CN103182181A - Game machine - Google Patents

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Publication number
CN103182181A
CN103182181A CN2011104450066A CN201110445006A CN103182181A CN 103182181 A CN103182181 A CN 103182181A CN 2011104450066 A CN2011104450066 A CN 2011104450066A CN 201110445006 A CN201110445006 A CN 201110445006A CN 103182181 A CN103182181 A CN 103182181A
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China
Prior art keywords
pattern
recreation
prize
game
game state
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Application number
CN2011104450066A
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Chinese (zh)
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CN103182181B (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110445006.6A priority Critical patent/CN103182181B/en
Publication of CN103182181A publication Critical patent/CN103182181A/en
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Publication of CN103182181B publication Critical patent/CN103182181B/en
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Abstract

The invention aims to provide a game machine for improving game interestingness by introducing real-object moving and accidental factors. Therefore, when a game ball emitted towards a game area in a game disc by the operation of a gamer enters a starting area in the game area, whether a prize is provided for the gamer is judged, according to the judging, the probability of providing the prize is different based on game states, in addition, the probability of providing the prize when the game machine is controlled in the high-probability game state is higher than that when the game machine is controlled in the low-probability game state. Moreover, when the condition of providing the prize is needed after judging , the prize is provided for the gamer.

Description

Game machine
Technical field
The present invention relates to a kind of game machine that can play by predetermined operation.
Background technology
Before, on the operating means by the performance monitor picture on the shown image video game machine of playing be widely known by the people.The recreation of carrying out in this type of video game machine is arranged on button on the operating means or control lever etc. by utilizing finger manipulation, the action of object images on the indication monitor picture and play (for example, with reference to patent documentation 1).
[patent documentation 1] Japanese documentation spy opens the 2002-263365 communique
Invent problem to be solved
Yet such video game machine is played according to moving of monitor picture image, and material object is not mobile.Therefore, game content depends on the movement of image fully, is difficult to increase the diversity of recreation.
In addition, the operation signal that video game machine will be exported according to operating means is by the carrying out of the CPU control recreation of game ontology.That is, the carrying out of recreation seldom has the possibility of factor affecting such as the chance of being subjected to all by Electronic Control.Therefore, we can say: be easy to produce difference according to can very expertly operating, and in video game machine, the beginner is difficult to obtain the better achievement than the veteran.Therefore, when beginner and veteran carry out same recreation, may reduce the interest to recreation.
In addition, in the video game machine formerly, play by operating in a plurality of buttons set on the operating means, so be easy to make operation to become complicated.Therefore, can know from experience the enjoyment of recreation by the more difficult operation of challenge to the self-assured player of push-botton operation, but be bad at the player of complex operations, may play games and itself all will abandon.
Therefore, the object of the present invention is to provide and a kind ofly can improve game machine to the interest of recreation by simple to operateization that imports movement in kind and contingency factor and will be used for playing.
Summary of the invention
The game machine of the 1st invention is the game machine of playing by the operation of regulation, it is characterized by to possess: gameboard wherein is provided with the game area that game ball falls; Emitter, it is towards above-mentioned game area emission game ball; Operating means, it is in order to be operated by the player from above-mentioned emitter emission game ball; The starting zone, it is arranged on above-mentioned game area, makes game ball can enter this zone; The starting regional detection device, its detection has game ball to enter above-mentioned starting zone; Decision maker, to enter above-mentioned starting zone be opportunity to have detected game ball for it, judges whether should provide award to the player; Reward generator, it should provide when rewarding being judged to be by above-mentioned decision maker, provides award to the player; The game state control device, its when above-mentioned award is provided above-mentioned decision maker with the low probability game state judged of probability of regulation or when above-mentioned award is provided with control recreation under any one game state in the high probability game state of judging than the higher probability of this low probability game state.
The invention effect
According to the present invention, entering the starting zone with the operation issue by the player to the game ball of game area is opportunity, to carry out the relevant judgement whether award is provided with the corresponding probability of game state, therefore, both movement in kind and contingency factor had been increased to recreation, make player's operation become simpler again, can also improve the interest to recreation.
Description of drawings
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of the game machine back side one side.
Fig. 3 is the block diagram of game machine.
Fig. 4 shows the key diagram that wins the first prize in lottery decision table and prize one of decision table example, wherein, Fig. 4 (a) is that the 1st special pattern display unit is with winning the first prize in lottery decision table, Fig. 4 (b) be the 2nd special pattern display unit with winning the first prize in lottery decision table, Fig. 4 (c) is that the common display device is used decision table with winning the first prize in lottery.
Fig. 5 is the key diagram of one of display pattern decision table example, and wherein, Fig. 5 (a) is the pattern decision table when winning the first prize in lottery, and Fig. 5 (b) is medium and small pattern decision table when color, and Fig. 5 (c) is the pattern decision table when not prizing.
Fig. 6 shows the key diagram that wins the first prize in lottery one of setting data table example when finishing, setting data table when being the special play end.
Fig. 7 is the key diagram that shows one of special electronic ornament manner of execution decision table example, is special electronic ornament manner of execution decision table.
Fig. 8 shows to prize for a long time to prize with opening ways decision table and medium and small color key diagram with one of opening ways decision table example with opening ways decision table and short time, Fig. 8 (a) prizes to use the opening ways decision table for a long time, Fig. 8 (b) prizes to use the opening ways decision table short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Fig. 9 is the key diagram that shows one of common changing pattern decision table example.
Figure 10 is the key diagram of one of changing pattern decision table example when showing contracting.
Figure 11 is the key diagram that shows one of the 1st specific change pattern decision table example.
Figure 12 is the key diagram that shows one of the 2nd specific change pattern decision table example.
Figure 13 is the main key diagram of handling that shows in the main control substrate.
Figure 14 shows that the timer in the main control substrate inserts the key diagram of handling.
Figure 15 is the key diagram that shows that the input control in the main control substrate is handled.
Figure 16 is the key diagram that shows that the 1st starting port sense switch input in the main control substrate is handled.
Figure 17 is the key diagram that shows that the Te Tute electric control in the main control substrate is handled.
Figure 18 is the key diagram that shows the special pattern storage determination processing in the main control substrate.
Figure 19 is the key diagram that wins the first prize in lottery determination processing that shows in the main control substrate.
Figure 20 is the key diagram that shows the special pattern change process in the main control substrate.
Figure 21 is the key diagram that shows that the special pattern in the main control substrate stops to handle.
Figure 22 is the key diagram that wins the first prize in lottery game processing that shows in the main control substrate.
Figure 23 is the key diagram that shows the medium and small color game processing in the main control substrate.
Figure 24 is the key diagram that game over is handled that wins the first prize in lottery that shows in the main control substrate.
Figure 25 is the key diagram that shows that the medium and small color game in the main control substrate is handled.
Figure 26 is the key diagram that shows that the Pu Tupu electric control in the main control substrate is handled.
Figure 27 is the key diagram that shows the general pattern change process in the main control substrate.
Figure 28 is the key diagram that shows that the common electric ornament control in the main control substrate is handled.
Figure 29 shows that recreation shows the main key diagram of handling in the control substrate.
Figure 30 shows that recreation shows that the timer in the control substrate inserts the key diagram of handling.
Figure 31 shows that recreation shows the key diagram of the order analysis processing 1 in the control substrate.
Figure 32 shows that recreation shows the key diagram of the order analysis processing 2 in the control substrate.
Figure 33 is the key diagram of one of the display mode in demonstration liquid crystal indicator example.
Symbol description
1 game machine, 2 gameboards
3 operating grip 3a launch knob
3b tactile sensor 4a emission solenoid
5a slide rail 5b slide rail
6 game area 7 are common goes into reward mouthful
7a is common to go into to appreciate mouthful sense switch 8 general pattern by mouth
8a is by mouthful sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
But 10a the 2nd starting port sense switch 10b moving plate
10c starting port switch solenoid 11 big prizes mouth
11a big prizes mouth sense switch 11b big prizes mouth switch door
11c big prizes mouth switch solenoid 12 outlets
14 recreation of 13 liquid crystal indicators show uses the ornament device
15 recreation show with ornament device 16 recreation demonstration lighting devices
16a lamp 17 recreation the Show Buttons
17a recreation the Show Button sense switch 18 audio output devices
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special pattern keeps display
23 the 2nd special patterns keep display 24 general pattern and keep display
30 recreation display patterns 31 are compensated motor
32 compensate ball count sense switch 33 door open switches
50 attaching plugs, 100 housings
101 main control substrate 101a host CPUs
101b master ROM 101c master RAM
102 recreation show secondary CPU of control substrate 102a
Secondary RAM of secondary ROM of 102b 102c
102d RTC 103 compensates the control substrate
103a compensates CPU 103b and compensates ROM
103c compensates RAM 104 lamps control substrate
105 images control substrate, 106 emission control substrates
107 power supply boards, 108 game information output daughter boards
110 instrument bezels, 111 portions of hinge mechanism
The specific embodiment
Below, specify embodiments of the invention with reference to accompanying drawing.
Fig. 1 is the front view that shows the present invention's game machine one example, and Fig. 2 is the oblique view of the game machine back side one side.
In game machine 1, be provided with gameboard 2, and in this gameboard 2, be formed with the game area 6 that game ball falls, and at the outer peripheral portion of the game area 6 of gameboard 2, possess instrument bezel 110.In this instrument bezel 110, but turn be provided with operating grip 3.
The player is as long as touch operating grip 3, and the tactile sensor 3b in operating grip 3 just detects operating grip 3 and contacts with the player, and transmits touch signals to emission control substrate 106.Emission control substrate 106 if receive touch signal from tactile sensor 3b, then allows to switch on solenoid 4a to emission.In addition, if change the anglec of rotation of operating grip 3, the gear that then directly is connected with operating grip 3 rotation, and the rotation of the knob of the emission knob 3a that is connected with gear.The voltage corresponding with the detection angles of this emission knob 3a will be applied to the emission that is arranged at game ball trigger mechanism solenoid 4a.And in case there is voltage to be applied to emission solenoid 4a, then emission will be moved according to applying voltage with solenoid 4a, simultaneously will be with the intensity corresponding with the rotating angle of operating grip 3 towards game area 6 emission game ball.
As above Fa She game ball rises between slide rail 5a, 5b and arrives after the upper position of gameboard 2 whereabouts game area 6 in.At this moment, game ball will fall by a plurality of not shown nail and the windmill that is arranged in the game area 6 unpredictablely.
In addition, in above-mentioned game area 6, be provided with a plurality of common mouths 7 of going into to appreciate.Above-mentioned each commonly go in the reward mouthfuls 7, be respectively arranged with the common reward mouthful sense switch 7a of going into, in a single day detected game ball and entered and should be common go into a reward mouthful sense switch 7a, then compensate the reward ball of stipulating (for example 10 game ball).
In addition, above-mentioned game area 6 above-mentioned common go into reward mouthfuls 7 above, game ball can be provided with general pattern by mouthfuls 8 by ground.General pattern by mouthfuls 8 in, be provided with and detect mouthful sense switch 8a that pass through that game ball passes through, in a single day detect game ball by mouth sense switch 8a and passed through and be somebody's turn to do, then carry out the prize drawing of following general pattern.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to go into reward mouthfuls 7 identical, be provided with the 1st starting port 9 that game ball is entered.In addition, under the 1st starting port 9, be provided with the 2nd starting port 10.The 2nd starting port 10, but a pair of moving plate 10b had, but but and movably be controlled to above-mentioned a pair of moving plate 10b and kept the 1st mode of closed condition and the 2nd mode that a pair of moving plate 10b is held open state.In addition, when the 2nd starting port 10 was controlled so as to above-mentioned the 1st mode, the 1st starting port 9 that is positioned at directly over the 2nd starting port 10 became barrier, makes the 2nd starting port 10 can't or be difficult to receive game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned the 2nd mode, but above-mentioned a pair of moving plate 10b will play a role as connecing dish, game ball is easy to enter the 2nd starting port 10.That is, when the 2nd starting port 10 is controlled so as to the 1st mode, do not have the goal chance of game ball basically, when the 2nd starting port 10 was controlled so as to the 2nd mode, the goal chance of game ball increased.
In addition, in above-mentioned the 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a that game ball enters, in a single day these sense switches have detected game ball and have scored, then obtain and carry out the following prize drawing that wins the first prize in lottery the recreation right (below, abbreviate " prize drawing that wins the first prize in lottery " as).In addition, when sense switch 9a, 10a have detected the game ball goal, compensate the reward ball (for example 3 game ball) of regulation.
In addition, as shown in Figure 1, above-mentioned the 2nd starting port 10 more below, be provided with big prizes mouth 11.This big prizes mouth 11 keeps closed condition by big prizes mouth switch door 11b usually, and game ball can't be entered.In contrast, following special play Once you begin, then big prizes mouth switch door 11b opens, and this big prizes mouth switch door 11b will make game ball can enter big prizes mouth 11 as the connecing dish and play a role of guiding game ball in big prizes mouth 11 simultaneously.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, enter and in a single day this big prizes mouth sense switch 11a has detected game ball, then compensate predefined reward ball (for example 9 game ball).
Above-mentioned big prizes mouth 11 more below, that is, at the foot of game area 6, be provided with outlet 12, it is used for spuing and does not enter common game ball of going into reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 any one mouthfuls.
In addition, in above-mentioned gameboard 2, be provided with and carry out the recreation display unit that various recreation shows.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 that is constituted by LCD (LCD) etc., and at the right flank of this liquid crystal indicator 13, be provided with recreation and show with ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with recreation and show with lighting device 16, and in the left side of aforesaid operations handle 3, be provided with recreation the Show Button 17.
Above-mentioned liquid crystal indicator 13 perhaps shows image during the standby of playing, perhaps show the image that produces along with the carrying out of recreation.Wherein, when game ball enters the 1st starting port 9 or the 2nd starting port 10, change the prize drawing result is reported in recreation display pattern 30 from demonstration to the player.So-called recreation display pattern 30 for example, refers to when scrolling 3 numerals respectively, is stopping this rolling through after the stipulated time, thereby arranges the pattern that shows specific pattern (numeral).Accordingly, in the rolling of pattern, give the player just like the impression of drawing a lottery, shown pattern when stopping according to rolling is simultaneously reported the prize drawing result to the player.During the variation of this recreation display pattern 30 shows, by showing various images and role etc., bring the very high expectation sense that the player perhaps can win the first prize in lottery.
Above-mentioned recreation shows with ornament device 14,15, is a kind ofly to bring the player by its manner of execution and expect the device felt.In the present embodiment, the recreation demonstration is constituted with the movable device of ornament device 14 by people's face shape, and, its eyelid is shown with ornament device 15 as recreation.Recreation shows that for example, perhaps direction moves to the left and right with ornament device 14, and perhaps the face side to game machine 1 is outstanding.In addition, recreation shows that with ornament device 15 the control eyelid makes its opening degree variable.Show with ornament device 14,15 manner of execution or two recreation by these recreation to show with ornament device 14,15 combination of actions, bring the player various expectation senses.
In addition, recreation shows with lighting device 16 to possess a plurality of lamp 16a respectively, on one side and change direction of illumination and the glow color of each lamp 16a, Yi Bian carry out various recreation demonstrations.
In addition, in the left side of aforesaid operations handle 3, be provided with recreation the Show Button 17 that the player can carry out pressing operation.This Show Button 17 of playing, for example, only effective when the prompting of above-mentioned liquid crystal indicator 13 demonstrations such as above-mentioned recreation the Show Button 17 of operation.In recreation the Show Button 17, be provided with recreation the Show Button sense switch 17a, in case this recreation the Show Button sense switch 17a detects player's operation, then carrying out further according to this operation, recreation shows.
In addition, though not shown in Fig. 1, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) that is constituted by loudspeaker, and except above-mentioned each recreation display unit, can also be by the audio frequency demonstration of playing.
As mentioned above, use liquid crystal indicator 13, recreation show with lighting device 16, recreation show with ornament 14,15 and audio output device 18 etc. carry out and play carry out corresponding recreation demonstration.This recreation shows according to following game state and with reference to the changing pattern decision table of usefulness, is related content to a certain extent.
