CN103127711B - Game consoles - Google Patents

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Publication number
CN103127711B
CN103127711B CN 201110391079 CN201110391079A CN103127711B CN 103127711 B CN103127711 B CN 103127711B CN 201110391079 CN201110391079 CN 201110391079 CN 201110391079 A CN201110391079 A CN 201110391079A CN 103127711 B CN103127711 B CN 103127711B
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game
step
pattern
start
display
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CN 201110391079
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Chinese (zh)
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CN103127711A (en )
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渡边直幸
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京乐产业.株式会社
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Abstract

本发明的目的在于提供一种能够通过导入实物的移动和偶然性因素来提高对游戏的兴趣的游戏机。 Object of the present invention to provide a capable of improving interest in the game by introducing movement and contingencies physical gaming machine. 为此,通过游戏者的操作发射到游戏区域的游戏球进入第1起动区域或者第2起动区域,从而进行有关是否应提供奖励的判定。 For this reason, the emission region by the operation of the game player playing ball enters the first start start region or the second region, thereby providing incentives should be performed whether the determination. 此外,如果通过第1操作发射游戏球,则游戏球很容易进入第1起动区域;如果通过第2操作发射游戏球,则游戏球很容易进入第2起动区域。 Further, if the operation by the first transmitting game balls, game ball can easily enter the first start region; if the second operation by transmitting game balls, game ball can easily enter the second start region. 另外,通过第1操作发射的游戏球进入第1起动区域的难易度不发生变化,但是通过第2操作发射的游戏球进入第2起动区域的难易度发生变化。 Further, into the region through the first start of the first ball game difficulty level transmission operation does not change, but transmitted by the second operation difficulty of the game ball enters start the second region is changed.

Description

游戏机 Game consoles

技术领域 FIELD

[0001] 本发明涉及一种通过规定的操作进行游戏的游戏机。 [0001] The present invention relates to a game machine for performing a game by a predetermined operation.

背景技术 Background technique

[0002] 先前,在操作装置上通过操作监视器画面上所显示的图像而进行游戏的视频游戏机广为人知。 [0002] Previously, in the video game machine operating apparatus known by the game image on the operation screen displayed on the monitor. 在此类视频游戏机中进行的游戏,通过利用手指操作设置在操作装置上的按钮或者控制杆等,指示监视器画面上对象图像的动作而进行游戏(例如,参照专利文献I)。 Game in such video game machine by a finger operation button provided on the operating device or a lever, indicating the operation of the object image on the monitor screen and the game (e.g., refer to Patent Document I).

[0003] 然而,这样的视频游戏机,通过监视器画面图像的移动而进行游戏,而实物并不移动。 [0003] However, such a video game machine, the game screen image by moving the monitor, but does not move in kind. 因此,游戏内容完全取决于图像的移动,很难增加游戏的多样性。 Therefore, the game depends entirely on the moving image content, it is difficult to increase the diversity of the game.

[0004] 此外,视频游戏机将根据操作装置所输出的操作信号,由游戏机本体的CPU控制游戏的进行。 [0004] Further, the video game machine in accordance with the operation signal output means, controlled by the CPU of the game machine body. 即,游戏的进行全部被电子控制,很少有受偶然等因素影响的可能性。 That is, the game is all electronically controlled, there is little possibility of accidental affected by other factors. 因此,可以说:根据能否非常熟练地进行操作而很容易产生差异,并且在视频游戏机中,初学者很难取得比老手更好的成绩。 Therefore, it can be said: The difference according to whether it is prone to operate very skillfully, and in the video game machine, it is difficult for beginners to achieve better results than the veteran. 因此,当初学者和老手进行同样的游戏时,有时会降低对游戏的兴趣。 Therefore, when beginners and veterans carried the same game, sometimes reducing the interest in the game.

[0005] 此外,在先前的视频游戏机中,通过操作在操作装置上所设置的多个按钮来进行游戏,所以很容易使操作变得复杂。 [0005] Further, in the previous video game machine, a game is performed by operating a plurality of buttons provided on the operation device, it is easy to make the operation complicated. 因此,对按钮操作有自信的游戏者能够通过挑战更难的操作而体会游戏的乐趣,但是不擅长复杂操作的游戏者,有时会连玩游戏本身都将放弃。 Therefore, the button operation confident players can challenge harder by the fun and experience of the operation of the game, but not good at the game's complex operations, sometimes even playing the game itself will give up.

[0006]【专利文献I】日本专利文献特开2002263365号公报 [0006] [Patent Document I] Japanese Patent Application Laid-Open Publication No. 2002263365

发明内容 SUMMARY

[0007] 发明所要解决的问题 [0007] The invention solves the problem

[0008] 因此,本发明的目的在于提供一种可以通过导入实物的移动和偶然性因素且将用来进行游戏的操作简单化而提高对游戏的兴趣的游戏机。 [0008] Accordingly, an object of the present invention is to provide an interest in the game can be improved by the introduction of mobile and contingencies and the kind used to simplify the operation of the game console.

[0009] 解决技术问题的手段 [0009] Solution to Problem

[0010] 第I发明的游戏机,其系一种通过规定的操作而进行游戏的游戏机,其特征在于,具备:发射装置,其用来发射游戏球;操作装置,其为了从上述发射装置发射游戏球而由游戏者来操作;游戏区域,其由使通过上述操作装置的第I操作而发射的游戏球进入的第I进入区域和使通过上述操作装置的第2操作而发射的游戏球进入的第2进入区域所构成;第I起动区域,其配置成进入上述第I进入区域的游戏球比进入上述第2进入区域的游戏球更容易进球;第I起动区域检测装置,其检测游戏球进入上述第I起动区域;第2起动区域,其配置成进入上述第2进入区域的游戏球比进入上述第I进入区域的游戏球更容易进球;第2起动区域检测装置,其检测游戏球进入上述第2起动区域;可变入赏装置,其根据规定条件的成立,可以改变为使游戏球很容易进入上述第2起动区域 [0010] I of the gaming machine of the invention, one kind of system which performs a predetermined operation by the gaming machine, further comprising: transmitting means for transmitting a game ball which; operating device from said transmitting means to transmitting game balls operated by the player; game area, which consists of passing through the first I operation of the operation means and transmit a game ball enters the first I enters the area and makes the game ball through the second operation of the operation means being transmitted enters into the second region constituted; I, starting region, which is configured to enter the first I into the game ball into said region than the second region of the ball into the goal easier; I of start region detecting means which detects playing ball enters start the first region I; second start region, which is arranged to enter into said second region of the ball game than entering the first zone I into the game balls easier goal; second start region detecting means which detects playing ball enters start the second region; variable bonus game apparatus, based on the establishment of a predetermined condition, may be changed to make the game ball can easily enter the second start region 第I方式或者使游戏球很难进入上述第2起动区域的第2方式;判定装置,其以检测到有游戏球进入上述第I起动区域或者上述第2起动区域为契机,判定是否向游戏者提供奖励;奖励提供装置,其在通过上述判定装置判定为应提供奖励时,向游戏者提供奖励。 I embodiment the first game balls difficult to access or to a second embodiment of the second start region; determining means for detecting a game ball enters the first start region I or the second region as an opportunity to start, it is determined whether the game providing incentives; incentives providing means, should be provided which is determined by the decision means to award provided to the player bonus.

[0011] 发明效果 [0011] Effect of the Invention

[0012] 依据本发明,发射到游戏区域的游戏球将进入第I起动区域或者第2起动区域,从而进行有关是否提供奖励的判定。 [0012] According to the present invention, transmitted to the game balls game field into the first region or the second start I starting area, thereby performing a determination on whether to provide incentives. 此外,如果通过第I操作发射游戏球,则游戏球很容易进入第I起动区域;如果通过第2操作发射游戏球,则游戏球很容易进入第2起动区域。 Further, if the operation by the second transmitter I game balls, game ball can easily enter the second I start region; if the second operation by transmitting game balls, game ball can easily enter the second start region. 另夕卜,通过第I操作发射的游戏球进入第I起动区域的难易度不发生变化,但是通过第2操作发射的游戏球进入第2起动区域的难易度发生变化。 Another Bu Xi, I, emitted by the first operation of the game ball enters start I difficulty level region is not changed, but transmitted by the second operation difficulty of the game ball enters start the second region is changed. 据此,在向游戏附加实物的移动和偶然性因素的同时,使游戏者的操作变得更加简单,而且还可以提高对游戏的兴趣。 Accordingly, while the additional mobile and contingencies kind to the game, the player's operation easier, but also increase interest in the game.

附图说明 BRIEF DESCRIPTION

[0013] 图1是游戏机的正视图。 [0013] FIG. 1 is a front view of the gaming machine.

[0014] 图2是游戏机背面侧的斜视图。 [0014] FIG. 2 is a perspective view of the back side of the gaming machine.

[0015] 图3是游戏机的方块图。 [0015] FIG. 3 is a block diagram of the gaming machine.

[0016] 图4的(a)是第I特殊图案显示装置用中头彩判定表,图4的(b)是第2特殊图案显示装置用中头彩判定表,图4的(c)是普通图案显示装置用中头彩判定表。 [0016] FIG. 4 (a) is the first I special symbol display device jackpot determination table, FIG. 4 (b) is a second special symbol display device jackpot determination table, FIG. 4 (c) is ordinary symbol display device jackpot determination table.

[0017] 图5的(a)是中头彩时的图案决定表,图5的(b)是小中彩时的图案决定表,图5的(C)未中彩时的图案决定表。 [0017] FIG. 5 (a) is a pattern when the jackpot determination table, FIG. 5 (b) is small when a winning pattern determination table, FIG. 5 (C) when not a winning pattern determination table.

[0018] 图6是显示中头彩结束时设定数据表的说明图。 [0018] FIG. 6 is a table illustrating a data set at the end of the jackpot.

[0019] 图7是显示特殊电动装饰物动作方式决定表的说明图。 [0019] FIG. 7 is an explanatory view showing an electric decoration special operation mode determination table.

[0020] 图8是显示长时间中彩用开启方式决定表和短时间中彩用开启方式决定表、中小彩用开启方式决定表的说明图。 [0020] FIG. 8 is a time table Fancy decided to open the way and open the way for a short time with a winning decision table, a table explaining color decided small opening mode.

[0021 ] 图9-1和图9-2是显示非特定游戏状态用(低概率游戏状态用)的变化模式决定表的说明图。 [0021] FIGS. 9-1 and FIG. 9-2 is an explanatory view showing a state with a non-specific game (game state with low probability) changes the mode decision table.

[0022] 图10-1和图10-2是显示高概率游戏状态用变化模式决定表的说明图。 [0022] FIGS. 10-1 and 10-2 is an explanatory view of a high probability game status determined by the change pattern table.

[0023] 图11是显示中小彩后的特定游戏期间用(低概率游戏状态用)的变化模式决定表的说明图。 [0023] FIG. 11 is an explanatory view showing a specific period after the game with a small win (game state with low probability) changes the mode decision table.

[0024] 图12是显示主控制基板中的主处理的说明图。 [0024] FIG. 12 is an explanatory view showing a main processing in the main control board.

[0025] 图13是显示主控制基板中的定时器插入处理的说明图。 [0025] FIG. 13 is an explanatory view of a substrate in the timer interrupt processing of the main control.

[0026] 图14是显示主控制基板中的输入控制处理的说明图。 [0026] FIG. 14 is a process explanatory view of an input control of the main control board.

[0027] 图15是显示主控制基板中的第I起动口检测开关输入处理的说明图。 [0027] FIG. 15 is a main control board in the first port I start explaining detection switch input process.

[0028] 图16是显示主控制基板中的通过口检测开关输入处理的说明图。 [0028] FIG. 16 is an explanatory view of the input port detection processing by the main control board switch.

[0029] 图17是显示主控制基板中的特图特电控制处理的说明图。 [0029] FIG. 17 is an explanatory view of the electrical control process of the main control board in the special symbol special.

[0030] 图18是显不主控制基板中的特殊图案存储判定处理的说明图。 [0030] FIG. 18 is not significant main control board special symbol stored in the determination process described in FIG.

[0031] 图19是显示主控制基板中的中头彩判定处理的说明图。 [0031] FIG. 19 is a main control board in the jackpot determination processing described in FIG.

[0032] 图20是显不主控制基板中的特殊图案变化处理的说明图。 [0032] FIG. 20 is not significant explaining the main control board in the special symbol changing process.

[0033] 图21是显示主控制基板中的特殊图案停止处理的说明图。 [0033] FIG. 21 is an explanatory view showing the processing of the main control board in the special symbol is stopped.

[0034] 图22是显示主控制基板中的中头彩游戏处理的说明图。 [0034] FIG. 22 is an explanatory view jackpot game processing in the main control board.

[0035] 图23是显示主控制基板中的中小彩游戏处理的说明图。 [0035] FIG. 23 is an explanatory view of a substrate in small win a main control process.

[0036] 图24是显示主控制基板中的特殊游戏结束处理的说明图。 [0036] FIG. 24 is a main control board of the special game over process described in FIG.

[0037] 图25是显示主控制基板中的普图普电控制处理的说明图。 [0037] FIG. 25 is an explanatory view of the electrical control process of the main control substrate Putu Pu.

[0038] 图26是显示主控制基板中的普通图案变化处理的说明图。 [0038] FIG. 26 is an explanatory view of a substrate in a pattern common main control process changes.

[0039] 图27是显示主控制基板中的普通电动装饰物控制处理的说明图。 [0039] FIG. 27 is an explanatory view of a substrate having ordinary electric garnish main control process control.

[0040] 图28是显示起动可变入赏装置的开启方式决定表的说明图。 [0040] FIG. 28 is a starting device variable opening mode determined prize table described in FIG.

[0041] 图29是显示游戏显示控制基板中的主处理的说明图。 [0041] FIG. 29 is an explanatory view of the main control board of the game display process.

[0042] 图30是显示游戏显示控制基板中的定时器插入处理的说明图。 [0042] FIG. 30 is a explanatory view of a game display control substrate of the timer interrupt processing.

[0043] 图31是显示游戏显示控制基板中的命令分析处理I的说明图。 [0043] FIG. 31 is a control board described in the command analysis process of FIG. I.

[0044] 图32是显示游戏显示控制基板中的命令分析处理2的说明图。 [0044] FIG. 32 is a control board described in the command analysis process of FIG.

[0045] 图33是显示游戏显示控制基板中的变化游戏显示模式决定处理的说明图。 [0045] FIG. 33 is a explanatory view showing a game mode determination processing control board game display changes.

[0046] 符号说明 [0046] Description of Symbols

[0047] I游戏机 2游戏盘 [0047] I 2 game consoles disk

[0048] 3操作手柄 3a发射旋钮 [0048] The operation handle 3 firing knob 3a

[0049] 3b触摸式传感器 4a发射用螺线管 [0049] 3b touch sensor 4a launching solenoid

[0050] 5a滑轨 5b滑轨 [0050] 5a 5b slide rail

[0051] 6游戏区域 6a左旋游戏区域 [0051] L-6 play area play area 6a

[0052] 6b右旋游戏区域 6c第I进入区域 [0052] 6b 6c of the right-handed game field into the region I

[0053] 6d第2进入区域 7 —般入赏口 [0053] 6d enters the second region 7 - as prize hole

[0054] 7a 一般入赏口检测开关 8普通图案通过口 [0054] 7a general prize hole detection switch 8 is patterned by normal port

[0055] 8a通过口检测开关 9第I起动口 [0055] 8a of the through hole detection switch 9 I start hole

[0056] 9a第I起动口检测开关 10第2起动口 [0056] 9a I of start hole 10 second start detection switch port

[0057] 1a第2起动口检测开关 1b可动片 [0057] 1a second start hole detection switch 1b of the movable piece

[0058] 1c起动口开关螺线管 1d障碍物 [0058] 1c 1d obstacle starter solenoid switch port

[0059] 11第I大入赏 Ila第I大入赏口检测开关 [0059] 11 I, I, Ila bonus prize bonus prize hole detection switch

[0060] Ilc第I大入赏口开关螺线管13液晶显示装置 [0060] Ilc I of bonus prize opening and closing solenoid 13 liquid crystal display device

[0061] 16游戏显示用照明装置 17游戏显示按钮 [0061] 16 display game buttons game illumination device 17

[0062] 17a游戏显示按钮检测开关 18音频输出装置 [0062] 17a button detection switch the audio output device 18

[0063] 19第I特殊图案显示装置 20第2特殊图案显示装置 The second special symbol 20 [0063] 19 I of special symbol display means to display device

[0064] 21普通图案显示装置 22第I特殊图案保留显示器 [0064] 21 22 I of normal symbol display special symbol reservation indicator means

[0065] 23第2特殊图案保留显示器 24普通图案保留显示器 [0065] 23 The second special symbol reservation indicator 24 displays the normal symbol reserved

[0066] 25第2大入赏口 25a大入赏口检测开关 [0066] 25 second bonus prize hole 25a bonus game gate detection switch

[0067] 25b第2大入赏口开关门 25c大入赏口开关螺线管 [0067] 25b second bonus prize gate opening and closing the bonus 25c opening and closing solenoid

[0068] 26右旋报知显示器 30游戏显示图案 [0068] 26 right-handed game display 30 displays notification pattern

[0069] 31赔付电机 32赔付球计数检测开关 [0069] 31 ball dispensing motor 32 counting detector switch payout

[0070] 33开门开关 50电源插头 [0070] 33 power plug door open switch 50

[0071] 60异常检测开关 100外框 [0071] 60 frame abnormality detection switch 100

[0072] 101主控制基板 1la主CPU [0072] The main control board 101 of the main CPU 1la

[0073] 1lb 主ROM 1lc 主RAM [0073] 1lb main ROM 1lc main RAM

[0074] 102游戏显示控制基板 102a副CPU [0074] The control board 102 sub CPU 102a

[0075] 102b 副ROM 102c 副RAM [0075] 102b sub-sub-RAM ROM 102c

[0076] 102d RTC 103赔付控制基板 [0076] 102d RTC 103 dispensing control board

[0077] 103a 赔付CPU 103b 赔付ROM [0077] 103a paid CPU 103b dispensing ROM

[0078] 103c赔付RAM 104灯控制基板 [0078] 103c payment RAM 104 lamp control board

[0079] 105图像控制基板 106发射控制基板 [0079] 105 image control board 106 emission control board

[0080] 107电源基板 108游戏信息输出端子板 [0080] 107 power board game information output terminal plates 108

[0081] 110玻璃框 111合叶机构部 Glass frame hinge mechanism portion 111 [0081] 110

具体实施方式 detailed description

[0082] 下面,参照附图具体说明本发明的一实施例即游戏机。 [0082] Next, a detailed description of embodiments of the invention with reference to the accompanying drawings i.e. gaming machine. 首先,使用图1及图2说明本发明的一实施例即游戏机的结构。 First, FIG. 1 and FIG. 2 illustrates an embodiment of the present invention, i.e., the structure of the gaming machine. 图1是显示游戏机之一例的正视图,图2是显示游戏机背面侧的斜视图,图3是显示控制装置的内部结构的方块图。 FIG. 1 is a front view showing an example of a game machine, FIG. 2 is a perspective view showing the back side of the game machine, FIG. 3 is a block diagram of the internal configuration of a display control apparatus.

[0083] 游戏机I具有固定于外框100的游戏盘2。 [0083] I gaming machine having a fixed outer frame 100 of the game board 2. 在该游戏盘2中,设置有游戏球滚动、下落的游戏区域6,并且利用玻璃框110覆盖游戏区域6。 In the game board 2 is provided with a rolling ball game, game falling region 6, and the cover glass frame 110 by using the game field 6.

[0084] 在玻璃框110上,可旋动地设置有操作手柄3。 [0084] The glass frame 110, there can be rotating operation handle 3 is provided. 游戏者一旦触碰操作手柄3,则操作手柄3内的触摸式传感器3b将检测游戏者触碰了操作手柄3,并将触摸信号传送至发射控制基板106。 When the game player touches the operating handle 3, the operation of the touch sensor in the handle 3 3B detects the player touches the operating handle 3, and transmitting the touch signal to the control board 106. 发射控制基板106,一旦从触摸式传感器3b接收到触摸信号,则允许发射用螺线管4a的通电。 Emission control board 106, upon receiving from the touch sensor 3b to the touch signal, the energization of the solenoid allows the transmitting 4a. 此外,一旦改变操作手柄3的旋转角度,则与操作手柄3直接连接的齿轮旋转,且与齿轮相连接的发射旋钮3a的旋钮旋转。 Moreover, once the rotation angle change operation handle 3, the rotation of the gear directly connected to the operating handle 3, and the rotary knob 3a and the firing knob connected to a gear. 与该发射旋钮3a的检测角度相对应的电压,将被施加到设置在游戏球发射机构上的发射用螺线管4a中。 Detecting the emission angle knob 3a corresponding to the voltage to be applied to set emission solenoid 4a in the ball firing mechanism. 此外,如果向发射用螺线管4a施加电压,则发射用螺线管4a将根据施加电压进行动作,同时以与操作手柄3的旋转角度相对应的强度发射游戏球。 Further, if the voltage applied to the solenoid 4a with the emission, the emission will be operated in accordance with an applied voltage the solenoid 4a, while the rotational angle of the operating handle 3 with the corresponding emission intensity of the game ball.

[0085] 如上发射的游戏球,在滑轨5a、5b间上升,到达游戏盘2的上部位置后,根据发射的强度,进入第I进入区域6c或者第2进入区域6d中的任一进入区域中,然后沿着左旋游戏区域6a或者右旋游戏区域6b下落。 [0085] As emission game balls, between rails 5a, 5b rises to the upper position of the game board 2 according to the intensity of the emitted into the entry region I, 6c or 6d of the second access any region in a region into the and then falls along a right-handed or left-handed play area play area 6a 6b.

[0086] 具体地说,在游戏机I的正面图中,在游戏区域6的横向中心左侧设置有第I进入区域6c,在上述中心右侧设置有第2进入区域6d。 [0086] Specifically, in the gaming machine in a front view I, the left lateral center is provided with a play area 6 into the region I, 6C, disposed on the right side of the center has a second entry region 6d. 因此,在操作手柄3的旋转角度小于规定角度时,游戏球进入第I进入区域6c,在操作手柄3的旋转角度大于规定角度时,游戏球进入第2进入区域6d。 Accordingly, when the rotation angle of the operation lever 3 is smaller than a predetermined angle, the game ball enters into the region I, 6C, the rotational angle of the operating handle 3 is greater than a predetermined angle, the second game ball enters into the region 6d.

[0087] 在上述左旋游戏区域6a中,设置有多个一般入赏口7。 [0087] In the left-handed game area 6a is provided with a plurality of generally prize opening 7. 在这些一般入赏口7中,分别设置有一般入赏口检测开关7a,该一般入赏口检测开关7a —旦检测到有游戏球进入,则赔付规定的赏球(例如10个游戏球)。 In these general prize holes 7, are provided with a general bonus game gate detection switch 7a, the general prize hole detection switch 7a - upon detection of a game ball enters, the paid predetermined winning balls (e.g. 10 game balls) .

[0088] 另外,在上述左旋游戏区域6a的下部位置,与上述一般入赏口7相同,设置有游戏球可以进入的第I起动口9。 [0088] Further, the above-described left lower position in the game area 6a is the same as the above general prize hole 7 is provided with a game ball can enter the first port 9 I start. 并且,在上述右旋游戏区域6b的下部位置,设置有第2起动口 And, in a lower position of the right-handed game area 6b is provided with a second start hole

10。 10. 第2起动口10,具有一对可动片10b,并且被可动控制成上述一对可动片1b保持关闭状态的第I方式和一对可动片1b保持开启状态的第2方式。 The second start hole 10, having a pair of movable piece 10b, the movable and is controlled to the pair of movable pieces 1b remains off the first embodiment I and the pair of second embodiment movable piece 1b remain unlocked.

[0089] 另外,在第2起动口10被控制成上述第I方式时,因为位于该第2起动口10正上方的障碍物10d,其无法或者难于接受游戏球。 [0089] Further, when the second start hole 10 is controlled to the first embodiment I, as located at the second obstacle 10d directly above the start hole 10, which is difficult or not to accept the game ball. 另一方面,在第2起动口10被控制成上述第2方式时,上述一对可动片1b将作为接盘发挥作用,游戏球很容易进入第2起动口10。 On the other hand, when the second start hole 10 is controlled to the second embodiment, the pair of movable pieces 1b to function as a tray, the game ball can easily enter the second port 10 is started. 艮P,第2起动口10,在处于第I方式时,基本上没有游戏球进入的机会,在处于第2方式时,游戏球的进球机会增多。 Burgundy P, the second start hole 10, when in the first embodiment I substantially no chance of a game ball enters, while in the second embodiment, the game balls chances increase.

[0090] 在上述第I起动口9以及第2起动口10中,分别设置有检测游戏球进入的第I起动口检测开关9a以及第2起动口检测开关10a,这些检测开关一旦检测到有游戏球进入,则进行获得执行下述中头彩游戏权利的抽选(以下,简称为“中头彩的抽选”)。 [0090] In the first I start-up hole 9 and the second start hole 10, are provided for detecting a game ball enters the first I start hole detection switch 9a and the second start hole detection switch 10a, the detection switch upon detection of a game ball enters, decimation is performed to obtain the following claim performs the jackpot game (hereinafter, simply referred to as "jackpot lottery"). 另外,在检测开关9a、1a检测到有游戏球进入时,还赔付规定的赏球(例如3个游戏球)。 Further, 9a, 1a detects when a game ball enters, also paid a predetermined winning balls detection switch (e.g., game balls 3).

[0091] 在左旋游戏区域6a的下方(上述第I起动口9的正下方),设置有第I大入赏口Ilo该第I大入赏口11,通常通过未图示的第I大入赏口开关门维持关闭状态,使游戏球无法进入。 [0091] In the lower left area 6a of the game (I starting immediately below the first opening 9), is provided with a first bonus prize hole Ilo I I of the bonus prize hole 11, not shown, typically by the first large I tours mouth door kept closed, so that the ball can not enter the game. 与此相对,一旦开始下述的特殊游戏,则第I大入赏口开关门开启,同时该第I大入赏口开关门将作为向第I大入赏口11引导游戏球的接盘发挥作用,可以使游戏球进入。 On the other hand, once started following a special game, the first I bonus prize hole opening and closing door is opened, while the second I bonus prize port switch goalkeeper as a guide game balls to I of the bonus game gate 11 connected to the disc functioning, you can enter the game ball.

[0092] 在上述第I大入赏口11中,设置有第I大入赏口检测开关11a,该第I大入赏口检测开关Ila在检测到有游戏球进入时,赔付预先设定的赏球(例如10个游戏球)。 [0092] In the first bonus prize hole 11 I, provided with a first I bonus prize hole detection switch 11a, the first bonus prize hole I Ila detection switch when detecting a game ball enters, a predetermined payout winning balls (for example, 10 game balls).

[0093] 另一方面,在右旋游戏区域6b的下方(上述第2起动口10的正下方),设置有第2大入赏口25。 [0093] On the other hand, in the lower region 6b of the right-handed game (just under the second start hole 10), provided with a second bonus prize hole 25. 该第2大入赏口25,通常通过第2大入赏口开关门25b维持关闭状态,使游戏球无法进入。 The second bonus prize hole 25, 25b is usually kept closed by the second bonus prize gate opening and closing, so that the ball can not enter the game. 与此相对,一旦开始下述的特殊游戏,则第2大入赏口开关门25b开启,同时该第2大入赏口开关门25b将作为向第2大入赏口25内引导游戏球的接盘发挥作用,可以使游戏球进入。 On the other hand, upon starting a special game described below, the second bonus prize gate opening and closing opening 25b, while the second bonus prize gate opening and closing guide 25b as the second game balls into the bonus prize port 25 then set to play a role, you can enter the game ball.

[0094] 另外,在右旋游戏区域6b中游戏球下落区域的宽度,大体形成为与第2大入赏口25的宽度相同,所以,一旦第2大入赏口开关门25b开启,则进入右旋游戏区域6b中的大多数游戏球将进入第2大入赏口25中。 [0094] Further, in the game area 6b dextrose game ball drop width of the region, formed substantially the same as the width of the second bonus prize hole 25, so that, when the second bonus prize gate opening and closing opening 25b, the process proceeds most of the ball game dextrose area 6b will enter the second bonus prize hole 25. 因此,一旦开始特殊游戏,则通过向右旋游戏区域6b击出游戏球,可以在短时间内获得大量的赏球。 Therefore, once you start special game, then the game by hitting the right-hand area 6b the game ball, the ball can get a lot of reward in a short time.

[0095] 在上述第2大入赏口25中,设置有大入赏口检测开关25a,该大入赏口检测开关25a在检测到有游戏球进入时,赔付预先设定的赏球(例如10个游戏球)。 [0095] In the second bonus prize hole 25, is provided with a bonus game gate detection switch 25a, the bonus game gate detection switch 25a when detecting a game ball enters a predetermined winning balls payment (e.g. 10 game balls).

[0096] 此外,在上述右旋游戏区域6b的上述第2起动口10的右侧,游戏球可通过地设置有普通图案通过口8。 [0096] Further, in the above-described right handed game area 6b of the second start-up hole 10, the ball may be provided with a through opening 8 by the ordinary pattern. 在普通图案通过口8中,设置有检测游戏球通过的通过口检测开关8a,该通过口检测开关8a—旦检测到有游戏球通过,则进行下述普通图案的抽选。 In general the pattern through the opening 8 is provided for detecting the game balls 8a, 8a- upon detection of the game ball by the following general pattern is performed by drawing through through port opening detection switch detecting switch.

[0097] 在游戏区域6的最下部,左旋游戏区域6a和右旋游戏区域6b相汇合,并且设置有排出口12,其用于排出未进入一般入赏口7、第I起动口9、第2起动口10、第I大入赏口 [0097] In the lowermost region 6 of the game, left and right play area play area 6a 6b is recombined, and is provided with a discharge outlet 12 for discharging port does not enter the prize 7 ships, port I of start-9, start hole 10, the first bonus prize hole I

11、第2大入赏口25中任意一个的游戏球。 11, a second bonus prize hole 25 in any one game ball.

[0098] 另外,在本实施例中,由于各个入赏口的配置和钉等的盘面分布,进入第I进入区域6c的游戏球,只能进入一般入赏口7、第I起动口9以及第I大入赏口11中的任意一个,游戏球不可能进入普通图案通过口8或者进入第2起动口10以及第2大入赏口25中。 [0098] Further, in the present embodiment, since the distribution of the individual disk configuration prize holes and the staple or the like, into the entry region I, the game balls 6c, only enter the general prize hole 7, the first opening 9 and the start I the bonus prize hole I of any one of 11, can not enter the game ball through the opening 8 or the ordinary pattern is introduced into the second port 10 and the starter in the second bonus prize hole 25.

[0099] 另外,与此相反,进入第2进入区域6d的游戏球,将进入普通图案通过口8或者进入第2起动口10以及第2大入赏口25中,而不可能进入一般入赏口7、第I起动口9以及第I大入赏口11中。 [0099] Further, on the contrary, to enter into the region 6d of the second ball game, entering through port 8 or the ordinary pattern is introduced into the second port 10 and the starter in the second bonus prize hole 25, but can not enter the general bonus port 7, 9 and the first start I 11 I of bonus prize hole.

[0100] 但是,不一定仅限于此,一般入赏口7、第I起动口9以及第I大入赏口11,只要在进入第I进入区域6C的游戏球比进入第2进入区域6d的游戏球更容易进入的位置即可。 [0100] However, not necessarily limited to, the general prize hole 7, the first opening 9 and the second I start I bonus prize hole 11, as long as I entered into the first region. 6C game balls than entering into the region 6d of the second game ball more easily accessible location. 另外,普通图案通过口8以及第2起动口10,只要在进入第2进入区域6d的游戏球比进入第I进入区域的游戏球更容易进入的位置即可。 Further, Common patterns through opening 8 and the second start hole 10, as long as the ratio of the second entering enters into the region 6d of the first ball game ball into the game area I more accessible location.

[0101] 另外,在上述游戏盘2中,设置有进行各种游戏显示的游戏显示装置。 [0101] Further, in the game board 2, there are provided various game display a game display device.

[0102] 具体地说,在上述游戏区域6的大体中央部分,设置有由液晶显示器等构成的液晶显示装置13,此外,在游戏盘2的上部位置以及下部位置,均设置有游戏显示用照明装置16,在上述操作手柄3的左侧,设置有游戏显示按钮17。 [0102] Specifically, in the play area substantially central portion 6 is provided with a liquid crystal display or the like constituting the liquid crystal display device 13, Further, in an upper position and a lower position of the game board 2, are provided with a game display illumination 16, on the left side of the operation handle 3, a game display button 17 is provided.

