state ", player just can play without the need to consuming game ball.
In addition, in the selection of general pattern, be no matter any game state of " during non-contracting game state " or " during contracting game state ", also can elected probability of prizing be set as constant.
In addition, in the present embodiment, by the 2nd starting port 10 and be used for the general pattern of unlatching the 2nd starting port 10 and be arranged in dextrorotation game area 6b (with reference to Fig. 1) by mouth 8.Therefore, in " during contracting game state ", player enters region 6d to make game ball enter the 2nd, and by so-called dextrorotation, can carry out favourable game.On the other hand, in " during non-contracting game state ", even if game ball enters general pattern by mouth 8, game ball is also difficult to enter in the 2nd starting port 10.Therefore, player aims at the 1st starting port 9 by carrying out making game ball enter the 1st operation entering region 6c, more can carry out favourable game.
In the present embodiment, so-called " medium and small coloured silk terminate after particular game during " refer to, in order to make player entertain expectation to high probability game state, and with reference to during the game that can determine changing pattern decision table (reference Figure 11) that the game identical with high probability game state show.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Below, use Figure 12 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
(step S10)
First, in step slo, host CPU 101a carries out initialization process.In this process, host CPU 101a is according to the connection of power supply, start-up routine is read from main ROM101b, initialization process is carried out to the mark etc. be stored in main RAM101c simultaneously, or carry out the various demanded storage in game display and control substrate 102 to the process in game display transmission data storage areas.
(step S20)
In step S20, host CPU 101a carries out upgrading changing pattern random value, arrives at the game of judgement random value display random number update process.
(step S30)
In step s 30, host CPU 101a carry out special pattern judgement initial value random number, win the first prize in lottery pattern initial value random number, the renewal of medium and small coloured picture case initial value random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
Below, the timer of main control substrate 101 inserts process to use Figure 13 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds, hereinafter referred to as " 4ms "), produce a commutator pulse, thus the timer performing the following stated inserts process.
(step S100)
First, in the step s 100, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
(step S110)
In step s 110, host CPU 101a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process subtracting " 1 " from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
(step S120)
In the step s 120, host CPU 101a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding " 1 " on each random number counter, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
(step S130)
In step s 130, which, host CPU 101a at special pattern judgement initial value random number counter, win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter and add 1, thus carry out the initial value random number update process upgrading random number counter.
(step S200)
In step s 200, host CPU 101a carries out input control process.
In this process, host CPU 101a carries out determining whether from generally entering to appreciate mouth sense switch 7a, carried out the input processing that inputs by each switches such as the big prizes mouth sense switches of mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a (following, to be called separately " the enter to appreciate mouth sense switch ").Particular content will use Figure 14 ~ Figure 16 to be described below.
(step S300)
In step S300, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 17 ~ Figure 24 to be described below.
(step S400)
In step S400, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 25 ~ Figure 27 to be described below.
(step S500)
In step S500, host CPU 101a carries out compensation control treatment.
In this process, host CPU 101a confirms in the big prizes mouth of the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 (following, be called separately " big prizes mouth "), the 1st starting port 9, the 2nd starting port 10, generally enter to appreciate in mouth 7 and whether have game ball to enter, if have game to ask to enter, then compensation number specified command corresponding thereto is respectively sent to compensate and controls in substrate 103.
More particularly, what confirm to upgrade in following Figure 15 generally enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
(step S600)
In step S600, host CPU 101a carries out the data genaration process of external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
(step S700)
In step S700, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being arranged on main RAM101c.
(step S800)
In step S800, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Below, use Figure 14 that the input control process of main control substrate 101 is described.
(step S210)
First, in step S210, host CPU 101a determines whether to have input detection signal from generally entering to appreciate mouth sense switch 7a, that is, judge whether game ball enters and generally enter to appreciate mouth 7.Host CPU 101a, from generally enter to appreciate mouth sense switch 7a input detection signal time, by for appreciating generally entering to appreciate and mouth reward ball count device is added the data of regulation and upgrades of ball.
(step S220)
In step S220, host CPU 101a determines whether to input the detection signal from the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a, that is, judge whether game ball enters big prizes mouth 11 and big prizes mouth 25.Host CPU 101a, when have input detection signal from the big prizes mouth sense switch of the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a, big prizes mouth reward ball count device for appreciating ball is added the data of regulation and while carrying out upgrading, is added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball in the big prizes mouth entering the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 and upgrades.
(step S230)
In step S230, host CPU 101a determines whether to input the detection signal from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and setting is for judging the specified data won the first prize in lottery.Detailed content will use Figure 15 to be described below.
(step S240)
In step S240, host CPU 101a determines whether to have input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, carries out the process identical with above-mentioned steps S230.But, in the 2nd starting port sense switch input processing, in the 2nd special pattern encumbrance (U2) storage area, be added " 1 ", then by extracted out special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value and be stored in the 2nd special pattern storage area.That is, in the 1st starting port sense switch input processing and the 2nd starting port sense switch input processing, the storage area only storing various data is different, and other all carry out same treatment.
(step S250)
In step s 250, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, judge whether game ball have passed general pattern by mouth 8.About this by mouth sense switch input processing, will Figure 16 be used below to be described.
Below, use Figure 15 that the input processing of the 1st starting port sense switch 9a of main control substrate 101 is described.
(step S230-1)
First, in step S230-1, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process being transferred to step S230-2, when not inputting the detection signal from the 1st starting port sense switch 9a, terminating the 1st starting port sense switch input processing.
(step S230-2)
In step S230-2, host CPU 101a carries out being added the data of regulation and the process that upgrades on the starting port reward ball count device for appreciating ball.
(step S230-3)
In step S230-3, host CPU 101a judges whether the reservation number be set in the 1st special pattern encumbrance (U1) storage area is less than 4.When being set in the reservation number in the 1st special pattern encumbrance (U1) storage area and being less than 4, process is transferred to step S230-4, when being set in the reservation number in the 1st special pattern encumbrance (U1) storage area and being not less than 4, terminate the 1st starting port sense switch input processing.
(step S230-4)
In step S230-4, host CPU 101a is added " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
(step S230-5)
In step S230-5, host CPU 101a obtains special pattern judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and obtained special pattern judgement random value is stored in idle storage part.
(step S230-6)
In step S230-6, host CPU 101a obtains and wins the first prize in lottery pattern random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and the obtained pattern random value that wins the first prize in lottery is stored in idle storage part.
(step S230-7)
In step S230-7, host CPU 101a obtains medium and small coloured picture case random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and obtained medium and small coloured picture case random value is stored in idle storage part.
(step S230-8)
In step S230-8, host CPU 101a obtains game display random value (changing pattern random value and arrive at judgement random value), then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and obtained game display random value (changing pattern random value and arrive at judgement random value) is stored in idle storage part.
(step S230-9)
In step S230-9, host CPU 101a carries out determination processing in advance, and it is respectively based on each random value that the list deciding corresponding with current game state obtains in above-mentioned steps S230-5 ~ step S230-8.In addition, this is determination processing in advance, with following win the first prize in lottery determination processing and changing pattern determine to process in the same manner as carry out.
Specifically, under current game state, based on Fig. 4 (a) shown in the decision table that wins the first prize in lottery judge special pattern judgement random value.Its result, when being judged to win the first prize in lottery, based on Fig. 5 (a) shown in pattern decision table judge to win the first prize in lottery pattern random value, be judged to be medium and small color time, based on Fig. 5 (b) shown in pattern decision table judge medium and small coloured picture case random value.In addition, by above-mentioned result of determination, this time judge to arrive at judgement random value and changing pattern random value based on the changing pattern decision table shown in Fig. 9 ~ Figure 11.
(step S230-10)
Secondly, host CPU 101a, is set in entering to appreciate specified command by the starting that determination processing determines in advance in above-mentioned steps S230-9 in game display transmission data storage areas.This starts into reward specified command, carries out identical setting with the changing pattern specified command shown in Fig. 9 ~ Figure 11.
Below, use Figure 16 illustrate main control substrate 101 by mouth sense switch input processing.
(step S250-1)
First, host CPU 101a determines whether to have input the detection signal from by mouth sense switch 8a.
When have input from detection signal by mouth sense switch 8a, process being transferred to step S250-2, when not inputting from detection signal by mouth sense switch 8a, terminating this by mouth sense switch input processing.
