CN103100220B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103100220B
CN103100220B CN201110357033.8A CN201110357033A CN103100220B CN 103100220 B CN103100220 B CN 103100220B CN 201110357033 A CN201110357033 A CN 201110357033A CN 103100220 B CN103100220 B CN 103100220B
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China
Prior art keywords
pattern
game
display
prize
mentioned
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Expired - Fee Related
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CN201110357033.8A
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Chinese (zh)
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CN103100220A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110357033.8A priority Critical patent/CN103100220B/en
Publication of CN103100220A publication Critical patent/CN103100220A/en
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Publication of CN103100220B publication Critical patent/CN103100220B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The object of the present invention is to provide a kind of game machine.This game machine can perform game by shirtsleeve operation, and by adding contingency to game result because usually improving the interest to game.Game machine of the present invention, be the game machine that a kind of predetermined operation by player performs game, it possesses: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches above-mentioned game ball towards above-mentioned game area; Operating means, it is for launching above-mentioned game ball from above-mentioned emitter; Game display device, it is arranged at above-mentioned game area, performs the game display of above-mentioned game; Master control part, it controls the carrying out of following game, this game package is containing prize drawing process, and this prize drawing process enters regulation region in above-mentioned game area for condition with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player; Game display control unit, it controls the game display that above-mentioned game display device is performed based on the information from above-mentioned master control part.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to a kind of game machine that can be performed game by the predetermined operation of player.
Background technology
Previously, game machine was connected with monitor picture.In addition, game machine is played by operating in image shown on monitor picture.As an example of this type of game machine, the game device disclosed in patent document 1, by utilizing the operating means such as button, control lever, indicating the action of object images on monitor picture and playing.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Invent problem to be solved
But, as mentioned above, in above-mentioned patent document 1, owing to being utilize the operating means such as button, control lever to play, thus player to the interest of game because they are different to the qualification of game.Specifically, in above-mentioned patent document 1, for the player being good at complex operations, the enjoyment of game can be known from experience by the more difficult operation of challenge.On the other hand, in above-mentioned patent document 1, for the player being bad at complex operations, not only cannot realize the enjoyment of game, and play games sometimes and itself all will abandon, and the leeway that the present invention is improved this point.
In addition, in above-mentioned patent document 1, according to the output signal utilizing the operating means such as button, control lever to export, the carrying out played by CPU Electronic Control.In addition, in above-mentioned patent document 1, monitor picture shows by the electronically controlled information of CPU.
As mentioned above, in above-mentioned patent document 1, according to the output signal exported from operating means, processed the carrying out of game by Electronic Control, so such as improving in this point to the interest of game according to factors such as contingency, the leeway be improved.
Here, so-called contingency factor, such as, refer to, the factor obtained not by operating means but by game result, and not by the qualification of player but the factor etc. obtained by game result.That is, in above-mentioned patent document 1, as mentioned above, played by operating means, so occur that the possibility of contingency is lower, improving in this point to the interest of game, the leeway be improved.In addition, in above-mentioned patent document 1, the qualification according to player decides game result, so occur that the possibility of contingency is lower, is improving in this point to the interest of game, the leeway be improved.
In addition, in above-mentioned patent document 1, from start to finish, play according to the movement at monitor picture epigraph.Therefore, in above-mentioned patent document 1, such as, by making action in kind, the interest to game can be improved.
Summary of the invention
The object of the invention is to, in view of above-mentioned previous actual conditions, provide one can perform game by shirtsleeve operation, but also by adding contingency factor to game result, the game machine of the interest to game can be improved.
For solving the problem, game machine of the present invention, it is that a kind of player performs the game machine of game by the operation of regulation, and it possesses: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches above-mentioned game ball towards above-mentioned game area; Operating means, it is for launching above-mentioned game ball from above-mentioned emitter; Game display device, it is arranged at above-mentioned game area, performs the game display of above-mentioned game; Master control part, it controls the carrying out of following game, this game package contains, and enters the prize drawing process of drawing a lottery for condition in the regulation region in above-mentioned game area with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player; Game display control unit, it controls the game display above-mentioned game display device being performed based on the information from above-mentioned master control part.
In addition, it is preferable that, game machine of the present invention, is characterized by, and possesses: starting port, and it can make game ball enter, starting port checkout gear, it detects the game ball entering above-mentioned starting port, determination information acquisition device, it detects this information of game ball based on by above-mentioned starting port checkout gear, obtains the determination information being used for determining whether to carry out at least favourable to player special play, determination information retains storage device, and the above-mentioned determination information obtained by above-mentioned determination information acquisition device is stored into set upper limit value by it always, special play decision maker, it, based on the above-mentioned determination information stored by above-mentioned determination information reservation storage device, determines whether to carry out above-mentioned special play, special play control device, it implements this information of control to above-mentioned special play based on being judged to be by above-mentioned special play decision maker, controls above-mentioned special play, notification pattern display device, its with make player expect by above-mentioned special play decision maker be judged as carrying out above-mentioned special play special change display mode and, any one mode in the usual change display mode that the degree making player expect to be judged to carry out above-mentioned special play compared with above-mentioned special change display mode is lower, after change shows the notification pattern being used for reporting the result of determination that above-mentioned special play decision maker is made, carry out stopping display, retain pattern display device, it is when above-mentioned determination information reservation storage device stores new above-mentioned determination information, be stored to report this determination information, and display hint by with the special reservation pattern of the above-mentioned notification pattern of above-mentioned special change display mode change display and, pattern is not retained with any one in the usual reservation pattern of the mode of the above-mentioned notification change in pattern display of hint, and, above-mentioned reservation pattern display device, if above-mentioned determination information reservation storage device stores new above-mentioned determination information when showing above-mentioned special reservation pattern, then show above-mentioned usual reservation pattern.
According to the present invention, if game ball enters starting port, then obtain determination information and be retained storage.When storing new determination information, display is represented the reservation pattern remaining with determination information.In addition, special play judgement (winning the first prize in lottery judgement) is carried out by based on stored determination information, this result of determination, notification pattern with usually change display mode or special change display mode change display after, by stop display being reported to player.In addition, this special change display mode, and usually changes compared with display mode, more makes player expect to win the first prize in lottery.
In addition, the reservation pattern shown when again storing determination information, shows with special reservation pattern and the arbitrary form usually retained in pattern.So-called special reservation pattern refers to, will change the pattern of display, and usually retain pattern not with such hint with hint notification pattern with special change display mode.That is, special reservation pattern, forecasts that the expectation degree to winning the first prize in lottery will rise.
In addition, when retaining pattern based on the new determination information display stored, if having special reservation pattern in the reservation pattern shown, then showing and usually retaining pattern.That is, and the non-concurrent multiple special reservation pattern of display and show multiple reservation pattern time, or it is all usually retain pattern, or only has that a reservation pattern is special reservation pattern and other are for usually to retain pattern.
In addition, the change of the notification pattern of special change display mode display such as, can be so-calledly arrive at change, also can be its transformation period than change display mode is long usually, can also be that the mode of notification pattern changes in change display.
In addition, it is preferable that, game machine of the present invention has following characteristics, namely, above-mentioned special reservation pattern shown by its above-mentioned reservation pattern display device, be made up of with the 2nd special reservation pattern that the degree of above-mentioned special change display mode change display is lower than above-mentioned 1st special reservation pattern the 1st special reservation pattern and the above-mentioned notification pattern of hint, and above-mentioned reservation pattern display device, even if above-mentioned determination information reservation storage device stores new above-mentioned determination information when showing above-mentioned special reservation pattern, if the special reservation pattern carrying out this display is above-mentioned 2nd special reservation pattern, then can show above-mentioned 1st special reservation pattern or above-mentioned 2nd special reservation pattern.
According to the present invention, special reservation pattern has the 1st special reservation pattern and two kinds, the 2nd special reservation pattern, and the 1st special reservation pattern hint is higher than the 2nd special reservation pattern with the degree of special change display mode change display notification pattern.That is, when display the 1st special reservation pattern, expect that than more allowing player during display the 2nd special reservation pattern notification pattern will with special change display mode change display consumingly.
In addition, when retaining pattern based on the new determination information display stored, if have special reservation pattern in the reservation pattern shown, then show and usually retain pattern, but when above-mentioned shown special reservation pattern is the 2nd special reservation pattern, the reservation pattern (the 1st special reservation pattern or the 2nd special reservation pattern) not usually retaining pattern can be shown.
Namely, when again storing determination information, if in the display of the 1st special reservation pattern, then again can only show and usually retain pattern, if but in the display of the 2nd special reservation pattern, then only otherwise other display the 1st special reservation pattern, can only not show the restriction usually retaining pattern again.Therefore, although multiple 1st special reservation pattern can not be shown simultaneously, when showing multiple 2nd special reservation pattern or the 2nd special reservation pattern at the same time, there is the situation again showing the 1st special reservation pattern.
In addition, it is preferable that, game machine of the present invention has following characteristics, that is, above-mentioned reservation pattern display device, when showing above-mentioned 2nd special reservation pattern, if above-mentioned determination information retains storage device store new above-mentioned determination information, and when not showing above-mentioned 2nd special reservation pattern, if above-mentioned determination information retains storage device store new above-mentioned determination information, then the ratio showing above-mentioned special reservation pattern is different.
According to the present invention, when display the 2nd special reservation pattern and when not showing the 2nd special reservation pattern, the ratio of display the 1st special reservation pattern or the 2nd special reservation pattern is different.That is, when display the 2nd special reservation pattern, again can show special reservation pattern, but now, the reservation pattern again shown, it is that the ratio of special reservation pattern is high or low.
Invention effect
According to the present invention, game can be performed by shirtsleeve operation, and by adding contingency to game result because usually improving the interest to game.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the key diagram of one of decision table example of prizing, wherein, Fig. 4 (a) is the 1st special pattern display unit first prize in a lottery decision table, Fig. 4 (b) is the 2nd special pattern display unit first prize in a lottery decision table, and Fig. 4 (c) is general pattern display unit decision table of prizing.
Fig. 5 is the key diagram of one of display pattern decision table example, and wherein, Fig. 5 (a) is pattern decision table when winning the first prize in lottery, Fig. 5 (b) be medium and small color time pattern decision table, pattern decision table when Fig. 5 (c) does not prize.
Fig. 6 be display game state change mark decision table and at the end of winning the first prize in lottery one of setting data table example key diagram, wherein, Fig. 6 (a) be game state change mark decision table, Fig. 6 (b) be win the first prize in lottery at the end of setting data table.
Fig. 7 is the key diagram of one of the special electronic ornament manner of execution decision table of display example.
Fig. 8 shows to prize for a long time to prize with the key diagram of one of opening decision table and medium and small coloured silk opening decision table example with opening decision table and short time, wherein, Fig. 8 (a) prizes to use opening ways decision table for a long time, Fig. 8 (b) adopts opening ways decision table in the short time, Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Fig. 9 is the key diagram of one of display changing pattern decision table example.
Figure 10 is the key diagram that one of specified command decision table example is arrived in display.
Figure 11 is the key diagram of one of display change game display mode decision table example.
Figure 12 is the key diagram of the main process in display main control substrate.
Figure 13 is that the timer in display main control substrate inserts the key diagram processed.
Figure 14 is the key diagram of the input process in display main control substrate.
Figure 15 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 16 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 17 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 18 is the key diagram winning the first prize in lottery determination processing in display main control substrate.
Figure 19 is the key diagram of the special pattern change process in display main control substrate.
Figure 20 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 21 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 22 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 23 is the key diagram winning the first prize in lottery game over process in display main control substrate.
Figure 24 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 25 is the key diagram of the general pattern change process in display main control substrate.
Figure 26 is the key diagram of the common electric ornament control treatment in display main control substrate.
Figure 27 is the key diagram of the main process in display game display and control substrate.
Figure 28 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 29 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 30 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 31 is the key diagram that the reservation pattern displaying mode in display game display and control substrate determines to process.
Figure 32 is the key diagram of the reservation pattern displaying update process in display game display and control substrate.
Figure 33 is the key diagram of one of the reservation pattern displaying mode decision table shown in game display and control substrate example, wherein, Figure 33 (a) retains pattern displaying mode to determine that the 1st shows, and Figure 33 (b) retains pattern displaying mode to determine that the 2nd shows.
Figure 34 is the key diagram of one of the display mode shown in liquid crystal indicator example.
Symbol description
1 game machine 2 gameboard
3 operating grip 3a launch knob
3b tactile sensor 4a transmitting solenoid
5a slide rail 5b slide rail
6 game area 7 are common to enter to appreciate mouth
7a is common to be entered to appreciate mouth sense switch 8 general pattern and passes through mouth
8a is by mouth sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
10a the 2nd starting port sense switch 10b movable plate
10c starting port switch solenoid 11 big prizes mouth
11a big prizes mouth sense switch 11b big prizes mouth switch gate
12 outlet 13 liquid crystal indicators
14 game display ornament devices 15 are played display ornament device
16 game display lighting device 16a lamps
17 game the Show Button 17a play the Show Button sense switch
18 audio output devices 19 the 1st special pattern display unit
20 the 2nd special pattern display unit 21 general pattern display unit
22 the 1st special patterns retain display 23 the 2nd special pattern and retain display
24 general pattern retain displays 30 and to play display pattern
31 compensate motor 32 compensates ball count sense switch
33 door open switches 40 retain pattern
50 attaching plug 100 housings
101 main control substrate 101a host CPUs
The main RAM of the main ROM101c of 101b
102 game display and control substrate 102a secondary CPU
102b secondary ROM102c secondary RAM
102dRTC103 compensates and controls substrate
104 lamps control substrate 105 image control substrate
106 emission control substrate 107 power supply boards
110 instrument bezel 111 hinge mechanism part
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
Fig. 1 is the front view of one of display game machine of the present invention example, and Fig. 2 is the oblique view of game machine rear side.
