CN103285592A - Game machine - Google Patents

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Publication number
CN103285592A
CN103285592A CN2012100507229A CN201210050722A CN103285592A CN 103285592 A CN103285592 A CN 103285592A CN 2012100507229 A CN2012100507229 A CN 2012100507229A CN 201210050722 A CN201210050722 A CN 201210050722A CN 103285592 A CN103285592 A CN 103285592A
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CN
China
Prior art keywords
pattern
recreation
game
game ball
prize
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Pending
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CN2012100507229A
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Chinese (zh)
Inventor
渡边直幸
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Industrial Co Ltd
Kyoraku Sangyo Co Ltd
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Kyoraku Industrial Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by Kyoraku Industrial Co Ltd filed Critical Kyoraku Industrial Co Ltd
Priority to CN2012100507229A priority Critical patent/CN103285592A/en
Publication of CN103285592A publication Critical patent/CN103285592A/en
Pending legal-status Critical Current

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Abstract

The invention aims to provide a game machine, which can raise the interest on games by leading motion of objects and contingency factors. Therefore, when a game ball which is emitted to a first entry area through first operation of a player enters a starting area, judgment about whether to execute a specific game or not is performed. In addition, when the specific game is executed, a game ball which enters a second entry region through second operation can enter a variable reward-entering device easily.

Description

Game machine
Technical field
The present invention relates to a kind of game machine of playing by the operation of regulation.
Background technology
Before, on the operating means by the performance monitor picture on the shown image video game machine of playing be widely known by the people.The recreation of carrying out in this type of video game machine is arranged on button on the operating means or control lever etc. by utilizing finger manipulation, the action of object images on the indication monitor picture and play (for example, with reference to patent documentation 1).
Yet such video game machine is played according to moving of monitor picture image, and material object is not mobile.Therefore, game content depends on the movement of image fully, is difficult to increase the diversity of recreation.
In addition, the operation signal that video game machine will be exported according to operating means is by the carrying out of the CPU control recreation of game ontology.That is, the carrying out of recreation is all by Electronic Control, and the possibility that is subjected to factor affecting such as chance is very little.Therefore, we can say: be easy to produce difference according to can very expertly operating, and in video game machine, the beginner is difficult to obtain the better achievement than the veteran.Therefore, when beginner and veteran carry out same recreation, may reduce the interest to recreation.
In addition, in the video game machine formerly, play by a plurality of buttons of operation setting on operating means, so be easy to make operation to become complicated.Therefore, can realize the enjoyment of recreation by the more difficult operation of challenge to the self-assured player of push-botton operation, but be bad at the player of complex operations, may play games and itself all abandon.
[patent documentation 1] Japanese documentation spy opens the 2002-263365 communique
Summary of the invention
Invent problem to be solved
Therefore, the object of the present invention is to provide and a kind ofly can improve game machine to the interest of recreation by simple to operateization that imports movement in kind and contingency factor and will be used for playing.
The means of dealing with problems
Game machine of the present invention is the game machine of playing by the operation of regulation, it is characterized by to possess: emitter, and it is used for the emission game ball; Operating means, it is in order to be operated by the player from above-mentioned emitter emission game ball; Game area, its by the 1st enter the zone and the 2nd enter the zone constituted, the above-mentioned the 1st enters the zone enters the game ball of launching by the 1st operation of aforesaid operations device, and the above-mentioned the 2nd enters the zone enters the game ball of launching by the 2nd operation of aforesaid operations device; Starting zone, it is arranged to and enters the above-mentioned the 2nd game ball that enters the zone and compare easier making and enter the above-mentioned the 1st game ball that enters the zone and enter; The starting regional detection device, its detection has game ball to enter above-mentioned starting zone; Variablely go into to appreciate device, it is arranged to compare easier making and enter the above-mentioned the 2nd game ball that enters the zone and enter with entering the above-mentioned the 1st game ball that enters the zone, and can make game machine change the opening of easy reception game ball into and be difficult to receive the closed condition of game ball; The special play decision maker, whether to enter above-mentioned starting zone be opportunity to have detected game ball for it, judge and carry out making above-mentioned variable device changes the special play of above-mentioned opening into from above-mentioned closed condition the control of going into to appreciate under the opening of regulation; The special play control device, it implements the control of above-mentioned special play to have judged the condition that is controlled to be that should implement above-mentioned special play by above-mentioned special play decision maker.
The invention effect
According to the present invention, enter the 1st game ball that enters the zone by the 1st operation and be easy to enter the starting zone, enter the 2nd game ball that enters the zone by the 2nd operation and be easy to enter the variable device of going into to appreciate.Therefore, the player carries out the 1st operation under normal conditions, and carries out the 2nd operation during carrying out special play.Accordingly, both increase movement in kind and contingency factor to recreation, player's operation is become simply, and can also improve the interest to recreation.
Description of drawings
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
(a) of Fig. 4 is the 1st special pattern display unit with winning the first prize in lottery decision table, (b) of Fig. 4 be the 2nd special pattern display unit with winning the first prize in lottery decision table, (c) of Fig. 4 is that the general pattern display unit is with winning the first prize in lottery decision table.
(a) of Fig. 5 is the pattern decision table when winning the first prize in lottery, and (b) of Fig. 5 is the pattern decision table when prizing for a short time, the pattern decision table of (c) of Fig. 5 when not prizing.
Fig. 6 shows the key diagram that wins the first prize in lottery setting data table when finishing.
Fig. 7 is the key diagram that shows special electronic ornament manner of execution decision table.
Fig. 8 shows to prize for a long time to prize with opening ways decision table, medium and small color key diagram with the opening ways decision table with opening ways decision table and short time.
Fig. 9-1 and Fig. 9 the-the 2nd, shows the nonspecific game state key diagram of the changing pattern decision table of (low probability game state is used).
Figure 10-1 and Figure 10 the-the 2nd, shows the high probability game state key diagram of changing pattern decision table.
Figure 11 is with the key diagram of the changing pattern decision table of (low probability game state with) during the particular game that shows behind the medium and small coloured silk.
Figure 12 is the main key diagram of handling that shows in the main control substrate.
Figure 13 shows that the timer in the main control substrate inserts the key diagram of handling.
Figure 14 is the key diagram that shows that the input control in the main control substrate is handled.
Figure 15 is the key diagram that shows that the 1st starting port sense switch input in the main control substrate is handled.
Figure 16 is mouthful key diagram that the sense switch input is handled that passes through that shows in the main control substrate.
Figure 17 is the key diagram that shows that the Te Tute electric control in the main control substrate is handled.
Figure 18 is the key diagram that shows the special pattern storage determination processing in the main control substrate.
Figure 19 is the key diagram that wins the first prize in lottery determination processing that shows in the main control substrate.
Figure 20 is the key diagram that shows the special pattern change process in the main control substrate.
Figure 21 is the key diagram that shows that the special pattern in the main control substrate stops to handle.
Figure 22 is the key diagram that wins the first prize in lottery game processing that shows in the main control substrate.
Figure 23 is the key diagram that shows the medium and small color game processing in the main control substrate.
Figure 24 is the key diagram that shows the special play end process in the main control substrate.
Figure 25 is the key diagram that shows that the Pu Tupu electric control in the main control substrate is handled.
Figure 26 is the key diagram that shows the general pattern change process in the main control substrate.
Figure 27 is the key diagram that shows that the common electric ornament control in the main control substrate is handled.
Figure 28 shows the variable key diagram of going into to appreciate the opening ways decision table of device of starting.
Figure 29 shows that recreation shows the main key diagram of handling in the control substrate.
Figure 30 shows that recreation shows that the timer in the control substrate inserts the key diagram of handling.
Figure 31 shows that recreation shows the key diagram of the order analysis processing 1 in the control substrate.
Figure 32 shows that recreation shows the key diagram of the order analysis processing 2 in the control substrate.
Figure 33 shows that recreation shows that the variation recreation display mode of controlling in the substrate determines the key diagram of handling.
Symbol description
1 game machine, 2 gameboards
3 operating grip 3a launch knob
3b tactile sensor 4a emission solenoid
5a slide rail 5b slide rail
The left-handed game area of 6 game area 6a
6b dextrorotation game area 6c the 1st enters the zone
6d the 2nd enters zone 7 and generally goes into the reward mouth
7a generally goes into reward mouthful sense switch 8 general pattern by mouth
8a is by mouthful sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
But 10a the 2nd starting port sense switch 10b moving plate
10c starting port switch solenoid 10d barrier
11 the 1st big prizes mouth 11a the 1st big prizes mouth sense switch
11c the 1st big prizes mouth switch solenoid 13 liquid crystal indicators
16 recreation show with lighting device 17 recreation the Show Buttons
17a recreation the Show Button sense switch 18 audio output devices
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special pattern keeps display
23 the 2nd special patterns keep display 24 general pattern and keep display
25 the 2nd big prizes mouth 25a big prizes mouth sense switches
25b the 2nd big prizes mouth switch door 25c big prizes mouth switch solenoid
Display 30 recreation display patterns are reported in 26 dextrorotation
31 compensate motor 32 compensates the ball count sense switch
33 door open switches, 50 attaching plugs
60 abnormality detection switches, 100 housings
101 main control substrate 101a host CPUs
101b master ROM 101c master RAM
102 recreation show secondary CPU of control substrate 102a
Secondary RAM of secondary ROM of 102b 102c
102d RTC 103 compensates the control substrate
103a compensates CPU 103b and compensates ROM
103c compensates RAM 104 lamps control substrate
105 images control substrate, 106 emission control substrates
107 power supply boards, 108 game information output daughter boards
110 instrument bezels, 111 portions of hinge mechanism
The specific embodiment
Below, specifying one embodiment of the invention with reference to accompanying drawing is game machine.At first, use Fig. 1 and Fig. 2 to illustrate that one embodiment of the invention are the structure of game machine.Fig. 1 is the front view that shows one of game machine example, and Fig. 2 is the oblique view that shows the game machine rear side, and Fig. 3 is the block diagram of the internal structure of display control unit.
Game machine 1 has the gameboard 2 that is fixed in housing 100.In this gameboard 2, be provided with the game area 6 that game ball is rolled, fallen, and utilize instrument bezel 110 to cover game area 6.
On instrument bezel 110, but turn be provided with operating grip 3.In a single day the player touches operating grip 3, and then the tactile sensor 3b in the operating grip 3 will detect the player and touch operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106 in case receive touch signal from tactile sensor 3b, then allows the emission energising of solenoid 4a.In addition, in case change the anglec of rotation of operating grip 3, then with operating grip 3 direct-connected gear rotations, and the rotation of the knob of the emission knob 3a that is connected with gear.The voltage corresponding with the detection angles of this emission knob 3a is used among the solenoid 4a being applied to the emission that is arranged on the game ball trigger mechanism.In addition, if apply voltage to emission with solenoid 4a, then emission will be moved according to applying voltage with solenoid 4a, simultaneously with the intensity emission game ball corresponding with the anglec of rotation of operating grip 3.
As above Fa She game ball, between slide rail 5a, 5b, rise, behind the upper position of arrival gameboard 2, according to the intensity of emission, enter the 1st and enter regional 6c or the 2nd and enter arbitrary entering in the zone among the regional 6d, fall along left-handed game area 6a or dextrorotation game area 6b then.
Specifically, in the front elevation of game machine 1, be provided with the 1st in the transverse center left side of game area 6 and enter regional 6c, be provided with the 2nd on right side, above-mentioned center and enter regional 6d.Therefore, during less than predetermined angular, game ball enters the 1st and enters regional 6c in the anglec of rotation of operating grip 3, and during greater than predetermined angular, game ball enters the 2nd and enters regional 6d in the anglec of rotation of operating grip 3.
In above-mentioned left-handed game area 6a, be provided with a plurality of reward mouths 7 of generally going into.Generally go in the reward mouthfuls 7 at these, be respectively arranged with and generally go into a reward mouthful sense switch 7a, this is generally gone into a reward mouthful sense switch 7a and has in a single day detected game ball and enter, and then compensates the reward ball (for example 10 game ball) of regulation.
In addition, at the lower position of above-mentioned left-handed game area 6a, with above-mentioned generally to go into reward mouthfuls 7 identical, be provided with the 1st starting port 9 that game ball can enter.And, at the lower position of above-mentioned dextrorotation game area 6b, be provided with the 2nd starting port 10.The 2nd starting port 10, but a pair of moving plate 10b had, but but and movably be controlled to above-mentioned a pair of moving plate 10b and kept the 1st mode of closed condition and the 2nd mode that a pair of moving plate 10b is held open state.
In addition, when the 2nd starting port 10 was controlled so as to above-mentioned the 1st mode, because be positioned at barrier 10d directly over the 2nd starting port 10, it can't or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned the 2nd mode, but above-mentioned a pair of moving plate 10b will play a role as connecing dish, game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10, when being in the 1st mode, the chance that does not have game ball to enter basically, when being in the 2nd mode, the goal chance of game ball increases.
In above-mentioned the 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a that game ball enters, in a single day these sense switches have detected game ball and have entered, then obtain to carry out following the selecting of recreation right (below, abbreviate " what win the first prize in lottery selects " as) that win the first prize in lottery.In addition, when sense switch 9a, 10a have detected game ball and enter, also compensate the reward ball (for example 3 game ball) of regulation.
At (above-mentioned the 1st starting port 9 under) below the left-handed game area 6a, be provided with the 1st big prizes mouth 11.The 1st big prizes mouth 11 is kept closed condition by the 1st not shown big prizes mouth switch door usually, and game ball can't be entered.Relative therewith, following special play Once you begin, then the 1st big prizes mouth switch door is opened, and the 1st big prizes mouth switch goalkeeper plays a role as the dish that connects to the 1st big prizes mouth 11 guiding game ball simultaneously, and game ball is entered.
In above-mentioned the 1st big prizes mouth 11, be provided with the 1st big prizes mouth sense switch 11a, the 1st big prizes mouth sense switch 11a compensates predefined reward ball (for example 10 game ball) when having detected game ball and enter.
On the other hand, at (above-mentioned the 2nd starting port 10 under) below the dextrorotation game area 6b, be provided with the 2nd big prizes mouth 25.The 2nd big prizes mouth 25 is kept closed condition by the 2nd big prizes mouth switch door 25b usually, and game ball can't be entered.Relative therewith, following special play Once you begin, then the 2nd big prizes mouth switch door 25b opens, and the 2nd big prizes mouth switch door 25b will can make game ball enter as the connecing dish and play a role of guiding game ball in the 2nd big prizes mouth 25 simultaneously.
In addition, the width of game ball fall area in dextrorotation game area 6b, form substantially identical with the width of the 2nd big prizes mouth 25, so, in case the 2nd big prizes mouth switch door 25b opens, the most of game ball that then enter among the dextrorotation game area 6b will enter in the 2nd big prizes mouth 25.Therefore, Once you begin special play then by hitting game ball to dextrorotation game area 6b, can obtain a large amount of reward balls at short notice.
In above-mentioned the 2nd big prizes mouth 25, be provided with big prizes mouth sense switch 25a, this big prizes mouth sense switch 25a compensates predefined reward ball (for example 10 game ball) when having detected game ball and enter.
In addition, on the right side of above-mentioned the 2nd starting port 10 of above-mentioned dextrorotation game area 6b, game ball can be provided with general pattern by mouthfuls 8 by ground.General pattern by mouthfuls 8 in, be provided with and detect mouthful sense switch 8a that pass through that game ball passes through, be somebody's turn to do and in a single day detected game ball by mouth sense switch 8a and pass through, then carry out selecting of following general pattern.
Foot in game area 6, left-handed game area 6a converges mutually with dextrorotation game area 6b, and be provided with outlet 12, it be used for to be discharged and not to be entered generally to go into any one game ball of reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10, the 1st big prizes mouth 11, the 2nd big prizes mouth 25.
In addition, in the present embodiment, because each card of going into the configuration of reward mouthful and nail etc. distributes, enter the 1st game ball that enters regional 6c, can only enter generally any one in reward mouthful the 7, the 1st starting port 9 and the 1st big prizes mouth 11, game ball can not enter general pattern by mouth 8 or enter the 2nd starting port 10 and the 2nd big prizes mouth 25 in.