(step S250-2)
In above-mentioned steps S250-1, when judging to have input from detection signal by mouth sense switch 8a, host CPU 101a judges whether general pattern encumbrance (G) is less than 4.In the present embodiment, game ball once by general pattern by mouth 8, then carry out the change display of general pattern, but the upper limit encumbrance of the right of the change of this general pattern display is set as " 4 ".When judging that general pattern encumbrance (G) is less than 4, process being transferred to step S250-3, when judging that general pattern encumbrance (G) is not less than 4 (as 4), terminating by mouth sense switch input processing.
(step S250-3)
In above-mentioned steps S250-2, judging that general pattern encumbrance (G) is as when being less than 4, host CPU 101a, stores in the value being stored in the upper addition " 1 " of the general pattern encumbrance (G) in general pattern encumbrance (G) storage area as new general pattern encumbrance (G).
(step S250-4)
Secondly, host CPU 101a, extracts 1 judgement random value of prizing, is stored in general pattern reserved storage area territory by extracted random value simultaneously from pre-prepd random number range (such as, 0 ~ 10).
Below, use Figure 17 that the Te Tute electric control process of main control substrate 101 is described.
(step S301)
First, in step S301, be loaded into the value of Te Tute electric treatment data, and from the Te Tute electric treatment data be loaded in step s 302 reference branch address, when Te Tute electric treatment data=0, process is transferred to special pattern and stores determination processing (step S310); When Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330); When Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, process is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, process is transferred to special play and ends process (step S360).Detailed content will use Figure 18 ~ Figure 24 to be described below.
Below, the special pattern of main control substrate 101 stores determination processing to use Figure 18 to illustrate.
(step S310-1)
In step S310-1, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter ≠ 0), then terminate special pattern and store determination processing, in the change display of special pattern (special pattern time counter=0), then process is transferred to step S310-2.
(step S310-2)
In step S310-2, host CPU 101a, time in the change display not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.When the 2nd special pattern encumbrance (U2) storage area is non-more than 1, process is transferred to step S310-4, if it is determined that the 2nd special pattern encumbrance (U2) storage area is more than " 1 ", then process is transferred to step S310-3.
Accordingly, the 2nd special pattern storage area is preferentially processed than the 1st special pattern storage area.
(step S310-3)
In step S310-3, host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
(step S310-4)
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.If the 1st special pattern encumbrance (U1) storage area is non-more than 1, then process is transferred to step S319-1, if it is determined that the 1st special pattern encumbrance (U1) storage area is more than " 1 ", then process is transferred to step S310-5.
(step S310-5)
In step S310-5, host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
(step S310-6)
In step S310-6, host CPU 101a is to the random value of the regulation in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5 (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value) and start and implement mobile process into reward specified command.Specifically, by the regulation random value stored in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area and start reward specified command transfer to before 1 storage part.Here, be stored in the regulation random value of the 1st storage part and start into reward specified command, being transferred to determining storage region (the 0th storage part).Now, be stored in the regulation random value of the 1st storage part and start into reward specified command, be written into determining storage region (the 0th storage part), from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, last time game in use regulation random value and start into reward specified command all deleted.In addition, after mobile, the storage area after correspondence is mobile, implements processing process to starting into the MODE of reward specified command.
Such as, starting in 2nd storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 1st storage part in the 1st special pattern reserved storage area territory, MODE " A2H " processing of starting into reward specified command is being treated to " A1H ".Equally, starting in 3rd storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 2nd storage part, MODE " A3H " processing of starting into reward specified command is treated to " A2H ", starting in 4th storage part in the 1st special pattern reserved storage area territory is being entered to appreciate specified command and regulation random value is transferred to after in the 3rd storage part, MODE " A4H " processing of starting into reward specified command is being treated to " A3H ".Equally, if moved to the 1st storage part ~ the 3rd storage part in the 2nd special pattern reserved storage area territory, then " B2H " processing is treated to " B1H ", " B3H " processing is treated to " B2H ", " B4H " processing is treated to " B3H ".Here, after the data of mobile 4th storage part, in the 4th new storage area, set clear data, and remove the data of the 4th storage area.
(step S311)
In step S311, host CPU 101a, based on the data write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value), performs and wins the first prize in lottery determination processing.Detailed content will use Figure 19 to be described below.
(step S312)
In step S312, host CPU 101a implements changing pattern and determines process.
Changing pattern determines process, first, with reference to the game state storage area of main RAM101c, determines the changing pattern decision table based on current game state.Specifically, the high probability game state changing pattern decision table shown in Figure 10 is determined when high probability game state, under low probability game state between given period time number of times (T)=0, determine the changing pattern decision table of the nonspecific game state (low probability game state is used) shown in Fig. 9, under low probability game state between given period during number of times (T) > 0, with (low probability game state with) changing pattern decision table during determining the particular game after the medium and small coloured silk shown in Figure 11.
Then, with reference to special pattern judgement random value, win the first prize in lottery pattern random value, arrive at judgement random value and changing pattern random value, and based on determined changing pattern decision table, determine changing pattern.
(step S313)
In step S313, the changing pattern specified command corresponding with determined changing pattern is set in display of playing and transmits in data storage areas by host CPU 101a.
(step S314)
In step S314, game state when host CPU 101a confirms that change starts, and the game state specified command corresponding with current game state is set in display of playing transmits in data storage areas.
(step S315)
In step S315, host CPU 101a starts change display special pattern in special pattern display unit 19,20.That is, the change of special pattern display data are set in processing region.Accordingly, when write the information of processing region to retain to the 1st (U1) relevant time, special pattern display unit 19 is glimmered, when retaining (U2) to the 2nd and being relevant, special pattern display unit 20 is glimmered.
(step S316)
In step S316, once as above start change display special pattern, then the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 is set in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
(step S317)
In step S317, host CPU 101a sets 00H in demonstration determination flag.That is, demonstration determination flag is removed.In addition, it is in the change display of special pattern that so-called demonstration determination flag=" 00H " represents current, or in special play.On the other hand, if neither in special play, then demonstration determination flag " 01H " neither be stored in the change display of special pattern.If store demonstration determination flag=" 01H ", then setting demonstration specified command in following step S319-3, and to game display and control substrate 102 pass on neither special pattern change display in neither information in special play.
(step S318)
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and process is transferred to the special pattern change process shown in Figure 20, terminates special pattern and stores determination processing.
(step S319-1)
In above-mentioned steps S310-4, if it is determined that the 1st reservation (U1) is " 0 ", that is, do not retain any one in the 1st reservation (U1) and the 2nd reservation (U2), then host CPU 101a judges whether be set with 01H in demonstration determination flag.If be set with 01H in demonstration determination flag, then terminate special pattern and store determination processing, if be not provided with 01H in demonstration determination flag, then process is transferred to step S319-2.
(step S319-2)
In step S319-2, host CPU 101a repeatedly sets demonstration specified command for avoiding in following step S319-3, and sets 01H in demonstration determination flag.
(step S319-3)
In step S319-3, demonstration specified command is set in game display transmission data storage areas by host CPU 101a, terminates special pattern and stores determination processing.
Below, use Figure 19 to illustrate and win the first prize in lottery determination processing.
(step S311-1)
First, in step S311-1, host CPU 101a judges whether high probability game mark is set as ON in high probability game mark storage area.When so-called high probability game mark is set as ON, when referring to that current game state is high probability game state.When high probability game mark is set as ON, process is transferred to step S311-2, when high probability game mark is not set to ON, process is transferred to step S311-3.
(step S311-2)
In step S311-2, host CPU 101a, if it is determined that current game state is high probability game state, then selects " during high probability random number decision table ".
(step S311-3)
In step S311-3, host CPU 101a, if it is determined that current game state is not high probability game state (low probability game state), then selects " during low probability random number decision table ".
(step S311-4)
In step S311-4, host CPU 101a, based on " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3, judges in above-mentioned steps S310-6, write the special pattern judgement random value in the determining storage region (the 0th storage part) in special pattern reserved storage area territory.
More particularly, if the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
(step S311-5)
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.If it is determined that for winning the first prize in lottery, then process is transferred to step S311-6, if be not judged to win the first prize in lottery, then process is transferred to step S311-9.
(step S311-6)
In step S311-6, host CPU 101a implements to win the first prize in lottery pattern and determines process, it wins the first prize in lottery pattern random value by judging to write in above-mentioned steps S310-6 in determining storage region (the 0th storage part) in special pattern reserved storage area territory, determine the kind (stopping pattern data) of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, if the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit with pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit with pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery pattern random value, determine the stopping pattern data representing the special pattern kind stopped, then determined stopping pattern data being set in and stopping in pattern data storage area.