In addition, below game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23, general pattern reservation display 24.
Above-mentioned the 1st special pattern display unit 19, be a kind of report with game ball enter the 1st starting port 9 be opportunity implement win the first prize in lottery the prize drawing result device, it is made of 7 sections LED.That is, be provided with a plurality of special patterns corresponding with the prize drawing result who wins the first prize in lottery, and by in the 1st special pattern display unit 19, showing the special pattern corresponding with the prize drawing result who wins the first prize in lottery, report the prize drawing result to the player.This special pattern is not to show immediately, but after the variation demonstration through the stipulated time, just stops to show.
More particularly, in case game ball enters the 1st starting port 9, the prize drawing that then wins the first prize in lottery, but this prize drawing result who wins the first prize in lottery reports immediately to the player, but just reporting to the player through after the stipulated time.In addition, after having passed through the stipulated time, by stopping to show the special pattern corresponding with the prize drawing result who wins the first prize in lottery, and report the prize drawing result to the player.
This stipulated time, because of keep nodule number (the following the 1st keeps and the 2nd reservation number that keeps), have or not arrive at variation, be set at reference to the changing pattern decision table of usefulness different.That is, keeping nodule number time ratio after a little while, to keep the nodule number time for a long time long, and it is long to arrive at the time that the time ratio that changes when showing do not arrive at when changing demonstration.In addition, when as with reference to and the changing pattern decision table set when being common changing pattern decision table, easier becoming for a long time during the changing pattern decision table when being set with contracting.In addition, the 1st specific change pattern decision table or the 2nd specific change pattern decision table were set to reference to the time spent, too when being set with contracting during the changing pattern decision table easier become long-time.
In addition, detailed content will be narrated below, but basically, be set with common changing pattern decision table in the game state when following non-contracting; And changing pattern decision table when when contracting, being set with contracting in the game state.In addition, the 1st specific change pattern decision table and the 2nd specific change pattern decision table, the establishment of condition and setting according to the rules under the game state when contracting.But the 1st specific change pattern decision table and the 2nd specific change pattern decision table are also set under the game state when non-contracting sometimes.
In addition, the 2nd special pattern display unit 20, be a kind of report with game ball enter the 2nd starting port 10 be opportunity implement win the first prize in lottery the prize drawing result device, its display mode is identical with the display mode of special pattern in above-mentioned the 1st special pattern display unit 19.
In addition, general pattern display unit 21 is that a kind of to report with game ball be the general pattern prize drawing result's that implements of opportunity device by mouth 8 by general pattern.Detailed content will be narrated below, but in case prize by the prize drawing of this general pattern, general pattern display unit 21 bright lamps then, and then, above-mentioned the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, about this general pattern, neither report the prize drawing result by general pattern immediately after by mouth 8 in game ball, but until through the stipulated time, general pattern changes demonstration, so that general pattern display unit 21 flickers etc.
In addition, during the variation of special pattern shows and during the following special play etc., when game ball enters the 1st starting port 9 or the 2nd starting port 10 and during the prize drawing that can not win the first prize in lottery immediately,, keeps the right that wins the first prize in lottery prize drawing under certain condition.More particularly, game ball enters the 1st starting port 9 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 1st and keep and keep, and game ball enters the 2nd starting port 10 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 2nd and keep and keep.
Above-mentioned two kinds of reservations keep the upper limit number respectively and are set at 4, and it keeps, and number is presented at the 1st special pattern reservation display 22 respectively and the 2nd special pattern keeps in the display 23.In addition, when the 1st was left 1, the 1st special pattern kept the bright lamp of LED in display 22 left sides; When the 1st was left 2, the 1st special pattern kept 2 bright lamps of LED of display 22.In addition, when the 1st was left 3, the 1st special pattern kept the LED flicker in display 22 left sides, the bright lamp of LED on right side simultaneously; When the 1st was left 4, the 1st special pattern kept 2 LED flickers of display 22.In addition, keep in the display 23 at the 2nd special pattern, also same as described above, show the 2nd reservation number that keeps.
In addition, the upper limit of general pattern keeps number and also is set to 4, and it keeps number and keeps the identical mode of display 23 by keeping display 22 and the 2nd special pattern with above-mentioned the 1st special pattern, is presented at general pattern and keeps in the display 24.
Instrument bezel 110 is supporting the glass plate (not shown) that visually covers game area 6 in the place ahead of gameboard 2 (player's one side).Glass plate removably is fixed in the instrument bezel 110.
In addition, instrument bezel 110, left and right directions one distolateral (for example, left side over against game machine) is connected with housing 100 by portion of hinge mechanism 111, and be that fulcrum makes another of the left and right directions distolateral right side of game machine (for example, over against) can be to the direction turn of opening from housing 100 with portion of hinge mechanism 111.Instrument bezel 110 together covers gameboard 2 with glass plate 111, and with portion of hinge mechanism 111 be fulcrum as the door turn, thereby can open the inside part of the housing 100 that comprises gameboard 2.Distolateral at another of instrument bezel 110, be provided with another the distolateral locking mechanism that is fixed on the housing 100 with instrument bezel 110.By fixing that locking mechanism is realized, can utilize private key to remove.In addition, in instrument bezel 110, also be provided with and detect the door open switch 33 (with reference to Fig. 3) whether instrument bezel 110 is opened from housing 100.
At the back side of game machine 1, be provided with main control substrate 101, recreation demonstration control substrate 102, compensate control substrate 103, power supply board 107, game information output daughter board 108 etc.In addition, in power supply board 107, be provided with for the attaching plug 50 of powering to game machine and not shown power switch.
(internal structure of control device)
Below, use the block diagram of game machine shown in Figure 3, the control device that the control recreation is carried out is described.
The elemental motion of main control substrate 101 control recreation.This main control substrate 101 possesses host CPU 101a, main ROM 101b, main RAM 101c.Host CPU 101a, based on the input signal from each sense switch and timer, read the program that is stored among the main ROM 101b row operation of going forward side by side and handle, direct each device and display of control simultaneously perhaps transmits to other substrates according to the result of calculation process and orders.Main RAM 101c plays a role as the datamation zone of host CPU 101a when carrying out calculation process.
Input at above-mentioned main control substrate 101, be connected with the common reward mouthful sense switch 7a of going into, pass through mouthful sense switch 8a, the 1st a starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in the main control substrate 101.
In addition, output at main control substrate 101, but be connected with the starting port switch solenoid 10c that a pair of moving plate 10b that makes the 2nd starting port 10 carries out switch motion, make big prizes mouth switch door 11b carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 and the general pattern display unit 21 that constitute pattern display device simultaneously, constitute the 1st special pattern that keeps display and keep display 22 and the 2nd special pattern reservation display 23 and general pattern reservation display 24, and export various signals by output port.
In addition, main control substrate 101 will export game information output daughter board 108 to for the necessary external information signal of management game machine in the special-purpose computer etc. in recreation shop.
In the main ROM 101b of main control substrate 101, store game control program and required data, the table of various decision recreation.
For example, judge that special pattern changes stop the result whether be when winning the first prize in lottery reference win the first prize in lottery decision table (with reference to Fig. 4 (a), Fig. 4 (b)), the decision table of prizing (with reference to Fig. 4 (c)) whether the result is reference when prizing that stops of judging that general pattern changes, determine the pattern decision table (with reference to Fig. 5) that stops pattern of special pattern, be used for determining based on stopping pattern data winning the first prize in lottery after the game over game state or based on stopping pattern data and game state when getting the winning number in a bond and determining setting data table (with reference to Fig. 6) when winning the first prize in lottery the special play end that is set at after recreation and the medium and small color game over reference to the changing pattern decision table of usefulness, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the switch condition of big prizes mouth switch door 11b, prize for a long time with opening ways decision table (with reference to Fig. 8 (a)), short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small color with opening ways decision table (with reference to Fig. 8 (c)), the common changing pattern decision table (with reference to Fig. 9) of the special pattern changing pattern when determining non-contracting during game state, changing pattern decision table (with reference to Figure 10) during the contracting of the special pattern changing pattern when determining contracting during game state, the 1st specific change pattern decision table (with reference to Figure 11), and the 2nd specific change pattern decision table (with reference to Figure 12) etc. all be stored among the main ROM 101b.The concrete example of these various tables will use Fig. 4~Figure 12 to narrate below.
In addition, in the table of present embodiment, above-mentioned table only is the example in cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
The main RAM 101c of main control substrate 101 has a plurality of storage areas.
For example, in main RAM 101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, the 1st special pattern encumbrance (U1) storage area, the 2nd special pattern encumbrance (U2) storage area, judge storage area, the 1st special pattern storage area, the 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, residue change frequency (Z) storage area of particular game, one innings of recreation number of times (R) storage area, open number of times (K) storage area, big prizes mouth goals (C) storage area, the game state storage area, stop the pattern data storage area, recreation shows with the transmission data storage areas, various timer conters.In addition, game state storage area, recreation sign storage area, high probability recreation sign storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas when possessing contracting.In addition, above-mentioned storage area also only is an example, in addition also is provided with a lot of storage areas.
Game information output daughter board 108 is substrates of the external information signal that generates at main control substrate 101 for the outputs such as special-purpose computer to the recreation shop.Game information output daughter board 108 is connected with main control substrate 101 wiring, and is provided with the connector that the special-purpose computer etc. with external information and recreation shop links together.
Power supply board 107 possesses the stand-by power supply that is made of capacitor, and monitoring is supplied to the supply voltage of game machine, drops to setting when following at supply voltage, to main control substrate 101 output outage detection signals.More particularly, if the outage detection signal is high level, but then host CPU 101a enters operating state; If the outage detection signal is low level, then host CPU 101a enters the action halted state.Stand-by power supply is not limited only to capacitor, for example also can be battery, can also use capacitor and battery simultaneously.
Recreation shows control substrate 102, reaches the various recreation that wait during the standby during the major control recreation and shows.This recreation shows control substrate 102, possesses secondary CPU 102a, secondary ROM 102b, secondary RAM 102c, and can be connected communicatedly the main control substrate 101 on the single direction from this main control substrate 101 to recreation demonstration control substrate 102.Secondary CPU 102a, based on the order that is transmitted by main control substrate 101 or from the input signal of above-mentioned recreation the Show Button sense switch 17a and timer, reading the program that is stored among the secondary ROM 102b row operation of going forward side by side handles, handle based on this simultaneously, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105.Secondary RAM 102c will play a role as the datamation zone of secondary CPU 102a when carrying out calculation process.
In the secondary ROM 102b of recreation demonstration control substrate 102, storing recreation and showing control program and required data, the table of various decision recreation.
For example, in secondary ROM 102b, store to determine based on the changing pattern specified command that receives from main control substrate the recreation display mode decision table (not shown) etc. of recreation display mode.In addition, in the table of present embodiment, above-mentioned table only is the example in the typical case's table that exemplifies, and when playing, in addition also is provided with a lot of not shown table and programs.
Recreation shows the secondary RAM 102c of control substrate 102, has a plurality of storage areas.
In secondary RAM 102c, be provided with order reception buffer, game state storage area, recreation display mode storage area, recreation display mode storage area, recreation display pattern storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area also only is an example, in addition also is provided with a lot of storage areas.
In addition, in the present embodiment, show in the control substrate 102 in recreation, RTC (real-time clock) 102d of output current time is installed.Secondary CPU 102a by date signal and the time signal of expression current time of RTC 102d input expression current date, and carries out various processing based on the current time.RTC 102d supplies with when power supply is arranged in game machine usually, is used to move from the power supply of game machine, and when the power supply of game machine is cut off, utilizes the power supply of supplying with from the stand-by power supply that is installed on the power supply board 107 to move.Therefore, RTC 102d, even when the power supply of game machine is cut off, also current time of Timing.In addition, RTC 102d also can show that the control substrate arranges battery in recreation, and utilize associated batteries to move.
In addition, also RTC 102d can be set, and make the counter that is arranged among the secondary RAM 102c with standby RAM function, carry out timing by accumulated counts in per stipulated time (for example every 2ms).
Compensate control substrate 103 and carry out the emission control of game ball and the compensation control of reward ball.This compensates control substrate 103, and possess the CPU of compensation 103a, compensate ROM 103b, compensate RAM 103c, and two-way can being connected with main control substrate 101 communicatedly.Compensate CPU 103a, based on the input signal of whether having compensated compensation ball count sense switch 32, door open switch 33 and the timer of game ball from detection, read and be stored in the program of compensating among the ROM 103b row operation of going forward side by side and handle, handle based on this simultaneously, the data of correspondence are sent to main control substrate 101.In addition, at the output of compensating control substrate 103, be connected with for compensation motor 31 from the portion that stockpiles of game ball to the player that compensate the reward ball compensation device of specified quantity reward ball from.Compensate CPU 103a, based on the compensation number specified command that transmits from main control substrate 101, reading regulated procedure and go forward side by side when row operation handles from compensating ROM 103b, the compensation motor 31 of compensating device by control reward ball is compensated the reward ball of regulation to the player.At this moment, compensate RAM 103c, will play a role as compensating the datamation zone of CPU 103a when carrying out calculation process.
In addition, confirm not shown game ball lend device (card unit) whether with compensate control substrate 103 and be connected, lend device (card unit) if be connected with game ball, then transmit the emission control data that allow the emission game ball to emission control substrate 106.
Emission control substrate 106 in case receive the emission control data from compensating control substrate 103, then allows the emission game ball.In addition, read from the touch signal of tactile sensor 3b and the input signal that comes spontaneous emission knob 3a energising control emission solenoid 4a, and emission game ball.
Here, emission is with the rotary speed of solenoid 4a, with reference to the frequency based on the output computation of Period that is arranged on the crystal oscillator in the emission control substrate 106, is set at about 99.9 (inferior/minute).Accordingly, emission is with 1 game ball of the every rotation of solenoid 1 time emission, so the recreation nodule number of emission is about 99.9 (individual/minute) in 1 minute.That is, approximately launched 1 game ball in per 0.6 second.
Lamp control substrate 104, the recreation that bright lamp control is arranged in the gameboard 2 shows with lighting device 16, perhaps the motor that is used for the change direction of illumination is implemented to drive control.In addition, drive sources such as the energising control solenoid that recreation shown move with ornament device 14,15 and motor.This lamp control substrate 104 shows that with recreation control substrate 102 is connected, and based on shown the data that control substrate 102 transmits by recreation, carries out above-mentioned various control.
Image control substrate 105 possesses not shown image C PU, image ROM, image RAM, VRAM and the audio frequency CPU, audio frequency ROM, the audio frequency RAM that show control for the image of implementing above-mentioned liquid crystal indicator 13.This image control substrate 105, two-way can being connected with above-mentioned recreation demonstration control substrate 102 communicatedly, and be connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its output.
In above-mentioned image ROM, store view data such as a lot of recreation display patterns 30 in liquid crystal indicator 13 demonstrations and background, image C PU is when reading established procedure based on the order that is shown 102 transmission of control substrate by recreation, read the view data of regulation from image ROM to VRAM, thereby implement the demonstration control in the liquid crystal indicator 13.In addition, image C PU implements various images such as the background image demonstration is handled, the demonstration of recreation display pattern is handled, the character image demonstration is handled for liquid crystal indicator 13 and handles, but background image, recreation display pattern image, character image will overlapping demonstrations in the display frame of liquid crystal indicator 13.
That is, recreation display pattern image and character image are shown as more forward than background image.At this moment, if background image and pattern image are overlapping at same position, then by the Z value with reference to the Z buffer of each view data of calculating according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially store pattern image into VRAM.
In addition, in above-mentioned audio frequency ROM, store the voice data of much exporting from audio output device 18, audio frequency CPU when reading established procedure based on the order that is transmitted by recreation demonstration control substrate 102, controls the audio frequency output of audio output device 18.
Below, with reference to Fig. 4~Figure 12, the detailed content that is stored in the various tables among the main ROM 101b is described.
Fig. 4 (a), Fig. 4 (b) are presented at the key diagram that wins the first prize in lottery the decision table whether result is reference when winning the first prize in lottery that stops of judging that special pattern changes.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) and Fig. 4 (b), though the winning probability of medium and small coloured silk is different, it is identical to win the first prize in lottery probability.