[0103] 上述液晶显示装置13,或者在未进行游戏的待机期间显示图像,或者显示随着游戏的进行而产生的图像。 [0103] The liquid crystal display device 13, or the display image is not performed during standby in the game, or the display image generated with the progress of the game. 其中,在游戏球进入第I起动口9或者第2起动口10中时,变化显示向游戏者报知抽选结果的游戏显示图案30。 Wherein the game ball enters the first start-up hole 9 I or start hole 10 in the second, the display change notification to the player drawing game display pattern 30 results. 所谓的游戏显示图案30,例如,是指在分别滚动显示3个数字的同时,在经过规定时间后停止该滚动,从而排列显示特定图案(数字)的图案。 Called game display pattern 30, for example, it refers to three digits are the scroll display while a predetermined time has elapsed after stopping the scrolling to display a specific arrangement pattern (digital) pattern. 据此,在图案的滚动中,给予游戏者以宛如正在抽选的印象,同时根据滚动停止时所显示的图案,向游戏者报知抽选结果。 Accordingly, in a rolling pattern, in order to give the player the impression like being decimated, while according to the pattern shown when scrolling stops, the player notification lottery result. 在该游戏显示图案30的变化显示期间,通过显示各种各样的图像及角色等,带给游戏者或许会中头彩的很高期待感。 During the change pattern 30 is shown in the game display by displaying a variety of images, characters, etc., might give the player a sense of high expectations in the jackpot.

[0104] 另外,游戏显示用照明装置16,分别具备多个灯,并且一边改变各个灯的光照方向和发光颜色,一边进行各种各样的游戏显示。 [0104] Further, the performance illumination apparatus 16, respectively includes a plurality of lamps, and while changing the direction of illumination of each light emission color and, while a variety of games for display.

[0105] 另外,在上述操作手柄3的左侧,设置有游戏者可进行按压操作的游戏显示按钮17。 [0105] Further, on the left side of the operation handle 3 is provided with a player can perform a game operation of pressing the display button 17. 该游戏显示按钮17,例如,仅在上述液晶显示装置13中显示诸如操作上述游戏显示按钮17的提示时有效。 The game display button 17, for example, a display device 13 such as an operation of the game playing display when the button 17 is effective only prompt displayed on the liquid crystal. 在游戏显示按钮17中,设置有游戏显示按钮检测开关17a,并且一旦该游戏显示按钮检测开关17a检测到游戏者的操作,则根据该操作执行更进一步的游戏显不O In the game display button 17 is provided with a button detection switch 17a, and once the button detection switch 17a detects the player's operation, the operation is performed in accordance with a still further game is not significantly O

[0106] 此外,虽然在图1中未图示,但是在游戏机I中设置有由扬声器构成的音频输出装置18 (参照图3),并且除了上述各个游戏显示装置之外,还可以通过音频进行游戏显示。 [0106] Furthermore, although not shown in FIG. 1, I have provided a game machine by the audio output device is a speaker 18 (see FIG. 3), and in addition to the display outside the respective game device, the audio can also game show.

[0107] 此外,在游戏区域6的下方,设置有第I特殊图案显示装置19、第2特殊图案显示装置20、普通图案显示装置21、第I特殊图案保留显示器22、第2特殊图案保留显示器23、普通图案保留显示器24、右旋报知显示器26。 [0107] Further, below the game field 6 is provided with a first I special symbol display device 19, the second special symbol display device 20, the normal symbol display device 21, the first I special symbol reservation indicator 22, the second special symbol reservation indicator 23, the normal symbol reservation indicator 24, dextrose notification display 26.

[0108] 上述第I特殊图案显示装置19,是一种报知以游戏球进入第I起动口9为契机而实施的中头彩抽选结果的装置,其由7段LED构成。 [0108] I the first special symbol display device 19, a notification to the game ball enters jackpot drawing device 9 is triggered by the result of the first embodiment I start hole, which is formed of 7-segment LED. 即,设置有多个与中头彩的抽选结果相对应的特殊图案,并且通过在该第I特殊图案显示装置19中显示与中头彩的抽选结果相对应的特殊图案,向游戏者报知抽选结果。 That is, a plurality of lottery results jackpot corresponding special symbol, and a display device 19 with a special pattern jackpot lottery result by displaying corresponding to the special symbol of I, to the player lottery results notification. 例如,在中头彩时,显示“7”,而在未中彩时,显示“-”。 For example, when the jackpot, the display "7", and when not win the lottery, displays "-." 如此显示的“7”和就是特殊图案,但是该特殊图案并非立即显示,而是经过规定时间的变化显示后,才停止显示。 Such a display of "7" and is a special pattern, but this particular pattern is not displayed immediately, but after a predetermined period of time change of the display, it stops.

[0109] 更具体地说,一旦游戏球进入第I起动口9,则进行中头彩的抽选,但是该中头彩的抽选结果并不是立即报知给游戏者,而是在经过规定时间以后才报知给游戏者。 [0109] More specifically, once the game ball enters the first start-up hole 9 I, jackpot drawing is performed, but the result of the lottery jackpot is not immediately reported to the player, but after a predetermined after the time to report to the player. 此外,在经过规定时间以后,通过停止显示与中头彩抽选结果相对应的特殊图案,而向游戏者报知抽选结果。 Further, after the lapse of a predetermined time, by stopping displaying the jackpot drawing special symbol corresponding to the result, the drawing result notification to the player. 另外,第2特殊图案显示装置20,是一种报知以游戏球进入第2起动口10为契机而实施的中头彩抽选结果的装置,其显示方式与上述第I特殊图案显示装置19中的特殊图案显示方式相同。 The second special symbol display device 20, a notification to the second game ball enters start hole jackpot drawing means 10 is triggered by the result of the embodiment, showing the first embodiment of the display device 19 special symbol I the special pattern is displayed in the same manner.

[0110] 另外,普通图案显示装置21,是一种报知以游戏球通过普通图案通过口8为契机而实施的普通图案抽选结果的装置。 [0110] Further, the ordinary symbol display device 21 is a device when a game ball through the normal pattern by the opening 8 embodiment opportunity normal symbol a lottery result notification. 详细内容将在后文中叙述,一旦通过该普通图案的抽选中彩,则普通图案显示装置21亮灯,然后,上述第2起动口10被控制成第2方式规定时间。 Details will be described hereinafter, once a winning lottery pattern by the ordinary, normal symbol display device 21 is turned on, then the second start hole 10 of the second embodiment is controlled to a predetermined time. 另外,该普通图案也不是在游戏球通过普通图案通过口8之后立即报知抽选结果,而是直至经过规定时间,普通图案变化显示使普通图案显示装置21闪烁。 Further, after the normal pattern is not the normal symbol in the game ball through the passage opening 8 packets now known lottery results, but until a predetermined time elapses, the normal symbol display change so that ordinary symbol display device 21 flashes.

[0111] 此外,在特殊图案的变化显示期间以及下述特殊游戏期间,当游戏球进入第I起动口9或者第2起动口10而不能立即进行中头彩的抽选时,在一定条件下,保留中头彩抽选的权利。 [0111] Moreover, variations in the particular pattern when a game ball enters the first start-up hole 9 I start hole 10 or the second drawing can not be performed immediately jackpot, as well as during the period following the special game, the display under certain conditions reserved claimed jackpot drawing. 更具体地说,游戏球进入第I起动口9而保留的中头彩抽选的权利将被作为第I保留而保留,游戏球进入第2起动口10而保留的中头彩抽选的权利将被作为第2保留而保留O More specifically, the game ball enters claimed jackpot drawing I of start-up hole 9 will be reserved as the reserved reserved I, as claimed in the second game ball enters start hole 10 reserved lottery jackpot reserved is reserved as a second O

[0112] 上述两种保留,分别将上限保留个数设定为4个,其保留个数分别显示在第I特殊图案保留显示器22和第2特殊图案保留显示器23上。 [0112] the two reservations are set to the upper limit of the number of reserved 4, which retains the number of Part I are shown in the display 22 and a special symbol reserved second special symbol reserved on the display 23. 另外,当第I保留为I个时,第I特殊图案保留显示器22左侧的LED亮灯;当第I保留为2个时,第I特殊图案保留显示器22的2个LED亮灯。 Further, when the first I retained as the I, I, 22 left special symbol reserved LED lighting display; I left when the first two, the first special symbol reserved 2 I LED display 22 lights. 此外,当第I保留为3个时,第I特殊图案保留显示器22左侧的LED闪烁,同时右侧的LED亮灯;当第I保留为4个时,第I特殊图案保留显示器22的2个LED闪烁。 Further, when the first three I reserved, the first special symbol reserved I left LED display 22 flashes, while the right LED lighting; I reserved when the first four, the first special symbol reserved I 2 display 22 a LED flashes. 此外,在第2特殊图案保留显示器23中,也与上述相同,显示第2保留的保留个数。 Further, in the second special symbol reservation indicator 23, also described above, and shown to retain a second number of reservations.

[0113] 此外,普通图案的上限保留个数也被设定为4个,其保留个数通过与上述第I特殊图案保留显示器22以及第2特殊图案保留显示器23相同的方式,显示在普通图案保留显示器24上。 [0113] In addition, the upper limit of normal symbol reserved number is also set to four, the number of which is retained by the same manner as the display 22 and the second special symbol reservation indicator 23 and the first special symbol reserved I, displayed in the normal pattern 24 remain on the display.

[0114] 另外,右旋报知显示器26,在游戏的进行过程中以瞄准第2进入区域6d发射游戏球为宜时,即,使游戏球进入右旋游戏区域6b为宜时亮灯。 [0114] Further, dextrose notification display 26, when the second game ball enters the area 6d transmit appropriate during the course of the game to targeting, i.e., to make the game ball enters the play area 6b dextrose when lighting is appropriate. S卩,右旋报知显示器26的熄灯,向游戏者报知应该使游戏球进入左旋游戏区域6a,右旋报知显示器26的亮灯,向游戏者报知应该使游戏球进入右旋游戏区域6b。 S Jie, dextrose notification display lights 26, notification to the player should make the game ball enters the play area L 6a, dextrose notification display lights 26, notification to the player should make the game playing ball enters dextrose area 6b.

[0115] 在这里,玻璃框110,在游戏盘2的前方(游戏者一侧)支撑着可视地覆盖游戏区域6的玻璃板(未图示)。 [0115] Here, the glass frame 110 in front of the game board 2 (player side) supports the glass plate (not shown) covers the visible region 6 of the game. 玻璃板,可拆卸地固定在玻璃框110中。 Glass plate, detachably fixed bezel 110.

[0116] 此外,玻璃框110在左右方向的一端侧(例如,正对游戏机的左侧)通过合叶机构部111与外框100相连接,并以合叶机构部111为支点使左右方向的另一端侧(例如,正对游戏机的右侧)可向从外框100开启的方向旋动。 [0116] In addition, the bezel 110 100 is connected to one end side (e.g., left side of the gaming machine n) left-right direction by the hinge mechanism 111 and the outer frame portion, and the hinge mechanism portion 111 of the left and right directions fulcrum the other end (e.g., the right side of the gaming machine n) rotatable in an opening direction from the movable frame 100. 玻璃框110与玻璃板111 一同覆盖游戏盘2,并以合叶机构部111为支点像门一样旋动,从而可以将包括游戏盘2在内的外框100的内侧部分开启。 Inner portion 100 of the outer frame 110 and the glass frame 111 with the glass plate covered with the game board 2, and the hinge mechanism part 111 as a fulcrum like rotating door, which can include game board 2 including the opening. 在玻璃框110的另一端侧,设置有将玻璃框110的另一端侧固定在外框100上的锁定机构。 At the other end side of the glass frame 110 is provided with a locking mechanism to the other end side of the glass frame 110 is fixed to the outer frame 100. 通过锁定机构而实现的固定,可利用专用钥匙解除。 Achieved by a locking mechanism secured releasably by a dedicated key. 此外,在玻璃框110中,还设置有检测玻璃框110是否从外框100开启的开门开关33 (参照图3)。 Further, in the glass frame 110, the glass frame 110 is also provided for detecting whether the opening of the door open switch 100 from the outer frame 33 (see FIG. 3).

[0117] 在游戏机I的背面,设置有主控制基板101、游戏显示控制基板102、赔付控制基板103、电源基板107、游戏信息输出端子板108等。 [0117] I is the back surface of the gaming machine, provided with a main control board 101, control board 102, dispensing control board 103, a power supply substrate 107, game information output terminal board 108 and the like. 此外,在电源基板107中,设置有用于向游戏机供电的电源插头50以及未图示的电源开关。 Further, in the power board 107, the gaming machine is provided for the power supply plug 50 and a power switch (not shown).

[0118](控制装置的内部结构) [0118] (internal configuration of the control apparatus)

[0119] 以下,使用图3所示游戏机的方块图,说明控制游戏进行的控制装置。 [0119] Here, the gaming machine using the block diagram shown in FIG. 3, a control of the game control apparatus.

[0120] 主控制基板101控制游戏的基本动作。 [0120] The basic operation of the main control board 101 to control the game. 该主控制基板101,具备主CPU 101a、主ROM 101b、主RAM 101c。 The main control board 101 includes a main CPU 101a, a main ROM 101b, a main RAM 101c. 主CPU 1la基于来自各检测开关及定时器的输入信号,读取存储在主ROM 1lb中的程序并进行运算处理,同时直接控制各装置及显示器,或者根据运算处理的结果向其他基板传送命令。 Main CPU 1la based on input signals from the respective detection switches and timers, reads a program stored in the main ROM 1lb and the arithmetic processing while controlling each device, and a display directly, or transmits a command to the other substrate according to the result of arithmetic processing. 主RAM 101c,作为主CPU 1la进行运算处理时的数据工作区域发挥作用。 Main RAM 101c, as a data work area for the main CPU 1la arithmetic processing play a role.

[0121] 在上述主控制基板101的输入侧,连接有一般入赏口检测开关7a、通过口检测开关8a、第I起动口检测开关9a、第2起动口检测开关10a、第I大入赏口检测开关11a、第2大入赏口检测开关25a,并且游戏球的检测信号将输入至主控制基板101中。 [0121] In the main control input 101 of the side of the substrate, connected to the general prize hole detection switch 7a, through hole detection switch 8a, the first I start hole detection switch 9a, the second start hole detection switch 10a, the first I bonus prize opening detection switch 11a, the second bonus prize hole detection switch 25a, and the game ball detection signal input to the main control board 101.

[0122] 此外,在主控制基板101的输出侧,连接有使第2起动口10的一对可动片1b进行开关动作的起动口开关螺线管10c、使第I大入赏口开关门进行开关动作的第I大入赏口开关螺线管11c、使第2大入赏口开关门25b进行开关动作的大入赏口开关螺线管25c。 [0122] Further, the output-side main control board 101 is connected to the second pair of movable start hole opening and closing solenoid starter sheet 10c 1b switching operation 10, the first I bonus prize gate opening and closing I performed a switching operation of opening and closing solenoid bonus prize 11c, the second bonus prize gate opening and closing operation of the switch 25b for the bonus opening and closing solenoid 25c.

[0123]另外,在主控制基板101的输出侧,还连接有第I特殊图案显示装置19、第2特殊图案显示装置20、普通图案显示装置21、第I特殊图案保留显示器22、第2特殊图案保留显示器23、普通图案保留显示器24以及右旋报知显示器26,并且通过输出端口输出各种信号。 [0123] Further, the output-side main control board 101 is also connected to the first I special symbol display device 19, the second special symbol display device 20, the normal symbol display device 21, the first I special symbol reservation indicator 22, the second special symbol reservation display 23, the normal symbol reservation indicator 24 and a right-handed notification display 26, and outputs various signals through the output port.

[0124] 此外,主控制基板101,将在游戏店的专用计算机等中为管理游戏机而必要的外部信息信号输出至游戏信息输出端子板108。 [0124] Further, the main control board 101, the external information signal output in the gaming facility dedicated to the management computer or the like to the game machine and the necessary game information output terminal board 108.

[0125] 另外,在主控制基板101的输入侧,连接有异常检测开关60。 [0125] Further, the input-side main control board 101, the switch 60 is connected to the abnormality detection. 异常检测开关60,可以检测游戏机I中的各种异常,例如,磁气及各开关的未连接(断线)等。 Abnormality detection switch 60 may detect various abnormalities in the gaming machine I, for example, and each magnetic switch is not connected (disconnected) and the like.

[0126] 在主控制基板101的主ROM 1lb中,存储有游戏控制用程序及各种游戏所需的数据、表° [0126] In the main control board in the main ROM 1lb 101 stores a program and data necessary for controlling various games Game, table °

[0127] 例如,判定特殊图案变化的停止结果是否为中头彩时参照的中头彩判定表(参照图4 (a)、图4 (b))、判定普通图案变化的停止结果是否为中彩时参照的中彩判定表(参照图4(c))、决定特殊图案的停止图案的图案决定表(参照图5)、用来基于特殊图案和游戏状态缓冲器中的数据决定游戏状态的中头彩结束时设定数据表(参照图6)、决定大入赏口开关条件的特殊电动装饰物动作方式决定表(参照图7)、长时间中彩用开启方式决定表(参照图8(a))、短时间中彩用开启方式决定表(参照图8(b))、中小彩用开启方式决定表(参照图8(c))、决定特殊图案的变化模式的变化模式决定表(参照图9至图11)等均存储在主ROM 1lb中。 [0127] For example, it is determined special symbol ceases to change whether the result of reference is jackpot jackpot determination table (see FIG. 4 (a), FIG. 4 (b)), it is determined normal pattern change stop whether the result of Referring to the color when a winning determination table (see FIG. 4 (c)), the pattern decided to stop the special symbol determination table (see FIG. 5), used to determine the state of the game based on the game state data and special symbol in the buffer data setting table (see FIG. 6) at the end of jackpot, the bonus decided special electric switch inlet conditions decoration operation mode determination table (see FIG. 7), a winning time determination table (refer to FIG. 8 with the embodiment turned (a)), a short lotteries determination table (see FIG. 8 (b) with the open mode), small win determination table (see FIG. 8 (c)) with the open mode, the mode change pattern determined variation of special symbol determination table (see FIG. 9 to FIG. 11) etc. are stored in the main ROM 1lb. 这些各种表的具体例,将在后文中使用图4至图12进行叙述。 Specific examples of these various tables will be described with reference to FIG. 4 to FIG. 12 hereinafter.

[0128]另外,在本实施例的表中,上述表仅仅是所列举典型表的一例,在进行游戏时,除此之外还设置有很多未图示的表及程序。 [0128] Further, in the table of this embodiment, the above table is merely an example of a typical table listed, during the game, in addition to many forms and is also provided with a program (not shown).

[0129] 主控制基板101的主RAM 1lc具有多个存储区域。 [0129] Master Control RAM 1lc substrate 101 having a plurality of storage areas.

[0130] 例如,在主RAM 1lc中,设置有普通图案保留数(G)存储区域、普通图案保留存储区域、第I特殊图案保留数(Ul)存储区域、第2特殊图案保留数(U2)存储区域、判定存储区域、第I特殊图案存储区域、第2特殊图案存储区域、高概率游戏次数(X)存储区域、缩时游戏次数(J)存储区域、一局游戏次数(R)存储区域、开启次数(K)存储区域、大入赏口进球数(C)存储区域、游戏状态存储区域、游戏状态缓冲器、停止图案数据存储区域、游戏显示用传输数据存储区域等。 [0130] For example, in the main RAM 1lc is provided with normal symbol (G) the reserved memory area, a normal symbol reserved memory area, the first I special symbol (Ul) reserved memory area, the second special symbol reserved number (U2) storage area, determining the storage area I of special symbol storage region, the second specific pattern memory region, a high probability of the number of games (X) storage area, when quick game number (J) a storage area, a round number of games (R) storage area , opening times (K) memory area, the number of the bonus goal mouth (C) storage area, a storage area of ​​the game state, a game state buffer, stopping the pattern data storage area, the performance transmission data storage area and the like. 并且,游戏状态存储区域,具备缩时游戏标志存储区域、高概率游戏标志存储区域、特图特电处理数据存储区域、普图普电处理数据存储区域。 Also, the game state storage area, the game includes a time-lapse flag storage area, a high probability game flag storage area, the special symbol special electric processing data storage area, Pu Tupu electrical processing data storage area. 另外,上述存储区域也仅仅是一例,除此之外还设置有很多存储区域。 Further, the storage area is only an example, and in addition is also provided with a lot of storage area.

[0131] 游戏信息输出端子板108,是用于向游戏店的专用计算机等输出在主控制基板101中所生成的外部信息信号的基板。 [0131] The game information output terminal board 108, the substrate is a signal output from the external information store dedicated gaming computer to the main control board 101 is generated. 游戏信息输出端子板108,与主控制基板101接线连接,并且还设置有用于连接游戏店的专用计算机等的连接器。 Game information output terminal plates 108, 101 connected to the main control board wiring, and is also provided for connecting the gaming facility computer dedicated connector.

[0132] 电源基板107,具备由电容器构成的备用电源,并监控供给至游戏机的电源电压,在电源电压下降到规定值以下时,向主控制基板101输出断电检测信号。 When the [0132] power board 107 includes a backup power capacitor constituted to monitor the supply voltage supplied to the gaming machine, the supply voltage drops below a prescribed value, outputs the power detection signal 101 to the main control board. 更具体地说,如果断电检测信号为高电平,则主CPU 1la进入可动作状态;如果断电检测信号为低电平,则主CPU 1la进入动作停止状态。 More specifically, if the power-down detection signal is high, the main CPU 1la into the operable state; if the power-down detection signal is low, the main CPU 1la operation enters the stopped state. 备用电源不仅限于电容器,例如也可以是电池,还可以同时使用电容器和电池。 Backup power supply is not limited to a capacitor, for example, it may be a battery, a capacitor and a battery may be used simultaneously.

[0133] 游戏显示控制基板102,主要控制游戏期间及待机期间的各种游戏显示。 [0133] The control board 102, the main control a variety of games and games during a period of standby display. 该游戏显示控制基板102,具备副CPU 102a、副ROM 102b、副RAM102c,并且从该主控制基板101至游戏显示控制基板102的单一方向上可通信地连接在主控制基板101中。 The control board 102 includes a sub CPU 102a, the sub ROM 102b, the RAM 102C vice, and the control board 101 to control the game from the main display substrate 102 in a single direction communicatively connected to the main control board 101. 副CPU 102a,基于由主控制基板101传送的命令、或者来自上述游戏显示按钮检测开关17a、定时器的输入信号,读取存储在副ROM 102b中的程序并进行运算处理,同时基于上述处理,将对应的数据传送至灯控制基板104或者图像控制基板105。 Sub CPU 102a, based on the input signal button detection switch 17a, the timer commands the substrate 101 is controlled by the main transmission, or from the game display, reads a program stored in the ROM 102b in the sub and arithmetic processing, while the above process, the corresponding data to the lamp control board 104 or the image control circuit board 105. 副RAM102C,将作为副CPU 102a在运算处理时的数据工作区域发挥作用。 Sub RAM102C, the sub CPU 102a functions as a work area when the data processing operation.

[0134] 在游戏显示控制基板102的副ROM 102b中,存储有游戏显示控制用的程序及各种游戏所需的数据、表。 [0134] In the sub-game display 102 of the control board ROM 102b stores a control program required to display the game with the game and various data tables.

[0135]例如,在副ROM 102b中,存储有基于从主控制基板101接收的变化模式指定命令决定游戏显示模式的变化游戏显示模式决定表(省略图示)、用来决定停止显示的游戏显示图案30之组合的游戏显示图案模式决定表(省略图示)等。 [0135] For example, in the sub ROM 102b stores a decision based on the designation from the main control board 101 receives the game mode command changes a display mode of the game changes the display mode determination table (not shown) for displaying a game display decided to stop combined pattern 30 of the game mode display pattern determination table (not shown) and the like. 另外,在本实施例的表中,上述表仅仅是所列举典型表的一例,在进行游戏时,除此之外还设置有很多未图示的表及程序。 Further, in the table of this embodiment, the above listed table is only a typical example of the table, during the game, in addition to many forms and is also provided with a program (not shown).

[0136] 游戏显示控制基板102的副RAM 102c,具有多个存储区域。 [0136] the sub-RAM 102c game display control substrate 102, having a plurality of storage areas.

[0137] 在副RAM 102c中,设置有命令接收缓冲器、游戏状态存储区域、游戏显示方式存储区域、游戏显示模式存储区域、游戏显示图案存储区域、判定存储区域(第O存储区域)、第I保留存储区域、第2保留存储区域等。 [0137] In the sub-RAM 102c is provided with the command reception buffer, the game state storage region, a storage area of ​​the game display, game display mode storage area, the game display pattern storage area, determining the storage area (first storage area O), the first I reserved memory area, the second reserved memory area and the like. 另外,上述存储区域也仅仅是一例,除此之外还设置有很多存储区域。 Further, the storage area is only an example, and in addition is also provided with a lot of storage area.

[0138] 此外,在本实施例中,在游戏显示控制基板102中,安装有输出当前时间的RTC(实时时钟)102d。 [0138] Further, in the present embodiment, the control board 102, the mounting time of the output current RTC (real time clock) 102d. 副CPU 102a,从RTC 102d输入表示当前日期的日期信号和表示当前时间的时间信号,并基于当前的时间执行各种处理。 Sub CPU 102a, input from the RTC 102d date signal representing a current date and time signal indicates the current time, and performs various processes based on the current time. RTC 102d,通常在游戏机中供给有电源时,利用来自游戏机的电源进行动作,而在游戏机的电源被切断时,利用从安装在电源基板107上的备用电源所供给的电源进行动作。 When the RTC 102d, in the gaming machine is usually provided with a power supply, using power from the game machine operates, and when the gaming machine power is turned off, using the power supplied from the backup power supply is mounted on the substrate 107 operates. 因此,RTC 102d,即使在游戏机的电源被切断时,也可计时当前的时间。 Accordingly, RTC 102d, even when the gaming machine power is turned off, the current time may be timed. 另外,RTC 102d,也可以在游戏显示控制基板102上设置电池,并利用该电池进行动作。 In addition, RTC 102d, the battery may be disposed on the substrate 102 to control the game display, operation and use of the battery.

[0139] 赔付控制基板103,进行游戏球的发射控制和赏球的赔付控制。 [0139] dispensing control board 103, a dispensing control and emission control ball game winning balls. 该赔付控制基板103,具备赔付CPU 103a、赔付ROM 103b、赔付RAM 103c,并且双向可通信地与主控制基板101相连接。 The dispensing control board 103 includes a payment CPU 103a, payment ROM 103b, payment RAM 103c, and two-way communication with the main control board 101 is connected. 赔付CPU 103a,基于来自检测是否已赔付游戏球的赔付球计数开关32、开门开关33以及定时器的输入信号,读取存储在赔付ROM 103b中的程序并进行运算处理,同时基于上述处理,将对应的数据传送至主控制基板101。 Payment CPU 103a, based on information from detect whether payment paid ball game balls count switch 32, the door open switch 33 and a timer input signal, the reading program stored in the ROM 103b in the payout calculation process and, at the same time based on the above treatment, the corresponding data to the main control board 101. 另外,在赔付控制基板103的输出侧,连接有用于从游戏球的存积部向游戏者赔付规定数量赏球的赏球赔付装置的赔付电机31。 Further, the output side of the dispensing control board 103 is connected to the payment from the accumulating portion of the game balls to the player prize balls paid a predetermined payout motor apparatus 31 of the number of winning balls. 赔付CPU 103a,基于从主控制基板101传送的赔付个数指定命令,在从赔付ROM 103b读取规定的程序并进行运算处理的同时,通过控制赏球赔付装置的赔付电机31向游戏者赔付规定的赏球。 Payment CPU 103a, based on the number of dispensing control board 101 from the main transmission designation command, while reading a predetermined program from the ROM 103b and payout calculation process, by controlling the ball dispensing motor reward paid to the player device 31 a predetermined payout winning balls. 此时,赔付RAM 103c,将作为赔付CPU 103a在运算处理时的数据工作区域发挥作用。 At this time, payment RAM 103c, the data will function as a work area when the CPU 103a payout calculation process.

[0140] 此外,确认未图示的游戏球租借装置(卡片单元)是否与赔付控制基板103相连接,如果已连接有游戏球租借装置(卡片单元),则向发射控制基板106传送允许发射游戏球的发射控制数据。 [0140] In addition, the game balls (not shown) to confirm rental apparatus (card unit) whether the dispensing control board 103 is connected, if the connected game ball rental apparatus (card unit), the game allows to transmit 106 transmits emission control board ball emission control data.

[0141] 发射控制基板106,一旦从赔付控制基板103接收发射控制数据,则允许发射。 [0141] emission control board 106, the dispensing control board 103 upon receiving the transmitted control data, is allowed to transmit. 此外,读取来自触摸式传感器3b的触摸信号以及来自发射旋钮3a的输入信号,通电控制发射用螺线管4a,并发射游戏球。 Further, the read touch signal from the touch sensor 3b and the input signal from the firing knob 3a, the emission control energization solenoid 4a, and transmits the game ball.

[0142] 在这里,发射用螺线管4a的旋转速度,参照基于设置在发射控制基板106中的水晶振荡器的输出周期计算的频率,设定为约99.9 (次/分)。 [0142] Here, the transmitting of the rotational speed of the solenoid 4a, based on the reference to the control board disposed in the transmission frequency of the crystal oscillator 106 outputs the calculated period is set to about 99.9 (beats / min). 据此,发射用螺线管每旋转I次发射I个游戏球,所以I分钟内发射的游戏球数约为99.9 (个/分)。 Accordingly, each of the rotation transmitting I I launches solenoid game balls, the number of emitted game balls within about I minute 99.9 (pieces / min). S卩,大约每0.6秒发射I个游戏球。 S Jie, about every ball game emission I 0.6 seconds.

[0143] 灯控制基板104,亮灯控制设置在游戏盘2中的游戏显示用照明装置16,或者对用于更改光照方向的电机实施驱动控制。 [0143] lamp control board 104, the lighting control is provided in the game of the game board 2 illumination devices 16, or to change the direction of illumination of the embodiment of the motor drive control. 此外,通电控制使游戏显示用装饰物装置进行动作的螺线管及电机等驱动源。 Further, the energization control to make the game display driving source such as a motor and a solenoid operation object device. 该灯控制基板104,与游戏显示控制基板102相连接,并基于由游戏显示控制基板102传送的数据,进行上述各种控制。 The lamp control board 104, and the control board 102 is connected, and 102 based on the data transmitted by the game display control substrate performs various controls described above.

[0144] 图像控制基板105,具备用于实施上述液晶显不装置13的图像显不控制的未图不图像CPU、图像ROM、图像RAM、VRAM和音频CPU、音频ROM、音频RAM。 [0144] The image control board 105, the above-described embodiment includes a liquid crystal display 13 is not an image is not noticeable image does not controlled by the CPU of FIG, image ROM, an image RAM, VRAM, and the CPU audio, audio ROM, audio RAM. 该图像控制基板105,双向可通信地与上述游戏显示控制基板102相连接,并在其输出侧连接有上述液晶显示装置13及音频输出装置18。 The image control circuit board 105, the above-described two-way communication with the control board 102 is connected at its output side and connected to the liquid crystal display device 13 and the audio output device 18.

[0145] 在上述图像ROM中,存储有很多在液晶显示装置13上显示的游戏显示图案30及背景等图像数据,图像CPU在基于由游戏显示控制基板102传送的命令读取规定程序的同时,从图像ROM向VRAM读取规定的图像数据,从而实施液晶显示装置13中的显示控制。 [0145] In the image ROM stores a lot of games on the liquid crystal display device 13 simultaneously displayed on the display reads a predetermined program based on the command from the control board 102 transmits a pattern data 30 and the background image, the image in the CPU, read image data from the VRAM to the predetermined image ROM, thereby controlling the display embodiment of the liquid crystal display apparatus 13.

[0146] 另外,图像CPU对于液晶显不装置13实施背景图像显不处理、游戏显不图案显不处理、角色图像显示处理等各种图像处理,但背景图像、游戏显示图案图像、角色图像,将在液晶显示装置13的显示画面上重叠显示。 [0146] Further, the image CPU 13 to the liquid crystal display device does not significantly embodiment a background image processing, the game processing is not significant not significant pattern, character image display processing and other image processing, but the background images, the game image display pattern, character image, superimposed and displayed on the display screen of the liquid crystal display device 13.