In addition, in contrast, enter the 2nd game ball that enters regional 6d, will enter general pattern by mouth 8 or enter the 2nd starting port 10 and the 2nd big prizes mouth 25 in, and can not enter generally in reward mouthful the 7, the 1st starting port 9 and the 1st big prizes mouth 11.
But, not necessarily only limit to this, generally go into reward mouthful the 7, the 1st starting port 9 and the 1st big prizes mouth 11, as long as entering the 1st game ball that enters regional 6c than entering the 2nd easier position that enters of game ball that enters regional 6d.In addition, general pattern is by mouthful the 8 and the 2nd starting port 10, as long as enter the regional easier position that enters of game ball than entering the 1st entering the 2nd game ball that enters regional 6d.
In addition, in above-mentioned gameboard 2, be provided with and carry out the recreation display unit that various recreation show.
Specifically, cardinal principle middle body in above-mentioned game area 6, be provided with the liquid crystal indicator 13 that is constituted by LCD etc., in addition, upper position and lower position at gameboard 2, be provided with recreation and show with lighting device 16, in the left side of aforesaid operations handle 3, be provided with recreation the Show Button 17.
Above-mentioned liquid crystal indicator 13 perhaps shows image during the standby of playing, perhaps show the image that produces along with the carrying out of recreation.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, change demonstration and report the recreation display pattern 30 of selecting the result to the player.So-called recreation display pattern 30 for example, refers to when scrolling 3 numerals respectively, is stopping this rolling through after the stipulated time, thereby arranges the pattern that shows specific pattern (numeral).Accordingly, in the rolling of pattern, give the player with just like the impression of selecting, shown pattern when stopping according to rolling is simultaneously reported to the player and to be selected the result.During the variation of this recreation display pattern 30 shows, by showing various images and role etc., bring the very high expectation sense that the player perhaps can win the first prize in lottery.
In addition, recreation shows with lighting device 16 to possess a plurality of lamps respectively, on one side and change direction of illumination and the glow color of each lamp, Yi Bian carry out various recreation demonstrations.
In addition, in the left side of aforesaid operations handle 3, be provided with recreation the Show Button 17 that the player can carry out pressing operation.This Show Button 17 of playing, for example, effective when only in above-mentioned liquid crystal indicator 13, showing the prompting such as the above-mentioned recreation the Show Button 17 of operation.In recreation the Show Button 17, be provided with recreation the Show Button sense switch 17a, and in case this recreation the Show Button sense switch 17a detects player's operation, then carrying out further according to this operation, recreation shows.
In addition, though not shown in Fig. 1, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) that is constituted by loudspeaker, and except above-mentioned each recreation display unit, can also be by the audio frequency demonstration of playing.
In addition, below game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern and keep display 22, the 2nd special pattern and keep that display 23, general pattern keep display 24, display 26 is reported in dextrorotation.
Above-mentioned the 1st special pattern display unit 19, be a kind of report with game ball enter the 1st starting port 9 be opportunity implement win the first prize in lottery the device of selecting the result, it is made of 7 sections LED.That is, be provided with a plurality of with win the first prize in lottery select the corresponding special pattern of result, and by in the 1st special pattern display unit 19, show with win the first prize in lottery select the corresponding special pattern of result, report to the player and select the result.For example, when winning the first prize in lottery, show " 7 ", and when not prizing, show "-".So " 7 " and "-" that show are exactly special pattern, but this special pattern is not to show immediately, but after the variation demonstration through the stipulated time, just stop to show.
More particularly, in case game ball enters the 1st starting port 9, what then win the first prize in lottery selects, but this result that selects who wins the first prize in lottery reports immediately to the player, but is just reporting to the player through after the stipulated time.In addition, through after the stipulated time, select the corresponding special pattern of result by stopping to show with winning the first prize in lottery, select the result and report to the player.In addition, the 2nd special pattern display unit 20, be a kind of report with game ball enter the 2nd starting port 10 be opportunity implement win the first prize in lottery the device of selecting the result, its display mode is identical with special pattern display mode in above-mentioned the 1st special pattern display unit 19.
In addition, general pattern display unit 21 is that a kind of to report with game ball be the device that general pattern that opportunity is implemented is selected the result by general pattern by mouth 8.Detailed content will be narrated below, in case prize by selecting of this general pattern, general pattern display unit 21 bright lamps then, then, above-mentioned the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither be reported immediately after by mouth 8 by general pattern in game ball and select the result, but until through the stipulated time, and general pattern changes and shows and makes 21 flickers of general pattern display unit.
In addition, during the variation of special pattern shows and during the following special play, when game ball enter the 1st starting port 9 or the 2nd starting port 10 and can not win the first prize in lottery immediately select the time,, keep winning the first prize in lottery the right of selecting under certain condition.More particularly, game ball enter the 1st starting port 9 and keep win the first prize in lottery the right of selecting and will be used as the 1st and keep and keep, game ball enter the 2nd starting port 10 and keep win the first prize in lottery the right of selecting and will be used as the 2nd and keep and keep.
Above-mentioned two kinds of reservations keep the upper limit number respectively and are set at 4, and it keeps, and number is presented at the 1st special pattern reservation display 22 respectively and the 2nd special pattern keeps on the display 23.In addition, when the 1st was left 1, the 1st special pattern kept the bright lamp of LED in display 22 left sides; When the 1st was left 2, the 1st special pattern kept 2 bright lamps of LED of display 22.In addition, when the 1st was left 3, the 1st special pattern kept the LED flicker in display 22 left sides, the bright lamp of LED on right side simultaneously; When the 1st was left 4, the 1st special pattern kept 2 LED flickers of display 22.In addition, keep in the display 23 at the 2nd special pattern, also same as described above, show the 2nd reservation number that keeps.
In addition, the upper limit of general pattern keeps number and also is set to 4, and it keeps number and keeps the identical mode of display 23 by keeping display 22 and the 2nd special pattern with above-mentioned the 1st special pattern, is presented at general pattern and keeps on the display 24.
In addition, display 26 is reported in dextrorotation, recreation carry out in the process enter regional 6d emission game ball when being advisable to aim at the 2nd, that is, and bright lamp when making game ball enter dextrorotation game area 6b to be advisable.That is, the light-off of display 26 is reported in dextrorotation, reports to the player make game ball enter left-handed game area 6a, and the bright lamp of display 26 is reported in dextrorotation, reports to the player make game ball enter dextrorotation game area 6b.
Here, instrument bezel 110 is supporting the glass plate (not shown) that visually covers game area 6 in the place ahead of gameboard 2 (player's one side).Glass plate removably is fixed in the instrument bezel 110.
In addition, instrument bezel 110 left and right directions one distolateral (for example, left side over against game machine) is connected with housing 100 by portion of hinge mechanism 111, and be that fulcrum makes another of the left and right directions distolateral right side of game machine (for example, over against) can be to the direction turn of opening from housing 100 with portion of hinge mechanism 111.Instrument bezel 110 together covers gameboard 2 with glass plate 111, and with portion of hinge mechanism 111 be fulcrum as the door turn, thereby can comprise the inside part unlatching of the housing 100 of gameboard 2.Distolateral at another of instrument bezel 110, be provided with another the distolateral locking mechanism that is fixed on the housing 100 with instrument bezel 110.By fixing that locking mechanism is realized, can utilize private key to remove.In addition, in instrument bezel 110, also be provided with and detect the door open switch 33 (with reference to Fig. 3) whether instrument bezel 110 is opened from housing 100.
At the back side of game machine 1, be provided with main control substrate 101, recreation demonstration control substrate 102, compensate control substrate 103, power supply board 107, game information output daughter board 108 etc.In addition, in power supply board 107, be provided with for the attaching plug 50 of powering to game machine and not shown power switch.
(internal structure of control device)
Below, use the block diagram of game machine shown in Figure 3, the control device that the control recreation is carried out is described.
The elemental motion of main control substrate 101 control recreation.This main control substrate 101 possesses host CPU 101a, main ROM 101b, main RAM 101c.Host CPU 101a is based on the input signal from each sense switch and timer, reads the program that is stored among the main ROM 101b row operation of going forward side by side and handles, and direct each device and display of control simultaneously perhaps transmits to other substrates according to the result of calculation process and order.Main RAM 101c, the datamation zone when carrying out calculation process as host CPU 101a plays a role.
Input side at above-mentioned main control substrate 101, be connected with generally a reward mouthful sense switch 7a, by a mouthful sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a, the 2nd big prizes mouth sense switch 25a, and the detection signal of game ball will input in the main control substrate 101.
In addition, at the outlet side of main control substrate 101, but be connected with starting port switch solenoid 10c that a pair of moving plate 10b that makes the 2nd starting port 10 carries out switch motion, make the 1st big prizes mouth switch door carry out switch motion the 1st big prizes mouth switch solenoid 11c, make the 2nd big prizes mouth switch door 25b carry out the big prizes mouth switch solenoid 25c of switch motion.
In addition, outlet side at main control substrate 101, also be connected with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23, general pattern reservation display 24 and dextrorotation and report display 26, and export various signals by output port.
In addition, main control substrate 101 will export game information output daughter board 108 to for the necessary external information signal of management game machine in the special-purpose computer etc. in recreation shop.
In addition, at the input side of main control substrate 101, be connected with abnormality detection switch 60.Abnormality detection switch 60 can detect various unusual in the game machine 1, for example, and the not connection (broken string) of magnetism and each switch etc.
In the main ROM 101b of main control substrate 101, store game control with program and required data, the table of various recreation.
For example, judge that special pattern changes stop the result whether be when winning the first prize in lottery reference win the first prize in lottery decision table (with reference to Fig. 4 (a), Fig. 4 (b)), that judges that general pattern changes stops the decision table of prizing (with reference to Fig. 4 (c)) whether the result is reference when prizing, determine the pattern decision table (with reference to Fig. 5) that stops pattern of special pattern, setting data table (with reference to Fig. 6) when being used for determining that based on the data in special pattern and the game state buffer winning the first prize in lottery of game state finished, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of big prizes mouth switch condition, prize for a long time with opening ways decision table (with reference to Fig. 8 (a)), short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small color with opening ways decision table (with reference to Fig. 8 (c)), the changing pattern decision table (with reference to Fig. 9 to Figure 11) of the changing pattern of decision special pattern etc. all is stored among the main ROM 101b.The concrete example of these various tables will use Fig. 4 to Figure 12 to narrate below.
In addition, in the table of present embodiment, above-mentioned table only is an example of cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
The main RAM 101c of main control substrate 101 has a plurality of storage areas.
For example, in main RAM 101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, the 1st special pattern encumbrance (U1) storage area, the 2nd special pattern encumbrance (U2) storage area, judge storage area, the 1st special pattern storage area, the 2nd special pattern storage area, high probability recreation number of times (X) storage area, recreation number of times (J) storage area during contracting, one innings of recreation number of times (R) storage area, open number of times (K) storage area, big prizes mouth goals (C) storage area, the game state storage area, the game state buffer, stop the pattern data storage area, recreation shows with transmitting data storage areas etc.And, game state storage area, recreation sign storage area, high probability recreation sign storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas when possessing contracting.In addition, above-mentioned storage area also only is an example, in addition also is provided with a lot of storage areas.
Game information output daughter board 108 is substrates of the external information signal that generates at main control substrate 101 for the outputs such as special-purpose computer to the recreation shop.Game information output daughter board 108 is connected with main control substrate 101 wiring, and is provided with the connector for the special-purpose computer that connects the recreation shop etc.
Power supply board 107 possesses the stand-by power supply that is made of capacitor, and monitoring is supplied to the supply voltage of game machine, drops to setting when following at supply voltage, to main control substrate 101 output outage detection signals.More particularly, if the outage detection signal is high level, but then host CPU 101a enters operating state; If the outage detection signal is low level, then host CPU 101a enters the action halted state.Stand-by power supply is not limited only to capacitor, for example also can be battery, can also use capacitor and battery simultaneously.
Playing shows control substrate 102, the various recreation demonstrations during the major control recreation and during the standby.This recreation shows control substrate 102, possesses secondary CPU 102a, secondary ROM 102b, secondary RAM102c, and can be connected communicatedly the main control substrate 101 on the single direction from this main control substrate 101 to recreation demonstration control substrate 102.Secondary CPU 102a, based on the order that is transmitted by main control substrate 101 or from the input signal of above-mentioned recreation the Show Button sense switch 17a, timer, reading the program that is stored among the secondary ROM 102b row operation of going forward side by side handles, simultaneously based on above-mentioned processing, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105.Secondary RAM102c will play a role as the datamation zone of secondary CPU 102a when the calculation process.
Show among the secondary ROM 102b of control substrate 102 in recreation, store program and required data, the table of various recreation that recreation shows control usefulness.
For example, in secondary ROM 102b, store based on the changing pattern specified command that receives from main control substrate 101 determine the variation recreation display mode decision table (omitting diagram) of recreation display mode, with the recreation display pattern pattern decision table (omitting diagram) of the combination that decides the recreation display pattern 30 that stops to show etc.In addition, in the table of present embodiment, above-mentioned table only is an example of cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
Recreation shows the secondary RAM 102c of control substrate 102, has a plurality of storage areas.
In secondary RAM 102c, be provided with order reception buffer, game state storage area, recreation display mode storage area, recreation display mode storage area, recreation display pattern storage area, judge storage area (the 0th storage area), the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area also only is an example, in addition also is provided with a lot of storage areas.
In addition, in the present embodiment, show in the control substrate 102 in recreation, RTC (real-time clock) 102d of output current time is installed.Secondary CPU 102a from date signal and the time signal of expression current time of RTC 102d input expression current date, and carries out various processing based on the current time.RTC 102d supplies with when power supply is arranged in game machine usually, is used to move from the power supply of game machine, and when the power supply of game machine is cut off, utilizes the power supply of supplying with from the stand-by power supply that is installed on the power supply board 107 to move.Therefore, RTC 102d, even when the power supply of game machine is cut off, also current time of Timing.In addition, RTC 102d also can show that control substrate 102 arranges battery in recreation, and utilize this battery to move.
Compensate control substrate 103, carry out the emission control of game ball and the compensation control of reward ball.This compensates control substrate 103, and possess the CPU of compensation 103a, compensate ROM 103b, compensate RAM 103c, and two-way can being connected with main control substrate 101 communicatedly.Compensate CPU 103a, based on the input signal of whether having compensated compensation ball count switch 32, door open switch 33 and the timer of game ball from detection, read and be stored in the program of compensating among the ROM 103b row operation of going forward side by side and handle, simultaneously based on above-mentioned processing, the data of correspondence are sent to main control substrate 101.In addition, at the outlet side of compensating control substrate 103, be connected with for compensation motor 31 from the portion that stockpiles of game ball to the player that compensate the reward ball compensation device of specified quantity reward ball from.Compensate CPU 103a, based on the compensation number specified command that transmits from main control substrate 101, reading regulated procedure and go forward side by side when row operation handles from compensating ROM 103b, the compensation motor 31 of compensating device by control reward ball is compensated the reward ball of regulation to the player.At this moment, compensate RAM 103c, will play a role as compensating the datamation zone of CPU 103a when the calculation process.
In addition, confirm whether not shown game ball renting device (card unit) is connected with compensation control substrate 103, if be connected with game ball renting device (card unit), then transmit the emission control data that allow the emission game ball to emission control substrate 106.
Emission control substrate 106 in case receive the emission control data from compensating control substrate 103, then allows emission.In addition, read from the touch signal of tactile sensor 3b and the input signal that comes spontaneous emission knob 3a energising control emission solenoid 4a, and emission game ball.
Here, emission is with the rotary speed of solenoid 4a, with reference to the frequency based on the output computation of Period that is arranged on the crystal oscillator in the emission control substrate 106, is set at about 99.9 (inferior/minute).Accordingly, emission is with 1 game ball of the every rotation of solenoid 1 time emission, so the recreation nodule number of emission is about 99.9 (individual/minute) in 1 minute.That is, approximately launched 1 game ball in per 0.6 second.
Lamp control substrate 104, the recreation that bright lamp control is arranged in the gameboard 2 shows with lighting device 16, perhaps the motor that is used for the change direction of illumination is implemented to drive control.In addition, drive sources such as the energising control solenoid that recreation shown move with the ornament device and motor.This lamp control substrate 104 shows that with recreation control substrate 102 is connected, and based on shown the data that control substrate 102 transmits by recreation, carries out above-mentioned various control.