Specifically, when winning the first prize in lottery decision table by low probability when random number decision table and high probability the random number decision table constituted, and with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and judge that based on selected table and the special pattern that extracts using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
For example, random number decision table during according to the low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), 2 special patterns judgements such as " 7 ", " 317 " are judged as with random value and win the first prize in lottery.On the other hand, random number decision table during according to this high probability, 20 special patterns judgements such as " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " are judged as with random value and win the first prize in lottery.In addition, random number decision table when no matter the random number decision table also is to use high probability during the low probability of use, judge that when special pattern with random value be 4 special patterns judgements such as " 50 ", " 100 ", " 150 ", " 200 " when using random value, be judged as " medium and small coloured silk ".In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, because special pattern judges that the random number range with random value is 0~598, be 1/299.5 so when hanging down probability, be judged as the probability that wins the first prize in lottery, being judged as the probability that wins the first prize in lottery when high probability, to turn over 10 times be 1/29.95.In addition, be judged as the probability of medium and small coloured silk, be 1/149.75 when low probability and during high probability.
Fig. 4 (c) is whether be presented at the result that stops who judging that general pattern changes be the key diagram of the decision table of prizing of time institute's reference of prizing.
Specifically, prize decision table during by non-contracting during game state when random number decision table and contracting during game state the random number decision table constituted, and with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and judge that based on selected table and prizing of extracting use random value, judgement is " prizing " or " not prizing ".
For example, random number decision table during game state during according to the non-contracting shown in Fig. 4 (c) is called " 0 " 1 and prizes and judge to be judged as with random value and prizes.On the other hand, random number decision table during game state during according to this contracting, prize and judge to be judged as with random value and prize in 10 of " 0 "~" 9 " etc.In addition, during random value beyond above-mentioned, be judged as " not prizing ".
Therefore, judging that the random number range with random value is 0~10 owing to prize, is 1/11 so be judged as the probability that wins the first prize in lottery during game state when non-contracting, and to turn over 10 times be 10/11 and be judged as the probability that wins the first prize in lottery during game state when contracting.
Fig. 5 is the key diagram that shows the pattern decision table that stops pattern that determines special pattern.
Fig. 5 (a) is the pattern decision table that is used for determining to stop pattern when winning the first prize in lottery, and Fig. 5 (b) is the pattern decision table that is used for determining to stop pattern when medium and small coloured silk, and Fig. 5 (c) is the pattern decision table that is used for determining to stop pattern when not prizing.In addition, more particularly, all constitute the pattern decision table in each special pattern display unit, it is made of with the pattern decision table with pattern decision table and the 2nd special pattern display unit the 1st special pattern display unit.
According to the pattern decision table, and based on extract win the first prize in lottery pattern with random value or medium and small coloured picture case with random value etc., determine the kind (stopping pattern data) of special pattern.
In addition, based on the kind (stopping pattern data) of the special pattern that determines, as showing that to recreation control substrate 102 transmits the control command of special pattern information, generate recreation display pattern specified command.Here, control command, its 1 order is made of the data of 2 bytes, and in order to identify the classification of control command, is made of the MODE data of 1 byte and 1 byte DATA data of the performed control command content of demonstration (function).This situation is also gone into to appreciate specified command identical with following changing pattern specified command, starting.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine to win the first prize in lottery the game state after recreation and the medium and small color game over or be set at changing pattern decision table (with reference to Fig. 6) with reference to usefulness.
In addition, as described below, the kind of corresponding special pattern (stopping pattern data) determines to win the first prize in lottery mode (with reference to Fig. 7).Can also say that thus the kind of special pattern represents to win the first prize in lottery mode.
Fig. 6 is for determining to win the first prize in lottery the game state after recreation and the medium and small color game over and be set at special play with reference to the changing pattern decision table of usefulness setting data table when finishing.
When performed special play is played for winning the first prize in lottery, setting data table when finishing according to special play shown in Figure 6, and based on the kind (stopping pattern data) of special pattern, the setting of the residue change frequency (J) of game state, the setting that the changing pattern decision table is used in reference when the setting of recreation sign, contracting when carrying out setting, the contracting of residue change frequency (X) of setting, high probability game state of high probability recreation sign.
In addition, when performed special play is medium and small color recreation, setting data table when finishing according to special play shown in Figure 6, and based on kind (stopping pattern data) and the game state of special pattern, carry out with reference to the setting with the residue change frequency (Z) of the setting of changing pattern decision table and particular game.
The feature of setting data table when finishing as special play shown in Figure 6, at special play when winning the first prize in lottery recreation (stopping pattern data 01~05), according to the kind of special pattern, play number of times and be set at changing pattern decision table difference with reference to usefulness of recreation number of times, the high probability when setting of recreation sign, high probability recreation sign or contracting when making contracting.
Specifically, for example, when the 1st special pattern A (stopping pattern data 01), after winning the first prize in lottery game over, recreation sign and high probability recreation sign when setting contracting, and the residue change frequency (J) of game state and the residue change frequency (X) of high probability game state are set at 100 times respectively will contracting the time, and the changing pattern decision table is set at reference to using in the time of simultaneously will contracting.In addition, when the 1st special pattern B (stopping pattern data 02), after winning the first prize in lottery game over, set high probability recreation sign, and the residue change frequency (X) of high probability game state is set at 100 times, simultaneously common changing pattern decision table is set at reference to using.In addition, when the 1st special pattern C (stopping pattern data 03), after winning the first prize in lottery game over, recreation sign when setting contracting, and the residue change frequency (J) of game state is set at 100 times will contracting the time, the changing pattern decision table is set at reference usefulness in the time of simultaneously will contracting.That is, the game state after winning the first prize in lottery game over is contracting when recreation time, common changing pattern decision table is set at reference to usefulness, and the game state after winning the first prize in lottery game over is during for contracting during game state, and the changing pattern decision table is set at reference usefulness in the time of will contracting.
As mentioned above, according to the kind of special pattern, win the first prize in lottery after the game over game state and with reference to different with the changing pattern decision table.In addition, in the 2nd special pattern display unit 20, get the winning number in a bond when winning the first prize in lottery, owing to win the first prize in lottery game state in the time of to enter contracting after the game over, therefore as changing pattern decision table when using the setting contracting.
In addition, the feature of setting data table when finishing as special play shown in Figure 6, if special play is medium and small color recreation (stopping pattern data 06,07), the sign of recreation sign storage area during then with reference to contracting; If game state when game state is non-contracting does not then carry out any change.On the other hand, if special play is medium and small color recreation (stopping pattern data 06,07) and game state game state when being contracting, then according to the kind of special pattern, change is set at the changing pattern decision table with reference to usefulness, sets the residue change frequency (Z) of particular game simultaneously.
Specifically, medium and small color during with special pattern A (stopping pattern data 06), if game state when being non-contracting during prize-winning does not then carry out the change of any setting.On the other hand, medium and small color when being contracting during with special pattern A and prize-winning during game state, with reference to change to the 1st specific change pattern decision table with the changing pattern decision table, simultaneously particular game number of times (Z) is set at 20 times.In addition, medium and small color during with special pattern B (stopping pattern data 07), if game state when being non-contracting, then do not carry out the change of any setting, but if game state during contracting, then with reference to change to the 2nd specific change pattern decision table with the changing pattern decision table, simultaneously particular game number of times (Z) is set at 10 times.
As mentioned above, only medium and small when color under the game state when contracting, with reference to change to the 1st specific change pattern decision table or the 2nd specific change pattern decision table with the changing pattern decision table, simultaneously particular game number of times (Z) is set at stipulated number.
In the present embodiment, will carry out the recreation that special pattern changes according to the changing pattern that determines with reference to the 1st specific change pattern decision table or the 2nd specific change pattern decision table and be called particular game.In addition, particular game number of times (Z), refer to the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set at reference to during the usefulness, if passed through (Z=0) during this period, then be the changing pattern decision table corresponding with game state with reference to being modified with the changing pattern decision table.
In the present embodiment, medium and small when color under the game state when contracting, the 1st specific change pattern decision table or the 2nd specific change pattern decision table change to reference to usefulness, and therefore when particular game number of times (Z) is " 0 ", the changing pattern decision table will be set to reference to using during contracting.But, particular game number of times (Z) be " 0 " before, the residue change frequency (J) of game state if particular game number of times (Z) be " 0 ", then is set at common changing pattern decision table reference usefulness for " 0 " and when being transferred to non-contracting during game state when contracting.
As mentioned above, game state when whether basis is contracting basically, any one table during with common changing pattern decision table and contracting in the changing pattern decision table is set at reference to using.But, if game state during contracting then is set at any one table in the 1st specific change pattern decision table or the 2nd specific change pattern decision table sometimes with reference to using.
Fig. 7 is the special electronic ornament manner of execution decision table that determines the switch condition of big prizes mouth switch door 11b.According to the table of Fig. 7, and based on the kind (stopping pattern data) of special pattern, determine the action frequency that in winning the first prize in lottery recreation, carries out and the opening ways table of big prizes mouth.For example, if special pattern is the 1st special pattern A, C or the 2nd special pattern A, B, then the opening ways decision table is used in decision for prizing for a long time; If special pattern is the 1st special pattern B, then determine to prize and use the opening ways decision table for the short time.Thus, in the present embodiment, when in the 2nd special pattern display unit, winning the first prize in lottery, determine to use for prizing for a long time the opening ways decision table.In addition, when medium and small coloured silk, (win the first prize in lottery with special pattern A, B), determine to be medium and small coloured silk opening ways decision table.
Fig. 8 is the opening ways decision table that is presented at the detailed content of the big prizes mouth opening ways table that determines among Fig. 7, Fig. 8 (a) prizes to use the opening ways decision table for a long time, Fig. 8 (b) prizes to use the opening ways decision table short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played for one innings number of times (R), unlatching number of times (K), opening time, shut-in time respectively.
Here, the short time of Fig. 8 (b) prizes with the medium and small coloured silk opening ways decision table of opening ways decision table and Fig. 8 (c), it has difference on the data at one innings of recreation number of times (R) and unlatching number of times (K), but, because the number of times identical (16 times) of actual big prizes mouth switch door 11b switch motion, and opening time (2.000 seconds) and shut-in time (2.000 seconds) are also identical, so the player prizes from distinguishing medium and small coloured silk or short time in appearance.Accordingly, can bring the player and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in and set identical opening time and shut-in time, as long as there is the player can't distinguish the difference that medium and small coloured silk or short time prize.
In addition, as mentioned above, the opening time of " short time prizes " (2.000 seconds), time (about 0.6 second) than a game ball of emission is slightly long, even so opened big prizes mouth switch door 11b, game ball also is difficult to enter big prizes mouth 11, can be referred to as " disadvantageous opening ways ".On the other hand, the opening time of " prizing for a long time " (29.5 seconds), longer than the time (about 0.6 second) of a game ball of emission, so can be referred to as " favourable opening ways ".
Fig. 9 to Figure 12 is the key diagram that shows the changing pattern decision table that is used for decision special pattern changing pattern, Fig. 9 is the common changing pattern decision table of game state time institute reference when non-contracting basically, Figure 10 is changing pattern decision table during the contracting of game state time institute reference when contracting basically, and Figure 11, Figure 12 set up from rated condition to be the 1st specific change pattern decision table of " 0 " time institute's reference, the 2nd specific change pattern decision table up to particular game number of times (Z).
In the present embodiment, in following changing pattern determines to handle, with reference to any one the changing pattern decision table that is set at reference to usefulness, determine changing pattern.
Specifically, common changing pattern decision table (Fig. 9), the value of recreation residue change frequency (J) game state for " 0 " and when being in non-contracting during with contracting, win the first prize in lottery game state when being controlled so as to non-contracting after the game over and when non-contracting during game state the value of particular game number of times (Z) be that " 0 " is opportunity, and be set to reference usefulness.In addition, changing pattern decision table (Figure 10) during contracting, when being controlled so as to contracting to win the first prize in lottery after the game over game state and when contracting during game state the value of particular game number of times (Z) be opportunity for " 0 ", and be set to reference to usefulness.In addition, the 1st specific change pattern decision table (Figure 11), medium and small coloured silk during with game state when the contracting, and the special pattern when getting the winning number in a bond be medium and small color be opportunity with special pattern A, and be set to reference to usefulness.In addition, the 2nd specific change pattern decision table (Figure 12), medium and small coloured silk during with game state when the contracting, and the special pattern when getting the winning number in a bond be medium and small color be opportunity with special pattern B, and be set to reference to usefulness.
In addition, according to use the changing pattern decision table of setting as reference, and based on the classification of special pattern display unit, the prize-winning that wins the first prize in lottery or the special pattern of not getting the winning number in a bond, stopping, special pattern encumbrance, arrive at and judge with random value and changing pattern random value the decision changing pattern.In addition, based on the changing pattern that determines, determine the transformation period of special pattern, show to generate in the control substrate 102 in recreation simultaneously and transmit special pattern change in information pattern specified command.Therefore, we can say that " changing pattern " can determine the result of determination that wins the first prize in lottery and the transformation period of special pattern at least.This changing pattern specified command in output control is handled, is sent to recreation from main control substrate 101 and shows control substrate 102.In addition, winning the first prize in lottery or medium and small when color, constituting and to arrive at, therefore winning the first prize in lottery or medium and small when color, constituting not with reference to arriving at and judge and use random value.
In addition, changing pattern decision table when common changing pattern decision table shown in Figure 9, contracting shown in Figure 10, the 1st specific change pattern decision table shown in Figure 11 and the 2nd specific change pattern decision table shown in Figure 12, even the random values that reference is identical etc. also constitute and determine different changing patteries.
Namely, even the classification of special pattern display unit, the prize-winning that wins the first prize in lottery or the special pattern of not getting the winning number in a bond, stopping, special pattern encumbrance, arrive at and judge with random value and changing pattern identically with random value, its transformation period is the difference according to being set at reference to the changing pattern decision table of usefulness sometimes.
For example, to fail to get the winning number in a bond in winning the first prize in lottery (special pattern 0) and keep nodule number be 3, arrive at when judging with random value for " 0 ", if the changing pattern decision table that is set at reference to usefulness is common changing pattern decision table, determine that then transformation period is " shorten usually and change " (with reference to Fig. 9) of 7000ms.In addition, when being set with contracting, during the changing pattern decision table, determine that transformation period is " changing B during contracting " (with reference to Figure 10) of 4000ms.In addition, when being set with the 1st specific change pattern decision table, determine that transformation period is " specific change B " (with reference to Figure 11) of 6000ms.In addition, when being set with the 2nd specific change pattern decision table, determine that transformation period is " specific change D " (with reference to Figure 12) of 10000ms.
As mentioned above, the changing pattern decision table was set to reference to the time spent when contracting, was easy to the changing pattern that determines that transformation period is the shortest.In addition, when being set with the 2nd specific change pattern decision table, compare the changing pattern that easier decision transformation period is long when being set with the 1st specific change pattern decision table.In addition, in the present embodiment, be set to reference to the time spent with at the 2nd specific change pattern decision table at the 1st specific change pattern decision table and be set to reference to the time spent, be easy to determine different changing patteries, but be not limited in this, also can determine identical changing pattern.
Therefore, even under identical game state, if be set to changing pattern decision table difference with reference to usefulness, the changing pattern that then determines is also different.
In addition, if repeating the variation of short time when contracting under the game state shows always, then not only can much win the first prize in lottery judgement at short notice, and because can obtain a large amount of game ball at short notice, so can also instigate the player to seek lucky psychology.Yet, when contracting, under the game state, show if repeat to change for a long time always, though not at all easyly game ball is become enter starting port easily, yet will weaken has increased the impression that wins the first prize in lottery the deteminate machine meeting, but also may give up the player to the enthusiasm of recreation.