[0147] S卩,游戏显示图案图像及角色图像显示为比背景图像更靠前。 [0147] S Jie, a game image and the character image display pattern displayed further forward than the background image. 此时,如果背景图像与图案图像在同一位置重叠,则通过参照根据Z缓冲器算法等众所周知的消隐算法算出的各个图像数据的Z缓冲器的Z值,优先将图案图像存储到VRAM。 At this time, if the background image and the pattern image is superimposed at the same position, by referring to the Z value in accordance with the well-known Z-buffer algorithm for hidden image data is calculated for each Z-buffer algorithm, the pattern image stored in the priority VRAM.

[0148] 此外,在上述音频ROM中,存储有很多从音频输出装置18输出的音频数据,音频CPU,在基于由游戏显示控制基板102传送的命令读取规定程序的同时,控制音频输出装置18的音频输出。 [0148] Further, in the audio ROM stores a lot of data of the audio output from the audio output device 18, the CPU audio, based on the game display control board 102 transmits the command to read a predetermined program, control the audio output device 18 the audio output.

[0149] 以下,参照图4〜图11,说明存储在主ROM 1lb中的各种表的详细内容。 [0149] Hereinafter, with reference to FIG. 4 ~ Fig. 11, described in detail in the various tables stored in the main ROM 1lb.

[0150] 图4(a)、图4(b)是显示在判定特殊图案变化的停止结果是否为中头彩时参照的中头彩判定表的说明图。 [0150] FIG. 4 (a), FIG. 4 (b) is a special symbol is determined whether a change stop reference result is jackpot jackpot determination table described in FIG. 图4(a)是在第I特殊图案显示装置19中参照的中头彩判定表,图4(b)是在第2特殊图案显示装置20中参照的中头彩判定表。 FIG. 4 (a) is a device 19 referred to in the jackpot determination table, FIG. 4 (b) is the special symbol in the second display device 20 is determined with reference to the jackpot shown in table I of special symbol. 在图4(a)与图4(b)的表中,中小彩的中奖概率不同,但是中头彩概率相同。 In the table of FIG. 4 (a) and FIG. 4 (b), a small probability of winning different color, the same probability jackpot.

[0151] 具体地说,中头彩判定表由低概率时随机数判定表和高概率时随机数判定表所构成,参照游戏状态,选择低概率时随机数判定表或者高概率时随机数判定表,并基于所选择的表和抽取的特殊图案判定用随机值,判定是“中头彩”、“中小彩”还是“未中彩”。 [0151] Specifically, a random number determination jackpot determination random number determination table of random numbers or a high probability determination table is constituted by a low probability Table determination table of random numbers and a high probability, with reference to the state of the game, select a low probability table, and the random number value is determined based on the selected table and extracting a special pattern, it is judged as "jackpot", "small win" or "not win the lottery."

[0152] 例如,依据图4(a)所示的第I特殊图案显示装置19中的低概率时随机数判定表,“7”、“317”这两个特殊图案判定用随机值被判定为中头彩。 [0152] For example, according to the random number determination table in FIG. 4 (a) the special symbol shown in I of a low probability of a display device 19, "7", "317" these two special symbol determination random number is determined jackpot. 另一方面,依据高概率时随机数判定表,“7,,、“37,,、“67,,、“97,,、“127,,、“157,,、“187,,、“217,,、“247,,、“277,,、“317,,、“337”、“367”、“397”、“427”、“457”、“487”、“517”、“547”、“577”这20 个特殊图案判定用随机值被判定为中头彩。此外,无论使用低概率时随机数判定表还是使用高概率时随机数判定表,当特殊图案判定用随机值为“ 50 ”、“ 100 ”、“ 150 ”、“ 200 ”这4个特殊图案判定用随机值时,被判定为“中小彩”。另外,在上述以外的随机值时,被判定为“未中彩”。 On the other hand, when the random number is determined based on the high probability table, "7 ,,, ',,, 37",, 67 ",, 97" ,,, 127 "157 ,,," ,,, 187 "217 ,,, ",,, 247" 277 ,,, ",,, 317" 337 "," 367 "," 397 "," 427 "," 457 "," 487 "," 517 "," 547 ", "577" it is determined that the pattern 20 is determined to be a special jackpot random number value. in addition, regardless of the random number is determined using a low probability random number table or tables is determined using a high probability, when the special symbol determination random number value is "50 "," 100 "," 150 "," 200 "of the four special symbol determination random number value, is determined to be" small win. "in addition, when a random value other than the above, is determined as" not Lottery " .

[0153]因此,特殊图案判定用随机值的随机数范围是O〜199,所以在低概率时被判定为中头彩的概率为1/99.50,在高概率时被判定为中头彩的概率翻10倍为1/9.95。 [0153] Accordingly, a special symbol determination random number range of the random values ​​is O~199, it is determined that the probability jackpot is 1 / 99.50, the probability is determined jackpot at high probability at low probability Total 10 times the 1 / 9.95. 此外,被判定为中小彩的概率,在低概率时和高概率时均为1/49.75。 In addition, the probability is judged to be small color, are 1 / 49.75 and the low probability high probability.

[0154] 图4(c)是显示在判定普通图案变化的停止结果是否为中彩时所参照的中彩判定表的说明图。 [0154] FIG. 4 (c) is a normal symbol is determined whether a change stop a winning result of a winning determination table referred to in explaining the display.

[0155] 具体地说,中彩判定表由非缩时游戏状态时随机数判定表和缩时游戏状态时随机数判定表所构成,参照游戏状态,选择非缩时游戏状态时随机数判定表或者缩时游戏状态时随机数判定表,并基于所选择的表和抽取的中彩判定用随机值,判定是“中彩”还是“未中彩”。 [0155] Specifically, a random number determination table when the table of random numbers is determined when a winning configuration is determined by a table game condition when the non-reduced state of the game when the random number determination table and shrink, with reference to the state of the game, the game state to select non-time-lapse random number determination game or reduced state table, and the selected table and based on the extracted random number for determining a winning determination is "win" or "not win the lottery."

[0156] 例如,依据图4(c)所示的非缩时游戏状态时随机数判定表,叫做“O”〜“7”的7个中彩判定用随机值被判定为中彩。 [0156] For example, according to FIG. 4 (c) a random number determination table shown in the non-reduced state of the game, called the "O" ~ "7" is determined to be a winning seven random numbers for determining a winning. 另一方面,依据该缩时游戏状态时随机数判定表,“O”〜“9”这10个中彩判定用随机值被判定为中彩。 On the other hand, when the random number is determined according to the reduced state the game table, "O" ~ "9" 10 Fancy this determination is determined as a winning random number value. 另外,在上述以外的随机值时,被判定为“未中彩”。 Further, when a random value other than the above, is determined as "not win the lottery."

[0157]因此,中彩判定用随机值的随机数范围是O〜10,所以在非缩时游戏状态时被判定为中头彩的概率为7/11,在缩时游戏状态时被判定为中头彩的概率翻10倍为10/11。 [0157] Thus, random number for determining a winning random number range is O~10, it is determined in the non-reduction state probability game jackpot to 7/11, in the state when the game is determined to be reduced probability jackpot doubled 10 times as 10/11.

[0158] 图5是显示决定特殊图案的停止图案的图案决定表的说明图。 [0158] FIG. 5 is an explanatory view of the special symbol decision stop pattern display pattern determination table.

[0159] 图5(a)是在中头彩时用于决定停止图案的图案决定表,图5(b)是在中小彩时用于决定停止图案的图案决定表,图5(c)是在未中彩时用于决定停止图案的图案决定表。 [0159] FIG. 5 (a) is used to determine when the jackpot pattern stop pattern determination table, FIG. 5 (b) is a pattern for determining stop pattern at small win determination table, FIG. 5 (c) is when the pattern is not used to determine a winning stop pattern determination table. 此夕卜,更具体地说,在每一个特殊图案显示装置中均构成有图案决定表,其由第I特殊图案显示装置用图案决定表和第2特殊图案显示装置用图案决定表所构成。 Bu this evening, more specifically, the device constitutes a patterned determination table shown in each of the special symbol, which is displayed by means of special symbol I decided to use a pattern table and the second special symbol display device constituted a pattern determination table.

[0160] 根据图案决定表,基于所抽取的中头彩图案用随机值或者中小彩图案用随机值等,决定特殊图案的种类(停止图案数据)。 [0160] The pattern determination table, based on the jackpot symbol extracted random values ​​or random small jackpot value or the like, determines the type of the special pattern (pattern data stops). 例如,在第I特殊图案显示装置的中头彩时参照中头彩图案用随机值,如果中头彩图案用随机值为“30”,则作为停止图案数据决定“01”(第I特殊图案I)。 For example, a bonus game symbol referring random number when the second jackpot I special symbol display device, if the random bonus game symbol is "30", the pattern data is determined as a stop "01" (the special symbol I I). 此外,在第2特殊图案显示装置的中头彩时参照中头彩图案用随机值,作为停止图案数据决定“04” (第2特殊图案I)。 Further, a bonus game symbol referring random number when the second special jackpot symbol display means, a decision to stop the pattern data "04" (the second special symbol I).

[0161] 此外,在中小彩时参照中小彩图案用随机值,如果中小彩图案用随机值为“50”,则作为停止图案数据决定“08” (中小彩用特殊图案B)。 [0161] Further, referring to small jackpot value at random small win, a small win symbol if the random number is "50", the pattern data is determined as a stop "08" (with a small win a special pattern B). 另外,在未中彩时不参照随机值,而作为停止图案数据决定“00”(特殊图案O)。 Further, when not a winning without referring to a random value, and the decision as a stop pattern data "00" (special symbol O).

[0162]另外,在特殊图案开始变化时,基于所决定的特殊图案种类(停止图案数据),生成作为特殊图案信息的游戏显示图案指定命令。 [0162] Further, when the special symbol starts to change, based on the determined kind of special symbol (data symbol to be stopped), as a special pattern information to generate a game display pattern specifying command. 在这里,游戏显示图案指定命令,其I个命令由2个字节的数据构成,并且为了识别控制命令的分类,由I个字节的MODE和显示所执行控制命令内容(功能)的I个字节的DATA所构成。 Here, the game display pattern specifying command, the I command consists of two bytes of data, and to identify the classification of the control command, the control command execution content (function) of the I and I-byte display MODE DATA bytes constituted. 这种情况也与下述的变化模式指定命令、起动入赏指定命令等相同。 This also specifies the variation pattern of the following commands specify the starting bonus same commands.

[0163] 另外,如下所述,根据特殊图案的种类(停止图案数据),决定中头彩结束后的游戏状态(参照图6)、中头彩方式(参照图7),所以可以说特殊图案的种类决定中头彩结束后的游戏状态和中头彩方式。 [0163] Further, as described below, depending on the type of the special pattern (pattern data stops), determines the state of the game after the completion of jackpot (see FIG. 6), jackpot embodiment (see FIG. 7), it can be said that a special pattern determine the type of game state after the end of the jackpot and the jackpot way.

[0164] 图6是用于决定中头彩结束后的游戏状态的中头彩结束时设定数据表。 [0164] FIG. 6 is a set of data tables for deciding the end of the jackpot game in a state after the end of the first color. 根据图6所示的中头彩结束时设定数据表,基于特殊图案的种类(停止图案数据)和存储在游戏状态缓冲器中的中头彩时的游戏状态,进行高概率游戏标志的设定、高概率游戏次数(X)的设定、缩时游戏标志的设定和缩时游戏次数(J)的设定。 The table at the end of setting data jackpot shown in FIG. 6, based on the kind of the special symbol (data symbol to be stopped), and the game state when the jackpot game state buffer stores, high probability game logo provided given the high probability game number (X) is set, the game number (J) is set when setting the game logo and reduced shrinkage.

[0165] 另外,显示中头彩时游戏状态的游戏状态缓冲器的“00H”,表示未设置缩时游戏标志和高概率游戏标志的游戏状态信息,“01H”表示虽然设置了缩时游戏标志但没有设置高概率游戏标志的游戏状态信息,“02H”表示虽然未设有缩时游戏标志但设有高概率游戏标志的游戏状态信息,“03H”表示即设有缩时游戏标志又设有高概率游戏标志的游戏状态信息。 [0165] Further, the display state of the game when the jackpot gaming state buffer "00H", and the game logo indicates time-lapse flag is not set high probability game of the game state information, "01H" is provided when said that although shrink game logo but the game is not set high probability game state flag information, "02H" said that although the game status when the game shrink mark but with high probability game logo is not provided, "03H" that is said in turn provided with a quick game mark game status information flag high probability game.

[0166] 另外,在中小彩结束后的特定游戏期间,为了进行特定的游戏显示,设置特定期间次数,以使决定专用的变化模式决定表(参照图11)。 [0166] In addition, during certain game after the end of the small color, in order to perform a particular game display, set the number of times a particular period, so that the decision-specific variation pattern determination table (see FIG. 11). 具体地说,当游戏状态缓冲器为OOH时,即,在低概率游戏状态且非缩时游戏状态下当选为中小彩时,为了使中小彩结束后至5次进行特殊图案的变化显示的期间为特定游戏期间,将特定期间次数(T)设定为5次。 During Specifically, when the game state buffer is OOH, i.e., when elected as small win the game state when the game state and the low probability of non-condensing, in order to make small win to 5 times after the end of the special pattern of change in the display for the duration of a particular game, the number of times (T) during a particular set to 5 times. 在该特定游戏期间(当特定期间次数(T) > O时),如下所述决定图11所示的中小彩后的特定游戏期间用(低概率游戏状态用)的变化模式决定表,在特定游戏期间以外(当特定期间次数(T) = O时),决定图9所示的非特定游戏状态(低概率游戏状态用)的变化模式决定表或者图10所示的高概率游戏状态用的变化模式决定表。 In particular during the game (when the number (T)> O particular period), determined as follows with the (game state with low probability) changes during a particular game mode determination table after the small win shown in FIG. 11, in particular except during a game (when the number of times a particular period (T) = O when) high probability game state shown in FIG. 10, FIG. 9 determines a non-specific game state (with low probability game state), or a change pattern determination table used in FIG. mode change decision table.

[0167] 图7是决定第I大入赏口11以及第2大入赏口25的大入赏口开关条件的特殊电动装饰物动作方式决定表。 [0167] FIG. 7 is a decision I bonus prize hole 11 and the second big bonus prize hole opening into a special electric switch reward conditions garnish 25 in the operation mode determination table. 根据图7的表,基于特殊图案的种类(停止图案数据),决定在中头彩游戏中进行的一局游戏的次数以及大入赏口的开启方式表。 According to Table 7, based on the type of the special symbol (data symbol to be stopped), the number of times a game carried out in the bonus game mode decision table and a large opening into the mouth of the reward.

[0168] 另外,在本实施例中,通过第I特殊图案显示装置19和第2特殊图案显示装置20所决定的表相异,但是这仅仅是一例,在两个显示装置19、20中决定什么样的表,只要适当设定即可。 [0168] Further, in the present embodiment, the second device 19 and different special symbol display list display device 20 determined by the second special symbol I, but this is merely an example, and determines the two display devices 19, 20 What kind of table may be set appropriately.

[0169] 图8是显示图7中决定的大入赏口开启方式表之详细内容的开启方式决定表,图8(a)是长时间中彩用开启方式决定表、图8(b)是短时间中彩用开启方式决定表、图8(c)是中小彩用开启方式决定表。 [0169] Figure 8 is shown in Figure 7 determined bonus prize open port is opened in detail the contents of the determination table of Table embodiment, FIG. 8 (a) is a winning determination table used for a long time to open the way, FIG. 8 (b) is Lottery by short open mode determination table, FIG. 8 (c) is a small win determination table open manner.

[0170] 具体地说,分别对应存储一局游戏次数(R)、一局中大入赏口的开启次数(K)、开启时间、关闭时间。 [0170] Specifically, each storing a game number of times corresponding to (R), the inning number of the bonus inlet opening (K), on-time, off time.

[0171] 一旦决定图8(a)所示的长时间中彩用开启方式决定表,则在第I〜7次的各一局游戏中分别开启一次第2大入赏口25。 [0171] Once the decision to FIG. 8 (a) long with a winning determination table shown open, it is a game in each of the first opening, respectively I~7 times a second bonus prize hole 25. 此时的第2大入赏口25的最长开启时间被设定为29.500秒,各一局之间的停止时间(第2大入赏口25的关闭时间)被设定为2.000秒。 At this time, the second bonus prize hole 25 of the longest on-time is set to 29.500 seconds, stopping time (the second time bonus prize hole 25 is closed) between a game is set to 2.000 seconds.

[0172] 一旦决定图8(b)所示的短时间中彩用开启方式决定表,则在第I〜7次的各一局游戏中分别开启一次第I大入赏口11。 [0172] Once the decision to FIG. 8 (b) for a short time with a winning determination table shown in open mode, a game in each of the second times, respectively I~7 opening a first inlet 11 I bonus prize. 此时的第I大入赏口11的最长开启时间被设定为6.000秒,各一局之间的停止时间(第I大入赏口11的关闭时间)被设定为2.000秒。 At this time, the first I bonus prize hole 11 longest on-time is set to 6.000 seconds, the stop time (the first I bonus prize hole 11 of the closing time) between each inning is set to 2.000 seconds.

[0173] 一旦决定图8(c)所示的中小彩用开启方式决定表,则执行第I大入赏口11反复开启0.052秒和关闭2.000秒的中小彩游戏。 [0173] Once the decision to FIG. 8 (c) small win determination table shown in a open manner, the execution of the bonus game gate 11 I repeated opening and closing of 0.052 seconds to 2.000 seconds small win. 该中小彩游戏,被设定为第I大入赏口11连续反复开关7次的一种游戏。 The small win, I is set to the bonus game gate 11 switches a game continuously repeated 7 times.

[0174] 另外,“中小彩”的开启时间(0.052秒),如上所述一样要比发射I个游戏球的时间(大约0.6秒)短,因此即使开启第I大入赏口开关门11b,游戏球也很难进入第I大入赏口Ilo [0174] Further, "small win" opening time (0.052 seconds), as described above, game balls than I-emitting time (about 0.6 seconds) is short, even if the first I bonus prize open mouth closing door 11b, it is difficult to enter the first game ball I bonus prize hole Ilo

[0175] 另一方面,“短时间中彩”的开启时间(6.000秒),要比发射I个游戏球的时间(大约0.6秒)长,因此可以称为“有利的开启方式”。 [0175] On the other hand, "Lottery short" open time (6.000 seconds), I game balls than the emission time (about 0.6 seconds), and therefore can be called "open advantageous manner." “长时间中彩”的开启时间(29.5秒),要比发射I个游戏球的时间(大约0.6秒)长,因此可以称为更“有利的开启方式”。 "Lottery long" open time (29.5 seconds), game balls than I launch time (approximately 0.6 seconds) long, it can be called a more "favorable open way."

[0176] 图9至图11是显示用于决定特殊图案变化模式的变化模式决定表,图9主要是在非特定游戏状态(低概率游戏状态用)时参照的非特定游戏状态(低概率游戏状态用)的变化模式决定表,图10主要是在高概率游戏状态时参照的高概率游戏状态用变化模式决定表,图11是在中小彩结束后的特定游戏期间参照的中小彩后特定游戏期间用(低概率游戏状态用)变化模式决定表。 [0176] FIG. 9 through FIG. 11 is a graph showing a change pattern of the change pattern determined special symbol determination table, FIG. 9 is mainly a non-specific reference to the state when the game (game state with low probability) in the non-specific game state (low probability game after the state of use) of the variation pattern determination table, FIG. 10 is mainly referred to when the high probability game state high probability game state determination table 11 is a reference during a particular game after the end of the small color with variation pattern small win a particular game with a period (low-probability game state with) changing pattern decision table. 另外,中小彩结束后的特定游戏期间,如在图6所示的中头彩结束时设定数据表的说明中所述,其在中小彩时,只在是低概率游戏状态且非缩时游戏状态时决定。 In addition, during certain game after the end of the small color, such as setting the data table at the end of the jackpot shown in FIG. 6 of the description, which, when small win, only a low probability that the game state and the non-condensing when deciding game state.

[0177] 具体地说,在变化模式决定表中,基于特殊图案显示装置的类别、特殊图案判定用随机值(中头彩的当选或落选)、中头彩图案用随机值(中头彩图案)、缩时游戏状态的有无、特殊图案保留数、抵达判定用随机值以及变化模式用随机值,决定变化模式。 [0177] Specifically, the variation pattern determination table, based on the categories of special symbol display device, a special symbol determination random number (or elected jackpot unsuccessful), the jackpot symbol random value (jackpot symbol ), presence or absence of the game state when reduced, a special symbol reserved number, and the random number for determining arrival variation pattern with the random value determined variation pattern. 变化模式,在特殊图案的变化开始时决定,并基于所决定的变化模式,生成变化模式指定命令。 Change pattern, a special pattern at the beginning of the change decision, and based on the determined pattern change, generating a variation pattern specifying command. 该变化模式指定命令,在输出控制处理中,从主控制基板101传送至游戏显示控制基板102。 The variation pattern specifying command, the output control processing, is transmitted from the main control board 101 to the control board 102.

[0178] 另外,在中头彩或者中小彩时,由于构成为必须进行抵达,所以在中头彩或者中小彩时,构成为不参照抵达判定用随机值。 [0178] Further, when the jackpot or small win, since the arrival must be configured, so that when the jackpot or small win, without referring configured arrival determination random number value.

[0179] 此外,变化模式指定命令,在作为MODE是“E6H”时,表示游戏球进入第I起动口9并与在第I特殊图案显示装置19的特殊图案变化开始时所决定的变化模式相对应的变化模式指定命令;在作为MODE是“E7H”时,表示游戏球进入第2起动口10并与在第2特殊图案显示装置20的特殊图案变化开始时所决定的变化模式相对应的变化模式指定命令。 [0179] In addition, variation pattern designation command, when a MODE is "E6H", denotes game ball enters I of start-up hole 9 and the variation pattern of special patterning device 19 changes at the beginning of the determined displayed in the first I special symbol phase corresponding to the variation pattern designation command; when a mODE is "E7H", denotes game ball enters the second start hole 10 and corresponding to the changing pattern particular pattern changing means 20 at the beginning of the determined displayed in the second special symbol changes mode specified command. 此夕卜,变化模式指定命令的DATA,表示具体的变化模式编号。 This evening Bu, designated DATA command mode changes, the change pattern represents a particular number. 即,变化模式指定命令也是表示变化模式的信息。 That is, the variation pattern specification command is information indicating a change mode.

[0180] 此外,在图9所示的非特定游戏状态用(低概率游戏状态用)变化模式决定表和图10所示的高概率游戏状态用变化模式决定表中,即使参照了相同的随机值等,也会构成为决定不同的变化模式。 [0180] In addition, the non-specific game state shown in Figure 9 (with low probability game state) and a high variation pattern determination table shown in FIG probability game state determined by the change pattern table 10, even if the same random reference values, etc., will be configured to determine a different variation pattern. 因此,可以根据变化模式的类别,区别是决定为高概率游戏状态的变化模式,还是决定为低概率游戏状态的变化模式。 Thus, according to the type of pattern changes, the difference is determined to change mode high probability game state, it decided to low-probability game state change mode.

[0181]同样,在图9所示的非特定游戏状态用(低概率游戏状态用)变化模式决定表和图11所示的中小彩后的特定游戏期间用(低概率游戏状态用)变化模式决定表中,即使参照了相同的随机值等,也构成为决定不同的变化模式。 [0181] Similarly, the non-specific game state shown in Figure 9 (with low probability game state) change during a particular mode decision table after the game shown in FIG small win and a 11 (with low probability game state) change of mode determination table, even if the same random reference value or the like, is also configured to determine a different variation pattern. 因此,可以根据变化模式的类别,区别是非特定游戏状态,还是中小彩后的特定游戏期间。 Thus, according to the type of pattern changes, the difference between non-specific game state, during or after a small win a particular game. 与此相对,在图10所示的高概率游戏状态用变化模式决定表和图11所示的中小彩后的特定游戏期间用(低概率游戏状态用)变化模式决定表中,构成为可以决定相同的变化模式。 With (with low probability game state) change during a particular mode determination table in the game after the other hand, small win determination table shown in FIG. 11 and using a high probability game mode changes the state shown in FIG. 10, is configured to be determined the same pattern of change. 因此,无法通过变化模式的类别,区别是低概率游戏状态还是高概率游戏状态。 Therefore, you can not change by category mode, the difference is low probability game state or a high probability game state.

[0182] 此外,作为图9至图11所示的变化模式决定表的特点,在中头彩的判定结果为未中彩的情况下游戏状态是缩时游戏状态时,将特殊图案的变化时间设定为较短。 [0182] Further, as a variation pattern shown in FIG. 9 to FIG. 11 determines the characteristics of the table, when the determination result in the jackpot is not a winning game condition is the case where the game state reduction, the change time of the particular pattern set to be short. 例如,如果是图9所示的变化模式决定表,则在中头彩的判定结果为未中彩的情况下保留球数为2时,只要是缩时游戏状态就基于抵达判定用随机值,以95%的概率决定变化时间为5000ms的变化模式8 (缩短变化),但是,只要是非缩时游戏状态则决定变化时间超过5000ms的变化模式。 For example, if a change pattern determination table shown in Figure 9, is retained in the determination result jackpot lotteries without the ball when the number is 2, as long as the game is based on the arrival state determination condensing random value, 95% probability is determined variation pattern changes over time 5000ms 8 (shortening change), but, as long as the non-condensing gaming state change of the determined time exceeds the change patterns of 5000ms. 如上所述,如果处于缩时游戏状态,则将变化时间设定为较短。 As described above, if the game is in the reduced state, the time change is set to be shorter.

[0183] 另外,在本实施例中所谓的“抵达”,是指在报知向特殊游戏转移的游戏显示图案30的组合之一部分停止显示后,继续变化显示剩余部分的游戏显示图案30的状态。 [0183] Further, the embodiment in a so-called "arrived" in the present embodiment, refers to the notification shift to a special game game display part of a combination of the pattern 30 is stopped display continues to change in the display the remaining part of the game display state symbols 30 . 例如是指,如果作为报知向中头彩游戏转移的游戏显示图案30的组合而设定“777”这3位数的游戏显示图案30的组合,则2个游戏显示图案30将以“7”停止显示,剩余游戏显示图案30进行变化显示的状态。 Means, for example, if the display 30 as a combined pattern transfer notification to the game jackpot game is set to "777" three-digit display game combined pattern 30, the pattern 30 2 game will display "7 "stop displaying the remaining game display pattern 30 of a state change in the display.

[0184](游戏状态的说明) [0184] (Description of state of the game)

[0185] 以下,关于进行游戏时的游戏状态进行说明。 [0185] or less, about the state of the game when the game will be explained. 在本实施例中,在“低概率游戏状态”、“高概率游戏状态”、“缩时游戏状态”、“非缩时游戏状态”中的任意一个游戏状态中进行游戏。 In the present embodiment, the "low probability game state", any one game state "high probability game state", "shrink when the game state", "non-shrink game state" in the game. 但是,在游戏的进行期间,当游戏状态为“低概率游戏状态”或者“高概率游戏状态”时,必须为“缩时游戏状态”或者“非缩时游戏状态”。 However, during the game, when the game state is "low-probability game state" or "high-probability game state", it must be "time-lapse game state" or "non-state game shrink." 即,存在既是“低概率游戏状态”又是“缩时游戏状态”时、既是“低概率游戏状态”又是“非缩时游戏状态”时、既是“高概率游戏状态”又是“缩时游戏状态”时和既是“高概率游戏状态”又是“非缩时游戏状态”时。 That is, there is a "low probability game state" and is "the game state time-lapse", is a "low probability game state" and is "state of the game when non-shrink", is a "high probability game state" is "time-lapse game state "and is a" high probability game state "is" non-shrink when the game state. "

[0186] 此外,在既是“低概率游戏状态”又是“非缩时游戏状态”时,存在是中小彩结束后的特定游戏期间时和不是中小彩结束后的特定游戏期时。 [0186] In addition, in both the "low-probability game state" and is "non-game state shrink," there is a particular game during a specific time period after the end of the game after the end of the small color and small win when not. 在既是该“低概率游戏状态”又是“非缩时游戏状态”时,将不是中小彩结束后的特定游戏期间时称为“非特定游戏状态”。 In both the "low-probability game state" is "non-quick game state", will be called "non-specific game state" after the end of the game during a particular color is not small.

[0187] 本实施例中所说的“低概率游戏状态”是指,在以游戏球进入第I起动口9或者第2起动口10为条件而进行的中头彩的抽选中,中头彩的当选概率被设定为1/99.50的游戏状态。 Examples of embodiment of said "low probability game state" [0187] This means that, in order to enter the game balls 9 jackpot drawing I of start hole or opening 10 of the second start condition is performed, the jackpot election probability game state is set to 1 / 99.50 in. 在这里所说的中头彩的当选,是指获取执行下述“长时间中彩游戏”或者“短时间中彩游戏”的权利。 He said here jackpot elected, to acquire an execution following "a long time Lottery game" or right "Short Lottery game".

[0188] 与此相反,所谓“高概率游戏状态”是指,上述中头彩的当选概率被设定为1/9.95的游戏状态。 [0188] In contrast, the term "high probability game state" refers to the above-described probability elected jackpot game state is set to 1 / 9.95. 因此,在“高概率游戏状态”中,与“低概率游戏状态”相比,更容易获取执行“长时间中彩游戏”或者“短时间中彩游戏”的权利。 Therefore, in the "high-probability game state" compared with "low-probability game state" and easier to get executed "for a long time Lottery game" or right "Short Lottery game".

[0189] 本实施例中所说的“非缩时游戏状态”是指,在以游戏球通过普通图案通过口8为条件而进行的普通图案的抽选中,其抽选所需的时间被设定为1.0秒,并且,在当选中彩时的第2起动口10的开启控制时间被设定为0.2秒的游戏状态。 [0189] Examples of the present embodiment mentioned "non-shrink when the game state" means, in general the pattern drawing game to be performed by an ordinary ball through the opening 8 of the pattern condition that the time required for drawing is provided set at 1.0 seconds, and, the second open start hole 10 at the election of a winning time is set to control the game state of 0.2 seconds. 即,游戏球一旦通过普通图案通过口8,则进行普通图案的抽选,其抽选结果,将在开始该抽选1.0秒后确定。 That is, once the game balls, drawing is performed by a normal symbol pattern by a common port 8, drawing result thereof, will be determined after the start of the drawing 1.0 seconds. 另外,当抽选结果为中彩时,其后,第2起动口10被控制成第2方式约0.2秒。 Further, when a winning lottery result, thereafter, the second start hole 10 of the second embodiment is controlled to about 0.2 seconds.

[0190] 与此相反,所谓的“缩时游戏状态”是指,在上述普通图案的抽选中所需时间被设定为1.0秒,并且在当选中彩时的第2起动口10的开启控制时间被设定为3.5秒比“非缩时游戏状态”更长的游戏状态。 [0190] In contrast, so-called "time-lapse game state" means that the desired time is set to 1.0 seconds in the above-described conventional drawing pattern, and a second port at the start of the opening control elected lotteries 10 time is set to be more than "non-shrink game state" is a game state longer 3.5 seconds. 另外,在“非缩时游戏状态”中,在普通图案的抽选中当选中彩的概率被设定为7/11,在“缩时游戏状态”中,在普通图案的抽选中当选中彩的概率被设定为10/11。 Further, in the "non-shrink when the game state", the probability of drawing lotteries elected general pattern is set as 7/11, in the "game status when shrinking", the elected ordinary drawing of a winning pattern of the probability is set to 10/11.

[0191] 因此,在“缩时游戏状态”中,只要游戏球通过普通图案通过口8,则第2起动口10要比“非缩时游戏状态”更容易被控制成第2方式。 [0191] Thus, in the "game status when shrink", as long as the game ball through the mouth 8 through the normal symbol, the second start hole 10 than the "non-condensing game state" is more likely to be controlled to the second embodiment. 据此,在“缩时游戏状态”中,游戏者无需消费游戏球便可进行游戏。 Accordingly, in the "game state time-lapse", the player can be without having to consume the game ball game.

[0192]另外,在普通图案的抽选中,不管是“非缩时游戏状态”还是“缩时游戏状态”的哪一种游戏状态,也可以将当选中彩的概率设定为不变。 [0192] In addition, in drawing general pattern, whether it is "non-quick game state" or "shrink when the game state" what kind of game state can be elected to win the lottery probability is set to change.