Image control substrate 105 possesses not shown image C PU, image ROM, image RAM, VRAM and the audio frequency CPU, audio frequency ROM, the audio frequency RAM that show control for the image of implementing above-mentioned liquid crystal indicator 13.This image control substrate 105, two-way can being connected with above-mentioned recreation demonstration control substrate 102 communicatedly, and be connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its outlet side.
In above-mentioned image ROM, store view data such as a lot of recreation display patterns 30 in liquid crystal indicator 13 demonstrations and background, image C PU is when reading established procedure based on the order that is shown 102 transmission of control substrate by recreation, read the view data of regulation from image ROM to VRAM, thereby implement the demonstration control in the liquid crystal indicator 13.
In addition, image C PU implements various images such as the background image demonstration is handled, the demonstration of recreation display pattern is handled, the character image demonstration is handled for liquid crystal indicator 13 and handles, but background image, recreation display pattern image, character image will overlapping demonstrations in the display frame of liquid crystal indicator 13.
That is, recreation display pattern image and character image are shown as more forward than background image.At this moment, if background image and pattern image are overlapping at same position, then by the Z value with reference to the Z buffer of each view data of calculating according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially store pattern image into VRAM.
In addition, in above-mentioned audio frequency ROM, store the voice data of much exporting from audio output device 18, audio frequency CPU when reading established procedure based on the order that is transmitted by recreation demonstration control substrate 102, controls the audio frequency output of audio output device 18.
Below, with reference to Fig. 4 to Figure 11, the detailed content that is stored in the various tables among the main ROM 101b is described.
Fig. 4 (a), Fig. 4 (b) are presented at the key diagram that wins the first prize in lottery the decision table whether result is reference when winning the first prize in lottery that stops of judging that special pattern changes.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) and Fig. 4 (b), the winning probability difference of medium and small coloured silk, but it is identical to win the first prize in lottery probability.
Specifically, when winning the first prize in lottery decision table by low probability when random number decision table and high probability the random number decision table constituted, with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and judge that based on the special pattern of selected table and extraction using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
For example, random number decision table during according to the low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), these two special patterns judgements of " 7 ", " 317 " are judged as with random value and win the first prize in lottery.On the other hand, random number decision table during according to high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special patterns judgements are judged as with random value and win the first prize in lottery.In addition, random number decision table when no matter the random number decision table also is to use high probability during the low probability of use, judge with random value when special pattern and be " 50 ", " 100 ", " 150 ", when random value is used in " 200 " these 4 special patterns judgements, to be judged as " medium and small coloured silk ".In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, special pattern judges that the random number range with random value is 0~199, is 1/99.50 so be judged as the probability that wins the first prize in lottery when hanging down probability, and being judged as the probability that wins the first prize in lottery when high probability, to turn over 10 times be 1/9.95.In addition, be judged as the probability of medium and small coloured silk, be 1/49.75 when low probability and during high probability.
Fig. 4 (c) is whether be presented at the result that stops who judging that general pattern changes be the key diagram of the decision table of prizing of time institute's reference of prizing.
Specifically, prize decision table during by non-contracting during game state when random number decision table and contracting during game state the random number decision table constituted, with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and judge that based on prizing of selected table and extraction use random value, judgement is " prizing " or " not prizing ".
For example, random number decision table during game state during according to the non-contracting shown in Fig. 4 (c), be called " 0 "~" 7 " 7 prize and judge to be judged as with random value and prize.On the other hand, random number decision table during game state during according to this contracting, prize and judge to be judged as with random value and prize in these 10 of " 0 "~" 9 ".In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, prizing and judge that the random number range with random value is 0~10, is 7/11 so be judged as the probability that wins the first prize in lottery during game state when non-contracting, and being judged as the probability that wins the first prize in lottery when contracting during game state, to turn over 10 times be 10/11.
Fig. 5 is the key diagram that shows the pattern decision table that stops pattern that determines special pattern.
Fig. 5 (a) is the pattern decision table that is used for determining to stop pattern when winning the first prize in lottery, and Fig. 5 (b) is the pattern decision table that is used for determining to stop pattern when medium and small coloured silk, and Fig. 5 (c) is the pattern decision table that is used for determining to stop pattern when not prizing.In addition, more particularly, all constitute the pattern decision table in each special pattern display unit, it is made of with the pattern decision table with pattern decision table and the 2nd special pattern display unit the 1st special pattern display unit.
According to the pattern decision table, based on extract win the first prize in lottery pattern with random value or medium and small coloured picture case with random value etc., determine the kind (stopping pattern data) of special pattern.For example, with reference to winning the first prize in lottery the pattern random value, be " 30 " if win the first prize in lottery the pattern random value when the winning the first prize in lottery of the 1st special pattern display unit, then conduct stops pattern data decision " 01 " (the 1st special pattern 1).In addition, when the winning the first prize in lottery of the 2nd special pattern display unit with reference to winning the first prize in lottery the pattern random value, as stopping pattern data decision " 04 " (the 2nd special pattern 1).
In addition, when medium and small coloured silk, with reference to medium and small coloured picture case random value, if medium and small coloured picture case random value is " 50 ", then determine " 08 " (medium and small coloured silk special pattern B) as stopping pattern data.In addition, when prizing, not with reference to random value, and do not determine " 00 " (special pattern 0) as stopping pattern data.
In addition, when special pattern begins to change, based on the special pattern kind (stopping pattern data) that determines, generate the recreation display pattern specified command as special pattern information.Here, recreation display pattern specified command, its 1 order is made of the data of 2 bytes, and in order to identify the classification of control command, is made of the MODE of 1 byte and the DATA of 1 byte that shows performed control command content (function).Also to go into to appreciate specified command etc. identical with following changing pattern specified command, starting for this situation.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine to win the first prize in lottery game state (with reference to Fig. 6) after the end, win the first prize in lottery mode (with reference to Fig. 7), determine to win the first prize in lottery the game state after the end and win the first prize in lottery mode so we can say the kind of special pattern.
Fig. 6 is setting data table when determining to win the first prize in lottery winning the first prize in lottery of game state after the end and finish.Setting data table when finishing according to shown in Figure 6 winning the first prize in lottery, based on the kind (stopping pattern data) of special pattern with the game state when being stored in winning the first prize in lottery in the game state buffer, the setting of the number of times (J) of playing when the setting of recreation sign and contracting when carrying out setting, the contracting of setting, the high probability recreation number of times (X) of high probability recreation sign.
In addition, " 00H " that shows the game state buffer of game state when winning the first prize in lottery, the game state information of recreation sign and high probability recreation sign when expression does not arrange contracting, " 01H " is though expression is provided with contracting time recreation sign but the game state information that the high probability recreation indicates is not set, " 02H " though expression is not provided with contracting time recreation sign but be provided with the game state information of high probability recreation sign, the recreation sign was provided with the game state information that high probability is played and indicated again when " 03H " expression namely was provided with contracting.
In addition, during the particular game behind medium and small color the end, for the demonstration of specifically playing, number of times between given period is set, so that determine special-purpose changing pattern decision table (with reference to Figure 11).Specifically, when the game state buffer is 00H, namely, when low probability game state and non-contracting, be elected as medium and small when color under the game state, for make medium and small color finish that back to the variation of carrying out special pattern for 5 times shows during for during the particular game, number of times between given period (T) is set at 5 times.At (when number of times between given period (T)>0) during this particular game, during the particular game behind the decision as described below medium and small coloured silk shown in Figure 11 with the changing pattern decision table of (low probability game state with), beyond during the particular game (when number of times between given period (T)=0), determine the changing pattern decision table of nonspecific game state shown in Figure 9 (low probability game state with) or the changing pattern decision table that high probability game state shown in Figure 10 is used.
Fig. 7 is the special electronic ornament manner of execution decision table that determines the big prizes mouth switch condition of the 1st big prizes mouth 11 and the 2nd big prizes mouth 25.According to the table of Fig. 7, based on the kind (stopping pattern data) of special pattern, the number of times of one innings of recreation that decision is carried out in winning the first prize in lottery recreation and the opening ways table of big prizes mouth.
In addition, different by the epiphase that the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 determine in the present embodiment, but this only is an example, determines which type of table in two display unit 19,20, as long as suitably set.
Fig. 8 is the opening ways decision table that shows the detailed content of the big prizes mouth opening ways table that determines among Fig. 7, and Fig. 8 (a) is that to prize for a long time with opening ways decision table, Fig. 8 (b) be that prizing the short time with opening ways decision table, Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, respectively unlatching number of times (K), opening time, the shut-in time of big prizes mouth in one innings of recreation of the corresponding stored number of times (R), one innings.
In case determine prizing for a long time shown in Fig. 8 (a) to use the opening ways decision table, then in the 1st~7 time each one innings recreation, open an order 2 big prizes mouth 25 respectively.The longest opening time of the 2nd big prizes mouth 25 of this moment was set to 29.500 seconds, and the dwell time (shut-in time of the 2nd big prizes mouth 25) between each innings was set to 2.000 seconds.
Use the opening ways decision table in case determine the short time shown in Fig. 8 (b) to prize, then in the 1st~7 time each one innings recreation, open an order 1 big prizes mouth 11 respectively.The longest opening time of the 1st big prizes mouth 11 of this moment was set to 6.000 seconds, and the dwell time (shut-in time of the 1st big prizes mouth 11) between each innings was set to 2.000 seconds.
In case determine the medium and small coloured silk opening ways decision table shown in Fig. 8 (c), then carry out the medium and small color recreation that the 1st big prizes mouth 11 was opened repeatedly 0.052 second and closed 2.000 seconds.This medium and small color recreation is set to a kind of recreation of switches 7 times repeatedly continuously of the 1st big prizes mouth 11.
In addition, the opening time of " medium and small coloured silk " (0.052 second), equally short than the time (about 0.6 second) of 1 game ball of emission as mentioned above, even therefore open the 1st big prizes mouth switch door 11b, game ball also is difficult to enter the 1st big prizes mouth 11.
On the other hand, the opening time of " short time prizes " (6.000 seconds), longer than the time (about 0.6 second) of 1 game ball of emission, therefore can be called " favourable opening ways ".The opening time of " prizing for a long time " (29.5 seconds), longer than the time (about 0.6 second) of 1 game ball of emission, therefore can be called more " favourable opening ways ".
Fig. 9 to Figure 11 shows the changing pattern decision table that is used for determining the special pattern changing pattern, Fig. 9 mainly is the changing pattern decision table of the nonspecific game state (low probability game state is used) of reference when nonspecific game state (low probability game state is used), Figure 10 mainly is the high probability game state changing pattern decision table of reference when the high probability game state, and Figure 11 is with (low probability game state is used) changing pattern decision table during the particular game of the medium and small color back of reference during the particular game after the medium and small color end.In addition, during the particular game behind medium and small color the end, described in the explanation of setting data table when shown in Figure 6 winning the first prize in lottery finishes, it is medium and small when color, only determines during game state when being low probability game state and non-contracting.
Specifically, in the changing pattern decision table, judge with random value (what win the first prize in lottery is elected or unelected), the having or not of game state, special pattern encumbrance when winning the first prize in lottery pattern with random value (winning the first prize in lottery pattern), contracting, arrive at judgement random value and changing pattern random value, the decision changing pattern based on the classification of special pattern display unit, special pattern.Changing pattern determines when the variation of special pattern begins, and based on the changing pattern that determines, generates the changing pattern specified command.This changing pattern specified command in output control is handled, is sent to recreation from main control substrate 101 and shows control substrate 102.
In addition, winning the first prize in lottery or medium and small when color, owing to constitute and to arrive at, so winning the first prize in lottery or medium and small when color, constituting not with reference to arriving at and judge and use random value.
In addition, the changing pattern specified command, when being " E6H " as MODE, the expression game ball enters the 1st starting port 9 and the changing pattern specified command corresponding with the changing pattern that determines when the special pattern of the 1st special pattern display unit 19 changes beginning; When being " E7H " as MODE, the expression game ball enters the 2nd starting port 10 and the changing pattern specified command corresponding with the changing pattern that determines when the special pattern of the 2nd special pattern display unit 20 changes beginning.In addition, the DATA of changing pattern specified command represents concrete changing pattern numbering.That is, the changing pattern specified command also is the information of expression changing pattern.
In addition, use in the changing pattern decision table with (low probability game state is used) changing pattern decision table and high probability game state shown in Figure 10 at nonspecific game state shown in Figure 9, even with reference to identical random value etc., also can constitute and determine different changing patteries.Therefore, can be according to the classification of changing pattern, difference is to determine to be the changing pattern of high probability game state, still determines the changing pattern for low probability game state.
Equally, during the particular game after nonspecific game state shown in Figure 9 is with (low probability game state with) changing pattern decision table and medium and small coloured silk shown in Figure 11 with in (low probability game state with) changing pattern decision table, even with reference to identical random value etc., also constitute and determine different changing patteries.Therefore, can be according to the classification of changing pattern, difference is non-particular game state, still during the particular game behind the medium and small coloured silk.Relative therewith, with in (low probability game state with) changing pattern decision table, constitute and can determine identical changing pattern during the particular game after high probability game state shown in Figure 10 is with changing pattern decision table and medium and small coloured silk shown in Figure 11.Therefore, can't be by the classification of changing pattern, difference is low probability game state or high probability game state.
In addition, as the characteristics of Fig. 9 to changing pattern decision table shown in Figure 11, when the result of determination that wins the first prize in lottery is contracting for game state under the situation of not prizing during game state, be set at the transformation period of special pattern shorter.For example, if changing pattern decision table shown in Figure 9, be 2 o'clock in the result of determination that wins the first prize in lottery for keeping nodule number under the situation of not prizing then, so long as game state is just judged and is used random value based on arriving at during contracting, probability with 95% determines that transformation period is the changing pattern 8 (shorten and change) of 5000ms, but, as long as game state then determines transformation period to surpass the changing pattern of 5000ms when being non-contracting.As mentioned above, if game state when being in contracting then is set at transformation period shorter.
In addition, so-called " arriving at " in the present embodiment refers to continue to change the state of the recreation display pattern 30 that shows remainder after the part of the combination of reporting the recreation display pattern 30 that shifts to special play stops to show.For example refer to, if as reporting combination from the recreation display pattern 30 of " 777 " this 3 figure place to the combination that wins the first prize in lottery the recreation display pattern 30 that recreation shifts that set, then 2 recreation display patterns 30 will stop to show that residue recreation display pattern 30 changes the state of demonstration with " 7 ".
(explanation of game state)
Below, the game state when playing describes.In the present embodiment, play in any one game state in " low probability game state ", " high probability game state ", " game state during contracting ", " game state during non-contracting ".But, during the carrying out of recreation, when game state be " hang down probability game state " or " high probability game state ", be necessary for " game state during contracting " or when contracting " non-game state ".That is, existence be " low probability game state " when not only being " game state during contracting ", be " low probability game state " when not only being when contracting " non-game state ", be " high probability game state " when not only being " game state during contracting " be " high probability game state " but also when being when contracting " non-game state ".
In addition, be " low probability game state " when being " game state during non-contracting " again, existence is during the particular game behind medium and small color the end time and is not that particular game after the medium and small coloured silk end is during the phase.Be this " low probability game state " when being " game state during non-contracting " again, be called " nonspecific game state " during the particular game after the medium and small color end time with not being.
Said in the present embodiment " low probability game state " refer to, is that the elected probability that wins the first prize in lottery is set to 1/99.50 game state in the selecting of winning the first prize in lottery of carrying out of condition enter the 1st starting port 9 or the 2nd starting port 10 with game ball.Said win the first prize in lottery elected here refers to obtain the right of carrying out following " recreation of prizing for a long time " or " short time prize recreation ".
In contrast, so-called " high probability game state " refers to that the above-mentioned elected probability that wins the first prize in lottery is set to 1/9.95 game state.Therefore, in " high probability game state ", compare the easier right of obtaining execution " recreation of prizing for a long time " or " short time prize recreation " with " low probability game state ".