Here, the changing pattern decision table was set to reference to the time spent when contracting, game state when equally being controlled so as to contracting as mentioned above, and when contracting under the game state, as described below, be easy to make special pattern encumbrance (reservation nodule number) to increase in order to make game ball be easy to enter the 2nd starting port 10, to be set at.For this reason, not only can much win the first prize in lottery judgement at short notice, and because can obtain a large amount of game ball at short notice, so can also instigate the player to seek lucky psychology.Namely, as long as there is game ball to enter the 2nd starting port 10, then at the appointed time, transformation period is more short, the number of times that wins the first prize in lottery judgement is more many, therefore, the changing pattern decision table was set to reference to the time spent when the contracting of the changing pattern that is easy to determine that transformation period is lacked, and we can say can increase and sought lucky psychology.
In contrast, when contracting, under the game state, show if repeat to change for a long time always, though not at all easyly game ball is become enter starting port easily, yet will weaken has increased the impression that wins the first prize in lottery the deteminate machine meeting, but also may give up the player to the enthusiasm of recreation.
Yet, in the present embodiment, when with reference to when the 1st specific change pattern decision table that prize-winning is set for medium and small coloured silk during game state according in contracting time the or the 2nd specific change pattern decision table, compare the changing pattern that easier decision transformation period is long during with the changing pattern decision table when being set with contracting.Therefore, when contracting under the game state, getting the winning number in a bond to behind the medium and small coloured silk, changing to the 1st specific change pattern decision table or the 2nd specific change pattern decision table with the changing pattern decision table by from contracting the time, seeking lucky psychology in the time of can being suppressed at contracting under the game state.
In addition, when contracting, under the game state, because game ball is easy to enter the 2nd starting port 10, therefore frequently win the first prize in lottery judgement.For this reason, if continue to determine changing pattern with reference to identical changing pattern decision table, then can make recreation become dull and dull eventually.But, when contracting, under the game state, the changing pattern decision table, also the 1st specific change pattern decision table or the 2nd specific change pattern decision table can be set at reference to using sometimes during except contracting, therefore dull sense not only can be eliminated, but also the interest to recreation can be improved.
In addition, when contracting, be easy to determine the changing pattern of weak point of transformation period in the changing pattern decision table, therefore can win the first prize in lottery judgement continuously rapidly, play under the state that may all not have in the time of the related anxiety sense that perhaps can win the first prize in lottery to the player and expectation sense like this.But, by in specified time limit, being easy to determine that the 1st specific change pattern decision table or the 2nd specific change pattern decision table of long changing pattern are set at reference to using transformation period, and in during above-mentioned, not only can bring the player with anxiety sense and expectation sense, but also the changing pattern decision table is set to reference to different interest of time spent can provide with contracting the time.
In addition, secondary CPU 102a determine to change the recreation display mode, and the recreation that control is implemented changing the recreation display mode shows based on the changing pattern specified command that receives from main control substrate 101 etc.In addition, so-called " changing the recreation display mode ", refer to the concrete recreation display mode in recreation display unit (liquid crystal indicator 13, audio output device 18, recreation show with lighting device 16, recreation and show with ornament device 14,15), implemented during the variation of special pattern, and according to changing the display mode that the recreation display mode determines the background that shows at liquid crystal indicator 13, role's display mode, the variation pattern of the display pattern 30 of playing.In addition, so-called " arriving at " in the present embodiment refers to stop to show a part of reporting to the combinations of patterns of special play transfer, and other patterns changed the state of demonstration.For example, refer to as reporting to the combination of the recreation display pattern 30 that wins the first prize in lottery the recreation transfer, when the combination of the recreation display pattern 30 that is set with 3 " role A ", 2 recreation display patterns 30 stop to show with " role A ", and remaining recreation display pattern 30 changes the state of demonstration.
(explanation of game state)
Below, the game state when playing describes.In the present embodiment, carry out under recreation any one game state in " low probability game state " " high probability game state " " game state during contracting " " game state during non-contracting ".But, when during recreation is carried out, at game state being " low probability game state " or " high probability game state ", be bound to be in " game state during contracting " or when contracting " non-game state ".That is, existing namely is that " low probability game state " is the situation of " game state during contracting " not only and is " hanging down the probability game state " but also be the situation of when contracting " non-game state ".In addition, the game state when having begun recreation, i.e. the initial game state of game machine 1, being set to namely is that " low probability game state " is again when contracting " non-game state ", in the present embodiment, this game state is called " common game state ".
In the present embodiment, so-called " low probability game state " refers to that enter the 1st starting port 9 or the 2nd starting port 10 with game ball be winning the first prize in lottery in the prize drawing of condition enforcement, the winning probability that wins the first prize in lottery is set at 1/299.5 game state.Said winning the first prize in lottery here refers to obtain to carry out the right of following " recreation of prizing for a long time " or " short time prize recreation ".
In contrast, so-called " high probability game state " refers to the above-mentioned winning probability that wins the first prize in lottery is set at 1/29.95 game state.Therefore, under " high probability game state ", right that to carry out " recreation of prizing for a long time " or " short time prize recreation " compares under " hanging down the probability game state " and is more prone to.
In the present embodiment, so-called when contracting " non-game state ", refer in the prize drawing that with game ball by general pattern by mouth 8 is the general pattern implemented of condition, its prize drawing required time is set at long namely 12 seconds, and will prize the time unlatching control time of the 2nd starting port 10 be set at short 0.2 second game state.That is, in case game ball is passed through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its prize drawing result can determine after 12 seconds in this prize drawing beginning.And, if the prize drawing result then is controlled to be the 2nd starting port 10 the 2nd mode about 0.2 second thereafter for prizing.
In contrast, so-called " game state during contracting ", refer to that the time set that the prize drawing of above-mentioned general pattern is required is 3 seconds, shorter than " game state during non-contracting ", and, the unlatching control time of the 2nd starting port 10 is set at 3.5 seconds when prizing, than " game state during non-contracting " long game state.In addition, under " game state during non-contracting ", the probability that will prize in the prize drawing of general pattern is set at 1/11, and under " game state during contracting ", the probability that will prize in the prize drawing of general pattern is set at 10/11.
Therefore, under " game state during contracting ", only limit to game ball and pass through mouthful 8, the 2 starting ports 10 than easier the 2nd mode that is controlled so as under " game state during non-contracting " by general pattern.Accordingly, under " game state during contracting ", the player can play under the situation of not consuming game ball.
In addition, in the prize drawing of general pattern, also remain unchanged even the probability of prizing can be set at any one game state that is in " game state during non-contracting " and " game state during contracting ".
In addition, in the present embodiment, " game state during contracting " only sets a kind of mode, but is not limited in this, for example, also can set multiple " game state during contracting ".For example, above-mentioned " game state during contracting " is set at " game state during the 1st contracting ", and after the variation of carrying out the special pattern of stipulated number under " game state during the 1st contracting " shows, is transferred to " game state during the 2nd contracting ".Be somebody's turn to do " game state during the 2nd contracting ", for example, be that a kind of winning probability of general pattern prize drawing is 1/11, the required time of the prize drawing of general pattern is 10 seconds, and the unlatching control time of the 2nd starting port 10 is 0.5 second the mode near " game state during non-contracting " when prizing.In addition, in contrast, also can be to make " game state during the 2nd contracting " in internal control specified time limit afterwards, control is to the transfer of " game state during contracting ".In addition, when " game state during the 2nd contracting ", also can be used as with reference to using the changing pattern decision table is set at common changing pattern decision table.Accordingly, make the player be difficult to distinguish " game state during contracting " or when contracting " non-game state ", thereby can improve the interest to recreation.
(explanation of the kind of prizing)
In the present embodiment, be provided with " prizing for a long time ", " short time prizes " 2 kinds wins the first prize in lottery and a kind " medium and small coloured silk ".
In the present embodiment, so-called " recreation of prizing for a long time " refers to that enter the 1st starting port 9 or the 2nd starting port 10 with game ball be in the prize drawing that wins the first prize in lottery implemented of condition, performed recreation when obtaining the executive chairman and prize the right of playing the time.
In " recreation of prizing for a long time ", carry out one innings of recreation that 15 times big prizes mouth 11 is opened altogether.In each one innings recreation, total opening time of big prizes mouth 11 is the longest to be set at 29.5 seconds, during this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, then finishes 1 time one innings recreation.That is, " recreation of prizing for a long time ", when game ball entered big prizes mouth 11, the player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of recreation that can obtain to appreciate in a large number ball.
In the present embodiment, so-called " short time prize recreation ", refer to that enter the 1st starting port 9 or the 2nd starting port 10 with game ball be winning the first prize in lottery in the prize drawing of implementing of condition, obtaining to carry out short time performed recreation when prizing the right of playing.
In " short time prize recreation ", carry out one innings of recreation that 15 times big prizes mouth 11 is opened altogether.But in each one innings recreation, 11 of big prizes mouth are opened 1 time, and its opening time is set at 0.052 second.During this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, then finish 1 time one innings recreation, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so chance that does not have game ball to score basically, and, even there is game ball to enter, in 1 time one innings recreation, also only enter the game ball about 1~2 at most.In addition, in this " short time prize recreation ", if there is game ball to enter big prizes mouth 11, the same reward ball (for example 15 game ball) of compensating regulation then.
In the present embodiment, so-called " medium and small color recreation " refers to that enter the 1st starting port 9 or the 2nd starting port 10 with game ball be winning the first prize in lottery in the prize drawing of implementing of condition, performed recreation when having obtained to carry out the right of medium and small color recreation.
In " medium and small color recreation ", also identical with above-mentioned " short time prize recreation ", big prizes mouth 11 unlatchings 15 times.At this moment, the opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short time prize recreation " or be similar to the degree that the player can't or be difficult to distinguish " medium and small color recreation " or " short time prize recreation ".But, when game ball enters big prizes mouth 11, the reward ball (for example 15 game ball) of compensation regulation same as described above.
In addition, in the present embodiment, above-mentioned " recreation of prizing for a long time ", " short time prize recreation " are called " winning the first prize in lottery recreation ", should " win the first prize in lottery recreation " and above-mentioned " medium and small color recreation " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM 101c, be above-mentioned any game state and grasp the current game state.
In addition, game state is changed to other game states from certain game state, be to win the first prize in lottery in the above-mentioned result who wins the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be set with multiple " winning the first prize in lottery ", and according to the kind that wins the first prize in lottery the special pattern that determines (winning the first prize in lottery the kind of pattern), determine the kind of " winning the first prize in lottery ".In addition, winning the first prize in lottery the end back according to the kind that wins the first prize in lottery pattern, change the setting that the changing pattern decision table is used in later game state and reference.In addition, when " medium and small coloured silk ", after " medium and small color game state " finishes, can not change " high probability game state " or game states such as " game states during contracting ", but, if getting the winning number in a bond down at " game state during contracting " is " medium and small coloured silk ", then change is with reference to the setting with the changing pattern decision table.For example, when " game state during contracting " gets the winning number in a bond to " medium and small coloured silk " down, after " medium and small color game state " finishes, also still keep " high probability game state ", it is the 1st specific change pattern decision table or the 2nd specific change pattern decision table that but reference uses changing pattern decision table, its setting to be modified.
Below, the carrying out of using flowchart text in game machine 1, to play.
(the main of main control substrate handled)
Use Figure 13 that the main processing of main control substrate 101 is described.
In case by power supply board 107 supply powers, then generation systems is reset in host CPU 101a, host CPU 101a carries out following main the processing.
At first, in step S10, host CPU 101a carries out initialization process.In this was handled, host CPU 101a read start-up routine according to the connection of power supply from main ROM, carried out initialization process to being stored in sign among the main RAM etc. simultaneously.
In step S20, host CPU 101a upgrade changing pattern with random value, arrive at the recreation of judging with random value and show that random number is upgraded and handle.
In step S30, host CPU 101a upgrades special pattern and judges with the initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, handle until the insertion of stipulating, carry out the processing of step S20 and step S30 repeatedly.
(timer of main control substrate inserts and handles)
Below, use Figure 14 to illustrate that the timer of main control substrate 101 inserts processing.
By being arranged on the replacement timing pulse generation circuit in the main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thereby the timer of carrying out the following stated inserts processing.
At first, in step S100, host CPU 101a makes the information in the register that is stored in host CPU 101a be withdrawn into the stack area.
In step S110, host CPU 101a carries out the renewal processing of the special play timer conters such as opening time of the renewal processing of special pattern time counter, special electronic ornament, the renewal processing of general pattern time counter, general time control processing of establishing the various timer conters of renewal such as renewal processing that open time counter by cable.Specifically, carry out from special pattern time counter, special play timer conter, general pattern time counter, general establish by cable to open deduct 1 processing the time counter
In step S120, host CPU 101a carries out special pattern and judges with random value, wins the first prize in lottery pattern is used random value with random value, the judgement of prizing with random value, medium and small coloured picture case random number renewal processing.
Specifically, by adding 1 at each random number counter, and upgrade the random number counter.In addition, when the result after addition has surpassed the maximum of random number range, the random number counter is reduced to 0, and in random number counter circulation during 1 week, upgrades random number according to the value of at that time initial value random number.
In step S130, host CPU 101a special pattern judge with initial value random number counter, win the first prize in lottery pattern with initial value random number counter, medium and small coloured picture case with initial value random number counter on+1, thereby the initial value random number of upgrading the random number counter is upgraded processing.
In step S200, host CPU 101a imports control and handles.In this was handled, whether host CPU 101a judged that the input of having carried out input from the common reward mouthful sense switch 7a of going into, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, each switch by mouth sense switch 8a handles.Particular content will use Figure 15 to describe below.
In step S300, host CPU 101a carries out handling for the Te Tute electric control of control special pattern, special electronic ornament.Detailed content will use Figure 17~Figure 25 to describe below.
In step S400, host CPU 101a carries out handling for the Pu Tupu electric control of control general pattern, common electric ornament.Detailed content will use Figure 26~Figure 28 to describe below.
In step S500, host CPU 101a compensates control and handles.In this is handled, host CPU 101a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly goes in the reward mouthfuls 7, if goal is arranged, then will be respectively the compensation number specified command corresponding with it be sent to and compensate in the control substrate 103.
In step S600, the data that host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command generate processing.
In step S700, host CPU 101a exports control and handles.In this is handled, export the port output of the external information data that in above-mentioned steps S600, generate, starting port switch solenoid data, big prizes mouth switch solenoid data-signal and handle.In addition, in order to make special pattern display unit 19,20 and the bright lamp of each LED of general pattern display unit 21, and export the special pattern display unit data that in above-mentioned steps S600, generate and the display unit output of general pattern display unit data is handled.In addition, also carry out order and transmit processing, the recreation that its transmission is set in main RAM 101c shows with the order in the transmission data storage areas.
In step S800, the information that host CPU 101a will withdraw from step S100 returns in the register of host CPU 101a.
Use Figure 15 that the input control processing of main control substrate 101 is described.
At first, in step S210, host CPU 101a judges whether to have imported detection signal from the common reward mouthful sense switch 7a of going into, and, judges whether game ball has entered the common reward mouthfuls 7 of going into that is.Host CPU 101a is going into a reward mouthful sense switch 7a when having imported detection signal from common, commonly goes on the reward mouthful reward ball count device addition predetermined data and upgrades what use in order to appreciate ball.
In step S220, host CPU 101a judges the detection signal of whether having imported from big prizes mouth sense switch 11a,, judges whether game ball enters big prizes mouth 11 that is.Host CPU 101a, when having imported detection signal from big prizes mouth sense switch 11a, addition predetermined data on the big prizes mouth used in order to appreciate ball reward ball count device and when upgrading, addition be used for counting enter big prizes mouth 11 game ball big prizes mouth goal counter (C) storage area Counter Value and upgrade.
In step S230, host CPU 101a judges the detection signal of whether having imported from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and set the specified data that wins the first prize in lottery for judging.Detailed content will use Figure 16 to describe below.
In step S240, host CPU 101a judges the detection signal of whether having imported from the 2nd starting port sense switch 10a,, judges whether game ball has entered the 2nd starting port 10 that is.Host CPU 101a, when having imported detection signal from the 2nd starting port sense switch 10a, addition predetermined data on the starting port that uses in order to appreciate ball reward ball count device and when upgrading, if be set in data in the 2nd special pattern encumbrance (U2) storage area less than 4, then addition " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extraction special pattern judgement random value, win the first prize in lottery the pattern random value, medium and small coloured picture case random value, arrive at judgement and use random value, then the random value that extracts is stored in the 2nd special pattern storage area.