[0193] 另外,在本实施例中,将第2起动口10以及用来开启第2起动口10的普通图案通过口8设置在右旋游戏区域6b中(参照图1)。 [0193] Further, in the present embodiment, the second start hole 10 to enable the normal pattern and the second start hole 10 through the opening 8 provided in the right-handed game area 6b (see FIG. 1). 因此,在“缩时游戏状态”中,游戏者为了使游戏球进入第2进入区域6d,而通过所谓的右旋,可以进行有利的游戏。 Thus, in the "game status when shrinking", the player in order to make the second game ball enters into the region 6D, through the so-called right-handed, the game may be advantageous. 另一方面,在“非缩时游戏状态”中,即使游戏球进入普通图案通过口8,游戏球也很难进入第2起动口10中。 On the other hand, the "non-shrink game state", the 10 even if the game ball through the opening 8 into the general pattern, the game ball is also difficult to enter the second start hole. 因此,游戏者通过进行使游戏球进入第I进入区域6c的操作瞄准第I起动口9,更能进行有利的游戏。 Thus, by making the player the game ball enters into the region I, I, 6c operation aimed at start-up hole 9, is more advantageous for a game.

[0194] 在本实施例中,所谓的“中小彩结束后的特定游戏期间”是指,为了使游戏者抱有对高概率游戏状态的期待,而参照能够决定与高概率游戏状态相同的游戏显示的变化模式决定表(参照图11)的游戏期间。 [0194] In the present embodiment, a so-called "specific period after the end of the game small win" means, in order to make the player have expectation of high probability game state, and the reference can be determined with high probability the same game state of the game displayed during a game change pattern determination table (see FIG. 11).

[0195] 下面,使用流程图说明游戏机I中游戏的进行。 [0195] Next, using a flowchart explaining I in the gaming machine game.

[0196](主控制基板的主处理) [0196] (Master Control processing a substrate)

[0197] 以下,使用图12说明主控制基板101的主处理。 [0197] Here, FIG 12 illustrates a main control board 101 of the main process.

[0198] 一旦通过电源基板107供给电源,则在主CPU 1la中发生系统重置,主CPU 1la进行以下主处理。 [0198] Once the power is supplied by the power supply board 107, the system reset occurs in the main CPU 1la, the main CPU 1la performs the following main process.

[0199](步骤 S10) [0199] (step S10)

[0200] 首先,在步骤SlO中,主CPU 1la进行初始化处理。 [0200] First, in step SlO, the main CPU 1la performs initialization processing. 在该处理中,主CPU 1la根据电源的接通,从主ROM 1lb中读取启动程序,同时对存储在主RAM 1lc中的标志等进行初始化处理,或者进行将游戏显示控制基板102中的各种命令存储至游戏显示用传输数据存储区域中的处理。 In this process, the main CPU 1la The power is turned on, the main ROM 1lb read from the program start, while the flags and the like stored in the main RAM 1lc in the initialization process, or by the control board 102 each types of commands stored to the game display process the transmission data storage area used.

[0201](步骤 S20) [0201] (step S20)

[0202] 在步骤S20中,主CPU 1la进行更新变化模式用随机值、抵达判定用随机值的游戏显示随机数更新处理。 [0202] In step S20, the main CPU 1la variation pattern is updated with a random value, random number arrival judgment display update processing with random values ​​game.

[0203](步骤 S30) [0203] (step S30)

[0204] 在步骤S30中,主CPU 1la进行特殊图案判定用初始值随机数、中头彩图案用初始值随机数、中小彩图案用初始值随机数的更新。 [0204] In step S30, the main CPU 1la special symbol determination random number using an initial value, the initial value of the jackpot symbol random number, updating the number of small win symbol randomly with the initial value. 然后,直至进行规定的插入处理,反复进行步骤S20和步骤S30的处理。 Then, until the predetermined interrupt process repeats the processing in step S20 and step S30.

[0205](主控制基板的定时器插入处理) [0205] (a main control board of the timer interrupt processing)

[0206] 以下,使用图13说明主控制基板101的定时器插入处理。 [0206] Here, FIG 13 illustrates a main control board 101 of the timer interrupt processing.

[0207] 通过设置在主控制基板101中的重置用定时脉冲发生电路,在每一个规定周期(4毫秒,以下简称为“4ms”)内产生一次定时脉冲,从而执行以下所述的定时器插入处理。 [0207] By providing the main control board 101 with a reset timing pulse generating circuit, the timing pulse generated once in each predetermined period (4 ms, hereinafter referred to as "4ms"), the timer to perform the following insertion process.

[0208](步骤 S100) [0208] (Step S100)

[0209] 首先,在步骤SlOO中,主CPU 1la使存储在主CPU 1la的寄存器中的信息退出到堆栈区。 [0209] First, in step SlOO, the main CPU 1la in the memory of the main CPU 1la information to the registers of the stack area.

[0210](步骤 SI 10) [0210] (step SI 10)

[0211] 在步骤SllO中,主CPU 1la进行特殊图案时间计数器的更新处理、特殊电动装饰物的开启时间等特殊游戏定时计数器的更新处理、普通图案时间计数器的更新处理、普电开启时间计数器的更新处理等更新各种定时计数器的时间控制处理。 [0211] In step SllO, the main CPU 1la perform processing to update the time counter, the update processing on-time special electric garnish other special game timer counter updating processing normal symbol time counter, the normal electric open time counter update processing of updating the timing counter various control processing. 具体地说,进行从特殊图案时间计数器、特殊游戏定时计数器、普通图案时间计数器、普电开启时间计数器中减“I”的处理。 Specifically, from the special symbol time counter, a special game timer counter, the normal symbol time counter, the processing time counter in the normal electric Save "I" open.

[0212](步骤 S120) [0212] (Step S120)

[0213] 在步骤S120中,主CPU 1la进行特殊图案判定用随机值、中头彩图案用随机值、中小彩图案用随机值、中彩判定用随机值的随机数更新处理。 [0213] In step S120, the main CPU 1la special symbol determination random number, the jackpot symbol random value, random number small jackpot lotteries determined by the random number update processing of the random value.

[0214] 具体地说,通过在各个随机数计数器上加“1”,而更新随机数计数器。 [0214] Specifically, by applying the random numbers on the counter "1", the counter is updated nonce. 另外,在相加之后的结果超过了随机数范围的最大值时,将随机数计数器还原为0,并在随机数计数器循环I周时,根据当时的初始值随机数的值更新随机数。 Further, when the results after the addition exceeds the maximum range of random numbers, random number counter is reduced to 0, and the random number counter I peripheral circulation, according to the initial value of the time a random number is updated.

[0215](步骤 S130) [0215] (Step S130)

[0216] 在步骤S130中,主CPU 1la在特殊图案判定用初始值随机数计数器、中头彩图案用初始值随机数计数器、中小彩图案用初始值随机数计数器上加1,从而进行更新随机数计数器的初始值随机数更新处理。 [0216] In step S130, the main CPU 1la determination random number counter with an initial value, a bonus game symbol random number counter with an initial value in the special symbol, a small win symbol plus 1 with the initial value of the random number counter, to perform its random the initial value of the counter of the random number update processing.

[0217](步骤 S200) [0217] (Step S200)

[0218] 在步骤S200中,主CPU 1la进行输入控制处理。 [0218] In step S200, the main CPU 1la input control process.

[0219] 在该处理中,主CPU 1la进行判定是否从一般入赏口检测开关7a、通过口检测开关8a、第I起动口检测开关9a、第2起动口检测开关10a、第I大入赏口检测开关Ila以及第2大入赏口检测开关25a的大入赏口检测开关(以下,单独称为“第入赏口检测开关”)等各个开关进行输入的输入处理。 [0219] In this process, the main CPU 1la determines whether or not the general prize hole detection switch 7a, through hole detection switch 8a, the first I start hole detection switch 9a, the second start hole detection switch 10a, the first I bonus prize Ila hole detection switch and the second bonus prize hole detection switch 25a of the bonus game gate detection switch (hereinafter, simply referred to as "bonus prize hole detection switch"), and various switch input processing input. 具体内容将在后文中使用图14〜图16进行说明。 The details in FIG 14~ FIG. 16 will be described hereinafter.

[0220](步骤 S300) [0220] (step S300)

[0221] 在步骤S300中,主CPU 1la进行用于控制特殊图案、特殊电动装饰物的特图特电控制处理。 [0221] In step S300, the main CPU 1la be used to control the special symbol, a special special symbol special electric motor control processing garnish. 详细内容将在后文中使用图17〜图24进行说明。 FIG 17~ using detailed in FIG. 24 will be described hereinafter.

[0222](步骤 S400) [0222] (Step S400)

[0223] 在步骤S400中,主CPU 1la进行用于控制普通图案、普通电动装饰物的普图普电控制处理。 [0223] In step S400, the main CPU 1la be used to control the general pattern, the ordinary electric power Pu Tupu garnish control process. 详细内容将在后文中使用图25〜图27进行说明。 FIG 25~ using detailed in FIG. 27 will be described hereinafter.

[0224](步骤 S500) [0224] (Step S500)

[0225] 在步骤S500中,主CPU 1la进行赔付控制处理。 [0225] In step S500, the main CPU 1la for dispensing control process.

[0226] 在该处理中,主CPU 10Ia确认在第I大入赏口11及第2大入赏口25的大入赏口(以下,单独称为“大入赏口”)、第I起动口9、第2起动口10、一般入赏口7中是否有游戏球进入,如果有游戏求进入,则将分别与其相对应的赔付个数指定命令传送至赔付控制基板103中。 [0226] In this process, the main CPU 10Ia confirmed I of the bonus game gate 11 and the second bonus prize inlet port 25 of the bonus (hereinafter, simply referred to as "bonus prize hole"), the starting I port 9, the second start hole 10, if there is a general bonus game ball enters inlet 7, if there is seeking to enter the game, respectively, will be paid to their number corresponding to the specified command is transmitted to the dispensing control board 103.

[0227] 更具体地说,确认在下述图15中更新的一般入赏口赏球计数器、大入赏口赏球计数器、起动口赏球计数器,并将与各个入赏口相对应的赔付个数指定命令传送至赔付控制基板103。 [0227] More specifically, FIG. 15 confirmed in the following general prize hole updated counter winning balls, the bonus winning balls port counter, the counter start hole winning balls, and the respective prize holes corresponding to a payout command to the specified number of dispensing control board 103. 然后,从与所传送的赔付个数指定命令相对应的赏球计数器中减去规定的数据而进行更新。 Then, the updated data by subtracting a predetermined number from the specified command and corresponding to the transmitted payment of prize balls counter.

[0228](步骤 S600) [0228] (Step S600)

[0229] 在步骤S600中,主CPU 1la进行外部信息数据、起动口开关螺线管数据、大入赏口开关螺线管数据、特殊图案显示装置数据、普通图案显示装置数据、存储数指定命令的数据生成处理。 [0229] In step S600, the main CPU 1la external information data, start opening and closing solenoid data, the bonus opening and closing solenoid data, special symbol data display means, data storage means specified number of commands, a normal symbol display data generation processing.

[0230](步骤 S700) [0230] (Step S700)

[0231] 在步骤S700中,主CPU 1la进行输出控制处理。 [0231] In step S700, the main CPU 1la output control process. 在该处理中,进行输出在上述步骤S600中所生成的外部信息数据、起动口开关螺线管数据、大入赏口开关螺线管数据信号的端口输出处理。 In this processing, the data output in the above external information generated in step S600, the starter solenoid switch port data, the bonus processing opening and closing solenoid port output data signal. 此外,为了使特殊图案显示装置19、20以及普通图案显示装置21的各个LED亮灯,而进行输出在上述步骤S600中所生成的特殊图案显示装置数据和普通图案显示装置数据的显示装置输出处理。 Further, in order to make the display device 19, and the special symbol display normal pattern of each of the LED lighting apparatus 21, and outputs the above generated in step S600 the special symbol display means outputting a display device and a data processing apparatus ordinary symbol display data . 此外,还进行命令传送处理,其传送设置在主RAM 1lc的游戏显示用传输数据存储区域中的命令。 Further, a command transmission process that transmits transmission data storage area provided in the RAM 1lc command displayed in the main game.

[0232](步骤 S800) [0232] (Step S800)

[0233] 在步骤S800中,主CPU 1la将在步骤SlOO中退出的信息恢复到主CPU 1la的寄存器中。 [0233] In step S800, the main CPU 1la information exits in step SlOO restored to the main CPU 1la register.

[0234] 以下,使用图14说明主控制基板101的输入控制处理。 [0234] Here, FIG 14 illustrates a main control board 101, the input control processing.

[0235](步骤 S210) [0235] (Step S210)

[0236] 首先,在步骤S210中,主CPU 1la判定是否从一般入赏口检测开关7a输入了检测信号,即,判定游戏球是否进入了一般入赏口7。 [0236] First, at step S210, determines whether or not the main CPU 1la from the general prize hole detection switch 7a is inputted the detection signals, i.e., it is determined whether the game ball enters into the general prize hole 7. 主CPUlOla,在从一般入赏口检测开关7a输入检测信号时,通过在用于赏球的一般入赏口赏球计数器上相加规定的数据而进行更新。 Main CPUlOla, when the detection signal is input from the general prize hole detection switch 7a, the data updated by adding a predetermined winning balls general prize holes for the counter of the winning balls.

[0237](步骤 S220) [0237] (Step S220)

[0238] 在步骤S220中,主CPU 1la判定是否输入来自第I大入赏口检测开关Ila以及第2大入赏口检测开关25a的检测信号,即,判定游戏球是否进入大入赏口11及大入赏口25。 [0238] In step S220, the main CPU 1la determines whether the input detection signal I of the bonus game gate detection switch Ila and the second bonus prize hole detection switch 25a from, i.e., determining that the player whether the ball enters the bonus game gate 11 and the bonus game gate 25. 主CPU 101a,在从第I大入赏口检测开关Ila以及第2大入赏口检测开关25a的大入赏口检测开关输入了检测信号时,在用于赏球的大入赏口赏球计数器上相加规定的数据而进行更新的同时,相加用于计数进入第I大入赏口11以及第2大入赏口25的大入赏口中的游戏球的大入赏口进球计数器(C)存储区域的计数器值而更新。 The main CPU 101a, when the detection signal from the bonus prize I Ila hole detection switch and the second bonus prize hole detection switch bonus game gate detection switch 25a is input, in the bonus reward for winning balls inlet ball while adding the predetermined data to update the counter for counting the sum I of the bonus enters inlet 11 and the second bonus prize hole mouth of the bonus game ball 25 counter the bonus goal mouth counter (C) value of the updated storage area.

[0239](步骤 S230) [0239] (Step S230)

[0240] 在步骤S230中,主CPU 1la判定是否输入来自第I起动口检测开关9a的检测信号,即,判定游戏球是否进入第I起动口9,并设定用于判定中头彩的规定数据。 [0240] In step S230, the main CPU 1la determines whether or not the detection signal of the input port I start from the detection switch 9a, i.e., it is determined whether the game ball enters the first start-up hole 9 I, and sets a predetermined determination jackpot data. 详细内容将在后文中使用图15进行说明。 The details will be described later using FIG. 15 in.

[0241](步骤 S240) [0241] (Step S240)

[0242] 在步骤S240中,主CPU 1la判定是否输入了来自第2起动口检测开关1a的检测信号,即,判定游戏球是否进入了第2起动口10。 [0242] In step S240, the main CPU 1la determines whether or not the detection signal from the second detection switch start hole 1a is input, i.e., it is determined whether the game ball entered the second start hole 10. 主CPUlOla,在从第2起动口检测开关1a输入了检测信号时,进行与上述步骤S230相同的处理。 Main CPUlOla, when the input detection signal from the second start hole detection switch 1a, performs the same processing as the above-described step S230. 然而,在该第2起动口检测开关输入处理中,在第2特殊图案保留数(U2)存储区域中相加“1”,然后将所抽出的特殊图案判定用随机值、中头彩图案用随机值、中小彩图案用随机值、抵达判定用随机值存储在第2特殊图案存储区域。 However, in the second start hole detection switch input process, adding special symbol in the second (U2) in the reserved memory area "1", and then the extracted random number for determining a special symbol, the jackpot symbol a random value, random small jackpot value, arrived random number for determining the second special symbol is stored in the storage area. 即,在第I起动口检测开关输入处理和第2起动口检测开关输入处理中,仅存储各种数据的存储区域不同,其他全部进行相同处理。 That is, the first I start hole detection switch input process and the second start switch input port detection process, only the various data stored in different storage areas, all of the other the same treatment.

[0243](步骤 S250) [0243] (step S250)

[0244] 在步骤S250中,主CPU 1la判定通过口检测开关8a是否输入了信号,S卩,判定游戏球是否通过了普通图案通过口8。 [0244] In step S250, the main CPU 1la switch 8a is determined by detecting whether the input port signal, S Jie, it is determined whether the game ball through the opening 8 by the ordinary pattern. 关于该通过口检测开关输入处理,将在后文中使用图16进行说明。 With respect to the passage opening detection switch input process will be described using FIG. 16 hereinafter.

[0245] 以下,使用图15说明主控制基板101的第I起动口检测开关9a的输入处理。 [0245] Here, FIG 15 illustrates a main control board 101 of the first port I start detection switch 9a of the input processing.

[0246](步骤 S230-1) [0246] (Step S230-1)

[0247] 首先,在步骤S230-1中,主CPU 1la判定是否输入了来自第I起动口检测开关9a的检测信号。 [0247] First, in step S230-1, the main CPU 1la 9a determines whether or not the detection signal from the first detection switch input port I of the starter.

[0248] 在输入了来自第I起动口检测开关9a的检测信号时,将处理转移至步骤S230-2,在未输入来自第I起动口检测开关9a的检测信号时,结束第I起动口检测开关输入处理。 [0248] When the input from the first detection signal I of the start-up detection switch 9a, the process proceeds to step S230-2, the detection signal is not input port I of the starter from the detection switch 9a, a first end of the start hole detection I switch input process.

[0249](步骤 S230-2) [0249] (Step S230-2)

[0250] 在步骤S230-2中,主CPU 1la进行在用于赏球的起动口赏球计数器上相加规定的数据而更新的处理。 [0250] In step S230-2, the main CPU 1la processed in a predetermined addition data port on the winning balls start counter is updated for the winning balls.

[0251](步骤 S230-3) [0251] (Step S230-3)

[0252] 在步骤S230-3中,主CPU 1la判定设定在第I特殊图案保留数(Ul)存储区域中的保留个数是否小于4。 [0252] In step S230-3, the main CPU 1la determines the number of I set in the reserved special symbol (Ul) in the reserved memory area is less than 4. 当设定在第I特殊图案保留数(Ul)存储区域中的保留个数小于4时,将处理转移至步骤S230-4,当设定在第I特殊图案保留数(Ul)存储区域中的保留个数不小于4时,结束第I起动口检测开关输入处理。 When setting the first special symbol reserved number I (Ul) in the reserved memory area number is less than 4, the process proceeds to step S230-4, when the first set I special symbol reserved number (Ul) storage area when the reservation number is not less than 4, the end of the first I start hole detection switch input process.

[0253](步骤 S230-4) [0253] (Step S230-4)

[0254] 在步骤S230-4中,主CPU 1la在第I特殊图案保留数(Ul)存储区域中相加“I”而存储。 [0254] In step S230-4, the main CPU 1la adding "I" is stored in the special symbol number I, (Ul) in the reserved memory area.

[0255](步骤 S230-5) [0255] (Step S230-5)

[0256] 在步骤S230-5中,主CPU 1la获取特殊图案判定用随机值,然后从第I特殊图案存储区域中的第I存储部开始依次搜索空闲的存储部,并将所获取的特殊图案判定用随机值存储在空闲的存储部中。 [0256] In step S230-5, the main CPU 1la acquires special symbol determination random number, and then starting from the first storage unit I I of special symbol storage area sequentially searches empty storage unit, the acquired special symbol determination random number value stored in the storage unit in idle.

[0257](步骤 S230-6) [0257] (Step S230-6)

[0258] 在步骤S230-6中,主CPU 1la获取中头彩图案用随机值,然后从第I特殊图案存储区域中的第I存储部开始依次搜索空闲的存储部,并将所获取的中头彩图案用随机值存储在空闲的存储部中。 [0258] In step S230-6, the main CPU 1la obtaining jackpot symbol random number value, and then from the first storage unit I I of special symbol storage area sequentially searches empty storage unit, and stores the acquired jackpot symbol random number value stored in the storage unit in idle.

[0259](步骤 S230-7) [0259] (Step S230-7)

[0260] 在步骤S230-7中,主CPU 1la获取中小彩图案用随机值,然后从第I特殊图案存储区域中的第I存储部开始依次搜索空闲的存储部,并将所获取的中小彩图案用随机值存储在空闲的存储部中。 [0260] In step S230-7, the main CPU 1la small jackpot acquired random number, and then starting from the first storage unit I I of special symbol storage area sequentially searches empty storage unit, the acquired small win random number pattern stored in a storage unit in idle.

[0261](步骤 S230-8) [0261] (Step S230-8)

[0262] 在步骤S230-8中,主CPU 1la获取游戏显示用随机值(变化模式用随机值以及抵达判定用随机值),然后从第I特殊图案存储区域中的第I存储部开始依次搜索空闲的存储部,并将所获取的游戏显示用随机值(变化模式用随机值以及抵达判定用随机值)存储在空闲的存储部中。 [0262] In step S230-8, the main CPU 1la game display acquired random number (random value variation pattern determination random number and arrival), and then from the first storage unit I I of special symbol storage area sequentially searches free storage unit, and the game display the acquired random number (random value variation pattern determination random number and arrival) is stored in the storage unit in idle.

[0263](步骤 S230-9) [0263] (Step S230-9)

[0264] 在步骤S230-9中,主CPU 1la进行预先判定处理,其分别基于与当前的游戏状态相对应的表判定在上述步骤S230-5〜步骤S230-8中获取的各个随机值。 [0264] In step S230-9, the main CPU 1la pre-determination process, respectively, for judging a random value obtained in the above step S230-5~ step S230-8 based on the current state of the game corresponding to the table. 另外,该预先判定处理,与下述中头彩判定处理以及变化模式决定处理同样地进行。 Further, the pre-determination process, the determination process described below jackpot and change the mode determination process performed in the same manner.

[0265] 具体地说,在当前的游戏状态下,基于图4(a)所示的中头彩判定表判定特殊图案判定用随机值。 [0265] Specifically, in the current state of the game, based on FIG. 4 jackpot shown in (a) determining a special symbol determination table determination random number. 其结果,在判定为中头彩时,基于图5(a)所示的图案决定表判定中头彩图案用随机值,在判定为中小彩时,基于图5(b)所示的图案决定表判定中小彩图案用随机值。 As a result, when the jackpot is determined, based on FIG. 5 (a) pattern determination table shown jackpot symbol determination random number value, when the small win is determined, is determined based on (b), the pattern of FIG. 5 table small jackpot determination random number. 另外,通过上述判定结果,此次基于图9〜图11所示的变化模式决定表判定抵达判定用随机值以及变化模式用随机值。 Further, the result of the determination, the determination table arrival determination random number for determining a random value and the variation pattern based on the variation pattern shown in Figure 11. 9~ FIG.

[0266](步骤 S230-10) [0266] (step S230-10)

[0267] 其次,主CPU 101a,将在上述步骤S230-9中通过预先判定处理决定的起动入赏指定命令设定在游戏显示用传输数据存储区域中。 [0267] Next, the main CPU 101a, a pre-specified command determination processing start the bonus game display is set to decide the transmission data storage area used by the above step S230-9. 该起动入赏指定命令,与图9〜图11所示的变化模式指定命令进行相同的设定。 The starting prize specify the command, the command change pattern shown in Figure 11 perform the same setting 9~ FIG.

[0268] 以下,使用图16说明主控制基板101的通过口检测开关输入处理。 [0268] Hereinafter, by using FIG. 16 illustrates a switch input port detection process of the main control board 101.

[0269](步骤 S250-1) [0269] (Step S250-1)

[0270] 首先,主CPU 1la判定是否输入了来自通过口检测开关8a的检测信号。 [0270] First, the main CPU 1la determines whether or not input from the detection signal through the switching port 8a of the detection.

[0271] 在输入了来自通过口检测开关8a的检测信号时,将处理转移至步骤S250-2,在未输入来自通过口检测开关8a的检测信号时,结束该通过口检测开关输入处理。 [0271] In the detection signal is inputted through the port from the detection switch 8a, the process proceeds to step S250-2, the detection signal is not input through the port 8a from the detection switch, which switch through the input port detection process ends.

[0272](步骤 S250-2) [0272] (Step S250-2)

[0273] 在上述步骤S250-1中,在判定输入了来自通过口检测开关8a的检测信号时,主CPU 1la判定普通图案保留数(G)是否小于4。 [0273] In the step S250-1, it is determined by the input port detection signal from the detection switch 8a, the main CPU 1la determines normal symbol (G) is less than 4 Reserved. 在本实施例中,游戏球一旦通过普通图案通过口8,则进行普通图案的变化显示,但是该普通图案的变化显示的权利的上限保留数设定为“4”。 Variations in the present embodiment, the game balls once, is performed through the opening 8 by normal symbol display normal pattern, but the upper limit of the normal pattern changes according to the displayed reservation number is set to "4." 在判定普通图案保留数(G)小于4时,将处理转移至步骤S250-3,在判定普通图案保留数(G)不小于4(为4)时,结束通过口检测开关输入处理。 When it is determined that normal symbol (G) retained less than 4, the process proceeds to step S250-3, it is determined at normal symbol reserved number (G) of not less than 4 (4), through the mouth end of the detection switch input process.

[0274](步骤 S250-3) [0274] (Step S250-3)

[0275] 在上述步骤S250-2中,在判定普通图案保留数(G)为小于4时,主CPU 101a,将在存储于普通图案保留数(G)存储区域中的普通图案保留数(G)上相加“I”的值作为新的普通图案保留数(G)而存储。 [0275] In the above step S250-2, it is determined normal symbol (G) retained to be less than 4, the main CPU 101a, a storage area in a common pattern in normal symbol (G) in the reserved reserved number (G ) by adding the value of the "I" as the new common symbol reserved number (G) is stored.

[0276](步骤 S250-4) [0276] (Step S250-4)

[0277] 其次,主CPU 101a,从预先准备的随机数范围(例如,O〜10)中抽取I个中彩判定用随机值,同时将所抽取的随机值存储在普通图案保留存储区域中。 [0277] Next, the main CPU 101a, the range of random numbers prepared in advance (e.g., O~10) I extracted random number for determining a winning number, and the common pattern is extracted in the reserved memory area is stored in the random value.

[0278] 以下,使用图17说明主控制基板101的特图特电控制处理。 [0278] Here, FIG 17 illustrates a main control board special electrically movable control processing 101.

[0279](步骤 S301) [0279] (Step S301)

[0280] 首先,在步骤S301中,载入特图特电处理数据的值,并从在步骤S302中载入的特图特电处理数据中参照分支地址,当特图特电处理数据=O时,将处理转移至特殊图案存储判定处理(步骤S310);当特图特电处理数据=I时,将处理转移至特殊图案变化处理(步骤S320);当特图特电处理数据=2时,将处理转移至特殊图案停止处理(步骤S330);当特图特电处理数据=3时,将处理转移至中头彩游戏处理(步骤S340);当特图特电处理数据=4时,将处理转移至中小彩游戏处理(步骤S350);当特图特电处理数据=5时,将处理转移至特殊游戏结束处理(步骤S360)。 [0280] First, in step S301, the value contained Rutetute electrically processing data, and with reference to the branch address is loaded from a special electrically movable device in step S302 the data processing, when the special symbol special electric processing data = O when the process proceeds to a special symbol storage determination processing (step S310); when the special symbol special electric processing data = I, the process proceeds to a special symbol will change process (step S320); when the special symbol special electric processing data = 2 , the process proceeds to special symbol stop processing (step S330); when the special symbol special electric processing data = 3, the process proceeds to jackpot game processing (step S340); when the special symbol special electric processing data = 4, the process proceeds to a small win process (step S350); when the special symbol special electric processing data = 5, the process proceeds to a special game processing is terminated (step S360). 详细内容将在后文中使用图18〜图24进行说明。 FIG 18~ using detailed in FIG. 24 will be described hereinafter.

[0281] 以下,使用图18说明主控制基板101的特殊图案存储判定处理。 [0281] Here, FIG. 18 illustrates a specific pattern memory 101 of the main control board determination process.

[0282](步骤 S310-1) [0282] (Step S310-1)

[0283] 在步骤S310-1中,主CPU 1la判定是否为特殊图案的变化显示中。 [0283] In step S310-1, the main CPU 1la determines whether or not to change the special display patterns. 在这里,如果是特殊图案的变化显示中(特殊图案时间计数器# O),则结束特殊图案存储判定处理,如果不是特殊图案的变化显示中(特殊图案时间计数器=0),则将处理转移至步骤S310-2。 Here, if a special symbol variation display (special symbol time counter # O), ends the special symbol memory determination processing, if the change is not a special display pattern (special symbol time counter = 0), the process proceeds to step S310-2.

[0284](步骤 S310-2) [0284] (Step S310-2)

[0285] 在步骤S310-2中,主CPU 101a,在不是特殊图案的变化显示中时,判定第2特殊图案保留数(U2)存储区域是否为I以上。 [0285] In step S310-2, the main CPU 101a, the change is not a special pattern is displayed in the second special symbol is determined (U2) whether the reserved memory area I above. 在第2特殊图案保留数(U2)存储区域为非I以上时,将处理转移至步骤S310-4,如果判定第2特殊图案保留数(U2)存储区域为“I”以上,则将处理转移至步骤S310-3。 In the second special symbol (U2) during the non-reserved memory area I above, the process proceeds to step S310-4, it is determined if the second special symbol (U2) the reserved memory area for the "I" above, the transfer will be handled to step S310-3.

[0286] 据此,第2特殊图案存储区域比第I特殊图案存储区域优先得到处理。 [0286] Accordingly, the second special symbol storage area than the first special symbol storage region I preferentially processed.

[0287](步骡 S310-3) [0287] (Step S310 - 3 mule)

[0288] 在步骤S310-3中,主CPU 1la从存储在第2特殊图案保留数(U2)存储区域中的值中减去“I”而存储。 [0288] In step S310-3, the main CPU 1la subtracting "I" is stored from the value stored in the second special symbol (U2) in the reserved memory area.

[0289](步骤 S310-4) [0289] (Step S310-4)

[0290] 在步骤S310-4中,主CPU 1la判定第I特殊图案保留数(Ul)存储区域是否为I以上。 [0290] In step S310-4, the main CPU 1la I, determines special symbol (Ul) whether the reserved memory area I above. 如果第I特殊图案保留数(Ul)存储区域为非I以上,则将处理转移至步骤S319-1,如果判定第I特殊图案保留数(Ul)存储区域为“I”以上,则将处理转移至步骤S310-5。 If the first I special symbol (Ul) I above non-reserved memory area, then the processing proceeds to step S319-1, it is determined if the special symbol number I, (Ul) is reserved memory area "I" above, the transfer will be handled to step S310-5.

[0291](步骤 S310-5) [0291] (Step S310-5)

[0292] 在步骤S310-5中,主CPU 1la从存储在第I特殊图案保留数(Ul)存储区域中的值中减去“I”而存储。 [0292] In step S310-5, the main CPU 1la subtracting "I" from a stored value stored in the special symbol of I (Ul) in the reserved memory area.

[0293](步骤 S310-6) [0293] (Step S310-6)

[0294] 在步骤S310-6中,主CPU 1la对存储在与在上述步骤S310-2〜S310-5中减去的特殊图案保留数(U)存储区域相对应的特殊图案保留存储区域中的规定的随机值(特殊图案判定用随机值、中头彩图案用随机值、中小彩图案用随机值、抵达判定用随机值、变化模式用随机值)和起动入赏指定命令实施移动处理。 [0294] In step S310-6, the main CPU 1la stored in a special pattern in the above step S310-2~S310-5 special symbol reserved number is subtracted (U) corresponding to the storage area reserved in the memory area predetermined random value (random number for determining a special symbol, jackpot symbol random number value, small jackpot random number, random number for determining arrival, a random value variation pattern) and specifies a command process start moving prize embodiment. 具体地说,将在第I特殊图案存储区域或者第2特殊图案存储区域的第I存储部〜第4存储部中所存储的规定随机值和起动入赏指定命令转移到前I个存储部。 Specifically, in the first storage section I - I of the fourth special symbol storage unit or the second storage area of ​​the storage area of ​​the special symbol stored in the random value and a predetermined start-bonus specified command is transferred to memory before the I unit. 在这里,存储在第I存储部的规定随机值和起动入赏指定命令,被转移到判定存储区域(第O存储部)。 Here, the first I stored in a prescribed storage unit, and a random value designated prize start command is transferred to the determined storage area (first storage section O). 此时,存储在第I存储部的规定随机值和起动入赏指定命令,被写入判定存储区域(第O存储部),同时从特殊图案保留存储区域中删除已经写入判定存储区域(第O存储部)中的数据。 At this time, stored in a predetermined storage section I of the random value and a specified prize start command, determination is written in the storage area (first storage section O), and delete the writing determination storage area (from the first special symbol reserved storage area O data storing unit) was added. 据此,在上次游戏中使用的规定随机值和起动入赏指定命令均被删除。 Accordingly, the requirement to use the random value in the last game and start the tour the specified command are deleted. 此外,移动后,对应移动后的存储区域,对起动入赏指定命令的MODE实施加工处理。 Further, after moving, the corresponding storage area after the movement, the starter prize embodiment MODE command specified processing.