In game machine 1, be provided with the gameboard 2 of the game area 6 being formed with game ball whereabouts, at the outer peripheral portion of the game area 6 of gameboard 2, there is instrument bezel 110.In this instrument bezel 110, can be provided with operating grip 3 to turn.
Player is once touching operating grip 3, then the tactile sensor 3b in operating grip 3 detects that operating grip 3 contacts with player, transmits touch signal to emission control substrate 106.Emission control substrate 106 once receive touch signal from tactile sensor 3b, then allows to connect transmitting solenoid 4a.In addition, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 rotates, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged in game ball trigger mechanism.In addition, voltage is once be applied to transmitting solenoid 4a, then transmitting solenoid 4a according to applying voltage and action, simultaneously with the intensity corresponding with the anglec of rotation of operating grip 3, will launch game ball towards game area 6.
The game ball of equally launching as mentioned above, rises and after arriving the upper position of gameboard 2 between slide rail 5a, 5b, whereabouts game area 6 in.Now, game ball is by being arranged on multiple nail not shown in game area 6 and windmill and unpredictably falling.
In addition, in above-mentioned game area 6, be provided with and multiplely commonly enter to appreciate mouth 7.Respectively commonly enter to appreciate in mouth 7 above-mentioned, be provided with and commonly enter to appreciate mouth sense switch 7a, this is common enters to appreciate mouth sense switch 7a once detect that game ball is scored, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, enter to appreciate above mouth 7 the above-mentioned common of above-mentioned game area 6, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.In the present embodiment, forming starting by mouth by general pattern by mouth 8, starting by mouth checkout gear by being formed by mouth sense switch 8a.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter to appreciate mouth 7 same, be provided with the 1st starting port 9 that game ball can be made to enter.In addition, immediately below the 1st starting port 9, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, the 1st starting port 9 be positioned at directly over the 2nd starting port 10 becomes barrier, makes it cannot or to be difficult to receive game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, when the 2nd starting port 10 is controlled so as to the 1st mode, there is no the goal chance of game ball, when the 2nd starting port 10 is controlled so as to the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball is scored, then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when sense switch 9a, 10a have detected that game ball is scored, the reward ball (such as 3 game ball) of regulation has been compensated too.In the present embodiment, the 1st starting port 9 and the 2nd starting port 10 form starting port, and the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a forms starting port checkout gear.
In addition, as shown in Figure 1, in the more below of above-mentioned 2nd starting port 10, big prizes mouth 11 is provided with.This big prizes mouth 11, keeps closed condition by big prizes mouth switch gate 11b usually, and game ball cannot enter.In contrast, once following special play, then big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b plays a role as the dish that connects game ball guided in big prizes mouth 11 simultaneously, and game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, this big prizes mouth sense switch 11a once detect that game ball enters, then compensates the reward ball (such as 9 game ball) preset.
In the more below of above-mentioned big prizes mouth 11, that is, at the foot of game area 6, be provided with and do not enter the common outlet 12 entering to appreciate the game ball of any one mouthful in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 for spuing.
In addition, in above-mentioned gameboard 2, the game display device carrying out various game displays is provided with.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display (LCD) etc., at the right flank of this liquid crystal indicator 13, be provided with game display ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or display with play carry out corresponding image.Wherein, when game ball enters the 1st starting port 9 or the 2nd starting port 10, change display is reported the game display pattern 30 of drawing outcomes to player.So-called game display pattern 30 refers to, such as, while scrolling 3 decorative patterns respectively, shows the pattern of specific pattern (such as, role etc.) after the stipulated time by stopping above-mentioned rolling.Accordingly, during the rolling of pattern, bring player just like carry out the impression of drawing a lottery, pattern shown when simultaneously stopping by rolling, reports drawing outcomes to player.During the change display of this game display pattern 30, by showing various image or role etc., bring the very high expectation sense that perhaps player can win the first prize in lottery.
In addition, above-mentioned liquid crystal indicator 13, also shows the reservation pattern 40 of the reservation number for reporting special pattern.As described later, if have game ball to enter the 1st starting port 9 or the 2nd starting port 10 during the change display of special pattern, then can retain the right judging to win the first prize in lottery, and the number of above-mentioned retained right can be shown by the reservation pattern 40 of various mode.In the present embodiment, retain pattern 40 by retaining pattern to arrive at advance notice the 1st, arrive at advance notice the 2nd and retain pattern, usually any one mode retained in pattern and show, and arrive at advance notice the 1st and retain pattern and arrive at advance notice the 2nd and retain pattern and be equivalent to special reservation pattern.In addition, arrive at advance notice the 1st reservation pattern and be equivalent to the 1st special reservation pattern, arrive at advance notice the 2nd reservation pattern and be equivalent to the 2nd special reservation pattern.
In addition, as described later, the reservation number of special pattern will be presented on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.But, carrying out under the state of playing, the sight line of player does not concentrate on these and retains on display, but attentively watches liquid crystal display 13 attentively, so the reservation number by also showing special pattern on liquid crystal display 13, improve the convenience to player.In the present embodiment, liquid crystal indicator 13 forms reservation pattern display device, but the 1st following special pattern also can be adopted to retain display 22 and the 2nd special pattern reservation display 23.In addition, also can adopt lamp as reservation pattern display device, and show the reservation number of special pattern with the bright light number of this lamp.In this case, the different bright light modes of lamp are equivalent to special reservation pattern or usually retain pattern.
Above-mentioned game display ornament device 14,15, brings player by its manner of execution and expects sense.In the present embodiment, formed game display ornament device 14 with the movable device of face shape, and, using its eyelid as game display ornament device 15.Game display ornament device 14, such as, or moves in the lateral direction, or outstanding to the face side of game machine 1.In addition, game display ornament device 15, controls eyelid and makes its opening degree variable.By the manner of execution of these game displays with ornament device 14,15 or the combination of actions of two game display ornament devices 14,15, bring player various expectation sense.
In addition, game display lighting device 16, has multiple lamp 16a respectively, and changes direction of illumination and the glow color of each lamp 16a, while carry out various game display.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that player can carry out pressing operation.This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 9 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 19, report drawing outcomes to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this drawing outcomes won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after the stipulated time, by the special pattern stopping display corresponding with winning the first prize in lottery drawing outcomes, and drawing outcomes is reported to player.In addition, the 2nd special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 10 implements for opportunity, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In the present embodiment, above-mentioned game display pattern 30 is equivalent to report pattern, liquid crystal indicator 13 is equivalent to report pattern display device, but also can be that special pattern is equivalent to report pattern, the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 are equivalent to report pattern display device.
In addition, general pattern display unit 21 is a kind of being used for reporting with game ball by general pattern by mouth 8 as opportunity and the device of general pattern drawing outcomes implemented.Detailed content will describe below, but once be prized by the prize drawing of this general pattern, then general pattern display unit 21 will bright light, and then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither game ball by general pattern by mouth 8 after report drawing outcomes immediately, but until through the stipulated time, general pattern can change display to make general pattern display unit 21 glimmer.
In addition, during the change display of special pattern and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, the right winning the first prize in lottery prize drawing is retained under certain condition.More particularly, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
Instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixing, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering to game machine and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 3, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a, based on the input signal from each sense switch and timer, reads the program be stored in main ROM101b and to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
At the input of above-mentioned main control substrate 101, be connected with commonly enter to appreciate mouth sense switch 7a, by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the output of main control substrate 101, be connected with the starting port switch solenoid 10c making a pair movable plate 10b of the 2nd starting port 10 carry out switch motion, big prizes mouth switch gate 11b is made to carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 and general pattern display unit 21 that form pattern display device simultaneously, form the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23 and general pattern reservation display 24 that retain display, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In the main ROM101b of main control substrate 101, store game control program and data, table needed for various decision game.
Such as, judge that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to Fig. 4 (a) whether as reference when winning the first prize in lottery, Fig. 4 (b)), judge stopping result that general pattern changes whether as the decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing, determine the pattern decision table (with reference to Fig. 5) of the stopping pattern of special pattern, determine that game state changes the decision table (with reference to Fig. 6 (a)) of mark based on special pattern, setting data table (with reference to Fig. 6 (b)) at the end of being used for determining winning the first prize in lottery of game state based on the data that game state changes in mark and game state buffer, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the Switching Condition of big prizes mouth switch gate 11b, prize with opening ways decision table (with reference to Fig. 8 (a)) for a long time, short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small coloured silk opening ways decision table (with reference to Fig. 8 (c)), determine the changing pattern decision table (with reference to Fig. 9) of the changing pattern of special pattern, all be stored in main ROM101b for generating the specified command decision table (with reference to Figure 10) etc. that arrives at arriving at specified command.The concrete example of these various tables, will use Fig. 4 to Figure 10 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, game state buffer, stop pattern data storage area, game state changes mark storage area, game display transmission data storage areas, various timer conter.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an exemplified example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, and is also provided with connector external information linked together with the special-purpose computer etc. in game shop.
Power supply board 107, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a, timer, read the program be stored in secondary ROM102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when calculation process.
In the secondary ROM102b of game display and control substrate 102, store game display and control program and data, table needed for various decision game.
Such as, in secondary ROM102b, store change game display mode decision table (with reference to Figure 11), reservation pattern displaying mode decision table (with reference to Figure 33) etc. that determine game display mode based on the changing pattern specified command received from main control substrate.In addition, in the table of the present embodiment, above-mentioned table is only enumerate typically showing as an example, and when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display pattern storage area, retain pattern displaying mode storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory, arrive at advance notice the 1st mark storage area, arrive at advance notice the 2nd mark storage area etc.In addition, above-mentioned storage area is also only an exemplified example, is in addition also provided with a lot of storage area.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU102a, represents the date signal of current date from RTC102d input and represents the time signal of current time, and performing various process based on the current time.RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC102d, even if when the power supply of game machine is cut off, also can timing current time.In addition, RTC102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate.
In addition, also can not RTC102d be set, and often when stipulated time (such as, every 2ms), be added and timing by the Counter Value that will be arranged in the secondary RAM102c with RAM function for subsequent use.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU103a, compensate ROM103b, compensate RAM103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count sense switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the output controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM103c, playing a role as compensating the datamation region of CPU103a when calculation process.
In addition, confirm that not shown game ball is lent device (card unit) and whether controlled substrate 103 with compensation and be connected, if be connected with game ball to lend device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and makes it launch game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game display ornament device 14,15 carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses not shown image CPU, the image ROM of the image display and control for implementing above-mentioned liquid crystal indicator 13, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its output.
In above-mentioned image ROM, store the view data such as the game display pattern 30 of a lot of display on liquid crystal indicator 13 and background, image CPU is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13.In addition, image CPU is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processing, the process of reservation pattern displaying, but background image, game display pattern image, character image, reservation pattern image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image and pattern image are overlapping on same position, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, store a lot from the voice data that audio output device 18 exports, audio frequency CPU, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 4 ~ Figure 10, the detailed content of the various tables be stored in main ROM101b is described.
Fig. 4 (a), Fig. 4 (b) are presented to judge stopping result that special pattern changes whether as the key diagram winning the first prize in lottery decision table of reference when winning the first prize in lottery.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) with Fig. 4 (b), the winning probability of medium and small coloured silk is different, but the probability won the first prize in lottery is identical.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, it is with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on selected table and the special pattern judgement random value extracted, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), these two special pattern judgement random values of " 7 ", " 317 " will be judged as and win the first prize in lottery.On the other hand, according to random number decision table during this high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special pattern judgement random values will be judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when adopting high probability when no matter adopting low probability, when special pattern judges random value as " 50 ", " 100 ", " 150 ", " 200 " this 4 special pattern judgement random values, will be judged as " medium and small coloured silk ".In addition, when random value other than the above, will be judged as " not prizing ".
Therefore, the random number range of special pattern judgement random value is 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/149.75.
Fig. 4 (c) is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, it is with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on selected table and the judgement random value of prizing extracted, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during non-contracting shown in Fig. 4 (c), 1 the judgement random value of prizing being called " 0 " will be judged as prizes.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing will be judged as prizes.In addition, when random value other than the above, will be judged as " not prizing ".
Therefore, the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 5 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Fig. 5 (c) is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.
In addition, based on determined special pattern kind (stopping pattern data), as the control command transmitting special pattern information to game display and control substrate 102, generate game display pattern specified command.Here, control command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the MODE data of 1 byte and 1 byte DATA data of the performed control command content (function) of display.This situation also with following changing pattern specified command, to arrive at specified command identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state change mark (with reference to Fig. 6 (a), Fig. 6 (b)) in order to determine the game state after winning the first prize in lottery end and reference.It can be said that, the kind (stopping pattern data) of special pattern determines the game state after winning the first prize in lottery end.
In addition, as described below, corresponding with the kind (stopping pattern data) of special pattern, determine the mode that wins the first prize in lottery (with reference to Fig. 7).Can also say thus, the kind of special pattern represents the mode won the first prize in lottery.
Therefore can also say, as the feature of the pattern decision table in the present embodiment shown in Fig. 5 (a), in 2nd special pattern display unit 20 of the action when game ball enters the 2nd starting port 10, " short time prizes " (with reference to Fig. 7) can not be determined.
This is because, when non-contracting under game state, game ball can not enter the 2nd starting port 10 substantially, if but when game ball enters the 2nd starting port 10 determine the short time prize, even if game state when then specially arranging contracting, also likely give up the enthusiasm of player to game.For the factor preventing this type of from giving up the enthusiasm to game, in the pattern decision table of the 2nd special pattern display unit 20 shown in Fig. 5 (a), the kind (stopping pattern data) of the corresponding special pattern that makes it not determine to prize with the short time.
Fig. 6 (a) is that the game state that game state for determining to determine the game state after winning the first prize in lottery end and reference changes mark changes mark decision table, based on special pattern, it determines that game state changes mark.In addition, the game state shown in Fig. 6 (a) changes and indicates decision table, based on the kind (stopping pattern data) of special pattern, determines that game state changes reference when indicating before winning the first prize in lottery game processing (with reference to Figure 21).