In addition, the special pattern determined, as described below, stopping being used in decision in process at the special pattern of Figure 21 is " winning the first prize in lottery " or " medium and small coloured silk ", win the first prize in lottery in the medium and small color game processing of game processing and Figure 23 simultaneously at Figure 22 the manner of execution being used in and determining big prizes mouth, and be used in the special play of Figure 24 ends process and determine the game state after winning the first prize in lottery end.
(step S311-7)
In step S311-7, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate and win the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be set in game display transmission data storage areas.
(step S311-8)
In step S311-8, game state when host CPU 101a wins the first prize in lottery according to the information judgement be set in game state storage area (during contracting, game mark storage area, high probability are played and indicated storage area) is elected, and will represent that the game state information of the game state be elected to when winning the first prize in lottery is set in game state buffer.Specifically, when when contracting, both game mark and high probability game mark are not all set, setting 00H; When although when being set with contracting, game indicates but does not set high probability game mark, setting 01H; Although when when not setting contracting, game indicates but is set with high probability game mark, setting 02H; When contracting, game mark and high probability game mark set all, setting 03H.
As mentioned above, (play during contracting with game state storage area and indicate storage area, high probability game mark storage area) different, in game state buffer, game state when winning the first prize in lottery is elected in setting, be because: win the first prize in lottery in game reset game state storage area (during contracting game mark storage area, high probability game mark storage area) in high probability game mark and contracting time game indicate, so based on game state during elected winning the first prize in lottery after winning the first prize in lottery end, again determine win the first prize in lottery at the end of game state time, cannot with reference to game state storage area.As mentioned above, different from game state storage area, by arranging the game state buffer of the game information for storing game state when representing elected winning the first prize in lottery, just can by referring to the game information in game state buffer after winning the first prize in lottery end, and reset the game state after winning the first prize in lottery end (during contracting when game state and contracting number of times etc.) based on game state during elected winning the first prize in lottery.
(step S311-9)
In above-mentioned steps S311-5, if be not judged to win the first prize in lottery, then host CPU 101a determines whether to be judged as medium and small coloured silk.If it is determined that be medium and small coloured silk, then process is transferred to step S311-10, if be not judged to be medium and small coloured silk, then process is transferred to step S311-12.
(step S311-10)
In step S311-10, host CPU 101a implements medium and small coloured picture case and determines process, it is by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determine the kind of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, with reference to the pattern decision table of (b) of Fig. 5, and determine with random value the stopping pattern data representing special pattern kind based on medium and small coloured picture case, then determined stopping pattern data being set in and stopping in pattern data storage area.In addition, in the present embodiment, as the kind of " medium and small coloured silk ", be provided with " medium and small color A " and " medium and small color B ".But, no matter be elected as any " medium and small coloured silk ", identical in the content of the medium and small coloured silk game performed thereafter, in " medium and small color A " and " medium and small color B ", in special pattern display unit 19,20, only stop the special pattern difference shown.
(step S311-11)
In step S311-11, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, and generate the game display pattern specified command corresponding with medium and small coloured silk special pattern, be set in game display transmission data storage areas, and process is transferred to step S311-8.
(step S311-12)
In step S311-12, host CPU 101a determines not prize with special pattern by referring to the pattern decision table of (c) of Fig. 5, and determined not prizing to be set in stopping pattern data storage area with stopping pattern data.
(step S311-13)
In step S311-13, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate and the game display pattern specified command using special pattern corresponding of not prizing, and be set in game display transmission data storage areas, terminate to win the first prize in lottery determination processing.
Below, use Figure 20 that special pattern change process is described.
(step S320-1)
Does host CPU 101a determine whether to have passed through transformation period (special pattern time counter=0 set in step S316 in step S320-1?).Its result, if it is determined that be without transformation period, then terminates special pattern change process, and performs next subprogram.
(step S320-2)
If it is determined that for have passed through the time set in above-mentioned steps S320-1, then in the program process (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, special pattern set in above-mentioned steps S311-6, S311-10, S311-12 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
(step S320-3)
In step S320-3, pattern is determined that order is set in game display transmission data storage areas by host CPU 101a.
(step S320-4)
In step S320-4, as mentioned above, host CPU 101a once stopping display special pattern, then sets pattern dwell time (1 second=1500 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out the subtraction process of once-1.
(step S320-5)
In step S320-5, host CPU 101a sets 2 in Te Tute electric treatment data, and process is transferred to the special pattern stopping process shown in Figure 21, terminates special pattern change process.
Below, special pattern stops process using Figure 21 to illustrate.
(step S330-1)
Does host CPU 101a determine whether to have passed through pattern dwell time (special pattern time counter=0 set in step S320-4 in step S330-1?).Its result, if it is determined that be without pattern dwell time, then terminate special pattern and stops process, and perform next subprogram.
(step S330-2)
In step S330-2, host CPU 101a judges in game mark storage area, whether mark is set as ON when contracting.When in so-called mark storage area of playing when contracting, mark is set as ON, when referring to that current game state is contracting during game state.If mark is set as ON in game mark storage area when contracting, then process is transferred to step S330-3, if game indicates that in storage area, mark is set as OFF, be then transferred to step S330-4 by process when contracting.
(step S330-3)
In step S330-3, game over determination processing during host CPU 101a enforcement contracting.Specifically, while deduct " 1 " from (J) that play in number of times (J) storage area when being stored in contracting, store as new residue change frequency (J), and whether number of times (J) of playing when judging the contracting stored is as " 0 ", if play number of times (J)=0 during contracting, then remove the mark of playing in mark storage area when (OFF) is stored in contracting.On the other hand, if game number of times (J)=0 when being not contracting, then, under the state that the mark stored in game mark storage area when contracting keeps ON, directly process is transferred to step S330-4.
In addition, in this step S330-3, by when during contracting, the mark of game mark storage area is set to OFF under the state of game number of times (J)=0 when contracting, namely, when switching to non-contracting from game state during contracting during game state, the control that host CPU 101a implements to make the dextrorotation notification display 26 of bright light to extinguish.
(step S330-4)
In step S330-4, host CPU 101a judges whether mark is set as ON in high probability game mark storage area.So-called when high probability game indicates that in storage area, mark is set as ON, when referring to that current game state is high probability game state.If mark is set as ON in high probability game mark storage area, then process is transferred to step S330-5, if mark is set as OFF in high probability game mark storage area, then process is transferred to step S330-6.
(step S330-5)
In step S330-5, host CPU 101a implements high probability game over determination processing.Specifically, while deduct " 1 " from (X) that be stored in high probability game number of times (X) storage area, store as new high probability game number of times (X), and whether the high probability judging to store game number of times (X) is as " 0 ", if it is determined that high probability game number of times (X)=0, then removing (OFF) is stored in the mark in high probability game mark storage area.On the other hand, if it is determined that be not high probability game number of times (X)=0, then process is transferred to step S330-6.
(step S330-6)
In step S330-6, host CPU 101a determines whether number counter between given period (T)=0, if number counter (T)=0 between given period, then process is transferred to step S330-8, if not number counter (T)=0 between given period, be then transferred to step S330-7 by process.
(step S330-7)
In step S330-7, host CPU 101a will deduct the calculated value of " 1 " from number counter between given period (T), store as number counter (T) between new given period.
(step S330-8)
In step S330-8, host CPU 101a confirms current game state, and is set in by game state specified command in game display transmission data storage areas.
(step S330-9)
In step S330-9, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 06?) data.Here, if it is determined that for winning the first prize in lottery pattern, then process is transferred to step S330-13, if be not judged to win the first prize in lottery pattern, then process is transferred to step S330-10.
(step S330-10)
In step S330-10, host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=07 ~ 10 stopping the stopping pattern data in pattern data storage area?)., if it is determined that be medium and small coloured picture case, then process is transferred to step S330-11 here, if be not judged to be medium and small coloured picture case, then process is transferred to step S330-12.
(step S330-11)
In step S330-11, host CPU 101a sets 4 in Te Tute electric treatment data, and process is transferred to step S330-15.
(step S330-12)
In above-mentioned steps S330-10, if it is determined that be non-medium and small coloured picture case, then host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred in the special pattern storage determination processing shown in Figure 18.
(step S330-13)
In above-mentioned steps S330-9, if it is determined that for winning the first prize in lottery pattern, then host CPU 101a sets 3 in Te Tute electric treatment data, and process is transferred to winning the first prize in lottery in game processing shown in Figure 22.
(step S330-14)
In step S330-14, host CPU 101a resets game state and number of times during contracting.Specifically, the data of playing when indicating storage area, contracting in game number of times (J) storage area when high probability game mark storage area, high probability game number of times (X) storage area, contracting are removed.