That is, if compare with the 1st starting port sense switch input processing of following Figure 16, though the zone of storage data is different mutually, namely the 1st special pattern storage area and the 2nd special pattern storage area carry out identical processing.
In step S250, host CPU 101a judges whether imported signal by mouth sense switch 8a,, judges whether game ball has passed through general pattern by mouth 8 that is.In addition, host CPU 101a, when having imported signal by mouth sense switch 8a, in general pattern encumbrance (G) storage area, add " 1 ", from pre-prepd random number range (for example, 0~10) extracts 1 judgement of prizing in and use random value, and the random value that extracts is stored in general pattern reserved storage area territory.But, when in general pattern encumbrance (G) storage area, storing " 4 ", do not carry out in general pattern encumbrance (G) storage area, adding " 1 ", perhaps extract the judgement of prizing and use random value, and the random value that extracts is stored into the step in general pattern reserved storage area territory.In case finish this processing, then finish input control and handle.
Use Figure 16 that the 1st starting port sense switch input processing of main control substrate 101 is described.
At first, in step S230-1, host CPU 101a judges the detection signal of whether having imported from the 1st starting port sense switch 9a.
When the detection signal of having imported from the 1st starting port sense switch 9a, processing is transferred to step S230-2; When not having input from the detection signal of the 1st starting port sense switch 9a, finish the input of the 1st starting port sense switch and handle.
In step S230-2, host CPU 101a carries out addition predetermined data on the starting port that uses in order to appreciate ball reward ball count device and the processing upgraded.
In step S230-3, whether host CPU 101a judgement is set in the data of the 1st special pattern encumbrance (U1) storage area less than 4.If be set in the data of the 1st special pattern encumbrance (U1) storage area less than 4, then processing be transferred to step S230-4; If being set in the data of the 1st special pattern encumbrance (U1) storage area is not less than 4, then finishes the input of the 1st starting port sense switch and handle.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the special pattern judgement of extracting is stored in the idle storage part with random value.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery the pattern random value, and the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the pattern that wins the first prize in lottery that extracts is stored in the idle storage part with random value.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and the medium and small coloured picture case that extracts is stored in the idle storage part with random value.
In step S230-8, host CPU 101a, extract changing pattern with random value and arrive at the judgement random value with random value as the recreation demonstration, the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively then, and with the changing pattern that extracts with random value and arrive at judgement and be stored in the storage part of free time with random value.
As mentioned above, in the regulation storage part of the 1st special pattern storage area, store special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, changing pattern with random value, arrive at the judgement random value.
In step S230-9, host CPU 101a shows control substrate 102 for the information of having stored new data in the storage part that will be illustrated in the 1st special pattern storage area is sent to recreation, starting is gone into to appreciate specified command be set in the recreation demonstration with in the transmission data storage areas.In case this processing finishes, then finish the input of the 1st starting port sense switch and handle.
Use Figure 17 that the Te Tute electric control processing of main control substrate 101 is described.
At first, in step S301, be written into the value of Te Tute electric treatment data, and in step S302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, processing is transferred to special pattern storage determination processing (step S310); When Te Tute electric treatment data=1, processing is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, processing is transferred to special pattern stops to handle (step S330); When Te Tute electric treatment data=3, processing is transferred to wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, processing is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, processing is transferred to wins the first prize in lottery game over and handle (step S360); When Te Tute electric treatment data=6, processing is transferred to medium and small color game over handles (step S370).Detailed content will use Figure 18~Figure 25 to describe below.
Use Figure 18 that the special pattern storage determination processing of main control substrate 101 is described.
In step S310-1, host CPU 101a takes a decision as to whether in the variation demonstration of special pattern.If in the variation of the special pattern demonstration (special pattern time counter value ≠ 0), then finish special pattern storage determination processing here; In showing if not the variation of special pattern (special pattern time counter value=0), then processing is transferred to step S310-2.
In step S310-2, host CPU 101a in the time of in the variation that is not special pattern, judges whether the 2nd special pattern encumbrance (U2) storage area is more than 1.Be not 1 when above at the 2nd special pattern encumbrance (U2) storage area, processing is transferred to step S310-4; And judging that the 2nd special pattern encumbrance (U2) storage area is " 1 " when above, is transferred to step S310-3 with processing.
In step S310-3, host CPU 101a deducts " 1 " and storage from the value that is stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges whether the 1st special pattern encumbrance (U1) storage area is more than 1.When the 1st special pattern encumbrance (U1) storage area is not 1 when above, finish special pattern storage determination processing; When judging that the 1st special pattern encumbrance (U1) storage area is " 1 " when above, is transferred to step S310-5 with processing.
In step S310-5, host CPU 101a deducts " 1 " and storage from the value that is stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile the processing to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area that is stored in and deducts in above-mentioned steps S310-2~S310-5.Specifically, each data that will store in the 1st storage part~the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area are transferred to preceding 1 storage part., be stored in the data in the 1st storage part here, will be transferred to and judge storage area (the 0th storage part).At this moment, be stored in the data in the 1st storage part, will be written into and judge storage area (the 0th storage part), deletion has write the data of judging in the storage area (the 0th storage part) from special pattern reserved storage area territory simultaneously.Accordingly, the special pattern that in last time recreation, uses judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at the judgement random value, changing pattern is all deleted with random value.
In addition, in the present embodiment, in step S310-2~S310-6, preferentially move the 2nd special pattern storage area than the 1st special pattern storage area, but also can move the 1st special pattern storage area or the 2nd special pattern storage area according to the order that game ball enters starting port, can also be than preferential mobile the 1st special pattern storage area of the 2nd special pattern storage area.
In step S311, host CPU 101a carries out winning the first prize in lottery determination processing based on the data (special pattern is judged with random value, won the first prize in lottery pattern random value, medium and small coloured picture case random value) of the judgement storage area that writes special pattern reserved storage area territory in above-mentioned steps S310-6 (the 0th storage part).Detailed content will use Figure 19 to describe below.
In step S312, host CPU 101a implements changing pattern and determines to handle.
Changing pattern determines to handle, with reference to carrying out as the changing pattern decision table of setting with reference to using in changing pattern decision table storage area.Specifically, in changing pattern decision table storage area as with reference to when being set with shown in Figure 9 common changing pattern decision table, with reference to changing pattern decision table usually; As with reference to changing pattern decision table when being set with contracting shown in Figure 10 the time, changing pattern decision table during with reference to contracting; When being set with the 1st specific change pattern decision table shown in Figure 11 as reference usefulness, with reference to the 1st specific change pattern decision table; When being set with the 2nd specific change pattern decision table shown in Figure 12 as reference usefulness, with reference to the 2nd specific change pattern decision table.In addition, with reference to this table, and based on the kind of the result of determination that wins the first prize in lottery, special pattern, keep nodule number, arriving at of obtaining judged with random value and changing pattern random value the decision changing pattern.
In addition, in the present embodiment, changing pattern decision table that will reference, to determine according to the table that is set at reference to usefulness, but be not limited in this, for example, also can set the sign corresponding with the kind of changing pattern decision table that will reference, and according to the state of this sign, from changing pattern decision table storage area, select will reference the changing pattern decision table.For example, when the 1st specific change pattern decision table reference mark is ON, by determining changing pattern with reference to the 1st specific change pattern decision table shown in Figure 11.At this moment, the setting of this sign, change during game state and residue particular game number of times (Z) carry out during for " 0 ".
In step S313, the changing pattern specified command that host CPU 101a will be corresponding with the changing pattern that determines is set in recreation and shows with in the transmission data storage areas.
In step S314, host CPU 101a begins to carry out the variation demonstration of special pattern in special pattern display unit 19 or 20.That is, when the information that writes processing region and the 1st keeps when relevant, will make 19 flickers of special pattern display unit, and keep when relevant with the 2nd, special pattern display unit 20 is glimmered.
In step S315, host CPU 101a shows that then the transformation period (Counter Value) that will obtain based on the changing pattern that determines is set in the special pattern time counter in case equally begin the variation of special pattern as mentioned above in above-mentioned steps S312.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.
In step S316, host CPU 101a sets Te Tute electric treatment data=1, and by processing being transferred to special pattern change process shown in Figure 20, finishes special pattern storage determination processing.
Use Figure 19 explanation to win the first prize in lottery determination processing.
At first, in step S311-1, host CPU 101a judges whether high probability recreation sign is set to ON in high probability recreation sign storage area.So-called when high probability recreation sign is set to ON, refer to that the current game state is the situation of high probability game state.When high probability recreation sign is set to ON, processing is transferred to step S311-2, when high probability recreation sign is not set to ON, processing is transferred to step S311-3.
In step S311-2, when judging that the current game state is the high probability game state, host CPU 101a will select " random number decision table during high probability ".
In step S311-3, host CPU 101a is non-high probability game state (low probability game state) if judge the current game state, then selects " random number decision table when hanging down probability ".
In step S311-4, host CPU 101a judges based on selected in above-mentioned steps S311-2 or step S311-3 " random number decision table during high probability " or when probability " low random number decision table " that the special pattern in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6 is judged and uses random value.
More particularly, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit of Fig. 4 (a) with winning the first prize in lottery decision table; If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit of Fig. 4 (b) with winning the first prize in lottery decision table, and judge that based on special pattern use random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.Being judged to be when winning the first prize in lottery, processing is transferred to step S311-6, not being judged as when winning the first prize in lottery, processing is transferred to step S311-8.
In step S311-6, host CPU 101a will win the first prize in lottery pattern and determine to handle, namely, win the first prize in lottery the pattern random value by judging in the judgement storage area (the 0th storage part) in above-mentioned steps S310-6, write special pattern reserved storage area territory, and determine the kind (stopping pattern data) of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit pattern decision table (with reference to Fig. 5 (a)), and based on winning the first prize in lottery the pattern random value, decision indicates to stop the pattern data that stops of special pattern kind, then the pattern data that stops that determining is set in and stops in the pattern data storage area.
In addition, the special pattern that determines, as described below, in the special pattern of Figure 21 stops to handle, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", the while wins the first prize in lottery in the game processing Figure 22's, also with the manner of execution that decides big prizes mouth, and the winning the first prize in lottery during game over handles of Figure 24, also win the first prize in lottery the game state after the game over and be set at changing pattern decision table with reference to usefulness with deciding.
In step S311-7, host CPU 101a, control substrate 102 for the data corresponding with special pattern being sent to the recreation demonstration, and generate and win the first prize in lottery with the corresponding recreation display pattern specified command of special pattern, be set in the recreation demonstration then and use in the transmission data storage areas.
In step S311-8, host CPU 101a does not win the first prize in lottery if be judged to be in above-mentioned steps S311-5, then judges whether be judged as medium and small coloured silk.When being judged to be medium and small coloured silk, processing is transferred to step S311-9, when not being judged to be medium and small coloured silk, processing is transferred to step S311-11.
In step S311-9, host CPU 101a will carry out medium and small coloured picture case and determine to handle, namely, by judging the medium and small coloured picture case random value in the judgement storage area (the 0th storage part) that in above-mentioned steps S310-6, writes special pattern reserved storage area territory, and determine the kind of special pattern, and the pattern data that stops that determining is set in and stops in the pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the pattern data that stops of expression special pattern kind, and the pattern data that stops that determining is set in and stops in the pattern data storage area.In addition, in the present embodiment, the kind as " medium and small coloured silk " is provided with " medium and small color A " (medium and small coloured silk special pattern A) and " medium and small color B " (medium and small coloured silk special pattern B).No matter get the winning number in a bond to any " medium and small coloured silk ", in " medium and small color A " and " medium and small color B ", the special pattern difference that in special pattern display unit 19,20, stops to show, but identical in the content of the medium and small color recreation of implementing thereafter.Yet, when when contracting, getting the winning number in a bond to medium and small coloured silk in the recreation, in " medium and small color A " and " medium and small color B ", after medium and small color game over, be set at reference to the changing pattern decision table of usefulness different with the value of the residue change frequency (Z) that is set at particular game.
As mentioned above, the special pattern that determines, be used in the special pattern of following Figure 21 stops to handle that decisions " wins the first prize in lottery " or " medium and small coloured silk ", in the medium and small color game over of Figure 25 is handled, also be used in simultaneously and determine to be set at reference to the changing pattern decision table of usefulness and be set at the value of the residue change frequency (Z) of particular game.
In step S311-10, host CPU 101a is in order to be sent to recreation demonstration control substrate 102 with the data corresponding with special pattern, generate and the medium and small coloured silk corresponding recreation display pattern specified command of special pattern, and be set in the recreation demonstration with transmitting data storage areas.
In step S311-11, host CPU 101a is with reference to the pattern decision table of Fig. 5 (c) and the special pattern of the usefulness that determines not prize, and not prizing of determining is set in and stops in the pattern data storage area with stopping pattern data.
In step S311-12, host CPU 101a is in order to be sent to recreation demonstration control substrate 102 with the data corresponding with special pattern, the corresponding recreation display pattern specified command of usefulness special pattern generates and does not prize, and be set in the recreation demonstration with the transmission data storage areas, finish to win the first prize in lottery determination processing.
Use Figure 20 that the special pattern change process is described.
Has transformation period (special pattern time counter=0 that sets passed through in host CPU 101a judgement in step S320-1 in step S315?).Its result when being judged to be when not passing through transformation period, finishing the special pattern change process, and carries out next subprogram.
In step S320-2, if host CPU 101a was judged to be through the time that sets, then in the routine processes (winning the first prize in lottery determination processing) before this special pattern change process, the special pattern that will set in above-mentioned steps S311-6, S311-9, S311-11 stops to be presented on the special pattern display unit 19,20.Accordingly, report the result of determination that wins the first prize in lottery to the player.
In step S320-3, host CPU 101a determines that with pattern order is set in recreation and shows with the transmission data storage areas.
In step S320-4, in a single day host CPU 101a as above begins the demonstration that stops of special pattern, then will set pattern dwell time (1 second=1500 Counter Value) in the special pattern time counter.In addition, the special pattern time counter, in above-mentioned steps S110, the subtraction that every 4ms carries out 1 time-1 is handled.
In step S320-5, host CPU 101a is 2 with Te Tute electric treatment data setting, and processing is transferred to special pattern shown in Figure 21 stops to handle, and finishes the special pattern change process.
Use Figure 21 to illustrate that special pattern stops to handle.
Has pattern dwell time (special pattern time counter=0 that sets passed through in host CPU 101a judgement in step S330-1 in step S320-4?).Its result when being judged to be when not passing through the pattern dwell time, finishing special pattern and stops to handle, and carry out next subprogram.
In step S330-2, host CPU 101a judges whether sign is set to ON in particular game sign storage area.So-called when sign is set to ON in particular game sign storage area, refer to that the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to usefulness, and when being in the state of the particular game of carrying out specific change easily.When sign in particular game sign storage area is transferred to step S330-3 with processing when being set to ON, and when sign is set to OFF in particular game sign storage area, processing is transferred to step S330-9.
In step S330-3, host CPU 101a, be set to reference to the time spent at current the 1st specific change pattern decision table or the 2nd specific change pattern decision table, to from (Z) of residue change frequency (Z) storage area that is stored in particular game, deduct the operation values of " 1 ", store as new residue change frequency (Z).
In step S330-4, host CPU 101a judges whether remain change frequency (Z)=0.If residue change frequency (Z)=0 then is transferred to processing step S330-5, if not residue change frequency (Z)=0, then processing is transferred to step S330-9.
In step S330-5, host CPU 101a is set at OFF at residue change frequency (Z)=0 o'clock with the sign that is stored in the particular game sign storage area.In addition, so-called above-mentioned residue change frequency (Z) determines the variation demonstration of the special pattern of changing pattern to carry out stipulated number for " 0 " means with reference to the 1st specific change pattern decision table or the 2nd specific change pattern decision table.