Fig. 6 (b) is for setting data table at the end of determining the winning the first prize in lottery of the game state after winning the first prize in lottery end.At the end of winning the first prize in lottery shown in Fig. 6 (b) in setting data table, change mark based on the game state during prize-winning stored in game state buffer and game state, implement the setting of high probability game mark, the residue change frequency (X) of high probability game state setting, contracting time game indicate setting, contracting time game state the setting of residue change frequency (J).
As the feature of table Fig. 6 (b) Suo Shi, when determining the 1st specific special pattern 3 (stopping pattern data 03, corresponding short time prize) in the 1st special pattern display unit 19, based on the game state during prize-winning stored in game state buffer, when making to play the setting or contracting that indicate during contracting, number of times is different.
Specifically, when the 1st specific special pattern 3 (stopping pattern data 03), change mark as game state and determine 02H.In addition, if the data (00H: low probability game state of the game state that game mark is not all arranged when storing display high probability game mark and contracting in game state buffer, game state during non-contracting) although or show the data (01H: high probability game state being provided with the game state that game indicates when high probability game indicates but do not arrange contracting, game state during non-contracting), while high probability game mark is then set after winning the first prize in lottery end, although the residue change frequency (X) of probability game state is set as 10000 times, but game mark when not setting contracting, and the residue change frequency (J) of game state during contracting is also set as 0 time.On the other hand, although if store the data (02H: low probability game state of the game state of game mark when display does not arrange high probability game mark but is provided with contracting in game state buffer, game state during contracting) or display high probability game mark and contracting time to play the data (03H: high probability game state of game state that mark is all set up, game state during contracting), while high probability game mark is then set after winning the first prize in lottery end, the residue change frequency (X) of probability game state is set as 10000 times, play when also setting contracting and indicate, and the residue change frequency (J) of game state during contracting is also set as 10000 times.
Accordingly, can by changing contracting time game state residue change frequency (J), what enjoyment the game state brought when player wins the first prize in lottery be.
Fig. 7 is the special electronic ornament manner of execution decision table of the Switching Condition determining big prizes mouth switch gate 11b.Table according to Fig. 7, based on the kind (stopping pattern data) of special pattern, determines winning the first prize in lottery the opening ways table of action frequency or the big prizes mouth implemented in game.
Fig. 8 is the opening ways decision table of the detailed content showing big prizes mouth opening ways table determined in the figure 7, Fig. 8 (a) prizes to use opening ways decision table for a long time, Fig. 8 (b) prizes to use opening ways decision table the short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Fig. 8 (b) prizes and uses the medium and small coloured silk opening ways decision table of opening ways decision table and Fig. 8 (c), it has the difference of data on one innings of game number of times (R) and opening times (K), but, switch motion number of times due to actual big prizes mouth switch gate 11b is identical (15 times), opening time (2.000 seconds) and the shut-in time (2.000 seconds) also identical, so player is from distinguishing medium and small coloured silk in appearance or the short time prizes.Accordingly, player can be brought and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in setting identical opening time and shut-in time, as long as have player to differentiate difference that medium and small coloured silk or short time prize.
In addition, the opening time (2.000 seconds) of " short time prizes " or " medium and small coloured silk " is shorter, even if be also difficult to enter big prizes mouth switch gate 11b so open big prizes mouth switch gate 11b game ball, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time (29.5 seconds) of " prizing for a long time " is longer, so can be called " favourable opening ways "
Fig. 9 shows below the described key diagram equally determining the changing pattern decision table of special pattern changing pattern.
Specifically, in changing pattern decision table, during special pattern, contracting based on the result of determination of special pattern, stopping, the presence or absence of game state and changing pattern random value, determine changing pattern.In addition, based on determined changing pattern, while the transformation period determining special pattern, the changing pattern specified command transmitting special pattern information to game display and control substrate 102 is generated.Therefore, can say that " changing pattern " is the pattern at least determining to win the first prize in lottery result of determination and special pattern transformation period.
Such as, win the first prize in lottery result of determination be win the first prize in lottery, the special pattern that stops is the 1st specific special pattern, win the first prize in lottery that pattern random value is " 0 ", changing pattern random value for " 0 " time, the changing pattern of special pattern is determined as " changing pattern 1 ".In this case, i.e. " arriving at A " special pattern will be changed to the one of " arriving at " mode.
Here, in the present embodiment, " changing pattern " is made up of relatively short " the usual changing pattern " of transformation period and relatively long " arriving at changing pattern " these the two kinds of patterns of transformation period, and " usual changing pattern " and " arriving at changing pattern " is made up of several variation pattern respectively.That is, in " usual changing pattern ", " shortening change " (5000ms) and the transformation period ratio comprising transformation period the shortest " shortens and changes " long " usually changing " (10000ms).In addition, in " arriving at changing pattern ", comprise longer " arriving at " (20000ms ~ 40000ms) of transformation period and transformation period ratio and " arrive at " short and longer than " usually changing " " arriving at simulation " (15000ms).
In addition, when win the first prize in lottery or medium and small color time, determine the changing pattern being necessary for " arriving at ".In other words, when win the first prize in lottery or medium and small color time, do not determine the changing pattern being called " arriving at simulation " or " usual changing pattern " (" usually changing " " shortens change "), and only determine " usual changing pattern " or " arriving at simulation " when not prizing.In addition, when the result of determination won the first prize in lottery is not for prizing, the probability with 90% is determined " usual changing pattern ", and the probability being decided to be " arriving at changing pattern " is 10%.In addition, as the feature of the changing pattern decision table shown in this Fig. 9, when the result of determination won the first prize in lottery is not for prizing, if game state for game state during contracting or reservation ball number more, then the transformation period being set to special pattern is shorter.
As mentioned above, changing pattern will be decided to be in " usual changing pattern " and " arriving at changing pattern " any one, but due to " usual changing pattern " be transformation period short and only when not prizing determine changing pattern, so player is relatively low to the expectation degree won the first prize in lottery.On the other hand, " arriving at changing pattern ", except its transformation period is longer, the probability determined when winning the first prize in lottery is higher, and the probability determined when not prizing is very low, so be the changing pattern that player is higher to the expectation degree won the first prize in lottery.
Here, changing pattern is based on the result of determination won the first prize in lottery (whether being got the winning number in a bond as winning the first prize in lottery or medium and small coloured silk) and arrive at judgement random value, determines as any one in " usual changing pattern " and " arriving at changing pattern ".That is, first judging that random value judges whether to win the first prize in lottery result of determination as winning the first prize in lottery or medium and small coloured silk (with reference to Fig. 4) by special pattern, if win the first prize in lottery or medium and small coloured silk, then determining as " arriving at changing pattern ".On the other hand, when the result of determination won the first prize in lottery is not for prizing, with reference to arriving at judgement random value, if " 0 ~ 89 " then determines as " usual changing pattern ", if " 90 ~ 99 " then determine as " arriving at changing pattern ".In the present embodiment, " usual changing pattern " is equivalent to usually change display mode, and " arriving at changing pattern " is equivalent to special change display mode.
In addition, once determine as " usual changing pattern " or " arriving at changing pattern ", below, by referring to winning the first prize in lottery pattern random value or game state, reservation ball number, changing pattern random value decide concrete changing pattern.Such as, winning the first prize in lottery result of determination for not prize, arrive at and judge that random value is as " 90 ~ 99 ", and when being decided to be " arriving at changing pattern ", with reference to changing pattern random value, if " 0 ~ 69 " then determines as " arriving at A ", if " 70 ~ 99 " then determine as " arriving at simulation ".
In addition, in the present embodiment, when win the first prize in lottery or medium and small color time, do not determine " usual changing pattern " and be bound to determine " arriving at changing pattern ", but be not limited in this, though win the first prize in lottery or medium and small color time, also can determine as " usual changing pattern ".But, even if in this case, win the first prize in lottery or medium and small color time determine as the ratio of " arriving at changing pattern " determines that the ratio for " usual changing pattern " is high.Accordingly, can moderately ensure to bring player the reliability of the expectation sense to winning the first prize in lottery by " arriving at changing pattern ".
Figure 10 shows the key diagram that namely information being used for generating changing pattern arrive at the decision table of specified command.Specifically, only with reference to extract arrive at judgement random value, and arrive at judge random value for time " 0 ~ 89 " generate arrive at specified command " 11H ", arrive at judge random value as time " 90 ~ 99 " generation arrive at specified command " 12H ".What is called arrives at and judges that random value refers to as time " 0 ~ 89 ", winning the first prize in lottery result of determination is that changing pattern when not prizing is when being decided to be " usual changing pattern ", what is called arrives at and judges that random value refers to as time " 90 ~ 99 ", and winning the first prize in lottery result of determination is that changing pattern when not prizing is when being decided to be " arriving at changing pattern " (with reference to Fig. 9).
Namely, so-called generation when arriving at specified command " 11H " refers to, when winning the first prize in lottery result of determination for being decided to be " usual changing pattern " when not prizing, so-called generation when arriving at specified command " 12H " refers to, when winning the first prize in lottery result of determination for being decided to be " arriving at changing pattern " when not prizing.Therefore, when win the first prize in lottery result of determination for win the first prize in lottery or medium and small color time, changing pattern is decided to be " arriving at changing pattern " (with reference to Fig. 9), but is not reflected in generated arriving in specified command.
In addition, in the present embodiment, when determining to arrive at specified command, by only with reference to arriving at judgement random value and offloading the CPU, but be not limited in this, such as, also by referring to winning the first prize in lottery result of determination or changing pattern random value etc., specified command can be arrived at by judging that the object information of determined concrete changing pattern is generated as in advance.Accordingly, when win the first prize in lottery result of determination for win the first prize in lottery or medium and small color time the changing pattern (" arriving at changing pattern ") that determines, will be reflected in generate and arrive in specified command.In addition, in the decision process of changing pattern (with reference to Fig. 9), also with reference to winning the first prize in lottery result of determination, and only can not determine it is " usual changing pattern " or " arriving at changing pattern " based on arriving at judgement random value.
Figure 11 is that display is for determining the key diagram of the change game display mode decision table of the variation pattern of the game display pattern 30 in liquid crystal indicator 13 grade.
Secondary CPU102a, by based on the changing pattern specified command received from main control substrate 101 and game display random value, determines change game display mode.Here, even identical changing pattern specified command, also based on game display random value, be configured to determine different change game display modes, therefore by reducing the quantity of changing pattern specified command, the memory capacity in main control substrate 101 is reduced.
In addition, so-called " change game display mode " refers to, concrete game display mode in the game display device (liquid crystal indicator 13, audio output device 18, game display lighting device 16, game display ornament device 14,15) that the During of special pattern carries out, determines display mode, the display mode of role, the variation pattern of game display pattern 30 of the background of display on game display device 13 by change game display mode.
In addition, said " arriving at game display " refers in the present embodiment, such as, according to three patterns (such as, role etc.) display game display pattern 30 time, start special pattern change and after official hour, first, any one pattern is stopped; Secondly, another one pattern stops with the pattern identical with the pattern first stopping showing; Then, last pattern slowly reduces rolling speed, thus brings player the game display mode that perhaps simultaneously can occur the expectation sense of three identical patterns.On the other hand, " usually change game display " does not equally such as bring player the game display expecting to feel as mentioned above, and stops display game display pattern 30 under the state occurring identical patterns when difference.
In addition, so-called " arrive at simulation display " refers to, after have passed through the stipulated time, first, stops any one pattern in the change starting special pattern; Secondly, another one pattern looks like and stops with the pattern identical with the pattern first stopping show and be finally that another one pattern stops, and under the state occurring identical patterns when difference, stopping shows the game display mode of display pattern 30 of playing.That is, so-called " arriving at simulation display ", is carrying out just like after being the change of " arriving at game display ", then is carrying out the game display being changed to " usually change game display ".
(explanation of game state)
Below, be described about game state when playing.In the present embodiment, play under any one game state in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state ".But, in the carrying out period of game, when game state is " low probability game state " or " high probability game state ", be necessarily in " during contracting game state " or " during non-contracting game state ".Not only that is, exist and be " low probability game state " be the situation of " during contracting game state " not only and be " low probability game state " but also be the situation of " during non-contracting game state ".Not only in addition, start game state during game, i.e. the initial game state of game machine 1, be set as being " low probability game state " but also be " during non-contracting game state ", in the present embodiment this game state be called " usual game state ".
Said " low probability game state " refers in the present embodiment, and win the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 implement for condition, the winning probability won the first prize in lottery is set to the game state of 1/299.5.Here said winning the first prize in lottery refers to, aftermentioned acquisition performs the process of the right of " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state " refers to that the above-mentioned winning probability won the first prize in lottery is set to the game state of 1/29.9.Therefore, in " high probability game state ", the right that obtain execution " for a long time prize game " or " short time prize game " easier than " low probability game state ".
In the present embodiment, so-called " during non-contracting game state " refers to, in the prize drawing of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, required time of being drawn a lottery is set as longer namely 29 seconds, further, by game state that the unlatching control time of the 2nd starting port 10 when prizing is set as shorter 0.2 second.That is, once game ball passes through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its drawing outcomes will can be determined after this prize drawing starts 29 seconds.Further, if drawing outcomes is for prizing, then thereafter the 2nd starting port 10 is controlled to be the 2nd mode about 0.2 second.
In contrast, so-called " during contracting game state " refers to, time needed for the prize drawing of above-mentioned general pattern is set to 3 seconds, shorter than " during non-contracting game state ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", the probability of getting the winning number in a bond in the prize drawing of general pattern is set as 1/11, under " during contracting game state ", the probability of getting the winning number in a bond in the prize drawing of general pattern is set as 10/11.