(step S330-15)
In step S330-15, host CPU 101a is according to stopping pattern data, which in " prizing for a long time ", " short time prizes ", " medium and small coloured silk " judgement be, and the initiation command corresponding with these classifications is set in display of playing and transmits in data storage areas.
(step S330-16)
In step S330-16, host CPU 101a is according to stopping pattern data, and which in " prizing for a long time ", " short time prizes ", " medium and small coloured silk " judgement be, and be set in special play timer conter the time started corresponding with these classifications.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Below, use Figure 22 to illustrate and win the first prize in lottery game processing.
(step S340-1)
First, in step S340-1, whether host CPU 101a judges current as in beginning.Such as, if stored " 0 " in one innings of game number of times (R) storage area, then current in beginning, so with reference to one innings of game number of times (R) storage area, judge current whether as in beginning.If it is determined that current in beginning, then process be transferred to step S340-2, in not starting if it is determined that current, then process be transferred to step S340-7.
(step S340-2)
In step S340-2, host CPU 101a determines whether to have passed through the time started preset.That is, to judge in above-mentioned steps S330-16 set special play timer conter whether as " 0 ", if special play timer conter=0, be then judged to have passed through the time started.Its result, if without the time started, then terminates this and wins the first prize in lottery game processing, if having passed through the time started, then process is transferred to step S340-3.
(step S340-3)
In step S340-3, host CPU 101a implements to win the first prize in lottery beginning setting process.
Win the first prize in lottery beginning setting process, first according to stopping pattern data, determine the opening ways decision table corresponding with the classification won the first prize in lottery.Specifically, as shown in Figure 7, according to stopping pattern data, determine to prize for a long time and 1 prize with opening ways decision table ((a) of Fig. 8), for a long time 2 prize with opening ways decision table ((b) of Fig. 8), for a long time 3 to prize with opening ways decision table ((c) of Fig. 8), short time and also to set by any one in opening ways decision table ((d) of Fig. 8).
Then, what store in one innings of game number of times (R) storage area stores when preceding switch game number of times (R) adds " 1 ".In addition, in this step S340-3, in one innings of game number of times (R) storage area, do not store any information.That is, one innings of game is not once carried out yet, so store " 1 " in one innings of game number of times (R) storage area.
(step S340-4)
In step S340-4, host CPU 101a implements big prizes mouth and opens process.This big prizes mouth opens process, while the energising of setting big prizes mouth switch solenoid 25c starts data, with reference to table set in above-mentioned steps S340-3, and based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 25 is set in special play timer conter.
(step S340-5)
In step S340-5, host CPU 101a determines whether K=1, if K=1, then transmit the information of one innings of game number of times to game display and control substrate 102, be set in game display transmission data storage areas so big prizes mouth is opened (R) one innings of specified command according to one innings of game number of times (R).Such as, when win the first prize in lottery the 1st time one innings game starts, one innings of game number of times (R) is set to " 1 ", and K=1, shownly big prizes mouth is opened one innings of specified command and is set in game display and transmits in data storage areas.On the other hand, if not K=1, then big prizes mouth is not opened (R) one innings of specified command and be set in game display transmission data storage areas, and terminate to win the first prize in lottery game processing.That is, mean the beginning of an innings during so-called K=1, so only when beginning one innings, just transmit big prizes mouth and open (R) one innings of specified command.
In the present embodiment, as shown in Figure 8, the big prizes mouth opening times that setting is often carried out when playing for 1 time an innings is 1 time, so must set big prizes mouth to open (R) one innings of specified command in this step S340-5.But, if big prizes mouth 25 is opened repeatedly when setting is often carried out playing for 1 time one innings, then only when above-mentioned K=1, just transmit big prizes mouth and open (R) one innings of specified command.
(step S340-6)
In step S340-6, whether host CPU 101a judges current as in end.Said end here, refers to the process after the one innings of game terminating to preset completely.Therefore, if it is determined that current in end, then process be transferred to step S340-19, in not terminating if it is determined that current, then process be transferred to step S340-7.
(step S340-7)
In step S340-7, host CPU 101a judges whether the 1st big prizes mouth 11 and the 2nd big prizes mouth are in the closedown of big prizes mouth.If it is determined that be in the closedown of big prizes mouth, then process is transferred to step S340-8, if it is determined that big prizes mouth is not in closing, then process is transferred to step S340-9.
(step S340-8)
In step S340-8, host CPU 101a determines whether have passed through the shut-in time set in following step S340-10.In addition, the shut-in time is also identical with the time started, determines whether special play timer=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing, if having passed through the shut-in time, then process is transferred to step S340-4.
(step S340-9)
In step S340-9, host CPU 101a judges whether " the unlatching termination condition " for terminating to open big prizes mouth is set up.
Should " unlatching termination condition " when the value of big prizes mouth goal counter (C) reaches maximum number (such as 9), or have passed through the longest opening time time (during special play timer conter=0) be suitable for.
In addition, if it is determined that " unlatching termination condition " is set up, then process is transferred to step S340-10, if it is determined that " unlatching termination condition " is false, then terminates this and win the first prize in lottery game processing.
(step S340-10)
In step S340-10, host CPU 101a implements big prizes mouth closing process.
Big prizes mouth closing process, in order to close big prizes mouth, while the energising of setting big prizes mouth switch solenoid 25c stops data, with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), and based on current one innings of game number of times (R) and opening times (K), the shut-in time of big prizes mouth is set in special play timer conter.Accordingly, big prizes mouth is closed.
(step S340-11)
In step S340-11, host CPU 101a judges whether 1 time one innings game terminates.Specifically, 1 time one innings game, that the value reaching maximum opening times or big prizes mouth goal counter (C) with opening times (K) reaches maximum number (such as 9) and terminates, so judge whether above-mentioned condition is set up for condition.
In addition, if it is determined that 1 one innings of game over, then process is transferred to step S340-12, if it is determined that 1 time one innings game does not terminate, then terminates this and win the first prize in lottery game processing.
(step S340-12)
In step S340-12, host CPU 101a sets 0 in opening times (K) storage area, sets 0 in big prizes mouth goals (C) storage area simultaneously.That is, opening times (K) storage area and big prizes mouth goals (C) storage area is removed.
(step S340-13)
In step S340-13, host CPU 101a judges that whether one innings of game number of times (R) stored in one innings of game number of times (R) storage area is as maximum.If process for maximum, is then transferred to step S340-16 by one innings of game number of times (R), if one innings of game number of times (R) is not maximum, then process is transferred to step S340-14.
(step S340-14)
In step S340-14, host CPU 101a is sent to game display and control substrate 102 in order to the ending message of playing an innings, is set in game display transmission data storage areas by one innings of game over specified command according to one innings of game number of times (R).
(step S340-15)
Then, what host CPU 101a stored in one innings of game number of times (R) storage area stores when preceding switch game number of times (R) adds " 1 ".
(step S340-16)
On the other hand, in above-mentioned steps S340-13, if it is determined that one innings of game number of times (R) is for maximum, then host CPU 101a resets one innings of game number of times (R) be stored in one innings of game number of times (R) storage area.
(step S340-17)
Then, host CPU 101a is according to stopping pattern data, judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and transmits in data storage areas to be sent to by the finish command corresponding with winning the first prize in lottery classification to play display and control substrate 102 and be set in display of playing.
(step S340-18)
In step S340-18, host CPU 101a is according to stopping pattern data, and judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and is set in special play timer conter the end time corresponding with winning the first prize in lottery classification.
(step S340-19)
In step S340-19, host CPU 101a determines whether to have passed through the set end time, if it is determined that have passed through the end time, then process is transferred to step S340-20, if it is determined that without the end time, then directly terminates this and wins the first prize in lottery game processing.
(step S340-20)
Then, host CPU 101a sets 5 in Te Tute electric treatment data, process is transferred to the special play shown in Figure 24 and ends process.
Below, use Figure 23 that medium and small color game processing is described.
(step S350-1)
First, in step S350-1, whether host CPU 101a judges current as in beginning.In starting, then process is transferred to step S350-2, in not starting if it is determined that current, then process is transferred to step S350-5 if it is determined that current.
(step S350-2)
In step S350-2, host CPU 101a determines whether to have passed through the time started preset.That is, determine whether special play timer conter=0, if special play timer conter=0, be then judged to have passed through the time started.Its result, if not through the time started, then terminates this medium and small color game processing, if having passed through the time started, then process is transferred to step S350-3.
(step S350-3)
In step S350-3, host CPU 101a implements medium and small coloured silk and starts setting process.
Medium and small coloured silk starts setting process, according to stopping pattern data, determines the opening ways decision table corresponding with the classification of medium and small coloured silk.