[0295]例如,在将第I特殊图案保留存储区域的第2存储部中的起动入赏指定命令和规定随机值转移至第I特殊图案保留存储区域的第I存储部中以后,将起动入赏指定命令的MODE “A2H”加工处理为“A1H”。 After [0295] For example, when the first I special symbol reserved second storage unit storing area starting prize designation command and a predetermined random value to Part I of special symbol reserved I of the storage unit storing area, will start the reward specified command MODE "A2H" processing as "A1H". 同样,在将第I特殊图案保留存储区域的第3存储部中的起动入赏指定命令和规定随机值转移至第2存储部中以后,将起动入赏指定命令的M0DE“A3H”加工处理为“A2H”,在将第I特殊图案保留存储区域的第4存储部中的起动入赏指定命令和规定随机值转移至第3存储部中以后,将起动入赏指定命令的MODE “A4H”加工处理为“A3H”。 Similarly, after the specified command and a predetermined random value starting bonus third storage section I of special symbol reserved memory area is transferred to the second storage unit, the starting prize specified command M0DE "A3H" processing of after "A2H", in the first I special symbol reserved fourth storage section storing area starting prize designation command and a predetermined random value transferred to the third storage unit, the starting prize specified command MODE "A4H" processing treated as "A3H". 同样,如果向第2特殊图案保留存储区域的第I存储部〜第3存储部移动,则将“B2H”加工处理为“B1H”,将“B3H”加工处理为“B2H”,将“B4H”加工处理为“B3H”。 Similarly, if the first memory section reserved memory area I to the second special symbol to third mobile storage unit, then the "B2H" processing of "B1H", the "B3H" processing of "B2H", the "B4H" processing is "B3H". 在这里,在移动第4存储部的数据以后,在新的第4存储区域中设定空白数据,并清除第4存储区域的数据。 Here, after first moving the data storage unit 4, a new set of blank data in the storage area 4, and clears the data of the fourth storage area.

[0296](步骤 S311) [0296] (Step S311)

[0297] 在步骤S311中,主CPU 1la基于在上述步骤S310-6中写入特殊图案保留存储区域的判定存储区域(第O存储部)中的数据(特殊图案判定用随机值、中头彩图案用随机值、中小彩图案用随机值),执行中头彩判定处理。 [0297] In step S311, the main CPU 1la based on the data (O storage section) in the storage area of ​​the determining step of writing a special symbol reserved memory area in S310-6 (special symbol determination random number, jackpot random pattern value, small jackpot random number value), the determination process performed jackpot. 详细内容将在后文中使用图19进行说明。 The details will be described later using FIG. 19 in.

[0298](步骤 S312) [0298] (Step S312)

[0299] 在步骤S312中,主CPU 1la实施变化模式决定处理。 [0299] In step S312, the main CPU 1la embodiment mode change decision process.

[0300] 变化模式决定处理,首先,参照主RAM 1lc的游戏状态存储区域,决定基于当前游戏状态的变化模式决定表。 [0300] variation pattern determination process, first of all, with reference to the main game status storage region RAM 1lc decided change pattern determination table based on the current state of the game. 具体地说,在高概率游戏状态时决定图10所示的高概率游戏状态用变化模式决定表,在低概率游戏状态下特定期间次数(T) = O时,决定图9所示的非特定游戏状态(低概率游戏状态用)的变化模式决定表,在低概率游戏状态下特定期间次数(T) > O时,决定图11所示的中小彩后的特定游戏期间用(低概率游戏状态用)变化模式决定表。 Specifically, as shown in FIG. 10 decided at a high probability game state high probability game state change pattern determination table used in the game of chance at a low state when the number of times (T) = O during a certain determined nonspecific shown in FIG. 9 game state (with low probability game state) change of mode decision table, the game of chance at a low frequency state (T)> O during a certain, determined by (a low state during a particular probability game after the game shown in FIG. 11 small win a) change of mode decision table.

[0301] 然后,参照特殊图案判定用随机值、中头彩图案用随机值、抵达判定用随机值以及变化模式用随机值,并基于所决定的变化模式决定表,决定变化模式。 [0301] Then, the pattern is determined with reference to particular random number, jackpot symbol random number value, and the arrival judgment random value variation pattern with the random value, based on the determined variation pattern determination table variation pattern.

[0302](步骤 S313) [0302] (Step S313)

[0303] 在步骤S313中,主CPU 1la将与所决定的变化模式相对应的变化模式指定命令设定在游戏显示用传输数据存储区域中。 [0303] In step S313, the main CPU 1la with the change pattern corresponding to the determined variation pattern specifying command is set in the performance transmission data storage area.

[0304](步骤 S314) [0304] (Step S314)

[0305] 在步骤S314中,主CPU 1la确认变化开始时的游戏状态,并将与当前的游戏状态相对应的游戏状态指定命令设定在游戏显示用传输数据存储区域中。 [0305] In step S314, the main CPU 1la confirmed at the start of the game state changes, and the command specifies setting the performance transmission data storage area and the current state of the game corresponding to the game status.

[0306](步骤 S315) [0306] (Step S315)

[0307] 在步骤S315中,主CPU 1la在特殊图案显示装置19、20中开始变化显示特殊图案。 [0307] In step S315, the main CPU 1la 19, 20 starts to change the display device displays the special symbol in a special pattern. 即,将特殊图案的变化显示数据设定在处理区域中。 That is, the special symbols displayed in the processing region setting data. 据此,当写入处理区域的信息与第I保留(Ul)相关时,使特殊图案显示装置19闪烁,当与第2保留(U2)相关时,使特殊图案显示装置20闪烁。 Accordingly, when the write processing region information and the second I reserved (Ul) related to the special symbol flicker display device 19, when associated with the second retention (U2), so that the display device 20 flashes the special symbol.

[0308](步骤 S316) [0308] (step S316)

[0309] 在步骤S316中,一旦如上开始变化显示特殊图案,则主CPU 1la将基于在上述步骤S312中决定的变化模式的变化时间(计数器值)设定在特殊图案时间计数器中。 [0309] In step S316, the display begins to change as soon as the special symbol, the main CPU 1la time will vary based on the variation pattern determined in step S312 (the counter value) is set in the special symbol time counter. 另外,特殊图案时间计数器,在上述步骤SllO中,每4ms进行一次减法运算处理。 Further, special symbol time counter in the step SllO, the once every 4ms subtraction processing.

[0310](步骤 S317) [0310] (Step S317)

[0311] 在步骤S317中,主CPU 1la在演示判定标志中设定00H。 [0311] In step S317, the main CPU 1la 00H is set in a presentation determination flag. 即,清除演示判定标志。 That is, the clear demonstration of the determination flag. 另外,所谓的演示判定标志=“00H”表示当前是特殊图案的变化显示中,或者是特殊游戏中。 Further, a so-called demonstration determination flag = "00H" indicates that the current display is the special symbols, or the special game. 另一方面,如果既不是特殊图案的变化显示中也不是特殊游戏中,则存储演示判定标志“01H”。 On the other hand, if neither change nor displayed in a special pattern is a special game, it is stored demo decision flag "01H". 如果存储有演示判定标志=“01H”,则在下述步骤S319-3中设定演示指定命令,并向游戏显示控制基板102传达既不是特殊图案的变化显示中也不是特殊游戏中的信息。 If the determination is stored presentation flag = "01H", the command set specified in the following presentation step S319-3, and the performance control board 102 conveys neither a change in the display of the special symbol is not a special game information.

[0312](步骤 S318) [0312] (Step S318)

[0313] 在步骤S318中,主CPU 1la设定特图特电处理数据=1,并将处理转移至图20所示的特殊图案变化处理,结束特殊图案存储判定处理。 [0313] In step S318, the main CPU 1la special symbol special electric processing data set = 1, and transferred to the processing shown in FIG. 20, a special pattern changing process, the special symbol memory determination processing ends.

[0314](步骤 S319-1) [0314] (Step S319-1)

[0315] 在上述步骤S310-4中,如果判定第I保留(Ul)为“0”,即,未保留第I保留(Ul)以及第2保留(U2)中的任意一个,则主CPU 1la判定在演示判定标志中是否设定有01H。 Any [0315] In the above step S310-4, it is determined if the first I reserved (Ul) is "0", i.e., not reserved Reserved I, (Ul) and the second retention (U2) in one, the main CPU 1la determine whether the determination flag in the demo is set 01H. 如果在演示判定标志中设定有01H,则结束特殊图案存储判定处理,如果在演示判定标志中未设有01H,则将处理转移至步骤S319-2。 If 01H is set, the special symbol memory determination processing ends, 01H if not provided, then the processing proceeds to step S319-2 in the presentation in the presentation determination flag determination flag.

[0316](步骤 S319-2) [0316] (Step S319-2)

[0317] 在步骤S319-2中,主CPU 1la为避免在下述步骤S319-3中多次设定演示指定命令,而在演示判定标志中设定01H。 [0317] In step S319-2, the main CPU 1la specified presentation order to avoid setting a plurality of times in a step S319-3, 01H is set in a presentation determination flag.

[0318](步骤 S319-3) [0318] (Step S319-3)

[0319] 在步骤S319-3中,主CPU 1la将演示指定命令设定在游戏显示用传输数据存储区域中,结束特殊图案存储判定处理。 [0319] In step S319-3, the main CPU 1la specification command set will demonstrate the performance transmission data storage area, the special symbol memory determination processing ends.

[0320] 以下,使用图19说明中头彩判定处理。 [0320] Here, FIG 19 illustrates a determination process jackpot.

[0321](步骤 S311-1) [0321] (Step S311-1)

[0322] 首先,在步骤S311-1中,主CPU 1la判定在高概率游戏标志存储区域中高概率游戏标志是否被设为ON。 [0322] First, in step S311-1, the main CPU 1la determines a high probability game flag storage area flag whether the player is a high probability to ON. 所谓高概率游戏标志被设为ON时,是指当前的游戏状态为高概率游戏状态时。 The so-called high-probability game flag is set to ON, refer to the current state of the game is high probability game state. 在高概率游戏标志被设为ON时,将处理转移至步骤S311-2,在高概率游戏标志并未设为ON时,将处理转移至步骤S311-3。 At high probability game flag is set to ON, the process proceeds to step S311-2, when the flag is not a high probability game set to ON, the process proceeds to step S311-3.

[0323](步骤 S311-2) [0323] (Step S311-2)

[0324] 在步骤S311-2中,主CPU 101a,如果判定当前的游戏状态为高概率游戏状态,则选择“高概率时随机数判定表”。 [0324] In step S311-2, the main CPU 101a, it is determined if the current state is a high probability game state of the game, select the "random high probability determination table."

[0325](步骤 S311-3) [0325] (Step S311-3)

[0326] 在步骤S311-3中,主CPU 101a,如果判定当前的游戏状态为非高概率游戏状态(低概率游戏状态),则选择“低概率时随机数判定表”。 [0326] In step S311-3, the main CPU 101a, it is determined if the current state is the non high probability game game state (low probability game state), then select the "random number determining the probability table is low."

[0327](步骤 S311-4) [0327] (Step S311-4)

[0328] 在步骤S311-4中,主CPU 1la基于在上述步骤S311-2或者步骤S311-3中所选择的“高概率时随机数判定表”或者“低概率时随机数判定表”,判定在上述步骤S310-6中写入特殊图案保留存储区域的判定存储区域(第O存储部)中的特殊图案判定用随机值。 [0328] In step S311-4, based on the above-described main CPU 1la step S311-2 or S311-3 selected in step "a high probability of a random number determination table" or "nonce low probability determination table", is determined in the storage area of ​​the determination in step S310-6 write special symbol reserved storage area (first storage portion O) of the special symbol determination random number.

[0329] 更具体地说,如果在上述步骤S310-6中转移的特殊图案保留存储区域是第I特殊图案存储区域,则参照图4(a)的第I特殊图案显示装置用中头彩判定表;如果在上述步骤S310-6中转移的特殊图案保留存储区域是第2特殊图案存储区域,则参照图4 (b)的第2特殊图案显示装置用中头彩判定表,并基于特殊图案判定用随机值,判定是“中头彩”、“中小彩”还是“未中彩”。 [0329] More specifically, if a special symbol reserved memory area in the transfer of the step S310-6 is the first special symbol storage area I, referring to FIG. 4 (a) of the display device I special symbol determination jackpot table; if the special symbol reserved memory area in step S310-6 transferred the special symbol is a second storage area, with reference to FIG. 4 (b) of the second special symbol display device jackpot determination table, based on a special pattern determining a random value, the determination is "jackpot", "small win" or "not win the lottery."

[0330](步骤 S311-5) [0330] (Step S311-5)

[0331] 在步骤S311-5中,主CPU 1la判定上述步骤S311-4中的中头彩判定结果是否被判定为中头彩。 [0331] In step S311-5, the main CPU 1la determination in step S311-4 in the jackpot is determined whether the result is determined jackpot. 如果判定为中头彩,则将处理转移至步骤S311-6,如果未判定为中头彩,则将处理转移至步骤S311-9。 If it is determined that jackpot, then the processing proceeds to step S311-6, if the jackpot is not determined, the process proceeds to step S311-9.

[0332](步骤 S311-6) [0332] (Step S311-6)

[0333] 在步骤S311-6中,主CPU 1la实施中头彩图案决定处理,其通过判定在上述步骤 [0333] In step S311-6, the main CPU 1la embodiment jackpot symbol determination process by the determination in step

S310-6中写入特殊图案保留存储区域的判定存储区域(第O存储部)中的中头彩图案用随机值,决定特殊图案的种类(停止图案数据),并将所决定的停止图案数据设定在停止图案数据存储区域中。 Jackpot symbol determination storage area (first storage section O) S310-6 special symbol written in the reserved memory area with a random value, determines the type of special symbols (stop pattern data), the data symbol to be stopped and the determined stop pattern data set in the storage area.

[0334] 具体地说,如果在上述步骤S310-6中转移的特殊图案保留存储区域是第I特殊图案存储区域,则参照第I特殊图案显示装置用图案决定表(参照图5(a));如果在上述步骤 [0334] Specifically, if the special symbol reserved memory area in the transfer of the step S310-6 is the first special symbol storage area I, I, referring special symbol display device pattern determination table (see FIG. 5 (a)) ; if the above step

S310-6中转移的特殊图案保留存储区域是第2特殊图案存储区域,则参照第2特殊图案显示装置用图案决定表(参照图5(b)),并基于中头彩图案用随机值,决定表示停止的特殊图案种类的停止图案数据,然后将所决定的停止图案数据设定在停止图案数据存储区域中。 S310-6 special symbol reserved memory area is transferred to the second special symbol storage area, with reference to the display device of the second special symbol determination table (refer to FIG. 5 (b)), based on the jackpot symbol pattern random value, represents a decision to stop the special symbol type stop pattern data, the pattern data set and then stops in the stop pattern data in the determined storage area.

[0335] 另外,所决定的特殊图案,如下所述,在图21的特殊图案停止处理中使用于决定是“中头彩”还是“中小彩”,同时在图22的中头彩游戏处理和图23的中小彩游戏处理中使用于决定大入赏口的动作方式,而且在图24的特殊游戏结束处理中使用于决定中头彩结束后的游戏状态。 [0335] Further, the determined special symbol, as described below, in a special symbol used in FIG. 21 is a decision to stop processing "jackpot" or "small win", while the bonus game process in FIG. 22 and small win game processing in FIG. 23 is determined using the bonus mouth operation mode, and the decision process used in the state of the game after the completion of the special jackpot game ends 24 of FIG.

[0336](步骡 S311-7) [0336] (mule step S311-7)

[0337] 在步骤S311-7中,主CPU 1la为了将与特殊图案相对应的数据传送至游戏显示控制基板102,生成与中头彩用特殊图案相对应的游戏显示图案指定命令,并设定在游戏显示用传输数据存储区域中。 [0337] In step S311-7, the main CPU 1la order to transmit the specific pattern data corresponding to the control board 102, generates a special jackpot game display pattern corresponding to the pattern of the specified command, and setting in the performance transmission data storage area.

[0338](步骤 S311-8) [0338] (Step S311-8)

[0339] 在步骤S311-8中,主CPU 1la根据设定在游戏状态存储区域(缩时游戏标志存储区域、高概率游戏标志存储区域)中的信息判定当选中头彩时的游戏状态,并将表示当选中头彩时的游戏状态的游戏状态信息设定在游戏状态缓冲器中。 [0339] In step S311-8, the main CPU 1la game state information is determined at the time of election jackpot game according to the set state in the storage area (storage area when the compression flag game, game of chance high flag storage area), and the game represents the state when elected jackpot game status information set in the game state buffer. 具体地说,当缩时游戏标志和高概率游戏标志两者均未被设定时,设定OOH ;当虽然设定有缩时游戏标志但未设定高概率游戏标志时,设定OlH ;当虽然未设定缩时游戏标志但设定有高概率游戏标志时,设定02H ;当缩时游戏标志和高概率游戏标志均已设定时,设定03H。 Specifically, when the time-lapse game logo and sign both high probability game is not set, set OOH; although when the game is set time-lapse flag is set, but not a high probability game mark, set OlH; Although the game when the time-lapse flag is not set, but there is a high probability game set mark, set 02H; when the time-lapse game logo and logo are setting a high probability game, set 03H.

[0340] 如上所述,与游戏状态存储区域(缩时游戏标志存储区域、高概率游戏标志存储区域)不同,在游戏状态缓冲器中设定当选中头彩时的游戏状态,是因为:在中头彩游戏中重置游戏状态存储区域(缩时游戏标志存储区域、高概率游戏标志存储区域)中的高概率游戏标志和缩时游戏标志,所以在中头彩结束后基于当选中头彩时的游戏状态,重新决定中头彩结束时的游戏状态时,无法参照游戏状态存储区域。 [0340] As described above, the game status storage region (storage region when the compression flag game, game of chance high flag storage area) different from the state buffer is set in the game state of the game when elected jackpot, because: the jackpot game reset the game state storage area (game flag storage area, a storage area flag game high probability time-lapse) high probability game mark in the game and time-lapse flag, so after the jackpot was elected based on jackpot when the state of the game, re-determine the state of the game at the end of the first prize, the game can not refer to the state of the storage area. 如上所述,与游戏状态存储区域不同,通过设置用于存储表示当选中头彩时的游戏状态的游戏信息的游戏状态缓冲器,便可在中头彩结束后通过参照游戏状态缓冲器中的游戏信息,并基于当选中头彩时的游戏状态重新设定中头彩结束后的游戏状态(缩时游戏状态和缩时次数等)。 As described above, the status storage region different game, the game information indicates the buffer status of the game state of the game when the jackpot by election provided for storing, at the end can jackpot game by referring to the status buffer game information, and reset the state of the game after the end of the jackpot (the number of times when the game state shrink and shrink) based on the game state when elected jackpot.

[0341](步骤 S311-9) [0341] (Step S311-9)

[0342] 在上述步骤S311-5中,如果未判定为中头彩,则主CPU 1la判定是否被判定为中小彩。 [0342] In the above step S311-5, if the jackpot is not determined, the main CPU 1la determines whether the color is determined to be small. 如果判定为中小彩,则将处理转移至步骤S311-10,如果未判定为中小彩,则将处理转移至步骤S311-12。 If it is determined that small win, then the processing proceeds to step S311-10, if it is not determined that the small win, the process proceeds to step S311-12.

[0343](步骤 S311-10) [0343] (step S311-10)

[0344] 在步骤S311-10中,主CPU 1la实施中小彩图案决定处理,其通过判定在上述步骤S310-6中写入特殊图案保留存储区域的判定存储区域(第O存储部)中的中小彩图案用随机值,而决定特殊图案的种类,并将所决定的停止图案数据设定在停止图案数据存储区域中。 [0344] In step S311-10, the main CPU 1la small jackpot determination process embodiment, by determining small (O first storage unit) in the storage area of ​​the determining step of writing a special symbol reserved memory area in S310-6 jackpot symbol random number value, and determines the type of the special symbol is stopped and the pattern data determined by the pattern data set in the storage area is stopped.

[0345] 具体地说,参照图5(b)的图案决定表,并基于中小彩图案用随机值决定表示特殊图案种类的停止图案数据,然后将所决定的停止图案数据设定在停止图案数据存储区域中。 [0345] More specifically, referring to FIG. 5 (b) is a pattern determination table, based on a small win symbol represented by a random value determines the type of special symbol stop pattern data, the pattern data set and then stops in the stop pattern data determined storage area. 另外,在本实施例中,作为“中小彩”的种类,设置有“中小彩A”和“中小彩B”。 Further, in the present embodiment, as a kind of "small win" is provided with a "small win A" and "small color B". 然而,不论当选为哪一种“中小彩”,在其后执行的中小彩游戏的内容完全相同,在“中小彩A”和“中小彩B”中,只有在特殊图案显示装置19、20中停止显示的特殊图案不同。 However, regardless of which elected as "small win", the contents of the small win performed thereafter is exactly the same in the "small win A" and "small win B", only the display device 19, 20 in the special symbol different special symbol stopped and displayed.

[0346](步骤 S311-11) [0346] (step S311-11)

[0347] 在步骤S311-11中,主CPU 1la为了将与特殊图案相对应的数据传送至游戏显示控制基板102,而生成与中小彩用特殊图案相对应的游戏显示图案指定命令,设定在游戏显示用传输数据存储区域中,并将处理转移至步骤S311-8。 [0347] In step S311-11, the main CPU 1la order corresponding to the specific pattern data to the control board 102, and generates a special pattern with a small win corresponding to the display pattern specified game commands, set in performance transmission data storage area, and the transfer processing to step S311-8.

[0348](步骤 S311-12) [0348] (step S311-12)

[0349] 在步骤S311-12中,主CPU 1la通过参照图5 (C)的图案决定表决定未中彩用特殊图案,并将所决定的未中彩用停止图案数据设定在停止图案数据存储区域中。 [0349] In step S311-12, the main CPU 1la by referring to FIG. 5 (C) is not a winning pattern determination table determined with a special pattern, and determined not to stop a winning pattern data with pattern data set in the stop storage area.

[0350](步骤 S311-13) [0350] (step S311-13)

[0351] 在步骤S311-13中,主CPU 1la为了将与特殊图案相对应的数据传送至游戏显示控制基板102,生成与未中彩用特殊图案相对应的游戏显示图案指定命令,并设定在游戏显示用传输数据存储区域中,结束中头彩判定处理。 [0351] In step S311-13, the main CPU 1la order to transmit the specific pattern data corresponding to the control board 102, generates a special pattern is not a winning game display pattern corresponding to the specified command, and setting in the performance transmission data storage area, the end of the determination process jackpot.

[0352] 以下,使用图20说明特殊图案变化处理。 [0352] Here, FIG. 20 illustrates the use of a special pattern changing process.

[0353](步骤 S320-1) [0353] (Step S320-1)

[0354] 在步骤S320-1中,主CPU 1la判定是否经过了在步骤S316中设定的变化时间(特殊图案时间计数器=O ?)。 [0354] In step S320-1, the main CPU 1la determines whether a set time at step S316 changes (special symbol time counter = O?). 其结果,如果判定为未经过变化时间,则结束特殊图案变化处理,并执行下一个子程序。 As a result, if it is determined that the change time has not elapsed, then the process ends the special symbol change, and performs the next routine.

[0355](步骤 S320-2) [0355] (Step S320-2)

[0356] 如果判定为经过了在上述步骤S320-1中所设定的时间,则主CPUlOla在该特殊图案变化处理之前的程序处理(中头彩判定处理)中,将在上述步骤S311-6、S311-10、 [0356] If it is determined in step S320-1 elapsed in the time set, the main processing program CPUlOla special symbol preceding the change process (determination process jackpot), the above step S311-6 , S311-10,

S311-12中所设定的特殊图案停止显示在特殊图案显示装置19、20上。 S311-12 special symbol in the set on the display device 19, 20 is stopped in a special pattern is displayed. 据此,向游戏者报知中头彩的判定结果。 Accordingly, the notification to the player jackpot determination result.

[0357](步骤 S320-3) [0357] (Step S320-3)

[0358] 在步骤S320-3中,主CPU 1la将图案确定命令设定在游戏显示用传输数据存储区域中。 [0358] In step S320-3, the main CPU 1la pattern determination command is set in the performance transmission data storage area.

[0359](步骤 S320-4) [0359] (Step S320-4)

[0360] 在步骤S320-4中,如上所述,主CPU 1la 一旦开始停止显示特殊图案,则在特殊图案时间计数器中设定图案停止时间(I秒=1500计数器值)。 [0360] In step S320-4, as described above, the main CPU 1la Once displayed special symbol is stopped, the stop time is set pattern (I = 1500 seconds counter value) of the special symbol time counter. 另外,特殊图案时间计数器,在上述步骤SllO中,每4ms进行一次-1的减法运算处理。 Further, special symbol time counter in the step SllO, each subtraction process time 4ms -1.

[0361](步骤 S320-5) [0361] (Step S320-5)

[0362] 在步骤S320-5中,主CPU 1la在特图特电处理数据中设定2,并将处理转移至图21所示的特殊图案停止处理,结束特殊图案变化处理。 [0362] In step S320-5, the main CPU 1la 2 is set in the special symbol special electric processing data, and transferred to the processing shown in FIG. 21 process the special symbol is stopped, the special symbol changing process ends.

[0363] 以下,使用图21说明特殊图案停止处理。 [0363] Here, FIG. 21 illustrates the use of the special symbol stop process.

[0364](步骤 S330-1) [0364] (Step S330-1)

[0365] 在步骤S330-1中,主CPU 1la判定是否经过了在步骤S320-4中设定的图案停止时间(特殊图案时间计数器=O ?)。 [0365] In step S330-1, the main CPU 1la determines whether a setting pattern in step S320-4 stop time (special symbol time counter = O?). 其结果,如果判定为未经过图案停止时间,则结束特殊图案停止处理,并执行下一个子程序。 As a result, if it is determined that the next subroutine stop time pattern, the process ends the special symbol is stopped, and not been performed.

[0366](步骤 S330-2) [0366] (Step S330-2)

[0367] 在步骤S330-2中,主CPU 1la判定在缩时游戏标志存储区域中标志是否被设为ONo所谓在缩时游戏标志存储区域中标志被设为ON时,是指当前的游戏状态为缩时游戏状态时。 [0367] In step S330-2, the main CPU 1la determination flag when the compression flag storage area if the game is a so-called flag when set ONo condensing flag storage area when the game is set to ON, is the current state of the game is reduced when the game state. 如果在缩时游戏标志存储区域中标志被设为0N,则将处理转移至步骤S330-3,如果在缩时游戏标志存储区域中标志被设为0FF,则将处理转移至步骤S330-4。 If the flag is set at the flag storage area in the game condensing 0N, then the processing proceeds to step S330-3, if the compression flag when the game is set in the flag storage area 0FF, then the processing proceeds to step S330-4.

[0368](步骤 S330-3) [0368] (Step S330-3)

[0369] 在步骤S330-3中,主CPU 1la实施缩时游戏结束判定处理。 [0369] In step S330-3, when the main CPU 1la embodiment condensing game determination process ends. 具体地说,在从存储在缩时游戏次数(J)存储区域中的(J)中减去“I”的同时,作为新的剩余变化次数(J)而存储,并判定所存储的缩时游戏次数(J)是否为“0”,如果缩时游戏次数(J) = 0,则清除(OFF)存储在缩时游戏标志存储区域中的标志。 Specifically, subtracting "I" times play (J) in the storage area (J) from the storage at the same time reduced, as a new residual number of changes (J) is stored, and the stored compression determination game number (J) is "0", if the number of times a game reduction (J) = 0, is cleared (OFF) when the compression flag stored in the flag storage area in the game. 另一方面,如果并非缩时游戏次数(J)=0,则在缩时游戏标志存储区域中所存储的标志保持ON的状态下,直接将处理转移至步骤S330-4。 On the other hand, if the game is not reduced the number of (J) = 0, then the flag in the flag storage area when condensing the game stored in maintaining the ON state, the process directly proceeds to step S330-4.

[0370]另外,在该步骤S330-3中,在缩时游戏次数(J) = O的状态下将缩时游戏标志存储区域的标志设为OFF时,即,在从缩时游戏状态切换为非缩时游戏状态时,主CPU 1la实施使亮灯的右旋报知显示器26熄灭的控制。 [0370] Further, in this step S330-3, when the reduced number of times the game state (J) = O will be reduced when the flag of the flag storage area of ​​the game when set to OFF, i.e., from the state to the game timelapse non-reduced state of the game, so that the main CPU 1la embodiment dextrorotatory lighting control notification display 26 off.

[0371](步骤 S330-4) [0371] (Step S330-4)

[0372] 在步骤S330-4中,主CPU 1la判定在高概率游戏标志存储区域中标志是否被设为0N。 [0372] In step S330-4, the main CPU 1la determines whether the flag is set to a high probability game 0N flag storage area. 所谓在高概率游戏标志存储区域中标志被设为ON时,是指当前的游戏状态为高概率游戏状态时。 The so-called flag is set to ON, it refers to the current state of the game is high probability game state in the high-probability game flag storage area. 如果在高概率游戏标志存储区域中标志被设为0N,则将处理转移至步骤S330-5,如果在高概率游戏标志存储区域中标志被设为0FF,则将处理转移至步骤S330-6。 If the flag is set in the high-probability game flag storage area 0N, then the process proceeds to step S330-5, if the flag in the high-probability game flag storage area is set to 0FF, then the process proceeds to step S330-6.

[0373](步骤 S330-5) [0373] (Step S330-5)

[0374] 在步骤S330-5中,主CPU 1la实施高概率游戏结束判定处理。 [0374] In step S330-5, the main CPU 1la embodiment a high probability game determination process ends. 具体地说,在从存储在高概率游戏次数(X)存储区域中的(X)中减去“I”的同时,作为新的高概率游戏次数(X)而存储,并判定所存储的高概率游戏次数(X)是否为“0”,如果判定高概率游戏次数(X)=0,则清除(OFF)存储在高概率游戏标志存储区域中的标志。 Specifically, subtracting "I" from the number of games stored in the high probability (X) storage area (X), at the same time, as a new high probability game number (X) is stored, and determines whether the stored high probability game number (X) is "0", it is determined if the number of games high probability (X) = 0, then the flag is cleared (OFF) a high probability are stored in the flag storage area in the game. 另一方面,如果判定并非高概率游戏次数(X) = 0,则将处理转移至步骤S330-6。 On the other hand, if it is determined not a high probability of the number of games (X) = 0, then the processing proceeds to step S330-6.

[0375](步骤 S330-6) [0375] (Step S330-6)

[0376] 在步骤S330-6中,主CPU 1la判定是否为特定期间次数计数器(T) =0,如果特定期间次数计数器(T) =0,则将处理转移至步骤S330-8,如果并非特定期间次数计数器(T) = 0,则将处理转移至步骤S330-7。 [0376] In step S330-6, it is determined whether or not the main CPU 1la during a certain number counter (T) = 0, if during a certain number counter (T) = 0, then the processing proceeds to step S330-8, if not specific number counter (T) period = 0, then the processing proceeds to step S330-7.

[0377](步骤 S330-7) [0377] (Step S330-7)

[0378] 在步骤S330-7中,主CPU 1la将从特定期间次数计数器(T)中减去“I”的计算值,作为新的特定期间次数计数器(T)而存储。 [0378] In step S330-7, from the main CPU 1la number counter (T) during a particular value calculated by subtracting the "I", as a new number counter (T) during a particular stored.