Therefore, under " during contracting game state ", be only limitted to game ball by the situation of general pattern by mouth 8, the 2nd starting port 10 is controlled so as to the 2nd mode than easier time " during non-contracting game state ".Accordingly, under " during contracting game state ", player can play when not consuming game ball.
In addition, in the prize drawing of general pattern, even if the probability of prizing can be set as that any one game state be in " during non-contracting game state " and " during contracting game state " also remains unchanged.
(explanation of kind of prizing)
In the present embodiment, " prizing for a long time ", " short time prizes " these 2 kinds " winning the first prize in lottery " and a kind " medium and small coloured silk " is provided with.
In the present embodiment, so-called " game of prizing for a long time " refers to, is entering in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, obtain executive chairman prize the time right of game time performed game.
In " game of prizing for a long time ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.In the game of each office, total opening time of big prizes mouth 11 is the longest is set as 29.5 seconds, during this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminates 1 time one innings game.That is, " game of prizing for a long time ", while game ball enters big prizes mouth 11, player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain a large amount of reward ball.
In the present embodiment, so-called " short time prize game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform the short time prize the right of game time performed game.
In " short time prize game ", carry out one innings of game that 15 times big prizes mouth 11 is opened altogether.But in the game of each office, big prizes mouth 11 is opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so there is no the chance that game ball is scored, in addition, even if there is game ball to enter, in 1 time one innings game, the game ball of 1 ~ about 2 is also only had to enter at most.In addition, in this " short time prize game ", if there is game ball to enter big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", identical with above-mentioned " short time prizes and plays ", big prizes mouth 11 is by unlatching 15 times.Now, opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short time prizes and plays " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk is played " and " short time prizes and plays ".But, when game ball enters big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be win the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to winning the first prize in lottery the kind (winning the first prize in lottery the kind of pattern) of special pattern of rear decision, determine the kind of " winning the first prize in lottery ".Further, according to the kind winning the first prize in lottery pattern after winning the first prize in lottery end, later game state is changed.In addition, when " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed.Such as, when getting the winning number in a bond under " high probability game state " as " medium and small coloured silk ", after " medium and small color game state " terminates, " high probability game state " is also still continuing.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 12 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
First, in step slo, host CPU 101a carries out initialization process.In this process, host CPU 101a, according to the connection of power supply, reads start-up routine from main ROM, carries out initialization process to the mark etc. be stored in main RAM simultaneously.
In step S20, host CPU 101a carries out the game display random number update process upgrading changing pattern random value.
In step s 30, host CPU 101a upgrades special pattern judgement initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
The timer of main control substrate 101 inserts process to use Figure 13 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
First, in the step s 100, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
In step s 110, host CPU 101a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process deducting 1 from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
In the step s 120, host CPU 101a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by adding 1 on each random number counter, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
In step s 130, which, host CPU 101a at special pattern judgement initial value random number counter, to win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter+1, thus carry out the initial value random number update process upgrading random number counter.
In step s 200, host CPU 101a carries out input control process.In this process, host CPU 101a carries out determining whether entering to appreciate mouth sense switch 7a, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, the input processing that inputted by each switches such as mouth sense switch 8a from common.Particular content will use Figure 14 to be described below.
In step S300, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 16 ~ Figure 23 to be described below.
In step S400, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 24 ~ Figure 26 to be described below.
In step S500, host CPU 110a carries out compensation control treatment.In the process above, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters to appreciate in mouth 7, if there is goal, then compensation number specified command corresponding thereto is respectively sent to compensate and controls substrate 103.
More particularly, what confirm to upgrade in following Figure 14 commonly enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
In step S600, host CPU 101a carries out the data genaration process of external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being arranged on main RAM101c.
In step S800, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Use Figure 14 that the input control process of main control substrate 101 is described.
First, in step S210, host CPU 101a determines whether to enter to appreciate mouth sense switch 7a have input detection signal from common, that is, judge whether game ball enters and commonly enter to appreciate mouth 7.Host CPU 101a, from common enter to appreciate mouth sense switch 7a have input detection signal time, in order to appreciate that ball uses common enter to appreciate mouth reward ball count device be added the data of regulation and upgrade.
In step S220, host CPU 101a determines whether to have input the detection signal from big prizes mouth sense switch 11a, that is, judge whether game ball enters big prizes mouth 11.Host CPU 101a, when have input detection signal from big prizes mouth sense switch 11a, big prizes mouth reward ball count device that ball uses be added the data of regulation in order to appreciate and while carrying out upgrading, be added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball entering big prizes mouth 11 and upgrade.
In step S230, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a, namely, judge whether game ball enters the 1st starting port 9, and arrange for judging the specified data won the first prize in lottery, generate for being sent to the arriving at specified command of game display and control substrate 102 simultaneously and arrange.Detailed content will use Figure 15 to be described below.
In step S240, host CPU 101a determines whether to have input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, in order to appreciate while data starting port reward ball count device that ball uses being added regulation carry out upgrading, if the data be set in the 2nd special pattern encumbrance (U2) storage area are less than 4, then add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extract special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value, then extracted random value is stored in the 2nd special pattern storage area.In addition, arrive at judgement random value by referring to extracted and generate and arrive at specified command, be then set in game display and transmit (reference Figure 10) in data storage areas.
That is, if compared with the 1st starting port sense switch input processing of following Figure 15, although the region storing data is mutually different, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical process.
In step s 250, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, whether game ball passes through mouth 8 by general pattern.In addition, host CPU 101a, when have input signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (such as, 0 ~ 10) extract 1 judgement random value of prizing in, and extracted random value is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and extracted random value is stored into the step in general pattern reserved storage area territory.Once present treatment terminates, then input control process terminates.
Use Figure 15 that the 1st starting port sense switch input processing of main control substrate 101 is described.
First, in step S230-1, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process is transferred to step S230-2; When not having to input the detection signal from the 1st starting port sense switch 9a, terminate the 1st starting port sense switch input processing.
In step S230-2, host CPU 101a, carries out in order to appreciate data starting port reward ball count device that ball uses being added regulation and the process upgraded.
In step S230-3, host CPU 101a judges whether the data be set in the 1st special pattern encumbrance (U1) storage area are less than 4.If the data be set in the 1st special pattern encumbrance (U1) storage area are less than 4, then process is transferred to step S230-4; If the data be set in the 1st special pattern encumbrance (U1) storage area are not less than 4, then terminate the 1st starting port sense switch input processing.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, then from the 1st storage part in the 1st special pattern storage area that main RAM101c has, search for idle storage part successively, and extracted special pattern judgement random value is stored in idle storage part.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery pattern random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and is stored in idle storage part by the extracted pattern random value that wins the first prize in lottery.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted medium and small coloured picture case random value is stored in idle storage part.
In step S230-8, host CPU 101a extracts as game display random value and arrives at judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and the extracted judgement random value that arrives at is stored in idle storage part.
In step S230-9, host CPU 101a extracts changing pattern random value as game display random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and extracted changing pattern random value is stored in idle storage part.
As mentioned above, in the regulation storage part of the 1st special pattern storage area, store special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value.
In step S230-10, host CPU 101a, with reference to arriving at specified command decision table shown in Figure 10, arriving at judgement random value based on what obtain in above-mentioned steps S230-8, determining and generate to arrive at specified command.
Specifically, when arriving at of obtaining in above-mentioned steps S230-8 judges random value as " 0 ~ 89 ", determine as arriving at specified command " 11H "; When arriving at of obtaining in above-mentioned steps S230-8 judges random value as " 90 ~ 99 ", determine as arriving at specified command " 12H ".If arriving at of obtaining in above-mentioned steps S230-8 judges that random value is as " 0 ~ 89 ", then, when determining the changing pattern of the special pattern judgement random value obtained based on this etc. in following step S312, determine as " usual changing pattern ".On the other hand, if arriving at of obtaining in above-mentioned steps S230-8 judges that random value is as " 90 ~ 99 ", then, when determining the changing pattern based on this special pattern judgement random value obtained etc., determine as " arriving at changing pattern ".That is, in this step, distinguish that arriving at judgement random value is changing pattern is defined as " usual changing pattern " or " arriving at changing pattern " in advance.
In addition, host CPU 101a, generate determine arrive at specified command, and in order to the generated specified command that arrives at is sent to game display and control substrate 102 and is stored in game display and transmits in data storage areas.Accordingly, receiving the secondary CPU102a arrived in the game display and control substrate 102 of specified command, specified command can be arrived at by analysis, prejudging this change entering the special pattern that the 1st starting port is opportunity with game ball is " usual changing pattern " or " arriving at changing pattern ", thus the game put rules into practice display.Once present treatment terminates, then terminate the 1st starting port sense switch input processing.
Use Figure 16 that the Te Tute electric control process of main control substrate 101 is described.
First, the value of Te Tute electric treatment data is loaded in step S301, and in step s 302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, process is transferred to special pattern and stores determination processing (step S310); When Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330); When Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, process is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, process is transferred to and wins the first prize in lottery game over process (step S360).Detailed content will use Figure 17 ~ Figure 23 to be described below.
The special pattern of main control substrate 101 stores determination processing to use Figure 17 to illustrate.
In step S310-1, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter value ≠ 0), then terminate special pattern and store determination processing; In the change display of special pattern (special pattern time counter value=0), then process is transferred to step S310-2.
In step S310-2, host CPU 101a, time in the change not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.When the 2nd special pattern encumbrance (U2) storage area is not more than 1, process is transferred to step S310-4; And when judging more than the 2nd special pattern encumbrance (U2) storage area is as " 1 ", process is transferred to step S310-3.
In step S310-3, host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.When the 1st special pattern encumbrance (U1) storage area is not more than 1, process is transferred to step S319-1; When judging more than the 1st special pattern encumbrance (U1) storage area is as " 1 ", process is transferred to step S310-5.
In step S310-5, host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile process to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5.Specifically, by each data batchmove of storing in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area to front 1 storage part., be stored in the data of the 1st storage part here, determining storage region (the 0th storage part) will be transferred to.Now, be stored in the data of the 1st storage part, determining storage region (the 0th storage part) will be written into, from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, the special pattern judgement random value used in game last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, changing pattern random value are all deleted.
In addition, in the present embodiment, than the 1st special pattern storage area preferentially mobile 2nd special pattern storage area in step S310-2 ~ step S310-6, but the order that also can enter starting port according to game ball moves the 1st special pattern storage area or the 2nd special pattern storage area, can also than the 2nd special pattern storage area preferentially mobile 1st special pattern storage area.
In step S311, host CPU 101a, based on the data (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) in determining storage region (the 0th storage part) writing special pattern reserved storage area territory in above-mentioned steps S310-6, performs and wins the first prize in lottery determination processing.Detailed content will use Figure 18 to be described below.
In step S312, host CPU 101a carries out changing pattern and selects process.
Changing pattern selects process, with reference to the changing pattern decision table shown in Fig. 9, and based on the result of determination won the first prize in lottery, special pattern kind, contracting time game state presence or absence, the changing pattern random value that obtains, decision changing pattern.In changing pattern, have " usual changing pattern " and " arriving at changing pattern ", in addition, " usual changing pattern " is made up of " usually changing " and " shortening change ", and " arriving at changing pattern " is made up of " arriving at " and " arriving at simulation ".In above-mentioned steps S311 win the first prize in lottery result of determination for win the first prize in lottery or medium and small color time, determine as " arriving at changing pattern "; In above-mentioned steps S311 win the first prize in lottery result of determination for not prizing time, will judge that random value determines as " usual changing pattern " or " arriving at changing pattern " based on arriving at.
In step S313, the changing pattern specified command corresponding with determined changing pattern is set in display of playing and transmits in data storage areas by host CPU 101a.
In step S314, game state when host CPU 101a confirms that change starts, and the game state specified command corresponding with current game state is set in display of playing transmits in data storage areas.
In step S315, host CPU 101a starts the change display carrying out special pattern in special pattern display unit 19 or 20.That is, when the information writing processing region retains relevant to the 1st, the 1st special pattern display unit 19 will be made to glimmer, when retaining relevant to the 2nd, the 2nd special pattern display unit 20 will be made to glimmer.
In step S316, once equally start the change display of special pattern as mentioned above, then the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 is set in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S317, host CPU 101a sets 00H in demonstration determination flag.That is, demonstration determination flag is removed.
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by process is transferred in the special pattern change process shown in Figure 19, and terminate special pattern storage determination processing.
In step S319-1, host CPU 101a judges whether be set with 01H in demonstration determination flag.If be set with 01H in demonstration determination flag, then terminate special pattern and store determination processing, when not being provided with 01H in demonstration determination flag, then process is transferred to step S319-2.
In step S319-2, host CPU 101a sets 01H in demonstration determination flag, in order to avoid repeatedly set demonstration specified command in following step S319-3.
In step S319-3, demonstration specified command is set in game display transmission data storage areas by host CPU 101a, and terminates special pattern storage determination processing.
Use Figure 18 to illustrate and win the first prize in lottery determination processing.
First, in step S311-1, host CPU 101a, judges whether high probability game mark is set as ON in high probability game mark storage area.When so-called high probability game mark is set as ON, refer to that current game state is the situation of high probability game state.When high probability game mark is set as ON, process is transferred to step S311-2, when high probability game mark is not set as ON, process is transferred to step S311-3.
In step S311-2, when judging current game state as high probability game state, host CPU 101a will select " during high probability random number decision table ".
In above-mentioned steps S311-3, when judging current game state as not high probability game state (low probability game state), host CPU 101a will select " during low probability random number decision table ".
In step S311-4, host CPU 101a is based on the special pattern judgement random value judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory at " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3.
More particularly, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When be judged as win the first prize in lottery time, process is transferred to step S311-6, when be not judged as win the first prize in lottery time, process is transferred to step S311-11.
In step S311-6, host CPU 101a, win the first prize in lottery pattern random value by judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and in step S311-7, determine the kind (stopping pattern data) of special pattern.