Specifically, as shown in Figure 7, according to stopping pattern data, medium and small coloured silk opening ways decision table (Fig. 8 (c)) is determined.
(step S350-4)
In step S350-4, host CPU 101a implements big prizes mouth and opens process.Big prizes mouth opens process, first, the opening times (K) in opening times (K) storage area adds " 1 " and stores being stored in.In addition, the energising setting big prizes mouth switch solenoid 25c in order to open big prizes mouth switch gate starts data, simultaneously with reference to the opening ways decision table determined in above-mentioned steps S350-3 (with reference to Fig. 8), and based on opening times (K), the opening time of big prizes mouth 25 is set in special play timer conter.
(step S350-5)
In step S350-5, whether host CPU 101a judges current as in end.So-called end here, refers to the process terminating to preset after the game of opening times (K) completely.Therefore, be in terminating, then process is transferred to step S350-14, in not terminating if it is determined that current, then process is transferred to step S350-6 if it is determined that current.
(step S350-6)
In step S350-6, host CPU 101a judges whether big prizes mouth 25 is in closedown.If it is determined that be in the closedown of big prizes mouth 25, then process is transferred to step S350-7, if it is determined that be not in the closedown of big prizes mouth, then process is transferred to step S350-8.
(step S350-7)
In step S350-7, host CPU 101a determines whether have passed through the shut-in time set in following step S350-9.In addition, the shut-in time is also identical with the time started, determines whether special play timer=0.Its result, if not through the shut-in time, then terminates this medium and small color game processing, if having passed through the shut-in time, then process is transferred to step S350-4.
(step S350-8)
In step S350-8, host CPU 101a judges whether " the unlatching termination condition " for terminating to open big prizes mouth 25 is set up.
Should " unlatching termination condition " when the value of big prizes mouth goal counter (C) reaches maximum number (such as 9), or have passed through big prizes mouth 25 1 opening time time (during special play timer conter=0) be suitable for.
In addition, if it is determined that " unlatching termination condition " is set up, then process is transferred to step S350-9, if it is determined that " unlatching termination condition " is false, then terminates this medium and small color game processing.
(step S350-9)
In step S350-9, host CPU 101a implements big prizes mouth closing process.
Big prizes mouth closing process, in order to close big prizes mouth switch gate, while the energising of setting big prizes mouth switch solenoid 25c stops data, with reference to the opening ways decision table determined in above-mentioned steps S350-3 (with reference to Fig. 8), and based on current opening times (K), the shut-in time of big prizes mouth 25 is set in special play timer conter.Accordingly, big prizes mouth 25 is closed.
(step S350-10)
In step S350-10, host CPU 101a judges whether medium and small color termination condition is set up.As medium and small color termination condition, have opening times (K) to reach maximum opening times, or the value of big prizes mouth goal counter (C) reach maximum number (such as 9).
In addition, if it is determined that medium and small color termination condition is set up, then process is transferred to step S350-11, if it is determined that medium and small color termination condition is false, then terminates this medium and small color game processing.
(step S350-11)
In step S350-11, host CPU 101a sets 0 in opening times (K) storage area, sets 0 in big prizes mouth goals (C) storage area simultaneously.That is, opening times (K) storage area and big prizes mouth goals (C) storage area is removed.
(step S350-12)
In step S350-12, host CPU 101a, according to stopping pattern data, plays display and control substrate 102 to be sent to by the finish command corresponding with medium and small color classification and be set in display of playing and transmit in data storage areas.
(step S350-13)
In step S350-13, the end time corresponding with the classification of medium and small coloured silk, according to stopping pattern data, is set in special play timer conter by host CPU 101a.
(step S350-14)
In step S350-14, host CPU 101a determines whether to have passed through the set end time, if it is determined that have passed through the end time, then process is transferred to step S350-15, if it is determined that not through the end time, then terminates medium and small color game processing.
(step S350-15)
In step S350-15, host CPU 101a sets 5 in Te Tute electric treatment data, and process is transferred to the special play shown in following Figure 24 and ends process.
Figure 24 is used to illustrate that special play ends process.
(step S360-1)
In step S360-1, host CPU 101a is loaded into be set in and stops the stopping pattern data in pattern data storage area and the game information in game state buffer.
(step S360-2)
In step S360-2, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, implement the process whether setting high probability game mark at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if stop pattern data to be " 02 ", then in high probability game mark storage area, set high probability mark (being set to ON).
(step S360-3)
In step S360-3, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, in high probability game number of times (X) storage area, set the number of times of regulation.Such as, if stop pattern data to be " 02 ", then set 5 times in high probability game shape number of times (X) storage area.
(step S360-4)
In step S360-4, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, implement the process whether setting mark when contracting in game mark storage area.Such as, if stop pattern data to be " 01 ", then setting mark (being set to ON) (with reference to Fig. 6) in game mark storage area when contracting.
In addition, if set mark when contracting in game mark storage area, then meanwhile, host CPU 101a lights dextrorotation notification display 26.
(step S360-5)
In step S360-5, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, in number of times (J) storage area of playing when contracting, set the number of times of regulation.Such as, if stop pattern data to be " 01 ", then setting 100 times in number of times (J) storage area of playing when contracting.
(step S360-6)
In step S360-6, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on the game information in stopping pattern data loaded in above-mentioned steps S360-1 and game state buffer, the number of times that in number counter (T), setting specifies between given period.Specifically, if stop pattern data to be " 07 " ~ " 10 ", and game state buffer is 00H, then set 5 times in number counter (T) between given period.
(step S360-7)
In step S360-7, host CPU 101a confirms game state, and is set in by game state specified command in game display transmission data storage areas.
(step S360-8)
In step S360-8, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 18.
Use Figure 25 that Pu Tupu electric control process is described.
(step S401) (step S402)
First, the value of Pu Tupu electric treatment data is loaded in step S401, and reference branch address in Pu Tupu electric treatment data loaded in step S402, when Pu Tupu electric treatment data=0, process is transferred to general pattern change process (step S410); When Pu Tupu electric treatment data=1, process is transferred to common electric ornament control treatment (step S420).About particular content, Figure 26,27 will be used below to be described.
Use Figure 26 that general pattern change process is described.
(step S410-1)
In step S410-1, host CPU 101a determines whether in the change display of general pattern.If in the change display of general pattern, then process is transferred to step S410-13, if not in the change display of general pattern, then process is transferred to step S410-2.
(step S410-2)
In step S410-2, if not in the change display of general pattern, then whether the general pattern encumbrance (G) of host CPU 101a determining storage in general pattern encumbrance (G) storage area is more than 1.If encumbrance (G) is " 0 ", then do not carry out the change display of general pattern, so terminate general pattern change process.
(step S410-3)
In step S410-3, host CPU 101a is in step S410-2, if it is determined that general pattern encumbrance (G) is more than " 1 ", then from the value (G) be stored in special pattern encumbrance (G) storage area, deducts " 1 " and store new encumbrance (G).
(step S410-4)
In step S410-4, host CPU 101a implements mobile process to the data be stored in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part in front 1 storage part.Now, be stored in the data in front 1 storage part, will the processing region of regulation be written into, delete from general pattern reserved storage area territory simultaneously.
(step S410-5)
In step S410-5, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory.In addition, store multiple prize random number time, according to store this random number of prizing order read.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast the judgement random value of prizing that above-mentioned list deciding extracts and whether prize.Such as, according to above-mentioned table, if game state when being non-contracting, then these 7, " 0 " ~ " 7 " the judgement random value of prizing of prizing in random number of " 0 " ~ " 10 " is judged to prize; If game state during contracting, then these 10, " 0 " ~ " 9 " the judgement random value of prizing of prizing in random number of " 0 " ~ " 10 " is judged to prize, and other random numbers will be judged as and not prize.
(step S410-6) (step S410-7) (step S410-8)
In step S410-6, host CPU 101a, with reference to the random number result of determination of prizing in above-mentioned steps S410-5, when being judged to prize, arranging pattern of prizing, when being judged to not prize, in step S410-8, arranging pattern of not prizing in step S410-7.
Said pattern of prizing here, refers to the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; What is called is not prized pattern, refers to the non-bright light of final LED and the pattern extinguished.In addition, what is called is prized the setting of pattern, refers to and will make the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing, refer to by general pattern display unit 21, LED is extinguished demanded storage in the storage area specified.
(step S410-9)
In step S410-9, host CPU 101a judges in game mark storage area, whether mark is set as ON when contracting.So-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state, so-called above-mentioned mark is not set as ON, when referring to that game state is in non-contracting during game state.