Said in the present embodiment when contracting " non-game state " refers to, be in the selecting of the condition general pattern of carrying out by mouth 8 by general pattern with game ball, it is selected the required time and was set to 1.0 seconds, and the unlatching control time of the 2nd starting port 10 when elected prizing is set to 0.2 second game state.That is, game ball in case by general pattern by mouthfuls 8, then carry out selecting of general pattern, it selects the result, will determine after this selects 1.0 seconds beginning.In addition, when selecting the result when prizing, thereafter, the 2nd starting port 10 was controlled so as to the 2nd mode about 0.2 second.
In contrast, so-called " game state during contracting " refers to, required time was set to 1.0 seconds in the selecting of above-mentioned general pattern, and the unlatching control time of the 2nd starting port 10 when elected prizing is set to 3.5 seconds than " game state during non-contracting " longer game state.In addition, in " game state during non-contracting ", elected probability of prizing is set to 7/11 in the selecting of general pattern, and in " game state during contracting ", elected probability of prizing is set to 10/11 in the selecting of general pattern.
Therefore, in " game state during contracting ", as long as game ball is passed through mouth 8 by general pattern, then the 2nd starting port 10 is than " game state during non-contracting " easier the 2nd mode that is controlled so as to.Accordingly, in " game state during contracting ", the player need not to consume game ball and just can play.
In addition, in the selecting of general pattern, when contracting " non-game state " or any game state of " game state during contracting " also can be set at constant with being elected to the probability of prizing no matter be.
In addition, in the present embodiment, with the 2nd starting port 10 and the general pattern that is used for opening the 2nd starting port 10 be arranged among the dextrorotation game area 6b (with reference to Fig. 1) by mouth 8.Therefore, in " game state during contracting ", the player enters regional 6d in order to make game ball enter the 2nd, and by so-called dextrorotation, can carry out favourable recreation.On the other hand, in " game state during non-contracting ", even game ball enters general pattern by mouth 8, game ball also is difficult to enter in the 2nd starting port 10.Therefore, the player aims at the 1st starting port 9 by making game ball enter the 1st operation that enters regional 6c, more can carry out favourable recreation.
In the present embodiment, so-called " during the particular game behind medium and small color the end " refers to, in order to make the player entertain expectation to the high probability game state, and with reference to during the recreation that can determine the changing pattern decision table (with reference to Figure 11) that the recreation identical with the high probability game state shows.
Below, the carrying out of using recreation in the flowchart text game machine 1.
(the main of main control substrate handled)
Below, use Figure 12 that the main processing of main control substrate 101 is described.
In case by power supply board 107 supply powers, then generation systems is reset in host CPU 101a, host CPU 101a carries out following main the processing.
(step S10)
At first, in step S10, host CPU 101a carries out initialization process.In this is handled, host CPU 101a is according to the connection of power supply, from main ROM 101b, read start-up routine, carry out initialization process to being stored in sign among the main RAM 101c etc. simultaneously, perhaps carry out recreation is shown that various command in the control substrate 102 is stored to recreation and shows with the processing in the transmission data storage areas.
(step S20)
In step S20, host CPU 101a upgrade changing pattern with random value, arrive at the recreation of judging with random value and show that random number is upgraded and handle.
(step S30)
In step S30, host CPU 101a carries out special pattern and judges with the initial value random number, wins the first prize in lottery pattern is used the initial value random number with initial value random number, medium and small coloured picture case renewal.Then, handle until the insertion of stipulating, carry out the processing of step S20 and step S30 repeatedly.
(timer of main control substrate inserts and handles)
Below, use Figure 13 to illustrate that the timer of main control substrate 101 inserts processing.
By being arranged on the replacement timing pulse generation circuit in the main control substrate 101, in each specified period (4 milliseconds are designated hereinafter simply as " 4ms "), produce a commutator pulse, thereby the timer of carrying out the following stated inserts processing.
(step S100)
At first, in step S100, host CPU 101a makes the information in the register that is stored in host CPU 101a be withdrawn into the stack area.
(step S110)
In step S110, host CPU 101a carries out the renewal processing of the special play timer conters such as opening time of the renewal processing of special pattern time counter, special electronic ornament, the renewal processing of general pattern time counter, general time control processing of establishing the various timer conters of renewal such as renewal processing that open time counter by cable.Specifically, carry out opening the time counter processing that subtracts " 1 " from special pattern time counter, special play timer conter, general pattern time counter, general establishing by cable.
(step S120)
In step S120, host CPU 101a carries out special pattern and judges with random value, wins the first prize in lottery pattern is used random value with random value, the judgement of prizing with random value, medium and small coloured picture case random number renewal processing.
Specifically, by adding " 1 " at each random number counter, and upgrade the random number counter.In addition, when the result after addition has surpassed the maximum of random number range, the random number counter is reduced to 0, and in random number counter circulation during 1 week, upgrades random number according to the value of at that time initial value random number.
(step S130)
In step S130, host CPU 101a judges with initial value random number counter at special pattern, win the first prize in lottery pattern adds 1 with initial value random number counter, medium and small coloured picture case with initial value random number counter, thereby upgrades the initial value random number renewal processing of random number counter.
(step S200)
In step S200, host CPU 101a imports control and handles.
In this is handled, whether host CPU 101a judges from generally going into the input that a reward mouthful sense switch 7a, big prizes mouth sense switch (below, be called " the go into a reward mouthful sense switch " separately) by mouthful sense switch 8a, the 1st a starting port sense switch 9a, the 2nd starting port sense switch 10a, the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a wait each switch to import and handles.Particular content will use Figure 14 to Figure 16 to describe below.
(step S300)
In step S300, host CPU 101a carries out handling for the Te Tute electric control of control special pattern, special electronic ornament.Detailed content will use Figure 17 to Figure 24 to describe below.
(step S400)
In step S400, host CPU 101a carries out handling for the Pu Tupu electric control of control general pattern, common electric ornament.Detailed content will use Figure 25 to Figure 27 to describe below.
(step S500)
In step S500, host CPU 101a compensates control and handles.
In this is handled, host CPU 101a confirm in the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 big prizes mouth (below, be called " big prizes mouth " separately), the 1st starting port 9, the 2nd starting port 10, generally go in the reward mouthfuls 7 whether to have game ball to enter, if there being recreation to ask and enter, then will be respectively the compensation number specified command corresponding with it be sent to and compensate in the control substrate 103.
More particularly, that confirms to upgrade in following Figure 15 generally goes into a reward mouthful reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and will go into a reward mouthful corresponding compensation number specified command with each and be sent to and compensate control substrate 103.Then, from the reward ball count device corresponding with the compensation number specified command that transmits, deduct predetermined data and upgrade.
(step S600)
In step S600, the data that host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command generate processing.
(step S700)
In step S700, host CPU 101a exports control and handles.In this is handled, export the port output of the external information data that in above-mentioned steps S600, generate, starting port switch solenoid data, big prizes mouth switch solenoid data-signal and handle.In addition, in order to make special pattern display unit 19,20 and the bright lamp of each LED of general pattern display unit 21, and export the special pattern display unit data that in above-mentioned steps S600, generate and the display unit output of general pattern display unit data is handled.In addition, also carry out order and transmit processing, the recreation that its transmission is arranged on main RAM 101c shows with the order in the transmission data storage areas.
(step S800)
In step S800, the information that host CPU 101a will withdraw from step S100 returns in the register of host CPU 101a.
Below, use Figure 14 that the input control processing of main control substrate 101 is described.
(step S210)
At first, in step S210, whether host CPU 101a judgement has imported detection signal from generally going into a reward mouthful sense switch 7a, that is, whether the judgement game ball has entered is generally gone into reward mouth 7.Host CPU 101a is when generally going into reward mouthful sense switch 7a input detection signal, by upgrading in the addition predetermined data of generally going on the reward mouthful reward ball count device that is used for the reward ball.
(step S220)
In step S220, host CPU 101a judges the detection signal of whether importing from the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a,, judges whether game ball enters big prizes mouth 11 and big prizes mouth 25 that is.Host CPU 101a, when having imported detection signal from the big prizes mouth sense switch of the 1st big prizes mouth sense switch 11a and the 2nd big prizes mouth sense switch 25a, when upgrading, addition is upgraded for the Counter Value of big prizes mouth goal counter (C) storage area of the game ball of counting the big prizes mouth that enters the 1st big prizes mouth 11 and the 2nd big prizes mouth 25 appreciating addition predetermined data on the ball count device for the big prizes mouth of reward ball.
(step S230)
In step S230, host CPU 101a judges the detection signal of whether importing from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and set the specified data that wins the first prize in lottery for judging.Detailed content will use Figure 15 to describe below.
(step S240)
In step S240, host CPU 101a judges the detection signal of whether having imported from the 2nd starting port sense switch 10a,, judges whether game ball has entered the 2nd starting port 10 that is.Host CPU 101a when having imported detection signal from the 2nd starting port sense switch 10a, carries out the processing identical with above-mentioned steps S230.Yet, in the input of the 2nd starting port sense switch is handled, addition " 1 " in the 2nd special pattern encumbrance (U2) storage area, then the special pattern extracted out is judged with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at judgement and be stored in the 2nd special pattern storage area with random value.That is, the 1st starting port sense switch input handle and the 2nd starting port sense switch input processing in, the storage area difference of store various kinds of data only, other all carry out same treatment.
(step S250)
In step S250, host CPU 101a judges whether imported signal by mouth sense switch 8a,, judges whether game ball has passed through general pattern by mouth 8 that is.Handle by a mouthful sense switch input about this, will use Figure 16 to describe below.
Below, use Figure 15 that the input processing of the 1st starting port sense switch 9a of main control substrate 101 is described.
(step S230-1)
At first, in step S230-1, host CPU 101a judges the detection signal of whether having imported from the 1st starting port sense switch 9a.
When the detection signal of having imported from the 1st starting port sense switch 9a, processing is transferred to step S230-2, when the detection signal of not importing from the 1st starting port sense switch 9a, finish the input of the 1st starting port sense switch and handle.
(step S230-2)
In step S230-2, host CPU 101a carries out the processing upgraded being used for addition predetermined data on the starting port reward ball count device of reward ball.
(step S230-3)
In step S230-3, host CPU 101a judges that whether the reservation number that is set in the 1st special pattern encumbrance (U1) storage area is less than 4.Reservation number in being set in the 1st special pattern encumbrance (U1) storage area is less than 4 the time, processing is transferred to step S230-4, when the reservation number in being set in the 1st special pattern encumbrance (U1) storage area is not less than 4, finishes the input of the 1st starting port sense switch and handle.
(step S230-4)
In step S230-4, host CPU 101a addition " 1 " and storing in the 1st special pattern encumbrance (U1) storage area.
(step S230-5)
In step S230-5, host CPU 101a obtains special pattern judgement random value, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the special pattern judgement of obtaining is stored in the idle storage part with random value.
(step S230-6)
In step S230-6, host CPU 101a obtains and wins the first prize in lottery the pattern random value, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the pattern that wins the first prize in lottery that obtains is stored in the idle storage part with random value.
(step S230-7)
In step S230-7, host CPU 101a obtains medium and small coloured picture case random value, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the medium and small coloured picture case of obtaining is stored in the idle storage part with random value.
(step S230-8)
In step S230-8, host CPU 101a obtains recreation and shows with random value (changing pattern is with random value and arrive at the judgement random value), the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the recreation demonstration of obtaining is stored in the idle storage part with random value (changing pattern is with random value and arrive at the judgement random value).
(step S230-9)
In step S230-9, host CPU 101a carries out determination processing in advance, each random value that it obtains to the step S230-8 at above-mentioned steps S230-5 based on the list deciding corresponding with the current game state respectively.In addition, this is determination processing in advance, determines to handle and similarly carries out with following determination processing and the changing pattern of winning the first prize in lottery.
Specifically, under the current game state, judge special pattern judgement random value based on the decision table that wins the first prize in lottery shown in Fig. 4 (a).Its result is being judged to be when winning the first prize in lottery, and judges based on the pattern decision table shown in Fig. 5 (a) to win the first prize in lottery the pattern random value, when being judged to be medium and small coloured silk, judges medium and small coloured picture case random value based on the pattern decision table shown in Fig. 5 (b).In addition, by above-mentioned result of determination, this time judge to arrive to changing pattern decision table shown in Figure 11 based on Fig. 9 and judge with random value and changing pattern random value.
(step S230-10)
Secondly, host CPU 101a will go into to appreciate specified command by the starting of determination processing decision in advance and be set in the recreation demonstration with in the transmission data storage areas in above-mentioned steps S230-9.This starts into the reward specified command, and the changing pattern specified command extremely shown in Figure 11 with Fig. 9 carries out identical setting.
Below, use Figure 16 that mouthful sense switch input processing of passing through of main control substrate 101 is described.
(step S250-1)
At first, host CPU 101a judges a detection signal of whether having imported from by mouth sense switch 8a.
When having imported from the detection signal by mouthful sense switch 8a, processing is transferred to step S250-2, when not importing from the detection signal by mouthful sense switch 8a, finish and should handle by a mouthful sense switch input.
(step S250-2)
In above-mentioned steps S250-1, when judgement had been imported from the detection signal by mouthful sense switch 8a, host CPU 101a judged that whether general pattern encumbrance (G) is less than 4.In the present embodiment, in a single day game ball passes through mouth 8 by general pattern, and the variation of then carrying out general pattern shows, but the upper limit encumbrance of the right that the variation of this general pattern shows is set at " 4 ".Judging that general pattern encumbrance (G) less than 4 o'clock, is transferred to step S250-3 with processing, when judging that general pattern encumbrance (G) is not less than 4 (being 4), finish to handle by a mouthful sense switch input.
(step S250-3)
In above-mentioned steps S250-2, judging that general pattern encumbrance (G) is less than 4 o'clock, host CPU 101a goes up the general pattern encumbrance (G) in being stored in general pattern encumbrance (G) storage area the value of addition " 1 " and stores as new general pattern encumbrance (G).
(step S250-4)
Secondly, host CPU 101a extracts 1 judgement of prizing and uses random value from pre-prepd random number range (for example, 0~10), simultaneously the random value that extracts is stored in the general pattern reserved storage area territory.
Below, use Figure 17 that the Te Tute electric control processing of main control substrate 101 is described.
(step S301)
At first, in step S301, be written into the value of Te Tute electric treatment data, and from the Te Tute electric treatment data that among step S302, are written into the reference branch address, when Te Tute electric treatment data=0, processing is transferred to special pattern storage determination processing (step S310); When Te Tute electric treatment data=1, processing is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, processing is transferred to special pattern stops to handle (step S330); When Te Tute electric treatment data=3, processing is transferred to wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, processing is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, processing is transferred to special play end process (step S360).Detailed content will use Figure 18 to Figure 24 to describe below.
Below, use Figure 18 that the special pattern storage determination processing of main control substrate 101 is described.
(step S310-1)
In step S310-1, host CPU 101a takes a decision as to whether in the variation demonstration of special pattern.Here, if in the variation of the special pattern demonstration (special pattern time counter ≠ 0), then finish special pattern storage determination processing, in showing if not the variation of special pattern (special pattern time counter=0), then processing is transferred to step S310-2.
(step S310-2)
In step S310-2, host CPU 101a in the time of in the variation that is not special pattern shows, judges whether the 2nd special pattern encumbrance (U2) storage area is more than 1.Be non-1 when above at the 2nd special pattern encumbrance (U2) storage area, processing be transferred to step S310-4, if judge that the 2nd special pattern encumbrance (U2) storage area for more than " 1 ", then is transferred to processing step S310-3.
Accordingly, the 2nd special pattern storage area preferentially obtains handling than the 1st special pattern storage area.
(step S310-3)
In step S310-3, deduct " 1 " in the value of host CPU 101a from be stored in the 2nd special pattern encumbrance (U2) storage area and store.
(step S310-4)
In step S310-4, host CPU 101a judges whether the 1st special pattern encumbrance (U1) storage area is more than 1.If the 1st special pattern encumbrance (U1) storage area is non-more than 1, then processing is transferred to step S319-1, if judge that the 1st special pattern encumbrance (U1) storage area for more than " 1 ", then is transferred to processing step S310-5.
(step S310-5)
In step S310-5, deduct " 1 " in the value of host CPU 101a from be stored in the 1st special pattern encumbrance (U1) storage area and store.