Specifically, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit pattern decision table of Fig. 5 (a); If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit pattern decision table, and based on winning the first prize in lottery pattern random value, determine the special pattern kind stopped.
In addition, the special pattern determined, as described below, stop in process at the special pattern of Figure 20, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", win the first prize in lottery in the medium and small color game processing of game processing and Figure 22 simultaneously at Figure 21, also with the manner of execution of the kind and big prizes mouth that decide the big prizes mouth of carrying out breakdown action, and win the first prize in lottery in game over process at Figure 23, also with deciding to determine that the game state of the game state after winning the first prize in lottery end and reference changes mark.
In step S311-7, determined stopping pattern data being set in and stopping in pattern data storage area by host CPU 101a.
In step S311-8, host CPU 101a is in order to be sent in game display and control substrate 102 by the data corresponding with special pattern, by generating and winning the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be set in game display transmission data storage areas.
In step S311-9, host CPU 101a, based on stopping pattern data, determines the game state change mark in order to determine the game state after winning the first prize in lottery end and reference.
Specifically, the decision table of mark is changed with reference to the game state shown in Fig. 6 (a), and based on stopping pattern data, determine that game state changes mark, then determined game state change mark is set in game state and changes in mark storage area.
In step S311-10, host CPU 101a, judge game state when winning the first prize in lottery according to the information be arranged in game state storage area (mark storage area of playing during contracting, high probability game mark storage area), and the game state information of the game state shown when winning the first prize in lottery is set in game state buffer.Specifically, if game mark and high probability game mark all do not set during contracting, then 00H is set; If game indicates and sets high probability game mark when not setting contracting, then set 01H; If game indicates and do not set high probability game mark when setting contracting, then set 02H; If game mark and high probability game mark set all during contracting, then set 03H.
As mentioned above, (play during contracting with game state storage area and indicate storage area, high probability game mark storage area) different, game state when setting wins the first prize in lottery in game state buffer, be because: will reset during winning the first prize in lottery game game state storage area (during contracting game mark storage area, high probability game mark storage area) in high probability game mark or contracting time game indicate, so based on game state when winning the first prize in lottery after winning the first prize in lottery end, again determine win the first prize in lottery at the end of game state time, cannot with reference to game state storage area.As mentioned above, different from game state storage area, by arranging the game state buffer of the game information for storing game state when display wins the first prize in lottery, and winning the first prize in lottery the game information terminated in rear reference game state buffer, therefore, it is possible to based on game state when winning the first prize in lottery, reset the game state after winning the first prize in lottery end (during contracting when game state and contracting number of times etc.).
In step S311-11, host CPU 101a, is not judged as when winning the first prize in lottery, determines whether to be judged as medium and small coloured silk in above-mentioned steps S311-5.When being judged as medium and small coloured silk, process being transferred to step S311-12, when not being judged as medium and small coloured silk, process being transferred to step S311-15.
In step S311-12, host CPU 101a, by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determines the kind of special pattern.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the kind of special pattern.In addition, in the present embodiment, the kind as " medium and small coloured silk " is set with " medium and small color A " and " medium and small color B ".But no matter get the winning number in a bond as any " medium and small coloured silk ", the content of the medium and small coloured silk game performed thereafter is identical, in " medium and small color A " and " medium and small color B ", only stops the special pattern difference shown in special pattern display unit 19,20.
In step S311-13, by display institute, host CPU 101a, determines that the stopping pattern data of medium and small coloured silk special pattern kind is set in stopping pattern data storage area.
In step S311-14, host CPU 101a, in order to the data corresponding with special pattern be sent in game display and control substrate 102, generate the game display pattern specified command corresponding with medium and small coloured silk special pattern, and be set in game display transmission data storage areas.
In step S311-15, the special pattern that host CPU 101a does not prize with reference to the pattern decision table and determining of Fig. 5 (c), and determined not prizing is set in stopping pattern data storage area with stopping pattern data.
In step S311-16, host CPU 101a, in order to the data corresponding with special pattern being sent in game display and control substrate 102, generate and the game display pattern specified command using special pattern corresponding of not prizing, and by being set in game display transmission data storage areas, and terminate to win the first prize in lottery determination processing.In the present embodiment, the host CPU 101a carrying out winning the first prize in lottery determination processing forms special play decision maker.
Use Figure 19 that special pattern change process is described.
Does host CPU 101a determine whether to have passed through transformation period (special pattern time counter value=0 set in step S316 in step S320-1?).Its result, when being judged to be without transformation period, terminating special pattern change process, and performing next subprogram.
In step S320-2, if it is determined that for have passed through the set time, then in the program process (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern set in above-mentioned steps S311-10, S311-16, S311-18 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
In step S320-3, pattern is determined that order is set in game display transmission data storage areas by host CPU 101a.
In step S320-4, if start the stopping display of above-mentioned special pattern, then host CPU 101a will set pattern dwell time (1 second=1500 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out the subtraction process of 1 time-1.
In step S320-5, host CPU 101a, will set 2 in Te Tute electric treatment data, and process will be transferred to the special pattern stopping process shown in Figure 20, terminate special pattern change process.
Special pattern stops process using Figure 20 to illustrate.
Does host CPU 101a determine whether have passed through pattern dwell time (special pattern time counter value=0 set in above-mentioned steps S320-4 in step S330-1?).Its result, when being judged to be without pattern dwell time, terminating special pattern and stopping process, and performing next subprogram.
In step S330-2, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.When in so-called mark storage area of playing when contracting, mark is set as ON, the situation of game state when referring to that current game state is contracting.When mark is set as ON in the game mark storage area when contracting, process is transferred to step S330-3, when mark is set as OFF in the game mark storage area when contracting, process is transferred to step S330-6.
In step S330-3, host CPU 101a, when current game state is contracting during game state, by deducting the operation values of " 1 " in (J) in residue change frequency (J) storage area from game state when being stored in contracting, store as new residue change frequency (J).
In step S330-4, host CPU 101a determines whether residue change frequency (J)=0.If residue change frequency (J)=0, be then transferred to step S330-5 by process, if not residue change frequency (J)=0, then process is transferred to step S330-6.
In step S330-5, the mark of playing in mark storage area when being stored in contracting, when remaining change frequency (J)=0, is set to OFF by host CPU 101a.In addition, so-called above-mentioned residue change frequency (J) is the change display that " 0 " means the special pattern carrying out stipulated number when contracting under game state, and game state when terminating contracting.
In step S330-6, host CPU 101a, confirms current game state, and is set in by game state specified command in game display transmission data storage areas.
In step S330-7, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 06?) data.Here, when be judged as win the first prize in lottery pattern time, process is transferred to step S330-11, when be not judged as win the first prize in lottery pattern time, process is transferred to step S330-8.
In step S330-8, host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=07 ~ 08 stopping the stopping pattern data in pattern data storage area?) data., when being judged as medium and small coloured picture case, process being transferred to step S330-9 here, when not being judged as medium and small coloured picture case, process being transferred to step S330-10.
In step S330-9, host CPU 101a sets 4 in Te Tute electric treatment data, and process is transferred to the medium and small color game processing shown in Figure 22.
In step S330-10, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 17.
In step S330-11, host CPU 101a sets 3 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 17.
In step S330-12, number of times when host CPU 101a resets game state or contracting.Specifically, remove high probability game mark storage area, high probability game state residue change frequency (X) storage area, contracting time game indicate storage area, contracting time game state residue change frequency (J) storage area in data.
In step S330-13, host CPU 101a is according to stopping pattern data, judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and the initiation command corresponding with the classification won the first prize in lottery is set in display of playing and transmits in data storage areas.
In step S330-14, host CPU 101a is according to stopping pattern data, and judgement is that any in " prizing for a long time " and " short time prizes " wins the first prize in lottery, and is set in special play timer conter the time started corresponding with the classification won the first prize in lottery.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Use Figure 21 to illustrate and win the first prize in lottery game processing.
First, in step S340-1, whether host CPU 101a judges current as in beginning.Specifically, if stored " 0 " in one innings of game number of times (R) storage area, to be then currently in beginning, so with reference to one innings of game number of times (R) storage area, to judge current whether as in beginning.When judge current as beginning in time, process is transferred to step S340-2, when judge current as non-beginning in time, process is transferred to step S340-9.
In step S340-2, host CPU 101a determines whether to have passed through the time started preset.That is, determine whether special play time counter value=0, if special play time counter value=0, be then judged to have passed through the time started.Its result, when without the time started, terminating this and wins the first prize in lottery game processing, when have passed through the time started, process being transferred to step S340-3.
In step S340-3, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification won the first prize in lottery.
Specifically, as shown in Figure 7, according to stopping pattern data, decision be prize for a long time with opening ways decision table (Fig. 8 (a)) or short time prize use opening ways decision table (Fig. 8 (b)).
In step S340-4, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.In addition, in this step SS340-4, in one innings of game number of times (R) storage area, do not store any information.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
In step S340-5, host CPU 101a, at opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-6, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c starts data, thus opens big prizes mouth switch gate 11b.
In step S340-7, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), and based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S340-8, host CPU 101a, in order to transmit one innings of game number information according to one innings of game number of times (R) to game display and control substrate 102, big prizes mouth being opened (R) one innings of game specified command and being set in game display transmission data storage areas.In this step S340-8, because one innings of game number of times (R) is " 1 ", be set in game display transmission data storage areas so big prizes mouth to be opened one innings of game specified command.
In step S340-9, whether host CPU 101a judges current as in end.Said end here, refers to the process after all terminating of playing for an innings preset.Therefore, when judge current as end in time, process is transferred to step S340-29, when judge current not terminate middle time, process is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is as in closedown.When judging during big prizes mouth is as closedown, process being transferred to step S340-11, when judging during big prizes mouth is not closed, process being transferred to step S340-16.
In step S340-11, host CPU 101a determines whether to have passed through the shut-in time set in following step S340-20.In addition, the shut-in time is also identical with the time started, determines whether special play time counter value=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing, if having passed through the shut-in time, then process is transferred to step S340-12.
In step S340-12, host CPU 101a, in opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c starts data, thus opens big prizes mouth switch gate 11b.
In step S340-14, host CPU 101a, with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S340-15, host CPU 101a, determine whether K=1, as K=1, transmit one innings of game number information to game display and control substrate 102, therefore according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command and be set in game display transmission data storage areas.Such as, if one innings of game number of times (R) is " 2 ", then big prizes mouth is opened 2 innings of game specified commands and be set in game display transmission data storage areas.On the other hand, as non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be set in game display transmission data storage areas, and terminate to win the first prize in lottery game processing.That is, mean the beginning of playing for an innings during so-called K=1, so only when one innings of game starts, transmit big prizes mouth and open (R) one innings of game specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9).Here, if the value of big prizes mouth goal counter (C) does not reach regulation number, then process is transferred to step S340-17, if the value of big prizes mouth counter (C) reaches regulation number, then process is transferred to step S340-21.
In step S340-17, host CPU 101a determines whether to have passed through the set opening time (whether being special play time counter value=0).If have passed through the set opening time, then process is transferred to step S340-18, if not through the set opening time, then terminates this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges opening times (K) whether as the maximum opening times being equivalent to one innings of game.Here, if opening times (K) is for being equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-21, if opening times (K) is not equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S340-20, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 8), based on current one innings of game number of times (R) and opening times (K), the shut-in time of big prizes mouth 11 is set in special play timer conter.
In step S340-21, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S340-22, host CPU 101a will set 0 in opening times (K) storage area, and be reset by opening times (K) storage area.
In step S340-23, host CPU 101a will set 0 in big prizes mouth goals (C) storage area, and be reset by big prizes mouth goals (C) storage area.
In step S340-24, whether one innings game number of times (R) of host CPU 101a determining storage in one innings of game number of times (R) storage area is maximum.When one innings of game number of times (R) is for time maximum, process is transferred to step S340-26, when one innings of game number of times (R) is not maximum, process is transferred to step S340-25.
In step S340-25, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.
In step S340-26, host CPU 101a resets one innings of game number of times (R) be stored in one innings of game number of times (R) storage area.
In step S340-27, host CPU 101a, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and play display and control substrate 102 in order to the finish command corresponding with the classification won the first prize in lottery is sent to and is arranged on display of playing and transmits in data storage areas.
In step S340-28, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and is set in special play timer conter the end time corresponding with the classification won the first prize in lottery.
In step S340-29, host CPU 101a determines whether to have passed through the set end time, when being judged to have passed through the end time, in step S340-30, host CPU 101a will set 5 in Te Tute electric treatment data, and process will be transferred to and win the first prize in lottery game over process shown in Figure 23.On the other hand, be judged to be not through the end time, directly terminating this and win the first prize in lottery game processing.In the present embodiment, perform the host CPU 101a winning the first prize in lottery game processing shown in Figure 21 and form special play control device.
Use Figure 22 that medium and small color game processing is described.
In step S350-1, host CPU 101a determines whether to transmit initiation command.If it is determined that for not transmit initiation command, then process is transferred to step S350-2, if it is determined that transmit initiation command, then process is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small coloured silk opening ways decision table (Fig. 8 (c)).
In step S350-3, whether host CPU 101a, when being judged to transmit initiation command, judge current as in beginning.If it is determined that current in beginning, then process be transferred to step S350-4, in not starting if it is determined that current, then process be transferred to step S350-8.
In step S350-4, host CPU 101a, judge current as beginning in time, determine whether to have passed through the time started preset.That is, determine whether special play time counter value=0, if start time counter value=0, be then judged to have passed through the time started.In addition, as shown in hereinafter, in step S350-8, judge that big prizes mouth 11 is as in closedown, also determines whether have passed through the shut-in time set in step S350-14.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 judges.
Its result, when not through setting-up time, terminating this medium and small coloured silk and ends process, when have passed through setting-up time, process being transferred to step S350-5.
In step S350-5, host CPU 101a, in opening times (K) storage area, stored current action number of times (K) adds " 1 " and stores.