(step S410-10) (step S410-11)
In addition, host CPU 101a, if it is determined that in game mark storage area, mark is set as ON when contracting, the Counter Value that then setting is corresponding with 1 second on general pattern time counter in step S410-10, if it is determined that indicate in game mark storage area when contracting and be not set as ON, then the same Counter Value that setting is corresponding with 1 second on general pattern time counter in step S410-11.By the process of this step S410-10 or step S410-11, determine the change displaying time of general pattern.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
(step S410-12)
In step S410-12, host CPU 101a starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern, refers to and with the interval of regulation, LED glimmer in general pattern display unit 21, bring player and seem the impression selected.The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then terminate general pattern change process.
(step S410-13)
In step S410-13, if judgement is that in the change display of general pattern, then host CPU 101a determines whether to have passed through set transformation period in above-mentioned steps S410-1.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then because needs former state continues change display, so perform next subprogram after end general pattern change process.
(step S410-14)
In step S410-14, if it is determined that have passed through set transformation period, then host CPU 101a stops the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, stop display by the general pattern (prize pattern or pattern of not prizing) of program process setting before.Accordingly, the selection result of general pattern is reported to player.
(step S410-15) (step S410-16)
In step S410-15, whether the general pattern set by host CPU 101a judges is as pattern of prizing, if set general pattern is pattern of prizing, in step S410-16, then set Pu Tupu electric treatment data=1, and process is transferred to common electric ornament control treatment, the pattern if set general pattern is not prized, then directly terminate general pattern change process.
Use Figure 27 that common electric ornament control treatment is described.
(step S420-1)
In step S420-1, host CPU 101a judges that whether the 2nd starting port 10 is as in unlatching.
(step S420-2)
In step S420-2, whether mark of playing when host CPU 101a judges that game indicates contracting in storage area when contracting is set as ON.
(step S420-3)
In step S420-3, host CPU 101a, if it is determined that mark of playing during contracting in game mark storage area when contracting is set as ON, namely, current game state is game state during contracting, then the Counter Value that setting is corresponding with 3.5 seconds in general electric-opening time counter.
(step S420-4)
In step S420-4, if it is determined that host CPU 101a plays when contracting, in mark storage area, during contracting, game mark is not set as ON, then the Counter Value that setting is corresponding with 0.2 second in general electric-opening time counter.
(step S420-5)
In step S420-5, host CPU 101a starts to be energized to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 is opened, and is controlled so as to the 2nd mode.
(step S420-6)
In step S420-6, host CPU 101a determines whether to have passed through the set general electric-opening time.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, whether set general electric-opening time counter is 0.
(step S420-7)
In step S420-7, host CPU 101a, when being judged to have passed through the set general electric-opening time, stops being energized to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and game ball enters the state cannot or being difficult to score again, terminates executory auxiliary game.
(step S420-8)
In step S420-8, process by being set as Pu Tupu electric treatment data=0, and is transferred to the general pattern change process of Figure 26 by host CPU 101a, terminates common electric ornament control treatment.
Use Figure 28 that the opening ways of the 2nd starting port 10 (start variable enter to appreciate device) is described.
2nd starting port 10 of the present embodiment, according to the 1st condition and the 2nd condition, is controlled so as to open or close.Here, so-called 1st condition, referring to that by entering general pattern with game ball by mouth 8 be opportunity and the ratio of result of determination of prizing that judges is set to 7/11, transformation period being set to 1 second, the starting variable opening time entering to appreciate device is set to 0.2 second.Under above-mentioned 1st condition, in special play, goal ratio is set as: suppose that having 80 balls to enter the 2nd enters region, then have at least 1 ball can enter the 2nd starting port 10 in these 80 balls.
In special play, enter one of the situation of the 2nd starting port 10 example as game ball under the 1st condition, suppose that by one innings of game settings be 9 times, number of times of playing an innings is set as in the special play of 7 innings and is described.
Be set in the special play of 9 times one innings of game, complete the time needed for 9 game, due to game ball can be launched with the speed of 0.6 second/by emitter, so the general time needing 5.4 seconds.
In addition, when special play is 7 innings, completes the time needed for these 7 innings game, comprise the shut-in time of 2.0 seconds, general needs 52 seconds.Now, the time completed needed for special play is 52 seconds, and can to enter the 2nd game ball entering region be in the meantime probably 86 balls.
In these 86 balls, when about there being 5 balls to have passed general pattern by mouth 8, if be 7/11 to convert according to the result of determination ratio of prizing of nonspecific game state, then start and variablely enter to appreciate device in special play, be set to about unlatching 3 times.
In addition, start the variable opening ways entering to appreciate device as under the 1st condition, as mentioned above, 0.2 second will be set to the opening time.Therefore, start variablely to enter to appreciate device and in special play, open 0.6 second, so there is 1 ball to enter.As mentioned above, under the 1st condition, goal ratio is set to: in 80 balls, has at least 1 ball can enter the 2nd starting port 10.Accordingly, win the first prize in lottery in selection after special play terminates, the 2nd can be consumed and retain.
In addition, game ball enters the ratio of the 1st starting port 9, if be assumed to be 25 balls than 250 balls (25/250), is then roughly 1/10.In addition, as mentioned above, the ratio that game ball enters the 2nd starting port 10 is roughly 1/80.
Therefore, in special play, even if be set as that game ball can enter the 2nd starting port 10, when non-contracting under game state, the setting being target with the 1st starting port 9 advantageously.Accordingly, player can be prevented enter region for target with the 2nd when non-contracting during game state and play.
In addition, in the game machine 1 of the present embodiment, by determine with game ball enter the 1st starting port 9 for opportunity and obtain the 1st special pattern 1 time win the first prize in lottery the reward ball number that game (game of prizing for a long time) can obtain, be set to than by determine with game ball enter the 2nd starting port 10 for opportunity and obtain the 2nd special pattern 1 time to win the first prize in lottery the reward ball number that can obtain of playing many, or identical.
As one of the game example of this game machine 1, determine for enter with game ball the 1st starting port 9 for opportunity and obtain the 1st special pattern 1 time win the first prize in lottery in game, be set as 7 innings, 9 times, 10 reward balls.That is, determine be the 1st special pattern 1 time win the first prize in lottery in game, can obtain 630 reward balls.In addition, determine for enter with game ball the 2nd starting port 10 for opportunity and obtain the 2nd special pattern 1 time win the first prize in lottery in game, be set as equally 7 innings, 9 times, 10 reward balls.That is, determine be the 2nd special pattern 1 time win the first prize in lottery in game, approximately can obtain 630 reward balls.
As mentioned above, by being more conducive to player or identical game interests than entering the game interests that the 2nd starting port 10 obtains for opportunity with game ball entering with game ball the game interests that the 1st starting port 9 obtains for opportunity comprise, assuming that when non-contracting during game state game ball enter the situation of each starting port, then can when non-contracting during game state with the 1st starting port 9 for target is played.That is, when can avoid the game state when non-contracting with the 2nd starting port 10 for target is played.
In addition, as one of the game example of the present embodiment gaming machine 1, can by the 1st big prizes mouth 11 perform determine for enter with game ball the 1st starting port 9 for opportunity and the 1st special pattern 2 that obtains or the 1st special pattern 3 time win the first prize in lottery game (short time prize game).
Therefore, prize in game in the short time, the consciousness of player tends to the 1st big prizes mouth 11, and the possibility that game ball enters the 2nd starting port 10 is lower.That is, after special play terminates, during from game state during non-contracting to contracting during game state transfer, game ball can enter the 2nd starting port 10; After special play terminates, when maintaining non-contracting during state, game ball can not enter the 2nd starting port 10.Accordingly, in the game machine 1 of the present embodiment, the game interests that the game state after terminating with special play can be provided corresponding to player.
Below, be described about by the process performed by the secondary CPU102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Use Figure 29 that the main process of game display and control substrate 102 is described.
(step S1000)
In step S1000, secondary CPU102a carries out initialization process.In this process, secondary CPU102a, according to the connection of power supply, reads master processor program from secondary ROM102b, simultaneously to the process that the mark etc. be stored in secondary RAM102c initializes and sets.If this process terminates, then process is transferred to step S1100.
(step S1100)
In step S1100, secondary CPU102a implements game display random number update process.In this process, secondary CPU102a carries out the process of the various random values updated stored in secondary RAM102c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate 102 inserts process)
The timer of game display and control substrate 102 inserts process to use Figure 30 to illustrate.
Although not shown, but by being arranged on the replacement clock circuit in game display and control substrate 102, a clock pulses is there is in each specified period (2 milliseconds), read timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
(step S1400)
First, in step S1400, secondary CPU102a makes the information be stored in the register of secondary CPU102a be withdrawn into stack area.