(step S310-6)
In step S310-6, host CPU 101a to the random value of the regulation in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area that is stored in and in above-mentioned steps S310-2 to S310-5, deducts (special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at and judge with random value, changing pattern random value) and start to go into to appreciate specified command enforcement and move processing.Specifically, the regulation random value that will store in the 1st storage part to the 4 storage parts of the 1st special pattern storage area or the 2nd special pattern storage area and starting are gone into to appreciate specified command and are transferred to preceding 1 storage part.Here, the regulation random value and the starting that are stored in the 1st storage part go into to appreciate specified command, are transferred to and judge storage area (the 0th storage part).At this moment, the regulation random value and the starting that are stored in the 1st storage part go into to appreciate specified command, are written into and judge storage area (the 0th storage part), and deletion has write the data of judging in the storage area (the 0th storage part) from special pattern reserved storage area territory simultaneously.Accordingly, to go into to appreciate specified command all deleted for the regulation random value that uses in last time recreation and starting.In addition, after moving, the storage area after correspondence is mobile, the MODE that starting is gone into to appreciate specified command implements to process processing.
For example, after in the starting in the 2nd storage part in the 1st special pattern reserved storage area territory being gone into to appreciate the 1st storage part that specified command and regulation random value be transferred to the 1st special pattern reserved storage area territory, MODE " A2H " processing of starting being gone into to appreciate specified command is treated to " A1H ".Equally, after the starting in the 3rd storage part in the 1st special pattern reserved storage area territory being gone into to appreciate specified command and regulation random value and being transferred in the 2nd storage part, MODE " A3H " processing of starting being gone into to appreciate specified command is treated to " A2H ", after the starting in the 4th storage part in the 1st special pattern reserved storage area territory being gone into to appreciate specified command and regulation random value and being transferred in the 3rd storage part, MODE " A4H " processing of starting being gone into to appreciate specified command is treated to " A3H ".Equally, if move to the 1st storage part to the 3 storage parts in the 2nd special pattern reserved storage area territory, then " B2H " processing is treated to " B1H ", " B3H " processing is treated to " B2H ", " B4H " processing is treated to " B3H ".Here, after the data of mobile the 4th storage part, in the 4th new storage area, set clear data, and remove the data of the 4th storage area.
(step S311)
In step S311, host CPU 101a carries out winning the first prize in lottery determination processing based on the data in the judgement storage area that writes special pattern reserved storage area territory in above-mentioned steps S310-6 (the 0th storage part) (special pattern is judged with random value, won the first prize in lottery pattern random value, medium and small coloured picture case random value).Detailed content will use Figure 19 to describe below.
(step S312)
In step S312, host CPU 101a implements changing pattern and determines to handle.
Changing pattern determines to handle, and at first, with reference to the game state storage area of main RAM101c, determines the changing pattern decision table based on current game state.Specifically, when the high probability game state, determine high probability game state changing pattern decision table shown in Figure 10, at number of times (T)=0 o'clock between given period under the low probability game state, determine the changing pattern decision table of nonspecific game state shown in Figure 9 (low probability game state is used), at number of times (T)>0 o'clock between given period under the low probability game state, determine during the particular game behind the medium and small coloured silk shown in Figure 11 with (low probability game state with) changing pattern decision table.
Then, with reference to special pattern judge with random value, win the first prize in lottery pattern with random value, arrive at and judge usefulness random value and changing pattern random value, and based on the changing pattern decision table that determines, the decision changing pattern.
(step S313)
In step S313, the changing pattern specified command that host CPU 101a will be corresponding with the changing pattern that determines is set in recreation and shows with in the transmission data storage areas.
(step S314)
In step S314, the game state when host CPU 101a confirms to change beginning, and game state specified command that will be corresponding with the current game state is set in the recreation demonstration with in the transmission data storage areas.
(step S315)
In step S315, host CPU 101a begins to change the demonstration special pattern in special pattern display unit 19,20.That is, the variation with special pattern shows that data setting is in processing region.Accordingly, when the information that writes processing region is relevant with the 1st reservation (U1), make 19 flickers of special pattern display unit, when relevant with the 2nd reservation (U2), make 20 flickers of special pattern display unit.
(step S316)
In step S316, show special pattern in case as above begin to change, then host CPU 101a will be set in the special pattern time counter based on the transformation period (Counter Value) of the changing pattern that determines in above-mentioned steps S312.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.
(step S317)
In step S317, host CPU 101a sets 00H in the demonstration determination flag.That is, remove the demonstration determination flag.In addition, so-called demonstration determination flag=" 00H " expression is current to be in the variation demonstration of special pattern, or in the special play.On the other hand, if neither the variation of special pattern neither special play in showing in, storage demonstration determination flag " 01H " then.If store demonstration determination flag=" 01H ", then in following step S319-3, set the demonstration specified command, and show that control substrate 102 is passed on neither the information of the variation of special pattern in neither special play in showing to recreation.
(step S318)
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and processing is transferred to special pattern change process shown in Figure 20, finishes special pattern storage determination processing.
(step S319-1)
In above-mentioned steps S310-4, be " 0 " if judge the 1st reservation (U1), that is, do not keep the 1st and keep (U1) and the 2nd any one that keeps in (U2), then host CPU 101a judges in demonstrating determination flag whether be set with 01H.If in the demonstration determination flag, be set with 01H, then finish special pattern storage determination processing, if in the demonstration determination flag, be not provided with 01H, then processing is transferred to step S319-2.
(step S319-2)
In step S319-2, host CPU 101a repeatedly sets the demonstration specified command for avoiding in following step S319-3, and sets 01H in the demonstration determination flag.
(step S319-3)
In step S319-3, host CPU 101a will demonstrate specified command and be set in the recreation demonstration with in the transmission data storage areas, finish special pattern storage determination processing.
Below, use Figure 19 explanation to win the first prize in lottery determination processing.
(step S311-1)
At first, in step S311-1, host CPU 101a judges whether high probability recreation sign is set as ON in high probability recreation sign storage area.When so-called high probability recreation sign is set as ON, when referring to that the current game state is the high probability game state.When high probability recreation sign is set as ON, processing is transferred to step S311-2, when high probability recreation sign is not made as ON, processing is transferred to step S311-3.
(step S311-2)
In step S311-2, host CPU 101a if judge that the current game state is the high probability game state, then selects " random number decision table during high probability ".
(step S311-3)
In step S311-3, host CPU 101a is non-high probability game state (low probability game state) if judge the current game state, then selects " random number decision table when hanging down probability ".
(step S311-4)
In step S311-4, host CPU 101a judges the special pattern judgement random value in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6 based on selected in above-mentioned steps S311-2 or step S311-3 " random number decision table during high probability " or " random number decision table when hanging down probability ".
More particularly, if the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit of Fig. 4 (a) with winning the first prize in lottery decision table; If the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit of Fig. 4 (b) with winning the first prize in lottery decision table, and judge that based on special pattern use random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
(step S311-5)
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery among the above-mentioned steps S311-4.Win the first prize in lottery if be judged to be, then processing is transferred to step S311-6, do not win the first prize in lottery if be judged to be, then processing is transferred to step S311-9.
(step S311-6)
In step S311-6, host CPU 101a implements to win the first prize in lottery pattern and determines to handle, it wins the first prize in lottery the pattern random value by judging in the judgement storage area (the 0th storage part) write special pattern reserved storage area territory in above-mentioned steps S310-6, determine the kind (stopping pattern data) of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, if the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory of shifting in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery the pattern random value, determine the pattern data that stops of special pattern kind that expression stops, then the pattern data that stops that determining is set in and stops in the pattern data storage area.
In addition, the special pattern that determines, as described below, in stopping to handle, the special pattern of Figure 21 is used in to determine it is " winning the first prize in lottery " or " medium and small coloured silk ", in the medium and small color game processing that wins the first prize in lottery game processing and Figure 23 of Figure 22, be used in simultaneously the manner of execution that determines big prizes mouth, and in the special play end process of Figure 24, be used in the game state after determining to win the first prize in lottery end.
(step S311-7)
In step S311-7, host CPU 101a is in order to be sent to recreation demonstration control substrate 102 with the data corresponding with special pattern, generate and win the first prize in lottery with the corresponding recreation display pattern specified command of special pattern, and be set in the recreation demonstration with in the transmission data storage areas.
(step S311-8)
In step S311-8, game state when host CPU 101a judges elected winning the first prize in lottery according to the information in the game state storage area (recreation sign storage area, high probability recreation sign storage area during contracting) of being set in, and will represent that the game state information of being elected to the game state when winning the first prize in lottery is set in the game state buffer.Specifically, recreation sign and high probability recreation indicate when both all are not set setting 00H when contracting; Though recreation indicates but does not set high probability and play when indicating when being set with contracting, sets 01H; Though recreation sign when not setting contracting but when being set with high probability recreation sign, setting 02H; When recreation sign and high probability recreation sign have all been set when contracting, set 03H.
As mentioned above, with game state storage area (recreation sign storage area during contracting, high probability recreation sign storage area) difference, game state when in the game state buffer, setting elected winning the first prize in lottery, be because: (recreation sign storage area during contracting of replacement game state storage area in winning the first prize in lottery recreation, recreation sign when the high probability recreation sign high probability recreation sign storage area) and contracting, so game state when winning the first prize in lottery the end back based on elected winning the first prize in lottery, when determining to win the first prize in lottery the game state when finishing again, can't be with reference to the game state storage area.As mentioned above, different with the game state storage area, the game state buffer of the game information of the game state when being provided for that storage representation is elected to be won the first prize in lottery, just can finish the back by with reference to the game information in the game state buffer winning the first prize in lottery, and the game state during based on elected winning the first prize in lottery resets the game state that wins the first prize in lottery after end when game state and contracting (during contracting number of times etc.).
(step S311-9)
In above-mentioned steps S311-5, do not win the first prize in lottery if be judged to be, then host CPU 101a judges whether be judged as medium and small coloured silk.If be judged to be medium and small coloured silk, then processing is transferred to step S311-10, if be not judged to be medium and small coloured silk, then processing is transferred to step S311-12.
(step S311-10)
In step S311-10, host CPU 101a implements medium and small coloured picture case and determines to handle, it is by judging the medium and small coloured picture case random value in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6, and determine the kind of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), and determine to represent the pattern data that stops of special pattern kind based on medium and small coloured picture case with random value, then the pattern data that stops that determining is set in and stops in the pattern data storage area.In addition, in the present embodiment, the kind as " medium and small coloured silk " is provided with " medium and small color A " and " medium and small color B ".Yet, identical in the content of the medium and small color recreation of carrying out thereafter no matter be elected as any " medium and small coloured silk ", in " medium and small color A " and " medium and small color B ", the special pattern difference that only in special pattern display unit 19,20, stops to show.
(step S311-11)
In step S311-11, host CPU 101a is in order to be sent to recreation demonstration control substrate 102 with the data corresponding with special pattern, and generate with medium and small color with the corresponding recreation display pattern specified command of special pattern, be set in recreation and show with in the transmission data storage areas, and processing is transferred to step S311-8.
(step S311-12)
In step S311-12, host CPU 101a is by determining to prize not use special pattern with reference to the pattern decision table of Fig. 5 (c), and not prizing of determining is set in and stops in the pattern data storage area with stopping pattern data.
(step S311-13)
In step S311-13, host CPU 101a is in order to be sent to recreation demonstration control substrate 102 with the data corresponding with special pattern, the corresponding recreation display pattern specified command of usefulness special pattern generates and does not prize, and be set in the recreation demonstration with in the transmission data storage areas, finish to win the first prize in lottery determination processing.
Below, use Figure 20 that the special pattern change process is described.
(step S320-1)
Has transformation period (special pattern time counter=0 of setting passed through in host CPU 101a judgement in step S320-1 in step S316?).Its result does not pass through transformation period if be judged to be, and then finishes the special pattern change process, and carries out next subprogram.
(step S320-2)
If be judged to be through the time that in above-mentioned steps S320-1, sets, then in the routine processes (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern that will set in above-mentioned steps S311-6, S311-10, S311-12 stops to be presented on the special pattern display unit 19,20.Accordingly, report the result of determination that wins the first prize in lottery to the player.
(step S320-3)
In step S320-3, host CPU 101a determines that with pattern order is set in recreation and shows with in the transmission data storage areas.
(step S320-4)
In step S320-4, as mentioned above, host CPU 101a Once you begin stops to show special pattern, then sets pattern dwell time (1 second=1500 Counter Value) in the special pattern time counter.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out once-1 subtraction processing.
(step S320-5)
In step S320-5, host CPU 101a sets 2 in Te Tute electric treatment data, and processing is transferred to special pattern shown in Figure 21 stops to handle, and finishes the special pattern change process.
Below, use Figure 21 to illustrate that special pattern stops to handle.
(step S330-1)
Has pattern dwell time (special pattern time counter=0 of setting passed through in host CPU 101a judgement in step S330-1 in step S320-4?).Its result does not pass through the pattern dwell time if be judged to be, and then finishes special pattern and stops to handle, and carry out next subprogram.
(step S330-2)
In step S330-2, host CPU 101a judges when contracting to indicate whether be set as ON in the recreation sign storage area.So-called when sign is set as ON in the recreation sign storage area when contracting, when referring to that the current game state is contracting during game state.If sign is set as ON in the recreation sign storage area when contracting, then processing is transferred to step S330-3, if recreation indicates that sign is set as OFF in the storage area when contracting, then processing is transferred to step S330-4.
(step S330-3)
In step S330-3, game over determination processing when host CPU 101a implements contracting.Specifically, when in (J) from time recreation number of times (J) storage area that is stored in contracting, deducting " 1 ", store as new residue change frequency (J), and whether recreation number of times (J) is " 0 " when judging the contracting store, if recreation number of times (J)=0 during contracting is then removed (OFF) and is played when being stored in contracting and indicate sign in the storage area.On the other hand, if the time recreation number of times (J)=0 that is not contracting under the state of the sign maintenance ON that then stores in the recreation sign storage area, directly is transferred to processing step S330-4 when contracting.
In addition, in this step S330-3, recreation indicates when the sign of storage area is made as OFF in the time of will contracting under the state of recreation number of times (J)=0 when contracting, namely, during game state, host CPU 101a implemented to make the dextrorotation of bright lamp report the control that display 26 extinguishes when game state switched to non-contracting from contracting the time.
(step S330-4)
In step S330-4, host CPU 101a judges whether sign is set as ON in high probability recreation sign storage area.So-called when the high probability recreation indicates that sign is set as ON in the storage area, when referring to that the current game state is the high probability game state.If sign is set as ON in high probability recreation sign storage area, then processing is transferred to step S330-5, if sign is set as OFF in high probability recreation sign storage area, then processing is transferred to step S330-6.
(step S330-5)
In step S330-5, host CPU 101a implements high probability game over determination processing.Specifically, when in (X) from be stored in high probability recreation number of times (X) storage area, deducting " 1 ", store as new high probability recreation number of times (X), and judge whether the high probability recreation number of times of storing (X) is " 0 ", if judge high probability recreation number of times (X)=0, then removing (OFF) is stored in the sign in the high probability recreation sign storage area.On the other hand, if judge not to be high probability recreation number of times (X)=0, then processing is transferred to step S330-6.
(step S330-6)
In step S330-6, host CPU 101a takes a decision as to whether time counter (T)=0 between given period, if time counter (T)=0 between given period then is transferred to processing step S330-8, if be not time counter (T)=0 between given period, then processing is transferred to step S330-7.
(step S330-7)
In step S330-7, host CPU 101a will deduct the calculated value of " 1 " time counter (T) between given period, store as between new given period counter (T).
(step S330-8)
In step S330-8, host CPU 101a confirms the current game state, and the game state specified command is set in the recreation demonstration with in the transmission data storage areas.
(step S330-9)
In step S330-9, host CPU 101a takes a decision as to whether and wins the first prize in lottery.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=01~06 for winning the first prize in lottery pattern?) data., win the first prize in lottery pattern if be judged to be here, then processing is transferred to step S330-13, do not win the first prize in lottery pattern if be judged to be, then processing is transferred to step S330-10.