In step S350-6, host CPU 101a, by starting to be energized to big prizes mouth switch solenoid 11c, opens big prizes mouth switch gate 11b.
In step S350-7, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is as in closedown.If be judged as in closedown, then process is transferred to step S350-4, if it is determined that big prizes mouth is not in closing, then process is transferred to step S350-9.
In step S350-9, whether host CPU 101a judges current as in end.When judge current as end in time, in step S350-20, determine whether to have passed through the set end time, when judge current as non-end in time, process is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9).When judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-15, when not judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-11.
In step S350-11, host CPU 101a determines whether to have passed through the opening time (whether being special play time counter value=0).If have passed through the set opening time, then process is transferred to step S350-12, if without the set opening time, then terminates medium and small color game processing.
In step S350-12, whether the current action frequency (K) of host CPU 101a determining storage in opening times (K) storage area is maximum., if opening times (K) is maximum opening times, then process is transferred to step S350-15 here, if opening times (K) not maximum opening times, then process is transferred to step S350-13.Specifically, as shown in Fig. 8 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S350-14, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), will be set in the shut-in time in special play timer conter.
In step S350-15, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S350-16, host CPU 101a, when judging that opening times (K) reaches maximum, resets the opening times (K) be stored in opening times (K) storage area.
In step S350-17, big prizes mouth goals (C) storage area resets by host CPU 101a.
In step S350-18, the finish command, in order to transmit the information of medium and small color game over to game display and control substrate 102, is set in game display transmission data storage areas by host CPU 101a.
In step S350-19, host CPU 101a in the special play timer conter of main RAM101c, by the counter value corresponding with the end time in special play timer conter.
In step S350-20, host CPU 101a determines whether to have passed through the end time, if it is determined that for have passed through the end time, then will set 0 in Te Tute electric treatment data in step S350-21, and process is transferred in the special pattern storage determination processing shown in Figure 17, if it is determined that be not through the end time, then terminate medium and small color game processing.
Use Figure 23 to illustrate and win the first prize in lottery game over process.
In step S360-1, host CPU 101a is loaded in above-mentioned steps S311-15 the game state be set in game state change mark storage area and changes the game information indicated and in game state buffer.
In step S360-2, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, carry out the process whether high probability mark is set at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if it is " 02 " that game state changes mark, then high probability mark is set in high probability game mark storage area.
In step S360-3, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, in residue change frequency (X) storage area of high probability game state, set the number of times of regulation.Such as, if it is 02H that game state changes mark, then set 10000 times in residue change frequency (X) storage area of high probability game state.
In step S360-4, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, the process of game mark when carrying out whether arranging contracting in game mark storage area when contracting.Such as, when game state change mark is 02H, if the game information in game state buffer is 00H or 01H, play when then contracting not being set in game mark storage area when contracting and indicate, if but the game information in game state buffer is 02H or 03H, then mark of playing when contracting being set in game mark storage area when contracting.
In step S360-5, with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6 (b), and change the game information in mark and game state buffer based on game state loaded in above-mentioned steps S360-1, when contracting game state residue change frequency (J) storage area in set the number of times of regulation.Such as, game state change mark be 02H time, if the game information in game state buffer is 02H, then when contracting game state residue change frequency (J) storage area in set 0 time; If the game information in game state buffer is not 02H, then when contracting game state residue change frequency (J) storage area in setting 10000 times.
In step S360-6, host CPU 101a confirms game state, and is set in by game state specified command in game display transmission data storage areas.
In step S360-7, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 17.
Use Figure 24 that Pu Tupu electric control process is described.
First, in step S401, be loaded into the value of Pu Tupu electric treatment data, reference branch address from the Pu Tupu electric treatment data be loaded among step S401, when Pu Tupu electric treatment data=0, process is transferred to general pattern change process (step S410); When Pu Tupu electric treatment data=1, process is transferred to common electric ornament control treatment (step S420).Detailed content will use Figure 25, Figure 26 to be described below.
Use Figure 25 that general pattern change process is described.
In step S410-1, host CPU 101a determines whether in the change display of general pattern.If in the change display of general pattern, then process is transferred to step S410-13, if not in the change display of general pattern, then process is transferred to step S410-2.
In step S410-2, host CPU 101a, in general pattern and non-changing display in time, whether the encumbrance (G) of the general pattern of determining storage in general pattern encumbrance (G) storage area is more than 1.Owing to not carrying out the change display of general pattern when encumbrance (G) is " 0 ", so terminate general pattern change process.
In step S410-3, host CPU 101a, judge in step S410-2 the encumbrance (G) of general pattern as more than " 1 " time, store the new encumbrance (G) deducting " 1 " from the value (G) be stored in special pattern encumbrance (G) storage area.
In step S410-4, host CPU 101a carries out the mobile process being stored in the data in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part in front 1 storage part.Now, the data be stored in front 1 storage part are written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
In step S410-5, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory.In addition, store multiple prize random number time, the order that is stored according to this random number of prizing reads.
Specifically, with reference to the decision table of prizing shown in Fig. 5 (c), contrast prizing that above-mentioned list deciding extracts and judge that whether random value is as prizing.Such as, according to above-mentioned table, if game state when being non-contracting, then " 0 " this 1 judgement random value of prizing is judged to prize from the random number of prizing of " 0 " ~ " 10 "; If game state during contracting, then these 10, " 0 " ~ " 9 " judgement random value of prizing is judged to prize from the random number of prizing of " 0 " ~ " 10 ", other random numbers are judged to not prize.
In step S410-6, host CPU 101a, with reference to the result of determination of the random number of prizing in above-mentioned steps S205, when being judged to prize, will arrange pattern of prizing in step S410-7; When being judged to not prize, pattern of not prizing will be set in step S410-8.
Here said pattern of prizing refers to, the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; So-called pattern of not prizing refers to, LED finally non-bright light and the pattern of turning off the light.In addition, the prize setting of pattern of what is called refers to, by the process making the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing refers to, by the process of demanded storage in the storage area of regulation making LED turn off the light in general pattern display unit 21.
In step S410-9, host CPU 101a, judges in game mark storage area, whether mark is set as ON when contracting.So-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state; When so-called above-mentioned mark is not set as ON, when referring to that game state is in non-contracting during game state.
In addition, host CPU 101a, if it is determined that when contracting game mark storage area in mark be set as ON, then in step S410-10 by the counter value corresponding with 3 seconds on general pattern time counter; If it is determined that when contracting game mark storage area in mark be not set as ON, then in step S410-11 by the counter value corresponding with 29 seconds on general pattern time counter.According to the process of above-mentioned steps S410-10 or step S410-11, determine the change displaying time of general pattern.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S410-12, host CPU 101a, starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern refers to, in general pattern display unit 21, with the interval of regulation, LED is glimmered, and brings player just like the display of impression in drawing a lottery.The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then will terminate general pattern change process.
In step S410-13, host CPU 101a, if judgement is in the change display of general pattern in above-mentioned steps S410-1, then determines whether to have passed through set transformation period.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then owing to being necessary to continue to maintain original change display, so perform next subprogram after end general pattern change process.
In step S410-14, if it is determined that have passed through set transformation period, then host CPU 101a stops at the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, stop display according to the general pattern (prize pattern or pattern of not prizing) of program process setting before.Accordingly, the drawing outcomes of general pattern is reported to player.
In step S410-15, whether the general pattern set by host CPU 101a judges is as pattern of prizing, if set general pattern is pattern of prizing, in step S410-16, then set Pu Tupu electric treatment data=0, and process is transferred to common electric ornament control treatment, if set general pattern is pattern of not prizing, then directly terminate general pattern change process.
Use Figure 26 that common electric ornament control treatment is described.
In step S420-1, host CPU 101a, judges whether be provided with the general electric-opening time in general electric-opening time counter.In addition, if be provided with the opening time in general electric-opening time counter, then process is transferred to step S420-6, if be not provided with the opening time in general electric-opening time counter, then process is transferred to step S420-2.
In step S420-2, host CPU 101a, whether mark of playing when judging that game indicates contracting in storage area when contracting is set as ON.
In step S420-3, host CPU 101a, if it is determined that mark of playing during contracting in game mark storage area when contracting is set as ON, namely, when current game state is contracting during game state, the Counter Value that setting is corresponding with 3.5 seconds in general electric-opening time counter.
In step S420-4, if it is determined that mark of playing during contracting in game mark storage area when contracting is not set as ON, then host CPU 101a is by timer value corresponding with 0.2 second for setting in general electric-opening time counter.
In step S420-5, host CPU 101a starts to be energized to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
In step S420-6, host CPU 101a determines whether to have passed through the set general electric-opening time.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, and whether set general electric-opening time counter value is 0.In addition, if general electric-opening time counter value is not 0, then until be judged to be that general electric-opening time counter value=0 performs this step repeatedly, if set general electric-opening time counter value=0, then process is transferred to step S420-7.
In step S420-7, if it is determined that have passed through the set general electric-opening time, then host CPU 101a stops being energized to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and Resume Mission ball or cannot be difficult to the state of goal again, and during executory contracting, game will terminate.
In step S420-8, host CPU 101a, sets Pu Tupu electric treatment data=0 and is transferred in the general pattern change process of Figure 25 by process, terminates common electric ornament control treatment.
Below, be described about the process performed according to secondary CPU102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Below, use Figure 27 that the main process of game display and control substrate 102 is described.
In step S1000, secondary CPU102a carries out initialization process.In this process, secondary CPU102a, according to the connection of power supply, reads master processor program from secondary ROM102b, initializes and setting process the mark etc. be stored in secondary RAM102c simultaneously.If this process terminates, then process is transferred to step S1400.
In step S1100, secondary CPU102a is by enforcement game display random number update process.In this process, secondary CPU102a carries out the process of the random number (retaining pattern random value, game display random value, game display pattern decision random value) updated stored in secondary RAM102c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate 102 inserts process)
Below, the timer of game display and control substrate 102 inserts process to use Figure 28 to illustrate.
Although not shown, but by being arranged on the replacement clock circuit in game display and control substrate 102, a clock pulses is produced in each specified period (2 milliseconds), read timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
First, in step S1400, secondary CPU102a makes the information be stored in the register of secondary CPU102a be withdrawn into stack area.
In step S1500, secondary CPU102a carries out the update process of the various timer conters used in game display and control substrate 102.
In step S1600, secondary CPU102a will carry out order analysis process.In this process, secondary CPU102a will carry out the process of the order of analyzing stored in the reception buffer of secondary RAM102c.About order analysis process, will Figure 29 and Figure 30 be used below to illustrate.In addition, game display and control substrate 102 is once receive the order from main control substrate 101, then the order producing not shown game display and control substrate 102 receives inserts process, and by received demanded storage in reception buffer.Then, analyzing and processing is carried out to the order received in this step S1600.
In step S1700, secondary CPU102a checks the signal of game the Show Button sense switch 17a, and carries out the game display input control process about the Show Button 17 of playing.
In step S1800, secondary CPU102a the various data be arranged in the transmission buffer of secondary RAM102b is sent to image control substrate 105 and lamp controls substrate 104.
In step S1900, secondary CPU102a by the Information recovering that exits in step S1810 in the register of secondary CPU102a.
(the order analysis process of sub-control substrate)
Below, use Figure 29 and Figure 30 that the order analysis process of game display and control substrate 102 is described.In addition, the order analysis process 2 of Figure 30 and then Figure 29 order analysis process 1 and implement.
In step S1601, secondary CPU102a confirms whether have order in reception buffer, is then confirmed whether to have received order.
Secondary CPU102a, when not ordering in reception buffer, by the finish command analyzing and processing, when having order in reception buffer, is transferred to step S1610 by process.
In step S1610, secondary CPU102a confirms whether the order be stored in reception buffer is demonstration specified command.
Secondary CPU102a, when being stored in the order in reception buffer for demonstration specified command, being transferred to step S1611, if not demonstration specified command, then process being transferred to step S1620 by process.
In step S1611, secondary CPU102a, carries out determining that the demonstration game display mode of demonstration game display mode determines process.
Specifically, determine demonstration game display mode, and while determined demonstration game display mode is arranged in game display mode storage area, control substrate 104 in order to determined demonstration game display mode information is sent to image control substrate 105 and lamp, by based on determines to demonstrate and plays the data setting of display mode in the transmission buffer of secondary RAM102b.
In step S1620, secondary CPU102a confirms that whether the order be stored in reception buffer is for arriving at specified command.Further, if the order be stored in reception buffer is for starting into reward specified command, then process is transferred to step S1621, if not starting into reward specified command, then process is transferred to step S1630.
In step S1621, secondary CPU102a carries out retaining at special pattern the process adding " 1 " in the value storing special pattern reservation storage number (H) stored in number (H) storage area.
In step S1622, secondary CPU102a carries out analysis and arrives at specified command, and determines that the reservation pattern displaying mode showing the mode retaining pattern 40 in liquid crystal indicator 13 determines process.Detailed content will use Figure 31 to be described below.
In step S1630, secondary CPU102a confirms whether the order be stored in reception buffer is changing pattern specified command.
Secondary CPU102a, when the order stored is changing pattern specified command, is transferred to step S1631 by process in reception buffer, if not changing pattern specified command, then process is transferred to step S1640.
In step S1631, secondary CPU102a carries out change game display mode and determines process, it extracts a random value from the game display random value upgraded among above-mentioned steps S1100, and based on extracted game display random value and the changing pattern specified command that receives, from multiple change game display mode, determine a change game display mode.