(step S1500)
In step S1500, secondary CPU102a carries out the update process of the various timer conters used in game display and control substrate 102.
(step S1600)
In step S1600, secondary CPU102a carries out order analysis process.In this process, secondary CPU102a carries out the process of the order of analyzing stored in the reception buffer of secondary RAM102c.About order analysis process, will Figure 31 and Figure 32 be used below to illustrate.
In addition, game display and control substrate 102 is once receive the order from main control substrate 101, then the order that not shown game display and control substrate 102 occurs receives inserts process, and by received demanded storage in reception buffer.Then, to carry out in this step S1600 receive the analyzing and processing of order.
(step S1750)
In step S1750, secondary CPU102a checks the signal of game the Show Button sense switch 17a, and carries out the game relevant to game the Show Button 17 and show input control process.Specifically, when the pressing operation of game the Show Button 17 being detected by game the Show Button sense switch 17a, game the Show Button input command being stored in and transmitting in buffer.Once store game the Show Button input command in transmission buffer, then in next data output processing, game the Show Button input command is sent to image control substrate 105, and passes on game the Show Button 17 to be pressed to image control substrate 105.
(step S1800)
In step S1800, secondary CPU102a the various data be set in the transmission buffer of secondary RAM102c is sent to image control substrate 105 and lamp controls substrate 104.
(step S1900)
In step S1900, secondary CPU102a by the Information recovering that exits in above-mentioned steps S1400 in the register of secondary CPU102a.
(the order analysis process of game display and control substrate)
Use Figure 31 and Figure 32 that the order analysis process of game display and control substrate 102 is described.In addition, the order analysis process 2 of Figure 32, the order analysis process 1 of and then Figure 31 is implemented, here, relates generally to receive in special play the play order of display relation, the order of change game display relation, process when entering to appreciate relation order and retain relation order and be described.
(step S1601)
In step S1601, secondary CPU102a, by confirming whether have order in reception buffer, is confirmed whether to have received order.
Secondary CPU102a, when not ordering in reception buffer, the finish command analyzing and processing, when having order in reception buffer, is transferred to step S1610 by process.
(step S1610)
In step S1610, secondary CPU102a, confirms whether the order be stored in reception buffer is demonstration specified command.In addition, by setting demonstration specified command in the step S319-3 of main control substrate 101.
Secondary CPU102a, when the order stored is for demonstration specified command, processing transfer step S1611, when not being demonstration specified command, process being transferred to step S1620 in reception buffer.
(step S1611)
In step S1611, secondary CPU102a carries out determining that the demonstration game display mode of demonstration game display mode determines process.
Specifically, while display mode of playing at decision demonstration game display mode and by determined demonstration is set in game display mode storage area, control substrate 104 in order to the information of determined demonstration game display mode is sent to image control substrate 105 and lamp, by based on determines to demonstrate and plays the data setting of display mode in the transmission buffer of secondary RAM102b.
(step S1620)
In step S1620, secondary CPU102a, confirms that whether the order be stored in reception buffer is for starting into reward specified command.In addition, start setting in the step S230-10 of main control substrate 101 into reward specified command.
Secondary CPU102a, when the order stored is for starting into reward specified command, will process transfer step S1621 in reception buffer, be not start into reward specified command time, process is transferred to step S1630.
(step S1621)
In step S1621, secondary CPU102a implements to retain display mode and determines process, its split-phase starting enters to appreciate specified command (retain increase order and retain and judge order in advance), and the reservation display command being used for carrying out in a prescribed manner retaining display is sent to image control substrate 105 and lamp control substrate 104.Accordingly, on liquid crystal indicator 13, display the 1st retains (U1) and the 2nd and retains (U2) current reservation number.
(step S1630)
In step S1630, secondary CPU102a confirms whether the order be stored in reception buffer is changing pattern specified command.In addition, changing pattern specified command, sets in the step S313 of main control substrate 101.
Secondary CPU102a, when the order stored is changing pattern specified command, will processing transfer step S1631, when not being changing pattern specified command, process being transferred to step S1640 in reception buffer.
(step S1631)
In step S1631, secondary CPU102a implements change game display mode and determines process, and it is based on received changing pattern specified command, determines 1 change game display mode from multiple change game display mode.Determine process about this change game display mode, will Figure 33 be used below to be described.
(step S1632)
In step S1632, secondary CPU102a implements to retain display mode update process, the reservation display data of its mobile storage in the 1st reserved storage area territory and the 2nd reserved storage area territory and with start into the corresponding data of reward specified command, and the information of the reservation display data after movement be sent to image control substrate 105 and lamp control substrate 104.In addition, this reservation display mode update process, will retain minimizing order based on the 1st or the 2nd reservation reduces order and implements.
(step S1640)
In step S1640, secondary CPU102a confirms whether the order be stored in reception buffer is game display pattern specified command.In addition, game display pattern specified command, sets in step S311-7, the step S311-11 and step S311-13 of main control substrate 101.
Secondary CPU102a, when the order stored is for game display pattern specified command, processing transfer step S1641, when not being game display pattern specified command, process being transferred to step S1650 in reception buffer.
(step S1641)
In step S1641, secondary CPU102a implements game display pattern and determines process, and it is based on the content of received game display pattern specified command, determines to stop being presented at the game display pattern 30 in game display display unit 13.
Specifically, after analysis game display pattern is specified, the game display pattern data of the combination forming game display pattern 30 are decided according to the presence or absence won the first prize in lottery, the classification won the first prize in lottery, and by determined game display pattern data setting in game display pattern storage area.
(step S1650)
In step S1650, secondary CPU102a confirms whether the order be stored in reception buffer is that order determined by pattern.In addition, order determined by pattern, sets in the step S320-3 of main control substrate 101.
Secondary CPU102a, the order stored in reception buffer is pattern when determining order, will process transfer step S1651, be not pattern determine order time, process is transferred to step S1660.
(step S1651)
In step S1651, secondary CPU102a implements game display pattern and stops Graphics Processing, it is in order to stop display game display pattern 30, by the data based on the game display pattern data determined in above-mentioned steps S1641, and for stopping the stopping designation data showing game display pattern to be set in the transmission buffer of secondary RAM102b.
(step S1660)
In step S1660, secondary CPU102a confirms whether the order be stored in reception buffer is game state specified command.In addition, game state specified command, sets in the step S314 and step S330-8 of main control substrate 101.
Secondary CPU102a, when the order stored is game state specified command, will processing transfer step S1661, when not being game state specified command, process being transferred to step S1670 in reception buffer.
(step S1661)
In step S1661, the game state based on received game state specified command is set in the game state storage area in secondary RAM102c by secondary CPU102a.
(step S1670)
In step S1670, secondary CPU102a confirms whether the order be stored in reception buffer is initiation command.In addition, initiation command, sets in the step S330-15 of main control substrate 101.
Secondary CPU102a, reception buffer store in order be initiation command time, will transfer step S1671 being processed, when not being initiation command, process being transferred to step S1680.
(step S1671)
In step S1671, the display mode that starts to play of prizing that secondary CPU102a implements that determining prizes and start to play display mode determines process.
Specifically, determine to prize to start display mode of playing based on initiation command, and while the display mode that determined prizing started to play is set in game display mode storage area, information in order to the display mode that determined prizing started to play is sent to image control substrate 105 and lamp controls in substrate 104, and by the data setting of the display mode that starts based on determined prizing to play in the transmission buffer of secondary RAM102b.
(step S1680)
In step S1680, secondary CPU102a confirms whether the order be stored in reception buffer is that big prizes mouth opens specified command.In addition, big prizes mouth opens specified command, sets in the step S340-5 of main control substrate 101.
Secondary CPU102a, when the order stored is big prizes mouth unlatching specified command, will process transfer step S1681 in reception buffer, when not being big prizes mouth unlatching specified command, process will be transferred to step S1690.
(step S1681)
In step S1681, secondary CPU102a implements decision and wins the first prize in lottery in one innings of game of game display mode display mode decision process of playing.
Specifically, the big prizes mouth based on the information had about starting which time one innings of game opens specified command, determines to play in one innings of game display mode when often starting one innings of game.In addition, while display mode of playing in playing determined an innings is set in game display mode storage area, in order to the information of this game display mode being sent in image control substrate 105 and lamp control substrate 104, by the data setting of correspondence in the transmission buffer of secondary RAM102b.
(step S1690)
In step S1690, secondary CPU102a confirms whether the order be stored in reception buffer is one innings of game over specified command.In addition, one innings of game over specified command, sets in the step S340-14 of main control substrate 101.