(step S330-10)
In step S330-10, host CPU 101a takes a decision as to whether medium and small coloured silk.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area is that medium and small coloured picture case (stops pattern data=07~10?)., if be judged to be medium and small coloured picture case, then processing is transferred to step S330-11 here, if be not judged to be medium and small coloured picture case, then processing is transferred to step S330-12.
(step S330-11)
In step S330-11, host CPU 101a sets 4 in Te Tute electric treatment data, and processing is transferred to step S330-15.
(step S330-12)
In above-mentioned steps S330-10, if be judged to be non-medium and small coloured picture case, then host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred in the special pattern storage determination processing shown in Figure 180.
(step S330-13)
In above-mentioned steps S330-9, win the first prize in lottery pattern if be judged to be, then host CPU 101a sets 3 in Te Tute electric treatment data, and processing is transferred to shown in Figure 22 winning the first prize in lottery in the game processing.
(step S330-14)
In step S330-14, number of times when host CPU 101a replacement game state and contracting.Specifically, remove the data in recreation number of times (J) storage area when when high probability recreation sign storage area, high probability recreation number of times (X) storage area, contracting, playing sign storage area, contracting.
(step S330-15)
In step S330-15, host CPU 101a is according to stopping pattern data, in " prizing for a long time ", " short time prizes ", " the medium and small coloured silk " which judgement be, and the initiation command corresponding with these classifications is set in the recreation demonstration with in the transmission data storage areas.
(step S330-16)
In step S330-16, host CPU 101a is according to stopping pattern data, in " prizing for a long time ", " short time prizes ", " the medium and small coloured silk " which judgement be, and will be set in the special play timer conter time started corresponding with these classifications.In addition, the special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.In case this processing finishes, then finish special pattern and stop to handle.
Below, use Figure 22 explanation to win the first prize in lottery game processing.
(step S340-1)
At first, in step S340-1, host CPU 101a judges whether current be in the beginning.For example, then current in the beginning if in one innings of recreation number of times (R) storage area, store " 0 ", so with reference to one innings of recreation number of times (R) storage area, judge whether current be in the beginning.If judging current is in the beginning, then processing is transferred to step S340-2, if judging current is not in the beginning, then processing is transferred to step S340-7.
(step S340-2)
In step S340-2, host CPU 101a judges whether passed through the predefined time started.That is, judge whether the special play timer conter that sets is " 0 " in above-mentioned steps S330-16, if special play timer conter=0 then was judged to be through the time started.Its result if do not pass through the time started, then finishes this and wins the first prize in lottery game processing, if passed through the time started, then processing is transferred to step S340-3.
(step S340-3)
In step S340-3, host CPU 101a implements to win the first prize in lottery to begin to set and handles.
Win the first prize in lottery to begin to set and handle, at first according to stopping pattern data, determine the opening ways decision table corresponding with the classification that wins the first prize in lottery.Specifically, as shown in Figure 7, according to stopping pattern data, 1 usefulness the opening ways decision table (Fig. 8 (a)) that determines to prize for a long time, prize 2 usefulness opening ways decision tables (Fig. 8 (b)), prize any one also setting in the usefulness opening ways decision table (Fig. 8 (d)) of 3 usefulness opening ways decision tables (Fig. 8 (c)), short time of prizing for a long time for a long time.
That then, stores in one innings of recreation number of times (R) storage area adds " 1 " and stores when preceding switch recreation number of times (R).In addition, in this step S340-3, do not store any information in one innings of recreation number of times (R) storage area.That is, once do not carry out one innings of recreation, so in one innings of recreation number of times (R) storage area, store " 1 " yet.
(step S340-4)
In step S340-4, host CPU 101a implements big prizes mouth and opens processing.This big prizes mouth is opened and is handled, when the energising of setting big prizes mouth switch solenoid 25c begins data, with reference to the table that in above-mentioned steps S340-3, sets, and based on current one innings of recreation number of times (R) and open number of times (K), opening time of big prizes mouth 25 is set in the special play timer conter.
(step S340-5)
In step S340-5, host CPU 101a takes a decision as to whether K=1, if K=1, the information that then shows one innings of recreation of control substrate 102 transmission number of times to recreation is set in the recreation demonstration with in the transmission data storage areas so according to one innings of recreation number of times (R) big prizes mouth is opened (R) one innings of specified command.For example, when win the first prize in lottery the 1st time one innings recreation beginning, one innings of recreation number of times (R) is set to " 1 ", and K=1, shown in big prizes mouth is opened one innings of specified command be set in recreation and show with in the transmission data storage areas.On the other hand, if not K=1, then big prizes mouth is not opened (R) one innings of specified command and be set in the recreation demonstration with in the transmission data storage areas, and finish to win the first prize in lottery game processing.That is, mean one innings beginning during so-called K=1, so only when one innings of beginning, just transmit big prizes mouth unlatching (R) one innings of specified command.
In the present embodiment, as shown in Figure 8, the big prizes mouth unlatching number of times of setting when whenever carrying out 1 time one innings recreation is 1 time, opens (R) one innings of specified command so must set big prizes mouth in this step S340 5.Yet big prizes mouth 25 unlatchings repeatedly only when above-mentioned K=1, just transmit big prizes mouth and open (R) one innings of specified command when whenever carrying out 1 time one innings recreation if set.
(step S340-6)
In step S340-6, host CPU 101a judges whether current be in finishing.Said end here refers to finish fully the processing after predefined one innings of recreation.Therefore, be in finishing, then processing to be transferred to step S340-19 if judge current, if judging current is not in the end, then processing is transferred to step S340-7.
(step S340-7)
In step S340-7, host CPU 101a judges whether the 1st big prizes mouth 11 and the 2nd big prizes mouth are in the closing of big prizes mouth.If be judged to be in the closing of big prizes mouth, then processing is transferred to step S340-8, if judge that big prizes mouth is not in closing, then processing is transferred to step S340-9.
(step S340-8)
In step S340-8, host CPU 101a judges whether passed through the shut-in time that sets in following step S340-10.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer=0.Its result if without spending the shut-in time, then finish this and win the first prize in lottery game processing, if passed through the shut-in time, then is transferred to processing step S340-4.
(step S340-9)
In step S340-9, host CPU 101a judges whether " the unlatching termination condition " that be used for end unlatching big prizes mouth is set up.
Should " unlatching termination condition " when the value of big prizes mouth goal counter (C) reaches maximum number (for example 9), (special play timer conter=0 o'clock) is suitable for when perhaps having passed through the longest opening time.
In addition, set up if judge " unlatching termination condition ", then processing is transferred to step S340-10, be false if judge " unlatching termination condition ", then finish this and win the first prize in lottery game processing.
(step S340-10)
In step S340-10, host CPU 101a implements big prizes mouth and closes processing.
Big prizes mouth is closed processing, in order to close big prizes mouth, when the energising of setting big prizes mouth switch solenoid 25c stops data, with reference to the opening ways decision table (with reference to Fig. 8) that in above-mentioned steps S340-3, determines, and based on current one innings of recreation number of times (R) and open number of times (K), shut-in time of big prizes mouth is set in the special play timer conter.Accordingly, close big prizes mouth.
(step S340-11)
In step S340-11, host CPU 101a judges whether 1 time one innings recreation finishes.Specifically, whether 1 time one innings recreation is to open number of times (K) to reach maximum value of opening number of times or big prizes mouth goal counter (C) and reach maximum number (for example 9) for condition finishes, set up so judge above-mentioned condition.
In addition, if judge 1 one innings of game over, then processing is transferred to step S340-12, does not finish if judge 1 time one innings recreation, then finish this and win the first prize in lottery game processing.
(step S340-12)
In step S340-12, host CPU 101a sets 0 in opening number of times (K) storage area, sets 0 simultaneously in big prizes mouth goals (C) storage area.That is, remove unlatching number of times (K) storage area and big prizes mouth goals (C) storage area.
(step S340-13)
In step S340-13, host CPU 101a judges whether one innings of recreation number of times (R) of storing is maximum in one innings of recreation number of times (R) storage area.If one innings of recreation number of times (R) is maximum, then processing is transferred to step S340-16, if one innings of recreation number of times (R) is not maximum, then processing is transferred to step S340-14.
(step S340-14)
In step S340-14, host CPU 101a shows control substrate 102 for the ending message with one innings of recreation is sent to recreation, according to one innings of recreation number of times (R) one innings of game over specified command is set in recreation and shows with in the transmission data storage areas.
(step S340-15)
What then, host CPU 101a stored in one innings of recreation number of times (R) storage area adds " 1 " and stores when preceding switch recreation number of times (R).
(step S340-16)
On the other hand, in above-mentioned steps S340-13, if judge one innings of recreation number of times (R) for maximum, then host CPU 101a resets and is stored in one innings of recreation number of times (R) in recreation number of times (R) storage area one innings.
(step S340-17)
Then, host CPU 101a is according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and for the finish command corresponding with winning the first prize in lottery classification is sent to recreation demonstration control substrate 102 and is set in the recreation demonstration with transmitting in the data storage areas.
(step S340-18)
In step S340-18, host CPU 101a is according to stopping pattern data, and judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and will be set in the special play timer conter concluding time corresponding with winning the first prize in lottery classification.
(step S340-19)
In step S340-19, host CPU 101a judges whether passed through the concluding time that sets, if judgement has been passed through the concluding time, then processing is transferred to step S340-20, if judgement is not passed through the concluding time, then directly finishes this and wins the first prize in lottery game processing.
(step S340-20)
Then, host CPU 101a sets 5 in Te Tute electric treatment data, and processing is transferred to special play end process shown in Figure 24.
Below, use Figure 23 that medium and small color game processing is described.
(step S350-1)
At first, in step S350-1, host CPU 101a judges whether current be in the beginning.If judging current is in the beginning, then processing is transferred to step S350-2, be not in the beginning if judge current, then processing is transferred to step S350-5.
(step S350-2)
In step S350-2, host CPU 101a judges whether passed through the predefined time started.That is, take a decision as to whether special play timer conter=0, if special play timer conter=0 then was judged to be through the time started.Its result if do not pass through the time started, then finishes this medium and small color game processing, if passed through the time started, then processing is transferred to step S350-3.
(step S350-3)
In step S350-3, host CPU 101a implements medium and small coloured silk and begins to set processing.
Medium and small coloured silk begins to set to be handled, and according to stopping pattern data, determines the opening ways decision table corresponding with the classification of medium and small coloured silk.
Specifically, as shown in Figure 7, according to stopping pattern data, determine medium and small color with opening ways decision table (Fig. 8 (c)).
(step S350-4)
In step S350-4, host CPU 101a implements big prizes mouth and opens processing.Big prizes mouth is opened and is handled, and at first, the unlatching number of times (K) in being stored in unlatching number of times (K) storage area adds " 1 " and stores.In addition, the energising of setting big prizes mouth switch solenoid 25c in order to open big prizes mouth switch door begins data, be set in the special play timer conter simultaneously with reference to the opening ways decision table (with reference to Fig. 8) that in above-mentioned steps S350-3, determines, and based on opening the opening time of number of times (K) with big prizes mouth 25.
(step S350-5)
In step S350-5, host CPU 101a judges whether current be in finishing.So-called end here refers to finish fully to preestablish the processing after the recreation of opening number of times (K).Therefore, be in finishing, then processing to be transferred to step S350-14 if judge current, be not in the end if judge current, then processing is transferred to step S350-6.
(step S350-6)
In step S350-6, during whether host CPU 101a judgement big prizes mouth 25 is in and closes.If judgement is in the closing of big prizes mouth 25, then processing is transferred to step S350-7, if judgement is not in the closing of big prizes mouth, then processing is transferred to step S350-8.
(step S350-7)
In step S350-7, host CPU 101a judges whether passed through the shut-in time that sets in following step S350-9.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer=0.Its result if do not pass through the shut-in time, then finishes this medium and small color game processing, if passed through the shut-in time, then processing is transferred to step S350-4.
(step S350-8)
In step S350-8, host CPU 101a judges whether " the unlatching termination condition " that be used for end unlatching big prizes mouth 25 is set up.
Should " unlatching termination condition " when the value of big prizes mouth goal counter (C) reaches maximum number (for example 9), (special play timer conter=0 o'clock) is suitable for when perhaps having passed through 1 opening time of big prizes mouth 25.
In addition, set up if judge " unlatching termination condition ", then processing is transferred to step S350-9, be false if judge " unlatching termination condition ", then finish this medium and small color game processing.
(step S350-9)
In step S350-9, host CPU 101a implements big prizes mouth and closes processing.
Big prizes mouth is closed processing, in order to close big prizes mouth switch door, when the energising of setting big prizes mouth switch solenoid 25c stops data, with reference to the opening ways decision table (with reference to Fig. 8) that in above-mentioned steps S350-3, determines, and based on current unlatching number of times (K), shut-in time of big prizes mouth 25 is set in the special play timer conter.Accordingly, close big prizes mouth 25.
(step S350-10)
In step S350-10, host CPU 101a judges whether medium and small color termination condition is set up.As medium and small color termination condition, there is unlatching number of times (K) to reach the maximum number of times of opening, perhaps the value of big prizes mouth goal counter (C) reaches maximum number (for example 9).
In addition, set up if judge medium and small color termination condition, then processing is transferred to step S350-11, be false if judge medium and small color termination condition, then finish this medium and small color game processing.
(step S350-11)
In step S350-11, host CPU 101a sets 0 in opening number of times (K) storage area, sets 0 simultaneously in big prizes mouth goals (C) storage area.That is, remove unlatching number of times (K) storage area and big prizes mouth goals (C) storage area.
(step S350-12)
In step S350-12, host CPU 101a basis stops pattern data, for the finish command corresponding with medium and small color classification is sent to recreation demonstration control substrate 102 and is set in the recreation demonstration with transmitting in the data storage areas.
(step S350-13)
In step S350-13, host CPU 101a will be set in the special play timer conter according to stopping pattern data the concluding time corresponding with the classification of medium and small coloured silk.
(step S350-14)
In step S350-14, host CPU 101a judges whether passed through the concluding time that sets, if judgement has been passed through the concluding time, then processing is transferred to step S350-15, if judgement is not passed through the concluding time, then finishes medium and small color game processing.
(step S350-15)
In step S350-15, host CPU 101a sets 5 in Te Tute electric treatment data, and processing is transferred to following special play end process shown in Figure 24.
Use Figure 24 that the special play end process is described.
(step S360-1)
In step S360-1, host CPU 101a is written into and is set in the game information in pattern data and the game state buffer of stopping that stopping in the pattern data storage area.
(step S360-2)
In step S360-2, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and the game state buffer in above-mentioned steps S360-1, be implemented in and win the first prize in lottery the processing of whether in high probability recreation sign storage area, setting high probability recreation sign when finishing.For example, be " 02 " if stop pattern data, then in high probability recreation sign storage area, set high probability sign (being made as ON).
(step S360-3)
In step S360-3, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and the game state buffer in above-mentioned steps S360-1, in high probability recreation number of times (X) storage area, set the number of times of regulation.For example, be " 02 " if stop pattern data, then in high probability recreation shape number of times (X) storage area, set 5 times.
(step S360-4)
In step S360-4, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and the game state buffer in above-mentioned steps S360-1, implement whether when contracting, to set the processing that indicates in the recreation sign storage area.For example, be " 01 " if stop pattern data, then when contracting, set sign (being made as ON) (with reference to Fig. 6) in the recreation sign storage area.
In addition, if set sign in the recreation sign storage area when contracting, then meanwhile, host CPU 101a lights dextrorotation and reports display 26.
(step S360-5)
In step S360-5, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and the game state buffer in above-mentioned steps S360-1, when contracting, set the number of times of regulation in recreation number of times (J) storage area.For example, be " 01 " if stop pattern data, then when contracting, set 100 times in recreation number of times (J) storage area.
(step S360-6)
In step S360-6, setting data table when host CPU 101a finishes with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded game information that stops in pattern data and the game state buffer in above-mentioned steps S360-1, between given period, set the number of times of stipulating in time counter (T).Specifically, be " 07 "~" 10 " if stop pattern data, and the game state buffer is 00H, then between given period, set 5 times in time counter (T).
(step S360-7)
In step S360-7, host CPU 101a confirms game state, and the game state specified command is set in the recreation demonstration with in the transmission data storage areas.
(step S360-8)
In step S360-8, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 180.