Specifically, with reference to the change game display mode decision table shown in Figure 11, and a change game display mode is determined based on extracted game display random value.Such as, when the game display random value be " 06H " as " MODE " of received changing pattern specified command, " DATA " be " 01H ", extracting is for " 0 ", be " arriving at A1 game to show " by decisions.In this case, after enforcement " arrives at A1 game display ", stop display game display pattern 30 to show the mode won the first prize in lottery.In addition, when the game display random value be " 06H " as " MODE " of received changing pattern specified command, " DATA " be " 07H ", extracting is for " 50 ", be " arrive at simulation 2 play show " by decisions.In this case, first, there is a pattern first to stop, then having again a pattern to look will to stop with the pattern identical with the pattern first stopping showing and be finally that other patterns stop, under the state occurring identical patterns like this when difference, stopping display game display pattern 30.
In addition, secondary CPU102a, while determined change game display mode is set in game display mode storage area, control substrate 104 in order to the information of determined change game display mode is sent to image control substrate 105 and lamp, and by based on determines to change and plays the data setting of display mode in the transmission buffer of secondary RAM102b.
Like this, based on above-mentioned game display mode, control liquid crystal indicator 13, game display lighting device 16, audio output device 18.In addition, based on the change game display mode determined, the variation pattern of game display pattern 30 is determined here.
In step S1632, secondary CPU102a, carries out retaining from retaining the special pattern stored storage number (H) storage area at special pattern the process deducting " 1 " in the value storing number (H).
In step S1633, secondary CPU102a, carries out upgrading the process of the display mode of the reservation pattern 40 be presented in liquid crystal indicator 13.Detailed content will use Figure 32 to be described below.
In step S1640, secondary CPU102a, confirms whether the order be stored in reception buffer is game display pattern specified command.
Secondary CPU102a, when the order stored is for game display pattern specified command, is transferred to step S1641 in reception buffer by process, if not game display pattern specified command, then process is transferred to step S1650.
In step S1641, secondary CPU102a, based on receive the content of game display pattern specified command, the game display pattern carrying out determining to stop the game display pattern 30 shown in liquid crystal indicator 13 determines process.In this process, determine special play game display pattern and do not prize with game display pattern, and by determined game display pattern data setting in game display pattern storage area.
In step S1650, secondary CPU102a confirms whether the order be stored in reception buffer is that order determined by pattern.
Secondary CPU102a, the order stored in reception buffer is pattern when determining order, process is transferred to step S1651, determines order if not pattern, then process is transferred to step S1660.
In step S1651, secondary CPU102a, in order to make game display pattern 30 stop display, the game display pattern carrying out the data and being used for based on the game display pattern data determined in above-mentioned steps S1641 being stopped the stopping designation data showing game display pattern to be set in the transmission buffer of secondary RAM102b stops Graphics Processing.
In step S1660, whether the order of secondary CPU102a determining storage in reception buffer is game state specified command.
Secondary CPU102a, when the order stored is game state specified command, is transferred to step S1661 by process in reception buffer, if not game state specified command, then process is transferred to step S1670.
In step S1661, the game state based on received game state specified command is set in game state storage area by secondary CPU102a.
In step S1670, secondary CPU102a confirms whether the order be stored in reception buffer is initiation command.
Secondary CPU102a, when the order stored is initiation command, is transferred to step S1671 by process in reception buffer, if not initiation command, then process is transferred to step S1680.
In step S1671, secondary CPU102a, carrying out determines to prize, and start the to play display mode that starts to play of prizing of display mode determines process.
Specifically, determine to prize to start display mode of playing based on initiation command, and the display mode that determined prizing started to play is set in game display mode storage area, simultaneously in order to the information of the display mode that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on determine to prize and start to play the data setting of display mode in the transmission buffer of secondary RAM102b.
In step S1680, secondary CPU102a, confirms whether the order stored in reception buffer is that big prizes mouth opens specified command.
Secondary CPU102a, when the order stored is big prizes mouth unlatching specified command, is transferred to step S1681 by process, opens specified command, then process is transferred to step S1690 if not big prizes mouth in reception buffer.
In step S1681, secondary CPU102a, carries out determining that the game display mode that wins the first prize in lottery winning the first prize in lottery game display mode determines process.
Specifically, open specified command based on big prizes mouth to determine to win the first prize in lottery game display mode, and the determined game display mode that wins the first prize in lottery is set in game display mode storage area, simultaneously in order to the determined information winning the first prize in lottery game display mode being sent to image control substrate 105 and lamp controls substrate 104, by based on determines to win the first prize in lottery and plays the data setting of display mode in the transmission buffer of secondary RAM102b.
In step S1690, secondary CPU102a confirms whether the order stored in reception buffer is the finish command.
Secondary CPU102a, when the order stored is the finish command, is transferred to step S1691 by process in reception buffer, if not the finish command, then and the finish command analyzing and processing.
In step S1691, secondary CPU102a, the Exit Game display mode of prizing carrying out determining to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, and determined Exit Game display mode of prizing is set in game display mode storage area, simultaneously in order to the information of determined Exit Game display mode of prizing is sent to image control substrate 105 and lamp controls substrate 104, by based on the data setting of the Exit Game display mode that determines to prize in the transmission buffer of secondary RAM102b.Once present treatment terminates, then the finish command analyzing and processing.
Below, the reservation pattern displaying mode of carrying out in game display and control substrate 102 determines process to use Figure 31 to illustrate.
First, in step S1622-1, secondary CPU102a, extracts a random value from the reservation pattern random value upgraded among above-mentioned steps S1100.
In step S1622-2, secondary CPU102a, judges to indicate in storage area whether the mark stored is set as ON arriving at advance notice the 1st.As described below, what is called arrives at when advance notice the 1st mark is set as ON and refers to, one in reservation pattern 40 shown in liquid crystal indicator 13 for arrive at advance notice the 1st retain pattern time.In addition, when arriving at advance notice the 1st mark and being set as ON, process is transferred to step S1622-7, when arriving at advance notice the 1st mark and not being set as ON, process is transferred to step S1622-3.
In step S1622-3, secondary CPU102a, analyze receive arrive at specified command, and whether the data judging to arrive at specified command as " 11H ".What is called is worked as the received data arriving at specified command and is referred to for time " 11H ", arriving at of obtaining in main control substrate 101 judges that random value is as " 0 ~ 89 " (with reference to Figure 10,17), and winning the first prize in lottery result of determination is that changing pattern when not prizing is when being decided to be " usual changing pattern " (with reference to Fig. 9).On the other hand, the data arriving at specified command refer to when being non-" 11H ", data are " 12H ", and the judgement random value that arrives at obtained in main control substrate 101 is " 90 ~ 99 " (with reference to Figure 10,17), winning the first prize in lottery result of determination is that changing pattern when not prizing is when being decided to be " arriving at changing pattern " (with reference to Fig. 9).
In addition, if it is determined that to receive the data arriving at specified command be " 11H ", then process is transferred to step S1622-5, if it is determined that it is not " 11H " that institute receives the data arriving at specified command, then process is transferred to step S1622-4.
In step S1622-4, secondary CPU102a, the data arriving at specified command judging to receive in above-mentioned steps S1622-3 as non-" 11H " (as " 12H ") time, the reservation pattern displaying mode shown in setting Figure 33 (a) determines that the 1st shows.If set reservation pattern displaying mode to determine that the 1st shows, then determine that the 1st shows when determining the display mode retaining pattern 40 with reference to retaining pattern displaying mode, retain pattern 40 to be decided to be " arrive at advance notice the 1st and retain pattern " with high probability, and the probability being decided to be " usually retaining pattern " is very low.
In addition, at the present embodiment, determine in the 1st table in the reservation pattern displaying mode shown in Figure 33 (a), not with reference to arriving at the mark stored in advance notice the 2nd mark storage area.But, be not limited in this, such as, also can be when arriving at advance notice the 2nd mark and being set as ON, compared with arriving at when advance notice the 2nd mark is set as OFF, the probability being decided to be " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern " reduces, and the probability being decided to be " usually retaining pattern " raises.
In step S1622-5, secondary CPU102a, if it is determined that the data arriving at specified command received in above-mentioned steps S1622-3 are " 11H ", then the reservation pattern displaying mode shown in Figure 33 (b) that arranges determines that the 2nd shows.If be provided with reservation pattern displaying mode to determine that the 2nd shows, then determine that the 2nd shows when determining the display mode retaining pattern 40 with reference to retaining pattern displaying mode, with high probability, reservation pattern 40 being determined as " usually retaining pattern ".
In addition, determine in the 2nd table in the reservation pattern displaying mode shown in Figure 33 (b), with reference to being stored in the mark arrived in advance notice the 2nd mark storage area, compared with arriving at when advance notice the 2nd mark is set as OFF, arrive at advance notice the 2nd mark when being set as ON, the probability being decided to be " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern " is high.
In addition, what is called arrives at when advance notice the 2nd mark is set as ON and refers to, as described below, when arriving at advance notice the 2nd reservation pattern for showing.Therefore, arrive at advance notice the 2nd retain pattern for display in time, the reservation pattern 40 of new display is easy to be decided to be " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern ".Like this, when " arrive at advance notice the 2nd and retain pattern " that the degree that hint is " arriving at changing pattern " is lower is in display, by making " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern " more easily show, the expectation sense of player more can be improved.
In addition, compared with arriving at when advance notice the 2nd mark is set as OFF, when arriving at advance notice the 2nd mark and being set as ON, the probability that it also can be made to be decided to be " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern " is low.Accordingly, can by control carry out imply changing pattern be " arriving at changing pattern " game display frequency, prevent imply game show scarcity and reliability impaired.
In step S1622-6, secondary CPU102a, with reference to table set in above-mentioned steps S1622-4 or step S1622-5, based on the reservation pattern random value extracted in above-mentioned steps S1622-1, determine the display mode of the new reservation pattern 40 of display in liquid crystal indicator 13.
Specifically, when the reservation pattern displaying mode shown in Figure 33 (a) that is provided with determine the 1st show time, if the reservation pattern random value extracted is " 0 ~ 4 ", then shown reservation pattern 40 is determined as " usually retaining pattern "; If the reservation pattern random value extracted is " 5 ~ 69 ", then reservation pattern 40 is determined as " arrive at advance notice the 1st and retain pattern "; If the reservation pattern random value extracted is " 70 ~ 99 ", then determine as " arrive at advance notice the 2nd and retain pattern ".
In addition, determine that the 2nd shows in the reservation pattern displaying mode shown in Figure 33 (b) that is provided with, and arrive at advance notice the 2nd mark when being set as OFF, if the reservation pattern random value extracted is " 0 ~ 79 ", then shown reservation pattern 40 is determined as " usually retaining pattern "; If the reservation pattern random value extracted is " 80 ~ 84 ", then reservation pattern 40 is determined as " arrive at advance notice the 1st and retain pattern "; If the reservation pattern random value extracted is " 85 ~ 99 ", then reservation pattern 40 is determined as " arrive at advance notice the 2nd and retain pattern ".In addition, when arriving at advance notice the 2nd mark and being set as ON, if the reservation pattern random value extracted is " 0 ~ 50 ", then shown reservation pattern 40 is determined as " usually retaining pattern "; If the reservation pattern random value extracted is " 51 ~ 60 ", then reservation pattern 40 is determined as " arrive at advance notice the 1st and retain pattern "; If the reservation pattern random value extracted is " 61 ~ 99 ", then reservation pattern 40 is determined as " arrive at advance notice the 2nd and retain pattern ".
Like this, according to the kind of set reservation pattern displaying mode decision table, determine that the ratio of the mode retaining pattern 40 is different.That is, when be provided with retain pattern displaying mode determine the 1st show time, be decided to be " arriving at advance notice the 1st reservation pattern " with the ratio of 65%.On the other hand, when be provided with retain pattern displaying mode determine the 2nd show time, if arrive at advance notice the 2nd mark to be set as OFF, be then decided to be " usually retaining pattern " with the ratio of 80%; If arrive at advance notice the 2nd mark to be set as ON, be then decided to be " usually retaining pattern " with the ratio of 50%.
That is, when changing pattern is for " arriving at changing pattern ", except " arrive at advance notice the 1st retain pattern " in display time except, will with new " arrive at advance notice the 1st and retain pattern " of high probability display.In addition, " arrive at advance notice the 2nd by with the probability higher than " usual changing pattern " display and retain pattern ".On the other hand, when changing pattern is " usual changing pattern ", will show with high probability " usually retaining pattern ".In addition, " arrive at advance notice the 2nd by with the probability display higher than " arrive at advance notice the 1st and retain pattern " and retain pattern ".
In addition, retain pattern 40, when " usually retaining pattern ", the mode with vollyball is shown (with reference to Figure 34 (a)); When " arrive at advance notice the 1st and retain pattern ", will show in starlike mode (with reference to Figure 34 (b)); When " arrive at advance notice the 2nd and retain pattern ", will show with diamond-shaped manner (with reference to Figure 34 (f)).
Therefore, be presented on liquid crystal indicator 13 by will " arriving at advance notice the 1st and retain pattern ", can imply that the changing pattern of the change display of player's special pattern is " arriving at changing pattern " in advance.As mentioned above, due to the mode that " arriving at changing pattern " is the expectation sense that perhaps a kind of raising can win the first prize in lottery, so can, by the display of " arrive at advance notice the 1st and retain pattern ", start before from the change of special pattern to bring player the very high expectation sense to winning the first prize in lottery.
In addition, can also be presented on liquid crystal indicator 13 by will " arriving at advance notice the 2nd and retain pattern ", imply that the changing pattern of the change display of player's special pattern is " arriving at changing pattern " in advance.But " arrive at advance notice the 2nd and retain pattern ", when changing pattern is for " usual changing pattern ", shown likelihood ratio " arrives at advance notice the 1st and retains pattern " high.Therefore, " arriving at advance notice the 2nd reservation pattern ", compared with " arrive at advance notice the 1st and retain pattern ", the ratio be also shown when non-" arriving at changing pattern " is high, so can say that the degree that hint is " arriving at changing pattern " is lower.Therefore, compared with during display " arrive at advance notice the 2nd and retain pattern ", when showing " arrive at advance notice the 1st and retain pattern ", player expects more consumingly " arriving at changing pattern ".