In step S330-6, host CPU 101a judges when contracting to indicate whether be set to ON in the recreation sign storage area.So-called when sign is set to ON in the recreation sign storage area when contracting, when referring to that the current game state is contracting during game state.When sign is set to ON in the recreation sign storage area when in contracting, processing is transferred to step S330-8, and when contracting, indicates in the recreation sign storage area and when being set to OFF processing is transferred to step S330-7.
In step S330-7, host CPU 101a is " 0 " at the residue change frequency (Z) of particular game, and, when the current game state is non-contracting during game state, in changing pattern decision table storage area as with reference to setting common changing pattern decision table shown in Figure 9.Accordingly, will be based on determine to handle the variation demonstration (with reference to Figure 18) that the changing pattern that determines with reference to common changing pattern decision table shown in Figure 9 in (above-mentioned steps S312) is carried out later special pattern in changing pattern.
In addition, the residue change frequency (Z) of so-called particular game is " 0 ", and, when the current game state is non-contracting during game state, refer to that the special pattern that carries out stipulated number when contracting under the game state changes demonstration, and when game state finished when contracting, the particular game sign was set to the situation of ON.Namely, basically, the special pattern that carries out stipulated number when contracting under the game state changes demonstration, and when game state finishes when contracting, usually the changing pattern decision table will be set to the changing pattern decision table with reference to usefulness, yet the special pattern that carries out stipulated number when contracting under the game state changes when showing, if be set with the 1st specific change pattern decision table or the 2nd specific change pattern decision table, then be in directly the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set at state with reference to usefulness.
In step S330-8, host CPU 101a is " 0 " at the residue change frequency (Z) of particular game, and, the current game state when the contracting during game state, in changing pattern decision table storage area as changing pattern decision table with reference to setting contracting shown in Figure 10 the time.Accordingly, changing pattern that will the changing pattern decision table determines when determine handling in (above-mentioned steps S312) with reference to contracting shown in Figure 10 in changing pattern is carried out the variation demonstration (with reference to Figure 18) of later special pattern.
As mentioned above, when the residue change frequency (Z) of particular game is " 0 ", as resetting the changing pattern decision table that meets current game state with reference to using.
In step S330-9, host CPU 101a judges when contracting to indicate whether be set to ON in the recreation sign storage area.When sign is set to ON in the recreation sign storage area when contracting, processing is transferred to step S330-10, and when contracting, indicates in the recreation sign storage area and when being set to OFF processing is transferred to step S330-15.
In step S330-10, when the contracting during game state, store as new residue change frequency (J) by the operation values that will be when being stored in contracting subtracts " 1 " (J) of residue change frequency (J) storage area of game state at the current game state for host CPU 101a.
In step S330-11, host CPU 101a judges whether remain change frequency (J)=0.If residue change frequency (J)=0 then is transferred to processing step S330-12; And if the residue change frequency is not equal to 0, then processing is transferred to step S330-15.
In step S330-12, host CPU 101a, at residue change frequency (J)=0 o'clock, recreation indicates that the sign of storage area is set at OFF when being stored in contracting.In addition, so-called above-mentioned residue change frequency (J) is " 0 ", means that the special pattern that carries out stipulated number when contracting under the game state change to show, and game state when finishing contracting.
In step S330-13, host CPU 101a judges whether sign is set to ON in particular game sign storage area.If sign is set to ON in particular game sign storage area, then processing is transferred to step S330-15; If sign is set to OFF in particular game sign storage area, then processing is transferred to step S330-14.
In step S330-14, host CPU 101a is game state when finishing contracting, and when sign was set to OFF in particular game sign storage area, conduct was set common changing pattern decision table shown in Figure 9 with reference to using in changing pattern decision table storage area.Accordingly, will be based on determine to handle the variation demonstration (with reference to Figure 18) that the changing pattern that determines with reference to common changing pattern decision table shown in Figure 9 in (above-mentioned steps S312) is carried out later special pattern in changing pattern.
Namely, the variation of carrying out the special pattern of stipulated number when contracting under the game state shows and when being through with contracting during game state, if the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to using, the changing pattern decision table that then is set at reference to usefulness remains unchanged, and the changing pattern decision table was set to reference to the time spent when contracting, and change is set at the changing pattern decision table with reference to usefulness in common changing pattern decision table.Accordingly, if when finishing contracting, also carrying out particular game during game state, then carry out particular game during do not shorten, and when transferring to non-contracting after the game state, residue change frequency (Z) until the particular game number of times is " 0 ", still carries out particular game.
In addition, in the present embodiment, the variation of carrying out the special pattern of stipulated number when contracting under the game state shows and when being through with contracting during game state, whether the changing pattern that is set at reference to usefulness is that ON is different because of the particular game sign, but be not limited in this, for example, when game state finishes when contracting, also all common changing pattern decision table can be set at reference to using.In this case, when game state finished when contracting, specific change also finished.
In step S330-15, host CPU 101a judges whether sign is set to ON in high probability recreation sign storage area.So-called when the high probability recreation indicates that sign is set to ON in the storage area, when referring to that the current game state is the high probability game state.If sign is set to ON in high probability recreation sign storage area, then processing is transferred to step S330-16; If sign is set to OFF in the recreation sign storage area when contracting, then processing is transferred to step S330-19.
In step S330-16, when host CPU 101a was the high probability game state at the current game state, the operation values that will deduct " 1 " from (X) of residue change frequency (X) storage area that is stored in the high probability game state was stored as new residue change frequency (X).
In step S330-17, host CPU 101a judges whether remain change frequency (X)=0.If residue change frequency (X)=0 then is transferred to processing step S330-18; If residue change frequency (X) is not equal to 0, then processing is transferred to step S330-19.
In step S330-18, host CPU 101a is set at OFF at residue change frequency (X)=0 o'clock with the sign that is stored in the high probability recreation sign storage area.In addition, so-called above-mentioned residue change frequency (X) is " 0 ", means that the variation of the special pattern that carries out stipulated number under the high probability game state shows, and finishes the high probability game state.
In step S330-19, host CPU 101a confirms the current game state, and the game state specified command is set in the recreation demonstration with transmitting data storage areas.
In step S330-20, host CPU 101a takes a decision as to whether and wins the first prize in lottery.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=01~05 for winning the first prize in lottery pattern?)., being judged to be when winning the first prize in lottery pattern, processing is transferred to step S330-24 here, not being judged to be when winning the first prize in lottery pattern, processing is transferred to step S330-21.
In step S330-21, host CPU 101a takes a decision as to whether medium and small coloured silk.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area is that medium and small coloured picture case (stops pattern data=06,07?)., when being judged to be medium and small coloured picture case, processing is transferred to step S330-22 here, when not being judged to be medium and small coloured picture case, processing is transferred to step S330-23.
In step S330-22, host CPU 101a is 4 with Te Tute electric treatment data setting.
In step S330-23, host CPU 101a is 0 with Te Tute electric treatment data setting, and processing is transferred to special pattern storage determination processing shown in Figure 180.
In step S330-24, host CPU 101a is 3 with Te Tute electric treatment data setting.
In step S330-25, host CPU 101a removes the data in residue change frequency (Z) storage area of residue change frequency (J) storage area, particular game sign storage area, particular game of game state when recreation indicates storage area, contracting when residue change frequency (X) storage area of high probability recreation sign storage area, high probability game state, contracting.
In step S330-26, host CPU 101a is according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and the initiation command corresponding with the classification that wins the first prize in lottery is set in the recreation demonstration with in the transmission data storage areas.
In step S330-27, host CPU 101a, according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and will be set in the special play timer conter time started corresponding with the classification that wins the first prize in lottery.In addition, the special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.In case this processing finishes, then finish special pattern and stop to handle.
Use Figure 22 explanation to win the first prize in lottery game processing.
At first, in step S340-1, host CPU 101a judges whether current be in the beginning.Specifically, if store " 0 " in one innings of recreation number of times (R) storage area, current being in the beginning then is so with reference to one innings of recreation number of times (R) storage area, judges whether current be in beginning.When judge current for beginning in the time, processing is transferred to step S340-2, be not in the beginning time when judging current, processing is transferred to step S340-9.
In step S340-2, host CPU 101a judges whether passed through the predefined time started.That is, take a decision as to whether special play timer conter value=0, if special play timer conter value=0 then was judged to be through the time started.Its result when not passing through the time started, finishes this and wins the first prize in lottery game processing, when having passed through the time started, processing is transferred to step S340-3.
In step S340-3, host CPU 101a, according to stopping pattern data, judgement is any the winning the first prize in lottery among " prizing for a long time " (with reference to Fig. 8 (a)) and " short time prizes " (with reference to Fig. 8 (b)), and determines the opening ways decision table (with reference to Fig. 7) corresponding with the classification that wins the first prize in lottery.
In step S340-4, host CPU 101a in one innings of recreation number of times (R) storage area, adds " 1 " and stores when preceding switch recreation number of times (R) what store.In addition, in this step S340-4, in one innings of recreation number of times (R) storage area, do not store any information.That is, owing to also do not carry out 1 time one innings recreation, in one innings of recreation number of times (R) storage area, store " 1 ".
In step S340-5, host CPU 101a is opening number of times (K) storage area, adds " 1 " and stores at the current unlatching number of times of storing (K).
In step S340-6, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c begins data, thereby opens big prizes mouth switch door 11b.
In step S340-7, host CPU 101a is with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, and based on current one innings of recreation number of times (R) and open number of times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
In step S340-8, host CPU 101a, in order to show to playing that according to one innings of recreation number of times (R) control substrate 102 transmits recreation number of times information one innings, is set in recreation with one innings of recreation of big prizes mouth unlatching (R) specified command and shows with transmitting data storage areas.In this step S340-8, because one innings of recreation number of times (R) is " 1 ", so being opened 1 one innings of recreation specified commands, big prizes mouth is set in the recreation demonstration with in the transmission data storage areas.
In step S340-9, host CPU 101a judges whether current be in finishing.Said end here refers to the processing after predefined one innings of recreation all finishes.Therefore, current in finishing the time when judging, processing is transferred to step S340-29, be not in the end time when judging current, processing is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is in closing.When judging that big prizes mouth is middle for closing, processing is transferred to step S340-11, when the judgement big prizes mouth is not to close when middle, processing is transferred to step S340-16.
In step S340-11, host CPU 101a judges whether passed through the shut-in time that sets in following step S340-20.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer conter value=0.Its result if without spending the shut-in time, then finish this and win the first prize in lottery game processing, if passed through the shut-in time, then is transferred to processing step S340-12.
In step S340-12, host CPU 101a adds " 1 " and stores at the current unlatching number of times of storing (K) in opening number of times (K) storage area.
In step S340-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c begins data, thereby opens big prizes mouth switch door 11b.
In step S340-14, host CPU 101a, with reference to the opening ways decision table (with reference to Fig. 8) that in above-mentioned steps S340-3, determines, and based on one innings of current recreation number of times (R) and open number of times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
In step S340-15, host CPU 101a, take a decision as to whether K=1, when K=1, in order to show that to recreation control substrate 102 transmits the number of times information of playing for one innings, according to one innings of recreation number of times (R) big prizes mouth is opened (R) one innings of recreation specified command and be set in the recreation demonstration with in the transmission data storage areas.For example, if one innings of recreation number of times (R) is " 2 ", then big prizes mouth is opened 2 innings of recreation specified commands and be set in the recreation demonstration with in the transmission data storage areas.On the other hand, when K is not equal to 1, big prizes mouth is not opened (R) one innings of recreation specified command and be set in the recreation demonstration with in the transmission data storage areas, and finish to win the first prize in lottery game processing.That is, mean the beginning of one innings of recreation during so-called K=1, so only when one innings of recreation beginning, transmit big prizes mouth and open (R) one innings of recreation specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (for example 9).If the value of big prizes mouth goal counter (C) does not reach the regulation number, then processing is transferred to step S340-17 here; If the value of big prizes mouth goal counter (C) has reached the regulation number, then processing is transferred to step S340-21.
In step S340-17, host CPU 101a judges whether passed through the opening time (whether being special play timer conter value=0) that sets.If through the opening time that setting, then processing is transferred to step S340-18, if do not pass through the opening time that sets, then finish this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges whether open number of times (K) is the maximum unlatching number of times of each innings recreation.If open the maximum unlatching number of times that number of times (K) is each innings recreation, then processing is transferred to step S340-21 here; If unlatching number of times (K) is not the maximum unlatching number of times of each innings recreation, then processing is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S340-20, host CPU 101a is with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, and based on current one innings of recreation number of times (R) and open number of times (K), shut-in time of big prizes mouth 11 is set in the special play timer conter.
In step S340-21, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S340-22, host CPU 101a sets 0 in opening number of times (K) storage area, and will open the zero clearing of number of times (K) storage area.
In step S340-23, host CPU 101a sets 0 in big prizes mouth goals (C) storage area, and with the zero clearing of big prizes mouth goals (C) storage area.
In step S340-24, host CPU 101a judges whether the one innings of recreation number of times (R) that is stored in number of times (R) storage area of playing for an innings is maximum.When one innings of recreation number of times (R) when be maximum, processing is transferred to step S340-26, play number of times (R) when being not maximum when one innings, processing is transferred to step S340-25.
In step S340-25, host CPU 101a adds " 1 " and stores when preceding switch recreation number of times (R) what store in one innings of recreation number of times (R) storage area.
In step S340-26, host CPU 101a resets and is stored in one innings of recreation number of times (R) in recreation number of times (R) storage area one innings.
In step S340-27, host CPU 101a, according to stopping pattern data, judgement is any winning the first prize in lottery, and for the finish command corresponding with the classification that wins the first prize in lottery is sent to recreation demonstration control substrate 102 and is set in the recreation demonstration with transmitting in the data storage areas.
In step S340-28, host CPU 101a, according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and will be set in the special play timer conter concluding time corresponding with the classification that wins the first prize in lottery.
In step S340-29, host CPU 101a judges whether to have passed through the concluding time that sets, when being judged to be through during the concluding time, in step S340-30, host CPU 101a is 5 with Te Tute electric treatment data setting, and processing is transferred to shown in Figure 24 win the first prize in lottery game over and handle.On the other hand, being judged to be when not passing through the concluding time, directly finish this and win the first prize in lottery game processing.
Use Figure 23 that medium and small color game processing is described.
In step S350-1, host CPU 101a judges whether transmitted initiation command.Do not transmit initiation command if be judged to be, then processing is transferred to step S350-2, if judgement has transmitted initiation command, then processing is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small color with opening ways decision table (Fig. 8 (c)).
In step S350-3, host CPU 101a is being judged to be when transmitting initiation command, judges whether current be in the beginning.If judging current is in the beginning, then processing is transferred to step S350-4, if judging current is not in the beginning, then processing is transferred to step S350-8.
In step S350-4, host CPU 101a, judge current for beginning in the time, judge and whether passed through the predefined time started.That is, take a decision as to whether special play timer conter=0, if beginning timer conter=0 then was judged to be through the time started.In addition, as described below, in step S350-8, judge big prizes mouth 11 in closing, also whether judgement has been passed through the shut-in time that sets in step S350-14.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 is judged.
Its result when not passing through setting-up time, finishes this medium and small color game processing, when having passed through setting-up time, processing is transferred to step S350-5.
In step S350-5, host CPU 101a in opening number of times (K) storage area, adds " 1 " and stores at the current action frequency of storing (K).
In step S350-6, host CPU 101a opens big prizes mouth switch door 11b by beginning the energising to big prizes mouth switch solenoid 11c.
In step S350-7, host CPU 101a is medium and small color with opening ways decision table (Fig. 8 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening number of times (K), and opening time of big prizes mouth 11 is set in the special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is in closing.If be judged as and close, then processing is transferred to step S350-4, if judge that big prizes mouth is not in closing, then processing is transferred to step S350-9.
In step S350-9, host CPU 101a judges whether current be in finishing.Current in finishing the time when judging, in step S350-20, judge and whether passed through the concluding time that sets, be not in the end time when judging current, processing is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (for example 9).When the value of judging big prizes mouth goal counter (C) has reached the regulation number, processing is transferred to step S350-15, when the value of not judging big prizes mouth goal counter (C) reaches the regulation number, processing is transferred to step S350-11.