Use Figure 25 that Pu Tupu electric control processing is described.
(step S401) (step S402)
At first, in step S401, be written into the value of Pu Tupu electric treatment data, and in step S402 reference branch address in the loaded Pu Tupu electric treatment data, when Pu Tupu electric treatment data=0, processing is transferred to general pattern change process (step S410); When Pu Tupu electric treatment data=1, processing is transferred to the control of common electric ornament handles (step S420).About particular content, will use Figure 26,27 to describe below.
Use Figure 26 that the general pattern change process is described.
(step S410-1)
In step S410-1, host CPU 101a takes a decision as to whether in the variation demonstration of general pattern.If in the variation of the general pattern demonstration, then processing is transferred to step S410-13, in the variation demonstration of general pattern, then processing is transferred to step S410-2.
(step S410-2)
In step S410-2, in the variation demonstration of general pattern, then host CPU 101a judges whether the general pattern encumbrance (G) that is stored in general pattern encumbrance (G) storage area is more than 1.If encumbrance (G) is " 0 ", the variation of then not carrying out general pattern shows, so finish the general pattern change process.
(step S410-3)
In step S410-3, host CPU 101a if judge that general pattern encumbrance (G) is more than " 1 ", then deducts " 1 " in the value (G) from be stored in special pattern encumbrance (G) storage area and stores new encumbrance (G) in step S410-2.
(step S410-4)
In step S410-4, host CPU 101a implements mobile the processing to the data that are stored in the general pattern reserved storage area territory.Specifically, each data that are stored in the 1st storage part to the 4 storage parts are transferred in preceding 1 storage part.At this moment, be stored in the data in preceding 1 storage part, will be written into the predetermined process zone, from general pattern reserved storage area territory, delete simultaneously.
(step S410-5)
In step S410-5, host CPU 101a judges the random value of prizing that is stored in the general pattern reserved storage area territory.In addition, storing a plurality of prizing during random number, reading according to the order of this random number of prizing of storage.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding extracts and judge whether prize with random value.For example, according to above-mentioned table, if game state when being non-contracting, the judgement of then being prized in these 7 of " 0 " in the random number of prizing of " 0 "~" 10 "~" 7 " is judged to be with random value prizes; If game state during contracting, then prized in these 10 of " 0 " in the random number of prizing of " 0 "~" 10 "~" 9 " and judge to be judged to be with random value and prizes, and other random numbers will be judged as and not prize.
(step S410-6) (step S410-7) (step S410-8)
In step S410-6, host CPU 101a is with reference to the random number result of determination of prizing in above-mentioned steps S410-5, and being judged to be when prizing, the pattern of prizing is set in step S410-7, being judged to be when not prizing, the pattern of not prizing is set in step S410-8.
The said pattern of prizing here refers to the pattern of the final bright lamp of LED on above-mentioned general pattern display unit 21; The what is called pattern of not prizing refers to the not bright lamp of final LED and the pattern that extinguishes.In addition, the prize setting of pattern of what is called refers to make in general pattern display unit 21 demanded storage of the bright lamp of LED in the storage area of regulation; The setting of the so-called pattern of not prizing, the demanded storage that refers to LED to be extinguished is in the storage area of regulation.
(step S410-9)
In step S410-9, host CPU 101a judges when contracting to indicate whether be set as ON in the recreation sign storage area.So-called indicate when being set as ON in the recreation sign storage area when contracting that during game state, so-called above-mentioned sign is not set as ON when referring to that game state is in contracting, when referring to that game state is in non-contracting during game state.
(step S410-10) (step S410-11)
In addition, host CPU 101a, if judge that recreation indicates that sign is set as ON in the storage area when contracting, then in step S410-10, set the Counter Value corresponding with 1 second at the general pattern time counter, if judge that recreation indicates that sign is not set as ON in the storage area when contracting, then in step S410-11, set the Counter Value corresponding with 1 second at the general pattern time counter equally.By the processing of this step S410-10 or step S410-11, determine the variation of general pattern to show the time.In addition, the general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.
(step S410-12)
In step S410-12, host CPU 101a begins general pattern in general pattern display unit 21 variation shows.The variation of so-called general pattern shows, refers to that the interval with regulation makes the LED flicker in general pattern display unit 21, brings the player like the impression of selecting.The variation of this general pattern shows, only continues to carry out the time that sets in above-mentioned steps S410-10 or step S410-11.In case this processing finishes, and then finishes the general pattern change process.
(step S410-13)
In step S410-13, be that then host CPU 101a judges whether passed through the transformation period that sets in the variation demonstration of general pattern if in above-mentioned steps S S410-1, judge.That is, whether every 4ms carries out a subtraction processing to judge the general pattern time counter, and whether the general pattern time counter that sets is 0.Its result is if judge the not transformation period through setting, then owing to need former state to continue to change to show, so carry out next subprogram after finishing the general pattern change process.
(step S410-14)
In step S410-14, if the transformation period that sets has been passed through in judgement, then host CPU 101a stops the variation of general pattern in the general pattern display unit 21.At this moment, in general pattern display unit 21, stop to show the general pattern of setting by routine processes before (prize pattern or the pattern of not prizing).Accordingly, report the result that selects of general pattern to the player.
(step S410-15) (step S410-16)
In step S410-15, host CPU 101a judges whether the general pattern that sets is the pattern of prizing, if the general pattern that sets is the pattern of prizing, then in step S410-16, set Pu Tupu electric treatment data=1, and processing is transferred to common electric ornament control handles, if the general pattern that sets not is the pattern of prizing, then directly finish the general pattern change process.
Use Figure 27 that common electric ornament control processing is described.
(step S420-1)
In step S420-1, host CPU 101a judges whether the 2nd starting port 10 is in opening.
(step S420-2)
In step S420-2, host CPU 101a plays to indicate whether be set as ON when judging when contracting in the recreation sign storage area contracting.
(step S420-3)
In step S420-3, host CPU 101a indicates and is set as ON if play when judging when contracting in the recreation sign storage area contracting, namely, game state when the current game state is contracting then opens the setting Counter Value corresponding with 3.5 seconds in the time counter general establishing by cable.
(step S420-4)
In step S420-4, if host CPU 101a plays when judging when contracting in the recreation sign storage area contracting and indicates and be not set as ON, then open the setting Counter Value corresponding with 0.2 second in the time counter general establishing by cable.
(step S420-5)
In step S420-5, host CPU 101a begins starting port switch solenoid 10c is switched on.Accordingly, the 2nd starting port 10 is opened, and is controlled so as to the 2nd mode.
(step S420-6)
In step S420-6, host CPU 101a judges that whether having passed through set general establishes by cable the time of opening.That is, judge general establish by cable open time counter whether every 4ms carry out a subtraction and handle, what set generally establishes whether open time counter be 0 by cable.
(step S420-7)
In step S420-7, host CPU 101a being judged to be through general the establishing by cable when opening the time that sets, stops to switch on to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and game ball enters the state that can't or be difficult to score again, finishes executory auxiliary game.
(step S420-8)
In step S420-8, host CPU 101a is by being set at Pu Tupu electric treatment data=0, and processing is transferred to the general pattern change process of Figure 26, finishes the control of common electric ornament and handles.
Use Figure 28 that the opening ways of the 2nd starting port 10 (starting the variable device of going into to appreciate) is described.
The 2nd starting port 10 of present embodiment according to the 1st condition and the 2nd condition, is controlled so as to and can opens or closes.Here, so-called the 1st condition refers to that be that the ratio of the result of determination of prizing judged of opportunity is made as 7/11 with enter general pattern with game ball by mouth 8, and transformation period was made as 1 second, and the variable opening time of going into to appreciate device of starting was made as 0.2 second.Under above-mentioned the 1st condition, in special play, the goal ratio is set at: suppose to have 80 balls to enter the 2nd and enter the zone, then have at least 1 ball can enter the 2nd starting port 10 in these 80 balls.
In special play, under the 1st condition, enter one of the situation example of the 2nd starting port 10 as game ball, suppose that with one innings of game settings be 9 times, one innings of recreation number of times is set in 7 innings the special play and describes.
In one innings is played the special play that is set to 9 times, finish the required time of recreation 9 times, because can be with 0.6 second/speed emission game ball, so probably need 5.4 seconds time by emitter.
In addition, when special play is 7 innings, finish the required time of recreation these 7 innings, comprise 2.0 seconds shut-in time, probably need 52 seconds.At this moment, finishing the required time of special play is 52 seconds, probably is 86 balls and can enter the 2nd game ball that enters the zone in the meantime.
In these 86 balls, there are being 5 balls to pass through general pattern by mouthfuls 8 o'clock approximately, if be 7/11 to convert according to the result of determination ratio of prizing of nonspecific game state, then start and variablely go into to appreciate device in special play, be set to about and open 3 times.
In addition, as the variable opening ways of going into to appreciate device of starting under the 1st condition, as mentioned above, will be made as the opening time 0.2 second.Therefore, start and variablely go into to appreciate device and in special play, opened 0.6 second, so there is 1 ball to enter.As mentioned above, under the 1st condition, the goal ratio is set to: in 80 balls, have at least 1 ball can enter the 2nd starting port 10.Accordingly, during winning the first prize in lottery after special play finishes selected, can consume the 2nd and keep.
In addition, game ball enters the ratio of the 1st starting port 9, if be assumed to be 25 balls than 250 balls (25/250), then is roughly 1/10.In addition, as mentioned above, the ratio that game ball enters the 2nd starting port 10 is roughly 1/80.
Therefore, in special play, can enter the 2nd starting port 10 even be set at game ball, when non-contracting under the game state, be that the setting of target is more favourable with the 1st starting port 9.Accordingly, can prevent the player to enter the zone with the 2nd during game state when non-contracting is that target is played.
In addition, in the game machine 1 of present embodiment, by determine with game ball enter the 1st starting port 9 be opportunity obtain the 1st special pattern 1 time win the first prize in lottery the reward nodule number that recreation (recreation of prizing for a long time) can obtain, be set to than by determine with game ball enter the 2nd starting port 10 be opportunity obtain the 2nd special pattern 1 time to win the first prize in lottery the reward nodule number that recreation can obtain many, perhaps identical.
As one of the recreation of this game machine 1 example, determine for enter with game ball the 1st starting port 9 be opportunity obtain the 1st special pattern 1 time win the first prize in lottery in the recreation, be set at 7 innings, 9 times, 10 reward balls.That is, winning the first prize in lottery in the recreation when determining to be the 1st special pattern 1 can obtain 630 reward balls.In addition, determine for enter with game ball the 2nd starting port 10 be opportunity obtain the 2nd special pattern 1 time win the first prize in lottery in the recreation, be set at 7 innings, 9 times, 10 reward balls equally.That is, winning the first prize in lottery in the recreation when determining to be the 2nd special pattern 1 approximately can obtain 630 reward balls.
As mentioned above, by being that to comprise than enter the 2nd starting port 10 with game ball be that the recreation interests that opportunity obtains more are conducive to player or identical recreation interests for recreation interests that opportunity obtains enter the 1st starting port 9 with game ball, the situation that game ball enters each starting port when supposing when non-contracting game state, then can be when non-contracting be that target is played with the 1st starting port 9 during game state.That is be that target is played with the 2nd starting port 10 in the time of, can avoiding when non-contracting game state.
In addition, as one of the recreation of game machine in the present embodiment 1 example, can carry out determining to win the first prize in lottery recreation (short time prize recreation) when entering the 1st starting port 9 with game ball and be the 1st special pattern 2 that obtains of opportunity or the 1st special pattern 3 by the 1st big prizes mouth 11.
Therefore, the short time prize the recreation in, player's consciousness is tended to the 1st big prizes mouth 11, the possibility that game ball enters the 2nd starting port 10 is lower.That is, after special play finished, when game state shifted when game state was to contracting during from non-contracting, game ball can enter the 2nd starting port 10; After special play finished, during state, game ball can not enter the 2nd starting port 10 when keeping non-contracting.Accordingly, in the game machine 1 of present embodiment, can provide the recreation interests corresponding with the game state after the special play end to the player.
Below, describe about show the performed processing of secondary CPU 102a in the control substrate 102 by recreation.
(recreation shows the main processing of control substrate 102)
Use Figure 29 to illustrate that recreation shows that the master of control substrate 102 handles.
(step S1000)
In step S1000, secondary CPU 102a carries out initialization process.In this was handled, secondary CPU 102a read master processor program according to the connection of power supply from secondary ROM 102b, carried out the processing of initialization and setting to being stored in sign among the secondary RAM 102c etc. simultaneously.If this processing finishes, then processing is transferred to step S1100.
(step S1100)
In step S1100, secondary CPU 102a implements recreation and shows with random number renewal processing.In this was handled, secondary CPU 102a updated stored in the processing of the various random values among the secondary RAM 102c.Then, handle until the insertion of stipulating, carry out the processing of above-mentioned steps S1100 repeatedly.
(recreation shows that the timer of control substrate 102 inserts processing)
Use Figure 30 illustrates that recreation shows that the timer of control substrate 102 inserts processing.
Though it is not shown, but show the replacement clock circuit of controlling in the substrate 102 by being arranged on recreation, a clock pulses takes place in each specified period (2 milliseconds), read timer and insert handling procedure, and the execution recreation shows that the timer of control substrate inserts processing.
(step S1400)
At first, in step S1400, secondary CPU 102a makes the information in the register that is stored in secondary CPU 102a be withdrawn into the stack area.
(step S1500)
In step S1500, secondary CPU 102a carries out showing in recreation the renewal processing of employed various timer conters in the control substrate 102.
(step S1600)
In step S1600, secondary CPU 102a carries out order analysis to be handled.In this was handled, secondary CPU 102a carried out the process of commands of analyzing stored in the reception buffer of secondary RAM 102c.Handle about order analysis, will use Figure 31 and Figure 32 to specify below.
In addition, recreation shows control substrate 102 in case receive order from main control substrate 101, order that not shown recreation shows control substrate 102 then takes place to be received to insert and handle, and with the demanded storage that receives in reception buffer.Then, carry out in this step S1600, receiving the analyzing and processing of order.
(step S1750)
In step S1750, secondary CPU 102a checks the signal of recreation the Show Button sense switch 17a, and carries out the recreation relevant with recreation the Show Button 17 and show input control processing.Specifically, when detecting the pressing operation of recreation the Show Button 17 by recreation the Show Button sense switch 17a, the Show Button input command of will playing is stored in and transmits in the buffer.In case storage recreation the Show Button input command in transmitting buffer, the Show Button input command of then will playing in next data output processing is sent to image control substrate 105, and passes on the operation that is pressed of recreation the Show Buttons 17 to image control substrate 105.
(step S1800)
In step S1800, the various data that secondary CPU 102a will be set in the transmission buffer of secondary RAM 102c are sent to image control substrate 105 and lamp control substrate 104.
(step S1900)
In step S1900, the information that secondary CPU 102a will withdraw from above-mentioned steps S1400 returns in the register of secondary CPU 102a.
(recreation shows the order analysis processing of control substrate)
Use Figure 31 and Figure 32 to illustrate that recreation shows the order analysis processing of control substrate 102.In addition, the order analysis of Figure 32 handles 2, and then the order analysis of Figure 31 is handled 1 and implement, here, relate generally to receive the processing that recreation shows the relation order in the special play, change recreation when showing the relation order, go into the order of reward relation and keeping the relation order and describe.
(step S1601)
In step S1601, secondary CPU 102a confirms whether received order by confirm whether order is arranged in reception buffer.
Secondary CPU 102a, when not ordering in reception buffer, the finish command analyzing and processing when in reception buffer order being arranged, is transferred to step S1610 with processing.
(step S1610)
In step S1610, secondary CPU 102a, whether the order of confirming to be stored in the reception buffer is the demonstration specified command.In addition, will in the step S319-3 of main control substrate 101, set the demonstration specified command.
Secondary CPU 102a when the order of storing is the demonstration specified command, will handle transfer step S1611 in reception buffer, when not being the demonstration specified command, processing is transferred to step S1620.
(step S1611)
In step S1611, secondary CPU 102a determines the demonstration recreation display mode of demonstrating the recreation display mode to determine to handle.