[0379](步骤 S330-8) [0379] (Step S330-8)

[0380] 在步骤S330-8中,主CPU 1la确认当前的游戏状态,并将游戏状态指定命令设定在游戏显示用传输数据存储区域中。 [0380] In step S330-8, the main CPU 1la confirm the current state of the game, and the game state in the game display specification command set transmission data storage area.

[0381](步骤 S330-9) [0381] (Step S330-9)

[0382] 在步骤S330-9中,主CPU 1la判定是否为中头彩。 [0382] In step S330-9, it is determined whether or not the main CPU 1la jackpot. 具体地说,判定存储在停止图案数据存储区域中的停止图案数据是否为中头彩图案(停止图案数据=Ol〜06?)的数据。 Specifically, it is determined to stop the pattern data stored in the pattern data storage area stops whether the jackpot symbol (pattern data stops = Ol~06?) Data. 在这里,如果判定为中头彩图案,则将处理转移至步骤S330-13,如果未判定为中头彩图案,则将处理转移至步骤S330-10。 Here, if it is determined that the bonus game symbol, then the processing proceeds to step S330-13, if it is not determined that the jackpot symbol, the process proceeds to step S330-10.

[0383](步骤 S330-10) [0383] (step S330-10)

[0384] 在步骤S330-10中,主CPU 1la判定是否为中小彩。 [0384] In step S330-10, it is determined whether or not the main CPU 1la small win. 具体地说,判定存储在停止图案数据存储区域中的停止图案数据是否为中小彩图案(停止图案数据=07〜10 ?)。 Specifically, it is determined to stop the pattern data stored in the pattern data storage area stops whether the small jackpot (= 07~10 stop pattern data?). 在这里,如果判定为中小彩图案,则将处理转移至步骤S330-11,如果未判定为中小彩图案,则将处理转移至步骤S330-12。 Here, if it is determined that the small jackpot symbol, the process proceeds to step S330-11, if small jackpot not determined, the process proceeds to step S330-12.

[0385](步骤 S330-11) [0385] (step S330-11)

[0386] 在步骤S330-11中,主CPU 1la在特图特电处理数据中设定4,并将处理转移至步骤S330-15。 [0386] In step S330-11, the main CPU 1la 4 is set in the special symbol special electric processing data, and transfers the processing to step S330-15.

[0387](步骤 S330-12) [0387] (step S330-12)

[0388] 在上述步骤S330-10中,如果判定为非中小彩图案,则主CPU 1la在特图特电处理数据中设定0,并将处理转移至图18所示的特殊图案存储判定处理中。 [0388] In the above step S330-10, it is determined if the non-small jackpot, the main CPU 1la set to 0 in the special symbol special electric processing data, and transferred to the processing shown in FIG. 18 is stored in the special symbol determination processing in.

[0389](步骤 S330-13) [0389] (step S330-13)

[0390] 在上述步骤S330-9中,如果判定为中头彩图案,则主CPU 1la在特图特电处理数据中设定3,并将处理转移至图22所示的中头彩游戏处理中。 [0390] In the above step S330-9, it is determined if the jackpot symbol, the main CPU 1la 3 is set in the special symbol special electric processing data, and transferred to the processing shown in FIG. 22 jackpot game processing in.

[0391](步骤 S330-14) [0391] (step S330-14)

[0392] 在步骤S330-14中,主CPU 1la重置游戏状态和缩时次数。 [0392] In step S330-14, the main CPU 1la reset the number of times the game state and shrinkage. 具体地说,清除在高概率游戏标志存储区域、高概率游戏次数(X)存储区域、缩时游戏标志存储区域、缩时游戏次数(J)存储区域中的数据。 Specifically, the game clear data number (J) in the storage area flag storage area high probability game, game of chance high number (X) storage area, a storage area of ​​the game logo timelapse, timelapse.

[0393](步骤 S330-15) [0393] (step S330-15)

[0394] 在步骤S330-15中,主CPU 1la根据停止图案数据,判定是“长时间中彩”、“短时间中彩”、“中小彩”中的哪一个,并将与这些类别相对应的开始命令设定在游戏显示用传输数据存储区域中。 [0394] In step S330-15, the main CPU 1la pattern data according to the stop, which determines a "Lottery long", "short Lottery", "small win" in, and corresponding to these categories the start command is set in the performance transmission data storage area.

[0395](步骤 S330-16) [0395] (step S330-16)

[0396] 在步骤S330-16中,主CPU 1la根据停止图案数据,判定是“长时间中彩”、“短时间中彩”、“中小彩”中的哪一个,并将与这些类别相对应的开始时间设定在特殊游戏定时计数器中。 [0396] In step S330-16, the main CPU 1la pattern data according to the stop, which determines a "Lottery long", "short Lottery", "small win" in, and corresponding to these categories start time set in the special game timer counter. 另外,特殊游戏定时计数器,在上述步骤SllO中,每4ms进行一次减法运算处理。 In addition, the special game timer counter, in step SllO, the once every 4ms subtraction processing. 一旦本处理结束,则结束特殊图案停止处理。 Once this processing ends, the process ends the special symbol is stopped.

[0397] 以下,使用图22说明中头彩游戏处理。 [0397] Hereinafter, the bonus game process 22 described with reference to FIG.

[0398](步骤 S340-1) [0398] (Step S340-1)

[0399] 首先,在步骤S340-1中,主CPU 1la判定当前是否为开始中。 [0399] First, in step S340-1, the main CPU 1la determines whether it is currently in start. 例如,如果在一局游戏次数(R)存储区域中存储有“0”,则当前为开始中,所以参照一局游戏次数(R)存储区域,判定当前是否为开始中。 For example, if (R) storage area "0" in the number of times a game, for the start of the current, so a game reference frequency (R) storage area, it is determined whether the start of the current. 如果判定当前为开始中,则将处理转移至步骤S340-2,如果判定当前并非开始中,则将处理转移至步骤S340-7。 If it is determined as the start of current, then the processing proceeds to step S340-2, it is determined if the current does not begin, the process then proceeds to step S340-7.

[0400](步骤 S340-2) [0400] (Step S340-2)

[0401] 在步骤S340-2中,主CPU 1la判定是否经过了预先设定的开始时间。 [0401] In step S340-2, the main CPU 1la determines whether a starting time set in advance. S卩,判定在上述步骤S330-16中所设定的特殊游戏定时计数器是否为“0”,如果特殊游戏定时计数器=O,则判定为经过了开始时间。 Jie S, it is determined in step S330-16 set in the special game timer counter is "0", if the special game timer counter = O, it is determined that the start time has elapsed. 其结果,如果未经过开始时间,则结束该中头彩游戏处理,如果经过了开始时间,则将处理转移至步骤S340-3。 As a result, if the start time has not elapsed, the bonus game process is terminated, if after the start time, the process moves to step S340-3.

[0402](步骤 S340-3) [0402] (Step S340-3)

[0403] 在步骤S340-3中,主CPU 1la实施中头彩开始设定处理。 [0403] In step S340-3, the main CPU 1la embodiment jackpot starts setting processing.

[0404] 中头彩开始设定处理,首先根据停止图案数据,决定与中头彩的类别相对应的开启方式决定表。 [0404] jackpot starts setting processing, first, in accordance with pattern data stops, and the decision jackpot opening corresponding to the class decided table. 具体地说,如图7所示,根据停止图案数据,决定长时间中彩I用开启方式决定表(图8(a))、长时间中彩2用开启方式决定表(图8(b))、长时间中彩3用开启方式决定表(图8(c))、短时间中彩用开启方式决定表(图8(d))中的任意一个并设定。 Specifically, as shown in FIG. 7, in accordance with pattern data stops, I decided to use open time decided Fancy table (FIG. 8 (a)), a winning time determination table 2 (FIG. 8 (b by opening way) ), a long open a winning determination table 3 (FIG. 8 (c)), a short open lotteries determination table (FIG. 8 (d) any) and one set.

[0405] 接着,在一局游戏次数(R)存储区域中所存储的当前一局游戏次数(R)上加“I”而存储。 [0405] Next, the number of times a game plus "I" and the number of games stored thereon a game of this (R) stored in the storage region (R). 另外,在本步骤S340-3中,一局游戏次数(R)存储区域中未存储任何信息。 Further, in the present step S340-3, the number of times a game of the game (R) is not stored in any storage area information. 即,一次也没有进行一局游戏,所以在一局游戏次数(R)存储区域中存储“I”。 That is, once a game is not performed, so the number of times a game (R) storage area "I".

[0406](步骤 S340-4) [0406] (Step S340-4)

[0407] 在步骤S340-4中,主CPU 1la实施大入赏口开启处理。 [0407] In step S340-4, the main CPU 1la embodiment the bonus processing port is opened. 该大入赏口开启处理,在设定大入赏口开关螺线管25c的通电开始数据的同时,参照在上述步骤S340-3中所设定的表,并基于当前的一局游戏次数(R)以及开启次数(K),将大入赏口25的开启时间设定在特殊游戏定时计数器中。 The bonus prize hole opening process, while setting the energization start the bonus data port 25c of the solenoid switch, the reference table in the step S340-3 are set, and based on the current number of times a game ( R), and opening times (K), the bonus prize opening time 25 is set in the special game timer counter.

[0408](步骤 S340-5) [0408] (Step S340-5)

[0409] 在步骤S340-5中,主CPU 1la判定是否为K = 1,如果是K = 1,则向游戏显示控制基板102传送一局游戏次数的信息,所以根据一局游戏次数(R)将大入赏口开启(R) —局指定命令设定在游戏显示用传输数据存储区域中。 [0409] In step S340-5, it is determined whether or not the main CPU 1la K = 1, if K = 1, then the display control information is transmitted to the game 102 times a game board, so a game according to the game number of times (R) the bonus game gate opening (R) - designated Office command set in the performance transmission data storage area. 例如,在中头彩的第I次一局游戏开始时,一局游戏次数(R)被设定为“1”,且K= 1,所示将大入赏口开启一局指定命令设定在游戏显示用传输数据存储区域中。 For example, when the jackpot I-th start a game, a game of the game number of times (R) is set to "1", and K = 1, as shown in the bonus prize hole opening command sets a specified Board in the performance transmission data storage area. 另一方面,如果不是K= 1,则不将大入赏口开启(R) —局指定命令设定在游戏显示用传输数据存储区域中,而结束中头彩游戏处理。 On the other hand, if it is not K = 1, the bonus will not open mouth (R) - Board game display specification command set transmission data storage area, and the bonus game process ends. 即,所谓K =I时意味着一局的开始,所以只有在开始一局时,才传送大入赏口开启(R) —局指定命令。 That is, the so-called K = mean when I start the inning, so only at the beginning of a game, before they are sent bonus prize hole open (R) - Office designated command.

[0410] 在本实施例中,如图8所示,设定每进行I次一局游戏时的大入赏口开启次数为I次,所以在该步骤S340-5中必须设定大入赏口开启(R) —局指定命令。 [0410] In the present embodiment, as shown in FIG. 8, is set at the mouth of the bonus for each I-th number of times a game I open times, so in step S340-5 is set to be the bonus open mouth (R) - Office designated command. 然而,如果设定每进行I次一局游戏时大入赏口25开启多次,则只有在上述K = I时,才传送大入赏口开启(R) 一局指定命令。 However, if the bonus game gate of each set of I turned 25 times a game many times, only the above-described K = I only when the bonus transfer port is opened (R) Office designated a command.

[0411](步骤 S340-6) [0411] (Step S340-6)

[0412] 在步骤S340-6中,主CPU 1la判定当前是否为结束中。 [0412] In step S340-6, the main CPU 1la determines whether it is currently in the end. 在这里所说的结束,是指完全结束预先设定的一局游戏后的处理。 In the end here, it refers to the treatment of a game previously set completely finished. 因此,如果判定当前为结束中,则将处理转移至步骤S340-19,如果判定当前并非结束中,则将处理转移至步骤S340-7。 Thus, if it is determined to end the current, then the processing proceeds to step S340-19, if it is determined in the end of the current is not, the process proceeds to step S340-7.

[0413](步骤 S340-7) [0413] (Step S340-7)

[0414] 在步骤S340-7中,主CPU 1la判定第I大入赏口11以及第2大入赏口是否处于大入赏口的关闭中。 [0414] In step S340-7, it is determined whether the main CPU 1la I of the bonus game gate 11 and the second bonus prize hole in the bonus in the mouth closed. 如果判定为大入赏口的关闭中,则将处理转移至步骤S340-8,如果判定大入赏口并非关闭中,则将处理转移至步骤S340-9。 If it is determined that the bonus game gate is closed, the process then proceeds to step S340-8, it is determined if the bonus in the mouth is not closed, then the processing proceeds to step S340-9.

[0415](步骤 S340-8) [0415] (Step S340-8)

[0416] 在步骤S340-8中,主CPU 1la判定是否经过了在下述步骤S340-10中所设定的关闭时间。 [0416] In step S340-8, it is determined whether the main CPU 1la elapsed in the step S340-10 in the set closing time. 另外,关闭时间也与开始时间相同,判定是否为特殊游戏定时计时器=O。 Further, the start time of closing the same time, it is determined whether or not a special game timer Timer = O. 其结果,如果未经过关闭时间,则结束该中头彩游戏处理,如果经过了关闭时间,则将处理转移至步骤S340-4。 As a result, if you turn off time has not passed, the bonus game process ends, if after the closing time, the process moves to step S340-4.

[0417](步骤 S340-9) [0417] (Step S340-9)

[0418] 在步骤S340-9中,主CPU 1la判定用于结束开启大入赏口的“开启结束条件”是否成立。 [0418] In step S340-9, it is determined to end the main CPU 1la open mouth of the bonus "on end condition" is satisfied.

[0419] 该“开启结束条件”在大入赏口进球计数器(C)的值达到最大个数(例如9个)时,或者经过了最长开启时间时(特殊游戏定时计数器=O时)适用。 When [0419] the "open end condition" value in the bonus goal mouth counter (C) reaches a maximum number (e.g., nine), or the longest ON time has elapsed (= O special game timer counter when) Be applicable.

[0420] 另外,如果判定“开启结束条件”成立,则将处理转移至步骤S340-10,如果判定“开启结束条件”不成立,则结束该中头彩游戏处理。 [0420] In addition, if it is determined "open ended condition" holds, the process proceeds to step S340-10, if it is judged "on the end condition" is not established, the bonus game process is ended.

[0421](步骤 S340-10) [0421] (step S340-10)

[0422] 在步骤S340-10中,主CPU 1la实施大入赏口关闭处理。 [0422] In step S340-10, the main CPU 1la embodiment the bonus processing port is closed.

[0423] 大入赏口关闭处理,为了关闭大入赏口,在设定大入赏口开关螺线管25c的通电停止数据的同时,参照在上述步骤S340-3中所决定的开启方式决定表(参照图8),并基于当前的一局游戏次数(R)以及开启次数(K),将大入赏口的关闭时间设定在特殊游戏定时计数器中。 [0423] Processing the bonus port is closed, to close the mouth of the bonus, the bonus is set in the mouth while energizing the solenoid 25c is stopped data switch is turned on with reference to the above-described manner in step S340-3 determined decision table (see FIG. 8), and a game based on the current number of times (R) and the opening times (K), the bonus prize hole closing timing is set to the special game timer counter. 据此,关闭大入赏口。 Accordingly, the bonus mouth shut.

[0424](步骤 S340-11) [0424] (step S340-11)

[0425] 在步骤S340-11中,主CPU 1la判定I次一局游戏是否结束。 [0425] In step S340-11, the main CPU 1la determination I once a game is ended. 具体地说,I次一局游戏,是以开启次数(K)达到最大开启次数或者大入赏口进球计数器(C)的值达到最大个数(例如9个)为条件而结束,所以判定上述条件是否成立。 Specifically, the I times a game, based on opening times (K) reaches the maximum value or a large number of open prize hole scoring counter (C) reaches a maximum number (e.g., nine) of the end condition, it is determined the above condition is satisfied.

[0426] 此外,如果判定I次一局游戏结束,则将处理转移至步骤S340-12,如果判定I次一局游戏没有结束,则结束该中头彩游戏处理。 [0426] In addition, I determined if a game end time, then the process proceeds to step S340-12, if it is determined I times a game is not over, the bonus game process ends.

[0427](步骤 S340-12) [0427] (step S340-12)

[0428] 在步骤S340-12中,主CPU 1la在开启次数⑷存储区域中设定0,同时在大入赏口进球数(C)存储区域中设定O。 [0428] In step S340-12, the main CPU 1la 0 is set in the open storage area ⑷ times while setting the number of the bonus goal opening (C) storage area O. 即,清除开启次数(K)存储区域以及大入赏口进球数(C)存储区域。 That is, the number of turned clear (K) and the storage region number of the bonus goal mouth (C) storage area.

[0429](步骤 S340-13) [0429] (step S340-13)

[0430] 在步骤S340-13中,主CPU 1la判定在一局游戏次数(R)存储区域中所存储的一局游戏次数(R)是否为最大。 [0430] In step S340-13, the main CPU 1la determines the number of times a game a game number of times (R) (R) stored in the storage region whether the maximum. 如果一局游戏次数(R)为最大,则将处理转移至步骤S340-16,如果一局游戏次数(R)并非最大,则将处理转移至步骤S340-14。 If a game number (R) is the maximum, then the processing proceeds to step S340-16, if a game number (R) is not the maximum, the process proceeds to step S340-14.

[0431](步骤 S340-14) [0431] (step S340-14)

[0432] 在步骤S340-14中,主CPU 1la为了将一局游戏的结束信息传送至游戏显示控制基板102,根据一局游戏次数(R)将一局游戏结束指定命令设定在游戏显示用传输数据存储区域中。 [0432] In step S340-14, the main CPU 1la transmits end information to a game to the control board 102, the display is set in the game with a game according to the number (R) to a game end command specified the transmission data storage area.

[0433](步骤 S340-15) [0433] (step S340-15)

[0434] 然后,主CPU 1la在一局游戏次数(R)存储区域中所存储的当前一局游戏次数(R)上加“I”而存储。 [0434] Then, the main CPU 1la plus the number of times a game "I" and the number of games stored thereon a game of this (R) stored in the storage region (R).

[0435](步骤 S:340-l6) [0435] (Step S: 340-l6)

[0436] 另一方面,在上述步骤S340-13中,如果判定一局游戏次数(R)为最大,则主CPU1la重置存储在一局游戏次数(R)存储区域中的一局游戏次数(R)。 [0436] On the other hand, in step S340-13, it is determined if the number of times a game (R) in the number of times a game is a game number (R) of the maximum storage area, the main memory reset CPU1la ( R).

[0437](步骤 S:340-l7) [0437] (Step S: 340-l7)

[0438] 接着,主CPU 1la根据停止图案数据,判定是“长时间中彩”和“短时间中彩”中的哪一种中头彩,并为了将与中头彩类别相对应的结束命令传送至游戏显示控制基板102而设定在游戏显示用传输数据存储区域中。 [0438] Then, the main CPU 1la The stop pattern data, determines what kind of jackpot "Lottery long" and "short Lottery" in, and in order to the jackpot end command corresponding to the class transmitted to the control circuit board 102 is set in the performance transmission data storage area.

[0439](步骤 S:340-l8) [0439] (Step S: 340-l8)

[0440] 在步骤S340-18中,主CPU 1la根据停止图案数据,判定是“长时间中彩”和“短时间中彩”中的哪一种中头彩,并将与中头彩类别相对应的结束时间设定在特殊游戏定时计数器中。 [0440] In step S340-18, the main CPU 1la The stop pattern data, determines what kind of jackpot "Lottery long" and "short Lottery" in, and the category with the jackpot corresponding to the end time is set in the special game timer counter.

[0441](步骤 S340-19) [0441] (step S340-19)

[0442] 在步骤S340-19中,主CPU 1la判定是否经过了所设定的结束时间,如果判定经过了结束时间,则将处理转移至步骤S340-20,如果判定未经过结束时间,则直接结束该中头彩游戏处理。 [0442] In step S340-19, the main CPU 1la determines whether or not the end of the set time, it is determined if the end time has elapsed, then the process proceeds to step S340-20, it is determined if the end time has not elapsed, directly the bonus game processing ends.

[0443](步骤 S340-20) [0443] (step S340-20)

[0444] 接着,主CPU 1la在特图特电处理数据中设定5,将处理转移至图24所示的特殊游戏结束处理。 [0444] Then, the main CPU 1la special electrically movable device 5 is set in the processing data, the process proceeds to a special game shown in FIG. 24 ends the processing.

[0445] 以下,使用图23说明中小彩游戏处理。 [0445] Here, FIG. 23 illustrates small win process.

[0446](步骤 S350-1) [0446] (Step S350-1)

[0447] 首先,在步骤S350-1中,主CPU 1la判定当前是否为开始中。 [0447] First, in step S350-1, the main CPU 1la determines whether it is currently in start. 如果判定当前是开始中,则将处理转移至步骤S350-2,如果判定当前并非开始中,则将处理转移至步骤S350-5。 If determined that the current is started, the process then proceeds to step S350-2, it is determined if the current does not begin, the process proceeds to step S350-5.

[0448](步骤 S350-2) [0448] (Step S350-2)

[0449] 在步骤S350-2中,主CPU 1la判定是否经过了预先设定的开始时间。 [0449] In step S350-2, the main CPU 1la determines whether a starting time set in advance. S卩,判定是否为特殊游戏定时计数器=0,如果特殊游戏定时计数器=0,则判定为经过了开始时间。 S Jie, determines whether or not a special game timer counter = 0, if the special game timer counter = 0, it is determined that the start time has elapsed. 其结果,如果没有经过开始时间,则结束该中小彩游戏处理,如果经过了开始时间,则将处理转移至步骤S350-3。 As a result, if the start time has not elapsed, the process ends the small win, if after the start time, the process moves to step S350-3.

[0450](步骤 S350-3) [0450] (Step S350-3)

[0451] 在步骤S350-3中,主CPU 1la实施中小彩开始设定处理。 [0451] In step S350-3, the main CPU 1la small win embodiment starts setting processing.

[0452] 中小彩开始设定处理,根据停止图案数据,决定与中小彩的类别相对应的开启方式决定表。 [0452] Small-color setting process starts, stops in accordance with the pattern data, determines the color of the small opening corresponding to the class decided table.

[0453] 具体地说,如图7所示,根据停止图案数据,决定中小彩用开启方式决定表(图8(c)) ο [0,453] Specifically, as shown in FIG. 7, according to the stop pattern data determined by open small win determination table (FIG. 8 (c)) ο

[0454](步骤 S350-4) [0454] (Step S350-4)

[0455] 在步骤S350-4中,主CPU 1la实施大入赏口开启处理。 [0455] In step S350-4, the main CPU 1la embodiment the bonus processing port is opened. 大入赏口开启处理,首先,在存储于开启次数(K)存储区域中的开启次数(K)上加“I”而存储。 The bonus mouth opening process, first, in turn increase the number stored in the "I" is stored on the (K) number of open storage area (K). 此外,为了开启大入赏口开关门而设定大入赏口开关螺线管25C的通电开始数据,同时参照在上述步骤S350-3中所决定的开启方式决定表(参照图8),并基于开启次数(K)将大入赏口25的开启时间设定在特殊游戏定时计数器中。 Further, in order to open the bonus gate opening and closing the bonus set opening and closing solenoid energization start data 25C, the above-described manner with reference to open in step S350-3 determined determination table (see FIG. 8), and based on the opening times (K) to the bonus opening time 25 is set in the special game timer counter.

[0456](步骤 S350-5) [0456] (Step S350-5)

[0457] 在步骤S350-5中,主CPU 1la判定当前是否为结束中。 [0457] In step S350-5, the main CPU 1la determines whether it is currently in the end. 在这里所谓的结束,是指完全结束预先设定开启次数(K)的游戏后的处理。 In the so-called end here, it refers to the complete end of the process after the preset opening times (K) of the game. 因此,如果判定当前是结束中,则将处理转移至步骤S350-14,如果判定当前并非结束中,则将处理转移至步骤S350-6。 Thus, if it is determined in the end of the current is, then the process proceeds to step S350-14, if it is determined in the end of the current is not, the process proceeds to step S350-6.

[0458](步骤 S350-6) [0458] (Step S350-6)

[0459] 在步骤S350-6中,主CPU 1la判定大入赏口25是否处于关闭中。 [0459] In step S350-6, the main CPU 1la determined bonus prize hole 25 is in the closed. 如果判定是大入赏口25的关闭中,则将处理转移至步骤S350-7,如果判定并非大入赏口的关闭中,则将处理转移至步骤S350-8。 If determined that the bonus is closed port 25, then the processing proceeds to step S350-7, it is determined if the bonus is not in the mouth closed, the process proceeds to step S350-8.

[0460](步骤 S350-7) [0460] (Step S350-7)

[0461] 在步骤S350-7中,主CPU 1la判定是否经过了在下述步骤S350-9中所设定的关闭时间。 [0461] In step S350-7, it is determined whether the main CPU 1la elapsed in the step S350-9 is set as the closing time. 另外,关闭时间也与开始时间相同,判定是否为特殊游戏定时计时器=O。 Further, the start time of closing the same time, it is determined whether or not a special game timer Timer = O. 其结果,如果没有经过关闭时间,则结束该中小彩游戏处理,如果经过了关闭时间,则将处理转移至步骤S350-4。 As a result, if the time has not been closed, the small win processing is terminated, if after the closing time, the process moves to step S350-4.

[0462](步骤 S350-8) [0462] (Step S350-8)

[0463] 在步骤S350-8中,主CPU 1la判定用于结束开启大入赏口25的“开启结束条件” [0463] In step S350-8, the main CPU 1la determines the bonus for ending the opening mouth "on the end condition" 25

是否成立。 It is established.

[0464] 该“开启结束条件”在大入赏口进球计数器(C)的值达到最大个数(例如9个)时,或者经过了大入赏口25的I次开启时间时(特殊游戏定时计数器=O时)适用。 When [0464] the "open end condition" value in the bonus goal mouth counter (C) reaches a maximum number (e.g., nine), or the elapsed time when the bonus I mouth 25 opening time (special game when the timer counter = O) apply.

[0465] 此外,如果判定“开启结束条件”成立,则将处理转移至步骤S350-9,如果判定“开启结束条件”不成立,则结束该中小彩游戏处理。 [0465] In addition, if it is determined "open ended condition" holds, the process proceeds to step S350-9, if judged "on the end condition" is not established, the small win processing is ended.

[0466](步骤 S350-9) [0466] (Step S350-9)

[0467] 在步骤S350-9中,主CPU 1la实施大入赏口关闭处理。 [0467] In step S350-9, the main CPU 1la embodiment the bonus processing port is closed.

[0468] 大入赏口关闭处理,为了关闭大入赏口开关门,在设定大入赏口开关螺线管25c的通电停止数据的同时,参照在上述步骤S350-3中所决定的开启方式决定表(参照图8),并基于当前的开启次数(K),将大入赏口25的关闭时间设定在特殊游戏定时计数器中。 [0468] Processing the bonus port is closed, to close the gate opening and closing the bonus, the bonus is set at the same time opening and closing solenoid energization stop data 25c, in step S350-3 referring in turn determined mode determination table (see FIG. 8), and based on the current opening times (K), the bonus prize hole 25 is set close time timer counter in a special game. 据此,关闭大入赏口25。 Accordingly, the bonus game gate 25 is closed.

[0469](步骤 S350-10) [0469] (step S350-10)

[0470] 在步骤S350-10中,主CPU 1la判定中小彩结束条件是否成立。 [0470] In step S350-10, the main CPU 1la small win end determination condition is satisfied. 作为中小彩结束条件,有开启次数(K)达到最大开启次数,或者大入赏口进球计数器(C)的值达到最大个数(例如9个)。 As the end of the small color conditions, opening times (K) reaches the maximum number of starts, or the value of the bonus goal inlet counter (C) reaches a maximum number (e.g., nine).

[0471] 另外,如果判定中小彩结束条件成立,则将处理转移至步骤S350-11,如果判定中小彩结束条件不成立,则结束该中小彩游戏处理。 [0471] In addition, if it is determined the end of the small jackpot condition is satisfied, then the process proceeds to step S350-11, if it is determined small win end condition is not satisfied, the small win processing ends.

[0472](步骤 S350-11) [0472] (step S350-11)

[0473] 在步骤S350-11中,主CPU 1la在开启次数⑷存储区域中设定O,同时在大入赏口进球数(C)存储区域中设定O。 [0473] In step S350-11, the main CPU 1la O is set in the open ⑷ number storage area, while setting the number of the bonus goal opening (C) storage area O. 即,清除开启次数(K)存储区域以及大入赏口进球数(C)存储区域。 That is, the number of turned clear (K) and the storage region number of the bonus goal mouth (C) storage area.

[0474](步骤 S350-12) [0474] (step S350-12)

[0475] 在步骤S350-12中,主CPU 1la根据停止图案数据,为了将与中小彩类别相对应的结束命令传送至游戏显示控制基板102而设定在游戏显示用传输数据存储区域中。 [0475] S350-12, the main CPU 1la pattern data according to the stop, in order to end command corresponding to the color category and the small step of transmitting to the control board 102 is set in the game display with the transmission data storage area.

[0476](步骤 S350-13) [0476] (step S350-13)

[0477] 在步骤S350-13中,主CPU 1la根据停止图案数据,将与中小彩的类别相对应的结束时间设定在特殊游戏定时计数器中。 [0477] In step S350-13, the main CPU 1la accordance with pattern data stops, and the color category corresponding to a small end time is set in the special game timer counter.

[0478](步骤 S35O-H) [0478] (Step S35O-H)

[0479] 在步骤S350-14中,主CPU 1la判定是否经过了所设定的结束时间,如果判定经过了结束时间,则将处理转移至步骤S350-15,如果判定没有经过结束时间,则结束中小彩游戏处理。 [0479] In step S350-14, the main CPU 1la determines whether or not the end of the set time, it is determined if the end time has elapsed, then the process proceeds to step S350-15, it is determined if the end time has not elapsed, the ends small win deal.

[0480](步骤 S350-15) [0480] (step S350-15)

[0481] 在步骤S350-15中,主CPU 1la在特图特电处理数据中设定5,并将处理转移至下述图24所示的特殊游戏结束处理。 [0481] In step S350-15, the main CPU 1la special electrically movable device 5 is set in the processing data, and transferred to a special game processing shown in FIG. 24 ends the processing described below.

[0482] 使用图24说明特殊游戏结束处理。 [0482] FIG. 24 illustrates the use of a special game, the processing is terminated.

[0483](步骤 S360-1) [0483] (Step S360-1)

[0484] 在步骤S360-1中,主CPU 1la载入设定在停止图案数据存储区域中的停止图案数据以及游戏状态缓冲器中的游戏信息。 [0484] In step S360-1, the main CPU 1la load stop pattern data set in the storage area of ​​pattern data stops and game information in the status buffer.

[0485](步骤 S360-2) [0485] (Step S360-2)

[0486] 在步骤S360-2中,主CPU 1la参照图6所示的中头彩结束时设定数据表,并基于在上述步骤S360-1中所载入的停止图案数据以及游戏状态缓冲器中的游戏信息,实施在中头彩结束时是否在高概率游戏标志存储区域中设定高概率游戏标志的处理。 [0486] In step S360-2, the setting data in the table at the end of the primary jackpot CPU 1la illustrated with reference to FIG. 6, in step S360-1 based on the pattern data of the loaded stop and the game status buffer the game information, whether the implementation process setting a high probability game mark in high probability game flag storage area at the end of the first prize. 例如,如果停止图案数据是“02”,则在高概率游戏标志存储区域中设定高概率标志(设为ON)。 For example, if the stop pattern data is "02", the flag is set high high probability game of chance in the flag storage area (set to ON).

[0487](步骤 S360-3) [0487] (Step S360-3)

[0488] 在步骤S360-3中,主CPU 1la参照图6所示的中头彩结束时设定数据表,并基于在上述步骤S360-1中所载入的停止图案数据以及游戏状态缓冲器中的游戏信息,在高概率游戏次数⑴存储区域中设定规定的次数。 [0488] In step S360-3, the setting data in the table at the end of the primary jackpot CPU 1la illustrated with reference to FIG. 6, in step S360-1 based on the pattern data of the loaded stop and the game status buffer the game information, the number of games in a high probability ⑴ set the number of storage area specified. 例如,如果停止图案数据是“02”,则在高概率游戏状次数(X)存储区域中设定5次。 For example, if the stop pattern data is "02", is set at five times the number of high probability game-like (X) storage area.