In step S350-11, host CPU 101a judges whether passed through the opening time (whether being special play timer conter=0).If through the opening time that setting, then processing is transferred to step S350-12, if do not pass through the opening time that sets, then finish medium and small color game processing.
In step S350-12, host CPU 101a judges whether the current action frequency (K) that is stored in unlatching number of times (K) storage area is maximum.Here, be the maximum number of times of opening if open number of times (K), then processing is transferred to step S350-15, be not the maximum number of times of opening if open number of times (K), then processing is transferred to step S350-13.Specifically, shown in Fig. 8 (c), when " medium and small coloured silk ", maximum unlatching number of times is 15 times.
In step S350-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S350-14, host CPU 101a is medium and small color with opening ways decision table (Fig. 8 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening number of times (K), will be set in the shut-in time in the special play timer conter.
In step S350-15, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S350-16, host CPU 101a is judging unlatching number of times (K) when reaching maximum, resets and is stored in the unlatching number of times of opening in number of times (K) storage area (K).
In step S350-17, host CPU 101a is with the zero clearing of big prizes mouth goals (C) storage area.
In step S350-18, host CPU 101a transmits the information of medium and small color game in order to show control substrate 102 to recreation, the finish command is set in recreation shows with in the transmission data storage areas.
In step S350-19, host CPU 101a is set in the Counter Value corresponding with the concluding time in the special play timer conter in the special play timer conter of main RAM 101c.
In step S350-20, host CPU 101a judges whether passed through the concluding time, if be judged to be through the concluding time, in step S350-21, be 6 with Te Tute electric treatment data setting then, and processing is transferred to during medium and small color game over shown in Figure 25 handles, do not pass through the concluding time if be judged to be, then finish medium and small color game processing.
Using Figure 24 explanation to win the first prize in lottery game over handles.
In step S360-1, host CPU 101a is written into and is set in the pattern data that stops that stopping in the pattern data storage area.
In step S360-2, setting data table when finishing with reference to shown in Figure 6 winning the first prize in lottery, and based on the loaded pattern data that stops in above-mentioned steps S360-1, carry out whether winning the first prize in lottery the processing of in high probability recreation sign storage area, setting the high probability sign when finishing.For example, be " 01 " if stop pattern data, then in high probability recreation sign storage area, set the high probability sign.
In step S360-3, win the first prize in lottery setting data table when finishing with reference to shown in Figure 6, and based on the loaded pattern data that stops in above-mentioned steps S360-1, in residue change frequency (X) storage area of high probability game state, set the number of times of regulation.For example, be " 01 " if stop pattern data, then in residue change frequency (X) storage area of high probability game state, set 100 times.
In step S360-4, win the first prize in lottery setting data table when finishing with reference to shown in Figure 6, and stop pattern data, the processing of playing and indicating when carrying out whether when contracting, setting contracting in the recreation sign storage area based on loaded in above-mentioned steps S360-1.For example, be " 01 " if stop pattern data, then when contracting, set 100 times in residue change frequency (J) storage area of game state.
In step S360-5, win the first prize in lottery setting data table when finishing with reference to shown in Figure 6, and based on the loaded pattern data that stops in above-mentioned steps S360-1, when contracting, set the number of times of stipulating in residue change frequency (J) storage area of game state.For example, be " 01 " if stop pattern data, then when contracting, set 100 times in residue change frequency (J) storage area of game state.
In step S360-6, host CPU 101a confirms game state, and the game state specified command is set in the recreation demonstration with in the transmission data storage areas.
In step S360-7, host CPU 101a is based on the loaded pattern data that stops in above-mentioned steps S360-1, and setting data table when finishing with reference to special play shown in Figure 6, be set in and win the first prize in lottery the changing pattern decision table that is set at after the game over reference to usefulness.That is, the game state after winning the first prize in lottery game over is when the contracting during game state, and the changing pattern decision table is set at reference to usefulness in the time of will contracting, during for non-contracting during game state, common changing pattern decision table is set at reference usefulness after winning the first prize in lottery game over.
In step S360-8, host CPU 101a is 0 with Te Tute electric treatment data setting, and processing is transferred to special pattern storage determination processing shown in Figure 180.
Use Figure 25 that medium and small color game over processing is described.
In step S370-1, host CPU 101a judges whether the sign of storing in the recreation sign storage area is set to ON when contracting.In addition, when the sign of storing in the recreation sign storage area is set to ON, processing is transferred to step S370-2 when contracting; When the sign of storing in the recreation sign storage area is set to OFF, processing is transferred to step S370-7 when contracting.
In step S370-2, host CPU 101a is written into and is set in the pattern data that stops that stopping in the pattern data storage area, and judges whether stop pattern data is " 06 ".So-called when stopping pattern data not for " 06 ", when referring to stop pattern data for " 07 " (with reference to Fig. 5 (b)).In addition, when stopping pattern data for " 06 ", processing is transferred to step S370-3; And when stopping pattern data for " 07 ", processing is transferred to step S370-4.
In step S370-3, host CPU 101a is set at the 1st specific change pattern decision table with reference to using.In addition, will carry out the variation demonstration of later special pattern based on the changing pattern that determines with reference to the 1st specific change pattern decision table shown in Figure 11.Accordingly, even when contracting under the game state, in specified time limit (until the variation of carrying out 20 special patterns), easier decision than will contracting the time changing pattern decision table as the changing pattern of longer transformation period of reference time spent.
In step S370-4, host CPU 101a is set at the 2nd specific change pattern decision table with reference to using.In addition, will carry out the variation demonstration of later special pattern based on the changing pattern that determines with reference to the 2nd specific change pattern decision table shown in Figure 12.Accordingly, even when contracting under the game state, in specified time limit (until the variation of carrying out 10 special patterns), easier decision than will contracting the time changing pattern decision table or the 1st specific change pattern decision table as the changing pattern of longer transformation period of reference time spent.
In step S370-5, host CPU 101a, setting data table when finishing with reference to particular game shown in Figure 6, and based on the pattern data that stops that in above-mentioned steps S370-1, being written into, in residue change frequency (Z) storage area of particular game state, set stipulated number.Specifically, be " 06 " if stop pattern data, then in residue change frequency (Z) storage area of particular game state, set 20 times; Be " 07 " if stop pattern data, then in residue change frequency (Z) storage area of particular game state, set 10 times.
As mentioned above, when contracting, get the winning number in a bond under the game state to medium and small when color, in specified time limit (the residue change frequency (Z) until the particular game number of times be " 0 "), easier elongated specific change during the changing pattern decision table when carrying out transformation period than the reference contracting.In addition, during carrying out specific change, be set to reference to the time spent at the 1st specific change pattern decision table, until the variation of carrying out 20 special patterns; And be set to reference to the time spent at the 2nd specific change pattern decision table, until the variation of carrying out 10 special patterns.
Accordingly, very short at transformation period and when becoming very dull contracting easily under the game state, can set to transformation period and change.In addition, game state brings in the time of can also suppressing contracting excessive seeks idea of leaving things to chance.
That is, when contracting under the game state because carry out repeatedly transformation period the variation of short special pattern show, so be easy to make recreation to become dull, and, judge to be easy to make and seek lucky psychology and increase by winning the first prize in lottery repeatedly fast.Yet, by the specific change during limiting, the speed sense in the time of not only can keeping contracting under the game state, but also can inhibition zone give player's dull impression and excessive seek idea of leaving things to chance.
In step S370-6, host CPU 101a carries out setting in particular game sign storage area sign is set at the processing of ON.In addition, when the sign of particular game sign storage area has been set to ON, this sign is maintained the state of ON.That is, when contracting under the game state, when carrying out particular game and then get the winning number in a bond to medium and small when color, in fact prolong carry out particular game during.
In step S370-7, host CPU 101a when the sign of storing in the recreation sign storage area is set to OFF, judges whether the sign of storing is set to ON in particular game sign storage area when contracting.So-called when the particular game sign is set to ON, game state when referring to non-contracting, and, when when carrying out particular game, getting the winning number in a bond to medium and small coloured silk.In addition, so-called when the particular game sign is set to OFF, refer to that common changing pattern decision table is set to when getting the winning number in a bond to medium and small coloured silk with reference to the time spent.In addition, when the sign of storing is set to ON, processing is transferred to step S370-8 in particular game sign storage area; And the sign of storing in particular game sign storage area is transferred to step S370-11 with processing when being set to OFF.
In step S370-8, host CPU 101a, when non-contracting under the game state, if being set to get the winning number in a bond with reference to the time spent at the 1st specific change pattern decision table or the 2nd specific change pattern decision table is medium and small coloured silk, then as with reference to setting common changing pattern decision table shown in Figure 9.
As mentioned above, owing to residue change frequency (J) is " 0 " when being through with contracting during game state, if the 1st specific change pattern decision table or the 2nd specific change pattern decision table are set to reference to using, then when being transferred to non-contracting behind the game state residue change frequency (Z) until particular game be " 0 ", also with the 1st specific change pattern decision table or the 2nd specific change pattern decision table as with reference to using.Yet, when being transferred to non-contracting behind the game state and then get the winning number in a bond to medium and small when color, becoming " 0 " at the residue change frequency (Z) of particular game and finish particular game before, the changing pattern decision table is set to reference to using usually.Accordingly, the also situation of last very long particular game behind the game state in the time of can suppressing to be transferred to non-contracting.
In step S370-9, host CPU 101a resets the processing of the residue change frequency (Z) of particular game.
In step S370-10, host CPU 101a carries out being set at the processing of OFF with being stored in sign in the particular game sign storage area, and processing is transferred to step S370-11.
In addition, in the present embodiment, when non-contracting under the game state, be medium and small coloured silk if be set to get the winning number in a bond with reference to the time spent at the 1st specific change pattern decision table or the 2nd specific change pattern decision table, then as setting common changing pattern decision table with reference to using, but be not limited in this, when when non-contracting, getting the winning number in a bond to medium and small coloured silk under the game state, also can not change the changing pattern decision table that is set at reference to usefulness at all.In this case, in above-mentioned steps S370-1, when the sign that being judged to be plays when being stored in contracting indicates storage area is set to OFF, processing is transferred to step S370-11.
In step S370-11, host CPU 101a is 0 with Te Tute electric treatment data setting, and processing is transferred to special pattern storage determination processing shown in Figure 180.
Use Figure 26 that Pu Tupu electric control processing is described.
At first, in step S401, be written into the value of Pu Tupu electric treatment data, and in step S402, reference branch address from Pu Tupu electric treatment data loaded among above-mentioned steps S401, and Pu Tupu electric treatment data=0 o'clock, processing is transferred to general pattern change process (step S410), and Pu Tupu electric treatment data=1 o'clock, processing is transferred to the control of common electric ornament handles (step S420).Detailed content will use Figure 27, Figure 28 to describe below.
Use Figure 27 that the general pattern change process is described.
In step S410-1, host CPU 101a takes a decision as to whether in the variation demonstration of general pattern.If in the variation of the general pattern demonstration, then processing is transferred to step S410-13; In the variation demonstration of general pattern, then processing is transferred to step S410-2.
In step S410-2, host CPU 101a in the time of in the variation that is not general pattern shows, judges that whether the encumbrance (G) of the general pattern that is stored in general pattern encumbrance (G) storage area is greater than 1.The variation of not carrying out general pattern when encumbrance (G) is " 0 " shows, so finish the general pattern change process.
In step S410-3, host CPU 101a, the encumbrance (G) of judging general pattern in step S410-2 be during greater than " 1 ", store the new encumbrance (G) that deducts " 1 " from the value (G) that is stored in special pattern encumbrance (G) storage area.
In step S410-4, host CPU 101a is stored in the mobile of data in general pattern reserved storage area territory and handles.Specifically, each data that will store in the 1st storage part~the 4th storage part are transferred to preceding 1 storage part.At this moment, be stored in the data of previous storage part, will write the predetermined process zone, from general pattern reserved storage area territory, delete simultaneously.
In step S410-5, host CPU 101a judges the random value of prizing that is stored in general pattern reserved storage area territory.In addition, when storing a plurality of prizing during random number, read according to the order of this random number of prizing of storage.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding extracts and whether judge with random value for prizing.For example, according to above-mentioned table, if game state when being non-contracting, the judgement of then from the random number of prizing of " 0 "~" 10 " " 0 " this 1 being prized is judged to be with random value prizes; If game state during contracting, then from the random number of prizing of " 0 "~" 10 ", these 10 of " 0 "~" 9 " are prized and judge to be judged to be with random value and prize, do not prize and other random numbers are judged to be.
In step S410-6, host CPU 101a is with reference to the result of determination of the random number of prizing in above-mentioned steps S410-5, and being judged to be when prizing, will set the pattern of prizing in step S410-7; Being judged to be when not prizing, will in step S410-8, set the pattern of not prizing.
Here the said pattern of prizing refers to, the pattern of the final bright lamp of LED on above-mentioned general pattern display unit 21; The what is called pattern of not prizing refers to, LED is not bright lamp and the pattern of turning off the light finally.In addition, the prize setting of pattern of what is called refers to, will make the process of demanded storage in the storage area of regulation of the bright lamp of LED in general pattern display unit 21; The setting of the so-called pattern of not prizing refers to, with the process in the storage area that the demanded storage that general pattern display unit 21 is turned off the light LED is being stipulated.
In step S410-9, host CPU 101a judges when contracting to indicate whether be set to ON in the recreation sign storage area.So-called when contracting, indicate when being set to ON in the recreation sign storage area, when referring to that game state is contracting during game state; When so-called above-mentioned sign is not set to ON, when referring to that game state is non-contracting during game state.
In addition, host CPU 101a if judge that recreation indicates that sign is set to ON in the storage area when contracting, then is set in the Counter Value corresponding with 3 seconds on the general pattern time counter in step S410-10; If judge that recreation indicates that sign is not set to ON in the storage area when contracting, then in step S410-11, the Counter Value corresponding with 29 seconds be set on the general pattern time counter.According to the processing of above-mentioned steps S410-10 or step S410-11, determine the variation of general pattern to show the time.In addition, the general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be handled.
In step S410-12, host CPU 101a, the variation of beginning general pattern shows in general pattern display unit 21.The variation demonstration of so-called general pattern refers to that the interval with regulation in general pattern display unit 21 makes the LED flicker, brings the player just like the variation of the impression in drawing a lottery shows.The variation of this general pattern shows, only continues to carry out the time that sets in above-mentioned steps S410-10 or step S410-11.In case this processing finishes, and then will finish the general pattern change process.
In step S410-13, host CPU 101a if judge it is in the variation demonstration of general pattern in above-mentioned steps S410-1, then judges whether passed through the transformation period that sets.That is, whether every 4ms carries out a subtraction processing to judge the general pattern time counter, and whether the general pattern time counter value that sets is 0.Its result is if judge the transformation period that does not have through setting, then owing to being necessary that continuing to keep original variation shows, so carry out next subprogram after finishing the general pattern change process.
In step S410-14, if the transformation period that sets has been passed through in judgement, then host CPU 101a stops at the variation of general pattern in the general pattern display unit 21.At this moment, in general pattern display unit 21, stop to show the general pattern of setting by routine processes before (prize pattern or the pattern of not prizing).Accordingly, report the prize drawing result of general pattern to the player.
In step S410-15, host CPU 101a judges whether the general pattern that sets is the pattern of prizing, if the general pattern that sets is the pattern of prizing, then in step S410-16, set Pu Tupu electric treatment data=1, and processing is transferred to common electric ornament control handles, if the general pattern that sets is the pattern of not prizing, then directly finish the general pattern change process.
Use Figure 28 that common electric ornament control processing is described.
In step S420-1, host CPU 201a judges to open whether be provided with general establishing by cable the time of opening in the time counter general establishing by cable.In addition, if general establish by cable to open be provided with the opening time in the time counter, then processing is transferred to step S420-6, if general establish by cable to open be not provided with the opening time in the time counter, then processing is transferred to step S420-2.
In step S420-2, host CPU 201a plays to indicate whether be set to ON when judging when contracting in the recreation sign storage area contracting.