Specifically, when determining demonstration recreation display mode and being set in the demonstration recreation display mode that determines in the recreation display mode storage area, for the information of demonstration recreation display mode that will determine is sent to image control substrate 105 and lamp control substrate 104, will determines to demonstrate based on institute and play the data setting of display mode in the transmission buffer of secondary RAM 102b.
(step S1620)
In step S1620, secondary CPU 102a, whether the order of confirming to be stored in the reception buffer is that starting goes into to appreciate specified command.In addition, will in the step S230-10 of main control substrate 101, set starting and go into to appreciate specified command.
Secondary CPU 102a, the order of storing in reception buffer is starting when going into to appreciate specified command, will handle transfer step S1621, not being when starting to go into to appreciate specified command, processing is transferred to step S1630.
(step S1621)
In step S1621, secondary CPU 102a implements to keep display mode and determines to handle, its split-phase starting goes into to appreciate specified command (keep to increase order and keep and judge order in advance), and the reservation display command that the mode that will be used for stipulating keeps demonstration is sent to image control substrate 105 and lamp control substrate 104.Accordingly, on liquid crystal indicator 13, show that the 1st keeps (U1) and the 2nd reservation (U2) current reservation number.
(step S1630)
In step S1630, secondary CPU 102a confirms whether the order that is stored in the reception buffer is the changing pattern specified command.In addition, the changing pattern specified command will be set in the step S313 of main control substrate 101.
Secondary CPU 102a when the order of storing is the changing pattern specified command, will handle transfer step S1631 in reception buffer, when not being the changing pattern specified command, processing is transferred to step S1640.
(step S1631)
In step S1631, secondary CPU 102a implements to change the recreation display mode and determines to handle, and it determines 1 to change the recreation display mode based on the changing pattern specified command that receives from a plurality of variation recreation display modes.Change the recreation display mode about this and determine to handle, will use Figure 33 to describe below.
(step S1632)
In step S1632, secondary CPU 102a implements to keep display mode and upgrades processing, the reservation of its mobile storage in the 1st reserved storage area territory and the 2nd reserved storage area territory shows data and goes into to appreciate the corresponding data of specified command with starting, and the reservation after will moving shows that the information of data is sent to image control substrate 105 and lamp control substrate 104.In addition, this keeps display mode and upgrades and handle, and will keep based on the 1st to reduce order or the 2nd and keep and reduce order and implement.
(step S1640)
In step S1640, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is recreation display pattern specified command.In addition, recreation display pattern specified command will be set in step S311-7, the step S311-11 of main control substrate 101 and step S311-13.
Secondary CPU 102a when the order of storing is recreation display pattern specified command, will handle transfer step S1641 in reception buffer, when not being recreation display pattern specified command, processing is transferred to step S1650.
(step S1641)
In step S1641, secondary CPU 102a implements the recreation display pattern and determines to handle, and it is based on the content of the recreation display pattern specified command that receives, and determines to stop to be presented at recreation and shows recreation display pattern 30 on the display unit 13.
Specifically, after analyzing the appointment of recreation display pattern, decide the recreation display pattern data of the combination that constitutes recreation display pattern 30 according to the classification that has or not, wins the first prize in lottery that wins the first prize in lottery, and with the recreation display pattern data setting that determines in recreation display pattern storage area.
(step S1650)
In step S1650, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is that pattern is determined order.In addition, pattern is determined order, will set in the step S320-3 of main control substrate 101.
Secondary CPU 102a, the order of storing in reception buffer is pattern when determining order, will handle transfer step S1651, not being pattern when determining to order, processing is transferred to step S1660.
(step S1651)
In step S1651, secondary CPU 102a implements the recreation display pattern and stops to show processing, it is in order to stop to show recreation display pattern 30, will be based on the data of the recreation display pattern data that in above-mentioned steps S1641, determine, and the transmission buffer that designation data is set in secondary RAM 102b that stops that being used for stopping to show the recreation display pattern.
(step S1660)
In step S1660, secondary CPU 102a confirms whether the order that is stored in the reception buffer is the game state specified command.In addition, the game state specified command will be set in the step S314 of main control substrate 101 and step S330-8.
Secondary CPU 102a when the order of storing is the game state specified command, will handle transfer step S1661 in reception buffer, when not being the game state specified command, processing is transferred to step S1670.
(step S1661)
In step S1661, secondary CPU 102a will be set in based on the game state of the game state specified command that receives in the game state storage area among the secondary RAM 102c.
(step S1670)
In step S1670, secondary CPU 102a confirms whether the order that is stored in the reception buffer is initiation command.In addition, initiation command will be set in the step S330-15 of main control substrate 101.
Secondary CPU 102a when the order in reception buffer is stored is initiation command, will handle transfer step S1671, when being not initiation command, processing will be transferred to step S1680.
(step S1671)
In step S1671, secondary CPU 102a implement to determine to prize prizing of the display mode display mode that begins to play that begins to play determines to handle.
Specifically, determine to prize to begin the display mode of playing based on initiation command, and when display mode that prizing of determining begun to play is set in the recreation display mode storage area, for the information of the display mode that prizing of determining begun play is sent in image control substrate 105 and the lamp control substrate 104, and will begin to play the data setting of display mode in the transmission buffer of secondary RAM 102b based on prizing of determining.
(step S1680)
In step S1680, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is that big prizes mouth is opened specified command.In addition, big prizes mouth is opened specified command, will set in the step S340-5 of main control substrate 101.
Secondary CPU 102a when the order of storing is big prizes mouth unlatching specified command, will handle transfer step S1681 in reception buffer, when not being big prizes mouth unlatching specified command, processing is transferred to step S1690.
(step S1681)
In step S1681, secondary CPU 102a implement to determine to win the first prize in lottery that the recreation display mode determines to handle in one innings of recreation of recreation display mode.
Specifically, open specified command based on the big prizes mouth of the information with one innings of recreation of relevant which time of beginning, when one innings of recreation of every beginning, determine the display mode of playing in one innings of recreation.In addition, when the recreation display mode is set in the recreation display mode storage area in the one innings of recreation that will determine, for the information of the display mode of will playing is sent in image control substrate 105 and the lamp control substrate 104, with the data setting of correspondence in the transmission buffer of secondary RAM 102b.
(step S1690)
In step S1690, secondary CPU 102a confirms whether the order that is stored in the reception buffer is one innings of game over specified command.In addition, one innings of game over specified command will be set in the step S340-14 of main control substrate 101.
Secondary CPU 102a when the order of storing is one innings of game over specified command, will handle transfer step S1691 in reception buffer, when not being one innings of game over specified command, processing is transferred to step S1700.
(step S1691)
In step S1691, secondary CPU 102a enforcement determines that the stopping middle recreation display mode of recreation display mode determines to handle between each one innings recreation.
(step S1700)
In step S1700, secondary CPU 102a confirms whether the order that is stored in the reception buffer is the finish command.In addition, the finish command will be set in the step S340-17 of main control substrate 101 and step S350-12.
Secondary CPU 102a when the order of storing is the finish command, will handle transfer step S1701 in reception buffer, when being not the finish command, and the finish command analyzing and processing.
(step S1701)
In step S1701, secondary CPU 102a implement to determine the to prize Exit Game display mode of prizing of Exit Game display mode determines to handle.
Specifically, determine to prize the Exit Game display mode based on the finish command, and when the Exit Game display mode of prizing that will determine is set in the recreation display mode storage area, for the information of the Exit Game display mode of prizing that will determine is sent to image control substrate 105 and lamp control substrate 104, will be based on the data setting of the Exit Game display mode of prizing that determines in the transmission buffer of secondary RAM102b.
Below, use Figure 33 to illustrate and change recreation display mode decision processing.This changes the recreation display mode and determines processing, in the variation of special pattern shows, determines to show that the various recreation of how controlling centered by liquid crystal indicator 13 show the variation recreation display mode of using device.This is handled, and is that opportunity begins with the changing pattern specified command that sets among the step S313 (Figure 18) in the special pattern storage determination processing that is received in main control substrate 101.
(step S1631-1)
At first, secondary CPU 102a obtains the recreation demonstration random value that upgrades in above-mentioned steps S1100.
(step S1631-2)
Then, secondary CPU 102a determines to change the recreation display mode based on the recreation demonstration random value that is stored in the variation recreation display mode decision table among the secondary ROM 102b and obtains in above-mentioned steps S1631-1.Though detailed, but change recreation display mode decision table, when each high probability game state, low probability game state, contracting when game state, non-contracting between game state, given period, nonspecific during, prepare under the state combined of each recreation display mode, each recreation show with random value all corresponding one change the display mode of playing.For example, be high probability game state game state when being contracting again, but also in the table when being normal mode, be provided with 5 variation recreation display modes corresponding with the changing pattern carrying out to arrive at B 2, show with random value according to recreation to determine to be made as any in the above-mentioned variation recreation display mode actually.
(step S1631-3)
Then, secondary CPU 102a for the variation recreation display mode that will determine in above-mentioned steps S1631-2 is conveyed to image control substrate 105 and lamp control substrate 104, will changes the order of recreation display mode and be set in the transmission data storage areas.Accordingly, finishing to change the recreation display mode determines to handle.In addition, change the order of recreation display mode and in a single day be sent in image control substrate 105 and the lamp control substrate 104, then show that based on variation recreation display mode order control liquid crystal indicator 13, recreation using lighting device 16, audio output device 18, recreation to show uses the ornament device.
In addition, in the present embodiment, if when transmission originally was classified as the order of the 1st class, storage is not classified as the order of the 1st class, and only stores the order that is classified as the 2nd class, then replaces the 1st class to transmit the order that is classified as the 2nd class.But, also can not implement above-mentioned processing, and be the order that every 4ms alternately transmits different classification.At this moment, for example, being sent to recreation in the order that will be classified as the 1st class shows in the routine processes of controlling in the substrate 102, if store the order that is classified as the 2nd class, then this order that is classified as the 2nd class is until next (4ms) routine processes, and former state is stored in the recreation demonstration with in the transmission data storage areas always.In addition, these are stored in recreation and show the order of using in the transmission data storage areas, during the output control in next routine processes is handled, with the order (the 2nd class) of new storage, are sent to recreation demonstration control substrate 102 from main control substrate 101.
In addition, in the present embodiment, if when transmission originally was classified as the order of the 1st class, transmitted the order (step S700-2 → step S700-2 → step S700-6) that is classified as the 2nd class, then the sign with the 1st sign storage area is made as OFF.Accordingly, the order of same classification might be handled and be transmitted continuously through 2 secondary programs, if but can replace the order that transmits different classification exactly, for example, the not processing of implementation step S700-4 and finish output control and handle after the processing of step S700-6, and the not processing of implementation step S700-9 and finish output control and handle and get final product after the processing of step S700-11.
But, even the order of same classification is handled and transmitted continuously through 2 secondary programs, can not produce unexpected problem yet.
In addition, in the present embodiment, go into reward mouth 11 for a short time and be equivalent to the 2nd special variable device of going into to appreciate, big prizes mouth 25 is equivalent to the 2nd special variable device of going into to appreciate.In addition, in the present embodiment, the 2nd starting port 10 is equivalent to start the variable device of going into to appreciate.
In addition, in the present embodiment, host CPU 101a determines means based on the various tables among the main ROM 101b that is stored in main control substrate 101 and the processing that is stored in the various storage information and executing among the main RAM 101c interests that are equivalent to play.
In addition, according to present embodiment, when detecting game ball and enter in the 1st starting port 14 or the 2nd starting port 15, obtain special pattern judge win the first prize in lottery with random value etc. select in, compensate the reward ball (for example 3 game ball) of regulation.But, be not limited in this, when detecting game ball and enter in the 1st starting port 14 or the 2nd starting port 15, what also can only win the first prize in lottery selects, and does not compensate the reward ball.In addition, identical therewith, even having entered, game ball generally goes into reward mouthful the 12 or the 1st big prizes mouth 16, the 2nd big prizes mouth 17, also can not compensate the reward ball.In addition, passed through general pattern by mouthfuls 13 o'clock in game ball, do not compensated the reward ball, but also can detect game ball by general pattern by mouthfuls 13 o'clock, compensate the reward ball (for example 1 game ball) of regulation.
In addition, in the present embodiment, enter the 1st starting port 14, the 2nd starting port 15, when generally going into reward mouthful the 12, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17, compensate the game ball of regulation number when having detected game ball.But, also can when game ball enters any one of generally going into to appreciate in mouthful the 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17, compensate the compensation medium of regulations such as lottery ticket or game money.
In addition, in the present embodiment, if win the first prize in lottery select in elected when being judged to be " winning the first prize in lottery " (winning the first prize in lottery in the judgement), then until the process stipulated time, perhaps until opening stipulated number, perhaps enter the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 until the game ball that the regulation number is arranged, carry out the recreation that wins the first prize in lottery of the 1st big prizes mouth 16 or 17 unlatchings of the 2nd big prizes mouth.But, be not limited in this, with win the first prize in lottery select in be elected as opportunity, can also compensate the reward ball (for example 1000 game ball) of regulation, perhaps compensate the compensation medium of regulations such as the lottery ticket of regulation number or game money.
In addition, in the present embodiment, if be that then the 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time in the selecting of the opportunity general pattern of carrying out elected (when being judged to be " prizing ") by mouth 13 by general pattern with game ball.But, be not limited in this, for example also can pass through mouth at 13 o'clock by general pattern in the game ball of regulation number, the 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time, perhaps the 2nd starting port 15 is controlled so as to the 2nd mode stipulated time (for example 0.2 second) etc. every the stipulated time (for example per 30 seconds), and its mode can change automatically.In this case, in " game state during contracting " and " game state during non-contracting ", it is different with the control time also can to make the 2nd starting port 15 be controlled so as to the interval of the 2nd mode, and during being controlled so as to " game state during contracting ", the 2nd starting port 15 can also be controlled so as to the 2nd mode.

Claims (1)

1. operation game machine of playing by regulation is characterized in that possessing:
Emitter, it is used for the emission game ball;
Operating means, it is in order to be operated by the player from above-mentioned emitter emission game ball;
Game area, its by the 1st enter the zone and the 2nd enter the zone constituted, the above-mentioned the 1st enters the zone enters the game ball of launching by the 1st operation of aforesaid operations device, and the above-mentioned the 2nd enters the zone enters the game ball of launching by the 2nd operation of aforesaid operations device;
Starting zone, it is arranged at above-mentioned game area, and this game area with enter the above-mentioned the 2nd game ball that enters the zone and compare easier making and enter the above-mentioned the 1st game ball that enters the zone and enter;
The starting regional detection device, its detection has game ball to enter above-mentioned starting zone;
Variablely go into to appreciate device, it is arranged at entering the above-mentioned the 1st game ball that enters the zone and compares easier making and enter the above-mentioned the 2nd above-mentioned game area that enters of game ball that enters the zone, can make game machine change the opening of easy reception game ball into and is difficult to receive the closed condition of game ball;
The special play decision maker, whether to enter above-mentioned starting zone be opportunity to have detected game ball for it, judge and carry out making above-mentioned variable device changes the special play of above-mentioned opening into from above-mentioned closed condition the control of going into to appreciate under the opening of regulation;
The special play control device, it implements the control of above-mentioned special play to have judged the condition that is controlled to be that should implement above-mentioned special play by above-mentioned special play decision maker.
CN2012100507229A 2012-02-29 2012-02-29 Game machine Pending CN103285592A (en)

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Country Link
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Citations (5)

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Publication number Priority date Publication date Assignee Title
JP2008178755A (en) * 2008-04-24 2008-08-07 Fujishoji Co Ltd Pinball game machine
JP2008272118A (en) * 2007-04-26 2008-11-13 Aruze Corp Game machine
JP2011062232A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
JP2012005696A (en) * 2010-06-25 2012-01-12 Sanyo Product Co Ltd Gaming machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008272118A (en) * 2007-04-26 2008-11-13 Aruze Corp Game machine
JP2008178755A (en) * 2008-04-24 2008-08-07 Fujishoji Co Ltd Pinball game machine
JP2011062232A (en) * 2009-09-15 2011-03-31 Sanyo Product Co Ltd Game machine
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
JP2012005696A (en) * 2010-06-25 2012-01-12 Sanyo Product Co Ltd Gaming machine

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Application publication date: 20130911