In addition, in the present embodiment, implying that the changing pattern that the change of special pattern shows is in the reservation pattern 40 of " arriving at changing pattern " in advance, be provided with " arrive at advance notice the 1st and retain pattern " and " arrive at advance notice the 2nd and retain pattern " two kinds, but be not limited in this, also can imply in advance and only have " arrive at advance notice the 1st and retain pattern " to be " arriving at changing pattern ".
In addition, in " arriving at changing pattern ", also comprising is not " arriving at simulation " of " arriving at ", and, even if when " usual changing pattern ", although be low probability, show sometimes " arrive at advance notice the 1st and retain pattern ".Therefore, even if when being non-" arriving at ", player also can be improved in advance to the expectation sense won the first prize in lottery.
In addition, when " arriving at changing pattern ", sometimes too with low probability display " usually retaining pattern ", even if so when display " usually retaining pattern " also has in " arriving at changing pattern ", can continue to maintain the interest to game.
In step S1622-7, secondary CPU102a, when judging that arriving at advance notice the 1st mark in above-mentioned steps S1622-2 is set as ON, determines shown reservation pattern 40 as " usually retaining pattern ".Namely, with changing pattern for " arriving at changing pattern " or " usual changing pattern " have nothing to do, as shown in Figure 34 (b), when arrive at advance notice the 1st retain pattern for display in time, as shown in Figure 34 (e), shown new reservation pattern 40 is " usually retaining pattern ".
Accordingly, by showing multiple " arrive at advance notice the 1st and retain pattern " simultaneously, can prevent " arrive at advance notice the 1st and retain pattern " shown from reducing the expectation sense bringing player.
In addition, when " arrive at advance notice the 2nd and retain pattern " is in display, determines that the 1st table or reservation pattern displaying mode determine that the 2nd shows with reference to retaining pattern displaying mode, determining the mode retaining pattern 40.Therefore, can not show multiple " arrive at advance notice the 1st and retain pattern " simultaneously, but when showing multiple " arrive at advance notice the 2nd and retain pattern " at the same time or when display " is arrived at advance notice the 2nd and retain pattern ", show sometimes new " arrive at advance notice the 1st and retain pattern ".Accordingly, can control to carry out to imply that changing pattern be that the frequency that the game of " arriving at changing pattern " shows excessively reduces.
In addition, in the present embodiment, if arrive at advance notice the 1st mark to be set as ON when have received and arriving at specified command, then shown new reservation pattern 40 must be " usually retaining pattern ", but also can in above-mentioned steps S1622-2, if judge to arrive at advance notice the 1st mark and be set as ON when have received and arriving at specified command, then process is transferred to above-mentioned steps S1622-5, thus arranges and retain pattern displaying mode and determine that the 2nd shows.Accordingly, if " arrive at advance notice the 1st retain pattern " is on liquid crystal indicator 13 in display, even if then when changing pattern is for " arriving at changing pattern ", shown reservation pattern 40 newly be the probability rising of " usually retaining pattern ".
In addition, in the present embodiment, main control substrate 101, identical with when not prizing arrives at specified command (with reference to Figure 10) even if also generate when winning the first prize in lottery result of determination and being and winning the first prize in lottery, but necessarily determines when winning the first prize in lottery as " arriving at changing pattern " (with reference to Fig. 9).Therefore, with win the first prize in lottery after carry out arriving at changing to play and show irrelevant, show " usually retaining pattern " sometimes.But, accordingly, also can continue to maintain player to the expectation sense won the first prize in lottery, so the interest to game can be improved even if do not show " arrive at advance notice the 1st retain pattern " etc.In addition, be not limited in this, as mentioned above, also can by representing and get the winning number in a bond as winning the first prize in lottery or the information of medium and small coloured silk arriving in specified command to comprise, be get the winning number in a bond for win the first prize in lottery or medium and small color time arrive at again advance notice the 1st retain pattern not in display time, arrange and retain pattern displaying mode and determine that the 1st shows.
In step S1622-8, secondary CPU102a, judges that the mode of the reservation pattern 40 determined in above-mentioned steps S1622-6 is whether as " arrive at advance notice the 1st and retain pattern ".Further, when determined display mode is for " arrive at advance notice the 1st and retain pattern ", process is transferred to step S1622-9, when not being " arrive at advance notice the 1st and retain pattern ", process is transferred to step S1622-10.
In step S1622-9, secondary CPU102a, carries out arriving at advance notice the 1st indicate that the mark in storage area is set to the process of ON by being stored in.
In addition, in the present embodiment, only will arrive at advance notice the 1st mark when the mode retaining pattern 40 is decided to be " arrive at advance notice the 1st and retain pattern " and be set to ON, but be not limited in this, when the mode retaining pattern 40 is " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern ", also ON can be set to by arriving at advance notice the 1st mark.In this case, in above-mentioned steps S1622-7, except " arrive at advance notice the 1st retain pattern " in display time, time in " arrive at advance notice the 2nd and retain pattern " is for display, determine too as " usually retaining pattern ".
In step S1622-10, secondary CPU102a, judges that the mode of the reservation pattern 40 determined in above-mentioned steps S1622-6 is whether as " arrive at advance notice the 2nd and retain pattern ".Further, when determined display mode is for " arrive at advance notice the 2nd and retain pattern ", process is transferred to step S1622-11, when not being " arrive at advance notice the 2nd and retain pattern ", process is transferred to step S1622-12.
In step S1622-11, secondary CPU102a, carries out arriving at advance notice the 2nd indicate that the mark in storage area is set to the process of ON by being stored in.
In step S1622-12, secondary CPU102a, in order to show the reservation pattern 40 of the reservation storage number reporting special pattern to player in liquid crystal display 13, carries out the process of data setting in the transmission buffer of secondary RAM102b by retaining display mode.
Specifically, in order to again be presented on liquid crystal indicator 13 by the reservation pattern 40 comprising the reservation pattern 40 shown with the display mode determined in above-mentioned steps S1622-6, will the data setting of display mode be retained in the transmission buffer of secondary RAM102b.Set data will be sent in image control substrate 105.
Accordingly, such as, when having had two usually to retain pattern displaying as Suo Shi Figure 34 (a), and be when being decided to be usually reservation pattern in above-mentioned steps S1622-6, as shown in Figure 34 (c), display one retains pattern usually further.That is, in liquid crystal indicator 13, by display be stored in special pattern and retain the reservation pattern 40 that the special pattern stored in number (H) storage area retains the value same number storing number (H).
In addition, when having had two usually to retain pattern displaying as Suo Shi Figure 34 (a), and be decided to be in above-mentioned steps S1622-6 arrive at advance notice the 1st retain pattern time, as shown in Figure 34 (d), except two usually reservation pattern, also show one arrive at advance notice the 1st reservation pattern.
In addition, have usually to retain pattern and arrive at advance notice the 2nd as Suo Shi Figure 34 (f) and retained pattern when showing one by one, and be decided to be in above-mentioned steps S1622-6 arrive at advance notice the 1st retain pattern time, as shown in Figure 34 (g), advance notice the 1st reservation pattern is arrived in display one further.
In addition, in the present embodiment, when have received arrive at specified command time, be presented at determine in above-mentioned steps S1622-6 or step S1622-7 usual reservation pattern, arrive at advance notice the 1st and retain pattern, arrive at any one that advance notice the 2nd retains in pattern.But, be not limited in this, also can be determine in above-mentioned steps S1622-6 for arrive at advance notice the 1st retain pattern or arrive at advance notice the 2nd retain pattern time, first show and usually retain pattern, and when defined terms is set up, above-mentioned usual reservation pattern is changed to and arrives at advance notice the 1st reservation pattern or arrive at advance notice the 2nd reservation pattern.
Such as, with player's operate game the Show Button 17 when showing usually reservation pattern for condition, above-mentioned usual reservation pattern will change to arrive at advance notice the 1st reservation pattern or arrive at advance notice the 2nd and retain pattern.In this case, usually retain pattern change to arrive at advance notice the 1st retain pattern time, arrive at advance notice the 1st mark and will be set as ON.Therefore, if arrive at advance notice the 1st and retain to have received before pattern and new arrive at specified command changing to, arrive at advance notice the 1st retain during the usual reservation pattern of pattern show on liquid crystal indicator 13 even if then change to, sometimes also can be decided to be in above-mentioned steps S1622-6 and arrive at advance notice the 1st reservation pattern.
Below, use Figure 32 that the reservation pattern displaying update process in game display and control substrate 102 is described.
First, in step S1633-1, delete a reservation pattern 40 shown on liquid crystal indicator 13, and by be used for by other retain pattern 40 be displaced to previous and display data setting in the transmission buffer of secondary RAM102b.In the present embodiment, in liquid crystal indicators 13,8 can be shown at most retain patterns 40, and with carry out changing play the corresponding reservation pattern 40 of the data that show will be deleted in this process.Accordingly, in liquid crystal indicator 13, by display be stored in special pattern and retain the reservation pattern 40 that the special pattern stored in number (H) storage area retains the value same number storing number (H).
In step S1633-2, secondary CPU102a, judges whether the reservation pattern 40 deleted in above-mentioned steps S1633-1 retains pattern as arriving at advance notice the 1st.Further, when deleted reservation pattern 40 retains pattern for arriving at advance notice the 1st, process being transferred to step S1633-3, when deleted reservation pattern 40 not arrives at advance notice the 1st reservation pattern, process being transferred to step S1633-4.
In step S1633-3, secondary CPU102a, when arriving at advance notice the 1st reservation pattern and being deleted, is set to OFF by being stored in the mark arrived in advance notice the 1st mark storage area.
In step S1633-4, secondary CPU102a, judges whether the reservation pattern 40 deleted in above-mentioned steps S1633-1 retains pattern as arriving at advance notice the 2nd.And, when deleted reservation pattern 40 retains pattern for arriving at advance notice the 2nd, process is transferred to step S1633-5, when deleted reservation pattern 40 not arrives at advance notice the 2nd reservation pattern but usually retains pattern, end is retained pattern displaying update process.
In step S1633-5, secondary CPU102a, arrive at advance notice the 2nd retain pattern deleted time, by carrying out arriving at advance notice the 2nd indicate that the mark in storage area is set to the process of OFF by being stored in, terminate to retain pattern displaying update process.
Below, simple declaration image control substrate 105 and lamp control the overview of substrate 104.
In image control substrate 105, when controlling liquid crystal indicator 13, based on received data, audio frequency CPU reads audio output device control program from audio frequency ROM, and controls the output of audio frequency in audio output device 18.In addition, if transmit data to image control substrate 105, then image CPU fetch program from image ROM from game display and control substrate 102, and based on the image display of received game display in order control liquid crystal indicator 13.
Control in substrate 104 at lamp, based on received digital independent game display ornament device action program, while controlling the action of game display with ornament device 14,15, based on received game display digital independent game display lighting device control program, and control game display lighting device 16.
In addition, in above-mentioned the present embodiment, by being set as retaining the display mode of pattern 40 " arrive at advance notice the 1st and retain pattern " or " arrive at advance notice the 2nd and retain pattern ", carry out implying game display by carrying out " arriving at change game display " or " arriving at simulation display " to player.But, be not limited in this, such as, also can by the background image of change display in liquid crystal indicator 13 or character image etc., or change the illumination of game display lighting device 16, carry out implying the game display carrying out " arriving at change game display " or " arriving at simulation display ".In this case, when carrying out the game display changing background image or illumination, no longer carry out implying the game display of arriving at change game display.
In the present embodiment, as mentioned above, when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, while the prize drawing of underway first prize in a lottery, the reward ball (such as three game ball) of regulation is compensated.But, in the present embodiment, be not limited in this, also can be when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, only carry out the prize drawing won the first prize in lottery, and not compensating reward ball.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, compensate regulation reward ball.But, in the present embodiment, detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, also can compensate lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated time.In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated number.In the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, until the game ball of specified quantity enter big prizes mouth 11 perform win the first prize in lottery game.
But, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also can the game ball (such as 2000 balls) of disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also the compensation medium of the regulation such as lottery ticket, game money of specified quantity can be compensated by alternative games ball.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of being carried out for opportunity by mouth 8 by general pattern with game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
But in the present embodiment, also can be configured to, pass through mouth 9 for opportunity with game ball by general pattern, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, also can be configured to, it was the 2nd mode stipulated time that per stipulated time controls the 2nd starting port 10.That is, in the present embodiment, general pattern can be configured to by mouth 9, need not rely on drawing outcomes and change opening ways.

Claims (1)

1. performed a game machine for game by the predetermined operation of player, it is characterized in that possessing:
Gameboard, is wherein provided with the game area that game ball falls;
Emitter, it launches above-mentioned game ball towards above-mentioned game area;
Operating means, it is for launching above-mentioned game ball from above-mentioned emitter;
Game display device, it is arranged at above-mentioned game area, performs the game display of above-mentioned game;
Master control part, it controls the carrying out of following game, this game package is containing prize drawing process, this prize drawing process enters regulation region in above-mentioned game area for condition with the game ball being transmitted into above-mentioned game area to the operation of aforesaid operations device from above-mentioned emitter by player, in described prize drawing process, whether perform the special prize drawing to the favourable special play of player;
Game display control unit, it controls the game display that above-mentioned game display device is performed based on the information from above-mentioned master control part,
The change information corresponding with the described drawing outcomes that processes of drawing a lottery is sent to described game display control unit by described master control part,
Described game display control unit comprises: storage part, for a described change information, stores the table of the multiple correspondence of game display mode by determining the game displaying contents that described game display device performs; And game display mode determination section, with reference to the table being stored in described storage part, according to the described change information received from described master control part, from multiple game display mode, determine the game display mode performed.
CN201110357033.8A 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100220B (en)

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JP6563733B2 (en) * 2015-08-07 2019-08-21 株式会社セガゲームス Program, game device, and server system

Citations (1)

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Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game

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Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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