In step S420-2, host CPU 201a indicates and is set to ON if play when judging when contracting in the recreation sign storage area contracting, namely, during game state, open the setting Counter Value corresponding with 3.5 seconds in the time counter general establishing by cable at the current game state when the contracting.
In step S420-2, indicate if play when judging when contracting in the recreation sign storage area contracting and not to be set to ON, that is, when the current game state is common game state, host CPU 201a will open the setting Counter Value corresponding with 0.2 second in the time counter general establishing by cable.
In step S420-5, host CPU 201a begins to switch on to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
In step S420-6, host CPU 201a judges that whether having passed through set general establishes by cable the time of opening.That is, judge general establish by cable open time counter whether every 4ms carry out a subtraction and handle, and set generally establish whether open the time counter value be 0 by cable.
In step S420-6, if be judged to be through general the establishing by cable the time of opening that sets, then host CPU 201a stops to switch on to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 recovers closed condition, turns back to the state that game ball can't or be difficult to goal again.
In step S420-8, host CPU 201a is transferred to processing by setting Pu Tupu electric treatment data=0 the general pattern change process of Figure 27, finishes the control of common electric ornament and handles.
Below, describe about show the processing of carrying out by secondary CPU 102a in the control substrate 102 in recreation.
(recreation shows the main processing of control substrate 102)
Use Figure 29 to illustrate that recreation shows that the master of control substrate 102 handles.
In step S 1000, secondary CPU 102a carries out initialization process.In this was handled, secondary CPU102a read master processor program according to the connection of power supply from secondary ROM 102b, carried out the processing of initialization and setting to being stored in sign among the secondary RAM 102c etc. simultaneously.If this processing finishes, then processing is transferred to step S1400.
In step S1100, secondary CPU 102a will implement recreation and show with random number renewal processing.In this was handled, secondary CPU 102a updated stored in the processing of the random number (the recreation demonstration determines to use random value with random value, recreation display pattern) among the secondary RAM 102c.Then, handle until the insertion of stipulating, carry out the processing of above-mentioned steps S1100 repeatedly.
(recreation shows that the timer of control substrate 102 inserts processing)
Use Figure 30 illustrates that recreation shows that the timer of control substrate 102 inserts processing.
Though it is not shown, but show the replacement timing pulse generation circuit of controlling in the substrate 102 by being arranged on recreation, in each specified period (2 milliseconds), produce a commutator pulse, read timer and insert handling procedure, and the execution recreation shows that the timer of control substrate inserts processing.
At first, in step S1400, secondary CPU 102a makes the information in the register that is stored in secondary CPU 102a be withdrawn into the stack area.
In step S1500, secondary CPU 102a carries out showing in recreation the renewal processing of employed various timer conters in the control substrate 102.
In step S1600, secondary CPU 102a will carry out order analysis to be handled.In this is handled, secondary CPU 102a will carry out the process of commands of analyzing stored in the reception buffer of secondary RAM 102c.Handle about order analysis, will use Figure 28 and Figure 29 to be specifically described below.In addition, recreation shows control substrate 102 in case receive order from main control substrate 101, then produce not shown recreation and show that the order of control substrate 102 receives to insert and handle, and with the demanded storage that receives in reception buffer.Then, analyzing and processing is carried out in the order that receives in this step S1600.
In step S1700, secondary CPU 102a checks the signal of recreation the Show Button sense switch 17a, and carries out showing input control processing about the recreation of recreation the Show Button 17.
In step S1800, the various data that secondary CPU 102a will be set in the transmission buffer of secondary RAM 102b are sent to image control substrate 105 and lamp control substrate 104.
In step S1900, the information that secondary CPU 102a will withdraw from step S1810 returns in the register of secondary CPU 102a.
(order analysis of sub-control substrate is handled)
Use Figure 31 and Figure 32 to illustrate that recreation shows the order analysis processing of control substrate 102.In addition, the order analysis of Figure 32 handle 2 and then the order analysis of Figure 31 handle 1 and implement.
In step S1601, secondary CPU 102a confirms whether to have order in reception buffer, confirms whether to have received order then.
Secondary CPU 102a when not ordering, with the finish command analyzing and processing, when in reception buffer order being arranged, is transferred to step S1610 with processing in reception buffer.
In step S1610, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is that starting goes into to appreciate specified command.
Secondary CPU 102a when the order in being stored in reception buffer goes into to appreciate specified command for starting, is transferred to step S1611 with processing, goes into to appreciate specified command if not starting, then processing is transferred to step S1620.
In step S1611, secondary CPU 102a carries out adding the processing of " 1 " in the reservation ball count device value of secondary RAM 102c.Keep the value of ball count device according to this, secondary CPU 102a can grasp the number (special pattern is judged with storage numbers such as random values) of current reservation ball.
In step S1620, secondary CPU 102a confirms whether the order that is stored in the reception buffer is the changing pattern specified command.
Secondary CPU 102a when the order of storing is the changing pattern specified command, is transferred to step S1621 with processing in reception buffer, when not being the changing pattern specified command, processing is transferred to step S1630.
In step S1621, secondary CPU 102a, show with extracting 1 random value in the random value from the recreation of among above-mentioned steps S1100, upgrading, and show with random value, the changing pattern specified command that receives and the recreation display mode that in recreation display mode storage area, sets based on the recreation extracted, carry out from a plurality of variations recreation display modes, determining that 1 variation recreation display mode that changes the recreation display mode determines processing.
In addition, according to the changing pattern decision table of host CPU 101a institute reference, performed recreation shows different.Specifically, the changing pattern decision table was set to reference to the time spent usually in main control substrate 101, shown in Figure 33 (a), carried out " room mode " recreation demonstration that the hero stays in the room.In addition, the changing pattern decision table was set to reference to the time spent when contracting, and shown in Figure 33 (b), " gymnasium pattern " recreation that execution hero's troop plays shows.In addition, be set to reference to the time spent at the 1st specific change pattern decision table, shown in Figure 33 (c), carry out " violent special training pattern " recreation demonstration that the hero runs at the sandy beach.In addition, be set to reference to the time spent at the 2nd specific change pattern decision table, shown in Figure 33 (d), carry out the hero and show in " appointment pattern " recreation of stroll with visiting a park.
Particularly, " violent special training pattern " reaches " appointment pattern " is that the recreation of carrying out when particular game shows that transformation period is easier to be more elongated than " gymnasium pattern ", therefore, carries out the recreation that the expectation sense that wins the first prize in lottery is risen is shown.In addition, " violent special training pattern " when reaching " appointment pattern ", also can be by show the value of the residue change frequency (Z) of particular game in the viewing area of liquid crystal indicator 13, show and carry out the residue change frequency that " violent special training pattern " reaches the recreation demonstration of " appointment pattern ", thereby improve the anxiety sense that recreation shows.
In step S1622, secondary CPU 102a keeps display mode and upgrades processing, its mobile storage in the 1st reserved storage area territory and the reservation in the 2nd reserved storage area territory show data and go into to appreciate the corresponding data of specified command with starting that and the reservation after will moving shows that data message is sent to image control substrate 105 and lamp control substrate 104.
In step S1630, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is recreation display pattern specified command.
Secondary CPU 102a when the order of storing is recreation display pattern specified command, is transferred to step S1631 with processing in reception buffer, if not recreation display pattern specified command, then processing is transferred to step S1640.
In step S1631, the secondary CPU 102a display pattern of playing determine to be handled, and it determines the recreation display pattern 30 that stops to show at liquid crystal indicator 13 based on the content of the recreation display pattern specified command that receives.In this is handled, determine special play with the recreation display pattern and do not prize with the recreation display pattern, and with the recreation display pattern data setting that determines at the display pattern storage area of playing.
In step S1640, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is that pattern is determined order
Secondary CPU 102a, the order of storing in reception buffer is pattern when determining order, and processing is transferred to step S1641, determines order if not pattern, then processing is transferred to step S1650.
In step S1641, the secondary CPU 102a display pattern of playing stops show to handle, its will in above-mentioned steps S1631, determine in order to make recreation display pattern 30 stop to show based on the data of recreation display pattern data and be used for stopping to show the transmission buffer that designation data is set in secondary RAM 102b that stops of recreation display pattern.
In step S1650, secondary CPU 102a judges whether the order that is stored in the reception buffer is the game state specified command.
Secondary CPU 102a when the order of storing is the game state specified command, is transferred to step S1651 with processing in reception buffer, if not the game mode specified command, then processing is transferred to step S1660.
In step S1651, secondary CPU 102a will be set in the game state storage area based on the game state of the game state specified command that receives.
In step S1660, secondary CPU 102a confirms whether the order that is stored in the reception buffer is initiation command.
Secondary CPU 102a when the order of storing is initiation command, is transferred to step S1661 with processing in reception buffer, if not initiation command, then processing is transferred to step S1670.
In step S1661, secondary CPU 102a determine to prize prizing of the display mode display mode that begins to play that begins to play determine to be handled.
Specifically, determine to prize to begin the display mode of playing based on initiation command, and prizing of the determining display mode that begins to play is set in recreation display mode storage area, the information of display mode of beginning in order will determinedly to prize simultaneously to play is sent to image control substrate 105 and lamp is controlled substrate 104, will based on determine to prize and begin to play the data setting of display mode in the transmission buffer of secondary RAM 102b.
In step S1670, whether the order that secondary CPU 102a confirms to be stored in the reception buffer is that big prizes mouth is opened specified command.
Secondary CPU 102a when the order of storing is big prizes mouth unlatching specified command, is transferred to step S1671 with processing in reception buffer, open specified command if not big prizes mouth, then processing is transferred to step S1680.
In step S1671, secondary CPU 102a determine the to prize recreation display mode of prizing of recreation display mode determines to handle.
Specifically, open specified command based on big prizes mouth and determine to prize the recreation display mode, and when the recreation display mode of prizing that will determine is set in recreation display mode storage area, for the information of the recreation display mode of prizing that will determine is sent to image control substrate 105 and lamp control substrate 104, will be based on the data setting of the recreation display mode of prizing that determines in the transmission buffer of secondary RAM 102b.
In step S1680, secondary CPU 102a confirms whether the order that is stored in the reception buffer is the finish command.
Secondary CPU 102a when the order of storing is the finish command, is transferred to step S1681 with processing in reception buffer, if not the finish command, and the finish command analyzing and processing then.
In step S1681, secondary CPU 102a determine the to prize Exit Game display mode of prizing of Exit Game display mode determines to handle.
Specifically, determine to prize the Exit Game display mode based on the finish command, and the Exit Game display mode of prizing that determines is set in the recreation display mode storage area, simultaneously the information for the Exit Game display mode of prizing that will determine is sent to image control substrate 105 and lamp control substrate 104, will be based on the data setting of determine to prize Exit Game display mode in the transmission buffer of secondary RAM 102b.In case this processing finishes, then the finish command analyzing and processing.
Below, be briefly described image control substrate 105 and lamp control substrate 104.
In image control substrate 105, when control liquid crystal indicator 13, based on the data that receive, audio frequency CPU reads the audio output device control program from audio frequency ROM, the audio frequency output of control audio output device 18.In addition, after data showed that from recreation controlling substrate 102 is sent to image control substrate 105, image C PU was from the image ROM fetch program, and the image of controlling in the liquid crystal indicator 13 with order based on the recreation demonstration that receives shows.
In lamp control substrate 104, show with ornament device action program based on the data read recreation that receives, control recreation shows with ornament device 14,15 action, show with data read recreation demonstration lighting device control program based on the recreation that receives simultaneously, thereby the control recreation shows with lighting device 16.
In addition, according to present embodiment, when having detected game ball and entered the 1st starting port 9 or the 2nd starting port 10, by obtain special pattern judge win the first prize in lottery prize drawing with random value etc. in, compensate the reward ball (for example 3 game ball) of regulation.Yet, be not limited in this, also can be when having detected game ball and entered the 1st starting port 9 or the 2nd starting port 10, the prize drawing that only wins the first prize in lottery, and do not compensate the reward ball.In addition, same, even there is game ball to enter common go into reward mouthfuls 7 or big prizes mouth 11, also can not compensate the reward ball.In addition, also can make is having game ball to pass through general pattern by mouthfuls 8 o'clock, though can not compensate the reward ball, has passed through general pattern by mouthfuls 13 o'clock having detected game ball, compensates the reward ball of stipulating (for example 1 game ball).
In addition, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when going into reward mouthfuls 7 and big prizes mouth 11 when having detected game ball, compensate the game ball of regulation number.Yet, enter commonly to go into when arbitrary in reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10 and the big prizes mouth 11 as game ball, also can compensate the compensation medium of regulations such as lottery ticket and game money.
In addition, in the present embodiment, when in winning the first prize in lottery prize drawing, getting the winning number in a bond (when in winning the first prize in lottery judgement, being judged as " winning the first prize in lottery "), until through the stipulated time or until opening stipulated number or entering big prizes mouth 11 until the game ball of regulation number, carry out the recreation that wins the first prize in lottery that big prizes mouth 11 opens.Yet, be not limited in this, also can get the winning number in a bond in the prize drawing that wins the first prize in lottery is opportunity, perhaps compensates the reward ball (for example 1000 game ball) of regulation, the compensation medium of regulations such as the lottery ticket of perhaps compensation regulation number or game money.
In addition, in the present embodiment, when getting the winning number in a bond in passed through the prize drawing that general pattern is the opportunity general pattern of carrying out by mouth 8 with game ball (when being judged to be " prizing "), the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.But, being not limited in this, for example, can constitute, if there is the game ball of regulation number to pass through mouth 8 by general pattern, then the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time; Can also constitute, the 2nd starting port 10 is controlled so as to the 2nd mode stipulated time (for example 0.2 second) etc. in per stipulated time (for example per 30 seconds), mode is changed automatically.In this case, in " game state during contracting " and " game state during non-contracting ", can make the 2nd starting port 10 be controlled so as to interval and the control time difference of the 2nd mode, also can be during being controlled to " game state during contracting " in, make the 2nd starting port 10 be controlled so as to the 2nd mode.

Claims (1)

1. game machine of playing by predetermined operation is characterized in that possessing:
Gameboard wherein is provided with the game area that game ball falls;
Emitter, it is towards above-mentioned game area emission game ball;
Operating means, it is in order to be operated by the player from above-mentioned emitter emission game ball;
The starting zone, it is arranged on above-mentioned game area, makes game ball can enter this zone;
The starting regional detection device, its detection has game ball to enter above-mentioned starting zone;
Decision maker, to enter above-mentioned starting zone be opportunity to have detected game ball for it, judges whether should provide award to the player;
Reward generator, it should provide when rewarding being judged to be by above-mentioned decision maker, provides award to the player;
The game state control device, its when above-mentioned award is provided above-mentioned decision maker with the low probability game state judged of probability of regulation or when above-mentioned award is provided with control recreation under any one game state in the high probability game state of judging than the higher probability of this low probability game state.
CN201110445006.6A 2011-12-27 2011-12-27 Game machine Expired - Fee Related CN103182181B (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5004238A (en) * 1988-10-13 1991-04-02 Universal Company, Ltd. Ball-shooting game machine
JP2002306799A (en) * 2001-04-16 2002-10-22 Aruze Corp Pachinko game machine and simulation game program
JP2005021260A (en) * 2003-06-30 2005-01-27 Aruze Corp Game machine and simulation game program
JP2005046525A (en) * 2003-07-31 2005-02-24 Aruze Corp Game machine and simulation program
JP2005185553A (en) * 2003-12-25 2005-07-14 Aruze Corp Game machine and simulation program

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5004238A (en) * 1988-10-13 1991-04-02 Universal Company, Ltd. Ball-shooting game machine
JP2002306799A (en) * 2001-04-16 2002-10-22 Aruze Corp Pachinko game machine and simulation game program
JP2005021260A (en) * 2003-06-30 2005-01-27 Aruze Corp Game machine and simulation game program
JP2005046525A (en) * 2003-07-31 2005-02-24 Aruze Corp Game machine and simulation program
JP2005185553A (en) * 2003-12-25 2005-07-14 Aruze Corp Game machine and simulation program

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