[0489](步骤 S360-4) [0489] (Step S360-4)

[0490] 在步骤S360-4中,主CPU 1la参照图6所示的中头彩结束时设定数据表,并基于在上述步骤S360-1中所载入的停止图案数据以及游戏状态缓冲器中的游戏信息,实施是否在缩时游戏标志存储区域中设定标志的处理。 [0490] In step S360-4, the setting data in the table at the end of the primary jackpot CPU 1la illustrated with reference to FIG. 6, in step S360-1 based on the pattern data of the loaded stop and the game status buffer the game information, whether the process embodiment set in the flag storage area flag quick game. 例如,如果停止图案数据是“01”,则在缩时游戏标志存储区域中设定标志(设为ON)(参照图6)。 For example, if the pattern data stops is "01", when the compression flag is set play flag storage area (set to ON) (see FIG. 6).

[0491] 此外,如果在缩时游戏标志存储区域中设定标志,则与此同时,主CPU 1la点亮右旋报知显示器26。 [0491] Further, if the flag is set when the quick game flag storage area, the same time, the main CPU 1la lighting dextrose notification display 26.

[0492](步骤 S360-5) [0492] (Step S360-5)

[0493] 在步骤S360-5中,主CPU 1la参照图6所示的中头彩结束时设定数据表,并基于在上述步骤S360-1中所载入的停止图案数据以及游戏状态缓冲器中的游戏信息,在缩时游戏次数(J)存储区域中设定规定的次数。 [0493] In step S360-5, the setting data in the table at the end of the primary jackpot CPU 1la illustrated with reference to FIG. 6, in step S360-1 based on the pattern data of the loaded stop and the game status buffer the game information, a predetermined number of times set in the time-lapse number of times the game (J) storage area. 例如,如果停止图案数据是“01”,则在缩时游戏次数(J)存储区域中设定100次。 For example, if the pattern data stops is "01", the number of times a game set 100 (J) at reduced storage area.

[0494](步骤 S360-6) [0494] (Step S360-6)

[0495] 在步骤S360-6中,主CPU 1la参照图6所示的中头彩结束时设定数据表,并基于在上述步骤S360-1中所载入的停止图案数据以及游戏状态缓冲器中的游戏信息,在特定期间次数计数器(T)中设定规定的次数。 [0495] In step S360-6, the setting data in the table at the end of the primary jackpot CPU 1la illustrated with reference to FIG. 6, in step S360-1 based on the pattern data of the loaded stop and the game status buffer the game information, number of times counter (T) is set at a predetermined specific period. 具体地说,如果停止图案数据是“07”〜“10”,而游戏状态缓冲器是00H,则在特定期间次数计数器(T)中设定5次。 Specifically, if the pattern data stops "07" ~ "10", and the game state buffer is 00H, the set number counter 5 (T) in a given period.

[0496](步骤 S360-7) [0496] (Step S360-7)

[0497] 在步骤S360-7中,主CPU 1la确认游戏状态,并将游戏状态指定命令设定在游戏显示用传输数据存储区域中。 [0497] In step S360-7, the main CPU 1la confirmed game state, a game state and the game display specified in the command set transmitted by the data storage area.

[0498](步骤 S360-8) [0498] (Step S360-8)

[0499] 在步骤S360-8中,主CPU 1la在特图特电处理数据中设定0,并将处理转移至图18所示的特殊图案存储判定处理。 [0499] In step S360-8, the main CPU 1la set to 0 in the special symbol special electric processing data, and transferred to the processing shown in FIG. 18 storing special symbol determination process.

[0500] 使用图25说明普图普电控制处理。 [0500] FIG 25 Mingputupu said electric control processing.

[0501](步骤 S401)(步骤S402) [0501] (step S401) (step S402)

[0502] 首先,在步骤S401中载入普图普电处理数据的值,并在步骤S402中所载入的普图普电处理数据中参照分支地址,当普图普电处理数据=O时,将处理转移至普通图案变化处理(步骤S410);当普图普电处理数据=I时,将处理转移至普通电动装饰物控制处理(步骤S420)。 [0502] First, data contained Ruputupu electrical processing values ​​in step S401, and in step S402 the loaded Putu Pu electrical branch address with reference to data processing, when the processing data Putu Pu = O when electricity , the process proceeds to the normal pattern change process (step S410); when the electrical Putu Pu = I when processing data, the process proceeds to the normal power control process garnish (step S420). 关于具体内容,将在后文中使用图26、27进行说明。 On specific content, it will be explained using FIGS. 26 and 27 hereinafter.

[0503] 使用图26说明普通图案变化处理。 [0503] FIG 26 illustrates normal processing pattern variations.

[0504](步骤 S410-1) [0504] (Step S410-1)

[0505] 在步骤S410-1中,主CPU 1la判定是否为普通图案的变化显示中。 [0505] In step S410-1, the main CPU 1la determines whether or not to change the display normal pattern. 如果是普通图案的变化显示中,则将处理转移至步骤S410-13,如果不是普通图案的变化显示中,则将处理转移至步骤S410-2。 If the change is normal symbol display, the process proceeds to step S410-13, if not a change in the display normal pattern, then the processing proceeds to step S410-2.

[0506](步骤 S410-2) [0506] (Step S410-2)

[0507] 在步骤S410-2中,如果不是普通图案的变化显示中,则主CPU 1la判定存储在普通图案保留数(G)存储区域中的普通图案保留数(G)是否为I以上。 [0507] In step S410-2, if not a change in the display normal pattern, determines that the main CPU 1la normal pattern stored in the normal symbol (G) in the reserved memory area reserved number (G) whether I above. 如果保留数(G)为“0”,则不进行普通图案的变化显示,所以结束普通图案变化处理。 If the number of reserved (G) is "0", no change of the display pattern is subjected to ordinary, common pattern change processing is ended.

[0508](步骤 S410-3) [0508] (Step S410-3)

[0509] 在步骤S410-3中,主CPU 1la在步骤S410-2中,如果判定普通图案保留数(G)为“I”以上,则从存储在特殊图案保留数(G)存储区域中的值(G)中减去“I”而存储新的保留数(G)。 [0509] In step S410-3, the main CPU 1la In step S410-2, it is determined if the normal symbol reserved number (G) is "I" above, from the reservation number stored in the special symbol (G) in the storage area value (G) subtracting the "I" and store the new number (G) retained.

[0510](步骡 S410-4) [0510] (mule step S410-4)

[0511] 在步骤S410-4中,主CPU 1la对存储在普通图案保留存储区域中的数据实施移动处理。 [0511] In step S410-4, the main CPU 1la of the pattern data stored in the normal storage area reserved in the move process embodiment. 具体地说,将存储在第I存储部〜第4存储部中的各个数据转移到前I个存储部中。 Specifically, each of the transfer data stored in the first storage section I to fourth storage section to the front section of the storage I. 此时,存储在前I个存储部中的数据,将被写入规定的处理区域,同时从普通图案保留存储区域中删除。 At this time, the previous data stored in the memory section I, processing will be written to a predetermined area, and deleted from the normal pattern of reserved memory area.

[0512](步骤 S410-5) [0512] (Step S410-5)

[0513] 在步骤S410-5中,主CPU 1la判定存储在普通图案保留存储区域中的中彩随机值。 [0513] In step S410-5, the main CPU 1la a winning determination random number stored in the normal pattern of reserved memory area. 另外,在存储有多个中彩随机数时,按照存储该中彩随机数的顺序读取。 Further, when storing a plurality of random numbers lotteries, in order to read the stored random number lotteries.

[0514] 具体地说,参照图4(c)所示的中彩判定表,对照上述表判定所抽取的中彩判定用随机值是否中彩。 [0514] More specifically, referring to FIG. 4 (c) a winning determination table, the determination comparison in Table extracted Fancy determines whether a winning random number value shown. 例如,依据上述表,如果是非缩时游戏状态,则将“O”〜“ 10”的中彩随机数中的“O”〜“7”这7个中彩判定用随机值判定为中彩;如果是缩时游戏状态,则将“O”〜“10”的中彩随机数中的“O”〜“9”这10个中彩判定用随机值判定为中彩,而其他随机数将被判定为未中彩。 For example, according to the above table, if a non-condensing game state, the "O" ~ "10" of the random numbers Lottery "O" ~ "7" Fancy seven random numbers for determining a winning determination; If the game state is reduced, then the "O" ~ "10" of the random numbers Lottery "O" ~ "9" 10 which determines a winning determination random numbers for lotteries, while the other will be a random number not determined to win the lottery.

[0515](步骤 S410-6)(步骤S410-7)(步骤S410-8) [0515] (Step S410-6) (step S410-7) (step S410-8)

[0516] 在步骤S410-6中,主CPU 1la参照在上述步骤S410-5中的中彩随机数判定结果,在判定为中彩时,在步骤S410-7中设置中彩图案,在判定为未中彩时,在步骤S410-8中设置未中彩图案。 [0516] In step S410-6, the main CPU 1la Referring Lottery random number in step S410-5 of the judgment result, when it is determined that a winning, a winning pattern provided in step S410-7, it is determined that when not win the lottery is not set in step S410-8 a winning pattern.

[0517] 在这里所说的中彩图案,是指在上述普通图案显示装置21上LED最终亮灯的图案;所谓未中彩图案,是指最终LED未亮灯而熄灭的图案。 [0517] In a winning pattern mentioned here, it refers to the display of the final pattern LED lighting device 21 in the above normal pattern; not called lotteries pattern refers to the final LED is not lit and extinguished pattern. 此外,所谓中彩图案的设置,是指将在普通图案显示装置21中使LED亮灯的命令存储在规定的存储区域中;所谓未中彩图案的设置,是指将在普通图案显示装置21中使LED熄灭的命令存储在规定的存储区域中。 In addition, so-called lotteries pattern is set, it indicates that the storage area in the command storage 21 predetermined manipulation LED lighting device will be displayed in the normal pattern; not provided a so-called lotteries pattern refers to a pattern display apparatus 21 in normal LED extinguished manipulation command is stored in the predetermined storage area.

[0518](步骤 S410-9) [0518] (Step S410-9)

[0519] 在步骤S410-9中,主CPU 1la判定在缩时游戏标志存储区域中标志是否被设为ON。 [0519] In step S410-9, the main CPU 1la determines whether the flag is set to ON when the flag storage area condensing game. 所谓在缩时游戏标志存储区域中标志被设为ON时,是指游戏状态处于缩时游戏状态时,所谓上述标志并没有被设为0N,是指游戏状态处于非缩时游戏状态时。 When a so-called flag game condensing flag storage area when it is set to ON, the game refers to a game state is in the reduced state, called the flag has not been set to 0N, the game means a game state is in the non-reduced state.

[0520](步骤 S410-10)(步骤S410-11) [0520] (step S410-10) (step S410-11)

[0521] 此外,主CPU 101a,如果判定在缩时游戏标志存储区域中标志被设为0N,则在步骤S410-10中在普通图案时间计数器上设定与I秒相对应的计数器值,如果判定在缩时游戏标志存储区域中标志并没有被设为0N,则同样在步骤S410-11中在普通图案时间计数器上设定与I秒相对应的计数器值。 [0521] Further, the main CPU 101a, if the game when the compression flag storage area determining flag is set to 0N, counter value I is set corresponding to the second pattern in the ordinary time counter in step S410-10, if when the game is determined compression flag storage area and the flag is not set to 0N, the same counter value I is set corresponding to the second pattern in the ordinary time counter in step S410-11. 通过该步骤S410-10或者步骤S410-11的处理,决定普通图案的变化显示时间。 This step by step S410-10 or S410-11 processing pattern decision ordinary time display change. 另外,普通图案时间计数器,在上述步骤SllO中,每4ms进行一次减法运算处理。 Further, Common symbol time counter in the step SllO, the once every 4ms subtraction processing.

[0522](步骤 S410-12) [0522] (step S410-12)

[0523] 在步骤S410-12中,主CPU 1la在普通图案显示装置21中开始普通图案的变化显示。 [0523] In step S410-12, the main CPU 1la display device 21 starts normal variation pattern is displayed in the normal pattern. 所谓普通图案的变化显示,是指在普通图案显示装置21中以规定的间隔使LED闪烁,带给游戏者好似正在抽选中的印象。 Change called plain pattern display refers to the display device 21 at predetermined intervals to flash the LED, to give the player the impression like drawing is in the normal pattern. 该普通图案的变化显示,只持续进行在上述步骤S410-10或者步骤S410-11中所设定的时间。 The change in the normal display pattern is only continued in step S410-10 S410-11 or steps in a set time. 一旦本处理结束,则结束普通图案变化处理。 Once this processing ends, the general pattern change process is ended.

[0524](步骤 S410-13) [0524] (step S410-13)

[0525] 在步骤S410-13中,如果在上述步骤S410-1中判定是普通图案的变化显示中,则主CPU 1la判定是否经过了所设定的变化时间。 [0525] In step S410-13, if it is determined at step S410-1 is change in the display normal pattern, the main CPU 1la determines whether a change in the set time. 即,判定普通图案时间计数器是否每4ms进行一次减法运算处理,且所设定的普通图案时间计数器是否为O。 That is, it is determined whether or not the normal symbol time counter once every 4ms subtraction processing, and set the time counter whether the normal pattern is O. 其结果,如果判定未经过所设定的变化时间,则由于需要原样继续变化显示,所以在结束普通图案变化处理后执行下一个子程序。 As a result, if it is determined to change the set time has not elapsed, since the required change of the display is continued, the next subroutine executed after normal pattern changing process.

[0526](步骤 S410-14) [0526] (step S410-14)

[0527] 在步骤S410-14中,如果判定经过了所设定的变化时间,则主CPUlOla停止普通图案显示装置21中普通图案的变化。 [0527] In step S410-14, if it is determined after a change in the set time, it stops the main CPUlOla general pattern will change in the normal pattern of device 21. 此时,在普通图案显示装置21中,停止显示通过之前的程序处理设定的普通图案(中彩图案或者未中彩图案)。 At this time, the display device 21 in the normal pattern, processing to stop displaying the normal pattern set by a program before (a winning pattern or not a winning pattern). 据此,向游戏者报知普通图案的抽选结果。 Accordingly, the general pattern lottery result notification to the player.

[0528](步骤 S410-15)(步骤S410-16) [0528] (step S410-15) (step S410-16)

[0529] 在步骤S410-15中,主CPU 1la判定所设定的普通图案是否为中彩图案,如果所设定的普通图案是中彩图案,则在步骤S410-16中设定普图普电处理数据=1,并将处理转移至普通电动装饰物控制处理,如果所设定的普通图案并非中彩图案,则直接结束普通图案变化处理。 [0529] In step S410-15, the main CPU 1la common pattern determines whether a winning pattern set, if the normal pattern is a winning pattern of the set, is set in step S410-16 Pu Tupu electrically processing data = 1, the processing and transfer to the normal power control process decorations, if not the normal pattern is a winning pattern set, ordinary pattern directly changing process ends.

[0530] 使用图27说明普通电动装饰物控制处理。 [0530] FIG 27 illustrates normal power control process garnish.

[0531](步骤 S420-1) [0531] (Step S420-1)

[0532] 在步骤S420-1中,主CPU 1la判定第2起动口10是否为开启中。 [0532] In step S420-1, the main CPU 1la determines whether the second start hole 10 is opened in.

[0533](步骤 S420-2) [0533] (Step S420-2)

[0534] 在步骤S420-2中,主CPU 1la判定在缩时游戏标志存储区域中缩时游戏标志是否被设为ON。 [0534] In step S420-2, the main CPU 1la condensing at condensing determination flag storage area the game play whether flag to ON.

[0535](步骤 S420_3) [0535] (step S420_3)

[0536] 在步骤S420-3中,主CPU 101a,如果判定在缩时游戏标志存储区域中缩时游戏标志被设为0N,即,当前的游戏状态为缩时游戏状态,则在普电开启时间计数器中设定与3.5秒相对应的计数器值。 [0536] In step S420-3, the main CPU 101a, if it is determined in time-lapse time-lapse flag storage area the game play flag is set to 0N, i.e., the current state of the game when the game state is reduced, the power is turned on P the time counter is set to 3.5 seconds corresponding to the counter value.

[0537](步骤 S420_4) [0537] (step S420_4)

[0538] 在步骤S420-4中,主CPU 1la如果判定在缩时游戏标志存储区域中缩时游戏标志并没有被设为0N,则在普电开启时间计数器中设定与0.2秒相对应的计数器值。 [0538] In step S420-4, it is determined if the main CPU 1la condensing at condensation when game play flag storage area flag has not been set to 0N, P is turned on and the power-on time counter is set corresponding to 0.2 seconds counter value.

[0539](步骤 S420_5) [0539] (step S420_5)

[0540] 在步骤S420-5中,主CPU 1la开始对起动口开关螺线管1c通电。 [0540] In step S420-5, the main CPU 1la starter starts opening and closing solenoid energization 1c. 据此,第2起动口10开启,被控制成第2方式。 Accordingly, the second start hole 10 is opened is controlled to the second embodiment.

[0541](步骤 S420-6) [0541] (Step S420-6)

[0542] 在步骤S420-6中,主CPU 1la判定是否经过了所设定的普电开启时间。 [0542] In step S420-6, the main CPU 1la determines whether a normal electric set opening time. S卩,判定普电开启时间计数器是否每4ms进行一次减法运算处理,所设定的普电开启时间计数器是否为O。 Jie S, it is determined whether normal electric open time counter once every 4ms subtraction processing, normal electric set opening time whether the counter is O.

[0543](步骤 S420_7) [0543] (step S420_7)

[0544] 在步骤S420-7中,主CPU 101a,在判定为经过了所设定的普电开启时间时,停止向起动口开关螺线管1c通电。 [0544] 1c energization of the starter solenoid switch port in step S420-7, the main CPU 101a, it is determined that the normal electric elapsed set opening time, is stopped. 据此,第2起动口10恢复至第I方式,游戏球再次进入无法或难以进球的状态,结束执行中的辅助游戏。 Accordingly, the second start hole 10 is restored to Part I of the way, re-enter the game ball impossible or difficult goals of the state, the end of the secondary game execution.

[0545](步骤 S420_8) [0545] (step S420_8)

[0546] 在步骤S420-8中,主CPU 1la通过设定为普图普电处理数据=O,而将处理转移至图26的普通图案变化处理,结束普通电动装饰物控制处理。 [0546] In step S420-8, the main CPU 1la by electrically processing data set Putu Pu = O, and the process proceeds to the normal process variation pattern of FIG. 26, the end of the ordinary electric trim control process.

[0547] 使用图28说明第2起动口10 (起动可变入赏装置)的开启方式。 [0547] FIG 28 illustrates a second embodiment start hole 10 is opened (start variable prize device).

[0548] 本实施例的第2起动口10,按照第I条件及第2条件,被控制成可以开或关。 [0548] This second embodiment of the start hole 10, in accordance with the first condition and second condition I, is controlled to be on or off. 在这里,所谓的第I条件,是指将以游戏球进入普通图案通过口8为契机而判定的中彩判定结果的比例设为7/11,将变化时间设为I秒,将起动可变入赏装置的开启时间设为0.2秒。 Here, the condition of I, will refer to the proportion of normal game ball enters through the mouth pattern 8 as a trigger a winning determination result of the determination is defined as 7/11, the change time is I sec, the start variable open time bonus apparatus set 0.2 seconds. 在上述第I条件下,在特殊游戏中,将进球比例设定为:假设有80个球进入了第2进入区域,则该80个球中至少有I个球可以进入第2起动口10。 Under the first condition I, in a particular game, the goal set ratio: Suppose ball 80 enters into the second region, the balls 80 balls at least I can enter the second start hole 10 .

[0549] 在特殊游戏中,作为游戏球在第I条件下进入第2起动口10的情况之一例,假设将一局游戏设定为9次,将一局游戏次数设定为7局的特殊游戏中而进行说明。 [0549] In a particular game, a game ball enters one case the second start hole 10 in the first condition I, it is assumed that a game is set to 9 times, the number of times a game is set to a special game 7 Board the game will be described.

[0550] 在一局游戏被设定为9次的特殊游戏中,完成9次游戏所需的时间,由于通过发射装置能够以0.6秒/个的速度发射游戏球,所以大概需要5.4秒的时间。 [0550] In a game is set to 9 times the special game, the time required to complete the nine game, it is possible to transmit the game balls at a speed of 0.6 seconds / month by the transmitting means, it takes about 5.4 seconds of time .

[0551] 此外,在特殊游戏为7局时,完成该7局游戏所需的时间,包括2.0秒的关闭时间,大概需要52秒。 [0551] Further, when a special game 7 Bureau, the time to complete the game round 7, comprising closing time of 2.0 seconds, required about 52 seconds. 此时,完成特殊游戏所需的时间为52秒,而在这期间能够进入第2进入区域的游戏球大概为86个球。 In this case, it required to complete a special game time of 52 seconds, and during this period can enter into the second area of ​​approximately 86 ball game ball.

[0552] 在这86个球中,在约有5个球通过了普通图案通过口8时,如果按照非特定游戏状态的中彩判定结果比例为7/11来换算,则起动可变入赏装置在特殊游戏中,被设定为大约开启3次。 [0552] In this ball 86, the ball about 5 through the opening 8 through the common pattern, if the determination result in terms of a ratio of 7/11 according to a non-specific game state lotteries, the start variable bonus means a special game, the opening is set to about 3 times.

[0553]另外,作为在第I条件下起动可变入赏装置的开启方式,如上所述,将开启时间设为0.2秒。 [0553] Further, as a starter in the first variable condition I prize opening device, as described above, the turn-on time set to 0.2 seconds. 因此,起动可变入赏装置在特殊游戏中开启0.6秒,所以有I个球可以进入。 Accordingly, the starting device variable bonus game in a special opening in 0.6 seconds, it is I can enter the ball. 如上所述,在第I条件下,进球比例被设定为:在80个球中,至少有I个球可以进入第2起动口10。 As described above, in the first condition I, the ratio is set goals: 80 balls, at least I balls may enter the second port 10 is started. 据此,在特殊游戏结束后的中头彩抽选中,可以消耗掉第2保留。 Accordingly, in the lottery jackpot after the end of a special game, it can consume a second reserved.

[0554] 此外,游戏球进入第I起动口9的比例,如果假设为25个球比250个球(25/250),则大致为1/10。 [0554] Further, the game ball enters start-I ratio of the opening 9, if it is assumed for the balls 25 over the ball 250 (25/250) is substantially 1/10. 另外,如上所述,游戏球进入第2起动口10的比例大致为1/80。 As described above, the ratio of the second game ball enters start hole 10 is approximately 1/80.

[0555] 因此,在特殊游戏中,即使设定为游戏球可以进入第2起动口10,在非缩时游戏状态下,以第I起动口9为目标的设定更为有利。 [0555] Thus, in a particular game, even when set to the second game balls can enter the start hole 10, in the non-reduced state of the game, starting with the first port 9 I target set more favorable. 据此,可以制止游戏者在非缩时游戏状态时以第2进入区域为目标进行游戏。 This makes it possible to stop the player to enter the second game zone as a target in the non-reduced state of the game.

[0556] 此外,在本实施例的游戏机I中,通过在决定以游戏球进入第I起动口9为契机而获得的第I特殊图案I时的中头彩游戏(长时间中彩游戏)可以获得的赏球数,被设定为比通过在决定以游戏球进入第2起动口10为契机而获得的第2特殊图案I时的中头彩游戏可以获得的赏球数多,或者相同。 [0556] Further, in the present embodiment the gaming machine in embodiment I, the bonus game when a game ball enters decision I, I, special symbol start hole 9 I obtained in (a winning game for a long time) the number of prize balls to be obtained, is set by the ratio of the number of multiple jackpot game decides to start playing ball enters the second port 10 as an opportunity to obtain a second special symbol I can be obtained when the winning balls, or the same .

[0557] 作为该游戏机I的游戏性之一例,在决定为以游戏球进入第I起动口9为契机而获得的第I特殊图案I时的中头彩游戏中,设定为7局、9次、10个赏球。 [0557] Examples of the gaming machine of the game I is one case, decision of a game ball enters the bonus game when the start hole 9 I, I, special symbol I obtained as a trigger, it is set to 7 Bureau, 9, 10 winning balls. 即,在决定为第I特殊图案I时的中头彩游戏中,可以获得630个赏球。 That is, in the decision for the jackpot game when I first special pattern I can get 630 reward ball. 此外,在决定为以游戏球进入第2起动口10为契机而获得的第2特殊图案I时的中头彩游戏中,同样设定为7局、9次、10个赏球。 Further, in the bonus game when the second special symbol decision I is in the second game ball enters start hole 10 is obtained as an opportunity, the same set of Authority 7, 9, 10 winning balls. 即,在决定为第2特殊图案I时的中头彩游戏中,大约可以获得630个赏球。 That is, in the game when the jackpot is determined to be the second special symbol I, may get about 630 tours ball.

[0558] 如上所述,通过在以游戏球进入第I起动口9为契机而获得的游戏利益上包含比以游戏球进入第2起动口10为契机而获得的游戏利益更有利于游戏者或者相同的游戏利益,假定在非缩时游戏状态时游戏球进入各个起动口的情况,则可以在非缩时游戏状态时以第I起动口9为目标进行游戏。 [0558] As described above, the game comprising a game ball enters benefit than the second start hole 10 is obtained as a trigger on a game ball enters the first start hole 9 I obtained by the game player, or more favorable benefit same game interest, it is assumed that the non-condensing playing ball enters start hole each game state, may be in the non-reduced state of the game in the first game I start hole 9 as a target. 即,可以避免在非缩时游戏状态时以第2起动口10为目标进行游戏。 That is, in order to avoid the second game start hole 10 in the non-target condensing the game status.

[0559] 此外,作为本实施例中游戏机I的游戏性之一例,可以通过第I大入赏口11执行决定为以游戏球进入第I起动口9为契机而获得的第I特殊图案2或者第I特殊图案3时的中头彩游戏(短时间中彩游戏)。 [0559] Further, the present embodiment of the gaming machine of the gaming one case I, I, through the bonus game gate 11 is determined to perform a game ball enters the first start hole 9 I obtained first special symbol I 2 I pattern or the second special jackpot game (game Lottery short) of 3:00.

[0560] 因此,在短时间中彩游戏中,游戏者的意识倾向于第I大入赏口11,游戏球进入第2起动口10的可能性较低。 [0560] Thus, in a short time a winning game, the player's sense of bonus prize I prefer the first opening 11, the possibility of the second start hole 10 into the lower ball game. 即,在特殊游戏结束后,从非缩时游戏状态向缩时游戏状态转移时,游戏球可以进入第2起动口10 ;在特殊游戏结束后,维持非缩时状态时,游戏球不会进入第2起动口10。 That is, after the end of a special game, when the game state to the time-lapse from the non-reduced state of the game, the second game ball can enter the start hole 10; At the end of a special game, to maintain a non-reduced state, the ball does not enter The second start hole 10. 据此,在本实施例的游戏机I中,可以向游戏者提供与特殊游戏结束后的游戏状态相对应的游戏利益。 Accordingly, in the gaming machine of the embodiment I of the present embodiment may be provided with a special game state after the end of the game corresponding to the game to the player interest.

[0561] 以下,关于通过游戏显示控制基板102中的副CPU 102a所执行的处理进行说明。 [0561] Hereinafter, the display process of the sub-control board 102 executed by the CPU 102a of the game will be described.

[0562](游戏显示控制基板102的主处理) [0562] (a game display control main processing board 102)

[0563] 使用图29说明游戏显示控制基板102的主处理。 [0563] FIG 29 illustrates a game display control main processing board 102.

[0564](步骤 S1000) [0564] (Step S1000)

[0565] 在步骤SlOOO中,副CPU 102a进行初始化处理。 [0565] In the step SlOOO, the sub CPU 102a performs initialization processing. 在该处理中,副CPU 102a根据电源的接通,从副ROM 102b中读取主处理程序,同时对存储在副RAM 102c中的标志等进行初始化和设定的处理。 In this process, the sub CPU 102a according to the power, the main process program is read from the sub ROM 102b while flags and the like stored in the sub-RAM 102c is initialized with the set and the process. 如果该处理结束,则将处理转移至步骤S1100。 If this process ends, the process proceeds to step S1100.

[0566](步骤 S1100) [0566] (Step S1100)

[0567] 在步骤SllOO中,副CPU 102a实施游戏显示用随机数更新处理。 [0567] In step SllOO, the sub CPU 102a embodiments game display update processing with a random number. 在该处理中,副CPU 102a进行更新存储在副RAM 102c中的各种随机值的处理。 In this process, the sub CPU 102a for processing a variety of updated and stored in random values ​​in the sub-RAM 102c. 然后,直至进行规定的插入处理,反复进行上述步骤SllOO的处理。 Then, until the predetermined interrupt process repeats the above processing steps SllOO.

[0568](游戏显示控制基板102的定时器插入处理) [0568] (a game display control timer interrupt processing board 102)

[0569] 使用图30说明游戏显示控制基板102的定时器插入处理。 [0569] FIG 30 illustrates a game display control board 102 timer interrupt processing.

[0570] 虽然未图示,但是通过设置在游戏显示控制基板102中的重置用时钟脉冲发生电路,在每一个规定周期(2毫秒)内发生一次时钟脉冲,读取定时器插入处理程序,并执行游戏显示控制基板的定时器插入处理。 [0570] Although not shown, is provided by the game board 102. The display control reset clock pulse generating circuit, a clock pulse generator within each predetermined period (2 ms), the timer interrupt processing program is read, and executing the game board display control timer interrupt processing.

[0571](步骤 S1400) [0571] (Step S1400)

[0572] 首先,在步骤S1400中,glj CPU 102a使存储在副CPU 102a的寄存器中的信息退出到堆栈区。 [0572] First, in the step S1400, glj CPU 102a of the memory in the CPU 102a of the sub-registers of the information to the stack area.

[0573](步骤 S1500) [0573] (Step S1500)

[0574] 在步骤S1500中,副CPU 102a进行在游戏显示控制基板102中所使用的各种定时计数器的更新处理。 [0574] In step S1500, the sub CPU 102a in the game display process of various control update timing counter substrate 102 used.

[0575](步骤 S1600) [0575] (Step S1600)

[0576] 在步骤S1600中,副CPU 102a进行命令分析处理。 [0576] In step S1600, the sub CPU 102a for command analysis process. 在该处理中,副CPU 102a进行分析存储在副RAM 102c的接收缓冲器中之命令的处理。 In this process, the sub CPU 102a is processed in the reception buffer in the RAM 102c of the sub-command is stored analysis. 关于命令分析处理,将在后文中使用图31及图32具体说明。 Analysis of the command processing will be described in detail in FIG. 31 and 32 later in FIG.

[0577] 另外,游戏显示控制基板102—旦接收来自主控制基板101的命令,则发生未图示的游戏显示控制基板102的命令接收插入处理,并将所接收的命令存储在接收缓冲器中。 [0577] Further, once the control board 102- 101 receives a command from the main control board, not shown, occurs a game display control command receive interrupt process substrate 102, and stores the received command in the reception buffer . 然后,进行在本步骤S1600中所接收命令的分析处理。 Then, the received command analysis processing in step S1600 in the present.

[0578](步骤 S1750) [0578] (Step S1750)

[0579] 在步骤S1750中,副CPU 102a检查游戏显示按钮检测开关17a的信号,并进行与游戏显示按钮17相关的游戏显示输入控制处理。 [0579] In step S1750, the sub CPU 102a checks performance button 17a of the detection switch, and display game buttons 17 associated with the game display process control input. 具体地说,在通过游戏显示按钮检测开关17a检测到游戏显示按钮17的按压操作时,将游戏显示按钮输入命令存储在传送缓冲器中。 Specifically, through the button detection switch 17a detects a game display operation button 17 is pressed, the game will display a button input command stored in the transmit buffer. 一旦在传送缓冲器中存储游戏显示按钮输入命令,则在下一个数据输出处理中将游戏显示按钮输入命令传送至图像控制基板105,并向图像控制基板105传达游戏显示按钮17被按压操作。 Once the game is stored in the transmit buffer command to display a button input, a data output processing at the next game will display button input command is transferred to the image control circuit board 105, and the control board 105 to convey the image display button 17 is pressed the game operation.

[0580](步骤 S1800) [0580] (Step S1800)

[0581] 在步骤S1800中,副CPU 102a将设定在副RAM 102c的传送缓冲器中的各种数据传送至图像控制基板105及灯控制基板104。 [0581] In step S1800, the sub CPU 102a will be set in the transfer buffer RAM 102c in the sub various data to the image control circuit board 105 and the lamp control board 104.