Secondary CPU102a, when the order stored is one innings of game over specified command, will processing transfer step S1691, when not being one innings of game over specified command, process being transferred to step S1700 in reception buffer.
(step S1691)
In step S1691, display mode of playing in the stopping of display mode of playing between each one innings of game of secondary CPU102a enforcement decision determines process.
(step S1700)
In step S1700, secondary CPU102a confirms whether the order be stored in reception buffer is the finish command.In addition, the finish command, sets in the step S340-17 and step S350-12 of main control substrate 101.
Secondary CPU102a, when the order stored is the finish command, will process transfer step S1701 in reception buffer, when not being the finish command, and the finish command analyzing and processing.
(step S1701)
In step S1701, the Exit Game display mode of prizing that secondary CPU102a implements to determine to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, and while determined Exit Game display mode of prizing being set in game display mode storage area, in order to the information of determined Exit Game display mode of prizing being sent to image control substrate 105 and lamp control substrate 104, by the data setting based on determined Exit Game display mode of prizing in the transmission buffer of secondary RAM102b.
Below, change game display mode determines process to use Figure 33 to illustrate.This change game display mode determines process, in the change display of special pattern, determines how display controls the change game display mode of the various game display devices centered by liquid crystal indicator 13.This process, storing set changing pattern specified command in the step S313 (Figure 18) in determination processing with the special pattern being received in main control substrate 101 is that opportunity starts.
(step S1631-1)
First, secondary CPU102a obtains the game display random value upgraded in above-mentioned steps S1100.
(step S1631-2)
Then, secondary CPU102a, based on the change game display mode decision table be stored in secondary ROM102b and the game display random value obtained in above-mentioned steps S1631-1, determines change game display mode.Although detailed, but change game display mode decision table, prepare when each high probability game state, low probability game state, contracting when game state, non-contracting between game state, given period, under the state combined of nonspecific period, each game display mode, each game display all corresponding change game display mode of random value.Such as, be high probability game state again contracting time game state, but also in table when being normal mode, being provided with 5 with performing arrives at the corresponding change of the changing pattern 2 of B and play display mode, determines to be set to that above-mentioned change plays in display mode is any according to game display random value actually.
(step S1631-3)
Then, secondary CPU102a, in order to the change determined in above-mentioned steps S1631-2 game display mode is conveyed to image control substrate 105 and lamp control substrate 104, is set in the order of change game display mode in transmission data storage areas.Accordingly, terminate change game display mode and determine process.In addition, change game display mode order once be sent in image control substrate 105 and lamp control substrate 104, then controls liquid crystal indicator 13, game display lighting device 16, audio output device 18, display ornament device of playing based on the order of change game display mode.
In addition, in the present embodiment, if when transmission was originally classified as the order of the 1st class, does not store the order being classified as the 1st class, and only store the order being classified as the 2nd class, then the 1st class transmission is replaced to be classified as the order of the 2nd class.But, also can not implement above-mentioned process, and just every 4ms alternately transmits the order of different classification.Now, such as, the order being classified as the 1st class is being sent in the program process in game display and control substrate 102, if store the order being classified as the 2nd class, then this order being classified as the 2nd class is until the process of the next one (4ms) program, and former state is stored in game display transmission data storage areas always.In addition, these are stored in the order in game display transmission data storage areas, in output control treatment in next program process, together with the order (the 2nd class) newly stored, be sent to game display and control substrate 102 from main control substrate 101.
In addition, in the present embodiment, if when transmission was originally classified as the order of the 1st class, transfer the order (step S700-2 → step S700-2 → step S700-6) being classified as the 2nd class, then the mark of the 1st mark storage area is set to OFF.Accordingly, the order of same classification is likely continuously transferred through 2 secondary program process, but if the order transmitting different classification can be replaced exactly, such as, after the process of step S700-6 not implementation step S700-4 process and terminate export control treatment, and after the process of step S700-11 not implementation step S700-9 process and terminate export control treatment.
But, even if the order of same classification is continuously transferred through 2 secondary program process, also unexpected problem can not be produced.
In addition, in the present embodiment, littlely enter to appreciate mouth 11 and be equivalent to the 2nd and specially variablely enter to appreciate device, big prizes mouth 25 is equivalent to the 2nd and specially variablely enters to appreciate device.In addition, in the present embodiment, the 2nd starting port 10 is equivalent to start variablely to enter to appreciate device.
In addition, in the present embodiment, host CPU 101a is equivalent to game interests based on the various table be stored in the main ROM101b of main control substrate 101 and the process of various storage information and executing that is stored in main RAM101c and determines means.
In addition, according to the present embodiment, when detecting that game ball enters in the 1st starting port 14 or the 2nd starting port 15, while carrying out winning the first prize in lottery selection, compensate the reward ball (such as 3 game ball) of regulation at acquisition special pattern judgement random value etc.But, be not limited in this, when detecting that game ball enters in the 1st starting port 14 or the 2nd starting port 15, also only can carry out the selection won the first prize in lottery, and not compensating reward ball.In addition, identical therewith, even if game ball enters generally enter to appreciate mouth 12 or the 1st big prizes mouth 16, the 2nd big prizes mouth 17, also reward ball can not be compensated.In addition, when game ball have passed general pattern by mouth 13, do not compensate reward ball, but also can detect game ball by general pattern by mouth 13 time, compensate regulation reward ball (such as 1 game ball).
In addition, in the present embodiment, when detected game ball enter the 1st starting port 14, the 2nd starting port 15, generally enter to appreciate mouth 12, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17 time, compensate the game ball of regulation number.But, also when game ball enters any one generally entering to appreciate in mouth 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17, the compensation medium of the regulation such as lottery ticket or game money can be compensated.
In addition, in the present embodiment, if elected in the selection won the first prize in lottery (win the first prize in lottery in judgement be judged to be " winning the first prize in lottery " time), then until through the stipulated time, or until open stipulated number, or until there is the game ball of regulation number to enter the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, what execution the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 were opened wins the first prize in lottery game.But, be not limited in this, to be elected as opportunity in the selection won the first prize in lottery, the reward ball (such as 1000 game ball) of regulation can also be compensated, or the compensation medium of the regulation such as the lottery ticket of compensation regulation number or game money.
In addition, in the present embodiment, if with game ball by general pattern by mouth 13 for opportunity and the selection of general pattern carried out in elected (when being judged to be " prizing "), then the 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time.But, be not limited in this, such as also can when specifying that the game ball of number passes through mouth 13 by general pattern, 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time, or the 2nd starting port 15 is controlled so as to the 2nd mode stipulated time (such as 0.2 second) etc. every the stipulated time (such as every 30 seconds), and its mode can change automatically.In this case, in " during contracting game state " and " during non-contracting game state ", also the 2nd starting port 15 can be made to be controlled so as to the interval of the 2nd mode different with the control time, being controlled so as to " during contracting game state " period, the 2nd starting port 15 can also be controlled so as to the 2nd mode.

Claims (1)

1. a game machine, played by the operation of regulation, it possesses:
Gameboard, is wherein provided with the game area that game ball falls;
Emitter, it launches game ball towards above-mentioned game area;
Operating means, it is operated by player to launch game ball from above-mentioned emitter;
First starts region, and it is arranged at above-mentioned game area, and game ball can be made to enter;
Second starts region, and it is arranged at above-mentioned game area, and game ball can be made to enter;
Retain storage device, it starts determination information that region obtains for condition and to retain as first by entering above-mentioned first using game ball and store, and starts determination information that region obtains for condition as the second reservation storage by entering above-mentioned second using game ball;
Decision maker, when it only stores any one in above-mentioned first reservation or the second reservation in above-mentioned reservation storage device, the reservation retaining based on stored first or store at first in the second reservation, determine whether to perform the special play of the big prizes mouth unlatching that game ball can be entered, and when storing both above-mentioned first reservation and the second reservation in above-mentioned reservation storage device, the reservation stored at first in retaining based on above-mentioned second, determines whether to perform above-mentioned special play
Above-mentioned special play comprises: the specific special play that the opening ways of big prizes mouth is favourable to player; And the opening ways of big prizes mouth is to the disadvantageous common special play of player,
Above-mentioned decision maker, with based on first retain judge time compared with, perform the ratio of above-mentioned specific special play when retaining judge based on second higher.
CN201110301804.1A 2011-10-08 2011-10-08 Game machine Expired - Fee Related CN103028246B (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
JP2008136669A (en) * 2006-12-01 2008-06-19 Aruze Corp Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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