[0582](步骤 S1900) [0582] (Step S1900)

[0583] 在步骤S1900中,副CPU 102a将在上述步骤S1400中退出的信息恢复到副CPU102a的寄存器中。 [0583] In step S1900, the sub CPU 102a will be returned to the sub CPU102a registers information in the above-described step S1400 exit.

[0584](游戏显示控制基板的命令分析处理) [0584] (control board game display command analysis process)

[0585] 使用图31及图32说明游戏显示控制基板102的命令分析处理。 [0585] FIG 31 and FIG 32 illustrates the control board 102 command analysis process. 另外,图32的命令分析处理2,将紧接着图31的命令分析处理I而实施,在这里,主要关于接收到特殊游戏中游戏显示关系命令、变化游戏显示关系命令、入赏关系命令以及保留关系命令时的处理进行说明。 Further, the command analysis processing 32 of FIG. 2, the command analysis process of FIG. 31, I immediately implemented, where, the main game on the game received particular command shows the relationship, the relationship between changes in the game playing display command, the command and the relationship between retention bonus process will be explained when the command relationship.

[0586](步骤 S1601) [0586] (Step S1601)

[0587] 在步骤S1601中,副CPU 102a通过确认在接收缓冲器中是否有命令,来确认是否接收了命令。 [0587] In step S1601, the sub CPU 102a confirms whether the command by the reception buffer, to confirm whether the received command.

[0588]副CPU 102a,在接收缓冲器中没有命令时,结束命令分析处理,在接收缓冲器中有命令时,将处理转移至步骤S1610。 [0588] the sub CPU 102a, when there is no command in the reception buffer, analysis processing end command, when the command in the reception buffer, the process proceeds to step S1610.

[0589](步骤 S1610) [0589] (Step S1610)

[0590] 在步骤S1610中,副CPU 102a,确认存储在接收缓冲器中的命令是否为演示指定命令。 [0590] In step S1610, the sub CPU 102a, checks whether the command is stored in the reception buffer for the specified presentation order. 另外,将在主控制基板101的步骤S319-3中设定演示指定命令。 Further, the step of the substrate 101 is set in the main control S319-3 specified presentation order.

[0591]副CPU 102a,在接收缓冲器中所存储的命令为演示指定命令时,将处理转移步骤S1611,在不是演示指定命令时,将处理转移至步骤S1620。 [0591] the sub CPU 102a, a command in the reception buffer is stored in the specified presentation command, the process proceeds to step S1611, the presentation is not specified command, the process proceeds to step S1620.

[0592](步骤 S1611) [0592] (Step S1611)

[0593] 在步骤S1611中,副CPU 102a进行决定演示游戏显示模式的演示游戏显示模式决定处理。 [0593] In step S1611, the sub CPU 102a determines presentation for a game demo game display mode the display mode determination processing.

[0594] 具体地说,在决定演示游戏显示模式并将所决定的演示游戏显示模式设定在游戏显示模式存储区域中的同时,为了将所决定的演示游戏显示模式的信息传送至图像控制基板105和灯控制基板104,将基于所决定演示游戏显示模式的数据设定在副RAM 102b的传送缓冲器中。 [0594] Specifically, in determining the mode of presentation and the determined game display game demo display mode is set while the game display mode storage area, in order to display the determined game presentation information to the mode of the image control board control board 105 and the lamp 104, the game display presentation based on the determined data transfer mode is set in the sub-buffer in RAM 102b.

[0595](步骤 S1620) [0595] (Step S1620)

[0596] 在步骤S1620中,副CPU 102a,确认存储在接收缓冲器中的命令是否为起动入赏指定命令。 [0596] In step S1620, the sub CPU 102a, confirmation command stored in the reception buffer if the starter prize designation command. 另外,将在主控制基板101的步骤S230-10中设定起动入赏指定命令。 Further, the step of the substrate 101 is set in the main control S230-10 start command specified prize.

[0597]副CPU 102a,在接收缓冲器中所存储的命令为起动入赏指定命令时,将处理转移步骤S1621,在不是起动入赏指定命令时,将处理转移至步骤S1630。 When [0597] the sub CPU 102a, in the reception buffer stored in order to start prize designation command, the process proceeds to step S1621, when the prize is not the start command is specified, the process proceeds to step S1630.

[0598](步骤 S1621) [0598] (Step S1621)

[0599] 在步骤S1621中,副CPU 102a实施保留显示方式决定处理,其分析起动入赏指定命令(保留增加命令及保留预先判定命令),并将用来以规定的方式进行保留显示的保留显示命令传送至图像控制基板105和灯控制基板104。 Reserved [0599] In step S1621, the sub CPU 102a embodiments reserved display determining process that analyzes the start prize designation command (command to increase retention and to retain command determined in advance), and will be used to retain a predetermined manner displayed on the display command to the image control circuit board 105 and the lamp control board 104. 据此,在液晶显示装置13上,显示第I保留(Ul)及第2保留(U2)当前的保留个数。 Accordingly, the display device 13, a display section I reserved (Ul) to retain the second (U2) to retain the current number of the liquid crystal.

[0600](步骤 Sl63O) [0600] (Step Sl63O)

[0601] 在步骤S1630中,副CPU 102a确认存储在接收缓冲器中的命令是否为变化模式指定命令。 [0601] In step S1630, the sub CPU 102a acknowledgment command stored in the reception buffer if the specified mode change command. 另外,变化模式指定命令,将在主控制基板101的步骤S313中设定。 Further, variation pattern specification command set at step 101 of the main control board S313.

[0602]副CPU 102a,在接收缓冲器中所存储的命令为变化模式指定命令时,将处理转移步骤S1631,在不是变化模式指定命令时,将处理转移至步骤S1640。 [0602] the sub CPU 102a, a command in the reception buffer stored in the designated mode change command, the process proceeds to step S1631, the command is not the specified change pattern, the process proceeds to step S1640.

[0603](步骤 S1631) [0603] (Step S1631)

[0604] 在步骤S1631中,副CPU 102a实施变化游戏显示模式决定处理,其基于所接收的变化模式指定命令,从多个变化游戏显示模式中决定I个变化游戏显示模式。 [0604] In step S1631, the sub CPU 102a embodiments game display mode change determination processing, which specifies the change pattern based on the command received, I decided to change a display mode from a plurality of game play changes the display mode. 关于该变化游戏显示模式决定处理,将在后文中使用图33进行说明。 The display changes on the game mode determination process will be described using FIG. 33 hereinafter.

[0605](步骤 S1632) [0605] (Step S1632)

[0606] 在步骤S1632中,副CPU 102a实施保留显示方式更新处理,其移动存储在第I保留存储区域以及第2保留存储区域中的保留显示数据和与起动入赏指定命令相对应的数据,并将移动后的保留显示数据的信息传送至图像控制基板105和灯控制基板104。 [0606] In step S1632, the sub CPU 102a embodiments reserved display update process, retain its movement stored in the first I reserved memory area and a second reserved memory area of ​​the display data and the data corresponding to the starting prize designation command, and after movement of information displayed reservation data transmitted to the image control circuit board 105 and the lamp control board 104. 另外,该保留显示方式更新处理,将基于第I保留减少命令或者第2保留减少命令而实施。 Further, the reservation display updating process, based on the first command or the second I Reserved 2 Reserved reduction command to reduce the embodiment.

[0607](步骤 S1640) [0607] (Step S1640)

[0608] 在步骤S1640中,副CPU 102a确认存储在接收缓冲器中的命令是否为游戏显示图案指定命令。 [0608] In step S1640, the sub CPU 102a confirmation command stored in the reception buffer whether the display pattern specifying command for the game. 另外,游戏显示图案指定命令,将在主控制基板101的步骤S311-7、步骤 Further, the display pattern specified game command, in step S311-7 of the main control board 101, step

S311-11以及步骤S311-13中设定。 And a step S311-13 S311-11 is set.

[0609] 副CPU 102a,在接收缓冲器中所存储的命令为游戏显示图案指定命令时,将处理转移步骤S1641,在不是游戏显示图案指定命令时,将处理转移至步骤S1650。 [0609] the sub CPU 102a, a command in the reception buffer stored in the display pattern specified for the game command, the process proceeds to step S1641, when the display pattern specified command, the process proceeds to the step S1650 is not a game.

[0610](步骤 S1641) [0610] (Step S1641)

[0611] 在步骤S1641中,副CPU 102a实施游戏显示图案决定处理,其基于所接收的游戏显示图案指定命令的内容,决定停止显示在游戏显示显示装置13上的游戏显示图案30。 [0611] In step S1641, the sub CPU 102a embodiments game display pattern determination process based on the received game command displays the contents of the specified pattern is determined to stop displaying the game on a game display device 13 displays a pattern 30.

[0612] 具体地说,在分析游戏显示图案指定之后,根据中头彩的有无、中头彩的类别来决定构成游戏显示图案30之组合的游戏显示图案数据,并将所决定的游戏显示图案数据设定在游戏显示图案存储区域中。 [0612] Specifically, after displaying the specified pattern, depending on whether, jackpot category jackpot game display configured to determine a pattern of a combination of 30 symbol data analysis in the game, and the game display the determined setting display pattern data in the pattern storage area in the game.

[0613](步骤 S1650) [0613] (Step S1650)

[0614] 在步骤S1650中,副CPU 102a确认存储在接收缓冲器中的命令是否为图案确定命令。 [0614] In step S1650, the sub CPU 102a checks whether the command stored in the command reception buffer is determined as a pattern. 另外,图案确定命令,将在主控制基板101的步骤S320-3中设定。 Further, the pattern determination command, set in step 101 of the main control board S320-3.

[0615]副CPU 102a,在接收缓冲器中所存储的命令为图案确定命令时,将处理转移步骤S1651,在不是图案确定命令时,将处理转移至步骤S1660。 [0615] the sub CPU 102a, a command in the reception buffer stored in the command pattern is determined, the process proceeds to step S1651, when the determination command is not a pattern, the process proceeds to step S1660.

[0616](步骤 S1651) [0616] (Step S1651)

[0617] 在步骤S1651中,副CPU 102a实施游戏显示图案停止显示处理,其为了停止显示游戏显示图案30,将基于在上述步骤S1641中所决定的游戏显示图案数据的数据,以及用于停止显示游戏显示图案的停止指示数据设定在副RAM 102b的传送缓冲器中。 [0617] In step S1651, the sub CPU 102a stops embodiments game display pattern displaying process which displays a game in order to stop the display pattern 30, based on the game in the step S1641 in the determined display data of the pattern data, and for stopping display a game stop instruction display pattern data is set in the transfer buffer RAM 102b in the sub.

[0618](步骤 S1660) [0618] (Step S1660)

[0619] 在步骤S1660中,副CPU 102a确认存储在接收缓冲器中的命令是否为游戏状态指定命令。 [0619] In step S1660, the sub CPU 102a confirmation command stored in the reception buffer as to whether the command specified game condition. 另外,游戏状态指定命令,将在主控制基板101的步骤S314以及步骤S330-8中设定。 Further, a game state specification command, the step of the main control board 101 in the step S314 and S330-8 is set.

[0620]副CPU 102a,在接收缓冲器中所存储的命令为游戏状态指定命令时,将处理转移步骤S1661,在不是游戏状态指定命令时,将处理转移至步骤S1670。 [0620] the sub CPU 102a, a command in the reception buffer is stored in the game state specification command, the process proceeds to step S1661, when a game state is not specified in the command, the process proceeds to step S1670.

[0621](步骤 S1661) [0621] (Step S1661)

[0622] 在步骤S1661中,副CPU 102a将基于所接收的游戏状态指定命令的游戏状态设定在副RAM 102c中的游戏状态存储区域中。 [0622] In step S1661, the sub CPU 102a based on the specified command received game play state in the sub-state setting RAM 102c in the game status storage area.

[0623](步骤 Sl67O) [0623] (Step Sl67O)

[0624] 在步骤S1670中,副CPU 102a确认存储在接收缓冲器中的命令是否为开始命令。 [0624] In step S1670, the sub CPU 102a confirmation command stored in the reception buffer whether the start command. 另外,开始命令,将在主控制基板101的步骤S330-15中设定。 Further, start command, step 101 in the main control board S330-15 is set.

[0625]副CPU 102a,在接收缓冲器所存储中的命令为开始命令时,将处理转移步骤S1671,在不是开始命令时,将处理转移至步骤S1680。 [0625] the sub CPU 102a, a command in the reception buffer is stored in the start command, the process proceeds to step S1671, when the start command is not, the process proceeds to step S1680.

[0626](步骤 S1671) [0626] (Step S1671)

[0627] 在步骤S1671中,副CPU 102a实施决定中彩开始游戏显示模式的中彩开始游戏显示模式决定处理。 [0627] In step S1671, the sub CPU 102a determines embodiment winning start winning start display mode the display mode determination processing.

[0628] 具体地说,基于开始命令决定中彩开始游戏显示模式,且在将所决定的中彩开始游戏显示模式设定在游戏显示模式存储区域中的同时,为了将所决定的中彩开始游戏显示模式的信息传送至图像控制基板105和灯控制基板104中,而将基于所决定的中彩开始游戏显示模式的数据设定在副RAM 102b的传送缓冲器中。 [0628] Specifically, based on the start command determines the winning start display mode, and the winning start the determined display mode is set in the game while the display mode storage area, in order to determined the start Fancy game information display mode to the image control circuit board 105 and the lamp control board 104, and based on the determined winning start data display mode is set in the transfer buffer RAM 102b in the sub.

[0629](步骤 S1680) [0629] (Step S1680)

[0630] 在步骤S1680中,副CPU 102a确认存储在接收缓冲器中的命令是否为大入赏口开启指定命令。 [0630] In step S1680, the sub CPU 102a confirmation command stored in the reception buffer whether the bonus prize hole open specification command. 另外,大入赏口开启指定命令,将在主控制基板101的步骤S340-5中设定。 Further, the bonus game gate open command is specified, set in step 101 of the main control board S340-5.

[0631] 副CPU 102a,在接收缓冲器中所存储的命令为大入赏口开启指定命令时,将处理转移步骤S1681,在不是大入赏口开启指定命令时,将处理转移至步骤S1690。 When [0631] the sub CPU 102a, in the reception buffer stored in the command bonus prize hole open specification command, the process proceeds to step S1681, when not the bonus game gate opening command specified, the process proceeds to step S1690.

[0632](步骤 Sl68I) [0632] (Step Sl68I)

[0633] 在步骤S1681中,副CPU 102a实施决定中头彩游戏显示模式的一局游戏中游戏显示模式决定处理。 [0633] In step S1681, the sub CPU 102a determines embodiment the jackpot in a game mode, a game display pattern determination process.

[0634] 具体地说,基于具有有关开始第几次一局游戏的信息的大入赏口开启指定命令,在每开始一局游戏时决定一局游戏中游戏显示模式。 [0634] Specifically, how many times a game's bonus prize hole open specification command based on information about the start have decided to play a game in the display mode at the start of a game each. 此外,在将所决定的一局游戏中游戏显示模式设定在游戏显示模式存储区域中的同时,为了将该游戏显示模式的信息传送至图像控制基板105和灯控制基板104中,将对应的数据设定在副RAM 102b的传送缓冲器中。 Further, in a game to the determined display mode is set in the game while the game display mode storage area, in order to transmit the image information pattern 105 and the lamp control board 104. The control board displays the game, the corresponding sub-data set in the transmission buffer in RAM 102b.

[0635](步骤 S1690) [0635] (Step S1690)

[0636] 在步骤S1690中,副CPU 102a确认存储在接收缓冲器中的命令是否为一局游戏结束指定命令。 [0636] In step S1690, the sub CPU 102a checks whether the command is stored in the reception buffer for a game end command specified. 另外,一局游戏结束指定命令,将在主控制基板101的步骤S340-14中设定。 Further, a game end command specified, set in step 101 of the main control board S340-14.

[0637] 副CPU 102a,在接收缓冲器中所存储的命令为一局游戏结束指定命令时,将处理转移步骤S1691,在不是一局游戏结束指定命令时,将处理转移至步骤S1700。 [0637] the sub CPU 102a, a command in the reception buffer is stored in a game end command is specified, the process proceeds to step S1691, when a game is not the end of the specified command, the process proceeds to step S1700.

[0638](步骤 S1691) [0638] (Step S1691)

[0639] 在步骤S1691中,副CPU 102a实施决定各一局游戏间游戏显示模式的停止中游戏显示模式决定处理。 [0639] In step S1691, the sub CPU 102a determines embodiment among a game game game display mode the display mode determining process is stopped.

[0640](步骤 S1700) [0640] (Step S1700)

[0641] 在步骤S1700中,副CPU 102a确认存储在接收缓冲器中的命令是否为结束命令。 [0641] In step S1700, the sub CPU 102a confirmation command stored in the reception buffer whether the end command. 另外,结束命令,将在主控制基板101的步骤S340-17以及步骤S350-12中设定。 Further, an end command, set in step 101 of the main control board and the step S340-17 S350-12.

[0642]副CPU 102a,在接收缓冲器中所存储的命令为结束命令时,将处理转移步骤S1701,在不是结束命令时,结束命令分析处理。 [0642] the sub CPU 102a, a command in the reception buffer is stored at the end of the command, the process proceeds to step S1701, when the end command is not, ends the command analysis process.

[0643](步骤 S1701) [0643] (Step S1701)

[0644] 在步骤S1701中,副CPU 102a实施决定中彩结束游戏显示模式的中彩结束游戏显示模式决定处理。 [0644] In step S1701, the sub CPU 102a ends embodiment determines a winning game display mode is a winning game display pattern determination process ends.

[0645] 具体地说,基于结束命令决定中彩结束游戏显示模式,并且在将所决定的中彩结束游戏显示模式设定在游戏显示模式存储区域中的同时,为了将所决定的中彩结束游戏显示模式的信息传送至图像控制基板105和灯控制基板104,将基于所决定的中彩结束游戏显示模式的数据设定在副RAM102b的传送缓冲器中。 [0645] Specifically, based on the end of a winning game end command determined display mode, and the end of a winning game will display the determined game display mode is set at the same time the mode storage area, in order to end the determined winning game information display mode to the image control circuit board 105 and the lamp control board 104, based on the determined winning the game is set in the display mode data transfer buffer in the sub RAM102b.

[0646] 以下,使用图33说明变化游戏显示模式决定处理。 [0646] Here, FIG 33 illustrates a game display mode change decision process. 该变化游戏显示模式决定处理,在特殊图案的变化显示中,决定显示如何控制以液晶显示装置13为中心的各种游戏显示用装置的变化游戏显示模式。 The game display mode variation determination process, a change in the display of the special symbol in the display determines how to control a liquid crystal display device 13 displays various game-centric display mode of the game device changes. 该处理,以接收在主控制基板101的特殊图案存储判定处理中的步骤S313(图18)中所设定的变化模式指定命令为契机而开始。 The process, in a specific pattern stored in the main control board 101 receives the variation pattern determination process in step S313 (FIG. 18) set to specify the start command as a trigger.

[0647](步骤 S1631-1) [0647] (Step S1631-1)

[0648] 首先,副CPU 102a获取在上述步骤S1100中更新的游戏显示用随机值。 [0648] First, the sub CPU 102a acquires updated in step S1100 in the above-described random number for a game.

[0649](步骤 S1631-2) [0649] (Step S1631-2)

[0650] 然后,副CPU 102a基于存储在副ROM 102b中的变化游戏显示模式决定表和在上述步骤S1631-1中所获取的游戏显示用随机值,决定变化游戏显示模式。 [0650] Then, the sub CPU 102a based on a change in the sub-game is stored in the ROM 102b and a display mode determination table in the above step S1631-1 acquired random number for a game display, game display mode change decision. 虽然省略详细说明,但是变化游戏显示模式决定表,在每一高概率游戏状态、低概率游戏状态、缩时游戏状态、非缩时游戏状态、特定期间、非特定期间、各个游戏显示模式组合在一起的状态下准备,每一个游戏显示用随机值均对应一个变化游戏显示模式。 Although the detailed description is omitted, but changes the display mode determination table games, each game of chance high state, a low state of the game of chance, the game state when reduced, when the non-reduced state of the game, a certain period, during the non-specific, each game combination display mode together ready for the next state, a game display for each random number corresponds to one game display mode changes. 例如,在既是高概率游戏状态又是缩时游戏状态,而且还是通常模式时的表中,设有5个与执行抵达B的变化模式2相对应的变化游戏显示模式,根据游戏显示用随机值决定宄竟设为上述变化游戏显示模式中的哪一种。 For example, both a high probability in the game state and the game state is reduced, and the table or in the normal mode, and implementation has five B arrival variation pattern corresponding to the variation 2 game display mode, according to the random number for a game traitor to actually decide which of the above changes the game display mode.

[0651](步骤 S1631-3) [0651] (Step S1631-3)

[0652] 然后,副CPU 102a,为了将在上述步骤S1631-2中所决定的变化游戏显示模式传达至图像控制基板105以及灯控制基板104,将变化游戏显示模式命令设定在传输数据存储区域中。 [0652] Then, the sub CPU 102a, in step S1631-2 order determined in the display mode change game image transmitted to the control board 105 and the lamp control board 104, the game display mode change command set in the transmission data storage area in. 据此,结束变化游戏显示模式决定处理。 Accordingly, the end of the game change the display mode decision process. 另外,变化游戏显示模式命令一旦传送到图像控制基板105以及灯控制基板104中,则基于变化游戏显示模式命令控制液晶显示装置13、游戏显示用照明装置16、音频输出装置18、游戏显示用装饰物装置。 Further, changes in the game playing display mode command is once transmitted to the image control circuit board 105 and the lamp control board 104, based on changes in the game display mode command controls the liquid crystal display device 13, the game display illumination device 16, the audio output device 18, game display decorative It means thereof.

[0653]另外,在本实施例中,如果在传送原先被分类为第I类的命令时,并没有存储被分类为第I类的命令,而仅仅存储有被分类为第2类的命令,则代替第I类传送被分类为第2类的命令。 [0653] Further, in the present embodiment, if the original is classified as a Class I command transfer time, and is not stored is classified as Class I command, but only stores are classified as a Class 2 command, Instead of transmitting the class I category is classified into the second command. 但是,也可以不实施上述处理,而只是每4ms交替传送不同分类的命令。 However, the above-described process may not be implemented, but only different categories of command transmitted alternately every 4ms. 此时,例如,在将被分类为第I类的命令传送至游戏显示控制基板102中的程序处理中,如果存储有被分类为第2类的命令,则该被分类为第2类的命令直至下一个(4ms)程序处理,一直原样存储在游戏显示用传输数据存储区域中。 In this case, for example, will be classified as Class I command to the control board 102 in the program processing, if stored in the second category is classified as a command, then the category is classified as a second command until the next (4ms) program processing, it has been stored in the game as it is displayed with the transmission data storage area. 此外,这些存储在游戏显示用传输数据存储区域中的命令,在下一个程序处理中的输出控制处理中,与新存储的命令(第2类)一起,从主控制基板101传送至游戏显示控制基板102。 In addition, these storage display transmission data storage area in the command, the next program processing in the output control process, the newly stored command (category 2), together, from the main control board 101 is transmitted to the control board in a game 102.

[0654] 此外,在本实施例中,如果在传送原先被分类为第I类的命令时,传送了被分类为第2类的命令(步骤S700-2 —步骤S700-2 —步骤S700-6),则将第I标志存储区域的标志设为OFF。 [0654] Further, in the present embodiment, if at the time of Class I was originally classified as a transfer command, the transfer class command is classified into the second (step S700-2 - Step S700-2 - step S700-6 ), I will be the first flag of the flag storage area set to OFF. 据此,同一分类的命令有可能经过2次程序处理而被连续传送,但是如果能够准确地交替传送不同分类的命令,例如,在步骤S700-6的处理后不实施步骤S700-4的处理而结束输出控制处理,并在步骤S700-11的处理后不实施步骤S700-9的处理而结束输出控制处理即可。 Accordingly, it is possible to command the same classification after secondary processing program is continuously transmitted, if it is possible to accurately transfer command alternately different categories, for example, after the process step S700-6 S700-4 process step and not performed end output control process, and can output control process is ended without performing the processing of step S700-9 S700-11 in the post-treatment step.

[0655] 但是,即使同一分类的命令经过2次程序处理而被连续传送,也不会产生意外的冋题。 [0655] However, even if the same classification of the command processing program after twice being continuously transmitted, it will not produce unexpected Jiong title.

[0656] 另外,在本实施例中,小入赏口11相当于第2特殊可变入赏装置,大入赏口25相当于第2特殊可变入赏装置。 [0656] Further, in the present embodiment, a small prize hole 11 corresponds to a second variable special prize means bonus prize hole 25 corresponds to the second special bonus variable means. 此外,在本实施例中,第2起动口10相当于起动可变入赏装置。 Further, in the present embodiment, the start hole 10 corresponds to the second starting device variable bonus.

[0657] 此外,在本实施例中,主CPU 1la基于存储在主控制基板101的主ROM 1lb中的各种表和存储在主RAM 1lc中的各种存储信息执行的处理相当于游戏利益决定手段。 [0657] Further, in the present embodiment, the game process corresponds to the interests of the main CPU 1la perform various information stored in the main RAM 1lc based on the various tables stored in the main storage, and ROM 1lb main control board 101 is determined means.

[0658] 另外,依据本实施例,在检测到游戏球进入第I起动口14或者第2起动口15中时,在获取特殊图案判定用随机值等而进行中头彩抽选的同时,赔付规定的赏球(例如3个游戏球)。 [0658] Further, according to this embodiment, upon detecting a game ball enters the first start hole 14 or the second I 2 when the start hole 15, the acquired random number for determining a special symbol, etc. is performed while the jackpot drawing, payment the provisions of winning balls (for example, three game balls). 但是,并不仅限于此,在检测到游戏球进入第I起动口14或者第2起动口15中时,也可以只进行中头彩的抽选,而不赔付赏球。 However, not limited thereto, upon detection of a game ball enters start hole 14 or the second I start hole 15 may be performed only jackpot drawing, winning balls without payment. 此外,与此相同,即使游戏球进入了一般入赏口12或者第I大入赏口16、第2大入赏口17,也可以不赔付赏球。 Moreover, this same, even if the game ball enters the general prize holes 12 or the second I bonus prize hole 16, the second bonus prize hole 17, may not be paid winning balls. 另外,在游戏球通过了普通图案通过口13时,不赔付赏球,但是也可以在检测到游戏球通过普通图案通过口13时,赔付规定的赏球(例如I个游戏球)。 Further, in the game ball through the port 13 through the common pattern, no prize balls paid, but may be detected through the port 13, paid a predetermined pattern by an ordinary ball game winning balls (e.g., ball games I).

[0659] 此外,在本实施例中,当检测到有游戏球进入第I起动口14、第2起动口15、一般入赏口12、第I大入赏口16以及第2大入赏口17时,赔付规定个数的游戏球。 [0659] Further, in the present embodiment, when detecting a game ball enters the first I start hole 14, the second start hole 15, the general prize holes 12, the first I bonus prize hole 16 and the second bonus prize hole 17:00, paid a predetermined number of game balls. 但是,也可以在游戏球进入一般入赏口12、第I起动口14、第2起动口15、第I大入赏口16以及第2大入赏口17中的任意一个时,赔付彩票或者游戏币等规定的赔付介质。 However, you can also enter a game ball general prize holes 12, the first I start hole 14, a time, any one of first I bonus prize hole 16 and the second bonus prize hole 17 of the second start hole 15, payment ticket or paid media prescribed currency and other game.

[0660] 此外,在本实施例中,如果在中头彩的抽选中当选(在中头彩判定中判定为“中头彩”时),则直至经过规定时间,或者直至开启规定次数,或者直至有规定个数的游戏球进入第I大入赏口16或者第2大入赏口17,执行第I大入赏口16或者第2大入赏口17开启的中头彩游戏。 (When it is determined "jackpot" the jackpot determination) [0660] Further, in the present embodiment, if elected in the jackpot drawing, then until a predetermined time elapses, or until turned a predetermined number of times, or until a predetermined number of game balls into the first port 16 I bonus prize or the second bonus prize hole 17, the implementation of the first I bonus prize hole 16 or the second bonus prize hole 17 opened jackpot game. 但是,并不仅限于此,以在中头彩的抽选中当选为契机,还可以赔付规定的赏球(例如1000个游戏球),或者赔付规定个数的彩票或者游戏币等规定的赔付介质。 However, not limited, to be elected in the jackpot drawing for an opportunity, but also paid the provisions of winning balls (for example, 1000 game ball), or payment provisions specified number of lottery or game currency and other paid media.

[0661] 另外,在本实施例中,如果在以游戏球通过普通图案通过口13为契机而进行的普通图案的抽选中当选(判定为“中彩”时),则第2起动口15被控制成第2方式规定时间。 [0661] Further, in the present embodiment, (the determination is "win") if elected to the normal symbol lottery game balls through regular pattern through the port 13 as an opportunity, then the second start hole 15 is The second embodiment is controlled to a predetermined time. 但是,并不仅限于此,例如也可以在规定个数的游戏球通过普通图案通过口13时,第2起动口15被控制成第2方式规定时间,或者第2起动口15每隔规定时间(例如每30秒)被控制成第2方式规定时间(例如0.2秒)等,其方式可以自动变化。 However, not limited thereto, for example, may be through port 13, second port 15 is controlled to start at a predetermined number of game balls by the normal pattern to the second mode for a predetermined time, or the second start hole 15 every predetermined time ( for example, every 30 seconds) to the second mode is controlled to a predetermined time (e.g. 0.2 seconds) and the like, which can automatically change mode. 这种情况下,在“缩时游戏状态”和“非缩时游戏状态”中,也可以使第2起动口15被控制成第2方式的间隔和控制时间不同,在被控制成“缩时游戏状态”期间,第2起动口15还可以被控制成第2方式。 In this case, in the "game state when shrinkage" and "non-shrink when the game state", it is also possible to start the second port 15 is controlled to control the time interval and the second embodiment is different, being controlled "shrinkage when during the game state ", the second start hole 15 may also be controlled to the second embodiment.

Claims (1)

  1. 1.一种通过规定的操作来进行游戏的游戏机,其特征在于,具备: 发射装置,其用来发射游戏球; 操作装置,其为了从上述发射装置发射游戏球而由游戏者操作; 游戏区域,其包括通过使上述操作装置旋转的第I角度的发射操作而发射的游戏球进入的第I进入区域和通过使上述操作装置旋转的与上述第I角度不同的第2角度的发射操作而发射的游戏球进入的第2进入区域; 第I起动区域,其配置成进入上述第I进入区域的游戏球比进入上述第2进入区域的游戏球更容易进球; 第I起动区域检测装置,其检测游戏球进入上述第I起动区域; 第2起动区域,其配置成进入上述第2进入区域的游戏球比进入上述第I进入区域的游戏球更容易进球; 第2起动区域检测装置,其检测游戏球进入上述第2起动区域; 可变入赏装置,其根据规定条件的成立,可以改变为使游戏球很 A predetermined operation is performed by the gaming machine, further comprising: transmitting means for transmitting a game ball which; operating device for game balls emitted from said emission means is operated by the player; Game region, including by transmitting operation I of angular rotation of the device the operation of transmitting a game ball enters the first I into the region and through the transmission operation when said operation means for rotating the second angle and the first I different angles rather transmitting game ball enters into the second region; start region I, which is configured to enter into said first region I than the game ball enters into said second region of the ball game easier goals; I, start region detecting means, detecting the first game ball enters start region I; second start region, which is arranged to enter into said second region of the ball game than entering into the region of the first I easier scoring game ball; the second start region detecting means, detecting a game ball enters the second start region; variable bonus game apparatus, based on the establishment of a predetermined condition, may be changed to make the game ball is 易进入上述第2起动区域的第I方式或者使游戏球很难进入上述第2起动区域的第2方式; 判定装置,其以检测到有游戏球进入上述第I起动区域或者上述第2起动区域为契机,判定是否向游戏者提供奖励; 奖励提供装置,其在通过上述判定装置判定为应提供奖励时,向游戏者提供奖励。 I easily enter the first embodiment of the second region or to start the game ball is difficult to enter the second embodiment of the second start region; determining means, which is the first I start region or the second region is detected start of a game ball enters as an opportunity to determine whether or not to provide incentives to the player; it means providing incentives, which should be provided is determined by the decision means to award provided to the player bonus.
CN 201110391079 2011-11-30 2011-11-30 Game consoles CN103127711B (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007087286A3 (en) * 2006-01-23 2008-01-10 Gamelogic Inc Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003111889A (en) * 2001-10-02 2003-04-15 Aruze Corp Game server, game machine and game managing method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007087286A3 (en) * 2006-01-23 2008-01-10 Gamelogic Inc Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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